@meframe/core 0.0.17 → 0.0.19

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Files changed (50) hide show
  1. package/dist/Meframe.d.ts.map +1 -1
  2. package/dist/Meframe.js +2 -2
  3. package/dist/Meframe.js.map +1 -1
  4. package/dist/controllers/PlaybackController.d.ts +1 -1
  5. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  6. package/dist/controllers/PlaybackController.js.map +1 -1
  7. package/dist/controllers/PreRenderService.d.ts +1 -4
  8. package/dist/controllers/PreRenderService.d.ts.map +1 -1
  9. package/dist/controllers/PreRenderService.js +7 -40
  10. package/dist/controllers/PreRenderService.js.map +1 -1
  11. package/dist/controllers/types.d.ts +0 -4
  12. package/dist/controllers/types.d.ts.map +1 -1
  13. package/dist/model/CompositionModel.d.ts.map +1 -1
  14. package/dist/model/CompositionModel.js +2 -0
  15. package/dist/model/CompositionModel.js.map +1 -1
  16. package/dist/model/patch.js +1 -25
  17. package/dist/model/patch.js.map +1 -1
  18. package/dist/{stages/compose → orchestrator}/GlobalAudioSession.d.ts +13 -7
  19. package/dist/orchestrator/GlobalAudioSession.d.ts.map +1 -0
  20. package/dist/{stages/compose → orchestrator}/GlobalAudioSession.js +55 -4
  21. package/dist/orchestrator/GlobalAudioSession.js.map +1 -0
  22. package/dist/orchestrator/Orchestrator.d.ts +2 -8
  23. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  24. package/dist/orchestrator/Orchestrator.js +17 -9
  25. package/dist/orchestrator/Orchestrator.js.map +1 -1
  26. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  27. package/dist/orchestrator/VideoClipSession.js +14 -2
  28. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  29. package/dist/stages/compose/OfflineAudioMixer.d.ts.map +1 -1
  30. package/dist/stages/compose/OfflineAudioMixer.js +1 -9
  31. package/dist/stages/compose/OfflineAudioMixer.js.map +1 -1
  32. package/dist/stages/decode/AudioChunkDecoder.js +169 -0
  33. package/dist/stages/decode/AudioChunkDecoder.js.map +1 -0
  34. package/dist/stages/demux/MP4Demuxer.d.ts +5 -0
  35. package/dist/stages/demux/MP4Demuxer.d.ts.map +1 -1
  36. package/dist/stages/demux/types.d.ts +6 -0
  37. package/dist/stages/demux/types.d.ts.map +1 -1
  38. package/dist/stages/mux/MuxManager.d.ts +1 -1
  39. package/dist/stages/mux/MuxManager.d.ts.map +1 -1
  40. package/dist/stages/mux/MuxManager.js +10 -12
  41. package/dist/stages/mux/MuxManager.js.map +1 -1
  42. package/dist/workers/MP4Demuxer.js +8 -1
  43. package/dist/workers/MP4Demuxer.js.map +1 -1
  44. package/dist/workers/stages/demux/video-demux.worker.js +92 -54
  45. package/dist/workers/stages/demux/video-demux.worker.js.map +1 -1
  46. package/package.json +1 -1
  47. package/dist/stages/compose/GlobalAudioSession.d.ts.map +0 -1
  48. package/dist/stages/compose/GlobalAudioSession.js.map +0 -1
  49. package/dist/stages/demux/aac-esds-extractor.d.ts +0 -7
  50. package/dist/stages/demux/aac-esds-extractor.d.ts.map +0 -1
@@ -1 +1 @@
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+ {"version":3,"file":"Meframe.d.ts","sourceRoot":"","sources":["../src/Meframe.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAC1F,OAAO,KAAK,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACpF,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAK5D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAC5C,OAAO,EAAgB,KAAK,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAEpE,qBAAa,OAAO;IAClB,wDAAwD;IACxD,KAAK,EAAE,YAAY,CAAU;IAC7B,mDAAmD;IACnD,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC;IAChC,2DAA2D;IAC3D,KAAK,EAAE,gBAAgB,GAAG,IAAI,CAAQ;IACtC,oCAAoC;IACpC,QAAQ,CAAC,aAAa,EAAE,aAAa,CAAC;IACtC,kDAAkD;IAClD,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;IAExE,OAAO,CAAC,YAAY,CAAe;IACnC,OAAO,CAAC,QAAQ,CAA4B;IAC5C,OAAO,CAAC,kBAAkB,CAAmC;IAC7D,OAAO,CAAC,gBAAgB,CAAiC;IACzD,OAAO,CAAC,MAAM,CAAC,CAAsC;IAErD,OAAO;IAiBP;;OAEG;WACU,MAAM,CAAC,MAAM,GAAE,aAAkB,GAAG,OAAO,CAAC,OAAO,CAAC;IAQjE;;OAEG;YACW,UAAU;IAyBxB;;OAEG;IACG,mBAAmB,CAAC,KAAK,EAAE,gBAAgB,GAAG,oBAAoB,GAAG,OAAO,CAAC,IAAI,CAAC;IAqBxF;;OAEG;IACG,UAAU,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC;IAgBxD;;OAEG;IACH,YAAY,CAAC,OAAO,CAAC,EAAE;QACrB,MAAM,CAAC,EAAE,iBAAiB,GAAG,eAAe,CAAC;QAC7C,OAAO,CAAC,EAAE,MAAM,CAAC;KAClB,GAAG,aAAa;IAoDjB;;;OAGG;IACG,MAAM,CAAC,OAAO,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IA4FnD;;;OAGG;IACG,kBAAkB,IAAI,OAAO,CAAC;QAClC,KAAK,EAAE,OAAO,CAAC;QACf,UAAU,EAAE,MAAM,CAAC;QACnB,WAAW,EAAE,MAAM,CAAC;QACpB,YAAY,EAAE,MAAM,EAAE,CAAC;QACvB,QAAQ,EAAE,MAAM,CAAC;KAClB,CAAC;IAoCF;;OAEG;IACH,cAAc,IAAI,MAAM;IAIxB;;;OAGG;IACG,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAejC;;OAEG;IACG,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAwB9B;;OAEG;IACH,OAAO,CAAC,QAAQ;IAYhB;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAM1B;;OAEG;IACH,OAAO,CAAC,WAAW;CAWpB"}
