@meframe/core 0.0.30-beta → 0.0.30

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Files changed (44) hide show
  1. package/dist/Meframe.d.ts +0 -17
  2. package/dist/Meframe.d.ts.map +1 -1
  3. package/dist/Meframe.js +1 -18
  4. package/dist/Meframe.js.map +1 -1
  5. package/dist/cache/CacheManager.d.ts +7 -49
  6. package/dist/cache/CacheManager.d.ts.map +1 -1
  7. package/dist/cache/CacheManager.js +3 -56
  8. package/dist/cache/CacheManager.js.map +1 -1
  9. package/dist/cache/resource/ResourceCache.d.ts +2 -2
  10. package/dist/cache/resource/ResourceCache.d.ts.map +1 -1
  11. package/dist/cache/resource/ResourceCache.js.map +1 -1
  12. package/dist/controllers/PlaybackController.d.ts +1 -1
  13. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  14. package/dist/controllers/PlaybackController.js +2 -3
  15. package/dist/controllers/PlaybackController.js.map +1 -1
  16. package/dist/model/types.d.ts +0 -1
  17. package/dist/model/types.d.ts.map +1 -1
  18. package/dist/model/types.js.map +1 -1
  19. package/dist/orchestrator/GlobalAudioSession.d.ts +3 -2
  20. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -1
  21. package/dist/orchestrator/GlobalAudioSession.js +18 -13
  22. package/dist/orchestrator/GlobalAudioSession.js.map +1 -1
  23. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  24. package/dist/orchestrator/Orchestrator.js +15 -17
  25. package/dist/orchestrator/Orchestrator.js.map +1 -1
  26. package/dist/stages/load/ResourceLoader.d.ts +6 -13
  27. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  28. package/dist/stages/load/ResourceLoader.js +37 -64
  29. package/dist/stages/load/ResourceLoader.js.map +1 -1
  30. package/dist/stages/load/index.d.ts +0 -1
  31. package/dist/stages/load/index.d.ts.map +1 -1
  32. package/dist/stages/load/types.d.ts +3 -10
  33. package/dist/stages/load/types.d.ts.map +1 -1
  34. package/package.json +1 -1
  35. package/dist/cache/l2/L2Cache.js +0 -329
  36. package/dist/cache/l2/L2Cache.js.map +0 -1
  37. package/dist/cache/l2/L2OPFSStore.js +0 -89
  38. package/dist/cache/l2/L2OPFSStore.js.map +0 -1
  39. package/dist/cache/storage/indexeddb/ChunkRecordStore.js +0 -180
  40. package/dist/cache/storage/indexeddb/ChunkRecordStore.js.map +0 -1
  41. package/dist/stages/load/EventHandlers.d.ts +0 -26
  42. package/dist/stages/load/EventHandlers.d.ts.map +0 -1
  43. package/dist/stages/load/EventHandlers.js +0 -42
  44. package/dist/stages/load/EventHandlers.js.map +0 -1
@@ -1 +1 @@
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- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\nimport { VideoComposer } from '../stages/compose/VideoComposer';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private videoComposer: VideoComposer | null = null;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTimeUs: TimeUs = 0; // Playback start position in AudioContext timeline (microseconds)\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n // Window management: sliding window strategy\n private windowEnd: TimeUs = 0;\n private readonly WINDOW_DURATION = 3_000_000;\n private readonly PREHEAT_DISTANCE = 1_000_000;\n private preheatInProgress = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Initialize VideoComposer for real-time composition\n // Pass canvas as externalCanvas for direct rendering\n const model = orchestrator.compositionModel;\n this.videoComposer = new VideoComposer({\n width: this.canvas.width || model?.renderConfig?.width || 720,\n height: this.canvas.height || model?.renderConfig?.height || 1280,\n fps: model?.fps || 30,\n backgroundColor: model?.renderConfig?.backgroundColor || '#000',\n externalCanvas: this.canvas,\n });\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupEventListeners();\n }\n\n renderCover(): void {\n this.renderCurrentFrame(0);\n this.orchestrator.audioSession.activateAllAudioClips();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n await this.ensureAudioContext();\n\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n\n this.startTimeUs =\n this.audioContext!.currentTime * 1_000_000 - this.currentTimeUs / this.playbackRate;\n\n this.initWindow(this.currentTimeUs);\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n const ctx = this.canvas.getContext('2d') as\n | CanvasRenderingContext2D\n | OffscreenCanvasRenderingContext2D\n | null;\n if (ctx && 'clearRect' in ctx) {\n ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n this.audioSession?.reset();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n // Initialize window at seek position\n this.initWindow(clamped);\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n await this.renderCurrentFrame(clamped);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust audio start time to maintain current position\n const currentTimeUs = this.currentTimeUs;\n this.playbackRate = rate;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - currentTimeUs / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // Update audio clips based on current time\n this.audioSession?.updateTime(this.currentTimeUs);\n\n await this.renderCurrentFrame(this.currentTimeUs);\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsedUs =\n (this.audioContext!.currentTime * 1_000_000 - this.startTimeUs) * this.playbackRate;\n this.currentTimeUs = elapsedUs;\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000;\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n\n // Check if approaching window edge - trigger async preheat\n this.checkAndPreheatWindow();\n // Note: setWindow is now called in Orchestrator.renderFrame()\n // this.orchestrator.cacheManager.setWindow(this.currentTimeUs);\n }\n\n /**\n * Initialize window at given time (called on play/seek)\n */\n private initWindow(timeUs: TimeUs): void {\n this.windowEnd = timeUs + this.WINDOW_DURATION;\n this.preheatInProgress = false; // Reset preheat state\n }\n\n /**\n * Check if approaching window end and trigger preheat for next window\n *\n * Strategy: Sliding window\n * - Current window: [windowStart, windowEnd] (3s duration)\n * - When playback reaches windowEnd - 1s, preheat next window\n * - Next window: [windowEnd, windowEnd + 3s]\n */\n private checkAndPreheatWindow(): void {\n // Skip if already preheating or not playing\n if (this.preheatInProgress || this.state !== 'playing') {\n return;\n }\n\n // Check if approaching window end\n const distanceToWindowEnd = this.windowEnd - this.currentTimeUs;\n if (distanceToWindowEnd < 0) {\n this.initWindow(this.currentTimeUs);\n return;\n }\n\n // Trigger preheat when 1s from window end\n if (distanceToWindowEnd > 0 && distanceToWindowEnd <= this.PREHEAT_DISTANCE) {\n this.preheatInProgress = true;\n\n void this.preheatNextWindow().finally(() => {\n this.preheatInProgress = false;\n });\n }\n }\n\n /**\n * Preheat next window by decoding from current windowEnd\n * Updates windowStart and windowEnd after preheat completes\n */\n private async preheatNextWindow(): Promise<void> {\n try {\n // Next window starts where current window ends\n const newWindowStart = this.windowEnd;\n const newWindowEnd = newWindowStart + this.WINDOW_DURATION;\n\n // Preheat without updating window center (to avoid shifting away from current playback)\n await this.orchestrator.getFrame(newWindowStart, { immediate: false, preheat: true });\n\n // Update window bounds after successful preheat\n this.windowEnd = newWindowEnd;\n } catch (error) {\n // Preheat failures are not critical\n console.warn('[PlaybackController] Preheat failed:', error);\n }\n }\n\n async renderCurrentFrame(timeUs: TimeUs): Promise<void> {\n if (!this.videoComposer) {\n console.error('[PlaybackController] VideoComposer not initialized');\n return;\n }\n\n try {\n // Get render state (layers) from orchestrator\n // Use immediate mode when playing to detect buffering\n const renderState = await this.orchestrator.getRenderState(timeUs, {\n immediate: this.state === 'playing',\n });\n\n if (!renderState) {\n // If renderState is null during playback, we hit a cache miss/buffer underrun\n if (this.state === 'playing' && !this.isBuffering) {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n\n // Compose directly to canvas\n await this.videoComposer.composeFrame({\n timeUs,\n layers: renderState.layers,\n transition: renderState.transition,\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering || this.state !