@meframe/core 0.0.13 → 0.0.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/Meframe.d.ts.map +1 -1
  2. package/dist/Meframe.js +3 -3
  3. package/dist/Meframe.js.map +1 -1
  4. package/dist/cache/CacheManager.d.ts +8 -21
  5. package/dist/cache/CacheManager.d.ts.map +1 -1
  6. package/dist/cache/CacheManager.js +132 -156
  7. package/dist/cache/CacheManager.js.map +1 -1
  8. package/dist/cache/L2Cache.d.ts.map +1 -1
  9. package/dist/cache/L2Cache.js +21 -13
  10. package/dist/cache/L2Cache.js.map +1 -1
  11. package/dist/cache/l1/VideoL1Cache.d.ts +4 -5
  12. package/dist/cache/l1/VideoL1Cache.d.ts.map +1 -1
  13. package/dist/cache/l1/VideoL1Cache.js +26 -33
  14. package/dist/cache/l1/VideoL1Cache.js.map +1 -1
  15. package/dist/controllers/PlaybackController.d.ts +3 -1
  16. package/dist/controllers/PlaybackController.d.ts.map +1 -1
  17. package/dist/controllers/PlaybackController.js +43 -24
  18. package/dist/controllers/PlaybackController.js.map +1 -1
  19. package/dist/controllers/PreRenderService.d.ts.map +1 -1
  20. package/dist/controllers/PreRenderService.js +6 -5
  21. package/dist/controllers/PreRenderService.js.map +1 -1
  22. package/dist/model/CompositionModel.d.ts +8 -0
  23. package/dist/model/CompositionModel.d.ts.map +1 -1
  24. package/dist/model/CompositionModel.js +61 -14
  25. package/dist/model/CompositionModel.js.map +1 -1
  26. package/dist/model/dirty-range.d.ts.map +1 -1
  27. package/dist/model/patch.d.ts.map +1 -1
  28. package/dist/model/patch.js +69 -14
  29. package/dist/model/patch.js.map +1 -1
  30. package/dist/model/types.d.ts +23 -3
  31. package/dist/model/types.d.ts.map +1 -1
  32. package/dist/model/types.js +15 -0
  33. package/dist/model/types.js.map +1 -0
  34. package/dist/model/validation.d.ts.map +1 -1
  35. package/dist/model/validation.js +21 -4
  36. package/dist/model/validation.js.map +1 -1
  37. package/dist/orchestrator/ClipSessionManager.d.ts +1 -1
  38. package/dist/orchestrator/ClipSessionManager.d.ts.map +1 -1
  39. package/dist/orchestrator/ClipSessionManager.js +3 -4
  40. package/dist/orchestrator/ClipSessionManager.js.map +1 -1
  41. package/dist/orchestrator/CompositionPlanner.d.ts.map +1 -1
  42. package/dist/orchestrator/CompositionPlanner.js +9 -3
  43. package/dist/orchestrator/CompositionPlanner.js.map +1 -1
  44. package/dist/orchestrator/Orchestrator.d.ts +6 -2
  45. package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
  46. package/dist/orchestrator/Orchestrator.js +41 -34
  47. package/dist/orchestrator/Orchestrator.js.map +1 -1
  48. package/dist/orchestrator/VideoClipSession.d.ts +3 -1
  49. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
  50. package/dist/orchestrator/VideoClipSession.js +42 -27
  51. package/dist/orchestrator/VideoClipSession.js.map +1 -1
  52. package/dist/orchestrator/types.d.ts +1 -0
  53. package/dist/orchestrator/types.d.ts.map +1 -1
  54. package/dist/stages/compose/GlobalAudioSession.d.ts.map +1 -1
  55. package/dist/stages/compose/GlobalAudioSession.js +10 -2
  56. package/dist/stages/compose/GlobalAudioSession.js.map +1 -1
  57. package/dist/stages/decode/BaseDecoder.d.ts.map +1 -1
  58. package/dist/stages/decode/BaseDecoder.js +1 -1
  59. package/dist/stages/decode/BaseDecoder.js.map +1 -1
  60. package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
  61. package/dist/stages/load/ResourceLoader.js +15 -17
  62. package/dist/stages/load/ResourceLoader.js.map +1 -1
  63. package/dist/utils/errors.d.ts +12 -0
  64. package/dist/utils/errors.d.ts.map +1 -0
  65. package/dist/utils/errors.js +11 -0
  66. package/dist/utils/errors.js.map +1 -0
  67. package/dist/worker/WorkerPool.d.ts +2 -2
  68. package/dist/worker/WorkerPool.d.ts.map +1 -1
  69. package/dist/worker/WorkerPool.js +7 -3
  70. package/dist/worker/WorkerPool.js.map +1 -1
  71. package/dist/workers/BaseDecoder.js +1 -1
  72. package/dist/workers/BaseDecoder.js.map +1 -1
  73. package/dist/workers/stages/compose/video-compose.worker.js.map +1 -1
  74. package/dist/workers/stages/demux/video-demux.worker.js +1 -1
  75. package/dist/workers/stages/demux/video-demux.worker.js.map +1 -1
  76. package/package.json +1 -1
@@ -1,5 +1,6 @@
1
1
  import { MeframeEvent } from "../event/events.js";
2
2
  import { quantizeTimestampToFrame } from "../utils/time-utils.js";
3
+ import { WaiterReplacedError } from "../utils/errors.js";
3
4
  class PlaybackController {
4
5
  orchestrator;
5
6
  eventBus;
@@ -22,6 +23,8 @@ class PlaybackController {
22
23
  audioSession = null;
23
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  // Buffering state
24
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  isBuffering = false;
26
+ currentSeekId = 0;
27
+ wasPlayingBeforeSeek = false;
25
28
  constructor(orchestrator, eventBus, options) {
26
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  this.orchestrator = orchestrator;
