@meframe/core 0.0.1

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Files changed (352) hide show
  1. package/CHANGELOG.md +42 -0
  2. package/LICENSE +22 -0
  3. package/README.md +396 -0
  4. package/dist/Meframe.d.ts +82 -0
  5. package/dist/Meframe.d.ts.map +1 -0
  6. package/dist/Meframe.js +290 -0
  7. package/dist/Meframe.js.map +1 -0
  8. package/dist/_virtual/mp4box.all.js +5 -0
  9. package/dist/_virtual/mp4box.all.js.map +1 -0
  10. package/dist/cache/BatchWriter.d.ts +25 -0
  11. package/dist/cache/BatchWriter.d.ts.map +1 -0
  12. package/dist/cache/CacheManager.d.ts +115 -0
  13. package/dist/cache/CacheManager.d.ts.map +1 -0
  14. package/dist/cache/CacheManager.js +388 -0
  15. package/dist/cache/CacheManager.js.map +1 -0
  16. package/dist/cache/CacheStatsDecorator.d.ts +27 -0
  17. package/dist/cache/CacheStatsDecorator.d.ts.map +1 -0
  18. package/dist/cache/L2Cache.d.ts +39 -0
  19. package/dist/cache/L2Cache.d.ts.map +1 -0
  20. package/dist/cache/L2Cache.js +282 -0
  21. package/dist/cache/L2Cache.js.map +1 -0
  22. package/dist/cache/index.d.ts +7 -0
  23. package/dist/cache/index.d.ts.map +1 -0
  24. package/dist/cache/l1/AudioL1Cache.d.ts +30 -0
  25. package/dist/cache/l1/AudioL1Cache.d.ts.map +1 -0
  26. package/dist/cache/l1/AudioL1Cache.js +306 -0
  27. package/dist/cache/l1/AudioL1Cache.js.map +1 -0
  28. package/dist/cache/l1/MixedAudioL1Cache.d.ts +13 -0
  29. package/dist/cache/l1/MixedAudioL1Cache.d.ts.map +1 -0
  30. package/dist/cache/l1/MixedAudioL1Cache.js +52 -0
  31. package/dist/cache/l1/MixedAudioL1Cache.js.map +1 -0
  32. package/dist/cache/l1/VideoL1Cache.d.ts +69 -0
  33. package/dist/cache/l1/VideoL1Cache.d.ts.map +1 -0
  34. package/dist/cache/l1/VideoL1Cache.js +318 -0
  35. package/dist/cache/l1/VideoL1Cache.js.map +1 -0
  36. package/dist/cache/l1/gop-utils.d.ts +10 -0
  37. package/dist/cache/l1/gop-utils.d.ts.map +1 -0
  38. package/dist/cache/l1/gop-utils.js +78 -0
  39. package/dist/cache/l1/gop-utils.js.map +1 -0
  40. package/dist/cache/l1/index.d.ts +4 -0
  41. package/dist/cache/l1/index.d.ts.map +1 -0
  42. package/dist/cache/l1/types.d.ts +17 -0
  43. package/dist/cache/l1/types.d.ts.map +1 -0
  44. package/dist/cache/types.d.ts +93 -0
  45. package/dist/cache/types.d.ts.map +1 -0
  46. package/dist/config/ConfigLoader.d.ts +69 -0
  47. package/dist/config/ConfigLoader.d.ts.map +1 -0
  48. package/dist/config/ConfigLoader.js +133 -0
  49. package/dist/config/ConfigLoader.js.map +1 -0
  50. package/dist/config/defaults.d.ts +125 -0
  51. package/dist/config/defaults.d.ts.map +1 -0
  52. package/dist/config/defaults.js +191 -0
  53. package/dist/config/defaults.js.map +1 -0
  54. package/dist/config/index.d.ts +6 -0
  55. package/dist/config/index.d.ts.map +1 -0
  56. package/dist/config/presets.d.ts +32 -0
  57. package/dist/config/presets.d.ts.map +1 -0
  58. package/dist/config/presets.js +11 -0
  59. package/dist/config/presets.js.map +1 -0
  60. package/dist/config/types.d.ts +199 -0
  61. package/dist/config/types.d.ts.map +1 -0
  62. package/dist/config/validation.d.ts +19 -0
  63. package/dist/config/validation.d.ts.map +1 -0
  64. package/dist/config/validation.js +232 -0
  65. package/dist/config/validation.js.map +1 -0
  66. package/dist/controllers/PlaybackController.d.ts +55 -0
  67. package/dist/controllers/PlaybackController.d.ts.map +1 -0
  68. package/dist/controllers/PlaybackController.js +369 -0
  69. package/dist/controllers/PlaybackController.js.map +1 -0
  70. package/dist/controllers/PreRenderService.d.ts +34 -0
  71. package/dist/controllers/PreRenderService.d.ts.map +1 -0
  72. package/dist/controllers/PreRenderService.js +83 -0
  73. package/dist/controllers/PreRenderService.js.map +1 -0
  74. package/dist/controllers/PreRenderTaskQueue.d.ts +21 -0
  75. package/dist/controllers/PreRenderTaskQueue.d.ts.map +1 -0
  76. package/dist/controllers/PreviewHandle.d.ts +23 -0
  77. package/dist/controllers/PreviewHandle.d.ts.map +1 -0
  78. package/dist/controllers/PreviewHandle.js +39 -0
