@meframe/core 0.0.33 → 0.0.34

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@@ -355,19 +355,18 @@ class ResourceLoader {
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  const { resourceId, clipId } = task;
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  try {
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  const parser = new MP4IndexParser();
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+ const shouldExtractFirstGOP = clipId ? this.shouldExtractCover(clipId) : false;
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  const result = await parser.parseFromStream(stream, {
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- onFirstFrameReady: async (index, chunks) => {
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+ onFirstFrameReady: shouldExtractFirstGOP ? async (index, chunks) => {
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  index.resourceId = resourceId;
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  this.cacheManager.mp4IndexCache.set(resourceId, index);
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- if (clipId) {
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- this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {
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- resourceId,
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- clipId,
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- index,
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- chunks
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- });
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- }
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- }
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+ this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {
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+ resourceId,
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+ clipId,
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+ index,
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+ chunks
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+ });
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+ } : void 0
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  });
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  result.index.resourceId = resourceId;
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  if (!this.cacheManager.mp4IndexCache.has(resourceId)) {
@@ -580,6 +579,15 @@ class ResourceLoader {
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  this.taskManager.clear();
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  this.blobCache.clear();
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  }
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+ /**
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+ * Check if a clip needs cover extraction (first GOP decode)
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+ * Only clips starting at time 0 need fast cover rendering
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+ */
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+ shouldExtractCover(clipId) {
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+ if (!this.model) return false;
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+ const clip = this.model.findClip(clipId);
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+ return clip?.startUs === 0;
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+ }
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  }
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  export {
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  ResourceLoader
@@ -1 +1 @@
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- {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport { MP3FrameParser } from '../demux/MP3FrameParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n\n constructor(options: ResourceLoaderOptions) {\n const config = options.config || {};\n const maxConcurrent = config.maxConcurrent ?? 2;\n\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.load(mainTrack.clips[0].resourceId, {\n priority: 'high',\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n const mainTrack = this.model.tracks.find(\n (track) => track.id === (this.model?.mainTrackId || 'main')\n );\n if (!mainTrack) return;\n for (const clip of mainTrack.clips) {\n if (!hasResourceId(clip)) continue;\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n !resource ||\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n this.load(resource.id, { priority: 'low' });\n }\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (this.preloadQueue.length > 0) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n // Use low priority for