@meframe/core 0.0.47 → 0.0.48

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- {"version":3,"file":"AudioL1Cache.js","sources":["../../../src/cache/l1/AudioL1Cache.ts"],"sourcesContent":["import type { TimeUs } from '../../model/types';\nimport { binarySearchFirst, binarySearchOverlapping } from '../../utils/binary-search';\nimport { extractPlanesFromAudioData } from '../../utils/audio-data';\n\ninterface AudioDataSlot {\n timestampUs: TimeUs; // Clip-relative timestamp\n durationUs: TimeUs;\n planes: Float32Array[]; // PCM data for this slot\n sampleRate: number;\n numberOfChannels: number;\n globalTimeUs?: TimeUs; // Global timeline time (for window management)\n}\n\nexport type { AudioDataSlot };\n\nexport class AudioL1Cache {\n // Aligned with VideoL1Cache: array of discrete audio data slots per clip\n private audioDataByClip = new Map<string, AudioDataSlot[]>();\n\n // Unified window management (aligned with VideoL1Cache)\n // All clips share the same global window center\n private windowCenter: TimeUs = 0;\n\n // Window radius aligned with video (±3.5s, but we use 5s for audio safety margin)\n private readonly WINDOW_RADIUS = 5_000_000; // ±5s\n private readonly EVICT_THROTTLE_MS = 500;\n private lastEvictTime = 0;\n\n putClipAudioData(\n clipId: string,\n audioData: AudioData,\n _clipDurationUs: TimeUs,\n globalTimeUs?: TimeUs\n ): void {\n const numberOfChannels = audioData.numberOfChannels ?? 2;\n const numberOfFrames = audioData.numberOfFrames ?? 0;\n const sampleRate = audioData.sampleRate ?? 48_000;\n const audioTimestampUs = audioData.timestamp ?? 0;\n const audioDurationUs =\n audioData.duration ?? Math.round((numberOfFrames / sampleRate) * 1_000_000);\n\n if (!numberOfChannels || !numberOfFrames) {\n audioData.close();\n return;\n }\n\n // Extract PCM data\n const planes = extractPlanesFromAudioData(audioData, numberOfChannels, numberOfFrames);\n audioData.close();\n\n // Create audio data slot (aligned with video architecture)\n const slot: AudioDataSlot = {\n timestampUs: audioTimestampUs,\n durationUs: audioDurationUs,\n planes,\n sampleRate,\n numberOfChannels,\n globalTimeUs,\n };\n // Get or create slots array for this clip\n let slots = this.audioDataByClip.get(clipId);\n if (!slots) {\n slots = [];\n this.audioDataByClip.set(clipId, slots);\n }\n\n // Insert slot in sorted order (aligned with VideoL1Cache.addFrame)\n const insertIndex = this.findInsertIndex(slots, audioTimestampUs);\n\n // Deduplication: Check for duplicate or near-duplicate timestamp\n // Tolerance of 1ms to handle floating-point precision and concurrent decode attempts\n const DUPLICATE_THRESHOLD_US = 0.5 * audioDurationUs;\n\n if (insertIndex < slots.length) {\n const existingSlot = slots[insertIndex]!;\n const timeDiff = Math.abs(existingSlot.timestampUs - audioTimestampUs);\n\n if (timeDiff < DUPLICATE_THRESHOLD_US) {\n // Near-duplicate detected, skip insertion\n return;\n }\n }\n\n // Also check previous slot to catch overlapping duplicates\n if (insertIndex > 0) {\n const prevSlot = slots[insertIndex - 1]!;\n const timeDiff = Math.abs(prevSlot.timestampUs - audioTimestampUs);\n\n if (timeDiff < DUPLICATE_THRESHOLD_US) {\n // Near-duplicate detected, skip insertion\n return;\n }\n }\n\n // Insert new slot\n slots.splice(insertIndex, 0, slot);\n }\n\n getSlotsInWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): AudioDataSlot[] | null {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return null;\n }\n\n // Use binary search to find overlapping slots\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return null;\n }\n\n return overlappingSlots;\n }\n\n getPCM(clipId: string, startUs: TimeUs, endUs: TimeUs): Float32Array[] | null {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return null;\n }\n\n // Use binary search to find overlapping slots (O(log n + k) vs O(n))\n // Aligned with video GOP/frame search\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return null;\n }\n\n const requestedDurationUs = endUs - startUs;\n\n // Validate sample rate consistency across all slots\n const firstSlot = overlappingSlots[0]!;\n const uniformSampleRate = firstSlot.sampleRate;\n const uniformChannels = firstSlot.numberOfChannels;\n\n // Check if all slots have the same sample rate and channel count\n const hasUniformRate = overlappingSlots.every(\n (s) => s.sampleRate === uniformSampleRate && s.numberOfChannels === uniformChannels\n );\n\n if (!hasUniformRate) {\n console.error(\n `[AudioL1Cache] Inconsistent sample rates detected for clip ${clipId}:`,\n overlappingSlots.map((s) => ({\n timestamp: s.timestampUs,\n sampleRate: s.sampleRate,\n channels: s.numberOfChannels,\n }))\n );\n // Return null to avoid corrupted audio data\n // This will trigger re-decode with correct sample rate\n return null;\n }\n\n // Calculate total frame count needed\n const totalFrames = Math.ceil((requestedDurationUs / 1_000_000) * uniformSampleRate);\n\n // Initialize result arrays\n const result: Float32Array[] = Array.from(\n { length: uniformChannels },\n () => new Float32Array(totalFrames)\n );\n\n // Copy data from each overlapping slot\n // Note: Slots are guaranteed non-overlapping by putClipAudioData deduplication\n for (const slot of overlappingSlots) {\n const slotStartUs = slot.timestampUs;\n const slotEndUs = slotStartUs + slot.durationUs;\n\n // Calculate intersection with requested range\n const copyStartUs = Math.max(slotStartUs, startUs);\n const copyEndUs = Math.min(slotEndUs, endUs);\n\n if (copyStartUs >= copyEndUs) continue;\n\n // Convert time to frame indices (all slots have same sample rate after validation)\n const srcOffsetFrames = Math.floor(\n ((copyStartUs - slotStartUs) / 1_000_000) * uniformSampleRate\n );\n const dstOffsetFrames = Math.floor(((copyStartUs - startUs) / 1_000_000) * uniformSampleRate);\n const copyFrameCount = Math.ceil(((copyEndUs - copyStartUs) / 1_000_000) * uniformSampleRate);\n\n // Copy each channel\n for (let ch = 0; ch < uniformChannels; ch++) {\n const srcPlane = slot.planes[ch];\n const dstPlane = result[ch];\n if (!srcPlane || !dstPlane) continue;\n\n // Boundary check\n const actualCopyFrames = Math.min(\n copyFrameCount,\n srcPlane.length - srcOffsetFrames,\n dstPlane.length - 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toleranceUs: number = 1000): boolean {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots) return false;\n\n // Since slots are sorted, we can use binary search\n const index = this.findInsertIndex(slots, timestampUs);\n\n // Check index and index-1 (in case findInsertIndex lands after)\n if (index < slots.length) {\n const slot = slots[index];\n if (slot && Math.abs(slot.timestampUs - timestampUs) < toleranceUs) return true;\n }\n if (index > 0) {\n const slot = slots[index - 1];\n if (slot && Math.abs(slot.timestampUs - timestampUs) < toleranceUs) return true;\n }\n return false;\n }\n\n /**\n * Check if sufficient PCM data exists for the requested time window\n * Returns true only if at least 99% of requested duration is available\n */\n hasWindowData(clipId: string, startUs: TimeUs, endUs: TimeUs): boolean {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return false;\n }\n\n // Use binary search to find overlapping slots (performance optimization)\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return false;\n }\n\n // Calculate total duration covered\n let coveredDurationUs = 0;\n const requestedDurationUs = endUs - startUs;\n\n for (const slot of overlappingSlots) {\n const slotEndUs = slot.timestampUs + slot.durationUs;\n\n // Calculate overlap with requested range\n const overlapStart = Math.max(slot.timestampUs, startUs);\n const overlapEnd = Math.min(slotEndUs, endUs);\n\n if (overlapStart < overlapEnd) {\n coveredDurationUs += overlapEnd - overlapStart;\n }\n }\n\n // Consider window data sufficient if we have at least 99% coverage\n // We use 0.99 instead of 1.0 to tolerate minor floating-point precision errors\n return coveredDurationUs >= requestedDurationUs * 0.99;\n }\n\n