@meframe/core 0.0.12 → 0.0.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Meframe.d.ts.map +1 -1
- package/dist/Meframe.js +3 -3
- package/dist/Meframe.js.map +1 -1
- package/dist/cache/CacheManager.d.ts +10 -24
- package/dist/cache/CacheManager.d.ts.map +1 -1
- package/dist/cache/CacheManager.js +134 -182
- package/dist/cache/CacheManager.js.map +1 -1
- package/dist/cache/l1/VideoL1Cache.d.ts +4 -2
- package/dist/cache/l1/VideoL1Cache.d.ts.map +1 -1
- package/dist/cache/l1/VideoL1Cache.js +17 -3
- package/dist/cache/l1/VideoL1Cache.js.map +1 -1
- package/dist/controllers/PlaybackController.d.ts +3 -1
- package/dist/controllers/PlaybackController.d.ts.map +1 -1
- package/dist/controllers/PlaybackController.js +43 -25
- package/dist/controllers/PlaybackController.js.map +1 -1
- package/dist/controllers/PreRenderService.d.ts.map +1 -1
- package/dist/controllers/PreRenderService.js +6 -5
- package/dist/controllers/PreRenderService.js.map +1 -1
- package/dist/model/CompositionModel.d.ts.map +1 -1
- package/dist/model/CompositionModel.js +23 -14
- package/dist/model/CompositionModel.js.map +1 -1
- package/dist/model/dirty-range.d.ts.map +1 -1
- package/dist/model/patch.d.ts.map +1 -1
- package/dist/model/patch.js +60 -14
- package/dist/model/patch.js.map +1 -1
- package/dist/model/types.d.ts +23 -3
- package/dist/model/types.d.ts.map +1 -1
- package/dist/model/types.js +15 -0
- package/dist/model/types.js.map +1 -0
- package/dist/model/validation.d.ts.map +1 -1
- package/dist/model/validation.js +21 -4
- package/dist/model/validation.js.map +1 -1
- package/dist/orchestrator/ClipSessionManager.d.ts +2 -6
- package/dist/orchestrator/ClipSessionManager.d.ts.map +1 -1
- package/dist/orchestrator/ClipSessionManager.js +3 -9
- package/dist/orchestrator/ClipSessionManager.js.map +1 -1
- package/dist/orchestrator/CompositionPlanner.d.ts.map +1 -1
- package/dist/orchestrator/CompositionPlanner.js +9 -3
- package/dist/orchestrator/CompositionPlanner.js.map +1 -1
- package/dist/orchestrator/Orchestrator.d.ts +7 -2
- package/dist/orchestrator/Orchestrator.d.ts.map +1 -1
- package/dist/orchestrator/Orchestrator.js +82 -14
- package/dist/orchestrator/Orchestrator.js.map +1 -1
- package/dist/orchestrator/VideoClipSession.d.ts +3 -0
- package/dist/orchestrator/VideoClipSession.d.ts.map +1 -1
- package/dist/orchestrator/VideoClipSession.js +31 -14
- package/dist/orchestrator/VideoClipSession.js.map +1 -1
- package/dist/orchestrator/types.d.ts +1 -0
- package/dist/orchestrator/types.d.ts.map +1 -1
- package/dist/stages/compose/GlobalAudioSession.d.ts.map +1 -1
- package/dist/stages/compose/GlobalAudioSession.js +10 -2
- package/dist/stages/compose/GlobalAudioSession.js.map +1 -1
- package/dist/stages/decode/BaseDecoder.js +130 -0
- package/dist/stages/decode/BaseDecoder.js.map +1 -0
- package/dist/stages/decode/VideoChunkDecoder.js +199 -0
- package/dist/stages/decode/VideoChunkDecoder.js.map +1 -0
- package/dist/stages/load/ResourceLoader.d.ts.map +1 -1
- package/dist/stages/load/ResourceLoader.js +15 -17
- package/dist/stages/load/ResourceLoader.js.map +1 -1
- package/dist/utils/errors.d.ts +12 -0
- package/dist/utils/errors.d.ts.map +1 -0
- package/dist/utils/errors.js +11 -0
- package/dist/utils/errors.js.map +1 -0
- package/dist/worker/WorkerPool.d.ts +2 -2
- package/dist/worker/WorkerPool.d.ts.map +1 -1
- package/dist/worker/WorkerPool.js +7 -3
- package/dist/worker/WorkerPool.js.map +1 -1
- package/dist/workers/stages/compose/video-compose.worker.js.map +1 -1
- package/dist/workers/stages/demux/video-demux.worker.js +1 -1
- package/dist/workers/stages/demux/video-demux.worker.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"video-compose.worker.js","sources":["../../../../src/utils/time-utils.ts","../../../../src/stages/compose/LayerRenderer.ts","../../../../src/stages/compose/TransitionProcessor.ts","../../../../src/stages/compose/FilterProcessor.ts","../../../../src/stages/compose/VideoComposer.ts","../../../../src/utils/animation-utils.ts","../../../../src/stages/compose/video-compose.worker.ts"],"sourcesContent":["export type QuantizeStrategy = 'nearest' | 'floor' | 'ceil';\ntype TimeUs = number;\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\n\nconst DEFAULT_FPS = 30;\n\nexport const DEFAULT_FRAME_TOLERANCE_US: TimeUs = 33_333;\n\nexport function normalizeFps(value?: number): number {\n if (!Number.isFinite(value) || (value as number) <= 0) {\n return DEFAULT_FPS;\n }\n return value as number;\n}\n\nexport function frameDurationFromFps(fps?: number): TimeUs {\n const normalized = normalizeFps(fps);\n const duration = MICROSECONDS_PER_SECOND / normalized;\n return Math.max(Math.round(duration), 1);\n}\n\nexport function frameIndexFromTimestamp(\n baseTimestampUs: TimeUs,\n timestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): number {\n const frameDurationUs = frameDurationFromFps(fps);\n if (frameDurationUs <= 0) {\n return 0;\n }\n\n const delta = timestampUs - baseTimestampUs;\n const rawIndex = delta / frameDurationUs;\n\n if (!Number.isFinite(rawIndex)) {\n return 0;\n }\n\n switch (strategy) {\n case 'floor':\n return Math.floor(rawIndex);\n case 'ceil':\n return Math.ceil(rawIndex);\n default:\n return Math.round(rawIndex);\n }\n}\n\nexport function quantizeTimestampToFrame(\n timestampUs: TimeUs,\n baseTimestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): TimeUs {\n const frameDurationUs = frameDurationFromFps(fps);\n const index = frameIndexFromTimestamp(baseTimestampUs, timestampUs, fps, strategy);\n return baseTimestampUs + index * frameDurationUs;\n}\n\nexport function isTimestampWithinFrame(\n targetTimeUs: TimeUs,\n frameTimestampUs: TimeUs,\n frameDurationUs: TimeUs,\n toleranceUs: TimeUs = DEFAULT_FRAME_TOLERANCE_US\n): boolean {\n if (!Number.isFinite(frameTimestampUs)) {\n return false;\n }\n\n const delta = Math.abs(targetTimeUs - frameTimestampUs);\n if (delta <= toleranceUs) {\n return true;\n }\n\n if (frameDurationUs > 0 && frameTimestampUs <= targetTimeUs) {\n return targetTimeUs < frameTimestampUs + frameDurationUs;\n }\n\n return false;\n}\n","import type { Layer, VideoLayer, ImageLayer, TextLayer, Transform2D, MaskConfig } from './types';\n\n/**\n * LayerRenderer - Handles rendering of individual layers\n * Single responsibility: Draw a single layer to the canvas context\n */\nexport class LayerRenderer {\n private ctx: OffscreenCanvasRenderingContext2D;\n private width: number;\n private height: number;\n\n constructor(ctx: OffscreenCanvasRenderingContext2D, width: number, height: number) {\n this.ctx = ctx;\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n\n private ensureHighQualityRendering(): void {\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n }\n\n /**\n * Render a single layer with all its properties\n */\n async renderLayer(layer: Layer): Promise<void> {\n if (!layer.visible || layer.opacity <= 0) return;\n\n this.ctx.save();\n\n try {\n this.ensureHighQualityRendering();\n\n // Apply layer properties\n this.ctx.globalAlpha = layer.opacity;\n\n if (layer.blendMode) {\n this.ctx.globalCompositeOperation = layer.blendMode;\n }\n\n if (layer.transform) {\n // Get layer dimensions for transform anchor calculation\n const layerDimensions = this.getLayerDimensions(layer);\n this.applyTransform(layer.transform, layerDimensions);\n }\n\n // Render based on layer type\n switch (layer.type) {\n case 'video':\n await this.renderVideoLayer(layer as VideoLayer);\n break;\n case 'image':\n await this.renderImageLayer(layer as ImageLayer);\n break;\n case 'text':\n await this.renderTextLayer(layer as TextLayer);\n break;\n }\n\n // Apply mask if present\n if (layer.mask) {\n this.applyMask(layer.mask);\n }\n } finally {\n this.ctx.restore();\n }\n }\n\n private parseDimension(\n value: number | string | undefined,\n canvasSize: number\n ): number | undefined {\n if (value === undefined) return undefined;\n if (typeof value === 'number') return value;\n\n // value is string at this point\n const strValue = value as string;\n\n // Parse percentage string like \"5%\"\n if (strValue.includes('%')) {\n const numValue = parseFloat(strValue);\n return isNaN(numValue) ? undefined : (numValue / 100) * canvasSize;\n }\n\n // Parse as pixel value\n const parsed = parseFloat(strValue);\n return isNaN(parsed) ? undefined : parsed;\n }\n\n private getLayerDimensions(layer: Layer): { width: number; height: number } {\n if (layer.type === 'image') {\n const imageLayer = layer as ImageLayer;\n if (imageLayer.source) {\n const imgWidth = imageLayer.source.width;\n const imgHeight = imageLayer.source.height;\n\n // For attachment layers with target dimensions, calculate rendered size\n const isAttachment = !!imageLayer.attachmentId;\n if (isAttachment) {\n const targetWidthRaw = (imageLayer as any).targetWidth;\n const targetHeightRaw = (imageLayer as any).targetHeight;\n\n // Parse dimensions (supports both pixels and percentages)\n const targetWidth = this.parseDimension(targetWidthRaw, this.width);\n const targetHeight = this.parseDimension(targetHeightRaw, this.height);\n\n if (targetWidth && targetHeight) {\n return { width: targetWidth, height: targetHeight };\n } else if (targetWidth) {\n return {\n width: targetWidth,\n height: (imgHeight / imgWidth) * targetWidth,\n };\n } else if (targetHeight) {\n return {\n width: (imgWidth / imgHeight) * targetHeight,\n height: targetHeight,\n };\n }\n }\n\n // No scaling, return original dimensions\n return { width: imgWidth, height: imgHeight };\n }\n } else if (layer.type === 'video') {\n const videoLayer = layer as VideoLayer;\n const videoFrame = videoLayer.videoFrame;\n return {\n width: videoFrame.displayWidth || videoFrame.codedWidth,\n height: videoFrame.displayHeight || videoFrame.codedHeight,\n };\n }\n // Default to canvas dimensions\n return { width: this.width, height: this.height };\n }\n\n private applyTransform(\n transform: Transform2D,\n layerDimensions: { width: number; height: number }\n ): void {\n // Use layer dimensions (not canvas dimensions) for anchor calculation\n const anchorX = transform.anchorX ?? 0.5;\n const anchorY = transform.anchorY ?? 0.5;\n const centerX = layerDimensions.width * anchorX;\n const centerY = layerDimensions.height * anchorY;\n\n // Move to the layer position + anchor offset\n this.ctx.translate(transform.x + centerX, transform.y + centerY);\n\n if (transform.rotation) {\n this.ctx.rotate(transform.rotation);\n }\n\n this.ctx.scale(transform.scaleX, transform.scaleY);\n\n if (transform.skewX || transform.skewY) {\n this.ctx.transform(1, transform.skewY ?? 0, transform.skewX ?? 0, 1, 0, 0);\n }\n\n // Move back by anchor offset\n this.ctx.translate(-centerX, -centerY);\n }\n\n private async renderVideoLayer(layer: VideoLayer): Promise<void> {\n const { videoFrame, crop } = layer;\n\n // Get video dimensions\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n // Calculate scaling to fit (contain mode - preserve aspect ratio)\n const scaleX = this.width / videoWidth;\n const scaleY = this.height / videoHeight;\n\n // Use the smaller scale to ensure entire video fits\n const scale = Math.min(scaleX, scaleY);\n\n // Calculate final render dimensions\n const renderWidth = Math.round(videoWidth * scale);\n const renderHeight = Math.round(videoHeight * scale);\n\n // Center the video\n const renderX = Math.round((this.width - renderWidth) / 2);\n const renderY = Math.round((this.height - renderHeight) / 2);\n\n if (crop) {\n this.ctx.drawImage(\n videoFrame,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(videoFrame, renderX, renderY, renderWidth, renderHeight);\n }\n }\n\n private async renderImageLayer(layer: ImageLayer): Promise<void> {\n const { source, crop } = layer;\n\n // Handle ImageData by putting it on canvas first\n if (source instanceof ImageData) {\n if (crop) {\n // For ImageData with crop, we need to extract the cropped region\n const tempCanvas = new OffscreenCanvas(crop.width, crop.height);\n const tempCtx = tempCanvas.getContext('2d')!;\n tempCtx.putImageData(source, -crop.x, -crop.y);\n this.ctx.drawImage(tempCanvas, 0, 0, this.width, this.height);\n } else {\n // Put ImageData directly\n this.ctx.putImageData(source, 0, 0);\n }\n } else {\n // ImageBitmap can be drawn directly\n if (!source) {\n return;\n }\n\n // Determine if this is an attachment layer (has attachmentId)\n // Attachment images use original size (or targetWidth/targetHeight if specified)\n // Main track images fill canvas\n const isAttachment = !!layer.attachmentId;\n const imgWidth = source.width;\n const imgHeight = source.height;\n\n let renderWidth: number;\n let renderHeight: number;\n\n if (isAttachment) {\n const targetWidthRaw = (layer as any).targetWidth;\n const targetHeightRaw = (layer as any).targetHeight;\n\n // Parse dimensions (supports both pixels and percentages)\n const targetWidth = this.parseDimension(targetWidthRaw, this.width);\n const targetHeight = this.parseDimension(targetHeightRaw, this.height);\n\n if (targetWidth && targetHeight) {\n // Both specified, use as-is\n renderWidth = targetWidth;\n renderHeight = targetHeight;\n } else if (targetWidth) {\n // Only width specified, maintain aspect ratio\n renderWidth = targetWidth;\n renderHeight = (imgHeight / imgWidth) * targetWidth;\n } else if (targetHeight) {\n // Only height specified, maintain aspect ratio\n renderHeight = targetHeight;\n renderWidth = (imgWidth / imgHeight) * targetHeight;\n } else {\n // No target size, use original\n renderWidth = imgWidth;\n renderHeight = imgHeight;\n }\n } else {\n // Main track images fill canvas\n renderWidth = this.width;\n renderHeight = this.height;\n }\n\n if (crop) {\n this.ctx.drawImage(\n source,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n renderWidth,\n renderHeight\n );\n } else {\n // Draw at appropriate size based on layer type\n this.ctx.drawImage(source, 0, 0, renderWidth, renderHeight);\n }\n }\n }\n\n private async renderTextLayer(layer: TextLayer): Promise<void> {\n const fontSize = layer.fontSize ?? 16;\n const fontFamily = layer.fontFamily ?? 'sans-serif';\n const fontWeight = layer.fontWeight ?? 'normal';\n const fontStyle = layer.fontStyle ?? 'normal';\n\n this.ctx.font = `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`;\n this.ctx.fillStyle = layer.color ?? '#000000';\n this.ctx.textAlign = layer.textAlign ?? 'left';\n this.ctx.textBaseline = layer.verticalAlign ?? 'top';\n\n // Apply letter spacing if supported\n if (layer.letterSpacing && typeof (this.ctx as any).letterSpacing !