@meframe/core 0.1.7 → 0.1.9

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Files changed (82) hide show
  1. package/dist/cache/CacheManager.d.ts +1 -1
  2. package/dist/cache/CacheManager.d.ts.map +1 -1
  3. package/dist/cache/CacheManager.js +4 -3
  4. package/dist/cache/CacheManager.js.map +1 -1
  5. package/dist/cache/l1/AudioL1Cache.d.ts +3 -8
  6. package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -1
  7. package/dist/cache/l1/AudioL1Cache.js +41 -56
  8. package/dist/cache/l1/AudioL1Cache.js.map +1 -1
  9. package/dist/controllers/PlaybackController.d.ts +2 -0
  10. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  11. package/dist/controllers/PlaybackController.js +75 -14
  12. package/dist/controllers/PlaybackController.js.map +1 -1
  13. package/dist/controllers/PlaybackStateMachine.d.ts.map +1 -1
  14. package/dist/controllers/PlaybackStateMachine.js +33 -10
  15. package/dist/controllers/PlaybackStateMachine.js.map +1 -1
  16. package/dist/controllers/types.d.ts +13 -3
  17. package/dist/controllers/types.d.ts.map +1 -1
  18. package/dist/controllers/types.js +2 -0
  19. package/dist/controllers/types.js.map +1 -1
  20. package/dist/model/types.d.ts +0 -1
  21. package/dist/model/types.d.ts.map +1 -1
  22. package/dist/model/types.js.map +1 -1
  23. package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
  24. package/dist/orchestrator/ExportScheduler.js +22 -19
  25. package/dist/orchestrator/ExportScheduler.js.map +1 -1
  26. package/dist/orchestrator/GlobalAudioSession.d.ts +15 -2
  27. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  28. package/dist/orchestrator/GlobalAudioSession.js +48 -20
  29. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  30. package/dist/orchestrator/OnDemandVideoSession.d.ts.map +1 -1
  31. package/dist/orchestrator/OnDemandVideoSession.js +13 -0
  32. package/dist/orchestrator/OnDemandVideoSession.js.map +1 -1
  33. package/dist/orchestrator/Orchestrator.d.ts +1 -1
  34. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  35. package/dist/orchestrator/Orchestrator.js +52 -20
  36. package/dist/orchestrator/Orchestrator.js.map +1 -1
  37. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  38. package/dist/orchestrator/VideoClipSession.js +4 -2
  39. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  40. package/dist/orchestrator/types.d.ts +7 -1
  41. package/dist/orchestrator/types.d.ts.map +1 -1
  42. package/dist/stages/load/ResourceLoader.d.ts +6 -5
  43. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  44. package/dist/stages/load/ResourceLoader.js +62 -41
  45. package/dist/stages/load/ResourceLoader.js.map +1 -1
  46. package/dist/stages/load/TaskManager.d.ts +5 -12
  47. package/dist/stages/load/TaskManager.d.ts.map +1 -1
  48. package/dist/stages/load/TaskManager.js +60 -46
  49. package/dist/stages/load/TaskManager.js.map +1 -1
  50. package/dist/stages/mux/MP4Muxer.d.ts.map +1 -1
  51. package/dist/stages/mux/MP4Muxer.js +3 -0
  52. package/dist/stages/mux/MP4Muxer.js.map +1 -1
  53. package/dist/utils/platform-utils.d.ts +1 -0
  54. package/dist/utils/platform-utils.d.ts.map +1 -1
  55. package/dist/utils/platform-utils.js +19 -6
  56. package/dist/utils/platform-utils.js.map +1 -1
  57. package/dist/worker/BaseWorker.d.ts +2 -0
  58. package/dist/worker/BaseWorker.d.ts.map +1 -1
  59. package/dist/worker/BaseWorker.js.map +1 -1
  60. package/dist/worker/WorkerChannel.d.ts +2 -0
  61. package/dist/worker/WorkerChannel.d.ts.map +1 -1
  62. package/dist/worker/WorkerChannel.js +17 -1
  63. package/dist/worker/WorkerChannel.js.map +1 -1
  64. package/dist/workers/{WorkerChannel.DjBEVvEA.js → WorkerChannel.DQK8rAab.js} +18 -2
  65. package/dist/workers/{WorkerChannel.DjBEVvEA.js.map → WorkerChannel.DQK8rAab.js.map} +1 -1
  66. package/dist/workers/stages/compose/{audio-compose.worker.CiM_KP27.js → audio-compose.worker.B4Io5w9i.js} +2 -2
  67. package/dist/workers/stages/compose/{audio-compose.worker.CiM_KP27.js.map → audio-compose.worker.B4Io5w9i.js.map} +1 -1
  68. package/dist/workers/stages/compose/{video-compose.worker.CQwmNfXT.js → video-compose.worker.CA2_Kpg-.js} +2 -2
  69. package/dist/workers/stages/compose/{video-compose.worker.CQwmNfXT.js.map → video-compose.worker.CA2_Kpg-.js.map} +1 -1
  70. package/dist/workers/stages/decode/{audio-decode.worker.CpjkrZtT.js → audio-decode.worker.-DGlQrJD.js} +2 -2
  71. package/dist/workers/stages/decode/{audio-decode.worker.CpjkrZtT.js.map → audio-decode.worker.-DGlQrJD.js.map} +1 -1
  72. package/dist/workers/stages/decode/{video-decode.worker.BQtw6eWn.js → video-decode.worker.BnWVUkng.js} +2 -2
  73. package/dist/workers/stages/decode/video-decode.worker.BnWVUkng.js.map +1 -0
  74. package/dist/workers/stages/demux/{audio-demux.worker.C4V11GQi.js → audio-demux.worker.D-_LoVqW.js} +2 -2
  75. package/dist/workers/stages/demux/{audio-demux.worker.C4V11GQi.js.map → audio-demux.worker.D-_LoVqW.js.map} +1 -1
  76. package/dist/workers/stages/demux/{video-demux.worker.5pJr0Ij-.js → video-demux.worker.BWDrLGni.js} +2 -2
  77. package/dist/workers/stages/demux/{video-demux.worker.5pJr0Ij-.js.map → video-demux.worker.BWDrLGni.js.map} +1 -1
  78. package/dist/workers/stages/encode/{video-encode.worker.CX2_3YhQ.js → video-encode.worker.D6aB_rF9.js} +2 -2
  79. package/dist/workers/stages/encode/{video-encode.worker.CX2_3YhQ.js.map → video-encode.worker.D6aB_rF9.js.map} +1 -1
  80. package/dist/workers/worker-manifest.json +7 -7
  81. package/package.json +1 -1
  82. package/dist/workers/stages/decode/video-decode.worker.BQtw6eWn.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sources":["../../src/model/types.ts"],"sourcesContent":["// All time values in microseconds (µs)\nexport type TimeUs = number; // 1 second = 1_000_000 µs\n\n// Helper constants\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\nexport const MICROSECONDS_PER_MILLISECOND = 1_000;\n\n// ────── Root Object ──────\nexport interface CompositionModelData {\n version: '1.0';\n fps: 24 | 25 | 30 | 60;\n durationUs: TimeUs;\n tracks: Track[];\n resources: Record<string, Resource>;\n\n mainTrackId?: string;\n renderConfig?: RenderConfig;\n\n ext?: Record<string, unknown>;\n}\n\nexport interface RenderConfig {\n width: number;\n height: number;\n backgroundColor?: string;\n}\n\n// ────── Track ──────\nexport interface Track {\n id: string;\n kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx';\n clips: Clip[];\n\n effects?: Effect[];\n duckingRules?: DuckingRule[];\n}\n\n// ────── Clip ──────\n\n// Clip-level render configuration for video/image resources\nexport interface ClipRenderConfig {\n width?: number | string; // Pixels or percentage (e.g., \"10%\")\n height?: number | string;\n}\n\ninterface BaseClip {\n id: string;\n startUs: TimeUs;\n durationUs: TimeUs;\n trackId?: string;\n\n trimStartUs?: TimeUs;\n trimEndUs?: TimeUs;\n\n effects?: Effect[];\n attachments?: Attachment[];\n\n transitionIn?: Transition;\n transitionOut?: Transition;\n\n metadata?: {\n purpose?: 'caption' | 'overlay' | 'mask';\n [key: string]: