@meframe/core 0.0.38 → 0.0.39

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Files changed (46) hide show
  1. package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
  2. package/dist/orchestrator/ExportScheduler.js +11 -7
  3. package/dist/orchestrator/ExportScheduler.js.map +1 -1
  4. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  5. package/dist/orchestrator/GlobalAudioSession.js +19 -17
  6. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  7. package/dist/orchestrator/OnDemandVideoSession.d.ts.map +1 -1
  8. package/dist/orchestrator/OnDemandVideoSession.js +1 -21
  9. package/dist/orchestrator/OnDemandVideoSession.js.map +1 -1
  10. package/dist/orchestrator/Orchestrator.d.ts +5 -1
  11. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  12. package/dist/orchestrator/Orchestrator.js +39 -26
  13. package/dist/orchestrator/Orchestrator.js.map +1 -1
  14. package/dist/stages/compose/FrameRateConverter.d.ts +6 -1
  15. package/dist/stages/compose/FrameRateConverter.d.ts.map +1 -1
  16. package/dist/stages/decode/BaseDecoder.d.ts.map +1 -1
  17. package/dist/stages/decode/BaseDecoder.js +0 -29
  18. package/dist/stages/decode/BaseDecoder.js.map +1 -1
  19. package/dist/stages/decode/VideoChunkDecoder.d.ts.map +1 -1
  20. package/dist/stages/encode/BaseEncoder.d.ts.map +1 -1
  21. package/dist/stages/encode/BaseEncoder.js +0 -24
  22. package/dist/stages/encode/BaseEncoder.js.map +1 -1
  23. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  24. package/dist/stages/load/ResourceLoader.js +36 -20
  25. package/dist/stages/load/ResourceLoader.js.map +1 -1
  26. package/dist/stages/load/TaskManager.d.ts +6 -1
  27. package/dist/stages/load/TaskManager.d.ts.map +1 -1
  28. package/dist/stages/load/TaskManager.js +11 -8
  29. package/dist/stages/load/TaskManager.js.map +1 -1
  30. package/dist/stages/load/types.d.ts +3 -3
  31. package/dist/stages/load/types.d.ts.map +1 -1
  32. package/dist/workers/{BaseDecoder.DWHTBMDB.js → BaseDecoder.CB5XmTpS.js} +1 -30
  33. package/dist/workers/BaseDecoder.CB5XmTpS.js.map +1 -0
  34. package/dist/workers/stages/compose/{video-compose.worker.BhpN-lxf.js → video-compose.worker.DM_bsOY8.js} +27 -4
  35. package/dist/workers/stages/compose/{video-compose.worker.BhpN-lxf.js.map → video-compose.worker.DM_bsOY8.js.map} +1 -1
  36. package/dist/workers/stages/decode/{audio-decode.worker.BsuBzFx5.js → audio-decode.worker.B__6tqsy.js} +2 -2
  37. package/dist/workers/stages/decode/{audio-decode.worker.BsuBzFx5.js.map → audio-decode.worker.B__6tqsy.js.map} +1 -1
  38. package/dist/workers/stages/decode/{video-decode.worker.CwOjEmre.js → video-decode.worker.tOv-QR2f.js} +2 -4
  39. package/dist/workers/stages/decode/video-decode.worker.tOv-QR2f.js.map +1 -0
  40. package/dist/workers/stages/encode/{video-encode.worker.CXgr5E16.js → video-encode.worker.D8pfFber.js} +1 -25
  41. package/dist/workers/stages/encode/video-encode.worker.D8pfFber.js.map +1 -0
  42. package/dist/workers/worker-manifest.json +4 -4
  43. package/package.json +1 -1
  44. package/dist/workers/BaseDecoder.DWHTBMDB.js.map +0 -1
  45. package/dist/workers/stages/decode/video-decode.worker.CwOjEmre.js.map +0 -1
  46. package/dist/workers/stages/encode/video-encode.worker.CXgr5E16.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"BaseEncoder.js","sources":["../../../src/stages/encode/BaseEncoder.ts"],"sourcesContent":["// Base encoder implementation\n\n/**\n * Base encoder class for both video and audio encoding\n * Handles common WebCodecs encoder operations\n */\n\nexport interface EncoderChunk {\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n}\n\nexport abstract class BaseEncoder<\n TEncoder extends VideoEncoder | AudioEncoder,\n TConfig extends VideoEncoderConfig | AudioEncoderConfig,\n TInput extends VideoFrame | AudioData,\n TChunk extends EncodedVideoChunk | EncodedAudioChunk,\n TMetadata extends EncodedVideoChunkMetadata | EncodedAudioChunkMetadata,\n> {\n protected encoder?: TEncoder;\n protected config: TConfig;\n protected controller: TransformStreamDefaultController<EncoderChunk> | null = null;\n\n constructor(config: TConfig) {\n this.config = config;\n }\n\n getConfig(): TConfig {\n return { ...this.config };\n }\n\n protected get currentConfig(): TConfig {\n return this.config;\n }\n\n protected shouldReconfigure(partial: Partial<TConfig>): boolean {\n const next = { ...this.config, ...partial } as TConfig;\n const keys = Object.keys(partial ?? {}) as Array<keyof TConfig>;\n for (const key of keys) {\n if (partial[key] !== undefined && next[key] !== this.config[key]) {\n return true;\n }\n }\n return false;\n }\n\n protected hasConfigChanged(next: TConfig): boolean {\n const currentEntries = Object.entries(this.config) as Array<[keyof TConfig, any]>;\n for (const [key, value] of currentEntries) {\n if (next[key] !== value) {\n return true;\n }\n }\n\n for (const key of Object.keys(next) as Array<keyof TConfig>) {\n if (this.config[key] !== next[key]) {\n return true;\n }\n }\n\n return false;\n }\n\n protected configsEqual(a: TConfig, b: TConfig): boolean {\n return JSON.stringify(a) === JSON.stringify(b);\n }\n\n async initialize(): Promise<void> {\n if (this.encoder?.state === 'configured') {\n return;\n }\n\n const configInfo = {\n codec: (this.config as any).codec,\n width: (this.config as any).width,\n height: (this.config as any).height,\n bitrate: (this.config as any).bitrate,\n framerate: (this.config as any).framerate,\n sampleRate: (this.config as any).sampleRate,\n numberOfChannels: (this.config as any).numberOfChannels,\n hardwareAcceleration: (this.config as any).hardwareAcceleration,\n };\n\n console.log(`[${this.getEncoderType()}Encoder] Checking config support:`, {\n platform: typeof navigator !== 'undefined' ? navigator.platform : 'unknown',\n userAgent: typeof navigator !== 'undefined' ? navigator.userAgent : 'unknown',\n config: configInfo,\n });\n\n const isSupported = await this.isConfigSupported(this.config);\n\n console.log(`[${this.getEncoderType()}Encoder] Config support result:`, {\n supported: isSupported.supported,\n config: configInfo,\n });\n\n if (!isSupported.supported) {\n throw new Error(`Codec not supported: ${JSON.stringify(this.config)}`);\n }\n\n this.encoder = this.createEncoder({\n output: this.handleOutput.bind(this),\n error: this.handleError.bind(this),\n });\n\n console.log(`[${this.getEncoderType()}Encoder] Encoder created, configuring...