@meframe/core 0.0.41 → 0.0.43

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Files changed (36) hide show
  1. package/dist/Meframe.d.ts +1 -0
  2. package/dist/Meframe.d.ts.map +1 -1
  3. package/dist/Meframe.js +2 -2
  4. package/dist/Meframe.js.map +1 -1
  5. package/dist/config/types.d.ts +4 -0
  6. package/dist/config/types.d.ts.map +1 -1
  7. package/dist/controllers/PlaybackController.d.ts +0 -3
  8. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  9. package/dist/controllers/PlaybackController.js +29 -53
  10. package/dist/controllers/PlaybackController.js.map +1 -1
  11. package/dist/orchestrator/CompositionPlanner.d.ts.map +1 -1
  12. package/dist/orchestrator/CompositionPlanner.js +4 -1
  13. package/dist/orchestrator/CompositionPlanner.js.map +1 -1
  14. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  15. package/dist/orchestrator/Orchestrator.js +3 -2
  16. package/dist/orchestrator/Orchestrator.js.map +1 -1
  17. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  18. package/dist/orchestrator/VideoClipSession.js +1 -0
  19. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  20. package/dist/stages/compose/FrameRateConverter.d.ts +12 -0
  21. package/dist/stages/compose/FrameRateConverter.d.ts.map +1 -1
  22. package/dist/stages/compose/LayerRenderer.d.ts.map +1 -1
  23. package/dist/stages/compose/LayerRenderer.js +37 -12
  24. package/dist/stages/compose/LayerRenderer.js.map +1 -1
  25. package/dist/stages/compose/VideoComposer.d.ts +2 -0
  26. package/dist/stages/compose/VideoComposer.d.ts.map +1 -1
  27. package/dist/stages/compose/VideoComposer.js +15 -6
  28. package/dist/stages/compose/VideoComposer.js.map +1 -1
  29. package/dist/stages/compose/font-system/font-templates.d.ts.map +1 -1
  30. package/dist/stages/compose/font-system/font-templates.js +15 -4
  31. package/dist/stages/compose/font-system/font-templates.js.map +1 -1
  32. package/dist/workers/stages/compose/{video-compose.worker.DM_bsOY8.js → video-compose.worker.D_542rY_.js} +103 -39
  33. package/dist/workers/stages/compose/video-compose.worker.D_542rY_.js.map +1 -0
  34. package/dist/workers/worker-manifest.json +1 -1
  35. package/package.json +1 -1
  36. package/dist/workers/stages/compose/video-compose.worker.DM_bsOY8.js.map +0 -1
package/dist/Meframe.d.ts CHANGED
@@ -45,6 +45,7 @@ export declare class Meframe {
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  startPreview(options?: {
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  canvas?: HTMLCanvasElement | OffscreenCanvas;
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  startUs?: TimeUs;
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+ autoStart?: boolean;
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  }): PreviewHandle;
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  /**
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  * Export the composition
@@ -1 +1 @@
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1
+ {"version":3,"file":"Meframe.d.ts","sourceRoot":"","sources":["../src/Meframe.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAC1F,OAAO,KAAK,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACpF,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAK5D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAC5C,OAAO,EAAgB,KAAK,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEpE,qBAAa,OAAO;IAClB,wDAAwD;IACxD,KAAK,EAAE,YAAY,CAAU;IAC7B,mDAAmD;IACnD,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC;IAChC,4DAA4D;IAC5D,KAAK,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACtC,oCAAoC;IACpC,QAAQ,CAAC,aAAa,EAAE,aAAa,CAAC;IACtC,kDAAkD;IAClD,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;IAExE,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAA4B;IAC5C,OAAO,CAAC,kBAAkB,CAAmC;IAC7D,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,MAAM,CAAC,CAAsC;IAErD,OAAO;IAoBP;;OAEG;WACU,MAAM,CAAC,MAAM,GAAE,aAAkB,GAAG,OAAO,CAAC,OAAO,CAAC;IAQjE;;OAEG;YACW,UAAU;IAyBxB;;OAEG;IACG,mBAAmB,CAAC,KAAK,EAAE,gBAAgB,GAAG,oBAAoB,GAAG,OAAO,CAAC,IAAI,CAAC;IAuBxF;;OAEG;IACG,UAAU,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAcxD;;OAEG;IACH,YAAY,CAAC,OAAO,CAAC,EAAE;QACrB,MAAM,CAAC,EAAE,iBAAiB,GAAG,eAAe,CAAC;QAC7C,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,SAAS,CAAC,EAAE,OAAO,CAAC;KACrB,GAAG,aAAa;IA4BjB;;;OAGG;IACG,MAAM,CAAC,OAAO,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IA+CnD;;OAEG;IACH,cAAc,IAAI,MAAM;IAIxB;;;OAGG;IACG,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAYjC;;OAEG;IACG,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAoB9B;;OAEG;IACH,OAAO,CAAC,QAAQ;IAYhB;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAM1B;;OAEG;IACH,OAAO,CAAC,WAAW;CAWpB"}
