@meframe/core 0.0.31 → 0.0.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/Meframe.d.ts +2 -2
  2. package/dist/Meframe.d.ts.map +1 -1
  3. package/dist/Meframe.js +3 -2
  4. package/dist/Meframe.js.map +1 -1
  5. package/dist/cache/CacheManager.d.ts +12 -17
  6. package/dist/cache/CacheManager.d.ts.map +1 -1
  7. package/dist/cache/CacheManager.js +18 -280
  8. package/dist/cache/CacheManager.js.map +1 -1
  9. package/dist/cache/l1/AudioL1Cache.d.ts +36 -19
  10. package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -1
  11. package/dist/cache/l1/AudioL1Cache.js +182 -282
  12. package/dist/cache/l1/AudioL1Cache.js.map +1 -1
  13. package/dist/controllers/PlaybackController.d.ts +4 -2
  14. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  15. package/dist/controllers/PlaybackController.js +43 -13
  16. package/dist/controllers/PlaybackController.js.map +1 -1
  17. package/dist/model/types.d.ts +0 -4
  18. package/dist/model/types.d.ts.map +1 -1
  19. package/dist/model/types.js.map +1 -1
  20. package/dist/orchestrator/ExportScheduler.d.ts +6 -0
  21. package/dist/orchestrator/ExportScheduler.d.ts.map +1 -1
  22. package/dist/orchestrator/ExportScheduler.js +45 -66
  23. package/dist/orchestrator/ExportScheduler.js.map +1 -1
  24. package/dist/orchestrator/GlobalAudioSession.d.ts +35 -28
  25. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  26. package/dist/orchestrator/GlobalAudioSession.js +212 -421
  27. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  28. package/dist/orchestrator/OnDemandVideoSession.d.ts +3 -3
  29. package/dist/orchestrator/OnDemandVideoSession.d.ts.map +1 -1
  30. package/dist/orchestrator/OnDemandVideoSession.js +4 -4
  31. package/dist/orchestrator/OnDemandVideoSession.js.map +1 -1
  32. package/dist/orchestrator/Orchestrator.d.ts +1 -2
  33. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  34. package/dist/orchestrator/Orchestrator.js +34 -48
  35. package/dist/orchestrator/Orchestrator.js.map +1 -1
  36. package/dist/orchestrator/VideoClipSession.d.ts +0 -2
  37. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  38. package/dist/orchestrator/VideoClipSession.js +0 -49
  39. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  40. package/dist/stages/compose/OfflineAudioMixer.d.ts.map +1 -1
  41. package/dist/stages/compose/OfflineAudioMixer.js +13 -18
  42. package/dist/stages/compose/OfflineAudioMixer.js.map +1 -1
  43. package/dist/stages/decode/AudioChunkDecoder.js +169 -0
  44. package/dist/stages/decode/AudioChunkDecoder.js.map +1 -0
  45. package/dist/stages/demux/MP3FrameParser.js +186 -0
  46. package/dist/stages/demux/MP3FrameParser.js.map +1 -0
  47. package/dist/stages/load/ResourceLoader.d.ts +20 -9
  48. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  49. package/dist/stages/load/ResourceLoader.js +92 -135
  50. package/dist/stages/load/ResourceLoader.js.map +1 -1
  51. package/dist/stages/load/types.d.ts +1 -0
  52. package/dist/stages/load/types.d.ts.map +1 -1
  53. package/dist/utils/audio-data.d.ts +16 -0
  54. package/dist/utils/audio-data.d.ts.map +1 -0
  55. package/dist/utils/audio-data.js +111 -0
  56. package/dist/utils/audio-data.js.map +1 -0
  57. package/package.json +1 -1
  58. package/dist/cache/resource/ImageBitmapCache.d.ts +0 -65
  59. package/dist/cache/resource/ImageBitmapCache.d.ts.map +0 -1
  60. package/dist/cache/resource/ImageBitmapCache.js +0 -101
  61. package/dist/cache/resource/ImageBitmapCache.js.map +0 -1
@@ -26,10 +26,12 @@ class PlaybackController {
26
26
  isBuffering = false;
27
27
  currentSeekId = 0;
28
28
  wasPlayingBeforeSeek = false;
29
- // Window management: sliding window strategy
29
+ // Unified window management for both video and audio
30
30
  windowEnd = 0;
31
31
  WINDOW_DURATION = 3e6;
32
+ // 3s decode window
32
33
  PREHEAT_DISTANCE = 1e6;
34
+ // 1s preheat trigger distance
33
35
  preheatInProgress = false;
34
36
  constructor(orchestrator, eventBus, options) {
35
37
  this.orchestrator = orchestrator;
@@ -64,8 +66,10 @@ class PlaybackController {
64
66
  }
65
67
  // Playback control
66
68
  play() {
67
- console.log(">>>>>>>>>>>> play", this.state);
68
69
  if (this.state === "playing") return;
70
+ if (this.state === "ended") {
71
+ this.audioSession?.resetPlaybackStates();
72
+ }
69
73
  this.wasPlayingBeforeSeek = true;
70
74
  void this.startPlayback();
71
75
  }
@@ -79,11 +83,11 @@ class PlaybackController {
79
83
  }
80
84
  this.state = "playing";
81
85
  await this.ensureAudioContext();
86
+ this.initWindow(this.currentTimeUs);
82
87
  if (this.audioSession && this.audioContext) {
83
88
  await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);
84
89
  }
85
90
  this.startTimeUs = this.audioContext.currentTime * 1e6 - this.currentTimeUs / this.playbackRate;
86
- this.initWindow(this.currentTimeUs);
87
91
  this.playbackLoop();
88
92
  this.eventBus.emit(MeframeEvent.PlaybackPlay);
89
93
  } catch (error) {
@@ -110,22 +114,22 @@ class PlaybackController {
110
114
  this.wasPlayingBeforeSeek = false;
111
115
  this.frameCount = 0;
112
116
  this.lastFrameTime = 0;
113
- this.fps = 0;
114
117
  const ctx = this.canvas.getContext("2d");
115
118
  if (ctx && "clearRect" in ctx) {
116
119
  ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
117
120
  }
118
121
  this.audioSession?.reset();
122
+ this.audioSession?.resetPlaybackStates();
119
123
  this.eventBus.emit(MeframeEvent.PlaybackStop);
120
124
  }
121
125
  async seek(timeUs) {
122
- console.log(">>>>>>>>>>>> seek", this.state);
123
126
  const previousState = this.state;
124
127
  if (this.rafId !== null) {
125
128
  cancelAnimationFrame(this.rafId);
126
129
  this.rafId = null;
127
130
  }
128
131
  this.audioSession?.stopPlayback();
132
+ this.audioSession?.resetPlaybackStates();
129
133
  const clamped = this.clampTime(timeUs);
130
134
  this.currentTimeUs = clamped;
131
135
  this.currentSeekId++;
@@ -134,6 +138,9 @@ class PlaybackController {
134
138
  this.state = "seeking";
135
139
  const seekId = this.currentSeekId;
136
140
  try {
141
+ if (this.audioSession) {
142
+ await this.audioSession.ensureAudioForTime(clamped, { immediate: false });
143
+ }
137
144
  await this.renderCurrentFrame(clamped);
138
145
  if (seekId !== this.currentSeekId) {
139
146
  return;
@@ -213,7 +220,15 @@ class PlaybackController {
213
220
  return;
214
221
  }
215
222
  this.updateTime();
216
- this.audioSession?.updateTime(this.currentTimeUs);
223
+ if (this.state !== "playing") {
224
+ return;
225
+ }
226
+ if (this.audioSession) {
227
+ await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });
228
+ }
229
+ if (this.audioContext && this.audioSession) {
230
+ await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);
231
+ }
217
232
  await this.renderCurrentFrame(this.currentTimeUs);
218
233
  if (this.state !== "playing") {
219
234
  return;
@@ -226,6 +241,7 @@ class PlaybackController {
226
241
  }
227
242
  this.lastFrameTime = now;
228
243
  this.frameCount++;
244
+ this.orchestrator.cacheManager.setWindow(this.currentTimeUs);
229
245
  this.playbackLoop();
230
246
  });
231
247
  }
@@ -236,11 +252,13 @@ class PlaybackController {
236
252
  if (this.loop) {
237
253
  this.currentTimeUs = 0;
238
254
  this.startTimeUs = this.audioContext.currentTime * 1e6;
255
+ this.audioSession?.resetPlaybackStates();
256
+ this.initWindow(0);
239
257
  } else {
240
- this.currentTimeUs = this.duration;
241
258
  this.pause();
259
+ this.currentTimeUs = 0;
242
260
  this.state = "ended";
243
- this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });
261
+ this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });
244
262
  }
245
263
  }
246
264
  this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });
@@ -248,15 +266,17 @@ class PlaybackController {
248
266
  }
249
267
  /**
250
268
  * Initialize window at given time (called on play/seek)
269
+ * Sets unified window for both video and audio
251
270
  */
252
271
  initWindow(timeUs) {
253
272
  this.windowEnd = timeUs + this.WINDOW_DURATION;
254
273
  this.preheatInProgress = false;
274
+ this.orchestrator.cacheManager.setWindow(timeUs);
255
275
  }
256
276
  /**
257
277
  * Check if approaching window end and trigger preheat for next window
258
278
  *
259
- * Strategy: Sliding window
279
+ * Strategy: Unified sliding window for both video and audio
260
280
  * - Current window: [windowStart, windowEnd] (3s duration)
261
281
  * - When playback reaches windowEnd - 1s, preheat next window
262
282
  * - Next window: [windowEnd, windowEnd + 3s]
@@ -278,14 +298,20 @@ class PlaybackController {
278
298
  }
279
299
  }
280
300
  /**
281
- * Preheat next window by decoding from current windowEnd
301
+ * Preheat next window by decoding from current playback time
282
302