== 'undefined') {\n (this.ctx as any).letterSpacing = `${layer.letterSpacing}px`;\n }\n\n // Ensure high-quality text rendering\n this.ensureHighQualityRendering();\n\n // Calculate position with sub-pixel adjustment for sharper rendering\n const baseX = this.calculateTextX(layer.textAlign);\n const baseY = this.calculateTextY(layer.verticalAlign, fontSize);\n const x = Math.round(baseX) + 0.5;\n const y = Math.round(baseY) + 0.5;\n\n // Apply shadow before rendering text (if needed)\n if (layer.shadow) {\n this.ctx.shadowColor = layer.shadow.color;\n this.ctx.shadowOffsetX = layer.shadow.offsetX;\n this.ctx.shadowOffsetY = layer.shadow.offsetY;\n this.ctx.shadowBlur = layer.shadow.blur;\n }\n\n // Render stroke with enhanced quality (multi-layer approach)\n if (layer.strokeColor && layer.strokeWidth && layer.strokeWidth > 0) {\n this.drawEnhancedStroke(layer.text, x, y, layer.strokeColor, layer.strokeWidth);\n }\n\n // Render fill text\n this.ctx.fillText(layer.text, x, y);\n\n // Reset shadow\n if (layer.shadow) {\n this.ctx.shadowColor = 'transparent';\n this.ctx.shadowOffsetX = 0;\n this.ctx.shadowOffsetY = 0;\n this.ctx.shadowBlur = 0;\n }\n }\n\n /**\n * Draw enhanced multi-layer stroke for better text visibility\n */\n private drawEnhancedStroke(\n text: string,\n x: number,\n y: number,\n strokeColor: string,\n strokeWidth: number\n ): void {\n this.ctx.save();\n\n this.ctx.strokeStyle = strokeColor;\n this.ctx.lineJoin = 'round';\n this.ctx.lineCap = 'round';\n this.ctx.miterLimit = 2;\n\n // Multi-layer stroke for enhanced visibility without excessive thickness\n const layers = [1.1, 1.0];\n layers.forEach((multiplier) => {\n this.ctx.lineWidth = strokeWidth * multiplier;\n this.ctx.strokeText(text, x, y);\n });\n\n this.ctx.restore();\n }\n\n private calculateTextX(align?: 'left' | 'center' | 'right'): number {\n switch (align) {\n case 'center':\n return this.width / 2;\n case 'right':\n return this.width;\n default:\n return 0;\n }\n }\n\n private calculateTextY(align?: 'top' | 'middle' | 'bottom', fontSize: number = 16): number {\n switch (align) {\n case 'middle':\n return this.height / 2;\n case 'bottom':\n // Place text at 85% height to avoid bottom edge, similar to SubtitleComposer's 70% position\n return this.height * 0.85;\n default:\n return fontSize;\n }\n }\n\n private applyMask(mask: MaskConfig): void {\n this.ctx.globalCompositeOperation = mask.invert ? 'source-out' : 'destination-in';\n\n if (mask.source) {\n this.ctx.drawImage(mask.source, 0, 0, this.width, this.height);\n } else if (mask.shape === 'circle') {\n this.ctx.beginPath();\n this.ctx.arc(\n this.width / 2,\n this.height / 2,\n Math.min(this.width, this.height) / 2,\n 0,\n Math.PI * 2\n );\n this.ctx.fill();\n }\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n}\n","import type { TransitionEffect } from './types';\n\n/**\n * TransitionProcessor - Handles transition effects between frames/scenes\n * Single responsibility: Apply transition transformations to canvas context\n */\nexport class TransitionProcessor {\n private width: number;\n private height: number;\n\n constructor(width: number, height: number) {\n this.width = width;\n this.height = height;\n }\n\n /**\n * Apply transition effect to the canvas context\n * Returns true if transition was applied, false if not needed\n */\n applyTransition(ctx: OffscreenCanvasRenderingContext2D, transition: TransitionEffect): boolean {\n if (!transition || transition.progress <= 0) return false;\n\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n switch (transition.type) {\n case 'fade':\n return this.applyFade(ctx, progress);\n case 'slide':\n return this.applySlide(ctx, progress, transition.direction);\n case 'wipe':\n return this.applyWipe(ctx, progress, transition.direction);\n case 'zoom':\n return this.applyZoom(ctx, progress, transition.direction);\n case 'rotate':\n return this.applyRotate(ctx, progress);\n case 'dissolve':\n return this.applyDissolve(ctx, progress);\n default:\n return false;\n }\n }\n\n private calculateEasedProgress(\n progress: number,\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out'\n ): number {\n switch (easing) {\n case 'ease-in':\n return progress * progress;\n case 'ease-out':\n return 1 - (1 - progress) * (1 - progress);\n case 'ease-in-out':\n return progress < 0.5 ? 2 * progress * progress : 1 - Math.pow(-2 * progress + 2, 2) / 2;\n default:\n return progress;\n }\n }\n\n private applyFade(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n ctx.globalAlpha = progress;\n return true;\n }\n\n private applySlide(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const distance = 1 - progress;\n\n switch (direction) {\n case 'left':\n ctx.translate(-this.width * distance, 0);\n break;\n case 'right':\n ctx.translate(this.width * distance, 0);\n break;\n case 'up':\n ctx.translate(0, -this.height * distance);\n break;\n case 'down':\n ctx.translate(0, this.height * distance);\n break;\n default:\n ctx.translate(-this.width * distance, 0);\n }\n\n return true;\n }\n\n private applyWipe(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n ctx.save();\n ctx.beginPath();\n\n switch (direction) {\n case 'left':\n ctx.rect(0, 0, this.width * progress, this.height);\n break;\n case 'right':\n ctx.rect(this.width * (1 - progress), 0, this.width * progress, this.height);\n break;\n case 'up':\n ctx.rect(0, 0, this.width, this.height * progress);\n break;\n case 'down':\n ctx.rect(0, this.height * (1 - progress), this.width, this.height * progress);\n break;\n default:\n ctx.rect(0, 0, this.width * progress, this.height);\n }\n\n ctx.clip();\n return true;\n }\n\n private applyZoom(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const scale = direction === 'out' ? 1 + (1 - progress) : progress;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.scale(scale, scale);\n ctx.translate(-centerX, -centerY);\n\n if (direction === 'out') {\n ctx.globalAlpha = progress;\n }\n\n return true;\n }\n\n private applyRotate(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n const rotation = (1 - progress) * Math.PI * 2;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.rotate(rotation);\n ctx.translate(-centerX, -centerY);\n\n return true;\n }\n\n private applyDissolve(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n // Simple dissolve using alpha\n ctx.globalAlpha = progress;\n ctx.globalCompositeOperation = 'multiply';\n return true;\n }\n\n /**\n * Create a transition mask for advanced effects\n */\n createTransitionMask(transition: TransitionEffect, canvas: OffscreenCanvas): ImageData | null {\n const ctx = canvas.getContext('2d');\n if (!ctx) return null;\n\n const imageData = ctx.createImageData(this.width, this.height);\n const data = imageData.data;\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n // Generate gradient mask based on transition type\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n const index = (y * this.width + x) * 4;\n let alpha = 255;\n\n switch (transition.type) {\n case 'wipe':\n alpha = this.calculateWipeAlpha(x, y, progress, transition.direction);\n break;\n case 'dissolve':\n // Random noise dissolve\n alpha = Math.random() < progress ? 255 : 0;\n break;\n default:\n alpha = Math.floor(255 * progress);\n }\n\n data[index] = 255; // R\n data[index + 1] = 255; // G\n data[index + 2] = 255; // B\n data[index + 3] = alpha; // A\n }\n }\n\n return imageData;\n }\n\n private calculateWipeAlpha(\n x: number,\n y: number,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): number {\n let position = 0;\n\n switch (direction) {\n case 'left':\n position = x / this.width;\n break;\n case 'right':\n position = 1 - x / this.width;\n break;\n case 'up':\n position = y / this.height;\n break;\n case 'down':\n position = 1 - y / this.height;\n break;\n case 'in': {\n // Radial wipe from center\n const cx = x - this.width / 2;\n const cy = y - this.height / 2;\n const maxDist = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = Math.sqrt(cx * cx + cy * cy) / maxDist;\n break;\n }\n case 'out': {\n // Radial wipe to center\n const cx2 = x - this.width / 2;\n const cy2 = y - this.height / 2;\n const maxDist2 = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = 1 - Math.sqrt(cx2 * cx2 + cy2 * cy2) / maxDist2;\n break;\n }\n default:\n position = x / this.width;\n }\n\n return position < progress ? 255 : 0;\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n }\n}\n","import type { VisualFilter } from './types';\n\n/**\n * FilterProcessor - Handles visual filters and effects\n * Single responsibility: Apply CSS filters and custom shader effects\n */\nexport class FilterProcessor {\n private filterCache = new Map<string, string>();\n\n /**\n * Apply filters to canvas context\n * Combines multiple filters into a single CSS filter string for performance\n */\n applyFilters(ctx: OffscreenCanvasRenderingContext2D, filters: VisualFilter[]): void {\n if (!filters || filters.length === 0) {\n ctx.filter = 'none';\n return;\n }\n\n // Generate cache key\n const cacheKey = this.generateCacheKey(filters);\n\n // Check cache\n let filterString = this.filterCache.get(cacheKey);\n\n if (!filterString) {\n filterString = this.buildFilterString(filters);\n this.filterCache.set(cacheKey, filterString);\n }\n\n ctx.filter = filterString;\n }\n\n /**\n * Build CSS filter string from filter array\n */\n private buildFilterString(filters: VisualFilter[]): string {\n const filterStrings: string[] = [];\n\n for (const filter of filters) {\n const filterStr = this.buildSingleFilter(filter);\n if (filterStr) {\n filterStrings.push(filterStr);\n }\n }\n\n return filterStrings.length > 0 ? filterStrings.join(' ') : 'none';\n }\n\n private buildSingleFilter(filter: VisualFilter): string | null {\n switch (filter.type) {\n case 'blur':\n return `blur(${filter.value ?? 0}px)`;\n\n case 'brightness':\n return `brightness(${filter.value ?? 1})`;\n\n case 'contrast':\n return `contrast(${filter.value ?? 1})`;\n\n case 'grayscale':\n return `grayscale(${filter.value ?? 0})`;\n\n case 'hue-rotate':\n return `hue-rotate(${filter.value ?? 0}deg)`;\n\n case 'saturate':\n return `saturate(${filter.value ?? 1})`;\n\n case 'sepia':\n return `sepia(${filter.value ?? 0})`;\n\n case 'custom':\n return this.buildCustomFilter(filter);\n\n default:\n console.warn(`Unknown filter type: ${filter.type}`);\n return null;\n }\n }\n\n /**\n * Build custom filter from params\n */\n private buildCustomFilter(filter: VisualFilter): string | null {\n if (!filter.params) return null;\n\n const { type, ...params } = filter.params;\n\n switch (type) {\n case 'drop-shadow':\n return `drop-shadow(${params.offsetX}px ${params.offsetY}px ${params.blur}px ${params.color})`;\n\n case 'opacity':\n return `opacity(${params.value})`;\n\n case 'invert':\n return `invert(${params.value})`;\n\n default:\n return null;\n }\n }\n\n /**\n * Apply color matrix transformation for advanced effects\n * This allows for more complex color manipulations than CSS filters\n */\n applyColorMatrix(imageData: ImageData, matrix: number[]): ImageData {\n if (matrix.length !== 20) {\n throw new Error('Color matrix must have 20 values (4x5 matrix)');\n }\n\n const data = imageData.data;\n const length = data.length;\n\n for (let i = 0; i < length; i += 4) {\n const r = data[i]!;\n const g = data[i + 1]!;\n const b = data[i + 2]!;\n const a = data[i + 3]!;\n const m = matrix;\n\n // Apply matrix transformation\n data[i] = this.clamp(r * m[0]! + g * m[1]! + b * m[2]! + a * m[3]! + m[4]! * 255);\n data[i + 1] = this.clamp(r * m[5]! + g * m[6]! + b * m[7]! + a * m[8]! + m[9]! * 255);\n data[i + 2] = this.clamp(r * m[10]! + g * m[11]! + b * m[12]! + a * m[13]! + m[14]! * 255);\n data[i + 3] = this.clamp(r * m[15]! + g * m[16]! + b * m[17]! + a * m[18]! + m[19]! * 255);\n }\n\n return imageData;\n }\n\n /**\n * Predefined color matrices for common effects\n */\n getPresetMatrix(preset: string): number[] | null {\n switch (preset) {\n case 'vintage':\n return [\n 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0,\n 1, 0,\n ];\n\n case 'noir':\n return [\n 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0, 0, 0, 1, 0,\n ];\n\n case 'cool':\n return [0.8, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0];\n\n case 'warm':\n return [1.2, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0];\n\n default:\n return null;\n }\n }\n\n /**\n * Apply Gaussian blur manually (for cases where CSS filter is not enough)\n */\n applyGaussianBlur(imageData: ImageData, radius: number): ImageData {\n // Simplified box blur approximation of Gaussian blur\n const output = new ImageData(\n new Uint8ClampedArray(imageData.data),\n imageData.width,\n imageData.height\n );\n\n const width = imageData.width;\n const height = imageData.height;\n const data = imageData.data;\n const outData = output.data;\n\n // Horizontal pass\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dx = -radius; dx <= radius; dx++) {\n const nx = Math.min(Math.max(x + dx, 0), width - 1);\n const idx = (y * width + nx) * 4;\n r += data[idx]!;\n g += data[idx + 1]!;\n b += data[idx + 2]!;\n a += data[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n outData[idx] = r / count;\n outData[idx + 1] = g / count;\n outData[idx + 2] = b / count;\n outData[idx + 3] = a / count;\n }\n }\n\n // Vertical pass\n for (let x = 0; x < width; x++) {\n for (let y = 0; y < height; y++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dy = -radius; dy <= radius; dy++) {\n const ny = Math.min(Math.max(y + dy, 0), height - 1);\n const idx = (ny * width + x) * 4;\n r += outData[idx]!;\n g += outData[idx + 1]!;\n b += outData[idx + 2]!;\n a += outData[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n data[idx] = r / count;\n data[idx + 1] = g / count;\n data[idx + 2] = b / count;\n data[idx + 3] = a / count;\n }\n }\n\n return imageData;\n }\n\n private clamp(value: number): number {\n return Math.min(255, Math.max(0, Math.round(value)));\n }\n\n private generateCacheKey(filters: VisualFilter[]): string {\n return filters.map((f) => `${f.type}:${f.value ?? 'default'}`).join('|');\n }\n\n clearCache(): void {\n this.filterCache.clear();\n }\n\n getCacheSize(): number {\n return this.filterCache.size;\n }\n}\n","import type {\n VideoComposeConfig,\n ComposeRequest,\n ComposeResult,\n TransitionEffect,\n VideoLayer,\n ComposeTimelineContext,\n} from './types';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { LayerRenderer } from './LayerRenderer';\nimport { TransitionProcessor } from './TransitionProcessor';\nimport { FilterProcessor } from './FilterProcessor';\nimport { ClipInstructionSet } from './instructions';\n\ninterface ComposeStreams {\n composeStream: WritableStream<ComposeRequest>;\n cacheStream: ReadableStream<VideoFrame>;\n encodeStream: ReadableStream<VideoFrame>;\n}\n\n/**\n * VideoComposer - Main visual composition orchestrator\n */\nexport class VideoComposer {\n readonly config: Required<VideoComposeConfig>;\n readonly canvas: OffscreenCanvas;\n\n private ctx: OffscreenCanvasRenderingContext2D;\n private layerRenderer: LayerRenderer;\n private transitionProcessor: TransitionProcessor;\n private filterProcessor: FilterProcessor;\n private timelineContext: ComposeTimelineContext;\n\n constructor(config: VideoComposeConfig) {\n this.config = this.applyDefaults(config);\n this.canvas = new OffscreenCanvas(this.config.width, this.config.height);\n\n const ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n });\n\n if (!ctx) {\n throw new Error('Failed to create 2D rendering context');\n }\n\n this.ctx = ctx;\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n this.ctx.imageSmoothingQuality = 'high';\n\n this.layerRenderer = new LayerRenderer(ctx, this.config.width, this.config.height);\n this.transitionProcessor = new TransitionProcessor(this.config.width, this.config.height);\n this.filterProcessor = new FilterProcessor();\n this.timelineContext = this.config.timeline;\n }\n\n private applyDefaults(config: VideoComposeConfig): Required<VideoComposeConfig> {\n return {\n width: config.width || 720,\n height: config.height || 1280,\n fps: config.fps || 30,\n backgroundColor: config.backgroundColor ?? '#000',\n renderer: config.renderer ?? 