preloading\n this.load(resourceId, { priority: 'low' }).finally(() => {\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Check if task is already active\n const existingTask = this.taskManager.getActiveTask(resource.id);\n if (existingTask) {\n return existingTask;\n }\n\n // Create new task and enqueue\n const task = this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);\n this.processQueue();\n return task;\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Check if resource is cached and ready (without loading)\n */\n private async isResourceCached(resourceId: string, type: Resource['type']): Promise<boolean> {\n switch (type) {\n case 'video': {\n const hasOPFS = await this.cacheManager.hasResourceInCache(resourceId);\n const hasIndex = this.cacheManager.mp4IndexCache.has(resourceId);\n return hasOPFS && hasIndex;\n }\n\n case 'audio':\n return this.cacheManager.audioSampleCache.has(resourceId);\n\n case 'image':\n return this.blobCache.has(resourceId);\n\n case 'json':\n case 'text':\n return this.blobCache.has(resourceId);\n\n default:\n return false;\n }\n }\n\n /**\n * Transfer video stream to worker\n */\n private async transferVideoToWorker(resourceId: string, sessionId: string): Promise<void> {\n const stream = await this.createOPFSReadStream(resourceId);\n const demuxWorker = await this.workerPool.get('videoDemux', sessionId);\n\n if (demuxWorker) {\n await demuxWorker.sendStream(stream, {\n sessionId,\n resourceId,\n });\n } else {\n stream.cancel();\n }\n }\n\n /**\n * Transfer image to worker\n */\n private async transferImageToWorker(\n resourceId: string,\n sessionId: string,\n imageBitmap: ImageBitmap\n ): Promise<void> {\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n { resourceId, sessionId, imageBitmap },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Load video resource (download + cache or read from cache)\n */\n private async loadVideoResource(task: LoadTask): Promise<void> {\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present, transfer OPFS stream to worker\n if (task.sessionId) {\n await this.transferVideoToWorker(task.resourceId, task.sessionId);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n }\n\n /**\n * Load audio resource (download + parse or reuse cache)\n */\n private async loadAudioResource(task: LoadTask): Promise<void> {\n if (!this.cacheManager.audioSampleCache.has(task.resourceId)) {\n // Not cached - download and parse\n await this.loadAndParseAudioFile(task);\n }\n // If already cached, do nothing (reuse existing cache)\n }\n\n /**\n * Load image resource (download + cache or read from cache) and transfer to worker\n */\n private async loadImageResource(task: LoadTask): Promise<ImageBitmap | null> {\n // Check cache first\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n if (task.controller) {\n blob = await this.fetchBlob(task.resource.uri, task.controller.signal);\n this.blobCache.set(task.resourceId, blob);\n } else {\n return null;\n }\n }\n\n // Create ImageBitmap\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to worker if needed\n if (task.sessionId) {\n await this.transferImageToWorker(task.resourceId, task.sessionId, imageBitmap);\n return null; // ImageBitmap transferred (ownership moved)\n }\n\n return imageBitmap;\n }\n\n /**\n * Load text resource (json/text)\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n if (task.controller) {\n await this.fetchBlob(task.resource.uri, task.controller.signal);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to specific handlers based on resource type\n switch (task.resource.type) {\n case 'image': {\n const image = await this.loadImageResource(task);\n if (image) {\n image.close(); // Close if not transferred\n }\n break;\n }\n\n case 'video':\n await this.loadVideoResource(task);\n break;\n\n case 'audio':\n await this.loadAudioResource(task);\n break;\n\n case 'json':\n case 'text':\n await this.loadTextResource(task);\n break;\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Load and parse audio file (MP3/WAV) in main thread\n * Extract EncodedAudioChunk and cache to AudioSampleCache\n * Aligned with video audio track extraction (unified architecture)\n */\n private async loadAndParseAudioFile(task: LoadTask): Promise<void> {\n const { resourceId } = task;\n\n try {\n // TODO: Streaming download and parse?