@meframe/core 0.0.31 → 0.0.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/dist/Meframe.d.ts +2 -2
  2. package/dist/Meframe.d.ts.map +1 -1
  3. package/dist/Meframe.js +3 -2
  4. package/dist/Meframe.js.map +1 -1
  5. package/dist/cache/CacheManager.d.ts +12 -17
  6. package/dist/cache/CacheManager.d.ts.map +1 -1
  7. package/dist/cache/CacheManager.js +18 -280
  8. package/dist/cache/CacheManager.js.map +1 -1
  9. package/dist/cache/l1/AudioL1Cache.d.ts +36 -19
  10. package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -1
  11. package/dist/cache/l1/AudioL1Cache.js +182 -282
  12. package/dist/cache/l1/AudioL1Cache.js.map +1 -1
  13. package/dist/controllers/PlaybackController.d.ts +5 -3
  14. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  15. package/dist/controllers/PlaybackController.js +58 -16
  16. package/dist/controllers/PlaybackController.js.map +1 -1
  17. package/dist/event/events.d.ts +1 -1
  18. package/dist/event/events.d.ts.map +1 -1
  19. package/dist/event/events.js.map +1 -1
  20. package/dist/model/CompositionModel.d.ts +8 -0
  21. package/dist/model/CompositionModel.d.ts.map +1 -1
  22. package/dist/model/CompositionModel.js +18 -0
  23. package/dist/model/CompositionModel.js.map +1 -1
  24. package/dist/model/types.d.ts +0 -4
  25. package/dist/model/types.d.ts.map +1 -1
  26. package/dist/model/types.js.map +1 -1
  27. package/dist/orchestrator/ExportScheduler.d.ts +10 -0
  28. package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
  29. package/dist/orchestrator/ExportScheduler.js +66 -83
  30. package/dist/orchestrator/ExportScheduler.js.map +1 -1
  31. package/dist/orchestrator/GlobalAudioSession.d.ts +35 -28
  32. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  33. package/dist/orchestrator/GlobalAudioSession.js +213 -422
  34. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  35. package/dist/orchestrator/OnDemandVideoSession.d.ts +3 -3
  36. package/dist/orchestrator/OnDemandVideoSession.d.ts.map +1 -1
  37. package/dist/orchestrator/OnDemandVideoSession.js +4 -4
  38. package/dist/orchestrator/OnDemandVideoSession.js.map +1 -1
  39. package/dist/orchestrator/Orchestrator.d.ts +11 -4
  40. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  41. package/dist/orchestrator/Orchestrator.js +75 -68
  42. package/dist/orchestrator/Orchestrator.js.map +1 -1
  43. package/dist/orchestrator/VideoClipSession.d.ts +0 -2
  44. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  45. package/dist/orchestrator/VideoClipSession.js +0 -49
  46. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  47. package/dist/stages/compose/OfflineAudioMixer.d.ts.map +1 -1
  48. package/dist/stages/compose/OfflineAudioMixer.js +13 -18
  49. package/dist/stages/compose/OfflineAudioMixer.js.map +1 -1
  50. package/dist/stages/decode/AudioChunkDecoder.js +169 -0
  51. package/dist/stages/decode/AudioChunkDecoder.js.map +1 -0
  52. package/dist/stages/demux/MP3FrameParser.js +186 -0
  53. package/dist/stages/demux/MP3FrameParser.js.map +1 -0
  54. package/dist/stages/load/ResourceLoader.d.ts +49 -30
  55. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  56. package/dist/stages/load/ResourceLoader.js +255 -189
  57. package/dist/stages/load/ResourceLoader.js.map +1 -1
  58. package/dist/stages/load/TaskManager.d.ts +4 -0
  59. package/dist/stages/load/TaskManager.d.ts.map +1 -1
  60. package/dist/stages/load/TaskManager.js +11 -0
  61. package/dist/stages/load/TaskManager.js.map +1 -1
  62. package/dist/stages/load/types.d.ts +1 -0
  63. package/dist/stages/load/types.d.ts.map +1 -1
  64. package/dist/utils/audio-data.d.ts +16 -0
  65. package/dist/utils/audio-data.d.ts.map +1 -0
  66. package/dist/utils/audio-data.js +111 -0
  67. package/dist/utils/audio-data.js.map +1 -0
  68. package/package.json +1 -1
  69. package/dist/cache/resource/ImageBitmapCache.d.ts +0 -65
  70. package/dist/cache/resource/ImageBitmapCache.d.ts.map +0 -1
  71. package/dist/cache/resource/ImageBitmapCache.js +0 -101
  72. package/dist/cache/resource/ImageBitmapCache.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private pendingTransfers = new Map<string, string[]>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n private activePreloads = new Set<string>();\n // TODO: make this configurable\n private readonly IDLE_PRELOAD_CONCURRENCY = 2;\n\n constructor(options: ResourceLoaderOptions) {\n const maxConcurrent = options.config?.maxConcurrent ?? 4;\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, options.config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.fetch(mainTrack.clips[0].resourceId, {\n priority: 'high',\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n } else {\n // Clear queue if disabled, but let active preloads finish (they are low priority)\n this.preloadQueue = [];\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n const mainTrack = this.model.tracks.find(\n (track) => track.id === (this.model?.mainTrackId || 'main')\n );\n if (!mainTrack) return;\n const newQueue: string[] = [];\n for (const clip of mainTrack.clips) {\n if (!hasResourceId(clip)) continue;\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n !resource ||\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n // Also skip if currently in activePreloads or activeTasks\n if (this.activePreloads.has(resource.id) || this.taskManager.hasActiveTask(resource.id)) {\n continue;\n }\n\n newQueue.push(resource.id);\n }\n\n this.preloadQueue = newQueue;\n this.processPreloadQueue();\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (\n this.activePreloads.size < this.IDLE_PRELOAD_CONCURRENCY &&\n this.preloadQueue.length > 0\n ) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n this.activePreloads.add(resourceId);\n\n // Use low priority for preloading\n this.fetch(resourceId, { priority: 'low' }).finally(() => {\n this.activePreloads.delete(resourceId);\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string,\n isMainTrack = false\n ): void {\n if (this.taskManager.hasActiveTask(resource.id)) {\n if (priority === 'high') {\n // Preview channel: high priority can preempt (existing logic preserved)\n } else if (isMainTrack) {\n // Main track resource conflict: throw error for PreRenderService to detect\n throw new ResourceConflictError(\n `Resource ${resource.id} is being loaded by another session. Preview channel has priority.`\n );\n } else {\n // Attachment resource conflict: check cache\n if (this.blobCache.has(resource.id)) {\n // Already cached: immediately create ImageBitmap and transfer\n void this.transferCachedImage(resource.id, sessionId);\n return;\n } else {\n // Loading in progress: register to pending queue, will transfer after load complete\n this.registerPendingTransfer(resource.id, sessionId);\n console.debug(\n `[ResourceLoader] Attachment resource ${resource.id} loading, registered for pending transfer`\n );\n return;\n }\n }\n }\n\n this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);\n this.processQueue();\n }\n\n private registerPendingTransfer(resourceId: string, sessionId?: string): void {\n if (!sessionId) return;\n\n const pending = this.pendingTransfers.get(resourceId) || [];\n if (!pending.includes(sessionId)) {\n pending.push(sessionId);\n this.pendingTransfers.set(resourceId, pending);\n }\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to different handlers based on resource type\n if (task.resource.type === 'image') {\n await this.loadImageBitmap(task);\n } else if (task.resource.type === 'video') {\n // Video: OPFS cache + MP4 index parsing (for window cache architecture)\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present (Worker Pipeline active), transfer OPFS stream to worker\n if (task.sessionId) {\n const stream = await this.createOPFSReadStream(task.resourceId);\n task.stream = stream;\n await this.transferToDemuxWorker(task);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n } else if (task.resource.type === 'audio') {\n // Audio (MP3/WAV): Traditional pipeline (demux worker)\n // No OPFS cache or index parsing needed\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n task.stream = stream;\n await this.transferToDemuxWorker(task);\n } else if (task.resource.type === 'json' || task.resource.type === 'text') {\n await this.loadTextResource(task);\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n // Only if clipId is provided (indicates this is a preview/cover request)\n if (clipId) {\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId,\n index,\n chunks,\n });\n }\n },\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n } else {\n // Ensure cache knows this resource has NO audio\n // This prevents GlobalAudioSession from waiting for it\n // AudioSampleCache should ideally support storing \"empty\" state or we just rely on has() returning false\n // But has() returning false triggers fetch.\n // We need a way to say \"fetched, but no audio\".\n // Currently AudioSampleCache.set requires samples.\n // We might need to update AudioSampleCache to support explicit \"no audio\" record\n // Or we rely on MP4Index having audio track info.\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n /**\n * Load text-based resources (json, text)\n * Just download the content - state management is handled by startLoad()\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n await this.fetchBlob(task.resource.uri, task.controller!.signal);\n // For json/text, just verify we can download it\n // Future: could parse and validate json here if needed\n }\n\n /**\n * Load image resource: fetch blob → create ImageBitmap → cache in CacheManager\n * Note: Images don't need streaming (typically < 5MB)\n *\n * Strategy for window cache architecture:\n * - Store ImageBitmap in CacheManager.imageBitmapCache (main thread accessible)\n * - OnDemandComposeSession retrieves from cache for composition\n * - No longer transfer to Worker (composition is in main thread)\n */\n private async loadImageBitmap(task: LoadTask): Promise<void> {\n // Check cache\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n this.blobCache.set(task.resourceId, blob);\n }\n\n // Create ImageBitmap from Blob (with special handling for SVG)\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Store in CacheManager for main-thread access (OnDemandComposeSession)\n this.cacheManager.imageBitmapCache.set(task.resourceId, imageBitmap);\n\n // Legacy: Transfer to Worker if sessionId is provided (for old pipeline compatibility)\n // if (task.sessionId) {\n // await this.transferImageToWorker(task, imageBitmap);\n\n // // Process pending transfer queue\n // const pending = this.pendingTransfers.get(task.resourceId);\n // if (pending && pending.length > 0) {\n // for (const sessionId of pending) {\n // await this.transferCachedImage(task.resourceId, sessionId);\n // }\n // this.pendingTransfers.delete(task.resourceId);\n // }\n // }\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer ImageBitmap to VideoComposeWorker\n * Legacy: Not used in window cache architecture (images accessed via CacheManager)\n */\n // private async transferImageToWorker(task: LoadTask, imageBitmap: ImageBitmap): Promise<void> {\n // if (!this.orchestrator) return;\n\n // if (!task.sessionId) {\n // throw new Error(\n // `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n // `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n // );\n // }\n\n // const composeWorker = await this.orchestrator.workers.get('videoCompose', task.sessionId);\n // await composeWorker?.send?.(\n // 'receive_image',\n // {\n // resourceId: task.resourceId,\n // sessionId: task.sessionId,\n // imageBitmap,\n // },\n // { transfer: [imageBitmap] }\n // );\n // }\n\n /**\n * Transfer cached image to a session\n * Creates new ImageBitmap from cached Blob and transfers to worker\n */\n private async transferCachedImage(resourceId: string, sessionId?: string): Promise<void> {\n const blob = this.blobCache.get(resourceId);\n if (!blob || !sessionId) return;\n\n // Create new ImageBitmap from cached Blob (with SVG support)\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to Worker\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n {\n resourceId,\n sessionId,\n imageBitmap,\n },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n throw new Error(\n `[ResourceLoader] sessionId required for resource ${task.resourceId}. ` +\n `In Clip-based architecture, use fetch(resourceId, { sessionId })`\n );\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n async fetch(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n const transferResourceToWorker = async (\n rId: string,\n sId: string,\n type: string\n ): Promise<void> => {\n if (type === 'video') {\n const stream = await this.createOPFSReadStream(rId);\n // Mock a task to reuse transfer logic\n const task: LoadTask = {\n resourceId: rId,\n sessionId: sId,\n resource: this.model?.resources.get(rId)!,\n stream,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.transferToDemuxWorker(task);\n } else if (type === 'image') {\n await this.transferCachedImage(rId, sId);\n }\n };\n\n // If resource is already ready, check if we need to transfer stream (Worker Pipeline)\n if (resource.state === 'ready') {\n if (options?.sessionId) {\n await transferResourceToWorker(resourceId, options.sessionId, resource.type);\n }\n return;\n }\n\n // Check if task already exists\n let taskPromise = this.taskManager.getTaskPromise(resourceId);\n let isCoveredByTask = false;\n\n if (taskPromise) {\n // Check if existing task covers this session\n // Use activeTasks map + taskQueue search instead of getTaskFromQueue\n const activeTask =\n this.taskManager.activeTasks.get(resourceId) ||\n this.taskManager.taskQueue.find((t) => t.resourceId === resourceId);\n\n if (activeTask && activeTask.sessionId === options?.sessionId) {\n isCoveredByTask = true;\n }\n } else {\n // No task, we create it.