27
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  this.eventBus = eventBus;
@@ -54,20 +57,16 @@ class PlaybackController {
54
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  // Playback control
55
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  play() {
56
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  if (this.state === "playing") return;
60
+ this.wasPlayingBeforeSeek = true;
57
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  void this.startPlayback();
58
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  }
59
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  async startPlayback() {
60
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  const wasIdle = this.state === "idle";
61
- this.state = "buffering";
62
- this.eventBus.emit(MeframeEvent.PlaybackBuffering);
65
+ const seekId = this.currentSeekId;
63
66
  try {
64
- await this.renderCurrentFrame(this.currentTimeUs);
65
- const ready = await this.orchestrator.waitForClipReady(this.currentTimeUs, {
66
- minFrameCount: 30,
67
- timeoutMs: 3e3
68
- });
69
- if (!ready) {
70
- console.warn("[PlaybackController] Buffering timeout, starting anyway");
67
+ await this.renderCurrentFrame(this.currentTimeUs, true);
68
+ if (seekId !== this.currentSeekId) {
69
+ return;
71
70
  }
72
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  this.state = "playing";
73
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  this.startTime = performance.now() - this.currentTimeUs / 1e3 / this.playbackRate;
@@ -86,6 +85,7 @@ class PlaybackController {
86
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  pause() {
87
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  if (this.state !== "playing") return;
88
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  this.state = "paused";
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+ this.wasPlayingBeforeSeek = false;
89
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  if (this.rafId !== null) {
90
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  cancelAnimationFrame(this.rafId);
91
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  this.rafId = null;
@@ -97,6 +97,7 @@ class PlaybackController {
97
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  this.pause();
98
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  this.currentTimeUs = 0;
99
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  this.state = "idle";
100
+ this.wasPlayingBeforeSeek = false;
100
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  this.frameCount = 0;
101
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  this.lastFrameTime = 0;
102
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  this.fps = 0;
@@ -105,24 +106,33 @@ class PlaybackController {
105
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  this.eventBus.emit(MeframeEvent.PlaybackStop);
106
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  }
107
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  async seek(timeUs) {
108
- const wasPlaying = this.state === "playing";
109
109
  const previousState = this.state;
110
- if (wasPlaying) {
111
- this.pause();
110
+ if (this.rafId !== null) {
111
+ cancelAnimationFrame(this.rafId);
112
+ this.rafId = null;
112
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  }
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+ this.audioSession?.stopPlayback();
113
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  const clamped = this.clampTime(timeUs);
114
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  this.currentTimeUs = clamped;
117
+ this.currentSeekId++;
118
+ this.isBuffering = false;
115
119
  this.state = "seeking";
116
- this.audioSession?.stopPlayback();
120
+ const seekId = this.currentSeekId;
117
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  try {
118
- await this.renderCurrentFrame(clamped);
122
+ await this.renderCurrentFrame(clamped, false);
123
+ if (seekId !== this.currentSeekId) {
124
+ return;
125
+ }
119
126
  this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });
120
- if (wasPlaying) {
127
+ if (this.wasPlayingBeforeSeek) {
121
128
  await this.startPlayback();
122
129
  } else {
123
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  this.state = previousState === "idle" ? "idle" : "paused";
124
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  }
125
132
  } catch (error) {
133
+ if (seekId !== this.currentSeekId) {
134
+ return;
135
+ }
126
136
  console.error("[PlaybackController] Seek error:", error);
127
137
  this.eventBus.emit(MeframeEvent.PlaybackError, error);
128
138
  this.state = previousState === "idle" ? "idle" : "paused";
@@ -197,7 +207,7 @@ class PlaybackController {
197
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  }
198
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  this.updateTime();
199