  79. package/dist/controllers/PreviewHandle.js.map +1 -0
  80. package/dist/controllers/index.d.ts +8 -0
  81. package/dist/controllers/index.d.ts.map +1 -0
  82. package/dist/controllers/types.d.ts +102 -0
  83. package/dist/controllers/types.d.ts.map +1 -0
  84. package/dist/event/EventBus.d.ts +42 -0
  85. package/dist/event/EventBus.d.ts.map +1 -0
  86. package/dist/event/EventBus.js +94 -0
  87. package/dist/event/EventBus.js.map +1 -0
  88. package/dist/event/events.d.ts +371 -0
  89. package/dist/event/events.d.ts.map +1 -0
  90. package/dist/event/events.js +71 -0
  91. package/dist/event/events.js.map +1 -0
  92. package/dist/event/index.d.ts +4 -0
  93. package/dist/event/index.d.ts.map +1 -0
  94. package/dist/index.d.ts +14 -0
  95. package/dist/index.d.ts.map +1 -0
  96. package/dist/index.js +15 -0
  97. package/dist/index.js.map +1 -0
  98. package/dist/model/CompositionModel.d.ts +48 -0
  99. package/dist/model/CompositionModel.d.ts.map +1 -0
  100. package/dist/model/CompositionModel.js +197 -0
  101. package/dist/model/CompositionModel.js.map +1 -0
  102. package/dist/model/RcFrame.d.ts +34 -0
  103. package/dist/model/RcFrame.d.ts.map +1 -0
  104. package/dist/model/RcFrame.js +97 -0
  105. package/dist/model/RcFrame.js.map +1 -0
  106. package/dist/model/dirty-range.d.ts +5 -0
  107. package/dist/model/dirty-range.d.ts.map +1 -0
  108. package/dist/model/dirty-range.js +220 -0
  109. package/dist/model/dirty-range.js.map +1 -0
  110. package/dist/model/index.d.ts +7 -0
  111. package/dist/model/index.d.ts.map +1 -0
  112. package/dist/model/patch.d.ts +5 -0
  113. package/dist/model/patch.d.ts.map +1 -0
  114. package/dist/model/patch.js +250 -0
  115. package/dist/model/patch.js.map +1 -0
  116. package/dist/model/types.d.ts +135 -0
  117. package/dist/model/types.d.ts.map +1 -0
  118. package/dist/model/types.js +5 -0
  119. package/dist/model/types.js.map +1 -0
  120. package/dist/model/validation.d.ts +15 -0
  121. package/dist/model/validation.d.ts.map +1 -0
  122. package/dist/model/validation.js +74 -0
  123. package/dist/model/validation.js.map +1 -0
  124. package/dist/node_modules/.pnpm/mp4box@0.5.4/node_modules/mp4box/dist/mp4box.all.js +7046 -0
  125. package/dist/node_modules/.pnpm/mp4box@0.5.4/node_modules/mp4box/dist/mp4box.all.js.map +1 -0
  126. package/dist/orchestrator/ClipSessionManager.d.ts +75 -0
  127. package/dist/orchestrator/ClipSessionManager.d.ts.map +1 -0
  128. package/dist/orchestrator/ClipSessionManager.js +160 -0
  129. package/dist/orchestrator/ClipSessionManager.js.map +1 -0
  130. package/dist/orchestrator/CompositionPlanner.d.ts +55 -0
  131. package/dist/orchestrator/CompositionPlanner.d.ts.map +1 -0
  132. package/dist/orchestrator/CompositionPlanner.js +411 -0
  133. package/dist/orchestrator/CompositionPlanner.js.map +1 -0
  134. package/dist/orchestrator/Orchestrator.d.ts +59 -0
  135. package/dist/orchestrator/Orchestrator.d.ts.map +1 -0
  136. package/dist/orchestrator/Orchestrator.js +390 -0
  137. package/dist/orchestrator/Orchestrator.js.map +1 -0
  138. package/dist/orchestrator/VideoClipSession.d.ts +64 -0
  139. package/dist/orchestrator/VideoClipSession.d.ts.map +1 -0
  140. package/dist/orchestrator/VideoClipSession.js +309 -0
  141. package/dist/orchestrator/VideoClipSession.js.map +1 -0
  142. package/dist/orchestrator/index.d.ts +5 -0
  143. package/dist/orchestrator/index.d.ts.map +1 -0
  144. package/dist/orchestrator/types.d.ts +64 -0
  145. package/dist/orchestrator/types.d.ts.map +1 -0
  146. package/dist/plugins/BackpressureMonitor.d.ts +33 -0
  147. package/dist/plugins/BackpressureMonitor.d.ts.map +1 -0
  148. package/dist/plugins/BackpressureMonitor.js +62 -0
  149. package/dist/plugins/BackpressureMonitor.js.map +1 -0
  150. package/dist/plugins/PluginManager.d.ts +37 -0
  151. package/dist/plugins/PluginManager.d.ts.map +1 -0
  152. package/dist/plugins/PluginManager.js +66 -0
  153. package/dist/plugins/PluginManager.js.map +1 -0