== 'playing') {\n return;\n }\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n // Pause audio immediately to prevent desync\n this.audioSession?.stopPlayback();\n\n try {\n // Force load frame (blocking)\n // This ensures the resource is downloaded and decoded\n await this.orchestrator.getFrame(timeUs, { immediate: false });\n\n // Also ensure audio is ready\n await this.orchestrator.audioSession.ensureAudioForTime(timeUs);\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTimeUs = this.audioContext!.currentTime * 1_000_000 - timeUs / this.playbackRate;\n\n // Resume audio synced with timeline\n if (this.audioContext) {\n await this.audioSession?.startPlayback(timeUs, this.audioContext);\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n this.eventBus.off(MeframeEvent.CacheCover, this.onCacheCover);\n if (this.videoComposer) {\n this.videoComposer.dispose();\n this.videoComposer = null;\n }\n }\n\n private onCacheCover = (): void => {\n // Optimization for Quick Start / Fast First Frame:\n // When the first frame of a resource is decoded (e.g. via side-channel parsing),\n // we immediately render it if we are at the start of the timeline.\n // This significantly improves perceived loading speed for compatible formats (e.g. fragmented MP4 with moov at start).\n // For standard formats or when not at time 0, this might be redundant as normal playback loop handles it.\n if (this.state === 'idle' && this.currentTimeUs === 0) {\n this.renderCurrentFrame(0);\n }\n };\n\n private setupEventListeners(): void {\n this.eventBus.on(MeframeEvent.CacheCover, this.onCacheCover);\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n 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@@ -229,7 +229,6 @@ export declare function hasResourceId(clip: Clip): clip is VideoClip | AudioClip
229
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  export declare function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip;
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  export interface SetCompositionModelOptions {
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  clearL1Cache?: boolean;
232
- clearL2Cache?: boolean;
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  needExport?: boolean;
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  }
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  export {};
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"types.js","sources":["../../src/model/types.ts"],"sourcesContent":["// All time values in microseconds (µs)\nexport type TimeUs = number; // 1 second = 1_000_000 µs\n\n// Helper constants\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\nexport const MICROSECONDS_PER_MILLISECOND = 1_000;\n\n// ────── Root Object ──────\nexport interface CompositionModelData {\n version: '1.0';\n fps: 24 | 25 | 30 | 60;\n durationUs: TimeUs;\n tracks: Track[];\n resources: Record<string, Resource>;\n\n mainTrackId?: string;\n renderConfig?: RenderConfig;\n\n ext?: Record<string, unknown>;\n}\n\nexport interface RenderConfig {\n width: number;\n height: number;\n backgroundColor?: string;\n}\n\n// ────── Track ──────\nexport interface Track {\n id: string;\n kind: 'video' | 'audio' | 'caption' | 'overlay' | 'fx';\n clips: Clip[];\n\n effects?: Effect[];\n duckingRules?: DuckingRule[];\n}\n\n// ────── Clip ──────\ninterface BaseClip {\n id: string;\n startUs: TimeUs;\n durationUs: TimeUs;\n trackId?: string;\n\n trimStartUs?: TimeUs;\n trimEndUs?: TimeUs;\n\n effects?: Effect[];\n attachments?: Attachment[];\n\n transitionIn?: Transition;\n transitionOut?: Transition;\n\n metadata?: {\n purpose?: 'caption' | 'overlay' | 'mask';\n [key: string]: unknown;\n };\n\n // Internal: temporary field for tracking old resourceId during patch operations\n oldResourceId?: string;\n}\n\nexport interface VideoClip extends BaseClip {\n trackKind: 'video';\n resourceId: string;\n\n // Audio configuration for video's original sound\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface AudioClip extends BaseClip {\n trackKind: 'audio';\n resourceId: string;\n\n // Audio configuration\n audioConfig?: {\n volume?: number; // 0.0-1.0, default 1.0\n muted?: boolean; // default false\n };\n}\n\nexport interface CaptionClip extends BaseClip {\n trackKind: 'caption';\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n}\n\nexport interface FxClip extends BaseClip {\n trackKind: 'fx';\n}\n\nexport interface OverlayClip extends BaseClip {\n trackKind: 'overlay';\n resourceId: string;\n\n // Optional overlay-specific config\n opacity?: number; // 0.0-1.0, default 1.0\n}\n\nexport type Clip = VideoClip | AudioClip | CaptionClip | OverlayClip | FxClip;\n\n// ────── Resource ──────\nexport interface Resource {\n id: string;\n type: 'video' | 'image' | 'audio' | 'json' | string;\n uri: string;\n metadata?: Record<string, unknown>;\n clipIds?: string[];\n // Runtime state maintained by engine\n state?: 'pending' | 'loading' | 'ready' | 'error';\n}\n\n// ────── Common Structures ──────\nexport interface Effect {\n id: string;\n effectType: 'filter' | 'lut' | 'animation' | string;\n params?: Record<string, unknown>;\n}\n\n// Animation effect (effectType: 'animation')\nexport interface AnimationEffect extends Effect {\n effectType: 'animation';\n params: {\n position: { x: number; y: number };\n keyframes: AnimationKeyframe[];\n };\n}\n\nexport interface AnimationKeyframe {\n time: number; // Relative to clip.startUs (microseconds)\n transform?: Transform2D;\n opacity?: number;\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out';\n}\n\nexport interface Transform2D {\n x?: number; // Relative offset\n y?: number;\n scaleX?: number;\n scaleY?: number;\n rotation?: number; // Degrees\n anchorX?: number; // Rotation center x (0-1)\n anchorY?: number; // Rotation center y (0-1)\n}\n\nexport interface Transition {\n id: string;\n transitionType: 'fade' | 'wipe' | 'slide' | string;\n durationUs: TimeUs;\n curve?: 'linear' | 'ease-in' | 'ease-out' | string;\n params?: Record<string, unknown>;\n}\n\nexport interface Attachment {\n id: string;\n kind: 'caption' | 'overlay' | 'mask' | string;\n startUs: TimeUs;\n durationUs: TimeUs;\n data: Record<string, unknown>;\n}\n\nexport interface CaptionAttachmentData {\n text: string;\n localeCode?: string;\n fontTemplate?: string;\n fontFamily?: string;\n wordTimings?: Array<{\n text: string;\n startUs: TimeUs;\n endUs: TimeUs;\n }>;\n animation?: {\n type: 'none' | 'fade' | 