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  this.audioSession?.updateTime(this.currentTimeUs);
200
- await this.renderCurrentFrame();
210
+ await this.renderCurrentFrame(this.currentTimeUs, true);
201
211
  if (this.state !== "playing") {
202
212
  return;
203
213
  }
@@ -230,13 +240,12 @@ class PlaybackController {
230
240
  }
231
241
  this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });
232
242
  }
233
- async renderCurrentFrame(timeUs) {
243
+ async renderCurrentFrame(timeUs, immediate = true) {
234
244
  try {
235
- const targetTime = timeUs ?? this.currentTimeUs;
236
- const rcFrame = await this.orchestrator.renderFrame(targetTime);
245
+ const rcFrame = await this.orchestrator.renderFrame(timeUs, { immediate });
237
246
  if (!rcFrame) {
238
247
  if (this.state === "playing") {
239
- await this.handlePlaybackBuffering(targetTime);
248
+ await this.handlePlaybackBuffering(timeUs);
240
249
  }
241
250
  return;
242
251
  }
@@ -256,17 +265,21 @@ class PlaybackController {
256
265
  }
257
266
  const wasPlaying = this.state === "playing";
258
267
  if (!wasPlaying) return;
268
+ const seekId = this.currentSeekId;
259
269
  this.isBuffering = true;
260
270
  this.state = "buffering";
261
271
  this.eventBus.emit(MeframeEvent.PlaybackBuffering);
262
272
  try {
263
- await this.orchestrator.ensureClipCache(timeUs);
264
273
  const ready = await this.orchestrator.waitForClipReady(timeUs, {
265
- minFrameCount: 15,
266
- timeoutMs: 2e3
274
+ minFrameCount: 3,
275
+ // 等待 3 帧,确保连续播放不会立即再次 miss
276
+ timeoutMs: 5e3
267
277
  });
278
+ if (seekId !== this.currentSeekId) {
279
+ return;
280
+ }
268
281
  if (!ready) {
269
- console.warn("[PlaybackController] Buffering timeout during playback");
282
+ console.warn("[PlaybackController] Buffering timeout during playback", timeUs);
270
283
  }
271
284
  this.state = "playing";
272
285
  this.startTime = performance.now() - timeUs / 1e3 / this.playbackRate;
@@ -275,6 +288,12 @@ class PlaybackController {
275
288
  this.playbackLoop();
276
289
  }
277
290
  } catch (error) {
291
+ if (error instanceof WaiterReplacedError) {
292
+ return;
293
+ }
294
+ if (seekId !== this.currentSeekId) {
295
+ return;
296
+ }
278
297
  console.error("[PlaybackController] Buffering error:", error);
279
298
  this.state = "paused";
280
299
  this.eventBus.emit(MeframeEvent.PlaybackError, error);
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IEventBus,\n PreviewHandle,\n TimeUs,\n} from './types';\nimport { MeframeEvent } from '../event/events';\nimport { quantizeTimestampToFrame } from '../utils/time-utils';\nimport type { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController, PreviewHandle {\n private orchestrator: Orchestrator;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n currentTimeUs: TimeUs = 0;\n private state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n\n constructor(orchestrator: Orchestrator, eventBus: IEventBus, options: PlaybackOptions) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this.currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n\n this.setupListeners();\n }\n\n // Playback control\n play(): void {\n if (this.state === 'playing') return;\n\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this.state === 'idle';\n\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n await this.renderCurrentFrame(this.currentTimeUs);\n\n const ready = await this.orchestrator.waitForClipReady(this.currentTimeUs, {\n minFrameCount: 30,\n timeoutMs: 3_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout, starting anyway');\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - this.currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n if (this.audioSession && this.audioContext) {\n await this.audioSession.startPlayback(this.currentTimeUs, this.audioContext);\n }\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this.state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this.state !== 'playing') return;\n\n this.state = 'paused';\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.audioSession?.stopPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this.currentTimeUs = 0;\n this.state = 'idle';\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n this.audioSession?.reset();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const wasPlaying = this.state === 'playing';\n const previousState = this.state;\n\n if (wasPlaying) {\n this.pause();\n }\n\n const clamped = this.clampTime(timeUs);\n this.currentTimeUs = clamped;\n\n this.state = 'seeking';\n this.audioSession?.stopPlayback();\n\n try {\n await this.renderCurrentFrame(clamped);\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this.currentTimeUs });\n\n if (wasPlaying) {\n await this.startPlayback();\n } else {\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n } catch (error) {\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n