@meframe/core 0.0.8 → 0.0.10

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@@ -1 +1 @@
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- {"version":3,"file":"PreRenderService.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderService.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD;;;;;;;;;;;GAWG;AACH,qBAAa,gBAAiB,YAAW,iBAAiB;IACxD,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAqB;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,QAAQ,CAKd;IAEF,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,aAAa,CAAoE;IACzF,OAAO,CAAC,gBAAgB,CAA6D;gBAEzE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,GAAG;IAItD,KAAK,IAAI,IAAI;IAMP,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAS3B,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAOd,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI7B,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,cAAc,CAAC,GAAG,IAAI;IAIpD,WAAW,CAAC,SAAS,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,IAAI;IAIvD,UAAU,IAAI,IAAI;IAIlB,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI;IAItE,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIxC,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,MAAM,IAAI,eAAe,CAO5B;IAED,OAAO,CAAC,kBAAkB;YAqBZ,UAAU;IAgFxB;;;OAGG;YACW,cAAc;IAgB5B;;;OAGG;IACG,eAAe,CACnB,QAAQ,EAAE,MAAM,EAAE,EAClB,OAAO,CAAC,EAAE;QACR,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;QACxD,MAAM,CAAC,EAAE,WAAW,CAAC;KACtB,GACA,OAAO,CAAC,IAAI,CAAC;CAoCjB"}
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+ {"version":3,"file":"PreRenderService.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderService.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD;;;;;;;;;;;GAWG;AACH,qBAAa,gBAAiB,YAAW,iBAAiB;IACxD,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,cAAc,CAAqB;IAC3C,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,QAAQ,CAKd;IAEF,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,aAAa,CAAoE;IACzF,OAAO,CAAC,gBAAgB,CAA6D;gBAEzE,YAAY,EAAE,YAAY,EAAE,SAAS,EAAE,GAAG;IAItD,KAAK,IAAI,IAAI;IAMP,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAS3B,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAOd,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI7B,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,cAAc,CAAC,GAAG,IAAI;IAIpD,WAAW,CAAC,SAAS,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,IAAI;IAIvD,UAAU,IAAI,IAAI;IAIlB,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI;IAItE,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIxC,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,MAAM,IAAI,eAAe,CAO5B;IAED,OAAO,CAAC,kBAAkB;YAqBZ,UAAU;IAyGxB;;;OAGG;YACW,cAAc;IAkB5B;;;OAGG;IACG,eAAe,CACnB,QAAQ,EAAE,MAAM,EAAE,EAClB,OAAO,CAAC,EAAE;QACR,UAAU,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;QACxD,MAAM,CAAC,EAAE,WAAW,CAAC;KACtB,GACA,OAAO,CAAC,IAAI,CAAC;CAoCjB"}
@@ -107,18 +107,27 @@ class PreRenderService {
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  return;
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  }
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  let clipToRender = null;
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+ let hasUnprocessedClips = false;
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  for (const clip of allClips) {
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- if (!this.processedClips.has(clip.id)) {
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- const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
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- if (!inL2) {
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- clipToRender = clip;
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- break;
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- } else {
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- this.processedClips.add(clip.id);
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- }
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+ if (this.processedClips.has(clip.id)) {
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+ continue;
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  }
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+ const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
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+ if (inL2) {
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+ this.processedClips.add(clip.id);
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+ continue;
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+ }
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+ hasUnprocessedClips = true;
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+ if (this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {
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+ continue;
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+ }
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+ clipToRender = clip;
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+ break;
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  }
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  if (!clipToRender) {
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+ if (hasUnprocessedClips) {
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+ return;
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+ }
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  if (this.highPriorityMode) {
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  this.exportWaiters.forEach((w) => w.resolve());
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  this.exportWaiters = [];
@@ -130,7 +139,10 @@ class PreRenderService {
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  }
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  this.isRendering = true;
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  try {
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- await this.renderClipToL2(clipToRender.id);
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+ const rendered = await this.renderClipToL2(clipToRender.id);
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+ if (!rendered) {
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+ return;
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+ }
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  this.processedClips.add(clipToRender.id);
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  if (this.highPriorityMode && this.progressCallback) {
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  const totalClips = allClips.length;
@@ -139,6 +151,7 @@ class PreRenderService {
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  }
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  } catch (error) {
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  console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);
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+ this.processedClips.add(clipToRender.id);
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  if (this.highPriorityMode) {
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  this.exportWaiters.forEach((w) => w.reject(error));
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  this.exportWaiters = [];
@@ -155,13 +168,14 @@ class PreRenderService {
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  */
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  async renderClipToL2(clipId) {
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  const model = this.orchestrator.compositionModel;
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- if (!model) return;
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+ if (!model) return false;
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  const clip = model.findClip(clipId);
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- if (!clip) return;
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- await this.orchestrator.renderClipForL2(clipId);
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+ if (!clip) return false;
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+ const rendered = await this.orchestrator.renderClipForL2(clipId);
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  const fps = model.fps || 30;
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  const expectedFrames = Math.ceil(clip.durationUs / 1e6 * fps);
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  this._framesRendered += expectedFrames;
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+ return rendered;
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  }
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  /**
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  * Ensure all clips are in L2 cache
@@ -1 +1 @@
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- {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n if (allClips.length === 0) {\n return;\n }\n\n // Find next clip to render (single pass, prioritized order)\n let clipToRender = null;\n for (const clip of allClips) {\n if (!this.processedClips.has(clip.id)) {\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (!inL2) {\n clipToRender = clip;\n break;\n } else {\n this.processedClips.add(clip.id);\n }\n }\n }\n\n // All clips processed\n if (!clipToRender) {\n // Notify export waiters that all clips are ready\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n await this.renderClipToL2(clipToRender.id);\n this.processedClips.add(clipToRender.id);\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n const completedCount = this.processedClips.size;\n this.progressCallback(completedCount, totalClips);\n }\n } catch (error) {\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n\n // Notify waiters of error in high priority mode\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.reject(error as Error));\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n } finally {\n this.isRendering = false;\n }\n }\n\n /**\n * Render a complete clip to L2 cache\n * Creates dedicated pipeline that bypasses L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) return;\n\n const clip = model.findClip(clipId);\n if (!clip) return;\n\n // Start L2 rendering\n await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(\n _clipIds: string[],\n options?: {\n onProgress?: (completed: number, total: number) => void;\n signal?: AbortSignal;\n }\n ): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) {\n return;\n }\n\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n let allComplete = true;\n for (const clip of allClips) {\n const complete = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (!complete) {\n allComplete = false;\n break;\n }\n }\n\n if (allComplete) {\n return;\n }\n\n // Switch to high priority mode and wait for all clips to complete\n return new Promise<void>((resolve, reject) => {\n this.highPriorityMode = true;\n this.progressCallback = options?.onProgress || null;\n this.exportWaiters.push({ resolve, reject });\n\n // Cancel current idle callback and restart with RAF\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n this.scheduleNextRender();\n });\n 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+ {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let hasUnprocessedClips = false;\n\n for (const clip of allClips) {\n // Already processed\n if (this.processedClips.has(clip.id)) {\n continue;\n }\n\n // Check L2 cache\n const inL2 = await 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L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<boolean> {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n\n const clip = model.findClip(clipId);\n if (!clip) return false;\n\n // Start L2 rendering\n const rendered = await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n\n return rendered;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(\n _clipIds: string[],\n options?: {\n onProgress?: (completed: number, total: number) => void;\n signal?: AbortSignal;\n }\n ): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) {\n return;\n }\n\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n let allComplete = true;\n for (const clip of allClips) {\n const complete = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (!complete) {\n allComplete = false;\n break;\n }\n }\n\n if (allComplete) {\n return;\n }\n\n // Switch to high priority mode and wait for all clips to complete\n return new Promise<void>((resolve, reject) => {\n this.highPriorityMode = true;\n this.progressCallback = options?.onProgress || null;\n this.exportWaiters.push({ resolve, reject });\n\n // Cancel current idle callback and restart with RAF\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n this.scheduleNextRender();\n });\n 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@@ -54,7 +54,7 @@ export declare class Orchestrator implements IOrchestrator {
54
54
  * Render a clip completely for L2 cache (bypass ClipSessionManager)
55
55
  * Returns a promise that resolves when encoding is complete
56
56
  */
57
- renderClipForL2(clipId: string): Promise<void>;
57
+ renderClipForL2(clipId: string): Promise<boolean>;
58
58
  /**
59
59
  * Create a new session for a clip
60
60
  */
@@ -1 +1 @@
1
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1
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@@ -1,7 +1,7 @@
1
1
  import { EventBus } from "../event/EventBus.js";
2
2
  import { WorkerPool } from "../worker/WorkerPool.js";
3
3
  import { applyPatch } from "../model/patch.js";
4
- import { ResourceLoader } from "../stages/load/ResourceLoader.js";
4
+ import { ResourceLoader, ResourceConflictError } from "../stages/load/ResourceLoader.js";
5
5
  import { CacheManager } from "../cache/CacheManager.js";
6
6
  import { ConfigLoader } from "../config/ConfigLoader.js";
7
7
  import { MeframeEvent } from "../event/events.js";
@@ -291,15 +291,18 @@ class Orchestrator {
291
291
  forL2Only: true,
292
292
  clipId,
293
293
  onL2Complete: () => {
294
- resolve();
294
+ resolve(true);
295
295
  },
296
296
  onL2Error: (error) => {
297
297
  console.error("[Orchestrator] L2 rendering failed for", clipId, error);
298
298
  reject(error);
299
299
  }
300
300
  }).then((session) => session.activate()).catch((error) => {
301
- console.error(`[Orchestrator] renderClipForL2 error for ${clipId}:`, error);
302
- reject(error);
301
+ if (error instanceof ResourceConflictError) {
302
+ resolve(false);
303
+ } else {
304
+ reject(error);
305
+ }
303
306
  });
304
307
  });
305
308
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame } from '../model';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n model: () => this.compositionModel,\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n\n this.ensureClipCache(0);\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Get currently active clips in the 2-Clip window\n const activeClipIds = new Set(\n Array.from(this.clipSessionManager['entries'].keys()).filter((clipId) =>\n this.clipSessionManager.isClipActive(clipId)\n )\n );\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n this.cacheManager.evictClip(update.clipId);\n }\n\n // Notify ClipSessionManager to handle the update\n // This will install new instructions or restart pipeline as needed\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n\n // Only evict cache for active clips (in current 2-Clip window)\n // Non-active clips will be regenerated when they enter the window\n if (activeClipIds.has(update.clipId) && update.type !== 'remove') {\n this.cacheManager.evictClip(update.clipId);\n }\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const visualWorker = session?.visualWorkerHandle;\n if (visualWorker) {\n visualWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.get(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for prev/current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs);\n }\n\n const cachedFrame = await this.cacheManager.getFrame(timeUs, clip.id);\n // console.log('>>>>>>>>>>>> renderFrame', timeUs, clip.id, cachedFrame);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n return cachedFrame;\n }\n // Cache miss - also ensure cache (defensive, already called on clip change)\n void this.ensureClipCache(timeUs);\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // Return null immediately instead of waiting\n // This allows PlaybackController to detect miss and trigger buffering\n return null;\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Called by PlaybackController\n */\n async ensureClipCache(timeUs: TimeUs): Promise<void> {\n if (!this.compositionModel) {\n return;\n }\n\n await this.clipSessionManager.ensureClips(timeUs);\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 30,\n timeoutMs: options?.timeoutMs ?? 5_000,\n });\n }\n\n /**\n * Render a clip completely for L2 cache (bypass ClipSessionManager)\n * Returns a promise that resolves when encoding is complete\n */\n async renderClipForL2(clipId: string): Promise<void> {\n const sessionId = `${clipId}#l2`;\n\n return new Promise<void>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve();\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((session) => session.activate())\n .catch((error) => {\n console.error(`[Orchestrator] renderClipForL2 error for ${clipId}:`, error);\n reject(error);\n });\n });\n }\n\n /**\n * Create a new session for a clip\n */\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n forL2Only: options?.forL2Only ?? false,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n callbacks: {\n onComposedStreamReady: (stream, fps) => {\n if (options?.forL2Only) {\n // L2 channel: don't need L1, cancel stream\n stream.cancel();\n } else {\n // Preview channel: fill L1\n this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n onFrame: () => {},\n });\n }\n },\n onEncodedStreamReady: (stream, track) => {\n if (options?.forL2Only) {\n // L2 channel: write to L2 using clipId, notify on complete\n this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(\n `[Orchestrator] L2 encode stream error for ${clipId} ${track}:`,\n error\n );\n session.dispose();\n if (options.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n } else {\n // Preview channel: don't write to L2, cancel stream\n stream.cancel();\n }\n },\n onPipelineReady: async () => {\n const clip = this.compositionModel?.findClip(clipId);\n if (clip?.resourceId) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n });\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: config.global?.defaultFps ?? defaultFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: config.encode?.video?.framerate || defaultFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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1