\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Convert blob to ArrayBuffer\n const arrayBuffer = await blob.arrayBuffer();\n const uint8Array = new Uint8Array(arrayBuffer);\n\n // Parse MP3 frames using MP3FrameParser\n const parser = new MP3FrameParser();\n const { frames, config } = parser.push(uint8Array);\n const remainingFrames = parser.flush();\n const allFrames = [...frames, ...remainingFrames];\n\n if (!config) {\n throw new Error(`Failed to parse audio config for ${resourceId}`);\n }\n\n // Convert MP3Frame to EncodedAudioChunk\n const audioChunks: EncodedAudioChunk[] = allFrames.map((frame) => {\n return new EncodedAudioChunk({\n type: 'key', // MP3 frames are all key frames\n timestamp: frame.timestampUs,\n duration: frame.durationUs,\n data: frame.data,\n });\n });\n\n // Build AudioDecoderConfig from MP3Config\n const audioConfig: AudioDecoderConfig = {\n codec: 'mp3',\n sampleRate: config.sampleRate,\n numberOfChannels: config.channels,\n };\n\n // Cache to AudioSampleCache\n this.cacheManager.audioSampleCache.set(resourceId, audioChunks, audioConfig);\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse audio file ${resourceId}:`, error);\n throw error;\n }\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n // Only if clipId is provided (indicates this is a preview/cover request)\n if (clipId) {\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId,\n index,\n chunks,\n });\n }\n },\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n } else {\n // Ensure cache knows this resource has NO audio\n // This prevents GlobalAudioSession from waiting for it\n // AudioSampleCache should ideally support storing \"empty\" state or we just rely on has() returning false\n // But has() returning false triggers fetch.\n // We need a way to say \"fetched, but no audio\".\n // Currently AudioSampleCache.set requires samples.\n // We might need to update AudioSampleCache to support explicit \"no audio\" record\n // Or we rely on MP4Index having audio track info.\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n async loadImage(resource: Resource): Promise<ImageBitmap> {\n const task: LoadTask = {\n resourceId: resource.id,\n resource: resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n controller: new AbortController(),\n };\n\n // Load image (without sessionId, so it won't transfer to worker)\n const imageBitmap = await this.loadImageResource(task);\n if (!imageBitmap) {\n throw new Error(`Failed to load image ${resource.id}`);\n }\n\n return imageBitmap;\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n // Skip demux worker transfer if no sessionId (e.g., during preload)\n // Resource is already downloaded to OPFS, demux will happen later when needed\n task.stream.cancel();\n return;\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n /**\n * Fetch a resource and wait for loading + parsing to complete\n *\n * Returns a Promise that resolves when:\n * - Resource is fully loaded, parsed, and cached (state='ready')\n * - Or rejects if loading/parsing fails\n *\n * Promise lifecycle:\n * 1. enqueueLoad() creates LoadTask with promise/resolve/reject (or reuses existing)\n * 2. processQueue() → startLoad() executes async in background\n * 3. startLoad() completes → finally → completeTask() → task.resolve()/reject()\n */\n async load(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n // First check: if resource is already ready\n if (resource.state === 'ready') {\n // No sessionId: resource is already loaded, nothing to do\n if (!options?.sessionId) {\n return;\n }\n\n // Has sessionId: check if we need to transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n const hasActiveTaskForSession = this.taskManager.hasActiveTaskForSession(\n resourceId,\n options.sessionId\n );\n\n if (isCached && !hasActiveTaskForSession) {\n // Fast path: directly transfer to worker without creating task\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n return;\n }\n }\n\n // Second check: if resource is being loaded, check sessionId\n if (resource.state === 'loading') {\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If sessionId matches or no sessionId required, reuse existing task\n if (!options?.sessionId || existingTask.sessionId === options.sessionId) {\n return existingTask.promise;\n }\n }\n }\n\n // Third path: check if already has active task\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If we need sessionId but existing task doesn't have one,\n // wait for download to complete, then transfer to worker\n if (options?.sessionId && !existingTask.sessionId) {\n // Wait for existing task to complete (download)\n await existingTask.promise;\n\n // After download completes, check cache and transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n if (isCached) {\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n }\n return;\n }\n\n // Otherwise, reuse existing task\n return existingTask.promise;\n }\n\n // Create new task\n const task = this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n\n // Wait for task completion\n return task.promise;\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.load(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n 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1
