@meframe/core 0.0.43 → 0.0.45

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Files changed (90) hide show
  1. package/dist/Meframe.d.ts.map +1 -1
  2. package/dist/Meframe.js +1 -0
  3. package/dist/Meframe.js.map +1 -1
  4. package/dist/cache/CacheManager.d.ts +5 -2
  5. package/dist/cache/CacheManager.d.ts.map +1 -1
  6. package/dist/cache/CacheManager.js +8 -3
  7. package/dist/cache/CacheManager.js.map +1 -1
  8. package/dist/cache/l1/AudioL1Cache.d.ts +5 -1
  9. package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -1
  10. package/dist/cache/l1/AudioL1Cache.js +19 -2
  11. package/dist/cache/l1/AudioL1Cache.js.map +1 -1
  12. package/dist/cache/storage/opfs/OPFSManager.d.ts +7 -3
  13. package/dist/cache/storage/opfs/OPFSManager.d.ts.map +1 -1
  14. package/dist/cache/storage/opfs/OPFSManager.js +29 -14
  15. package/dist/cache/storage/opfs/OPFSManager.js.map +1 -1
  16. package/dist/config/defaults.d.ts.map +1 -1
  17. package/dist/config/defaults.js +1 -6
  18. package/dist/config/defaults.js.map +1 -1
  19. package/dist/config/types.d.ts +2 -8
  20. package/dist/config/types.d.ts.map +1 -1
  21. package/dist/controllers/PlaybackController.d.ts +1 -1
  22. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  23. package/dist/controllers/PlaybackController.js +3 -4
  24. package/dist/controllers/PlaybackController.js.map +1 -1
  25. package/dist/model/CompositionModel.d.ts.map +1 -1
  26. package/dist/model/CompositionModel.js +0 -4
  27. package/dist/model/CompositionModel.js.map +1 -1
  28. package/dist/orchestrator/ExportScheduler.d.ts +1 -0
  29. package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
  30. package/dist/orchestrator/ExportScheduler.js +12 -18
  31. package/dist/orchestrator/ExportScheduler.js.map +1 -1
  32. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  33. package/dist/orchestrator/GlobalAudioSession.js +1 -0
  34. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  35. package/dist/orchestrator/OnDemandVideoSession.d.ts +5 -0
  36. package/dist/orchestrator/OnDemandVideoSession.d.ts.map +1 -1
  37. package/dist/orchestrator/OnDemandVideoSession.js +78 -0
  38. package/dist/orchestrator/OnDemandVideoSession.js.map +1 -1
  39. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  40. package/dist/orchestrator/Orchestrator.js +5 -6
  41. package/dist/orchestrator/Orchestrator.js.map +1 -1
  42. package/dist/orchestrator/VideoClipSession.d.ts +8 -9
  43. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  44. package/dist/orchestrator/VideoClipSession.js +112 -175
  45. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  46. package/dist/stages/compose/FrameRateConverter.d.ts +4 -4
  47. package/dist/stages/compose/FrameRateConverter.d.ts.map +1 -1
  48. package/dist/stages/compose/LayerRenderer.d.ts +9 -0
  49. package/dist/stages/compose/LayerRenderer.d.ts.map +1 -1
  50. package/dist/stages/compose/LayerRenderer.js +41 -35
  51. package/dist/stages/compose/LayerRenderer.js.map +1 -1
  52. package/dist/stages/compose/font-system/font-templates.js +1 -1
  53. package/dist/stages/compose/font-system/font-templates.js.map +1 -1
  54. package/dist/stages/load/ResourceLoader.d.ts +5 -4
  55. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  56. package/dist/stages/load/ResourceLoader.js +14 -59
  57. package/dist/stages/load/ResourceLoader.js.map +1 -1
  58. package/dist/worker/WorkerChannel.d.ts.map +1 -1
  59. package/dist/worker/WorkerChannel.js +11 -2
  60. package/dist/worker/WorkerChannel.js.map +1 -1
  61. package/dist/worker/WorkerPool.d.ts.map +1 -1
  62. package/dist/worker/WorkerPool.js +5 -2
  63. package/dist/worker/WorkerPool.js.map +1 -1
  64. package/dist/worker/transferable-helper.js +22 -0
  65. package/dist/worker/transferable-helper.js.map +1 -1
  66. package/dist/worker/types.d.ts +1 -1
  67. package/dist/worker/types.d.ts.map +1 -1
  68. package/dist/worker/types.js.map +1 -1
  69. package/dist/workers/{WorkerChannel.CE5euh3R.js → WorkerChannel.DjBEVvEA.js} +31 -2
  70. package/dist/workers/WorkerChannel.DjBEVvEA.js.map +1 -0
  71. package/dist/workers/stages/compose/{audio-compose.worker.rW63uN6z.js → audio-compose.worker.CiM_KP27.js} +2 -2
  72. package/dist/workers/stages/compose/{audio-compose.worker.rW63uN6z.js.map → audio-compose.worker.CiM_KP27.js.map} +1 -1
  73. package/dist/workers/stages/compose/{video-compose.worker.D_542rY_.js → video-compose.worker.CeT5le4s.js} +55 -63
  74. package/dist/workers/stages/compose/video-compose.worker.CeT5le4s.js.map +1 -0
  75. package/dist/workers/stages/decode/{audio-decode.worker.B__6tqsy.js → audio-decode.worker.CpjkrZtT.js} +2 -2
  76. package/dist/workers/stages/decode/{audio-decode.worker.B__6tqsy.js.map → audio-decode.worker.CpjkrZtT.js.map} +1 -1