`);\n\n (this.encoder as any).configure(this.config);\n\n console.log(\n `[${this.getEncoderType()}Encoder] Configured successfully, state:`,\n this.encoder?.state\n );\n }\n\n async reconfigure(config: Partial<TConfig>): Promise<void> {\n if (!config || Object.keys(config).length === 0) {\n return;\n }\n\n const nextConfig = { ...this.config, ...config } as TConfig;\n\n if (this.configsEqual(this.config, nextConfig)) {\n return;\n }\n\n if (!this.encoder) {\n this.config = nextConfig;\n await this.initialize();\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n const isSupported = await this.isConfigSupported(nextConfig);\n if (!isSupported.supported) {\n throw new Error(`New configuration not supported: ${nextConfig.codec}`);\n }\n\n this.config = nextConfig;\n (this.encoder as any).configure(this.config);\n }\n\n async flush(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n await this.encoder.flush();\n }\n\n async reset(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n this.encoder.reset();\n this.onReset();\n }\n\n async close(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n this.encoder.close();\n this.encoder = undefined;\n }\n\n get isReady(): boolean {\n return this.encoder?.state === 'configured';\n }\n\n get queueSize(): number {\n return this.encoder?.encodeQueueSize ?? 0;\n }\n\n protected handleOutput(chunk: TChunk, metadata: TMetadata): void {\n // Only enqueue if controller exists and stream is not closed\n if (this.controller) {\n try {\n this.controller.enqueue({ chunk, metadata });\n } catch (error) {\n // Stream may be closed during flush, ignore enqueue errors\n if (!(error instanceof TypeError && error.message.includes('closed'))) {\n throw error;\n }\n }\n }\n }\n\n protected handleError(error: DOMException): void {\n console.error(`[${this.getEncoderType()}Encoder] Encode error:`, {\n name: error.name,\n message: error.message,\n encoderState: this.encoder?.state,\n queueSize: this.queueSize,\n platform: typeof navigator !== 'undefined' ? navigator.platform : 'unknown',\n });\n this.controller?.error(error);\n }\n\n // Abstract methods to be implemented by subclasses\n protected abstract isConfigSupported(config: TConfig): Promise<{ supported: boolean }>;\n protected abstract createEncoder(init: EncoderInit): TEncoder;\n protected abstract getEncoderType(): string;\n\n // Hook for subclasses to handle reset\n protected onReset(): void {\n // Override in subclasses if needed\n }\n\n // Abstract properties for backpressure configuration\n protected abstract readonly highWaterMark: number;\n protected abstract readonly encodeQueueThreshold: number;\n\n /**\n * Create transform stream for encoding\n * Implements common stream logic with backpressure handling\n */\n createStream(): TransformStream<TInput, EncoderChunk> {\n return new TransformStream<TInput, EncoderChunk>(\n {\n start: async (controller) => {\n this.controller = controller;\n\n // Initialize encoder if not already initialized\n if (!this.isReady) {\n await this.initialize();\n }\n },\n\n transform: async (input) => {\n if (!this.encoder || this.encoder.state !== 'configured') {\n throw new Error('Encoder not configured');\n }\n\n // Check encoder queue pressure\n if (this.encoder.encodeQueueSize >= this.encodeQueueThreshold) {\n // Wait for queue to drain\n await new Promise<void>((resolve) => {\n const check = () => {\n if (!this.encoder || this.encoder.encodeQueueSize < this.encodeQueueThreshold - 1) {\n resolve();\n } else {\n setTimeout(check, 10);\n }\n };\n check();\n });\n }\n\n // Encode the input\n const frame = (input as any).frame || input;\n this.encode(frame);\n },\n\n flush: async () => {\n await this.flush();\n },\n },\n // Queuing strategy with backpressure configuration\n {\n highWaterMark: this.highWaterMark,\n size: () => 1, // Count-based\n }\n );\n }\n\n // Abstract method for encoding\n abstract encode(input: TInput): void;\n}\n\ninterface EncoderInit {\n output: (chunk: any, metadata: any) => void;\n error: (error: DOMException) => 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+ {"version":3,"file":"BaseEncoder.js","sources":["../../../src/stages/encode/BaseEncoder.ts"],"sourcesContent":["// Base encoder implementation\n\n/**\n * Base encoder class for both video and audio encoding\n * Handles common WebCodecs encoder operations\n */\n\nexport interface EncoderChunk {\n chunk: EncodedVideoChunk;\n metadata: EncodedVideoChunkMetadata;\n}\n\nexport abstract class BaseEncoder<\n TEncoder extends VideoEncoder | AudioEncoder,\n TConfig extends VideoEncoderConfig | AudioEncoderConfig,\n TInput extends VideoFrame | AudioData,\n TChunk extends EncodedVideoChunk | EncodedAudioChunk,\n TMetadata extends EncodedVideoChunkMetadata | EncodedAudioChunkMetadata,\n> {\n protected encoder?: TEncoder;\n protected config: TConfig;\n protected controller: TransformStreamDefaultController<EncoderChunk> | null = null;\n\n constructor(config: TConfig) {\n this.config = config;\n }\n\n getConfig(): TConfig {\n return { ...this.config };\n }\n\n protected get currentConfig(): TConfig {\n return this.config;\n }\n\n protected shouldReconfigure(partial: Partial<TConfig>): boolean {\n const next = { ...this.config, ...partial } as TConfig;\n const keys = Object.keys(partial ?? {}) as Array<keyof TConfig>;\n for (const key of keys) {\n if (partial[key] !== undefined && next[key] !== this.config[key]) {\n return true;\n }\n }\n return false;\n }\n\n protected hasConfigChanged(next: TConfig): boolean {\n const currentEntries = Object.entries(this.config) as Array<[keyof TConfig, any]>;\n for (const [key, value] of currentEntries) {\n if (next[key] !== value) {\n return true;\n }\n }\n\n for (const key of Object.keys(next) as Array<keyof TConfig>) {\n if (this.config[key] !