\n // enqueue() will create the task with promise\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId,\n options?.isMainTrack ?? false\n );\n // Get the newly created promise\n taskPromise = this.taskManager.getTaskPromise(resourceId);\n isCoveredByTask = true;\n }\n\n // Wait for task to complete\n await taskPromise;\n\n // If we weren't the primary session for the task, transfer now from cache/OPFS\n // We must re-check resource.state here because it might have failed\n const updatedResource = this.model?.resources.get(resourceId);\n if (!isCoveredByTask && updatedResource?.state === 'ready' && options?.sessionId) {\n await transferResourceToWorker(resourceId, options.sessionId, resource.type);\n }\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.fetch(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n this.pendingTransfers.clear();\n }\n}\n"],"names":[],"mappings":";;;;;;AAWO,MAAM,8BAA8B,MAAM;AAAA,EAC/C,YAAY,SAAiB;AAC3B,UAAM,OAAO;AACb,SAAK,OAAO;AAAA,EACd;AACF;AAEO,MAAM,eAAe;AAAA,EAClB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,gCAAgB,IAAA;AAAA,EAChB,uCAAuB,IAAA;AAAA,EACvB,qCAAqB,IAAA;AAAA;AAAA;AAAA,EAGrB,sBAAsB;AAAA,EACtB,eAAyB,CAAA;AAAA,EACzB,qCAAqB,IAAA;AAAA;AAAA,EAEZ,2BAA2B;AAAA,EAE5C,YAAY,SAAgC;AAC1C,UAAM,gBAAgB,QAAQ,QAAQ,iBAAiB;AACvD,SAAK,cAAc,IAAI,YAAY,aAAa;AAChD,SAAK,gBAAgB,IAAI,cAAc,QAAQ,YAAY,QAAQ,MAAM;AACzE,SAAK,WAAW,QAAQ;AACxB,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,eAAe,QAAQ;AAC5B,SAAK,aAAa,QAAQ;AAAA,EAC5B;AAAA,EAEA,MAAM,SAAS,OAAwC;AACrD,SAAK,QAAQ;AACb,UAAM,YAAY,MAAM,OAAO,KAAK,CAAC,UAAU,MAAM,QAAQ,MAAM,eAAe,OAAO;AACzF,QAAI,WAAW,QAAQ,CAAC,KAAK,cAAc,UAAU,MAAM,CAAC,CAAC,GAAG;AAC9D,YAAM,KAAK,MAAM,UAAU,MAAM,CAAC,EAAE,YAAY;AAAA,QAC9C,UAAU;AAAA,QACV,QAAQ,UAAU,MAAM,CAAC,EAAE;AAAA,QAC3B,SAAS,UAAU;AAAA,MAAA,CACpB;AAAA,IACH;AACA,SAAK,gBAAA;AAAA,EACP;AAAA,EAEA,qBAAqB,SAAwB;AAC3C,SAAK,sBAAsB;AAC3B,QAAI,SAAS;AACX,WAAK,gBAAA;AAAA,IACP,OAAO;AAEL,WAAK,eAAe,CAAA;AAAA,IACtB;AAAA,EACF;AAAA,EAEA,kBAAwB;AACtB,QAAI,CAAC,KAAK,SAAS,CAAC,KAAK,oBAAqB;AAE9C,UAAM,YAAY,KAAK,MAAM,OAAO;AAAA,MAClC,CAAC,UAAU,MAAM,QAAQ,KAAK,OAAO,eAAe;AAAA,IAAA;AAEtD,QAAI,CAAC,UAAW;AAChB,UAAM,WAAqB,CAAA;AAC3B,eAAW,QAAQ,UAAU,OAAO;AAClC,UAAI,CAAC,cAAc,IAAI,EAAG;AAC1B,YAAM,WAAW,KAAK,MAAM,YAAY,KAAK,UAAU;AACvD,UAAI,CAAC,SAAU;AAGf,UACE,CAAC,YACD,SAAS,UAAU,WACnB,SAAS,UAAU,aACnB,SAAS,UAAU,SACnB;AACA;AAAA,MACF;AAGA,UAAI,KAAK,eAAe,IAAI,SAAS,EAAE,KAAK,KAAK,YAAY,cAAc,SAAS,EAAE,GAAG;AACvF;AAAA,MACF;AAEA,eAAS,KAAK,SAAS,EAAE;AAAA,IAC3B;AAEA,SAAK,eAAe;AACpB,SAAK,oBAAA;AAAA,EACP;AAAA,EAEQ,sBAA4B;AAClC,QAAI,CAAC,KAAK,uBAAuB,KAAK,aAAa,WAAW,EAAG;AAEjE,WACE,KAAK,eAAe,OAAO,KAAK,4BAChC,KAAK,aAAa,SAAS,GAC3B;AACA,YAAM,aAAa,KAAK,aAAa,MAAA;AACrC,UAAI,CAAC,WAAY;AAEjB,WAAK,eAAe,IAAI,UAAU;AAGlC,WAAK,MAAM,YAAY,EAAE,UAAU,OAAO,EAAE,QAAQ,MAAM;AACxD,aAAK,eAAe,OAAO,UAAU;AAErC,aAAK,oBAAA;AAAA,MACP,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAEQ,YACN,UACA,WAAsC,UACtC,WACA,QACA,SACA,cAAc,OACR;AACN,QAAI,KAAK,YAAY,cAAc,SAAS,EAAE,GAAG;AAC/C,UAAI,aAAa,OAAQ;AAAA,eAEd,aAAa;AAEtB,cAAM,IAAI;AAAA,UACR,YAAY,SAAS,EAAE;AAAA,QAAA;AAAA,MAE3B,OAAO;AAEL,YAAI,KAAK,UAAU,IAAI,SAAS,EAAE,GAAG;AAEnC,eAAK,KAAK,oBAAoB,SAAS,IAAI,SAAS;AACpD;AAAA,QACF,OAAO;AAEL,eAAK,wBAAwB,SAAS,IAAI,SAAS;AACnD,kBAAQ;AAAA,YACN,wCAAwC,SAAS,EAAE;AAAA,UAAA;AAErD;AAAA,QACF;AAAA,MACF;AAAA,IACF;AAEA,SAAK,YAAY,QAAQ,UAAU,UAAU,WAAW,QAAQ,OAAO;AACvE,SAAK,aAAA;AAAA,EACP;AAAA,EAEQ,wBAAwB,YAAoB,WAA0B;AAC5E,QAAI,CAAC,UAAW;AAEhB,UAAM,UAAU,KAAK,iBAAiB,IAAI,UAAU,KAAK,CAAA;AACzD,QAAI,CAAC,QAAQ,SAAS,SAAS,GAAG;AAChC,cAAQ,KAAK,SAAS;AACtB,WAAK,iBAAiB,IAAI,YAAY,OAAO;AAAA,IAC/C;AAAA,EACF;AAAA,EAEQ,eAAqB;AAC3B,WAAO,KAAK,YAAY,YAAY;AAClC,YAAM,OAAO,KAAK,YAAY,YAAA;AAC9B,UAAI,CAAC,KAAM;AACX,WAAK,UAAU,IAAI;AAAA,IACrB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,UAAU,MAA+B;AACrD,SAAK,YAAY,aAAa,IAAI;AAClC,QAAI;AAEJ,QAAI;AACF,WAAK,oBAAoB,KAAK,YAAY,SAAS;AACnD,WAAK,aAAa,IAAI,gBAAA;AAGtB,UAAI,KAAK,SAAS,SAAS,SAAS;AAClC,cAAM,KAAK,gBAAgB,IAAI;AAAA,MACjC,WAAW,KAAK,SAAS,SAAS,SAAS;AAEzC,cAAM,SAAS,MAAM,KAAK,aAAa,mBAAmB,KAAK,UAAU;AACzE,YAAI,QAAQ;AAEV,gBAAM,KAAK,kBAAkB,KAAK,UAAU;AAG5C,cAAI,KAAK,WAAW;AAClB,kBAAM,SAAS,MAAM,KAAK,qBAAqB,KAAK,UAAU;AAC9D,iBAAK,SAAS;AACd,kBAAM,KAAK,sBAAsB,IAAI;AAAA,UACvC;AAAA,QACF,OAAO;AAEL,gBAAM,KAAK,kBAAkB,IAAI;AAAA,QACnC;AAAA,MACF,WAAW,KAAK,SAAS,SAAS,SAAS;AAGzC,cAAM,SAAS,MAAM,KAAK,cAAc,oBAAoB,IAAI;AAChE,YAAI,CAAC,QAAQ;AACX,gBAAM,IAAI,MAAM,+BAA+B,KAAK,UAAU,EAAE;AAAA,QAClE;AACA,aAAK,SAAS;AACd,cAAM,KAAK,sBAAsB,IAAI;AAAA,MACvC,WAAW,KAAK,SAAS,SAAS,UAAU,KAAK,SAAS,SAAS,QAAQ;AACzE,cAAM,KAAK,iBAAiB,IAAI;AAAA,MAClC;AAGA,WAAK,oBAAoB,KAAK,YAAY,OAAO;AAAA,IACnD,SAAS,OAAO;AACd,WAAK,QAAQ;AACb,kBAAY;AACZ,WAAK,oBAAoB,KAAK,YAAY,OAAO;AAAA,IACnD,UAAA;AACE,WAAK,YAAY,aAAa,KAAK,YAAY,SAAS;AACxD,WAAK,aAAA;AAAA,IACP;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAM,kBAAkB,YAAmC;AAEzD,QAAI,KAAK,aAAa,cAAc,IAAI,UAAU,GAAG;AACnD;AAAA,IACF;AAGA,QAAI,KAAK,eAAe,IAAI,UAAU,GAAG;AAEvC,aAAO,KAAK,eAAe,IAAI,UAAU,GAAG;AAC1C,cAAM,IAAI,QAAQ,CAAC,YAAY,WAAW,SAAS,EAAE,CAAC;AAAA,MACxD;AACA;AAAA,IACF;AAGA,SAAK,eAAe,IAAI,UAAU;AAElC,QAAI;AAEF,YAAM,SAAS,MAAM,KAAK,qBAAqB,UAAU;AAEzD,YAAM,YAAsB;AAAA,QAC1B;AAAA,QACA,UAAU,EAAE,IAAI,YAAY,MAAM,SAAS,KAAK,GAAA;AAAA,QAChD,aAAa;AAAA,QACb,YAAY;AAAA,QACZ,WAAW,KAAK,IAAA;AAAA,QAChB,UAAU;AAAA,MAAA;AAEZ,YAAM,KAAK,qBAAqB,WAAW,MAAM;AAAA,IACnD,UAAA;AAEE,WAAK,eAAe,OAAO,UAAU;AAAA,IACvC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,qBAAqB,YAAyD;AAC1F,UAAM,cAAc,KAAK,aAAa,cAAc;AACpD,UAAM,YAAY,KAAK,aAAa,cAAc;AAGlD,UAAM,MAAM,MAAM,YAAY,cAAc,WAAW,UAAU;AACjE,UAAM,WAAW,GAAG,UAAU;AAC9B,UAAM,aAAa,MAAM,IAAI,cAAc,QAAQ;AACnD,UAAM,OAAO,MAAM,WAAW,QAAA;AAG9B,WAAO,KAAK,OAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAc,kBAAkB,MAA+B;AAC7D,UAAM,SAAS,MAAM,KAAK,cAAc,oBAAoB,IAAI;AAChE,QAAI,CAAC,QAAQ;AACX,YAAM,IAAI,MAAM,+BAA+B,KAAK,UAAU,EAAE;AAAA,IAClE;AAGA,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,KAAK,WAAW;AAElB,YAAM,CAAC,SAAS,OAAO,IAAI,OAAO,IAAA;AAClC,YAAM,CAAC,UAAU,QAAQ,IAAI,QAAQ,IAAA;AAErC,mBAAa;AACb,oBAAc;AACd,qBAAe;AAAA,IACjB,OAAO;AAEL,YAAM,CAAC,IAAI,EAAE,IAAI,OAAO,IAAA;AACxB,mBAAa;AACb,oBAAc;AAAA,IAChB;AAEA,UAAM,WAA4B;AAAA,MAChC,KAAK,YAAY,KAAK,YAAY,UAAU;AAAA,MAC5C,KAAK,qBAAqB,MAAM,WAAW;AAAA,IAAA;AAG7C,QAAI,gBAAgB,KAAK,WAAW;AAMlC,YAAM,aAAa,EAAE,GAAG,MAAM,QAAQ,aAAA;AACtC,eAAS,KAAK,KAAK,sBAAsB,UAAU,CAAC;AAAA,IACtD;AAGA,UAAM,QAAQ,IAAI,QAAQ;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,YAAY,YAAoB,QAAmD;AAC/F,UAAM,KAAK,aAAa,cAAc,cAAc,YAAY,MAAM;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,qBACZ,MACA,QACe;AACf,UAAM,EAAE,YAAY,OAAA,IAAW;AAE/B,QAAI;AACF,YAAM,SAAS,IAAI,eAAA;AAEnB,YAAM,SAAyB,MAAM,OAAO,gBAAgB,QAAQ;AAAA,QAClE,mBAAmB,OAAO,OAAO,WAAW;AAE1C,gBAAM,aAAa;AAGnB,eAAK,aAAa,cAAc,IAAI,YAAY,KAAK;AAIrD,cAAI,QAAQ;AACV,iBAAK,UAAU,KAAK,aAAa,yBAAyB;AAAA,cACxD;AAAA,cACA;AAAA,cACA;AAAA,cACA;AAAA,YAAA,CACD;AAAA,UACH;AAAA,QACF;AAAA,MAAA,CACD;AAED,aAAO,MAAM,aAAa;AAG1B,UAAI,CAAC,KAAK,aAAa,cAAc,IAAI,UAAU,GAAG;AACpD,aAAK,aAAa,cAAc,IAAI,YAAY,OAAO,KAAK;AAAA,MAC9D;AAGA,UAAI,OAAO,gBAAgB,OAAO,eAAe;AAC/C,aAAK,aAAa,iBAAiB;AAAA,UACjC;AAAA,UACA,OAAO;AAAA,UACP,OAAO;AAAA,QAAA;AAAA,MAEX,OAAO;AAAA,MASP;AAAA,IACF,SAAS,OAAO;AACd,cAAQ,MAAM,kDAAkD,UAAU,KAAK,KAAK;AAGpF,YAAM;AAAA,IACR;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,iBAAiB,MAA+B;AAC5D,UAAM,KAAK,UAAU,KAAK,SAAS,KAAK,KAAK,WAAY,MAAM;AAAA,EAGjE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,MAAc,gBAAgB,MAA+B;AAE3D,QAAI,OAAO,KAAK,UAAU,IAAI,KAAK,UAAU;AAE7C,QAAI,CAAC,MAAM;AAET,aAAO,MAAM,KAAK,UAAU,KAAK,SAAS,KAAK,KAAK,WAAY,MAAM;AACtE,WAAK,UAAU,IAAI,KAAK,YAAY,IAAI;AAAA,IAC1C;AAGA,UAAM,cAAc,MAAM,0BAA0B,IAAI;AAGxD,SAAK,aAAa,iBAAiB,IAAI,KAAK,YAAY,WAAW;AAAA,EAerE;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,UAAU,KAAa,QAAoC;AACvE,UAAM,WAAW,MAAM,MAAM,KAAK,EAAE,QAAQ;AAE5C,QAAI,CAAC,SAAS,IAAI;AAChB,YAAM,IAAI,MAAM,QAAQ,SAAS,MAAM,KAAK,SAAS,UAAU,EAAE;AAAA,IACnE;AAEA,WAAO,SAAS,KAAA;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgCA,MAAc,oBAAoB,YAAoB,WAAmC;AACvF,UAAM,OAAO,KAAK,UAAU,IAAI,UAAU;AAC1C,QAAI,CAAC,QAAQ,CAAC,UAAW;AAGzB,UAAM,cAAc,MAAM,0BAA0B,IAAI;AAGxD,UAAM,gBAAgB,MAAM,KAAK,WAAW,IAAI,gBAAgB,SAAS;AAEzE,UAAM,eAAe;AAAA,MACnB;AAAA,MACA;AAAA,QACE;AAAA,QACA;AAAA,QACA;AAAA,MAAA;AAAA,MAEF,EAAE,UAAU,CAAC,WAAW,EAAA;AAAA,IAAE;AAAA,EAE9B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,sBAAsB,MAA+B;AACjE,QAAI,CAAC,KAAK,OAAQ;AAElB,QAAI,CAAC,KAAK,WAAW;AACnB,YAAM,IAAI;AAAA,QACR,oDAAoD,KAAK,UAAU;AAAA,MAAA;AAAA,IAGvE;AAEA,UAAM,aAAa,KAAK,SAAS,SAAS,UAAU,eAAe;AACnE,UAAM,cAAc,MAAM,KAAK,WAAW,IAAI,YAAY,KAAK,SAAS;AACxE,QAAI,aAAa;AACf,YAAM,YAAY,WAAW,KAAK,QAAQ;AAAA,QACxC,WAAW,KAAK;AAAA,QAChB,GAAG,KAAK;AAAA,QACR,GAAI,KAAK,SAAS,EAAE,OAAO,KAAK,MAAA;AAAA,QAChC,GAAI,KAAK,WAAW,EAAE,SAAS,KAAK,QAAA;AAAA,MAAQ,CAC7C;AAAA,IACH,OAAO;AAEL,WAAK,OAAO,OAAA;AAAA,IACd;AAAA,EACF;AAAA,EAEQ,oBAAoB,YAAoB,OAAgC;AAC9E,UAAM,WAAW,KAAK,OAAO,UAAU,IAAI,UAAU;AACrD,QAAI,UAAU;AACZ,YAAM,WAAW,SAAS;AAC1B,eAAS,QAAQ;AACjB,WAAK,UAAU,KAAK,aAAa,qBAAqB;AAAA,QACpD,MAAM,aAAa;AAAA,QACnB;AAAA,QACA;AAAA,QACA,UAAU;AAAA,MAAA,CACX;AAAA,IACH;AAEA,SAAK,gBAAgB,YAAY,KAAK;AAAA,EACxC;AAAA,EAEA,MAAM,MAAM,YAAqB,SAA8C;AAC7E,QAAI,CAAC,YAAY;AACf;AAAA,IACF;AAEA,UAAM,WAAW,KAAK,OAAO,UAAU,IAAI,UAAU;AACrD,QAAI,CAAC,UAAU;AACb,cAAQ,KAAK,YAAY,UAAU,qBAAqB;AACxD;AAAA,IACF;AAEA,UAAM,2BAA2B,OAC/B,KACA,KACA,SACkB;AAClB,UAAI,SAAS,SAAS;AACpB,cAAM,SAAS,MAAM,KAAK,qBAAqB,GAAG;AAElD,cAAM,OAAiB;AAAA,UACrB,YAAY;AAAA,UACZ,WAAW;AAAA,UACX,UAAU,KAAK,OAAO,UAAU,IAAI,GAAG;AAAA,UACvC;AAAA,UACA,aAAa;AAAA,UACb,YAAY;AAAA,UACZ,WAAW,KAAK,IAAA;AAAA,UAChB,UAAU;AAAA,QAAA;AAEZ,cAAM,KAAK,sBAAsB,IAAI;AAAA,MACvC,WAAW,SAAS,SAAS;AAC3B,cAAM,KAAK,oBAAoB,KAAK,GAAG;AAAA,MACzC;AAAA,IACF;AAGA,QAAI,SAAS,UAAU,SAAS;AAC9B,UAAI,SAAS,WAAW;AACtB,cAAM,yBAAyB,YAAY,QAAQ,WAAW,SAAS,IAAI;AAAA,MAC7E;AACA;AAAA,IACF;AAGA,QAAI,cAAc,KAAK,YAAY,eAAe,UAAU;AAC5D,QAAI,kBAAkB;AAEtB,QAAI,aAAa;AAGf,YAAM,aACJ,KAAK,YAAY,YAAY,IAAI,UAAU,KAC3C,KAAK,YAAY,UAAU,KAAK,CAAC,MAAM,EAAE,eAAe,UAAU;AAEpE,UAAI,cAAc,WAAW,cAAc,SAAS,WAAW;AAC7D,0BAAkB;AAAA,MACpB;AAAA,IACF,OAAO;AAGL,WAAK;AAAA,QACH;AAAA,QACA,SAAS,YAAY;AAAA,QACrB,SAAS;AAAA,QACT,SAAS;AAAA,QACT,SAAS;AAAA,QACT,SAAS,eAAe;AAAA,MAAA;AAG1B,oBAAc,KAAK,YAAY,eAAe,UAAU;AACxD,wBAAkB;AAAA,IACpB;AAGA,UAAM;AAIN,UAAM,kBAAkB,KAAK,OAAO,UAAU,IAAI,UAAU;AAC5D,QAAI,CAAC,mBAAmB,iBAAiB,UAAU,WAAW,SAAS,WAAW;AAChF,YAAM,yBAAyB,YAAY,QAAQ,WAAW,SAAS,IAAI;AAAA,IAC7E;AAAA,EACF;AAAA,EAEA,OAAO,YAA0B;AAC/B,SAAK,YAAY,WAAW,UAAU;AACtC,SAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAkB,YAA6B;AAC7C,WAAO,KAAK,YAAY,cAAc,UAAU;AAAA,EAClD;AAAA,EAEA,MAAM,YAA0B;AAC9B,UAAM,OAAO,KAAK,YAAY,cAAc,UAAU;AACtD,QAAI,MAAM;AACR,WAAK,YAAY,MAAA;AAAA,IACnB;AAAA,EACF;AAAA,EAEA,MAAM,OAAO,YAAoB,SAA8C;AAC7E,UAAM,WAAW,KAAK,OAAO,YAAY,UAAU;AACnD,QAAI,CAAC,UAAU;AACb,YAAM,IAAI,MAAM,YAAY,UAAU,YAAY;AAAA,IACpD;AAEA,UAAM,aAAa,KAAK,YAAY,cAAc,UAAU;AAE5D,QAAI,YAAY,aAAa,QAAW;AACtC,WAAK;AAAA,QACH;AAAA,QACA,SAAS,YAAY;AAAA,QACrB,SAAS;AAAA,QACT,SAAS;AAAA,QACT,SAAS;AAAA,MAAA;AAAA,IAEb,OAAO;AACL,YAAM,KAAK,MAAM,YAAY,OAAO;AAAA,IACtC;AAAA,EACF;AAAA,EAEA,IAAI,cAAqC;AACvC,WAAO,KAAK,YAAY;AAAA,EAC1B;AAAA,EAEA,IAAI,YAAwB;AAC1B,WAAO,KAAK,YAAY;AAAA,EAC1B;AAAA,EAEA,UAAgB;AACd,SAAK,YAAY,MAAA;AACjB,SAAK,UAAU,MAAA;AACf,SAAK,iBAAiB,MAAA;AAAA,EACxB;AACF;"}
1