package/dist/Meframe.js CHANGED
@@ -110,9 +110,9 @@ class Meframe {
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  if (!this.playbackController) {
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  this.playbackController = new PlaybackController(this.orchestrator, this.eventBus, {
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  canvas,
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- startUs: options?.startUs
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+ startUs: options?.startUs,
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+ autoStart: options?.autoStart
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  });
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- this.playbackController.setAudioSession(this.orchestrator.audioSession);
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  }
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  this.playbackController.renderCover();
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  return this.playbackController;
@@ -1 +1 @@
1
- {"version":3,"file":"Meframe.js","sources":["../src/Meframe.ts"],"sourcesContent":["/**\n * Meframe - Main entry point for the media processing framework\n */\n\nimport type { MeframeConfig, ResolvedConfig, MeframeState, ExportOptions } from './types';\nimport type { CompositionModelData, CompositionPatch, TimeUs } from './model/types';\nimport type { PreviewHandle } from './controllers/types';\nimport type { Plugin } from './plugins/types';\nimport { CompositionModel } from './model/CompositionModel';\nimport { loadConfig } from './config';\nimport { Orchestrator } from './orchestrator/Orchestrator';\nimport { PlaybackController } from './controllers/PlaybackController';\nimport { ExportController } from './controllers/ExportController';\nimport { PluginManager } from './plugins/PluginManager';\nimport { EventBus } from './event/EventBus';\nimport { MeframeEvent, type EventPayloadMap } from './event/events';\n\nexport class Meframe {\n /** Current state - managed internally via setState() */\n state: MeframeState = 'idle';\n /** Configuration - immutable after construction */\n readonly config: ResolvedConfig;\n /** Composition model - managed via setCompositionModel() */\n model: CompositionModel | null = null;\n /** Plugin manager for extensions */\n readonly pluginManager: PluginManager;\n /** Event bus for subscribing to Meframe events */\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n private orchestrator: Orchestrator;\n private eventBus: EventBus<EventPayloadMap>;\n private playbackController: PlaybackController | null = null;\n private exportController: ExportController;\n private canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n private constructor(config: ResolvedConfig) {\n this.config = config;\n this.eventBus = new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n this.pluginManager = new PluginManager(this);\n\n // Initialize orchestrator with configuration and shared eventBus\n // Worker paths are passed via config\n this.orchestrator = new Orchestrator({\n projectId: config.global.projectId,\n maxWorkers: (config as any).maxWorkers,\n cacheConfig: config.cache as any,\n eventBus: this.eventBus,\n workerPath: config.global.workerPath,\n workerExtension: config.global.workerExtension,\n });\n\n this.exportController = new ExportController(this.orchestrator);\n }\n\n /**\n * Create a new Meframe instance\n */\n static async create(config: MeframeConfig = {}): Promise<Meframe> {\n // Load and resolve configuration using ConfigLoader\n const resolvedConfig = await loadConfig({ override: config });\n const instance = new Meframe(resolvedConfig);\n await instance.initialize();\n return instance;\n }\n\n /**\n * Initialize the core engine\n */\n private async initialize(): Promise<void> {\n this.setState('loading');\n\n try {\n // Initialize orchestrator (sets up workers and cache)\n await this.orchestrator.initialize();\n\n // Initialize plugins if provided\n const plugins = (this.config as any).plugins;\n if (plugins && Array.isArray(plugins)) {\n