@meframe/core 0.0.28 → 0.0.29

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Files changed (28) hide show
  1. package/dist/controllers/PlaybackController.d.ts +1 -1
  2. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  3. package/dist/controllers/PlaybackController.js +9 -9
  4. package/dist/controllers/PlaybackController.js.map +1 -1
  5. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  6. package/dist/orchestrator/Orchestrator.js +3 -4
  7. package/dist/orchestrator/Orchestrator.js.map +1 -1
  8. package/dist/stages/compose/FrameRateConverter.d.ts +68 -0
  9. package/dist/stages/compose/FrameRateConverter.d.ts.map +1 -0
  10. package/dist/stages/compose/VideoComposer.d.ts +2 -2
  11. package/dist/stages/compose/VideoComposer.d.ts.map +1 -1
  12. package/dist/stages/encode/index.d.ts +0 -1
  13. package/dist/stages/encode/index.d.ts.map +1 -1
  14. package/dist/workers/{MP4Demuxer.CFHDkPYc.js → MP4Demuxer.lMOUMWFh.js} +2 -2
  15. package/dist/workers/{MP4Demuxer.CFHDkPYc.js.map → MP4Demuxer.lMOUMWFh.js.map} +1 -1
  16. package/dist/workers/stages/compose/{video-compose.worker.M5uomNVr.js → video-compose.worker.CIeEIJO7.js} +208 -59
  17. package/dist/workers/stages/compose/video-compose.worker.CIeEIJO7.js.map +1 -0
  18. package/dist/workers/stages/demux/{audio-demux.worker.BTFPcY7P.js → audio-demux.worker.DcurGC8i.js} +2 -2
  19. package/dist/workers/stages/demux/{audio-demux.worker.BTFPcY7P.js.map → audio-demux.worker.DcurGC8i.js.map} +1 -1
  20. package/dist/workers/stages/demux/{video-demux.worker.D_WeHPkt.js → video-demux.worker.B1_wntU4.js} +2 -2
  21. package/dist/workers/stages/demux/{video-demux.worker.D_WeHPkt.js.map → video-demux.worker.B1_wntU4.js.map} +1 -1
  22. package/dist/workers/worker-manifest.json +3 -3
  23. package/package.json +1 -1
  24. package/dist/stages/encode/ClipEncoderManager.d.ts +0 -64
  25. package/dist/stages/encode/ClipEncoderManager.d.ts.map +0 -1
  26. package/dist/utils/time-utils.js +0 -45
  27. package/dist/utils/time-utils.js.map +0 -1
  28. package/dist/workers/stages/compose/video-compose.worker.M5uomNVr.js.map +0 -1
@@ -17,7 +17,7 @@ export declare class PlaybackController implements IPlaybackController, PreviewH
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  private volume;
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  private loop;
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  private rafId;
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- private startTime;
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+ private audioStartTime;
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  private frameCount;
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  private lastFrameTime;
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  private fps;
@@ -1 +1 @@
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+ {"version":3,"file":"PlaybackController.d.ts","sourceRoot":"","sources":["../../src/controllers/PlaybackController.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EAEnB,eAAe,EACf,SAAS,EACT,aAAa,EACb,MAAM,EACP,MAAM,SAAS,CAAC;AAEjB,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AAC7E,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAGpD;;;GAGG;AACH,qBAAa,kBAAmB,YAAW,mBAAmB,EAAE,aAAa;IAC3E,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAY;IAC5B,OAAO,CAAC,MAAM,CAAsC;IACpD,OAAO,CAAC,GAAG,CAA+D;IAG1E,aAAa,EAAE,MAAM,CAAK;IAC1B,OAAO,CAAC,KAAK,CAAyB;IACtC,OAAO,CAAC,YAAY,CAAO;IAC3B,OAAO,CAAC,MAAM,CAAO;IACrB,OAAO,CAAC,IAAI,CAAS;IAGrB,OAAO,CAAC,KAAK,CAAuB;IACpC,OAAO,CAAC,cAAc,CAAK;IAG3B,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,YAAY,CAAmC;IAGvD,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,oBAAoB,CAAS;gBAEzB,YAAY,EAAE,YAAY,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe;IAyCrF,IAAI,IAAI,IAAI;YAOE,aAAa;IA8B3B,KAAK,IAAI,IAAI;IAgBb,IAAI,IAAI,IAAI;IAiBN,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IA8CzC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAW3B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAQ7B,OAAO,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAI5B,IAAI,QAAQ,IAAI,MAAM,CAOrB;IAED,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,eAAe,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI;IAKlD,MAAM,IAAI,IAAI;IAId,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIxD,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,OAAO,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;IAIzD,OAAO,CAAC,cAAc;IAYtB,OAAO,CAAC,YAAY;IA2CpB,OAAO,CAAC,UAAU;IAqBZ,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,UAAO,GAAG,OAAO,CAAC,IAAI,CAAC;YAsB3D,uBAAuB;IAsDrC,OAAO,CAAC,SAAS;IAKjB,OAAO,IAAI,IAAI;YAID,kBAAkB;CAOjC"}
@@ -13,7 +13,8 @@ class PlaybackController {
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  loop = false;
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  // Animation loop
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  rafId = null;
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- startTime = 0;
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+ audioStartTime = 0;
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+ // AudioContext.currentTime when playback started
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  // Frame tracking
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  frameCount = 0;
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  lastFrameTime = 0;
@@ -68,8 +69,8 @@ class PlaybackController {
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  return;
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  }
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  this.state = "playing";
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- this.startTime = performance.now() - this.currentTimeUs / 1e3 / this.playbackRate;
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  await this.ensureAudioContext();
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+ this.audioStartTime = this.audioContext.currentTime - this.currentTimeUs / 1e6 / this.playbackRate;
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  if (this.audioSession && this.audioContext) {
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  await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);
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  }
@@ -139,9 +140,9 @@ class PlaybackController {
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  }
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  // Playback properties
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  setRate(rate) {
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- const elapsed = performance.now() - this.startTime;