'wordByWord' | 'characterKTV' | 'wordByWordFancy' | 'wordByWordSlideUp';\n [key: string]: unknown;\n };\n letterCase?: 'upper' | 'lower' | 'none';\n overlayClipStartUs?: TimeUs;\n mainClipStartUs?: TimeUs;\n}\n\nexport interface DuckingRule {\n targetTrackKind: 'voice' | 'audio' | string;\n ratio: number;\n attackMs: number;\n releaseMs: number;\n}\n\n// ────── Patch System ──────\nexport interface CompositionPatch {\n operations: PatchOperation[];\n metadata?: {\n timestamp: number;\n source?: string;\n version?: string;\n };\n}\n\nexport type PatchOperation =\n | TrackOperation\n | ClipOperation\n | ResourceOperation\n | AttachmentOperation\n | TransitionOperation\n | EffectOperation\n | RenderConfigOperation;\n\n// Track operations\nexport interface TrackOperation {\n type: 'addTrack' | 'updateTrack' | 'removeTrack';\n trackId?: string;\n track?: Partial<Track>;\n}\n\n// Clip operations\nexport interface ClipOperation {\n type: 'addClip' | 'updateClip' | 'removeClip' | 'moveClip';\n trackId: string;\n clipId?: string;\n clip?: Partial<Clip>;\n targetTrackId?: string;\n targetStartUs?: TimeUs;\n}\n\n// Resource operations\nexport interface ResourceOperation {\n type: 'addResource' | 'updateResource' | 'removeResource';\n resourceId: string;\n resource?: Partial<Resource>;\n}\n\n// Attachment operations\nexport interface AttachmentOperation {\n type: 'addAttachment' | 'updateAttachment' | 'removeAttachment';\n trackId: string;\n clipId: string;\n attachmentId?: string;\n attachment?: Partial<Attachment>;\n}\n\n// Transition operations\nexport interface TransitionOperation {\n type: 'addTransition' | 'updateTransition' | 'removeTransition';\n trackId: string;\n clipId: string;\n position: 'in' | 'out';\n transition?: Partial<Transition>;\n}\n\n// Render config operations\nexport interface RenderConfigOperation {\n type: 'updateRenderConfig';\n renderConfig?: Partial<RenderConfig>;\n}\n\n// Effect operations\nexport interface EffectOperation {\n type: 'addEffect' | 'updateEffect' | 'removeEffect';\n targetType: 'track' | 'clip';\n targetId: string;\n effectId?: string;\n effect?: Partial<Effect>;\n}\n\n// ────── Dirty Range ──────\nexport interface DirtyRange {\n trackId: string;\n startUs: TimeUs;\n endUs: TimeUs;\n reason: string;\n}\n\n// ────── Validation ──────\nexport interface ValidationError {\n path: string;\n message: string;\n value: any;\n}\n\n// ────── Type Guards ──────\nexport function isVideoClip(clip: Clip): clip is VideoClip {\n return clip.trackKind === 'video';\n}\n\nexport function isAudioClip(clip: Clip): clip is AudioClip {\n return clip.trackKind === 'audio';\n}\n\nexport function isCaptionClip(clip: Clip): clip is CaptionClip {\n return clip.trackKind === 'caption';\n}\n\nexport function isFxClip(clip: Clip): clip is FxClip {\n return clip.trackKind === 'fx';\n}\n\nexport function hasResourceId(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport function hasAudioConfig(clip: Clip): clip is VideoClip | AudioClip {\n return isVideoClip(clip) || isAudioClip(clip);\n}\n\nexport interface SetCompositionModelOptions {\n clearL1Cache?: boolean;\n needExport?: boolean;\n}\n"],"names":[],"mappings":"AAsSO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAEO,SAAS,YAAY,MAA+B;AACzD,SAAO,KAAK,cAAc;AAC5B;AAUO,SAAS,cAAc,MAA2C;AACvE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;AAEO,SAAS,eAAe,MAA2C;AACxE,SAAO,YAAY,IAAI,KAAK,YAAY,IAAI;AAC9C;"}
@@ -14,10 +14,9 @@ interface AudioDataMessage {
14
14
  }
15
15
  interface AudioSessionDeps {
16
16
  cacheManager: CacheManager;
17
- workers: WorkerPool;
17
+ workerPool: WorkerPool;
18
18
  resourceLoader: ResourceLoader;
19
19
  eventBus: EventBus<EventPayloadMap>;
20
- getModel: () => CompositionModel | null;
21
20
  buildWorkerConfigs: () => any;
22
21
  }
23
22
  export declare class GlobalAudioSession {
@@ -25,6 +24,7 @@ export declare class GlobalAudioSession {
25
24
  private activeClips;
26
25
  private streamEndedClips;
27
26
  private deps;
27
+ private model;
28
28
  private audioContext;
29
29
  private audioSources;
30
30
  private audioGainNodes;
@@ -34,6 +34,7 @@ export declare class GlobalAudioSession {
34
34
  private currentPlaybackTimeUs;
35
35
  private ensuringClips;
36
36
  constructor(deps: AudioSessionDeps);
37
+ setModel(model: CompositionModel): void;
37
38
  onAudioData(message: AudioDataMessage): void;
38
39
  ensureAudioForTime(timeUs: TimeUs): Promise<void>;
39
40
  activateAllAudioClips(): Promise<void>;
@@ -1 +1 @@
1
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@@ -7,6 +7,7 @@ class GlobalAudioSession {
7
7
  activeClips = /* @__PURE__ */ new Set();
8
8
  streamEndedClips = /* @__PURE__ */ new Set();
9
9
  deps;
10
+ model = null;
10
11
  audioContext = null;
11
12
  audioSources = [];
12
13
  audioGainNodes = [];
@@ -18,14 +19,18 @@ class GlobalAudioSession {
18
19
  // Track all decoding attempts (Resource & L2)
19
20
  constructor(deps) {
20
21
  this.deps = deps;
21
- this.mixer = new OfflineAudioMixer(deps.cacheManager, deps.getModel);
22
+ this.mixer = new OfflineAudioMixer(deps.cacheManager, () => this.model);
23
+ }
24
+ setModel(model) {
25
+ this.model = model;
26
+ this.activateAllAudioClips();
22
27
  }
23
28
  onAudioData(message) {
24
29
  const { sessionId, audioData, clipDurationUs } = message;
25
30
  this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs);
26
31
  }
27
32
  async ensureAudioForTime(timeUs) {
28
- const model = this.deps.getModel();
33
+ const model = this.model;
29
34
  if (!model) return;
30
35
  const activeClips = [];
31
36
  for (const track of model.tracks) {
@@ -50,7 +55,7 @@ class GlobalAudioSession {
50
55
  );
51
56
  }
52
57
  async activateAllAudioClips() {
53
- const model = this.deps.getModel();
58
+ const model = this.model;
54
59
  if (!model) {
55
60
  return;
56
61
  }
@@ -84,8 +89,8 @@ class GlobalAudioSession {
84
89
  return;
85
90
  }
86
91
  this.stopClipAudioSources(clipId);
87
- this.deps.workers.terminate("audioDemux", clipId);
88
- this.deps.workers.terminate("audioDecode", clipId);
92
+ this.deps.workerPool.terminate("audioDemux", clipId);
93
+ this.deps.workerPool.terminate("audioDecode", clipId);
89
94
  this.activeClips.delete(clipId);
90
95
  this.deps.cacheManager.clearClipAudioData(clipId);
91
96
  }
@@ -94,7 +99,7 @@ class GlobalAudioSession {
94
99
  return;
95
100
  }
96
101
  const timeUs = currentTimeUs ?? this.currentPlaybackTimeUs;
97
- const model = this.deps.getModel();
102
+ const model = this.model;
98
103
  if (!model) {
99
104
  return;
100
105
  }
@@ -191,7 +196,7 @@ class GlobalAudioSession {
191
196
  const source = this.audioSources[i];
192
197
  const clipId = source._meframeClipId;
193
198
  if (clipId && gainNode) {
194
- const model = this.deps.getModel();
199
+ const model = this.model;
195
200
  const clip = model?.findClip(clipId);
196
201
  if (clip && hasAudioConfig(clip)) {
197
202
  const clipVolume = clip.audioConfig?.volume ?? 1;
@@ -258,7 +263,7 @@ class GlobalAudioSession {
258
263
  * Create export audio stream
259
264
  */
260
265
  async createExportAudioStream() {
261
- const model = this.deps.getModel();
266
+ const model = this.model;
262
267
  if (!model) {
263
268
  return null;
264
269
  }
@@ -283,7 +288,7 @@ class GlobalAudioSession {
283
288
  });
284
289
  }
285
290
  async waitForAudioClipsReady() {
286
- const model = this.deps.getModel();
291
+ const model = this.model;