== next[key]) {\n return true;\n }\n }\n\n return false;\n }\n\n protected configsEqual(a: TConfig, b: TConfig): boolean {\n return JSON.stringify(a) === JSON.stringify(b);\n }\n\n async initialize(): Promise<void> {\n if (this.encoder?.state === 'configured') {\n return;\n }\n\n const isSupported = await this.isConfigSupported(this.config);\n\n if (!isSupported.supported) {\n throw new Error(`Codec not supported: ${JSON.stringify(this.config)}`);\n }\n\n this.encoder = this.createEncoder({\n output: this.handleOutput.bind(this),\n error: this.handleError.bind(this),\n });\n\n (this.encoder as any).configure(this.config);\n }\n\n async reconfigure(config: Partial<TConfig>): Promise<void> {\n if (!config || Object.keys(config).length === 0) {\n return;\n }\n\n const nextConfig = { ...this.config, ...config } as TConfig;\n\n if (this.configsEqual(this.config, nextConfig)) {\n return;\n }\n\n if (!this.encoder) {\n this.config = nextConfig;\n await this.initialize();\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n const isSupported = await this.isConfigSupported(nextConfig);\n if (!isSupported.supported) {\n throw new Error(`New configuration not supported: ${nextConfig.codec}`);\n }\n\n this.config = nextConfig;\n (this.encoder as any).configure(this.config);\n }\n\n async flush(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n await this.encoder.flush();\n }\n\n async reset(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n this.encoder.reset();\n this.onReset();\n }\n\n async close(): Promise<void> {\n if (!this.encoder) {\n return;\n }\n\n if (this.encoder.state === 'configured') {\n await this.encoder.flush();\n }\n\n this.encoder.close();\n this.encoder = undefined;\n }\n\n get isReady(): boolean {\n return this.encoder?.state === 'configured';\n }\n\n get queueSize(): number {\n return this.encoder?.encodeQueueSize ?? 0;\n }\n\n protected handleOutput(chunk: TChunk, metadata: TMetadata): void {\n // Only enqueue if controller exists and stream is not closed\n if (this.controller) {\n try {\n this.controller.enqueue({ chunk, metadata });\n } catch (error) {\n // Stream may be closed during flush, ignore enqueue errors\n if (!(error instanceof TypeError && error.message.includes('closed'))) {\n throw error;\n }\n }\n }\n }\n\n protected handleError(error: DOMException): void {\n console.error(`[${this.getEncoderType()}Encoder] Encode error:`, {\n name: error.name,\n message: error.message,\n encoderState: this.encoder?.state,\n queueSize: this.queueSize,\n platform: typeof navigator !== 'undefined' ? navigator.platform : 'unknown',\n });\n this.controller?.error(error);\n }\n\n // Abstract methods to be implemented by subclasses\n protected abstract isConfigSupported(config: TConfig): Promise<{ supported: boolean }>;\n protected abstract createEncoder(init: EncoderInit): TEncoder;\n protected abstract getEncoderType(): string;\n\n // Hook for subclasses to handle reset\n protected onReset(): void {\n // Override in subclasses if needed\n }\n\n // Abstract properties for backpressure configuration\n protected abstract readonly highWaterMark: number;\n protected abstract readonly encodeQueueThreshold: number;\n\n /**\n * Create transform stream for encoding\n * Implements common stream logic with backpressure handling\n */\n createStream(): TransformStream<TInput, EncoderChunk> {\n return new TransformStream<TInput, EncoderChunk>(\n {\n start: async (controller) => {\n this.controller = controller;\n\n // Initialize encoder if not already initialized\n if (!this.isReady) {\n await this.initialize();\n }\n },\n\n transform: async (input) => {\n if (!this.encoder || this.encoder.state !== 'configured') {\n throw new Error('Encoder not configured');\n }\n\n // Check encoder queue pressure\n if (this.encoder.encodeQueueSize >= this.encodeQueueThreshold) {\n // Wait for queue to drain\n await new Promise<void>((resolve) => {\n const check = () => {\n if (!this.encoder || this.encoder.encodeQueueSize < this.encodeQueueThreshold - 1) {\n resolve();\n } else {\n setTimeout(check, 10);\n }\n };\n check();\n });\n }\n\n // Encode the input\n const frame = (input as any).frame || input;\n this.encode(frame);\n },\n\n flush: async 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@@ -1 +1 @@
1
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1
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@@ -21,7 +21,7 @@ class ResourceLoader {
21
21
  preloadQueue = [];
22
22
  constructor(options) {
23
23
  const config = options.config || {};
24
- const maxConcurrent = config.maxConcurrent ?? 2;
24
+ const maxConcurrent = config.maxConcurrent ?? 3;
25
25
  this.taskManager = new TaskManager(maxConcurrent);
26
26
  this.streamFactory = new StreamFactory(options.onProgress, config);
27
27
  this.eventBus = options.eventBus;
@@ -34,7 +34,7 @@ class ResourceLoader {
34
34
  const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || "main"));
35
35
  if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {
36
36
  await this.load(mainTrack.clips[0].resourceId, {
37
- priority: "high",
37
+ isPreload: false,
38
38
  clipId: mainTrack.clips[0].id,
39
39
  trackId: mainTrack.id
40
40
  });
@@ -49,18 +49,22 @@ class ResourceLoader {
49
49
  }
50
50
  startPreloading() {
51
51
  if (!this.model || !this.isPreloadingEnabled) return;
52
- const mainTrack = this.model.tracks.find(
53
- (track) => track.id === (this.model?.mainTrackId || "main")
52
+ const tracks = this.model.tracks.filter(
53
+ (track) => track.kind === "video" || track.kind === "audio"
54
54
  );
55
- if (!mainTrack) return;
56
- for (const clip of mainTrack.clips) {
57
- if (!hasResourceId(clip)) continue;
58
- const resource = this.model.getResource(clip.resourceId);
59
- if (!resource) continue;
60
- if (!resource || resource.state === "ready" || resource.state === "loading" || resource.state === "error") {
61
- continue;
55
+ if (tracks.length === 0) return;
56
+ const maxClipCount = Math.max(...tracks.map((track) => track.clips.length));
57
+ for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {
58
+ for (const track of tracks) {
59
+ const clip = track.clips[clipIndex];
60
+ if (!clip || !hasResourceId(clip)) continue;
61
+ const resource = this.model.getResource(clip.resourceId);
62
+ if (!resource) continue;
63
+ if (resource.state === "ready" || resource.state === "loading" || resource.state === "error") {
64
+ continue;