  * Updates windowStart and windowEnd after preheat completes
303
+ * Preheats both video and audio in parallel
283
304
  */
284
305
  async preheatNextWindow() {
285
306
  try {
286
- const newWindowStart = this.windowEnd;
307
+ const newWindowStart = this.currentTimeUs;
287
308
  const newWindowEnd = newWindowStart + this.WINDOW_DURATION;
288
- await this.orchestrator.getFrame(newWindowStart, { immediate: false, preheat: true });
309
+ await Promise.all([
310
+ // Preheat video (without updating window center to avoid shifting away from current playback)
311
+ this.orchestrator.getFrame(newWindowStart, { immediate: false, preheat: true }),
312
+ // Preheat audio (non-blocking mode for background decoding)
313
+ this.audioSession?.ensureAudioForTime(newWindowStart, { immediate: false })
314
+ ]);
289
315
  this.windowEnd = newWindowEnd;
290
316
  } catch (error) {
291
317
  console.warn("[PlaybackController] Preheat failed:", error);
@@ -326,8 +352,9 @@ class PlaybackController {
326
352
  this.eventBus.emit(MeframeEvent.PlaybackBuffering);
327
353
  this.audioSession?.stopPlayback();
328
354
  try {
355
+ this.orchestrator.cacheManager.setWindow(timeUs);
329
356
  await this.orchestrator.getFrame(timeUs, { immediate: false });
330
- await this.orchestrator.audioSession.ensureAudioForTime(timeUs);
357
+ await this.orchestrator.audioSession.ensureAudioForTime(timeUs, { immediate: false });
331
358
  if (seekId !== this.currentSeekId) {
332
359
  return;
333
360
  }
@@ -381,6 +408,9 @@ class PlaybackController {
381
408
  fps: model.fps || 30,
382
409
  backgroundColor: model.renderConfig?.backgroundColor || "#000"
383
410
  });
411
+ if (this.audioSession) {
412
+ void this.audioSession.ensureAudioForTime(0, { immediate: false });
413
+ }
384
414
  void this.renderCurrentFrame(this.currentTimeUs);
385
415
  };
386
416
  setupEventListeners() {
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Window management: sliding window strategy\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000;\n private readonly PREHEAT_DISTANCE = 1_000_000;\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n console.log('>>>>>>>>>>>> play', this.state);\n if (this.state === 'playing') return;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n await this.ensureAudioContext();\n\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.initWindow(this.currentTimeUs);\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession?.reset();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n console.log('>>>>>>>>>>>> seek', this.state);\n const previousState = this.state;\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // Update audio clips based on current time\n this.audioSession?.updateTime(this.currentTimeUs);\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Sliding window\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatInProgress = true;\n\n void this.preheatNextWindow().finally(() => {\n this.preheatInProgress = false;\n });\n }\n }\n\n /**\n * Preheat next window by decoding from current windowEnd\n * Updates windowStart and windowEnd after preheat completes\n */\n private async preheatNextWindow(): Promise<void> {\n try {\n // Next window starts where current window ends\n const newWindowStart = this.windowEnd;\n const newWindowEnd = newWindowStart + this.WINDOW_DURATION;\n\n // Preheat without updating window center (to avoid shifting away from current playback)\n await this.orchestrator.getFrame(newWindowStart, { immediate: false, preheat: true });\n\n // Update window bounds after successful preheat\n this.windowEnd = newWindowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession?.stopPlayback();\n\n try {\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready\n await this.orchestrator.audioSession.ensureAudioForTime(timeUs);\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n if (this.audioContext) {\n await this.audioSession?.startPlayback(timeUs, this.audioContext);\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Re-render current frame to reflect dimension changes immediately\n void this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n }\n}\n"],"names":[],"mappings":";;;AAkBO,MAAM,mBAAiE;AAAA,EACpE;AAAA,EACA;AAAA,EACA;AAAA,EACA,gBAAsC;AAAA;AAAA,EAG9C,gBAAwB;AAAA,EAChB,QAAuB;AAAA,EACvB,eAAe;AAAA,EACf,SAAS;AAAA,EACT,OAAO;AAAA;AAAA,EAGP,QAAuB;AAAA,EACvB,cAAsB;AAAA;AAAA;AAAA,EAGtB,aAAa;AAAA,EACb,gBAAgB;AAAA,EAChB,MAAM;AAAA,EACN,eAAoC;AAAA,EACpC,eAA0C;AAAA;AAAA,EAG1C,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,uBAAuB;AAAA;AAAA,EAGvB,YAAoB;AAAA,EACX,kBAAkB;AAAA,EAClB,mBAAmB;AAAA,EAC5B,oBAAoB;AAAA,EAE5B,YAAY,cAA4B,UAAqB,SAA0B;AACrF,SAAK,eAAe;AACpB,SAAK,WAAW;AAChB,SAAK,SAAS,QAAQ;AAItB,UAAM,QAAQ,aAAa;AAI3B,UAAM,QAAQ,OAAO,cAAc,SAAS,KAAK,OAAO,SAAS;AACjE,UAAM,SAAS,OAAO,cAAc,UAAU,KAAK,OAAO,UAAU;AAEpE,SAAK,gBAAgB,IAAI,cAAc;AAAA,MACrC;AAAA,MACA;AAAA,MACA,KAAK,OAAO,OAAO;AAAA,MACnB,iBAAiB,OAAO,cAAc,mBAAmB;AAAA,MACzD,gBAAgB,KAAK;AAAA,IAAA,CACtB;AAGD,QAAI,QAAQ,YAAY,QAAW;AACjC,WAAK,gBAAgB,QAAQ;AAAA,IAC/B;AAEA,QAAI,QAAQ,SAAS,QAAW;AAC9B,WAAK,eAAe,QAAQ;AAAA,IAC9B;AAEA,QAAI,QAAQ,SAAS,QAAW;AAC9B,WAAK,OAAO,QAAQ;AAAA,IACtB;AAEA,QAAI,QAAQ,WAAW;AACrB,WAAK,KAAA;AAAA,IACP;AAEA,SAAK,oBAAA;AAAA,EACP;AAAA,EAEA,MAAM,cAA6B;AACjC,UAAM,KAAK,mBAAmB,CAAC;AAAA,EACjC;AAAA;AAAA,EAGA,OAAa;AACX,YAAQ,IAAI,qBAAqB,KAAK,KAAK;AAC3C,QAAI,KAAK,UAAU,UAAW;AAE9B,SAAK,uBAAuB;AAC5B,SAAK,KAAK,cAAA;AAAA,EACZ;AAAA,EAEA,MAAc,gBAA+B;AAC3C,UAAM,UAAU,KAAK,UAAU;AAC/B,UAAM,SAAS,KAAK;AAEpB,QAAI;AAEF,YAAM,KAAK,mBAAmB,KAAK,aAAa;AAGhD,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,QAAQ;AACb,YAAM,KAAK,mBAAA;AAEX,UAAI,KAAK,gBAAgB,KAAK,cAAc;AAC1C,cAAM,KAAK,aAAa,cAAc,KAAK,eAAe,KAAK,YAAY;AAAA,MAC7E;AAEA,WAAK,cACH,KAAK,aAAc,cAAc,MAAY,KAAK,gBAAgB,KAAK;AAEzE,WAAK,WAAW,KAAK,aAAa;AAClC,WAAK,aAAA;AAEL,WAAK,SAAS,KAAK,aAAa,YAAY;AAAA,IAC9C,SAAS,OAAO;AACd,cAAQ,MAAM,kDAAkD,KAAK;AACrE,WAAK,QAAQ,UAAU,SAAS;AAChC,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D;AAAA,EACF;AAAA,EAEA,QAAc;AACZ,QAAI,KAAK,UAAU,UAAW;AAE9B,SAAK,QAAQ;AACb,SAAK,uBAAuB;AAE5B,QAAI,KAAK,UAAU,MAAM;AACvB,2BAAqB,KAAK,KAAK;AAC/B,WAAK,QAAQ;AAAA,IACf;AAEA,SAAK,cAAc,aAAA;AAEnB,SAAK,SAAS,KAAK,aAAa,aAAa;AAAA,EAC/C;AAAA,EAEA,OAAa;AACX,SAAK,MAAA;AACL,SAAK,gBAAgB;AACrB,SAAK,QAAQ;AACb,SAAK,uBAAuB;AAC5B,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,MAAM;AAGX,UAAM,MAAM,KAAK,OAAO,WAAW,IAAI;AAIvC,QAAI,OAAO,eAAe,KAAK;AAC7B,UAAI,UAAU,GAAG,GAAG,KAAK,OAAO,OAAO,KAAK,OAAO,MAAM;AAAA,IAC3D;AAEA,SAAK,cAAc,MAAA;AAEnB,SAAK,SAAS,KAAK,aAAa,YAAY;AAAA,EAC9C;AAAA,EAEA,MAAM,KAAK,QAA+B;AACxC,YAAQ,IAAI,qBAAqB,KAAK,KAAK;AAC3C,UAAM,gBAAgB,KAAK;AAG3B,QAAI,KAAK,UAAU,MAAM;AACvB,2BAAqB,KAAK,KAAK;AAC/B,WAAK,QAAQ;AAAA,IACf;AACA,SAAK,cAAc,aAAA;AAEnB,UAAM,UAAU,KAAK,UAAU,MAAM;AACrC,SAAK,gBAAgB;AACrB,SAAK;AACL,SAAK,cAAc;AAGnB,SAAK,WAAW,OAAO;AAEvB,SAAK,QAAQ;AAEb,UAAM,SAAS,KAAK;AAEpB,QAAI;AACF,YAAM,KAAK,mBAAmB,OAAO;AAGrC,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,SAAS,KAAK,aAAa,cAAc,EAAE,QAAQ,KAAK,eAAe;AAE5E,UAAI,KAAK,sBAAsB;AAC7B,cAAM,KAAK,cAAA;AAAA,MACb,OAAO;AACL,aAAK,QAAQ,kBAAkB,SAAS,SAAS;AAAA,MACnD;AAAA,IACF,SAAS,OAAO;AAEd,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AACA,cAAQ,MAAM,oCAAoC,KAAK;AACvD,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAC7D,WAAK,QAAQ,kBAAkB,SAAS,SAAS;AAAA,IACnD;AAAA,EACF;AAAA;AAAA,EAGA,QAAQ,MAAoB;AAE1B,UAAM,gBAAgB,KAAK;AAC3B,SAAK,eAAe;AACpB,SAAK,cAAc,KAAK,aAAc,cAAc,MAAY,gBAAgB;AAEhF,SAAK,SAAS,KAAK,aAAa,oBAAoB,EAAE,MAAM;AAE5D,SAAK,cAAc,gBAAgB,KAAK,YAAY;AAAA,EACtD;AAAA,EAEA,UAAU,QAAsB;AAC9B,SAAK,SAAS,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC;AAC7C,SAAK,SAAS,KAAK,aAAa,sBAAsB,EAAE,QAAQ,KAAK,QAAQ;AAE7E,SAAK,cAAc,UAAU,KAAK,MAAM;AAAA,EAC1C;AAAA,EAEA,QAAQ,OAAsB;AAC5B,QAAI,OAAO;AACT,WAAK,cAAc,aAAA;AAAA,IACrB,WAAW,KAAK,UAAU,aAAa,KAAK,cAAc;AACxD,WAAK,cAAc,cAAc,KAAK,eAAe,KAAK,YAAY;AAAA,IACxE;AAAA,EACF;AAAA,EAEA,QAAQ,MAAqB;AAC3B,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,IAAI,WAAmB;AACrB,UAAM,gBAAgB,KAAK,aAAa,kBAAkB;AAC1D,QAAI,kBAAkB,QAAW;AAC/B,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,YAAqB;AACvB,WAAO,KAAK,UAAU;AAAA,EACxB;AAAA,EAEA,gBAAgB,SAAmC;AACjD,SAAK,eAAe;AAAA,EACtB;AAAA;AAAA,EAGA,SAAe;AACb,SAAK,KAAA;AAAA,EACP;AAAA,EAEA,GAAG,OAAe,SAAuC;AACvD,SAAK,SAAS,GAAG,OAAuB,OAAO;AAAA,EACjD;AAAA,EAEA,IAAI,OAAe,SAAuC;AACxD,SAAK,SAAS,IAAI,OAAuB,OAAO;AAAA,EAClD;AAAA;AAAA,EAGQ,eAAqB;AAE3B,QAAI,KAAK,UAAU,WAAW;AAC5B,UAAI,KAAK,UAAU,MAAM;AACvB,6BAAqB,KAAK,KAAK;AAC/B,aAAK,QAAQ;AAAA,MACf;AACA;AAAA,IACF;AAEA,SAAK,QAAQ,sBAAsB,YAAY;AAE7C,UAAI,KAAK,UAAU,WAAW;AAC5B;AAAA,MACF;AAEA,WAAK,WAAA;AAGL,WAAK,cAAc,WAAW,KAAK,aAAa;AAEhD,YAAM,KAAK,mBAAmB,KAAK,aAAa;AAGhD,UAAI,KAAK,UAAU,WAAW;AAC5B;AAAA,MACF;AAGA,YAAM,MAAM,YAAY,IAAA;AACxB,UAAI,KAAK,gBAAgB,GAAG;AAC1B,cAAM,YAAY,MAAM,KAAK;AAC7B,cAAM,aAAa,MAAO;AAC1B,aAAK,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,MAAM,aAAa,MAAM;