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+ const currentTimeUs = this.currentTimeUs;
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  this.playbackRate = rate;
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- this.startTime = performance.now() - elapsed / rate;
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+ this.audioStartTime = this.audioContext.currentTime - currentTimeUs / 1e6 / rate;
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  this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });
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  this.audioSession?.setPlaybackRate(this.playbackRate);
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  }
@@ -222,13 +223,12 @@ class PlaybackController {
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  });
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  }
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  updateTime() {
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- const elapsed = (performance.now() - this.startTime) * this.playbackRate;
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- const rawTimeUs = elapsed * 1e3;
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- this.currentTimeUs = rawTimeUs;
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+ const elapsed = (this.audioContext.currentTime - this.audioStartTime) * this.playbackRate;
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+ this.currentTimeUs = elapsed * 1e6;
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  if (this.currentTimeUs >= this.duration) {
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  if (this.loop) {
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  this.currentTimeUs = 0;
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- this.startTime = performance.now();
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+ this.audioStartTime = this.audioContext.currentTime;
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  } else {
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  this.currentTimeUs = this.duration;
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  this.pause();
@@ -280,7 +280,7 @@ class PlaybackController {
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  console.warn("[PlaybackController] Buffering timeout during playback", timeUs);
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  }
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  this.state = "playing";
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- this.startTime = performance.now() - timeUs / 1e3 / this.playbackRate;
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+ this.audioStartTime = this.audioContext.currentTime - timeUs / 1e6 / this.playbackRate;
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  this.eventBus.emit(MeframeEvent.PlaybackPlay);
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  if (!this.rafId) {
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  this.playbackLoop();
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupListeners();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs, true);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - this.currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n this.audioSession?.reset();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n await this.renderCurrentFrame(clamped, false);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n private setupListeners(): void {\n this.orchestrator.on(MeframeEvent.CacheCover, (event) => {\n // Only render cover in idle/paused state, not during playback\n if (this.state === 'playing' || this.state === 'buffering') {\n return;\n }\n // CacheCover event now contains global timeUs\n this.renderCurrentFrame(event.timeUs);\n });\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // Update audio clips based on current time\n this.audioSession?.updateTime(this.currentTimeUs);\n\n await this.renderCurrentFrame(this.currentTimeUs, true);\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsed = (performance.now() - this.startTime) * this.playbackRate;\n const rawTimeUs = elapsed * 1000;\n // Use continuous time instead of quantizing to frame boundaries\n // This ensures smooth time progression and prevents stalling at clip boundaries\n this.currentTimeUs = rawTimeUs;\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTime = performance.now();\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n }\n\n async renderCurrentFrame(timeUs: TimeUs, immediate = true): Promise<void> {\n try {\n const rcFrame = await this.orchestrator.renderFrame(timeUs, { immediate });\n if (!rcFrame) {\n // Cache miss during playback - trigger buffering\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n await rcFrame.use((frame) => {\n // Ensure high quality rendering for every frame\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n this.ctx.drawImage(frame, 0, 0, this.canvas.width, this.canvas.height);\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering) {\n return;\n }\n\n const wasPlaying = this.state === 'playing';\n if (!wasPlaying) return;\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n // await this.orchestrator.ensureClipCache(timeUs);\n\n const ready = await 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@@ -12,7 +12,6 @@ import { ClipSessionManager } from "./ClipSessionManager.js";
12
12
  import { GlobalAudioSession } from "./GlobalAudioSession.js";
13
13
  import { MuxManager } from "../stages/mux/MuxManager.js";
14
14
  import { VideoChunkDecoder } from "../stages/decode/VideoChunkDecoder.js";
15
- import { quantizeTimestampToFrame } from "../utils/time-utils.js";
16
15
  class Orchestrator {
17
16
  workers;
18
17
  eventBus;
@@ -253,7 +252,6 @@ class Orchestrator {
253
252
  void this.ensureClipCache(timeUs, immediate);
254
253
  }
255
254
  let relativeTimeUs = options?.relativeTimeUs ?? timeUs - clip.startUs;
256
- relativeTimeUs = quantizeTimestampToFrame(relativeTimeUs, 0, this.compositionModel.fps);
257
255
  relativeTimeUs = Math.min(relativeTimeUs, clip.durationUs - 1);
258
256
  const cachedFrame = this.cacheManager.getFrame(relativeTimeUs, clip.id);
259
257
  if (cachedFrame) {
@@ -504,6 +502,7 @@ class Orchestrator {
504
502
  const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;
505
503
  const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;
506
504
  const defaultFps = config.global?.defaultFps ?? 30;
505
+ const targetFps = this.compositionModel?.fps ?? defaultFps;
507
506
  return {
508
507
  videoDemux: {
509
508
  highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10
@@ -516,7 +515,7 @@ class Orchestrator {
516
515
  videoCompose: {
517
516
  width: config.compose?.canvas?.width ?? defaultCanvasWidth,
