@meframe/core 0.0.48 → 0.0.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/controllers/PlaybackController.d.ts +2 -0
- package/dist/controllers/PlaybackController.d.ts.map +1 -1
- package/dist/controllers/PlaybackController.js +14 -2
- package/dist/controllers/PlaybackController.js.map +1 -1
- package/dist/model/RcFrame.d.ts +18 -7
- package/dist/model/RcFrame.d.ts.map +1 -1
- package/dist/model/RcFrame.js +17 -44
- package/dist/model/RcFrame.js.map +1 -1
- package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
- package/dist/orchestrator/Orchestrator.js +0 -10
- package/dist/orchestrator/Orchestrator.js.map +1 -1
- package/dist/stages/compose/LayerRenderer.d.ts.map +1 -1
- package/dist/stages/compose/LayerRenderer.js +10 -4
- package/dist/stages/compose/LayerRenderer.js.map +1 -1
- package/dist/stages/compose/VideoComposer.d.ts.map +1 -1
- package/dist/stages/compose/VideoComposer.js.map +1 -1
- package/dist/workers/stages/compose/{video-compose.worker.BP7fEC58.js → video-compose.worker.CsbBuccL.js} +11 -5
- package/dist/workers/stages/compose/video-compose.worker.CsbBuccL.js.map +1 -0
- package/dist/workers/worker-manifest.json +1 -1
- package/package.json +1 -1
- package/dist/workers/stages/compose/video-compose.worker.BP7fEC58.js.map +0 -1
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@@ -28,6 +28,8 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
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private readonly WINDOW_DURATION;
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private readonly PREHEAT_DISTANCE;
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private preheatInProgress;
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private lastAudioScheduleTime;
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private readonly AUDIO_SCHEDULE_INTERVAL;
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constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions);
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renderCover(): Promise<void>;
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play(): void;
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{"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;IAGlC,OAAO,CAAC,qBAAqB,CAAK;IAClC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAW;gBAEvC,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAgBE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAiBb,IAAI,IAAI,IAAI;IAwBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA0FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAuEpB,OAAO,CAAC,UAAU;IAkClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAmB7B;;;;OAIG;IACG,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IA0ClC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IA0DrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
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@@ -33,6 +33,10 @@ class PlaybackController {
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PREHEAT_DISTANCE = 1e6;
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// 1s preheat trigger distance
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preheatInProgress = false;
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// Audio scheduling throttle to reduce CPU overhead
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lastAudioScheduleTime = 0;
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AUDIO_SCHEDULE_INTERVAL = 1e5;
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// 100ms (~3 frames at 30fps)
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constructor(orchestrator, eventBus, options) {
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this.orchestrator = orchestrator;
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this.audioSession = orchestrator.audioSession;
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@@ -72,6 +76,7 @@ class PlaybackController {
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if (this.state === "ended") {
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this.audioSession.resetPlaybackStates();
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}
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this.lastAudioScheduleTime = 0;
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this.wasPlayingBeforeSeek = true;
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this.startPlayback();
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}
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@@ -113,6 +118,7 @@ class PlaybackController {
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this.wasPlayingBeforeSeek = false;
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this.frameCount = 0;
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this.lastFrameTime = 0;
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this.lastAudioScheduleTime = 0;
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const ctx = this.canvas.getContext("2d");
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if (ctx && "clearRect" in ctx) {
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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@@ -130,6 +136,7 @@ class PlaybackController {
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}
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this.audioSession.stopPlayback();
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this.audioSession.resetPlaybackStates();