'canvas2d',\n enableSmoothing: config.enableSmoothing ?? true,\n enableHardwareAcceleration: config.enableHardwareAcceleration ?? true,\n revision: config.revision ?? 0,\n inputHighWaterMark: config.inputHighWaterMark ?? 3,\n outputHighWaterMark: config.outputHighWaterMark ?? 1,\n maxLayers: config.maxLayers ?? 100,\n timeline: config.timeline ?? {\n clipId: 'default',\n trackId: 'main',\n clipStartUs: 0,\n clipDurationUs: Infinity,\n compositionFps: 30,\n },\n };\n }\n\n createStreams(_instruction?: ClipInstructionSet): ComposeStreams {\n if (_instruction?.baseConfig.timeline) {\n this.timelineContext = _instruction.baseConfig.timeline;\n }\n\n // Always create new streams for each clip\n // ReadableStreams can only be consumed once\n const stream = new TransformStream<ComposeRequest, any>(\n {\n transform: async (request, controller) => {\n // console.log('[VideoComposer] transform', request, controller.desiredSize);\n const result = await this.composeFrame(request);\n controller.enqueue({\n frame: result.frame,\n metadata: result.metadata,\n });\n },\n\n flush: async () => {\n this.filterProcessor.clearCache();\n },\n },\n {\n highWaterMark: this.config.inputHighWaterMark,\n },\n {\n highWaterMark: this.config.outputHighWaterMark,\n }\n );\n const [encodeStream, cacheStream] = stream.readable.tee();\n return {\n composeStream: stream.writable,\n cacheStream,\n encodeStream,\n };\n }\n\n async composeFrame(request: ComposeRequest): Promise<ComposeResult> {\n if (request.layers.length > this.config.maxLayers) {\n throw new Error(`Too many layers: ${request.layers.length} > ${this.config.maxLayers}`);\n }\n\n this.clearCanvas();\n // const sortedLayers = this.sortLayers(request.layers);\n\n if (request.transition) {\n this.ctx.save();\n this.transitionProcessor.applyTransition(this.ctx, request.transition);\n }\n\n for (const layer of request.layers) {\n if (!layer.visible || layer.opacity <= 0) {\n // Close video frame for invisible layers\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n continue;\n }\n\n try {\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n\n await this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n } finally {\n // Always close video frame after rendering (or on error)\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n }\n }\n\n if (request.transition) {\n this.ctx.restore();\n }\n\n const frame = await this.createOutputFrame(request.timeUs);\n\n const gopSerial = (request as any).gopSerial;\n const isKeyframe = (request as any).isKeyframe;\n\n return {\n frame,\n timeUs: request.timeUs,\n metadata: {\n layerCount: request.layers.length,\n renderTime: 0,\n gpuAccelerated:\n this.config.enableHardwareAcceleration && this.config.renderer !== 'canvas2d',\n ...(typeof gopSerial === 'number' && { gopSerial }),\n ...(typeof isKeyframe === 'boolean' && { isKeyframe }),\n },\n };\n }\n\n async composeTransition(\n fromRequest: ComposeRequest,\n toRequest: ComposeRequest,\n transition: TransitionEffect\n ): Promise<ComposeResult> {\n await this.composeFrame(fromRequest);\n\n const toFrameRequest = {\n ...toRequest,\n transition,\n };\n\n return this.composeFrame(toFrameRequest);\n }\n\n private clearCanvas(): void {\n if (this.config.backgroundColor) {\n this.ctx.fillStyle = this.config.backgroundColor;\n this.ctx.fillRect(0, 0, this.config.width, this.config.height);\n } else {\n this.ctx.clearRect(0, 0, this.config.width, this.config.height);\n }\n }\n\n // private sortLayers(layers: Layer[]): Layer[] {\n // return [...layers].sort((a, b) => a.zIndex - b.zIndex);\n // }\n\n private async createOutputFrame(timeUs: number): Promise<VideoFrame> {\n const duration = frameDurationFromFps(this.timelineContext.compositionFps);\n const frame = new VideoFrame(this.canvas, {\n timestamp: timeUs,\n duration,\n alpha: 'discard',\n visibleRect: { x: 0, y: 0, width: this.canvas.width, height: this.canvas.height },\n });\n return frame;\n }\n\n updateConfig(config: Partial<VideoComposeConfig>): void {\n Object.assign(this.config, this.applyDefaults({ ...this.config, ...config }));\n\n if (config.width || config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n this.layerRenderer.updateDimensions(this.config.width, this.config.height);\n this.transitionProcessor.updateDimensions(this.config.width, this.config.height);\n }\n\n if (config.enableSmoothing !== undefined) {\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n }\n\n if (config.timeline) {\n this.timelineContext = config.timeline;\n }\n }\n\n dispose(): void {\n this.filterProcessor.clearCache();\n }\n}\n","import type { Transform2D } from '../model/types';\n\nexport interface AnimationKeyframeInput {\n time: number;\n transform?: Transform2D;\n opacity?: number;\n easing?: string;\n}\n\nexport function interpolateKeyframes(\n keyframes: AnimationKeyframeInput[],\n timeUs: number\n): { transform: Transform2D; opacity?: number } {\n const defaultTransform: Transform2D = {\n x: 0,\n y: 0,\n scaleX: 1,\n scaleY: 1,\n rotation: 0,\n anchorX: 0.5,\n anchorY: 0.5,\n };\n\n if (keyframes.length === 0) {\n return { transform: defaultTransform };\n }\n\n const firstFrame = keyframes[0]!;\n const lastFrame = keyframes[keyframes.length - 1]!;\n\n if (timeUs <= firstFrame.time) {\n return {\n transform: { ...defaultTransform, ...firstFrame.transform },\n opacity: firstFrame.opacity,\n };\n }\n\n if (timeUs >= lastFrame.time) {\n return {\n transform: { ...defaultTransform, ...lastFrame.transform },\n opacity: lastFrame.opacity,\n };\n }\n\n // Find current keyframe interval\n let prevFrame = firstFrame;\n let nextFrame = lastFrame;\n\n for (let i = 0; i < keyframes.length - 1; i++) {\n const currentFrame = keyframes[i]!;\n const followingFrame = keyframes[i + 1]!;\n if (timeUs >= currentFrame.time && timeUs < followingFrame.time) {\n prevFrame = currentFrame;\n nextFrame = followingFrame;\n break;\n }\n }\n\n const duration = nextFrame.time - prevFrame.time;\n const elapsed = timeUs - prevFrame.time;\n const progress = elapsed / duration;\n const easedProgress = applyEasing(progress, prevFrame.easing ?? 'linear');\n\n const prevTransform = prevFrame.transform ?? { x: 0, y: 0 };\n const nextTransform = nextFrame.transform ?? { x: 0, y: 0 };\n\n const transform = interpolateTransform(prevTransform, nextTransform, easedProgress);\n\n const opacity =\n prevFrame.opacity !== undefined && nextFrame.opacity !== undefined\n ? lerp(prevFrame.opacity, nextFrame.opacity, easedProgress)\n : undefined;\n\n return { transform, opacity };\n}\n\nexport function interpolateTransform(from: Transform2D, to: Transform2D, t: number): Transform2D {\n return {\n x: lerp(from.x ?? 0, to.x ?? 0, t),\n y: lerp(from.y ?? 0, to.y ?? 0, t),\n scaleX: lerp(from.scaleX ?? 1, to.scaleX ?? 1, t),\n scaleY: lerp(from.scaleY ?? 1, to.scaleY ?? 1, t),\n rotation: lerp(from.rotation ?? 0, to.rotation ?? 0, t),\n anchorX: lerp(from.anchorX ?? 0.5, to.anchorX ?? 0.5, t),\n anchorY: lerp(from.anchorY ?? 0.5, to.anchorY ?? 0.5, t),\n };\n}\n\nexport function lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n}\n\nexport function applyEasing(t: number, easing: string): number {\n switch (easing) {\n case 'linear':\n return t;\n case 'ease-in':\n // Cubic ease-in: t^3\n return t * t * t;\n case 'ease-out': {\n // Cubic ease-out: 1 - (1-t)^3\n const oneMinusT = 1 - t;\n return 1 - oneMinusT * oneMinusT * oneMinusT;\n }\n case 'ease-in-out':\n // Cubic ease-in-out: smoother transition\n return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;\n default:\n return t;\n }\n}\n","import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { VideoComposer } from './VideoComposer';\nimport type { VideoComposeConfig, ComposeRequest, Layer, ImageLayer, Transform2D } from './types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedImageLayerPayload,\n SerializedTextLayerPayload,\n} from './instructions';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { interpolateKeyframes } from '../../utils/animation-utils';\n\ntype TimeUs = number;\n\nfunction resolveActiveLayers(\n layers: SerializedLayerPlan[],\n timestamp: number\n): SerializedLayerPlan[] {\n return layers.filter((layer) => {\n if (!layer.payload.attachmentId) {\n // Main track layer (no attachmentId) is always active\n return true;\n }\n if (layer.status !== 'ready') {\n return false;\n }\n // Check if layer is active at current timestamp\n return layer.activeRanges.some(\n (range) => timestamp >= range.startUs && timestamp < range.endUs\n );\n });\n}\n\nfunction materializeLayer(\n layer: SerializedLayerPlan,\n frame: VideoFrame,\n imageMap: Map<string, ImageBitmap>,\n globalTimeUs?: number\n): Layer | null {\n const baseLayer: Layer = {\n id: layer.layerId,\n type: layer.type as any,\n zIndex: layer.zIndex ?? 0,\n visible: true,\n opacity: layer.opacity ?? 1,\n };\n\n if (layer.type === 'video') {\n return {\n ...baseLayer,\n type: 'video',\n videoFrame: frame,\n } as Layer;\n }\n\n if (layer.type === 'text') {\n const payload = layer.payload as SerializedTextLayerPayload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n fontFamily: payload.fontFamily,\n fontSize: payload.fontSize,\n fontWeight: payload.fontWeight,\n color: payload.color,\n strokeColor: payload.strokeColor,\n strokeWidth: payload.strokeWidth,\n lineHeight: payload.lineHeight,\n textAlign: payload.align,\n verticalAlign: 'bottom',\n } as Layer;\n }\n\n if (layer.type === 'image') {\n const payload = layer.payload as SerializedImageLayerPayload;\n const resourceId = payload.resourceId;\n const source = imageMap.get(resourceId) ?? null;\n\n const imageLayer: ImageLayer = {\n ...baseLayer,\n type: 'image',\n source,\n attachmentId: payload.attachmentId,\n };\n\n // Add target dimensions if specified\n if (payload.targetWidth !== undefined) {\n (imageLayer as any).targetWidth = payload.targetWidth;\n }\n if (payload.targetHeight !== undefined) {\n (imageLayer as any).targetHeight = payload.targetHeight;\n }\n\n // If has animation config, compute current animation state\n if (payload.animation && globalTimeUs !== undefined) {\n const animState = computeAnimationState(payload.animation, globalTimeUs);\n\n // If not visible, return null to filter out\n if (!animState.visible) {\n return null;\n }\n\n // Ensure all transform fields have values for stages/compose Transform2D type\n imageLayer.transform = {\n x: animState.transform.x ?? 0,\n y: animState.transform.y ?? 0,\n scaleX: animState.transform.scaleX ?? 1,\n scaleY: animState.transform.scaleY ?? 1,\n rotation: animState.transform.rotation ?? 0,\n anchorX: animState.transform.anchorX ?? 0.5,\n anchorY: animState.transform.anchorY ?? 0.5,\n };\n if (animState.opacity !== undefined) {\n imageLayer.opacity = animState.opacity;\n }\n }\n\n return imageLayer;\n }\n\n return baseLayer;\n}\n\nfunction computeAnimationState(\n animation: NonNullable<SerializedImageLayerPayload['animation']>,\n globalTimeUs: number\n): { transform: Transform2D; opacity?: number; visible: boolean } {\n const { position, keyframes, overlayClipStartUs } = animation;\n\n // Calculate time relative to overlay clip start\n const relativeTimeUs = globalTimeUs - overlayClipStartUs;\n\n // If outside keyframe range, hide\n if (relativeTimeUs < 0 || relativeTimeUs > keyframes[keyframes.length - 1].time) {\n return {\n transform: { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0, anchorX: 0.5, anchorY: 0.5 },\n opacity: 0,\n visible: false,\n };\n }\n\n // Interpolate keyframes\n const animState = interpolateKeyframes(keyframes, relativeTimeUs);\n\n // Merge base position and relative transform\n // Convert rotation from degrees (model) to radians (render layer)\n const rotationDeg = animState.transform?.rotation ?? 0;\n const rotationRad = (rotationDeg * Math.PI) / 180;\n\n const finalTransform: Transform2D = {\n x: position.x + (animState.transform?.x ?? 0),\n y: position.y + (animState.transform?.y ?? 0),\n scaleX: animState.transform?.scaleX ?? 1,\n scaleY: animState.transform?.scaleY ?? 1,\n rotation: rotationRad,\n anchorX: animState.transform?.anchorX ?? 0.5,\n anchorY: animState.transform?.anchorY ?? 0.5,\n };\n\n return {\n transform: finalTransform,\n opacity: animState.opacity,\n visible: true,\n };\n}\n\n/**\n * VideoComposeWorker - Visual composition in the pipeline\n * Receives decoded video frames and outputs composed frames\n *\n * Pipeline: DecodeWorker → VideoComposeWorker → EncodeWorker\n *\n * Features:\n * - Multi-layer composition with Canvas2D/WebGL\n * - Transition effects and filters\n * - Text and image overlay support\n * - Stream-based processing with configurable backpressure\n */\nexport class VideoComposeWorker {\n private channel: WorkerChannel;\n private composer: VideoComposer | null = null;\n private composeStream: TransformStream<ComposeRequest, VideoFrame> | null = null;\n\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n private upstreamPort: MessagePort | null = null;\n private instructions: ClipInstructionSet | null = null;\n private streamState: StreamState | null = null;\n private imageMap = new Map<string, ImageBitmap>();\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self, {\n name: 'VideoComposeWorker',\n timeout: 30000,\n });\n\n this.setupHandlers();\n }\n\n private setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('flush', this.handleFlush.bind(this));\n // this.channel.registerHandler('get_stream', this.handleGetStream.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler('install_instructions', this.handleInstallInstructions.bind(this));\n this.channel.registerHandler('receive_image', this.handleReceiveImage.bind(this));\n this.channel.registerHandler('dispose_clip', this.handleDisposeClip.