518
517
  height: config.compose?.canvas?.height ?? defaultCanvasHeight,
519
- fps: config.global?.defaultFps ?? defaultFps,
518
+ fps: targetFps,
520
519
  backgroundColor: config.compose?.canvas?.backgroundColor ?? "#000000",
521
520
  enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,
522
521
  enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,
@@ -531,7 +530,7 @@ class Orchestrator {
531
530
  width: config.compose?.canvas?.width || defaultCanvasWidth,
532
531
  height: config.compose?.canvas?.height || defaultCanvasHeight,
533
532
  bitrate: config.encode?.video?.bitrateKbps ? config.encode.video.bitrateKbps * 1e3 : 12e6,
534
- framerate: config.encode?.video?.framerate || defaultFps,
533
+ framerate: targetFps,
535
534
  latencyMode: "quality",
536
535
  bitrateMode: "variable",
537
536
  hardwareAcceleration: "no-preference",
@@ -1 +1 @@
1
- {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceConflictError, ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame, Clip } from '../model';\nimport { hasResourceId, SetCompositionModelOptions } from '../model/types';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\nimport { VideoChunkDecoder } from '../stages/decode/VideoChunkDecoder';\nimport { quantizeTimestampToFrame } from '../utils/time-utils';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n private ensureCacheDebounceTimer: number | null = null;\n private readonly ensureCacheDebounceDelay = 150;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: config.projectId || this.config.global.projectId || 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(\n model: CompositionModel,\n options?: SetCompositionModelOptions\n ): Promise<void> {\n const { clearL1Cache = true, clearL2Cache = false } = options || {};\n\n if (clearL1Cache) {\n this.cacheManager.clearL1Cache();\n }\n\n if (clearL2Cache) {\n await this.cacheManager.clearL2Cache();\n }\n\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n // Note: addTrack/removeTrack already call buildIndexes() in patch.ts\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n }\n\n this.cacheManager.invalidateClip(update.clipId);\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n }\n\n // Reactivate updated audio clips\n const reactivatedAudioClips: string[] = [];\n const reactivatedVideoClips: string[] = [];\n for (const clipId of affectedClipIds) {\n const clip = this.compositionModel.findClip(clipId);\n if (clip?.trackKind === 'audio') {\n await this.audioSession.deactivateClip(clipId);\n reactivatedAudioClips.push(clipId);\n } else if (clip?.trackKind === 'video') {\n // Video clip audio will be restarted via VideoClipSession pipeline restart\n reactivatedVideoClips.push(clipId);\n }\n }\n\n // Activate all audio clips (including reactivated ones)\n await this.audioSession.activateAllAudioClips();\n\n // Restart playback for affected clips (give pipeline time to decode first frame)\n const allReactivatedClips = [...reactivatedAudioClips, ...reactivatedVideoClips];\n if (allReactivatedClips.length > 0) {\n setTimeout(() => {\n for (const clipId of allReactivatedClips) {\n this.audioSession.restartPlayingClip(clipId);\n }\n }, 150);\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const composeWorker = session?.composeWorker;\n if (composeWorker) {\n composeWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.getOrCreate(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n const immediate = options?.immediate ?? true;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs, immediate);\n }\n\n // Calculate clip-relative time for cache lookup (global time - clip start time)\n let relativeTimeUs = options?.relativeTimeUs ?? timeUs - clip.startUs;\n\n // Quantize to frame boundary to handle timestamp precision issues\n relativeTimeUs = quantizeTimestampToFrame(relativeTimeUs, 0, this.compositionModel.fps);\n\n // Clamp to clip duration to handle edge cases where quantization pushes beyond clip end\n // This can happen when clip duration is not exactly aligned to frame boundaries\n relativeTimeUs = Math.min(relativeTimeUs, clip.durationUs - 1);\n\n const cachedFrame = this.cacheManager.getFrame(relativeTimeUs, clip.id);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${relativeTimeUs}`,\n });\n return cachedFrame;\n }\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${relativeTimeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // L1 miss - try decode from L2\n const l2Frame = await this.decodeFromL2(relativeTimeUs, clip);\n if (l2Frame) {\n // If we are serving video from L2, opportunistically ensure audio from L2 as well\n void this.ensureAudioFromL2(clip.id);\n return l2Frame;\n }\n\n return null;\n }\n\n private async ensureAudioFromL2(clipId: string): Promise<void> {\n try {\n // Skip if PCM already present\n if (this.cacheManager.hasClipPCM(clipId)) {\n return;\n }\n // Check if L2 has encoded audio for this clip\n const hasAudio = await this.cacheManager.hasClipInL2(clipId, 'audio');\n if (!hasAudio) return;\n // Decode from L2 into PCM cache (non-blocking for render)\n await this.audioSession.ensureClipAudioFromL2(clipId);\n } catch (error) {\n console.warn('[Orchestrator] ensureAudioFromL2IfNeeded error:', error);\n }\n }\n\n // TODO: move to @ClipSessionManager\n private async decodeFromL2(timeUs: TimeUs, clip: Clip): Promise<RcFrame | null> {\n const { id, trackId, startUs } = clip;\n const [chunkStream, metadata] = await Promise.all([\n this.cacheManager.l2Cache.createReadStream(id, 'video'),\n this.cacheManager.l2Cache.getClipMetadata(id, 'video'),\n ]);\n\n if (!chunkStream || !metadata?.codec) {\n return null;\n }\n\n const decoder = new VideoChunkDecoder(`l2-temp-${id}`, {\n codec: metadata.codec,\n width: metadata.codedWidth,\n height: metadata.codedHeight,\n description: metadata.description,\n hardwareAcceleration: metadata.hardwareAcceleration || 'no-preference',\n thread: 'main',\n });\n\n try {\n const decodeStream = chunkStream.pipeThrough(decoder.createStream());\n\n let targetFrame: RcFrame | null = null;\n\n await this.cacheManager.receiveComposedFrames(decodeStream, {\n clipId: id,\n trackId: trackId || this.compositionModel?.mainTrackId || 'main',\n fps: this.compositionModel?.fps ?? 30,\n clipStartUs: startUs,\n onFrame: (info) => {\n if (info.timeUs === timeUs) {\n targetFrame = this.cacheManager.getFrame(timeUs, id);\n }\n },\n });\n\n return targetFrame;\n } finally {\n await decoder.close();\n }\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Debounced to avoid excessive session activation during fast seek\n * @param timeUs - Target time for cache window\n * @param immediate - Skip debounce if true (used for initial load)\n */\n async ensureClipCache(timeUs: TimeUs, immediate = false): Promise<void> {\n const executeCache = async (): Promise<void> => {\n if (!this.compositionModel) return;\n\n const clipIds = this.compositionModel.getClipsToCacheAtTime(timeUs);\n if (clipIds.size === 0) return;\n await this.clipSessionManager.ensureClips(clipIds);\n };\n\n if (this.ensureCacheDebounceTimer !