@meframe/core 0.0.32 → 0.0.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/controllers/PlaybackController.d.ts +1 -1
- package/dist/controllers/PlaybackController.d.ts.map +1 -1
- package/dist/controllers/PlaybackController.js +22 -10
- package/dist/controllers/PlaybackController.js.map +1 -1
- package/dist/event/events.d.ts +1 -1
- package/dist/event/events.d.ts.map +1 -1
- package/dist/event/events.js.map +1 -1
- package/dist/model/CompositionModel.d.ts +8 -0
- package/dist/model/CompositionModel.d.ts.map +1 -1
- package/dist/model/CompositionModel.js +18 -0
- package/dist/model/CompositionModel.js.map +1 -1
- package/dist/orchestrator/ExportScheduler.d.ts +4 -0
- package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
- package/dist/orchestrator/ExportScheduler.js +38 -34
- package/dist/orchestrator/ExportScheduler.js.map +1 -1
- package/dist/orchestrator/GlobalAudioSession.js +2 -2
- package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
- package/dist/orchestrator/Orchestrator.d.ts +10 -2
- package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
- package/dist/orchestrator/Orchestrator.js +41 -20
- package/dist/orchestrator/Orchestrator.js.map +1 -1
- package/dist/stages/load/ResourceLoader.d.ts +29 -21
- package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
- package/dist/stages/load/ResourceLoader.js +179 -70
- package/dist/stages/load/ResourceLoader.js.map +1 -1
- package/dist/stages/load/TaskManager.d.ts +4 -0
- package/dist/stages/load/TaskManager.d.ts.map +1 -1
- package/dist/stages/load/TaskManager.js +11 -0
- package/dist/stages/load/TaskManager.js.map +1 -1
- package/package.json +1 -1
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@@ -32,22 +32,7 @@ class ExportScheduler {
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durationUs: model.durationUs
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});
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try {
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progress: 0,
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stage: "preparing",
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message: "Loading and parsing resources..."
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});
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const allResourceIds = /* @__PURE__ */ new Set();
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for (const track of model.tracks) {
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for (const clip of track.clips) {
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if (hasResourceId(clip)) {
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allResourceIds.add(clip.resourceId);
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}
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}
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}
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await Promise.all(
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Array.from(allResourceIds).map((rid) => resourceLoader.fetch(rid, { priority: "high" }))
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);
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await this.preloadResources(model, resourceLoader, eventBus, checkStatus);
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muxManager.start({
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width,
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height,
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@@ -85,13 +70,43 @@ class ExportScheduler {
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throw error;
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}
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}
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/**
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* Preload all resources (0-40% progress)
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*/
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async preloadResources(model, resourceLoader, eventBus, checkStatus) {
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eventBus.emit(MeframeEvent.ExportProgress, {
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progress: 0,
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stage: "preparing",
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message: "Loading and parsing resources..."
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});
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const resourcesToLoad = [];
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for (const track of model.tracks) {
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if (!["video", "audio"].includes(track.kind)) continue;
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for (const clip of track.clips) {
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if (hasResourceId(clip)) {
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resourcesToLoad.push(clip.resourceId);
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}
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}
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}
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for (let i = 0; i < resourcesToLoad.length; i++) {
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await checkStatus();
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const resourceId = resourcesToLoad[i];
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await resourceLoader.load(resourceId, { priority: "high" });
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const progress = (i + 1) / resourcesToLoad.length * 0.4;
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eventBus.emit(MeframeEvent.ExportProgress, {
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progress,
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stage: "preparing",
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message: `Loading resources... (${i + 1}/${resourcesToLoad.length})`
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});
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}
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}
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/**
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* Process audio in 60-second windows
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* - Videos ≤60s: Single pass (zero boundaries)
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* - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)
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*/
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async processAudioInWindows(totalDurationUs, audioSession, muxManager, checkStatus) {
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const WINDOW_DURATION_US =
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const WINDOW_DURATION_US = 5 * 60 * 1e6;
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let currentUs = 0;
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while (currentUs < totalDurationUs) {
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await checkStatus();
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@@ -108,16 +123,7 @@ class ExportScheduler {
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let accumulatedDurationUs = 0;
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for (let i = 0; i < clips.length; i++) {
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const clip = clips[i];
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const nextClip = clips[i + 1];
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await checkStatus();
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if (nextClip && hasResourceId(nextClip)) {
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this.deps.resourceLoader.fetch(nextClip.resourceId, {
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priority: "normal",
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clipId: nextClip.id,
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trackId: nextClip.trackId,
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isMainTrack: true
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});
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}
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const sessionId = `${clip.id}-export`;
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let streamFinishedResolver;
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let streamFinishedRejecter;
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@@ -157,13 +163,11 @@ class ExportScheduler {
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data: buffer
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});
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muxManager.writeVideoChunk(remappedChunk, metadata);
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const
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(accumulatedDurationUs + originalChunk.timestamp) / model.durationUs
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);
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const encodingProgress = (accumulatedDurationUs + originalChunk.timestamp) / model.durationUs;
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const totalProgress = 0.4 + encodingProgress * 0.6;
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this.deps.eventBus.emit(MeframeEvent.ExportProgress, {
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progress,
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stage: "
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progress: Math.min(1, totalProgress),
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stage: "encoding",
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timeUs: accumulatedDurationUs + originalChunk.timestamp
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});
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}
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@@ -183,7 +187,7 @@ class ExportScheduler {
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},
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onPipelineReady: async (attachmentResourceIds) => {
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if (hasResourceId(clip)) {
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await this.deps.resourceLoader.