clearClipPCM(clipId: string): void {\n this.audioDataByClip.delete(clipId);\n }\n\n /**\n * Update window center (unified global window)\n * Aligned with VideoL1Cache strategy: maintains a window of ±RADIUS around center\n */\n setWindow(centerGlobalUs: TimeUs): void {\n this.windowCenter = centerGlobalUs;\n this.checkEviction();\n }\n\n private checkEviction(): void {\n const now = Date.now();\n if (now - this.lastEvictTime > this.EVICT_THROTTLE_MS) {\n this.evictOutOfWindow();\n this.lastEvictTime = now;\n }\n }\n\n /**\n * Evict audio slots outside the global window (aligned with VideoL1Cache)\n * Skip if eviction is disabled (e.g., during export)\n */\n private evictOutOfWindow(): void {\n const windowStart = Math.max(0, this.windowCenter - this.WINDOW_RADIUS);\n const windowEnd = this.windowCenter + this.WINDOW_RADIUS;\n\n for (const [clipId, slots] of this.audioDataByClip) {\n const toKeep: AudioDataSlot[] = [];\n\n for (const slot of slots) {\n const globalTime = slot.globalTimeUs;\n\n // Slots without globalTimeUs are kept (legacy)\n if (globalTime === undefined) {\n toKeep.push(slot);\n continue;\n }\n\n // Keep slots within window\n if (globalTime >= windowStart && globalTime <= windowEnd) {\n toKeep.push(slot);\n }\n // Slots outside window are discarded (no close needed for Float32Array)\n }\n\n if (toKeep.length > 0) {\n this.audioDataByClip.set(clipId, toKeep);\n } else {\n this.audioDataByClip.delete(clipId);\n }\n }\n }\n\n /**\n * Find insertion index for a new slot (aligned with VideoL1Cache)\n */\n private findInsertIndex(slots: AudioDataSlot[], timestamp: TimeUs): number {\n return binarySearchFirst(slots, (slot) => slot.timestampUs >= timestamp);\n }\n\n flush(): void {\n this.audioDataByClip.clear();\n }\n\n clear(): void {\n this.flush();\n this.audioDataByClip.clear();\n this.windowCenter = 0;\n }\n\n dispose(): void {\n this.clear();\n 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+ {"version":3,"file":"AudioL1Cache.js","sources":["../../../src/cache/l1/AudioL1Cache.ts"],"sourcesContent":["import type { TimeUs } from '../../model/types';\nimport { binarySearchFirst, binarySearchOverlapping } from '../../utils/binary-search';\nimport { extractPlanesFromAudioData } from '../../utils/audio-data';\n\ninterface AudioDataSlot {\n timestampUs: TimeUs; // Resource timestamp (aligned with VideoL1Cache)\n durationUs: TimeUs;\n planes: Float32Array[]; // PCM data for this slot\n sampleRate: number;\n numberOfChannels: number;\n globalTimeUs?: TimeUs; // Global timeline time (for window management)\n}\n\nexport type { AudioDataSlot };\n\nexport class AudioL1Cache {\n // Aligned with VideoL1Cache: array of discrete audio data slots per clip\n private audioDataByClip = new Map<string, AudioDataSlot[]>();\n\n // Unified window management (aligned with VideoL1Cache)\n // All clips share the same global window center\n private windowCenter: TimeUs = 0;\n\n // Window radius aligned with video (±3.5s, but we use 5s for audio safety margin)\n private readonly WINDOW_RADIUS = 5_000_000; // ±5s\n private readonly EVICT_THROTTLE_MS = 500;\n private lastEvictTime = 0;\n\n putClipAudioData(\n clipId: string,\n audioData: AudioData,\n _clipDurationUs: TimeUs,\n globalTimeUs?: TimeUs\n ): void {\n const numberOfChannels = audioData.numberOfChannels ?? 2;\n const numberOfFrames = audioData.numberOfFrames ?? 0;\n const sampleRate = audioData.sampleRate ?? 48_000;\n const audioTimestampUs = audioData.timestamp ?? 