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n }\n\n /**\n * Unified connect handler used by stream pipeline\n */\n private async handleConnect(payload: {\n direction: 'upstream' | 'downstream';\n port: MessagePort;\n streamType: 'video' | 'audio' | 'frame' | 'chunk';\n sessionId?: string;\n }): Promise<{ success: boolean }> {\n const { port, direction, sessionId } = payload;\n\n if (sessionId && !this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (direction === 'upstream') {\n this.upstreamPort = port;\n const channel = new WorkerChannel(port, {\n name: 'VideoCompose-Decode',\n timeout: 30000,\n });\n channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n if (direction === 'downstream') {\n this.downstreamPort = port;\n }\n return { success: true };\n }\n\n /**\n * Configure composer\n * According to docs/impl/14-config, only reinitialize when initial=true\n */\n private async handleConfigure(payload: {\n config: VideoComposeConfig;\n initial?: boolean;\n }): Promise<{\n success: boolean;\n config: VideoComposeConfig;\n }> {\n const { config, initial } = payload;\n const hasValidDimensions = config.width > 0 && config.height > 0;\n const hasValidFps = config.fps > 0;\n\n if (!hasValidDimensions || !hasValidFps) {\n throw new Error(\n `VideoComposeWorker: invalid canvas config width=${config.width}, height=${config.height}, fps=${config.fps}`\n );\n }\n\n // Set worker state to ready on initial configuration\n if (initial) {\n this.channel.state = WorkerState.Ready;\n }\n\n if (initial || !this.composer) {\n // Initial configuration or composer doesn't exist\n if (this.composer) {\n this.composer.dispose();\n this.composeStream = null;\n }\n\n // Create new composer\n this.composer = new VideoComposer(config);\n } else {\n // Just update configuration\n this.composer.updateConfig(config);\n }\n\n // Notify configuration complete\n this.channel.notify('configured', {\n config: this.composer.config,\n initialized: initial || false,\n });\n\n return {\n success: true,\n config: this.composer.config,\n };\n }\n\n private async handleReceiveStream(\n stream: ReadableStream,\n metadata?: Record<string, any>\n ): Promise<void> {\n if (!this.composer) {\n console.error('[VideoComposeWorker] Composer not configured');\n return;\n }\n\n if (!this.instructions) {\n console.warn('[VideoComposeWorker] No instructions installed');\n return;\n }\n\n const filteredStream = stream.pipeThrough(\n new TransformStream<any, ComposeRequest>({\n transform: (wrappedFrame, controller) => {\n try {\n // Extract frame and metadata from wrapped object\n const frame = wrappedFrame.frame || wrappedFrame;\n const gopSerial = wrappedFrame.gopSerial;\n const isKeyframe = wrappedFrame.isKeyframe;\n\n const request = this.buildComposeRequest(this.instructions!, frame);\n if (!request) {\n frame.close();\n return;\n }\n (request as any).gopSerial = gopSerial;\n (request as any).isKeyframe = isKeyframe;\n controller.enqueue(request);\n } catch (error) {\n const frame = wrappedFrame.frame || wrappedFrame;\n frame?.close?.();\n throw error;\n }\n },\n })\n );\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n this.channel.sendStream(cacheStream, metadata);\n\n filteredStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] compose stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n ...metadata,\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n // private handleGetStream(): ReadableStream<VideoFrame> | undefined {\n // return this.composer?.createStreams()?.cacheStream;\n // }\n\n /**\n * Flush the composition pipeline\n */\n private async handleFlush(): Promise<{ success: boolean }> {\n try {\n // Flush any pending frames in the stream\n // The stream will handle this automatically\n\n this.channel.notify('flush_complete', {});\n return { success: true };\n } catch (error: any) {\n throw {\n code: 'FLUSH_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Get composer statistics\n */\n private async handleGetStats(): Promise<{\n configured: boolean;\n config?: VideoComposeConfig;\n streaming: boolean;\n }> {\n return {\n configured: this.composer !== null,\n config: this.composer?.config,\n streaming: this.composeStream !== null,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n if (this.composer) {\n this.composer.dispose();\n this.composer = null;\n }\n\n this.composeStream = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n this.instructions = null;\n this.streamState = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n\n private async handleInstallInstructions(\n payload: ClipInstructionSet\n ): Promise<{ success: boolean }> {\n const { clipId, revision } = payload;\n\n if (!this.sessionId) {\n this.sessionId = clipId;\n }\n\n if (this.instructions && this.instructions.revision > revision) {\n return { success: false };\n }\n\n this.instructions = payload;\n\n return { success: true };\n }\n\n /**\n * Receive image data from ResourceLoader\n * Note: ImageBitmap is required because VideoFrame constructor in Worker context\n * only accepts ImageBitmap/OffscreenCanvas, not HTMLImageElement or Blob\n */\n private async handleReceiveImage(payload: {\n resourceId: string;\n sessionId: string;\n imageBitmap: ImageBitmap;\n }): Promise<{ success: boolean }> {\n const { resourceId, sessionId, imageBitmap } = payload;\n\n if (!this.sessionId) {\n this.sessionId = sessionId;\n }\n\n // Store in Map (release old value if exists)\n const existing = this.imageMap.get(resourceId);\n if (existing) {\n existing.close();\n }\n this.imageMap.set(resourceId, imageBitmap);\n\n // If this is main track image and instructions are installed, start frame stream\n if (this.instructions) {\n const mainLayer = this.instructions.layers.find((l) => !l.payload.attachmentId);\n const mainResourceId = mainLayer?.payload.resourceId;\n if (resourceId === mainResourceId) {\n await this.startImageFrameStream();\n }\n }\n\n return { success: true };\n }\n\n private async handleDisposeClip(): Promise<{ success: boolean }> {\n this.instructions = null;\n this.streamState = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n\n return { success: true };\n }\n\n private async startImageFrameStream(): Promise<void> {\n if (!this.instructions || !this.composer) {\n return;\n }\n\n const timeline = this.instructions.baseConfig.timeline;\n if (!timeline) {\n return;\n }\n\n // Find main track resource ImageBitmap from Map\n const mainLayer = this.instructions.layers.find((l) => !l.payload.attachmentId);\n if (!mainLayer) return;\n\n const mainResourceId = (mainLayer.payload as any).resourceId as string;\n const imageBitmap = this.imageMap.get(mainResourceId);\n if (!imageBitmap) {\n console.warn('[VideoComposeWorker] Main track ImageBitmap not found:', mainResourceId);\n return;\n }\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n\n const { clipDurationUs, compositionFps } = timeline;\n\n let currentTimeUs = 0;\n const readableStream = new ReadableStream<ComposeRequest>({\n pull: (controller) => {\n if (currentTimeUs >= clipDurationUs) {\n controller.close();\n return;\n }\n\n const videoFrame = new VideoFrame(imageBitmap, {\n timestamp: currentTimeUs,\n duration: frameDurationFromFps(compositionFps),\n });\n const request = this.buildComposeRequest(this.instructions!, videoFrame);\n if (request) {\n controller.enqueue(request);\n }\n currentTimeUs += frameDurationFromFps(compositionFps);\n },\n });\n\n this.channel.sendStream(cacheStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n readableStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] image frame stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n private buildComposeRequest(\n instruction: ClipInstructionSet,\n frame: VideoFrame\n ): ComposeRequest | null {\n const clipRelativeTime = this.computeTimelineTimestamp(frame, instruction.baseConfig);\n const clipDurationUs = instruction.baseConfig.timeline?.clipDurationUs ?? Infinity;\n\n // Check if frame is within clip boundary (relative time)\n if (clipRelativeTime < 0 || clipRelativeTime >= clipDurationUs) {\n return null;\n }\n\n const activeLayers = resolveActiveLayers(instruction.layers, clipRelativeTime);\n\n if (!activeLayers.length) {\n return null;\n }\n\n // Calculate global time\n const clipStartUs = instruction.baseConfig.timeline?.clipStartUs ?? 0;\n const globalTimeUs = clipStartUs + clipRelativeTime;\n\n // Materialize layers with global time\n const layers = activeLayers\n .map((layer) => materializeLayer(layer, frame, this.imageMap, globalTimeUs))\n .filter((layer): layer is Layer => layer !== null);\n\n if (!layers.length) {\n return null;\n }\n\n return {\n timeUs: clipRelativeTime,\n globalTimeUs,\n layers,\n transition: VideoComposeWorker.buildTransition(\n instruction.transitions,\n clipRelativeTime,\n instruction.baseConfig.timeline\n ),\n };\n }\n\n private static buildTransition(\n transitions: SerializedTransitionPlan[],\n timeUs: TimeUs,\n _timeline?: VideoComposeConfig['timeline']\n ) {\n const entry = transitions.find((transition) => {\n const { startUs, endUs } = transition.range;\n return timeUs >= startUs && timeUs < endUs;\n });\n if (!entry) {\n return undefined;\n }\n const durationUs = entry.range.endUs - entry.range.startUs;\n const progress = durationUs > 0 ? (timeUs - entry.range.startUs) / durationUs : 0;\n return {\n type: entry.params.type,\n progress: Math.min(Math.max(progress, 0), 1),\n easing: entry.params.easing,\n params: entry.params.payload,\n direction: entry.params.payload?.direction,\n } as any;\n }\n\n private computeTimelineTimestamp(frame: VideoFrame, config: VideoComposeConfig): TimeUs {\n if (!this.streamState) {\n this.streamState = {\n lastSourceTimestamp: null,\n nextFrameIndex: 0,\n };\n }\n\n const timeline = config.timeline;\n if (!timeline) {\n const ts = frame.timestamp ?? 0;\n this.streamState.lastSourceTimestamp = frame.timestamp ?? null;\n return ts;\n }\n\n const { compositionFps } = timeline;\n const sourceTimestamp = frame.timestamp ?? null;\n\n // Detect stream reset (e.g., after seek): reset frame counter\n if (\n sourceTimestamp !== null &&\n this.streamState.lastSourceTimestamp !== null &&\n sourceTimestamp < this.streamState.lastSourceTimestamp\n ) {\n this.streamState.nextFrameIndex = 0;\n }\n\n const 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+
{"version":3,"file":"video-compose.worker.js","sources":["../../../../src/utils/time-utils.ts","../../../../src/stages/compose/LayerRenderer.ts","../../../../src/stages/compose/TransitionProcessor.ts","../../../../src/stages/compose/FilterProcessor.ts","../../../../src/stages/compose/VideoComposer.ts","../../../../src/utils/animation-utils.ts","../../../../src/stages/compose/video-compose.worker.ts"],"sourcesContent":["export type QuantizeStrategy = 'nearest' | 'floor' | 'ceil';\ntype TimeUs = number;\nexport const MICROSECONDS_PER_SECOND = 1_000_000;\n\nconst DEFAULT_FPS = 30;\n\nexport const DEFAULT_FRAME_TOLERANCE_US: TimeUs = 33_333;\n\nexport function normalizeFps(value?: number): number {\n if (!Number.isFinite(value) || (value as number) <= 0) {\n return DEFAULT_FPS;\n }\n return value as number;\n}\n\nexport function frameDurationFromFps(fps?: number): TimeUs {\n const normalized = normalizeFps(fps);\n const duration = MICROSECONDS_PER_SECOND / normalized;\n return Math.max(Math.round(duration), 1);\n}\n\nexport function frameIndexFromTimestamp(\n baseTimestampUs: TimeUs,\n timestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): number {\n const frameDurationUs = frameDurationFromFps(fps);\n if (frameDurationUs <= 0) {\n return 0;\n }\n\n const delta = timestampUs - baseTimestampUs;\n const rawIndex = delta / frameDurationUs;\n\n if (!Number.isFinite(rawIndex)) {\n return 0;\n }\n\n switch (strategy) {\n case 'floor':\n return Math.floor(rawIndex);\n case 'ceil':\n return Math.ceil(rawIndex);\n default:\n return Math.round(rawIndex);\n }\n}\n\nexport function quantizeTimestampToFrame(\n timestampUs: TimeUs,\n baseTimestampUs: TimeUs,\n fps?: number,\n strategy: QuantizeStrategy = 'nearest'\n): TimeUs {\n const frameDurationUs = frameDurationFromFps(fps);\n const index = frameIndexFromTimestamp(baseTimestampUs, timestampUs, fps, strategy);\n return baseTimestampUs + index * frameDurationUs;\n}\n\nexport function isTimestampWithinFrame(\n targetTimeUs: TimeUs,\n frameTimestampUs: TimeUs,\n frameDurationUs: TimeUs,\n toleranceUs: TimeUs = DEFAULT_FRAME_TOLERANCE_US\n): boolean {\n if (!Number.isFinite(frameTimestampUs)) {\n return false;\n }\n\n const delta = Math.abs(targetTimeUs - frameTimestampUs);\n if (delta <= toleranceUs) {\n return true;\n }\n\n if (frameDurationUs > 0 && frameTimestampUs <= targetTimeUs) {\n return targetTimeUs < frameTimestampUs + frameDurationUs;\n }\n\n return false;\n}\n","import type { Layer, VideoLayer, ImageLayer, TextLayer, Transform2D, MaskConfig } from './types';\n\n/**\n * LayerRenderer - Handles rendering of individual layers\n * Single responsibility: Draw a single layer to the canvas context\n */\nexport class LayerRenderer {\n private ctx: OffscreenCanvasRenderingContext2D;\n private width: number;\n private height: number;\n\n constructor(ctx: OffscreenCanvasRenderingContext2D, width: number, height: number) {\n this.ctx = ctx;\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n\n private ensureHighQualityRendering(): void {\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n }\n\n /**\n * Render a single layer with all its properties\n */\n async renderLayer(layer: Layer): Promise<void> {\n if (!layer.visible || layer.opacity <= 0) return;\n\n this.ctx.save();\n\n try {\n this.ensureHighQualityRendering();\n\n // Apply layer properties\n this.ctx.globalAlpha = layer.opacity;\n\n if (layer.blendMode) {\n this.ctx.globalCompositeOperation = layer.blendMode;\n }\n\n if (layer.transform) {\n // Get layer dimensions for transform anchor calculation\n const layerDimensions = this.getLayerDimensions(layer);\n this.applyTransform(layer.transform, layerDimensions);\n }\n\n // Render based on layer type\n switch (layer.type) {\n case 'video':\n await this.renderVideoLayer(layer as VideoLayer);\n break;\n case 'image':\n await this.renderImageLayer(layer as ImageLayer);\n break;\n case 'text':\n await this.renderTextLayer(layer as TextLayer);\n break;\n }\n\n // Apply mask if present\n if (layer.mask) {\n this.applyMask(layer.mask);\n }\n } finally {\n this.ctx.restore();\n }\n }\n\n private parseDimension(\n value: number | string | undefined,\n canvasSize: number\n ): number | undefined {\n if (value === undefined) return undefined;\n if (typeof value === 'number') return value;\n\n // value is string at this point\n const strValue = value as string;\n\n // Parse percentage string like \"5%\"\n if (strValue.includes('%')) {\n const numValue = parseFloat(strValue);\n return isNaN(numValue) ? undefined : (numValue / 100) * canvasSize;\n }\n\n // Parse as pixel value\n const parsed = parseFloat(strValue);\n return isNaN(parsed) ? undefined : parsed;\n }\n\n private getLayerDimensions(layer: Layer): { width: number; height: number } {\n if (layer.type === 'image') {\n const imageLayer = layer as ImageLayer;\n if (imageLayer.source) {\n const imgWidth = imageLayer.source.width;\n const imgHeight = imageLayer.source.height;\n\n // For attachment layers with target dimensions, calculate rendered size\n const isAttachment = !!imageLayer.attachmentId;\n if (isAttachment) {\n const targetWidthRaw = (imageLayer as any).targetWidth;\n const targetHeightRaw = (imageLayer as any).targetHeight;\n\n // Parse dimensions (supports both pixels and percentages)\n const targetWidth = this.parseDimension(targetWidthRaw, this.width);\n const targetHeight = this.parseDimension(targetHeightRaw, this.height);\n\n if (targetWidth && targetHeight) {\n return { width: targetWidth, height: targetHeight };\n } else if (targetWidth) {\n return {\n width: targetWidth,\n height: (imgHeight / imgWidth) * targetWidth,\n };\n } else if (targetHeight) {\n return {\n width: (imgWidth / imgHeight) * targetHeight,\n height: targetHeight,\n };\n }\n }\n\n // No scaling, return original dimensions\n return { width: imgWidth, height: imgHeight };\n }\n } else if (layer.type === 'video') {\n const videoLayer = layer as VideoLayer;\n const videoFrame = videoLayer.videoFrame;\n return {\n width: videoFrame.displayWidth || videoFrame.codedWidth,\n height: videoFrame.displayHeight || videoFrame.codedHeight,\n };\n }\n // Default to canvas dimensions\n return { width: this.width, height: this.height };\n }\n\n private applyTransform(\n transform: Transform2D,\n layerDimensions: { width: number; height: number }\n ): void {\n // Use layer dimensions (not canvas dimensions) for anchor calculation\n const anchorX = transform.anchorX ?? 