+ {"version":3,"file":"ResourceLoader.js","sources":["../../../src/stages/load/ResourceLoader.ts"],"sourcesContent":["import { type Resource, type CompositionModel, hasResourceId } from '../../model';\nimport type { ResourceLoadOptions, LoadTask, ResourceLoaderOptions } from './types';\nimport { TaskManager } from './TaskManager';\nimport { StreamFactory } from './StreamFactory';\nimport { EventPayloadMap, MeframeEvent } from '../../event/events';\nimport { EventBus } from '../../event/EventBus';\nimport { createImageBitmapFromBlob } from '../../utils/image-utils';\nimport { MP4IndexParser, type MP4ParseResult } from '../demux/MP4IndexParser';\nimport { MP3FrameParser } from '../demux/MP3FrameParser';\nimport type { CacheManager } from '../../cache/CacheManager';\nimport type { WorkerPool } from '../../worker/WorkerPool';\n\nexport class ResourceConflictError extends Error {\n constructor(message: string) {\n super(message);\n this.name = 'ResourceConflictError';\n }\n}\n\nexport class ResourceLoader {\n private cacheManager: CacheManager;\n private workerPool: WorkerPool;\n private model?: CompositionModel;\n private taskManager: TaskManager;\n private streamFactory: StreamFactory;\n private eventBus?: EventBus<EventPayloadMap>;\n private onStateChange?: (resourceId: string, state: Resource['state']) => void;\n private blobCache = new Map<string, Blob>();\n private parsingIndexes = new Set<string>(); // Track in-progress index parsing\n\n // Preloading state\n private isPreloadingEnabled = true;\n private preloadQueue: string[] = [];\n\n constructor(options: ResourceLoaderOptions) {\n const config = options.config || {};\n const maxConcurrent = config.maxConcurrent ?? 2;\n\n this.taskManager = new TaskManager(maxConcurrent);\n this.streamFactory = new StreamFactory(options.onProgress, config);\n this.eventBus = options.eventBus;\n this.onStateChange = options.onStateChange;\n this.cacheManager = options.cacheManager;\n this.workerPool = options.workerPool;\n }\n\n async setModel(model: CompositionModel): Promise<void> {\n this.model = model;\n const mainTrack = model.tracks.find((track) => track.id === (model.mainTrackId || 'main'));\n if (mainTrack?.clips?.[0] && hasResourceId(mainTrack.clips[0])) {\n await this.load(mainTrack.clips[0].resourceId, {\n priority: 'high',\n clipId: mainTrack.clips[0].id,\n trackId: mainTrack.id,\n });\n }\n this.startPreloading();\n }\n\n setPreloadingEnabled(enabled: boolean): void {\n this.isPreloadingEnabled = enabled;\n if (enabled) {\n this.startPreloading();\n }\n }\n\n startPreloading(): void {\n if (!this.model || !this.isPreloadingEnabled) return;\n\n const mainTrack = this.model.tracks.find(\n (track) => track.id === (this.model?.mainTrackId || 'main')\n );\n if (!mainTrack) return;\n for (const clip of mainTrack.clips) {\n if (!hasResourceId(clip)) continue;\n const resource = this.model.getResource(clip.resourceId);\n if (!resource) continue;\n\n // Skip if already ready, loading, or error\n if (\n !resource ||\n resource.state === 'ready' ||\n resource.state === 'loading' ||\n resource.state === 'error'\n ) {\n continue;\n }\n\n this.load(resource.id, { priority: 'low' });\n }\n }\n\n private processPreloadQueue(): void {\n if (!this.isPreloadingEnabled || this.preloadQueue.length === 0) return;\n\n while (this.preloadQueue.length > 0) {\n const resourceId = this.preloadQueue.shift();\n if (!resourceId) break;\n\n // Use low priority for preloading\n this.load(resourceId, { priority: 'low' }).finally(() => {\n // Continue processing queue\n this.processPreloadQueue();\n });\n }\n }\n\n private enqueueLoad(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Check if task is already active\n const existingTask = this.taskManager.getActiveTask(resource.id);\n if (existingTask) {\n return existingTask;\n }\n\n // Create new task and enqueue\n const task = this.taskManager.enqueue(resource, priority, sessionId, clipId, trackId);\n this.processQueue();\n return task;\n }\n\n private processQueue(): void {\n while (this.taskManager.canProcess) {\n const task = this.taskManager.getNextTask();\n if (!task) break;\n this.startLoad(task);\n }\n }\n\n /**\n * Check if resource is cached and ready (without loading)\n */\n private async isResourceCached(resourceId: string, type: Resource['type']): Promise<boolean> {\n switch (type) {\n case 'video': {\n const hasOPFS = await this.cacheManager.hasResourceInCache(resourceId);\n const hasIndex = this.cacheManager.mp4IndexCache.has(resourceId);\n return hasOPFS && hasIndex;\n }\n\n case 'audio':\n return this.cacheManager.audioSampleCache.has(resourceId);\n\n case 'image':\n return this.blobCache.has(resourceId);\n\n case 'json':\n case 'text':\n return this.blobCache.has(resourceId);\n\n default:\n return false;\n }\n }\n\n /**\n * Transfer video stream to worker\n */\n private async transferVideoToWorker(resourceId: string, sessionId: string): Promise<void> {\n const stream = await this.createOPFSReadStream(resourceId);\n const demuxWorker = await this.workerPool.get('videoDemux', sessionId);\n\n if (demuxWorker) {\n await demuxWorker.sendStream(stream, {\n sessionId,\n resourceId,\n });\n } else {\n stream.cancel();\n }\n }\n\n /**\n * Transfer image to worker\n */\n private async transferImageToWorker(\n resourceId: string,\n sessionId: string,\n imageBitmap: ImageBitmap\n ): Promise<void> {\n const composeWorker = await this.workerPool.get('videoCompose', sessionId);\n\n await composeWorker?.send?.(\n 'receive_image',\n { resourceId, sessionId, imageBitmap },\n { transfer: [imageBitmap] }\n );\n }\n\n /**\n * Load video resource (download + cache or read from cache)\n */\n private async loadVideoResource(task: LoadTask): Promise<void> {\n const cached = await this.cacheManager.hasResourceInCache(task.resourceId);\n\n if (cached) {\n // Resource already in OPFS - ensure index is parsed\n await this.ensureIndexParsed(task.resourceId);\n\n // If sessionId is present, transfer OPFS stream to worker\n if (task.sessionId) {\n await this.transferVideoToWorker(task.resourceId, task.sessionId);\n }\n } else {\n // Not cached - download and cache to OPFS\n await this.loadWithOPFSCache(task);\n }\n }\n\n /**\n * Load audio resource (download + parse or reuse cache)\n */\n private async loadAudioResource(task: LoadTask): Promise<void> {\n if (!this.cacheManager.audioSampleCache.has(task.resourceId)) {\n // Not cached - download and parse\n await this.loadAndParseAudioFile(task);\n }\n // If already cached, do nothing (reuse existing cache)\n }\n\n /**\n * Load image resource (download + cache or read from cache) and transfer to worker\n */\n private async loadImageResource(task: LoadTask): Promise<ImageBitmap | null> {\n // Check cache first\n let blob = this.blobCache.get(task.resourceId);\n\n if (!blob) {\n // Not cached: download and cache\n if (task.controller) {\n blob = await this.fetchBlob(task.resource.uri, task.controller.signal);\n this.blobCache.set(task.resourceId, blob);\n } else {\n return null;\n }\n }\n\n // Create ImageBitmap\n const imageBitmap = await createImageBitmapFromBlob(blob);\n\n // Transfer to worker if needed\n if (task.sessionId) {\n await this.transferImageToWorker(task.resourceId, task.sessionId, imageBitmap);\n return null; // ImageBitmap transferred (ownership moved)\n }\n\n return imageBitmap;\n }\n\n /**\n * Load text resource (json/text)\n */\n private async loadTextResource(task: LoadTask): Promise<void> {\n if (task.controller) {\n await this.fetchBlob(task.resource.uri, task.controller.signal);\n }\n }\n\n /**\n * Start loading a resource\n * Handles state management (loading → ready/error) for all resource types\n */\n private async startLoad(task: LoadTask): Promise<void> {\n this.taskManager.activateTask(task);\n let loadError: Error | undefined;\n\n try {\n this.updateResourceState(task.resourceId, 'loading');\n task.controller = new AbortController();\n\n // Route to specific handlers based on resource type\n switch (task.resource.type) {\n case 'image': {\n const image = await this.loadImageResource(task);\n if (image) {\n image.close(); // Close if not transferred\n }\n break;\n }\n\n case 'video':\n await this.loadVideoResource(task);\n break;\n\n case 'audio':\n await this.loadAudioResource(task);\n break;\n\n case 'json':\n case 'text':\n await this.loadTextResource(task);\n break;\n }\n\n // Unified state update for all resource types\n this.updateResourceState(task.resourceId, 'ready');\n } catch (error) {\n task.error = error as Error;\n loadError = error as Error;\n this.updateResourceState(task.resourceId, 'error');\n } finally {\n this.taskManager.completeTask(task.resourceId, loadError);\n this.processQueue();\n }\n }\n\n /**\n * Ensure MP4 index is parsed for a cached resource\n */\n async ensureIndexParsed(resourceId: string): Promise<void> {\n // Check if index already exists\n if (this.cacheManager.mp4IndexCache.has(resourceId)) {\n return;\n }\n\n // Check if already parsing (avoid duplicate parsing for same resource)\n if (this.parsingIndexes.has(resourceId)) {\n // Wait for the in-progress parsing to complete\n while (this.parsingIndexes.has(resourceId)) {\n await new Promise((resolve) => setTimeout(resolve, 50));\n }\n return;\n }\n\n // Mark as parsing\n this.parsingIndexes.add(resourceId);\n\n try {\n // Parse from OPFS file\n const stream = await this.createOPFSReadStream(resourceId);\n // Create minimal task for parsing (no clipId since this is a background index parse)\n const parseTask: LoadTask = {\n resourceId,\n resource: { id: resourceId, type: 'video', uri: '' },\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n };\n await this.parseIndexFromStream(parseTask, stream);\n } finally {\n // Remove from parsing set\n this.parsingIndexes.delete(resourceId);\n }\n }\n\n /**\n * Create ReadableStream from OPFS file\n * Reuses OPFSManager's underlying file access\n */\n private async createOPFSReadStream(resourceId: string): Promise<ReadableStream<Uint8Array>> {\n const opfsManager = this.cacheManager.resourceCache.opfsManager;\n const projectId = this.cacheManager.resourceCache.projectId;\n\n // Get file handle from OPFS\n const dir = await opfsManager.getProjectDir(projectId, 'resource');\n const fileName = `${resourceId}.mp4`;\n const fileHandle = await dir.getFileHandle(fileName);\n const file = await fileHandle.getFile();\n\n // Return native stream\n return file.stream();\n }\n\n /**\n * Load resource and cache to OPFS + parse moov + extract first frame\n *\n * Strategy: Parallel tee() approach for fast first frame\n * - One stream writes to OPFS (background)\n * - Another stream parses moov and extracts first GOP\n * - First frame is decoded and cached immediately\n */\n private async loadWithOPFSCache(task: LoadTask): Promise<void> {\n const stream = await this.streamFactory.createRegularStream(task);\n if (!stream) {\n throw new Error(`Failed to create stream for ${task.resourceId}`);\n }\n\n // Prepare streams: 1 for OPFS, 1 for parsing, optional 1 for Worker\n let opfsStream: ReadableStream<Uint8Array>;\n let parseStream: ReadableStream<Uint8Array>;\n let workerStream: ReadableStream<Uint8Array> | undefined;\n\n if (task.sessionId) {\n // If worker needs it, split into 3 ways\n const [branch1, branch2] = stream.tee();\n const [branch2a, branch2b] = branch2.tee();\n\n opfsStream = branch1;\n parseStream = branch2a;\n workerStream = branch2b;\n } else {\n // Just 2 ways\n const [s1, s2] = stream.tee();\n opfsStream = s1;\n parseStream = s2;\n }\n\n const promises: Promise<void>[] = [\n this.writeToOPFS(task.resourceId, opfsStream),\n this.parseIndexFromStream(task, parseStream),\n ];\n\n if (workerStream && task.sessionId) {\n // Assign stream to task so transferToDemuxWorker uses it\n // Note: we need to clone the task or modify it carefully, but here it's safe\n // We create a temp task object or just modify current (since stream is consumed)\n // Actually transferToDemuxWorker uses task.stream.\n // We can't modify task.stream in place easily if type is readonly-ish, but it's not.\n const workerTask = { ...task, stream: workerStream };\n promises.push(this.transferToDemuxWorker(workerTask));\n }\n\n // Parallel execution\n await Promise.all(promises);\n }\n\n /**\n * Write resource stream to OPFS\n */\n private async writeToOPFS(resourceId: string, stream: ReadableStream<Uint8Array>): Promise<void> {\n await this.cacheManager.resourceCache.writeResource(resourceId, stream);\n }\n\n /**\n * Load and parse audio file (MP3/WAV) in main thread\n * Extract EncodedAudioChunk and cache to AudioSampleCache\n * Aligned with video audio track extraction (unified architecture)\n */\n private async loadAndParseAudioFile(task: LoadTask): Promise<void> {\n const { resourceId } = task;\n\n try {\n // TODO: Streaming download and parse?