287
292
  if (!model) return;
288
293
  const audioClips = model.tracks.filter((track) => track.kind === "audio").flatMap((track) => track.clips);
289
294
  const waitPromises = audioClips.map((clip) => this.waitForClipPCM(clip.id, 1e4));
@@ -433,7 +438,7 @@ class GlobalAudioSession {
433
438
  this.audioGainNodes = [];
434
439
  }
435
440
  getActiveAudioClips(timeUs) {
436
- const model = this.deps.getModel();
441
+ const model = this.model;
437
442
  if (!model) {
438
443
  return [];
439
444
  }
@@ -470,7 +475,7 @@ class GlobalAudioSession {
470
475
  * Returns true if successful
471
476
  */
472
477
  async ensureClipAudioFromResource(clipId) {
473
- const model = this.deps.getModel();
478
+ const model = this.model;
474
479
  const clip = model?.findClip(clipId);
475
480
  if (!clip) return false;
476
481
  const resourceId = clip.resourceId;
@@ -560,10 +565,10 @@ class GlobalAudioSession {
560
565
  }
561
566
  async setupAudioPipeline(clip) {
562
567
  const { id: clipId, resourceId, startUs, durationUs } = clip;
563
- const audioDemuxWorker = await this.deps.workers.getOrCreate("audioDemux", clipId, {
568
+ const audioDemuxWorker = await this.deps.workerPool.getOrCreate("audioDemux", clipId, {
564
569
  lazy: true
565
570
  });
566
- const audioDecodeWorker = await this.deps.workers.getOrCreate("audioDecode", clipId, {
571
+ const audioDecodeWorker = await this.deps.workerPool.getOrCreate("audioDecode", clipId, {
567
572
  lazy: true
568
573
  });
569
574
  const demuxToDecodeChannel = new MessageChannel();
@@ -1 +1 @@
1
- {"version":3,"file":"GlobalAudioSession.js","sources":["../../src/orchestrator/GlobalAudioSession.ts"],"sourcesContent":["import type { TimeUs, AudioClip } from '../model/types';\nimport { OfflineAudioMixer } from '../stages/compose/OfflineAudioMixer';\nimport type { CompositionModel, Clip } from '../model';\nimport type { WorkerPool } from '../worker/WorkerPool';\nimport type { ResourceLoader } from '../stages/load/ResourceLoader';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\nimport { MeframeEvent } from '../event/events';\nimport type { CacheManager } from '../cache/CacheManager';\nimport { AudioChunkEncoder } from '../stages/encode/AudioChunkEncoder';\nimport { isAudioClip, hasAudioConfig, hasResourceId } from '../model/types';\n\ninterface AudioDataMessage {\n sessionId: string;\n audioData: AudioData;\n clipStartUs: TimeUs;\n clipDurationUs: TimeUs;\n}\n\ninterface AudioSessionDeps {\n cacheManager: CacheManager;\n workers: WorkerPool;\n resourceLoader: ResourceLoader;\n eventBus: EventBus<EventPayloadMap>;\n getModel: () => CompositionModel | null;\n buildWorkerConfigs: () => any;\n}\n\nexport class GlobalAudioSession {\n private mixer: OfflineAudioMixer;\n private activeClips = new Set<string>();\n private streamEndedClips = new Set<string>();\n private deps: AudioSessionDeps;\n private audioContext: AudioContext | null = null;\n private audioSources: AudioBufferSourceNode[] = [];\n private audioGainNodes: GainNode[] = [];\n private volume = 1.0;\n private playbackRate = 1.0;\n private isPlaying = false;\n private currentPlaybackTimeUs: TimeUs = 0;\n private ensuringClips = new Set<string>(); // Track all decoding attempts (Resource & L2)\n\n constructor(deps: AudioSessionDeps) {\n this.deps = deps;\n this.mixer = new OfflineAudioMixer(deps.cacheManager, deps.getModel);\n }\n\n onAudioData(message: AudioDataMessage): void {\n const { sessionId, audioData, clipDurationUs } = message;\n this.deps.cacheManager.putClipAudioData(sessionId, audioData, clipDurationUs);\n }\n\n async ensureAudioForTime(timeUs: TimeUs): Promise<void> {\n const model = this.deps.getModel();\n if (!model) return;\n\n // 1. Find all audio/video clips active at this time\n const activeClips: Clip[] = [];\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') continue;\n const clips = model.getClipsAtTime(timeUs, track.id);\n activeClips.push(...clips);\n }\n\n // 2. Ensure audio for each clip\n await Promise.all(\n activeClips.map(async (clip) => {\n // If already has PCM, we are good\n if (this.deps.cacheManager.hasClipPCM(clip.id)) return;\n\n if (!hasResourceId(clip)) return;\n\n const resource = model.getResource(clip.resourceId);\n if (!resource) return;\n\n // Strategy A: Cached Samples (Video/M4A)\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n await this.ensureClipAudio(clip.id);\n return;\n }\n\n // Strategy B: Streaming (Audio Track)\n // If it's an active streaming clip, wait for it\n if (this.activeClips.has(clip.id)) {\n await this.waitForClipPCM(clip.id, 2000);\n }\n })\n );\n }\n\n async activateAllAudioClips(): Promise<void> {\n const model = this.deps.getModel();\n if (!model) {\n return;\n }\n\n const audioTracks = model.tracks.filter((track) => track.kind === 'audio');\n\n for (const track of audioTracks) {\n for (const clip of track.clips) {\n if (!this.activeClips.has(clip.id)) {\n if (!isAudioClip(clip)) {\n throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Audio track clips are always standalone audio files (MP3/WAV)\n // Video audio tracks are handled separately via AudioSampleCache\n\n // OPTIMIZATION: If we have cached samples (e.g. from video resource used as audio), skip pipeline\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n await this.ensureClipAudio(clip.id);\n this.activeClips.add(clip.id);\n continue;\n }\n\n await this.setupAudioPipeline(clip);\n this.activeClips.add(clip.id);\n\n await this.deps.resourceLoader.fetch(clip.resourceId, {\n priority: 'high',\n sessionId: clip.id,\n clipId: clip.id,\n trackId: track.id,\n });\n\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n // Stop any playing audio sources for this clip\n this.stopClipAudioSources(clipId);\n\n this.deps.workers.terminate('audioDemux', clipId);\n this.deps.workers.terminate('audioDecode', clipId);\n\n this.activeClips.delete(clipId);\n\n this.deps.cacheManager.clearClipAudioData(clipId);\n }\n\n restartPlayingClip(clipId: string, currentTimeUs?: TimeUs): void {\n if (!this.isPlaying || !this.audioContext) {\n return;\n }\n\n const timeUs = currentTimeUs ?? this.currentPlaybackTimeUs;\n\n const model = this.deps.getModel();\n if (!model) {\n return;\n }\n\n const clip = model.findClip(clipId);\n if (!clip) {\n return;\n }\n\n // Check if clip should be playing at current time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (timeUs < clip.startUs || timeUs >= clipEndUs) {\n return;\n }\n\n // Start playback from current time\n this.startClipPlayback(clip, timeUs);\n }\n\n private stopClipAudioSources(clipId: string): void {\n const sourcesToStop: AudioBufferSourceNode[] = [];\n const gainNodesToDisconnect: GainNode[] = [];\n\n for (let i = this.audioSources.length - 1; i >= 0; i--) {\n const source = this.audioSources[i];\n if (source && (source as any)._meframeClipId === clipId) {\n sourcesToStop.push(source);\n this.audioSources.splice(i, 1);\n\n const gainNode = this.audioGainNodes[i];\n if (gainNode) {\n gainNodesToDisconnect.push(gainNode);\n this.audioGainNodes.splice(i, 1);\n }\n }\n }\n\n for (const source of sourcesToStop) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore - source may have already stopped\n }\n }\n\n for (const gainNode of gainNodesToDisconnect) {\n try {\n gainNode.disconnect();\n } catch {\n // Ignore\n }\n }\n }\n\n handleAudioStream(stream: ReadableStream<AudioData>, metadata: Record<string, any>): void {\n const sessionId = metadata.sessionId || 'unknown';\n const clipStartUs = metadata.clipStartUs ?? 