  77. package/dist/workers/stages/decode/{video-decode.worker.tOv-QR2f.js → video-decode.worker.BQtw6eWn.js} +2 -2
  78. package/dist/workers/stages/decode/video-decode.worker.BQtw6eWn.js.map +1 -0
  79. package/dist/workers/stages/demux/{audio-demux.worker.DgvvQVXU.js → audio-demux.worker.C4V11GQi.js} +2 -2
  80. package/dist/workers/stages/demux/{audio-demux.worker.DgvvQVXU.js.map → audio-demux.worker.C4V11GQi.js.map} +1 -1
  81. package/dist/workers/stages/demux/{video-demux.worker.DhG3CRix.js → video-demux.worker.5pJr0Ij-.js} +2 -2
  82. package/dist/workers/stages/demux/video-demux.worker.5pJr0Ij-.js.map +1 -0
  83. package/dist/workers/stages/encode/{video-encode.worker.D8pfFber.js → video-encode.worker.CX2_3YhQ.js} +2 -2
  84. package/dist/workers/stages/encode/{video-encode.worker.D8pfFber.js.map → video-encode.worker.CX2_3YhQ.js.map} +1 -1
  85. package/dist/workers/worker-manifest.json +7 -7
  86. package/package.json +1 -1
  87. package/dist/workers/WorkerChannel.CE5euh3R.js.map +0 -1
  88. package/dist/workers/stages/compose/video-compose.worker.D_542rY_.js.map +0 -1
  89. package/dist/workers/stages/decode/video-decode.worker.tOv-QR2f.js.map +0 -1
  90. package/dist/workers/stages/demux/video-demux.worker.DhG3CRix.js.map +0 -1
@@ -1 +1 @@
1
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+ {"version":3,"file":"defaults.js","sources":["../../src/config/defaults.ts"],"sourcesContent":["import type { ResolvedConfig } from './types';\nimport { CANVAS_PRESETS } from './presets';\n\n/**\n * Detect if running in development mode\n * In dev mode, workers are loaded from source (Vite dev server)\n * In prod mode, workers are loaded from dist\n */\nconst isDev = import.meta.env?.DEV ?? false;\n\n/**\n * Default configuration values based on 1080p30 memory budget\n *\n * Note: Canvas dimensions are fixed for the entire project.\n * All video clips will be scaled/fitted to this resolution.\n * Choose based on your primary content type:\n * - 720×1280: Mobile vertical video\n * - 1080×1920: HD vertical video (TikTok, Instagram Reels) ← default\n * - 1920×1080: HD horizontal video (YouTube)\n */\nexport const DEFAULT_CONFIG: ResolvedConfig = {\n global: {\n projectId: `project-${Date.now()}-${Math.random().toString(36).slice(2, 9)}`,\n logLevel: 'info',\n enablePerfMonitor: false,\n defaultCanvasWidth: CANVAS_PRESETS.HD_PORTRAIT.width,\n defaultCanvasHeight: CANVAS_PRESETS.HD_PORTRAIT.height,\n defaultFps: 30,\n workerPath: isDev ? '/src' : '/meframe-workers',\n workerExtension: isDev ? '.ts' : '.js',\n },\n\n load: {\n maxConcurrent: 3,\n backpressure: {\n highWaterMark: 64 * 1024, // 64 KB\n stallTimeoutMs: 500,\n },\n retry: {\n maxAttempts: 3,\n baseDelayMs: 500,\n },\n window: {\n maxInflightPerClip: 1,\n maxInflight: 4,\n chunkSize: 1 * 1024 * 1024, // 1 MB\n },\n },\n\n demux: {\n backpressure: {\n highWaterMark: 10, // 10 EncodedChunks\n },\n },\n\n decode: {\n video: {\n backpressure: {\n highWaterMark: 4, // 4 EncodedVideoChunks\n decodeQueueThreshold: 16, // Pause when decoder has 16+ chunks\n },\n maxGOPs: 4, // Cache 4 GOPs for seeking\n },\n audio: {\n backpressure: {\n highWaterMark: 20, // 20 EncodedAudioChunks\n },\n },\n },\n\n compose: {\n visual: {},\n audio: {\n enableDucking: false, // Default: no ducking\n },\n },\n\n encode: {\n video: {},\n audio: {},\n },\n\n cache: {\n l1: {\n windowSizeUs: 6_000_000, // ±3 seconds window\n maxMemoryMB: 200,\n },\n l2: {\n autoFill: true,\n fillPriority: 'low' as const,\n },\n opfs: {\n enabled: true,\n resource: {\n evictionPolicy: 'lru' as const,\n },\n l2: {},\n },\n },\n\n mux: {},\n};\n\n/**\n * Tuning presets for common scenarios\n */\nexport const TUNING_PRESETS = {\n /**\n * Low-latency live streaming\n * Minimize buffering for real-time playback\n */\n lowLatency: {\n global: {\n logLevel: 'info' as const,\n },\n load: {\n backpressure: {\n highWaterMark: 16 * 1024, // 16 KB\n },\n },\n demux: {\n backpressure: {\n highWaterMark: 3,\n },\n },\n decode: {\n video: {\n backpressure: {\n highWaterMark: 2,\n decodeQueueThreshold: 4,\n },\n },\n audio: {\n backpressure: {\n highWaterMark: 10,\n },\n },\n },\n },\n\n /**\n * 4K60 playback/export\n * Larger buffers for high bitrate content\n */\n highQuality: {\n global: {\n logLevel: 'info' as const,\n },\n load: {\n backpressure: {\n highWaterMark: 256 * 1024, // 256 KB\n },\n retry: {\n maxAttempts: 3,\n baseDelayMs: 500,\n },\n },\n demux: {\n backpressure: {\n highWaterMark: 20,\n },\n },\n decode: {\n video: {\n backpressure: 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@@ -123,12 +123,9 @@ export interface MeframeConfig {
123
123
  opfs?: {
124
124
  enabled?: boolean;
125
125
  resource?: {
126
- maxSizeMB?: number;
127
126
  evictionPolicy?: 'lru' | 'fifo';
128
127
  };
129
- l2?: {