\n const blob = await this.fetchBlob(task.resource.uri, task.controller!.signal);\n\n // Convert blob to ArrayBuffer\n const arrayBuffer = await blob.arrayBuffer();\n const uint8Array = new Uint8Array(arrayBuffer);\n\n // Parse MP3 frames using MP3FrameParser\n const parser = new MP3FrameParser();\n const { frames, config } = parser.push(uint8Array);\n const remainingFrames = parser.flush();\n const allFrames = [...frames, ...remainingFrames];\n\n if (!config) {\n throw new Error(`Failed to parse audio config for ${resourceId}`);\n }\n\n // Convert MP3Frame to EncodedAudioChunk\n const audioChunks: EncodedAudioChunk[] = allFrames.map((frame) => {\n return new EncodedAudioChunk({\n type: 'key', // MP3 frames are all key frames\n timestamp: frame.timestampUs,\n duration: frame.durationUs,\n data: frame.data,\n });\n });\n\n // Build AudioDecoderConfig from MP3Config\n const audioConfig: AudioDecoderConfig = {\n codec: 'mp3',\n sampleRate: config.sampleRate,\n numberOfChannels: config.channels,\n };\n\n // Cache to AudioSampleCache\n this.cacheManager.audioSampleCache.set(resourceId, audioChunks, audioConfig);\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse audio file ${resourceId}:`, error);\n throw error;\n }\n }\n\n /**\n * Parse moov from stream and cache index + audio samples + decode first frame\n */\n private async parseIndexFromStream(\n task: LoadTask,\n stream: ReadableStream<Uint8Array>\n ): Promise<void> {\n const { resourceId, clipId } = task;\n\n try {\n const parser = new MP4IndexParser();\n\n const result: MP4ParseResult = await parser.parseFromStream(stream, {\n onFirstFrameReady: async (index, chunks) => {\n // Set resourceId on index\n index.resourceId = resourceId;\n\n // Cache index immediately\n this.cacheManager.mp4IndexCache.set(resourceId, index);\n\n // Emit event with chunks for Orchestrator to handle\n // Only if clipId is provided (indicates this is a preview/cover request)\n if (clipId) {\n this.eventBus?.emit(MeframeEvent.ResourceFirstFrameReady, {\n resourceId,\n clipId,\n index,\n chunks,\n });\n }\n },\n });\n\n result.index.resourceId = resourceId;\n\n // Cache index (if not already cached by onFirstFrameReady)\n if (!this.cacheManager.mp4IndexCache.has(resourceId)) {\n this.cacheManager.mp4IndexCache.set(resourceId, result.index);\n }\n\n // Cache audio samples if present\n if (result.audioSamples && result.audioMetadata) {\n this.cacheManager.audioSampleCache.set(\n resourceId,\n result.audioSamples,\n result.audioMetadata\n );\n } else {\n // Ensure cache knows this resource has NO audio\n // This prevents GlobalAudioSession from waiting for it\n // AudioSampleCache should ideally support storing \"empty\" state or we just rely on has() returning false\n // But has() returning false triggers fetch.\n // We need a way to say \"fetched, but no audio\".\n // Currently AudioSampleCache.set requires samples.\n // We might need to update AudioSampleCache to support explicit \"no audio\" record\n // Or we rely on MP4Index having audio track info.\n }\n } catch (error) {\n console.error(`[ResourceLoader] Failed to parse MP4 index for ${resourceId}:`, error);\n // Rethrow error to ensure resource is marked as failed\n // In the new architecture (Window Cache + AudioSampleCache), index parsing is critical.\n throw error;\n }\n }\n\n async loadImage(resource: Resource): Promise<ImageBitmap> {\n const task: LoadTask = {\n resourceId: resource.id,\n resource: resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority: 'normal',\n controller: new AbortController(),\n };\n\n // Load image (without sessionId, so it won't transfer to worker)\n const imageBitmap = await this.loadImageResource(task);\n if (!imageBitmap) {\n throw new Error(`Failed to load image ${resource.id}`);\n }\n\n return imageBitmap;\n }\n\n /**\n * Fetch resource as blob (for images, json, etc.)\n */\n private async fetchBlob(uri: string, signal: AbortSignal): Promise<Blob> {\n const response = await fetch(uri, { signal });\n\n if (!response.ok) {\n throw new Error(`HTTP ${response.status}: ${response.statusText}`);\n }\n\n return response.blob();\n }\n\n /**\n * Transfer stream to demux worker (for audio files)\n */\n private async transferToDemuxWorker(task: LoadTask): Promise<void> {\n if (!task.stream) return;\n\n if (!task.sessionId) {\n // Skip demux worker transfer if no sessionId (e.g., during preload)\n // Resource is already downloaded to OPFS, demux will happen later when needed\n task.stream.cancel();\n return;\n }\n\n const workerType = task.resource.type === 'video' ? 'videoDemux' : 'audioDemux';\n const demuxWorker = await this.workerPool.get(workerType, task.sessionId);\n if (demuxWorker) {\n await demuxWorker.sendStream(task.stream, {\n sessionId: task.sessionId,\n ...task.metadata,\n ...(task.range && { range: task.range }),\n ...(task.trackId && { trackId: task.trackId }),\n });\n } else {\n // Demux worker not ready - cancel stream\n task.stream.cancel();\n }\n }\n\n private updateResourceState(resourceId: string, state: Resource['state']): void {\n const resource = this.model?.resources.get(resourceId);\n if (resource) {\n const oldState = resource.state;\n resource.state = state;\n this.eventBus?.emit(MeframeEvent.ResourceStageChange, {\n type: MeframeEvent.ResourceStageChange,\n resourceId,\n oldState,\n newState: state,\n });\n }\n\n this.onStateChange?.(resourceId, state);\n }\n\n /**\n * Fetch a resource and wait for loading + parsing to complete\n *\n * Returns a Promise that resolves when:\n * - Resource is fully loaded, parsed, and cached (state='ready')\n * - Or rejects if loading/parsing fails\n *\n * Promise lifecycle:\n * 1. enqueueLoad() creates LoadTask with promise/resolve/reject (or reuses existing)\n * 2. processQueue() → startLoad() executes async in background\n * 3. startLoad() completes → finally → completeTask() → task.resolve()/reject()\n */\n async load(resourceId?: string, options?: ResourceLoadOptions): Promise<void> {\n if (!resourceId) {\n return;\n }\n\n const resource = this.model?.resources.get(resourceId);\n if (!resource) {\n console.warn(`Resource ${resourceId} not found in model`);\n return;\n }\n\n // First check: if resource is already ready\n if (resource.state === 'ready') {\n // No sessionId: resource is already loaded, nothing to do\n if (!options?.sessionId) {\n return;\n }\n\n // Has sessionId: check if we need to transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n const hasActiveTaskForSession = this.taskManager.hasActiveTaskForSession(\n resourceId,\n options.sessionId\n );\n\n if (isCached && !hasActiveTaskForSession) {\n // Fast path: directly transfer to worker without creating task\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n return;\n }\n }\n\n // Second check: if resource is being loaded, check sessionId\n if (resource.state === 'loading') {\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If sessionId matches or no sessionId required, reuse existing task\n if (!options?.sessionId || existingTask.sessionId === options.sessionId) {\n return existingTask.promise;\n }\n }\n }\n\n // Third path: check if already has active task\n const existingTask = this.taskManager.getActiveTask(resourceId);\n if (existingTask) {\n // If we need sessionId but existing task doesn't have one,\n // wait for download to complete, then transfer to worker\n if (options?.sessionId && !existingTask.sessionId) {\n // Wait for existing task to complete (download)\n await existingTask.promise;\n\n // After download completes, check cache and transfer to worker\n const isCached = await this.isResourceCached(resourceId, resource.type);\n if (isCached) {\n switch (resource.type) {\n case 'video':\n await this.transferVideoToWorker(resourceId, options.sessionId);\n break;\n\n case 'image': {\n const blob = this.blobCache.get(resourceId);\n if (blob) {\n const imageBitmap = await createImageBitmapFromBlob(blob);\n await this.transferImageToWorker(resourceId, options.sessionId, imageBitmap);\n }\n break;\n }\n }\n }\n return;\n }\n\n // Otherwise, reuse existing task\n return existingTask.promise;\n }\n\n // Create new task\n const task = this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n\n // Wait for task completion\n return task.promise;\n }\n\n cancel(resourceId: string): void {\n this.taskManager.cancelTask(resourceId);\n this.processQueue();\n }\n\n /**\n * Check if a resource is currently being loaded\n */\n isResourceLoading(resourceId: string): boolean {\n return this.taskManager.hasActiveTask(resourceId);\n }\n\n pause(resourceId: string): void {\n const task = this.taskManager.getActiveTask(resourceId);\n if (task) {\n task.controller?.abort();\n }\n }\n\n async resume(resourceId: string, options?: ResourceLoadOptions): Promise<void> {\n const resource = this.model?.getResource(resourceId);\n if (!resource) {\n throw new Error(`Resource ${resourceId} not found`);\n }\n\n const pausedTask = this.taskManager.getActiveTask(resourceId);\n\n if (pausedTask?.pausedAt !== undefined) {\n this.enqueueLoad(\n resource,\n options?.priority || 'normal',\n options?.sessionId,\n options?.clipId,\n options?.trackId\n );\n } else {\n await this.load(resourceId, options);\n }\n }\n\n get activeTasks(): Map<string, LoadTask> {\n return this.taskManager.activeTasks;\n }\n\n get taskQueue(): LoadTask[] {\n return this.taskManager.taskQueue;\n }\n\n dispose(): void {\n this.taskManager.clear();\n this.blobCache.clear();\n }\n}\n"],"names":["existingTask"],"mappings":";;;;;;;AAmBO,MAAM,eAAe;AAAA,EAClB;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,gCAAgB,IAAA;AAAA,EAChB,qCAAqB,IAAA;AAAA;AAAA;AAAA,EAGrB,sBAAsB;AAAA,EACtB,eAAyB,CAAA;AAAA,EAEjC,YAAY,SAAgC;AAC1C,UAAM,SAAS,QAAQ,UAAU,CAAA;AACjC,UAAM,gBAAgB,OAAO,iBAAiB;AAE9C,SAAK,cAAc,IAAI,YAAY,aAAa;AAChD,SAAK,gBAAgB,IAAI,cAAc,QAAQ,YAAY,MAAM;AACjE,SAAK,WAAW,QAAQ;AACxB,SAAK,gBAAgB,QAAQ;AAC7B,SAAK,eAAe,QAAQ;AAC5B,SAAK,aAAa,QAAQ;AAAA,EAC5B;AAAA,EAEA,MAAM,SAAS,OAAwC;AACrD,SAAK,QAAQ;AACb,UAAM,YAAY,MAAM,OAAO,KAAK,CAAC,UAAU,MAAM,QAAQ,MAAM,eAAe,OAAO;AACzF,QAAI,WAAW,QAAQ,CAAC,KAAK,cAAc,UAAU,MAAM,CAAC,CAAC,GAAG;AAC9D,YAAM,KAAK,KAAK,UAAU,MAAM,CAAC,EAAE,YAAY;AAAA,QAC7C,UAAU;AAAA,QACV,QAAQ,UAAU,MAAM,CAAC,EAAE;AAAA,QAC3B,SAAS,UAAU;AAAA,MAAA,CACpB;AAAA,IACH;AACA,SAAK,gBAAA;AAAA,EACP;AAAA,EAEA,qBAAqB,SAAwB;AAC3C,SAAK,sBAAsB;AAC3B,QAAI,SAAS;AACX,WAAK,gBAAA;AAAA,IACP;AAAA,EACF;AAAA,EAEA,kBAAwB;AACtB,QAAI,CAAC,KAAK,SAAS,CAAC,KAAK,oBAAqB;AAE9C,UAAM,YAAY,KAAK,MAAM,OAAO;AAAA,MAClC,CAAC,UAAU,MAAM,QAAQ,KAAK,OAAO,eAAe;AAAA,IAAA;AAEtD,QAAI,CAAC,UAAW;AAChB,eAAW,QAAQ,UAAU,OAAO;AAClC,UAAI,CAAC,cAAc,IAAI,EAAG;AAC1B,YAAM,WAAW,KAAK,MAAM,YAAY,KAAK,UAAU;AACvD,UAAI,CAAC,SAAU;AAGf,UACE,CAAC,YACD,SAAS,UAAU,WACnB,SAAS,UAAU,aACnB,SAAS,UAAU,SACnB;AACA;AAAA,MACF;AAEA,WAAK,KAAK,SAAS,IAAI,EAAE,UAAU,OAAO;AAAA,IAC5C;AAAA,EACF;AAAA,EAEQ,sBAA4B;AAClC,QAAI,CAAC,KAAK,uBAAuB,KAAK,aAAa,WAAW,EAAG;AAEjE,WAAO,KAAK,aAAa,SAAS,GAAG;AACnC,YAAM,aAAa,KAAK,aAAa,MAAA;AACrC,UAAI,CAAC,WAAY;AAGjB,WAAK,KAAK,YAAY,EAAE,UAAU,OAAO,EAAE,QAAQ,MAAM;AAEvD,aAAK,oBAAA;AAAA,MACP,CAAC;AAAA,IACH;AAAA,EACF;AAAA,EAEQ,YACN,UACA,WAAsC,UACtC,WACA,QACA,SACU;AAEV,UAAM,eAAe,KAAK,YAAY,cAAc,SAAS,EAAE;AAC/D,QAAI,cAAc;AAChB,aAAO;AAAA,IACT;AAGA,UAAM,OAAO,KAAK,YAAY,QAAQ,UAAU,UAAU,WAAW,QAAQ,OAAO;AACpF,SAAK,aAAA;AACL,WAAO;AAAA,EACT;AAAA,EAEQ,eAAqB;AAC3B,WAAO,KAAK,YAAY,YAAY;AAClC,YAAM,OAAO,KAAK,YAAY,YAAA;AAC9B,UAAI,CAAC,KAAM;AACX,WAAK,UAAU,IAAI;AAAA,IACrB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,iBAAiB,YAAoB,MAA0C;AAC3F,YAAQ,MAAA;AAAA,MACN,KAAK,SAAS;AACZ,cAAM,UAAU,MAAM,KAAK,aAAa,mBAAmB,UAAU;AACrE,cAAM,WAAW,KAAK,aAAa,cAAc,IAAI,UAAU;AAC/D,eAAO,WAAW;AAAA,MACpB;AAAA,MAEA,KAAK;AACH,eAAO,KAAK,aAAa,iBAAiB,IAAI,UAAU;AAAA,MAE1D,KAAK;AACH,eAAO,KAAK,UAAU,IAAI,UAAU;AAAA,MAEtC,KAAK;AAAA,MACL,KAAK;AACH,eAAO,KAAK,UAAU,IAAI,UAAU;AAAA,MAEtC;AACE,eAAO;AAAA,IAAA;AAAA,EAEb;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,sBAAsB,YAAoB,WAAkC;AACxF,UAAM,SAAS,MAAM,KAAK,qBAAqB,UAAU;AACzD,UAAM,cAAc,MAAM,KAAK,WAAW,IAAI,cAAc,SAAS;AAErE,QAAI,aAAa;AACf,YAAM,YAAY,WAAW,QAAQ;AAAA,QACnC;AAAA,QACA;AAAA,MAAA,CACD;AAAA,IACH,OAAO;AACL,aAAO,OAAA;AAAA,IACT;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,sBACZ,YACA,WACA,aACe;AACf,UAAM,gBAAgB,MAAM,KAAK,WAAW,IAAI,gBAAgB,SAAS;AAEzE,UAAM,eAAe;AAAA,MACnB;AAAA,MACA,EAAE,YAAY,WAAW,YAAA;AAAA,MACzB,EAAE,UAAU,CAAC,WAAW,EAAA;AAAA,IAAE;AAAA,EAE9B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,kBAAkB,MAA+B;AAC7D,UAAM,SAAS,MAAM,KAAK,aAAa,mBAAmB,KAAK,UAAU;AAEzE,QAAI,QAAQ;AAEV,YAAM,KAAK,kBAAkB,KAAK,UAAU;AAG5C,UAAI,KAAK,WAAW;AAClB,cAAM,KAAK,sBAAsB,KAAK,YAAY,KAAK,SAAS;AAAA,MAClE;AAAA,IACF,OAAO;AAEL,YAAM,KAAK,kBAAkB,IAAI;AAAA,IACnC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,kBAAkB,MAA+B;AAC7D,QAAI,CAAC,KAAK,aAAa,iBAAiB,IAAI,KAAK,UAAU,GAAG;AAE5D,YAAM,KAAK,sBAAsB,IAAI;AAAA,IACvC;AAAA,EAEF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,kBAAkB,MAA6C;AAE3E,QAAI,OAAO,KAAK,UAAU,IAAI,KAAK,UAAU;AAE7C,QAAI,CAAC,MAAM;AAET,UAAI,KAAK,YAAY;AACnB,eAAO,MAAM,KAAK,UAAU,KAAK,SAAS,KAAK,KAAK,WAAW,MAAM;AACrE,aAAK,UAAU,IAAI,KAAK,YAAY,IAAI;AAAA,MAC1C,OAAO;AACL,eAAO;AAAA,MACT;AAAA,IACF;AAGA,UAAM,cAAc,MAAM,0BAA0B,IAAI;AAGxD,QAAI,KAAK,WAAW;AAClB,YAAM,KAAK,sBAAsB,KAAK,YAAY,KAAK,WAAW,WAAW;AAC7E,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,iBAAiB,MAA+B;AAC5D,QAAI,KAAK,YAAY;AACnB,YAAM,KAAK,UAAU,KAAK,SAAS,KAAK,KAAK,WAAW,MAAM;AAAA,IAChE;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,UAAU,MAA+B;AACrD,SAAK,YAAY,aAAa,IAAI;AAClC,QAAI;AAEJ,QAAI;AACF,WAAK,oBAAoB,KAAK,YAAY,SAAS;AACnD,WAAK,aAAa,IAAI,gBAAA;AAGtB,cAAQ,KAAK,SAAS,MAAA;AAAA,QACpB,KAAK,SAAS;AACZ,gBAAM,QAAQ,MAAM,KAAK,kBAAkB,IAAI;AAC/C,cAAI,OAAO;AACT,kBAAM,MAAA;AAAA,UACR;AACA;AAAA,QACF;AAAA,QAEA,KAAK;AACH,gBAAM,KAAK,kBAAkB,IAAI;AACjC;AAAA,QAEF,KAAK;AACH,gBAAM,KAAK,kBAAkB,IAAI;AACjC;AAAA,QAEF,KAAK;AAAA,QACL,KAAK;AACH,gBAAM,KAAK,iBAAiB,IAAI;AAChC;AAAA,MAAA;AAIJ,WAAK,oBAAoB,KAAK,YAAY,OAAO;AAAA,IACnD,SAAS,OAAO;AACd,WAAK,QAAQ;AACb,kBAAY;AACZ,WAAK,oBAAoB,KAAK,YAAY,OAAO;AAAA,IACnD,UAAA;AACE,WAAK,YAAY,aAAa,KAAK,YAAY,SAAS;AACxD,WAAK,aAAA;AAAA,IACP;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAM,kBAAkB,YAAmC;AAEzD,QAAI,KAAK,aAAa,cAAc,IAAI,UAAU,GAAG;AACnD;AAAA,IACF;AAGA,QAAI,KAAK,eAAe,IAAI,UAAU,GAAG;AAEvC,aAAO,KAAK,eAAe,IAAI,UAAU,GAAG;AAC1C,cAAM,IAAI,QAAQ,CAAC,YAAY,WAAW,SAAS,EAAE,CAAC;AAAA,MACxD;AACA;AAAA,IACF;AAGA,SAAK,eAAe,IAAI,UAAU;AAElC,QAAI;AAEF,YAAM,SAAS,MAAM,KAAK,qBAAqB,UAAU;AAEzD,YAAM,YAAsB;AAAA,QAC1B;AAAA,QACA,UAAU,EAAE,IAAI,YAAY,MAAM,SAAS,KAAK,GAAA;AAAA,QAChD,aAAa;AAAA,QACb,YAAY;AAAA,QACZ,WAAW,KAAK,IAAA;AAAA,QAChB,UAAU;AAAA,MAAA;AAEZ,YAAM,KAAK,qBAAqB,WAAW,MAAM;AAAA,IACnD,UAAA;AAEE,WAAK,eAAe,OAAO,UAAU;AAAA,IACvC;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,qBAAqB,YAAyD;AAC1F,UAAM,cAAc,KAAK,aAAa,cAAc;AACpD,UAAM,YAAY,KAAK,aAAa,cAAc;AAGlD,UAAM,MAAM,MAAM,YAAY,cAAc,WAAW,UAAU;AACjE,UAAM,WAAW,GAAG,UAAU;AAC9B,UAAM,aAAa,MAAM,IAAI,cAAc,QAAQ;AACnD,UAAM,OAAO,MAAM,WAAW,QAAA;AAG9B,WAAO,KAAK,OAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAc,kBAAkB,MAA+B;AAC7D,UAAM,SAAS,MAAM,KAAK,cAAc,oBAAoB,IAAI;AAChE,QAAI,CAAC,QAAQ;AACX,YAAM,IAAI,MAAM,+BAA+B,KAAK,UAAU,EAAE;AAAA,IAClE;AAGA,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,KAAK,WAAW;AAElB,YAAM,CAAC,SAAS,OAAO,IAAI,OAAO,IAAA;AAClC,YAAM,CAAC,UAAU,QAAQ,IAAI,QAAQ,IAAA;AAErC,mBAAa;AACb,oBAAc;AACd,qBAAe;AAAA,IACjB,OAAO;AAEL,YAAM,CAAC,IAAI,EAAE,IAAI,OAAO,IAAA;AACxB,mBAAa;AACb,oBAAc;AAAA,IAChB;AAEA,UAAM,WAA4B;AAAA,MAChC,KAAK,YAAY,KAAK,YAAY,UAAU;AAAA,MAC5C,KAAK,qBAAqB,MAAM,WAAW;AAAA,IAAA;AAG7C,QAAI,gBAAgB,KAAK,WAAW;AAMlC,YAAM,aAAa,EAAE,GAAG,MAAM,QAAQ,aAAA;AACtC,eAAS,KAAK,KAAK,sBAAsB,UAAU,CAAC;AAAA,IACtD;AAGA,UAAM,QAAQ,IAAI,QAAQ;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,YAAY,YAAoB,QAAmD;AAC/F,UAAM,KAAK,aAAa,cAAc,cAAc,YAAY,MAAM;AAAA,EACxE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAc,sBAAsB,MAA+B;AACjE,UAAM,EAAE,eAAe;AAEvB,QAAI;AAEF,YAAM,OAAO,MAAM,KAAK,UAAU,KAAK,SAAS,KAAK,KAAK,WAAY,MAAM;AAG5E,YAAM,cAAc,MAAM,KAAK,YAAA;AAC/B,YAAM,aAAa,IAAI,WAAW,WAAW;AAG7C,YAAM,SAAS,IAAI,eAAA;AACnB,YAAM,EAAE,QAAQ,OAAA,IAAW,OAAO,KAAK,UAAU;AACjD,YAAM,kBAAkB,OAAO,MAAA;AAC/B,YAAM,YAAY,CAAC,GAAG,QAAQ,GAAG,eAAe;AAEhD,UAAI,CAAC,QAAQ;AACX,cAAM,IAAI,MAAM,oCAAoC,UAAU,EAAE;AAAA,MAClE;AAGA,YAAM,cAAmC,UAAU,IAAI,CAAC,UAAU;AAChE,eAAO,IAAI,kBAAkB;AAAA,UAC3B,MAAM;AAAA;AAAA,UACN,WAAW,MAAM;AAAA,UACjB,UAAU,MAAM;AAAA,UAChB,MAAM,MAAM;AAAA,QAAA,CACb;AAAA,MACH,CAAC;AAGD,YAAM,cAAkC;AAAA,QACtC,OAAO;AAAA,QACP,YAAY,OAAO;AAAA,QACnB,kBAAkB,OAAO;AAAA,MAAA;AAI3B,WAAK,aAAa,iBAAiB,IAAI,YAAY,aAAa,WAAW;AAAA,IAC7E,SAAS,OAAO;AACd,cAAQ,MAAM,+CAA+C,UAAU,KAAK,KAAK;AACjF,YAAM;AAAA,IACR;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,qBACZ,MACA,QACe;AACf,UAAM,EAAE,YAAY,OAAA,IAAW;AAE/B,QAAI;AACF,YAAM,SAAS,IAAI,eAAA;AAEnB,YAAM,SAAyB,MAAM,OAAO,gBAAgB,QAAQ;AAAA,QAClE,mBAAmB,OAAO,OAAO,WAAW;AAE1C,gBAAM,aAAa;AAGnB,eAAK,aAAa,cAAc,IAAI,YAAY,KAAK;AAIrD,cAAI,QAAQ;AACV,iBAAK,UAAU,KAAK,aAAa,yBAAyB;AAAA,cACxD;AAAA,cACA;AAAA,cACA;AAAA,cACA;AAAA,YAAA,CACD;AAAA,UACH;AAAA,QACF;AAAA,MAAA,CACD;AAED,aAAO,MAAM,aAAa;AAG1B,UAAI,CAAC,KAAK,aAAa,cAAc,IAAI,UAAU,GAAG;AACpD,aAAK,aAAa,cAAc,IAAI,YAAY,OAAO,KAAK;AAAA,MAC9D;AAGA,UAAI,OAAO,gBAAgB,OAAO,eAAe;AAC/C,aAAK,aAAa,iBAAiB;AAAA,UACjC;AAAA,UACA,OAAO;AAAA,UACP,OAAO;AAAA,QAAA;AAAA,MAEX,OAAO;AAAA,MASP;AAAA,IACF,SAAS,OAAO;AACd,cAAQ,MAAM,kDAAkD,UAAU,KAAK,KAAK;AAGpF,YAAM;AAAA,IACR;AAAA,EACF;AAAA,EAEA,MAAM,UAAU,UAA0C;AACxD,UAAM,OAAiB;AAAA,MACrB,YAAY,SAAS;AAAA,MACrB;AAAA,MACA,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,WAAW,KAAK,IAAA;AAAA,MAChB,UAAU;AAAA,MACV,YAAY,IAAI,gBAAA;AAAA,IAAgB;AAIlC,UAAM,cAAc,MAAM,KAAK,kBAAkB,IAAI;AACrD,QAAI,CAAC,aAAa;AAChB,YAAM,IAAI,MAAM,wBAAwB,SAAS,EAAE,EAAE;AAAA,IACvD;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,UAAU,KAAa,QAAoC;AACvE,UAAM,WAAW,MAAM,MAAM,KAAK,EAAE,QAAQ;AAE5C,QAAI,CAAC,SAAS,IAAI;AAChB,YAAM,IAAI,MAAM,QAAQ,SAAS,MAAM,KAAK,SAAS,UAAU,EAAE;AAAA,IACnE;AAEA,WAAO,SAAS,KAAA;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAKA,MAAc,sBAAsB,MAA+B;AACjE,QAAI,CAAC,KAAK,OAAQ;AAElB,QAAI,CAAC,KAAK,WAAW;AAGnB,WAAK,OAAO,OAAA;AACZ;AAAA,IACF;AAEA,UAAM,aAAa,KAAK,SAAS,SAAS,UAAU,eAAe;AACnE,UAAM,cAAc,MAAM,KAAK,WAAW,IAAI,YAAY,KAAK,SAAS;AACxE,QAAI,aAAa;AACf,YAAM,YAAY,WAAW,KAAK,QAAQ;AAAA,QACxC,WAAW,KAAK;AAAA,QAChB,GAAG,KAAK;AAAA,QACR,GAAI,KAAK,SAAS,EAAE,OAAO,KAAK,MAAA;AAAA,QAChC,GAAI,KAAK,WAAW,EAAE,SAAS,KAAK,QAAA;AAAA,MAAQ,CAC7C;AAAA,IACH,OAAO;AAEL,WAAK,OAAO,OAAA;AAAA,IACd;AAAA,EACF;AAAA,EAEQ,oBAAoB,YAAoB,OAAgC;AAC9E,UAAM,WAAW,KAAK,OAAO,UAAU,IAAI,UAAU;AACrD,QAAI,UAAU;AACZ,YAAM,WAAW,SAAS;AAC1B,eAAS,QAAQ;AACjB,WAAK,UAAU,KAAK,aAAa,qBAAqB;AAAA,QACpD,MAAM,aAAa;AAAA,QACnB;AAAA,QACA;AAAA,QACA,UAAU;AAAA,MAAA,CACX;AAAA,IACH;AAEA,SAAK,gBAAgB,YAAY,KAAK;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,MAAM,KAAK,YAAqB,SAA8C;AAC5E,QAAI,CAAC,YAAY;AACf;AAAA,IACF;AAEA,UAAM,WAAW,KAAK,OAAO,UAAU,IAAI,UAAU;AACrD,QAAI,CAAC,UAAU;AACb,cAAQ,KAAK,YAAY,UAAU,qBAAqB;AACxD;AAAA,IACF;AAGA,QAAI,SAAS,UAAU,SAAS;AAE9B,UAAI,CAAC,SAAS,WAAW;AACvB;AAAA,MACF;AAGA,YAAM,WAAW,MAAM,KAAK,iBAAiB,YAAY,SAAS,IAAI;AACtE,YAAM,0BAA0B,KAAK,YAAY;AAAA,QAC/C;AAAA,QACA,QAAQ;AAAA,MAAA;AAGV,UAAI,YAAY,CAAC,yBAAyB;AAExC,gBAAQ,SAAS,MAAA;AAAA,UACf,KAAK;AACH,kBAAM,KAAK,sBAAsB,YAAY,QAAQ,SAAS;AAC9D;AAAA,UAEF,KAAK,SAAS;AACZ,kBAAM,OAAO,KAAK,UAAU,IAAI,UAAU;AAC1C,gBAAI,MAAM;AACR,oBAAM,cAAc,MAAM,0BAA0B,IAAI;AACxD,oBAAM,KAAK,sBAAsB,YAAY,QAAQ,WAAW,WAAW;AAAA,YAC7E;AACA;AAAA,UACF;AAAA,QAAA;AAEF;AAAA,MACF;AAAA,IACF;AAGA,QAAI,SAAS,UAAU,WAAW;AAChC,YAAMA,gBAAe,KAAK,YAAY,cAAc,UAAU;AAC9D,UAAIA,eAAc;AAEhB,YAAI,CAAC,SAAS,aAAaA,cAAa,cAAc,QAAQ,WAAW;AACvE,iBAAOA,cAAa;AAAA,QACtB;AAAA,MACF;AAAA,IACF;AAGA,UAAM,eAAe,KAAK,YAAY,cAAc,UAAU;AAC9D,QAAI,cAAc;AAGhB,UAAI,SAAS,aAAa,CAAC,aAAa,WAAW;AAEjD,cAAM,aAAa;AAGnB,cAAM,WAAW,MAAM,KAAK,iBAAiB,YAAY,SAAS,IAAI;AACtE,YAAI,UAAU;AACZ,kBAAQ,SAAS,MAAA;AAAA,YACf,KAAK;AACH,oBAAM,KAAK,sBAAsB,YAAY,QAAQ,SAAS;AAC9D;AAAA,YAEF,KAAK,SAAS;AACZ,oBAAM,OAAO,KAAK,UAAU,IAAI,UAAU;AAC1C,kBAAI,MAAM;AACR,sBAAM,cAAc,MAAM,0BAA0B,IAAI;AACxD,sBAAM,KAAK,sBAAsB,YAAY,QAAQ,WAAW,WAAW;AAAA,cAC7E;AACA;AAAA,YACF;AAAA,UAAA;AAAA,QAEJ;AACA;AAAA,MACF;AAGA,aAAO,aAAa;AAAA,IACtB;AAGA,UAAM,OAAO,KAAK;AAAA,MAChB;AAAA,MACA,SAAS,YAAY;AAAA,MACrB,SAAS;AAAA,MACT,SAAS;AAAA,MACT,SAAS;AAAA,IAAA;AAIX,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,OAAO,YAA0B;AAC/B,SAAK,YAAY,WAAW,UAAU;AACtC,SAAK,aAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKA,kBAAkB,YAA6B;AAC7C,WAAO,KAAK,YAAY,cAAc,UAAU;AAAA,EAClD;AAAA,EAEA,MAAM,YAA0B;AAC9B,UAAM,OAAO,KAAK,YAAY,cAAc,UAAU;AACtD,QAAI,MAAM;AACR,WAAK,YAAY,MAAA;AAAA,IACnB;AAAA,EACF;AAAA,EAEA,MAAM,OAAO,YAAoB,SAA8C;AAC7E,UAAM,WAAW,KAAK,OAAO,YAAY,UAAU;AACnD,QAAI,CAAC,UAAU;AACb,YAAM,IAAI,MAAM,YAAY,UAAU,YAAY;AAAA,IACpD;AAEA,UAAM,aAAa,KAAK,YAAY,cAAc,UAAU;AAE5D,QAAI,YAAY,aAAa,QAAW;AACtC,WAAK;AAAA,QACH;AAAA,QACA,SAAS,YAAY;AAAA,QACrB,SAAS;AAAA,QACT,SAAS;AAAA,QACT,SAAS;AAAA,MAAA;AAAA,IAEb,OAAO;AACL,YAAM,KAAK,KAAK,YAAY,OAAO;AAAA,IACrC;AAAA,EACF;AAAA,EAEA,IAAI,cAAqC;AACvC,WAAO,KAAK,YAAY;AAAA,EAC1B;AAAA,EAEA,IAAI,YAAwB;AAC1B,WAAO,KAAK,YAAY;AAAA,EAC1B;AAAA,EAEA,UAAgB;AACd,SAAK,YAAY,MAAA;AACjB,SAAK,UAAU,MAAA;AAAA,EACjB;AACF;"}
@@ -14,6 +14,10 @@ export declare class TaskManager {
14
14
  * Check if a resource is already being loaded
15
15
  */
16
16
  hasActiveTask(resourceId: string): boolean;
17
+ /**
18
+ * Check if a resource is being loaded for a specific session
19
+ */
20
+ hasActiveTaskForSession(resourceId: string, sessionId?: string): boolean;
17
21
  /**
18
22
  * Get task promise (task must already exist)
19
23
  */
@@ -1 +1 @@
1
- {"version":3,"file":"TaskManager.d.ts","sourceRoot":"","sources":["../../../src/stages/load/TaskManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACxC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE5C;;GAEG;AACH,qBAAa,WAAW;IACtB,WAAW,wBAA+B;IAC1C,SAAS,EAAE,QAAQ,EAAE,CAAM;IAC3B,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,aAAa,CAAS;gBAElB,aAAa,GAAE,MAAU;IAIrC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAI1C;;OAEG;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS;IAM7D;;OAEG;IACH,OAAO,CACL,QAAQ,EAAE,QAAQ,EAClB,QAAQ,GAAE,MAAM,GAAG,QAAQ,GAAG,KAAgB,EAC9C,SAAS,CAAC,EAAE,MAAM,EAClB,MAAM,CAAC,EAAE,MAAM,EACf,OAAO,CAAC,EAAE,MAAM,GACf,QAAQ;IAkCX;;OAEG;IACH,WAAW,IAAI,QAAQ,GAAG,IAAI;IAQ9B;;OAEG;IACH,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IAKlC;;OAEG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI;IAerD;;OAEG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAkBvC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAIvD;;OAEG;IACH,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;OAEG;IACH,KAAK,IAAI,IAAI;CAUd"}
1
+ {"version":3,"file":"TaskManager.d.ts","sourceRoot":"","sources":["../../../src/stages/load/TaskManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACxC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE5C;;GAEG;AACH,qBAAa,WAAW;IACtB,WAAW,wBAA+B;IAC1C,SAAS,EAAE,QAAQ,EAAE,CAAM;IAC3B,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,aAAa,CAAS;gBAElB,aAAa,GAAE,MAAU;IAIrC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAI1C;;OAEG;IACH,uBAAuB,CAAC,UAAU,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,OAAO;IAYxE;;OAEG;IACH,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,SAAS;IAM7D;;OAEG;IACH,OAAO,CACL,QAAQ,EAAE,QAAQ,EAClB,QAAQ,GAAE,MAAM,GAAG,QAAQ,GAAG,KAAgB,EAC9C,SAAS,CAAC,EAAE,MAAM,EAClB,MAAM,CAAC,EAAE,MAAM,EACf,OAAO,CAAC,EAAE,MAAM,GACf,QAAQ;IAkCX;;OAEG;IACH,WAAW,IAAI,QAAQ,GAAG,IAAI;IAQ9B;;OAEG;IACH,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI;IAKlC;;OAEG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,GAAG,IAAI;IAerD;;OAEG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAkBvC;;OAEG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAIvD;;OAEG;IACH,IAAI,UAAU,IAAI,OAAO,CAExB;IAED;;OAEG;IACH,KAAK,IAAI,IAAI;CAUd"}
@@ -12,6 +12,17 @@ class TaskManager {
12
12
  hasActiveTask(resourceId) {
13
13
  return this.activeTasks.has(resourceId);
14
14
  }
15
+ /**
16
+ * Check if a resource is being loaded for a specific session
17
+ */
18
+ hasActiveTaskForSession(resourceId, sessionId) {
19
+ const task = this.activeTasks.get(resourceId);
20
+ if (!task) return false;
21
+ if (sessionId !== void 0) {
22
+ return task.sessionId === sessionId;
23
+ }
24
+ return true;
25
+ }
15
26
  /**
16
27
  * Get task promise (task must already exist)
17
28
  */
@@ -1 +1 @@
1
- {"version":3,"file":"TaskManager.js","sources":["../../../src/stages/load/TaskManager.ts"],"sourcesContent":["import type { LoadTask } from './types';\nimport type { Resource } from '../../model';\n\n/**\n * Manages resource loading tasks and queue\n */\nexport class TaskManager {\n activeTasks = new Map<string, LoadTask>();\n taskQueue: LoadTask[] = [];\n private concurrentCount = 0;\n private maxConcurrent: number;\n\n constructor(maxConcurrent: number = 4) {\n this.maxConcurrent = maxConcurrent;\n }\n\n /**\n * Check if a resource is already being loaded\n */\n hasActiveTask(resourceId: string): boolean {\n return this.activeTasks.has(resourceId);\n }\n\n /**\n * Get task promise (task must already exist)\n */\n getTaskPromise(resourceId: string): Promise<void> | undefined {\n const task =\n this.activeTasks.get(resourceId) || this.taskQueue.find((t) => t.resourceId === resourceId);\n return task?.promise;\n }\n\n /**\n * Create and enqueue a new task\n */\n enqueue(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Create promise for this task\n let resolve: (() => void) | undefined;\n let reject: ((error: Error) => void) | undefined;\n const promise = new Promise<void>((res, rej) => {\n resolve = res;\n reject = rej;\n });\n\n const task: LoadTask = {\n resourceId: resource.id,\n resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority,\n sessionId,\n clipId,\n trackId,\n promise,\n resolve,\n reject,\n };\n\n // Add to queue based on priority\n if (priority === 'high') {\n this.taskQueue.unshift(task);\n } else {\n this.taskQueue.push(task);\n }\n\n return task;\n }\n\n /**\n * Get next task from queue if under concurrent limit\n */\n getNextTask(): LoadTask | null {\n if (this.taskQueue.length === 0 || this.concurrentCount >= this.maxConcurrent) {\n return null;\n }\n\n return this.taskQueue.shift() || null;\n }\n\n /**\n * Mark task as active\n */\n activateTask(task: LoadTask): void {\n this.activeTasks.set(task.resourceId, task);\n this.concurrentCount++;\n }\n\n /**\n * Mark task as completed\n */\n completeTask(resourceId: string, error?: Error): void {\n const task = this.activeTasks.get(resourceId);\n if (task) {\n // Resolve or reject task's promise\n if (error) {\n task.reject?.