this.state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n this.audioSession?.setPlaybackRate(this.playbackRate);\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n this.audioSession?.setVolume(this.volume);\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.audioSession?.stopPlayback();\n } else if (this.state === 'playing' && this.audioContext) {\n this.audioSession?.startPlayback(this.currentTimeUs, this.audioContext);\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get isPlaying(): boolean {\n return this.state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n on(event: string, handler: (payload: any) => void): void {\n this.eventBus.on(event as MeframeEvent, handler);\n }\n\n off(event: string, handler: (payload: any) => void): void {\n this.eventBus.off(event as MeframeEvent, handler);\n }\n\n private setupListeners(): void {\n this.orchestrator.on(MeframeEvent.CacheCover, (event) => {\n // Only render cover in idle/paused state, not during playback\n if (this.state === 'playing' || this.state === 'buffering') {\n return;\n }\n\n // CacheCover event now contains global timeUs\n this.renderCurrentFrame(event.timeUs);\n });\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this.state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this.state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n // Update audio clips based on current time\n this.audioSession?.updateTime(this.currentTimeUs);\n\n await this.renderCurrentFrame();\n\n // Check if still playing after render (might have entered buffering)\n if (this.state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n this.playbackLoop();\n });\n }\n\n private updateTime(): void {\n const elapsed = (performance.now() - this.startTime) * this.playbackRate;\n const rawTimeUs = elapsed * 1000;\n const fps = this.orchestrator.compositionModel?.fps;\n this.currentTimeUs = quantizeTimestampToFrame(rawTimeUs, 0, fps, 'nearest');\n\n // Check if reached end\n if (this.currentTimeUs >= this.duration) {\n if (this.loop) {\n this.currentTimeUs = 0;\n this.startTime = performance.now();\n } else {\n this.currentTimeUs = this.duration;\n this.pause();\n this.state = 'ended';\n this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this.currentTimeUs });\n }\n }\n\n // Emit time update\n this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this.currentTimeUs });\n }\n\n private async renderCurrentFrame(timeUs?: TimeUs): Promise<void> {\n try {\n const targetTime = timeUs ?? this.currentTimeUs;\n const rcFrame = await this.orchestrator.renderFrame(targetTime);\n if (!rcFrame) {\n // Cache miss during playback - trigger buffering\n if (this.state === 'playing') {\n await this.handlePlaybackBuffering(targetTime);\n }\n return;\n }\n\n await rcFrame.use((frame) => {\n // Ensure high quality rendering for every frame\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n this.ctx.drawImage(frame, 0, 0, this.canvas.width, this.canvas.height);\n });\n } catch (error) {\n console.error('Render error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n private async handlePlaybackBuffering(timeUs: TimeUs): Promise<void> {\n if (this.isBuffering) {\n return;\n }\n\n const wasPlaying = this.state === 'playing';\n if (!wasPlaying) return;\n\n this.isBuffering = true;\n this.state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n await this.orchestrator.ensureClipCache(timeUs);\n\n const ready = await this.orchestrator.waitForClipReady(timeUs, {\n minFrameCount: 15,\n timeoutMs: 2_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout during playback');\n }\n\n this.state = 'playing';\n this.startTime = performance.now() - timeUs / 1000 / this.playbackRate;\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n\n if (!this.rafId) {\n this.playbackLoop();\n }\n } catch (error) {\n console.error('[PlaybackController] Buffering error:', error);\n this.state = 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n this.isBuffering = false;\n }\n }\n\n private clampTime(timeUs: TimeUs): TimeUs {\n return Math.max(0, Math.min(timeUs, this.duration));\n }\n\n // Cleanup\n dispose(): void {\n this.stop();\n }\n\n private async ensureAudioContext(): Promise<void> {\n if (this.audioContext) {\n return;\n }\n\n this.audioContext = new AudioContext();\n 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@@ -1 +1 @@
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@@ -1,3 +1,4 @@
1
+ import { hasResourceId } from "../model/types.js";
1
2
  class PreRenderService {
2
3
  orchestrator;
3
4
  _isRunning = false;
@@ -101,8 +102,8 @@ class PreRenderService {
101
102
  if (this.isRendering) {
102
103
  return;
103
104
  }
104
- const videoTracks = model.tracks.filter((t) => t.kind === "video");
105
- const allClips = videoTracks.flatMap((t) => t.clips);
105
+ const mainTrack = model.findTrack(model.mainTrackId);