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this.lastAudioScheduleTime = 0;
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const clamped = this.clampTime(timeUs);
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this.currentTimeUs = clamped;
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this.currentSeekId++;
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@@ -241,8 +248,11 @@ class PlaybackController {
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if (this.state !== "playing") {
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return;
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}
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if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {
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await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });
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await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);
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this.lastAudioScheduleTime = this.currentTimeUs;
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}
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await this.renderCurrentFrame(this.currentTimeUs);
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if (this.state !== "playing") {
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return;
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@@ -267,6 +277,7 @@ class PlaybackController {
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this.currentTimeUs = 0;
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this.startTimeUs = this.audioContext.currentTime * 1e6;
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this.audioSession.resetPlaybackStates();
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this.lastAudioScheduleTime = 0;
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this.initWindow(0);
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} else {
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this.pause();
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}
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this.state = "playing";
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this.startTimeUs = this.audioContext.currentTime * 1e6 - timeUs / this.playbackRate;
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this.lastAudioScheduleTime = 0;
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await this.audioSession.startPlayback(timeUs, this.audioContext);
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this.eventBus.emit(MeframeEvent.PlaybackPlay);
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if (!this.rafId) {
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{"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Seek tracking\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'playing') {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n // Cancel any ongoing async operations (buffering, seeking, etc.)\n this.currentSeekId++;\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession.resetPlaybackStates();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? 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[];\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n 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handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n // Prevent re-entrance: if not playing, skip\n if (this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'buffering') {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = 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+
{"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Seek tracking\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n // Audio scheduling throttle to reduce CPU overhead\n private lastAudioScheduleTime = 0;\n private readonly AUDIO_SCHEDULE_INTERVAL = 100_000; // 100ms (~3 frames at 30fps)\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // Reset audio scheduling states for clean playback\n if (this.state === 'ended') {\n this.audioSession.resetPlaybackStates();\n }\n\n // Always reset throttle timer when starting/resuming playback\n // This ensures audio scheduling triggers immediately on first frame\n this.lastAudioScheduleTime = 0;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'playing') {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n // Cancel any ongoing async operations (buffering, seeking, etc.)\n this.currentSeekId++;\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.lastAudioScheduleTime = 0; // Reset throttle timer\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession.resetPlaybackStates();\n this.lastAudioScheduleTime = 0; // Reset throttle timer for seek\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Throttle audio scheduling to reduce CPU overhead (every 100ms instead of every frame)\n // This reduces audio operations from 30fps to ~10fps without audible impact\n if (this.currentTimeUs - this.lastAudioScheduleTime >= this.AUDIO_SCHEDULE_INTERVAL) {\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n this.lastAudioScheduleTime = this.currentTimeUs;\n }\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession.resetPlaybackStates();\n this.lastAudioScheduleTime = 0; // Reset throttle timer for loop\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n async preheatNextWindow(): Promise<void> {\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n // Prevent re-entrance: if not playing, skip\n if (this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'buffering') {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Reset throttle timer after buffering to ensure immediate audio scheduling\n this.lastAudioScheduleTime = 0;\n\n // Resume audio synced with timeline\n await this.audioSession.startPlayback(timeUs, this.audioContext);\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });\n\n // Re-render current frame to reflect dimension changes immediately\n this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n 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|