0.5;\n const anchorY = transform.anchorY ?? 0.5;\n const centerX = layerDimensions.width * anchorX;\n const centerY = layerDimensions.height * anchorY;\n\n // Move to the layer position + anchor offset\n this.ctx.translate(transform.x + centerX, transform.y + centerY);\n\n if (transform.rotation) {\n this.ctx.rotate(transform.rotation);\n }\n\n this.ctx.scale(transform.scaleX, transform.scaleY);\n\n if (transform.skewX || transform.skewY) {\n this.ctx.transform(1, transform.skewY ?? 0, transform.skewX ?? 0, 1, 0, 0);\n }\n\n // Move back by anchor offset\n this.ctx.translate(-centerX, -centerY);\n }\n\n private async renderVideoLayer(layer: VideoLayer): Promise<void> {\n const { videoFrame, crop } = layer;\n\n // Get video dimensions\n const videoWidth = videoFrame.displayWidth || videoFrame.codedWidth;\n const videoHeight = videoFrame.displayHeight || videoFrame.codedHeight;\n\n // Calculate scaling to fit (contain mode - preserve aspect ratio)\n const scaleX = this.width / videoWidth;\n const scaleY = this.height / videoHeight;\n\n // Use the smaller scale to ensure entire video fits\n const scale = Math.min(scaleX, scaleY);\n\n // Calculate final render dimensions\n const renderWidth = Math.round(videoWidth * scale);\n const renderHeight = Math.round(videoHeight * scale);\n\n // Center the video\n const renderX = Math.round((this.width - renderWidth) / 2);\n const renderY = Math.round((this.height - renderHeight) / 2);\n\n if (crop) {\n this.ctx.drawImage(\n videoFrame,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n renderX,\n renderY,\n renderWidth,\n renderHeight\n );\n } else {\n this.ctx.drawImage(videoFrame, renderX, renderY, renderWidth, renderHeight);\n }\n }\n\n private async renderImageLayer(layer: ImageLayer): Promise<void> {\n const { source, crop } = layer;\n\n // Handle ImageData by putting it on canvas first\n if (source instanceof ImageData) {\n if (crop) {\n // For ImageData with crop, we need to extract the cropped region\n const tempCanvas = new OffscreenCanvas(crop.width, crop.height);\n const tempCtx = tempCanvas.getContext('2d')!;\n tempCtx.putImageData(source, -crop.x, -crop.y);\n this.ctx.drawImage(tempCanvas, 0, 0, this.width, this.height);\n } else {\n // Put ImageData directly\n this.ctx.putImageData(source, 0, 0);\n }\n } else {\n // ImageBitmap can be drawn directly\n if (!source) {\n return;\n }\n\n // Determine if this is an attachment layer (has attachmentId)\n // Attachment images use original size (or targetWidth/targetHeight if specified)\n // Main track images fill canvas\n const isAttachment = !!layer.attachmentId;\n const imgWidth = source.width;\n const imgHeight = source.height;\n\n let renderWidth: number;\n let renderHeight: number;\n\n if (isAttachment) {\n const targetWidthRaw = (layer as any).targetWidth;\n const targetHeightRaw = (layer as any).targetHeight;\n\n // Parse dimensions (supports both pixels and percentages)\n const targetWidth = this.parseDimension(targetWidthRaw, this.width);\n const targetHeight = this.parseDimension(targetHeightRaw, this.height);\n\n if (targetWidth && targetHeight) {\n // Both specified, use as-is\n renderWidth = targetWidth;\n renderHeight = targetHeight;\n } else if (targetWidth) {\n // Only width specified, maintain aspect ratio\n renderWidth = targetWidth;\n renderHeight = (imgHeight / imgWidth) * targetWidth;\n } else if (targetHeight) {\n // Only height specified, maintain aspect ratio\n renderHeight = targetHeight;\n renderWidth = (imgWidth / imgHeight) * targetHeight;\n } else {\n // No target size, use original\n renderWidth = imgWidth;\n renderHeight = imgHeight;\n }\n } else {\n // Main track images fill canvas\n renderWidth = this.width;\n renderHeight = this.height;\n }\n\n if (crop) {\n this.ctx.drawImage(\n source,\n crop.x,\n crop.y,\n crop.width,\n crop.height,\n 0,\n 0,\n renderWidth,\n renderHeight\n );\n } else {\n // Draw at appropriate size based on layer type\n this.ctx.drawImage(source, 0, 0, renderWidth, renderHeight);\n }\n }\n }\n\n private async renderTextLayer(layer: TextLayer): Promise<void> {\n const fontSize = layer.fontSize ?? 16;\n const fontFamily = layer.fontFamily ?? 'sans-serif';\n const fontWeight = layer.fontWeight ?? 'normal';\n const fontStyle = layer.fontStyle ?? 'normal';\n\n this.ctx.font = `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`;\n this.ctx.fillStyle = layer.color ?? '#000000';\n this.ctx.textAlign = layer.textAlign ?? 'left';\n this.ctx.textBaseline = layer.verticalAlign ?? 'top';\n\n // Apply letter spacing if supported\n if (layer.letterSpacing && typeof (this.ctx as any).letterSpacing !== 'undefined') {\n (this.ctx as any).letterSpacing = `${layer.letterSpacing}px`;\n }\n\n // Ensure high-quality text rendering\n this.ensureHighQualityRendering();\n\n // Calculate position with sub-pixel adjustment for sharper rendering\n const baseX = this.calculateTextX(layer.textAlign);\n const baseY = this.calculateTextY(layer.verticalAlign, fontSize);\n const x = Math.round(baseX) + 0.5;\n const y = Math.round(baseY) + 0.5;\n\n // Apply shadow before rendering text (if needed)\n if (layer.shadow) {\n this.ctx.shadowColor = layer.shadow.color;\n this.ctx.shadowOffsetX = layer.shadow.offsetX;\n this.ctx.shadowOffsetY = layer.shadow.offsetY;\n this.ctx.shadowBlur = layer.shadow.blur;\n }\n\n // Render stroke with enhanced quality (multi-layer approach)\n if (layer.strokeColor && layer.strokeWidth && layer.strokeWidth > 0) {\n this.drawEnhancedStroke(layer.text, x, y, layer.strokeColor, layer.strokeWidth);\n }\n\n // Render fill text\n this.ctx.fillText(layer.text, x, y);\n\n // Reset shadow\n if (layer.shadow) {\n this.ctx.shadowColor = 'transparent';\n this.ctx.shadowOffsetX = 0;\n this.ctx.shadowOffsetY = 0;\n this.ctx.shadowBlur = 0;\n }\n }\n\n /**\n * Draw enhanced multi-layer stroke for better text visibility\n */\n private drawEnhancedStroke(\n text: string,\n x: number,\n y: number,\n strokeColor: string,\n strokeWidth: number\n ): void {\n this.ctx.save();\n\n this.ctx.strokeStyle = strokeColor;\n this.ctx.lineJoin = 'round';\n this.ctx.lineCap = 'round';\n this.ctx.miterLimit = 2;\n\n // Multi-layer stroke for enhanced visibility without excessive thickness\n const layers = [1.1, 1.0];\n layers.forEach((multiplier) => {\n this.ctx.lineWidth = strokeWidth * multiplier;\n this.ctx.strokeText(text, x, y);\n });\n\n this.ctx.restore();\n }\n\n private calculateTextX(align?: 'left' | 'center' | 'right'): number {\n switch (align) {\n case 'center':\n return this.width / 2;\n case 'right':\n return this.width;\n default:\n return 0;\n }\n }\n\n private calculateTextY(align?: 'top' | 'middle' | 'bottom', fontSize: number = 16): number {\n switch (align) {\n case 'middle':\n return this.height / 2;\n case 'bottom':\n // Place text at 85% height to avoid bottom edge, similar to SubtitleComposer's 70% position\n return this.height * 0.85;\n default:\n return fontSize;\n }\n }\n\n private applyMask(mask: MaskConfig): void {\n this.ctx.globalCompositeOperation = mask.invert ? 'source-out' : 'destination-in';\n\n if (mask.source) {\n this.ctx.drawImage(mask.source, 0, 0, this.width, this.height);\n } else if (mask.shape === 'circle') {\n this.ctx.beginPath();\n this.ctx.arc(\n this.width / 2,\n this.height / 2,\n Math.min(this.width, this.height) / 2,\n 0,\n Math.PI * 2\n );\n this.ctx.fill();\n }\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n this.ensureHighQualityRendering();\n }\n}\n","import type { TransitionEffect } from './types';\n\n/**\n * TransitionProcessor - Handles transition effects between frames/scenes\n * Single responsibility: Apply transition transformations to canvas context\n */\nexport class TransitionProcessor {\n private width: number;\n private height: number;\n\n constructor(width: number, height: number) {\n this.width = width;\n this.height = height;\n }\n\n /**\n * Apply transition effect to the canvas context\n * Returns true if transition was applied, false if not needed\n */\n applyTransition(ctx: OffscreenCanvasRenderingContext2D, transition: TransitionEffect): boolean {\n if (!transition || transition.progress <= 0) return false;\n\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n switch (transition.type) {\n case 'fade':\n return this.applyFade(ctx, progress);\n case 'slide':\n return this.applySlide(ctx, progress, transition.direction);\n case 'wipe':\n return this.applyWipe(ctx, progress, transition.direction);\n case 'zoom':\n return this.applyZoom(ctx, progress, transition.direction);\n case 'rotate':\n return this.applyRotate(ctx, progress);\n case 'dissolve':\n return this.applyDissolve(ctx, progress);\n default:\n return false;\n }\n }\n\n private calculateEasedProgress(\n progress: number,\n easing?: 'linear' | 'ease-in' | 'ease-out' | 'ease-in-out'\n ): number {\n switch (easing) {\n case 'ease-in':\n return progress * progress;\n case 'ease-out':\n return 1 - (1 - progress) * (1 - progress);\n case 'ease-in-out':\n return progress < 0.5 ? 2 * progress * progress : 1 - Math.pow(-2 * progress + 2, 2) / 2;\n default:\n return progress;\n }\n }\n\n private applyFade(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n ctx.globalAlpha = progress;\n return true;\n }\n\n private applySlide(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const distance = 1 - progress;\n\n switch (direction) {\n case 'left':\n ctx.translate(-this.width * distance, 0);\n break;\n case 'right':\n ctx.translate(this.width * distance, 0);\n break;\n case 'up':\n ctx.translate(0, -this.height * distance);\n break;\n case 'down':\n ctx.translate(0, this.height * distance);\n break;\n default:\n ctx.translate(-this.width * distance, 0);\n }\n\n return true;\n }\n\n private applyWipe(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n ctx.save();\n ctx.beginPath();\n\n switch (direction) {\n case 'left':\n ctx.rect(0, 0, this.width * progress, this.height);\n break;\n case 'right':\n ctx.rect(this.width * (1 - progress), 0, this.width * progress, this.height);\n break;\n case 'up':\n ctx.rect(0, 0, this.width, this.height * progress);\n break;\n case 'down':\n ctx.rect(0, this.height * (1 - progress), this.width, this.height * progress);\n break;\n default:\n ctx.rect(0, 0, this.width * progress, this.height);\n }\n\n ctx.clip();\n return true;\n }\n\n private applyZoom(\n ctx: OffscreenCanvasRenderingContext2D,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): boolean {\n const scale = direction === 'out' ? 1 + (1 - progress) : progress;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.scale(scale, scale);\n ctx.translate(-centerX, -centerY);\n\n if (direction === 'out') {\n ctx.globalAlpha = progress;\n }\n\n return true;\n }\n\n private applyRotate(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n const rotation = (1 - progress) * Math.PI * 2;\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n\n ctx.translate(centerX, centerY);\n ctx.rotate(rotation);\n ctx.translate(-centerX, -centerY);\n\n return true;\n }\n\n private applyDissolve(ctx: OffscreenCanvasRenderingContext2D, progress: number): boolean {\n // Simple dissolve using alpha\n ctx.globalAlpha = progress;\n ctx.globalCompositeOperation = 'multiply';\n return true;\n }\n\n /**\n * Create a transition mask for advanced effects\n */\n createTransitionMask(transition: TransitionEffect, canvas: OffscreenCanvas): ImageData | null {\n const ctx = canvas.getContext('2d');\n if (!ctx) return null;\n\n const imageData = ctx.createImageData(this.width, this.height);\n const data = imageData.data;\n const progress = this.calculateEasedProgress(transition.progress, transition.easing);\n\n // Generate gradient mask based on transition type\n for (let y = 0; y < this.height; y++) {\n for (let x = 0; x < this.width; x++) {\n const index = (y * this.width + x) * 4;\n let alpha = 255;\n\n switch (transition.type) {\n case 'wipe':\n alpha = this.calculateWipeAlpha(x, y, progress, transition.direction);\n break;\n case 'dissolve':\n // Random noise dissolve\n alpha = Math.random() < progress ? 255 : 0;\n break;\n default:\n alpha = Math.floor(255 * progress);\n }\n\n data[index] = 255; // R\n data[index + 1] = 255; // G\n data[index + 2] = 255; // B\n data[index + 3] = alpha; // A\n }\n }\n\n return imageData;\n }\n\n private calculateWipeAlpha(\n x: number,\n y: number,\n progress: number,\n direction?: 'left' | 'right' | 'up' | 'down' | 'in' | 'out'\n ): number {\n let position = 0;\n\n switch (direction) {\n case 'left':\n position = x / this.width;\n break;\n case 'right':\n position = 1 - x / this.width;\n break;\n case 'up':\n position = y / this.height;\n break;\n case 'down':\n position = 1 - y / this.height;\n break;\n case 'in': {\n // Radial wipe from center\n const cx = x - this.width / 2;\n const cy = y - this.height / 2;\n const maxDist = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = Math.sqrt(cx * cx + cy * cy) / maxDist;\n break;\n }\n case 'out': {\n // Radial wipe to center\n const cx2 = x - this.width / 2;\n const cy2 = y - this.height / 2;\n const maxDist2 = Math.sqrt(this.width * this.width + this.height * this.height) / 2;\n position = 1 - Math.sqrt(cx2 * cx2 + cy2 * cy2) / maxDist2;\n break;\n }\n default:\n position = x / this.width;\n }\n\n return position < progress ? 255 : 0;\n }\n\n updateDimensions(width: number, height: number): void {\n this.width = width;\n this.height = height;\n }\n}\n","import type { VisualFilter } from './types';\n\n/**\n * FilterProcessor - Handles visual filters and effects\n * Single responsibility: Apply CSS filters and custom shader effects\n */\nexport class FilterProcessor {\n private filterCache = new Map<string, string>();\n\n /**\n * Apply filters to canvas context\n * Combines multiple filters into a single CSS filter string for performance\n */\n applyFilters(ctx: OffscreenCanvasRenderingContext2D, filters: VisualFilter[]): void {\n if (!filters || filters.length === 0) {\n ctx.filter = 'none';\n return;\n }\n\n // Generate cache key\n const cacheKey = this.generateCacheKey(filters);\n\n // Check cache\n let filterString = this.filterCache.get(cacheKey);\n\n if (!filterString) {\n filterString = this.buildFilterString(filters);\n this.filterCache.set(cacheKey, filterString);\n }\n\n ctx.filter = filterString;\n }\n\n /**\n * Build CSS filter string from filter array\n */\n private buildFilterString(filters: VisualFilter[]): string {\n const filterStrings: string[] = [];\n\n for (const filter of filters) {\n const filterStr = this.buildSingleFilter(filter);\n if (filterStr) {\n filterStrings.push(filterStr);\n }\n }\n\n return filterStrings.length > 0 ? filterStrings.join(' ') : 'none';\n }\n\n private buildSingleFilter(filter: VisualFilter): string | null {\n switch (filter.type) {\n case 'blur':\n return `blur(${filter.value ?? 