  154. package/dist/plugins/types.d.ts +60 -0
  155. package/dist/plugins/types.d.ts.map +1 -0
  156. package/dist/stages/compose/AudioDucker.d.ts +59 -0
  157. package/dist/stages/compose/AudioDucker.d.ts.map +1 -0
  158. package/dist/stages/compose/AudioDucker.js +161 -0
  159. package/dist/stages/compose/AudioDucker.js.map +1 -0
  160. package/dist/stages/compose/AudioMixer.d.ts +29 -0
  161. package/dist/stages/compose/AudioMixer.d.ts.map +1 -0
  162. package/dist/stages/compose/AudioMixer.js +373 -0
  163. package/dist/stages/compose/AudioMixer.js.map +1 -0
  164. package/dist/stages/compose/FilterProcessor.d.ts +41 -0
  165. package/dist/stages/compose/FilterProcessor.d.ts.map +1 -0
  166. package/dist/stages/compose/FilterProcessor.js +226 -0
  167. package/dist/stages/compose/FilterProcessor.js.map +1 -0
  168. package/dist/stages/compose/GlobalAudioSession.d.ts +38 -0
  169. package/dist/stages/compose/GlobalAudioSession.d.ts.map +1 -0
  170. package/dist/stages/compose/GlobalAudioSession.js +122 -0
  171. package/dist/stages/compose/GlobalAudioSession.js.map +1 -0
  172. package/dist/stages/compose/LayerRenderer.d.ts +30 -0
  173. package/dist/stages/compose/LayerRenderer.d.ts.map +1 -0
  174. package/dist/stages/compose/LayerRenderer.js +215 -0
  175. package/dist/stages/compose/LayerRenderer.js.map +1 -0
  176. package/dist/stages/compose/OfflineAudioMixer.d.ts +14 -0
  177. package/dist/stages/compose/OfflineAudioMixer.d.ts.map +1 -0
  178. package/dist/stages/compose/OfflineAudioMixer.js +68 -0
  179. package/dist/stages/compose/OfflineAudioMixer.js.map +1 -0
  180. package/dist/stages/compose/TransitionProcessor.d.ts +30 -0
  181. package/dist/stages/compose/TransitionProcessor.d.ts.map +1 -0
  182. package/dist/stages/compose/TransitionProcessor.js +189 -0
  183. package/dist/stages/compose/TransitionProcessor.js.map +1 -0
  184. package/dist/stages/compose/VideoComposer.d.ts +30 -0
  185. package/dist/stages/compose/VideoComposer.d.ts.map +1 -0
  186. package/dist/stages/compose/VideoComposer.js +186 -0
  187. package/dist/stages/compose/VideoComposer.js.map +1 -0
  188. package/dist/stages/compose/audio-compose.worker.d.ts +79 -0
  189. package/dist/stages/compose/audio-compose.worker.d.ts.map +1 -0
  190. package/dist/stages/compose/audio-compose.worker.js +541 -0
  191. package/dist/stages/compose/audio-compose.worker.js.map +1 -0
  192. package/dist/stages/compose/instructions.d.ts +95 -0
  193. package/dist/stages/compose/instructions.d.ts.map +1 -0
  194. package/dist/stages/compose/types.d.ts +245 -0
  195. package/dist/stages/compose/types.d.ts.map +1 -0
  196. package/dist/stages/compose/video-compose.worker.d.ts +60 -0
  197. package/dist/stages/compose/video-compose.worker.d.ts.map +1 -0
  198. package/dist/stages/compose/video-compose.worker.js +369 -0
  199. package/dist/stages/compose/video-compose.worker.js.map +1 -0
  200. package/dist/stages/decode/AudioChunkDecoder.d.ts +41 -0
  201. package/dist/stages/decode/AudioChunkDecoder.d.ts.map +1 -0
  202. package/dist/stages/decode/AudioChunkDecoder.js +83 -0
  203. package/dist/stages/decode/AudioChunkDecoder.js.map +1 -0
  204. package/dist/stages/decode/BaseDecoder.d.ts +35 -0
  205. package/dist/stages/decode/BaseDecoder.d.ts.map +1 -0
  206. package/dist/stages/decode/BaseDecoder.js +130 -0
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  208. package/dist/stages/decode/VideoChunkDecoder.d.ts +54 -0
  209. package/dist/stages/decode/VideoChunkDecoder.d.ts.map +1 -0
  210. package/dist/stages/decode/VideoChunkDecoder.js +209 -0
  211. package/dist/stages/decode/VideoChunkDecoder.js.map +1 -0
  212. package/dist/stages/decode/decode.worker.d.ts +70 -0
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  214. package/dist/stages/decode/decode.worker.js +436 -0
  215. package/dist/stages/decode/decode.worker.js.map +1 -0
  216. package/dist/stages/decode/index.d.ts +5 -0
  217. package/dist/stages/decode/index.d.ts.map +1 -0
  218. package/dist/stages/decode/types.d.ts +108 -0