0;\n const audioDurationUs =\n audioData.duration ?? Math.round((numberOfFrames / sampleRate) * 1_000_000);\n\n if (!numberOfChannels || !numberOfFrames) {\n audioData.close();\n return;\n }\n\n // Extract PCM data\n const planes = extractPlanesFromAudioData(audioData, numberOfChannels, numberOfFrames);\n audioData.close();\n\n // Create audio data slot (aligned with video architecture)\n const slot: AudioDataSlot = {\n timestampUs: audioTimestampUs,\n durationUs: audioDurationUs,\n planes,\n sampleRate,\n numberOfChannels,\n globalTimeUs,\n };\n // Get or create slots array for this clip\n let slots = this.audioDataByClip.get(clipId);\n if (!slots) {\n slots = [];\n this.audioDataByClip.set(clipId, slots);\n }\n\n // Insert slot in sorted order (aligned with VideoL1Cache.addFrame)\n const insertIndex = this.findInsertIndex(slots, audioTimestampUs);\n\n // Deduplication: Check for duplicate or near-duplicate timestamp\n // Tolerance of 1ms to handle floating-point precision and concurrent decode attempts\n const DUPLICATE_THRESHOLD_US = 0.5 * audioDurationUs;\n\n if (insertIndex < slots.length) {\n const existingSlot = slots[insertIndex]!;\n const timeDiff = Math.abs(existingSlot.timestampUs - audioTimestampUs);\n\n if (timeDiff < DUPLICATE_THRESHOLD_US) {\n // Near-duplicate detected, skip insertion\n return;\n }\n }\n\n // Also check previous slot to catch overlapping duplicates\n if (insertIndex > 0) {\n const prevSlot = slots[insertIndex - 1]!;\n const timeDiff = Math.abs(prevSlot.timestampUs - audioTimestampUs);\n\n if (timeDiff < DUPLICATE_THRESHOLD_US) {\n // Near-duplicate detected, skip insertion\n return;\n }\n }\n\n // Insert new slot\n slots.splice(insertIndex, 0, slot);\n }\n\n getSlotsInWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): AudioDataSlot[] | null {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return null;\n }\n\n // Use binary search to find overlapping slots\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return null;\n }\n\n return overlappingSlots;\n }\n\n getPCM(clipId: string, startUs: TimeUs, endUs: TimeUs): Float32Array[] | null {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return null;\n }\n\n // Use binary search to find overlapping slots (O(log n + k) vs O(n))\n // Aligned with video GOP/frame search\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return null;\n }\n\n const requestedDurationUs = endUs - startUs;\n\n // Validate sample rate consistency across all slots\n const firstSlot = overlappingSlots[0]!;\n const uniformSampleRate = firstSlot.sampleRate;\n const uniformChannels = firstSlot.numberOfChannels;\n\n // Check if all slots have the same sample rate and channel count\n const hasUniformRate = overlappingSlots.every(\n (s) => s.sampleRate === uniformSampleRate && s.numberOfChannels === uniformChannels\n );\n\n if (!hasUniformRate) {\n console.error(\n `[AudioL1Cache] Inconsistent sample rates detected for clip ${clipId}:`,\n overlappingSlots.map((s) => ({\n timestamp: s.timestampUs,\n sampleRate: s.sampleRate,\n channels: s.numberOfChannels,\n }))\n );\n // Return null to avoid corrupted audio data\n // This will trigger re-decode with correct sample rate\n return null;\n }\n\n // Calculate total frame count needed\n const totalFrames = Math.ceil((requestedDurationUs / 1_000_000) * uniformSampleRate);\n\n // Initialize result arrays\n const result: Float32Array[] = Array.from(\n { length: uniformChannels },\n () => new Float32Array(totalFrames)\n );\n\n // Copy data from each overlapping slot\n // Note: Slots are guaranteed non-overlapping by putClipAudioData deduplication\n for (const slot of overlappingSlots) {\n const slotStartUs = slot.timestampUs;\n const slotEndUs = slotStartUs + slot.durationUs;\n\n // Calculate intersection with requested range\n const copyStartUs = Math.max(slotStartUs, startUs);\n const copyEndUs = Math.min(slotEndUs, endUs);\n\n if (copyStartUs >= copyEndUs) continue;\n\n // Convert time to frame indices (all slots have same sample rate after validation)\n const srcOffsetFrames = Math.floor(\n ((copyStartUs - slotStartUs) / 1_000_000) * uniformSampleRate\n );\n const dstOffsetFrames = Math.floor(((copyStartUs - startUs) / 1_000_000) * uniformSampleRate);\n const copyFrameCount = Math.ceil(((copyEndUs - copyStartUs) / 1_000_000) * uniformSampleRate);\n\n // Copy each channel\n for (let ch = 0; ch < uniformChannels; ch++) {\n const srcPlane = slot.planes[ch];\n const dstPlane = result[ch];\n if (!srcPlane || !dstPlane) continue;\n\n // Boundary check\n const