+ {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceConflictError, ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame } from '../model';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n model: () => this.compositionModel,\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(model: CompositionModel): Promise<void> {\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n\n this.ensureClipCache(0);\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Get currently active clips in the 2-Clip window\n const activeClipIds = new Set(\n Array.from(this.clipSessionManager['entries'].keys()).filter((clipId) =>\n this.clipSessionManager.isClipActive(clipId)\n )\n );\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n this.cacheManager.evictClip(update.clipId);\n }\n\n // Notify ClipSessionManager to handle the update\n // This will install new instructions or restart pipeline as needed\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n\n // Only evict cache for active clips (in current 2-Clip window)\n // Non-active clips will be regenerated when they enter the window\n if (activeClipIds.has(update.clipId) && update.type !== 'remove') {\n this.cacheManager.evictClip(update.clipId);\n }\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const visualWorker = session?.visualWorkerHandle;\n if (visualWorker) {\n visualWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.get(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for prev/current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs);\n }\n\n const cachedFrame = await this.cacheManager.getFrame(timeUs, clip.id);\n // console.log('>>>>>>>>>>>> renderFrame', timeUs, clip.id, cachedFrame);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n return cachedFrame;\n }\n // Cache miss - also ensure cache (defensive, already called on clip change)\n void this.ensureClipCache(timeUs);\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${timeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // Return null immediately instead of waiting\n // This allows PlaybackController to detect miss and trigger buffering\n return null;\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Called by PlaybackController\n */\n async ensureClipCache(timeUs: TimeUs): Promise<void> {\n if (!this.compositionModel) {\n return;\n }\n\n await this.clipSessionManager.ensureClips(timeUs);\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 30,\n timeoutMs: options?.timeoutMs ?? 5_000,\n });\n }\n\n /**\n * Render a clip completely for L2 cache (bypass ClipSessionManager)\n * Returns a promise that resolves when encoding is complete\n */\n async renderClipForL2(clipId: string): Promise<boolean> {\n const sessionId = `${clipId}#l2`;\n return new Promise<boolean>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve(true);\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((session) => session.activate())\n .catch((error) => {\n if (error instanceof ResourceConflictError) {\n resolve(false);\n } else {\n reject(error);\n }\n });\n });\n }\n\n /**\n * Create a new session for a clip\n */\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n forL2Only: options?.forL2Only ?? false,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n callbacks: {\n onComposedStreamReady: (stream, fps) => {\n if (options?.forL2Only) {\n // L2 channel: don't need L1, cancel stream\n stream.cancel();\n } else {\n // Preview channel: fill L1\n this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n onFrame: () => {},\n });\n }\n },\n onEncodedStreamReady: (stream, track) => {\n if (options?.forL2Only) {\n // L2 channel: write to L2 using clipId, notify on complete\n this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(\n `[Orchestrator] L2 encode stream error for ${clipId} ${track}:`,\n error\n );\n session.dispose();\n if (options.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n } else {\n // Preview channel: don't write to L2, cancel stream\n stream.cancel();\n }\n },\n onPipelineReady: async () => {\n const clip = this.compositionModel?.findClip(clipId);\n if (clip?.resourceId) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n });\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: config.global?.defaultFps ?? defaultFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: config.encode?.video?.framerate || defaultFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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@@ -1 +1 @@
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1
+ {"version":3,"file":"VideoClipSession.d.ts","sourceRoot":"","sources":["../../src/orchestrator/VideoClipSession.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC1D,OAAO,KAAK,EAAE,gBAAgB,EAAQ,MAAM,UAAU,CAAC;AACvD,OAAO,KAAK,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAEjF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD,UAAU,yBAAyB;IACjC,qBAAqB,CAAC,MAAM,EAAE,cAAc,CAAC,UAAU,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7E,oBAAoB,CAClB,MAAM,EAAE,cAAc,CAAC;QAAE,KAAK,EAAE,iBAAiB,CAAC;QAAC,QAAQ,EAAE,yBAAyB,CAAA;KAAE,CAAC,EACzF,KAAK,EAAE,OAAO,GAAG,OAAO,GACvB,IAAI,CAAC;IACR,gBAAgB,CAAC,IAAI,IAAI,CAAC;IAC1B,eAAe,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;CACnC;AAED,UAAU,sBAAsB;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,YAAY,CAAC;IAC3B,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,aAAa,EAAE,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACvC,SAAS,EAAE,yBAAyB,CAAC;CACtC;AAQD,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAS;IAChC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAU;IACpC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAqB;IAC7C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAa;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAmB;IACpD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA0B;IACxD,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA4B;IAEtD,OAAO,CAAC,kBAAkB,CAAmC;IAC7D,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,gBAAgB,CAA2B;IACnD,OAAO,CAAC,YAAY,CAA2C;IAC/D,OAAO,CAAC,qBAAqB,CAA+B;IAC5D,OAAO,CAAC,qBAAqB,CAA+B;IAC5D,OAAO,CAAC,oBAAoB,CAA+B;IAC3D,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,UAAU,CAAS;WAEd,MAAM,CAAC,MAAM,EAAE,sBAAsB,GAAG,OAAO,CAAC,gBAAgB,CAAC;IAI9E,OAAO;IAYD,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC;IAiCzB,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAO3B,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAOxB,mBAAmB,CAAC,MAAM,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IA6BlE,IAAI,kBAAkB,IAAI,UAAU,GAAG,IAAI,CAE1C;IAED,OAAO,CAAC,OAAO;IAIf,OAAO,CAAC,WAAW;YAML,kBAAkB;YAQlB,kBAAkB;YAKlB,oBAAoB;YA+DpB,kBAAkB;YAKlB,cAAc;YA4Dd,oBAAoB;YA4GpB,mBAAmB;YAYnB,eAAe;YAgBf,eAAe;IA8CvB,mBAAmB,IAAI,OAAO,CAAC,IAAI,CAAC;CAG3C"}
@@ -206,9 +206,16 @@ class VideoClipSession {
206
206
  lazy: true
207
207
  });
208
208
  const encodeConfig = this.workerConfigs.videoEncode ?? {};
209
+ const encoderConfig = { ...encodeConfig };
210
+ if (this.compositionModel.renderConfig?.width) {
211
+ encoderConfig.width = this.compositionModel.renderConfig.width;
212
+ }
213
+ if (this.compositionModel.renderConfig?.height) {
214
+ encoderConfig.height = this.compositionModel.renderConfig.height;
215
+ }
209
216
  await this.encodeWorker.send("configure", {
210
217
  initial: true,
211
- config: encodeConfig
218
+ config: encoderConfig
212
219
  });
213
220
  }
214
221
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VideoClipSession.js","sources":["../../src/orchestrator/VideoClipSession.ts"],"sourcesContent":["import type { WorkerPool } from '../worker/WorkerPool';\nimport type { CacheManager } from '../cache/CacheManager';\nimport type { CompositionModel, Clip } from '../model';\nimport type { CompositionPlanner, ClipUpdateResult } from './CompositionPlanner';\nimport type { ClipInstructionSet } from '../stages/compose/instructions';\nimport type { BaseWorker } from '../worker/BaseWorker';\nimport type { WorkerType } from '../worker/types';\n\ninterface VideoClipSessionCallbacks {\n onComposedStreamReady(stream: ReadableStream<VideoFrame>, fps: number): void;\n onEncodedStreamReady(\n stream: ReadableStream<{ chunk: EncodedVideoChunk; metadata: EncodedVideoChunkMetadata }>,\n track: 'video' | 'audio'\n ): void;\n onStreamDisposed?(): void;\n onPipelineReady?(): Promise<void>;\n}\n\ninterface VideoClipSessionConfig {\n clipId: string;\n sessionId?: string;\n forL2Only?: boolean;\n planner: CompositionPlanner;\n workerPool: WorkerPool;\n cacheManager: CacheManager;\n compositionModel: CompositionModel;\n workerConfigs: Record<WorkerType, any>;\n callbacks: VideoClipSessionCallbacks;\n}\n\ninterface InstructionContext {\n revision: number;\n instructions: ClipInstructionSet;\n status: ClipInstructionSet['status'];\n}\n\nexport class VideoClipSession {\n private readonly clipId: string;\n private readonly sessionId: string;\n private readonly forL2Only: boolean;\n private readonly planner: CompositionPlanner;\n private readonly workerPool: WorkerPool;\n private readonly cacheManager: CacheManager;\n private readonly compositionModel: CompositionModel;\n private readonly workerConfigs: Record<WorkerType, any>;\n private readonly callbacks: VideoClipSessionCallbacks;\n\n private instructionContext: InstructionContext | null = null;\n private visualWorker: BaseWorker | null = null;\n private decodeWorker: BaseWorker | null = null;\n private encodeWorker: BaseWorker | null = null;\n private videoDemuxWorker: BaseWorker | null = null;\n private visualStream: ReadableStream<VideoFrame> | null = null;\n private visualToEncodeChannel: MessageChannel | null = null;\n private decodeToVisualChannel: MessageChannel | null = null;\n private demuxToDecodeChannel: MessageChannel | null = null;\n private isActive = false;\n private isDisposed = false;\n\n static async create(config: VideoClipSessionConfig): Promise<VideoClipSession> {\n return new VideoClipSession(config);\n }\n\n private constructor(config: VideoClipSessionConfig) {\n this.clipId = config.clipId;\n this.sessionId = config.sessionId ?? config.clipId;\n this.forL2Only = config.forL2Only ?? false;\n this.planner = config.planner;\n this.workerPool = config.workerPool;\n this.cacheManager = config.cacheManager;\n this.compositionModel = config.compositionModel;\n this.workerConfigs = config.workerConfigs;\n this.callbacks = config.callbacks;\n }\n\n async activate(): Promise<void> {\n if (this.isActive || this.isDisposed) return;\n\n const clip = this.getClip();\n const resource = this.getResource();\n if (!clip || !resource) {\n console.warn('[VideoClipSession] activate: clip or resource not found', this.sessionId);\n return;\n }\n\n if (resource.type === 'video') {\n await this.setupVideoPipeline(clip, resource);\n } else if (resource.type === 'image') {\n await this.setupImagePipeline(clip);\n } else {\n console.warn(\n '[VideoClipSession] Unknown resource type:',\n resource.type,\n 'for',\n this.sessionId\n );\n }\n\n await this.ensureInstructions(clip);\n\n this.isActive = true;\n\n // Notify that pipeline is ready - triggers resource loading\n if (this.callbacks.onPipelineReady) {\n await this.callbacks.onPipelineReady();\n }\n }\n\n async deactivate(): Promise<void> {\n if (!this.isActive || this.isDisposed) return;\n this.isActive = false;\n\n await this.releasePipeline();\n }\n\n async dispose(): Promise<void> {\n if (this.isDisposed) return;\n await this.deactivate();\n this.planner.releaseClip(this.clipId);\n this.isDisposed = true;\n }\n\n async handlePlannerUpdate(update: ClipUpdateResult): Promise<void> {\n if (this.isDisposed) {\n return;\n }\n\n if (update.type === 'remove') {\n await this.dispose();\n return;\n }\n\n const instructions = update.instructions;\n if (!instructions) {\n return;\n }\n\n const clip = this.getClip();\n const resource = this.getResource();\n if (!clip || !resource || (resource.type !== 'video' && resource.type !== 'image')) {\n return;\n }\n\n // Any update requires pipeline restart (stream is closed after cache eviction)\n if (this.isActive) {\n await this.restartPipeline(clip, resource, instructions);\n } else {\n await this.activate();\n }\n }\n\n get visualWorkerHandle(): BaseWorker | null {\n return this.visualWorker;\n }\n\n private getClip(): Clip | null {\n return this.compositionModel?.findClip?.(this.clipId) ?? null;\n }\n\n private getResource() {\n const clip = this.getClip();\n if (!clip) return null;\n return this.compositionModel.resources.get(clip.resourceId) || null;\n }\n\n private async ensureInstructions(_clip: Clip): Promise<void> {\n const instructions = this.planner.getInstructions(this.clipId);\n if (!instructions) {\n throw new Error(`No instructions for clip ${this.clipId}`);\n }\n await this.installInstructions(instructions);\n }\n\n private async setupImagePipeline(clip: Clip): Promise<void> {\n await this.acquireWorkers(clip, false);\n await this.connectImagePipeline();\n }\n\n private async connectImagePipeline(): Promise<void> {\n if (!this.visualWorker) {\n throw new Error('Pipeline workers not ready');\n }\n\n // Use sessionId for worker communication\n const sessionId = this.sessionId;\n\n // Connect visualWorker to encodeWorker (only if L2 mode)\n if (this.encodeWorker) {\n this.visualToEncodeChannel = new MessageChannel();\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.visualToEncodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port1] }\n );\n await this.encodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.visualToEncodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port2] }\n );\n }\n\n this.visualWorker.receiveStream((stream) => {\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;\n this.callbacks.onComposedStreamReady(stream, fps);\n });\n\n // Receive encoded chunks from EncodeWorker (only in L2 mode)\n if (this.encodeWorker) {\n this.encodeWorker.receiveStream((stream, metadata) => {\n if (metadata?.streamType === 'video') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'video'\n );\n } else if (metadata?.streamType === 'audio') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'audio'\n );\n }\n });\n }\n }\n\n private async setupVideoPipeline(clip: Clip, _resource: { id: string }): Promise<void> {\n await this.acquireWorkers(clip, true);\n await this.connectVideoPipeline();\n }\n\n private async acquireWorkers(clip: Clip, isVideo: boolean): Promise<void> {\n // Acquire video pipeline workers\n if (isVideo) {\n // VideoDemuxWorker\n this.videoDemuxWorker = await this.workerPool.get('videoDemux', this.sessionId, {\n lazy: true,\n });\n const demuxConfig = this.workerConfigs.videoDemux ?? {};\n await this.videoDemuxWorker.send('configure', {\n initial: true,\n config: demuxConfig,\n });\n\n // VideoDecodeWorker\n this.decodeWorker = await this.workerPool.get('videoDecode', this.sessionId, {\n lazy: true,\n });\n const decodeConfig = this.workerConfigs.videoDecode ?? {};\n await this.decodeWorker.send('configure', {\n initial: true,\n config: decodeConfig,\n });\n }\n\n // VideoComposeWorker (always needed)\n this.visualWorker = await this.workerPool.get('videoCompose', this.sessionId, { lazy: true });\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const renderOverrides = this.compositionModel.renderConfig ?? {};\n const timeline = {\n clipId: clip.id,\n clipStartUs: clip.startUs,\n clipEndUs: clip.startUs + clip.durationUs,\n compositionFps: this.compositionModel.fps ?? visualConfig.fps ?? 