+ {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport { MP3FrameParser } from '../demux/MP3FrameParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n\n constructor(options: ResourceLoaderOptions) {\n const config = options.config || {};\n const maxConcurrent = config.maxConcurrent ?? 2;\n\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.load(mainTrack.clips[0].resourceId, {\n priority: 'high',\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n const mainTrack = this.model.tracks.find(\n (track) => track.id === (this.model?.mainTrackId || 'main')\n );\n if (!mainTrack) return;\n for (const clip of mainTrack.clips) {\n if (!hasResourceId(clip)) continue;\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n !resource ||\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n this.load(resource.id, { priority: 'low' });\n }\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (this.preloadQueue.length > 0) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n // Use low priority for preloading\n this.load(resourceId, { priority: 'low' }).finally(() => {\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Check if task is already active\n const existingTask = this.taskManager.getActiveTask(resource.id);\n if (existingTask) {\n return existingTask;\n }\n\n // Create new task and enqueue\n const task = this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);\n this.processQueue();\n return task;\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Check if resource is cached and ready (without loading)\n */\n private async isResourceCached(resourceId: string, type: Resource['type']): Promise<boolean> {\n switch (type) {\n case 'video': {\n const hasOPFS = await this.cacheManager.hasResourceInCache(resourceId);\n const hasIndex = this.cacheManager.mp4IndexCache.has(resourceId);\n return hasOPFS && hasIndex;\n }\n\n case 'audio':\n return this.cacheManager.audioSampleCache.has(resourceId);\n\n case 'image':\n return this.blobCache.has(resourceId);\n\n case 'json':\n case 'text':\n return this.blobCache.has(resourceId);\n\n default:\n return false;\n }\n }\n\n /**\n * Transfer video stream to worker\n */\n private async transferVideoToWorker(resourceId: string, sessionId: string): Promise<void> {\n const stream = await this.createOPFSReadStream(resourceId);\n const demuxWorker = await this.workerPool.get('videoDemux', sessionId);\n\n if (demuxWorker) {\n await demuxWorker.sendStream(stream, {\n sessionId,\n resourceId,\n });\n } else {\n stream.cancel();\n }\n }\n\n /**\n * Transfer image to worker\n */\n private async transferImageToWorker(\n resourceId: string,\n sessionId: string,\n imageBitmap: ImageBitmap\n ): Promise<void> {\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n { resourceId, sessionId, imageBitmap },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Load video resource (download + cache or read from cache)\n */\n private async loadVideoResource(task: LoadTask): Promise<void> {\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present, transfer OPFS stream to worker\n if (task.sessionId) {\n await this.transferVideoToWorker(task.resourceId, task.sessionId);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n }\n\n /**\n * Load audio resource (download + parse or reuse cache)\n */\n private async loadAudioResource(task: LoadTask): Promise<void> {\n if (!this.cacheManager.audioSampleCache.has(task.resourceId)) {\n // Not cached - download and parse\n await this.loadAndParseAudioFile(task);\n }\n // If already cached, do nothing (reuse existing cache)\n }\n\n /**\n * Load image resource (download + cache or read from cache) and transfer to worker\n */\n private async loadImageResource(task: LoadTask): Promise<ImageBitmap | null> {\n // Check cache first\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n if (task.controller) {\n blob = await this.fetchBlob(task.resource.uri, task.controller.signal);\n this.blobCache.set(task.resourceId, blob);\n } else {\n return null;\n }\n }\n\n // Create ImageBitmap\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to worker if needed\n if (task.sessionId) {\n await this.transferImageToWorker(task.resourceId, task.sessionId, imageBitmap);\n return null; // ImageBitmap transferred (ownership moved)\n }\n\n return imageBitmap;\n }\n\n /**\n * Load text resource (json/text)\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n if (task.controller) {\n await this.fetchBlob(task.resource.uri, task.controller.signal);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to