for (const plugin of plugins) {\n // Ensure plugin type matches the Plugin interface\n if (plugin && typeof plugin === 'object' && 'name' in plugin && 'install' in plugin) {\n this.pluginManager.register(plugin as Plugin);\n }\n }\n }\n\n this.setState('idle');\n } catch (error) {\n this.setState('error');\n throw error;\n }\n }\n\n /**\n * Set the composition model\n */\n async setCompositionModel(model: CompositionModel | CompositionModelData): Promise<void> {\n this.ensureNotDestroyed();\n\n // Convert plain object to CompositionModel instance if needed\n const compositionModel =\n model instanceof CompositionModel ? model : new CompositionModel(model);\n\n // Set the model in orchestrator\n await this.orchestrator.setCompositionModel(compositionModel);\n this.model = compositionModel;\n\n this.setState('ready');\n this.eventBus.emit(MeframeEvent.Ready, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce(\n (acc: number, track: any) => acc + track.clips?.length || 0,\n 0\n ),\n durationUs: model.durationUs,\n });\n // await this.playbackController?.renderCover();\n }\n\n /**\n * Apply a patch to the composition model\n */\n async applyPatch(patch: CompositionPatch): Promise<void> {\n this.ensureNotDestroyed();\n\n if (!this.model) {\n throw new Error('No composition model set');\n }\n\n // Apply patch through orchestrator\n await this.orchestrator.applyPatch(patch);\n\n // Patch is applied to the model by orchestrator\n this.model = this.orchestrator.compositionModel!;\n }\n\n /**\n * Start preview and return a handle for control\n */\n startPreview(options?: {\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n startUs?: TimeUs;\n }): PreviewHandle {\n this.ensureReady();\n\n // Use provided canvas or the one from config\n const canvas = options?.canvas || this.canvas;\n if (!canvas) {\n throw new Error('Canvas is required for preview');\n }\n\n // Store canvas for later use\n this.canvas = canvas;\n\n // Create playback controller\n if (!this.playbackController) {\n this.playbackController = new PlaybackController(this.orchestrator as any, this.eventBus, {\n canvas,\n startUs: options?.startUs,\n });\n this.playbackController.setAudioSession(this.orchestrator.audioSession);\n }\n\n // Render initial frame\n this.playbackController.renderCover();\n\n // Return preview handle\n return this.playbackController;\n }\n\n /**\n * Export the composition\n * Uses ExportController for direct export\n */\n async export(options: ExportOptions): Promise<Blob> {\n this.ensureReady();\n this.playbackController?.pause();\n this.setState('exporting');\n\n try {\n const model = this.model;\n if (!model) {\n throw new Error('No composition model set');\n }\n\n const width = options.width || (model as any).renderConfig?.width || 720;\n const height = options.height || (model as any).renderConfig?.height || 1280;\n const fps = options.fps || model.fps || 30;\n\n this.eventBus.emit(MeframeEvent.ExportStart, {\n format: options.format || 'mp4',\n width,\n height,\n fps,\n durationUs: model.durationUs,\n });\n\n // Delegate to ExportController\n const blob = await this.exportController.export(model, options);\n\n this.setState('ready');\n this.eventBus.emit(MeframeEvent.ExportComplete, {\n size: blob.size,\n durationMs: model.durationUs / 1000,\n format: options.format || 'mp4',\n });\n this.eventBus.emit(MeframeEvent.ExportProgress, {\n progress: 1,\n });\n\n return blob;\n } catch (error) {\n this.setState('error');\n this.eventBus.emit(MeframeEvent.ExportError, {\n error: error as Error,\n stage: 'export',\n });\n throw error;\n }\n }\n\n /**\n * Get current playback time\n */\n getCurrentTime(): number {\n return this.playbackController?.currentTimeUs || 0;\n }\n\n /**\n * Clear all L1/L2 cache data\n * Useful for debugging or forcing re-render\n */\n async clearCache(): Promise<void> {\n this.ensureReady();\n\n // Stop playback first\n this.playbackController?.stop();\n\n // Clear cache through CacheManager\n await this.orchestrator.cacheManager.clear();\n\n console.log('[Meframe] Cache cleared successfully');\n }\n\n /**\n * Clean up and destroy the instance\n */\n async dispose(): Promise<void> {\n if (this.state === 'destroyed') return;\n\n // Stop playback\n this.playbackController?.stop();\n this.playbackController?.dispose();\n this.playbackController = null;\n\n // Cleanup plugins\n await