AAAA,MAChE;AACA,WAAK,gBAAgB;AAErB,WAAK;AAKL,WAAK,aAAA;AAAA,IACP,CAAC;AAAA,EACH;AAAA,EAEQ,aAAmB;AACzB,UAAM,aACH,KAAK,aAAc,cAAc,MAAY,KAAK,eAAe,KAAK;AACzE,SAAK,gBAAgB;AAGrB,QAAI,KAAK,iBAAiB,KAAK,UAAU;AACvC,UAAI,KAAK,MAAM;AACb,aAAK,gBAAgB;AACrB,aAAK,cAAc,KAAK,aAAc,cAAc;AAAA,MACtD,OAAO;AACL,aAAK,gBAAgB,KAAK;AAC1B,aAAK,MAAA;AACL,aAAK,QAAQ;AACb,aAAK,SAAS,KAAK,aAAa,eAAe,EAAE,QAAQ,KAAK,eAAe;AAAA,MAC/E;AAAA,IACF;AAGA,SAAK,SAAS,KAAK,aAAa,oBAAoB,EAAE,QAAQ,KAAK,eAAe;AAGlF,SAAK,sBAAA;AAAA,EAGP;AAAA;AAAA;AAAA;AAAA,EAKQ,WAAW,QAAsB;AACvC,SAAK,YAAY,SAAS,KAAK;AAC/B,SAAK,oBAAoB;AAAA,EAC3B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUQ,wBAA8B;AAEpC,QAAI,KAAK,qBAAqB,KAAK,UAAU,WAAW;AACtD;AAAA,IACF;AAGA,UAAM,sBAAsB,KAAK,YAAY,KAAK;AAClD,QAAI,sBAAsB,GAAG;AAC3B,WAAK,WAAW,KAAK,aAAa;AAClC;AAAA,IACF;AAGA,QAAI,sBAAsB,KAAK,uBAAuB,KAAK,kBAAkB;AAC3E,WAAK,oBAAoB;AAEzB,WAAK,KAAK,oBAAoB,QAAQ,MAAM;AAC1C,aAAK,oBAAoB;AAAA,MAC3B,CAAC;AAAA,IACH;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,MAAc,oBAAmC;AAC/C,QAAI;AAEF,YAAM,iBAAiB,KAAK;AAC5B,YAAM,eAAe,iBAAiB,KAAK;AAG3C,YAAM,KAAK,aAAa,SAAS,gBAAgB,EAAE,WAAW,OAAO,SAAS,MAAM;AAGpF,WAAK,YAAY;AAAA,IACnB,SAAS,OAAO;AAEd,cAAQ,KAAK,wCAAwC,KAAK;AAAA,IAC5D;AAAA,EACF;AAAA,EAEA,MAAM,mBAAmB,QAA+B;AACtD,QAAI,CAAC,KAAK,eAAe;AACvB,cAAQ,MAAM,oDAAoD;AAClE;AAAA,IACF;AAEA,QAAI;AAGF,YAAM,cAAc,MAAM,KAAK,aAAa,eAAe,QAAQ;AAAA,QACjE,WAAW,KAAK,UAAU;AAAA,MAAA,CAC3B;AAED,UAAI,CAAC,aAAa;AAEhB,YAAI,KAAK,UAAU,aAAa,CAAC,KAAK,aAAa;AACjD,gBAAM,KAAK,wBAAwB,MAAM;AAAA,QAC3C;AACA;AAAA,MACF;AAGA,YAAM,KAAK,cAAc,aAAa;AAAA,QACpC;AAAA,QACA,QAAQ,YAAY;AAAA,QACpB,YAAY,YAAY;AAAA,MAAA,CACzB;AAAA,IACH,SAAS,OAAO;AACd,cAAQ,MAAM,iBAAiB,KAAK;AACpC,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB,QAA+B;AACnE,QAAI,KAAK,eAAe,KAAK,UAAU,WAAW;AAChD;AAAA,IACF;AAEA,UAAM,SAAS,KAAK;AACpB,SAAK,cAAc;AACnB,SAAK,QAAQ;AACb,SAAK,SAAS,KAAK,aAAa,iBAAiB;AAGjD,SAAK,cAAc,aAAA;AAEnB,QAAI;AAGF,YAAM,KAAK,aAAa,SAAS,QAAQ,EAAE,WAAW,OAAO;AAG7D,YAAM,KAAK,aAAa,aAAa,mBAAmB,MAAM;AAG9D,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,QAAQ;AACb,WAAK,cAAc,KAAK,aAAc,cAAc,MAAY,SAAS,KAAK;AAG9E,UAAI,KAAK,cAAc;AACrB,cAAM,KAAK,cAAc,cAAc,QAAQ,KAAK,YAAY;AAAA,MAClE;AAEA,WAAK,SAAS,KAAK,aAAa,YAAY;AAE5C,UAAI,CAAC,KAAK,OAAO;AACf,aAAK,aAAA;AAAA,MACP;AAAA,IACF,SAAS,OAAO;AAEd,UAAI,iBAAiB,qBAAqB;AACxC;AAAA,MACF;AAEA,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AACA,cAAQ,MAAM,yCAAyC,KAAK;AAC5D,WAAK,QAAQ;AACb,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D,UAAA;AACE,WAAK,cAAc;AAAA,IACrB;AAAA,EACF;AAAA,EAEQ,UAAU,QAAwB;AACxC,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,QAAQ,KAAK,QAAQ,CAAC;AAAA,EACpD;AAAA;AAAA,EAGA,UAAgB;AACd,SAAK,KAAA;AACL,SAAK,SAAS,IAAI,aAAa,YAAY,KAAK,YAAY;AAC5D,SAAK,SAAS,IAAI,aAAa,UAAU,KAAK,UAAU;AACxD,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,QAAA;AACnB,WAAK,gBAAgB;AAAA,IACvB;AAAA,EACF;AAAA,EAEQ,eAAe,MAAY;AAMjC,QAAI,KAAK,UAAU,UAAU,KAAK,kBAAkB,GAAG;AACrD,WAAK,mBAAmB,CAAC;AAAA,IAC3B;AAAA,EACF;AAAA,EAEQ,aAAa,MAAY;AAC/B,QAAI,CAAC,KAAK,iBAAiB,CAAC,KAAK,aAAa,iBAAkB;AAEhE,UAAM,QAAQ,KAAK,aAAa;AAEhC,SAAK,cAAc,aAAa;AAAA,MAC9B,OAAO,MAAM,cAAc,SAAS;AAAA,MACpC,QAAQ,MAAM,cAAc,UAAU;AAAA,MACtC,KAAK,MAAM,OAAO;AAAA,MAClB,iBAAiB,MAAM,cAAc,mBAAmB;AAAA,IAAA,CACzD;AAGD,SAAK,KAAK,mBAAmB,KAAK,aAAa;AAAA,EACjD;AAAA,EAEQ,sBAA4B;AAClC,SAAK,SAAS,GAAG,aAAa,YAAY,KAAK,YAAY;AAC3D,SAAK,SAAS,GAAG,aAAa,UAAU,KAAK,UAAU;AAAA,EACzD;AAAA,EAEA,MAAc,qBAAoC;AAChD,QAAI,KAAK,cAAc;AACrB;AAAA,IACF;AAEA,SAAK,eAAe,IAAI,aAAA;AAAA,EAC1B;AACF;"}
1
+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Unified window management for both video and audio\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000; // 3s decode window\n private readonly PREHEAT_DISTANCE = 1_000_000; // 1s preheat trigger distance\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n\n // FIX: Prioritize model renderConfig over canvas current dimensions\n // The canvas should act as a viewport into the renderConfig resolution\n const width = model?.renderConfig?.width || this.canvas.width || 720;\n const height = model?.renderConfig?.height || this.canvas.height || 1280;\n\n this.videoComposer = new VideoComposer({\n width,\n height,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n async renderCover(): Promise<void> {\n await this.renderCurrentFrame(0);\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n // If playback has ended, reset audio scheduling states for clean replay\n if (this.state === 'ended') {\n this.audioSession?.resetPlaybackStates();\n }\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n await this.ensureAudioContext();\n\n // Initialize windows BEFORE starting audio playback\n this.initWindow(this.currentTimeUs);\n\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession?.reset();\n this.audioSession?.resetPlaybackStates();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n // Reset audio playback states for all clips\n this.audioSession?.resetPlaybackStates();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n // Ensure audio windows ready for seek position (blocking mode)\n if (this.audioSession) {\n await this.audioSession.ensureAudioForTime(clamped, { immediate: false });\n }\n\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // State Check #1: Loop entry (from recursive call)\n // Prevents next frame from starting if state changed during previous frame\n // Captures: pause(), stop(), seek() called during frame processing\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // State Check #2: RAF callback start (async boundary)\n // Captures state changes during RAF delay (~16ms)\n // Scenario: User pauses/seeks between requestAnimationFrame call and callback execution\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // State Check #3: After updateTime (playback end detection)\n // CRITICAL: Prevents ensureAudioForTime/scheduleAudio from polluting cache\n // When playback ends, currentTimeUs is reset to 0 for clean replay\n // Without this check, audio operations would execute with wrong position\n if (this.state !== 'playing') {\n return;\n }\n\n // Ensure audio windows ready (aligned with video architecture)\n // Use immediate mode during playback (non-blocking)\n if (this.audioSession) {\n await this.audioSession.ensureAudioForTime(this.currentTimeUs, { immediate: true });\n }\n\n // Lookahead audio scheduling (OfflineAudioMixer approach)\n if (this.audioContext && this.audioSession) {\n await this.audioSession.scheduleAudio(this.currentTimeUs, this.audioContext);\n }\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // State Check #4: After render (buffering detection)\n // Captures: renderCurrentFrame() triggered buffering (cache miss)\n // Optimization: Early exit to avoid unnecessary FPS calculation and setWindow\n // Not strictly required (next loop's Check #1 would catch it), but improves responsiveness\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Update unified window for video and audio\n this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n // Reset audio scheduling states to avoid stale state from previous playback\n this.audioSession?.resetPlaybackStates();\n // Reset window to start position\n this.initWindow(0);\n } else {\n this.pause();\n // Set to 0 instead of duration to prevent audio operations in final frame\n // from polluting cache with wrong position data\n this.currentTimeUs = 0;\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.duration });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n * Sets unified window for both video and audio\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n\n // Set unified window center for both video and audio\n this.orchestrator.cacheManager.setWindow(timeUs);\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Unified sliding window for both video and audio\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatInProgress = true;\n\n void this.preheatNextWindow().finally(() => {\n this.preheatInProgress = false;\n });\n }\n }\n\n /**\n * Preheat next window by decoding from current playback time\n * Updates windowStart and windowEnd after preheat completes\n * Preheats both video and audio in parallel\n */\n private async preheatNextWindow(): Promise<void> {\n try {\n // Slide window to current time (keep current data + load future)\n const newWindowStart = this.currentTimeUs;\n const newWindowEnd = newWindowStart + this.WINDOW_DURATION;\n\n // Preheat both video and audio in parallel\n await Promise.all([\n // Preheat video (without updating window center to avoid shifting away from current playback)\n this.orchestrator.getFrame(newWindowStart, { immediate: false, preheat: true }),\n // Preheat audio (non-blocking mode for background decoding)\n this.audioSession?.ensureAudioForTime(newWindowStart, { immediate: false }),\n ]);\n\n // Update window bounds after successful preheat\n