30,\n };\n await this.visualWorker.send('configure', {\n initial: true,\n clipId: clip.id,\n config: { ...visualConfig, ...renderOverrides, timeline },\n });\n\n // VideoEncodeWorker (only for L2)\n if (this.forL2Only) {\n this.encodeWorker = await this.workerPool.get('videoEncode', this.sessionId, {\n lazy: true,\n });\n const encodeConfig = this.workerConfigs.videoEncode ?? {};\n await this.encodeWorker.send('configure', {\n initial: true,\n config: encodeConfig,\n });\n }\n }\n\n private async connectVideoPipeline(): Promise<void> {\n if (!this.visualWorker || !this.decodeWorker || !this.videoDemuxWorker) {\n throw new Error('Pipeline workers not ready');\n }\n\n // Use sessionId for worker communication\n const sessionId = this.sessionId;\n\n // Connect visualWorker to encodeWorker (only if L2 mode)\n if (this.encodeWorker) {\n this.visualToEncodeChannel = new MessageChannel();\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.visualToEncodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port1] }\n );\n await this.encodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.visualToEncodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.visualToEncodeChannel.port2] }\n );\n }\n\n this.decodeToVisualChannel = new MessageChannel();\n await this.decodeWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.decodeToVisualChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port1] }\n );\n await this.visualWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.decodeToVisualChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.decodeToVisualChannel.port2] }\n );\n\n this.demuxToDecodeChannel = new MessageChannel();\n await this.videoDemuxWorker.send(\n 'connect',\n {\n direction: 'downstream',\n port: this.demuxToDecodeChannel.port1,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port1] }\n );\n await this.decodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: this.demuxToDecodeChannel.port2,\n streamType: 'video',\n sessionId,\n },\n { transfer: [this.demuxToDecodeChannel.port2] }\n );\n\n // Setup stream receivers\n this.visualWorker.receiveStream((stream) => {\n const visualConfig = this.workerConfigs.videoCompose ?? {};\n const fps = this.compositionModel.fps ?? visualConfig.fps ?? 30;\n this.callbacks.onComposedStreamReady(stream, fps);\n });\n\n // Receive encoded chunks from EncodeWorker (only in L2 mode)\n if (this.encodeWorker) {\n this.encodeWorker.receiveStream((stream, metadata) => {\n if (metadata?.streamType === 'video') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'video'\n );\n } else if (metadata?.streamType === 'audio') {\n this.callbacks.onEncodedStreamReady(\n stream as ReadableStream<{\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n }>,\n 'audio'\n );\n }\n });\n }\n }\n\n private async installInstructions(instructions: ClipInstructionSet): Promise<void> {\n this.instructionContext = {\n revision: instructions.revision,\n instructions,\n status: instructions.status,\n };\n\n if (this.visualWorker) {\n await this.visualWorker.send('install_instructions', instructions);\n }\n }\n\n private async restartPipeline(\n clip: Clip,\n resource: { id: string; type: string },\n instructions: ClipInstructionSet\n ): Promise<void> {\n await this.releasePipeline();\n\n if (resource.type === 'video') {\n await this.setupVideoPipeline(clip, resource);\n } else if (resource.type === 'image') {\n await this.setupImagePipeline(clip);\n }\n\n await this.installInstructions(instructions);\n }\n\n private async releasePipeline(): Promise<void> {\n if (this.visualWorker && this.instructionContext) {\n await this.visualWorker.notify('dispose_clip', {\n sessionId: this.sessionId,\n revision: this.instructionContext.revision,\n });\n }\n\n this.visualToEncodeChannel?.port1.close();\n this.visualToEncodeChannel?.port2.close();\n this.decodeToVisualChannel?.port1.close();\n this.decodeToVisualChannel?.port2.close();\n this.demuxToDecodeChannel?.port1.close();\n this.demuxToDecodeChannel?.port2.close();\n\n this.visualToEncodeChannel = null;\n this.decodeToVisualChannel = null;\n this.demuxToDecodeChannel = null;\n\n if (this.visualStream && this.callbacks.onStreamDisposed) {\n this.callbacks.onStreamDisposed();\n }\n this.visualStream = null;\n\n // Terminate clip-local workers\n if (this.videoDemuxWorker) {\n this.workerPool.terminate('videoDemux', this.sessionId);\n this.videoDemuxWorker = null;\n }\n\n if (this.decodeWorker) {\n this.workerPool.terminate('videoDecode', this.sessionId);\n this.decodeWorker = null;\n }\n\n if (this.visualWorker) {\n this.workerPool.terminate('videoCompose', this.sessionId);\n this.visualWorker = null;\n }\n\n if (this.encodeWorker) {\n this.workerPool.terminate('videoEncode', this.sessionId);\n this.encodeWorker = null;\n }\n }\n\n async invalidateClipCache(): Promise<void> {\n await this.cacheManager.invalidateClip(this.clipId);\n 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@@ -1,5 +1,8 @@
1
1
  import { Orchestrator, ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';
2
2
 
3
+ export declare class ResourceConflictError extends Error {
4
+ constructor(message: string);
5
+ }
3
6
  export declare class ResourceLoader {
4
7
  private orchestrator?;
5
8
  private model?;
@@ -48,6 +51,10 @@ export declare class ResourceLoader {
48
51
  private updateResourceState;
49
52
  fetch(resourceId?: string, options?: ResourceLoadOptions): Promise<void>;
50
53
  cancel(resourceId: string): void;
54
+ /**
55
+ * Check if a resource is currently being loaded
56
+ */
57
+ isResourceLoading(resourceId: string): boolean;
51
58
  pause(resourceId: string): void;
52
59
  resume(resourceId: string, options?: ResourceLoadOptions): Promise<void>;
53
60
  get activeTasks(): Map<string, LoadTask>;
@@ -1 +1 @@
1
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@@ -3,6 +3,12 @@ import { StreamFactory } from "./StreamFactory.js";
3
3
  import { EventHandlers } from "./EventHandlers.js";
4
4
  import { MeframeEvent } from "../../event/events.js";
5
5
  import { WindowByteRangeResolver } from "./WindowByteRangeResolver.js";
6
+ class ResourceConflictError extends Error {
7
+ constructor(message) {
8
+ super(message);
9
+ this.name = "ResourceConflictError";
10
+ }
11
+ }
6
12
  class ResourceLoader {
7
13
  orchestrator;
8
14
  model;
@@ -13,7 +19,7 @@ class ResourceLoader {
13
19
  onStateChange;
14
20
  byteRangeResolver;
15
21
  constructor(options) {
16
- const maxConcurrent = options?.config?.maxConcurrent ?? 2;
22
+ const maxConcurrent = options?.config?.maxConcurrent ?? 4;
17
23
  this.taskManager = new TaskManager(maxConcurrent);
18
24
  this.streamFactory = new StreamFactory(options?.onProgress, options?.config);
19
25
  this.eventBus = options?.eventBus;
@@ -47,8 +53,10 @@ class ResourceLoader {
47
53
  this.model = model;
48
54
  }
49
55
  enqueueLoad(resource, priority = "normal", sessionId, trackId) {
50
- if (this.taskManager.hasActiveTask(resource.id)) {
51
- return;
56
+ if (this.taskManager.hasActiveTask(resource.id) && priority !== "high") {
57
+ throw new ResourceConflictError(
58
+ `Resource ${resource.id} is being loaded by another session. Preview channel has priority.`
59
+ );
52
60
  }
53
61
  this.taskManager.enqueue(resource, priority, sessionId, trackId);
54
62
  this.processQueue();
@@ -192,6 +200,12 @@ class ResourceLoader {
192
200
  this.taskManager.cancelTask(resourceId);
193
201
  this.processQueue();
194
202
  }
203
+ /**
204
+ * Check if a resource is currently being loaded
205
+ */
206
+ isResourceLoading(resourceId) {
207
+ return this.taskManager.hasActiveTask(resourceId);
208
+ }
195
209
  pause(resourceId) {
196
210
  const task = this.taskManager.getActiveTask(resourceId);
197
211
  if (task) {
@@ -228,6 +242,7 @@ class ResourceLoader {
228
242
  }
229
243
  }
230
244
  export {
245
+ ResourceConflictError,
231
246
  ResourceLoader
232
247
  };
233
248
  //# sourceMappingURL=ResourceLoader.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import type { Resource, CompositionModel } from '../../model';\nimport type { Orchestrator, ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventHandlers } from './EventHandlers';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { WindowByteRangeResolver } from './WindowByteRangeResolver';\n\nexport class ResourceLoader {\n private orchestrator?: Orchestrator;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventHandlers?: EventHandlers;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private byteRangeResolver: WindowByteRangeResolver;\n\n constructor(options?: ResourceLoaderOptions) {\n const maxConcurrent = options?.config?.maxConcurrent ?? 2;\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options?.onProgress, options?.config);\n this.eventBus = options?.eventBus;\n this.onStateChange = options?.onStateChange;\n this.byteRangeResolver = new WindowByteRangeResolver();\n\n if (options?.orchestrator) {\n this.bind(options.orchestrator);\n }\n }\n\n /**\n * Bind to Orchestrator event system\n */\n bind(orchestrator: Orchestrator): void {\n this.unbind();\n this.orchestrator = orchestrator;\n\n this.eventHandlers = new EventHandlers(\n orchestrator,\n (resourceId) => this.cancel(resourceId),\n (model) => this.handleModelSet(model)\n );\n }\n\n /**\n * Unbind from Orchestrator\n */\n unbind(): void {\n this.eventHandlers?.dispose();\n this.eventHandlers = undefined;\n this.orchestrator = undefined;\n }\n\n private handleModelSet(model: CompositionModel): void {\n this.model = model;\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n trackId?: string\n ): void {\n if (this.taskManager.hasActiveTask(resource.id)) {\n return;\n }\n\n this.taskManager.enqueue(resource, priority, sessionId, trackId);\n this.processQueue();\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to different handlers based on resource type\n // Note: Each handler only deals with data, state is managed here\n if (task.resource.type === 'image') {\n await this.loadImageBitmap(task);\n } else if (task.resource.type === 'video' || task.resource.type === 'audio') {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n task.stream = stream;\n await this.transferToDemuxWorker(task);\n } else if (task.resource.type === 'json' || task.resource.type === 'text') {\n await this.loadTextResource(task);\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId);\n this.processQueue();\n }\n }\n\n /**\n * Load text-based resources (json, text)\n * Just download the content - state management is handled by startLoad()\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n await this.fetchBlob(task.resource.uri, task.controller!.signal);\n // For json/text, just verify we can download it\n // Future: could parse and validate json here if needed\n }\n\n /**\n * Load image resource: fetch blob → create ImageBitmap → transfer to worker\n * Note: Images don't need streaming (typically < 5MB)\n */\n private async loadImageBitmap(task: LoadTask): Promise<void> {\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Create ImageBitmap in main thread, then transfer to worker\n // Note: In Worker context, ImageBitmap is the only way to create VideoFrame from image data\n const imageBitmap = await createImageBitmap(blob, {\n premultiplyAlpha: 'premultiply',\n colorSpaceConversion: 'default',\n imageOrientation: 'from-image',\n });\n\n await this.transferImageToWorker(task, imageBitmap);\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer ImageBitmap to VideoComposeWorker\n */\n private async transferImageToWorker(task: LoadTask, imageBitmap: ImageBitmap): Promise<void> {\n if (!this.orchestrator) return;\n\n if (!task.sessionId) {\n throw new Error(\n `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n );\n }\n\n const composeWorker = await this.orchestrator.workers.get('videoCompose', task.sessionId, {\n lazy: true,\n });\n\n await composeWorker.send(\n 'receive_image',\n {\n resourceId: task.resourceId,\n sessionId: task.sessionId,\n imageBitmap,\n },\n { transfer: [imageBitmap] }\n );\n }\n\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream || !this.orchestrator) return;\n\n if (!task.sessionId) {\n throw new Error(\n `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n );\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.orchestrator.workers.get(workerType, task.sessionId, {\n lazy: true,\n });\n\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n if (this.orchestrator) {\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n async fetch(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n 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Preview channel has priority.`\n );\n }\n\n this.taskManager.enqueue(resource, priority, sessionId, trackId);\n this.processQueue();\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to different handlers based on resource type\n // Note: Each handler only deals with data, state is managed here\n if (task.resource.type === 'image') {\n await this.loadImageBitmap(task);\n } else if (task.resource.type === 'video' || task.resource.type === 'audio') {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n task.stream = stream;\n await this.transferToDemuxWorker(task);\n } else if (task.resource.type === 'json' || task.resource.type === 'text') {\n await this.loadTextResource(task);\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId);\n this.processQueue();\n }\n }\n\n /**\n * Load text-based resources (json, text)\n * Just download the content - state management is handled by startLoad()\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n await this.fetchBlob(task.resource.uri, task.controller!.signal);\n // For json/text, just verify we can download it\n // Future: could parse and validate json here if needed\n }\n\n /**\n * Load image resource: fetch blob → create ImageBitmap → transfer to worker\n * Note: Images don't need streaming (typically < 5MB)\n */\n private async loadImageBitmap(task: LoadTask): Promise<void> {\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Create ImageBitmap in main thread, then transfer to worker\n // Note: In Worker context, ImageBitmap is the only way to create VideoFrame from image data\n const imageBitmap = await createImageBitmap(blob, {\n premultiplyAlpha: 'premultiply',\n colorSpaceConversion: 'default',\n imageOrientation: 'from-image',\n });\n\n await this.transferImageToWorker(task, imageBitmap);\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer ImageBitmap to VideoComposeWorker\n */\n private async transferImageToWorker(task: LoadTask, imageBitmap: ImageBitmap): Promise<void> {\n if (!this.orchestrator) return;\n\n if (!task.sessionId) {\n throw new Error(\n `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n );\n }\n\n const composeWorker = await this.orchestrator.workers.get('videoCompose', task.sessionId, {\n lazy: true,\n });\n\n await composeWorker.send(\n 'receive_image',\n {\n resourceId: task.resourceId,\n sessionId: task.sessionId,\n imageBitmap,\n },\n { transfer: [imageBitmap] }\n );\n }\n\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream || !this.orchestrator) return;\n\n if (!task.sessionId) {\n throw new Error(\n `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n );\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.orchestrator.workers.get(workerType, task.sessionId, {\n lazy: true,\n });\n\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n if (this.orchestrator) {\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n async fetch(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n 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@@ -2,7 +2,7 @@
2
2
  * Resource Loaders Module
3
3
  * First stage in the processing pipeline
4
4
  */
5
- export { ResourceLoader } from './ResourceLoader';
5
+ export { ResourceLoader, ResourceConflictError } from './ResourceLoader';
6
6
  export { TaskManager } from './TaskManager';
7
7
  export { StreamFactory } from './StreamFactory';
8
8
  export { EventHandlers } from './EventHandlers';
@@ -1 +1 @@
1
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1
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@@ -947,6 +947,7 @@ class VideoComposeWorker {
947
947
  */
948
948
  async handleConfigure(payload) {
949
949
  const { config, initial } = payload;
950
+ console.log("[VideoComposeWorker] handleConfigure", config, initial);
950
951
  const hasValidDimensions = config.width > 0 && config.height > 0;
951
952
  const hasValidFps = config.fps > 0;
952
953
  if (!hasValidDimensions || !hasValidFps) {
@@ -1122,7 +1123,7 @@ class VideoComposeWorker {
1122
1123
  if (!timeline) {
1123
1124
  return;
1124
1125
  }
1125
- const { composeStream, cacheStream } = this.composer.createStreams();
1126
+ const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();
1126
1127
  const { clipDurationUs, compositionFps } = timeline;
1127
1128
  let currentTimeUs = 0;
1128
1129
  const readableStream = new ReadableStream({
@@ -1149,6 +1150,18 @@ class VideoComposeWorker {
1149
1150
  readableStream.pipeTo(composeStream).catch((error) => {
1150
1151