106
+ const allClips = mainTrack?.clips ?? [];
106
107
  if (allClips.length === 0) {
107
108
  return;
108
109
  }
@@ -118,7 +119,7 @@ class PreRenderService {
118
119
  continue;
119
120
  }
120
121
  hasUnprocessedClips = true;
121
- if (this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {
122
+ if (hasResourceId(clip) && this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {
122
123
  continue;
123
124
  }
124
125
  clipToRender = clip;
@@ -186,8 +187,8 @@ class PreRenderService {
186
187
  if (!model) {
187
188
  return;
188
189
  }
189
- const videoTracks = model.tracks.filter((t) => t.kind === "video");
190
- const allClips = videoTracks.flatMap((t) => t.clips);
190
+ const mainTrack = model.findTrack(model.mainTrackId);
191
+ const allClips = mainTrack?.clips ?? [];
191
192
  let allComplete = true;
192
193
  for (const clip of allClips) {
193
194
  const complete = await this.orchestrator.cacheManager.hasClipInL2(clip.id, "video");
@@ -1 +1 @@
1
- {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. 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constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: 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timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n const videoTracks = model.tracks.filter((t) => t.kind === 'video');\n const allClips = videoTracks.flatMap((t) => t.clips);\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let hasUnprocessedClips = false;\n\n for (const clip of allClips) {\n // Already processed\n if (this.processedClips.has(clip.id)) {\n continue;\n }\n\n // Check L2 cache\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n this.processedClips.add(clip.id);\n continue;\n }\n\n hasUnprocessedClips = true;\n\n // Check if resource is being loaded by preview channel\n if (this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)) {\n continue; // Preview priority: skip this clip, will retry in next tick\n }\n\n // Found available clip\n clipToRender = clip;\n break;\n }\n\n // Handle completion\n if (!clipToRender) {\n if (hasUnprocessedClips) {\n // All unprocessed clips are temporarily skipped due to resource conflicts\n // Continue loop, will retry in next tick\n return;\n }\n\n // Really done: all clips are in L2\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try 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+ {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type { IPreRenderService, RenderStrategy, PreRenderStatus } from './types';\nimport type { TimeUs } from '../model/types';\nimport type { Orchestrator } from '../orchestrator';\nimport { hasResourceId } from '../model/types';\n\n/**\n * PreRenderService: Background pre-render for filling L2 cache\n *\n * Dual-mode strategy:\n * 1. When playback active: Ensure 2-Clip window (Prev/Current/Next) for preview\n * 2. When idle: Continue rendering subsequent clips for L2 export cache\n *\n * Goals:\n * - Maintain smooth preview (2-Clip L1 cache)\n * - Build complete L2 cache for fast export\n * - Operate in background without blocking\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: Orchestrator;\n private _isRunning = false;\n private _isPaused = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private processedClips = new Set<string>();\n private isPlaybackActive = false;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n private isRendering = false;\n private highPriorityMode = false;\n private exportWaiters: Array<{ resolve: () => void; reject: (err: Error) => void }> = [];\n private progressCallback: ((completed: number, total: number) => void) | null = null;\n\n constructor(orchestrator: Orchestrator, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n async stop(): Promise<void> {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this._isPaused = true;\n }\n\n resume(): void {\n this._isPaused = false;\n if (this._isRunning && !this.renderLoopId) {\n this.scheduleNextRender();\n }\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 2-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n setPlaybackActive(active: boolean): void {\n this.isPlaybackActive = active;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n if (this.highPriorityMode) {\n // High priority: use requestAnimationFrame for faster rendering\n this.renderLoopId = requestAnimationFrame(async () => {\n await this.renderTick();\n this.scheduleNextRender();\n }) as any;\n } else {\n // Normal priority: use requestIdleCallback\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || this._isPaused || !this.orchestrator.compositionModel) {\n return;\n }\n\n const model = this.orchestrator.compositionModel;\n\n if (this.isPlaybackActive) {\n // Playback mode: Do nothing, PlaybackController manages 2-clip window\n return;\n }\n\n // If already rendering, skip this tick\n if (this.isRendering) {\n return;\n }\n\n // Idle