package/dist/Meframe.js CHANGED
@@ -93,6 +93,7 @@ class Meframe {
93
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  }
94
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  await this.orchestrator.applyPatch(patch);
95
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  this.model = this.orchestrator.compositionModel;
96
+ this.preRenderService?.start();
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  }
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  /**
98
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  * Start preview and return a handle for control
@@ -151,7 +152,6 @@ class Meframe {
151
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  });
152
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  if (!this.preRenderService) {
153
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  this.preRenderService = new PreRenderService(this.orchestrator, this.events);
154
- this.preRenderService.start();
155
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  }
156
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  const abortController = new AbortController();
157
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  const timeoutMs = 5 * 60 * 1e3;
@@ -159,7 +159,7 @@ class Meframe {
159
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  abortController.abort();
160
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  }, timeoutMs);
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  try {
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- await this.preRenderService.ensureClipsInL2(readiness.missingClips, {
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+ await this.preRenderService.ensureClipsInL2({
163
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  onProgress: (completed, total) => {
164
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  this.eventBus.emit(MeframeEvent.ExportProgress, {
165
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  progress: completed / total,
@@ -1 +1 @@
1
- {"version":3,"file":"Meframe.js","sources":["../src/Meframe.ts"],"sourcesContent":["/**\n * Meframe - Main entry point for the media processing framework\n */\n\nimport type { MeframeConfig, ResolvedConfig, MeframeState, ExportOptions } from './types';\nimport type { CompositionModelData, CompositionPatch, TimeUs } from './model/types';\nimport type { PreviewHandle } from './controllers/types';\nimport type { Plugin } from './plugins/types';\nimport { CompositionModel } from './model/CompositionModel';\nimport { loadConfig } from './config';\nimport { Orchestrator } from './orchestrator/Orchestrator';\nimport { PlaybackController } from './controllers/PlaybackController';\nimport { PreRenderService } from './controllers/PreRenderService';\nimport { PluginManager } from './plugins/PluginManager';\nimport { EventBus } from './event/EventBus';\nimport { MeframeEvent, type EventPayloadMap } from './event/events';\n\nexport class Meframe {\n /** Current state - managed internally via setState() */\n state: MeframeState = 'idle';\n /** Configuration - immutable after construction */\n readonly config: ResolvedConfig;\n /** Composition model - managed via setCompositionTree() */\n model: CompositionModel | null = null;\n /** Plugin manager for extensions */\n readonly pluginManager: PluginManager;\n /** Event bus for subscribing to Meframe events */\n readonly events: Pick<EventBus<EventPayloadMap>, 'on' | 'off' | 'once'>;\n\n private orchestrator: Orchestrator;\n private eventBus: EventBus<EventPayloadMap>;\n private playbackController: PlaybackController | null = null;\n private preRenderService: PreRenderService | null = null;\n private canvas?: HTMLCanvasElement | OffscreenCanvas;\n\n private constructor(config: ResolvedConfig) {\n this.config = config;\n this.eventBus = new EventBus<EventPayloadMap>();\n this.events = this.eventBus.asReadonly();\n this.pluginManager = new PluginManager(this);\n\n // Initialize orchestrator with configuration and shared eventBus\n // Worker paths are passed via config\n this.orchestrator = new Orchestrator({\n maxWorkers: (config as any).maxWorkers,\n cacheConfig: config.cache as any,\n eventBus: this.eventBus,\n workerPath: config.global.workerPath,\n workerExtension: config.global.workerExtension,\n });\n }\n\n /**\n * Create a new Meframe instance\n */\n static async create(config: MeframeConfig = {}): Promise<Meframe> {\n // Load and resolve configuration using ConfigLoader\n const resolvedConfig = await loadConfig({ override: config });\n const instance = new Meframe(resolvedConfig);\n await instance.initialize();\n return instance;\n }\n\n /**\n * Initialize the core engine\n */\n private async initialize(): Promise<void> {\n this.setState('loading');\n\n try {\n // Initialize orchestrator (sets up workers and cache)\n await