package/dist/model/RcFrame.d.ts
CHANGED
|
@@ -9,24 +9,35 @@ export interface RcFrameMetadata {
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|
|
9
9
|
globalTimeUs?: TimeUs;
|
|
10
10
|
}
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|
11
11
|
type UseHandler<T> = (frame: VideoFrame) => T | Promise<T>;
|
|
12
|
+
/**
|
|
13
|
+
* RcFrame - Lightweight VideoFrame wrapper with metadata
|
|
14
|
+
*
|
|
15
|
+
* Design:
|
|
16
|
+
* - Carries metadata (timestamp, clipId, trackId, size) for cache management
|
|
17
|
+
* - Provides unified .use() interface for accessing the frame
|
|
18
|
+
* - Uses clone() to safely share frame across async operations
|
|
19
|
+
* - Manages frame lifecycle with simple .close() wrapper
|
|
20
|
+
*/
|
|
12
21
|
export declare class RcFrame {
|
|
13
|
-
private
|
|
14
|
-
private closing;
|
|
22
|
+
private closed;
|
|
15
23
|
private readonly baseFrame;
|
|
16
24
|
private readonly metadata;
|
|
17
|
-
private readonly onZero?;
|
|
18
|
-
private closePromise;
|
|
19
|
-
private closeResolve;
|
|
20
25
|
private constructor();
|
|
21
|
-
static wrap(frame: VideoFrame, metadata: RcFrameMetadata
|
|
26
|
+
static wrap(frame: VideoFrame, metadata: RcFrameMetadata): RcFrame;
|
|
22
27
|
get timestampUs(): TimeUs;
|
|
23
28
|
get durationUs(): TimeUs;
|
|
24
29
|
get trackId(): string;
|
|
25
30
|
get clipId(): string;
|
|
26
31
|
get globalTimeUs(): TimeUs | undefined;
|
|
27
32
|
get sizeEstimate(): number;
|
|
33
|
+
/**
|
|
34
|
+
* Execute handler with access to a cloned VideoFrame
|
|
35
|
+
*
|
|
36
|
+
* The cloned frame is automatically closed after handler completes
|
|
37
|
+
* This ensures safe async usage without lifecycle management complexity
|
|
38
|
+
*/
|
|
28
39
|
use<T>(handler: UseHandler<T>): Promise<T>;
|
|
29
|
-
close():
|
|
40
|
+
close(): void;
|
|
30
41
|
}
|
|
31
42
|
export {};
|
|
32
43
|
//# sourceMappingURL=RcFrame.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RcFrame.d.ts","sourceRoot":"","sources":["../../src/model/RcFrame.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEtC,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;
|
|
1
|
+
{"version":3,"file":"RcFrame.d.ts","sourceRoot":"","sources":["../../src/model/RcFrame.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEtC,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAGD,KAAK,UAAU,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,KAAK,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;AAE3D;;;;;;;;GAQG;AACH,qBAAa,OAAO;IAClB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAa;IACvC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAkB;IAE3C,OAAO;IAKP,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,eAAe,GAAG,OAAO;IAIlE,IAAI,WAAW,IAAI,MAAM,CAExB;IAED,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,YAAY,IAAI,MAAM,GAAG,SAAS,CAErC;IAED,IAAI,YAAY,IAAI,MAAM,CAUzB;IAED;;;;;OAKG;IACG,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;IAahD,KAAK,IAAI,IAAI;CAOd"}
|
package/dist/model/RcFrame.js
CHANGED
|
@@ -1,20 +1,14 @@
|
|
|
1
1
|
const DEFAULT_SIZE_ESTIMATE = 1920 * 1080 * 4;
|
|
2
|
-
const CLOSE_TIMEOUT_MS = 3e3;
|
|
3
2
|
class RcFrame {
|
|
4
|
-
|
|
5
|
-
closing = false;
|
|
3
|
+
closed = false;
|
|
6
4
|
baseFrame;
|
|
7
5
|
metadata;
|
|
8
|
-
|
|
9
|
-
closePromise = null;
|
|
10
|
-
closeResolve = null;
|
|
11
|
-
constructor(frame, metadata, onZero) {
|
|
6
|
+
constructor(frame, metadata) {
|
|
12
7
|
this.baseFrame = frame;
|
|
13
8
|
this.metadata = metadata;
|
|
14
|
-
this.onZero = onZero;
|
|
15
9
|
}
|
|
16
|
-
static wrap(frame, metadata
|
|
17
|
-
return new RcFrame(frame, metadata
|
|
10
|
+
static wrap(frame, metadata) {
|
|
11
|
+
return new RcFrame(frame, metadata);
|
|
18
12
|
}
|
|
19
13
|
get timestampUs() {
|
|
20
14
|
return this.metadata.timestampUs;
|
|
@@ -42,50 +36,29 @@ class RcFrame {
|
|
|
42
36
|
}
|
|
43
37
|
return DEFAULT_SIZE_ESTIMATE;
|
|
44
38
|
}
|
|
39
|
+
/**
|
|
40
|
+
* Execute handler with access to a cloned VideoFrame
|
|
41
|
+
*
|
|
42
|
+
* The cloned frame is automatically closed after handler completes
|
|
43
|
+
* This ensures safe async usage without lifecycle management complexity
|
|
44
|
+
*/
|
|
45
45
|
async use(handler) {
|
|
46
|
-
if (this.
|
|
47
|
-
throw new Error("RcFrame
|
|
46
|
+
if (this.closed) {
|
|
47
|
+
throw new Error("RcFrame already closed");
|
|
48
48
|
}
|
|
49
49
|
const cloned = this.baseFrame.clone();
|
|
50
|
-
this.activeUses += 1;
|
|
51
50
|
try {
|
|
52
51
|
return await handler(cloned);
|
|
53
52
|
} finally {
|
|
54
53
|
cloned.close();
|
|
55
|
-
this.activeUses -= 1;
|
|
56
|
-
if (this.activeUses === 0 && this.closing && this.closeResolve) {
|
|
57
|
-
this.closeResolve();
|
|
58
|
-
}
|
|
59
54
|
}
|
|
60
55
|
}
|
|
61
|
-
|
|
62
|
-
if (this.