0}px)`;\n\n case 'brightness':\n return `brightness(${filter.value ?? 1})`;\n\n case 'contrast':\n return `contrast(${filter.value ?? 1})`;\n\n case 'grayscale':\n return `grayscale(${filter.value ?? 0})`;\n\n case 'hue-rotate':\n return `hue-rotate(${filter.value ?? 0}deg)`;\n\n case 'saturate':\n return `saturate(${filter.value ?? 1})`;\n\n case 'sepia':\n return `sepia(${filter.value ?? 0})`;\n\n case 'custom':\n return this.buildCustomFilter(filter);\n\n default:\n console.warn(`Unknown filter type: ${filter.type}`);\n return null;\n }\n }\n\n /**\n * Build custom filter from params\n */\n private buildCustomFilter(filter: VisualFilter): string | null {\n if (!filter.params) return null;\n\n const { type, ...params } = filter.params;\n\n switch (type) {\n case 'drop-shadow':\n return `drop-shadow(${params.offsetX}px ${params.offsetY}px ${params.blur}px ${params.color})`;\n\n case 'opacity':\n return `opacity(${params.value})`;\n\n case 'invert':\n return `invert(${params.value})`;\n\n default:\n return null;\n }\n }\n\n /**\n * Apply color matrix transformation for advanced effects\n * This allows for more complex color manipulations than CSS filters\n */\n applyColorMatrix(imageData: ImageData, matrix: number[]): ImageData {\n if (matrix.length !== 20) {\n throw new Error('Color matrix must have 20 values (4x5 matrix)');\n }\n\n const data = imageData.data;\n const length = data.length;\n\n for (let i = 0; i < length; i += 4) {\n const r = data[i]!;\n const g = data[i + 1]!;\n const b = data[i + 2]!;\n const a = data[i + 3]!;\n const m = matrix;\n\n // Apply matrix transformation\n data[i] = this.clamp(r * m[0]! + g * m[1]! + b * m[2]! + a * m[3]! + m[4]! * 255);\n data[i + 1] = this.clamp(r * m[5]! + g * m[6]! + b * m[7]! + a * m[8]! + m[9]! * 255);\n data[i + 2] = this.clamp(r * m[10]! + g * m[11]! + b * m[12]! + a * m[13]! + m[14]! * 255);\n data[i + 3] = this.clamp(r * m[15]! + g * m[16]! + b * m[17]! + a * m[18]! + m[19]! * 255);\n }\n\n return imageData;\n }\n\n /**\n * Predefined color matrices for common effects\n */\n getPresetMatrix(preset: string): number[] | null {\n switch (preset) {\n case 'vintage':\n return [\n 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0,\n 1, 0,\n ];\n\n case 'noir':\n return [\n 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0.25, 0.25, 0.25, 0, 0, 0, 0, 0, 1, 0,\n ];\n\n case 'cool':\n return [0.8, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 1, 0];\n\n case 'warm':\n return [1.2, 0, 0, 0, 0, 0, 1.1, 0, 0, 0, 0, 0, 0.8, 0, 0, 0, 0, 0, 1, 0];\n\n default:\n return null;\n }\n }\n\n /**\n * Apply Gaussian blur manually (for cases where CSS filter is not enough)\n */\n applyGaussianBlur(imageData: ImageData, radius: number): ImageData {\n // Simplified box blur approximation of Gaussian blur\n const output = new ImageData(\n new Uint8ClampedArray(imageData.data),\n imageData.width,\n imageData.height\n );\n\n const width = imageData.width;\n const height = imageData.height;\n const data = imageData.data;\n const outData = output.data;\n\n // Horizontal pass\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dx = -radius; dx <= radius; dx++) {\n const nx = Math.min(Math.max(x + dx, 0), width - 1);\n const idx = (y * width + nx) * 4;\n r += data[idx]!;\n g += data[idx + 1]!;\n b += data[idx + 2]!;\n a += data[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n outData[idx] = r / count;\n outData[idx + 1] = g / count;\n outData[idx + 2] = b / count;\n outData[idx + 3] = a / count;\n }\n }\n\n // Vertical pass\n for (let x = 0; x < width; x++) {\n for (let y = 0; y < height; y++) {\n let r = 0,\n g = 0,\n b = 0,\n a = 0;\n let count = 0;\n\n for (let dy = -radius; dy <= radius; dy++) {\n const ny = Math.min(Math.max(y + dy, 0), height - 1);\n const idx = (ny * width + x) * 4;\n r += outData[idx]!;\n g += outData[idx + 1]!;\n b += outData[idx + 2]!;\n a += outData[idx + 3]!;\n count++;\n }\n\n const idx = (y * width + x) * 4;\n data[idx] = r / count;\n data[idx + 1] = g / count;\n data[idx + 2] = b / count;\n data[idx + 3] = a / count;\n }\n }\n\n return imageData;\n }\n\n private clamp(value: number): number {\n return Math.min(255, Math.max(0, Math.round(value)));\n }\n\n private generateCacheKey(filters: VisualFilter[]): string {\n return filters.map((f) => `${f.type}:${f.value ?? 'default'}`).join('|');\n }\n\n clearCache(): void {\n this.filterCache.clear();\n }\n\n getCacheSize(): number {\n return this.filterCache.size;\n }\n}\n","import type {\n VideoComposeConfig,\n ComposeRequest,\n ComposeResult,\n TransitionEffect,\n VideoLayer,\n ComposeTimelineContext,\n} from './types';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { LayerRenderer } from './LayerRenderer';\nimport { TransitionProcessor } from './TransitionProcessor';\nimport { FilterProcessor } from './FilterProcessor';\nimport { ClipInstructionSet } from './instructions';\n\ninterface ComposeStreams {\n composeStream: WritableStream<ComposeRequest>;\n cacheStream: ReadableStream<VideoFrame>;\n encodeStream: ReadableStream<VideoFrame>;\n}\n\n/**\n * VideoComposer - Main visual composition orchestrator\n */\nexport class VideoComposer {\n readonly config: Required<VideoComposeConfig>;\n readonly canvas: OffscreenCanvas;\n\n private ctx: OffscreenCanvasRenderingContext2D;\n private layerRenderer: LayerRenderer;\n private transitionProcessor: TransitionProcessor;\n private filterProcessor: FilterProcessor;\n private timelineContext: ComposeTimelineContext;\n\n constructor(config: VideoComposeConfig) {\n this.config = this.applyDefaults(config);\n this.canvas = new OffscreenCanvas(this.config.width, this.config.height);\n\n const ctx = this.canvas.getContext('2d', {\n alpha: true,\n desynchronized: true,\n willReadFrequently: false,\n colorSpace: 'srgb',\n });\n\n if (!ctx) {\n throw new Error('Failed to create 2D rendering context');\n }\n\n this.ctx = ctx;\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n this.ctx.imageSmoothingQuality = 'high';\n\n this.layerRenderer = new LayerRenderer(ctx, this.config.width, this.config.height);\n this.transitionProcessor = new TransitionProcessor(this.config.width, this.config.height);\n this.filterProcessor = new FilterProcessor();\n this.timelineContext = this.config.timeline;\n }\n\n private applyDefaults(config: VideoComposeConfig): Required<VideoComposeConfig> {\n return {\n width: config.width || 720,\n height: config.height || 1280,\n fps: config.fps || 30,\n backgroundColor: config.backgroundColor ?? '#000',\n renderer: config.renderer ?? 'canvas2d',\n enableSmoothing: config.enableSmoothing ?? true,\n enableHardwareAcceleration: config.enableHardwareAcceleration ?? true,\n revision: config.revision ?? 0,\n inputHighWaterMark: config.inputHighWaterMark ?? 3,\n outputHighWaterMark: config.outputHighWaterMark ?? 1,\n maxLayers: config.maxLayers ?? 100,\n timeline: config.timeline ?? {\n clipId: 'default',\n trackId: 'main',\n clipStartUs: 0,\n clipDurationUs: Infinity,\n compositionFps: 30,\n },\n };\n }\n\n createStreams(_instruction?: ClipInstructionSet): ComposeStreams {\n if (_instruction?.baseConfig.timeline) {\n this.timelineContext = _instruction.baseConfig.timeline;\n }\n\n // Always create new streams for each clip\n // ReadableStreams can only be consumed once\n const stream = new TransformStream<ComposeRequest, any>(\n {\n transform: async (request, controller) => {\n // console.log('[VideoComposer] transform', request, controller.desiredSize);\n const result = await this.composeFrame(request);\n controller.enqueue({\n frame: result.frame,\n metadata: result.metadata,\n });\n },\n\n flush: async () => {\n this.filterProcessor.clearCache();\n },\n },\n {\n highWaterMark: this.config.inputHighWaterMark,\n },\n {\n highWaterMark: this.config.outputHighWaterMark,\n }\n );\n const [encodeStream, cacheStream] = stream.readable.tee();\n return {\n composeStream: stream.writable,\n cacheStream,\n encodeStream,\n };\n }\n\n async composeFrame(request: ComposeRequest): Promise<ComposeResult> {\n if (request.layers.length > this.config.maxLayers) {\n throw new Error(`Too many layers: ${request.layers.length} > ${this.config.maxLayers}`);\n }\n\n this.clearCanvas();\n // const sortedLayers = this.sortLayers(request.layers);\n\n if (request.transition) {\n this.ctx.save();\n this.transitionProcessor.applyTransition(this.ctx, request.transition);\n }\n\n for (const layer of request.layers) {\n if (!layer.visible || layer.opacity <= 0) {\n // Close video frame for invisible layers\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n continue;\n }\n\n try {\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.save();\n this.filterProcessor.applyFilters(this.ctx, layer.filters);\n }\n\n await this.layerRenderer.renderLayer(layer);\n\n if (layer.filters && layer.filters.length > 0) {\n this.ctx.restore();\n }\n } finally {\n // Always close video frame after rendering (or on error)\n if ((layer as any).type === 'video') {\n const vf = (layer as VideoLayer).videoFrame;\n vf?.close?.();\n }\n }\n }\n\n if (request.transition) {\n this.ctx.restore();\n }\n\n const frame = await this.createOutputFrame(request.timeUs);\n\n const gopSerial = (request as any).gopSerial;\n const isKeyframe = (request as any).isKeyframe;\n\n return {\n frame,\n timeUs: request.timeUs,\n metadata: {\n layerCount: request.layers.length,\n renderTime: 0,\n gpuAccelerated:\n this.config.enableHardwareAcceleration && this.config.renderer !== 'canvas2d',\n ...(typeof gopSerial === 'number' && { gopSerial }),\n ...(typeof isKeyframe === 'boolean' && { isKeyframe }),\n },\n };\n }\n\n async composeTransition(\n fromRequest: ComposeRequest,\n toRequest: ComposeRequest,\n transition: TransitionEffect\n ): Promise<ComposeResult> {\n await this.composeFrame(fromRequest);\n\n const toFrameRequest = {\n ...toRequest,\n transition,\n };\n\n return this.composeFrame(toFrameRequest);\n }\n\n private clearCanvas(): void {\n if (this.config.backgroundColor) {\n this.ctx.fillStyle = this.config.backgroundColor;\n this.ctx.fillRect(0, 0, this.config.width, this.config.height);\n } else {\n this.ctx.clearRect(0, 0, this.config.width, this.config.height);\n }\n }\n\n // private sortLayers(layers: Layer[]): Layer[] {\n // return [...layers].sort((a, b) => a.zIndex - b.zIndex);\n // }\n\n private async createOutputFrame(timeUs: number): Promise<VideoFrame> {\n const duration = frameDurationFromFps(this.timelineContext.compositionFps);\n const frame = new VideoFrame(this.canvas, {\n timestamp: timeUs,\n duration,\n alpha: 'discard',\n visibleRect: { x: 0, y: 0, width: this.canvas.width, height: this.canvas.height },\n });\n return frame;\n }\n\n updateConfig(config: Partial<VideoComposeConfig>): void {\n Object.assign(this.config, this.applyDefaults({ ...this.config, ...config }));\n\n if (config.width || config.height) {\n this.canvas.width = this.config.width;\n this.canvas.height = this.config.height;\n this.layerRenderer.updateDimensions(this.config.width, this.config.height);\n this.transitionProcessor.updateDimensions(this.config.width, this.config.height);\n }\n\n if (config.enableSmoothing !== undefined) {\n this.ctx.imageSmoothingEnabled = this.config.enableSmoothing;\n }\n\n if (config.timeline) {\n this.timelineContext = config.timeline;\n }\n }\n\n dispose(): void {\n this.filterProcessor.clearCache();\n }\n}\n","import type { Transform2D } from '../model/types';\n\nexport interface AnimationKeyframeInput {\n time: number;\n transform?: Transform2D;\n opacity?: number;\n easing?: string;\n}\n\nexport function interpolateKeyframes(\n keyframes: AnimationKeyframeInput[],\n timeUs: number\n): { transform: Transform2D; opacity?: number } {\n const defaultTransform: Transform2D = {\n x: 0,\n y: 0,\n scaleX: 1,\n scaleY: 1,\n rotation: 0,\n anchorX: 0.5,\n anchorY: 0.5,\n };\n\n if (keyframes.length === 0) {\n return { transform: defaultTransform };\n }\n\n const firstFrame = keyframes[0]!;\n const lastFrame = keyframes[keyframes.length - 1]!;\n\n if (timeUs <= firstFrame.time) {\n return {\n transform: { ...defaultTransform, ...firstFrame.transform },\n opacity: firstFrame.opacity,\n };\n }\n\n if (timeUs >= lastFrame.time) {\n return {\n transform: { ...defaultTransform, ...lastFrame.transform },\n opacity: lastFrame.opacity,\n };\n }\n\n // Find current keyframe interval\n let prevFrame = firstFrame;\n let nextFrame = lastFrame;\n\n for (let i = 0; i < keyframes.length - 1; i++) {\n const currentFrame = keyframes[i]!;\n const followingFrame = keyframes[i + 1]!;\n if (timeUs >= currentFrame.time && timeUs < followingFrame.time) {\n prevFrame = currentFrame;\n nextFrame = followingFrame;\n break;\n }\n }\n\n const duration = nextFrame.time - prevFrame.time;\n const elapsed = timeUs - prevFrame.time;\n const progress = elapsed / duration;\n const easedProgress = applyEasing(progress, prevFrame.easing ?? 'linear');\n\n const prevTransform = prevFrame.transform ?? { x: 0, y: 0 };\n const nextTransform = nextFrame.transform ?? { x: 0, y: 0 };\n\n const transform = interpolateTransform(prevTransform, nextTransform, easedProgress);\n\n const opacity =\n prevFrame.opacity !== undefined && nextFrame.opacity !== undefined\n ? lerp(prevFrame.opacity, nextFrame.opacity, easedProgress)\n : undefined;\n\n return { transform, opacity };\n}\n\nexport function interpolateTransform(from: Transform2D, to: Transform2D, t: number): Transform2D {\n return {\n x: lerp(from.x ?? 0, to.x ?? 0, t),\n y: lerp(from.y ?? 0, to.y ?? 0, t),\n scaleX: lerp(from.scaleX ?? 1, to.scaleX ?? 1, t),\n scaleY: lerp(from.scaleY ?? 1, to.scaleY ?? 1, t),\n rotation: lerp(from.rotation ?? 0, to.rotation ?? 0, t),\n anchorX: lerp(from.anchorX ?? 0.5, to.anchorX ?? 0.5, t),\n anchorY: lerp(from.anchorY ?? 0.5, to.anchorY ?? 0.5, t),\n };\n}\n\nexport function lerp(a: number, b: number, t: number): number {\n return a + (b - a) * t;\n}\n\nexport function applyEasing(t: number, easing: string): number {\n switch (easing) {\n case 'linear':\n return t;\n case 'ease-in':\n // Cubic ease-in: t^3\n return t * t * t;\n case 'ease-out': {\n // Cubic ease-out: 1 - (1-t)^3\n const oneMinusT = 1 - t;\n return 1 - oneMinusT * oneMinusT * oneMinusT;\n }\n case 'ease-in-out':\n // Cubic ease-in-out: smoother transition\n return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;\n default:\n return t;\n }\n}\n","import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { VideoComposer } from './VideoComposer';\nimport type { VideoComposeConfig, ComposeRequest, Layer, ImageLayer, Transform2D } from './types';\nimport type {\n ClipInstructionSet,\n SerializedLayerPlan,\n SerializedTransitionPlan,\n SerializedImageLayerPayload,\n SerializedTextLayerPayload,\n} from './instructions';\nimport { frameDurationFromFps } from '../../utils/time-utils';\nimport { interpolateKeyframes } from '../../utils/animation-utils';\n\ntype TimeUs = number;\n\nfunction resolveActiveLayers(\n layers: SerializedLayerPlan[],\n timestamp: number\n): SerializedLayerPlan[] {\n return layers.filter((layer) => {\n if (!layer.payload.attachmentId) {\n // Main track layer (no attachmentId) is always active\n return true;\n }\n if (layer.status !