65
+ }
66
+ this.load(resource.id, { isPreload: true });
62
67
  }
63
- this.load(resource.id, { priority: "low" });
64
68
  }
65
69
  }
66
70
  processPreloadQueue() {
@@ -68,17 +72,20 @@ class ResourceLoader {
68
72
  while (this.preloadQueue.length > 0) {
69
73
  const resourceId = this.preloadQueue.shift();
70
74
  if (!resourceId) break;
71
- this.load(resourceId, { priority: "low" }).finally(() => {
75
+ this.load(resourceId, { isPreload: true }).finally(() => {
72
76
  this.processPreloadQueue();
73
77
  });
74
78
  }
75
79
  }
76
- enqueueLoad(resource, priority = "normal", sessionId, clipId, trackId) {
80
+ enqueueLoad(resource, isPreload = false, sessionId, clipId, trackId) {
77
81
  const existingTask = this.taskManager.getActiveTask(resource.id);
78
82
  if (existingTask) {
83
+ if (existingTask.isPreload && !isPreload) {
84
+ existingTask.isPreload = false;
85
+ }
79
86
  return existingTask;
80
87
  }
81
- const task = this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);
88
+ const task = this.taskManager.enqueue(resource, isPreload, sessionId, clipId, trackId);
82
89
  this.processQueue();
83
90
  return task;
84
91
  }
@@ -247,7 +254,7 @@ class ResourceLoader {
247
254
  bytesLoaded: 0,
248
255
  totalBytes: 0,
249
256
  startTime: Date.now(),
250
- priority: "normal"
257
+ isPreload: false
251
258
  };
252
259
  await this.parseIndexFromStream(parseTask, stream);
253
260
  } finally {
@@ -378,7 +385,6 @@ class ResourceLoader {
378
385
  result.audioSamples,
379
386
  result.audioMetadata
380
387
  );
381
- } else {
382
388
  }
383
389
  } catch (error) {
384
390
  console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);
@@ -392,7 +398,7 @@ class ResourceLoader {
392
398
  bytesLoaded: 0,
393
399
  totalBytes: 0,
394
400
  startTime: Date.now(),
395
- priority: "normal",
401
+ isPreload: false,
396
402
  controller: new AbortController()
397
403
  };
398
404
  const imageBitmap = await this.loadImageResource(task);
@@ -468,6 +474,10 @@ class ResourceLoader {
468
474
  console.warn(`Resource ${resourceId} not found in model`);
469
475
  return;
470
476
  }
477
+ const isPreload = options?.isPreload ?? false;
478
+ if (!isPreload) {
479
+ this.taskManager.pausePreloadTasks();
480
+ }
471
481
  if (resource.state === "ready") {
472
482
  if (!options?.sessionId) {
473
483
  return;
@@ -497,6 +507,9 @@ class ResourceLoader {
497
507
  if (resource.state === "loading") {
498
508
  const existingTask2 = this.taskManager.getActiveTask(resourceId);
499
509
  if (existingTask2) {
510
+ if (existingTask2.isPreload && !isPreload) {
511
+ existingTask2.isPreload = false;
512
+ }
500
513
  if (!options?.sessionId || existingTask2.sessionId === options.sessionId) {
501
514
  return existingTask2.promise;
502
515
  }
@@ -504,6 +517,9 @@ class ResourceLoader {
504
517
  }
505
518
  const existingTask = this.taskManager.getActiveTask(resourceId);
506
519
  if (existingTask) {
520
+ if (existingTask.isPreload && !isPreload) {
521
+ existingTask.isPreload = false;
522
+ }
507
523
  if (options?.sessionId && !existingTask.sessionId) {
508
524
  await existingTask.promise;
509
525
  const isCached = await this.isResourceCached(resourceId, resource.type);
@@ -528,7 +544,7 @@ class ResourceLoader {
528
544
  }
529
545
  const task = this.enqueueLoad(
530
546
  resource,
531
- options?.priority || "normal",
547
+ isPreload,
532
548
  options?.sessionId,
533
549
  options?.clipId,
534
550
  options?.trackId
@@ -560,7 +576,7 @@ class ResourceLoader {
560
576
  if (pausedTask?.pausedAt !== void 0) {
561
577
  this.enqueueLoad(
562
578
  resource,
563
- options?.priority || "normal",
579
+ options?.isPreload ?? false,
564
580
  options?.sessionId,
565
581
  options?.clipId,
566
582
  options?.trackId
@@ -1 +1 @@
1
- {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport { MP3FrameParser } from '../demux/MP3FrameParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n\n constructor(options: ResourceLoaderOptions) {\n const config = options.config || {};\n const maxConcurrent = config.maxConcurrent ?? 2;\n\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.load(mainTrack.clips[0].resourceId, {\n priority: 'high',\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n const mainTrack = this.model.tracks.find(\n (track) => track.id === (this.model?.mainTrackId || 'main')\n );\n if (!mainTrack) return;\n for (const clip of mainTrack.clips) {\n if (!hasResourceId(clip)) continue;\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n !resource ||\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n this.load(resource.id, { priority: 'low' });\n }\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (this.preloadQueue.length > 0) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n // Use low priority for preloading\n this.load(resourceId, { priority: 'low' }).finally(() => {\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Check if task is already active\n const existingTask = this.taskManager.getActiveTask(resource.id);\n if (existingTask) {\n return existingTask;\n }\n\n // Create new task and enqueue\n const task = this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);\n this.processQueue();\n return task;\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Check if resource is cached and ready (without loading)\n */\n private async isResourceCached(resourceId: string, type: Resource['type']): Promise<boolean> {\n switch (type) {\n case 'video': {\n const hasOPFS = await this.cacheManager.hasResourceInCache(resourceId);\n const hasIndex = this.cacheManager.mp4IndexCache.has(resourceId);\n return hasOPFS && hasIndex;\n }\n\n case 'audio':\n return this.cacheManager.audioSampleCache.has(resourceId);\n\n case 'image':\n return this.blobCache.has(resourceId);\n\n case 'json':\n case 'text':\n return this.blobCache.has(resourceId);\n\n default:\n return false;\n }\n }\n\n /**\n * Transfer video stream to worker\n */\n private async transferVideoToWorker(resourceId: string, sessionId: string): Promise<void> {\n const stream = await this.createOPFSReadStream(resourceId);\n const demuxWorker = await this.workerPool.get('videoDemux', sessionId);\n\n if (demuxWorker) {\n await