  219. package/dist/stages/decode/types.d.ts.map +1 -0
  220. package/dist/stages/demux/MP3FrameParser.d.ts +33 -0
  221. package/dist/stages/demux/MP3FrameParser.d.ts.map +1 -0
  222. package/dist/stages/demux/MP3FrameParser.js +186 -0
  223. package/dist/stages/demux/MP3FrameParser.js.map +1 -0
  224. package/dist/stages/demux/MP4Demuxer.d.ts +45 -0
  225. package/dist/stages/demux/MP4Demuxer.d.ts.map +1 -0
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  227. package/dist/stages/demux/MP4Demuxer.js.map +1 -0
  228. package/dist/stages/demux/aac-esds-extractor.d.ts +7 -0
  229. package/dist/stages/demux/aac-esds-extractor.d.ts.map +1 -0
  230. package/dist/stages/demux/audio-demux.worker.d.ts +51 -0
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  234. package/dist/stages/demux/types.d.ts +77 -0
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  236. package/dist/stages/demux/video-demux.worker.d.ts +48 -0
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  240. package/dist/stages/encode/AudioChunkEncoder.d.ts +21 -0
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  244. package/dist/stages/encode/BaseEncoder.d.ts +44 -0
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  248. package/dist/stages/encode/EncoderPool.d.ts +28 -0
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  250. package/dist/stages/encode/VideoChunkEncoder.d.ts +26 -0
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  260. package/dist/stages/encode/types.d.ts +127 -0
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  262. package/dist/stages/load/EventHandlers.d.ts +35 -0
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  270. package/dist/stages/load/StreamFactory.d.ts +42 -0
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  286. package/dist/stages/mux/MP4Muxer.d.ts +44 -0
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  341. package/dist/worker/transferable-helper.js.map +1 -0
  342. package/dist/worker/types.d.ts +179 -0
  343. package/dist/worker/types.d.ts.map +1 -0
  344. package/dist/worker/types.js +50 -0
  345. package/dist/worker/types.js.map +1 -0
  346. package/dist/worker/worker-event-whitelist.d.ts +23 -0
  347. package/dist/worker/worker-event-whitelist.d.ts.map +1 -0
  348. package/dist/worker/worker-retry.d.ts +36 -0
  349. package/dist/worker/worker-retry.d.ts.map +1 -0
  350. package/dist/worker/worker-retry.js +55 -0
  351. package/dist/worker/worker-retry.js.map +1 -0
  352. package/package.json +105 -0
@@ -0,0 +1,369 @@
1
+ import { MeframeEvent } from "../event/events.js";
2
+ import { quantizeTimestampToFrame } from "../utils/time-utils.js";
3
+ class PlaybackController {
4
+ orchestrator;
5
+ eventBus;
6
+ canvas;
7
+ ctx;
8
+ // Playback state
9
+ _currentTimeUs = 0;
10
+ _state = "idle";
11
+ playbackRate = 1;
12
+ volume = 1;
13
+ loop = false;
14
+ // Animation loop
15
+ rafId = null;
16
+ startTime = 0;
17
+ // Frame tracking
18
+ frameCount = 0;
19
+ lastFrameTime = 0;
20
+ fps = 0;
21
+ audioContext = null;
22
+ audioSource = null;
23
+ audioGainNode = null;
24
+ audioSession = null;
25
+ // Buffering state
26
+ isBuffering = false;
27
+ constructor(orchestrator, eventBus, options) {
28
+ this.orchestrator = orchestrator;
29
+ this.eventBus = eventBus;
30
+ this.canvas = options.canvas;
31
+ const ctx = this.canvas.getContext("2d", {
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+ alpha: false,
33
+ desynchronized: true,
34
+ colorSpace: "srgb"
35
+ });
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+ if (!ctx) {
37
+ throw new Error("Failed to get 2D context from canvas");
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+ }
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+ this.ctx = ctx;
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+ this.ctx.imageSmoothingEnabled = true;
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+ this.ctx.imageSmoothingQuality = "high";
42
+ if (options.startUs !== void 0) {
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+ this._currentTimeUs = options.startUs;