130
- maxSizeMB?: number;
131
- };
128
+ l2?: {};
132
129
  };
133
130
  };
134
131
  /** Mux/export stage */
@@ -226,12 +223,9 @@ export interface ResolvedConfig {
226
223
  opfs: {
227
224
  enabled: boolean;
228
225
  resource: {
229
- maxSizeMB: number;
230
226
  evictionPolicy: 'lru' | 'fifo';
231
227
  };
232
- l2: {
233
- maxSizeMB: number;
234
- };
228
+ l2: {};
235
229
  };
236
230
  };
237
231
  mux: {
@@ -1 +1 @@
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1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/config/types.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,uEAAuE;IACvE,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,6DAA6D;IAC7D,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACtC,qDAAqD;IACrD,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,0DAA0D;IAC1D,oBAAoB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,iCAAiC;IACjC,MAAM,CAAC,EAAE;QACP,iEAAiE;QACjE,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,QAAQ,CAAC,EAAE,SAAS,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;QACjD,iBAAiB,CAAC,EAAE,OAAO,CAAC;QAC5B,kBAAkB,CAAC,EAAE,MAAM,CAAC;QAC5B,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAC7B,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,mEAAmE;QACnE,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,sDAAsD;QACtD,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,KAAK,CAAC,EAAE,KAAK,CAAC;YAAE,MAAM,EAAE,MAAM,CAAC;YAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAC,CAAC;KAChD,CAAC;IAEF,sDAAsD;IACtD,IAAI,CAAC,EAAE;QACL,YAAY,CAAC,EAAE,gBAAgB,CAAC;QAChC,KAAK,CAAC,EAAE;YACN,WAAW,CAAC,EAAE,MAAM,CAAC;YACrB,WAAW,CAAC,EAAE,MAAM,CAAC;SACtB,CAAC;QACF,MAAM,CAAC,EAAE;YACP,kBAAkB,CAAC,EAAE,MAAM,CAAC;YAC5B,WAAW,CAAC,EAAE,MAAM,CAAC;YACrB,SAAS,CAAC,EAAE,MAAM,CAAC;SACpB,CAAC;KACH,CAAC;IAEF,wDAAwD;IACxD,KAAK,CAAC,EAAE;QACN,YAAY,CAAC,EAAE;YAAE,aAAa,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;QAC1C,kBAAkB,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;KACrC,CAAC;IAEF,2DAA2D;IAC3D,MAAM,CAAC,EAAE;QACP,KAAK,CAAC,EAAE;YACN,YAAY,CAAC,EAAE,uBAAuB,CAAC;YACvC,UAAU,CAAC,EAAE,CAAC,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,EAAE,MAAM,CAAC;SAClB,CAAC;QACF,KAAK,CAAC,EAAE;YACN,YAAY,CAAC,EAAE;gBAAE,aAAa,CAAC,EAAE,MAAM,CAAA;aAAE,CAAC;YAC1C,UAAU,CAAC,EAAE,MAAM,CAAC;SACrB,CAAC;KACH,CAAC;IAEF,oBAAoB;IACpB,OAAO,CAAC,EAAE;QACR,MAAM,CAAC,EAAE;YACP,KAAK,CAAC,EAAE,MAAM,CAAC;YACf,MAAM,CAAC,EAAE,MAAM,CAAC;YAChB,eAAe,CAAC,EAAE,MAAM,CAAC;SAC1B,CAAC;QACF,MAAM,CAAC,EAAE;YACP,UAAU,CAAC,EAAE,OAAO,GAAG,QAAQ,CAAC;YAChC,eAAe,CAAC,EAAE,OAAO,CAAC;YAC1B,0BAA0B,CAAC,EAAE,OAAO,CAAC;SACtC,CAAC;QACF,KAAK,CAAC,EAAE;YAAE,aAAa,CAAC,EAAE,OAAO,CAAA;SAAE,CAAC;KACrC,CAAC;IAEF,mBAAmB;IACnB,MAAM,CAAC,EAAE;QACP,KAAK,CAAC,EAAE;YACN,WAAW,CAAC,EAAE,MAAM,CAAC;YACrB,YAAY,CAAC,EAAE,MAAM,CAAC;YACtB,KAAK,CAAC,EAAE,MAAM,CAAC;YACf,KAAK,CAAC,EAAE,MAAM,CAAC;YACf,MAAM,CAAC,EAAE,MAAM,CAAC;YAChB,SAAS,CAAC,EAAE,MAAM,CAAC;YACnB,WAAW,CAAC,EAAE,UAAU,GAAG,UAAU,CAAC;YACtC,WAAW,CAAC,EAAE,SAAS,GAAG,UAAU,CAAC;YACrC,oBAAoB,CAAC,EAAE,eAAe,GAAG,iBAAiB,GAAG,iBAAiB,CAAC;SAChF,CAAC;QACF,KAAK,CAAC,EAAE;YACN,WAAW,CAAC,EAAE,MAAM,CAAC;YACrB,KAAK,CAAC,EAAE,MAAM,CAAC;YACf,UAAU,CAAC,EAAE,MAAM,CAAC;YACpB,gBAAgB,CAAC,EAAE,MAAM,CAAC;SAC3B,CAAC;KACH,CAAC;IAEF,0BAA0B;IAC1B,KAAK,CAAC,EAAE;QACN,EAAE,CAAC,EAAE;YACH,SAAS,CAAC,EAAE,MAAM,CAAC;YACnB,YAAY,CAAC,EAAE,MAAM,CAAC;YACtB,WAAW,CAAC,EAAE,MAAM,CAAC;SACtB,CAAC;QACF,EAAE,CAAC,EAAE;YACH,OAAO,CAAC,EAAE,MAAM,CAAC;YACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;YACnB,YAAY,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,CAAC;SAC1C,CAAC;QACF,IAAI,CAAC,EAAE;YACL,OAAO,CAAC,EAAE,OAAO,CAAC;YAClB,QAAQ,CAAC,EAAE;gBACT,cAAc,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;aACjC,CAAC;YACF,EAAE,CAAC,EAAE,EAAE,CAAC;SACT,CAAC;KACH,CAAC;IAEF,uBAAuB;IACvB,GAAG,CAAC,EAAE;QACJ,gBAAgB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;KAC3C,CAAC;CACH;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,mDAAmD;IACnD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,0DAA0D;IAC1D,QAAQ,CAAC,EAAE,aAAa,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,MAAM,EAAE;QACN,SAAS,EAAE,MAAM,CAAC;QAClB,QAAQ,EAAE,SAAS,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;QAChD,iBAAiB,EAAE,OAAO,CAAC;QAC3B,kBAAkB,EAAE,MAAM,CAAC;QAC3B,mBAAmB,EAAE,MAAM,CAAC;QAC5B,UAAU,EAAE,MAAM,CAAC;QACnB,UAAU,EAAE,MAAM,CAAC;QACnB,eAAe,EAAE,MAAM,CAAC;QACxB,KAAK,CAAC,EAAE,KAAK,CAAC;YAAE,MAAM,EAAE,MAAM,CAAC;YAAC,GAAG,EAAE,MAAM,CAAA;SAAE,CAAC,CAAC;KAChD,CAAC;IAEF,IAAI,EAAE;QACJ,aAAa,EAAE,MAAM,CAAC;QACtB,YAAY,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QACzC,KAAK,EAAE;YACL,WAAW,EAAE,MAAM,CAAC;YACpB,WAAW,EAAE,MAAM,CAAC;SACrB,CAAC;QACF,MAAM,CAAC,EAAE;YACP,kBAAkB,CAAC,EAAE,MAAM,CAAC;YAC5B,WAAW,CAAC,EAAE,MAAM,CAAC;YACrB,SAAS,CAAC,EAAE,MAAM,CAAC;SACpB,CAAC;KACH,CAAC;IAEF