this.pluginManager.disposeAll();\n\n // Dispose orchestrator (stops workers and clears cache)\n await this.orchestrator.dispose();\n\n // Clear event bus\n this.eventBus.dispose();\n\n this.setState('destroyed');\n }\n\n /**\n * Set internal state\n */\n private setState(state: MeframeState): void {\n const oldState = this.state;\n this.state = state;\n\n // Emit state change event\n // Use a generic event for now, can be added to MeframeEvent enum later\n this.eventBus.emit('state:changed' as any, {\n oldState,\n newState: state,\n });\n }\n\n /**\n * Ensure the instance is not destroyed\n */\n private ensureNotDestroyed(): void {\n if (this.state === 'destroyed') {\n throw new Error('Core instance is destroyed');\n }\n }\n\n /**\n * Ensure the instance is ready\n */\n private ensureReady(): void {\n this.ensureNotDestroyed();\n\n if (!this.model) {\n throw new Error('No composition model set');\n }\n\n if (this.state === 'loading' || this.state === 'idle') {\n throw new Error('Core is not ready');\n }\n 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+ {"version":3,"file":"Meframe.js","sources":["../src/Meframe.ts"],"sourcesContent":["/**\n * Meframe - Main entry point for the media processing framework\n */\n\nimport type { MeframeConfig, ResolvedConfig, MeframeState, ExportOptions } from './types';\nimport type { CompositionModelData, CompositionPatch, TimeUs } from './model/types';\nimport type { PreviewHandle } from './controllers/types';\nimport type { Plugin } from './plugins/types';\nimport { CompositionModel } from './model/CompositionModel';\nimport { loadConfig } from './config';\nimport { Orchestrator } from './orchestrator/Orchestrator';\nimport { PlaybackController } from './controllers/PlaybackController';\nimport { ExportController } from './controllers/ExportController';\nimport { PluginManager } from './plugins/PluginManager';\nimport { EventBus } from './event/EventBus';\nimport { MeframeEvent, type EventPayloadMap } from './event/events';\n\nexport class Meframe {\n /** Current state - managed internally via 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@@ -158,6 +158,10 @@ export interface ResolvedConfig {
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  defaultFps: number;
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  workerPath: string;
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160
  workerExtension: string;
161
+ fonts?: Array<{
162
+ family: string;
163
+ url: string;
164
+ }>;
161
165
  };
162
166
  load: {
163
167
  maxConcurrent: number;
@@ -1 +1 @@
1
- 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1
+ 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@@ -1,5 +1,4 @@
1
1
  import { IPlaybackController, PlaybackOptions, IEventBus, PreviewHandle, TimeUs } from './types';
2
- import { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';
3
2
  import { Orchestrator } from '../orchestrator';
4
3
 
5
4
  /**
@@ -43,7 +42,6 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
43
42
  setLoop(loop: boolean): void;
44
43
  get duration(): TimeUs;
45
44
  get isPlaying(): boolean;
46
- setAudioSession(session: GlobalAudioSession): void;
47
45
  resume(): void;
48
46
  on(event: string, handler: (payload: any) => void): void;
49
47
  off(event: string, handler: (payload: any) => void): void;
@@ -76,6 +74,5 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
76
74
  private onCacheCover;
77
75
  private onModelSet;
78
76
  private setupEventListeners;
79
- private ensureAudioContext;
80
77
  }
81
78
  //# sourceMappingURL=PlaybackController.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAGjB,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAKpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,aAAa,CAA8B;IAGnD,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,WAAW,CAAa;IAGhC,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,YAAY,CAAqB;IAGzC,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;IAGrC,OAAO,CAAC,SAAS,CAAa;IAC9B,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAa;IAC7C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAa;IAC9C,OAAO,CAAC,iBAAiB,CAAS;gBAEtB,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IA4C/E,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC;IAKlC,IAAI,IAAI,IAAI;YAYE,aAAa;IAgC3B,KAAK,IAAI,IAAI;IAgBb,IAAI,IAAI,IAAI;IAuBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA0FzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAGD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAKzD,OAAO,CAAC,YAAY;IAiEpB,OAAO,CAAC,UAAU;IAiClB;;;OAGG;IACH,OAAO,CAAC,UAAU;IAQlB;;;;;;;OAOG;IACH,OAAO,CAAC,qBAAqB;IAqB7B;;;;OAIG;YACW,iBAAiB;IA0CzB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;YAiCzC,uBAAuB;IAyDrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;IAUf,OAAO,CAAC,YAAY,CASlB;IAEF,OAAO,CAAC,UAAU,CAiBhB;IAEF,OAAO,CAAC,mBAAmB;CAI5B"}