unknown;\n };\n\n // Internal: temporary field for tracking old resourceId during patch operations\n oldResourceId?: string;\n}\n\nexport interface VideoClip extends BaseClip {\n trackKind: 'video';\n resourceId: string;\n\n // Render configuration (size, positioning strategy)\n renderConfig?: ClipRenderConfig;\n\n // Audio configuration for video's original sound\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface AudioClip extends BaseClip {\n trackKind: 'audio';\n resourceId: string;\n\n // Audio configuration\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface CaptionClip extends BaseClip {\n trackKind: 'caption';\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n}\n\nexport interface FxClip extends BaseClip {\n trackKind: 'fx';\n}\n\nexport interface OverlayClip extends BaseClip {\n trackKind: 'overlay';\n resourceId: string;\n\n // Render configuration (size, positioning strategy)\n renderConfig?: ClipRenderConfig;\n\n // Optional overlay-specific config\n opacity?: number; // 0.0-1.0, default 1.0\n}\n\nexport type Clip = VideoClip | AudioClip | CaptionClip | OverlayClip | FxClip;\n\n// ────── Resource ──────\nexport interface Resource {\n id: string;\n type: 'video' | 'image' | 'audio' | 'json' | string;\n uri: string;\n metadata?: Record<string, unknown>;\n clipIds?: string[];\n // Runtime state maintained by engine\n state?: 'pending' | 'loading' | 'ready' | 'error';\n}\n\n// ────── Common Structures ──────\nexport interface Effect {\n id: string;\n effectType: 'filter' | 'lut' | 'animation' | string;\n params?: Record<string, unknown>;\n}\n\n// Animation effect (effectType: 'animation')\nexport interface AnimationEffect extends Effect {\n effectType: 'animation';\n params: {\n position: { x: number; y: number };\n keyframes: AnimationKeyframe[];\n };\n}\n\nexport interface AnimationKeyframe {\n time: number; // Relative to clip.startUs (microseconds)\n transform?: Transform2D;\n opacity?: number;\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out';\n}\n\nexport interface Transform2D {\n x?: number; // Relative offset\n y?: number;\n scaleX?: number;\n scaleY?: number;\n rotation?: number; // Degrees\n anchorX?: number; // Rotation center x (0-1)\n anchorY?: number; // Rotation center y (0-1)\n}\n\nexport interface Transition {\n id: string;\n transitionType: 'fade' | 'wipe' | 'slide' | string;\n durationUs: TimeUs;\n curve?: 'linear' | 'ease-in' | 'ease-out' | string;\n params?: Record<string, unknown>;\n}\n\nexport interface Attachment {\n id: string;\n kind: 'caption' | 'overlay' | 'mask' | string;\n startUs: TimeUs;\n durationUs: TimeUs;\n data: Record<string, unknown>;\n}\n\nexport interface CaptionAttachmentData {\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n overlayClipStartUs?: TimeUs;\n mainClipStartUs?: TimeUs;\n}\n\nexport interface DuckingRule {\n targetTrackKind: 'voice' | 'audio' | string;\n ratio: number;\n attackMs: number;\n releaseMs: number;\n}\n\n// ────── Patch System ──────\nexport interface CompositionPatch {\n operations: PatchOperation[];\n metadata?: {\n timestamp: number;\n source?: string;\n version?: string;\n };\n}\n\nexport type PatchOperation =\n | TrackOperation\n | ClipOperation\n | ResourceOperation\n | AttachmentOperation\n | TransitionOperation\n | EffectOperation\n | RenderConfigOperation;\n\n// Track operations\nexport interface TrackOperation {\n type: 'addTrack' | 'updateTrack' | 'removeTrack';\n trackId?: string;\n track?: Partial<Track>;\n}\n\n// Clip operations\nexport interface ClipOperation {\n type: 'addClip' | 'updateClip' | 'removeClip' | 'moveClip';\n trackId: string;\n clipId?: string;\n clip?: Partial<Clip>;\n targetTrackId?: string;\n targetStartUs?: TimeUs;\n}\n\n// Resource operations\nexport interface ResourceOperation {\n type: 'addResource' | 'updateResource' | 'removeResource';\n resourceId: string;\n resource?: Partial<Resource>;\n}\n\n// Attachment operations\nexport interface AttachmentOperation {\n type: 'addAttachment' | 'updateAttachment' | 'removeAttachment';\n trackId: string;\n clipId: string;\n attachmentId?: string;\n attachment?: Partial<Attachment>;\n}\n\n// Transition operations\nexport interface TransitionOperation {\n type: 'addTransition' | 'updateTransition' | 'removeTransition';\n trackId: string;\n clipId: string;\n position: 'in' | 'out';\n transition?: Partial<Transition>;\n}\n\n// Render config operations\nexport interface RenderConfigOperation {\n type: 'updateRenderConfig';\n renderConfig?: Partial<RenderConfig>;\n}\n\n// Effect operations\nexport interface EffectOperation {\n type: 'addEffect' | 'updateEffect' | 'removeEffect';\n targetType: 'track' | 'clip';\n targetId: string;\n effectId?: string;\n effect?: Partial<Effect>;\n}\n\n// ────── Dirty Range ──────\nexport interface DirtyRange {\n trackId: string;\n startUs: TimeUs;\n endUs: TimeUs;\n reason: string;\n}\n\n// ────── Validation ──────\nexport interface ValidationError {\n path: string;\n message: string;\n value: any;\n}\n\n// ────── Type Guards ──────\nexport function isVideoClip(clip: Clip): clip is VideoClip {\n return clip.trackKind === 'video';\n}\n\nexport function isAudioClip(clip: Clip): clip is AudioClip {\n return clip.trackKind === 'audio';\n}\n\nexport function isCaptionClip(clip: Clip): clip is CaptionClip {\n return clip.trackKind === 'caption';\n}\n\nexport function isFxClip(clip: Clip): clip is FxClip {\n return clip.trackKind === 'fx';\n}\n\nexport function hasResourceId(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n"],"names":[],"mappings":"AAmTO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAEO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAUO,SAAS,cAAc,MAA2C;AACvE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;AAEO,SAAS,eAAe,MAA2C;AACxE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;"}
1
+ {"version":3,"file":"types.js","sources":["../../src/model/types.ts"],"sourcesContent":["// All time values in microseconds (µs)\nexport type TimeUs = number; // 1 second = 1_000_000 µs\n\n// Helper constants\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\nexport const MICROSECONDS_PER_MILLISECOND = 1_000;\n\n// ────── Root Object ──────\nexport interface CompositionModelData {\n version: '1.0';\n fps: 24 | 25 | 30 | 60;\n durationUs: TimeUs;\n tracks: Track[];\n resources: Record<string, Resource>;\n\n mainTrackId?: string;\n renderConfig?: RenderConfig;\n\n ext?: Record<string, unknown>;\n}\n\nexport interface RenderConfig {\n width: number;\n height: number;\n backgroundColor?: string;\n}\n\n// ────── Track ──────\nexport interface Track {\n id: string;\n kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx';\n clips: Clip[];\n\n effects?: Effect[];\n duckingRules?: DuckingRule[];\n}\n\n// ────── Clip ──────\n\n// Clip-level render configuration for video/image resources\nexport interface ClipRenderConfig {\n width?: number | string; // Pixels or percentage (e.g., \"10%\")\n height?: number | string;\n}\n\ninterface BaseClip {\n id: string;\n startUs: TimeUs;\n durationUs: TimeUs;\n trackId?: string;\n\n