actualCopyFrames = Math.min(\n copyFrameCount,\n srcPlane.length - srcOffsetFrames,\n dstPlane.length - 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toleranceUs: number = 1000): boolean {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots) return false;\n\n // Since slots are sorted, we can use binary search\n const index = this.findInsertIndex(slots, timestampUs);\n\n // Check index and index-1 (in case findInsertIndex lands after)\n if (index < slots.length) {\n const slot = slots[index];\n if (slot && Math.abs(slot.timestampUs - timestampUs) < toleranceUs) return true;\n }\n if (index > 0) {\n const slot = slots[index - 1];\n if (slot && Math.abs(slot.timestampUs - timestampUs) < toleranceUs) return true;\n }\n return false;\n }\n\n /**\n * Check if sufficient PCM data exists for the requested time window\n * Returns true only if at least 99% of requested duration is available\n */\n hasWindowData(clipId: string, startUs: TimeUs, endUs: TimeUs): boolean {\n const slots = this.audioDataByClip.get(clipId);\n if (!slots || slots.length === 0) {\n return false;\n }\n\n // Use binary search to find overlapping slots (performance optimization)\n const overlappingSlots = binarySearchOverlapping(slots, startUs, endUs, (slot) => ({\n start: slot.timestampUs,\n end: slot.timestampUs + slot.durationUs,\n }));\n\n if (overlappingSlots.length === 0) {\n return false;\n }\n\n // Calculate total duration covered\n let coveredDurationUs = 0;\n const requestedDurationUs = endUs - startUs;\n\n for (const slot of overlappingSlots) {\n const slotEndUs = slot.timestampUs + slot.durationUs;\n\n // Calculate overlap with requested range\n const overlapStart = Math.max(slot.timestampUs, startUs);\n const overlapEnd = Math.min(slotEndUs, endUs);\n\n if (overlapStart < overlapEnd) {\n coveredDurationUs += overlapEnd - overlapStart;\n }\n }\n\n // Consider window data sufficient if we have at least 99% coverage\n // We use 0.99 instead of 1.0 to tolerate minor floating-point precision errors\n return coveredDurationUs >= requestedDurationUs * 0.99;\n }\n\n clearClipPCM(clipId: string): void {\n this.audioDataByClip.delete(clipId);\n }\n\n /**\n * Update window center (unified global window)\n * Aligned with VideoL1Cache strategy: maintains a window of ±RADIUS around center\n */\n setWindow(centerGlobalUs: TimeUs): void {\n this.windowCenter = centerGlobalUs;\n this.checkEviction();\n }\n\n private checkEviction(): void {\n const now = Date.now();\n if (now - this.lastEvictTime > this.EVICT_THROTTLE_MS) {\n this.evictOutOfWindow();\n this.lastEvictTime = now;\n }\n }\n\n /**\n * Evict audio slots outside the global window (aligned with VideoL1Cache)\n * Skip if eviction is disabled (e.g., during export)\n */\n private evictOutOfWindow(): void {\n const windowStart = Math.max(0, this.windowCenter - this.WINDOW_RADIUS);\n const windowEnd = this.windowCenter + this.WINDOW_RADIUS;\n\n for (const [clipId, slots] of this.audioDataByClip) {\n const toKeep: AudioDataSlot[] = [];\n\n for (const slot of slots) {\n const globalTime = slot.globalTimeUs;\n\n // Slots without globalTimeUs 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@@ -250,7 +250,10 @@ class GlobalAudioSession {
250
250
  }
251
251
  const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);
252
252
  const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);
253
- await this.ensureAudioWindow(clip.id, clipRelativeStartUs, clipRelativeEndUs);
253
+ const trimStartUs = clip.trimStartUs ?? 0;
254
+ const resourceStartUs = clipRelativeStartUs + trimStartUs;
255
+ const resourceEndUs = clipRelativeEndUs + trimStartUs;
256
+ await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs);
254
257
  });
255
258
  if (immediate) {
256
259
  void Promise.all(ensurePromises);
@@ -1 +1 @@
1