@@ -21,8 +21,8 @@ class PlaybackController {
21
21
  frameCount = 0;
22
22
  lastFrameTime = 0;
23
23
  fps = 0;
24
- audioContext = null;
25
- audioSession = null;
24
+ audioContext;
25
+ audioSession;
26
26
  // Buffering state
27
27
  isBuffering = false;
28
28
  currentSeekId = 0;
@@ -36,8 +36,10 @@ class PlaybackController {
36
36
  preheatInProgress = false;
37
37
  constructor(orchestrator, eventBus, options) {
38
38
  this.orchestrator = orchestrator;
39
+ this.audioSession = orchestrator.audioSession;
39
40
  this.eventBus = eventBus;
40
41
  this.canvas = options.canvas;
42
+ this.audioContext = new AudioContext();
41
43
  const model = orchestrator.compositionModel;
42
44
  const width = model?.renderConfig?.width || this.canvas.width || 720;
43
45
  const height = model?.renderConfig?.height || this.canvas.height || 1280;
@@ -69,25 +71,22 @@ class PlaybackController {
69
71
  play() {
70
72
  if (this.state === "playing") return;
71
73
  if (this.state === "ended") {
72
- this.audioSession?.resetPlaybackStates();
74
+ this.audioSession.resetPlaybackStates();
73
75
  }
74
76
  this.wasPlayingBeforeSeek = true;
75
- void this.startPlayback();
77
+ this.startPlayback();
76
78
  }
77
79
  async startPlayback() {
78
80
  const wasIdle = this.state === "idle";
79
81
  const seekId = this.currentSeekId;
82
+ this.state = "playing";
80
83
  try {
81
84
  await this.renderCurrentFrame(this.currentTimeUs);
82
85
  if (seekId !== this.currentSeekId) {
83
86
  return;
84
87
  }
85
- this.state = "playing";
86
- await this.ensureAudioContext();
87
88
  this.initWindow(this.currentTimeUs);
88
- if (this.audioSession && this.audioContext) {
89
- await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);
90
- }
89
+ await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);
91
90
  this.startTimeUs = this.audioContext.currentTime * 1e6 - this.currentTimeUs / this.playbackRate;
92
91
  this.playbackLoop();
93
92
  this.eventBus.emit(MeframeEvent.PlaybackPlay);
@@ -105,7 +104,7 @@ class PlaybackController {
105
104
  cancelAnimationFrame(this.rafId);
106
105
  this.rafId = null;
107
106
  }
108
- this.audioSession?.stopPlayback();
107
+ this.audioSession.stopPlayback();
109
108
  this.eventBus.emit(MeframeEvent.PlaybackPause);
110
109
  }
111
110
  stop() {
@@ -119,8 +118,8 @@ class PlaybackController {
119
118
  if (ctx && "clearRect" in ctx) {
120
119
  ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
121
120
  }
122
- this.audioSession?.reset();
123
- this.audioSession?.resetPlaybackStates();
121
+ this.audioSession.reset();
122
+ this.audioSession.resetPlaybackStates();
124
123
  this.eventBus.emit(MeframeEvent.PlaybackStop);
125
124
  }
126
125
  async seek(timeUs) {
@@ -130,8 +129,8 @@ class PlaybackController {
130
129
  cancelAnimationFrame(this.rafId);
131
130
  this.rafId = null;
132
131
  }
133
- this.audioSession?.stopPlayback();
134
- this.audioSession?.resetPlaybackStates();
132
+ this.audioSession.stopPlayback();
133
+ this.audioSession.resetPlaybackStates();
135
134
  const clamped = this.clampTime(timeUs);
136
135
  this.currentTimeUs = clamped;
137
136
  this.currentSeekId++;
@@ -157,9 +156,7 @@ class PlaybackController {
157
156
  if (seekId !== this.currentSeekId) {
158
157
  return;
159
158
  }
160
- if (this.audioSession) {
161
- await this.audioSession.ensureAudioForTime(clamped, { immediate: false });
162
- }
159
+ await this.audioSession.ensureAudioForTime(clamped, { immediate: false });
163
160
  await this.orchestrator.getFrame(clamped, {
164
161
  immediate: false,
165
162
  preheat: true
@@ -192,18 +189,18 @@ class PlaybackController {
192
189
  this.playbackRate = rate;
193
190
  this.startTimeUs = this.audioContext.currentTime * 1e6 - currentTimeUs / rate;
194
191
  this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });
195
- this.audioSession?.setPlaybackRate(this.playbackRate);
192
+ this.audioSession.setPlaybackRate(this.playbackRate);