  console.error("[VideoComposeWorker] image frame stream error", this.sessionId, error);
1151
1152
  });
1153
+ if (this.downstreamPort) {
1154
+ const encodeChannel = new WorkerChannel(this.downstreamPort, {
1155
+ name: "VideoCompose-Encode",
1156
+ timeout: 3e4
1157
+ });
1158
+ encodeChannel.sendStream(encodeStream, {
1159
+ streamType: "video",
1160
+ sessionId: this.sessionId
1161
+ });
1162
+ } else {
1163
+ encodeStream.cancel();
1164
+ }
1152
1165
  }
1153
1166
  buildComposeRequest(instruction, frame) {
1154
1167
  const normalizedTime = this.computeTimelineTimestamp(frame, instruction.baseConfig);
@@ -1 +1 @@
1
- {"version":3,"file":"video-compose.worker.js","sources":["../../../../src/utils/time-utils.ts","../../../../src/stages/compose/LayerRenderer.ts","../../../../src/stages/compose/TransitionProcessor.ts","../../../../src/stages/compose/FilterProcessor.ts","../../../../src/stages/compose/VideoComposer.ts","../../../../src/stages/compose/video-compose.worker.ts"],"sourcesContent":["export type QuantizeStrategy = 'nearest' | 'floor' | 'ceil';\ntype TimeUs = number;\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\n\nconst DEFAULT_FPS = 30;\n\nexport const DEFAULT_FRAME_TOLERANCE_US: TimeUs = 33_333;\n\nexport function normalizeFps(value?: number): number {\n if (!Number.isFinite(value) || (value as number) <= 0) {\n return DEFAULT_FPS;\n }\n return value as number;\n}\n\nexport function frameDurationFromFps(fps?: number): TimeUs {\n const normalized = normalizeFps(fps);\n const duration = MICROSECONDS_PER_SECOND / normalized;\n return Math.max(Math.round(duration), 1);\n}\n\nexport function frameIndexFromTimestamp(\n baseTimestampUs: TimeUs,\n timestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): number {\n const frameDurationUs = frameDurationFromFps(fps);\n if (frameDurationUs <= 0) {\n return 0;\n }\n\n const delta = timestampUs - baseTimestampUs;\n const rawIndex = delta / frameDurationUs;\n\n if (!Number.isFinite(rawIndex)) {\n return 0;\n }\n\n switch (strategy) {\n case 'floor':\n return Math.floor(rawIndex);\n case 'ceil':\n return Math.ceil(rawIndex);\n default:\n return Math.round(rawIndex);\n }\n}\n\nexport function quantizeTimestampToFrame(\n timestampUs: TimeUs,\n baseTimestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): TimeUs {\n const frameDurationUs = frameDurationFromFps(fps);\n const index = frameIndexFromTimestamp(baseTimestampUs, timestampUs, fps, strategy);\n return baseTimestampUs + index * frameDurationUs;\n}\n\nexport function isTimestampWithinFrame(\n targetTimeUs: TimeUs,\n frameTimestampUs: TimeUs,\n frameDurationUs: TimeUs,\n toleranceUs: TimeUs = DEFAULT_FRAME_TOLERANCE_US\n): boolean {\n if (!Number.isFinite(frameTimestampUs)) {\n return false;\n }\n\n const delta = Math.abs(targetTimeUs - frameTimestampUs);\n if (delta <= toleranceUs) {\n return true;\n }\n\n if (frameDurationUs > 0 && frameTimestampUs <= targetTimeUs) {\n return targetTimeUs < frameTimestampUs + frameDurationUs;\n }\n\n return false;\n}\n","import type { Layer, VideoLayer, ImageLayer, TextLayer, Transform2D, MaskConfig } from './types';\n\n/**\n * LayerRenderer - Handles rendering of individual layers\n * Single responsibility: Draw a single layer to the canvas context\n */\nexport class LayerRenderer {\n private ctx: OffscreenCanvasRenderingContext2D;\n private width: number;\n private height: number;\n\n constructor(ctx: OffscreenCanvasRenderingContext2D, width: number, height: number) {\n this.ctx = ctx;\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n\n private ensureHighQualityRendering(): void {\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n }\n\n /**\n * Render a single layer with all its properties\n */\n async renderLayer(layer: Layer): Promise<void> {\n if (!layer.visible || layer.opacity <= 0) return;\n\n this.ctx.save();\n\n try {\n this.ensureHighQualityRendering();\n\n // Apply layer properties\n this.ctx.globalAlpha = layer.opacity;\n\n if (layer.blendMode) {\n this.ctx.globalCompositeOperation = layer.blendMode;\n }\n\n if (layer.transform) {\n this.applyTransform(layer.transform);\n }\n\n // Render based on layer type\n switch (layer.type) {\n case 'video':\n await this.renderVideoLayer(layer as VideoLayer);\n break;\n case 'image':\n await this.renderImageLayer(layer as ImageLayer);\n break;\n case 'text':\n await this.renderTextLayer(layer as TextLayer);\n break;\n }\n\n // Apply mask if present\n if (layer.mask) {\n this.applyMask(layer.mask);\n }\n } finally {\n this.ctx.restore();\n }\n }\n\n private applyTransform(transform: Transform2D): void {\n const centerX = this.width * (transform.anchorX ?? 0.5);\n const centerY = this.height * (transform.anchorY ?? 0.5);\n\n this.ctx.translate(transform.x + centerX, transform.y + centerY);\n\n if (transform.rotation) {\n this.ctx.rotate(transform.rotation);\n }\n\n this.ctx.scale(transform.scaleX, transform.scaleY);\n\n if (transform.skewX || transform.skewY) {\n this.ctx.transform(1, transform.skewY ?? 0, transform.skewX ?? 0, 1, 0, 0);\n }\n\n this.ctx.translate(-centerX, -centerY);\n }\n\n private async renderVideoLayer(layer: VideoLayer): Promise<void> {\n const { videoFrame, crop } = layer;\n\n // Get video dimensions\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n // Calculate scaling to fit (contain mode - preserve aspect ratio)\n const scaleX = this.width / videoWidth;\n const scaleY = this.height / videoHeight;\n\n // Use the smaller scale to ensure entire video fits\n const scale = Math.min(scaleX, scaleY);\n\n // Calculate final render dimensions\n const renderWidth = Math.round(videoWidth * scale);\n const renderHeight = Math.round(videoHeight * scale);\n\n // Center the video\n const renderX = Math.round((this.width - renderWidth) / 2);\n const renderY = Math.round((this.height - renderHeight) / 2);\n\n if (crop) {\n this.ctx.drawImage(\n videoFrame,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(videoFrame, renderX, renderY, renderWidth, renderHeight);\n }\n }\n\n private async renderImageLayer(layer: ImageLayer): Promise<void> {\n const { source, crop } = layer;\n\n // Handle ImageData by putting it on canvas first\n if (source instanceof ImageData) {\n if (crop) {\n // For ImageData with crop, we need to extract the cropped region\n const tempCanvas = new OffscreenCanvas(crop.width, crop.height);\n const tempCtx = tempCanvas.getContext('2d')!;\n tempCtx.putImageData(source, -crop.x, -crop.y);\n this.ctx.drawImage(tempCanvas, 0, 0, this.width, this.height);\n } else {\n // Put ImageData directly\n this.ctx.putImageData(source, 0, 0);\n }\n } else {\n // ImageBitmap can be drawn directly\n if (!source) {\n return;\n }\n if (crop) {\n this.ctx.drawImage(\n source,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n this.width,\n this.height\n );\n } else {\n this.ctx.drawImage(source, 0, 0, this.width, this.height);\n }\n }\n }\n\n private async renderTextLayer(layer: TextLayer): Promise<void> {\n const fontSize = layer.fontSize ?? 16;\n const fontFamily = layer.fontFamily ?? 'sans-serif';\n const fontWeight = layer.fontWeight ?? 'normal';\n const fontStyle = layer.fontStyle ?? 'normal';\n\n this.ctx.font = `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`;\n this.ctx.fillStyle = layer.color ?? '#000000';\n this.ctx.textAlign = layer.textAlign ?? 'left';\n this.ctx.textBaseline = layer.verticalAlign ?? 'top';\n\n // Apply letter spacing if supported\n if (layer.letterSpacing && typeof (this.ctx as any).letterSpacing !== 'undefined') {\n (this.ctx as any).letterSpacing = `${layer.letterSpacing}px`;\n }\n\n // Ensure high-quality text rendering\n this.ensureHighQualityRendering();\n\n // Calculate position with sub-pixel adjustment for sharper rendering\n const baseX = this.calculateTextX(layer.textAlign);\n const baseY = this.calculateTextY(layer.verticalAlign, fontSize);\n const x = Math.round(baseX) + 0.5;\n const y = Math.round(baseY) + 0.5;\n\n // Apply shadow before rendering text (if needed)\n if (layer.shadow) {\n this.ctx.shadowColor = layer.shadow.color;\n this.ctx.shadowOffsetX = layer.shadow.offsetX;\n this.ctx.shadowOffsetY = layer.shadow.offsetY;\n this.ctx.shadowBlur = layer.shadow.blur;\n }\n\n // Render stroke with enhanced quality (multi-layer approach)\n if (layer.strokeColor && layer.strokeWidth && layer.strokeWidth > 0) {\n this.drawEnhancedStroke(layer.text, x, y, layer.strokeColor, layer.strokeWidth);\n }\n\n // Render fill text\n this.ctx.fillText(layer.text, x, y);\n\n // Reset shadow\n if (layer.shadow) {\n this.ctx.shadowColor = 'transparent';\n this.ctx.shadowOffsetX = 0;\n this.ctx.shadowOffsetY = 0;\n this.ctx.shadowBlur = 0;\n }\n }\n\n /**\n * Draw enhanced multi-layer stroke for better text visibility\n */\n private drawEnhancedStroke(\n text: string,\n x: number,\n y: number,\n strokeColor: string,\n strokeWidth: number\n ): void {\n this.ctx.save();\n\n this.ctx.strokeStyle = strokeColor;\n this.ctx.lineJoin = 'round';\n this.ctx.lineCap = 'round';\n this.ctx.miterLimit = 2;\n\n // Multi-layer stroke for enhanced visibility without excessive thickness\n const layers = [1.1, 1.0];\n layers.forEach((multiplier) => {\n this.ctx.lineWidth = strokeWidth * multiplier;\n this.ctx.strokeText(text, x, y);\n });\n\n this.ctx.restore();\n }\n\n private calculateTextX(align?: 'left' | 'center' | 'right'): number {\n switch (align) {\n case 'center':\n return this.width / 2;\n case 'right':\n return this.width;\n default:\n return 0;\n }\n }\n\n private calculateTextY(align?: 'top' | 'middle' | 'bottom', fontSize: number = 16): number {\n switch (align) {\n case 'middle':\n return this.height / 2;\n case 'bottom':\n // Place text at 85% height to avoid bottom edge, similar to SubtitleComposer's 70% position\n return this.height * 0.85;\n default:\n return fontSize;\n }\n }\n\n private applyMask(mask: MaskConfig): void {\n this.ctx.globalCompositeOperation = mask.invert ? 'source-out' : 'destination-in';\n\n if (mask.source) {\n this.ctx.drawImage(mask.source, 0, 0, this.width, this.height);\n } else if (mask.shape === 'circle') {\n this.ctx.beginPath();\n this.ctx.arc(\n this.width / 2,\n this.height / 2,\n Math.min(this.width, this.height) / 2,\n 0,\n Math.PI * 2\n );\n this.ctx.fill();\n }\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n}\n","import type { TransitionEffect } from './types';\n\n/**\n * TransitionProcessor - Handles transition effects between frames/scenes\n * Single responsibility: Apply transition transformations to canvas context\n */\nexport class TransitionProcessor {\n private width: number;\n private height: number;\n\n constructor(width: number, height: number) {\n this.width = width;\n this.height = height;\n }\n\n /**\n * Apply transition effect to the canvas context\n * Returns true if transition was applied, false if not needed\n */\n applyTransition(ctx: OffscreenCanvasRenderingContext2D, transition: TransitionEffect): boolean {\n if (!transition || transition.progress <= 0) return false;\n\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n switch (transition.type) {\n case 'fade':\n return this.applyFade(ctx, progress);\n case 'slide':\n return this.applySlide(ctx, progress, transition.direction);\n case 'wipe':\n return this.applyWipe(ctx, progress, transition.direction);\n case 'zoom':\n return this.applyZoom(ctx, progress, transition.direction);\n case 'rotate':\n return this.applyRotate(ctx, progress);\n case 'dissolve':\n return this.applyDissolve(ctx, progress);\n default:\n return false;\n }\n }\n\n private calculateEasedProgress(\n progress: number,\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out'\n ): number {\n switch (easing) {\n case 'ease-in':\n return progress * progress;\n case 'ease-out':\n return 1 - (1 - progress) * (1 - progress);\n case 'ease-in-out':\n return progress < 0.5 ? 2 * progress * progress : 1 - Math.pow(-2 * progress + 2, 2) / 2;\n default:\n return progress;\n }\n }\n\n private applyFade(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n ctx.globalAlpha = progress;\n return true;\n }\n\n private applySlide(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const distance = 1 - progress;\n\n switch (direction) {\n case 'left':\n ctx.translate(-this.width * distance, 0);\n break;\n case 'right':\n ctx.translate(this.width * distance, 0);\n break;\n case 'up':\n ctx.translate(0, -this.height * distance);\n break;\n case 'down':\n ctx.translate(0, this.height * distance);\n break;\n default:\n ctx.translate(-this.width * distance, 0);\n }\n\n return true;\n }\n\n private applyWipe(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n ctx.save();\n ctx.beginPath();\n\n switch (direction) {\n case 'left':\n ctx.rect(0, 0, this.width * progress, this.height);\n break;\n case 'right':\n ctx.rect(this.width * (1 - progress), 0, this.width * progress, this.height);\n break;\n case 'up':\n ctx.rect(0, 0, this.width, this.height * progress);\n break;\n case 'down':\n ctx.rect(0, this.height * (1 - progress), this.width, this.height * progress);\n break;\n default:\n ctx.rect(0, 0, this.width * progress, this.height);\n }\n\n ctx.clip();\n return true;\n }\n\n private applyZoom(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const scale = direction === 'out' ? 1 + (1 - progress) : progress;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.scale(scale, scale);\n ctx.translate(-centerX, -centerY);\n\n if (direction === 'out') {\n ctx.globalAlpha = progress;\n }\n\n return true;\n }\n\n private applyRotate(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n const rotation = (1 - progress) * Math.PI * 2;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.rotate(rotation);\n ctx.translate(-centerX, -centerY);\n\n return true;\n }\n\n private applyDissolve(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n // Simple dissolve using alpha\n ctx.globalAlpha = progress;\n ctx.globalCompositeOperation = 'multiply';\n return true;\n }\n\n /**\n * Create a transition mask for advanced effects\n */\n createTransitionMask(transition: TransitionEffect, canvas: OffscreenCanvas): ImageData | null {\n const ctx = canvas.getContext('2d');\n if (!ctx) return null;\n\n const imageData = ctx.createImageData(this.width, this.height);\n const data = imageData.data;\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n // Generate gradient mask based on transition type\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n const index = (y * this.width + x) * 4;\n let alpha = 255;\n\n switch (transition.type) {\n case 'wipe':\n alpha = this.calculateWipeAlpha(x, y, progress, transition.direction);\n break;\n case 'dissolve':\n // Random noise dissolve\n alpha = Math.random() < progress ? 255 : 0;\n break;\n default:\n alpha = Math.floor(255 * progress);\n }\n\n data[index] = 255; // R\n data[index + 1] = 255; // G\n data[index + 2] = 255; // B\n data[index + 3] = alpha; // A\n }\n }\n\n return imageData;\n }\n\n private calculateWipeAlpha(\n x: number,\n y: number,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): number {\n let position = 0;\n\n switch (direction) {\n case 'left':\n position = x / this.width;\n break;\n case 'right':\n position = 1 - x / this.width;\n break;\n case 'up':\n position = y / this.height;\n break;\n case 'down':\n position = 1 - y / this.height;\n break;\n case 'in': {\n // Radial wipe from center\n const cx = x - this.width / 2;\n const cy = y - this.height / 2;\n const maxDist = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = Math.sqrt(cx * cx + cy * cy) / maxDist;\n break;\n }\n case 'out': {\n // Radial wipe to center\n const cx2 = x - this.width / 2;\n const cy2 = y - this.height / 2;\n const maxDist2 = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = 1 - Math.sqrt(cx2 * cx2 + cy2 * cy2) / maxDist2;\n break;\n }\n default:\n position = x / this.width;\n }\n\n return position < progress ? 255 : 0;\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n }\n}\n","import type { VisualFilter } from './types';\n\n/**\n * FilterProcessor - Handles visual filters and effects\n * Single responsibility: Apply CSS filters and custom shader effects\n */\nexport class FilterProcessor {\n private filterCache = new Map<string, string>();\n\n /**\n * Apply filters to canvas context\n * Combines multiple filters into a single CSS filter string for performance\n */\n applyFilters(ctx: OffscreenCanvasRenderingContext2D, filters: VisualFilter[]): void {\n if (!filters || filters.length === 0) {\n ctx.filter = 'none';\n return;\n }\n\n // Generate cache key\n const cacheKey = this.generateCacheKey(filters);\n\n // Check cache\n let filterString = this.filterCache.get(cacheKey);\n\n if (!filterString) {\n filterString = this.buildFilterString(filters);\n this.filterCache.set(cacheKey, filterString);\n }\n\n ctx.filter = filterString;\n }\n\n /**\n * Build CSS filter string from filter array\n */\n private buildFilterString(filters: VisualFilter[]): string {\n const filterStrings: string[] = [];\n\n for (const filter of filters) {\n const filterStr = this.buildSingleFilter(filter);\n if (filterStr) {\n filterStrings.push(filterStr);\n }\n }\n\n return filterStrings.length > 0 ? filterStrings.join(' ') : 'none';\n }\n\n private buildSingleFilter(filter: VisualFilter): string | null {\n switch (filter.type) {\n case 'blur':\n return `blur(${filter.value ?? 