- {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n if (!this.model) return;\n\n const immediate = options?.immediate ?? false;\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n await this.ensureAudioForTimeRange(startUs, endUs, { immediate: false, loadResource: false });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { immediate?: boolean; loadResource?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { immediate = false, loadResource = true } = options;\n\n // Find all clips that overlap with [startUs, endUs]\n const activeClips = model.getActiveClips(startUs, endUs);\n\n const ensurePromises = activeClips.map(async (clip) => {\n // Only process audio and video clips\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') return;\n if (!hasResourceId(clip)) return;\n\n // Ensure AudioSampleCache has data\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n if (!loadResource) {\n // Export mode: skip clips without cached samples\n return;\n }\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n // Resource not yet loaded - wait for it\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n }\n\n // Calculate clip-relative time range\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Ensure audio window for this clip-relative range\n await this.ensureAudioWindow(clip.id, clipRelativeStartUs, clipRelativeEndUs);\n });\n\n if (immediate) {\n void Promise.all(ensurePromises);\n } else {\n await Promise.all(ensurePromises);\n }\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥80% data, not just a single point\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs)) {\n return; // Entire window has sufficient data (≥80%)\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Simple strategy: decode entire window range, cache handles duplicates\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // CRITICAL OPTIMIZATION: Filter out chunks that are already in L1 Cache\n // This prevents re-decoding the entire window every frame when threshold is high (99%)\n // const chunksToDecode = windowChunks.filter((chunk) => {\n // return !this.deps.cacheManager.hasAudioSlotAt(clipId, chunk.timestamp);\n // });\n\n // if (chunksToDecode.length === 0) {\n // return;\n // }\n\n // Decode 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+ {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n if (!this.model) return;\n\n const immediate = options?.immediate ?? false;\n const WINDOW_DURATION = 3_000_000; // 3s preheat window\n const windowEndUs = Math.min(this.model.durationUs, timeUs + WINDOW_DURATION);\n\n await this.ensureAudioForTimeRange(timeUs, windowEndUs, { immediate, loadResource: true });\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n if (audioTracks.length === 0) return;\n\n // Find maximum clip count across all audio tracks\n const maxClipCount = Math.max(...audioTracks.map((track) => track.clips.length));\n\n // Horizontal loading: activate clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of audioTracks) {\n const clip = track.clips[clipIndex];\n if (!clip || this.activeClips.has(clip.id)) continue;\n\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Ensure audio for all clips in the mixing window (not just clips at current time point)\n // This fixes the issue where boundary clips are missed by getClipsAtTime()\n await this.ensureAudioForTimeRange(startUs, endUs, {\n immediate: false,\n loadResource: true,\n });\n\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.clearAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Export mode: don't load resources (they should already be loaded), only decode cached samples\n await this.ensureAudioForTimeRange(startUs, endUs, { immediate: false, loadResource: false });\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Core method to ensure audio for all clips in a time range\n * Unified implementation used by ensureAudioForTime, scheduleAudio, and export\n */\n private async ensureAudioForTimeRange(\n startUs: TimeUs,\n endUs: TimeUs,\n options: { immediate?: boolean; loadResource?: boolean }\n ): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const { immediate = false, loadResource = true } = options;\n\n // Find all clips that overlap with [startUs, endUs]\n const activeClips = model.getActiveClips(startUs, endUs);\n\n const ensurePromises = activeClips.map(async (clip) => {\n // Only process audio and video clips\n if (clip.trackKind !