trimStartUs?: TimeUs;\n\n effects?: Effect[];\n attachments?: Attachment[];\n\n transitionIn?: Transition;\n transitionOut?: Transition;\n\n metadata?: {\n purpose?: 'caption' | 'overlay' | 'mask';\n [key: string]: unknown;\n };\n\n // Internal: temporary field for tracking old resourceId during patch operations\n oldResourceId?: string;\n}\n\nexport interface VideoClip extends BaseClip {\n trackKind: 'video';\n resourceId: string;\n\n // Render configuration (size, positioning strategy)\n renderConfig?: ClipRenderConfig;\n\n // Audio configuration for video's original sound\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface AudioClip extends BaseClip {\n trackKind: 'audio';\n resourceId: string;\n\n // Audio configuration\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface CaptionClip extends BaseClip {\n trackKind: 'caption';\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n}\n\nexport interface FxClip extends BaseClip {\n trackKind: 'fx';\n}\n\nexport interface OverlayClip extends BaseClip {\n trackKind: 'overlay';\n resourceId: string;\n\n // Render configuration (size, positioning strategy)\n renderConfig?: ClipRenderConfig;\n\n // Optional overlay-specific config\n opacity?: number; // 0.0-1.0, default 1.0\n}\n\nexport type Clip = VideoClip | AudioClip | CaptionClip | OverlayClip | FxClip;\n\n// ────── Resource ──────\nexport interface Resource {\n id: string;\n type: 'video' | 'image' | 'audio' | 'json' | string;\n uri: string;\n metadata?: Record<string, unknown>;\n clipIds?: string[];\n // Runtime state maintained by engine\n state?: 'pending' | 'loading' | 'ready' | 'error';\n}\n\n// ────── Common Structures ──────\nexport interface Effect {\n id: string;\n effectType: 'filter' | 'lut' | 'animation' | string;\n params?: Record<string, unknown>;\n}\n\n// Animation effect (effectType: 'animation')\nexport interface AnimationEffect extends Effect {\n effectType: 'animation';\n params: {\n position: { x: number; y: number };\n keyframes: AnimationKeyframe[];\n };\n}\n\nexport interface AnimationKeyframe {\n time: number; // Relative to clip.startUs (microseconds)\n transform?: Transform2D;\n opacity?: number;\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out';\n}\n\nexport interface Transform2D {\n x?: number; // Relative offset\n y?: number;\n scaleX?: number;\n scaleY?: number;\n rotation?: number; // Degrees\n anchorX?: number; // Rotation center x (0-1)\n anchorY?: number; // Rotation center y (0-1)\n}\n\nexport interface Transition {\n id: string;\n transitionType: 'fade' | 'wipe' | 'slide' | string;\n durationUs: TimeUs;\n curve?: 'linear' | 'ease-in' | 'ease-out' | string;\n params?: Record<string, unknown>;\n}\n\nexport interface Attachment {\n id: string;\n kind: 'caption' | 'overlay' | 'mask' | string;\n startUs: TimeUs;\n durationUs: TimeUs;\n data: Record<string, unknown>;\n}\n\nexport interface CaptionAttachmentData {\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n overlayClipStartUs?: TimeUs;\n mainClipStartUs?: TimeUs;\n}\n\nexport interface DuckingRule {\n targetTrackKind: 'voice' | 'audio' | string;\n ratio: number;\n attackMs: number;\n releaseMs: number;\n}\n\n// ────── Patch System ──────\nexport interface CompositionPatch {\n operations: PatchOperation[];\n metadata?: {\n timestamp: number;\n source?: string;\n version?: string;\n };\n}\n\nexport type PatchOperation =\n | TrackOperation\n | ClipOperation\n | ResourceOperation\n | AttachmentOperation\n | TransitionOperation\n | EffectOperation\n | RenderConfigOperation;\n\n// Track operations\nexport interface TrackOperation {\n type: 'addTrack' | 'updateTrack' | 'removeTrack';\n trackId?: string;\n track?: Partial<Track>;\n}\n\n// Clip operations\nexport interface ClipOperation {\n type: 'addClip' | 'updateClip' | 'removeClip' | 'moveClip';\n trackId: string;\n clipId?: string;\n clip?: Partial<Clip>;\n targetTrackId?: string;\n targetStartUs?: TimeUs;\n}\n\n// Resource operations\nexport interface ResourceOperation {\n type: 'addResource' | 'updateResource' | 'removeResource';\n resourceId: string;\n resource?: Partial<Resource>;\n}\n\n// Attachment operations\nexport interface AttachmentOperation {\n type: 'addAttachment' | 'updateAttachment' | 'removeAttachment';\n trackId: string;\n clipId: string;\n attachmentId?: string;\n attachment?: Partial<Attachment>;\n}\n\n// Transition operations\nexport interface TransitionOperation {\n type: 'addTransition' | 'updateTransition' | 'removeTransition';\n trackId: string;\n clipId: string;\n position: 'in' | 'out';\n transition?: Partial<Transition>;\n}\n\n// Render config operations\nexport interface RenderConfigOperation {\n type: 'updateRenderConfig';\n renderConfig?: Partial<RenderConfig>;\n}\n\n// Effect operations\nexport interface EffectOperation {\n type: 'addEffect' | 'updateEffect' | 'removeEffect';\n targetType: 'track' | 'clip';\n targetId: string;\n effectId?: string;\n effect?: Partial<Effect>;\n}\n\n// ────── Dirty Range ──────\nexport interface DirtyRange {\n trackId: string;\n startUs: TimeUs;\n endUs: TimeUs;\n reason: string;\n}\n\n// ────── Validation ──────\nexport interface ValidationError {\n path: string;\n message: string;\n value: any;\n}\n\n// ────── Type Guards ──────\nexport function isVideoClip(clip: Clip): clip is VideoClip {\n return clip.trackKind === 'video';\n}\n\nexport function isAudioClip(clip: Clip): clip is AudioClip {\n return clip.trackKind === 'audio';\n}\n\nexport function isCaptionClip(clip: Clip): clip is CaptionClip {\n return clip.trackKind === 'caption';\n}\n\nexport function isFxClip(clip: Clip): clip is FxClip {\n return clip.trackKind === 'fx';\n}\n\nexport function hasResourceId(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n"],"names":[],"mappings":"AAkTO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAEO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAUO,SAAS,cAAc,MAA2C;AACvE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;AAEO,SAAS,eAAe,MAA2C;AACxE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;"}
@@ -1 +1 @@
1
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+ {"version":3,"file":"ExportScheduler.d.ts","sourceRoot":"","sources":["../../src/orchestrator/ExportScheduler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAgB,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEhE,UAAU,mBAAmB;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,EAAE,cAAc,CAAC;IAC/B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,kBAAkB,CAAC;IACjC,qBAAqB,EAAE,MAAM,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACrD,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;CACrC;AAED,UAAU,qBAAsB,SAAQ,aAAa;IACnD,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,UAAU,CAAC,EAAE,gBAAgB,CAAC;CAC/B;AAED,qBAAa,eAAe;IAC1B,OAAO,CAAC,IAAI,CAAsB;gBAEtB,IAAI,EAAE,mBAAmB;IAI/B,OAAO,CAAC,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,qBAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;YAavE,eAAe;IA0F7B;;OAEG;YACW,gBAAgB;IAsD9B;;;;OAIG;YACW,qBAAqB;YA0BrB,6BAA6B;CA0G5C"}
@@ -49,12 +49,8 @@ class ExportScheduler {