(error);\n } else {\n task.resolve?.();\n }\n\n this.activeTasks.delete(resourceId);\n this.concurrentCount--;\n }\n }\n\n /**\n * Cancel a task\n */\n cancelTask(resourceId: string): boolean {\n const task = this.activeTasks.get(resourceId);\n if (task) {\n task.controller?.abort();\n this.completeTask(resourceId);\n return true;\n }\n\n // Also remove from queue\n const index = this.taskQueue.findIndex((t) => t.resourceId === resourceId);\n if (index >= 0) {\n this.taskQueue.splice(index, 1);\n return true;\n }\n\n return false;\n }\n\n /**\n * Find an active task\n */\n getActiveTask(resourceId: string): LoadTask | undefined {\n return this.activeTasks.get(resourceId);\n }\n\n /**\n * Check if can process more tasks\n */\n get canProcess(): boolean {\n return this.concurrentCount < this.maxConcurrent;\n }\n\n /**\n * Clear all tasks\n */\n clear(): void {\n // Cancel all active tasks\n for (const task of this.activeTasks.values()) {\n task.controller?.abort();\n }\n\n this.activeTasks.clear();\n this.taskQueue = [];\n this.concurrentCount = 0;\n }\n}\n"],"names":[],"mappings":"AAMO,MAAM,YAAY;AAAA,EACvB,kCAAkB,IAAA;AAAA,EAClB,YAAwB,CAAA;AAAA,EAChB,kBAAkB;AAAA,EAClB;AAAA,EAER,YAAY,gBAAwB,GAAG;AACrC,SAAK,gBAAgB;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,YAA6B;AACzC,WAAO,KAAK,YAAY,IAAI,UAAU;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe,YAA+C;AAC5D,UAAM,OACJ,KAAK,YAAY,IAAI,UAAU,KAAK,KAAK,UAAU,KAAK,CAAC,MAAM,EAAE,eAAe,UAAU;AAC5F,WAAO,MAAM;AAAA,EACf;AAAA;AAAA;AAAA;AAAA,EAKA,QACE,UACA,WAAsC,UACtC,WACA,QACA,SACU;AAEV,QAAI;AACJ,QAAI;AACJ,UAAM,UAAU,IAAI,QAAc,CAAC,KAAK,QAAQ;AAC9C,gBAAU;AACV,eAAS;AAAA,IACX,CAAC;AAED,UAAM,OAAiB;AAAA,MACrB,YAAY,SAAS;AAAA,MACrB;AAAA,MACA,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,WAAW,KAAK,IAAA;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAIF,QAAI,aAAa,QAAQ;AACvB,WAAK,UAAU,QAAQ,IAAI;AAAA,IAC7B,OAAO;AACL,WAAK,UAAU,KAAK,IAAI;AAAA,IAC1B;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,cAA+B;AAC7B,QAAI,KAAK,UAAU,WAAW,KAAK,KAAK,mBAAmB,KAAK,eAAe;AAC7E,aAAO;AAAA,IACT;AAEA,WAAO,KAAK,UAAU,MAAA,KAAW;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa,MAAsB;AACjC,SAAK,YAAY,IAAI,KAAK,YAAY,IAAI;AAC1C,SAAK;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa,YAAoB,OAAqB;AACpD,UAAM,OAAO,KAAK,YAAY,IAAI,UAAU;AAC5C,QAAI,MAAM;AAER,UAAI,OAAO;AACT,aAAK,SAAS,KAAK;AAAA,MACrB,OAAO;AACL,aAAK,UAAA;AAAA,MACP;AAEA,WAAK,YAAY,OAAO,UAAU;AAClC,WAAK;AAAA,IACP;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,YAA6B;AACtC,UAAM,OAAO,KAAK,YAAY,IAAI,UAAU;AAC5C,QAAI,MAAM;AACR,WAAK,YAAY,MAAA;AACjB,WAAK,aAAa,UAAU;AAC5B,aAAO;AAAA,IACT;AAGA,UAAM,QAAQ,KAAK,UAAU,UAAU,CAAC,MAAM,EAAE,eAAe,UAAU;AACzE,QAAI,SAAS,GAAG;AACd,WAAK,UAAU,OAAO,OAAO,CAAC;AAC9B,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,YAA0C;AACtD,WAAO,KAAK,YAAY,IAAI,UAAU;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,aAAsB;AACxB,WAAO,KAAK,kBAAkB,KAAK;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,QAAc;AAEZ,eAAW,QAAQ,KAAK,YAAY,OAAA,GAAU;AAC5C,WAAK,YAAY,MAAA;AAAA,IACnB;AAEA,SAAK,YAAY,MAAA;AACjB,SAAK,YAAY,CAAA;AACjB,SAAK,kBAAkB;AAAA,EACzB;AACF;"}
1
+ {"version":3,"file":"TaskManager.js","sources":["../../../src/stages/load/TaskManager.ts"],"sourcesContent":["import type { LoadTask } from './types';\nimport type { Resource } from '../../model';\n\n/**\n * Manages resource loading tasks and queue\n */\nexport class TaskManager {\n activeTasks = new Map<string, LoadTask>();\n taskQueue: LoadTask[] = [];\n private concurrentCount = 0;\n private maxConcurrent: number;\n\n constructor(maxConcurrent: number = 4) {\n this.maxConcurrent = maxConcurrent;\n }\n\n /**\n * Check if a resource is already being loaded\n */\n hasActiveTask(resourceId: string): boolean {\n return this.activeTasks.has(resourceId);\n }\n\n /**\n * Check if a resource is being loaded for a specific session\n */\n hasActiveTaskForSession(resourceId: string, sessionId?: string): boolean {\n const task = this.activeTasks.get(resourceId);\n if (!task) return false;\n\n // If sessionId is provided, check if it matches\n if (sessionId !== undefined) {\n return task.sessionId === sessionId;\n }\n\n return true;\n }\n\n /**\n * Get task promise (task must already exist)\n */\n getTaskPromise(resourceId: string): Promise<void> | undefined {\n const task =\n this.activeTasks.get(resourceId) || this.taskQueue.find((t) => t.resourceId === resourceId);\n return task?.promise;\n }\n\n /**\n * Create and enqueue a new task\n */\n enqueue(\n resource: Resource,\n priority: 'high' | 'normal' | 'low' = 'normal',\n sessionId?: string,\n clipId?: string,\n trackId?: string\n ): LoadTask {\n // Create promise for this task\n let resolve: (() => void) | undefined;\n let reject: ((error: Error) => void) | undefined;\n const promise = new Promise<void>((res, rej) => {\n resolve = res;\n reject = rej;\n });\n\n const task: LoadTask = {\n resourceId: resource.id,\n resource,\n bytesLoaded: 0,\n totalBytes: 0,\n startTime: Date.now(),\n priority,\n sessionId,\n clipId,\n trackId,\n promise,\n resolve,\n reject,\n };\n\n // Add to queue based on priority\n if (priority === 'high') {\n this.taskQueue.unshift(task);\n } else {\n this.taskQueue.push(task);\n }\n\n return task;\n }\n\n /**\n * Get next task from queue if under concurrent limit\n */\n getNextTask(): LoadTask | null {\n if (this.taskQueue.length === 0 || this.concurrentCount >= this.maxConcurrent) {\n return null;\n }\n\n return this.taskQueue.shift() || null;\n }\n\n /**\n * Mark task as active\n */\n activateTask(task: LoadTask): void {\n this.activeTasks.set(task.resourceId, task);\n this.concurrentCount++;\n }\n\n /**\n * Mark task as completed\n */\n completeTask(resourceId: string, error?: Error): void {\n const task = this.activeTasks.get(resourceId);\n if (task) {\n // Resolve or reject task's promise\n if (error) {\n task.reject?.(error);\n } else {\n task.resolve?.();\n }\n\n this.activeTasks.delete(resourceId);\n this.concurrentCount--;\n }\n }\n\n /**\n * Cancel a task\n */\n cancelTask(resourceId: string): boolean {\n const task = this.activeTasks.get(resourceId);\n if (task) {\n task.controller?.abort();\n this.completeTask(resourceId);\n return true;\n }\n\n // Also remove from queue\n const index = this.taskQueue.findIndex((t) => t.resourceId === resourceId);\n if (index >= 0) {\n this.taskQueue.splice(index, 1);\n return true;\n }\n\n return false;\n }\n\n /**\n * Find an active task\n */\n getActiveTask(resourceId: string): LoadTask | undefined {\n return this.activeTasks.get(resourceId);\n }\n\n /**\n * Check if can process more tasks\n */\n get canProcess(): boolean {\n return this.concurrentCount < this.maxConcurrent;\n }\n\n /**\n * Clear all tasks\n */\n clear(): void {\n // Cancel all active tasks\n for (const task of this.activeTasks.values()) {\n task.controller?.abort();\n }\n\n this.activeTasks.clear();\n this.taskQueue = [];\n this.concurrentCount = 0;\n }\n}\n"],"names":[],"mappings":"AAMO,MAAM,YAAY;AAAA,EACvB,kCAAkB,IAAA;AAAA,EAClB,YAAwB,CAAA;AAAA,EAChB,kBAAkB;AAAA,EAClB;AAAA,EAER,YAAY,gBAAwB,GAAG;AACrC,SAAK,gBAAgB;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,YAA6B;AACzC,WAAO,KAAK,YAAY,IAAI,UAAU;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,wBAAwB,YAAoB,WAA6B;AACvE,UAAM,OAAO,KAAK,YAAY,IAAI,UAAU;AAC5C,QAAI,CAAC,KAAM,QAAO;AAGlB,QAAI,cAAc,QAAW;AAC3B,aAAO,KAAK,cAAc;AAAA,IAC5B;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe,YAA+C;AAC5D,UAAM,OACJ,KAAK,YAAY,IAAI,UAAU,KAAK,KAAK,UAAU,KAAK,CAAC,MAAM,EAAE,eAAe,UAAU;AAC5F,WAAO,MAAM;AAAA,EACf;AAAA;AAAA;AAAA;AAAA,EAKA,QACE,UACA,WAAsC,UACtC,WACA,QACA,SACU;AAEV,QAAI;AACJ,QAAI;AACJ,UAAM,UAAU,IAAI,QAAc,CAAC,KAAK,QAAQ;AAC9C,gBAAU;AACV,eAAS;AAAA,IACX,CAAC;AAED,UAAM,OAAiB;AAAA,MACrB,YAAY,SAAS;AAAA,MACrB;AAAA,MACA,aAAa;AAAA,MACb,YAAY;AAAA,MACZ,WAAW,KAAK,IAAA;AAAA,MAChB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAIF,QAAI,aAAa,QAAQ;AACvB,WAAK,UAAU,QAAQ,IAAI;AAAA,IAC7B,OAAO;AACL,WAAK,UAAU,KAAK,IAAI;AAAA,IAC1B;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,cAA+B;AAC7B,QAAI,KAAK,UAAU,WAAW,KAAK,KAAK,mBAAmB,KAAK,eAAe;AAC7E,aAAO;AAAA,IACT;AAEA,WAAO,KAAK,UAAU,MAAA,KAAW;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa,MAAsB;AACjC,SAAK,YAAY,IAAI,KAAK,YAAY,IAAI;AAC1C,SAAK;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa,YAAoB,OAAqB;AACpD,UAAM,OAAO,KAAK,YAAY,IAAI,UAAU;AAC5C,QAAI,MAAM;AAER,UAAI,OAAO;AACT,aAAK,SAAS,KAAK;AAAA,MACrB,OAAO;AACL,aAAK,UAAA;AAAA,MACP;AAEA,WAAK,YAAY,OAAO,UAAU;AAClC,WAAK;AAAA,IACP;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,YAA6B;AACtC,UAAM,OAAO,KAAK,YAAY,IAAI,UAAU;AAC5C,QAAI,MAAM;AACR,WAAK,YAAY,MAAA;AACjB,WAAK,aAAa,UAAU;AAC5B,aAAO;AAAA,IACT;AAGA,UAAM,QAAQ,KAAK,UAAU,UAAU,CAAC,MAAM,EAAE,eAAe,UAAU;AACzE,QAAI,SAAS,GAAG;AACd,WAAK,UAAU,OAAO,OAAO,CAAC;AAC9B,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,YAA0C;AACtD,WAAO,KAAK,YAAY,IAAI,UAAU;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,aAAsB;AACxB,WAAO,KAAK,kBAAkB,KAAK;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,QAAc;AAEZ,eAAW,QAAQ,KAAK,YAAY,OAAA,GAAU;AAC5C,WAAK,YAAY,MAAA;AAAA,IACnB;AAEA,SAAK,YAAY,MAAA;AACjB,SAAK,YAAY,CAAA;AACjB,SAAK,kBAAkB;AAAA,EACzB;AACF;"}
@@ -8,6 +8,7 @@ import { WorkerPool } from '../../worker/WorkerPool';
8
8
  export interface LoaderConfig {
9
9
  highWaterMark?: number;
10
10
  maxConcurrent?: number;
11
+ preloadConcurrency?: number;
11
12
  chunkSize?: number;
12
13
  retryCount?: number;
13
14
  retryDelay?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/stages/load/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAErD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAG1D,MAAM,WAAW,YAAY;IAC3B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAGD,MAAM,WAAW,mBAAmB;IAClC,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IACrC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAGD,MAAM,WAAW,eAAe;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;CACtC;AAGD,MAAM,WAAW,YAAY;IAC3B,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,sBAAsB,EAAE,MAAM,CAAC;CAChC;AAGD,MAAM,WAAW,cAAc;IAC7B,GAAG,EAAE,MAAM,CAAC;IACZ,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,OAAO,CAAC;IACtB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAGD,MAAM,WAAW,QAAQ;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,QAAQ,CAAC;IACnB,MAAM,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;IACpC,UAAU,CAAC,EAAE,eAAe,CAAC;IAC7B,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IACpC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,KAAK,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,OAAO,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CACjC;AAGD,MAAM,WAAW,qBAAqB;IACpC,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,QAAQ,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACrC,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC;IAC9C,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC;CACxE;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;IAC3D,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,OAAO,CAAC,EAAE,mBAAmB,CAAC;CAC/B;AAED,MAAM,WAAW,oBAAoB;IACnC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,OAAO,GAAG,OAAO,CAAC;IAC7D,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,YAAY,CAAC;IACxB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,KAAK,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;CAC3B;AAED,MAAM,MAAM,oBAAoB,GAAG,MAAM,GAAG,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC;AAEpF,MAAM,MAAM,kBAAkB,GAAG,UAAU,GAAG,MAAM,GAAG,WAAW,GAAG,YAAY,CAAC;AAElF,MAAM,WAAW,mBAAmB;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,kBAAkB,CAAC;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,IAAI,CAAC;IACX,QAAQ,EAAE,QAAQ,CAAC;IACnB,OAAO,EAAE,mBAAmB,CAAC;IAC7B,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,iBAAiB,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,sBAAsB;IACrC,IAAI,EAAE,gBAAgB,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,yBAAyB;IACxC,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,KAAK,EAAE,iBAAiB,CAAC;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,gBAAgB,CAAC;IACvB,eAAe,EAAE,eAAe,CAAC;IACjC,YAAY,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5B,WAAW,CAAC,EAAE,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,CAAC;CAC3D;AAED,MAAM,MAAM,iBAAiB,GAAG,SAAS,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,QAAQ,CAAC;AAE9F,MAAM,WAAW,kBAAkB;IACjC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,yBAAyB;IACxC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,cAAc,EAAE,MAAM,CAAC;IACvB,KAAK,EAAE;QACL,WAAW,EAAE,MAAM,CAAC;QACpB,WAAW,EAAE,MAAM,CAAC;KACrB,CAAC;CACH;AAED,MAAM,WAAW,mBAAmB;IAClC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,2BAA4B,SAAQ,mBAAmB;IACtE,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,wBAAwB;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,2BAA2B,CAAC;IACrC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/stages/load