== null) {\n clearTimeout(this.ensureCacheDebounceTimer);\n this.ensureCacheDebounceTimer = null;\n }\n\n if (immediate) {\n return executeCache();\n }\n\n return new Promise((resolve) => {\n this.ensureCacheDebounceTimer = setTimeout(async () => {\n this.ensureCacheDebounceTimer = null;\n await executeCache();\n resolve();\n }, this.ensureCacheDebounceDelay) as unknown as number;\n });\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n // For buffering scenario, we just need ANY frames in the clip\n // Don't restrict to frames after a specific startTimeUs, as the pipeline\n // might be rendering from the beginning while playback is in the middle\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 5,\n timeoutMs: options?.timeoutMs ?? 5_000,\n // Don't pass startTimeUs - count all frames in the clip\n });\n }\n\n // TODO: move to @ClipSessionManager\n async renderClipForL2(clipId: string): Promise<boolean> {\n const sessionId = `${clipId}#l2`;\n let session: VideoClipSession | null = null;\n\n return new Promise<boolean>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve(true);\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((s) => {\n session = s;\n return session.activate();\n })\n .catch(async (error) => {\n // Clean up partial session on any error to avoid worker state pollution\n if (session) {\n await session.dispose();\n }\n\n if (error instanceof ResourceConflictError) {\n resolve(false);\n } else {\n reject(error);\n }\n });\n });\n }\n\n // TODO: move to @ClipSessionManager\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n forL2Only: options?.forL2Only ?? false,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n resourceLoader: this.resourceLoader,\n callbacks: {\n onComposedStreamReady: async (stream, fps) => {\n // Only preview channel calls this (L2 sends directly to encode worker)\n await this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n clipStartUs: clip.startUs,\n onFrame: () => {},\n });\n },\n onEncodedStreamReady: async (stream, track) => {\n // Only L2 channel calls this (preview has no encode worker)\n await this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options?.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(`[Orchestrator] L2 encode stream error for ${clipId} ${track}:`, error);\n session.dispose();\n if (options?.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n },\n onAudioStreamReady: (stream, metadata) => {\n if (options?.forL2Only) {\n stream.cancel();\n } else {\n this.audioSession.handleAudioStream(stream, metadata);\n }\n },\n onPipelineReady: async (attachmentResourceIds?: string[]) => {\n // 1. Load main track resource\n const clip = this.compositionModel?.findClip(clipId);\n if (clip && hasResourceId(clip)) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n isMainTrack: true,\n });\n }\n\n // 2. Load attachment resources (global shared Blob cache)\n if (attachmentResourceIds && attachmentResourceIds.length > 0) {\n for (const resourceId of attachmentResourceIds) {\n await this.resourceLoader.fetch(resourceId, {\n priority: 'normal',\n sessionId: sessionId,\n isMainTrack: false,\n });\n }\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n if (this.ensureCacheDebounceTimer !== null) {\n clearTimeout(this.ensureCacheDebounceTimer);\n this.ensureCacheDebounceTimer = null;\n }\n\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: config.global?.defaultFps ?? defaultFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n fonts: config.global?.fonts,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: config.encode?.video?.framerate || defaultFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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+ {"version":3,"file":"Orchestrator.js","sources":["../../src/orchestrator/Orchestrator.ts"],"sourcesContent":["import { EventBus } from '../event/EventBus';\nimport { WorkerPool } from '../worker/WorkerPool';\nimport { applyPatch as applyModelPatch } from '../model/patch';\nimport { ResourceConflictError, ResourceLoader } from '../stages/load/ResourceLoader';\nimport { CacheManager } from '../cache/CacheManager';\nimport { ConfigLoader } from '../config/ConfigLoader';\nimport type { IOrchestrator, OrchestratorConfig, RenderFrameOptions } from './types';\nimport { WorkerStatus, WorkerType } from '../worker/types';\nimport { CompositionModel, CompositionPatch, Resource, TimeUs, RcFrame, Clip } from '../model';\nimport { hasResourceId, SetCompositionModelOptions } from '../model/types';\nimport { MeframeEvent, type EventPayloadMap } from '../event/events';\nimport { CompositionPlanner } from './CompositionPlanner';\nimport { VideoClipSession } from './VideoClipSession';\nimport { ClipSessionManager } from './ClipSessionManager';\nimport { GlobalAudioSession } from './GlobalAudioSession';\nimport { MuxManager } from '../stages/mux/MuxManager';\nimport { ExportOptions } from '@/types';\nimport { VideoChunkDecoder } from '../stages/decode/VideoChunkDecoder';\n\nexport class Orchestrator implements IOrchestrator {\n workers: WorkerPool;\n eventBus: EventBus<EventPayloadMap>;\n compositionModel: CompositionModel | null = null;\n resourceLoader: ResourceLoader;\n cacheManager: CacheManager;\n planner: CompositionPlanner;\n audioSession: GlobalAudioSession;\n muxManager: MuxManager;\n\n private activeClips = new Set<string>();\n private isInitialized = false;\n private config = ConfigLoader.getInstance().getConfig();\n private clipSessionManager: ClipSessionManager;\n private currentClipId: string | null = null;\n private ensureCacheDebounceTimer: number | null = null;\n private readonly ensureCacheDebounceDelay = 150;\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n constructor(config: OrchestratorConfig) {\n // Use provided eventBus or create a new one\n this.eventBus = config.eventBus || new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n\n // Initialize config first\n this.config = ConfigLoader.getInstance().getConfig();\n\n const workerConfigs = this.buildWorkerConfigs();\n\n // Initialize WorkerPool with worker path from config\n this.workers = new WorkerPool({\n eventBus: this.eventBus,\n workerConfigs,\n workerPath: config.workerPath,\n workerExtension: config.workerExtension,\n });\n\n this.resourceLoader = new ResourceLoader({\n