0}px)`;\n\n case 'brightness':\n return `brightness(${filter.value ?? 1})`;\n\n case 'contrast':\n return `contrast(${filter.value ?? 1})`;\n\n case 'grayscale':\n return `grayscale(${filter.value ?? 0})`;\n\n case 'hue-rotate':\n return `hue-rotate(${filter.value ?? 0}deg)`;\n\n case 'saturate':\n return `saturate(${filter.value ?? 1})`;\n\n case 'sepia':\n return `sepia(${filter.value ?? 0})`;\n\n case 'custom':\n return this.buildCustomFilter(filter);\n\n default:\n console.warn(`Unknown filter type: ${filter.type}`);\n return null;\n }\n }\n\n /**\n * Build custom filter from params\n */\n private buildCustomFilter(filter: VisualFilter): string | null {\n if (!filter.params) return null;\n\n const { type, ...params } = filter.params;\n\n switch (type) {\n case 'drop-shadow':\n return `drop-shadow(${params.offsetX}px ${params.offsetY}px ${params.blur}px ${params.color})`;\n\n case 'opacity':\n return `opacity(${params.value})`;\n\n case 'invert':\n return `invert(${params.value})`;\n\n default:\n return null;\n }\n }\n\n /**\n * Apply color matrix transformation for advanced effects\n * This allows for more complex color manipulations than CSS filters\n */\n applyColorMatrix(imageData: ImageData, matrix: number[]): ImageData {\n if (matrix.length !== 20) {\n throw new Error('Color matrix must have 20 values (4x5 matrix)');\n }\n\n const data = imageData.data;\n const length = data.length;\n\n for (let i = 0; i < length; i += 4) {\n const r = data[i]!;\n const g = data[i + 1]!;\n const b = data[i + 2]!;\n const a = data[i + 3]!;\n const m = matrix;\n\n // Apply matrix transformation\n data[i] = this.clamp(r * m[0]! + g * m[1]! + b * m[2]! + a * m[3]! + m[4]! * 255);\n data[i + 1] = this.clamp(r * m[5]! + g * m[6]! + b * m[7]! + a * m[8]! + m[9]! * 255);\n data[i + 2] = this.clamp(r * m[10]! + g * m[11]! + b * m[12]! + a * m[13]! + m[14]! * 255);\n data[i + 3] = this.clamp(r * m[15]! + g * m[16]! + b * m[17]! + a * m[18]! + m[19]! * 255);\n }\n\n return imageData;\n }\n\n /**\n * Predefined color matrices for common effects\n */\n getPresetMatrix(preset: string): number[] | null {\n switch (preset) {\n case 'vintage':\n return [\n 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0,\n 1, 0,\n ];\n\n case 'noir':\n return [\n 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0, 0, 0, 1, 0,\n ];\n\n case 'cool':\n return [0.8, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0];\n\n case 'warm':\n return [1.2, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0];\n\n default:\n return null;\n }\n }\n\n /**\n * Apply Gaussian blur manually (for cases where CSS filter is not enough)\n */\n applyGaussianBlur(imageData: ImageData, radius: number): ImageData {\n // Simplified box blur approximation of Gaussian blur\n const output = new ImageData(\n new Uint8ClampedArray(imageData.data),\n imageData.width,\n imageData.height\n );\n\n const width = imageData.width;\n const height = imageData.height;\n const data = imageData.data;\n const outData = output.data;\n\n // Horizontal pass\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dx = -radius; dx <= radius; dx++) {\n const nx = Math.min(Math.max(x + dx, 0), width - 1);\n const idx = (y * width + nx) * 4;\n r += data[idx]!;\n g += data[idx + 1]!;\n b += data[idx + 2]!;\n a += data[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n outData[idx] = r / count;\n outData[idx + 1] = g / count;\n outData[idx + 2] = b / count;\n outData[idx + 3] = a / count;\n }\n }\n\n // Vertical pass\n for (let x = 0; x < width; x++) {\n for (let y = 0; y < height; y++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dy = -radius; dy <= radius; dy++) {\n const ny = Math.min(Math.max(y + dy, 0), height - 1);\n const idx = (ny * width + x) * 4;\n r += outData[idx]!;\n g += outData[idx + 1]!;\n b += outData[idx + 2]!;\n a += outData[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n data[idx] = r / count;\n data[idx + 1] = g / count;\n data[idx + 2] = b / count;\n data[idx + 3] = a / count;\n }\n }\n\n return imageData;\n }\n\n private clamp(value: number): number {\n return Math.min(255, Math.max(0, Math.round(value)));\n }\n\n private generateCacheKey(filters: VisualFilter[]): string {\n return filters.map((f) => `${f.type}:${f.value ?? 'default'}`).join('|');\n }\n\n clearCache(): void {\n this.filterCache.clear();\n }\n\n getCacheSize(): number {\n return this.filterCache.size;\n }\n}\n","import type {\n VideoComposeConfig,\n ComposeRequest,\n ComposeResult,\n TransitionEffect,\n VideoLayer,\n ComposeTimelineContext,\n} from './types';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { LayerRenderer } from './LayerRenderer';\nimport { TransitionProcessor } from './TransitionProcessor';\nimport { FilterProcessor } from './FilterProcessor';\nimport { ClipInstructionSet } from './instructions';\n\ninterface ComposeStreams {\n composeStream: WritableStream<ComposeRequest>;\n cacheStream: ReadableStream<VideoFrame>;\n encodeStream: ReadableStream<VideoFrame>;\n}\n\n/**\n * VideoComposer - Main visual composition orchestrator\n */\nexport class VideoComposer {\n readonly config: Required<VideoComposeConfig>;\n readonly canvas: OffscreenCanvas;\n\n private ctx: OffscreenCanvasRenderingContext2D;\n private layerRenderer: LayerRenderer;\n private transitionProcessor: TransitionProcessor;\n private filterProcessor: FilterProcessor;\n private timelineContext: ComposeTimelineContext;\n\n constructor(config: VideoComposeConfig) {\n this.config = this.applyDefaults(config);\n this.canvas = new OffscreenCanvas(this.config.width, this.config.height);\n\n const ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n });\n\n if (!ctx) {\n throw new Error('Failed to create 2D rendering context');\n }\n\n this.ctx = ctx;\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n this.ctx.imageSmoothingQuality = 'high';\n\n this.layerRenderer = new LayerRenderer(ctx, this.config.width, this.config.height);\n this.transitionProcessor = new TransitionProcessor(this.config.width, this.config.height);\n this.filterProcessor = new FilterProcessor();\n this.timelineContext = this.config.timeline;\n }\n\n private applyDefaults(config: VideoComposeConfig): Required<VideoComposeConfig> {\n return {\n width: config.width || 720,\n height: config.height || 1280,\n fps: config.fps || 30,\n backgroundColor: config.backgroundColor ?? '#000',\n renderer: config.renderer ?? 'canvas2d',\n enableSmoothing: config.enableSmoothing ?? true,\n enableHardwareAcceleration: config.enableHardwareAcceleration ?? true,\n revision: config.revision ?? 0,\n inputHighWaterMark: config.inputHighWaterMark ?? 3,\n outputHighWaterMark: config.outputHighWaterMark ?? 1,\n maxLayers: config.maxLayers ?? 100,\n timeline: config.timeline ?? {\n clipId: 'default',\n trackId: 'main',\n clipStartUs: 0,\n clipDurationUs: Infinity,\n compositionFps: 30,\n },\n };\n }\n\n createStreams(_instruction?: ClipInstructionSet): ComposeStreams {\n if (_instruction?.baseConfig.timeline) {\n this.timelineContext = _instruction.baseConfig.timeline;\n }\n\n // Always create new streams for each clip\n // ReadableStreams can only be consumed once\n const stream = new TransformStream<ComposeRequest, any>(\n {\n transform: async (request, controller) => {\n // console.log('[VideoComposer] transform', request, controller.desiredSize);\n const result = await this.composeFrame(request);\n controller.enqueue({\n frame: result.frame,\n metadata: result.metadata,\n });\n },\n\n flush: async () => {\n this.filterProcessor.clearCache();\n },\n },\n {\n highWaterMark: this.config.inputHighWaterMark,\n },\n {\n highWaterMark: this.config.outputHighWaterMark,\n }\n );\n const [encodeStream, cacheStream] = stream.readable.tee();\n return {\n composeStream: stream.writable,\n cacheStream,\n encodeStream,\n };\n }\n\n async composeFrame(request: ComposeRequest): Promise<ComposeResult> {\n if (request.layers.length > this.config.maxLayers) {\n throw new Error(`Too many layers: ${request.layers.length} > ${this.config.maxLayers}`);\n }\n\n this.clearCanvas();\n // const sortedLayers = this.sortLayers(request.layers);\n\n if (request.transition) {\n this.ctx.save();\n this.transitionProcessor.applyTransition(this.ctx, request.transition);\n }\n\n for (const layer of request.layers) {\n if (!layer.visible || layer.opacity <= 0) {\n // Close video frame for invisible layers\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n continue;\n }\n\n try {\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n\n await this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n } finally {\n // Always close video frame after rendering (or on error)\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n }\n }\n\n if (request.transition) {\n this.ctx.restore();\n }\n\n const frame = await this.createOutputFrame(request.timeUs);\n\n const gopSerial = (request as any).gopSerial;\n const isKeyframe = (request as any).isKeyframe;\n\n return {\n frame,\n timeUs: request.timeUs,\n metadata: {\n layerCount: request.layers.length,\n renderTime: 0,\n gpuAccelerated:\n this.config.enableHardwareAcceleration && this.config.renderer !== 'canvas2d',\n ...(typeof gopSerial === 'number' && { gopSerial }),\n ...(typeof isKeyframe === 'boolean' && { isKeyframe }),\n },\n };\n }\n\n async composeTransition(\n fromRequest: ComposeRequest,\n toRequest: ComposeRequest,\n transition: TransitionEffect\n ): Promise<ComposeResult> {\n await this.composeFrame(fromRequest);\n\n const toFrameRequest = {\n ...toRequest,\n transition,\n };\n\n return this.composeFrame(toFrameRequest);\n }\n\n private clearCanvas(): void {\n if (this.config.backgroundColor) {\n this.ctx.fillStyle = this.config.backgroundColor;\n this.ctx.fillRect(0, 0, this.config.width, this.config.height);\n } else {\n this.ctx.clearRect(0, 0, this.config.width, this.config.height);\n }\n }\n\n // private sortLayers(layers: Layer[]): Layer[] {\n // return [...layers].sort((a, b) => a.zIndex - b.zIndex);\n // }\n\n private async createOutputFrame(timeUs: number): Promise<VideoFrame> {\n const duration = frameDurationFromFps(this.timelineContext.compositionFps);\n const frame = new VideoFrame(this.canvas, {\n timestamp: timeUs,\n duration,\n alpha: 'discard',\n visibleRect: { x: 0, y: 0, width: this.canvas.width, height: this.canvas.height },\n });\n return frame;\n }\n\n updateConfig(config: Partial<VideoComposeConfig>): void {\n Object.assign(this.config, this.applyDefaults({ ...this.config, ...config }));\n\n if (config.width || config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n this.layerRenderer.updateDimensions(this.config.width, this.config.height);\n this.transitionProcessor.updateDimensions(this.config.width, this.config.height);\n }\n\n if (config.enableSmoothing !== undefined) {\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n }\n\n if (config.timeline) {\n this.timelineContext = config.timeline;\n }\n }\n\n dispose(): void {\n this.filterProcessor.clearCache();\n }\n}\n","import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { VideoComposer } from './VideoComposer';\nimport type { VideoComposeConfig, ComposeRequest, Layer } from './types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedImageLayerPayload,\n SerializedTextLayerPayload,\n} from './instructions';\nimport {\n frameDurationFromFps,\n frameIndexFromTimestamp,\n quantizeTimestampToFrame,\n} from '../../utils/time-utils';\n\ntype TimeUs = number;\n\nfunction resolveActiveLayers(\n layers: SerializedLayerPlan[],\n timestamp: number\n): SerializedLayerPlan[] {\n return layers.filter((layer) => {\n if (layer.layerId.includes('base-video')) {\n // Base video layer is always active\n return true;\n }\n if (layer.status !== 'ready') {\n return false;\n }\n // Check if layer is active at current timestamp\n return layer.activeRanges.some(\n (range) => timestamp >= range.startUs && timestamp < range.endUs\n );\n });\n}\n\nfunction materializeLayer(layer: SerializedLayerPlan, frame: VideoFrame): Layer {\n const baseLayer: Layer = {\n id: layer.layerId,\n type: layer.type as any,\n zIndex: layer.zIndex ?? 0,\n visible: true,\n opacity: layer.opacity ?? 1,\n };\n\n if (layer.type === 'video') {\n return {\n ...baseLayer,\n type: 'video',\n videoFrame: frame,\n } as Layer;\n }\n\n if (layer.type === 'text') {\n const payload = layer.payload as SerializedTextLayerPayload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n fontFamily: payload.fontFamily,\n fontSize: payload.fontSize,\n fontWeight: payload.fontWeight,\n color: payload.color,\n strokeColor: payload.strokeColor,\n strokeWidth: payload.strokeWidth,\n lineHeight: payload.lineHeight,\n textAlign: payload.align,\n verticalAlign: 'bottom', // Subtitles positioned at bottom\n } as Layer;\n }\n\n if (layer.type === 'image') {\n const payload = layer.payload as SerializedImageLayerPayload;\n const source = payload.bitmapHandle ?? null;\n if (source) {\n return {\n ...baseLayer,\n type: 'image',\n source,\n } as Layer;\n }\n }\n\n return baseLayer;\n}\n\n/**\n * VideoComposeWorker - Visual composition in the pipeline\n * Receives decoded video frames and outputs composed frames\n *\n * Pipeline: DecodeWorker → VideoComposeWorker → EncodeWorker\n *\n * Features:\n * - Multi-layer composition with Canvas2D/WebGL\n * - Transition effects and filters\n * - Text and image overlay support\n * - Stream-based processing with configurable backpressure\n */\nexport class VideoComposeWorker {\n private channel: WorkerChannel;\n private composer: VideoComposer | null = null;\n private composeStream: TransformStream<ComposeRequest, VideoFrame> | null = null;\n\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n private upstreamPort: MessagePort | null = null;\n private instructions: ClipInstructionSet | null = null;\n private streamState: StreamState | null = null;\n private imageBitmap: ImageBitmap | null = null;\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self, {\n name: 'VideoComposeWorker',\n timeout: 30000,\n });\n\n this.setupHandlers();\n }\n\n private setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('flush', this.handleFlush.bind(this));\n // this.channel.registerHandler('get_stream', this.handleGetStream.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler('install_instructions', this.handleInstallInstructions.bind(this));\n this.channel.registerHandler('receive_image', this.handleReceiveImage.bind(this));\n this.channel.registerHandler('dispose_clip', this.handleDisposeClip.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n }\n\n /**\n * Unified connect handler used by stream pipeline\n */\n private async handleConnect(payload: {\n direction: 'upstream' | 'downstream';\n port: MessagePort;\n streamType: 'video' | 'audio' | 'frame' | 'chunk';\n sessionId?: string;\n }): Promise<{ success: boolean }> {\n const { port, direction, sessionId } = payload;\n\n if (sessionId && !this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (direction === 'upstream') {\n this.upstreamPort = port;\n const channel = new WorkerChannel(port, {\n name: 'VideoCompose-Decode',\n timeout: 30000,\n });\n channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n if (direction === 'downstream') {\n this.downstreamPort = port;\n }\n return { success: true };\n }\n\n /**\n * Configure composer\n * According to docs/impl/14-config, only reinitialize when initial=true\n */\n private async handleConfigure(payload: {\n config: VideoComposeConfig;\n initial?: boolean;\n }): Promise<{\n success: boolean;\n config: VideoComposeConfig;\n }> {\n const { config, initial } = payload;\n\n const hasValidDimensions = config.width > 0 && config.height > 0;\n const hasValidFps = config.fps > 0;\n\n if (!hasValidDimensions || !hasValidFps) {\n throw new Error(\n `VideoComposeWorker: invalid canvas config width=${config.width}, height=${config.height}, fps=${config.fps}`\n );\n }\n\n // Set worker state to ready on initial configuration\n if (initial) {\n this.channel.state = WorkerState.Ready;\n }\n\n if (initial || !this.composer) {\n // Initial configuration or composer doesn't exist\n if (this.composer) {\n this.composer.dispose();\n this.composeStream = null;\n }\n\n // Create new composer\n this.composer = new VideoComposer(config);\n } else {\n // Just update configuration\n this.composer.updateConfig(config);\n }\n\n // Notify configuration complete\n this.channel.notify('configured', {\n config: this.composer.config,\n initialized: initial || false,\n });\n\n return {\n success: true,\n config: this.composer.config,\n };\n }\n\n private async handleReceiveStream(\n stream: ReadableStream,\n metadata?: Record<string, any>\n ): Promise<void> {\n if (!this.composer) {\n console.error('[VideoComposeWorker] Composer not configured');\n return;\n }\n\n if (!this.instructions) {\n console.warn('[VideoComposeWorker] No instructions installed');\n return;\n }\n\n const filteredStream = stream.pipeThrough(\n new TransformStream<any, ComposeRequest>({\n transform: (wrappedFrame, controller) => {\n try {\n // Extract frame and metadata from wrapped object\n const frame = wrappedFrame.frame || wrappedFrame;\n const gopSerial = wrappedFrame.gopSerial;\n const isKeyframe = wrappedFrame.isKeyframe;\n\n const request = this.buildComposeRequest(this.instructions!, frame);\n if (!request) {\n frame.close();\n return;\n }\n (request as any).gopSerial = gopSerial;\n (request as any).isKeyframe = isKeyframe;\n controller.enqueue(request);\n } catch (error) {\n const frame = wrappedFrame.frame || wrappedFrame;\n frame?.close?.