49
49
  });
50
50
  const mainTrack = model.tracks.find((t) => t.id === model.mainTrackId);
51
51
  if (mainTrack && mainTrack.clips.length > 0) {
52
- const audioPromise = this.processAudioInWindows(
53
- model.durationUs,
54
- audioSession,
55
- muxManager,
56
- checkStatus
57
- );
52
+ const hasAudioSamples = this.deps.cacheManager.audioSampleCache.getTotalBytes() > 0;
53
+ const audioPromise = hasAudioSamples ? this.processAudioInWindows(model.durationUs, audioSession, muxManager, checkStatus) : Promise.resolve();
58
54
  await this.processVideoClipsSequentially(mainTrack.clips, muxManager, model, checkStatus);
59
55
  await audioPromise;
60
56
  } else {
@@ -92,26 +88,33 @@ class ExportScheduler {
92
88
  if (tracks.length === 0) return;
93
89
  const maxClipCount = Math.max(...tracks.map((track) => track.clips.length));
94
90
  const resourcesToLoad = [];
91
+ const seen = /* @__PURE__ */ new Set();
95
92
  for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {
96
93
  for (const track of tracks) {
97
94
  const clip = track.clips[clipIndex];
98
95
  if (clip && hasResourceId(clip)) {
99
- resourcesToLoad.push(clip.resourceId);
96
+ if (!seen.has(clip.resourceId)) {
97
+ seen.add(clip.resourceId);
98
+ resourcesToLoad.push(clip.resourceId);
99
+ }
100
100
  }
101
101
  }
102
102
  }
103
- for (let i = 0; i < resourcesToLoad.length; i++) {
104
- await checkStatus();
105
- const resourceId = resourcesToLoad[i];
106
- if (!resourceId) continue;
107
- await resourceLoader.load(resourceId, { isPreload: false });
108
- const progress = (i + 1) / resourcesToLoad.length * 0.4;
109
- eventBus.emit(MeframeEvent.ExportProgress, {
110
- progress,
111
- stage: "preparing",
112
- message: `Loading resources... (${i + 1}/${resourcesToLoad.length})`
113
- });
114
- }
103
+ const total = resourcesToLoad.length;
104
+ let completed = 0;
105
+ await Promise.all(
106
+ resourcesToLoad.map(async (resourceId) => {
107
+ await checkStatus();
108
+ await resourceLoader.load(resourceId, { isPreload: false });
109
+ completed++;
110
+ const progress = total > 0 ? completed / total * 0.4 : 0.4;
111
+ eventBus.emit(MeframeEvent.ExportProgress, {
112
+ progress,
113
+ stage: "preparing",
114
+ message: `Loading resources... (${completed}/${total})`
115
+ });
116
+ })
117
+ );
115
118
  }
116
119
  /**
117
120
  * Process audio in 60-second windows
@@ -1 +1 @@
1
- {"version":3,"file":"ExportScheduler.js","sources":["../../src/orchestrator/ExportScheduler.ts"],"sourcesContent":["import { CompositionModel } from '../model';\nimport { ExportOptions } from '../types';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { VideoClipSession } from './VideoClipSession';\nimport { WorkerType } from '../worker/types';\nimport { hasResourceId, type TimeUs } from '../model/types';\nimport type { ExportController } from '../controllers/ExportController';\nimport { EventBus } from '../event/EventBus';\nimport { MeframeEvent, EventPayloadMap } from '../event/events';\n\ninterface ExportSchedulerDeps {\n workerPool: WorkerPool;\n planner: CompositionPlanner;\n cacheManager: CacheManager;\n resourceLoader: ResourceLoader;\n muxManager: MuxManager;\n audioSession: GlobalAudioSession;\n workerConfigsProvider: () => Record<WorkerType, any>;\n eventBus: EventBus<EventPayloadMap>;\n}\n\ninterface ExtendedExportOptions extends ExportOptions {\n signal?: AbortSignal;\n controller?: ExportController;\n}\n\nexport class ExportScheduler {\n private deps: ExportSchedulerDeps;\n\n constructor(deps: ExportSchedulerDeps) {\n this.deps = deps;\n }\n\n async execute(model: CompositionModel, options: ExtendedExportOptions): Promise<Blob> {\n this.deps.cacheManager.clear();\n\n const projectId = this.deps.cacheManager.resourceCache.projectId;\n\n if (!navigator.locks) {\n return this.executeInternal(model, options);\n }\n\n const lockName = `meframe-resource-${projectId}`;\n return navigator.locks.request(lockName, () => this.executeInternal(model, options));\n }\n\n private async executeInternal(\n model: CompositionModel,\n options: ExtendedExportOptions\n ): Promise<Blob> {\n const { muxManager, audioSession, eventBus, resourceLoader } = this.deps;\n const signal = options.signal;\n const controller = options.controller;\n\n const checkStatus = async () => {\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n if (controller?.isPaused()) {\n // Wait until resumed\n while (controller.isPaused()) {\n if (signal?.aborted) throw new DOMException('Export aborted', 'AbortError');\n await new Promise((resolve) => setTimeout(resolve, 100));\n }\n }\n };\n\n const width = options.width || model.renderConfig?.width || 720;\n const height = options.height || model.renderConfig?.height || 1280;\n const fps = options.fps || model.fps || 30;\n\n eventBus.emit(MeframeEvent.ExportStart, {\n format: options.format || 'mp4',\n width,\n height,\n fps,\n durationUs: model.durationUs,\n });\n\n try {\n // 1. Preload and parse all resources (0-40%)\n await this.preloadResources(model, resourceLoader, eventBus, checkStatus);\n\n // 2. Start Muxer\n muxManager.start({\n width,\n height,\n fps,\n });\n\n // 3. Process Video and Audio\n const mainTrack = model.tracks.find((t) => t.id === model.mainTrackId);\n if (mainTrack && mainTrack.clips.length > 0) {\n // Process audio with 60s windows (balance quality and memory)\n const audioPromise = this.processAudioInWindows(\n model.durationUs,\n audioSession,\n muxManager,\n checkStatus\n );\n\n // Process video clips sequentially\n await this.processVideoClipsSequentially(mainTrack.clips, muxManager, model, checkStatus);\n\n // Wait for audio encoding to complete\n await audioPromise;\n } else {\n console.warn('[ExportScheduler] No video clips found');\n }\n\n // Finalize audio session (close encoder)\n await audioSession.finalizeExportAudio();\n\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n\n // 4. Finalize\n const blob = await muxManager.finalize();\n\n eventBus.emit(MeframeEvent.ExportComplete, {\n size: blob.size,\n durationMs: model.durationUs / 1000,\n format: options.format || 'mp4',\n });\n\n return blob;\n } catch (error) {\n eventBus.emit(MeframeEvent.ExportError, {\n error: error instanceof Error ? error : new Error(String(error)),\n stage: 'export',\n });\n throw error;\n }\n }\n\n /**\n * Preload all resources (0-40% progress)\n */\n private async preloadResources(\n model: CompositionModel,\n resourceLoader: ResourceLoader,\n eventBus: EventBus<EventPayloadMap>,\n checkStatus: () => Promise<void>\n ): Promise<void> {\n eventBus.emit(MeframeEvent.ExportProgress, {\n progress: 0,\n stage: 'preparing',\n message: 'Loading and parsing resources...',\n });\n\n // Collect resources in horizontal order (clip index priority)\n const tracks = model.tracks.filter((track) => ['video', 'audio'].includes(track.kind));\n if (tracks.length === 0) return;\n\n const maxClipCount = Math.max(...tracks.map((track) => track.clips.length));\n const resourcesToLoad: string[] = [];\n\n // Horizontal collection: clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of