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+ }
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+ if (options.rate !== void 0) {
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+ this.playbackRate = options.rate;
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+ }
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+ if (options.loop !== void 0) {
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+ this.loop = options.loop;
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+ }
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+ if (options.autoStart) {
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+ this.play();
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+ }
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+ }
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+ // Playback control
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+ play() {
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+ if (this._state === "playing") return;
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+ void this.startPlayback();
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+ }
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+ async startPlayback() {
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+ const wasIdle = this._state === "idle";
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+ this._state = "buffering";
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+ this.eventBus.emit(MeframeEvent.PlaybackBuffering);
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+ try {
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+ await this.orchestrator.ensureClipCache(this._currentTimeUs);
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+ const ready = await this.orchestrator.waitForClipReady(this._currentTimeUs, {
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+ minFrameCount: 30,
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+ timeoutMs: 3e3
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+ });
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+ if (!ready) {
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+ console.warn("[PlaybackController] Buffering timeout, starting anyway");
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+ }
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+ this._state = "playing";
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+ this.startTime = performance.now() - this._currentTimeUs / 1e3 / this.playbackRate;
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+ await this.ensureAudioContext();
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+ this.startAudioPlayback();
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+ this.playbackLoop();
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+ this.eventBus.emit(MeframeEvent.PlaybackPlay);
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+ } catch (error) {
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+ console.error("[PlaybackController] Failed to start playback:", error);
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+ this._state = wasIdle ? "idle" : "paused";
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+ this.eventBus.emit(MeframeEvent.PlaybackError, error);
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+ }
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+ }
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+ pause() {
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+ if (this._state !== "playing") return;
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+ this._state = "paused";
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+ if (this.rafId !== null) {
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+ cancelAnimationFrame(this.rafId);
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+ this.rafId = null;
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+ }
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+ this.stopAudioPlayback();