,KAAK,EAAE;QACL,YAAY,EAAE;YAAE,aAAa,EAAE,MAAM,CAAA;SAAE,CAAC;QACxC,kBAAkB,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;KACrC,CAAC;IAEF,MAAM,EAAE;QACN,KAAK,EAAE;YACL,YAAY,EAAE,QAAQ,CAAC,uBAAuB,CAAC,CAAC;YAChD,UAAU,CAAC,EAAE,CAAC,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,EAAE,MAAM,CAAC;SAClB,CAAC;QACF,KAAK,EAAE;YACL,YAAY,EAAE;gBAAE,aAAa,EAAE,MAAM,CAAA;aAAE,CAAC;YACxC,UAAU,CAAC,EAAE,MAAM,CAAC;SACrB,CAAC;KACH,CAAC;IAEF,OAAO,EAAE;QACP,MAAM,EAAE;YAAE,UAAU,CAAC,EAAE,OAAO,GAAG,QAAQ,CAAA;SAAE,CAAC;QAC5C,KAAK,EAAE;YAAE,aAAa,EAAE,OAAO,CAAA;SAAE,CAAC;KACnC,CAAC;IAEF,MAAM,EAAE;QACN,KAAK,EAAE;YAAE,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,YAAY,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;QACvD,KAAK,EAAE;YAAE,WAAW,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;KACjC,CAAC;IAEF,KAAK,EAAE;QACL,EAAE,EAAE;YACF,SAAS,CAAC,EAAE,MAAM,CAAC;YACnB,YAAY,EAAE,MAAM,CAAC;YACrB,WAAW,EAAE,MAAM,CAAC;SACrB,CAAC;QACF,EAAE,EAAE;YACF,OAAO,CAAC,EAAE,MAAM,CAAC;YACjB,QAAQ,EAAE,OAAO,CAAC;YAClB,YAAY,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,CAAC;SACzC,CAAC;QACF,IAAI,EAAE;YACJ,OAAO,EAAE,OAAO,CAAC;YACjB,QAAQ,EAAE;gBACR,cAAc,EAAE,KAAK,GAAG,MAAM,CAAC;aAChC,CAAC;YACF,EAAE,EAAE,EAAE,CAAC;SACR,CAAC;KACH,CAAC;IAEF,GAAG,EAAE;QACH,gBAAgB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;KAC3C,CAAC;CACH"}
@@ -66,7 +66,7 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
66
66
  * Supports cross-clip window preheating for seamless playback
67
67
  * Preheats both video and audio in parallel
68
68
  */
69
- private preheatNextWindow;
69
+ preheatNextWindow(): Promise<void>;
70
70
  renderCurrentFrame(timeUs: TimeUs): Promise<void>;
71
71
  private handlePlaybackBuffering;
72
72
  private clampTime;
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;gBAEtB,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAYE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAgBb,IAAI,IAAI,IAAI;IAuBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA0FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAiEpB,OAAO,CAAC,UAAU;IAiClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAqB7B;;;;OAIG;YACW,iBAAiB;IA0CzB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IAyDrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
1
+ {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;gBAEtB,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAYE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAcb,IAAI,IAAI,IAAI;IAuBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA0FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAiEpB,OAAO,CAAC,UAAU;IAiClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAmB7B;;;;OAIG;IACG,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC;IA0ClC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IAyDrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
@@ -82,7 +82,7 @@ class PlaybackController {
82
82
  this.state = "playing";
83
83
  try {
84
84
  await this.renderCurrentFrame(this.currentTimeUs);
85
- if (seekId !== this.currentSeekId) {
85
+ if (seekId !== this.currentSeekId || this.state !== "playing") {
86
86
  return;
87
87
  }
88
88
  this.initWindow(this.currentTimeUs);
@@ -97,7 +97,6 @@ class PlaybackController {
97
97
  }
98
98
  }
99
99
  pause() {
100
- if (this.state !== "playing") return;
101
100
  this.state = "paused";
102
101
  this.wasPlayingBeforeSeek = false;
103
102
  if (this.rafId !== null) {
@@ -307,7 +306,6 @@ class PlaybackController {
307
306
  return;
308
307
  }
309
308
  if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {
310
- this.preheatInProgress = true;
311
309
  this.preheatNextWindow();
312
310
  }
313
311
  }
@@ -317,6 +315,7 @@ class PlaybackController {
317
315
  * Preheats both video and audio in parallel
318
316
  */
319
317
  async preheatNextWindow() {
318
+ this.preheatInProgress = true;
320
319
  try {
321
320
  const windowStart = this.currentTimeUs;
322
321
  const windowEnd = windowStart + this.WINDOW_DURATION;
@@ -378,7 +377,7 @@ class PlaybackController {
378
377
  this.orchestrator.cacheManager.setWindow(timeUs);
379
378
  await this.orchestrator.getFrame(timeUs, { immediate: false });
380
379
  await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });
381
- if (seekId !== this.currentSeekId) {
380
+ if (seekId !== this.currentSeekId || this.state !== "buffering") {
382
381
  return;
383
382
  }
384
383
  this.state = "playing";
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession.resetPlaybackStates();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession.resetPlaybackStates();\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatInProgress = true;\n\n this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n private async preheatNextWindow(): Promise<void> {\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n await this.audioSession.startPlayback(timeUs, this.audioContext);\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });\n\n // Re-render current frame to reflect dimension changes immediately\n this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n 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1