this.windowEnd = newWindowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession?.stopPlayback();\n\n try {\n // Update window center for buffering position\n this.orchestrator.cacheManager.setWindow(timeUs);\n\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready (blocking mode for buffering)\n await this.orchestrator.audioSession.ensureAudioForTime(timeUs, { immediate: false });\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n if (this.audioContext) {\n await this.audioSession?.startPlayback(timeUs, this.audioContext);\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.off(MeframeEvent.ModelSet, this.onModelSet);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private onModelSet = (): void => {\n if (!this.videoComposer || !this.orchestrator.compositionModel) return;\n\n const model = this.orchestrator.compositionModel;\n // Update VideoComposer configuration with new model dimensions and fps\n this.videoComposer.updateConfig({\n width: model.renderConfig?.width || 720,\n height: model.renderConfig?.height || 1280,\n fps: model.fps || 30,\n backgroundColor: model.renderConfig?.backgroundColor || '#000',\n });\n\n // Preheat audio for first frame (non-blocking)\n if (this.audioSession) {\n void this.audioSession.ensureAudioForTime(0, { immediate: false });\n }\n\n // Re-render current frame to reflect dimension changes immediately\n void this.renderCurrentFrame(this.currentTimeUs);\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n this.eventBus.on(MeframeEvent.ModelSet, this.onModelSet);\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n }\n}\n"],"names":[],"mappings":";;;AAkBO,MAAM,mBAAiE;AAAA,EACpE;AAAA,EACA;AAAA,EACA;AAAA,EACA,gBAAsC;AAAA;AAAA,EAG9C,gBAAwB;AAAA,EAChB,QAAuB;AAAA,EACvB,eAAe;AAAA,EACf,SAAS;AAAA,EACT,OAAO;AAAA;AAAA,EAGP,QAAuB;AAAA,EACvB,cAAsB;AAAA;AAAA;AAAA,EAGtB,aAAa;AAAA,EACb,gBAAgB;AAAA,EAChB,MAAM;AAAA,EACN,eAAoC;AAAA,EACpC,eAA0C;AAAA;AAAA,EAG1C,cAAc;AAAA,EACd,gBAAgB;AAAA,EAChB,uBAAuB;AAAA;AAAA,EAGvB,YAAoB;AAAA,EACX,kBAAkB;AAAA;AAAA,EAClB,mBAAmB;AAAA;AAAA,EAC5B,oBAAoB;AAAA,EAE5B,YAAY,cAA4B,UAAqB,SAA0B;AACrF,SAAK,eAAe;AACpB,SAAK,WAAW;AAChB,SAAK,SAAS,QAAQ;AAItB,UAAM,QAAQ,aAAa;AAI3B,UAAM,QAAQ,OAAO,cAAc,SAAS,KAAK,OAAO,SAAS;AACjE,UAAM,SAAS,OAAO,cAAc,UAAU,KAAK,OAAO,UAAU;AAEpE,SAAK,gBAAgB,IAAI,cAAc;AAAA,MACrC;AAAA,MACA;AAAA,MACA,KAAK,OAAO,OAAO;AAAA,MACnB,iBAAiB,OAAO,cAAc,mBAAmB;AAAA,MACzD,gBAAgB,KAAK;AAAA,IAAA,CACtB;AAGD,QAAI,QAAQ,YAAY,QAAW;AACjC,WAAK,gBAAgB,QAAQ;AAAA,IAC/B;AAEA,QAAI,QAAQ,SAAS,QAAW;AAC9B,WAAK,eAAe,QAAQ;AAAA,IAC9B;AAEA,QAAI,QAAQ,SAAS,QAAW;AAC9B,WAAK,OAAO,QAAQ;AAAA,IACtB;AAEA,QAAI,QAAQ,WAAW;AACrB,WAAK,KAAA;AAAA,IACP;AAEA,SAAK,oBAAA;AAAA,EACP;AAAA,EAEA,MAAM,cAA6B;AACjC,UAAM,KAAK,mBAAmB,CAAC;AAAA,EACjC;AAAA;AAAA,EAGA,OAAa;AACX,QAAI,KAAK,UAAU,UAAW;AAG9B,QAAI,KAAK,UAAU,SAAS;AAC1B,WAAK,cAAc,oBAAA;AAAA,IACrB;AAEA,SAAK,uBAAuB;AAC5B,SAAK,KAAK,cAAA;AAAA,EACZ;AAAA,EAEA,MAAc,gBAA+B;AAC3C,UAAM,UAAU,KAAK,UAAU;AAC/B,UAAM,SAAS,KAAK;AAEpB,QAAI;AAEF,YAAM,KAAK,mBAAmB,KAAK,aAAa;AAGhD,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,QAAQ;AACb,YAAM,KAAK,mBAAA;AAGX,WAAK,WAAW,KAAK,aAAa;AAElC,UAAI,KAAK,gBAAgB,KAAK,cAAc;AAC1C,cAAM,KAAK,aAAa,cAAc,KAAK,eAAe,KAAK,YAAY;AAAA,MAC7E;AAEA,WAAK,cACH,KAAK,aAAc,cAAc,MAAY,KAAK,gBAAgB,KAAK;AAEzE,WAAK,aAAA;AAEL,WAAK,SAAS,KAAK,aAAa,YAAY;AAAA,IAC9C,SAAS,OAAO;AACd,cAAQ,MAAM,kDAAkD,KAAK;AACrE,WAAK,QAAQ,UAAU,SAAS;AAChC,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D;AAAA,EACF;AAAA,EAEA,QAAc;AACZ,QAAI,KAAK,UAAU,UAAW;AAE9B,SAAK,QAAQ;AACb,SAAK,uBAAuB;AAE5B,QAAI,KAAK,UAAU,MAAM;AACvB,2BAAqB,KAAK,KAAK;AAC/B,WAAK,QAAQ;AAAA,IACf;AAEA,SAAK,cAAc,aAAA;AAEnB,SAAK,SAAS,KAAK,aAAa,aAAa;AAAA,EAC/C;AAAA,EAEA,OAAa;AACX,SAAK,MAAA;AACL,SAAK,gBAAgB;AACrB,SAAK,QAAQ;AACb,SAAK,uBAAuB;AAC5B,SAAK,aAAa;AAClB,SAAK,gBAAgB;AAGrB,UAAM,MAAM,KAAK,OAAO,WAAW,IAAI;AAIvC,QAAI,OAAO,eAAe,KAAK;AAC7B,UAAI,UAAU,GAAG,GAAG,KAAK,OAAO,OAAO,KAAK,OAAO,MAAM;AAAA,IAC3D;AAEA,SAAK,cAAc,MAAA;AACnB,SAAK,cAAc,oBAAA;AAEnB,SAAK,SAAS,KAAK,aAAa,YAAY;AAAA,EAC9C;AAAA,EAEA,MAAM,KAAK,QAA+B;AACxC,UAAM,gBAAgB,KAAK;AAG3B,QAAI,KAAK,UAAU,MAAM;AACvB,2BAAqB,KAAK,KAAK;AAC/B,WAAK,QAAQ;AAAA,IACf;AACA,SAAK,cAAc,aAAA;AAGnB,SAAK,cAAc,oBAAA;AAEnB,UAAM,UAAU,KAAK,UAAU,MAAM;AACrC,SAAK,gBAAgB;AACrB,SAAK;AACL,SAAK,cAAc;AAGnB,SAAK,WAAW,OAAO;AAEvB,SAAK,QAAQ;AAEb,UAAM,SAAS,KAAK;AAEpB,QAAI;AAEF,UAAI,KAAK,cAAc;AACrB,cAAM,KAAK,aAAa,mBAAmB,SAAS,EAAE,WAAW,OAAO;AAAA,MAC1E;AAEA,YAAM,KAAK,mBAAmB,OAAO;AAGrC,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,SAAS,KAAK,aAAa,cAAc,EAAE,QAAQ,KAAK,eAAe;AAE5E,UAAI,KAAK,sBAAsB;AAC7B,cAAM,KAAK,cAAA;AAAA,MACb,OAAO;AACL,aAAK,QAAQ,kBAAkB,SAAS,SAAS;AAAA,MACnD;AAAA,IACF,SAAS,OAAO;AAEd,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AACA,cAAQ,MAAM,oCAAoC,KAAK;AACvD,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAC7D,WAAK,QAAQ,kBAAkB,SAAS,SAAS;AAAA,IACnD;AAAA,EACF;AAAA;AAAA,EAGA,QAAQ,MAAoB;AAE1B,UAAM,gBAAgB,KAAK;AAC3B,SAAK,eAAe;AACpB,SAAK,cAAc,KAAK,aAAc,cAAc,MAAY,gBAAgB;AAEhF,SAAK,SAAS,KAAK,aAAa,oBAAoB,EAAE,MAAM;AAE5D,SAAK,cAAc,gBAAgB,KAAK,YAAY;AAAA,EACtD;AAAA,EAEA,UAAU,QAAsB;AAC9B,SAAK,SAAS,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC;AAC7C,SAAK,SAAS,KAAK,aAAa,sBAAsB,EAAE,QAAQ,KAAK,QAAQ;AAE7E,SAAK,cAAc,UAAU,KAAK,MAAM;AAAA,EAC1C;AAAA,EAEA,QAAQ,OAAsB;AAC5B,QAAI,OAAO;AACT,WAAK,cAAc,aAAA;AAAA,IACrB,WAAW,KAAK,UAAU,aAAa,KAAK,cAAc;AACxD,WAAK,cAAc,cAAc,KAAK,eAAe,KAAK,YAAY;AAAA,IACxE;AAAA,EACF;AAAA,EAEA,QAAQ,MAAqB;AAC3B,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,IAAI,WAAmB;AACrB,UAAM,gBAAgB,KAAK,aAAa,kBAAkB;AAC1D,QAAI,kBAAkB,QAAW;AAC/B,aAAO;AAAA,IACT;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,YAAqB;AACvB,WAAO,KAAK,UAAU;AAAA,EACxB;AAAA,EAEA,gBAAgB,SAAmC;AACjD,SAAK,eAAe;AAAA,EACtB;AAAA;AAAA,EAGA,SAAe;AACb,SAAK,KAAA;AAAA,EACP;AAAA,EAEA,GAAG,OAAe,SAAuC;AACvD,SAAK,SAAS,GAAG,OAAuB,OAAO;AAAA,EACjD;AAAA,EAEA,IAAI,OAAe,SAAuC;AACxD,SAAK,SAAS,IAAI,OAAuB,OAAO;AAAA,EAClD;AAAA;AAAA,EAGQ,eAAqB;AAI3B,QAAI,KAAK,UAAU,WAAW;AAC5B,UAAI,KAAK,UAAU,MAAM;AACvB,6BAAqB,KAAK,KAAK;AAC/B,aAAK,QAAQ;AAAA,MACf;AACA;AAAA,IACF;AAEA,SAAK,QAAQ,sBAAsB,YAAY;AAI7C,UAAI,KAAK,UAAU,WAAW;AAC5B;AAAA,MACF;AAEA,WAAK,WAAA;AAML,UAAI,KAAK,UAAU,WAAW;AAC5B;AAAA,MACF;AAIA,UAAI,KAAK,cAAc;AACrB,cAAM,KAAK,aAAa,mBAAmB,KAAK,eAAe,EAAE,WAAW,MAAM;AAAA,MACpF;AAGA,UAAI,KAAK,gBAAgB,KAAK,cAAc;AAC1C,cAAM,KAAK,aAAa,cAAc,KAAK,eAAe,KAAK,YAAY;AAAA,MAC7E;AAEA,YAAM,KAAK,mBAAmB,KAAK,aAAa;AAMhD,UAAI,KAAK,UAAU,WAAW;AAC5B;AAAA,MACF;AAGA,YAAM,MAAM,YAAY,IAAA;AACxB,UAAI,KAAK,gBAAgB,GAAG;AAC1B,cAAM,YAAY,MAAM,KAAK;AAC7B,cAAM,aAAa,MAAO;AAC1B,aAAK,MAAM,KAAK,MAAM,IAAI,KAAK,MAAM,MAAM,aAAa,MAAM;AAAA,MAChE;AACA,WAAK,gBAAgB;AAErB,WAAK;AAGL,WAAK,aAAa,aAAa,UAAU,KAAK,aAAa;AAE3D,WAAK,aAAA;AAAA,IACP,CAAC;AAAA,EACH;AAAA,EAEQ,aAAmB;AACzB,UAAM,aACH,KAAK,aAAc,cAAc,MAAY,KAAK,eAAe,KAAK;AACzE,SAAK,gBAAgB;AAGrB,QAAI,KAAK,iBAAiB,KAAK,UAAU;AACvC,UAAI,KAAK,MAAM;AACb,aAAK,gBAAgB;AACrB,aAAK,cAAc,KAAK,aAAc,cAAc;AAEpD,aAAK,cAAc,oBAAA;AAEnB,aAAK,WAAW,CAAC;AAAA,MACnB,OAAO;AACL,aAAK,MAAA;AAGL,aAAK,gBAAgB;AACrB,aAAK,QAAQ;AACb,aAAK,SAAS,KAAK,aAAa,eAAe,EAAE,QAAQ,KAAK,UAAU;AAAA,MAC1E;AAAA,IACF;AAGA,SAAK,SAAS,KAAK,aAAa,oBAAoB,EAAE,QAAQ,KAAK,eAAe;AAGlF,SAAK,sBAAA;AAAA,EAGP;AAAA;AAAA;AAAA;AAAA;AAAA,EAMQ,WAAW,QAAsB;AACvC,SAAK,YAAY,SAAS,KAAK;AAC/B,SAAK,oBAAoB;AAGzB,SAAK,aAAa,aAAa,UAAU,MAAM;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUQ,wBAA8B;AAEpC,QAAI,KAAK,qBAAqB,KAAK,UAAU,WAAW;AACtD;AAAA,IACF;AAGA,UAAM,sBAAsB,KAAK,YAAY,KAAK;AAClD,QAAI,sBAAsB,GAAG;AAC3B,WAAK,WAAW,KAAK,aAAa;AAClC;AAAA,IACF;AAGA,QAAI,sBAAsB,KAAK,uBAAuB,KAAK,kBAAkB;AAC3E,WAAK,oBAAoB;AAEzB,WAAK,KAAK,oBAAoB,QAAQ,MAAM;AAC1C,aAAK,oBAAoB;AAAA,MAC3B,CAAC;AAAA,IACH;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAc,oBAAmC;AAC/C,QAAI;AAEF,YAAM,iBAAiB,KAAK;AAC5B,YAAM,eAAe,iBAAiB,KAAK;AAG3C,YAAM,QAAQ,IAAI;AAAA;AAAA,QAEhB,KAAK,aAAa,SAAS,gBAAgB,EAAE,WAAW,OAAO,SAAS,MAAM;AAAA;AAAA,QAE9E,KAAK,cAAc,mBAAmB,gBAAgB,EAAE,WAAW,OAAO;AAAA,MAAA,CAC3E;AAGD,WAAK,YAAY;AAAA,IACnB,SAAS,OAAO;AAEd,cAAQ,KAAK,wCAAwC,KAAK;AAAA,IAC5D;AAAA,EACF;AAAA,EAEA,MAAM,mBAAmB,QAA+B;AACtD,QAAI,CAAC,KAAK,eAAe;AACvB,cAAQ,MAAM,oDAAoD;AAClE;AAAA,IACF;AAEA,QAAI;AAGF,YAAM,cAAc,MAAM,KAAK,aAAa,eAAe,QAAQ;AAAA,QACjE,WAAW,KAAK,UAAU;AAAA,MAAA,CAC3B;AAED,UAAI,CAAC,aAAa;AAEhB,YAAI,KAAK,UAAU,aAAa,CAAC,KAAK,aAAa;AACjD,gBAAM,KAAK,wBAAwB,MAAM;AAAA,QAC3C;AACA;AAAA,MACF;AAGA,YAAM,KAAK,cAAc,aAAa;AAAA,QACpC;AAAA,QACA,QAAQ,YAAY;AAAA,QACpB,YAAY,YAAY;AAAA,MAAA,CACzB;AAAA,IACH,SAAS,OAAO;AACd,cAAQ,MAAM,iBAAiB,KAAK;AACpC,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D;AAAA,EACF;AAAA,EAEA,MAAc,wBAAwB,QAA+B;AACnE,QAAI,KAAK,eAAe,KAAK,UAAU,WAAW;AAChD;AAAA,IACF;AAEA,UAAM,SAAS,KAAK;AACpB,SAAK,cAAc;AACnB,SAAK,QAAQ;AACb,SAAK,SAAS,KAAK,aAAa,iBAAiB;AAGjD,SAAK,cAAc,aAAA;AAEnB,QAAI;AAEF,WAAK,aAAa,aAAa,UAAU,MAAM;AAI/C,YAAM,KAAK,aAAa,SAAS,QAAQ,EAAE,WAAW,OAAO;AAG7D,YAAM,KAAK,aAAa,aAAa,mBAAmB,QAAQ,EAAE,WAAW,OAAO;AAGpF,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AAEA,WAAK,QAAQ;AACb,WAAK,cAAc,KAAK,aAAc,cAAc,MAAY,SAAS,KAAK;AAG9E,UAAI,KAAK,cAAc;AACrB,cAAM,KAAK,cAAc,cAAc,QAAQ,KAAK,YAAY;AAAA,MAClE;AAEA,WAAK,SAAS,KAAK,aAAa,YAAY;AAE5C,UAAI,CAAC,KAAK,OAAO;AACf,aAAK,aAAA;AAAA,MACP;AAAA,IACF,SAAS,OAAO;AAEd,UAAI,iBAAiB,qBAAqB;AACxC;AAAA,MACF;AAEA,UAAI,WAAW,KAAK,eAAe;AACjC;AAAA,MACF;AACA,cAAQ,MAAM,yCAAyC,KAAK;AAC5D,WAAK,QAAQ;AACb,WAAK,SAAS,KAAK,aAAa,eAAe,KAAc;AAAA,IAC/D,UAAA;AACE,WAAK,cAAc;AAAA,IACrB;AAAA,EACF;AAAA,EAEQ,UAAU,QAAwB;AACxC,WAAO,KAAK,IAAI,GAAG,KAAK,IAAI,QAAQ,KAAK,QAAQ,CAAC;AAAA,EACpD;AAAA;AAAA,EAGA,UAAgB;AACd,SAAK,KAAA;AACL,SAAK,SAAS,IAAI,aAAa,YAAY,KAAK,YAAY;AAC5D,SAAK,SAAS,IAAI,aAAa,UAAU,KAAK,UAAU;AACxD,QAAI,KAAK,eAAe;AACtB,WAAK,cAAc,QAAA;AACnB,WAAK,gBAAgB;AAAA,IACvB;AAAA,EACF;AAAA,EAEQ,eAAe,MAAY;AAMjC,QAAI,KAAK,UAAU,UAAU,KAAK,kBAAkB,GAAG;AACrD,WAAK,mBAAmB,CAAC;AAAA,IAC3B;AAAA,EACF;AAAA,EAEQ,aAAa,MAAY;AAC/B,QAAI,CAAC,KAAK,iBAAiB,CAAC,KAAK,aAAa,iBAAkB;AAEhE,UAAM,QAAQ,KAAK,aAAa;AAEhC,SAAK,cAAc,aAAa;AAAA,MAC9B,OAAO,MAAM,cAAc,SAAS;AAAA,MACpC,QAAQ,MAAM,cAAc,UAAU;AAAA,MACtC,KAAK,MAAM,OAAO;AAAA,MAClB,iBAAiB,MAAM,cAAc,mBAAmB;AAAA,IAAA,CACzD;AAGD,QAAI,KAAK,cAAc;AACrB,WAAK,KAAK,aAAa,mBAAmB,GAAG,EAAE,WAAW,OAAO;AAAA,IACnE;AAGA,SAAK,KAAK,mBAAmB,KAAK,aAAa;AAAA,EACjD;AAAA,EAEQ,sBAA4B;AAClC,SAAK,SAAS,GAAG,aAAa,YAAY,KAAK,YAAY;AAC3D,SAAK,SAAS,GAAG,aAAa,UAAU,KAAK,UAAU;AAAA,EACzD;AAAA,EAEA,MAAc,qBAAoC;AAChD,QAAI,KAAK,cAAc;AACrB;AAAA,IACF;AAEA,SAAK,eAAe,IAAI,aAAA;AAAA,EAC1B;AACF;"}
@@ -227,9 +227,5 @@ export declare function isCaptionClip(clip: Clip): clip is CaptionClip;
227
227
  export declare function isFxClip(clip: Clip): clip is FxClip;
228
228
  export declare function hasResourceId(clip: Clip): clip is VideoClip | AudioClip;
229
229
  export declare function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip;
230
- export interface SetCompositionModelOptions {
231
- clearL1Cache?: boolean;
232
- needExport?: boolean;
233
- }
234
230
  export {};
235
231
  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/model/types.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAG5B,eAAO,MAAM,uBAAuB,UAAY,CAAC;AACjD,eAAO,MAAM,4BAA4B,OAAQ,CAAC;AAGlD,MAAM,WAAW,oBAAoB;IACnC,OAAO,EAAE,KAAK,CAAC;IACf,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,KAAK,EAAE,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAEpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,GAAG,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAGD,MAAM,WAAW,KAAK;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC;IACvD,KAAK,EAAE,IAAI,EAAE,CAAC;IAEd,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,YAAY,CAAC,EAAE,WAAW,EAAE,CAAC;CAC9B;AAGD,UAAU,QAAQ;IAChB,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,WAAW,CAAC,EAAE,UAAU,EAAE,CAAC;IAE3B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,aAAa,CAAC,EAAE,UAAU,CAAC;IAE3B,QAAQ,CAAC,EAAE;QACT,OAAO,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,MAAM,CAAC;QACzC,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IAGF,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,SAAU,SAAQ,QAAQ;IACzC,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,CAAC,EAAE;QACZ,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,OAAO,CAAC;KACjB,CAAC;CACH;AAED,MAAM,WAAW,SAAU,SAAQ,QAAQ;IACzC,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,CAAC,EAAE;QACZ,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,OAAO,CAAC;KACjB,CAAC;CACH;AAED,MAAM,WAAW,WAAY,SAAQ,QAAQ;IAC3C,SAAS,EAAE,SAAS,CAAC;IACrB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,KAAK,CAAC;QAClB,IAAI,EAAE,MAAM,CAAC;QACb,OAAO,EAAE,MAAM,CAAC;QAChB,KAAK,EAAE,MAAM,CAAC;KACf,CAAC,CAAC;IACH,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,YAAY,GAAG,cAAc,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;QAChG,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IACF,UAAU,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,MAAO,SAAQ,QAAQ;IACtC,SAAS,EAAE,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,WAAY,SAAQ,QAAQ;IAC3C,SAAS,EAAE,SAAS,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IAGnB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,MAAM,IAAI,GAAG,SAAS,GAAG,SAAS,GAAG,WAAW,GAAG,WAAW,GAAG,MAAM,CAAC;AAG9E,MAAM,WAAW,QAAQ;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;IACpD,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACnC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAEnB,KAAK,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,CAAC;CACnD;AAGD,MAAM,WAAW,MAAM;IACrB,EAAE,EAAE,MAAM,CAAC;IACX,UAAU,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,MAAM,CAAC;IACpD,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,eAAgB,SAAQ,MAAM;IAC7C,UAAU,EAAE,WAAW,CAAC;IACxB,MAAM,EAAE;QACN,QAAQ,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;QACnC,SAAS,EAAE,iBAAiB,EAAE,CAAC;KAChC,CAAC;CACH;AAED,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,WAAW,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,QAAQ,GAAG,SAAS,GAAG,UAAU,GAAG,aAAa,CAAC;CAC5D;AAED,MAAM,WAAW,WAAW;IAC1B,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,cAAc,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;IACnD,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,QAAQ,GAAG,SAAS,GAAG,UAAU,GAAG,MAAM,CAAC;IACnD,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAED,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,MAAM,GAAG,MAAM,CAAC;IAC9C,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,KAAK,CAAC;QAClB,IAAI,EAAE,MAAM,CAAC;QACb,OAAO,EAAE,MAAM,CAAC;QAChB,KAAK,EAAE,MAAM,CAAC;KACf,CAAC,CAAC;IACH,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,YAAY,GAAG,cAAc,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;QAChG,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IACF,UAAU,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;IACxC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,WAAW;IAC1B,eAAe,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;IAC5C,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;CACnB;AAGD,MAAM,WAAW,gBAAgB;IAC/B,UAAU,EAAE,cAAc,EAAE,CAAC;IAC7B,QAAQ,CAAC,EAAE;QACT,SAAS,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,OAAO,CAAC,EAAE,MAAM,CAAC;KAClB,CAAC;CACH;AAED,MAAM,MAAM,cAAc,GACtB,cAAc,GACd,aAAa,GACb,iBAAiB,GACjB,mBAAmB,GACnB,mBAAmB,GACnB,eAAe,GACf,qBAAqB,CAAC;AAG1B,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,UAAU,GAAG,aAAa,GAAG,aAAa,CAAC;IACjD,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;CACxB;AAGD,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,SAAS,GAAG,YAAY,GAAG,YAAY,GAAG,UAAU,CAAC;IAC3D,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAGD,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,aAAa,GAAG,gBAAgB,GAAG,gBAAgB,CAAC;IAC1D,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;CAC9B;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,eAAe,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,eAAe,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,IAAI,GAAG,KAAK,CAAC;IACvB,UAAU,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,oBAAoB,CAAC;IAC3B,YAAY,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;CACtC;AAGD,MAAM,WAAW,eAAe;IAC9B,IAAI,EAAE,WAAW,GAAG,cAAc,GAAG,cAAc,CAAC;IACpD,UAAU,EAAE,OAAO,GAAG,MAAM,CAAC;IAC7B,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;CAC1B;AAGD,MAAM,WAAW,UAAU;IACzB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAGD,MAAM,WAAW,eAAe;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,GAAG,CAAC;CACZ;AAGD,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,CAEzD;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,CAEzD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,WAAW,CAE7D;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,MAAM,CAEnD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,CAEvE;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,CAExE;AAED,MAAM,WAAW,0BAA0B;IACzC,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/model/types.ts"],"names":[],"mappings":"AACA,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAG5B,eAAO,MAAM,uBAAuB,UAAY,CAAC;AACjD,eAAO,MAAM,4BAA4B,OAAQ,CAAC;AAGlD,MAAM,WAAW,oBAAoB;IACnC,OAAO,EAAE,KAAK,CAAC;IACf,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,KAAK,EAAE,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAEpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,GAAG,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAGD,MAAM,WAAW,KAAK;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC;IACvD,KAAK,EAAE,IAAI,EAAE,CAAC;IAEd,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,YAAY,CAAC,EAAE,WAAW,EAAE,CAAC;CAC9B;AAGD,UAAU,QAAQ;IAChB,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IACnB,WAAW,CAAC,EAAE,UAAU,EAAE,CAAC;IAE3B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,aAAa,CAAC,EAAE,UAAU,CAAC;IAE3B,QAAQ,CAAC,EAAE;QACT,OAAO,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,MAAM,CAAC;QACzC,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IAGF,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