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+ this.eventBus.emit(MeframeEvent.PlaybackPause);
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+ }
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+ stop() {
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+ this.pause();
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+ this._currentTimeUs = 0;
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+ this._state = "idle";
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+ this.frameCount = 0;
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+ this.lastFrameTime = 0;
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+ this.fps = 0;
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+ this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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+ this.audioSession?.reset();
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+ this.stopAudioPlayback();
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+ this.eventBus.emit(MeframeEvent.PlaybackStop);
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+ }
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+ async seek(timeUs) {
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+ const wasPlaying = this._state === "playing";
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+ const previousState = this._state;
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+ if (wasPlaying) {
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+ this.pause();
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+ }
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+ const clamped = this.clampTime(timeUs);
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+ this._currentTimeUs = clamped;
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+ this._state = "seeking";
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+ this.stopAudioPlayback();
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+ try {
118
+ await this.orchestrator.ensureClipCache(clamped);
119
+ const ready = await this.orchestrator.waitForClipReady(clamped, {
120
+ minFrameCount: 10,
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+ timeoutMs: 2e3
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+ });
123
+ if (!ready) {
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+ console.warn("[PlaybackController] Seek buffering timeout");
125
+ }
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+ await this.renderCurrentFrame(clamped);
127
+ this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this._currentTimeUs });
128
+ } catch (error) {
129
+ console.error("[PlaybackController] Seek error:", error);
130
+ this.eventBus.emit(MeframeEvent.PlaybackError, error);
131
+ } finally {
132
+ if (wasPlaying) {
133
+ this._state = "playing";
134
+ this.startTime = performance.now() - this._currentTimeUs / 1e3 / this.playbackRate;
135
+ await this.ensureAudioContext();
136
+ this.startAudioPlayback();
137
+ if (!this.rafId) {
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+ this.playbackLoop();
139
+ }
140
+ } else {
141
+ this._state = previousState === "idle" ? "idle" : "paused";
142
+ }
143
+ }
144
+ }
145
+ // Playback properties
146
+ setRate(rate) {
147
+ const elapsed = performance.now() - this.startTime;
148
+ this.playbackRate = rate;
149
+ this.startTime = performance.now() - elapsed / rate;
150
+ this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });
151
+ if (this.audioSource) {
152
+ this.audioSource.playbackRate.value = this.playbackRate;
153
+ }
154
+ }
155
+ setVolume(volume) {
156
+ this.volume = Math.max(0, Math.min(1, volume));
157
+ this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });
158
+ if (this.audioGainNode) {
159
+ this.audioGainNode.gain.value = this.volume;
160
+ }
161
+ }
162
+ setMute(muted) {
163
+ if (muted) {
164
+ this.stopAudioPlayback();
165
+ } else if (this._state === "playing") {
166
+ this.startAudioPlayback();
167
+ }
168
+ }
169
+ setLoop(loop) {
170
+ this.loop = loop;