== 'ready') {\n return false;\n }\n // Check if layer is active at current timestamp\n return layer.activeRanges.some(\n (range) => timestamp >= range.startUs && timestamp < range.endUs\n );\n });\n}\n\nfunction materializeLayer(\n layer: SerializedLayerPlan,\n frame: VideoFrame,\n imageMap: Map<string, ImageBitmap>,\n globalTimeUs?: number\n): Layer | null {\n const baseLayer: Layer = {\n id: layer.layerId,\n type: layer.type as any,\n zIndex: layer.zIndex ?? 0,\n visible: true,\n opacity: layer.opacity ?? 1,\n };\n\n if (layer.type === 'video') {\n return {\n ...baseLayer,\n type: 'video',\n videoFrame: frame,\n } as Layer;\n }\n\n if (layer.type === 'text') {\n const payload = layer.payload as SerializedTextLayerPayload;\n return {\n ...baseLayer,\n type: 'text',\n text: payload.text,\n fontFamily: payload.fontFamily,\n fontSize: payload.fontSize,\n fontWeight: payload.fontWeight,\n color: payload.color,\n strokeColor: payload.strokeColor,\n strokeWidth: payload.strokeWidth,\n lineHeight: payload.lineHeight,\n textAlign: payload.align,\n verticalAlign: 'bottom',\n } as Layer;\n }\n\n if (layer.type === 'image') {\n const payload = layer.payload as SerializedImageLayerPayload;\n const resourceId = payload.resourceId;\n const source = imageMap.get(resourceId) ?? null;\n\n const imageLayer: ImageLayer = {\n ...baseLayer,\n type: 'image',\n source,\n attachmentId: payload.attachmentId,\n };\n\n // Add target dimensions if specified\n if (payload.targetWidth !== undefined) {\n (imageLayer as any).targetWidth = payload.targetWidth;\n }\n if (payload.targetHeight !== undefined) {\n (imageLayer as any).targetHeight = payload.targetHeight;\n }\n\n // If has animation config, compute current animation state\n if (payload.animation && globalTimeUs !== undefined) {\n const animState = computeAnimationState(payload.animation, globalTimeUs);\n\n // If not visible, return null to filter out\n if (!animState.visible) {\n return null;\n }\n\n // Ensure all transform fields have values for stages/compose Transform2D type\n imageLayer.transform = {\n x: animState.transform.x ?? 0,\n y: animState.transform.y ?? 0,\n scaleX: animState.transform.scaleX ?? 1,\n scaleY: animState.transform.scaleY ?? 1,\n rotation: animState.transform.rotation ?? 0,\n anchorX: animState.transform.anchorX ?? 0.5,\n anchorY: animState.transform.anchorY ?? 0.5,\n };\n if (animState.opacity !== undefined) {\n imageLayer.opacity = animState.opacity;\n }\n }\n\n return imageLayer;\n }\n\n return baseLayer;\n}\n\nfunction computeAnimationState(\n animation: NonNullable<SerializedImageLayerPayload['animation']>,\n globalTimeUs: number\n): { transform: Transform2D; opacity?: number; visible: boolean } {\n const { position, keyframes, overlayClipStartUs } = animation;\n\n // Calculate time relative to overlay clip start\n const relativeTimeUs = globalTimeUs - overlayClipStartUs;\n\n // If outside keyframe range, hide\n if (relativeTimeUs < 0 || relativeTimeUs > keyframes[keyframes.length - 1].time) {\n return {\n transform: { x: 0, y: 0, scaleX: 1, scaleY: 1, rotation: 0, anchorX: 0.5, anchorY: 0.5 },\n opacity: 0,\n visible: false,\n };\n }\n\n // Interpolate keyframes\n const animState = interpolateKeyframes(keyframes, relativeTimeUs);\n\n // Merge base position and relative transform\n // Convert rotation from degrees (model) to radians (render layer)\n const rotationDeg = animState.transform?.rotation ?? 0;\n const rotationRad = (rotationDeg * Math.PI) / 180;\n\n const finalTransform: Transform2D = {\n x: position.x + (animState.transform?.x ?? 0),\n y: position.y + (animState.transform?.y ?? 0),\n scaleX: animState.transform?.scaleX ?? 1,\n scaleY: animState.transform?.scaleY ?? 1,\n rotation: rotationRad,\n anchorX: animState.transform?.anchorX ?? 0.5,\n anchorY: animState.transform?.anchorY ?? 0.5,\n };\n\n return {\n transform: finalTransform,\n opacity: animState.opacity,\n visible: true,\n };\n}\n\n/**\n * VideoComposeWorker - Visual composition in the pipeline\n * Receives decoded video frames and outputs composed frames\n *\n * Pipeline: DecodeWorker → VideoComposeWorker → EncodeWorker\n *\n * Features:\n * - Multi-layer composition with Canvas2D/WebGL\n * - Transition effects and filters\n * - Text and image overlay support\n * - Stream-based processing with configurable backpressure\n */\nexport class VideoComposeWorker {\n private channel: WorkerChannel;\n private composer: VideoComposer | null = null;\n private composeStream: TransformStream<ComposeRequest, VideoFrame> | null = null;\n\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n private upstreamPort: MessagePort | null = null;\n private instructions: ClipInstructionSet | null = null;\n private streamState: StreamState | null = null;\n private imageMap = new Map<string, ImageBitmap>();\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self, {\n name: 'VideoComposeWorker',\n timeout: 30000,\n });\n\n this.setupHandlers();\n }\n\n private setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('flush', this.handleFlush.bind(this));\n // this.channel.registerHandler('get_stream', this.handleGetStream.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler('install_instructions', this.handleInstallInstructions.bind(this));\n this.channel.registerHandler('receive_image', this.handleReceiveImage.bind(this));\n this.channel.registerHandler('dispose_clip', this.handleDisposeClip.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n }\n\n /**\n * Unified connect handler used by stream pipeline\n */\n private async handleConnect(payload: {\n direction: 'upstream' | 'downstream';\n port: MessagePort;\n streamType: 'video' | 'audio' | 'frame' | 'chunk';\n sessionId?: string;\n }): Promise<{ success: boolean }> {\n const { port, direction, sessionId } = payload;\n\n if (sessionId && !this.sessionId) {\n this.sessionId = sessionId;\n }\n\n if (direction === 'upstream') {\n this.upstreamPort = port;\n const channel = new WorkerChannel(port, {\n name: 'VideoCompose-Decode',\n timeout: 30000,\n });\n channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n if (direction === 'downstream') {\n this.downstreamPort = port;\n }\n return { success: true };\n }\n\n /**\n * Configure composer\n * According to docs/impl/14-config, only reinitialize when initial=true\n */\n private async handleConfigure(payload: {\n config: VideoComposeConfig;\n initial?: boolean;\n }): Promise<{\n success: boolean;\n config: VideoComposeConfig;\n }> {\n const { config, initial } = payload;\n const hasValidDimensions = config.width > 0 && config.height > 0;\n const hasValidFps = config.fps > 0;\n\n if (!hasValidDimensions || !hasValidFps) {\n throw new Error(\n `VideoComposeWorker: invalid canvas config width=${config.width}, height=${config.height}, fps=${config.fps}`\n );\n }\n\n // Set worker state to ready on initial configuration\n if (initial) {\n this.channel.state = WorkerState.Ready;\n }\n\n if (initial || !this.composer) {\n // Initial configuration or composer doesn't exist\n if (this.composer) {\n this.composer.dispose();\n this.composeStream = null;\n }\n\n // Create new composer\n this.composer = new VideoComposer(config);\n } else {\n // Just update configuration\n this.composer.updateConfig(config);\n }\n\n // Notify configuration complete\n this.channel.notify('configured', {\n config: this.composer.config,\n initialized: initial || false,\n });\n\n return {\n success: true,\n config: this.composer.config,\n };\n }\n\n private async handleReceiveStream(\n stream: ReadableStream,\n metadata?: Record<string, any>\n ): Promise<void> {\n if (!this.composer) {\n console.error('[VideoComposeWorker] Composer not configured');\n return;\n }\n\n if (!this.instructions) {\n console.warn('[VideoComposeWorker] No instructions installed');\n return;\n }\n\n const filteredStream = stream.pipeThrough(\n new TransformStream<any, ComposeRequest>({\n transform: (wrappedFrame, controller) => {\n try {\n // Extract frame and metadata from wrapped object\n const frame = wrappedFrame.frame || wrappedFrame;\n const gopSerial = wrappedFrame.gopSerial;\n const isKeyframe = wrappedFrame.isKeyframe;\n\n const request = this.buildComposeRequest(this.instructions!, frame);\n if (!request) {\n frame.close();\n return;\n }\n (request as any).gopSerial = gopSerial;\n (request as any).isKeyframe = isKeyframe;\n controller.enqueue(request);\n } catch (error) {\n const frame = wrappedFrame.frame || wrappedFrame;\n frame?.close?.();\n throw error;\n }\n },\n })\n );\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n this.channel.sendStream(cacheStream, metadata);\n\n filteredStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] compose stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n ...metadata,\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n // private handleGetStream(): ReadableStream<VideoFrame> | undefined {\n // return this.composer?.createStreams()?.cacheStream;\n // }\n\n /**\n * Flush the composition pipeline\n */\n private async handleFlush(): Promise<{ success: boolean }> {\n try {\n // Flush any pending frames in the stream\n // The stream will handle this automatically\n\n this.channel.notify('flush_complete', {});\n return { success: true };\n } catch (error: any) {\n throw {\n code: 'FLUSH_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Get composer statistics\n */\n private async handleGetStats(): Promise<{\n configured: boolean;\n config?: VideoComposeConfig;\n streaming: boolean;\n }> {\n return {\n configured: this.composer !== null,\n config: this.composer?.config,\n streaming: this.composeStream !== null,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n if (this.composer) {\n this.composer.dispose();\n this.composer = null;\n }\n\n this.composeStream = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n this.instructions = null;\n this.streamState = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n\n private async handleInstallInstructions(\n payload: ClipInstructionSet\n ): Promise<{ success: boolean }> {\n const { clipId, revision } = payload;\n\n if (!this.sessionId) {\n this.sessionId = clipId;\n }\n\n if (this.instructions && this.instructions.revision > revision) {\n return { success: false };\n }\n\n this.instructions = payload;\n\n return { success: true };\n }\n\n /**\n * Receive image data from ResourceLoader\n * Note: ImageBitmap is required because VideoFrame constructor in Worker context\n * only accepts ImageBitmap/OffscreenCanvas, not HTMLImageElement or Blob\n */\n private async handleReceiveImage(payload: {\n resourceId: string;\n sessionId: string;\n imageBitmap: ImageBitmap;\n }): Promise<{ success: boolean }> {\n const { resourceId, sessionId, imageBitmap } = payload;\n\n if (!this.sessionId) {\n this.sessionId = sessionId;\n }\n\n // Store in Map (release old value if exists)\n const existing = this.imageMap.get(resourceId);\n if (existing) {\n existing.close();\n }\n\n this.imageMap.set(resourceId, imageBitmap);\n // If this is main track image and instructions are installed, start frame stream\n if (this.instructions) {\n const mainLayer = this.instructions.layers.find((l) => !l.payload.attachmentId);\n const mainResourceId = mainLayer?.payload.resourceId;\n if (resourceId === mainResourceId) {\n await this.startImageFrameStream();\n }\n }\n\n return { success: true };\n }\n\n private async handleDisposeClip(): Promise<{ success: boolean }> {\n this.instructions = null;\n this.streamState = null;\n\n this.downstreamPort?.close();\n this.upstreamPort?.close();\n this.downstreamPort = null;\n this.upstreamPort = null;\n\n this.imageMap.forEach((bitmap) => bitmap.close());\n this.imageMap.clear();\n\n return { success: true };\n }\n\n private async startImageFrameStream(): Promise<void> {\n if (!this.instructions || !this.composer) {\n return;\n }\n\n const timeline = this.instructions.baseConfig.timeline;\n if (!timeline) {\n return;\n }\n\n // Find main track resource ImageBitmap from Map\n const mainLayer = this.instructions.layers.find((l) => !l.payload.attachmentId);\n if (!mainLayer) return;\n\n const mainResourceId = (mainLayer.payload as any).resourceId as string;\n const imageBitmap = this.imageMap.get(mainResourceId);\n if (!imageBitmap) {\n console.warn('[VideoComposeWorker] Main track ImageBitmap not found:', mainResourceId);\n return;\n }\n\n const { composeStream, cacheStream, encodeStream } = this.composer.createStreams();\n\n const { clipDurationUs, compositionFps } = timeline;\n\n let currentTimeUs = 0;\n const readableStream = new ReadableStream<ComposeRequest>({\n pull: (controller) => {\n if (currentTimeUs >= clipDurationUs) {\n controller.close();\n return;\n }\n\n const videoFrame = new VideoFrame(imageBitmap, {\n timestamp: currentTimeUs,\n duration: frameDurationFromFps(compositionFps),\n });\n const request = this.buildComposeRequest(this.instructions!, videoFrame);\n if (request) {\n controller.enqueue(request);\n }\n currentTimeUs += frameDurationFromFps(compositionFps);\n },\n });\n\n this.channel.sendStream(cacheStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n readableStream.pipeTo(composeStream).catch((error) => {\n console.error('[VideoComposeWorker] image frame stream error', this.sessionId, error);\n });\n\n if (this.downstreamPort) {\n const encodeChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoCompose-Encode',\n timeout: 30000,\n });\n encodeChannel.sendStream(encodeStream, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n } else {\n encodeStream.cancel();\n }\n }\n\n private buildComposeRequest(\n instruction: ClipInstructionSet,\n frame: VideoFrame\n ): ComposeRequest | null {\n const clipRelativeTime = this.computeTimelineTimestamp(frame, instruction.baseConfig);\n const clipDurationUs = instruction.baseConfig.timeline?.clipDurationUs ?? Infinity;\n\n // Check if frame is within clip boundary (relative time)\n if (clipRelativeTime < 0 || clipRelativeTime >= clipDurationUs) {\n return null;\n }\n\n const activeLayers = resolveActiveLayers(instruction.layers, clipRelativeTime);\n\n if (!activeLayers.length) {\n return null;\n }\n\n // Calculate global time\n const clipStartUs = instruction.baseConfig.timeline?.clipStartUs ?? 0;\n const globalTimeUs = clipStartUs + clipRelativeTime;\n\n // Materialize layers with global time\n const layers = activeLayers\n .map((layer) => materializeLayer(layer, frame, this.imageMap, globalTimeUs))\n .filter((layer): layer is Layer => layer !== null);\n\n if (!layers.length) {\n return null;\n }\n\n return {\n timeUs: clipRelativeTime,\n globalTimeUs,\n layers,\n transition: VideoComposeWorker.buildTransition(\n instruction.transitions,\n clipRelativeTime,\n instruction.baseConfig.timeline\n ),\n };\n }\n\n private static buildTransition(\n transitions: SerializedTransitionPlan[],\n timeUs: TimeUs,\n _timeline?: VideoComposeConfig['timeline']\n ) {\n const entry = transitions.find((transition) => {\n const { startUs, endUs } = transition.range;\n return timeUs >= startUs && timeUs < endUs;\n });\n if (!entry) {\n return undefined;\n }\n const durationUs = entry.range.endUs - entry.range.startUs;\n const progress = durationUs > 0 ? (timeUs - entry.range.startUs) / durationUs : 0;\n return {\n type: entry.params.type,\n progress: Math.min(Math.max(progress, 0), 1),\n easing: entry.params.easing,\n params: entry.params.payload,\n direction: entry.params.payload?.direction,\n } as any;\n }\n\n private computeTimelineTimestamp(frame: VideoFrame, config: VideoComposeConfig): TimeUs {\n if (!this.streamState) {\n this.streamState = {\n lastSourceTimestamp: null,\n nextFrameIndex: 0,\n };\n }\n\n const timeline = config.timeline;\n if (!timeline) {\n const ts = frame.timestamp ?? 0;\n this.streamState.lastSourceTimestamp = frame.timestamp ?? null;\n return ts;\n }\n\n const { compositionFps } = timeline;\n const sourceTimestamp = frame.timestamp ?? null;\n\n // Detect stream reset (e.g., after seek): reset frame counter\n if (\n sourceTimestamp !== null &&\n this.streamState.lastSourceTimestamp !== null &&\n sourceTimestamp < this.streamState.lastSourceTimestamp\n ) {\n this.streamState.nextFrameIndex = 0;\n }\n\n const 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@@ -80,7 +80,7 @@ class VideoDemuxWorker {