specific handlers based on resource type\n switch (task.resource.type) {\n case 'image': {\n const image = await this.loadImageResource(task);\n if (image) {\n image.close(); // Close if not transferred\n }\n break;\n }\n\n case 'video':\n await this.loadVideoResource(task);\n break;\n\n case 'audio':\n await this.loadAudioResource(task);\n break;\n\n case 'json':\n case 'text':\n await this.loadTextResource(task);\n break;\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Load and parse audio file (MP3/WAV) in main thread\n * Extract EncodedAudioChunk and cache to AudioSampleCache\n * Aligned with video audio track extraction (unified architecture)\n */\n private async loadAndParseAudioFile(task: LoadTask): Promise<void> {\n const { resourceId } = task;\n\n try {\n // TODO: Streaming download and parse?\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Convert blob to ArrayBuffer\n const arrayBuffer = await blob.arrayBuffer();\n const uint8Array = new Uint8Array(arrayBuffer);\n\n // Parse MP3 frames using MP3FrameParser\n const parser = new MP3FrameParser();\n const { frames, config } = parser.push(uint8Array);\n const remainingFrames = parser.flush();\n const allFrames = [...frames, ...remainingFrames];\n\n if (!config) {\n throw new Error(`Failed to parse audio config for ${resourceId}`);\n }\n\n // Convert MP3Frame to EncodedAudioChunk\n const audioChunks: EncodedAudioChunk[] = allFrames.map((frame) => {\n return new EncodedAudioChunk({\n type: 'key', // MP3 frames are all key frames\n timestamp: frame.timestampUs,\n duration: frame.durationUs,\n data: frame.data,\n });\n });\n\n // Build AudioDecoderConfig from MP3Config\n const audioConfig: AudioDecoderConfig = {\n codec: 'mp3',\n sampleRate: config.sampleRate,\n numberOfChannels: config.channels,\n };\n\n // Cache to AudioSampleCache\n this.cacheManager.audioSampleCache.set(resourceId, audioChunks, audioConfig);\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse audio file ${resourceId}:`, error);\n throw error;\n }\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n // Only enable first GOP extraction for clips that start at time 0 (cover clips)\n const shouldExtractFirstGOP = clipId ? this.shouldExtractCover(clipId) : false;\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: shouldExtractFirstGOP\n ? async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId: clipId!,\n index,\n chunks,\n });\n }\n : undefined,\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n } else {\n // Ensure cache knows this resource has NO audio\n // This prevents GlobalAudioSession from waiting for it\n // AudioSampleCache should ideally support storing \"empty\" state or we just rely on has() returning false\n // But has() returning false triggers fetch.\n // We need a way to say \"fetched, but no audio\".\n // Currently AudioSampleCache.set requires samples.\n // We might need to update AudioSampleCache to support explicit \"no audio\" record\n // Or we rely on MP4Index having audio track info.\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n async loadImage(resource: Resource): Promise<ImageBitmap> {\n const task: LoadTask = {\n resourceId: resource.id,\n resource: resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n controller: new AbortController(),\n };\n\n // Load image (without sessionId, so it won't transfer to worker)\n const imageBitmap = await this.loadImageResource(task);\n if (!imageBitmap) {\n throw new Error(`Failed to load image ${resource.id}`);\n }\n\n return imageBitmap;\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n // Skip demux worker transfer if no sessionId (e.g., during preload)\n // Resource is already downloaded to OPFS, demux will happen later when needed\n task.stream.cancel();\n return;\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n /**\n * Fetch a resource and wait for loading + parsing to complete\n *\n * Returns a Promise that resolves when:\n * - Resource is fully loaded, parsed, and cached (state='ready')\n * - Or rejects if loading/parsing fails\n *\n * Promise lifecycle:\n * 1. enqueueLoad() creates LoadTask with promise/resolve/reject (or reuses existing)\n * 2. processQueue() → startLoad() executes async in background\n * 3. startLoad() completes → finally → completeTask() → task.resolve()/reject()\n */\n async load(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n // First check: if resource is already ready\n if (resource.state === 'ready') {\n // No sessionId: resource is already loaded, nothing to do\n if (!options?.sessionId) {\n return;\n }\n\n // Has sessionId: check if we need to transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n