();\n throw error;\n }\n },\n })\n );\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n this.channel.sendStream(cacheStream, metadata);\n\n filteredStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] compose stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n ...metadata,\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n // private handleGetStream(): ReadableStream<VideoFrame> | undefined {\n // return this.composer?.createStreams()?.cacheStream;\n // }\n\n /**\n * Flush the composition pipeline\n */\n private async handleFlush(): Promise<{ success: boolean }> {\n try {\n // Flush any pending frames in the stream\n // The stream will handle this automatically\n\n this.channel.notify('flush_complete', {});\n return { success: true };\n } catch (error: any) {\n throw {\n code: 'FLUSH_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Get composer statistics\n */\n private async handleGetStats(): Promise<{\n configured: boolean;\n config?: VideoComposeConfig;\n streaming: boolean;\n }> {\n return {\n configured: this.composer !== null,\n config: this.composer?.config,\n streaming: this.composeStream !== null,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n if (this.composer) {\n this.composer.dispose();\n this.composer = null;\n }\n\n this.composeStream = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageBitmap?.close();\n this.imageBitmap = null;\n this.instructions = null;\n this.streamState = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n\n private async handleInstallInstructions(\n payload: ClipInstructionSet\n ): Promise<{ success: boolean }> {\n const { clipId, revision } = payload;\n\n if (!this.sessionId) {\n this.sessionId = clipId;\n }\n\n if (this.instructions && this.instructions.revision > revision) {\n return { success: false };\n }\n\n this.instructions = payload;\n\n return { success: true };\n }\n\n /**\n * Receive image data from ResourceLoader\n * Note: ImageBitmap is required because VideoFrame constructor in Worker context\n * only accepts ImageBitmap/OffscreenCanvas, not HTMLImageElement or Blob\n */\n private async handleReceiveImage(payload: {\n resourceId: string;\n sessionId: string;\n imageBitmap: ImageBitmap;\n }): Promise<{ success: boolean }> {\n const { sessionId, imageBitmap } = payload;\n\n if (!this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (this.imageBitmap) {\n this.imageBitmap.close();\n }\n this.imageBitmap = imageBitmap;\n // Start generating frames if instructions are already installed\n if (this.instructions) {\n await this.startImageFrameStream();\n }\n\n return { success: true };\n }\n\n private async handleDisposeClip(): Promise<{ success: boolean }> {\n this.instructions = null;\n this.streamState = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageBitmap?.close();\n this.imageBitmap = null;\n\n return { success: true };\n }\n\n private async startImageFrameStream(): Promise<void> {\n if (!this.instructions || !this.composer) {\n return;\n }\n\n const timeline = this.instructions!.baseConfig.timeline;\n if (!timeline) {\n return;\n }\n\n const { composeStream, cacheStream } = this.composer.createStreams();\n\n const { clipDurationUs, compositionFps } = timeline;\n\n let currentTimeUs = 0;\n const readableStream = new ReadableStream<ComposeRequest>({\n pull: (controller) => {\n if (currentTimeUs >= clipDurationUs) {\n controller.close();\n return;\n }\n\n const videoFrame = new VideoFrame(this.imageBitmap!, {\n timestamp: currentTimeUs,\n duration: frameDurationFromFps(compositionFps),\n });\n const request = this.buildComposeRequest(this.instructions!, videoFrame);\n if (request) {\n controller.enqueue(request);\n }\n currentTimeUs += frameDurationFromFps(compositionFps);\n },\n });\n\n this.channel.sendStream(cacheStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n readableStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] image frame stream error', this.sessionId, error);\n });\n }\n\n private buildComposeRequest(\n instruction: ClipInstructionSet,\n frame: VideoFrame\n ): ComposeRequest | null {\n const normalizedTime = this.computeTimelineTimestamp(frame, instruction.baseConfig);\n const clipStartUs = instruction.baseConfig.timeline?.clipStartUs ?? 0;\n const clipDurationUs = instruction.baseConfig.timeline?.clipDurationUs ?? Infinity;\n const clipEndUs = clipStartUs + clipDurationUs;\n\n // Check if frame is within clip boundary\n if (normalizedTime < clipStartUs || normalizedTime >= clipEndUs) {\n return null;\n }\n\n const clipRelativeTime = normalizedTime - clipStartUs;\n const activeLayers = resolveActiveLayers(instruction.layers, clipRelativeTime);\n\n if (!activeLayers.length) {\n return null;\n }\n const layers = activeLayers.map((layer) => materializeLayer(layer, frame));\n return {\n timeUs: normalizedTime,\n layers,\n transition: VideoComposeWorker.buildTransition(\n instruction.transitions,\n clipRelativeTime,\n instruction.baseConfig.timeline\n ),\n };\n }\n\n private static buildTransition(\n transitions: SerializedTransitionPlan[],\n timeUs: TimeUs,\n _timeline?: VideoComposeConfig['timeline']\n ) {\n const entry = transitions.find((transition) => {\n const { startUs, endUs } = transition.range;\n return timeUs >= startUs && timeUs < endUs;\n });\n if (!entry) {\n return undefined;\n }\n const durationUs = entry.range.endUs - entry.range.startUs;\n const progress = durationUs > 0 ? (timeUs - entry.range.startUs) / durationUs : 0;\n return {\n type: entry.params.type,\n progress: Math.min(Math.max(progress, 0), 1),\n easing: entry.params.easing,\n params: entry.params.payload,\n direction: entry.params.payload?.direction,\n } as any;\n }\n\n private computeTimelineTimestamp(frame: VideoFrame, config: VideoComposeConfig): TimeUs {\n if (!this.streamState) {\n this.streamState = {\n baseTimestamp: null,\n lastSourceTimestamp: null,\n nextFrameIndex: 0,\n };\n }\n\n const timeline = config.timeline;\n if (!timeline) {\n const ts = frame.timestamp ?? 0;\n this.streamState.lastSourceTimestamp = frame.timestamp ?? null;\n return ts;\n }\n\n const { clipStartUs, compositionFps } = timeline;\n const sourceTimestamp = frame.timestamp ?? null;\n\n // Detect stream reset (e.g., after seek)\n if (\n sourceTimestamp !== null &&\n this.streamState.lastSourceTimestamp !== null &&\n sourceTimestamp < this.streamState.lastSourceTimestamp\n ) {\n this.streamState.baseTimestamp = null;\n this.streamState.nextFrameIndex = 0;\n }\n\n // Initialize base timestamp (should be 0 or close to 0 after demuxer normalization)\n if (this.streamState.baseTimestamp === null) {\n this.streamState.baseTimestamp = sourceTimestamp ?? 0;\n this.streamState.nextFrameIndex = 0;\n\n // Warn if base is not near zero (indicates demuxer normalization issue)\n if (this.streamState.baseTimestamp > 1000) {\n console.warn(\n `[VideoComposeWorker] First frame timestamp is ${this.streamState.baseTimestamp}us, expected ~0. ` +\n `Check MP4Demuxer normalization.`\n );\n }\n }\n\n // Since demuxer normalizes to 0, we can directly calculate frame index\n const frameDuration = frameDurationFromFps(compositionFps);\n let frameIndex = this.streamState.nextFrameIndex;\n\n if (sourceTimestamp !== null) {\n // Calculate frame index from normalized timestamp\n const approxIndex = frameIndexFromTimestamp(\n this.streamState.baseTimestamp,\n sourceTimestamp,\n compositionFps,\n 'nearest'\n );\n 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+ {"version":3,"file":"video-compose.worker.js","sources":["../../../../src/utils/time-utils.ts","../../../../src/stages/compose/LayerRenderer.ts","../../../../src/stages/compose/TransitionProcessor.ts","../../../../src/stages/compose/FilterProcessor.ts","../../../../src/stages/compose/VideoComposer.ts","../../../../src/stages/compose/video-compose.worker.ts"],"sourcesContent":["export type QuantizeStrategy = 'nearest' | 'floor' | 'ceil';\ntype TimeUs = number;\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\n\nconst DEFAULT_FPS = 30;\n\nexport const DEFAULT_FRAME_TOLERANCE_US: TimeUs = 33_333;\n\nexport function normalizeFps(value?: number): number {\n if (!Number.isFinite(value) || (value as number) <= 0) {\n return DEFAULT_FPS;\n }\n return value as number;\n}\n\nexport function frameDurationFromFps(fps?: number): TimeUs {\n const normalized = normalizeFps(fps);\n const duration = MICROSECONDS_PER_SECOND / normalized;\n return Math.max(Math.round(duration), 1);\n}\n\nexport function frameIndexFromTimestamp(\n baseTimestampUs: TimeUs,\n timestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): number {\n const frameDurationUs = frameDurationFromFps(fps);\n if (frameDurationUs <= 0) {\n return 0;\n }\n\n const delta = timestampUs - baseTimestampUs;\n const rawIndex = delta / frameDurationUs;\n\n if (!Number.isFinite(rawIndex)) {\n return 0;\n }\n\n switch (strategy) {\n case 'floor':\n return Math.floor(rawIndex);\n case 'ceil':\n return Math.ceil(rawIndex);\n default:\n return Math.round(rawIndex);\n }\n}\n\nexport function quantizeTimestampToFrame(\n timestampUs: TimeUs,\n baseTimestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): TimeUs {\n const frameDurationUs = frameDurationFromFps(fps);\n const index = frameIndexFromTimestamp(baseTimestampUs, timestampUs, fps, strategy);\n return baseTimestampUs + index * frameDurationUs;\n}\n\nexport function isTimestampWithinFrame(\n targetTimeUs: TimeUs,\n frameTimestampUs: TimeUs,\n frameDurationUs: TimeUs,\n toleranceUs: TimeUs = DEFAULT_FRAME_TOLERANCE_US\n): boolean {\n if (!Number.isFinite(frameTimestampUs)) {\n return false;\n }\n\n const delta = Math.abs(targetTimeUs - frameTimestampUs);\n if (delta <= toleranceUs) {\n return true;\n }\n\n if (frameDurationUs > 0 && frameTimestampUs <= targetTimeUs) {\n return targetTimeUs < frameTimestampUs + frameDurationUs;\n }\n\n return false;\n}\n","import type { Layer, VideoLayer, ImageLayer, TextLayer, Transform2D, MaskConfig } from './types';\n\n/**\n * LayerRenderer - Handles rendering of individual layers\n * Single responsibility: Draw a single layer to the canvas context\n */\nexport class LayerRenderer {\n private ctx: OffscreenCanvasRenderingContext2D;\n private width: number;\n private height: number;\n\n constructor(ctx: OffscreenCanvasRenderingContext2D, width: number, height: number) {\n this.ctx = ctx;\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n\n private ensureHighQualityRendering(): void {\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n }\n\n /**\n * Render a single layer with all its properties\n */\n async renderLayer(layer: Layer): Promise<void> {\n if (!layer.visible || layer.opacity <= 0) return;\n\n this.ctx.save();\n\n try {\n this.ensureHighQualityRendering();\n\n // Apply layer properties\n this.ctx.globalAlpha = layer.opacity;\n\n if (layer.blendMode) {\n this.ctx.globalCompositeOperation = layer.blendMode;\n }\n\n if (layer.transform) {\n this.applyTransform(layer.transform);\n }\n\n // Render based on layer type\n switch (layer.type) {\n case 'video':\n await this.renderVideoLayer(layer as VideoLayer);\n break;\n case 'image':\n await this.renderImageLayer(layer as ImageLayer);\n break;\n case 'text':\n await this.renderTextLayer(layer as TextLayer);\n break;\n }\n\n // Apply mask if present\n if (layer.mask) {\n this.applyMask(layer.mask);\n }\n } finally {\n this.ctx.restore();\n }\n }\n\n private applyTransform(transform: Transform2D): void {\n const centerX = this.width * (transform.anchorX ?? 0.5);\n const centerY = this.height * (transform.anchorY ?? 0.5);\n\n this.ctx.translate(transform.x + centerX, transform.y + centerY);\n\n if (transform.rotation) {\n this.ctx.rotate(transform.rotation);\n }\n\n this.ctx.scale(transform.scaleX, transform.scaleY);\n\n if (transform.skewX || transform.skewY) {\n this.ctx.transform(1, transform.skewY ?? 0, transform.skewX ?? 0, 1, 0, 0);\n }\n\n this.ctx.translate(-centerX, -centerY);\n }\n\n private async renderVideoLayer(layer: VideoLayer): Promise<void> {\n const { videoFrame, crop } = layer;\n\n // Get video dimensions\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n // Calculate scaling to fit (contain mode - preserve aspect ratio)\n const scaleX = this.width / videoWidth;\n const scaleY = this.height / videoHeight;\n\n // Use the smaller scale to ensure entire video fits\n const scale = Math.min(scaleX, scaleY);\n\n // Calculate final render dimensions\n const renderWidth = Math.round(videoWidth * scale);\n const renderHeight = Math.round(videoHeight * scale);\n\n // Center the video\n const renderX = Math.round((this.width - renderWidth) / 2);\n const renderY = Math.round((this.height - renderHeight) / 2);\n\n if (crop) {\n this.ctx.drawImage(\n videoFrame,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(videoFrame, renderX, renderY, renderWidth, renderHeight);\n }\n }\n\n private async renderImageLayer(layer: ImageLayer): Promise<void> {\n const { source, crop } = layer;\n\n // Handle ImageData by putting it on canvas first\n if (source instanceof ImageData) {\n if (crop) {\n // For ImageData with crop, we need to extract the cropped region\n const tempCanvas = new OffscreenCanvas(crop.width, crop.height);\n const tempCtx = tempCanvas.getContext('2d')!;\n tempCtx.putImageData(source, -crop.x, -crop.y);\n this.ctx.drawImage(tempCanvas, 0, 0, this.width, this.height);\n } else {\n // Put ImageData directly\n this.ctx.putImageData(source, 0, 0);\n }\n } else {\n // ImageBitmap can be drawn directly\n if (!source) {\n return;\n }\n if (crop) {\n this.ctx.drawImage(\n source,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n this.width,\n this.height\n );\n } else {\n this.ctx.drawImage(source, 0, 0, this.width, this.height);\n }\n }\n }\n\n private async renderTextLayer(layer: TextLayer): Promise<void> {\n const fontSize = layer.fontSize ?? 16;\n const fontFamily = layer.fontFamily ?? 'sans-serif';\n const fontWeight = layer.fontWeight ?? 'normal';\n const fontStyle = layer.fontStyle ?? 'normal';\n\n this.ctx.font = `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`;\n this.ctx.fillStyle = layer.color ?? '#000000';\n this.ctx.textAlign = layer.textAlign ?? 'left';\n this.ctx.textBaseline = layer.verticalAlign ?? 'top';\n\n // Apply letter spacing if supported\n if (layer.letterSpacing && typeof (this.ctx as any).letterSpacing !== 'undefined') {\n (this.ctx as any).letterSpacing = `${layer.letterSpacing}px`;\n }\n\n // Ensure high-quality text rendering\n this.ensureHighQualityRendering();\n\n // Calculate position with sub-pixel adjustment for sharper rendering\n const baseX = this.calculateTextX(layer.textAlign);\n const baseY = this.calculateTextY(layer.verticalAlign, fontSize);\n const x = Math.round(baseX) + 0.5;\n const y = Math.round(baseY) + 0.5;\n\n // Apply shadow before rendering text (if needed)\n if (layer.shadow) {\n this.ctx.shadowColor = layer.shadow.color;\n this.ctx.shadowOffsetX = layer.shadow.offsetX;\n this.ctx.shadowOffsetY = layer.shadow.offsetY;\n this.ctx.shadowBlur = layer.shadow.blur;\n }\n\n // Render stroke with enhanced quality (multi-layer approach)\n if (layer.strokeColor && layer.strokeWidth && layer.strokeWidth > 0) {\n this.drawEnhancedStroke(layer.text, x, y, layer.strokeColor, layer.strokeWidth);\n }\n\n // Render fill text\n this.ctx.fillText(layer.text, x, y);\n\n // Reset shadow\n if (layer.shadow) {\n this.ctx.shadowColor = 'transparent';\n this.ctx.shadowOffsetX = 0;\n this.ctx.shadowOffsetY = 0;\n this.ctx.shadowBlur = 0;\n }\n }\n\n /**\n * Draw enhanced multi-layer stroke for better text visibility\n */\n private drawEnhancedStroke(\n text: string,\n x: number,\n y: number,\n strokeColor: string,\n strokeWidth: number\n ): void {\n this.ctx.save();\n\n this.ctx.strokeStyle = strokeColor;\n this.ctx.lineJoin = 'round';\n this.ctx.lineCap = 'round';\n this.ctx.miterLimit = 2;\n\n // Multi-layer stroke for enhanced visibility without excessive thickness\n const layers = [1.1, 1.0];\n layers.forEach((multiplier) => {\n this.ctx.lineWidth = strokeWidth * multiplier;\n this.ctx.strokeText(text, x, y);\n });\n\n this.ctx.restore();\n }\n\n private calculateTextX(align?: 'left' | 'center' | 'right'): number {\n switch (align) {\n case 'center':\n return this.width / 2;\n case 'right':\n return this.width;\n default:\n return 0;\n }\n }\n\n private calculateTextY(align?: 'top' | 'middle' | 'bottom', fontSize: number = 16): number {\n switch (align) {\n case 'middle':\n return this.height / 2;\n case 'bottom':\n // Place text at 85% height to avoid bottom edge, similar to SubtitleComposer's 70% position\n return this.height * 0.85;\n default:\n return fontSize;\n }\n }\n\n private applyMask(mask: MaskConfig): void {\n this.ctx.globalCompositeOperation = mask.invert ? 