mode: Continue rendering clips beyond 2-Clip window for L2 cache\n // Only process main track clips (attachments are already included)\n const mainTrack = model.findTrack(model.mainTrackId);\n const allClips = mainTrack?.clips ?? [];\n\n if (allClips.length === 0) {\n return;\n }\n // Find next clip to render, skip if resource is loading\n let clipToRender = null;\n let hasUnprocessedClips = false;\n\n for (const clip of allClips) {\n // Already processed\n if (this.processedClips.has(clip.id)) {\n continue;\n }\n\n // Check L2 cache\n const inL2 = await this.orchestrator.cacheManager.hasClipInL2(clip.id, 'video');\n if (inL2) {\n this.processedClips.add(clip.id);\n continue;\n }\n\n hasUnprocessedClips = true;\n\n // Check if resource is being loaded by preview channel\n if (\n hasResourceId(clip) &&\n this.orchestrator.resourceLoader.isResourceLoading(clip.resourceId)\n ) {\n continue; // Preview priority: skip this clip, will retry in next tick\n }\n\n // Found available clip\n clipToRender = clip;\n break;\n }\n\n // Handle completion\n if (!clipToRender) {\n if (hasUnprocessedClips) {\n // All unprocessed clips are temporarily skipped due to resource conflicts\n // Continue loop, will retry in next tick\n return;\n }\n\n // Really done: all clips are in L2\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.resolve());\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n\n void this.stop();\n return;\n }\n\n // Render this clip completely with concurrency protection\n this.isRendering = true;\n try {\n const rendered = await this.renderClipToL2(clipToRender.id);\n if (!rendered) {\n // Resource conflict: don't mark as processed, will retry in next tick\n return;\n }\n this.processedClips.add(clipToRender.id);\n\n // Report progress in high priority mode\n if (this.highPriorityMode && this.progressCallback) {\n const totalClips = allClips.length;\n const completedCount = this.processedClips.size;\n this.progressCallback(completedCount, totalClips);\n }\n } catch (error) {\n console.error(`[PreRenderService] Failed to render clip ${clipToRender.id}:`, error);\n this.processedClips.add(clipToRender.id);\n\n // Notify waiters of error in high priority mode\n if (this.highPriorityMode) {\n this.exportWaiters.forEach((w) => w.reject(error as Error));\n this.exportWaiters = [];\n this.highPriorityMode = false;\n this.progressCallback = null;\n }\n } finally {\n this.isRendering = false;\n }\n }\n\n /**\n * Render a complete clip to L2 cache\n * Creates dedicated pipeline that bypasses L1 window management\n */\n private async renderClipToL2(clipId: string): Promise<boolean> {\n const model = this.orchestrator.compositionModel;\n if (!model) return false;\n\n const clip = model.findClip(clipId);\n if (!clip) return false;\n\n // Start L2 rendering\n const rendered = await this.orchestrator.renderClipForL2(clipId);\n\n // Update counter\n const fps = model.fps || 30;\n const expectedFrames = Math.ceil((clip.durationUs / 1_000_000) * fps);\n this._framesRendered += expectedFrames;\n\n return rendered;\n }\n\n /**\n * Ensure all clips are in L2 cache\n * Switches to high priority mode and waits for completion\n */\n async ensureClipsInL2(\n _clipIds: string[],\n options?: {\n onProgress?: (completed: number, total: number) => void;\n signal?: AbortSignal;\n }\n ): Promise<void> {\n const model = this.orchestrator.compositionModel;\n if (!model) {\n return;\n }\n\n // Only check main track clips (attachments are already included)\n const mainTrack = model.findTrack(model.mainTrackId);\n const allClips = mainTrack?.clips ?? 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@@ -44,6 +44,14 @@ export declare class CompositionModel {
44
44
  getDuration(): TimeUs;
45
45
  getTrackDuration(trackId: string): TimeUs;
46
46
  private buildIndexes;
47
+ /**
48
+ * Incrementally update resource index when clip's resourceId changes
49
+ */
50
+ updateClipResourceIndex(clipId: string, oldResourceId: string | undefined, newResourceId: string | undefined): void;
51
+ /**
52
+ * Recalculate total duration based on main track
53
+ */
54
+ recalculateDuration(): void;
47
55
  private sinkAttachmentTracks;
48
56
  private getTimeOverlap;
49
57
  }
@@ -1 +1 @@
1
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@@ -1,3 +1,4 @@
1
+ import { hasResourceId } from "./types.js";
1
2
  import { binarySearchRange, binarySearchOverlapping } from "../utils/binary-search.js";
2
3
  import { validateCompositionStructure } from "./validation.js";
3
4
  class CompositionModel {
@@ -175,12 +176,14 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
175
176
  clip.trackId = track.id;
176
177
  clip.trackKind = track.kind;
177
178
  this.clipMap.set(clip.id, clip);
178
- const resource = this.resources.get(clip.resourceId);
179
- if (resource) {
180
- resource.clipIds = [...resource.clipIds || [], clip.id];