+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'playing') {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession.reset();\n this.audioSession.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession.resetPlaybackStates();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession.stopPlayback();\n } else if (this.state === 'playing') {\n this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession.resetPlaybackStates();\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n async preheatNextWindow(): Promise<void> {\n this.preheatInProgress = true;\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering or playback was stopped/paused\n if (seekId !== this.currentSeekId || this.state !== 'buffering') {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n await this.audioSession.startPlayback(timeUs, this.audioContext);\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });\n\n // Re-render current frame to reflect dimension changes immediately\n this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n 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@@ -32,10 +32,6 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
32
32
  this.clipMap = /* @__PURE__ */ new Map();
33
33
  this.resourceRefCount = /* @__PURE__ */ new Map();
34
34
  this.buildIndexes();
35
- console.log(
36
- "CompositionModel constructed",
37
- this.tracks.find((t) => t.id === this.mainTrackId)?.clips[0]
38
- );
39
35
  }
40
36
  // Track operations
41
37
  findTrack(id) {
@@ -1 +1 @@
1
- {"version":3,"file":"CompositionModel.js","sources":["../../src/model/CompositionModel.ts"],"sourcesContent":["import {\n CompositionModelData,\n Track,\n Clip,\n Resource,\n TimeUs,\n AnimationEffect,\n hasResourceId,\n} from './types';\nimport { binarySearchRange, binarySearchOverlapping } from '../utils/binary-search';\nimport { validateCompositionStructure } from './validation';\n\nexport class CompositionModel {\n public readonly version = '1.0' as const;\n public readonly fps: 24 | 25 | 30 | 60;\n public durationUs!: TimeUs; // Assigned in buildIndexes()\n public readonly mainTrackId: string;\n public tracks: Track[];\n public readonly resources: Map<string, Resource>;\n\n private readonly trackMap: Map<string, Track>;\n private readonly clipMap: Map<string, Clip>;\n private readonly resourceRefCount: Map<string, number>;\n\n public readonly renderConfig?: {\n width: number;\n height: number;\n backgroundColor?: string;\n };\n\n public readonly ext?: Record<string, unknown>;\n\n constructor(data: CompositionModelData) {\n const errors = validateCompositionStructure(data);\n if (errors.length > 0) {\n throw new Error(\n `Validation failed:\\n${errors.map((e) => `${e.path}: ${e.message}`).join('\\n')}`\n );\n }\n\n this.fps = data.fps;\n this.mainTrackId = data.mainTrackId ?? 'main';\n this.tracks = data.tracks;\n this.resources = new Map(Object.entries(data.resources));\n this.renderConfig = data.renderConfig;\n this.ext = data.ext;\n\n // Build indexes\n this.trackMap = new Map();\n this.clipMap = new Map();\n this.resourceRefCount = new Map();\n\n this.buildIndexes();\n\n console.log(\n 'CompositionModel constructed',\n this.tracks.find((t) => t.id === this.mainTrackId)?.clips[0]\n );\n }\n\n // Track operations\n findTrack(id: string): Track | null {\n return this.trackMap.get(id) || null;\n }\n\n getTracksByKind(kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx'): Track[] {\n return this.tracks.filter((track) => track.kind === kind);\n }\n\n // Clip operations with binary search optimization\n findClip(id: string): Clip | null {\n return this.clipMap.get(id) || null;\n }\n\n getClipsAtTime(timeUs: TimeUs, trackId?: string): Clip[] {\n const tracks = trackId ? [this.findTrack(trackId)] : this.tracks;\n const clips: Clip[] = [];\n\n for (const track of tracks) {\n if (!track) continue;\n // Use binary search for single point lookup\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n if (clip) {\n clips.push(clip);\n }\n }\n\n return clips;\n }\n\n getActiveClips(startUs: TimeUs, endUs: TimeUs): Clip[] {\n const clips: Clip[] = [];\n\n for (const track of this.tracks) {\n // Use binary search for range overlap\n const overlappingClips = binarySearchOverlapping(\n track.clips,\n startUs,\n endUs,\n (clip, _index) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n })\n );\n\n clips.push(...overlappingClips);\n }\n\n return clips;\n }\n\n /**\n * Get all clips in