0;\n const clipDurationUs = metadata.clipDurationUs ?? 0;\n\n const reader = stream.getReader();\n const pump = async (): Promise<void> => {\n try {\n const { done, value } = await reader.read();\n if (done) {\n this.streamEndedClips.add(sessionId);\n reader.releaseLock();\n return;\n }\n\n this.onAudioData({\n sessionId,\n audioData: value,\n clipStartUs,\n clipDurationUs,\n });\n\n await pump();\n } catch (error) {\n console.error('[GlobalAudioSession] Audio stream error:', error);\n reader.releaseLock();\n }\n };\n\n pump();\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (L1 cache)\n await this.ensureAudioForTime(timeUs);\n\n this.isPlaying = true;\n this.startAllActiveClips(timeUs);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(timeUs: TimeUs): void {\n this.currentPlaybackTimeUs = timeUs;\n if (!this.isPlaying) {\n return;\n }\n this.checkAndStartNewClips(timeUs);\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n\n // Update existing gain nodes with clip-level config\n for (let i = 0; i < this.audioGainNodes.length; i++) {\n const gainNode = this.audioGainNodes[i];\n const source = this.audioSources[i];\n const clipId = (source as any)._meframeClipId;\n\n if (clipId && gainNode) {\n const model = this.deps.getModel();\n const clip = model?.findClip(clipId);\n if (clip && hasAudioConfig(clip)) {\n const clipVolume = clip.audioConfig?.volume ?? 1.0;\n const muted = clip.audioConfig?.muted ?? false;\n gainNode.gain.value = muted ? 0 : clipVolume * this.volume;\n }\n }\n }\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n for (const source of this.audioSources) {\n source.playbackRate.value = this.playbackRate;\n }\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.resetAudioCache();\n this.activeClips.clear();\n this.streamEndedClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n /**\n * Create export audio stream\n */\n async createExportAudioStream(): Promise<ReadableStream<AudioData> | null> {\n const model = this.deps.getModel();\n if (!model) {\n return null;\n }\n\n const totalDurationUs = model.durationUs;\n\n await this.activateAllAudioClips();\n await this.waitForAudioClipsReady();\n\n return new ReadableStream<AudioData>({\n start: async (controller) => {\n const windowSize = 5_000_000;\n let currentUs = 0;\n\n while (currentUs < totalDurationUs) {\n const windowEndUs = Math.min(currentUs + windowSize, totalDurationUs);\n const mixedBuffer = await this.mixer.mix(currentUs, windowEndUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, currentUs);\n if (audioData) {\n controller.enqueue(audioData);\n }\n currentUs = windowEndUs;\n }\n\n controller.close();\n },\n });\n }\n\n private async waitForAudioClipsReady(): Promise<void> {\n const model = this.deps.getModel();\n if (!model) return;\n\n const audioClips = model.tracks\n .filter((track) => track.kind === 'audio')\n .flatMap((track) => track.clips);\n\n const waitPromises = audioClips.map((clip) => this.waitForClipPCM(clip.id, 10000)); // 10s timeout\n await Promise.allSettled(waitPromises);\n }\n\n private waitForClipPCM(clipId: string, timeoutMs: number): Promise<boolean> {\n return new Promise((resolve) => {\n const checkInterval = 100;\n let elapsed = 0;\n let lastFrameCount = 0;\n let stableCount = 0;\n let streamEndDetected = false;\n\n const check = () => {\n const pcm = this.deps.cacheManager.getClipPCM(clipId, 0, Number.MAX_SAFE_INTEGER);\n\n if (pcm && pcm.length > 0) {\n const currentFrameCount = pcm[0]?.length ?? 0;\n\n // Check if we have received stream end signal\n if (this.streamEndedClips.has(clipId)) {\n streamEndDetected = true;\n }\n\n // If stream has ended, we're done\n if (streamEndDetected) {\n resolve(true);\n return;\n }\n\n // Otherwise, check if frame count is stable (no new data for 500ms)\n if (currentFrameCount === lastFrameCount) {\n stableCount++;\n if (stableCount >= 5) {\n // 5 * 100ms = 500ms\n resolve(true);\n return;\n }\n } else {\n stableCount = 0;\n lastFrameCount = currentFrameCount;\n }\n }\n\n elapsed += checkInterval;\n if (elapsed >= timeoutMs) {\n console.warn('[GlobalAudioSession] Timeout waiting for clip', clipId, {\n frames: lastFrameCount,\n elapsed,\n });\n resolve(false);\n return;\n }\n\n setTimeout(check, checkInterval);\n };\n\n check();\n });\n }\n\n private startAllActiveClips(timeUs: TimeUs): void {\n if (!this.audioContext) {\n return;\n }\n\n const currentClips = this.getActiveAudioClips(timeUs);\n\n for (const clip of currentClips) {\n this.startClipPlayback(clip, timeUs);\n }\n }\n\n private checkAndStartNewClips(timeUs: TimeUs): void {\n if (!this.audioContext) {\n return;\n }\n\n const currentClips = this.getActiveAudioClips(timeUs);\n const activeClipIds = new Set(\n this.audioSources.map((source) => (source as any)._meframeClipId).filter(Boolean)\n );\n\n for (const clip of currentClips) {\n // Check if clip should be playing at current time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (timeUs >= clipEndUs) {\n // Clip has already ended, skip\n continue;\n }\n\n // Check if current time is before clip starts\n if (timeUs < clip.startUs) {\n // Not yet time to play this clip\n continue;\n }\n\n // Check if clip is too close to ending (avoid glitches from very short playback)\n const MIN_REMAINING_TIME_US = 30000; // 30ms in microseconds\n if (clipEndUs - timeUs < MIN_REMAINING_TIME_US) {\n // Too close to the end, skip to avoid audio glitches\n continue;\n }\n\n if (!activeClipIds.has(clip.id)) {\n this.startClipPlayback(clip, timeUs);\n }\n }\n }\n\n private startClipPlayback(clip: Clip, currentTimeUs: TimeUs): void {\n if (!this.audioContext) {\n console.warn('[GlobalAudioSession] No audioContext, cannot start playback');\n return;\n }\n\n // Use clip-relative time (0-based) like video cache\n const clipPCMData = this.deps.cacheManager.getClipPCMWithMetadata(\n clip.id,\n 0, // Start from beginning of clip (0-based)\n clip.durationUs // Full clip duration\n );\n\n if (!clipPCMData || clipPCMData.planes.length === 0) {\n // No data yet, trigger decoding and retry later\n // This handles the case where natural playback reaches a new clip\n void this.ensureClipAudio(clip.id);\n return;\n }\n\n const buffer = this.pcmToAudioBuffer(clipPCMData.planes, clipPCMData.sampleRate);\n\n const offsetUs = Math.max(0, currentTimeUs - clip.startUs);\n const offsetSeconds = offsetUs / 1_000_000;\n\n // Use actual buffer duration instead of clip.durationUs\n const actualDurationSeconds = buffer.duration - offsetSeconds;\n\n // Early check: if remaining duration is too short, skip\n // (Note: checkAndStartNewClips should already filter these out)\n const MIN_PLAYBACK_DURATION_SECONDS = 0.03; // 30ms\n if (actualDurationSeconds < MIN_PLAYBACK_DURATION_SECONDS) {\n return;\n }\n\n const source = this.audioContext.createBufferSource();\n source.buffer = buffer;\n source.playbackRate.value = this.playbackRate;\n (source as any)._meframeClipId = clip.id;\n\n const gainNode = this.audioContext.createGain();\n\n // Apply audio config\n if (hasAudioConfig(clip)) {\n const volume = clip.audioConfig?.volume ?? 1.0;\n const muted = clip.audioConfig?.muted ?? false;\n gainNode.gain.value = muted ? 