this.orchestrator.initialize();\n\n // Initialize plugins if provided\n const plugins = (this.config as any).plugins;\n if (plugins && Array.isArray(plugins)) {\n for (const plugin of plugins) {\n // Ensure plugin type matches the Plugin interface\n if (plugin && typeof plugin === 'object' && 'name' in plugin && 'install' in plugin) {\n this.pluginManager.register(plugin as Plugin);\n }\n }\n }\n\n this.setState('idle');\n } catch (error) {\n this.setState('error');\n throw error;\n }\n }\n\n /**\n * Set the composition model\n */\n async setCompositionModel(model: CompositionModel | CompositionModelData): Promise<void> {\n this.ensureNotDestroyed();\n\n // Convert plain object to CompositionModel instance if needed\n const compositionModel =\n model instanceof CompositionModel ? model : new CompositionModel(model);\n\n // Set the model in orchestrator\n await this.orchestrator.setCompositionModel(compositionModel);\n this.model = compositionModel;\n this.setState('ready');\n this.eventBus.emit(MeframeEvent.Ready, {\n trackCount: model.tracks.length,\n clipCount: model.tracks.reduce(\n (acc: number, track: any) => acc + track.clips?.length || 0,\n 0\n ),\n durationUs: model.durationUs,\n });\n }\n\n /**\n * Apply a patch to the composition model\n */\n async applyPatch(patch: CompositionPatch): Promise<void> {\n this.ensureNotDestroyed();\n\n if (!this.model) {\n throw new Error('No composition model set');\n }\n\n // Apply patch through orchestrator\n await this.orchestrator.applyPatch(patch);\n\n // Patch is applied to the model by orchestrator\n this.model = this.orchestrator.compositionModel!;\n }\n\n /**\n * Start preview and return a handle for control\n */\n startPreview(options?: {\n canvas?: HTMLCanvasElement | OffscreenCanvas;\n startUs?: TimeUs;\n }): PreviewHandle {\n this.ensureReady();\n\n // Use provided canvas or the one from config\n const canvas = options?.canvas || this.canvas;\n if (!canvas) {\n throw new Error('Canvas is required for preview');\n }\n\n // Store canvas for later use\n this.canvas = canvas;\n\n // Create playback controller\n if (!this.playbackController) {\n this.playbackController = new PlaybackController(this.orchestrator as any, this.eventBus, {\n canvas,\n startUs: options?.startUs,\n });\n this.playbackController.setAudioSession(this.orchestrator.audioSession);\n }\n\n // Start pre-render service for background caching\n if (!this.preRenderService) {\n this.preRenderService = new PreRenderService(this.orchestrator as any, this.events);\n this.preRenderService.start();\n }\n\n // Connect playback controller to pre-render service\n // Update pre-render position when playback position changes\n this.playbackController.on(MeframeEvent.PlaybackTimeUpdate, (payload: any) => {\n this.preRenderService?.updatePlaybackTime(payload.timeUs);\n });\n\n // Update playback active state\n this.playbackController.on(MeframeEvent.PlaybackPlay, () => {\n this.preRenderService?.setPlaybackActive(true);\n });\n\n this.playbackController.on(MeframeEvent.PlaybackPause, () => {\n this.preRenderService?.setPlaybackActive(false);\n });\n\n this.playbackController.on(MeframeEvent.PlaybackStop, () => {\n this.preRenderService?.setPlaybackActive(false);\n });\n\n this.playbackController?.renderCurrentFrame(0);\n\n // Return preview handle\n return this.playbackController;\n }\n\n /**\n * Export the composition\n * Uses L2 cache for fast export, muxes in main thread\n */\n async export(options: ExportOptions): Promise<Blob> {\n this.ensureReady();\n this.setState('exporting');\n\n try {\n const model = this.model;\n if (!model) {\n throw new Error('No composition model set');\n }\n\n // 1. Check L2 cache readiness\n const readiness = await this.getExportReadiness();\n\n if (!readiness.ready) {\n // Emit preparing event\n this.eventBus.emit(MeframeEvent.ExportPreparing, {\n totalClips: readiness.totalClips,\n cachedClips: readiness.cachedClips,\n missingClips: readiness.missingClips,\n });\n\n // Ensure PreRenderService is started\n if (!this.preRenderService) {\n this.preRenderService = new PreRenderService(this.orchestrator as any, this.events);\n this.preRenderService.start();\n }\n\n // Create AbortController for timeout control\n const abortController = new AbortController();\n const timeoutMs = 5 * 60 * 1000; // 5 minutes\n const timeoutId = setTimeout(() => {\n abortController.abort();\n }, timeoutMs);\n\n try {\n // Actively trigger missing clips L2 rendering\n await this.preRenderService.ensureClipsInL2(readiness.missingClips, {\n onProgress: (completed, total) => {\n this.eventBus.emit(MeframeEvent.ExportProgress, {\n progress: completed / total,\n stage: 'preparing',\n message: `Preparing cache: ${completed}/${total} clips`,\n });\n },\n signal: abortController.signal,\n });\n } catch (error) {\n if (error instanceof DOMException && error.name === 'AbortError') {\n throw new Error(`Export preparation timeout after ${timeoutMs / 1000}s`);\n }\n throw error;\n } finally {\n clearTimeout(timeoutId);\n }\n }\n\n // 2. Continue normal export flow\n const width = options.width || (model as any).renderConfig?.width || 720;\n const height = options.height || (model as any).renderConfig?.height || 1280;\n const fps = options.fps || model.fps || 30;\n\n this.eventBus.emit(MeframeEvent.ExportStart, {\n format: options.format || 'mp4',\n width,\n height,\n fps,\n durationUs: model.durationUs,\n });\n\n // Delegate to orchestrator\n const blob = await this.orchestrator.export(model, options);\n\n this.setState('ready');\n this.eventBus.emit(MeframeEvent.ExportComplete, {\n size: blob.size,\n durationMs: model.durationUs / 1000,\n format: options.format || 'mp4',\n });\n this.eventBus.emit(MeframeEvent.ExportProgress, {\n progress: 1,\n });\n\n return blob;\n } catch (error) {\n this.setState('error');\n this.eventBus.emit(MeframeEvent.ExportError, {\n error: error as Error,\n stage: 'export',\n });\n throw error;\n }\n }\n\n /**\n * Check export readiness\n * Returns coverage info for L2 cache\n */\n async getExportReadiness(): Promise<{\n ready: boolean;\n totalClips: number;\n cachedClips: number;\n missingClips: string[];\n coverage: number;\n }> {\n if (!this.model) {\n return {\n ready: false,\n totalClips: 0,\n cachedClips: 0,\n missingClips: [],\n coverage: 0,\n };\n }\n\n // Only check main track clips (attachments are already included)\n const mainTrack = this.model.findTrack(this.model.mainTrackId);\n const allClips = mainTrack?.clips ?? [];\n\n const missingClips: string[] = [];\n let cachedCount = 0;\n\n for (const clip of allClips) {\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n cachedCount++;\n } else {\n missingClips.push(clip.id);\n }\n }\n\n return {\n ready: missingClips.length === 0,\n totalClips: allClips.length,\n cachedClips: cachedCount,\n missingClips,\n coverage: allClips.length > 0 ? cachedCount / allClips.length : 0,\n };\n }\n\n /**\n * Get current playback time\n */\n getCurrentTime(): number {\n return this.playbackController?.currentTimeUs || 0;\n }\n\n /**\n * Clear all L1/L2 cache data\n * Useful for debugging or forcing re-render\n */\n async clearCache(): Promise<void> {\n this.ensureReady();\n\n // Stop playback first\n this.playbackController?.stop();\n\n // Stop pre-render service\n this.preRenderService?.stop();\n\n // Clear cache through CacheManager\n await this.orchestrator.cacheManager.clear();\n\n console.log('[Meframe] Cache cleared successfully');\n }\n\n /**\n * Clean up and destroy the instance\n */\n async dispose(): Promise<void> {\n if (this.state === 'destroyed') return;\n\n // Stop playback\n this.playbackController?.stop();\n this.playbackController?.dispose();\n this.playbackController = null;\n\n // Stop pre-render service\n this.preRenderService?.stop();\n this.preRenderService = null;\n\n // Cleanup plugins\n await this.pluginManager.disposeAll();\n\n // Dispose orchestrator (stops workers and clears cache)\n await this.orchestrator.dispose();\n\n // Clear event bus\n this.eventBus.dispose();\n\n this.setState('destroyed');\n }\n\n /**\n * Set internal state\n */\n private setState(state: MeframeState): void {\n const oldState = this.state;\n this.state = state;\n\n // Emit state change event\n // Use a generic event for now, can be added to MeframeEvent enum later\n this.eventBus.emit('state:changed' as any, {\n oldState,\n newState: state,\n });\n }\n\n /**\n * Ensure the instance is not destroyed\n 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@@ -1,5 +1,5 @@
1
1
  import { IPlaybackController, PlaybackOptions, IEventBus, PreviewHandle, TimeUs } from './types';
2
- import { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';
2
+ import { GlobalAudioSession } from '../orchestrator/GlobalAudioSession';
3
3
  import { Orchestrator } from '../orchestrator';
4
4
 
5
5
  /**
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport type { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\nimport { WaiterReplacedError } from '../utils/errors';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n private currentSeekId = 0;\n private wasPlayingBeforeSeek = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupListeners();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n this.wasPlayingBeforeSeek = true; // User wants to play\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n const seekId = this.currentSeekId;\n\n try {\n // Render first frame (may trigger buffering if cache miss)\n await this.renderCurrentFrame(this.currentTimeUs, true);\n\n // Check if seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - this.currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n this.wasPlayingBeforeSeek = false; // User