orchestrator: this as any,\n eventBus: this.eventBus,\n config: {\n maxConcurrent: config.maxWorkers || (this.config.load as any)?.retry?.maxAttempts || 4,\n },\n onStateChange: (resourceId, state) => this.handleResourceStateChange(resourceId, state),\n });\n\n this.planner = new CompositionPlanner();\n\n const cacheConfig = config.cacheConfig || this.config.cache;\n this.cacheManager = new CacheManager(\n {\n l1: {\n maxMemoryMB:\n (cacheConfig as any)?.l1Size || (cacheConfig as any)?.l1?.maxMemoryMB || 1024,\n maxGOPs: (this.config.decode as any)?.video?.maxGOPs || 4,\n },\n l2: {\n maxSizeMB: (cacheConfig as any)?.l2Size || (cacheConfig as any)?.l2?.maxSizeMB || 2048,\n projectId: config.projectId || this.config.global.projectId || 'default',\n },\n },\n this.eventBus\n );\n\n this.clipSessionManager = new ClipSessionManager({\n maxConcurrent: 2,\n factory: {\n createSession: (clipId) => this.createSession(clipId),\n },\n cacheManager: this.cacheManager,\n });\n\n this.audioSession = new GlobalAudioSession({\n cacheManager: this.cacheManager,\n workers: this.workers,\n resourceLoader: this.resourceLoader,\n eventBus: this.eventBus,\n getModel: () => this.compositionModel,\n buildWorkerConfigs: () => this.buildWorkerConfigs(),\n });\n\n this.muxManager = new MuxManager(\n this.cacheManager,\n this.audioSession,\n this.config.encode.audio as AudioEncoderConfig\n );\n }\n\n get workerStatus(): WorkerStatus {\n const status = this.workers.status;\n const result: WorkerStatus = {} as WorkerStatus;\n\n const workerTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'audioCompose',\n 'videoEncode',\n ];\n\n for (const type of workerTypes) {\n result[type] = status[type] || {\n state: 'idle',\n taskCount: 0,\n };\n }\n\n return result;\n }\n\n async initialize(): Promise<void> {\n if (this.isInitialized) return;\n\n await this.cacheManager.init();\n\n this.isInitialized = true;\n }\n\n // Event methods - forward to eventBus\n on<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.on(event, handler);\n }\n\n off<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.off(event, handler);\n }\n\n once<K extends keyof EventPayloadMap>(\n event: K,\n handler: (payload: EventPayloadMap[K]) => void\n ): void {\n this.eventBus.once(event, handler);\n }\n\n async setCompositionModel(\n model: CompositionModel,\n options?: SetCompositionModelOptions\n ): Promise<void> {\n const { clearL1Cache = true, clearL2Cache = false } = options || {};\n\n if (clearL1Cache) {\n this.cacheManager.clearL1Cache();\n }\n\n if (clearL2Cache) {\n await this.cacheManager.clearL2Cache();\n }\n\n this.compositionModel = model;\n this.planner.setModel(model);\n this.currentClipId = null;\n\n this.eventBus.emit(MeframeEvent.ModelSet, model);\n\n this.eventBus.emit(MeframeEvent.CompositionUpdated, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce((acc: number, track: any) => acc + track.clips.length, 0),\n durationUs: model.durationUs,\n });\n\n await this.audioSession.activateAllAudioClips();\n }\n\n async applyPatch(patch: CompositionPatch): Promise<void> {\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n // Apply patch and get affected clip IDs (simplified for 2-Clip strategy)\n // Note: addTrack/removeTrack already call buildIndexes() in patch.ts\n const affectedClipIds = applyModelPatch(this.compositionModel, patch);\n const clipUpdates = this.planner.applyPatch(patch, affectedClipIds);\n this.eventBus.emit(MeframeEvent.PatchApplied, {\n operations: patch.operations.length,\n affectedClips: Array.from(affectedClipIds),\n });\n\n // Process clip updates\n for (const update of clipUpdates) {\n if (update.type === 'remove') {\n this.activeClips.delete(update.clipId);\n }\n\n this.cacheManager.invalidateClip(update.clipId);\n await this.clipSessionManager.handlePlannerUpdate(update.clipId, update);\n }\n\n // Reactivate updated audio clips\n const reactivatedAudioClips: string[] = [];\n const reactivatedVideoClips: string[] = [];\n for (const clipId of affectedClipIds) {\n const clip = this.compositionModel.findClip(clipId);\n if (clip?.trackKind === 'audio') {\n await this.audioSession.deactivateClip(clipId);\n reactivatedAudioClips.push(clipId);\n } else if (clip?.trackKind === 'video') {\n // Video clip audio will be restarted via VideoClipSession pipeline restart\n reactivatedVideoClips.push(clipId);\n }\n }\n\n // Activate all audio clips (including reactivated ones)\n await this.audioSession.activateAllAudioClips();\n\n // Restart playback for affected clips (give pipeline time to decode first frame)\n const allReactivatedClips = [...reactivatedAudioClips, ...reactivatedVideoClips];\n if (allReactivatedClips.length > 0) {\n setTimeout(() => {\n for (const clipId of allReactivatedClips) {\n this.audioSession.restartPlayingClip(clipId);\n }\n }, 150);\n }\n }\n\n private handleResourceStateChange(resourceId: string, state: Resource['state']): void {\n if (!this.compositionModel) {\n return;\n }\n\n this.compositionModel.updateResourceState(resourceId, state ?? 'pending');\n\n if (state !== 'ready') {\n return;\n }\n\n const resource = this.compositionModel.getResource(resourceId);\n if (!resource) {\n return;\n }\n\n // Main video/audio resources: data will flow naturally into pipeline\n if (resource.type === 'video' || resource.type === 'audio') {\n return;\n }\n\n // Attachment resources (fonts, images): update instructions for active clips\n const clipIds = this.compositionModel.getClipIdsByResourceId(resourceId);\n for (const clipId of clipIds) {\n // Only update active clips (in 2-Clip window)\n if (!this.clipSessionManager.isClipActive(clipId)) {\n continue;\n }\n\n const clip = this.compositionModel.findClip(clipId);\n if (!clip) {\n continue;\n }\n\n // Rebuild instructions with updated resource status\n const instructions = this.planner.getInstructions(clipId);\n if (!instructions) {\n continue;\n }\n\n // Send updated instructions to worker (no pipeline restart needed)\n const session = this.clipSessionManager.getSession(clipId);\n const composeWorker = session?.composeWorker;\n if (composeWorker) {\n composeWorker.send('install_instructions', instructions);\n }\n }\n }\n\n async restartWorker(type: WorkerType, clipId?: string): Promise<void> {\n const clipLocalTypes: WorkerType[] = [\n 'videoDemux',\n 'audioDemux',\n 'videoDecode',\n 'audioDecode',\n 'videoCompose',\n 'videoEncode',\n ];\n\n if (clipLocalTypes.includes(type) && !clipId) {\n throw new Error(`clipId required for restarting ${type} worker`);\n }\n\n this.workers.terminate(type, clipId);\n const worker = await this.workers.getOrCreate(type, clipId);\n\n this.eventBus.emit(MeframeEvent.WorkerRestarted, {\n type,\n workerId: worker.getWorkerId(),\n reason: 'Manual restart',\n });\n\n if (clipId) {\n const session = this.clipSessionManager.getSession(clipId);\n if (session) {\n await session.activate();\n }\n }\n }\n\n async renderFrame(timeUs: TimeUs, options?: RenderFrameOptions): Promise<RcFrame | null> {\n const signal = options?.signal;\n const immediate = options?.immediate ?? true;\n\n if (!this.compositionModel) {\n throw new Error('No composition model set');\n }\n\n const clip = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId)[0];\n if (!clip) {\n return null;\n }\n\n // Detect clip change and proactively ensure cache for current/next\n if (this.currentClipId !== clip.id) {\n this.currentClipId = clip.id;\n void this.ensureClipCache(timeUs, immediate);\n }\n\n // Calculate clip-relative time for cache lookup (global time - clip start time)\n let relativeTimeUs = options?.relativeTimeUs ?? timeUs - clip.startUs;\n\n // Clamp to clip duration to handle edge cases at clip boundaries\n relativeTimeUs = Math.min(relativeTimeUs, clip.durationUs - 1);\n\n const cachedFrame = this.cacheManager.getFrame(relativeTimeUs, clip.id);\n if (cachedFrame) {\n this.eventBus.emit(MeframeEvent.CacheHit, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${relativeTimeUs}`,\n });\n return cachedFrame;\n }\n\n this.eventBus.emit(MeframeEvent.CacheMiss, {\n timeUs,\n level: 'L1',\n key: `${clip.id}-${relativeTimeUs}`,\n });\n\n if (signal?.aborted) {\n throw new DOMException('Render aborted', 'AbortError');\n }\n\n // L1 miss - try decode from L2\n const l2Frame = await this.decodeFromL2(relativeTimeUs, clip);\n if (l2Frame) {\n // If we are serving video from L2, opportunistically ensure audio from L2 as well\n void this.ensureAudioFromL2(clip.id);\n return l2Frame;\n }\n\n return null;\n }\n\n private async ensureAudioFromL2(clipId: string): Promise<void> {\n try {\n // Skip if PCM already present\n if (this.cacheManager.hasClipPCM(clipId)) {\n return;\n }\n // Check if L2 has encoded audio for this clip\n const hasAudio = await this.cacheManager.hasClipInL2(clipId, 'audio');\n if (!hasAudio) return;\n // Decode from L2 into PCM cache (non-blocking for render)\n await this.audioSession.ensureClipAudioFromL2(clipId);\n } catch (error) {\n console.warn('[Orchestrator] ensureAudioFromL2IfNeeded error:', error);\n }\n }\n\n // TODO: move to @ClipSessionManager\n private async decodeFromL2(timeUs: TimeUs, clip: Clip): Promise<RcFrame | null> {\n const { id, trackId, startUs } = clip;\n const [chunkStream, metadata] = await Promise.all([\n this.cacheManager.l2Cache.createReadStream(id, 'video'),\n this.cacheManager.l2Cache.getClipMetadata(id, 'video'),\n ]);\n\n if (!chunkStream || !metadata?.codec) {\n return null;\n }\n\n const decoder = new VideoChunkDecoder(`l2-temp-${id}`, {\n codec: metadata.codec,\n width: metadata.codedWidth,\n height: metadata.codedHeight,\n description: metadata.description,\n hardwareAcceleration: metadata.hardwareAcceleration || 'no-preference',\n thread: 'main',\n });\n\n try {\n const decodeStream = chunkStream.pipeThrough(decoder.createStream());\n\n let targetFrame: RcFrame | null = null;\n\n await this.cacheManager.receiveComposedFrames(decodeStream, {\n clipId: id,\n trackId: trackId || this.compositionModel?.mainTrackId || 'main',\n fps: this.compositionModel?.fps ?? 30,\n clipStartUs: startUs,\n onFrame: (info) => {\n if (info.timeUs === timeUs) {\n targetFrame = this.cacheManager.getFrame(timeUs, id);\n }\n },\n });\n\n return targetFrame;\n } finally {\n await decoder.close();\n }\n }\n\n /**\n * Ensure clips are cached using 2-Clip strategy\n * Debounced to avoid excessive session activation during fast seek\n * @param timeUs - Target time for cache window\n * @param immediate - Skip debounce if true (used for initial load)\n */\n async ensureClipCache(timeUs: TimeUs, immediate = false): Promise<void> {\n const executeCache = async (): Promise<void> => {\n if (!this.compositionModel) return;\n\n const clipIds = this.compositionModel.getClipsToCacheAtTime(timeUs);\n if (clipIds.size === 0) return;\n await this.clipSessionManager.ensureClips(clipIds);\n };\n\n if (this.ensureCacheDebounceTimer !== null) {\n clearTimeout(this.ensureCacheDebounceTimer);\n this.ensureCacheDebounceTimer = null;\n }\n\n if (immediate) {\n return executeCache();\n }\n\n return new Promise((resolve) => {\n this.ensureCacheDebounceTimer = setTimeout(async () => {\n this.ensureCacheDebounceTimer = null;\n await executeCache();\n resolve();\n }, this.ensureCacheDebounceDelay) as unknown as number;\n });\n }\n\n /**\n * Wait for clip cache to be ready for playback\n * Returns true if minimum cache is ready, false if timeout\n */\n async waitForClipReady(\n timeUs: TimeUs,\n options?: { minFrameCount?: number; timeoutMs?: number }\n ): Promise<boolean> {\n if (!this.compositionModel) {\n return false;\n }\n\n const clips = this.compositionModel.getClipsAtTime(timeUs, this.compositionModel.mainTrackId);\n if (clips.length === 0) {\n return true;\n }\n\n const currentClip = clips[0];\n if (!currentClip) {\n return true;\n }\n\n // For buffering scenario, we just need ANY frames in the clip\n // Don't restrict to frames after a specific startTimeUs, as the pipeline\n // might be rendering from the beginning while playback is in the middle\n return this.cacheManager.waitForClipReady(currentClip.id, {\n minFrameCount: options?.minFrameCount ?? 5,\n timeoutMs: options?.timeoutMs ?? 5_000,\n // Don't pass startTimeUs - count all frames in the clip\n });\n }\n\n // TODO: move to @ClipSessionManager\n async renderClipForL2(clipId: string): Promise<boolean> {\n const sessionId = `${clipId}#l2`;\n let session: VideoClipSession | null = null;\n\n return new Promise<boolean>((resolve, reject) => {\n this.createSession(sessionId, {\n forL2Only: true,\n clipId: clipId,\n onL2Complete: () => {\n resolve(true);\n },\n onL2Error: (error) => {\n console.error('[Orchestrator] L2 rendering failed for', clipId, error);\n reject(error);\n },\n })\n .then((s) => {\n session = s;\n return session.activate();\n })\n .catch(async (error) => {\n // Clean up partial session on any error to avoid worker state pollution\n if (session) {\n await session.dispose();\n }\n\n if (error instanceof ResourceConflictError) {\n resolve(false);\n } else {\n reject(error);\n }\n });\n });\n }\n\n // TODO: move to @ClipSessionManager\n private async createSession(\n sessionId: string,\n options?: {\n forL2Only?: boolean;\n clipId?: string;\n onL2Complete?: () => void;\n onL2Error?: (error: Error) => void;\n }\n ): Promise<VideoClipSession> {\n const clipId = options?.clipId ?? sessionId;\n const clip = this.compositionModel?.findClip(clipId);\n if (!clip) {\n throw new Error(`Clip ${clipId} not found`);\n }\n\n const session = await VideoClipSession.create({\n clipId,\n sessionId,\n forL2Only: options?.forL2Only ?? false,\n planner: this.planner,\n workerPool: this.workers,\n cacheManager: this.cacheManager,\n compositionModel: this.compositionModel!,\n workerConfigs: this.buildWorkerConfigs(),\n resourceLoader: this.resourceLoader,\n callbacks: {\n onComposedStreamReady: async (stream, fps) => {\n // Only preview channel calls this (L2 sends directly to encode worker)\n await this.cacheManager.receiveComposedFrames(stream, {\n clipId: clipId,\n trackId: this.compositionModel!.mainTrackId,\n fps,\n clipStartUs: clip.startUs,\n onFrame: () => {},\n });\n },\n onEncodedStreamReady: async (stream, track) => {\n // Only L2 channel calls this (preview has no encode worker)\n await this.cacheManager.receiveEncodedChunks(stream, clipId, track, {\n onComplete: () => {\n session.dispose();\n // Only notify completion for video track (audio is optional)\n if (track === 'video' && options?.onL2Complete) {\n options.onL2Complete();\n }\n },\n onError: (error) => {\n console.error(`[Orchestrator] L2 encode stream error for ${clipId} ${track}:`, error);\n session.dispose();\n if (options?.onL2Error) {\n options.onL2Error(error);\n }\n },\n });\n },\n onAudioStreamReady: (stream, metadata) => {\n if (options?.forL2Only) {\n stream.cancel();\n } else {\n this.audioSession.handleAudioStream(stream, metadata);\n }\n },\n onPipelineReady: async (attachmentResourceIds?: string[]) => {\n // 1. Load main track resource\n const clip = this.compositionModel?.findClip(clipId);\n if (clip && hasResourceId(clip)) {\n await this.resourceLoader.fetch(clip.resourceId, {\n priority: options?.forL2Only ? 'low' : 'high',\n sessionId: sessionId,\n trackId: clip.trackId,\n isMainTrack: true,\n });\n }\n\n // 2. Load attachment resources (global shared Blob cache)\n if (attachmentResourceIds && attachmentResourceIds.length > 0) {\n for (const resourceId of attachmentResourceIds) {\n await this.resourceLoader.fetch(resourceId, {\n priority: 'normal',\n sessionId: sessionId,\n isMainTrack: false,\n });\n }\n }\n },\n },\n });\n\n this.activeClips.add(sessionId);\n return session;\n }\n\n async dispose(): Promise<void> {\n if (this.ensureCacheDebounceTimer !== null) {\n clearTimeout(this.ensureCacheDebounceTimer);\n this.ensureCacheDebounceTimer = null;\n }\n\n this.resourceLoader.dispose();\n await this.clipSessionManager.dispose();\n await this.cacheManager.clear();\n\n this.currentClipId = null;\n this.activeClips.clear();\n\n this.workers.terminateAll();\n this.compositionModel = null;\n this.eventBus.dispose();\n }\n\n private buildWorkerConfigs(): Record<WorkerType, any> {\n const config = this.config as any;\n const defaultCanvasWidth = config.global?.defaultCanvasWidth ?? 720;\n const defaultCanvasHeight = config.global?.defaultCanvasHeight ?? 1280;\n const defaultFps = config.global?.defaultFps ?? 30;\n\n // Use compositionModel.fps as the authoritative source for target framerate\n // Fallback to config if model not set yet\n const targetFps = this.compositionModel?.fps ?? defaultFps;\n\n return {\n videoDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n audioDemux: {\n highWaterMark: config.demux?.backpressure?.highWaterMark ?? 10,\n },\n videoDecode: config.decode?.video,\n audioDecode: config.decode?.audio,\n videoCompose: {\n width: config.compose?.canvas?.width ?? defaultCanvasWidth,\n height: config.compose?.canvas?.height ?? defaultCanvasHeight,\n fps: targetFps,\n backgroundColor: config.compose?.canvas?.backgroundColor ?? '#000000',\n enableSmoothing: config.compose?.visual?.enableSmoothing ?? true,\n enableHardwareAcceleration: config.compose?.visual?.enableHardwareAcceleration ?? true,\n fonts: config.global?.fonts,\n },\n audioCompose: {\n ducking: config.compose?.audio?.ducking,\n mixing: config.compose?.audio?.mixing,\n },\n videoEncode: {\n codec: 'avc1.42002A',\n width: config.compose?.canvas?.width || defaultCanvasWidth,\n height: config.compose?.canvas?.height || defaultCanvasHeight,\n bitrate: config.encode?.video?.bitrateKbps\n ? config.encode.video.bitrateKbps * 1000\n : 12_000_000,\n framerate: targetFps,\n latencyMode: 'quality',\n bitrateMode: 'variable',\n hardwareAcceleration: 'no-preference',\n ...(config.encode?.video as any),\n },\n };\n }\n\n async export(model: CompositionModel, options: ExportOptions): Promise<Blob> {\n return this.muxManager.export(model, options);\n 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@@ -0,0 +1,68 @@
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+ import { TimeUs } from '../../model/types';
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+
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+ /**
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+ * FrameRateConverter - Converts VFR (Variable Frame Rate) to CFR (Constant Frame Rate)
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+ *
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+ * Receives VideoFrames with irregular timestamps from decoder (VFR)
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+ * and outputs VideoFrames with regular timestamps based on target fps (CFR).
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+ *
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+ * Algorithm:
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+ * - Generate target frame sequence: t = 0, 33333, 66666, ... µs (for 30fps)
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+ * - For each target time t, find the closest source frame
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+ * - Output new frame with standardized timestamp t
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+ * - Close source frames after use to prevent memory leaks
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+ *
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+ * Scenarios:
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+ * - Downsampling (60fps→30fps): Skip every other frame
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+ * - Upsampling (24fps→30fps): Duplicate some frames
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+ * - Same rate (30fps→30fps): Normalize timestamps
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+ */
20
+ export declare class FrameRateConverter {
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+ private readonly clipDurationUs;
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+ private readonly frameDurationUs;
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+ private targetFrameIndex;