196
193
  }
197
194
  setVolume(volume) {
198
195
  this.volume = Math.max(0, Math.min(1, volume));
199
196
  this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });
200
- this.audioSession?.setVolume(this.volume);
197
+ this.audioSession.setVolume(this.volume);
201
198
  }
202
199
  setMute(muted) {
203
200
  if (muted) {
204
- this.audioSession?.stopPlayback();
205
- } else if (this.state === "playing" && this.audioContext) {
206
- this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);
201
+ this.audioSession.stopPlayback();
202
+ } else if (this.state === "playing") {
203
+ this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);
207
204
  }
208
205
  }
209
206
  setLoop(loop) {
@@ -219,9 +216,6 @@ class PlaybackController {
219
216
  get isPlaying() {
220
217
  return this.state === "playing";
221
218
  }
222
- setAudioSession(session) {
223
- this.audioSession = session;
224
- }
225
219
  // Resume is just an alias for play
226
220
  resume() {
227
221
  this.play();
@@ -249,12 +243,8 @@ class PlaybackController {
249
243
  if (this.state !== "playing") {
250
244
  return;
251
245
  }
252
- if (this.audioSession) {
253
- await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });
254
- }
255
- if (this.audioContext && this.audioSession) {
256
- await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);
257
- }
246
+ await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });
247
+ await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);
258
248
  await this.renderCurrentFrame(this.currentTimeUs);
259
249
  if (this.state !== "playing") {
260
250
  return;
@@ -278,7 +268,7 @@ class PlaybackController {
278
268
  if (this.loop) {
279
269
  this.currentTimeUs = 0;
280
270
  this.startTimeUs = this.audioContext.currentTime * 1e6;
281
- this.audioSession?.resetPlaybackStates();
271
+ this.audioSession.resetPlaybackStates();
282
272
  this.initWindow(0);
283
273
  } else {
284
274
  this.pause();
@@ -318,7 +308,7 @@ class PlaybackController {
318
308
  }
319
309
  if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {
320
310
  this.preheatInProgress = true;
321
- void this.preheatNextWindow();
311
+ this.preheatNextWindow();
322
312
  }
323
313
  }
324
314
  /**
@@ -341,11 +331,7 @@ class PlaybackController {
341
331
  this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)
342
332
  );
343
333
  }
344
- if (this.audioSession) {
345
- preheatPromises.push(
346
- this.audioSession.ensureAudioForTime(windowStart, { immediate: false })
347
- );
348
- }
334
+ preheatPromises.push(this.audioSession.ensureAudioForTime(windowStart, { immediate: false }));
349
335
  await Promise.all(preheatPromises);
350
336
  this.windowEnd = windowEnd;
351
337
  } catch (error) {
@@ -387,19 +373,17 @@ class PlaybackController {
387
373
  this.isBuffering = true;
388
374
  this.state = "buffering";
389
375
  this.eventBus.emit(MeframeEvent.PlaybackBuffering);
390
- this.audioSession?.stopPlayback();
376
+ this.audioSession.stopPlayback();
391
377
  try {
392
378
  this.orchestrator.cacheManager.setWindow(timeUs);
393
379
  await this.orchestrator.getFrame(timeUs, { immediate: false });
394
- await this.orchestrator.audioSession.ensureAudioForTime(timeUs, { immediate: false });
380
+ await this.audioSession.ensureAudioForTime(timeUs, { immediate: false });
395
381
  if (seekId !== this.currentSeekId) {
396
382
  return;
397
383
  }
398
384
  this.state = "playing";
399
385
  this.startTimeUs = this.audioContext.currentTime * 1e6 - timeUs / this.playbackRate;
400
- if (this.audioContext) {
401
- await this.audioSession?.startPlayback(timeUs, this.audioContext);
402
- }
386
+ await this.audioSession.startPlayback(timeUs, this.audioContext);
403
387
  this.eventBus.emit(MeframeEvent.PlaybackPlay);
404
388
  if (!this.rafId) {
405
389
  this.playbackLoop();
@@ -445,21 +429,13 @@ class PlaybackController {
445
429
  fps: model.fps || 30,
446
430
  backgroundColor: model.renderConfig?.backgroundColor || "#000"
447
431
  });
448
- if (this.audioSession) {
449
- void this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });
450
- }
451
- void this.renderCurrentFrame(this.currentTimeUs);
432
+ this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });
433
+ this.renderCurrentFrame(this.currentTimeUs);
452
434
  };
453
435
  setupEventListeners() {
454
436
  this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);