== 'audio' && clip.trackKind !== 'video') return;\n if (!hasResourceId(clip)) return;\n\n // Ensure AudioSampleCache has data\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n if (!loadResource) {\n // Export mode: skip clips without cached samples\n return;\n }\n\n const resource = model.getResource(clip.resourceId);\n if (resource?.state !== 'ready') {\n // Resource not yet loaded - wait for it\n await this.deps.resourceLoader.load(clip.resourceId, {\n isPreload: false,\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n }\n\n // Calculate clip-relative time range\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Convert to resource time (aligned with video architecture)\n // This ensures correct filtering of audio samples and cache queries\n const trimStartUs = clip.trimStartUs ?? 0;\n const resourceStartUs = clipRelativeStartUs + trimStartUs;\n const resourceEndUs = clipRelativeEndUs + trimStartUs;\n\n // Ensure audio window using resource time coordinates\n await this.ensureAudioWindow(clip.id, resourceStartUs, resourceEndUs);\n });\n\n if (immediate) {\n void Promise.all(ensurePromises);\n } else {\n await Promise.all(ensurePromises);\n }\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥80% data, not just a single point\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs)) {\n return; // Entire window has sufficient data (≥80%)\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Simple strategy: decode entire window range, cache handles duplicates\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // CRITICAL OPTIMIZATION: Filter out chunks that are already in L1 Cache\n // This prevents re-decoding the entire window every frame when threshold is high (99%)\n // const chunksToDecode = windowChunks.filter((chunk) => {\n // return !this.deps.cacheManager.hasAudioSlotAt(clipId, chunk.timestamp);\n // });\n\n // if (chunksToDecode.length === 0) {\n // return;\n // }\n\n // Decode ONLY the missing chunks\n await this.decodeAudioSamples(\n clipId,\n // chunksToDecode,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n 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@@ -1 +1 @@
1
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1
+ {"version":3,"file":"OfflineAudioMixer.d.ts","sourceRoot":"","sources":["../../../src/stages/compose/OfflineAudioMixer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAEhD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AACpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAS7D,qBAAa,iBAAiB;IAK1B,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,QAAQ;IALlB,OAAO,CAAC,UAAU,CAAU;IAC5B,OAAO,CAAC,gBAAgB,CAAK;gBAGnB,YAAY,EAAE,YAAY,EAC1B,QAAQ,EAAE,MAAM,gBAAgB,GAAG,IAAI;IAG3C,GAAG,CAAC,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;IAwE3E,OAAO,CAAC,gBAAgB;CA2CzB"}
@@ -16,10 +16,14 @@ class OfflineAudioMixer {
16
16
  const clipIntersectEndUs = Math.min(windowEndUs, clip.startUs + clip.durationUs);
17
17
  const clipRelativeStartUs = clipIntersectStartUs - clip.startUs;
18
18
  const clipRelativeEndUs = clipIntersectEndUs - clip.startUs;
19
+ const clipModel = this.getModel()?.findClip(clip.clipId);
20
+ const trimStartUs = clipModel?.trimStartUs ?? 0;
21
+ const resourceStartUs = clipRelativeStartUs + trimStartUs;
22
+ const resourceEndUs = clipRelativeEndUs + trimStartUs;
19
23
  const pcmData = this.cacheManager.getClipPCMWithMetadata(
20
24
  clip.clipId,
21
- clipRelativeStartUs,
22
- clipRelativeEndUs
25
+ resourceStartUs,
26
+ resourceEndUs
23
27
  );
24
28
  if (!pcmData || pcmData.planes.length === 0) {
25
29
  continue;
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@meframe/core",
3
- "version": "0.0.47",
3
+ "version": "0.0.48",
4
4
  "description": "Next generation media processing framework based on WebCodecs",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",