0 : volume * this.volume;\n } else {\n gainNode.gain.value = this.volume;\n }\n\n source.connect(gainNode);\n gainNode.connect(this.audioContext.destination);\n\n source.start(0, offsetSeconds, actualDurationSeconds);\n\n source.onended = () => {\n const index = this.audioSources.indexOf(source);\n if (index >= 0) {\n this.audioSources.splice(index, 1);\n this.audioGainNodes.splice(index, 1);\n }\n // Playback loop will automatically restart if clip should continue playing\n };\n\n this.audioSources.push(source);\n this.audioGainNodes.push(gainNode);\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.audioSources) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore\n }\n }\n\n for (const gainNode of this.audioGainNodes) {\n try {\n gainNode.disconnect();\n } catch {\n // Ignore\n }\n }\n\n this.audioSources = [];\n this.audioGainNodes = [];\n }\n\n private getActiveAudioClips(timeUs: TimeUs): Clip[] {\n const model = this.deps.getModel();\n if (!model) {\n return [];\n }\n\n const clips: Clip[] = [];\n\n // Only search audio tracks and video tracks (video clips can have audio)\n // Exclude attachment tracks (caption, fx, etc.) which don't participate in audio playback\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') {\n continue;\n }\n\n const trackClips = model.getClipsAtTime(timeUs, track.id);\n // Return ALL clips active at this time, regardless of PCM status\n // startClipPlayback will handle missing PCM by triggering decoding\n clips.push(...trackClips);\n }\n\n return clips;\n }\n\n /**\n * Ensure PCM for a clip is available\n * Priority: AudioSampleCache (Resource) > L2 > None\n */\n async ensureClipAudio(clipId: string): Promise<void> {\n // Already has PCM\n if (this.deps.cacheManager.hasClipPCM(clipId)) {\n return;\n }\n\n // Prevent concurrent decoding for the same clip\n if (this.ensuringClips.has(clipId)) {\n return;\n }\n this.ensuringClips.add(clipId);\n\n try {\n // Try from resource audio samples first\n await this.ensureClipAudioFromResource(clipId);\n } finally {\n this.ensuringClips.delete(clipId);\n }\n }\n\n /**\n * Ensure PCM from AudioSampleCache (Resource-level)\n * Returns true if successful\n */\n private async ensureClipAudioFromResource(clipId: string): Promise<boolean> {\n const model = this.deps.getModel();\n const clip = model?.findClip(clipId);\n if (!clip) return false;\n\n const resourceId = (clip as any).resourceId;\n if (!resourceId) return false;\n\n // Get audio samples from cache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(resourceId);\n if (!audioRecord) return false;\n\n try {\n // Get samples for this clip's time range\n const clipSamples = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < clip.durationUs && sampleEndUs > 0;\n });\n\n if (clipSamples.length === 0) {\n return false;\n }\n\n // Decode samples to PCM\n await this.decodeAudioSamples(clipId, clipSamples, audioRecord.metadata, clip.durationUs);\n return true;\n } catch (error) {\n console.warn(\n `[GlobalAudioSession] Failed to decode audio from resource ${resourceId}:`,\n error\n );\n return false;\n }\n }\n\n /**\n * Decode audio samples to PCM and cache\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number\n ): Promise<void> {\n const decoder = new AudioDecoder({\n output: (audioData) => {\n this.deps.cacheManager.putClipAudioData(clipId, audioData, clipDurationUs);\n },\n error: (error) => {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n },\n });\n\n decoder.configure(config);\n\n for (const sample of samples) {\n decoder.decode(sample);\n }\n\n await decoder.flush();\n decoder.close();\n }\n\n private pcmToAudioBuffer(planes: Float32Array[], sampleRate: number): AudioBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n\n const ctx = new OfflineAudioContext(numberOfChannels, 1, sampleRate);\n const buffer = ctx.createBuffer(numberOfChannels, numberOfFrames, sampleRate);\n\n for (let channel = 0; channel < numberOfChannels; channel++) {\n const plane = planes[channel];\n if (plane) {\n const channelData = buffer.getChannelData(channel);\n channelData.set(plane);\n }\n }\n\n return buffer;\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n }\n\n private async setupAudioPipeline(clip: AudioClip): Promise<void> {\n const { id: clipId, resourceId, startUs, durationUs } = clip;\n const audioDemuxWorker = await this.deps.workers.getOrCreate('audioDemux', clipId, {\n lazy: true,\n });\n const audioDecodeWorker = await this.deps.workers.getOrCreate('audioDecode', clipId, {\n lazy: true,\n });\n\n const demuxToDecodeChannel = new MessageChannel();\n await audioDemuxWorker.send(\n 'connect',\n { direction: 'downstream', port: demuxToDecodeChannel.port1, streamType: 'audio', clipId },\n { transfer: [demuxToDecodeChannel.port1] }\n );\n await audioDecodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: demuxToDecodeChannel.port2,\n streamType: 'audio',\n sessionId: clipId,\n clipStartUs: startUs || 0,\n clipDurationUs: durationUs || 0,\n },\n { transfer: [demuxToDecodeChannel.port2] }\n );\n\n audioDecodeWorker.receiveStream((stream, metadata) => {\n this.handleAudioStream(stream as ReadableStream<AudioData>, {\n sessionId: clipId,\n clipStartUs: startUs || 0,\n clipDurationUs: durationUs || 0,\n ...metadata,\n });\n });\n\n const demuxConfig = this.deps.buildWorkerConfigs().audioDemux;\n await audioDemuxWorker.send('configure', {\n initial: true,\n resourceId,\n clipId,\n config: demuxConfig,\n });\n 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throw new Error(`Clip ${clip.id} in audio track is not an audio clip`);\n }\n\n // Audio track clips are always standalone audio files (MP3/WAV)\n // Video audio tracks are handled separately via AudioSampleCache\n\n // OPTIMIZATION: If we have cached samples (e.g. from video resource used as audio), skip pipeline\n if (this.deps.cacheManager.audioSampleCache.has(clip.resourceId)) {\n await this.ensureClipAudio(clip.id);\n this.activeClips.add(clip.id);\n continue;\n }\n\n await this.setupAudioPipeline(clip);\n this.activeClips.add(clip.id);\n\n await this.deps.resourceLoader.fetch(clip.resourceId, {\n priority: 'high',\n sessionId: clip.id,\n clipId: clip.id,\n trackId: track.id,\n });\n\n this.deps.eventBus.emit(MeframeEvent.ClipActivated, { clipId: clip.id });\n }\n }\n }\n }\n\n async deactivateClip(clipId: string): Promise<void> {\n if (!this.activeClips.has(clipId)) {\n return;\n }\n\n // Stop any playing audio sources for this clip\n this.stopClipAudioSources(clipId);\n\n 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(done) {\n this.streamEndedClips.add(sessionId);\n reader.releaseLock();\n return;\n }\n\n this.onAudioData({\n sessionId,\n audioData: value,\n clipStartUs,\n clipDurationUs,\n });\n\n await pump();\n } catch (error) {\n console.error('[GlobalAudioSession] Audio stream error:', error);\n reader.releaseLock();\n }\n };\n\n pump();\n }\n\n async startPlayback(timeUs: TimeUs, audioContext: AudioContext): Promise<void> {\n this.audioContext = audioContext;\n\n // Resume AudioContext if suspended (required by modern browsers)\n if (audioContext.state === 'suspended') {\n await audioContext.resume();\n }\n\n // Ensure audio is decoded and ready (L1 cache)\n await this.ensureAudioForTime(timeUs);\n\n this.isPlaying = true;\n this.startAllActiveClips(timeUs);\n }\n\n stopPlayback(): void {\n this.isPlaying = false;\n this.stopAllAudioSources();\n }\n\n updateTime(timeUs: TimeUs): void {\n this.currentPlaybackTimeUs = timeUs;\n if (!this.isPlaying) {\n return;\n }\n this.checkAndStartNewClips(timeUs);\n }\n\n setVolume(volume: number): void {\n this.volume = volume;\n\n // Update existing gain nodes with clip-level config\n for (let i = 0; i < this.audioGainNodes.length; i++) {\n const gainNode = this.audioGainNodes[i];\n const source = this.audioSources[i];\n const clipId = (source as any)._meframeClipId;\n\n if (clipId && gainNode) {\n const model = this.model;\n const clip = model?.findClip(clipId);\n if (clip && hasAudioConfig(clip)) {\n const clipVolume = clip.audioConfig?.volume ?? 