455
437
  this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);
456
438
  }
457
- async ensureAudioContext() {
458
- if (this.audioContext) {
459
- return;
460
- }
461
- this.audioContext = new AudioContext();
462
- }
463
439
  }
464
440
  export {
465
441
  PlaybackController
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession?.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n await this.ensureAudioContext();\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession?.reset();\n this.audioSession?.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n this.orchestrator.cancelActiveDecoding();\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession?.resetPlaybackStates();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Fast path: Try to render nearest keyframe immediately to avoid black screen\n const keyframeTimeUs = await this.orchestrator.tryRenderKeyframe(clamped);\n if (keyframeTimeUs !== null) {\n // Render keyframe from L1 cache\n const renderState = await this.orchestrator.getRenderState(clamped, {\n immediate: true,\n relativeTimeUs: keyframeTimeUs,\n });\n if (renderState && this.videoComposer) {\n await this.videoComposer.composeFrame({\n timeUs: clamped,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n }\n }\n\n // Check if another seek happened during keyframe render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Ensure audio windows ready for seek position (blocking mode)\n if (this.audioSession) {\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n }\n\n // Force decode entire window even if keyframe is in L1\n // preheat: true skips L1 check and decodes full window (60-120 frames)\n await this.orchestrator.getFrame(clamped, {\n immediate: false,\n preheat: true,\n });\n\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n if (this.audioSession) {\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n }\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n if (this.audioContext && this.audioSession) {\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n }\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession?.resetPlaybackStates();\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatInProgress = true;\n\n void this.preheatNextWindow();\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Supports cross-clip window preheating for seamless playback\n * Preheats both video and audio in parallel\n */\n private async preheatNextWindow(): Promise<void> {\n try {\n const windowStart = this.currentTimeUs;\n const windowEnd = windowStart + this.WINDOW_DURATION;\n\n // Get all clips in window range (may span multiple clips)\n const clipsInWindow =\n this.orchestrator.compositionModel?.getClipsInRange(windowStart, windowEnd) ?? [];\n\n const preheatPromises: Promise<any>[] = [];\n\n // Preheat video for each clip in window\n for (const clip of clipsInWindow) {\n if (!isVideoClip(clip)) continue;\n\n // Calculate clip-relative window boundaries\n const clipWindowStart = Math.max(0, windowStart - clip.startUs);\n const clipWindowEnd = Math.min(clip.durationUs, windowEnd - clip.startUs);\n\n // Skip if window doesn't overlap with this clip\n if (clipWindowStart >= clipWindowEnd) continue;\n\n preheatPromises.push(\n this.orchestrator.preheatClipWindow(clip.id, clipWindowStart, clipWindowEnd, windowStart)\n );\n }\n\n // Preheat audio (non-blocking mode for background decoding)\n if (this.audioSession) {\n preheatPromises.push(\n this.audioSession.ensureAudioForTime(windowStart, { immediate: false })\n );\n }\n\n await Promise.all(preheatPromises);\n\n // Update window bounds after successful preheat\n this.windowEnd = windowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n } finally {\n this.preheatInProgress = false;\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession?.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.orchestrator.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n if (this.audioContext) {\n await this.audioSession?.startPlayback(timeUs, this.audioContext);\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n if (this.audioSession) {\n void this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: false });\n }\n\n // Re-render current frame to reflect dimension changes immediately\n void this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n 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+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\nimport { isVideoClip } from '../model/types';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext;\n private audioSession: GlobalAudioSession;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.audioSession = orchestrator.audioSession;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n this.audioContext = new AudioContext();\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n this.state = 'playing';\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 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@@ -1 +1 @@