/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAErD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAG1D,MAAM,WAAW,YAAY;IAC3B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAGD,MAAM,WAAW,mBAAmB;IAClC,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IACrC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAGD,MAAM,WAAW,eAAe;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;CACtC;AAGD,MAAM,WAAW,YAAY;IAC3B,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,sBAAsB,EAAE,MAAM,CAAC;CAChC;AAGD,MAAM,WAAW,cAAc;IAC7B,GAAG,EAAE,MAAM,CAAC;IACZ,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,OAAO,CAAC;IACtB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAGD,MAAM,WAAW,QAAQ;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,QAAQ,CAAC;IACnB,MAAM,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;IACpC,UAAU,CAAC,EAAE,eAAe,CAAC;IAC7B,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,KAAK,CAAC;IACpC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,KAAK,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IACvC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,OAAO,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CACjC;AAGD,MAAM,WAAW,qBAAqB;IACpC,YAAY,EAAE,YAAY,CAAC;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,QAAQ,CAAC,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;IACrC,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC;IAC9C,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC;CACxE;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,MAAM,GAAG,OAAO,GAAG,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;IAC3D,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,OAAO,CAAC,EAAE,mBAAmB,CAAC;CAC/B;AAED,MAAM,WAAW,oBAAoB;IACnC,IAAI,EAAE,QAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,OAAO,GAAG,OAAO,CAAC;IAC7D,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,YAAY,CAAC;IACxB,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,KAAK,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;CAC3B;AAED,MAAM,MAAM,oBAAoB,GAAG,MAAM,GAAG,UAAU,GAAG,WAAW,GAAG,YAAY,CAAC;AAEpF,MAAM,MAAM,kBAAkB,GAAG,UAAU,GAAG,MAAM,GAAG,WAAW,GAAG,YAAY,CAAC;AAElF,MAAM,WAAW,mBAAmB;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,kBAAkB,CAAC;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,IAAI,CAAC;IACX,QAAQ,EAAE,QAAQ,CAAC;IACnB,OAAO,EAAE,mBAAmB,CAAC;IAC7B,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,iBAAiB,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,sBAAsB;IACrC,IAAI,EAAE,gBAAgB,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,yBAAyB;IACxC,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,KAAK,EAAE,iBAAiB,CAAC;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,gBAAgB,CAAC;IACvB,eAAe,EAAE,eAAe,CAAC;IACjC,YAAY,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5B,WAAW,CAAC,EAAE,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,CAAC;CAC3D;AAED,MAAM,MAAM,iBAAiB,GAAG,SAAS,GAAG,UAAU,GAAG,WAAW,GAAG,WAAW,GAAG,QAAQ,CAAC;AAE9F,MAAM,WAAW,kBAAkB;IACjC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,yBAAyB;IACxC,kBAAkB,EAAE,MAAM,CAAC;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,cAAc,EAAE,MAAM,CAAC;IACvB,KAAK,EAAE;QACL,WAAW,EAAE,MAAM,CAAC;QACpB,WAAW,EAAE,MAAM,CAAC;KACrB,CAAC;CACH;AAED,MAAM,WAAW,mBAAmB;IAClC,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,2BAA4B,SAAQ,mBAAmB;IACtE,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,wBAAwB;IACvC,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,oBAAoB,CAAC;IAC/B,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,2BAA2B,CAAC;IACrC,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB"}
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Utility functions for processing AudioData and PCM buffers
3
+ */
4
+ export interface AudioMetadata {
5
+ sampleRate: number;
6
+ numberOfChannels: number;
7
+ }
8
+ /**
9
+ * Extract PCM data from AudioData object into Float32Array planes
10
+ */
11
+ export declare function extractPlanesFromAudioData(audioData: AudioData, numberOfChannels: number, numberOfFrames: number): Float32Array[];
12
+ /**
13
+ * Apply volume/gain to PCM data
14
+ */
15
+ export declare function applyGain(planes: Float32Array[], volume: number, muted: boolean): Float32Array[];
16
+ //# sourceMappingURL=audio-data.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-data.d.ts","sourceRoot":"","sources":["../../src/utils/audio-data.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,WAAW,aAAa;IAC5B,UAAU,EAAE,MAAM,CAAC;IACnB,gBAAgB,EAAE,MAAM,CAAC;CAC1B;AAED;;GAEG;AACH,wBAAgB,0BAA0B,CACxC,SAAS,EAAE,SAAS,EACpB,gBAAgB,EAAE,MAAM,EACxB,cAAc,EAAE,MAAM,GACrB,YAAY,EAAE,CAiIhB;AAED;;GAEG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,YAAY,EAAE,CAgBhG"}
@@ -0,0 +1,111 @@
1
+ function extractPlanesFromAudioData(audioData, numberOfChannels, numberOfFrames) {
2
+ const planes = Array.from(
3
+ { length: numberOfChannels },
4
+ () => new Float32Array(numberOfFrames)
5
+ );
6
+ const toFloat = (value) => Math.max(-1, Math.min(1, value / 32768));
7
+ const fillInterleaved = (format) => {
8
+ const samples = format === "f32" ? new Float32Array(numberOfFrames * numberOfChannels) : new Int16Array(numberOfFrames * numberOfChannels);
9
+ try {
10
+ audioData.copyTo(samples, { format, planeIndex: 0 });
11
+ } catch {
12
+ return false;
13
+ }
14
+ for (let frame = 0; frame < numberOfFrames; frame += 1) {
15
+ const offset = frame * numberOfChannels;
16
+ for (let channel = 0; channel < numberOfChannels; channel += 1) {
17
+ const plane = planes[channel];
18
+ if (!plane) continue;
19
+ if (format === "f32") {
20
+ plane[frame] = samples[offset + channel] ?? 0;
21
+ } else {
22
+ plane[frame] = toFloat(samples[offset + channel] ?? 0);
23
+ }
24
+ }
25
+ }
26
+ return true;
27
+ };
28
+ const fillPlanar = (format) => {
29
+ try {
30
+ if (format === "f32-planar") {
31
+ for (let channel = 0; channel < numberOfChannels; channel += 1) {
32
+ const plane = planes[channel];
33
+ if (!plane) continue;
34
+ audioData.copyTo(plane, { planeIndex: channel, format: "f32-planar" });
35
+ }
36
+ return true;
37
+ }
38
+ const tmp = new Int16Array(numberOfFrames);
39
+ for (let channel = 0; channel < numberOfChannels; channel += 1) {
40
+ const plane = planes[channel];
41
+ if (!plane) continue;
42
+ audioData.copyTo(tmp, { planeIndex: channel, format: "s16-planar" });
43
+ for (let i = 0; i < numberOfFrames; i += 1) {
44
+ plane[i] = toFloat(tmp[i] ?? 0);
45
+ }
46
+ }
47
+ return true;
48
+ } catch {
49
+ return false;
50
+ }
51
+ };
52
+ const fillFallback = () => {
53
+ try {
54
+ for (let channel = 0; channel < numberOfChannels; channel += 1) {
55
+ const plane = planes[channel];
56
+ if (!plane) continue;
57
+ audioData.copyTo(plane, { planeIndex: channel });
58
+ }
59
+ return true;
60
+ } catch {
61
+ return false;
62
+ }
63
+ };
64
+ const reportedFormat = audioData.format;
65
+ const attempts = [];
66
+ const scheduled = /* @__PURE__ */ new Set();
67
+ const scheduleAttempt = (token, attempt) => {
68
+ if (!scheduled.has(token)) {
69
+ scheduled.add(token);
70
+ attempts.push(attempt);
71
+ }
72
+ };
73
+ if (reportedFormat) {
74
+ switch (reportedFormat) {
75
+ case "f32":
76
+ scheduleAttempt("f32", () => fillInterleaved("f32"));
77
+ break;
78
+ case "s16":
79
+ scheduleAttempt("s16", () => fillInterleaved("s16"));
80
+ break;
81
+ case "f32-planar":
82
+ scheduleAttempt("f32-planar", () => fillPlanar("f32-planar"));
83
+ break;
84
+ case "s16-planar":
85
+ scheduleAttempt("s16-planar", () => fillPlanar("s16-planar"));
86
+ break;
87
+ }
88
+ }
89
+ scheduleAttempt("f32-planar", () => fillPlanar("f32-planar"));
90
+ scheduleAttempt("f32", () => fillInterleaved("f32"));
91
+ scheduleAttempt("s16-planar", () => fillPlanar("s16-planar"));
92
+ scheduleAttempt("s16", () => fillInterleaved("s16"));
93
+ let filled = false;
94
+ for (const attempt of attempts) {
95
+ if (attempt()) {
96
+ filled = true;
97
+ break;
98
+ }
99
+ }
100
+ if (!filled) {
101
+ filled = fillFallback();
102
+ }
103
+ if (!filled) {
104
+ throw new Error("AudioL1Cache: unsupported AudioData format");
105
+ }
106
+ return planes;
107
+ }
108
+ export {
109
+ extractPlanesFromAudioData
110
+ };
111
+ //# sourceMappingURL=audio-data.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio-data.js","sources":["../../src/utils/audio-data.ts"],"sourcesContent":["/**\n * Utility functions for processing AudioData and PCM buffers\n */\n\nexport interface AudioMetadata {\n sampleRate: number;\n numberOfChannels: number;\n}\n\n/**\n * Extract PCM data from AudioData object into Float32Array planes\n */\nexport function extractPlanesFromAudioData(\n audioData: AudioData,\n numberOfChannels: number,\n numberOfFrames: number\n): Float32Array[] {\n const planes: Float32Array[] = Array.from(\n { length: numberOfChannels },\n () => new Float32Array(numberOfFrames)\n );\n\n // Improved s16 to f32 conversion with range limiting\n const toFloat = (value: number): number => Math.max(-1, Math.min(1, value / 32768.0));\n\n const fillInterleaved = (format: 'f32' | 's16'): boolean => {\n const samples =\n format === 'f32'\n ? new Float32Array(numberOfFrames * numberOfChannels)\n : new Int16Array(numberOfFrames * numberOfChannels);\n\n try {\n audioData.copyTo(samples, { format, planeIndex: 0 });\n } catch {\n return false;\n }\n\n for (let frame = 0; frame < numberOfFrames; frame += 1) {\n const offset = frame * numberOfChannels;\n for (let channel = 0; channel < numberOfChannels; channel += 1) {\n const plane = planes[channel];\n if (!plane) continue;\n if (format === 'f32') {\n plane[frame] = (samples as Float32Array)[offset + channel] ?? 0;\n } else {\n plane[frame] = toFloat((samples as Int16Array)[offset + channel] ?? 0);\n }\n }\n }\n\n return true;\n };\n\n const fillPlanar = (format: 'f32-planar' | 's16-planar'): boolean => {\n try {\n if (format === 'f32-planar') {\n for (let channel = 0; channel < numberOfChannels; channel += 1) {\n const plane = planes[channel];\n if (!plane) continue;\n audioData.copyTo(plane, { planeIndex: channel, format: 'f32-planar' });\n }\n return true;\n }\n\n const tmp = new Int16Array(numberOfFrames);\n for (let channel = 0; channel < numberOfChannels; channel += 1) {\n const plane = planes[channel];\n if (!plane) continue;\n audioData.copyTo(tmp, { planeIndex: channel, format: 's16-planar' as any });\n for (let i = 0; i < numberOfFrames; i += 1) {\n plane[i] = toFloat(tmp[i] ?? 0);\n }\n }\n return true;\n } catch {\n return false;\n }\n };\n\n const fillFallback = (): boolean => {\n try {\n for (let channel = 0; channel < numberOfChannels; channel += 1) {\n const plane = planes[channel];\n if (!plane) continue;\n audioData.copyTo(plane, { planeIndex: channel });\n }\n return true;\n } catch {\n return false;\n }\n };\n\n const reportedFormat = (audioData as any).format as string | undefined;\n const attempts: Array<() => boolean> = [];\n const scheduled = new Set<string>();\n\n const scheduleAttempt = (token: string, attempt: () => boolean): void => {\n if (!scheduled.has(token)) {\n scheduled.add(token);\n attempts.push(attempt);\n }\n };\n\n if (reportedFormat) {\n switch (reportedFormat) {\n case 'f32':\n scheduleAttempt('f32', () => fillInterleaved('f32'));\n break;\n case 's16':\n scheduleAttempt('s16', () => fillInterleaved('s16'));\n break;\n case 'f32-planar':\n scheduleAttempt('f32-planar', () => fillPlanar('f32-planar'));\n break;\n case 's16-planar':\n scheduleAttempt('s16-planar', () => fillPlanar('s16-planar'));\n break;\n default:\n break;\n }\n }\n\n // Prioritize f32-planar to avoid unnecessary conversions\n scheduleAttempt('f32-planar', () => fillPlanar('f32-planar'));\n scheduleAttempt('f32', () => fillInterleaved('f32'));\n scheduleAttempt('s16-planar', () => fillPlanar('s16-planar'));\n scheduleAttempt('s16', () => fillInterleaved('s16'));\n\n let filled = false;\n for (const attempt of attempts) {\n if (attempt()) {\n filled = true;\n break;\n }\n }\n\n if (!filled) {\n filled = fillFallback();\n }\n\n if (!filled) {\n throw new Error('AudioL1Cache: unsupported AudioData format');\n }\n\n return planes;\n}\n\n/**\n * Apply volume/gain to PCM data\n */\nexport function applyGain(planes: Float32Array[], volume: number, muted: boolean): Float32Array[] {\n if (muted || volume === 0) {\n return planes.map((plane) => new Float32Array(plane.length));\n }\n\n if (volume === 1) {\n return planes.map((plane) => plane.slice());\n }\n\n return planes.map((plane) => {\n const scaled = new Float32Array(plane.length);\n for (let i = 0; i < plane.length; i += 1) {\n scaled[i] = (plane[i] ?? 