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+ private targetFrameTimeUs;
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+ private sourceFrameBuffer;
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+ constructor(targetFps: number, clipDurationUs: TimeUs);
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+ /**
28
+ * Create a TransformStream that converts VFR frames to CFR frames
29
+ */
30
+ createStream(): TransformStream<VideoFrame, VideoFrame>;
31
+ private sourceFrameCount;
32
+ private outputFrameCount;
33
+ /**
34
+ * Process incoming source frame and output target frames
35
+ */
36
+ private processSourceFrame;
37
+ /**
38
+ * Flush remaining target frames at end of stream
39
+ */
40
+ private flushRemainingFrames;
41
+ /**
42
+ * Find the source frame closest to target time
43
+ */
44
+ private findClosestFrame;
45
+ /**
46
+ * Check if we should wait for next source frame before outputting
47
+ * Returns true if:
48
+ * - We only have 1 frame in buffer
49
+ * - The closest frame is before target time
50
+ * - We might get a better match from next frame
51
+ */
52
+ private shouldWaitForNextFrame;
53
+ /**
54
+ * Clean up source frames that are no longer needed
55
+ * Keep frames that might be needed for future target frames
56
+ */
57
+ private cleanupOldFrames;
58
+ /**
59
+ * Get current conversion state (for debugging)
60
+ */
61
+ getState(): {
62
+ targetFrameIndex: number;
63
+ targetFrameTimeUs: TimeUs;
64
+ bufferSize: number;
65
+ frameDurationUs: number;
66
+ };
67
+ }
68
+ //# sourceMappingURL=FrameRateConverter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FrameRateConverter.d.ts","sourceRoot":"","sources":["../../../src/stages/compose/FrameRateConverter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAEhD;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAS;IACxC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAS;IAGzC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,iBAAiB,CAAoB;gBAEjC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IAYrD;;OAEG;IACH,YAAY,IAAI,eAAe,CAAC,UAAU,EAAE,UAAU,CAAC;IAqBvD,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,gBAAgB,CAAK;IAE7B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAgD1B;;OAEG;IACH,OAAO,CAAC,oBAAoB;IA6C5B;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAmBxB;;;;;;OAMG;IACH,OAAO,CAAC,sBAAsB;IAa9B;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IAyCxB;;OAEG;IACH,QAAQ,IAAI;QACV,gBAAgB,EAAE,MAAM,CAAC;QACzB,iBAAiB,EAAE,MAAM,CAAC;QAC1B,UAAU,EAAE,MAAM,CAAC;QACnB,eAAe,EAAE,MAAM,CAAC;KACzB;CAQF"}
@@ -11,10 +11,10 @@ export declare class VideoComposer {
11
11
  private layerRenderer;
12
12
  private transitionProcessor;
13
13
  private filterProcessor;
14
- private timelineContext;
14
+ private frameDurationUs;
15
15
  constructor(config: VideoComposeConfig);
16
16
  private applyDefaults;
17
- createStreams(instruction?: ClipInstructionSet): TransformStream<ComposeRequest, VideoFrame>;
17
+ createStreams(_instruction?: ClipInstructionSet): TransformStream<ComposeRequest, VideoFrame>;
18
18
  composeFrame(request: ComposeRequest): Promise<ComposeResult>;
19
19
  composeTransition(fromRequest: ComposeRequest, toRequest: ComposeRequest, transition: TransitionEffect): Promise<ComposeResult>;
20
20
  private clearCanvas;
@@ -1 +1 @@
1
- {"version":3,"file":"VideoComposer.d.ts","sourceRoot":"","sources":["../../../src/stages/compose/VideoComposer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,cAAc,EACd,aAAa,EACb,gBAAgB,EAIjB,MAAM,SAAS,CAAC;AAKjB,OAAO,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AASpD;;GAEG;AACH,qBAAa,aAAa;IACxB,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC;IAC9C,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;IAEjC,OAAO,CAAC,GAAG,CAAoC;IAC/C,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,mBAAmB,CAAsB;IACjD,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAyB;gBAEpC,MAAM,EAAE,kBAAkB;IAgCtC,OAAO,CAAC,aAAa;IAwBrB,aAAa,CAAC,WAAW,CAAC,EAAE,kBAAkB,GAAG,eAAe,CAAC,cAAc,EAAE,UAAU,CAAC;IA+BtF,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,OAAO,CAAC,aAAa,CAAC;IAqD7D,iBAAiB,CACrB,WAAW,EAAE,cAAc,EAC3B,SAAS,EAAE,cAAc,EACzB,UAAU,EAAE,gBAAgB,GAC3B,OAAO,CAAC,aAAa,CAAC;IAWzB,OAAO,CAAC,WAAW;YAaL,iBAAiB;YAWjB,SAAS;IAkBvB,YAAY,CAAC,MAAM,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,IAAI;IAuBvD,OAAO,IAAI,IAAI;CAGhB"}
1
+ {"version":3,"file":"VideoComposer.d.ts","sourceRoot":"","sources":["../../../src/stages/compose/VideoComposer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,cAAc,EACd,aAAa,EACb,gBAAgB,EAGjB,MAAM,SAAS,CAAC;AAIjB,OAAO,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AASpD;;GAEG;AACH,qBAAa,aAAa;IACxB,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,kBAAkB,CAAC,CAAC;IAC9C,QAAQ,CAAC,MAAM,EAAE,eAAe,CAAC;IAEjC,OAAO,CAAC,GAAG,CAAoC;IAC/C,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,mBAAmB,CAAsB;IACjD,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAS;gBAEpB,MAAM,EAAE,kBAAkB;IAgCtC,OAAO,CAAC,aAAa;IAwBrB,aAAa,CAAC,YAAY,CAAC,EAAE,kBAAkB,GAAG,eAAe,CAAC,cAAc,EAAE,UAAU,CAAC;IA2BvF,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,OAAO,CAAC,aAAa,CAAC;IAqD7D,iBAAiB,CACrB,WAAW,EAAE,cAAc,EAC3B,SAAS,EAAE,cAAc,EACzB,UAAU,EAAE,gBAAgB,GAC3B,OAAO,CAAC,aAAa,CAAC;IAWzB,OAAO,CAAC,WAAW;YAaL,iBAAiB;YAUjB,SAAS;IAkBvB,YAAY,CAAC,MAAM,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,IAAI;IAuBvD,OAAO,IAAI,IAAI;CAGhB"}
@@ -1,6 +1,5 @@
1
1
  export { VideoChunkEncoder } from './VideoChunkEncoder';
2
2
  export { AudioChunkEncoder } from './AudioChunkEncoder';
3
3
  export { BaseEncoder } from './BaseEncoder';
4
- export { ClipEncoderManager } from './ClipEncoderManager';
5
4
  export * from './types';
6
5
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/stages/encode/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,cAAc,SAAS,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/stages/encode/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,cAAc,SAAS,CAAC"}
@@ -7105,7 +7105,7 @@ class MP4Demuxer {
7105
7105
  trackInfo.height = track.video?.height;
7106
7106
  trackInfo.description = this.getVideoDescription(track);
7107
7107
  } else if (track.type === "audio") {
7108
- trackInfo.sampleRate = track.audio?.sample_rate;
7108
+ trackInfo.sampleRate = track.audio?.sample_rate || track.timescale;
7109
7109
  trackInfo.numberOfChannels = track.audio?.channel_count;
7110
7110
  trackInfo.description = this.getAudioDescription(track);
7111
7111
  }
@@ -7313,4 +7313,4 @@ class MP4Demuxer {
7313
7313
  export {
7314
7314
  MP4Demuxer as M
7315
7315
  };
7316
- //# sourceMappingURL=MP4Demuxer.CFHDkPYc.js.map
7316
+ //# sourceMappingURL=MP4Demuxer.lMOUMWFh.js.map