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await this.deps.resourceLoader.load(clip.resourceId, {
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priority: "high",
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sessionId,
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clipId: clip.id,
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@@ -193,7 +197,7 @@ class ExportScheduler {
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}
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if (attachmentResourceIds) {
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for (const rid of attachmentResourceIds) {
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await this.deps.resourceLoader.
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await this.deps.resourceLoader.load(rid, {
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priority: "normal",
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sessionId,
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clipId: clip.id,
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@@ -1 +1 @@
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{"version":3,"file":"ExportScheduler.js","sources":["../../src/orchestrator/ExportScheduler.ts"],"sourcesContent":["import { CompositionModel } from '../model';\nimport { ExportOptions } from '../types';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { VideoClipSession } from './VideoClipSession';\nimport { WorkerType } from '../worker/types';\nimport { hasResourceId, type TimeUs } from '../model/types';\nimport type { ExportController } from '../controllers/ExportController';\nimport { EventBus } from '../event/EventBus';\nimport { MeframeEvent, EventPayloadMap } from '../event/events';\n\ninterface ExportSchedulerDeps {\n workerPool: WorkerPool;\n planner: CompositionPlanner;\n cacheManager: CacheManager;\n resourceLoader: ResourceLoader;\n muxManager: MuxManager;\n audioSession: GlobalAudioSession;\n workerConfigsProvider: () => Record<WorkerType, any>;\n eventBus: EventBus<EventPayloadMap>;\n}\n\ninterface ExtendedExportOptions extends ExportOptions {\n signal?: AbortSignal;\n controller?: ExportController;\n}\n\nexport class ExportScheduler {\n private deps: ExportSchedulerDeps;\n\n constructor(deps: ExportSchedulerDeps) {\n this.deps = deps;\n }\n\n async execute(model: CompositionModel, options: ExtendedExportOptions): Promise<Blob> {\n const { muxManager, audioSession, eventBus, resourceLoader } = this.deps;\n const signal = options.signal;\n const controller = options.controller;\n\n const checkStatus = async () => {\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n if (controller?.isPaused()) {\n // Wait until resumed\n while (controller.isPaused()) {\n if (signal?.aborted) throw new DOMException('Export aborted', 'AbortError');\n await new Promise((resolve) => setTimeout(resolve, 100));\n }\n }\n };\n\n const width = options.width || model.renderConfig?.width || 720;\n const height = options.height || model.renderConfig?.height || 1280;\n const fps = options.fps || model.fps || 30;\n\n eventBus.emit(MeframeEvent.ExportStart, {\n format: options.format || 'mp4',\n width,\n height,\n fps,\n durationUs: model.durationUs,\n });\n\n try {\n // 1. Preload and parse all resources (ensures OPFS + AudioSampleCache + MP4IndexCache)\n eventBus.emit(MeframeEvent.ExportProgress, {\n progress: 0,\n stage: 'preparing',\n message: 'Loading and parsing resources...',\n });\n\n const allResourceIds = new Set<string>();\n for (const track of model.tracks) {\n for (const clip of track.clips) {\n if (hasResourceId(clip)) {\n allResourceIds.add(clip.resourceId);\n }\n }\n }\n\n // Parallel loading and parsing\n // fetch() now returns Promise that resolves after parsing completes\n await Promise.all(\n Array.from(allResourceIds).map((rid) => resourceLoader.fetch(rid, { priority: 'high' }))\n );\n\n // 2. Start Muxer\n muxManager.start({\n width,\n height,\n fps,\n });\n\n // 3. Process Video and Audio\n const mainTrack = model.tracks.find((t) => t.id === model.mainTrackId);\n if (mainTrack && mainTrack.clips.length > 0) {\n // Process audio with 60s windows (balance quality and memory)\n const audioPromise = this.processAudioInWindows(\n model.durationUs,\n audioSession,\n muxManager,\n checkStatus\n );\n\n // Process video clips sequentially\n await this.processVideoClipsSequentially(mainTrack.clips, muxManager, model, checkStatus);\n\n // Wait for audio encoding to complete\n await audioPromise;\n } else {\n console.warn('[ExportScheduler] No video clips found');\n }\n\n // Finalize audio session (close encoder)\n await audioSession.finalizeExportAudio();\n\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n\n // 4. Finalize\n const blob = await muxManager.finalize();\n\n eventBus.emit(MeframeEvent.ExportComplete, {\n size: blob.size,\n durationMs: model.durationUs / 1000,\n format: options.format || 'mp4',\n });\n\n return blob;\n } catch (error) {\n eventBus.emit(MeframeEvent.ExportError, {\n error: error instanceof Error ? error : new Error(String(error)),\n stage: 'export',\n });\n throw error;\n }\n }\n\n /**\n * Process audio in 60-second windows\n * - Videos ≤60s: Single pass (zero boundaries)\n * - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)\n */\n private async processAudioInWindows(\n totalDurationUs: TimeUs,\n audioSession: GlobalAudioSession,\n muxManager: MuxManager,\n checkStatus: () => Promise<void>\n ): Promise<void> {\n const WINDOW_DURATION_US = 60_000_000; // 60 seconds\n let currentUs = 0;\n\n while (currentUs < totalDurationUs) {\n await checkStatus();\n\n const endUs = Math.min(currentUs + WINDOW_DURATION_US, totalDurationUs);\n\n await audioSession.mixAndEncodeSegment(currentUs, endUs, (chunk, meta) =>\n muxManager.writeAudioChunk(chunk, meta)\n );\n\n currentUs = endUs;\n }\n }\n\n private async processVideoClipsSequentially(\n clips: any[],\n muxManager: MuxManager,\n model: CompositionModel,\n checkStatus: () => Promise<void>\n ) {\n let accumulatedDurationUs = 0;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n const nextClip = clips[i + 1];\n\n await checkStatus(); // Check before starting new clip\n\n // --- Preload Next Clip ---\n // Start downloading next clip's resource while current clip is processing\n if (nextClip && hasResourceId(nextClip)) {\n // Fire and forget - ResourceLoader handles deduping\n this.deps.resourceLoader.fetch(nextClip.resourceId, {\n priority: 'normal',\n clipId: nextClip.id,\n trackId: nextClip.trackId,\n isMainTrack: true,\n });\n }\n // -------------------------\n\n const sessionId = `${clip.id}-export`;\n let streamFinishedResolver: () => void;\n let streamFinishedRejecter: (err: any) => void;\n const streamFinishedPromise = new Promise<void>((resolve, reject) => {\n streamFinishedResolver = resolve;\n streamFinishedRejecter = reject;\n });\n\n const session = await VideoClipSession.create({\n clipId: clip.id,\n sessionId,\n forL2Only: true,\n planner: this.deps.planner,\n workerPool: this.deps.workerPool,\n cacheManager: this.deps.cacheManager,\n compositionModel: model,\n workerConfigs: this.deps.workerConfigsProvider(),\n callbacks: {\n onComposedStreamReady: async () => {},\n onEncodedStreamReady: async (stream, track) => {\n if (track === 'video') {\n const reader = stream.getReader();\n try {\n while (true) {\n await checkStatus();\n\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n const originalChunk = value.chunk;\n const metadata = value.metadata;\n\n const buffer = new ArrayBuffer(originalChunk.byteLength);\n originalChunk.copyTo(buffer);\n\n const remappedChunk = new EncodedVideoChunk({\n type: originalChunk.type,\n timestamp: originalChunk.timestamp + accumulatedDurationUs,\n duration: originalChunk.duration ?? undefined,\n data: buffer,\n });\n\n muxManager.writeVideoChunk(remappedChunk, metadata);\n\n // Emit progress\n const progress = Math.min(\n 1.0,\n (accumulatedDurationUs + originalChunk.timestamp) / model.durationUs\n );\n this.deps.eventBus.emit(MeframeEvent.ExportProgress, {\n progress,\n stage: 'muxing',\n timeUs: accumulatedDurationUs + originalChunk.timestamp,\n });\n }\n }\n streamFinishedResolver();\n } catch (error) {\n if (error instanceof DOMException && error.name === 'AbortError') {\n streamFinishedRejecter(error);\n } else {\n console.error(`[ExportScheduler] Stream error for clip ${clip.id}:`, error);\n streamFinishedRejecter(error);\n }\n } finally {\n reader.releaseLock();\n }\n }\n },\n onPipelineReady: async (attachmentResourceIds) => {\n // Load Main Track Resource\n if (hasResourceId(clip)) {\n await this.deps.resourceLoader.fetch(clip.resourceId, {\n priority: 'high',\n sessionId,\n clipId: clip.id,\n trackId: clip.trackId,\n isMainTrack: true,\n });\n }\n\n // Load Attachment Resources\n if (attachmentResourceIds) {\n for (const rid of attachmentResourceIds) {\n await this.deps.resourceLoader.fetch(rid, {\n priority: 'normal',\n sessionId,\n clipId: clip.id,\n isMainTrack: false,\n });\n }\n }\n },\n },\n });\n\n try {\n await session.activate();\n await streamFinishedPromise;\n } finally {\n await session.dispose();\n }\n\n accumulatedDurationUs += clip.durationUs;\n }\n 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{"version":3,"file":"ExportScheduler.js","sources":["../../src/orchestrator/ExportScheduler.ts"],"sourcesContent":["import { CompositionModel } from '../model';\nimport { ExportOptions } from '../types';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ResourceLoader } from '../stages/load/ResourceLoader';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { VideoClipSession } from './VideoClipSession';\nimport { WorkerType } from '../worker/types';\nimport { hasResourceId, type TimeUs } from '../model/types';\nimport type { ExportController } from '../controllers/ExportController';\nimport { EventBus } from '../event/EventBus';\nimport { MeframeEvent, EventPayloadMap } from '../event/events';\n\ninterface ExportSchedulerDeps {\n workerPool: WorkerPool;\n planner: CompositionPlanner;\n cacheManager: CacheManager;\n resourceLoader: ResourceLoader;\n muxManager: MuxManager;\n audioSession: GlobalAudioSession;\n workerConfigsProvider: () => Record<WorkerType, any>;\n eventBus: EventBus<EventPayloadMap>;\n}\n\ninterface ExtendedExportOptions extends ExportOptions {\n signal?: AbortSignal;\n controller?: ExportController;\n}\n\nexport class ExportScheduler {\n private deps: ExportSchedulerDeps;\n\n constructor(deps: ExportSchedulerDeps) {\n this.deps = deps;\n }\n\n async execute(model: CompositionModel, options: ExtendedExportOptions): Promise<Blob> {\n const { muxManager, audioSession, eventBus, resourceLoader } = this.deps;\n const signal = options.signal;\n const controller = options.controller;\n\n const checkStatus = async () => {\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n if (controller?.isPaused()) {\n // Wait until resumed\n while (controller.isPaused()) {\n if (signal?.aborted) throw new DOMException('Export aborted', 'AbortError');\n await new Promise((resolve) => setTimeout(resolve, 100));\n }\n }\n };\n\n const width = options.width || model.renderConfig?.width || 720;\n const height = options.height || model.renderConfig?.height || 1280;\n const fps = options.fps || model.fps || 30;\n\n eventBus.emit(MeframeEvent.ExportStart, {\n format: options.format || 'mp4',\n width,\n height,\n fps,\n durationUs: model.durationUs,\n });\n\n try {\n // 1. Preload and parse all resources (0-40%)\n await this.preloadResources(model, resourceLoader, eventBus, checkStatus);\n\n // 2. Start Muxer\n muxManager.start({\n width,\n height,\n fps,\n });\n\n // 3. Process Video and Audio\n const mainTrack = model.tracks.find((t) => t.id === model.mainTrackId);\n if (mainTrack && mainTrack.clips.length > 0) {\n // Process audio with 60s windows (balance quality and memory)\n const audioPromise = this.processAudioInWindows(\n model.durationUs,\n audioSession,\n muxManager,\n checkStatus\n );\n\n // Process video clips sequentially\n await this.processVideoClipsSequentially(mainTrack.clips, muxManager, model, checkStatus);\n\n // Wait for audio encoding to complete\n await audioPromise;\n } else {\n console.warn('[ExportScheduler] No video clips found');\n }\n\n // Finalize audio session (close encoder)\n await audioSession.finalizeExportAudio();\n\n if (signal?.aborted) {\n throw new DOMException('Export aborted', 'AbortError');\n }\n\n // 4. Finalize\n const blob = await muxManager.finalize();\n\n eventBus.emit(MeframeEvent.ExportComplete, {\n size: blob.size,\n durationMs: model.durationUs / 1000,\n format: options.format || 'mp4',\n });\n\n return blob;\n } catch (error) {\n eventBus.emit(MeframeEvent.ExportError, {\n error: error instanceof Error ? error : new Error(String(error)),\n stage: 'export',\n });\n throw error;\n }\n }\n\n /**\n * Preload all resources (0-40% progress)\n */\n private async preloadResources(\n model: CompositionModel,\n resourceLoader: ResourceLoader,\n eventBus: EventBus<EventPayloadMap>,\n checkStatus: () => Promise<void>\n ): Promise<void> {\n eventBus.emit(MeframeEvent.ExportProgress, {\n progress: 0,\n stage: 'preparing',\n message: 'Loading and parsing resources...',\n });\n\n // Collect all resources to load\n const resourcesToLoad: string[] = [];\n for (const track of model.tracks) {\n if (!['video', 'audio'].includes(track.kind)) continue;\n for (const clip of track.clips) {\n if (hasResourceId(clip)) {\n resourcesToLoad.push(clip.resourceId);\n }\n }\n }\n\n // Load resources with progress updates\n for (let i = 0; i < resourcesToLoad.length; i++) {\n await checkStatus();\n\n const resourceId = resourcesToLoad[i];\n await resourceLoader.load(resourceId, { priority: 'high' });\n\n // Update progress: 0-40%\n const progress = ((i + 1) / resourcesToLoad.length) * 0.4;\n eventBus.emit(MeframeEvent.ExportProgress, {\n progress,\n stage: 'preparing',\n message: `Loading resources... (${i + 1}/${resourcesToLoad.length})`,\n });\n }\n }\n\n /**\n * Process audio in 60-second windows\n * - Videos ≤60s: Single pass (zero boundaries)\n * - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)\n */\n private async processAudioInWindows(\n totalDurationUs: TimeUs,\n audioSession: GlobalAudioSession,\n muxManager: MuxManager,\n checkStatus: () => Promise<void>\n ): Promise<void> {\n const WINDOW_DURATION_US = 5 * 60 * 1_000_000; // 5 minutes\n let currentUs = 0;\n\n while (currentUs < totalDurationUs) {\n await checkStatus();\n\n const endUs = Math.min(currentUs + WINDOW_DURATION_US, totalDurationUs);\n\n await audioSession.mixAndEncodeSegment(currentUs, endUs, (chunk, meta) =>\n muxManager.writeAudioChunk(chunk, meta)\n );\n\n currentUs = endUs;\n }\n }\n\n private async processVideoClipsSequentially(\n clips: any[],\n muxManager: MuxManager,\n model: CompositionModel,\n checkStatus: () => Promise<void>\n ) {\n let accumulatedDurationUs = 0;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n // const nextClip = clips[i + 1];\n\n await checkStatus(); // Check before starting new clip\n\n const sessionId = `${clip.id}-export`;\n let streamFinishedResolver: () => void;\n let streamFinishedRejecter: (err: any) => void;\n const streamFinishedPromise = new Promise<void>((resolve, reject) => {\n streamFinishedResolver = resolve;\n streamFinishedRejecter = reject;\n });\n\n const session = await VideoClipSession.create({\n clipId: clip.id,\n sessionId,\n forL2Only: true,\n planner: this.deps.planner,\n workerPool: this.deps.workerPool,\n cacheManager: this.deps.cacheManager,\n compositionModel: model,\n workerConfigs: this.deps.workerConfigsProvider(),\n callbacks: {\n onComposedStreamReady: async () => {},\n onEncodedStreamReady: async (stream, track) => {\n if (track === 'video') {\n const reader = stream.getReader();\n try {\n while (true) {\n await checkStatus();\n\n const { done, value } = await reader.read();\n if (done) 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@@ -54,7 +54,7 @@ class GlobalAudioSession {
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if (resource2?.state === "ready") {
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return;
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}
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-
await this.deps.resourceLoader.