0) * volume;\n }\n return scaled;\n });\n}\n"],"names":[],"mappings":"AAYO,SAAS,2BACd,WACA,kBACA,gBACgB;AAChB,QAAM,SAAyB,MAAM;AAAA,IACnC,EAAE,QAAQ,iBAAA;AAAA,IACV,MAAM,IAAI,aAAa,cAAc;AAAA,EAAA;AAIvC,QAAM,UAAU,CAAC,UAA0B,KAAK,IAAI,IAAI,KAAK,IAAI,GAAG,QAAQ,KAAO,CAAC;AAEpF,QAAM,kBAAkB,CAAC,WAAmC;AAC1D,UAAM,UACJ,WAAW,QACP,IAAI,aAAa,iBAAiB,gBAAgB,IAClD,IAAI,WAAW,iBAAiB,gBAAgB;AAEtD,QAAI;AACF,gBAAU,OAAO,SAAS,EAAE,QAAQ,YAAY,GAAG;AAAA,IACrD,QAAQ;AACN,aAAO;AAAA,IACT;AAEA,aAAS,QAAQ,GAAG,QAAQ,gBAAgB,SAAS,GAAG;AACtD,YAAM,SAAS,QAAQ;AACvB,eAAS,UAAU,GAAG,UAAU,kBAAkB,WAAW,GAAG;AAC9D,cAAM,QAAQ,OAAO,OAAO;AAC5B,YAAI,CAAC,MAAO;AACZ,YAAI,WAAW,OAAO;AACpB,gBAAM,KAAK,IAAK,QAAyB,SAAS,OAAO,KAAK;AAAA,QAChE,OAAO;AACL,gBAAM,KAAK,IAAI,QAAS,QAAuB,SAAS,OAAO,KAAK,CAAC;AAAA,QACvE;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,EACT;AAEA,QAAM,aAAa,CAAC,WAAiD;AACnE,QAAI;AACF,UAAI,WAAW,cAAc;AAC3B,iBAAS,UAAU,GAAG,UAAU,kBAAkB,WAAW,GAAG;AAC9D,gBAAM,QAAQ,OAAO,OAAO;AAC5B,cAAI,CAAC,MAAO;AACZ,oBAAU,OAAO,OAAO,EAAE,YAAY,SAAS,QAAQ,cAAc;AAAA,QACvE;AACA,eAAO;AAAA,MACT;AAEA,YAAM,MAAM,IAAI,WAAW,cAAc;AACzC,eAAS,UAAU,GAAG,UAAU,kBAAkB,WAAW,GAAG;AAC9D,cAAM,QAAQ,OAAO,OAAO;AAC5B,YAAI,CAAC,MAAO;AACZ,kBAAU,OAAO,KAAK,EAAE,YAAY,SAAS,QAAQ,cAAqB;AAC1E,iBAAS,IAAI,GAAG,IAAI,gBAAgB,KAAK,GAAG;AAC1C,gBAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,KAAK,CAAC;AAAA,QAChC;AAAA,MACF;AACA,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,eAAe,MAAe;AAClC,QAAI;AACF,eAAS,UAAU,GAAG,UAAU,kBAAkB,WAAW,GAAG;AAC9D,cAAM,QAAQ,OAAO,OAAO;AAC5B,YAAI,CAAC,MAAO;AACZ,kBAAU,OAAO,OAAO,EAAE,YAAY,SAAS;AAAA,MACjD;AACA,aAAO;AAAA,IACT,QAAQ;AACN,aAAO;AAAA,IACT;AAAA,EACF;AAEA,QAAM,iBAAkB,UAAkB;AAC1C,QAAM,WAAiC,CAAA;AACvC,QAAM,gCAAgB,IAAA;AAEtB,QAAM,kBAAkB,CAAC,OAAe,YAAiC;AACvE,QAAI,CAAC,UAAU,IAAI,KAAK,GAAG;AACzB,gBAAU,IAAI,KAAK;AACnB,eAAS,KAAK,OAAO;AAAA,IACvB;AAAA,EACF;AAEA,MAAI,gBAAgB;AAClB,YAAQ,gBAAA;AAAA,MACN,KAAK;AACH,wBAAgB,OAAO,MAAM,gBAAgB,KAAK,CAAC;AACnD;AAAA,MACF,KAAK;AACH,wBAAgB,OAAO,MAAM,gBAAgB,KAAK,CAAC;AACnD;AAAA,MACF,KAAK;AACH,wBAAgB,cAAc,MAAM,WAAW,YAAY,CAAC;AAC5D;AAAA,MACF,KAAK;AACH,wBAAgB,cAAc,MAAM,WAAW,YAAY,CAAC;AAC5D;AAAA,IAEA;AAAA,EAEN;AAGA,kBAAgB,cAAc,MAAM,WAAW,YAAY,CAAC;AAC5D,kBAAgB,OAAO,MAAM,gBAAgB,KAAK,CAAC;AACnD,kBAAgB,cAAc,MAAM,WAAW,YAAY,CAAC;AAC5D,kBAAgB,OAAO,MAAM,gBAAgB,KAAK,CAAC;AAEnD,MAAI,SAAS;AACb,aAAW,WAAW,UAAU;AAC9B,QAAI,WAAW;AACb,eAAS;AACT;AAAA,IACF;AAAA,EACF;AAEA,MAAI,CAAC,QAAQ;AACX,aAAS,aAAA;AAAA,EACX;AAEA,MAAI,CAAC,QAAQ;AACX,UAAM,IAAI,MAAM,4CAA4C;AAAA,EAC9D;AAEA,SAAO;AACT;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@meframe/core",
3
- "version": "0.0.31",
3
+ "version": "0.0.33",
4
4
  "description": "Next generation media processing framework based on WebCodecs",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -1,65 +0,0 @@
1
- export interface ImageBitmapRecord {
2
- resourceId: string;
3
- bitmap: ImageBitmap;
4
- width: number;
5
- height: number;
6
- sizeBytes: number;
7
- }
8
- /**
9
- * ImageBitmapCache - Resource-level image bitmap cache
10
- *
11
- * Caches decoded ImageBitmap for image resources in main thread
12
- * Used by OnDemandComposeSession for image clip composition
13
- *
14
- * Strategy:
15
- * - Store ImageBitmap after ResourceLoader downloads image
16
- * - Keep in main thread memory for direct access
17
- * - Close and evict when memory pressure is high
18
- *
19
- * Memory usage:
20
- * - Typical image (1080p): width * height * 4 bytes = ~8MB
21
- * - Cache ~10 images max to stay under ~100MB
22
- */
23
- export declare class ImageBitmapCache {
24
- private cache;
25
- private maxCacheSizeMB;
26
- private currentSizeBytes;
27
- constructor(maxCacheSizeMB?: number);
28
- /**
29
- * Set image bitmap for a resource
30
- */
31
- set(resourceId: string, bitmap: ImageBitmap): void;
32
- /**
33
- * Get image bitmap for a resource
34
- */
35
- get(resourceId: string): ImageBitmap | null;
36
- /**
37
- * Get full record with metadata
38
- */
39
- getRecord(resourceId: string): ImageBitmapRecord | null;
40
- /**
41
- * Check if resource has bitmap cached
42
- */
43
- has(resourceId: string): boolean;
44
- /**
45
- * Delete bitmap for a resource
46
- */
47
- delete(resourceId: string): void;
48
- /**
49
- * Clear all cached bitmaps
50
- */
51
- clear(): void;
52
- /**
53
- * Get total memory usage in bytes
54
- */
55
- getTotalBytes(): number;
56
- /**
57
- * Get total memory usage in MB
58
- */
59
- getTotalMB(): number;
60
- /**
61
- * Evict oldest entries if over size limit
62
- */
63
- private evictIfNeeded;
64
- }
65
- //# sourceMappingURL=ImageBitmapCache.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ImageBitmapCache.d.ts","sourceRoot":"","sources":["../../../src/cache/resource/ImageBitmapCache.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,iBAAiB;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,WAAW,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,KAAK,CAAwC;IACrD,OAAO,CAAC,cAAc,CAAO;IAC7B,OAAO,CAAC,gBAAgB,CAAK;gBAEjB,cAAc,SAAM;IAIhC;;OAEG;IACH,GAAG,CAAC,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI;IA0BlD;;OAEG;IACH,GAAG,CAAC,UAAU,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI;IAK3C;;OAEG;IACH,SAAS,CAAC,UAAU,EAAE,MAAM,GAAG,iBAAiB,GAAG,IAAI;IAIvD;;OAEG;IACH,GAAG,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAIhC;;OAEG;IACH,MAAM,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAShC;;OAEG;IACH,KAAK,IAAI,IAAI;IAQb;;OAEG;IACH,aAAa,IAAI,MAAM;IAIvB;;OAEG;IACH,UAAU,IAAI,MAAM;IAIpB;;OAEG;IACH,OAAO,CAAC,aAAa;CAetB"}
@@ -1,101 +0,0 @@
1
- class ImageBitmapCache {
2
- cache = /* @__PURE__ */ new Map();
3
- maxCacheSizeMB = 100;
4
- // Default 100MB
5
- currentSizeBytes = 0;
6
- constructor(maxCacheSizeMB = 100) {
7
- this.maxCacheSizeMB = maxCacheSizeMB;
8
- }
9
- /**
10
- * Set image bitmap for a resource
11
- */
12
- set(resourceId, bitmap) {
13
- const existing = this.cache.get(resourceId);
14
- if (existing) {
15
- existing.bitmap.close();
16
- this.currentSizeBytes -= existing.sizeBytes;
17
- }
18
- const sizeBytes = bitmap.width * bitmap.height * 4;
19
- const record = {
20
- resourceId,
21
- bitmap,
22
- width: bitmap.width,
23
- height: bitmap.height,
24
- sizeBytes
25
- };
26
- this.cache.set(resourceId, record);
27
- this.currentSizeBytes += sizeBytes;
28
- this.evictIfNeeded();
29
- }
30
- /**
31
- * Get image bitmap for a resource
32
- */
33
- get(resourceId) {
34
- const record = this.cache.get(resourceId);
35
- return record ? record.bitmap : null;
36
- }
37
- /**
38
- * Get full record with metadata
39
- */
40
- getRecord(resourceId) {
41
- return this.cache.get(resourceId) || null;
42
- }
43
- /**
44
- * Check if resource has bitmap cached
45
- */
46
- has(resourceId) {
47
- return this.cache.has(resourceId);
48
- }
49
- /**
50
- * Delete bitmap for a resource
51
- */
52
- delete(resourceId) {
53
- const record = this.cache.get(resourceId);
54
- if (record) {
55
- record.bitmap.close();
56
- this.currentSizeBytes -= record.sizeBytes;
57
- this.cache.delete(resourceId);
58
- }
59
- }
60
- /**
61
- * Clear all cached bitmaps
62
- */
63
- clear() {
64
- for (const record of this.cache.values()) {
65
- record.bitmap.close();
66
- }
67
- this.cache.clear();
68
- this.currentSizeBytes = 0;
69
- }
70
- /**
71
- * Get total memory usage in bytes
72
- */
73
- getTotalBytes() {
74
- return this.currentSizeBytes;
75
- }
76
- /**
77
- * Get total memory usage in MB
78
- */
79
- getTotalMB() {
80
- return this.currentSizeBytes / (1024 * 1024);
81
- }
82
- /**
83
- * Evict oldest entries if over size limit
84
- */
85
- evictIfNeeded() {
86
- const maxBytes = this.maxCacheSizeMB * 1024 * 1024;
87
- if (this.currentSizeBytes > maxBytes) {
88
- const entries = Array.from(this.cache.entries());
89
- let evictIndex = 0;
90
- while (this.currentSizeBytes > maxBytes && evictIndex < entries.length) {
91
- const [resourceId] = entries[evictIndex];
92
- this.delete(resourceId);
93
- evictIndex++;
94
- }
95
- }
96
- }
97
- }
98
- export {
99
- ImageBitmapCache
100
- };
101
- //# sourceMappingURL=ImageBitmapCache.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ImageBitmapCache.js","sources":["../../../src/cache/resource/ImageBitmapCache.ts"],"sourcesContent":["export interface ImageBitmapRecord {\n resourceId: string;\n bitmap: ImageBitmap;\n width: number;\n height: number;\n sizeBytes: number; // Estimated memory usage\n}\n\n/**\n * ImageBitmapCache - Resource-level image bitmap cache\n *\n * Caches decoded ImageBitmap for image resources in main thread\n * Used by OnDemandComposeSession for image clip composition\n *\n * Strategy:\n * - Store ImageBitmap after ResourceLoader downloads image\n * - Keep in main thread memory for direct access\n * - Close and evict when memory pressure is high\n *\n * Memory usage:\n * - Typical image (1080p): width * height * 4 bytes = ~8MB\n * - Cache ~10 images max to stay under ~100MB\n */\nexport class ImageBitmapCache {\n private cache = new Map<string, ImageBitmapRecord>();\n private maxCacheSizeMB = 100; // Default 100MB\n private currentSizeBytes = 0;\n\n constructor(maxCacheSizeMB = 100) {\n this.maxCacheSizeMB = maxCacheSizeMB;\n }\n\n /**\n * Set image bitmap for a resource\n */\n set(resourceId: string, bitmap: ImageBitmap): void {\n // Close existing bitmap if present\n const existing = this.cache.get(resourceId);\n if (existing) {\n existing.bitmap.close();\n this.currentSizeBytes -= existing.sizeBytes;\n }\n\n // Estimate memory usage (RGBA format)\n const sizeBytes = bitmap.width * bitmap.height * 4;\n\n const record: ImageBitmapRecord = {\n resourceId,\n bitmap,\n width: bitmap.width,\n height: bitmap.height,\n sizeBytes,\n };\n\n this.cache.set(resourceId, record);\n this.currentSizeBytes += sizeBytes;\n\n // Evict if over limit (simple FIFO for now)\n this.evictIfNeeded();\n }\n\n /**\n * Get image bitmap for a resource\n */\n get(resourceId: string): ImageBitmap | null {\n const record = this.cache.get(resourceId);\n return record ? record.bitmap : null;\n }\n\n /**\n * Get full record with metadata\n */\n getRecord(resourceId: string): ImageBitmapRecord | null {\n return this.cache.get(resourceId) || null;\n }\n\n /**\n * Check if resource has bitmap cached\n */\n has(resourceId: string): boolean {\n return this.cache.has(resourceId);\n }\n\n /**\n * Delete bitmap for a resource\n */\n delete(resourceId: string): void {\n const record = this.cache.get(resourceId);\n if (record) {\n record.bitmap.close();\n this.currentSizeBytes -= record.sizeBytes;\n this.cache.delete(resourceId);\n }\n }\n\n /**\n * Clear all cached bitmaps\n */\n clear(): void {\n for (const record of this.cache.values()) {\n record.bitmap.close();\n }\n this.cache.clear();\n this.currentSizeBytes = 0;\n }\n\n /**\n * Get total memory usage in bytes\n */\n getTotalBytes(): number {\n return this.currentSizeBytes;\n }\n\n /**\n * Get total memory usage in MB\n */\n getTotalMB(): number {\n return this.currentSizeBytes / (1024 * 1024);\n }\n\n /**\n * Evict oldest entries if over size limit\n */\n private evictIfNeeded(): void {\n const maxBytes = this.maxCacheSizeMB * 1024 * 1024;\n\n // Simple FIFO eviction: remove oldest entries until under limit\n if (this.currentSizeBytes > maxBytes) {\n const entries = Array.from(this.cache.entries());\n let evictIndex = 0;\n\n while (this.currentSizeBytes > maxBytes && evictIndex < entries.length) {\n const [resourceId] = entries[evictIndex]!;\n this.delete(resourceId);\n evictIndex++;\n }\n }\n }\n}\n"],"names":[],"mappings":"AAuBO,MAAM,iBAAiB;AAAA,EACpB,4BAAY,IAAA;AAAA,EACZ,iBAAiB;AAAA;AAAA,EACjB,mBAAmB;AAAA,EAE3B,YAAY,iBAAiB,KAAK;AAChC,SAAK,iBAAiB;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,YAAoB,QAA2B;AAEjD,UAAM,WAAW,KAAK,MAAM,IAAI,UAAU;AAC1C,QAAI,UAAU;AACZ,eAAS,OAAO,MAAA;AAChB,WAAK,oBAAoB,SAAS;AAAA,IACpC;AAGA,UAAM,YAAY,OAAO,QAAQ,OAAO,SAAS;AAEjD,UAAM,SAA4B;AAAA,MAChC;AAAA,MACA;AAAA,MACA,OAAO,OAAO;AAAA,MACd,QAAQ,OAAO;AAAA,MACf;AAAA,IAAA;AAGF,SAAK,MAAM,IAAI,YAAY,MAAM;AACjC,SAAK,oBAAoB;AAGzB,SAAK,cAAA;AAAA,EACP;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,YAAwC;AAC1C,UAAM,SAAS,KAAK,MAAM,IAAI,UAAU;AACxC,WAAO,SAAS,OAAO,SAAS;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU,YAA8C;AACtD,WAAO,KAAK,MAAM,IAAI,UAAU,KAAK;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,YAA6B;AAC/B,WAAO,KAAK,MAAM,IAAI,UAAU;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,YAA0B;AAC/B,UAAM,SAAS,KAAK,MAAM,IAAI,UAAU;AACxC,QAAI,QAAQ;AACV,aAAO,OAAO,MAAA;AACd,WAAK,oBAAoB,OAAO;AAChC,WAAK,MAAM,OAAO,UAAU;AAAA,IAC9B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAc;AACZ,eAAW,UAAU,KAAK,MAAM,OAAA,GAAU;AACxC,aAAO,OAAO,MAAA;AAAA,IAChB;AACA,SAAK,MAAM,MAAA;AACX,SAAK,mBAAmB;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAwB;AACtB,WAAO,KAAK;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKA,aAAqB;AACnB,WAAO,KAAK,oBAAoB,OAAO;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAKQ,gBAAsB;AAC5B,UAAM,WAAW,KAAK,iBAAiB,OAAO;AAG9C,QAAI,KAAK,mBAAmB,UAAU;AACpC,YAAM,UAAU,MAAM,KAAK,KAAK,MAAM,SAAS;AAC/C,UAAI,aAAa;AAEjB,aAAO,KAAK,mBAAmB,YAAY,aAAa,QAAQ,QAAQ;AACtE,cAAM,CAAC,UAAU,IAAI,QAAQ,UAAU;AACvC,aAAK,OAAO,UAAU;AACtB;AAAA,MACF;AAAA,IACF;AAAA,EACF;AACF;"}