demuxWorker.sendStream(stream, {\n sessionId,\n resourceId,\n });\n } else {\n stream.cancel();\n }\n }\n\n /**\n * Transfer image to worker\n */\n private async transferImageToWorker(\n resourceId: string,\n sessionId: string,\n imageBitmap: ImageBitmap\n ): Promise<void> {\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n { resourceId, sessionId, imageBitmap },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Load video resource (download + cache or read from cache)\n */\n private async loadVideoResource(task: LoadTask): Promise<void> {\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present, transfer OPFS stream to worker\n if (task.sessionId) {\n await this.transferVideoToWorker(task.resourceId, task.sessionId);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n }\n\n /**\n * Load audio resource (download + parse or reuse cache)\n */\n private async loadAudioResource(task: LoadTask): Promise<void> {\n if (!this.cacheManager.audioSampleCache.has(task.resourceId)) {\n // Not cached - download and parse\n await this.loadAndParseAudioFile(task);\n }\n // If already cached, do nothing (reuse existing cache)\n }\n\n /**\n * Load image resource (download + cache or read from cache) and transfer to worker\n */\n private async loadImageResource(task: LoadTask): Promise<ImageBitmap | null> {\n // Check cache first\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n if (task.controller) {\n blob = await this.fetchBlob(task.resource.uri, task.controller.signal);\n this.blobCache.set(task.resourceId, blob);\n } else {\n return null;\n }\n }\n\n // Create ImageBitmap\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to worker if needed\n if (task.sessionId) {\n await this.transferImageToWorker(task.resourceId, task.sessionId, imageBitmap);\n return null; // ImageBitmap transferred (ownership moved)\n }\n\n return imageBitmap;\n }\n\n /**\n * Load text resource (json/text)\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n if (task.controller) {\n await this.fetchBlob(task.resource.uri, task.controller.signal);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to specific handlers based on resource type\n switch (task.resource.type) {\n case 'image': {\n const image = await this.loadImageResource(task);\n if (image) {\n image.close(); // Close if not transferred\n }\n break;\n }\n\n case 'video':\n await this.loadVideoResource(task);\n break;\n\n case 'audio':\n await this.loadAudioResource(task);\n break;\n\n case 'json':\n case 'text':\n await this.loadTextResource(task);\n break;\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Load and parse audio file (MP3/WAV) in main thread\n * Extract EncodedAudioChunk and cache to AudioSampleCache\n * Aligned with video audio track extraction (unified architecture)\n */\n private async loadAndParseAudioFile(task: LoadTask): Promise<void> {\n const { resourceId } = task;\n\n try {\n // TODO: Streaming download and parse?\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Convert blob to ArrayBuffer\n const arrayBuffer = await blob.arrayBuffer();\n const uint8Array = new Uint8Array(arrayBuffer);\n\n // Parse MP3 frames using MP3FrameParser\n const parser = new MP3FrameParser();\n const { frames, config } = parser.push(uint8Array);\n const remainingFrames = parser.flush();\n const allFrames = [...frames, ...remainingFrames];\n\n if (!config) {\n throw new Error(`Failed to parse audio config for ${resourceId}`);\n }\n\n // Convert MP3Frame to EncodedAudioChunk\n const audioChunks: EncodedAudioChunk[] = allFrames.map((frame) => {\n return new EncodedAudioChunk({\n type: 'key', // MP3 frames are all key frames\n timestamp: frame.timestampUs,\n duration: frame.durationUs,\n data: frame.data,\n });\n });\n\n // Build AudioDecoderConfig from MP3Config\n const audioConfig: AudioDecoderConfig = {\n codec: 'mp3',\n sampleRate: config.sampleRate,\n numberOfChannels: config.channels,\n };\n\n // Cache to AudioSampleCache\n this.cacheManager.audioSampleCache.set(resourceId, audioChunks, audioConfig);\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse audio file ${resourceId}:`, error);\n throw error;\n }\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n // Only enable first GOP extraction for clips that start at time 0 (cover clips)\n const shouldExtractFirstGOP = clipId ? this.shouldExtractCover(clipId) : false;\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: shouldExtractFirstGOP\n ? async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId: clipId!,\n index,\n chunks,\n });\n }\n : undefined,\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n } else {\n // Ensure cache knows this resource has NO audio\n // This prevents GlobalAudioSession from waiting for it\n // AudioSampleCache should ideally support storing \"empty\" state or we just rely on has() returning false\n // But has() returning false triggers fetch.\n // We need a way to say \"fetched, but no audio\".\n // Currently AudioSampleCache.set requires samples.\n // We might need to update AudioSampleCache to support explicit \"no audio\" record\n // Or we rely on MP4Index having audio track info.\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n async loadImage(resource: Resource): Promise<ImageBitmap> {\n const task: LoadTask = {\n resourceId: resource.id,\n resource: resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n controller: new AbortController(),\n };\n\n // Load image (without sessionId, so it won't transfer to worker)\n const imageBitmap = await this.loadImageResource(task);\n if (!imageBitmap) {\n throw new Error(`Failed to load image ${resource.id}`);\n }\n\n return imageBitmap;\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n // Skip demux worker transfer if no sessionId (e.g., during preload)\n // Resource is already downloaded to OPFS, demux will happen later when needed\n task.stream.cancel();\n return;\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n /**\n * Fetch a resource and wait for loading + parsing to complete\n *\n * Returns a Promise that resolves when:\n * - Resource is fully loaded, parsed, and cached (state='ready')\n * - Or rejects if loading/parsing fails\n *\n * Promise lifecycle:\n * 1. enqueueLoad() creates LoadTask