tracks) {\n const clip = track.clips[clipIndex];\n if (clip && hasResourceId(clip)) {\n resourcesToLoad.push(clip.resourceId);\n }\n }\n }\n\n // Load resources with progress updates\n for (let i = 0; i < resourcesToLoad.length; i++) {\n await checkStatus();\n\n const resourceId = resourcesToLoad[i];\n if (!resourceId) continue;\n\n await resourceLoader.load(resourceId, { isPreload: false });\n\n // Update progress: 0-40%\n const progress = ((i + 1) / resourcesToLoad.length) * 0.4;\n eventBus.emit(MeframeEvent.ExportProgress, {\n progress,\n stage: 'preparing',\n message: `Loading resources... (${i + 1}/${resourcesToLoad.length})`,\n });\n }\n }\n\n /**\n * Process audio in 60-second windows\n * - Videos ≤60s: Single pass (zero boundaries)\n * - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)\n */\n private async processAudioInWindows(\n totalDurationUs: TimeUs,\n audioSession: GlobalAudioSession,\n muxManager: MuxManager,\n checkStatus: () => Promise<void>\n ): Promise<void> {\n const WINDOW_DURATION_US = 5 * 60 * 1_000_000; // 5 minutes\n let currentUs = 0;\n\n while (currentUs < totalDurationUs) {\n await checkStatus();\n\n const endUs = Math.min(currentUs + WINDOW_DURATION_US, totalDurationUs);\n\n await audioSession.mixAndEncodeSegment(currentUs, endUs, (chunk, meta) =>\n muxManager.writeAudioChunk(chunk, meta)\n );\n\n // Clear audio cache after encoding each window to prevent memory accumulation\n // This is safe because audio data is already encoded and won't be reused\n this.deps.cacheManager.clearAudioCache();\n\n currentUs = endUs;\n }\n }\n\n private async processVideoClipsSequentially(\n clips: any[],\n muxManager: MuxManager,\n model: CompositionModel,\n checkStatus: () => Promise<void>\n ) {\n // Use actual last written timestamp + duration as offset for next clip\n // This avoids duplicate PTS when mp4-muxer rounds microseconds to timescale\n let nextClipStartUs = 0;\n // Track last chunk's end time (timestamp + duration) for precise offset calculation\n let lastChunkEndUs = 0;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n const currentClipOffsetUs = nextClipStartUs;\n\n await checkStatus(); // Check before starting new clip\n\n const sessionId = `${clip.id}-export`;\n let streamFinishedResolver: () => void;\n let streamFinishedRejecter: (err: any) => void;\n const streamFinishedPromise = new Promise<void>((resolve, reject) => {\n streamFinishedResolver = resolve;\n streamFinishedRejecter = reject;\n });\n\n const session = await VideoClipSession.create({\n clipId: clip.id,\n sessionId,\n planner: this.deps.planner,\n workerPool: this.deps.workerPool,\n cacheManager: this.deps.cacheManager,\n compositionModel: model,\n workerConfigs: this.deps.workerConfigsProvider(),\n resourceLoader: this.deps.resourceLoader,\n callbacks: {\n onEncodedStreamReady: async (stream, track) => {\n if (track === 'video') {\n const reader = stream.getReader();\n try {\n while (true) {\n await checkStatus();\n\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n const originalChunk = value.chunk;\n const metadata = value.metadata;\n const chunkDuration = originalChunk.duration ?? 33333; // Default ~30fps\n\n const remappedTimestamp = originalChunk.timestamp + currentClipOffsetUs;\n\n const buffer = new ArrayBuffer(originalChunk.byteLength);\n originalChunk.copyTo(buffer);\n\n const remappedChunk = new EncodedVideoChunk({\n type: originalChunk.type,\n timestamp: remappedTimestamp,\n duration: chunkDuration,\n data: buffer,\n });\n\n muxManager.writeVideoChunk(remappedChunk, metadata);\n\n // Track end time for next clip's offset\n lastChunkEndUs = remappedTimestamp + chunkDuration;\n\n // Emit progress: 40-100%\n const encodingProgress = remappedTimestamp / model.durationUs;\n const totalProgress = 0.4 + encodingProgress * 0.6; // 40% + (0-60%)\n\n this.deps.eventBus.emit(MeframeEvent.ExportProgress, {\n progress: Math.min(1.0, totalProgress),\n stage: 'encoding',\n timeUs: remappedTimestamp,\n });\n }\n }\n streamFinishedResolver();\n } catch (error) {\n if (error instanceof DOMException && error.name === 'AbortError') {\n streamFinishedRejecter(error);\n } else {\n console.error(`[ExportScheduler] Stream error for clip ${clip.id}:`, error);\n streamFinishedRejecter(error);\n }\n } finally {\n reader.releaseLock();\n }\n }\n },\n // Note: Attachment resources are loaded in VideoClipSession.connectPipeline\n // before sending video stream, ensuring watermarks appear from the first frame\n },\n });\n\n await 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muxManager.writeVideoChunk(remappedChunk, metadata);\n\n // Track end time for next clip's offset\n lastChunkEndUs = remappedTimestamp + chunkDuration;\n\n // Emit progress: 40-100%\n const encodingProgress = remappedTimestamp / model.durationUs;\n const totalProgress = 0.4 + encodingProgress * 0.6; // 40% + (0-60%)\n\n this.deps.eventBus.emit(MeframeEvent.ExportProgress, {\n progress: Math.min(1.0, totalProgress),\n stage: 'encoding',\n timeUs: remappedTimestamp,\n });\n }\n }\n streamFinishedResolver();\n } catch (error) {\n if (error instanceof DOMException && error.name === 'AbortError') {\n streamFinishedRejecter(error);\n } else {\n console.error(`[ExportScheduler] Stream error for clip ${clip.id}:`, error);\n streamFinishedRejecter(error);\n }\n } finally {\n reader.releaseLock();\n }\n }\n },\n // Note: Attachment resources are loaded in VideoClipSession.connectPipeline\n // before sending video stream, ensuring watermarks appear from the first frame\n },\n });\n\n await session.activate();\n await streamFinishedPromise;\n\n await session.dispose();\n\n // Use actual last chunk end time as next clip's start\n // This ensures no timestamp overlap even after muxer rounding\n nextClipStartUs = lastChunkEndUs;\n }\n 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@@ -5,6 +5,7 @@ import { ResourceLoader } from '../stages/load/ResourceLoader';
5
5
  import { EventBus } from '../event/EventBus';
6
6
  import { EventPayloadMap } from '../event/events';
7
7
  import { CacheManager } from '../cache/CacheManager';
8
+ import { RequestMode } from './types';
8
9
 
9
10
  interface AudioDataMessage {
10
11
  sessionId: string;
@@ -37,8 +38,20 @@ export declare class GlobalAudioSession {
37
38
  setModel(model: CompositionModel): void;
38
39
  onAudioData(message: AudioDataMessage): void;
39
40
  ensureAudioForTime(timeUs: TimeUs, options?: {
40
- immediate?: boolean;
41
+ mode?: RequestMode;
41
42
  }): Promise<void>;
43
+ /**
44
+ * Fast readiness probe for preview playback.
45
+ *
46
+ * This is intentionally synchronous and lightweight:
47
+ * - Only checks resource-level readiness (download + MP4 index parsing).
48
+ * - If any relevant resource isn't ready yet, return false.
49
+ * - Does NOT require audio samples / PCM window coverage (probe is resource-level only).
50
+ *
51
+ * Note: This probe does NOT gate on PCM coverage to avoid frequent buffering oscillation.
52
+ * PCM is prepared incrementally by scheduleAudio() / ensureAudioForTimeRange().