,SAAU,SAAQ,QAAQ;IACzC,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,CAAC,EAAE;QACZ,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,OAAO,CAAC;KACjB,CAAC;CACH;AAED,MAAM,WAAW,SAAU,SAAQ,QAAQ;IACzC,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,CAAC,EAAE;QACZ,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,OAAO,CAAC;KACjB,CAAC;CACH;AAED,MAAM,WAAW,WAAY,SAAQ,QAAQ;IAC3C,SAAS,EAAE,SAAS,CAAC;IACrB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,KAAK,CAAC;QAClB,IAAI,EAAE,MAAM,CAAC;QACb,OAAO,EAAE,MAAM,CAAC;QAChB,KAAK,EAAE,MAAM,CAAC;KACf,CAAC,CAAC;IACH,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,YAAY,GAAG,cAAc,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;QAChG,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IACF,UAAU,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;CACzC;AAED,MAAM,WAAW,MAAO,SAAQ,QAAQ;IACtC,SAAS,EAAE,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,WAAY,SAAQ,QAAQ;IAC3C,SAAS,EAAE,SAAS,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IAGnB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,MAAM,IAAI,GAAG,SAAS,GAAG,SAAS,GAAG,WAAW,GAAG,WAAW,GAAG,MAAM,CAAC;AAG9E,MAAM,WAAW,QAAQ;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;IACpD,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACnC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;IAEnB,KAAK,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,CAAC;CACnD;AAGD,MAAM,WAAW,MAAM;IACrB,EAAE,EAAE,MAAM,CAAC;IACX,UAAU,EAAE,QAAQ,GAAG,KAAK,GAAG,WAAW,GAAG,MAAM,CAAC;IACpD,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,eAAgB,SAAQ,MAAM;IAC7C,UAAU,EAAE,WAAW,CAAC;IACxB,MAAM,EAAE;QACN,QAAQ,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;QACnC,SAAS,EAAE,iBAAiB,EAAE,CAAC;KAChC,CAAC;CACH;AAED,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,WAAW,CAAC;IACxB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,QAAQ,GAAG,SAAS,GAAG,UAAU,GAAG,aAAa,CAAC;CAC5D;AAED,MAAM,WAAW,WAAW;IAC1B,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,cAAc,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;IACnD,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,QAAQ,GAAG,SAAS,GAAG,UAAU,GAAG,MAAM,CAAC;IACnD,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAED,MAAM,WAAW,UAAU;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,SAAS,GAAG,SAAS,GAAG,MAAM,GAAG,MAAM,CAAC;IAC9C,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;IACnB,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,WAAW,CAAC,EAAE,KAAK,CAAC;QAClB,IAAI,EAAE,MAAM,CAAC;QACb,OAAO,EAAE,MAAM,CAAC;QAChB,KAAK,EAAE,MAAM,CAAC;KACf,CAAC,CAAC;IACH,SAAS,CAAC,EAAE;QACV,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,YAAY,GAAG,cAAc,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;QAChG,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC;KACxB,CAAC;IACF,UAAU,CAAC,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;IACxC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,WAAW;IAC1B,eAAe,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAC;IAC5C,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;CACnB;AAGD,MAAM,WAAW,gBAAgB;IAC/B,UAAU,EAAE,cAAc,EAAE,CAAC;IAC7B,QAAQ,CAAC,EAAE;QACT,SAAS,EAAE,MAAM,CAAC;QAClB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,OAAO,CAAC,EAAE,MAAM,CAAC;KAClB,CAAC;CACH;AAED,MAAM,MAAM,cAAc,GACtB,cAAc,GACd,aAAa,GACb,iBAAiB,GACjB,mBAAmB,GACnB,mBAAmB,GACnB,eAAe,GACf,qBAAqB,CAAC;AAG1B,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,UAAU,GAAG,aAAa,GAAG,aAAa,CAAC;IACjD,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;CACxB;AAGD,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,SAAS,GAAG,YAAY,GAAG,YAAY,GAAG,UAAU,CAAC;IAC3D,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AAGD,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,aAAa,GAAG,gBAAgB,GAAG,gBAAgB,CAAC;IAC1D,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;CAC9B;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,eAAe,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,eAAe,GAAG,kBAAkB,GAAG,kBAAkB,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,IAAI,GAAG,KAAK,CAAC;IACvB,UAAU,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;CAClC;AAGD,MAAM,WAAW,qBAAqB;IACpC,IAAI,EAAE,oBAAoB,CAAC;IAC3B,YAAY,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;CACtC;AAGD,MAAM,WAAW,eAAe;IAC9B,IAAI,EAAE,WAAW,GAAG,cAAc,GAAG,cAAc,CAAC;IACpD,UAAU,EAAE,OAAO,GAAG,MAAM,CAAC;IAC7B,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;CAC1B;AAGD,MAAM,WAAW,UAAU;IACzB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB;AAGD,MAAM,WAAW,eAAe;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,GAAG,CAAC;CACZ;AAGD,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,CAEzD;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,CAEzD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,WAAW,CAE7D;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,MAAM,CAEnD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,CAEvE;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,CAExE"}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sources":["../../src/model/types.ts"],"sourcesContent":["// All time values in microseconds (µs)\nexport type TimeUs = number; // 1 second = 1_000_000 µs\n\n// Helper constants\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\nexport const MICROSECONDS_PER_MILLISECOND = 1_000;\n\n// ────── Root Object ──────\nexport interface CompositionModelData {\n version: '1.0';\n fps: 24 | 25 | 30 | 60;\n durationUs: TimeUs;\n tracks: Track[];\n resources: Record<string, Resource>;\n\n mainTrackId?: string;\n renderConfig?: RenderConfig;\n\n ext?: Record<string, unknown>;\n}\n\nexport interface RenderConfig {\n width: number;\n height: number;\n backgroundColor?: string;\n}\n\n// ────── Track ──────\nexport interface Track {\n id: string;\n kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx';\n clips: Clip[];\n\n effects?: Effect[];\n duckingRules?: DuckingRule[];\n}\n\n// ────── Clip ──────\ninterface BaseClip {\n id: string;\n startUs: TimeUs;\n durationUs: TimeUs;\n trackId?: string;\n\n trimStartUs?: TimeUs;\n trimEndUs?: TimeUs;\n\n effects?: Effect[];\n attachments?: Attachment[];\n\n transitionIn?: Transition;\n transitionOut?: Transition;\n\n metadata?: {\n purpose?: 'caption' | 'overlay' | 'mask';\n [key: string]: unknown;\n };\n\n // Internal: temporary field for tracking old resourceId during patch operations\n oldResourceId?: string;\n}\n\nexport interface VideoClip extends BaseClip {\n trackKind: 'video';\n resourceId: string;\n\n // Audio configuration for video's original sound\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface AudioClip extends BaseClip {\n trackKind: 'audio';\n resourceId: string;\n\n // Audio configuration\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface CaptionClip extends BaseClip {\n trackKind: 'caption';\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n}\n\nexport interface FxClip extends BaseClip {\n trackKind: 'fx';\n}\n\nexport interface OverlayClip extends BaseClip {\n trackKind: 'overlay';\n resourceId: string;\n\n // Optional overlay-specific config\n opacity?: number; // 0.0-1.0, default 1.0\n}\n\nexport type Clip = VideoClip | AudioClip | CaptionClip | OverlayClip | FxClip;\n\n// ────── Resource ──────\nexport interface Resource {\n id: string;\n type: 'video' | 'image' | 'audio' | 'json' | string;\n uri: string;\n metadata?: Record<string, unknown>;\n clipIds?: string[];\n // Runtime state maintained by engine\n state?: 'pending' | 'loading' | 'ready' | 'error';\n}\n\n// ────── Common Structures ──────\nexport interface Effect {\n id: string;\n effectType: 'filter' | 'lut' | 'animation' | string;\n params?: Record<string, unknown>;\n}\n\n// Animation effect (effectType: 'animation')\nexport interface AnimationEffect extends Effect {\n effectType: 'animation';\n params: {\n position: { x: number; y: number };\n keyframes: AnimationKeyframe[];\n };\n}\n\nexport interface AnimationKeyframe {\n time: number; // Relative to clip.startUs (microseconds)\n transform?: Transform2D;\n opacity?: number;\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out';\n}\n\nexport interface Transform2D {\n x?: number; // Relative offset\n y?: number;\n scaleX?: number;\n scaleY?: number;\n rotation?: number; // Degrees\n anchorX?: number; // Rotation center x (0-1)\n anchorY?: number; // Rotation center y (0-1)\n}\n\nexport interface Transition {\n id: string;\n transitionType: 'fade' | 'wipe' | 'slide' | string;\n durationUs: TimeUs;\n curve?: 'linear' | 'ease-in' | 'ease-out' | string;\n params?: Record<string, unknown>;\n}\n\nexport interface Attachment {\n id: string;\n kind: 'caption' | 'overlay' | 'mask' | string;\n startUs: TimeUs;\n durationUs: TimeUs;\n data: Record<string, unknown>;\n}\n\nexport interface CaptionAttachmentData {\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n overlayClipStartUs?: TimeUs;\n mainClipStartUs?: TimeUs;\n}\n\nexport interface DuckingRule {\n targetTrackKind: 'voice' | 'audio' | string;\n ratio: number;\n attackMs: number;\n releaseMs: number;\n}\n\n// ────── Patch System ──────\nexport interface CompositionPatch {\n operations: PatchOperation[];\n metadata?: {\n timestamp: number;\n source?: string;\n version?: string;\n };\n}\n\nexport type PatchOperation =\n | TrackOperation\n | ClipOperation\n | ResourceOperation\n | AttachmentOperation\n | TransitionOperation\n | EffectOperation\n | RenderConfigOperation;\n\n// Track operations\nexport interface TrackOperation {\n type: 'addTrack' | 'updateTrack' | 'removeTrack';\n trackId?: string;\n track?: Partial<Track>;\n}\n\n// Clip operations\nexport interface ClipOperation {\n type: 'addClip' | 'updateClip' | 'removeClip' | 'moveClip';\n trackId: string;\n clipId?: string;\n clip?: Partial<Clip>;\n targetTrackId?: string;\n targetStartUs?: TimeUs;\n}\n\n// Resource operations\nexport interface ResourceOperation {\n type: 'addResource' | 'updateResource' | 'removeResource';\n resourceId: string;\n resource?: Partial<Resource>;\n}\n\n// Attachment operations\nexport interface AttachmentOperation {\n type: 'addAttachment' | 'updateAttachment' | 'removeAttachment';\n trackId: string;\n clipId: string;\n attachmentId?: string;\n attachment?: Partial<Attachment>;\n}\n\n// Transition operations\nexport interface TransitionOperation {\n type: 'addTransition' | 'updateTransition' | 'removeTransition';\n trackId: string;\n clipId: string;\n position: 'in' | 'out';\n transition?: Partial<Transition>;\n}\n\n// Render config operations\nexport interface RenderConfigOperation {\n type: 'updateRenderConfig';\n renderConfig?: Partial<RenderConfig>;\n}\n\n// Effect operations\nexport interface EffectOperation {\n type: 'addEffect' | 'updateEffect' | 'removeEffect';\n targetType: 'track' | 'clip';\n targetId: string;\n effectId?: string;\n effect?: Partial<Effect>;\n}\n\n// ────── Dirty Range ──────\nexport interface DirtyRange {\n trackId: string;\n startUs: TimeUs;\n endUs: TimeUs;\n reason: string;\n}\n\n// ────── Validation ──────\nexport interface ValidationError {\n path: string;\n message: string;\n value: any;\n}\n\n// ────── Type Guards ──────\nexport function isVideoClip(clip: Clip): clip is VideoClip {\n return clip.trackKind === 'video';\n}\n\nexport function isAudioClip(clip: Clip): clip is AudioClip {\n return clip.trackKind === 'audio';\n}\n\nexport function isCaptionClip(clip: Clip): clip is CaptionClip {\n return clip.trackKind === 'caption';\n}\n\nexport function isFxClip(clip: Clip): clip is FxClip {\n return clip.trackKind === 'fx';\n}\n\nexport function hasResourceId(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport interface SetCompositionModelOptions {\n clearL1Cache?: boolean;\n needExport?: boolean;\n}\n"],"names":[],"mappings":"AAsSO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAEO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAUO,SAAS,cAAc,MAA2C;AACvE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;AAEO,SAAS,eAAe,MAA2C;AACxE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;"}
1
+ {"version":3,"file":"types.js","sources":["../../src/model/types.ts"],"sourcesContent":["// All time values in microseconds (µs)\nexport type TimeUs = number; // 1 second = 1_000_000 µs\n\n// Helper constants\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\nexport const MICROSECONDS_PER_MILLISECOND = 1_000;\n\n// ────── Root Object ──────\nexport interface CompositionModelData {\n version: '1.0';\n fps: 24 | 25 | 30 | 60;\n durationUs: TimeUs;\n tracks: Track[];\n resources: Record<string, Resource>;\n\n mainTrackId?: string;\n renderConfig?: RenderConfig;\n\n ext?: Record<string, unknown>;\n}\n\nexport interface RenderConfig {\n width: number;\n height: number;\n backgroundColor?: string;\n}\n\n// ────── Track ──────\nexport interface Track {\n id: string;\n kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx';\n clips: Clip[];\n\n effects?: Effect[];\n duckingRules?: DuckingRule[];\n}\n\n// ────── Clip ──────\ninterface BaseClip {\n id: string;\n startUs: TimeUs;\n durationUs: TimeUs;\n trackId?: string;\n\n trimStartUs?: TimeUs;\n trimEndUs?: TimeUs;\n\n effects?: Effect[];\n attachments?: Attachment[];\n\n transitionIn?: Transition;\n transitionOut?: Transition;\n\n metadata?: {\n purpose?: 'caption' | 'overlay' | 'mask';\n [key: string]: unknown;\n };\n\n // Internal: temporary field for tracking old resourceId during patch operations\n oldResourceId?: string;\n}\n\nexport interface VideoClip extends BaseClip {\n trackKind: 'video';\n resourceId: string;\n\n // Audio configuration for video's original sound\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface AudioClip extends BaseClip {\n trackKind: 'audio';\n resourceId: string;\n\n // Audio configuration\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface CaptionClip extends BaseClip {\n trackKind: 'caption';\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n}\n\nexport interface FxClip extends BaseClip {\n trackKind: 'fx';\n}\n\nexport interface OverlayClip extends BaseClip {\n trackKind: 'overlay';\n resourceId: string;\n\n // Optional overlay-specific config\n opacity?: number; // 0.0-1.0, default 1.0\n}\n\nexport type Clip = VideoClip | AudioClip | CaptionClip | OverlayClip | FxClip;\n\n// ────── Resource ──────\nexport interface Resource {\n id: string;\n type: 'video' | 'image' | 'audio' | 'json' | string;\n uri: string;\n metadata?: Record<string, unknown>;\n clipIds?: string[];\n // Runtime state maintained by engine\n state?: 'pending' | 'loading' | 'ready' | 'error';\n}\n\n// ────── Common Structures ──────\nexport interface Effect {\n id: string;\n effectType: 'filter' | 'lut' | 'animation' | string;\n params?: Record<string, unknown>;\n}\n\n// Animation effect (effectType: 'animation')\nexport interface AnimationEffect extends Effect {\n effectType: 'animation';\n params: {\n position: { x: number; y: number };\n keyframes: AnimationKeyframe[];\n };\n}\n\nexport interface AnimationKeyframe {\n time: number; // Relative to clip.startUs (microseconds)\n transform?: Transform2D;\n opacity?: number;\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out';\n}\n\nexport interface Transform2D {\n x?: number; // Relative offset\n y?: number;\n scaleX?: number;\n scaleY?: number;\n rotation?: number; // Degrees\n anchorX?: number; // Rotation center x (0-1)\n anchorY?: number; // Rotation center y (0-1)\n}\n\nexport interface Transition {\n id: string;\n transitionType: 'fade' | 'wipe' | 'slide' | string;\n durationUs: TimeUs;\n curve?: 'linear' | 'ease-in' | 'ease-out' | string;\n params?: Record<string, unknown>;\n}\n\nexport interface Attachment {\n id: string;\n kind: 'caption' | 'overlay' | 'mask' | string;\n startUs: TimeUs;\n durationUs: TimeUs;\n data: Record<string, unknown>;\n}\n\nexport interface CaptionAttachmentData {\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n overlayClipStartUs?: TimeUs;\n mainClipStartUs?: TimeUs;\n}\n\nexport interface DuckingRule {\n targetTrackKind: 'voice' | 'audio' | string;\n ratio: number;\n attackMs: number;\n releaseMs: number;\n}\n\n// ────── Patch System ──────\nexport interface CompositionPatch {\n operations: PatchOperation[];\n metadata?: {\n timestamp: number;\n source?: string;\n version?: string;\n };\n}\n\nexport type PatchOperation =\n | TrackOperation\n | ClipOperation\n | ResourceOperation\n | AttachmentOperation\n | TransitionOperation\n | EffectOperation\n | RenderConfigOperation;\n\n// Track operations\nexport interface TrackOperation {\n type: 'addTrack' | 'updateTrack' | 'removeTrack';\n trackId?: string;\n track?: Partial<Track>;\n}\n\n// Clip operations\nexport interface ClipOperation {\n type: 'addClip' | 'updateClip' | 'removeClip' | 'moveClip';\n trackId: string;\n clipId?: string;\n clip?: Partial<Clip>;\n targetTrackId?: string;\n targetStartUs?: TimeUs;\n}\n\n// Resource operations\nexport interface ResourceOperation {\n type: 'addResource' | 'updateResource' | 'removeResource';\n resourceId: string;\n resource?: Partial<Resource>;\n}\n\n// Attachment operations\nexport interface AttachmentOperation {\n type: 'addAttachment' | 'updateAttachment' | 'removeAttachment';\n trackId: string;\n clipId: string;\n attachmentId?: string;\n attachment?: Partial<Attachment>;\n}\n\n// Transition operations\nexport interface TransitionOperation {\n type: 'addTransition' | 'updateTransition' | 'removeTransition';\n trackId: string;\n clipId: string;\n position: 'in' | 'out';\n transition?: Partial<Transition>;\n}\n\n// Render config operations\nexport interface RenderConfigOperation {\n type: 'updateRenderConfig';\n