|
|
63
|
-
return
|
|
56
|
+
close() {
|
|
57
|
+
if (this.closed) {
|
|
58
|
+
return;
|
|
64
59
|
}
|
|
65
|
-
this.
|
|
66
|
-
|
|
67
|
-
this.baseFrame.close();
|
|
68
|
-
this.onZero?.();
|
|
69
|
-
return Promise.resolve();
|
|
70
|
-
}
|
|
71
|
-
if (!this.closePromise) {
|
|
72
|
-
this.closePromise = new Promise((resolve) => {
|
|
73
|
-
this.closeResolve = () => {
|
|
74
|
-
this.baseFrame.close();
|
|
75
|
-
this.onZero?.();
|
|
76
|
-
resolve();
|
|
77
|
-
};
|
|
78
|
-
});
|
|
79
|
-
setTimeout(() => {
|
|
80
|
-
if (this.closeResolve) {
|
|
81
|
-
this.baseFrame.close();
|
|
82
|
-
this.onZero?.();
|
|
83
|
-
this.closeResolve();
|
|
84
|
-
this.closeResolve = null;
|
|
85
|
-
}
|
|
86
|
-
}, CLOSE_TIMEOUT_MS).unref?.();
|
|
87
|
-
}
|
|
88
|
-
return this.closePromise;
|
|
60
|
+
this.baseFrame.close();
|
|
61
|
+
this.closed = true;
|
|
89
62
|
}
|
|
90
63
|
}
|
|
91
64
|
export {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RcFrame.js","sources":["../../src/model/RcFrame.ts"],"sourcesContent":["import type { TimeUs } from './types';\n\nexport interface RcFrameMetadata {\n trackId: string;\n clipId: string;\n timestampUs: TimeUs;\n durationUs: TimeUs;\n sizeEstimate?: number;\n globalTimeUs?: TimeUs; // Global composition timeline timestamp for window eviction\n}\n\nconst DEFAULT_SIZE_ESTIMATE = 1920 * 1080 * 4;\
|
|
1
|
+
{"version":3,"file":"RcFrame.js","sources":["../../src/model/RcFrame.ts"],"sourcesContent":["import type { TimeUs } from './types';\n\nexport interface RcFrameMetadata {\n trackId: string;\n clipId: string;\n timestampUs: TimeUs;\n durationUs: TimeUs;\n sizeEstimate?: number;\n globalTimeUs?: TimeUs; // Global composition timeline timestamp for window eviction\n}\n\nconst DEFAULT_SIZE_ESTIMATE = 1920 * 1080 * 4;\ntype UseHandler<T> = (frame: VideoFrame) => T | Promise<T>;\n\n/**\n * RcFrame - Lightweight VideoFrame wrapper with metadata\n *\n * Design:\n * - Carries metadata (timestamp, clipId, trackId, size) for cache management\n * - Provides unified .use() interface for accessing the frame\n * - Uses clone() to safely share frame across async operations\n * - Manages frame lifecycle with simple .close() wrapper\n */\nexport class RcFrame {\n private closed = false;\n private readonly baseFrame: VideoFrame;\n private readonly metadata: RcFrameMetadata;\n\n private constructor(frame: VideoFrame, metadata: RcFrameMetadata) {\n this.baseFrame = frame;\n this.metadata = metadata;\n }\n\n static wrap(frame: VideoFrame, metadata: RcFrameMetadata): RcFrame {\n return new RcFrame(frame, metadata);\n }\n\n get timestampUs(): TimeUs {\n return this.metadata.timestampUs;\n }\n\n get durationUs(): TimeUs {\n return this.metadata.durationUs;\n }\n\n get trackId(): string {\n return this.metadata.trackId;\n }\n\n get clipId(): string {\n return this.metadata.clipId;\n }\n\n get globalTimeUs(): TimeUs | undefined {\n return this.metadata.globalTimeUs;\n }\n\n get sizeEstimate(): number {\n if (typeof this.metadata.sizeEstimate === 'number') {\n return this.metadata.sizeEstimate;\n }\n const width = (this.baseFrame as any).codedWidth || (this.baseFrame as any).displayWidth;\n const height = (this.baseFrame as any).codedHeight || (this.baseFrame as any).displayHeight;\n if (width && height) {\n return