53
+ */
54
+ isAudioResourceWindowReady(startUs: TimeUs, endUs: TimeUs): boolean;
42
55
  activateAllAudioClips(): Promise<void>;
43
56
  deactivateClip(clipId: string): Promise<void>;
44
57
  startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void>;
@@ -100,7 +113,7 @@ export declare class GlobalAudioSession {
100
113
  */
101
114
  private decodeAudioSamples;
102
115
  private audioBufferToAudioData;
103
- private interleavePlanarData;
116
+ private packPlanarF32Data;
104
117
  }
105
118
  export {};
106
119
  //# sourceMappingURL=GlobalAudioSession.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GlobalAudioSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AACjD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AACpE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAI1D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,UAAU,gBAAgB;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,SAAS,CAAC;IACrB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;CACxB;AAED,UAAU,gBAAgB;IACxB,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,cAAc,EAAE,cAAc,CAAC;IAC/B,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACpC,kBAAkB,EAAE,MAAM,GAAG,CAAC;CAC/B;AAED,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,KAAK,CAAoB;IACjC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,IAAI,CAAmB;IAC/B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,SAAS,CAAS;IAG1B,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,gBAAgB,CAAoC;IAC5D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAO;IACtC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAO;gBAE1B,IAAI,EAAE,gBAAgB;IAKlC,QAAQ,CAAC,KAAK,EAAE,gBAAgB,GAAG,IAAI;IAIvC,WAAW,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI;IAMtC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,WAAW,CAAA;KAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAczF;;;;;;;;;;OAUG;IACH,0BAA0B,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO;IAmB7D,qBAAqB,IAAI,OAAO,CAAC,IAAI,CAAC;IA6CtC,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAS7C,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAoB9E,YAAY,IAAI,IAAI;IAKpB,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAIjC;;;OAGG;IACG,aAAa,CAAC,iBAAiB,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;IAsGzF;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAM3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAOnC,KAAK,IAAI,IAAI;IAMb;;OAEG;IACG,mBAAmB,CACvB,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,EACb,OAAO,EAAE,CAAC,KAAK,EAAE,iBAAiB,EAAE,QAAQ,CAAC,EAAE,yBAAyB,KAAK,IAAI,GAChF,OAAO,CAAC,IAAI,CAAC;IAyBhB;;;OAGG;YACW,qBAAqB;IAUnC,OAAO,CAAC,aAAa,CAAkC;IACvD,OAAO,CAAC,mBAAmB,CAGX;IAChB,OAAO,CAAC,mBAAmB,CAAuD;YAEpE,wBAAwB;IAkBhC,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC;IAS1C,OAAO,CAAC,mBAAmB;IAc3B;;;OAGG;YACW,uBAAuB;IAqErC;;;;;;;OAOG;IACG,iBAAiB,CACrB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,EACb,UAAU,GAAE,OAAe,GAC1B,OAAO,CAAC,IAAI,CAAC;IAShB;;;;;;OAMG;YACW,iBAAiB;IAgF/B;;;;OAIG;YACW,kBAAkB;IAsEhC,OAAO,CAAC,sBAAsB;IAoB9B,OAAO,CAAC,iBAAiB;CAe1B"}
@@ -2,7 +2,7 @@ import { OfflineAudioMixer } from "../stages/compose/OfflineAudioMixer.js";
2
2
  import { MeframeEvent } from "../event/events.js";
3
3
  import { AudioChunkEncoder } from "../stages/encode/AudioChunkEncoder.js";
4
4
  import { AudioChunkDecoder } from "../stages/decode/AudioChunkDecoder.js";
5
- import { isAudioClip, hasResourceId } from "../model/types.js";
5
+ import { hasResourceId, isAudioClip } from "../model/types.js";
6
6
  class GlobalAudioSession {
7
7
  mixer;
8
8
  activeClips = /* @__PURE__ */ new Set();
@@ -36,10 +36,39 @@ class GlobalAudioSession {
36
36
  }
37
37
  async ensureAudioForTime(timeUs, options) {
38
38
  if (!this.model) return;
39
- const immediate = options?.immediate ?? false;
39
+ const mode = options?.mode ?? "blocking";
40
40
  const WINDOW_DURATION = 3e6;
41
41
  const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);
42
- await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });
42
+ if (mode === "probe") {
43
+ void this.ensureAudioForTimeRange(timeUs, windowEndUs, { mode, loadResource: true });
44
+ return;
45
+ }
46
+ await this.ensureAudioForTimeRange(timeUs, windowEndUs, { mode, loadResource: true });
47
+ }
48
+ /**
49
+ * Fast readiness probe for preview playback.
50
+ *
51
+ * This is intentionally synchronous and lightweight:
52
+ * - Only checks resource-level readiness (download + MP4 index parsing).
53
+ * - If any relevant resource isn't ready yet, return false.
54
+ * - Does NOT require audio samples / PCM window coverage (probe is resource-level only).
55
+ *
56
+ * Note: This probe does NOT gate on PCM coverage to avoid frequent buffering oscillation.
57
+ * PCM is prepared incrementally by scheduleAudio() / ensureAudioForTimeRange().
58
+ */
59
+ isAudioResourceWindowReady(startUs, endUs) {
60
+ const model = this.model;
61
+ if (!model) return true;
62
+ const activeClips = model.getActiveClips(startUs, endUs);
63
+ for (const clip of activeClips) {
64
+ if (clip.trackKind !== "audio" && clip.trackKind !== "video") continue;
65
+ if (!hasResourceId(clip)) continue;
66
+ const resource = model.getResource(clip.resourceId);
67
+ if (resource?.state !== "ready") {
68
+ return false;
69
+ }
70
+ }
71
+ return true;
43
72
  }
44
73
  async activateAllAudioClips() {
45
74
  const model = this.model;
@@ -83,7 +112,7 @@ class GlobalAudioSession {
83
112
  if (audioContext.state === "suspended") {
84
113
  await audioContext.resume();
85
114
  }
86
- await this.ensureAudioForTime(timeUs, { immediate: false });
115
+ await this.ensureAudioForTime(timeUs, { mode: "blocking" });
87
116
  this.isPlaying = true;
88
117
  this.resetPlaybackStates();
89
118
  await this.scheduleAudio(timeUs, audioContext);
@@ -126,7 +155,7 @@ class GlobalAudioSession {
126
155
  }
127
156
  try {
128
157
  await this.ensureAudioForTimeRange(startUs, endUs, {
129
- immediate: false,
158
+ mode: "blocking",
130
159
  loadResource: true
131
160
  });
132
161
  const mixedBuffer = await this.mixer.mix(startUs, endUs);
@@ -210,7 +239,7 @@ class GlobalAudioSession {
210
239
  */
211
240
  async ensureAudioForSegment(startUs, endUs) {
212
241
  await this.ensureAudioForTimeRange(startUs, endUs, {
213
- immediate: false,
242
+ mode: "blocking",
214
243
  loadResource: false,
215
244
  strictMode: true
216
245
  });
@@ -257,7 +286,7 @@ class GlobalAudioSession {
257
286
  async ensureAudioForTimeRange(startUs, endUs, options) {
258
287
  const model = this.model;
259
288
  if (!model) return;
260
- const { immediate = false, loadResource = true, strictMode = false } = options;
289
+ const { mode = "blocking", loadResource = true, strictMode = false } = options;
261
290
  const activeClips = model.getActiveClips(startUs, endUs);
262
291
  const ensurePromises = activeClips.map(async (clip) => {
263
292
  if (clip.trackKind !== "audio" && clip.trackKind !== "video") return;
@@ -286,11 +315,11 @@ class GlobalAudioSession {
286
315
  const resourceEndUs = clipRelativeEndUs + trimStartUs;
287
316
  await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs, strictMode);
288
317
  });
289
- if (immediate) {
318
+ if (mode === "probe") {
290
319
  void Promise.all(ensurePromises);
291
- } else {
292
- await Promise.all(ensurePromises);
320
+ return;
293
321
  }
322
+ await Promise.all(ensurePromises);
294
323
  }
295
324
  /**
296
325
  * Ensure audio window for a clip (aligned with video architecture)
@@ -437,26 +466,25 @@ class GlobalAudioSession {
437
466
  planes.push(buffer.getChannelData(channel));
438
467
  }
439
468
  return new AudioData({
440
- format: "f32",
441
- // interleaved format
469
+ format: "f32-planar",
442
470
  sampleRate,
443
471
  numberOfFrames,
444
472
  numberOfChannels,
445
473
  timestamp: timestampUs,
446
- data: this.interleavePlanarData(planes)
474
+ data: this.packPlanarF32Data(planes)
447
475
  });
448
476
  }
449
- interleavePlanarData(planes) {
477
+ packPlanarF32Data(planes) {
450
478
  const numberOfChannels = planes.length;
451
479
  const numberOfFrames = planes[0]?.length ?? 0;
452
480
  const totalSamples = numberOfChannels * numberOfFrames;