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57
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+
await this.deps.resourceLoader.load(clip.resourceId, {
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priority: "high",
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clipId: clip.id,
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trackId: clip.trackId
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@@ -89,7 +89,7 @@ class GlobalAudioSession {
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this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });
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90
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continue;
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}
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92
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-
await this.deps.resourceLoader.
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92
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+
await this.deps.resourceLoader.load(clip.resourceId, {
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priority: "high",
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clipId: clip.id,
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trackId: track.id
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel, Clip } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n void this.activateAllAudioClips();\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const immediate = options?.immediate ?? false;\n\n // 1. Find all audio/video clips active at this time\n const activeClips: Clip[] = [];\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') continue;\n const clips = model.getClipsAtTime(timeUs, track.id);\n activeClips.push(...clips);\n }\n\n // 2. Ensure audio window for each clip (using window-based strategy)\n const ensureAudioWindowPromises = activeClips.map(async (clip) => {\n if (!hasResourceId(clip)) return;\n\n const resource = model.getResource(clip.resourceId);\n if (!resource) return;\n\n // All audio (both audio clips and video audio) use AudioSampleCache → window decode\n // Check if resource samples are cached\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Check if resource is already loaded (but has no audio track)\n const resource = model.getResource(clip.resourceId);\n if (resource?.state === 'ready') {\n // Resource loaded but no audio track - skip this clip (video files may not have audio)\n return;\n }\n\n // Resource not yet loaded\n // Blocking: wait for resource to load\n await this.deps.resourceLoader.fetch(clip.resourceId, {\n priority: 'high',\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n\n const clipRelativeTimeUs = timeUs - clip.startUs;\n const WINDOW_DURATION = 3_000_000;\n const startUs = clipRelativeTimeUs;\n const endUs = Math.min(clip.durationUs, startUs + WINDOW_DURATION);\n // Now decode window from AudioSampleCache\n await this.ensureAudioWindow(clip.id, startUs, endUs);\n });\n\n if (immediate) {\n void Promise.all(ensureAudioWindowPromises);\n } else {\n await Promise.all(ensureAudioWindowPromises);\n }\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n\n for (const track of audioTracks) {\n for (const clip of track.clips) {\n if (!this.activeClips.has(clip.id)) {\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.fetch(clip.resourceId, {\n priority: 'high',\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. 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{"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel, Clip } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { AudioChunkDecoder } from '../stages/decode/AudioChunkDecoder';\nimport { isAudioClip, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workerPool: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private deps: AudioSessionDeps;\n private model: CompositionModel | null = null;\n private audioContext: AudioContext | null = null;\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n\n // Lookahead scheduling state\n private nextScheduleTime = 0; // Next AudioContext time to schedule\n private nextContentTimeUs = 0; // Next timeline position (Us)\n private scheduledSources = new Set<AudioBufferSourceNode>();\n private readonly LOOKAHEAD_TIME = 0.2; // 200ms lookahead\n private readonly CHUNK_DURATION = 0.1; // 100ms chunks\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);\n }\n\n setModel(model: CompositionModel): void {\n this.model = model;\n void this.activateAllAudioClips();\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipStartUs, clipDurationUs } = message;\n const globalTimeUs = clipStartUs + (audioData.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs, globalTimeUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs, options?: { immediate?: boolean }): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const immediate = options?.immediate ?? false;\n\n // 1. Find all audio/video clips active at this time\n const activeClips: Clip[] = [];\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') continue;\n const clips = model.getClipsAtTime(timeUs, track.id);\n activeClips.push(...clips);\n }\n\n // 2. Ensure audio window for each clip (using window-based strategy)\n const ensureAudioWindowPromises = activeClips.map(async (clip) => {\n if (!hasResourceId(clip)) return;\n\n const resource = model.getResource(clip.resourceId);\n if (!resource) return;\n\n // All audio (both audio clips and video audio) use AudioSampleCache → window decode\n // Check if resource samples are cached\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Check if resource is already loaded (but has no audio track)\n const resource = model.getResource(clip.resourceId);\n if (resource?.state === 'ready') {\n // Resource loaded but no audio track - skip this clip (video files may not have audio)\n return;\n }\n\n // Resource not yet loaded\n // Blocking: wait for resource to load\n await this.deps.resourceLoader.load(clip.resourceId, {\n priority: 'high',\n clipId: clip.id,\n trackId: clip.trackId,\n });\n }\n\n const clipRelativeTimeUs = timeUs - clip.startUs;\n const WINDOW_DURATION = 3_000_000;\n const startUs = clipRelativeTimeUs;\n const endUs = Math.min(clip.durationUs, startUs + WINDOW_DURATION);\n // Now decode window from AudioSampleCache\n await this.ensureAudioWindow(clip.id, startUs, endUs);\n });\n\n if (immediate) {\n void Promise.all(ensureAudioWindowPromises);\n } else {\n await Promise.all(ensureAudioWindowPromises);\n }\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.model;\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n\n for (const track of audioTracks) {\n for (const clip of track.clips) {\n if (!this.activeClips.has(clip.id)) {\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Preview: Use main-thread parsing → AudioSampleCache → on-demand decode\n // Check if we have cached samples (already parsed in ResourceLoader)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n // Already parsed, mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n continue;\n }\n\n // Ensure resource is loaded (will be parsed and cached in main thread)\n await this.deps.resourceLoader.load(clip.resourceId, {\n priority: 'high',\n clipId: clip.id,\n trackId: track.id,\n });\n\n // Mark as active\n this.activeClips.add(clip.id);\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n this.activeClips.delete(clipId);\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (blocking mode for startup)\n await this.ensureAudioForTime(timeUs, { immediate: false });\n\n this.isPlaying = true;\n // Reset playback states when starting to initialize scheduling from current time\n this.resetPlaybackStates();\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(_timeUs: TimeUs): void {\n // Kept for compatibility\n }\n\n /**\n * Schedule audio chunks ahead of playback cursor\n * Uses OfflineAudioMixer for proper mixing, then plays the result\n */\n async scheduleAudio(currentTimelineUs: TimeUs, audioContext: AudioContext): Promise<void> {\n if (!this.isPlaying || !this.model || !this.audioContext) {\n return;\n }\n\n const lookaheadTime = audioContext.currentTime + this.LOOKAHEAD_TIME;\n\n // Initialize on first call\n if (this.nextScheduleTime === 0) {\n this.nextScheduleTime = audioContext.currentTime + 0.01;\n this.nextContentTimeUs = currentTimelineUs;\n }\n\n // Schedule chunks until we reach lookahead limit\n while (this.nextScheduleTime < lookaheadTime) {\n const chunkDurationUs = Math.round(this.CHUNK_DURATION * 1_000_000);\n const startUs = this.nextContentTimeUs;\n const endUs = startUs + chunkDurationUs;\n\n // Check if we need audio for this time range\n if (endUs > this.model.durationUs) {\n break; // Reached end of composition\n }\n\n try {\n // Mix audio using OfflineAudioMixer (handles resampling + mixing)\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n\n // Create source and play\n const source = audioContext.createBufferSource();\n source.buffer = mixedBuffer;\n source.playbackRate.value = this.playbackRate;\n\n const gainNode = audioContext.createGain();\n gainNode.gain.value = this.volume;\n\n source.connect(gainNode);\n gainNode.connect(audioContext.destination);\n\n source.start(this.nextScheduleTime);\n this.scheduledSources.add(source);\n\n source.onended = () => {\n source.disconnect();\n gainNode.disconnect();\n this.scheduledSources.delete(source);\n };\n\n // Advance scheduling state\n const actualDuration = mixedBuffer.duration;\n this.nextScheduleTime += actualDuration;\n this.nextContentTimeUs += chunkDurationUs;\n } catch (error) {\n console.warn('[GlobalAudioSession] Mix error, skipping chunk:', error);\n // Skip this chunk and continue\n this.nextScheduleTime += this.CHUNK_DURATION;\n this.nextContentTimeUs += chunkDurationUs;\n }\n }\n }\n\n /**\n * Reset playback states (called on seek)\n */\n resetPlaybackStates(): void {\n this.stopAllAudioSources();\n this.nextScheduleTime = 0;\n this.nextContentTimeUs = 0;\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n // Note: We can't easily update volume of already scheduled sources in this lookahead model\n // without keeping track of gain nodes. For now, volume changes will apply to next chunks.\n // If immediate volume change is needed, we'd need to store GainNodes in SchedulingState.\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n // Playback rate change requires reset of scheduling to avoid pitch shift artifacts on existing nodes\n // or complicated time mapping updates.\n this.resetPlaybackStates();\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.resetAudioCache();\n this.activeClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n // Wait for audio clips in this time range to be ready (on-demand wait)\n await this.ensureAudioForSegment(startUs, endUs);\n\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n // Start reader immediately (but don't await - it's a long-running loop)\n void this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n\n // Wait a bit to ensure reader is ready before first write\n await new Promise((resolve) => setTimeout(resolve, 10));\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n /**\n * Ensure audio clips in time range are decoded (for export)\n * Decodes from AudioSampleCache (replaces Worker pipeline)\n */\n private async ensureAudioForSegment(startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n // Find all clips (audio + video with audio tracks) that overlap with [startUs, endUs]\n const clips: Clip[] = [];\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') continue;\n\n for (const clip of track.clips) {\n const clipEndUs = clip.startUs + clip.durationUs;\n // Check if clip overlaps with segment\n if (clip.startUs < endUs && clipEndUs > startUs) {\n clips.push(clip);\n }\n }\n }\n\n // Decode audio window for each clip from AudioSampleCache\n for (const clip of clips) {\n if (!hasResourceId(clip)) continue;\n\n // Skip if no audio track in resource\n if (!this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n continue;\n }\n\n // Calculate clip-relative window (decoder expects clip-relative time)\n const clipRelativeStartUs = Math.max(0, startUs - clip.startUs);\n const clipRelativeEndUs = Math.min(clip.durationUs, endUs - clip.startUs);\n\n // Decode window from AudioSampleCache (main thread)\n await this.ensureAudioWindow(clip.id, clipRelativeStartUs, clipRelativeEndUs);\n }\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.scheduledSources) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore\n }\n }\n this.scheduledSources.clear();\n }\n\n /**\n * Ensure audio window for a clip (aligned with video architecture)\n *\n * Note: Unlike video getFrame(), this method doesn't need a 'preheat' parameter\n * Why: Audio cache check is window-level (range query) via hasWindowPCM()\n * It verifies the entire window has ≥80% data, not just a single point\n * This naturally prevents premature return during preheating\n */\n async ensureAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n // Check L1 cache - window-level verification (not point-level like video)\n if (this.deps.cacheManager.hasWindowPCM(clipId, startUs, endUs)) {\n return; // Entire window has sufficient data (≥80%)\n }\n\n await this.decodeAudioWindow(clipId, startUs, endUs);\n }\n\n /**\n * Decode audio window for a clip (aligned with video architecture)\n * Simple strategy: decode entire window range, cache handles duplicates\n */\n private async decodeAudioWindow(clipId: string, startUs: TimeUs, endUs: TimeUs): Promise<void> {\n const clip = this.model?.findClip(clipId);\n if (!clip || !hasResourceId(clip)) {\n return;\n }\n\n // Get audio samples from AudioSampleCache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(clip.resourceId);\n if (!audioRecord) {\n // Resource has no audio track (common for some video files)\n return;\n }\n\n // Filter chunks within window (aligned with video GOP filtering)\n const windowChunks = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < endUs && sampleEndUs > startUs;\n });\n\n if (windowChunks.length === 0) {\n return;\n }\n\n // Decode chunks to AudioL1Cache (cache will handle append/merge)\n await this.decodeAudioSamples(\n clipId,\n windowChunks,\n audioRecord.metadata,\n clip.durationUs,\n clip.startUs\n );\n }\n\n /**\n * Decode audio samples to PCM and cache\n * Uses AudioChunkDecoder for consistency with project architecture\n * Resamples to AudioContext sample rate if needed for better quality\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number,\n clipStartUs: TimeUs\n ): Promise<void> {\n // Use AudioChunkDecoder for consistency with project architecture\n // Convert description to ArrayBuffer if needed for type compatibility\n let description: ArrayBuffer | undefined;\n if (config.description) {\n if (config.description instanceof ArrayBuffer) {\n description = config.description;\n } else if (ArrayBuffer.isView(config.description)) {\n // Convert TypedArray to ArrayBuffer\n const view = config.description as Uint8Array;\n // Create a new ArrayBuffer and copy data to ensure proper type\n const newBuffer = new ArrayBuffer(view.byteLength);\n new Uint8Array(newBuffer).set(\n new Uint8Array(view.buffer, view.byteOffset, view.byteLength)\n );\n description = newBuffer;\n }\n }\n\n const decoderConfig = {\n codec: config.codec,\n sampleRate: config.sampleRate,\n numberOfChannels: config.numberOfChannels,\n description,\n };\n const decoder = new AudioChunkDecoder(`audio-${clipId}`, decoderConfig);\n\n try {\n // Create chunk stream\n const chunkStream = new ReadableStream<EncodedAudioChunk>({\n start(controller) {\n for (const sample of samples) {\n controller.enqueue(sample);\n }\n controller.close();\n },\n });\n\n // Decode through stream\n const audioDataStream = chunkStream.pipeThrough(decoder.createStream());\n const reader = audioDataStream.getReader();\n\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n\n if (value) {\n // Store original sample rate - OfflineAudioMixer will handle resampling\n const globalTimeUs = clipStartUs + (value.timestamp ?? 0);\n this.deps.cacheManager.putClipAudioData(clipId, value, clipDurationUs, globalTimeUs);\n }\n }\n } finally {\n reader.releaseLock();\n }\n } catch (error) {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n throw error;\n } finally {\n await decoder.close();\n }\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n 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@@ -24,7 +24,6 @@ export declare class Orchestrator implements IOrchestrator {
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24
24
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private isInitialized;
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25
25
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private config;
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26
26
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private ensureCacheDebounceTimer;
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27
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-
private currentClipId;
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28
27
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readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;
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29
28
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constructor(config: OrchestratorConfig);
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30
29
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private setupResourceFirstFrameHandler;
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@@ -37,7 +36,6 @@ export declare class Orchestrator implements IOrchestrator {
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37
36
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applyPatch(patch: CompositionPatch): Promise<void>;
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38
37
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private handleResourceStateChange;
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39
38
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getFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null>;
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40
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-
private preheatNextClip;
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41
39
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/**
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42
40
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* Compose frame from OPFS resource (on-demand decoding)
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43
41
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* This is the new path for long clips with window caching
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@@ -54,6 +52,16 @@ export declare class Orchestrator implements IOrchestrator {
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54
52
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dispose(): Promise<void>;
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55
53
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private buildWorkerConfigs;
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56
54
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export(model: CompositionModel, options: ExportOptions): Promise<Blob>;
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55
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+
/**
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56
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+
* Preheat a specific clip's window range
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57
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+
* Used by PlaybackController for cross-clip window preheating
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58
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+
*
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59
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+
* @param clipId - Clip identifier
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60
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+
* @param clipRelativeStart - Start time relative to clip (microseconds)