179
+ if (hasResourceId(clip)) {
180
+ const resource = this.resources.get(clip.resourceId);
181
+ if (resource) {
182
+ resource.clipIds = [...resource.clipIds || [], clip.id];
183
+ }
184
+ const count = this.resourceRefCount.get(clip.resourceId) || 0;
185
+ this.resourceRefCount.set(clip.resourceId, count + 1);
181
186
  }
182
- const count = this.resourceRefCount.get(clip.resourceId) || 0;
183
- this.resourceRefCount.set(clip.resourceId, count + 1);
184
187
  const attachments = clip.attachments ?? [];
185
188
  for (const attachment of attachments) {
186
189
  const attachmentResourceId = attachment.data?.resourceId;
@@ -204,6 +207,44 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
204
207
  }
205
208
  this.durationUs = maxEndUs;
206
209
  }
210
+ /**
211
+ * Incrementally update resource index when clip's resourceId changes
212
+ */
213
+ updateClipResourceIndex(clipId, oldResourceId, newResourceId) {
214
+ if (oldResourceId) {
215
+ const oldResource = this.resources.get(oldResourceId);
216
+ if (oldResource?.clipIds) {
217
+ oldResource.clipIds = oldResource.clipIds.filter((id) => id !== clipId);
218
+ }
219
+ const oldCount = this.resourceRefCount.get(oldResourceId) || 0;
220
+ this.resourceRefCount.set(oldResourceId, Math.max(0, oldCount - 1));
221
+ }
222
+ if (newResourceId) {
223
+ const newResource = this.resources.get(newResourceId);
224
+ if (newResource) {
225
+ if (!newResource.clipIds) {
226
+ newResource.clipIds = [];
227
+ }
228
+ if (!newResource.clipIds.includes(clipId)) {
229
+ newResource.clipIds.push(clipId);
230
+ }
231
+ }
232
+ const newCount = this.resourceRefCount.get(newResourceId) || 0;
233
+ this.resourceRefCount.set(newResourceId, newCount + 1);
234
+ }
235
+ }
236
+ /**
237
+ * Recalculate total duration based on main track
238
+ */
239
+ recalculateDuration() {
240
+ const mainTrack = this.findTrack(this.mainTrackId);
241
+ if (!mainTrack || mainTrack.clips.length === 0) {
242
+ this.durationUs = 0;
243
+ return;
244
+ }
245
+ const lastClip = mainTrack.clips[mainTrack.clips.length - 1];
246
+ this.durationUs = (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);
247
+ }
207
248
  sinkAttachmentTracks() {
208
249
  const mainTrack = this.tracks.find((t) => t.id === this.mainTrackId);
209
250
  if (!mainTrack) return;
@@ -227,20 +268,26 @@ ${errors.map((e) => `${e.path}: ${e.message}`).join("\n")}`
227
268
  );
228
269
  const targetWidth = attachmentClip.metadata?.targetWidth;
229
270
  const targetHeight = attachmentClip.metadata?.targetHeight;
271
+ const attachmentData = {
272
+ animation: animationEffect?.params,
273
+ overlayClipStartUs: attachmentClip.startUs,
274
+ mainClipStartUs: mainClip.startUs,
275
+ trackIndex: this.tracks.indexOf(attachmentTrack),
276
+ ...targetWidth !== void 0 && { targetWidth },
277
+ ...targetHeight !== void 0 && { targetHeight }
278
+ };
279
+ if ("resourceId" in attachmentClip && attachmentClip.resourceId) {
280
+ attachmentData.resourceId = attachmentClip.resourceId;
281
+ }
282
+ if ("text" in attachmentClip && attachmentClip.text) {
283
+ attachmentData.text = attachmentClip.text;
284
+ }
230
285
  mainClip.attachments.push({
231
286
  id: `${purpose}-${attachmentClip.id}-${mainClip.id}`,
232
287
  kind: purpose,
233
288
  startUs: overlap.clipRelativeStart,
234
289
  durationUs: overlap.duration,
235
- data: {
236
- resourceId: attachmentClip.resourceId,
237
- animation: animationEffect?.params,
238
- overlayClipStartUs: attachmentClip.startUs,
239
- mainClipStartUs: mainClip.startUs,
240
- trackIndex: this.tracks.indexOf(attachmentTrack),
241
- ...targetWidth !== void 0 && { targetWidth },
242
- ...targetHeight !== void 0 && { targetHeight }
243
- }
290
+ data: attachmentData
244
291
  });
245
292
  }
246
293
  }
@@ -1 +1 @@
1
- {"version":3,"file":"CompositionModel.js","sources":["../../src/model/CompositionModel.ts"],"sourcesContent":["import { CompositionModelData, Track, Clip, Resource, TimeUs, AnimationEffect } from './types';\nimport { binarySearchRange, binarySearchOverlapping } from '../utils/binary-search';\nimport { validateCompositionStructure } from './validation';\n\nexport class CompositionModel {\n public readonly version = '1.0' as const;\n public readonly fps: 24 | 25 | 30 | 60;\n public durationUs!: TimeUs; // Assigned in buildIndexes()\n public readonly mainTrackId: string;\n public readonly tracks: Track[];\n public readonly resources: Map<string, Resource>;\n\n private readonly trackMap: Map<string, Track>;\n private readonly clipMap: Map<string, Clip>;\n private readonly resourceRefCount: Map<string, number>;\n\n public readonly renderConfig?: {\n width: number;\n height: number;\n backgroundColor?: string;\n };\n\n public readonly ext?: Record<string, unknown>;\n\n constructor(data: CompositionModelData) {\n const errors = validateCompositionStructure(data);\n if (errors.length > 0) {\n throw new Error(\n `Validation failed:\\n${errors.map((e) => `${e.path}: ${e.message}`).join('\\n')}`\n );\n }\n\n this.fps = data.fps;\n this.mainTrackId = data.mainTrackId ?? 