a specific track that overlap with the given time range\n * Uses binary search for O(log n + k) performance\n * @param startUs - Range start time (inclusive)\n * @param endUs - Range end time (exclusive)\n * @param trackId - Optional track ID to filter (defaults to main track)\n */\n getClipsInRange(startUs: TimeUs, endUs: TimeUs, trackId?: string): Clip[] {\n const targetTrackId = trackId ?? this.mainTrackId;\n const track = this.findTrack(targetTrackId);\n\n if (!track) {\n return [];\n }\n\n return binarySearchOverlapping(track.clips, startUs, endUs, (clip) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n }));\n }\n\n getClipIdsByResourceId(resourceId: string): string[] {\n const resource = this.resources.get(resourceId);\n return resource?.clipIds || [];\n }\n\n getClipIdAtTime(trackId: string, timeUs: TimeUs): string | undefined {\n const track = this.findTrack(trackId);\n if (!track) {\n return undefined;\n }\n\n const clip = binarySearchRange(track.clips, timeUs, (entry, _index) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n return clip?.id;\n }\n\n /**\n * Get neighboring clips (Prev/Current/Next) at a specific time for video tracks\n * Returns prev, current, and next clip IDs\n */\n getNeighboringClips(timeUs: TimeUs): { prev?: string; current?: string; next?: string } {\n const videoTracks = this.getTracksByKind('video');\n const result: { prev?: string; current?: string; next?: string } = {};\n\n for (const track of videoTracks) {\n const clips = track.clips;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n if (!clip) continue;\n\n const clipEndUs = clip.startUs + clip.durationUs;\n\n if (clip.startUs <= timeUs && timeUs < clipEndUs) {\n if (!result.current) {\n result.current = clip.id;\n }\n\n if (i > 0 && !result.prev) {\n const prevClip = clips[i - 1];\n if (prevClip) {\n result.prev = prevClip.id;\n }\n }\n\n if (i < clips.length - 1 && !result.next) {\n const nextClip = clips[i + 1];\n if (nextClip) {\n result.next = nextClip.id;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Get all clip IDs that should be cached using adaptive strategy\n * - Short clips (≤ maxDuration): cache Current + Next (smooth transitions)\n * - Long clips (> maxDuration): cache Current only (memory control)\n * @param timeUs - Current playback time\n * @param maxDuration - Max duration for 2-clip strategy (default 5s)\n */\n getClipsToCacheAtTime(timeUs: TimeUs, maxDuration = 5_000_000): Set<string> {\n const { current, next } = this.getNeighboringClips(timeUs);\n const clipIds = new Set<string>();\n\n if (!current) return clipIds;\n clipIds.add(current);\n\n // Only cache next clip if current clip is short enough\n const currentClip = this.findClip(current);\n if (currentClip && currentClip.durationUs <= maxDuration && next) {\n clipIds.add(next);\n }\n\n return clipIds;\n }\n\n // Resource operations\n getResource(id: string): Resource | null {\n return this.resources.get(id) || null;\n }\n\n updateResourceState(id: string, state: 'pending' | 'loading' | 'ready' | 'error'): void {\n const resource = this.resources.get(id);\n if (resource) {\n resource.state = state;\n }\n }\n\n getUnusedResources(): Resource[] {\n const unused: Resource[] = [];\n\n for (const [id, resource] of this.resources) {\n if (!this.resourceRefCount.has(id) || this.resourceRefCount.get(id) === 0) {\n unused.push(resource);\n }\n }\n\n return unused;\n }\n\n // Time operations\n getDuration(): TimeUs {\n return this.durationUs;\n }\n\n getTrackDuration(trackId: string): TimeUs {\n const track = this.findTrack(trackId);\n if (!track || track.clips.length === 0) return 0;\n\n // Since clips are sorted, last clip determines duration\n const lastClip = track.clips[track.clips.length - 1];\n return (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n buildIndexes(options?: {\n incremental?: boolean;\n trackId?: string;\n clipId?: string;\n clip?: Clip;\n operation?: 'add' | 'update' | 'remove';\n }): void {\n const track = options?.trackId ? this.findTrack(options.trackId) : undefined;\n const isAttachmentTrack = track && track.kind !== 'video' && track.kind !