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61
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+
* @param clipRelativeEnd - End time relative to clip (microseconds)
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+
* @param globalTimeUs - Global timeline position (for globalTimeUs in cache)
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63
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+
*/
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64
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+
preheatClipWindow(clipId: string, clipRelativeStart: TimeUs, clipRelativeEnd: TimeUs, globalTimeUs: TimeUs): Promise<void>;
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57
65
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/**
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58
66
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* Get render state for real-time composition
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59
67
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* Returns layers ready for VideoComposer
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@@ -1 +1 @@
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1
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-
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1
|
+
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@@ -4,7 +4,7 @@ import { applyPatch } from "../model/patch.js";
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4
4
|
import { ResourceLoader } from "../stages/load/ResourceLoader.js";
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5
5
|
import { CacheManager } from "../cache/CacheManager.js";
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6
6
|
import { ConfigLoader } from "../config/ConfigLoader.js";
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7
|
-
import {
|
|
7
|
+
import { hasResourceId } from "../model/types.js";
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|
8
8
|
import { MeframeEvent } from "../event/events.js";
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9
9
|
import { CompositionPlanner } from "./CompositionPlanner.js";
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|
10
10
|
import { GlobalAudioSession } from "./GlobalAudioSession.js";
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@@ -24,7 +24,6 @@ class Orchestrator {
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24
24
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isInitialized = false;
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|
25
25
|
config = ConfigLoader.getInstance().getConfig();
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26
26
|
ensureCacheDebounceTimer = null;
|
|
27
|
-
currentClipId = null;
|
|
28
27
|
events;
|
|
29
28
|
constructor(config) {
|
|
30
29
|
this.eventBus = config.eventBus || new EventBus();
|
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@@ -190,7 +189,6 @@ class Orchestrator {
|
|
|
190
189
|
if (!preheat) {
|
|
191
190
|
const cachedFrame = this.cacheManager.getFrame(relativeTimeUs, clip.id);
|
|
192
191
|
if (cachedFrame) {
|
|
193
|
-
this.preheatNextClip(clip);
|
|
194
192
|
this.eventBus.emit(MeframeEvent.CacheHit, {
|
|
195
193
|
timeUs,
|
|
196
194
|
level: "L1",
|
|
@@ -210,21 +208,6 @@ class Orchestrator {
|
|
|
210
208
|
const resourceFrame = await this.decodeFromResource(clip, relativeTimeUs, timeUs, options);
|
|
211
209
|
return resourceFrame;
|
|
212
210
|
}
|
|
213
|
-
async preheatNextClip(clip) {
|
|
214
|
-
if (clip.id === this.currentClipId) return;
|
|
215
|
-
this.currentClipId = clip.id;
|
|
216
|
-
const nextClip = this.compositionModel?.getClipsAtTime(
|
|
217
|
-
clip.startUs + clip.durationUs,
|
|
218
|
-
this.compositionModel?.mainTrackId
|
|
219
|
-
)[0];
|
|
220
|
-
if (nextClip && isVideoClip(nextClip)) {
|
|
221
|
-
this.resourceLoader.fetch(nextClip.resourceId, {
|
|
222
|
-
priority: "normal",
|
|
223
|
-
clipId: nextClip.id,
|
|
224
|
-
trackId: nextClip.trackId
|
|
225
|
-
});
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
211
|
/**
|
|
229
212
|
* Compose frame from OPFS resource (on-demand decoding)
|
|
230
213
|
* This is the new path for long clips with window caching
|
|
@@ -240,10 +223,10 @@ class Orchestrator {
|
|
|
240
223
|
trackId: clip.trackId
|
|
241
224
|
};
|
|
242
225
|
if (options?.immediate && !isReady) {
|
|
243
|
-
this.resourceLoader.
|
|
226
|
+
this.resourceLoader.load(resourceId, fetchOptions);
|
|
244
227
|
return null;
|
|
245
228
|
}
|
|
246
|
-
await this.resourceLoader.
|
|
229
|
+
await this.resourceLoader.load(resourceId, fetchOptions);
|
|
247
230
|
const session = await OnDemandVideoSession.create({
|
|
248
231
|
clipId: clip.id,
|
|
249
232
|
resourceId,
|
|
@@ -342,6 +325,44 @@ class Orchestrator {
|
|
|
342
325
|
async export(model, options) {
|
|
343
326
|
return this.exportScheduler.execute(model, options);
|
|
344
327
|
}
|
|
328
|
+
/**
|
|
329
|
+
* Preheat a specific clip's window range
|
|
330
|
+
* Used by PlaybackController for cross-clip window preheating
|
|
331
|
+
*
|
|
332
|
+
* @param clipId - Clip identifier
|
|
333
|
+
* @param clipRelativeStart - Start time relative to clip (microseconds)
|
|
334
|
+
* @param clipRelativeEnd - End time relative to clip (microseconds)
|
|
335
|
+
* @param globalTimeUs - Global timeline position (for globalTimeUs in cache)
|
|
336
|
+
*/
|
|
337
|
+
async preheatClipWindow(clipId, clipRelativeStart, clipRelativeEnd, globalTimeUs) {
|
|
338
|
+
if (!this.compositionModel) return;
|
|
339
|
+
const clip = this.compositionModel.findClip(clipId);
|
|
340
|
+
if (!clip || !hasResourceId(clip)) return;
|
|
341
|
+
const resourceId = clip.resourceId;
|
|
342
|
+
await this.resourceLoader.load(resourceId, {
|
|
343
|
+
priority: "normal",
|
|
344
|
+
clipId: clip.id,
|
|
345
|
+
trackId: clip.trackId
|
|
346
|
+
});
|
|
347
|
+
const session = await OnDemandVideoSession.create({
|
|
348
|
+
clipId: clip.id,
|
|
349
|
+
resourceId,
|
|
350
|
+
targetTimeUs: clipRelativeStart,
|
|
351
|
+
globalTimeUs,
|
|
352
|
+
resourceLoader: this.resourceLoader,
|
|
353
|
+
mp4IndexCache: this.cacheManager.mp4IndexCache,
|
|
354
|
+
cacheManager: this.cacheManager,
|
|
355
|
+
compositionModel: this.compositionModel,
|
|
356
|
+
fps: this.compositionModel.fps ?? 30
|
|
357
|
+
});
|
|
358
|
+
try {
|
|
359
|
+
await session.decodeWindow(clipRelativeStart, clipRelativeEnd);
|
|
360
|
+
} catch (error) {
|
|
361
|
+
console.warn(`[Orchestrator] Preheat clip ${clipId} window failed:`, error);
|
|
362
|
+
} finally {
|
|
363
|
+
await session.dispose();
|
|
364
|
+
}
|
|
365
|
+
}
|
|
345
366
|
/**
|
|
346
367
|
* Get render state for real-time composition
|
|
347
368
|
* Returns layers ready for VideoComposer
|