explicitly paused\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.wasPlayingBeforeSeek = false; // Reset seek state\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n this.audioSession?.reset();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const previousState = this.state;\n\n // Stop playback without changing wasPlayingBeforeSeek\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n this.audioSession?.stopPlayback();\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n this.currentSeekId++; // Invalidate previous seek operations\n this.isBuffering = false; // Reset buffering flag\n\n this.state = 'seeking';\n\n const seekId = this.currentSeekId;\n\n try {\n await this.renderCurrentFrame(clamped, false);\n\n // Check if another seek happened during render\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (this.wasPlayingBeforeSeek) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n // Check if this seek is still current\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n private setupListeners(): void {\n this.orchestrator.on(MeframeEvent.CacheCover, (event) => {\n // Only render cover in idle/paused state, not during playback\n if (this.state === 'playing' || this.state === 'buffering') {\n return;\n }\n // CacheCover event now contains global timeUs\n this.renderCurrentFrame(event.timeUs);\n });\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // Update audio clips based on current time\n this.audioSession?.updateTime(this.currentTimeUs);\n\n await this.renderCurrentFrame(this.currentTimeUs, true);\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsed = (performance.now() - this.startTime) * this.playbackRate;\n const rawTimeUs = elapsed * 1000;\n // Use continuous time instead of quantizing to frame boundaries\n // This ensures smooth time progression and prevents stalling at clip boundaries\n this.currentTimeUs = rawTimeUs;\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTime = performance.now();\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n }\n\n async renderCurrentFrame(timeUs: TimeUs, immediate = true): Promise<void> {\n try {\n const rcFrame = await this.orchestrator.renderFrame(timeUs, { immediate });\n if (!rcFrame) {\n // Cache miss during playback - trigger buffering\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(timeUs);\n }\n return;\n }\n await rcFrame.use((frame) => {\n // Ensure high quality rendering for every frame\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n this.ctx.drawImage(frame, 0, 0, this.canvas.width, this.canvas.height);\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering) {\n return;\n }\n\n const wasPlaying = this.state === 'playing';\n if (!wasPlaying) return;\n\n const seekId = this.currentSeekId;\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n // await this.orchestrator.ensureClipCache(timeUs);\n\n const ready = await this.orchestrator.waitForClipReady(timeUs, {\n minFrameCount: 3, // 等待 3 帧,确保连续播放不会立即再次 miss\n timeoutMs: 5_000,\n });\n\n // Check if seek happened during buffering\n if (seekId !== this.currentSeekId) {\n return;\n }\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout during playback', timeUs);\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - timeUs / 1000 / this.playbackRate;\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n // Ignore WaiterReplacedError (happens during fast seeks)\n if (error instanceof WaiterReplacedError) {\n return;\n }\n // Check if seek happened during error handling\n if (seekId !== this.currentSeekId) {\n return;\n }\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private 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clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n 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@@ -21,7 +21,6 @@ export declare class PreRenderService implements IPreRenderService {
21
21
  private renderLoopId;
22
22
  private _framesRendered;
23
23
  private _currentTimeUs;
24
- private processedClips;
25
24
  private isPlaybackActive;
26
25
  private strategy;
27
26
  private isRendering;
@@ -36,8 +35,6 @@ export declare class PreRenderService implements IPreRenderService {
36
35
  setWindow(size: TimeUs): void;
37
36
  setStrategy(strategy: Partial<RenderStrategy>): void;
38
37
  setPriority(_priority: 'low' | 'normal' | 'high'): void;
39
- clearQueue(): void;
40
- queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void;
41
38
  updatePlaybackTime(timeUs: TimeUs): void;
42
39
  setPlaybackActive(active: boolean): void;
43
40
  get isRunning(): boolean;
@@ -54,7 +51,7 @@ export declare class PreRenderService implements IPreRenderService {
54
51
  * Ensure all clips are in L2 cache
55
52
  * Switches to high priority mode and waits for completion
56
53
  */
57
- ensureClipsInL2(_clipIds: string[], options?: {
54