453
- const interleaved = new Float32Array(totalSamples);
454
- for (let frame = 0; frame < numberOfFrames; frame++) {
455
- for (let channel = 0; channel < numberOfChannels; channel++) {
456
- interleaved[frame * numberOfChannels + channel] = planes[channel][frame];
457
- }
481
+ const packed = new Float32Array(totalSamples);
482
+ for (let channel = 0; channel < numberOfChannels; channel++) {
483
+ const plane = planes[channel];
484
+ if (!plane) continue;
485
+ packed.set(plane, channel * numberOfFrames);
458
486
  }
459
- return interleaved.buffer;
487
+ return packed.buffer;
460
488
  }
461
489
  }
462
490
  export {
@@ -1 +1 @@
1
- {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n if (!this.model) return;\n\n const immediate = options?.immediate ?? false;\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n\n // Immediately fill lookahead buffer to avoid initial silence\n // This is critical after seek - ensures audio starts immediately\n await this.scheduleAudio(timeUs, audioContext);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n // Detect and fix time drift (caused by slow async operations in CPU-throttled environments)\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip to avoid audio glitches\n if (timeDrift > 0.02) {\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n const skippedUs = Math.round(timeDrift * 1_000_000);\n this.nextContentTimeUs += skippedUs;\n } else {\n // Small drift: adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n }\n\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Check again after mix - the slow operation may have caused time drift\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip chunk to avoid audio glitches\n if (timeDrift > 0.02) {\n console.warn(\n `[Audio] Skip chunk due to time drift: ${(timeDrift * 1000).toFixed(1)}ms`\n );\n\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n this.nextContentTimeUs += chunkDurationUs;\n continue;\n }\n\n // Small drift (<20ms): adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n // Use strictMode=true to ensure 99% coverage for high-quality export\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: false,\n strictMode: true,\n });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n // Disconnect first to prevent residual audio\n source.disconnect();\n // Use stop(0) for immediate stop\n source.stop(0);\n } catch {\n // Source may not be started yet, ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { immediate?: boolean; loadResource?: boolean; strictMode?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { immediate = false, loadResource = true, strictMode = false } = options;\n\n // Find all clips that overlap with [startUs, endUs]\n const activeClips = model.getActiveClips(startUs, endUs);\n\n const ensurePromises = activeClips.map(async (clip) => {\n // Only process audio and video clips\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') return;\n if (!hasResourceId(clip)) return;\n\n // Skip clips without audio track (performance optimization)\n // If AudioSampleCache doesn't have this resource, and resource is ready,\n // it means the resource has no audio track (e.g., video-only or image)\n const resource = model.getResource(clip.resourceId);\n if (\n resource?.state === 'ready' &&\n !this.deps.cacheManager.audioSampleCache.has(clip.resourceId)\n ) {\n // Resource is ready but has no audio samples - skip\n return;\n }\n\n // Ensure AudioSampleCache has data\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n if (!loadResource) {\n // Export mode: skip clips without cached samples\n return;\n }\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n // Resource not yet loaded - wait for it\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n }\n\n // Calculate clip-relative time range\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Convert to resource time (aligned with video architecture)\n // This ensures correct filtering of audio samples and cache queries\n const trimStartUs = clip.trimStartUs ?? 0;\n const resourceStartUs = clipRelativeStartUs + trimStartUs;\n const resourceEndUs = clipRelativeEndUs + trimStartUs;\n\n // Ensure audio window using resource time coordinates\n await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs, strictMode);\n });\n\n if (immediate) {\n void Promise.all(ensurePromises);\n } else {\n await Promise.all(ensurePromises);\n }\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥95% data (preview) or ≥99% (export)\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(\n clipId: string,\n startUs: TimeUs,\n endUs: TimeUs,\n strictMode: boolean = false\n ): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs, strictMode)) {\n return; // Entire window has sufficient data\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Incremental decoding strategy with smart fallback:\n * - High coverage (≥80%): Skip decoding\n * - Low coverage (<30%): Full decode (avoid fragmentation)\n * - Medium coverage (30%-80%): Incremental decode\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // Incremental decoding with smart threshold strategy\n // SKIP threshold should be high to avoid audio gaps (e.g., 95% means max 5% missing data)\n const INCREMENTAL_THRESHOLD = 0.95; // 95% coverage: skip decode (was 0.8, increased to avoid audio gaps)\n const FULL_FALLBACK_THRESHOLD = 0.3; // <30% coverage: full decode to avoid fragmentation\n\n // Check window-level coverage\n const coverage = this.deps.cacheManager.getAudioRangeCoverage(\n clipId,\n startUs,\n endUs,\n INCREMENTAL_THRESHOLD\n );\n\n // Strategy 1: High coverage - skip decode entirely\n if (coverage.covered) {\n return;\n }\n\n // Strategy 2: Very low coverage - full decode (avoid fragmentation overhead)\n if (coverage.coverageRatio < FULL_FALLBACK_THRESHOLD) {\n await this.decodeAudioSamples(\n clipId,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n return;\n }\n\n // Strategy 3: Medium coverage - incremental decode (30%-95%)\n // Filter out chunks that are already well-covered in L1 Cache\n const chunksToDecode = windowChunks.filter((chunk) => {\n const chunkEndUs = chunk.timestamp + (chunk.duration ?? 0);\n const chunkCoverage = this.deps.cacheManager.getAudioRangeCoverage(\n clipId,\n chunk.timestamp,\n chunkEndUs,\n 0.95 // Stricter threshold for individual chunks\n );\n return !chunkCoverage.covered;\n });\n\n if (chunksToDecode.length === 0) {\n return;\n }\n\n // Decode only missing chunks\n await this.decodeAudioSamples(\n clipId,\n chunksToDecode,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n 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+ {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\nimport type { RequestMode } from './types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { mode?: RequestMode }): Promise<void> {\n if (!this.model) return;\n\n const mode = options?.mode ?? 'blocking';\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n if (mode === 'probe') {\n void this.ensureAudioForTimeRange(timeUs, windowEndUs, { mode, loadResource: true });\n return;\n }\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { mode, loadResource: true });\n }\n\n /**\n * Fast readiness probe for preview playback.\n *\n * This is intentionally synchronous and lightweight:\n * - Only checks resource-level readiness (download + MP4 index parsing).\n * - If any relevant resource isn't ready yet, return false.\n * - Does NOT require audio samples / PCM window coverage (probe is resource-level only).\n *\n * Note: This probe does NOT gate on PCM coverage to avoid frequent buffering oscillation.\n * PCM is prepared incrementally by scheduleAudio() / ensureAudioForTimeRange().