1
- {"version":3,"file":"CompositionPlanner.d.ts","sourceRoot":"","sources":["../../src/orchestrator/CompositionPlanner.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,gBAAgB,EAChB,gBAAgB,EAChB,IAAI,EAML,MAAM,UAAU,CAAC;AAGlB,OAAO,KAAK,EACV,kBAAkB,EAQnB,MAAM,gCAAgC,CAAC;AAGxC,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,QAAQ,CAAC;AAEjD,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,cAAc,CAAC;IACrB,YAAY,CAAC,EAAE,kBAAkB,CAAC;CACnC;AAcD,UAAU,oBAAoB;IAC5B,OAAO,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IACrB,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;CACpB;AAED,UAAU,QAAQ;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,kBAAkB,CAAC;IACjC,SAAS,EAAE,oBAAoB,CAAC;CACjC;AAED,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA+B;IAEzD,QAAQ,CAAC,KAAK,EAAE,gBAAgB,GAAG,IAAI;IAKvC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,kBAAkB,GAAG,IAAI;IAwB1D,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIjC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,GAAG,IAAI;IAsBpD;;;OAGG;IACH,UAAU,CAAC,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,gBAAgB,EAAE;IAoEtF,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,QAAQ;IAqBlE,OAAO,CAAC,oBAAoB;IAyB5B,OAAO,CAAC,eAAe;IAiBvB,OAAO,CAAC,eAAe;IAwBvB,OAAO,CAAC,oBAAoB;IA0B5B,OAAO,CAAC,qBAAqB;IAgC7B,OAAO,CAAC,0BAA0B;IAiBlC,OAAO,CAAC,sBAAsB;IAmG9B,OAAO,CAAC,8BAA8B;IAetC,OAAO,CAAC,qBAAqB;IAe7B,OAAO,CAAC,sBAAsB;IAI9B,OAAO,CAAC,gBAAgB;IAKxB,OAAO,CAAC,wBAAwB;IAIhC,OAAO,CAAC,oBAAoB;IA8B5B,OAAO,CAAC,gBAAgB;IAqBxB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,gBAAgB;CAqBzB"}
1
+ {"version":3,"file":"CompositionPlanner.d.ts","sourceRoot":"","sources":["../../src/orchestrator/CompositionPlanner.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,gBAAgB,EAChB,gBAAgB,EAChB,IAAI,EAML,MAAM,UAAU,CAAC;AAGlB,OAAO,KAAK,EACV,kBAAkB,EAQnB,MAAM,gCAAgC,CAAC;AAGxC,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,QAAQ,CAAC;AAEjD,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,cAAc,CAAC;IACrB,YAAY,CAAC,EAAE,kBAAkB,CAAC;CACnC;AAcD,UAAU,oBAAoB;IAC5B,OAAO,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IACrB,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;CACpB;AAED,UAAU,QAAQ;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,kBAAkB,CAAC;IACjC,SAAS,EAAE,oBAAoB,CAAC;CACjC;AAED,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,KAAK,CAAiC;IAC9C,OAAO,CAAC,QAAQ,CAAC,SAAS,CAA+B;IAEzD,QAAQ,CAAC,KAAK,EAAE,gBAAgB,GAAG,IAAI;IAKvC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,kBAAkB,GAAG,IAAI;IAwB1D,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIjC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,GAAG,IAAI;IAsBpD;;;OAGG;IACH,UAAU,CAAC,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,gBAAgB,EAAE;IAoEtF,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,QAAQ;IAqBlE,OAAO,CAAC,oBAAoB;IAyB5B,OAAO,CAAC,eAAe;IAiBvB,OAAO,CAAC,eAAe;IAwBvB,OAAO,CAAC,oBAAoB;IA0B5B,OAAO,CAAC,qBAAqB;IAgC7B,OAAO,CAAC,0BAA0B;IAiBlC,OAAO,CAAC,sBAAsB;IAmG9B,OAAO,CAAC,8BAA8B;IAetC,OAAO,CAAC,qBAAqB;IAe7B,OAAO,CAAC,sBAAsB;IAU9B,OAAO,CAAC,gBAAgB;IAKxB,OAAO,CAAC,wBAAwB;IAIhC,OAAO,CAAC,oBAAoB;IA8B5B,OAAO,CAAC,gBAAgB;IAqBxB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,cAAc;IAKtB,OAAO,CAAC,gBAAgB;CAqBzB"}
@@ -354,7 +354,10 @@ class CompositionPlanner {
354
354
  }
355
355
  }
356
356
  getDefaultFontTemplate(_locale) {
357
- return "baseSubtitle";
357
+ const width = this.model?.renderConfig?.width || DEFAULT_COMPOSITION_WIDTH;
358
+ const height = this.model?.renderConfig?.height || DEFAULT_COMPOSITION_HEIGHT;
359
+ const isLandscape = width > height;
360
+ return isLandscape ? "baseSubtitle16_9" : "baseSubtitle";
358
361
  }
359
362
  getResourceState(resourceId) {
360
363
  const resource = this.model?.getResource(resourceId);