with promise/resolve/reject (or reuses existing)\n * 2. processQueue() → startLoad() executes async in background\n * 3. startLoad() completes → finally → completeTask() → task.resolve()/reject()\n */\n async load(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n // First check: if resource is already ready\n if (resource.state === 'ready') {\n // No sessionId: resource is already loaded, nothing to do\n if (!options?.sessionId) {\n return;\n }\n\n // Has sessionId: check if we need to transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n const hasActiveTaskForSession = this.taskManager.hasActiveTaskForSession(\n resourceId,\n options.sessionId\n );\n\n if (isCached && !hasActiveTaskForSession) {\n // Fast path: directly transfer to worker without creating task\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n return;\n }\n }\n\n // Second check: if resource is being loaded, check sessionId\n if (resource.state === 'loading') {\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If sessionId matches or no sessionId required, reuse existing task\n if (!options?.sessionId || existingTask.sessionId === options.sessionId) {\n return existingTask.promise;\n }\n }\n }\n\n // Third path: check if already has active task\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If we need sessionId but existing task doesn't have one,\n // wait for download to complete, then transfer to worker\n if (options?.sessionId && !existingTask.sessionId) {\n // Wait for existing task to complete (download)\n await existingTask.promise;\n\n // After download completes, check cache and transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n if (isCached) {\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n }\n return;\n }\n\n // Otherwise, reuse existing task\n return existingTask.promise;\n }\n\n // Create new task\n const task = this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n\n // Wait for task completion\n return task.promise;\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.load(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n }\n\n /**\n * Check if a clip needs cover extraction (first GOP decode)\n * Only clips starting at time 0 need fast cover rendering\n */\n private shouldExtractCover(clipId: string): boolean {\n if (!this.model) return false;\n\n const clip = this.model.findClip(clipId);\n return clip?.startUs === 0;\n 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+ {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport { MP3FrameParser } from '../demux/MP3FrameParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n\n constructor(options: ResourceLoaderOptions) {\n const config = options.config || {};\n const maxConcurrent = config.maxConcurrent ?? 3;\n\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.load(mainTrack.clips[0].resourceId, {\n isPreload: false,\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n // Collect all video/audio tracks for horizontal loading\n const tracks = this.model.tracks.filter(\n (track) => track.kind === 'video' || track.kind === 'audio'\n );\n if (tracks.length === 0) return;\n\n // Find maximum clip count across all tracks\n const maxClipCount = Math.max(...tracks.map((track) => track.clips.length));\n\n // Horizontal loading: load clip[0] from all tracks, then clip[1], etc.\n for (let clipIndex = 0; clipIndex < maxClipCount; clipIndex++) {\n for (const track of tracks) {\n const clip = track.clips[clipIndex];\n if (!clip || !hasResourceId(clip)) continue;\n\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n this.load(resource.id, { isPreload: true });\n }\n }\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (this.preloadQueue.length > 0) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n // Use isPreload flag for background preloading\n this.load(resourceId, { isPreload: true }).finally(() => {\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n isPreload: boolean = false,\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Check if task is already active\n const existingTask = this.taskManager.getActiveTask(resource.id);\n if (existingTask) {\n // Upgrade preload task to active task if needed\n if (existingTask.isPreload && !isPreload) {\n existingTask.isPreload = false;\n }\n return existingTask;\n }\n\n // Create new task and enqueue\n const task = this.taskManager.enqueue(resource, isPreload, sessionId, clipId, trackId);\n this.processQueue();\n return task;\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Check if resource is cached and ready (without loading)\n */\n private async isResourceCached(resourceId: string, type: Resource['type']): Promise<boolean> {\n switch (type) {\n case 'video': {\n const hasOPFS = await this.cacheManager.hasResourceInCache(resourceId);\n const hasIndex = this.cacheManager.mp4IndexCache.has(resourceId);\n return hasOPFS && hasIndex;\n }\n\n case 'audio':\n return this.cacheManager.audioSampleCache.has(resourceId);\n\n case 'image':\n return this.blobCache.has(resourceId);\n\n case 'json':\n case 'text':\n return this.blobCache.has(resourceId);\n\n default:\n return false;\n }\n }\n\n /**\n * Transfer video stream to worker\n */\n private async transferVideoToWorker(resourceId: string, sessionId: string): Promise<void> {\n const stream = await this.createOPFSReadStream(resourceId);\n const demuxWorker = await this.workerPool.get('videoDemux', sessionId);\n\n if (demuxWorker) {\n await demuxWorker.sendStream(stream, {\n sessionId,\n resourceId,\n });\n } else {\n stream.cancel();\n }\n }\n\n /**\n * Transfer image to worker\n */\n private async transferImageToWorker(\n resourceId: string,\n sessionId: string,\n imageBitmap: ImageBitmap\n ): Promise<void> {\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n { resourceId, sessionId, imageBitmap },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Load video resource (download + cache or read from cache)\n */\n private async loadVideoResource(task: LoadTask): Promise<void> {\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present, transfer OPFS stream to worker\n if (task.sessionId) {\n await this.transferVideoToWorker(task.resourceId, task.sessionId);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n }\n\n /**\n * Load audio resource (download + parse or reuse cache)\n */\n private async loadAudioResource(task: LoadTask): Promise<void> {\n if (!this.cacheManager.audioSampleCache.has(task.resourceId)) {\n // Not cached - download and parse\n await this.loadAndParseAudioFile(task);\n }\n // If already cached, do nothing (reuse existing cache)\n }\n\n /**\n * Load image resource (download + cache or read from cache) and transfer to worker\n */\n private async loadImageResource(task: LoadTask): Promise<ImageBitmap | null> {\n // Check cache first\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n if (task.controller) {\n blob = await this.fetchBlob(task.resource.uri, task.controller.signal);\n this.blobCache.set(task.resourceId, blob);\n } else {\n return null;\n }\n }\n\n // Create ImageBitmap\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to worker if needed\n if (task.sessionId) {\n await this.transferImageToWorker(task.resourceId, task.sessionId, imageBitmap);\n return null; // ImageBitmap transferred (ownership moved)\n }\n\n return imageBitmap;\n }\n\n /**\n * Load text resource (json/text)\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n if (task.controller) {\n await this.fetchBlob(task.resource.uri, task.controller.signal);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to specific handlers based on resource type\n switch (task.resource.type) {\n case 'image': {\n const image = await this.loadImageResource(task);\n if (image) {\n image.close(); // Close if not transferred\n }\n break;\n }\n\n case 'video':\n await this.loadVideoResource(task);\n break;\n\n case 'audio':\n await this.loadAudioResource(task);\n break;\n\n case 'json':\n case 'text':\n await this.loadTextResource(task);\n break;\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n isPreload: false,\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Load and parse audio file (MP3/WAV) in main thread\n * Extract EncodedAudioChunk and cache to AudioSampleCache\n * Aligned with video audio track extraction (unified architecture)\n */\n private async loadAndParseAudioFile(task: LoadTask): Promise<void> {\n const { resourceId } = task;\n\n try {\n // TODO: Streaming download and parse?\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Convert blob to ArrayBuffer\n const arrayBuffer = await blob.arrayBuffer();\n const uint8Array = new Uint8Array(arrayBuffer);\n\n // Parse MP3 frames using MP3FrameParser\n const parser = new MP3FrameParser();\n const { frames, config } = parser.push(uint8Array);\n const remainingFrames = parser.flush();\n const allFrames = [...frames, ...remainingFrames];\n\n if (!config) {\n throw new Error(`Failed to parse audio config for ${resourceId}`);\n }\n\n // Convert MP3Frame to EncodedAudioChunk\n const audioChunks: EncodedAudioChunk[] = allFrames.map((frame) => {\n return new EncodedAudioChunk({\n type: 'key', // MP3 frames are all key frames\n timestamp: frame.timestampUs,\n duration: frame.durationUs,\n data: frame.data,\n });\n });\n\n // Build AudioDecoderConfig from MP3Config\n const audioConfig: AudioDecoderConfig = {\n codec: 'mp3',\n sampleRate: config.sampleRate,\n numberOfChannels: config.channels,\n };\n\n // Cache to AudioSampleCache\n this.cacheManager.audioSampleCache.set(resourceId, audioChunks, audioConfig);\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse audio file ${resourceId}:`, error);\n throw error;\n }\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n // Only enable first GOP extraction for clips that start at time 0 (cover clips)\n const shouldExtractFirstGOP = clipId ? this.shouldExtractCover(clipId) : false;\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: shouldExtractFirstGOP\n ? async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId: clipId!,\n index,\n chunks,\n });\n }\n : undefined,\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n async loadImage(resource: Resource): Promise<ImageBitmap> {\n const task: LoadTask = {\n resourceId: resource.id,\n resource: resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n isPreload: false,\n controller: new AbortController(),\n };\n\n // Load image (without sessionId, so it won't transfer to worker)\n const imageBitmap = await this.loadImageResource(task);\n if (!imageBitmap) {\n throw new Error(`Failed to load image ${resource.id}`);\n }\n\n return imageBitmap;\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n // Skip demux worker transfer if no sessionId (e.g., during preload)\n // Resource is already downloaded to OPFS, demux will happen later when needed\n task.stream.cancel();\n return;\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n /**\n * Fetch a resource and wait for loading + parsing to complete\n *\n * Returns a Promise that resolves when:\n * - Resource is fully loaded, parsed, and cached (state='ready')\n * - Or rejects if loading/parsing fails\n *\n * Promise lifecycle:\n * 1. enqueueLoad() creates LoadTask with promise/resolve/reject (or reuses existing)\n * 2. processQueue() → startLoad() executes async in background\n * 3. startLoad() completes → finally → completeTask() → task.resolve()/reject()\n */\n async load(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n const isPreload = options?.isPreload ?? false;\n\n // If this is an active load (not preload), pause all preload tasks\n if (!isPreload) {\n this.taskManager.pausePreloadTasks();\n }\n\n // First check: if resource is already ready\n if (resource.state === 'ready') {\n // No sessionId: resource is already loaded, nothing to do\n if (!options?.sessionId) {\n return;\n }\n\n // Has sessionId: check if we need to transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n const hasActiveTaskForSession = this.taskManager.hasActiveTaskForSession(\n resourceId,\n options.sessionId\n );\n\n if (isCached && !hasActiveTaskForSession) {\n // Fast path: directly transfer to worker without creating task\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n return;\n }\n }\n\n // Second check: if resource is being loaded\n if (resource.state === 'loading') {\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // Upgrade preload task to active task\n if (existingTask.isPreload && !isPreload) {\n