'source-out' : 'destination-in';\n\n if (mask.source) {\n this.ctx.drawImage(mask.source, 0, 0, this.width, this.height);\n } else if (mask.shape === 'circle') {\n this.ctx.beginPath();\n this.ctx.arc(\n this.width / 2,\n this.height / 2,\n Math.min(this.width, this.height) / 2,\n 0,\n Math.PI * 2\n );\n this.ctx.fill();\n }\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n}\n","import type { TransitionEffect } from './types';\n\n/**\n * TransitionProcessor - Handles transition effects between frames/scenes\n * Single responsibility: Apply transition transformations to canvas context\n */\nexport class TransitionProcessor {\n private width: number;\n private height: number;\n\n constructor(width: number, height: number) {\n this.width = width;\n this.height = height;\n }\n\n /**\n * Apply transition effect to the canvas context\n * Returns true if transition was applied, false if not needed\n */\n applyTransition(ctx: OffscreenCanvasRenderingContext2D, transition: TransitionEffect): boolean {\n if (!transition || transition.progress <= 0) return false;\n\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n switch (transition.type) {\n case 'fade':\n return this.applyFade(ctx, progress);\n case 'slide':\n return this.applySlide(ctx, progress, transition.direction);\n case 'wipe':\n return this.applyWipe(ctx, progress, transition.direction);\n case 'zoom':\n return this.applyZoom(ctx, progress, transition.direction);\n case 'rotate':\n return this.applyRotate(ctx, progress);\n case 'dissolve':\n return this.applyDissolve(ctx, progress);\n default:\n return false;\n }\n }\n\n private calculateEasedProgress(\n progress: number,\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out'\n ): number {\n switch (easing) {\n case 'ease-in':\n return progress * progress;\n case 'ease-out':\n return 1 - (1 - progress) * (1 - progress);\n case 'ease-in-out':\n return progress < 0.5 ? 2 * progress * progress : 1 - Math.pow(-2 * progress + 2, 2) / 2;\n default:\n return progress;\n }\n }\n\n private applyFade(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n ctx.globalAlpha = progress;\n return true;\n }\n\n private applySlide(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const distance = 1 - progress;\n\n switch (direction) {\n case 'left':\n ctx.translate(-this.width * distance, 0);\n break;\n case 'right':\n ctx.translate(this.width * distance, 0);\n break;\n case 'up':\n ctx.translate(0, -this.height * distance);\n break;\n case 'down':\n ctx.translate(0, this.height * distance);\n break;\n default:\n ctx.translate(-this.width * distance, 0);\n }\n\n return true;\n }\n\n private applyWipe(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n ctx.save();\n ctx.beginPath();\n\n switch (direction) {\n case 'left':\n ctx.rect(0, 0, this.width * progress, this.height);\n break;\n case 'right':\n ctx.rect(this.width * (1 - progress), 0, this.width * progress, this.height);\n break;\n case 'up':\n ctx.rect(0, 0, this.width, this.height * progress);\n break;\n case 'down':\n ctx.rect(0, this.height * (1 - progress), this.width, this.height * progress);\n break;\n default:\n ctx.rect(0, 0, this.width * progress, this.height);\n }\n\n ctx.clip();\n return true;\n }\n\n private applyZoom(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const scale = direction === 'out' ? 1 + (1 - progress) : progress;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.scale(scale, scale);\n ctx.translate(-centerX, -centerY);\n\n if (direction === 'out') {\n ctx.globalAlpha = progress;\n }\n\n return true;\n }\n\n private applyRotate(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n const rotation = (1 - progress) * Math.PI * 2;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.rotate(rotation);\n ctx.translate(-centerX, -centerY);\n\n return true;\n }\n\n private applyDissolve(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n // Simple dissolve using alpha\n ctx.globalAlpha = progress;\n ctx.globalCompositeOperation = 'multiply';\n return true;\n }\n\n /**\n * Create a transition mask for advanced effects\n */\n createTransitionMask(transition: TransitionEffect, canvas: OffscreenCanvas): ImageData | null {\n const ctx = canvas.getContext('2d');\n if (!ctx) return null;\n\n const imageData = ctx.createImageData(this.width, this.height);\n const data = imageData.data;\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n // Generate gradient mask based on transition type\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n const index = (y * this.width + x) * 4;\n let alpha = 255;\n\n switch (transition.type) {\n case 'wipe':\n alpha = this.calculateWipeAlpha(x, y, progress, transition.direction);\n break;\n case 'dissolve':\n // Random noise dissolve\n alpha = Math.random() < progress ? 255 : 0;\n break;\n default:\n alpha = Math.floor(255 * progress);\n }\n\n data[index] = 255; // R\n data[index + 1] = 255; // G\n data[index + 2] = 255; // B\n data[index + 3] = alpha; // A\n }\n }\n\n return imageData;\n }\n\n private calculateWipeAlpha(\n x: number,\n y: number,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): number {\n let position = 0;\n\n switch (direction) {\n case 'left':\n position = x / this.width;\n break;\n case 'right':\n position = 1 - x / this.width;\n break;\n case 'up':\n position = y / this.height;\n break;\n case 'down':\n position = 1 - y / this.height;\n break;\n case 'in': {\n // Radial wipe from center\n const cx = x - this.width / 2;\n const cy = y - this.height / 2;\n const maxDist = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = Math.sqrt(cx * cx + cy * cy) / maxDist;\n break;\n }\n case 'out': {\n // Radial wipe to center\n const cx2 = x - this.width / 2;\n const cy2 = y - this.height / 2;\n const maxDist2 = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = 1 - Math.sqrt(cx2 * cx2 + cy2 * cy2) / maxDist2;\n break;\n }\n default:\n position = x / this.width;\n }\n\n return position < progress ? 255 : 0;\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n }\n}\n","import type { VisualFilter } from './types';\n\n/**\n * FilterProcessor - Handles visual filters and effects\n * Single responsibility: Apply CSS filters and custom shader effects\n */\nexport class FilterProcessor {\n private filterCache = new Map<string, string>();\n\n /**\n * Apply filters to canvas context\n * Combines multiple filters into a single CSS filter string for performance\n */\n applyFilters(ctx: OffscreenCanvasRenderingContext2D, filters: VisualFilter[]): void {\n if (!filters || filters.length === 0) {\n ctx.filter = 'none';\n return;\n }\n\n // Generate cache key\n const cacheKey = this.generateCacheKey(filters);\n\n // Check cache\n let filterString = this.filterCache.get(cacheKey);\n\n if (!filterString) {\n filterString = this.buildFilterString(filters);\n this.filterCache.set(cacheKey, filterString);\n }\n\n ctx.filter = filterString;\n }\n\n /**\n * Build CSS filter string from filter array\n */\n private buildFilterString(filters: VisualFilter[]): string {\n const filterStrings: string[] = [];\n\n for (const filter of filters) {\n const filterStr = this.buildSingleFilter(filter);\n if (filterStr) {\n filterStrings.push(filterStr);\n }\n }\n\n return filterStrings.length > 0 ? filterStrings.join(' ') : 'none';\n }\n\n private buildSingleFilter(filter: VisualFilter): string | null {\n switch (filter.type) {\n case 'blur':\n return `blur(${filter.value ?? 0}px)`;\n\n case 'brightness':\n return `brightness(${filter.value ?? 1})`;\n\n case 'contrast':\n return `contrast(${filter.value ?? 1})`;\n\n case 'grayscale':\n return `grayscale(${filter.value ?? 0})`;\n\n case 'hue-rotate':\n return `hue-rotate(${filter.value ?? 0}deg)`;\n\n case 'saturate':\n return `saturate(${filter.value ?? 1})`;\n\n case 'sepia':\n return `sepia(${filter.value ?? 0})`;\n\n case 'custom':\n return this.buildCustomFilter(filter);\n\n default:\n console.warn(`Unknown filter type: ${filter.type}`);\n return null;\n }\n }\n\n /**\n * Build custom filter from params\n */\n private buildCustomFilter(filter: VisualFilter): string | null {\n if (!filter.params) return null;\n\n const { type, ...params } = filter.params;\n\n switch (type) {\n case 'drop-shadow':\n return `drop-shadow(${params.offsetX}px ${params.offsetY}px ${params.blur}px ${params.color})`;\n\n case 'opacity':\n return `opacity(${params.value})`;\n\n case 'invert':\n return `invert(${params.value})`;\n\n default:\n return null;\n }\n }\n\n /**\n * Apply color matrix transformation for advanced effects\n * This allows for more complex color manipulations than CSS filters\n */\n applyColorMatrix(imageData: ImageData, matrix: number[]): ImageData {\n if (matrix.length !== 20) {\n throw new Error('Color matrix must have 20 values (4x5 matrix)');\n }\n\n const data = imageData.data;\n const length = data.length;\n\n for (let i = 0; i < length; i += 4) {\n const r = data[i]!;\n const g = data[i + 1]!;\n const b = data[i + 2]!;\n const a = data[i + 3]!;\n const m = matrix;\n\n // Apply matrix transformation\n data[i] = this.clamp(r * m[0]! + g * m[1]! + b * m[2]! + a * m[3]! + m[4]! * 255);\n data[i + 1] = this.clamp(r * m[5]! + g * m[6]! + b * m[7]! + a * m[8]! + m[9]! * 255);\n data[i + 2] = this.clamp(r * m[10]! + g * m[11]! + b * m[12]! + a * m[13]! + m[14]! * 255);\n data[i + 3] = this.clamp(r * m[15]! + g * m[16]! + b * m[17]! + a * m[18]! + m[19]! * 255);\n }\n\n return imageData;\n }\n\n /**\n * Predefined color matrices for common effects\n */\n getPresetMatrix(preset: string): number[] | null {\n switch (preset) {\n case 'vintage':\n return [\n 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0,\n 1, 0,\n ];\n\n case 'noir':\n return [\n 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0, 0, 0, 1, 0,\n ];\n\n case 'cool':\n return [0.8, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0];\n\n case 'warm':\n return [1.2, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0];\n\n default:\n return null;\n }\n }\n\n /**\n * Apply Gaussian blur manually (for cases where CSS filter is not enough)\n */\n applyGaussianBlur(imageData: ImageData, radius: number): ImageData {\n // Simplified box blur approximation of Gaussian blur\n const output = new ImageData(\n new Uint8ClampedArray(imageData.data),\n imageData.width,\n imageData.height\n );\n\n const width = imageData.width;\n const height = imageData.height;\n const data = imageData.data;\n const outData = output.data;\n\n // Horizontal pass\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dx = -radius; dx <= radius; dx++) {\n const nx = Math.min(Math.max(x + dx, 0), width - 1);\n const idx = (y * width + nx) * 4;\n r += data[idx]!;\n g += data[idx + 1]!;\n b += data[idx + 2]!;\n a += data[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n outData[idx] = r / count;\n outData[idx + 1] = g / count;\n outData[idx + 2] = b / count;\n outData[idx + 3] = a / count;\n }\n }\n\n // Vertical pass\n for (let x = 0; x < width; x++) {\n for (let y = 0; y < height; y++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dy = -radius; dy <= radius; dy++) {\n const ny = Math.min(Math.max(y + dy, 0), height - 1);\n const idx = (ny * width + x) * 4;\n r += outData[idx]!;\n g += outData[idx + 1]!;\n b += outData[idx + 2]!;\n a += outData[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n data[idx] = r / count;\n data[idx + 1] = g / count;\n data[idx + 2] = b / count;\n data[idx + 3] = a / count;\n }\n }\n\n return imageData;\n }\n\n private clamp(value: number): number {\n return Math.min(255, Math.max(0, Math.round(value)));\n }\n\n private generateCacheKey(filters: VisualFilter[]): string {\n return filters.map((f) => `${f.type}:${f.value ?? 'default'}`).join('|');\n }\n\n clearCache(): void {\n this.filterCache.clear();\n }\n\n getCacheSize(): number {\n return this.filterCache.size;\n }\n}\n","import type {\n VideoComposeConfig,\n ComposeRequest,\n ComposeResult,\n TransitionEffect,\n VideoLayer,\n ComposeTimelineContext,\n} from './types';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { LayerRenderer } from './LayerRenderer';\nimport { TransitionProcessor } from './TransitionProcessor';\nimport { FilterProcessor } from './FilterProcessor';\nimport { ClipInstructionSet } from './instructions';\n\ninterface ComposeStreams {\n composeStream: WritableStream<ComposeRequest>;\n cacheStream: ReadableStream<VideoFrame>;\n encodeStream: ReadableStream<VideoFrame>;\n}\n\n/**\n * VideoComposer - Main visual composition orchestrator\n */\nexport class VideoComposer {\n readonly config: Required<VideoComposeConfig>;\n readonly canvas: OffscreenCanvas;\n\n private ctx: OffscreenCanvasRenderingContext2D;\n private layerRenderer: LayerRenderer;\n private transitionProcessor: TransitionProcessor;\n private filterProcessor: FilterProcessor;\n private timelineContext: ComposeTimelineContext;\n\n constructor(config: VideoComposeConfig) {\n this.config = this.applyDefaults(config);\n this.canvas = new OffscreenCanvas(this.config.width, this.config.height);\n\n const ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n });\n\n if (!ctx) {\n throw new Error('Failed to create 2D rendering context');\n }\n\n this.ctx = ctx;\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n this.ctx.imageSmoothingQuality = 'high';\n\n this.layerRenderer = new LayerRenderer(ctx, this.config.width, this.config.height);\n this.transitionProcessor = new TransitionProcessor(this.config.width, this.config.height);\n this.filterProcessor = new FilterProcessor();\n this.timelineContext = this.config.timeline;\n }\n\n private applyDefaults(config: VideoComposeConfig): Required<VideoComposeConfig> {\n return {\n width: config.width || 720,\n height: config.height || 1280,\n fps: config.fps || 30,\n backgroundColor: config.backgroundColor ?? '#000',\n renderer: config.renderer ?? 'canvas2d',\n enableSmoothing: config.enableSmoothing ?? true,\n enableHardwareAcceleration: config.enableHardwareAcceleration ?? true,\n revision: config.revision ?? 0,\n inputHighWaterMark: config.inputHighWaterMark ?? 3,\n outputHighWaterMark: config.outputHighWaterMark ?? 1,\n maxLayers: config.maxLayers ?? 100,\n timeline: config.timeline ?? {\n clipId: 'default',\n trackId: 'main',\n clipStartUs: 0,\n clipDurationUs: Infinity,\n compositionFps: 30,\n },\n };\n }\n\n createStreams(_instruction?: ClipInstructionSet): ComposeStreams {\n if (_instruction?.baseConfig.timeline) {\n this.timelineContext = _instruction.baseConfig.timeline;\n }\n\n // Always create new streams for each clip\n // ReadableStreams can only be consumed once\n const stream = new TransformStream<ComposeRequest, any>(\n {\n transform: async (request, controller) => {\n // console.log('[VideoComposer] transform', request, controller.desiredSize);\n const result = await this.composeFrame(request);\n controller.enqueue({\n frame: result.frame,\n metadata: result.metadata,\n });\n },\n\n flush: async () => {\n this.filterProcessor.clearCache();\n },\n },\n {\n highWaterMark: this.config.inputHighWaterMark,\n },\n {\n highWaterMark: this.config.outputHighWaterMark,\n }\n );\n const [encodeStream, cacheStream] = stream.readable.tee();\n return {\n composeStream: stream.writable,\n cacheStream,\n encodeStream,\n };\n }\n\n async composeFrame(request: ComposeRequest): Promise<ComposeResult> {\n if (request.layers.length > this.config.maxLayers) {\n throw new Error(`Too many layers: ${request.layers.length} > ${this.config.maxLayers}`);\n }\n\n this.clearCanvas();\n // const sortedLayers = this.sortLayers(request.layers);\n\n if (request.transition) {\n this.ctx.save();\n this.transitionProcessor.applyTransition(this.ctx, request.transition);\n }\n\n for (const layer of request.layers) {\n if (!layer.visible || layer.opacity <= 0) {\n // Close video frame for invisible layers\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n continue;\n }\n\n try {\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n\n await this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n } finally {\n // Always close video frame after rendering (or on error)\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n }\n }\n\n if (request.transition) {\n this.ctx.restore();\n }\n\n const frame = await this.createOutputFrame(request.timeUs);\n\n const gopSerial = (request as any).gopSerial;\n const isKeyframe = (request as any).isKeyframe;\n\n return {\n frame,\n timeUs: request.timeUs,\n metadata: {\n layerCount: request.layers.length,\n renderTime: 0,\n gpuAccelerated:\n this.config.enableHardwareAcceleration && this.config.renderer !