== 'audio';\n // Incremental update for video/audio track clip operations\n if (options?.incremental && !isAttachmentTrack && options.clipId && options.operation) {\n const clip = options.clip ?? this.clipMap.get(options.clipId);\n\n if (options.operation === 'add' && clip) {\n this.addClipToIndexes(clip);\n } else if (options.operation === 'remove' && clip) {\n this.removeClipFromIndexes(clip);\n } else if (options.operation === 'update' && clip) {\n // Handle resource change during update\n if (clip.oldResourceId) {\n this.updateClipResourceIndex(\n options.clipId,\n clip.oldResourceId,\n hasResourceId(clip) ? clip.resourceId : undefined\n );\n }\n }\n\n // Recalculate duration only if affected main track\n if (track?.id === this.mainTrackId) {\n this.recalculateDuration();\n }\n return;\n }\n\n // Full rebuild: needed for attachment tracks or initial load\n this.fullRebuildIndexes();\n }\n\n private fullRebuildIndexes(): void {\n // Clear existing indexes\n this.trackMap.clear();\n this.clipMap.clear();\n this.resourceRefCount.clear();\n\n // Step 1: Sink attachment tracks to main track (preserves original tracks)\n this.sinkAttachmentTracks();\n\n let maxEndUs = 0;\n\n // Step 2: Build all indexes in one pass (track, clip, resource)\n for (const track of this.tracks) {\n this.trackMap.set(track.id, track);\n\n for (const clip of track.clips) {\n (clip as Clip).trackId = track.id;\n (clip as Clip).trackKind = track.kind;\n this.clipMap.set(clip.id, clip);\n\n // Main track resource index (only for clips with resourceId)\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n resource.clipIds = [...(resource.clipIds || []), clip.id];\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n\n // Attachment resource indexes (attachments are already sunk)\n const attachments = clip.attachments ?? [];\n for (const attachment of attachments) {\n const attachmentResourceId = attachment.data?.resourceId;\n if (attachmentResourceId && typeof attachmentResourceId === 'string') {\n const attachmentResource = this.resources.get(attachmentResourceId);\n if (attachmentResource) {\n const clipIds = attachmentResource.clipIds || [];\n if (!clipIds.includes(clip.id)) {\n attachmentResource.clipIds = [...clipIds, clip.id];\n }\n }\n const attachmentCount = this.resourceRefCount.get(attachmentResourceId) || 0;\n this.resourceRefCount.set(attachmentResourceId, attachmentCount + 1);\n }\n }\n\n // Calculate max end time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (clipEndUs > maxEndUs) {\n maxEndUs = clipEndUs;\n }\n }\n }\n\n this.durationUs = maxEndUs;\n }\n\n private addClipToIndexes(clip: Clip): void {\n this.clipMap.set(clip.id, clip);\n\n if (hasResourceId(clip)) {\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n if (!resource.clipIds) {\n resource.clipIds = [];\n }\n if (!resource.clipIds.includes(clip.id)) {\n resource.clipIds.push(clip.id);\n }\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n }\n }\n\n private removeClipFromIndexes(clip: Clip): void {\n this.clipMap.delete(clip.id);\n\n const resourceId = clip.oldResourceId || (hasResourceId(clip) ? clip.resourceId : undefined);\n if (resourceId) {\n const resource = this.resources.get(resourceId);\n if (resource?.clipIds) {\n resource.clipIds = resource.clipIds.filter((id) => id !== clip.id);\n }\n const count = this.resourceRefCount.get(resourceId) || 0;\n this.resourceRefCount.set(resourceId, Math.max(0, count - 1));\n }\n }\n\n /**\n * Incrementally update resource index when clip's resourceId changes\n */\n updateClipResourceIndex(\n clipId: string,\n oldResourceId: string | undefined,\n newResourceId: string | undefined\n ): void {\n // Remove from old resource\n if (oldResourceId) {\n const oldResource = this.resources.get(oldResourceId);\n if (oldResource?.clipIds) {\n oldResource.clipIds = oldResource.clipIds.filter((id) => id !== clipId);\n }\n const oldCount = this.resourceRefCount.get(oldResourceId) || 0;\n this.resourceRefCount.set(oldResourceId, Math.max(0, oldCount - 1));\n }\n\n // Add to new resource\n if (newResourceId) {\n const newResource = this.resources.get(newResourceId);\n if (newResource) {\n if (!newResource.clipIds) {\n newResource.clipIds = [];\n }\n if (!newResource.clipIds.includes(clipId)) {\n newResource.clipIds.push(clipId);\n }\n }\n const newCount = this.resourceRefCount.get(newResourceId) || 0;\n this.resourceRefCount.set(newResourceId, newCount + 1);\n }\n }\n\n /**\n * Recalculate total duration based on main track\n */\n recalculateDuration(): void {\n const mainTrack = this.findTrack(this.mainTrackId);\n if (!mainTrack || mainTrack.clips.length === 0) {\n this.durationUs = 0;\n return;\n }\n\n // Since clips are sorted, last clip determines duration\n const lastClip = mainTrack.clips[mainTrack.clips.length - 1];\n this.durationUs = (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n private sinkAttachmentTracks(): void {\n let mainTrack: Track | undefined;\n const attachmentTracks = [];\n\n // Sort all tracks\n for (const track of this.tracks) {\n track.clips.sort((a, b) => a.startUs - b.startUs);\n\n if (track.id === this.mainTrackId) {\n mainTrack = track;\n continue;\n }\n // Collect attachment tracks for sinking (caption, overlay, fx)\n // Video and audio tracks are not sunk\n if (track.kind === 'caption' || track.kind === 'overlay' || track.kind === 'fx') {\n attachmentTracks.push(track);\n }\n }\n\n if (!mainTrack) {\n throw new Error('Main