renderConfig?: Partial<RenderConfig>;\n}\n\n// Effect operations\nexport interface EffectOperation {\n type: 'addEffect' | 'updateEffect' | 'removeEffect';\n targetType: 'track' | 'clip';\n targetId: string;\n effectId?: string;\n effect?: Partial<Effect>;\n}\n\n// ────── Dirty Range ──────\nexport interface DirtyRange {\n trackId: string;\n startUs: TimeUs;\n endUs: TimeUs;\n reason: string;\n}\n\n// ────── Validation ──────\nexport interface ValidationError {\n path: string;\n message: string;\n value: any;\n}\n\n// ────── Type Guards ──────\nexport function isVideoClip(clip: Clip): clip is VideoClip {\n return clip.trackKind === 'video';\n}\n\nexport function isAudioClip(clip: Clip): clip is AudioClip {\n return clip.trackKind === 'audio';\n}\n\nexport function isCaptionClip(clip: Clip): clip is CaptionClip {\n return clip.trackKind === 'caption';\n}\n\nexport function isFxClip(clip: Clip): clip is FxClip {\n return clip.trackKind === 'fx';\n}\n\nexport function hasResourceId(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n"],"names":[],"mappings":"AAsSO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAEO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAUO,SAAS,cAAc,MAA2C;AACvE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;AAEO,SAAS,eAAe,MAA2C;AACxE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;"}
@@ -29,6 +29,12 @@ export declare class ExportScheduler {
29
29
  private deps;
30
30
  constructor(deps: ExportSchedulerDeps);
31
31
  execute(model: CompositionModel, options: ExtendedExportOptions): Promise<Blob>;
32
+ /**
33
+ * Process audio in 60-second windows
34
+ * - Videos ≤60s: Single pass (zero boundaries)
35
+ * - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)
36
+ */
37
+ private processAudioInWindows;
32
38
  private processVideoClipsSequentially;
33
39
  }
34
40
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"ExportScheduler.d.ts","sourceRoot":"","sources":["../../src/orchestrator/ExportScheduler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAgB,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEhE,UAAU,mBAAmB;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,EAAE,cAAc,CAAC;IAC/B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,kBAAkB,CAAC;IACjC,qBAAqB,EAAE,MAAM,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACrD,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;CACrC;AAED,UAAU,qBAAsB,SAAQ,aAAa;IACnD,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,UAAU,CAAC,EAAE,gBAAgB,CAAC;CAC/B;AAED,qBAAa,eAAe;IAC1B,OAAO,CAAC,IAAI,CAAsB;gBAEtB,IAAI,EAAE,mBAAmB;IAI/B,OAAO,CAAC,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,qBAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;YAiGvE,6BAA6B;CA6L5C"}
1
+ {"version":3,"file":"ExportScheduler.d.ts","sourceRoot":"","sources":["../../src/orchestrator/ExportScheduler.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAgB,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEhE,UAAU,mBAAmB;IAC3B,UAAU,EAAE,UAAU,CAAC;IACvB,OAAO,EAAE,kBAAkB,CAAC;IAC5B,YAAY,EAAE,YAAY,CAAC;IAC3B,cAAc,EAAE,cAAc,CAAC;IAC/B,UAAU,EAAE,UAAU,CAAC;IACvB,YAAY,EAAE,kBAAkB,CAAC;IACjC,qBAAqB,EAAE,MAAM,MAAM,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IACrD,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC,CAAC;CACrC;AAED,UAAU,qBAAsB,SAAQ,aAAa;IACnD,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB,UAAU,CAAC,EAAE,gBAAgB,CAAC;CAC/B;AAED,qBAAa,eAAe;IAC1B,OAAO,CAAC,IAAI,CAAsB;gBAEtB,IAAI,EAAE,mBAAmB;IAI/B,OAAO,CAAC,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,qBAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;IA0GrF;;;;OAIG;YACW,qBAAqB;YAsBrB,6BAA6B;CAqI5C"}
@@ -7,7 +7,7 @@ class ExportScheduler {
7
7
  this.deps = deps;
8
8
  }
9
9
  async execute(model, options) {
10
- const { muxManager, audioSession, resourceLoader, eventBus } = this.deps;
10
+ const { muxManager, audioSession, eventBus, resourceLoader } = this.deps;
11
11
  const signal = options.signal;
12
12
  const controller = options.controller;
13
13
  const checkStatus = async () => {
@@ -32,33 +32,37 @@ class ExportScheduler {
32
32
  durationUs: model.durationUs
33
33
  });
34
34
  try {
35
- muxManager.start({
36
- width,
37
- height,
38
- fps
35
+ eventBus.emit(MeframeEvent.ExportProgress, {
36
+ progress: 0,
37
+ stage: "preparing",
38
+ message: "Loading and parsing resources..."
39
39
  });
40
+ const allResourceIds = /* @__PURE__ */ new Set();
40
41
  for (const track of model.tracks) {
41
- if (track.kind === "audio") {
42
- for (const clip of track.clips) {
43
- if (hasResourceId(clip)) {
44
- resourceLoader.fetch(clip.resourceId, {
45
- priority: "high",
46
- clipId: clip.id,
47
- trackId: clip.trackId
48
- });
49
- }
42
+ for (const clip of track.clips) {
43
+ if (hasResourceId(clip)) {
44
+ allResourceIds.add(clip.resourceId);
50
45
  }
51
46
  }
52
47
  }
53
- const videoTrack = model.tracks.find((t) => t.kind === "video");
54
- if (videoTrack && videoTrack.clips.length > 0) {
55
- await this.processVideoClipsSequentially(
56
- videoTrack.clips,
48
+ await Promise.all(
49
+ Array.from(allResourceIds).map((rid) => resourceLoader.fetch(rid, { priority: "high" }))
50
+ );
51
+ muxManager.start({
52
+ width,
53
+ height,
54
+ fps
55
+ });
56
+ const mainTrack = model.tracks.find((t) => t.id === model.mainTrackId);
57
+ if (mainTrack && mainTrack.clips.length > 0) {
58
+ const audioPromise = this.processAudioInWindows(
59
+ model.durationUs,
60
+ audioSession,
57
61
  muxManager,
58
- model,
59
- checkStatus,
60
- audioSession
62
+ checkStatus
61
63
  );
64
+ await this.processVideoClipsSequentially(mainTrack.clips, muxManager, model, checkStatus);
65
+ await audioPromise;
62
66
  } else {
63
67
  console.warn("[ExportScheduler] No video clips found");
64
68
  }
@@ -81,7 +85,26 @@ class ExportScheduler {
81
85
  throw error;
82
86
  }
83
87
  }
84
- async processVideoClipsSequentially(clips, muxManager, model, checkStatus, audioSession) {
88
+ /**
89
+ * Process audio in 60-second windows
90
+ * - Videos ≤60s: Single pass (zero boundaries)
91
+ * - Videos >60s: 60s windows (minimal boundaries, ~23MB per window)
92
+ */
93
+ async processAudioInWindows(totalDurationUs, audioSession, muxManager, checkStatus) {
94
+ const WINDOW_DURATION_US = 6e7;
95
+ let currentUs = 0;
96
+ while (currentUs < totalDurationUs) {
97
+ await checkStatus();
98
+ const endUs = Math.min(currentUs + WINDOW_DURATION_US, totalDurationUs);
99
+ await audioSession.mixAndEncodeSegment(
100
+ currentUs,
101
+ endUs,
102
+ (chunk, meta) => muxManager.writeAudioChunk(chunk, meta)
103
+ );
104
+ currentUs = endUs;
105
+ }
106
+ }
107
+ async processVideoClipsSequentially(clips, muxManager, model, checkStatus) {
85
108
  let accumulatedDurationUs = 0;
86
109
  for (let i = 0; i < clips.length; i++) {
87
110
  const clip = clips[i];
@@ -102,11 +125,6 @@ class ExportScheduler {
102
125
  streamFinishedResolver = resolve;
103
126
  streamFinishedRejecter = reject;
104
127
  });
105
- let audioFinishedResolver;
106
- const audioFinishedPromise = new Promise((resolve) => {
107
- audioFinishedResolver = resolve;
108
- });
109
- let audioStreamStarted = false;
110
128
  const session = await VideoClipSession.create({
111
129
  clipId: clip.id,
112
130
  sessionId,
@@ -163,32 +181,6 @@ class ExportScheduler {
163
181
  }
164
182
  }
165
183
  },
166
- onAudioStreamReady: (stream, metadata) => {
167
- audioStreamStarted = true;
168
- const reader = stream.getReader();
169
- const pump = async () => {
170
- try {
171
- while (true) {
172
- const { done, value } = await reader.read();
173
- if (done) break;
174
- if (value) {
175
- this.deps.cacheManager.putClipAudioData(
176
- clip.id,
177
- // Use clip.id, NOT sessionId (which is clipId-export)
178
- value,
179
- metadata.clipDurationUs
180
- );
181
- }
182
- }
183
- } catch (e) {
184
- console.error("[ExportScheduler] Audio stream error", e);
185
- } finally {
186
- reader.releaseLock();
187
- audioFinishedResolver();
188
- }
189
- };
190
- pump();
191
- },
192
184
  onPipelineReady: async (attachmentResourceIds) => {
193
185
  if (hasResourceId(clip)) {
194
186
  await this.deps.resourceLoader.fetch(clip.resourceId, {
@@ -215,19 +207,6 @@ class ExportScheduler {
215
207
  try {
216
208
  await session.activate();
217
209
  await streamFinishedPromise;
218
- if (audioStreamStarted) {
219
- await Promise.race([
220
- audioFinishedPromise,
221
- new Promise((resolve) => setTimeout(resolve, 5e3))
222
- // 5s timeout for audio tail
223
- ]);
224
- } else {
225
- }
226
- await audioSession.mixAndEncodeSegment(
227
- accumulatedDurationUs,
228
- accumulatedDurationUs + clip.durationUs,
229
- (chunk, meta) => muxManager.writeAudioChunk(chunk, meta)
230
- );
231
210
  } finally {
232
211
  await session.dispose();
233
212
  }