+ ensureClipsInL2(options?: {
58
55
  onProgress?: (completed: number, total: number) => void;
59
56
  signal?: AbortSignal;
60
57
  }): Promise<void>;
@@ -1 +1 @@
1
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1
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@@ -6,7 +6,6 @@ class PreRenderService {
6
6
  renderLoopId = null;
7
7
  _framesRendered = 0;
8
8
  _currentTimeUs = 0;
9
- processedClips = /* @__PURE__ */ new Set();
10
9
  isPlaybackActive = false;
11
10
  strategy = {
12
11
  direction: "forward",
@@ -50,10 +49,6 @@ class PreRenderService {
50
49
  }
51
50
  setPriority(_priority) {
52
51
  }
53
- clearQueue() {
54
- }
55
- queueRange(_startUs, _endUs, _priority) {
56
- }
57
52
  updatePlaybackTime(timeUs) {
58
53
  this._currentTimeUs = timeUs;
59
54
  }
@@ -70,7 +65,6 @@ class PreRenderService {
70
65
  return {
71
66
  isRunning: this._isRunning,
72
67
  framesRendered: this._framesRendered,
73
- queueSize: 0,
74
68
  currentTimeUs: this._currentTimeUs
75
69
  };
76
70
  }
@@ -108,17 +102,13 @@ class PreRenderService {
108
102
  return;
109
103
  }
110
104
  let clipToRender = null;
111
- let hasUnprocessedClips = false;
105
+ let completedCount = 0;
112
106
  for (const clip of allClips) {
113
- if (this.processedClips.has(clip.id)) {
114
- continue;
115
- }
116
107
  const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
117
108
  if (inL2) {
118
- this.processedClips.add(clip.id);
109
+ completedCount++;
119
110
  continue;
120
111
  }
121
- hasUnprocessedClips = true;
122
112
  if (hasResourceId(clip) && this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {
123
113
  continue;
124
114
  }
@@ -126,7 +116,7 @@ class PreRenderService {
126
116
  break;
127
117
  }
128
118
  if (!clipToRender) {
129
- if (hasUnprocessedClips) {
119
+ if (completedCount < allClips.length) {
130
120
  return;
131
121
  }
132
122
  if (this.highPriorityMode) {
@@ -144,15 +134,12 @@ class PreRenderService {
144
134
  if (!rendered) {
145
135
  return;
146
136
  }
147
- this.processedClips.add(clipToRender.id);
148
137
  if (this.highPriorityMode && this.progressCallback) {
149
138
  const totalClips = allClips.length;
150
- const completedCount = this.processedClips.size;
151
- this.progressCallback(completedCount, totalClips);
139
+ this.progressCallback(completedCount + 1, totalClips);
152
140
  }
153
141
  } catch (error) {
154
142
  console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);
155
- this.processedClips.add(clipToRender.id);
156
143
  if (this.highPriorityMode) {
157
144
  this.exportWaiters.forEach((w) => w.reject(error));
158
145
  this.exportWaiters = [];
@@ -182,33 +169,13 @@ class PreRenderService {
182
169
  * Ensure all clips are in L2 cache
183
170
  * Switches to high priority mode and waits for completion
184
171
  */
185
- async ensureClipsInL2(_clipIds, options) {
186
- const model = this.orchestrator.compositionModel;
187
- if (!model) {
188
- return;
189
- }
190
- const mainTrack = model.findTrack(model.mainTrackId);
191
- const allClips = mainTrack?.clips ?? [];
192
- let allComplete = true;
193
- for (const clip of allClips) {
194
- const complete = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
195
- if (!complete) {
196
- allComplete = false;
197
- break;
198
- }
199
- }
200
- if (allComplete) {
201
- return;
202
- }
172
+ async ensureClipsInL2(options) {
203
173
  return new Promise((resolve, reject) => {
204
174
  this.highPriorityMode = true;
205
175
  this.progressCallback = options?.onProgress || null;
206
176
  this.exportWaiters.push({ resolve, reject });
207
- if (this.renderLoopId !== null) {
208
- cancelIdleCallback(this.renderLoopId);
209
- this.renderLoopId = null;
210
- }
211
- this.scheduleNextRender();
177
+ this.stop();
178
+ this.start();
212
179
  });
213
180
  }
214
181
  }
@@ -1 +1 @@
1
- {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\nimport { hasResourceId } from '../model/types';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n // Only process main track clips (attachments are already included)\n const mainTrack = model.findTrack(model.mainTrackId);\n const allClips = mainTrack?.clips ?? [];\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let hasUnprocessedClips = false;\n\n for (const clip of allClips) {\n // Already processed\n if (this.processedClips.has(clip.id)) {\n continue;\n }\n\n // Check L2 cache\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n this.processedClips.add(clip.id);\n continue;\n }\n\n hasUnprocessedClips = true;\n\n // Check if resource is being loaded by preview channel\n if (\n hasResourceId(clip) &&\n this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)\n ) {\n continue; // Preview priority: skip this clip, will retry in next tick\n }\n\n // Found available clip\n clipToRender = clip;\n break;\n }\n\n // Handle completion\n