width * height * 4;\n }\n return DEFAULT_SIZE_ESTIMATE;\n }\n\n /**\n * Execute handler with access to a cloned VideoFrame\n *\n * The cloned frame is automatically closed after handler completes\n * This ensures safe async usage without lifecycle management complexity\n */\n async use<T>(handler: UseHandler<T>): Promise<T> {\n if (this.closed) {\n throw new Error('RcFrame already closed');\n }\n\n const cloned = this.baseFrame.clone();\n try {\n return await handler(cloned);\n } finally {\n cloned.close();\n }\n }\n\n close(): void {\n if (this.closed) {\n return;\n }\n this.baseFrame.close();\n this.closed = true;\n }\n}\n"],"names":[],"mappings":"AAWA,MAAM,wBAAwB,OAAO,OAAO;AAYrC,MAAM,QAAQ;AAAA,EACX,SAAS;AAAA,EACA;AAAA,EACA;AAAA,EAET,YAAY,OAAmB,UAA2B;AAChE,SAAK,YAAY;AACjB,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,OAAO,KAAK,OAAmB,UAAoC;AACjE,WAAO,IAAI,QAAQ,OAAO,QAAQ;AAAA,EACpC;AAAA,EAEA,IAAI,cAAsB;AACxB,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,IAAI,aAAqB;AACvB,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,IAAI,UAAkB;AACpB,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,IAAI,SAAiB;AACnB,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,IAAI,eAAmC;AACrC,WAAO,KAAK,SAAS;AAAA,EACvB;AAAA,EAEA,IAAI,eAAuB;AACzB,QAAI,OAAO,KAAK,SAAS,iBAAiB,UAAU;AAClD,aAAO,KAAK,SAAS;AAAA,IACvB;AACA,UAAM,QAAS,KAAK,UAAkB,cAAe,KAAK,UAAkB;AAC5E,UAAM,SAAU,KAAK,UAAkB,eAAgB,KAAK,UAAkB;AAC9E,QAAI,SAAS,QAAQ;AACnB,aAAO,QAAQ,SAAS;AAAA,IAC1B;AACA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,MAAM,IAAO,SAAoC;AAC/C,QAAI,KAAK,QAAQ;AACf,YAAM,IAAI,MAAM,wBAAwB;AAAA,IAC1C;AAEA,UAAM,SAAS,KAAK,UAAU,MAAA;AAC9B,QAAI;AACF,aAAO,MAAM,QAAQ,MAAM;AAAA,IAC7B,UAAA;AACE,aAAO,MAAA;AAAA,IACT;AAAA,EACF;AAAA,EAEA,QAAc;AACZ,QAAI,KAAK,QAAQ;AACf;AAAA,IACF;AACA,SAAK,UAAU,MAAA;AACf,SAAK,SAAS;AAAA,EAChB;AACF;"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/orchestrator/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,KAAK,EAAE,aAAa,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAErF,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAY,MAAM,EAAE,OAAO,EAAQ,MAAM,UAAU,CAAC;AAE/F,OAAO,EAAgB,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAEzC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,qBAAa,YAAa,YAAW,aAAa;IAChD,OAAO,EAAE,UAAU,CAAC;IACpB,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACpC,gBAAgB,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACjD,cAAc,EAAE,cAAc,CAAC;IAC/B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,kBAAkB,CAAC;IACjC,UAAU,EAAE,UAAU,CAAC;IACvB,eAAe,EAAE,eAAe,CAAC;IAEjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,MAAM,CAA0C;IACxD,OAAO,CAAC,wBAAwB,CAAuB;IACvD,OAAO,CAAC,qBAAqB,CAAqC;IAClE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;gBAE5D,MAAM,EAAE,kBAAkB;IA2EtC,OAAO,CAAC,8BAA8B;IA0BtC,OAAO,CAAC,oBAAoB;IAoBtB,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IASjC,EAAE,CAAC,CAAC,SAAS,MAAM,eAAe,EAChC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,GAAG,CAAC,CAAC,SAAS,MAAM,eAAe,EACjC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,IAAI,CAAC,CAAC,SAAS,MAAM,eAAe,EAClC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,oBAAoB,IAAI,IAAI;IAO5B;;;OAGG;IACG,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IAmDzD,mBAAmB,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAiB3D,UAAU,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCxD,OAAO,CAAC,yBAAyB;IAgB3B,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;