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80
80
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});
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81
81
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}
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82
82
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if (!this.downstreamPort) {
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83
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-
console.error("[VideoDemuxWorker] Decoder not connected");
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83
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+
console.error("[VideoDemuxWorker] Decoder not connected", this.sessionId);
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84
84
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return;
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85
85
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}
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86
86
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const videoStream = this.demuxer.createVideoStream();
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"video-demux.worker.js","sources":["../../../../src/stages/demux/video-demux.worker.ts"],"sourcesContent":["import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { MP4Demuxer } from './MP4Demuxer';\nimport type { DemuxConfig } from './types';\n\ninterface LoaderStreamMetadata {\n sessionId?: string;\n byteStart?: number;\n byteEnd?: number;\n}\n/**\n * VideoDemuxWorker - First stage for video processing\n * Extracts video tracks from container formats (MP4, etc.)\n *\n * Pipeline: ResourceLoader (Main Thread) → VideoDemuxWorker → DecodeWorker\n *\n * Architecture Note:\n * - One VideoDemuxWorker instance per CLIP (not per resource)\n * - Multiple clips can share the same resource (different workers, independent processing)\n * - This enables clean 2-Clip strategy lifecycle management\n *\n * Features:\n * - MP4 container demuxing with mp4box.js\n * - Stream-based processing with backpressure\n * - Direct streaming to DecodeWorker\n */\nexport class VideoDemuxWorker {\n private channel: WorkerChannel;\n private demuxer: MP4Demuxer | null = null;\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self as any, {\n name: 'VideoDemuxWorker',\n timeout: 30000,\n });\n this.setupHandlers();\n }\n\n /* @better-ai.mdc For test visibility */\n protected setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n\n // Setup stream receiver from ResourceLoader (main thread)\n this.channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n\n /**\n * Handle connection from orchestrator\n */\n private async handleConnect(payload: {\n port?: MessagePort;\n streamType?: string;\n sessionId?: string;\n direction?: string;\n }): Promise<{ success: boolean }> {\n const { port, sessionId, direction } = payload;\n\n if (!port) {\n return { success: false };\n }\n\n this.downstreamPort = port;\n this.sessionId = sessionId || null;\n return { success: true };\n }\n\n /**\n * Configure demuxer with format settings\n * @param payload.config - Demuxer configuration\n * @param payload.initial - If true, initialize worker state; otherwise just update config\n */\n private async handleConfigure(payload: {\n config: DemuxConfig;\n initial?: boolean;\n }): Promise<{ success: boolean; tracks?: any[] }> {\n const { config, initial = false } = payload;\n\n try {\n if (initial) {\n // Initial setup - set worker state to ready\n this.channel.state = WorkerState.Ready;\n\n // Create new demuxer instance\n if (this.demuxer) {\n this.demuxer.destroy();\n }\n\n this.demuxer = new MP4Demuxer({\n ...config,\n skipAudio: true, // Video only\n onReady: () => this.handleDemuxerReady(),\n });\n\n // Notify configuration complete\n this.channel.notify('configured');\n\n return { success: true };\n } else {\n // Update configuration only (e.g., backpressure settings)\n this.demuxer?.updateConfig(config);\n return { success: true };\n }\n } catch (error: any) {\n throw {\n code: error.code || 'CONFIG_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Handle input stream from ResourceLoader (main thread)\n * Strategy: Stream immediately, send codec info when ready\n */\n private async handleReceiveStream(\n stream: ReadableStream<Uint8Array | ArrayBuffer>,\n metadata?: LoaderStreamMetadata\n ): Promise<void> {\n // Store sessionId from metadata (only happens once per worker lifecycle)\n // Note: Do NOT override if already set by handleConnect (which has correct sessionId)\n if (!this.sessionId) {\n this.sessionId = metadata?.sessionId || this.sessionId;\n }\n\n // Initialize demuxer on first stream\n if (!this.demuxer) {\n this.demuxer = new MP4Demuxer({\n highWaterMark: 10,\n skipAudio: true,\n onReady: () => this.handleDemuxerReady(),\n });\n }\n\n if (!this.downstreamPort) {\n console.error('[VideoDemuxWorker] Decoder not connected');\n return;\n }\n\n // Create and send stream to decoder\n const videoStream = this.demuxer.createVideoStream();\n const downstreamChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoDemux-Decoder',\n timeout: 30000,\n });\n\n downstreamChannel.sendStream(videoStream.readable, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n await stream.pipeTo(videoStream.writable).catch((error) => {\n console.error('[VideoDemuxWorker] Stream error:', this.sessionId, error);\n });\n }\n\n private handleDemuxerReady(): void {\n if (!this.demuxer || !this.downstreamPort) {\n return;\n }\n\n const videoTrackInfo = this.demuxer.videoTrackInfo;\n if (!videoTrackInfo) {\n console.error('[VideoDemuxWorker] No video track found after ready');\n return;\n }\n\n const downstreamChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoDemux-Decoder',\n timeout: 30000,\n });\n\n downstreamChannel.send('configure' as any, {\n sessionId: this.sessionId,\n streamType: 'video',\n codec: videoTrackInfo.codec,\n width: videoTrackInfo.width,\n height: videoTrackInfo.height,\n description: videoTrackInfo.description,\n });\n }\n\n /**\n * Get demuxer statistics\n */\n private async handleGetStats(): Promise<{\n queueSize?: number;\n tracksInfo?: any[];\n state?: WorkerState;\n }> {\n if (!this.demuxer) {\n return { state: this.channel.state };\n }\n\n return {\n tracksInfo: Array.from(this.demuxer.tracks.values()),\n state: this.channel.state,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n // Destroy demuxer\n this.demuxer?.destroy();\n this.demuxer = null;\n this.sessionId = null;\n\n // Close connections\n this.downstreamPort?.close();\n this.downstreamPort = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n}\n// Initialize worker\nconst worker = new VideoDemuxWorker();\n\n// Handle worker termination\nself.addEventListener('beforeunload', () => {\n worker['handleDispose']();\n});\n\nexport default null; 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{"version":3,"file":"video-demux.worker.js","sources":["../../../../src/stages/demux/video-demux.worker.ts"],"sourcesContent":["import { WorkerChannel } from '../../worker/WorkerChannel';\nimport { WorkerMessageType, WorkerState } from '../../worker/types';\nimport { MP4Demuxer } from './MP4Demuxer';\nimport type { DemuxConfig } from './types';\n\ninterface LoaderStreamMetadata {\n sessionId?: string;\n byteStart?: number;\n byteEnd?: number;\n}\n/**\n * VideoDemuxWorker - First stage for video processing\n * Extracts video tracks from container formats (MP4, etc.)\n *\n * Pipeline: ResourceLoader (Main Thread) → VideoDemuxWorker → DecodeWorker\n *\n * Architecture Note:\n * - One VideoDemuxWorker instance per CLIP (not per resource)\n * - Multiple clips can share the same resource (different workers, independent processing)\n * - This enables clean 2-Clip strategy lifecycle management\n *\n * Features:\n * - MP4 container demuxing with mp4box.js\n * - Stream-based processing with backpressure\n * - Direct streaming to DecodeWorker\n */\nexport class VideoDemuxWorker {\n private channel: WorkerChannel;\n private demuxer: MP4Demuxer | null = null;\n private sessionId: string | null = null;\n private downstreamPort: MessagePort | null = null;\n\n constructor() {\n // Initialize WorkerChannel\n this.channel = new WorkerChannel(self as any, {\n name: 'VideoDemuxWorker',\n timeout: 30000,\n });\n this.setupHandlers();\n }\n\n /* @better-ai.mdc For test visibility */\n protected setupHandlers(): void {\n // Register message handlers\n this.channel.registerHandler('configure', this.handleConfigure.bind(this));\n this.channel.registerHandler('connect', this.handleConnect.bind(this));\n this.channel.registerHandler('get_stats', this.handleGetStats.bind(this));\n this.channel.registerHandler(WorkerMessageType.Dispose, this.handleDispose.bind(this));\n\n // Setup stream receiver from ResourceLoader (main thread)\n this.channel.receiveStream(this.handleReceiveStream.bind(this));\n }\n\n /**\n * Handle connection from orchestrator\n */\n private async handleConnect(payload: {\n port?: MessagePort;\n streamType?: string;\n sessionId?: string;\n direction?: string;\n }): Promise<{ success: boolean }> {\n const { port, sessionId, direction } = payload;\n\n if (!port) {\n return { success: false };\n }\n\n this.downstreamPort = port;\n this.sessionId = sessionId || null;\n return { success: true };\n }\n\n /**\n * Configure demuxer with format settings\n * @param payload.config - Demuxer configuration\n * @param payload.initial - If true, initialize worker state; otherwise just update config\n */\n private async handleConfigure(payload: {\n config: DemuxConfig;\n initial?: boolean;\n }): Promise<{ success: boolean; tracks?: any[] }> {\n const { config, initial = false } = payload;\n\n try {\n if (initial) {\n // Initial setup - set worker state to ready\n this.channel.state = WorkerState.Ready;\n\n // Create new demuxer instance\n if (this.demuxer) {\n this.demuxer.destroy();\n }\n\n this.demuxer = new MP4Demuxer({\n ...config,\n skipAudio: true, // Video only\n onReady: () => this.handleDemuxerReady(),\n });\n\n // Notify configuration complete\n this.channel.notify('configured');\n\n return { success: true };\n } else {\n // Update configuration only (e.g., backpressure settings)\n this.demuxer?.updateConfig(config);\n return { success: true };\n }\n } catch (error: any) {\n throw {\n code: error.code || 'CONFIG_ERROR',\n message: error.message,\n };\n }\n }\n\n /**\n * Handle input stream from ResourceLoader (main thread)\n * Strategy: Stream immediately, send codec info when ready\n */\n private async handleReceiveStream(\n stream: ReadableStream<Uint8Array | ArrayBuffer>,\n metadata?: LoaderStreamMetadata\n ): Promise<void> {\n // Store sessionId from metadata (only happens once per worker lifecycle)\n // Note: Do NOT override if already set by handleConnect (which has correct sessionId)\n if (!this.sessionId) {\n this.sessionId = metadata?.sessionId || this.sessionId;\n }\n\n // Initialize demuxer on first stream\n if (!this.demuxer) {\n this.demuxer = new MP4Demuxer({\n highWaterMark: 10,\n skipAudio: true,\n onReady: () => this.handleDemuxerReady(),\n });\n }\n\n if (!this.downstreamPort) {\n console.error('[VideoDemuxWorker] Decoder not connected', this.sessionId);\n return;\n }\n\n // Create and send stream to decoder\n const videoStream = this.demuxer.createVideoStream();\n const downstreamChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoDemux-Decoder',\n timeout: 30000,\n });\n\n downstreamChannel.sendStream(videoStream.readable, {\n streamType: 'video',\n sessionId: this.sessionId,\n });\n\n await stream.pipeTo(videoStream.writable).catch((error) => {\n console.error('[VideoDemuxWorker] Stream error:', this.sessionId, error);\n });\n }\n\n private handleDemuxerReady(): void {\n if (!this.demuxer || !this.downstreamPort) {\n return;\n }\n\n const videoTrackInfo = this.demuxer.videoTrackInfo;\n if (!videoTrackInfo) {\n console.error('[VideoDemuxWorker] No video track found after ready');\n return;\n }\n\n const downstreamChannel = new WorkerChannel(this.downstreamPort, {\n name: 'VideoDemux-Decoder',\n timeout: 30000,\n });\n\n downstreamChannel.send('configure' as any, {\n sessionId: this.sessionId,\n streamType: 'video',\n codec: videoTrackInfo.codec,\n width: videoTrackInfo.width,\n height: videoTrackInfo.height,\n description: videoTrackInfo.description,\n });\n }\n\n /**\n * Get demuxer statistics\n */\n private async handleGetStats(): Promise<{\n queueSize?: number;\n tracksInfo?: any[];\n state?: WorkerState;\n }> {\n if (!this.demuxer) {\n return { state: this.channel.state };\n }\n\n return {\n tracksInfo: Array.from(this.demuxer.tracks.values()),\n state: this.channel.state,\n };\n }\n\n /**\n * Dispose worker and cleanup resources\n */\n private async handleDispose(): Promise<{ success: boolean }> {\n // Destroy demuxer\n this.demuxer?.destroy();\n this.demuxer = null;\n this.sessionId = null;\n\n // Close connections\n this.downstreamPort?.close();\n this.downstreamPort = null;\n\n this.channel.state = WorkerState.Disposed;\n\n return { success: true };\n }\n}\n// Initialize worker\nconst worker = new VideoDemuxWorker();\n\n// Handle worker termination\nself.addEventListener('beforeunload', () => {\n worker['handleDispose']();\n});\n\nexport default null; 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