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[this.findTrack(trackId)] : this.tracks;\n const clips: Clip[] = [];\n\n for (const track of tracks) {\n if (!track) continue;\n // Use binary search for single point lookup\n const clip = binarySearchRange(track.clips, timeUs, (entry) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n if (clip) {\n clips.push(clip);\n }\n }\n\n return clips;\n }\n\n getActiveClips(startUs: TimeUs, endUs: TimeUs): Clip[] {\n const clips: Clip[] = [];\n\n for (const track of this.tracks) {\n // Use binary search for range overlap\n const overlappingClips = binarySearchOverlapping(track.clips, startUs, endUs, (clip) => ({\n start: clip.startUs,\n end: clip.startUs + clip.durationUs,\n }));\n\n clips.push(...overlappingClips);\n }\n\n return clips;\n }\n\n getClipIdsByResourceId(resourceId: string): string[] {\n const resource = this.resources.get(resourceId);\n return resource?.clipIds || [];\n }\n\n getClipIdAtTime(trackId: string, timeUs: TimeUs): string | undefined {\n const track = this.findTrack(trackId);\n if (!track) {\n return undefined;\n }\n\n const clip = binarySearchRange(track.clips, timeUs, (entry) => ({\n start: entry.startUs,\n end: entry.startUs + entry.durationUs,\n }));\n\n return clip?.id;\n }\n\n /**\n * Get neighboring clips (Prev/Current/Next) at a specific time for video tracks\n * Returns prev, current, and next clip IDs\n */\n getNeighboringClips(timeUs: TimeUs): { prev?: string; current?: string; next?: string } {\n const videoTracks = this.getTracksByKind('video');\n const result: { prev?: string; current?: string; next?: string } = {};\n\n for (const track of videoTracks) {\n const clips = track.clips;\n\n for (let i = 0; i < clips.length; i++) {\n const clip = clips[i];\n if (!clip) continue;\n\n const clipEndUs = clip.startUs + clip.durationUs;\n\n if (clip.startUs <= timeUs && timeUs < clipEndUs) {\n if (!result.current) {\n result.current = clip.id;\n }\n\n if (i > 0 && !result.prev) {\n const prevClip = clips[i - 1];\n if (prevClip) {\n result.prev = prevClip.id;\n }\n }\n\n if (i < clips.length - 1 && !result.next) {\n const nextClip = clips[i + 1];\n if (nextClip) {\n result.next = nextClip.id;\n }\n }\n }\n }\n }\n\n return result;\n }\n\n /**\n * Get all clip IDs that should be cached using 2-Clip strategy\n * Returns array of unique clip IDs (Prev/Current/Next)\n */\n getClipsToCacheAtTime(timeUs: TimeUs): string[] {\n const { current, next } = this.getNeighboringClips(timeUs);\n const clipIds: string[] = [];\n\n if (current) clipIds.push(current);\n if (next) clipIds.push(next);\n // if (prev) clipIds.push(prev);\n\n return Array.from(new Set(clipIds));\n }\n\n // Resource operations\n getResource(id: string): Resource | null {\n return this.resources.get(id) || null;\n }\n\n updateResourceState(id: string, state: 'pending' | 'loading' | 'ready' | 'error'): void {\n const resource = this.resources.get(id);\n if (resource) {\n resource.state = state;\n }\n }\n\n getUnusedResources(): Resource[] {\n const unused: Resource[] = [];\n\n for (const [id, resource] of this.resources) {\n if (!this.resourceRefCount.has(id) || this.resourceRefCount.get(id) === 0) {\n unused.push(resource);\n }\n }\n\n return unused;\n }\n\n // Time operations\n getDuration(): TimeUs {\n return this.durationUs;\n }\n\n getTrackDuration(trackId: string): TimeUs {\n const track = this.findTrack(trackId);\n if (!track || track.clips.length === 0) return 0;\n\n // Since clips are sorted, last clip determines duration\n const lastClip = track.clips[track.clips.length - 1];\n return (lastClip?.startUs ?? 0) + (lastClip?.durationUs ?? 0);\n }\n\n // Private methods\n private buildIndexes(): void {\n // Clear existing indexes\n this.trackMap.clear();\n this.clipMap.clear();\n this.resourceRefCount.clear();\n\n // Step 1: Sink attachment tracks to main track first\n this.sinkAttachmentTracks();\n\n let maxEndUs = 0;\n\n // Step 2: Build all indexes in one pass (track, clip, resource)\n for (const track of this.tracks) {\n this.trackMap.set(track.id, track);\n\n for (const clip of track.clips) {\n (clip as Clip).trackId = track.id;\n (clip as Clip).trackKind = track.kind;\n this.clipMap.set(clip.id, clip);\n\n // Main track resource index\n const resource = this.resources.get(clip.resourceId);\n if (resource) {\n resource.clipIds = [...(resource.clipIds || []), clip.id];\n }\n const count = this.resourceRefCount.get(clip.resourceId) || 0;\n this.resourceRefCount.set(clip.resourceId, count + 1);\n\n // Attachment resource indexes (attachments are already sunk)\n const attachments = clip.attachments ?? 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