== 'canvas2d',\n ...(typeof gopSerial === 'number' && { gopSerial }),\n ...(typeof isKeyframe === 'boolean' && { isKeyframe }),\n },\n };\n }\n\n async composeTransition(\n fromRequest: ComposeRequest,\n toRequest: ComposeRequest,\n transition: TransitionEffect\n ): Promise<ComposeResult> {\n await this.composeFrame(fromRequest);\n\n const toFrameRequest = {\n ...toRequest,\n transition,\n };\n\n return this.composeFrame(toFrameRequest);\n }\n\n private clearCanvas(): void {\n if (this.config.backgroundColor) {\n this.ctx.fillStyle = this.config.backgroundColor;\n this.ctx.fillRect(0, 0, this.config.width, this.config.height);\n } else {\n this.ctx.clearRect(0, 0, this.config.width, this.config.height);\n }\n }\n\n // private sortLayers(layers: Layer[]): Layer[] {\n // return [...layers].sort((a, b) => a.zIndex - b.zIndex);\n // }\n\n private async createOutputFrame(timeUs: number): Promise<VideoFrame> {\n const duration = frameDurationFromFps(this.timelineContext.compositionFps);\n const frame = new VideoFrame(this.canvas, {\n timestamp: timeUs,\n duration,\n alpha: 'discard',\n visibleRect: { x: 0, y: 0, width: this.canvas.width, height: this.canvas.height },\n });\n return frame;\n }\n\n updateConfig(config: Partial<VideoComposeConfig>): void {\n Object.assign(this.config, this.applyDefaults({ ...this.config, ...config }));\n\n if (config.width || config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n this.layerRenderer.updateDimensions(this.config.width, this.config.height);\n this.transitionProcessor.updateDimensions(this.config.width, this.config.height);\n }\n\n if (config.enableSmoothing !== undefined) {\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n }\n\n if (config.timeline) {\n this.timelineContext = config.timeline;\n }\n }\n\n dispose(): void {\n this.filterProcessor.clearCache();\n }\n}\n","import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { VideoComposer } from './VideoComposer';\nimport type { VideoComposeConfig, ComposeRequest, Layer } from './types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedImageLayerPayload,\n SerializedTextLayerPayload,\n} from './instructions';\nimport {\n frameDurationFromFps,\n frameIndexFromTimestamp,\n quantizeTimestampToFrame,\n} from '../../utils/time-utils';\n\ntype TimeUs = number;\n\nfunction resolveActiveLayers(\n layers: SerializedLayerPlan[],\n timestamp: number\n): SerializedLayerPlan[] {\n return layers.filter((layer) => {\n if (layer.layerId.includes('base-video')) {\n // Base video layer is always active\n return true;\n }\n if (layer.status !== 'ready') {\n return false;\n }\n // Check if layer is active at current timestamp\n return layer.activeRanges.some(\n (range) => timestamp >= range.startUs && timestamp < range.endUs\n );\n });\n}\n\nfunction materializeLayer(layer: SerializedLayerPlan, frame: VideoFrame): Layer {\n const baseLayer: Layer = {\n id: layer.layerId,\n type: layer.type as any,\n zIndex: layer.zIndex ?? 0,\n visible: true,\n opacity: layer.opacity ?? 1,\n };\n\n if (layer.type === 'video') {\n return {\n ...baseLayer,\n type: 'video',\n videoFrame: frame,\n } as Layer;\n }\n\n if (layer.type === 'text') {\n const payload = layer.payload as SerializedTextLayerPayload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n fontFamily: payload.fontFamily,\n fontSize: payload.fontSize,\n fontWeight: payload.fontWeight,\n color: payload.color,\n strokeColor: payload.strokeColor,\n strokeWidth: payload.strokeWidth,\n lineHeight: payload.lineHeight,\n textAlign: payload.align,\n verticalAlign: 'bottom', // Subtitles positioned at bottom\n } as Layer;\n }\n\n if (layer.type === 'image') {\n const payload = layer.payload as SerializedImageLayerPayload;\n const source = payload.bitmapHandle ?? null;\n if (source) {\n return {\n ...baseLayer,\n type: 'image',\n source,\n } as Layer;\n }\n }\n\n return baseLayer;\n}\n\n/**\n * VideoComposeWorker - Visual composition in the pipeline\n * Receives decoded video frames and outputs composed frames\n *\n * Pipeline: DecodeWorker → VideoComposeWorker → EncodeWorker\n *\n * Features:\n * - Multi-layer composition with Canvas2D/WebGL\n * - Transition effects and filters\n * - Text and image overlay support\n * - Stream-based processing with configurable backpressure\n */\nexport class VideoComposeWorker {\n private channel: WorkerChannel;\n private composer: VideoComposer | null = null;\n private composeStream: TransformStream<ComposeRequest, VideoFrame> | null = null;\n\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n private upstreamPort: MessagePort | null = null;\n private instructions: ClipInstructionSet | null = null;\n private streamState: StreamState | null = null;\n private imageBitmap: ImageBitmap | null = null;\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self, {\n name: 'VideoComposeWorker',\n timeout: 30000,\n });\n\n this.setupHandlers();\n }\n\n private setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('flush', this.handleFlush.bind(this));\n // this.channel.registerHandler('get_stream', this.handleGetStream.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler('install_instructions', this.handleInstallInstructions.bind(this));\n this.channel.registerHandler('receive_image', this.handleReceiveImage.bind(this));\n this.channel.registerHandler('dispose_clip', this.handleDisposeClip.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n }\n\n /**\n * Unified connect handler used by stream pipeline\n */\n private async handleConnect(payload: {\n direction: 'upstream' | 'downstream';\n port: MessagePort;\n streamType: 'video' | 'audio' | 'frame' | 'chunk';\n sessionId?: string;\n }): Promise<{ success: boolean }> {\n const { port, direction, sessionId } = payload;\n\n if (sessionId && !this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (direction === 'upstream') {\n this.upstreamPort = port;\n const channel = new WorkerChannel(port, {\n name: 'VideoCompose-Decode',\n timeout: 30000,\n });\n channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n if (direction === 'downstream') {\n this.downstreamPort = port;\n }\n return { success: true };\n }\n\n /**\n * Configure composer\n * According to docs/impl/14-config, only reinitialize when initial=true\n */\n private async handleConfigure(payload: {\n config: VideoComposeConfig;\n initial?: boolean;\n }): Promise<{\n success: boolean;\n config: VideoComposeConfig;\n }> {\n const { config, initial } = payload;\n console.log('[VideoComposeWorker] handleConfigure', config, initial);\n const hasValidDimensions = config.width > 0 && config.height > 0;\n const hasValidFps = config.fps > 0;\n\n if (!hasValidDimensions || !hasValidFps) {\n throw new Error(\n `VideoComposeWorker: invalid canvas config width=${config.width}, height=${config.height}, fps=${config.fps}`\n );\n }\n\n // Set worker state to ready on initial configuration\n if (initial) {\n this.channel.state = WorkerState.Ready;\n }\n\n if (initial || !this.composer) {\n // Initial configuration or composer doesn't exist\n if (this.composer) {\n this.composer.dispose();\n this.composeStream = null;\n }\n\n // Create new composer\n this.composer = new VideoComposer(config);\n } else {\n // Just update configuration\n this.composer.updateConfig(config);\n }\n\n // Notify configuration complete\n this.channel.notify('configured', {\n config: this.composer.config,\n initialized: initial || false,\n });\n\n return {\n success: true,\n config: this.composer.config,\n };\n }\n\n private async handleReceiveStream(\n stream: ReadableStream,\n metadata?: Record<string, any>\n ): Promise<void> {\n if (!this.composer) {\n console.error('[VideoComposeWorker] Composer not configured');\n return;\n }\n\n if (!this.instructions) {\n console.warn('[VideoComposeWorker] No instructions installed');\n return;\n }\n\n const filteredStream = stream.pipeThrough(\n new TransformStream<any, ComposeRequest>({\n transform: (wrappedFrame, controller) => {\n try {\n // Extract frame and metadata from wrapped object\n const frame = wrappedFrame.frame || wrappedFrame;\n const gopSerial = wrappedFrame.gopSerial;\n const isKeyframe = wrappedFrame.isKeyframe;\n\n const request = this.buildComposeRequest(this.instructions!, frame);\n if (!request) {\n frame.close();\n return;\n }\n (request as any).gopSerial = gopSerial;\n (request as any).isKeyframe = isKeyframe;\n controller.enqueue(request);\n } catch (error) {\n const frame = wrappedFrame.frame || wrappedFrame;\n frame?.close?.();\n throw error;\n }\n },\n })\n );\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n this.channel.sendStream(cacheStream, metadata);\n\n filteredStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] compose stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n ...metadata,\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n // private handleGetStream(): ReadableStream<VideoFrame> | undefined {\n // return this.composer?.createStreams()?.cacheStream;\n // }\n\n /**\n * Flush the composition pipeline\n */\n private async handleFlush(): Promise<{ success: boolean }> {\n try {\n // Flush any pending frames in the stream\n // The stream will handle this automatically\n\n this.channel.notify('flush_complete', {});\n return { success: true };\n } catch (error: any) {\n throw {\n code: 'FLUSH_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Get composer statistics\n */\n private async handleGetStats(): Promise<{\n configured: boolean;\n config?: VideoComposeConfig;\n streaming: boolean;\n }> {\n return {\n configured: this.composer !== null,\n config: this.composer?.config,\n streaming: this.composeStream !== null,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n if (this.composer) {\n this.composer.dispose();\n this.composer = null;\n }\n\n this.composeStream = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageBitmap?.close();\n this.imageBitmap = null;\n this.instructions = null;\n this.streamState = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n\n private async handleInstallInstructions(\n payload: ClipInstructionSet\n ): Promise<{ success: boolean }> {\n const { clipId, revision } = payload;\n\n if (!this.sessionId) {\n this.sessionId = clipId;\n }\n\n if (this.instructions && this.instructions.revision > revision) {\n return { success: false };\n }\n\n this.instructions = payload;\n\n return { success: true };\n }\n\n /**\n * Receive image data from ResourceLoader\n * Note: ImageBitmap is required because VideoFrame constructor in Worker context\n * only accepts ImageBitmap/OffscreenCanvas, not HTMLImageElement or Blob\n */\n private async handleReceiveImage(payload: {\n resourceId: string;\n sessionId: string;\n imageBitmap: ImageBitmap;\n }): Promise<{ success: boolean }> {\n const { sessionId, imageBitmap } = payload;\n\n if (!this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (this.imageBitmap) {\n this.imageBitmap.close();\n }\n this.imageBitmap = imageBitmap;\n // Start generating frames if instructions are already installed\n if (this.instructions) {\n await this.startImageFrameStream();\n }\n\n return { success: true };\n }\n\n private async handleDisposeClip(): Promise<{ success: boolean }> {\n this.instructions = null;\n this.streamState = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageBitmap?.close();\n this.imageBitmap = null;\n\n return { success: true };\n }\n\n private async startImageFrameStream(): Promise<void> {\n if (!this.instructions || !this.composer) {\n return;\n }\n\n const timeline = this.instructions!.baseConfig.timeline;\n if (!timeline) {\n return;\n }\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n\n const { clipDurationUs, compositionFps } = timeline;\n\n let currentTimeUs = 0;\n const readableStream = new ReadableStream<ComposeRequest>({\n pull: (controller) => {\n if (currentTimeUs >= clipDurationUs) {\n controller.close();\n return;\n }\n\n const videoFrame = new VideoFrame(this.imageBitmap!, {\n timestamp: currentTimeUs,\n duration: frameDurationFromFps(compositionFps),\n });\n const request = this.buildComposeRequest(this.instructions!, videoFrame);\n if (request) {\n controller.enqueue(request);\n }\n currentTimeUs += frameDurationFromFps(compositionFps);\n },\n });\n\n this.channel.sendStream(cacheStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n readableStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] image frame stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n private buildComposeRequest(\n instruction: ClipInstructionSet,\n frame: VideoFrame\n ): ComposeRequest | null {\n const normalizedTime = this.computeTimelineTimestamp(frame, instruction.baseConfig);\n const clipStartUs = instruction.baseConfig.timeline?.clipStartUs ?? 0;\n const clipDurationUs = instruction.baseConfig.timeline?.clipDurationUs ?? Infinity;\n const clipEndUs = clipStartUs + clipDurationUs;\n\n // Check if frame is within clip boundary\n if (normalizedTime < clipStartUs || normalizedTime >= clipEndUs) {\n return null;\n }\n\n const clipRelativeTime = normalizedTime - clipStartUs;\n const activeLayers = resolveActiveLayers(instruction.layers, clipRelativeTime);\n\n if (!activeLayers.length) {\n return null;\n }\n const layers = activeLayers.map((layer) => materializeLayer(layer, frame));\n return {\n timeUs: normalizedTime,\n layers,\n transition: VideoComposeWorker.buildTransition(\n instruction.transitions,\n clipRelativeTime,\n instruction.baseConfig.timeline\n ),\n };\n }\n\n private static buildTransition(\n transitions: SerializedTransitionPlan[],\n timeUs: TimeUs,\n _timeline?: VideoComposeConfig['timeline']\n ) {\n const entry = transitions.find((transition) => {\n const { startUs, endUs } = transition.range;\n return timeUs >= startUs && timeUs < endUs;\n });\n if (!entry) {\n return undefined;\n }\n const durationUs = entry.range.endUs - entry.range.startUs;\n const progress = durationUs > 0 ? (timeUs - entry.range.startUs) / durationUs : 0;\n return {\n type: entry.params.type,\n progress: Math.min(Math.max(progress, 0), 1),\n easing: entry.params.easing,\n params: entry.params.payload,\n direction: entry.params.payload?.direction,\n } as any;\n }\n\n private computeTimelineTimestamp(frame: VideoFrame, config: VideoComposeConfig): TimeUs {\n if (!this.streamState) {\n this.streamState = {\n baseTimestamp: null,\n lastSourceTimestamp: null,\n nextFrameIndex: 0,\n };\n }\n\n const timeline = config.timeline;\n if (!timeline) {\n const ts = frame.timestamp ?? 0;\n this.streamState.lastSourceTimestamp = frame.timestamp ?? null;\n return ts;\n }\n\n const { clipStartUs, compositionFps } = timeline;\n const sourceTimestamp = frame.timestamp ?? null;\n\n // Detect stream reset (e.g., after seek)\n if (\n sourceTimestamp !== null &&\n this.streamState.lastSourceTimestamp !== null &&\n sourceTimestamp < this.streamState.lastSourceTimestamp\n ) {\n this.streamState.baseTimestamp = null;\n this.streamState.nextFrameIndex = 0;\n }\n\n // Initialize base timestamp (should be 0 or close to 0 after demuxer normalization)\n if (this.streamState.baseTimestamp === null) {\n this.streamState.baseTimestamp = sourceTimestamp ?? 0;\n this.streamState.nextFrameIndex = 0;\n\n // Warn if base is not near zero (indicates demuxer normalization issue)\n if (this.streamState.baseTimestamp > 1000) {\n console.warn(\n `[VideoComposeWorker] First frame timestamp is ${this.streamState.baseTimestamp}us, expected ~0. ` +\n `Check MP4Demuxer normalization.`\n );\n }\n }\n\n // Since demuxer normalizes to 0, we can directly calculate frame index\n const frameDuration = frameDurationFromFps(compositionFps);\n let frameIndex = this.streamState.nextFrameIndex;\n\n if (sourceTimestamp !== null) {\n // Calculate frame index from normalized timestamp\n const approxIndex = frameIndexFromTimestamp(\n this.streamState.baseTimestamp,\n sourceTimestamp,\n compositionFps,\n 'nearest'\n );\n frameIndex = Math.max(frameIndex, approxIndex);\n }\n\n // Map to timeline position\n const rawTimeline = clipStartUs + frameIndex * frameDuration;\n const timelineTime = quantizeTimestampToFrame(\n rawTimeline,\n clipStartUs,\n compositionFps,\n 'nearest'\n );\n\n this.streamState.nextFrameIndex = frameIndex + 1;\n this.streamState.lastSourceTimestamp = sourceTimestamp;\n\n return timelineTime;\n }\n}\n\ninterface StreamState {\n baseTimestamp: number | null;\n lastSourceTimestamp: number | null;\n nextFrameIndex: number;\n}\n\n// Initialize worker\nconst worker = new VideoComposeWorker();\n\n// Handle worker termination\nself.addEventListener('beforeunload', () => {\n worker['handleDispose']();\n});\n\nexport default null; // Required for TypeScript worker 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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@meframe/core",
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- "version": "0.0.8",
3
+ "version": "0.0.10",
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  "description": "Next generation media processing framework based on WebCodecs",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",