1.0;\n const muted = clip.audioConfig?.muted ?? false;\n gainNode.gain.value = muted ? 0 : clipVolume * this.volume;\n }\n }\n }\n }\n\n setPlaybackRate(rate: number): void {\n this.playbackRate = rate;\n for (const source of this.audioSources) {\n source.playbackRate.value = this.playbackRate;\n }\n }\n\n reset(): void {\n this.stopAllAudioSources();\n this.deps.cacheManager.resetAudioCache();\n this.activeClips.clear();\n this.streamEndedClips.clear();\n }\n\n /**\n * Mix and encode audio for a specific segment (used by ExportScheduler)\n */\n async mixAndEncodeSegment(\n startUs: TimeUs,\n endUs: TimeUs,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ): Promise<void> {\n const mixedBuffer = await this.mixer.mix(startUs, endUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, startUs);\n\n if (!audioData) return;\n\n if (!this.exportEncoder) {\n this.exportEncoder = new AudioChunkEncoder();\n await this.exportEncoder.initialize();\n this.exportEncoderStream = this.exportEncoder.createStream();\n this.exportEncoderWriter = this.exportEncoderStream.writable.getWriter();\n\n this.startExportEncoderReader(this.exportEncoderStream.readable, onChunk);\n }\n\n await this.exportEncoderWriter?.write(audioData);\n }\n\n private exportEncoder: AudioChunkEncoder | null = null;\n private exportEncoderStream: TransformStream<\n AudioData,\n { chunk: EncodedAudioChunk; metadata: any }\n > | null = null;\n private exportEncoderWriter: WritableStreamDefaultWriter<AudioData> | null = null;\n\n private async startExportEncoderReader(\n stream: ReadableStream<{ chunk: EncodedAudioChunk; metadata: any }>,\n onChunk: (chunk: EncodedAudioChunk, metadata?: EncodedAudioChunkMetadata) => void\n ) {\n const reader = stream.getReader();\n try {\n while (true) {\n const { done, value } = await reader.read();\n if (done) break;\n if (value) {\n onChunk(value.chunk, value.metadata);\n }\n }\n } catch (e) {\n console.error('Export encoder reader error', e);\n }\n }\n\n async finalizeExportAudio(): Promise<void> {\n if (this.exportEncoderWriter) {\n await this.exportEncoderWriter.close();\n this.exportEncoderWriter = null;\n }\n this.exportEncoder = null;\n this.exportEncoderStream = null;\n }\n\n /**\n * Create export audio stream\n */\n async createExportAudioStream(): Promise<ReadableStream<AudioData> | null> {\n const model = this.model;\n if (!model) {\n return null;\n }\n\n const totalDurationUs = model.durationUs;\n\n await this.activateAllAudioClips();\n await this.waitForAudioClipsReady();\n\n return new ReadableStream<AudioData>({\n start: async (controller) => {\n const windowSize = 5_000_000;\n let currentUs = 0;\n\n while (currentUs < totalDurationUs) {\n const windowEndUs = Math.min(currentUs + windowSize, totalDurationUs);\n const mixedBuffer = await this.mixer.mix(currentUs, windowEndUs);\n const audioData = this.audioBufferToAudioData(mixedBuffer, currentUs);\n if (audioData) {\n controller.enqueue(audioData);\n }\n currentUs = windowEndUs;\n }\n\n controller.close();\n },\n });\n }\n\n private async waitForAudioClipsReady(): Promise<void> {\n const model = this.model;\n if (!model) return;\n\n const audioClips = model.tracks\n .filter((track) => track.kind === 'audio')\n .flatMap((track) => track.clips);\n\n const waitPromises = audioClips.map((clip) => this.waitForClipPCM(clip.id, 10000)); // 10s timeout\n await Promise.allSettled(waitPromises);\n }\n\n private waitForClipPCM(clipId: string, timeoutMs: number): Promise<boolean> {\n return new Promise((resolve) => {\n const checkInterval = 100;\n let elapsed = 0;\n let lastFrameCount = 0;\n let stableCount = 0;\n let streamEndDetected = false;\n\n const check = () => {\n const pcm = this.deps.cacheManager.getClipPCM(clipId, 0, Number.MAX_SAFE_INTEGER);\n\n if (pcm && pcm.length > 0) {\n const currentFrameCount = pcm[0]?.length ?? 0;\n\n // Check if we have received stream end signal\n if (this.streamEndedClips.has(clipId)) {\n streamEndDetected = true;\n }\n\n // If stream has ended, we're done\n if (streamEndDetected) {\n resolve(true);\n return;\n }\n\n // Otherwise, check if frame count is stable (no new data for 500ms)\n if (currentFrameCount === lastFrameCount) {\n stableCount++;\n if (stableCount >= 5) {\n // 5 * 100ms = 500ms\n resolve(true);\n return;\n }\n } else {\n stableCount = 0;\n lastFrameCount = currentFrameCount;\n }\n }\n\n elapsed += checkInterval;\n if (elapsed >= timeoutMs) {\n console.warn('[GlobalAudioSession] Timeout waiting for clip', clipId, {\n frames: lastFrameCount,\n elapsed,\n });\n resolve(false);\n return;\n }\n\n setTimeout(check, checkInterval);\n };\n\n check();\n });\n }\n\n private startAllActiveClips(timeUs: TimeUs): void {\n if (!this.audioContext) {\n return;\n }\n\n const currentClips = this.getActiveAudioClips(timeUs);\n\n for (const clip of currentClips) {\n this.startClipPlayback(clip, timeUs);\n }\n }\n\n private checkAndStartNewClips(timeUs: TimeUs): void {\n if (!this.audioContext) {\n return;\n }\n\n const currentClips = this.getActiveAudioClips(timeUs);\n const activeClipIds = new Set(\n this.audioSources.map((source) => (source as any)._meframeClipId).filter(Boolean)\n );\n\n for (const clip of currentClips) {\n // Check if clip should be playing at current time\n const clipEndUs = clip.startUs + clip.durationUs;\n if (timeUs >= clipEndUs) {\n // Clip has already ended, skip\n continue;\n }\n\n // Check if current time is before clip starts\n if (timeUs < clip.startUs) {\n // Not yet time to play this clip\n continue;\n }\n\n // Check if clip is too close to ending (avoid glitches from very short playback)\n const MIN_REMAINING_TIME_US = 30000; // 30ms in microseconds\n if (clipEndUs - timeUs < MIN_REMAINING_TIME_US) {\n // Too close to the end, skip to avoid audio glitches\n continue;\n }\n\n if (!activeClipIds.has(clip.id)) {\n this.startClipPlayback(clip, timeUs);\n }\n }\n }\n\n private startClipPlayback(clip: Clip, currentTimeUs: TimeUs): void {\n if (!this.audioContext) {\n console.warn('[GlobalAudioSession] No audioContext, cannot start playback');\n return;\n }\n\n // Use clip-relative time (0-based) like video cache\n const clipPCMData = this.deps.cacheManager.getClipPCMWithMetadata(\n clip.id,\n 0, // Start from beginning of clip (0-based)\n clip.durationUs // Full clip duration\n );\n\n if (!clipPCMData || clipPCMData.planes.length === 0) {\n // No data yet, trigger decoding and retry later\n // This handles the case where natural playback reaches a new clip\n void this.ensureClipAudio(clip.id);\n return;\n }\n\n const buffer = this.pcmToAudioBuffer(clipPCMData.planes, clipPCMData.sampleRate);\n\n const offsetUs = Math.max(0, currentTimeUs - clip.startUs);\n const offsetSeconds = offsetUs / 1_000_000;\n\n // Use actual buffer duration instead of clip.durationUs\n const actualDurationSeconds = buffer.duration - offsetSeconds;\n\n // Early check: if remaining duration is too short, skip\n // (Note: checkAndStartNewClips should already filter these out)\n const MIN_PLAYBACK_DURATION_SECONDS = 0.03; // 30ms\n if (actualDurationSeconds < MIN_PLAYBACK_DURATION_SECONDS) {\n return;\n }\n\n const source = this.audioContext.createBufferSource();\n source.buffer = buffer;\n source.playbackRate.value = this.playbackRate;\n (source as any)._meframeClipId = clip.id;\n\n const gainNode = this.audioContext.createGain();\n\n // Apply audio config\n if (hasAudioConfig(clip)) {\n const volume = clip.audioConfig?.volume ?? 