track not found');\n }\n\n // Clear existing attachments before sinking (in case of rebuild)\n for (const clip of mainTrack.clips) {\n clip.attachments = [];\n }\n\n for (const attachmentTrack of attachmentTracks) {\n for (const attachmentClip of attachmentTrack.clips) {\n // Use track.kind directly as attachment kind\n const attachmentKind = attachmentTrack.kind;\n\n for (const mainClip of mainTrack.clips) {\n const overlap = this.getTimeOverlap(attachmentClip, mainClip);\n if (!overlap) continue;\n\n if (!mainClip.attachments) {\n mainClip.attachments = [];\n }\n\n // Extract animation effect\n const animationEffect = attachmentClip.effects?.find(\n (e) => e.effectType === 'animation'\n ) as AnimationEffect | undefined;\n\n // Extract target dimensions from metadata\n const targetWidth = attachmentClip.metadata?.targetWidth as number | undefined;\n const targetHeight = attachmentClip.metadata?.targetHeight as number | undefined;\n\n const attachmentData: Record<string, unknown> = {\n animation: animationEffect?.params,\n overlayClipStartUs: attachmentClip.startUs,\n mainClipStartUs: mainClip.startUs,\n ...(targetWidth !== undefined && { targetWidth }),\n ...(targetHeight !== undefined && { targetHeight }),\n };\n\n // Add 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@@ -29,6 +29,7 @@ export declare class ExportScheduler {
29
29
  private deps;
30
30
  constructor(deps: ExportSchedulerDeps);
31
31
  execute(model: CompositionModel, options: ExtendedExportOptions): Promise<Blob>;
32
+ private executeInternal;
32
33
  /**
33
34
  * Preload all resources (0-40% progress)
34
35
  */
@@ -1 +1 @@
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1
+ {"version":3,"file":"ExportScheduler.d.ts","sourceRoot":"","sources":["../../src/orchestrator/ExportScheduler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAgB,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEhE,UAAU,mBAAmB;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,EAAE,cAAc,CAAC;IAC/B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,kBAAkB,CAAC;IACjC,qBAAqB,EAAE,MAAM,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACrD,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;CACrC;AAED,UAAU,qBAAsB,SAAQ,aAAa;IACnD,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,UAAU,CAAC,EAAE,gBAAgB,CAAC;CAC/B;AAED,qBAAa,eAAe;IAC1B,OAAO,CAAC,IAAI,CAAsB;gBAEtB,IAAI,EAAE,mBAAmB;IAI/B,OAAO,CAAC,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,qBAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;YAWvE,eAAe;IA0F7B;;OAEG;YACW,gBAAgB;IAgD9B;;;;OAIG;YACW,qBAAqB;YAsBrB,6BAA6B;CAwH5C"}
@@ -7,6 +7,14 @@ class ExportScheduler {
7
7
  this.deps = deps;
8
8
  }
9
9
  async execute(model, options) {
10
+ const projectId = this.deps.cacheManager.resourceCache.projectId;
11
+ if (!navigator.locks) {
12
+ return this.executeInternal(model, options);
13
+ }
14
+ const lockName = `meframe-resource-${projectId}`;
15
+ return navigator.locks.request(lockName, () => this.executeInternal(model, options));
16
+ }
17
+ async executeInternal(model, options) {
10
18
  const { muxManager, audioSession, eventBus, resourceLoader } = this.deps;
11
19
  const signal = options.signal;
12
20
  const controller = options.controller;
@@ -140,15 +148,13 @@ class ExportScheduler {
140
148
  const session = await VideoClipSession.create({
141
149
  clipId: clip.id,
142
150
  sessionId,
143
- forL2Only: true,
144
151
  planner: this.deps.planner,
145
152
  workerPool: this.deps.workerPool,
146
153
  cacheManager: this.deps.cacheManager,
147
154
  compositionModel: model,
148
155
  workerConfigs: this.deps.workerConfigsProvider(),
156
+ resourceLoader: this.deps.resourceLoader,
149
157
  callbacks: {
150
- onComposedStreamReady: async () => {
151
- },
152
158
  onEncodedStreamReady: async (stream, track) => {
153
159
  if (track === "video") {
154
160
  const reader = stream.getReader();
@@ -195,15 +201,6 @@ class ExportScheduler {
195
201
  }
196
202
  },
197
203
  onPipelineReady: async (attachmentResourceIds) => {
198
- if (hasResourceId(clip)) {
199
- await this.deps.resourceLoader.load(clip.resourceId, {
200
- isPreload: false,
201
- sessionId,
202
- clipId: clip.id,
203
- trackId: clip.trackId,
204
- isMainTrack: true
205
- });
206
- }
207
204
  if (attachmentResourceIds) {
208
205
  for (const rid of attachmentResourceIds) {
209
206
  await this.deps.resourceLoader.load(rid, {
@@ -217,12 +214,9 @@ class ExportScheduler {
217
214
  }
218
215
  }
219
216
  });
220
- try {
221
- await session.activate();
222
- await streamFinishedPromise;
223
- } finally {
224
- await session.dispose();
225
- }
217
+ await session.activate();
218
+ await streamFinishedPromise;
219
+ await session.dispose();
226
220
  nextClipStartUs = lastChunkEndUs;
227
221
  }
228
222
  }