\n */\n isAudioResourceWindowReady(startUs: TimeUs, endUs: TimeUs): boolean {\n const model = this.model;\n if (!model) return true;\n\n const activeClips = model.getActiveClips(startUs, endUs);\n\n for (const clip of activeClips) {\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') continue;\n if (!hasResourceId(clip)) continue;\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n return false;\n }\n }\n\n return true;\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { mode: 'blocking' });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n\n // Immediately fill lookahead buffer to avoid initial silence\n // This is critical after seek - ensures audio starts immediately\n await this.scheduleAudio(timeUs, audioContext);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n // Detect and fix time drift (caused by slow async operations in CPU-throttled environments)\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip to avoid audio glitches\n if (timeDrift > 0.02) {\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n const skippedUs = Math.round(timeDrift * 1_000_000);\n this.nextContentTimeUs += skippedUs;\n } else {\n // Small drift: adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n }\n\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n mode: 'blocking',\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Check again after mix - the slow operation may have caused time drift\n if (this.nextScheduleTime < audioContext.currentTime) {\n const timeDrift = audioContext.currentTime - this.nextScheduleTime;\n\n // Large drift (>20ms): skip chunk to avoid audio glitches\n if (timeDrift > 0.02) {\n console.warn(\n `[Audio] Skip chunk due to time drift: ${(timeDrift * 1000).toFixed(1)}ms`\n );\n\n this.nextScheduleTime = audioContext.currentTime + 0.02;\n this.nextContentTimeUs += chunkDurationUs;\n continue;\n }\n\n // Small drift (<20ms): adjust timing without skipping\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n }\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n // Use strictMode=true to ensure 99% coverage for high-quality export\n await this.ensureAudioForTimeRange(startUs, endUs, {\n mode: 'blocking',\n loadResource: false,\n strictMode: true,\n });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n // Disconnect first to prevent residual audio\n source.disconnect();\n // Use stop(0) for immediate stop\n source.stop(0);\n } catch {\n // Source may not be started yet, ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { mode?: RequestMode; loadResource?: boolean; strictMode?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { mode = 'blocking', loadResource = true, strictMode = false } = options;\n\n // Find all clips that 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Promise.all(ensurePromises);\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥95% data (preview) or ≥99% (export)\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(\n clipId: string,\n startUs: TimeUs,\n endUs: TimeUs,\n strictMode: boolean = false\n ): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs, strictMode)) {\n return; // Entire window has sufficient data\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Incremental decoding strategy with smart fallback:\n * - High coverage (≥80%): Skip decoding\n * - 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INCREMENTAL_THRESHOLD = 0.95; // 95% coverage: skip decode (was 0.8, increased to avoid audio gaps)\n const FULL_FALLBACK_THRESHOLD = 0.3; // <30% coverage: full decode to avoid fragmentation\n\n // Check window-level coverage\n const coverage = this.deps.cacheManager.getAudioRangeCoverage(\n clipId,\n startUs,\n endUs,\n INCREMENTAL_THRESHOLD\n );\n\n // Strategy 1: High coverage - skip decode entirely\n if (coverage.covered) {\n return;\n }\n\n // Strategy 2: Very low coverage - full decode (avoid fragmentation overhead)\n if (coverage.coverageRatio < FULL_FALLBACK_THRESHOLD) {\n await this.decodeAudioSamples(\n clipId,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n return;\n }\n\n // Strategy 3: Medium coverage - incremental decode (30%-95%)\n // Filter out chunks that are already well-covered in L1 Cache\n const chunksToDecode = windowChunks.filter((chunk) => {\n const chunkEndUs = chunk.timestamp + (chunk.duration ?? 0);\n const chunkCoverage = this.deps.cacheManager.getAudioRangeCoverage(\n clipId,\n chunk.timestamp,\n chunkEndUs,\n 0.95 // Stricter threshold for individual chunks\n );\n return !chunkCoverage.covered;\n });\n\n if (chunksToDecode.length === 0) {\n return;\n }\n\n // Decode only missing chunks\n await this.decodeAudioSamples(\n clipId,\n chunksToDecode,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n 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@@ -1 +1 @@
1
- {"version":3,"file":"OnDemandVideoSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/OnDemandVideoSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,KAAK,EAAE,QAAQ,EAAO,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAE,MAAM,EAAY,MAAM,gBAAgB,CAAC;AACvD,OAAO,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AASpE,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,aAAa,CAAC;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,cAAc,EAAE,cAAc,CAAC;IAC/B,GAAG,EAAE,MAAM,CAAC;CACb;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,oBAAoB;IAC/B;;;OAGG;WACU,wBAAwB,CACnC,WAAW,EAAE,MAAM,EACnB,MAAM,EAAE,iBAAiB,EAAE,EAC3B,KAAK,EAAE,QAAQ,EACf,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,YAAY,EAC1B,GAAG,EAAE,MAAM,GACV,OAAO,CAAC,IAAI,CAAC;IAoChB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IACpD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,OAAO,CAA6B;IAC5C,UAAU,UAAS;IACnB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,aAAa,CAAoB;IAEzC,OAAO;WAYM,MAAM,CAAC,MAAM,EAAE,0BAA0B,GAAG,OAAO,CAAC,oBAAoB,CAAC;YAMxE,IAAI;IAIlB;;OAEG;IACG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAkBjE;;OAEG;YACW,mBAAmB;IAsBjC;;OAEG;YACW,mBAAmB;IAsCjC;;OAEG;IACH,OAAO,CAAC,oBAAoB;IAO5B,OAAO,CAAC,2BAA2B;IA8CnC;;;;;;OAMG;YACW,YAAY;YA0DZ,YAAY;IAiB1B;;OAEG;IACH,OAAO,CAAC,UAAU;YAcJ,kBAAkB;IA8BhC;;;OAGG;IACG,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IAyClE;;;OAGG;IACG,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IA+FxF,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;CAoB/B"}
1
+ {"version":3,"file":"OnDemandVideoSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/OnDemandVideoSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,KAAK,EAAE,QAAQ,EAAO,MAAM,uBAAuB,CAAC;AAC3D,OAAO,KAAK,EAAE,MAAM,EAAY,MAAM,gBAAgB,CAAC;AACvD,OAAO,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AASpE,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,aAAa,CAAC;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,cAAc,EAAE,cAAc,CAAC;IAC/B,GAAG,EAAE,MAAM,CAAC;CACb;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,oBAAoB;IAC/B;;;OAGG;WACU,wBAAwB,CACnC,WAAW,EAAE,MAAM,EACnB,MAAM,EAAE,iBAAiB,EAAE,EAC3B,KAAK,EAAE,QAAQ,EACf,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,YAAY,EAC1B,GAAG,EAAE,MAAM,GACV,OAAO,CAAC,IAAI,CAAC;IAoChB,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;IACpC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IACpD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,OAAO,CAA6B;IAC5C,UAAU,UAAS;IACnB,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,aAAa,CAAoB;IAEzC,OAAO;WAYM,MAAM,CAAC,MAAM,EAAE,0BAA0B,GAAG,OAAO,CAAC,oBAAoB,CAAC;YAMxE,IAAI;IAIlB;;OAEG;IACG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA+BjE;;OAEG;YACW,mBAAmB;IAsBjC;;OAEG;YACW,mBAAmB;IAsCjC;;OAEG;IACH,OAAO,CAAC,oBAAoB;IAO5B,OAAO,CAAC,2BAA2B;IA8CnC;;;;;;OAMG;YACW,YAAY;YA0DZ,YAAY;IAiB1B;;OAEG;IACH,OAAO,CAAC,UAAU;YAcJ,kBAAkB;IA8BhC;;;OAGG;IACG,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IAyClE;;;OAGG;IACG,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IA+FxF,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;CAoB/B"}
@@ -74,6 +74,19 @@ class OnDemandVideoSession {
74
74
  }
75
75
  const resource = this.compositionModel.getResource(this.resourceId);
76
76
  if (!resource) {
77
+ console.warn("[OnDemandVideoSession] Resource not found in composition model:", {
78
+ resourceId: this.resourceId,
79
+ clipId: this.clipId,
80
+ startUs,
81
+ endUs,
82
+ model: {
83
+ fps: this.compositionModel.fps,
84
+ durationUs: this.compositionModel.durationUs,
85
+ mainTrackId: this.compositionModel.mainTrackId,
86
+ trackCount: this.compositionModel.tracks.length,
87
+ resourcesSize: this.compositionModel.resources.size
88
+ }
89
+ });
77
90
  throw new Error(`Resource not found: ${this.resourceId}`);
78
91
  }
79
92
  if (resource.type === "image") {