1.0;\n const muted = clip.audioConfig?.muted ?? false;\n gainNode.gain.value = muted ? 0 : volume * this.volume;\n } else {\n gainNode.gain.value = this.volume;\n }\n\n source.connect(gainNode);\n gainNode.connect(this.audioContext.destination);\n\n source.start(0, offsetSeconds, actualDurationSeconds);\n\n source.onended = () => {\n const index = this.audioSources.indexOf(source);\n if (index >= 0) {\n this.audioSources.splice(index, 1);\n this.audioGainNodes.splice(index, 1);\n }\n // Playback loop will automatically restart if clip should continue playing\n };\n\n this.audioSources.push(source);\n this.audioGainNodes.push(gainNode);\n }\n\n private stopAllAudioSources(): void {\n for (const source of this.audioSources) {\n try {\n source.stop();\n source.disconnect();\n } catch {\n // Ignore\n }\n }\n\n for (const gainNode of this.audioGainNodes) {\n try {\n gainNode.disconnect();\n } catch {\n // Ignore\n }\n }\n\n this.audioSources = [];\n this.audioGainNodes = [];\n }\n\n private getActiveAudioClips(timeUs: TimeUs): Clip[] {\n const model = this.model;\n if (!model) {\n return [];\n }\n\n const clips: Clip[] = [];\n\n // Only search audio tracks and video tracks (video clips can have audio)\n // Exclude attachment tracks (caption, fx, etc.) which don't participate in audio playback\n for (const track of model.tracks) {\n if (track.kind !== 'audio' && track.kind !== 'video') {\n continue;\n }\n\n const trackClips = model.getClipsAtTime(timeUs, track.id);\n // Return ALL clips active at this time, regardless of PCM status\n // startClipPlayback will handle missing PCM by triggering decoding\n clips.push(...trackClips);\n }\n\n return clips;\n }\n\n /**\n * Ensure PCM for a clip is available\n * Priority: AudioSampleCache (Resource) > L2 > None\n */\n async ensureClipAudio(clipId: string): Promise<void> {\n // Already has PCM\n if (this.deps.cacheManager.hasClipPCM(clipId)) {\n return;\n }\n\n // Prevent concurrent decoding for the same clip\n if (this.ensuringClips.has(clipId)) {\n return;\n }\n this.ensuringClips.add(clipId);\n\n try {\n // Try from resource audio samples first\n await this.ensureClipAudioFromResource(clipId);\n } finally {\n this.ensuringClips.delete(clipId);\n }\n }\n\n /**\n * Ensure PCM from AudioSampleCache (Resource-level)\n * Returns true if successful\n */\n private async ensureClipAudioFromResource(clipId: string): Promise<boolean> {\n const model = this.model;\n const clip = model?.findClip(clipId);\n if (!clip) return false;\n\n const resourceId = (clip as any).resourceId;\n if (!resourceId) return false;\n\n // Get audio samples from cache\n const audioRecord = this.deps.cacheManager.audioSampleCache.get(resourceId);\n if (!audioRecord) return false;\n\n try {\n // Get samples for this clip's time range\n const clipSamples = audioRecord.samples.filter((s) => {\n const sampleEndUs = s.timestamp + (s.duration ?? 0);\n return s.timestamp < clip.durationUs && sampleEndUs > 0;\n });\n\n if (clipSamples.length === 0) {\n return false;\n }\n\n // Decode samples to PCM\n await this.decodeAudioSamples(clipId, clipSamples, audioRecord.metadata, clip.durationUs);\n return true;\n } catch (error) {\n console.warn(\n `[GlobalAudioSession] Failed to decode audio from resource ${resourceId}:`,\n error\n );\n return false;\n }\n }\n\n /**\n * Decode audio samples to PCM and cache\n */\n private async decodeAudioSamples(\n clipId: string,\n samples: EncodedAudioChunk[],\n config: AudioDecoderConfig,\n clipDurationUs: number\n ): Promise<void> {\n const decoder = new AudioDecoder({\n output: (audioData) => {\n this.deps.cacheManager.putClipAudioData(clipId, audioData, clipDurationUs);\n },\n error: (error) => {\n console.error(`[GlobalAudioSession] Decoder error for clip ${clipId}:`, error);\n },\n });\n\n decoder.configure(config);\n\n for (const sample of samples) {\n decoder.decode(sample);\n }\n\n await decoder.flush();\n decoder.close();\n }\n\n private pcmToAudioBuffer(planes: Float32Array[], sampleRate: number): AudioBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n\n const ctx = new OfflineAudioContext(numberOfChannels, 1, sampleRate);\n const buffer = ctx.createBuffer(numberOfChannels, numberOfFrames, sampleRate);\n\n for (let channel = 0; channel < numberOfChannels; channel++) {\n const plane = planes[channel];\n if (plane) {\n const channelData = buffer.getChannelData(channel);\n channelData.set(plane);\n }\n }\n\n return buffer;\n }\n\n private audioBufferToAudioData(buffer: AudioBuffer, timestampUs: TimeUs): AudioData | null {\n const sampleRate = buffer.sampleRate;\n const numberOfChannels = buffer.numberOfChannels;\n const numberOfFrames = buffer.length;\n\n const planes: Float32Array[] = [];\n for (let channel = 0; channel < numberOfChannels; channel++) {\n planes.push(buffer.getChannelData(channel));\n }\n\n return new AudioData({\n format: 'f32', // interleaved format\n sampleRate,\n numberOfFrames,\n numberOfChannels,\n timestamp: timestampUs,\n data: this.interleavePlanarData(planes),\n });\n }\n\n private interleavePlanarData(planes: Float32Array[]): ArrayBuffer {\n const numberOfChannels = planes.length;\n const numberOfFrames = planes[0]?.length ?? 0;\n const totalSamples = numberOfChannels * numberOfFrames;\n\n const interleaved = new Float32Array(totalSamples);\n\n for (let frame = 0; frame < numberOfFrames; frame++) {\n for (let channel = 0; channel < numberOfChannels; channel++) {\n interleaved[frame * numberOfChannels + channel] = planes[channel]![frame]!;\n }\n }\n\n return interleaved.buffer;\n }\n\n private async setupAudioPipeline(clip: AudioClip): Promise<void> {\n const { id: clipId, resourceId, startUs, durationUs } = clip;\n const audioDemuxWorker = await this.deps.workerPool.getOrCreate('audioDemux', clipId, {\n lazy: true,\n });\n const audioDecodeWorker = await this.deps.workerPool.getOrCreate('audioDecode', clipId, {\n lazy: true,\n });\n\n const demuxToDecodeChannel = new MessageChannel();\n await audioDemuxWorker.send(\n 'connect',\n { direction: 'downstream', port: demuxToDecodeChannel.port1, streamType: 'audio', clipId },\n { transfer: [demuxToDecodeChannel.port1] }\n );\n await audioDecodeWorker.send(\n 'connect',\n {\n direction: 'upstream',\n port: demuxToDecodeChannel.port2,\n streamType: 'audio',\n sessionId: clipId,\n clipStartUs: startUs || 0,\n clipDurationUs: durationUs || 0,\n },\n { transfer: [demuxToDecodeChannel.port2] }\n );\n\n audioDecodeWorker.receiveStream((stream, metadata) => {\n this.handleAudioStream(stream as ReadableStream<AudioData>, {\n sessionId: clipId,\n clipStartUs: startUs || 0,\n clipDurationUs: durationUs || 0,\n ...metadata,\n });\n });\n\n const demuxConfig = this.deps.buildWorkerConfigs().audioDemux;\n await audioDemuxWorker.send('configure', {\n initial: true,\n resourceId,\n clipId,\n config: demuxConfig,\n });\n 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