if (!clipToRender) {\n if (hasUnprocessedClips) {\n // All unprocessed clips are temporarily skipped due to resource conflicts\n // Continue loop, will retry in next tick\n return;\n }\n\n // Really done: all clips are in L2\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n const rendered = await this.renderClipToL2(clipToRender.id);\n if (!rendered) {\n // Resource conflict: don't mark as processed, will retry in next tick\n return;\n }\n this.processedClips.add(clipToRender.id);\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n const completedCount = this.processedClips.size;\n this.progressCallback(completedCount, totalClips);\n }\n } catch (error) {\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n this.processedClips.add(clipToRender.id);\n\n // Notify waiters of error in high priority mode\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.reject(error as Error));\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n } finally {\n this.isRendering = false;\n }\n }\n\n /**\n * Render a complete clip to L2 cache\n * Creates dedicated pipeline that bypasses L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<boolean> {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n\n const clip = model.findClip(clipId);\n if (!clip) return false;\n\n // Start L2 rendering\n const rendered = await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n\n return rendered;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(\n _clipIds: string[],\n options?: {\n onProgress?: (completed: number, total: number) => void;\n signal?: AbortSignal;\n }\n ): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) {\n return;\n }\n\n // Only check main track clips (attachments are already included)\n const mainTrack = model.findTrack(model.mainTrackId);\n const allClips = mainTrack?.clips ?? 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+ {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\nimport { hasResourceId } from '../model/types';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n // Only process main track clips (attachments are already included)\n const mainTrack = model.findTrack(model.mainTrackId);\n const allClips = mainTrack?.clips ?? [];\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let completedCount = 0;\n\n for (const clip of allClips) {\n // Check L2 cache\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n completedCount++;\n continue;\n }\n\n // Check if resource is being loaded by preview channel\n if (\n hasResourceId(clip) &&\n this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)\n ) {\n continue; // Preview priority: skip this clip, will retry in next tick\n }\n\n // Found available clip\n clipToRender = clip;\n break;\n }\n\n // Handle completion\n if (!clipToRender) {\n if (completedCount < allClips.length) {\n // All unprocessed clips are temporarily skipped due to resource conflicts\n // Continue loop, will retry in next tick\n return;\n }\n\n // Really done: all clips are in L2\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n const rendered = await this.renderClipToL2(clipToRender.id);\n if (!rendered) {\n // Resource conflict: don't mark as processed, will retry in next tick\n return;\n }\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n // completedCount from loop + 1 for the clip just rendered\n this.progressCallback(completedCount + 1, totalClips);\n }\n } catch (error) {\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n\n // Notify waiters of error in high priority mode\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.reject(error as Error));\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n } finally {\n this.isRendering = false;\n }\n }\n\n /**\n * Render a complete clip to L2 cache\n * Creates dedicated pipeline that bypasses L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<boolean> {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n\n const clip = model.findClip(clipId);\n if (!clip) return false;\n\n // Start L2 rendering\n const rendered = await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n\n return rendered;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(options?: {\n onProgress?: (completed: number, total: number) => void;\n signal?: AbortSignal;\n }): Promise<void> {\n // Switch to high priority mode and wait 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@@ -11,10 +11,7 @@ export interface IPreRenderService {
11
11
  setWindow(size: TimeUs): void;
12
12
  setPriority(priority: 'low' | 'normal' | 'high'): void;
13
13
  setStrategy(strategy: RenderStrategy): void;
14
- clearQueue(): void;
15
- queueRange(startUs: TimeUs, endUs: TimeUs, priority?: number): void;
16
14
  readonly status: PreRenderStatus;
17
- readonly queueSize: number;
18
15
  }
19
16
  export interface RenderStrategy {
20
17
  direction: 'forward' | 'backward' | 'bidirectional';