existingTask.isPreload = false;\n }\n\n // If sessionId matches or no sessionId required, reuse existing task\n if (!options?.sessionId || existingTask.sessionId === options.sessionId) {\n return existingTask.promise;\n }\n }\n }\n\n // Third path: check if already has active task\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // Upgrade preload task to active task\n if (existingTask.isPreload && !isPreload) {\n existingTask.isPreload = false;\n }\n\n // If we need sessionId but existing task doesn't have one,\n // wait for download to complete, then transfer to worker\n if (options?.sessionId && !existingTask.sessionId) {\n // Wait for existing task to complete (download)\n await existingTask.promise;\n\n // After download completes, check cache and transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n if (isCached) {\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n }\n return;\n }\n\n // Otherwise, reuse existing task\n return existingTask.promise;\n }\n\n // Create new task\n const task = this.enqueueLoad(\n resource,\n isPreload,\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n\n // Wait for task completion\n return task.promise;\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.isPreload ?? false,\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.load(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n }\n\n /**\n * Check if a clip needs cover extraction (first GOP decode)\n * Only clips starting at time 0 need fast cover rendering\n */\n private shouldExtractCover(clipId: string): boolean {\n if (!this.model) return false;\n\n const clip = this.model.findClip(clipId);\n return clip?.startUs === 0;\n 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@@ -25,7 +25,7 @@ export declare class TaskManager {
25
25
  /**
26
26
  * Create and enqueue a new task
27
27
  */
28
- enqueue(resource: Resource, priority?: 'high' | 'normal' | 'low', sessionId?: string, clipId?: string, trackId?: string): LoadTask;
28
+ enqueue(resource: Resource, isPreload?: boolean, sessionId?: string, clipId?: string, trackId?: string): LoadTask;
29
29
  /**
30
30
  * Get next task from queue if under concurrent limit
31
31
  */
@@ -50,6 +50,11 @@ export declare class TaskManager {
50
50
  * Check if can process more tasks
51
51
  */
52
52
  get canProcess(): boolean;
53
+ /**
54
+ * Pause all preload tasks (when active load starts)
55
+ * Removes preload tasks from queue to let active loads proceed
56
+ */
57
+ pausePreloadTasks(): void;
53
58
  /**
54
59
  * Clear all tasks
55
60
  */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"TaskManager.d.ts","sourceRoot":"","sources":["../../../src/stages/load/TaskManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACxC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE5C;;GAEG;AACH,qBAAa,WAAW;IACtB,WAAW,wBAA+B;IAC1C,SAAS,EAAE,QAAQ,EAAE,CAAM;IAC3B,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,aAAa,CAAS;gBAElB,aAAa,GAAE,MAAU;IAIrC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAI1C;;OAEG;IACH,uBAAuB,CAAC,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,OAAO;IAYxE;;OAEG;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS;IAM7D;;OAEG;IACH,OAAO,CACL,QAAQ,EAAE,QAAQ,EAClB,SAAS,GAAE,OAAe,EAC1B,SAAS,CAAC,EAAE,MAAM,EAClB,MAAM,CAAC,EAAE,MAAM,EACf,OAAO,CAAC,EAAE,MAAM,GACf,QAAQ;IA8BX;;OAEG;IACH,WAAW,IAAI,QAAQ,GAAG,IAAI;IAQ9B;;OAEG;IACH,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IAKlC;;OAEG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI;IAerD;;OAEG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAkBvC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAIvD;;OAEG;IACH,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;;OAGG;IACH,iBAAiB,IAAI,IAAI;IAQzB;;OAEG;IACH,KAAK,IAAI,IAAI;CAUd"}
@@ -3,7 +3,7 @@ class TaskManager {
3
3
  taskQueue = [];
4
4
  concurrentCount = 0;
5
5
  maxConcurrent;
6
- constructor(maxConcurrent = 4) {
6
+ constructor(maxConcurrent = 3) {
7
7
  this.maxConcurrent = maxConcurrent;
8
8
  }
9
9
  /**
@@ -33,7 +33,7 @@ class TaskManager {
33
33
  /**
34
34
  * Create and enqueue a new task
35
35
  */
36
- enqueue(resource, priority = "normal", sessionId, clipId, trackId) {
36
+ enqueue(resource, isPreload = false, sessionId, clipId, trackId) {
37
37
  let resolve;
38
38
  let reject;
39
39
  const promise = new Promise((res, rej) => {
@@ -46,7 +46,7 @@ class TaskManager {
46
46
  bytesLoaded: 0,
47
47
  totalBytes: 0,
48
48
  startTime: Date.now(),
49
- priority,
49
+ isPreload,
50
50
  sessionId,
51
51
  clipId,
52
52
  trackId,
@@ -54,11 +54,7 @@ class TaskManager {
54
54
  resolve,
55
55
  reject
56
56
  };
57
- if (priority === "high") {
58
- this.taskQueue.unshift(task);
59
- } else {
60
- this.taskQueue.push(task);
61
- }
57
+ this.taskQueue.push(task);
62
58
  return task;
63
59
  }
64
60
  /**
@@ -121,6 +117,13 @@ class TaskManager {
121
117
  get canProcess() {
122
118
  return this.concurrentCount < this.maxConcurrent;
123
119
  }
120
+ /**
121
+ * Pause all preload tasks (when active load starts)
122
+ * Removes preload tasks from queue to let active loads proceed
123
+ */
124
+ pausePreloadTasks() {
125
+ this.taskQueue = this.taskQueue.filter((t) => !t.isPreload);
126
+ }
124
127
  /**
125
128
  * Clear all tasks
126
129
  */
@@ -1 +1 @@
1
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@@ -15,7 +15,7 @@ export interface LoaderConfig {
15
15
  }
16
16
  export interface ResourceLoadOptions {
17
17
  signal?: AbortSignal;
18
- priority?: 'high' | 'normal' | 'low';
18
+ isPreload?: boolean;
19
19
  resumable?: boolean;
20
20
  range?: {
21
21
  start: number;
@@ -31,7 +31,7 @@ export interface ClipLoadOptions {
31
31
  resourceId: string;
32
32
  trimStartUs?: number;
33
33
  durationUs?: number;
34
- priority?: 'high' | 'normal' | 'low';
34
+ isPreload?: boolean;
35
35
  }
36
36
  export interface LoadProgress {
37
37
  resourceId: string;
@@ -58,7 +58,7 @@ export interface LoadTask {
58
58
  bytesLoaded: number;
59
59
  totalBytes: number;
60
60
  startTime: number;
61
- priority: 'high' | 'normal' | 'low';
61
+ isPreload: boolean;
62
62
  pausedAt?: number;
63
63
  error?: Error;
64
64
  range?: {
@@ -1 +1 @@
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