const hasActiveTaskForSession = this.taskManager.hasActiveTaskForSession(\n resourceId,\n options.sessionId\n );\n\n if (isCached && !hasActiveTaskForSession) {\n // Fast path: directly transfer to worker without creating task\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n return;\n }\n }\n\n // Second check: if resource is being loaded, check sessionId\n if (resource.state === 'loading') {\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If sessionId matches or no sessionId required, reuse existing task\n if (!options?.sessionId || existingTask.sessionId === options.sessionId) {\n return existingTask.promise;\n }\n }\n }\n\n // Third path: check if already has active task\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If we need sessionId but existing task doesn't have one,\n // wait for download to complete, then transfer to worker\n if (options?.sessionId && !existingTask.sessionId) {\n // Wait for existing task to complete (download)\n await existingTask.promise;\n\n // After download completes, check cache and transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n if (isCached) {\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n }\n return;\n }\n\n // Otherwise, reuse existing task\n return existingTask.promise;\n }\n\n // Create new task\n const task = this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n\n // Wait for task completion\n return task.promise;\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.load(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n }\n\n /**\n * Check if a clip needs cover extraction (first GOP decode)\n * Only clips starting at time 0 need fast cover rendering\n */\n private shouldExtractCover(clipId: string): boolean {\n if (!this.model) return false;\n\n const clip = this.model.findClip(clipId);\n return clip?.startUs === 0;\n 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@@ -7088,6 +7088,38 @@ function normalizeAudioCodec(codec) {
7088
7088
  }
7089
7089
  return codec;
7090
7090
  }
7091
+ function normalizeVideoCodec(codec, description) {
7092
+ if (!codec) return "";
7093
+ if (codec.includes(".")) {
7094
+ return codec;
7095
+ }
7096
+ if (codec === "avc1" && description && description.byteLength >= 4) {
7097
+ try {
7098
+ const view = new Uint8Array(description);
7099
+ const profile = view[1]?.toString(16).padStart(2, "0").toUpperCase();
7100
+ const compatibility = view[2]?.toString(16).padStart(2, "0").toUpperCase();
7101
+ const level = view[3]?.toString(16).padStart(2, "0").toUpperCase();
7102
+ if (profile && compatibility && level) {
7103
+ return `avc1.${profile}${compatibility}${level}`;
7104
+ }
7105
+ } catch (error) {
7106
+ console.warn("[MP4Demuxer] Failed to parse avcC box:", error);
7107
+ }
7108
+ }
7109
+ if ((codec === "hev1" || codec === "hvc1") && description && description.byteLength >= 13) {
7110
+ try {
7111
+ const view = new Uint8Array(description);
7112
+ const profile = view[1];
7113
+ const level = view[12];
7114
+ if (profile !== void 0 && level !== void 0) {
7115
+ return `${codec}.${profile}.${level}`;
7116
+ }
7117
+ } catch (error) {
7118
+ console.warn("[MP4Demuxer] Failed to parse hvcC box:", error);
7119
+ }
7120
+ }
7121
+ return codec;
7122
+ }
7091
7123
  class MP4Demuxer {
7092
7124
  mp4boxFile;
7093
7125
  tracks = /* @__PURE__ */ new Map();
@@ -7135,17 +7167,20 @@ class MP4Demuxer {
7135
7167
  const trackInfo = {
7136
7168
  id: track.id,
7137
7169
  type: track.type === "video" ? "video" : "audio",
7138
- codec: track.type === "audio" ? normalizeAudioCodec(track.codec) : track.codec,
7170
+ codec: track.codec,
7171
+ // Temporarily set to raw codec, will normalize below
7139
7172
  timescale: track.timescale
7140
7173
  };
7141
7174
  if (track.type === "video") {
7142
7175
  trackInfo.width = track.video?.width;
7143
7176
  trackInfo.height = track.video?.height;
7144
7177
  trackInfo.description = this.getVideoDescription(track);
7178
+ trackInfo.codec = normalizeVideoCodec(track.codec, trackInfo.description);
7145
7179
  } else if (track.type === "audio") {
7146
7180
  trackInfo.sampleRate = track.audio?.sample_rate || track.timescale;
7147
7181
  trackInfo.numberOfChannels = track.audio?.channel_count;
7148
7182
  trackInfo.description = this.getAudioDescription(track);
7183
+ trackInfo.codec = normalizeAudioCodec(track.codec);
7149
7184
  }
7150
7185
  this.tracks.set(track.id, trackInfo);
7151
7186
  this.mp4boxFile.setExtractionOptions(track.id, track, {
@@ -7358,4 +7393,4 @@ class MP4Demuxer {
7358
7393
  export {
7359
7394
  MP4Demuxer as M
7360
7395
  };
7361
- //# sourceMappingURL=MP4Demuxer.DxMpB08B.js.map
7396
+ //# sourceMappingURL=MP4Demuxer.DfWiwyjB.js.map