@@ -25,7 +22,6 @@ export interface RenderStrategy {
25
22
  export interface PreRenderStatus {
26
23
  isRunning: boolean;
27
24
  framesRendered: number;
28
- queueSize: number;
29
25
  currentTimeUs: TimeUs;
30
26
  }
31
27
  export interface RenderTask {
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@@ -1 +1 @@
1
- {"version":3,"file":"CompositionModel.d.ts","sourceRoot":"","sources":["../../src/model/CompositionModel.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,oBAAoB,EACpB,KAAK,EACL,IAAI,EACJ,QAAQ,EACR,MAAM,EAGP,MAAM,SAAS,CAAC;AAIjB,qBAAa,gBAAgB;IAC3B,SAAgB,OAAO,EAAG,KAAK,CAAU;IACzC,SAAgB,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAChC,UAAU,EAAG,MAAM,CAAC;IAC3B,SAAgB,WAAW,EAAE,MAAM,CAAC;IAC7B,MAAM,EAAE,KAAK,EAAE,CAAC;IACvB,SAAgB,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAEjD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAC9C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAsB;IAEvD,SAAgB,YAAY,CAAC,EAAE;QAC7B,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,eAAe,CAAC,EAAE,MAAM,CAAC;KAC1B,CAAC;IAEF,SAAgB,GAAG,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;gBAElC,IAAI,EAAE,oBAAoB;IA6BtC,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAInC,eAAe,CAAC,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,IAAI,GAAG,KAAK,EAAE;IAKpE,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIjC,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,EAAE;IAoBxD,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE;IAgBtD,sBAAsB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE;IAKpD,eAAe,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAcpE;;;OAGG;IACH,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE;IAsCvF;;;OAGG;IACH,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;IAYlD,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIxC,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,IAAI;IAOvF,kBAAkB,IAAI,QAAQ,EAAE;IAahC,WAAW,IAAI,MAAM;IAIrB,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAUzC,OAAO,CAAC,YAAY;IA0DpB;;OAEG;IACH,uBAAuB,CACrB,MAAM,EAAE,MAAM,EACd,aAAa,EAAE,MAAM,GAAG,SAAS,EACjC,aAAa,EAAE,MAAM,GAAG,SAAS,GAChC,IAAI;IA2BP;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAY3B,OAAO,CAAC,oBAAoB;IAmF5B,OAAO,CAAC,cAAc;CAoBvB"}
1
+ {"version":3,"file":"CompositionModel.d.ts","sourceRoot":"","sources":["../../src/model/CompositionModel.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,oBAAoB,EACpB,KAAK,EACL,IAAI,EACJ,QAAQ,EACR,MAAM,EAGP,MAAM,SAAS,CAAC;AAIjB,qBAAa,gBAAgB;IAC3B,SAAgB,OAAO,EAAG,KAAK,CAAU;IACzC,SAAgB,GAAG,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAChC,UAAU,EAAG,MAAM,CAAC;IAC3B,SAAgB,WAAW,EAAE,MAAM,CAAC;IAC7B,MAAM,EAAE,KAAK,EAAE,CAAC;IACvB,SAAgB,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAEjD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAqB;IAC9C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoB;IAC5C,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAsB;IAEvD,SAAgB,YAAY,CAAC,EAAE;QAC7B,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;QACf,eAAe,CAAC,EAAE,MAAM,CAAC;KAC1B,CAAC;IAEF,SAAgB,GAAG,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;gBAElC,IAAI,EAAE,oBAAoB;IA6BtC,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAInC,eAAe,CAAC,IAAI,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,IAAI,GAAG,KAAK,EAAE;IAKpE,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIjC,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,EAAE;IAoBxD,cAAc,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE;IAgBtD,sBAAsB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE;IAKpD,eAAe,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAcpE;;;OAGG;IACH,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG;QAAE,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE;IAsCvF;;;OAGG;IACH,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;IAYlD,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIxC,mBAAmB,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,IAAI;IAOvF,kBAAkB,IAAI,QAAQ,EAAE;IAahC,WAAW,IAAI,MAAM;IAIrB,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM;IAUzC,OAAO,CAAC,YAAY;IA0DpB;;OAEG;IACH,uBAAuB,CACrB,MAAM,EAAE,MAAM,EACd,aAAa,EAAE,MAAM,GAAG,SAAS,EACjC,aAAa,EAAE,MAAM,GAAG,SAAS,GAChC,IAAI;IA2BP;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAY3B,OAAO,CAAC,oBAAoB;IAqF5B,OAAO,CAAC,cAAc;CAoBvB"}
@@ -252,10 +252,12 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
252
252
  for (const track of this.tracks) {
253
253
  if (track.id === this.mainTrackId) {
254
254
  mainTrack = track;
255
+ track.clips.sort((a, b) => a.startUs - b.startUs);
255
256
  realTracks.push(track);
256
257
  continue;
257
258
  }
258
259
  if (track.kind === "audio") {
260
+ track.clips.sort((a, b) => a.startUs - b.startUs);
259
261
  realTracks.push(track);
260
262
  continue;
261
263
  }