|
|
1
|
+
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/orchestrator/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAElD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,KAAK,EAAE,aAAa,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAErF,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAY,MAAM,EAAE,OAAO,EAAQ,MAAM,UAAU,CAAC;AAE/F,OAAO,EAAgB,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAEzC,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,qBAAa,YAAa,YAAW,aAAa;IAChD,OAAO,EAAE,UAAU,CAAC;IACpB,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACpC,gBAAgB,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACjD,cAAc,EAAE,cAAc,CAAC;IAC/B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,kBAAkB,CAAC;IACjC,UAAU,EAAE,UAAU,CAAC;IACvB,eAAe,EAAE,eAAe,CAAC;IAEjC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,MAAM,CAA0C;IACxD,OAAO,CAAC,wBAAwB,CAAuB;IACvD,OAAO,CAAC,qBAAqB,CAAqC;IAClE,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;gBAE5D,MAAM,EAAE,kBAAkB;IA2EtC,OAAO,CAAC,8BAA8B;IA0BtC,OAAO,CAAC,oBAAoB;IAoBtB,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IASjC,EAAE,CAAC,CAAC,SAAS,MAAM,eAAe,EAChC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,GAAG,CAAC,CAAC,SAAS,MAAM,eAAe,EACjC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,IAAI,CAAC,CAAC,SAAS,MAAM,eAAe,EAClC,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC,KAAK,IAAI,GAC7C,IAAI;IAIP,oBAAoB,IAAI,IAAI;IAO5B;;;OAGG;IACG,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IAmDzD,mBAAmB,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAiB3D,UAAU,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCxD,OAAO,CAAC,yBAAyB;IAgB3B,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IA6CrF;;;;;;;OAOG;YACW,kBAAkB;IA4EhC;;;OAGG;IACG,gBAAgB,CACpB,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE;QAAE,aAAa,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GACvD,OAAO,CAAC,OAAO,CAAC;IAqBb,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAc9B,OAAO,CAAC,kBAAkB;IAkD1B;;;OAGG;IACH,OAAO,CAAC,uBAAuB;IAsBzB,MAAM,CAAC,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IAI5E;;;;;;;;OAQG;IACG,iBAAiB,CACrB,MAAM,EAAE,MAAM,EACd,iBAAiB,EAAE,MAAM,EACzB,eAAe,EAAE,MAAM,EACvB,YAAY,EAAE,MAAM,GACnB,OAAO,CAAC,IAAI,CAAC;IA4ChB;;;OAGG;IACG,cAAc,CAClB,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,kBAAkB,GAC3B,OAAO,CAAC;QAAE,MAAM,EAAE,GAAG,EAAE,CAAC;QAAC,UAAU,CAAC,EAAE,GAAG,CAAA;KAAE,GAAG,IAAI,CAAC;IAwDtD;;OAEG;YACW,gBAAgB;CAiG/B"}
|
|
@@ -239,18 +239,8 @@ class Orchestrator {
|
|
|
239
239
|
if (!preheat) {
|
|
240
240
|
const cachedFrame = this.cacheManager.getFrame(resourceTimeUs, clip.id);
|
|
241
241
|
if (cachedFrame) {
|
|
242
|
-
this.eventBus.emit(MeframeEvent.CacheHit, {
|
|
243
|
-
timeUs,
|
|
244
|
-
level: "L1",
|
|
245
|
-
key: `${clip.id}-${resourceTimeUs}`
|
|
246
|
-
});
|
|
247
242
|
return cachedFrame;
|
|
248
243
|
}
|
|
249
|
-
this.eventBus.emit(MeframeEvent.CacheMiss, {
|
|
250
|
-
timeUs,
|
|
251
|
-
level: "L1",
|
|
252
|
-
key: `${clip.id}-${resourceTimeUs}`
|
|
253
|
-
});
|
|
254
244
|
}
|
|
255
245
|
if (signal?.aborted) {
|
|
256
246
|
return null;
|