171
+ }
172
+ // State properties
173
+ get currentTime() {
174
+ if (this._state === "playing") {
175
+ const elapsed = (performance.now() - this.startTime) * this.playbackRate;
176
+ this._currentTimeUs = Math.min(elapsed * 1e3, this.duration);
177
+ }
178
+ return this._currentTimeUs;
179
+ }
180
+ get duration() {
181
+ const modelDuration = this.orchestrator.compositionModel?.durationUs;
182
+ if (modelDuration !== void 0) {
183
+ return modelDuration;
184
+ }
185
+ return 0;
186
+ }
187
+ get state() {
188
+ return this._state;
189
+ }
190
+ get playing() {
191
+ return this._state === "playing";
192
+ }
193
+ setAudioSession(session) {
194
+ this.audioSession = session;
195
+ }
196
+ // Resume is just an alias for play
197
+ resume() {
198
+ this.play();
199
+ }
200
+ // Private methods
201
+ playbackLoop() {
202
+ if (this._state !== "playing") {
203
+ if (this.rafId !== null) {
204
+ cancelAnimationFrame(this.rafId);
205
+ this.rafId = null;
206
+ }
207
+ return;
208
+ }
209
+ const frameStartTime = performance.now();
210
+ this.rafId = requestAnimationFrame(async () => {
211
+ if (this._state !== "playing") {
212
+ return;
213
+ }
214
+ this.updateTime();
215
+ await this.renderCurrentFrame();
216
+ if (this._state !== "playing") {
217
+ return;
218
+ }
219
+ const now = performance.now();
220
+ if (this.lastFrameTime > 0) {
221
+ const deltaTime = now - this.lastFrameTime;
222
+ const instantFps = 1e3 / deltaTime;
223
+ this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;
224
+ }
225
+ this.lastFrameTime = now;
226
+ this.frameCount++;
227
+ const primaryClip = this.orchestrator.compositionModel?.primaryClip;
228
+ if (primaryClip) {
229
+ this.eventBus.emit(MeframeEvent.ComposeFrameReady, {
230
+ timeUs: this._currentTimeUs,
231
+ frameNumber: this.frameCount,
232
+ renderTimeMs: now - frameStartTime,
233
+ trackId: primaryClip.trackId || "main",
234
+ clipId: primaryClip.id
235
+ });
236
+ }
237
+ this.playbackLoop();
238
+ });
239
+ }
240
+ updateTime() {
241
+ const elapsed = (performance.now() - this.startTime) * this.playbackRate;
242
+ const rawTimeUs = elapsed * 1e3;
243
+ const fps = this.orchestrator.compositionModel?.fps;
244
+ this._currentTimeUs = quantizeTimestampToFrame(rawTimeUs, 0, fps, "nearest");
245
+ if (this._currentTimeUs >= this.duration) {
246
+ if (this.loop) {
247
+ this._currentTimeUs = 0;
248
+ this.startTime = performance.now();
249
+ } else {
250
+ this._currentTimeUs = this.duration;
251
+ this.pause();
252
+ this._state = "ended";
253
+ this.eventBus.emit(MeframeEvent.PlaybackEnded, { timeUs: this._currentTimeUs });
254
+ }
255
+ }
256
+ this.eventBus.emit(MeframeEvent.PlaybackTimeUpdate, { timeUs: this._currentTimeUs });
257
+ }
258
+ async renderCurrentFrame(timeUs) {
259
+ try {
260
+ const targetTime = timeUs ?? this._currentTimeUs;
261
+ const rcFrame = await this.orchestrator.renderFrame(targetTime);
262
+ if (!rcFrame) {
263
+ if (this._state === "playing") {
264
+ await this.handlePlaybackBuffering(targetTime);
265
+ }
266
+ return;
267
+ }
268
+ await rcFrame.use((frame) => {
269
+ this.ctx.imageSmoothingEnabled = true;
270
+ this.ctx.imageSmoothingQuality = "high";
271
+ this.ctx.drawImage(frame, 0, 0, this.canvas.width, this.canvas.height);
272
+ });
273
+ } catch (error) {
274
+ console.error("Render error:", error);
275
+ this.eventBus.emit(MeframeEvent.PlaybackError, error);
276
+ }
277
+ }
278
+ async handlePlaybackBuffering(timeUs) {
279
+ if (this.isBuffering) {
280
+ return;
281
+ }
282
+ const wasPlaying = this._state === "playing";
283
+ if (!wasPlaying) return;
284
+ this.isBuffering = true;
285
+ this._state = "buffering";
286
+ this.eventBus.emit(MeframeEvent.PlaybackBuffering);
287
+ console.log(`[PlaybackController] Buffering at ${timeUs}µs (clip transition)`);
288
+ try {
289
+ await this.orchestrator.ensureClipCache(timeUs);
290
+ const ready = await this.orchestrator.waitForClipReady(timeUs, {
291
+ minFrameCount: 15,
292
+ // 0.5s @30fps - faster resume
293
+ timeoutMs: 2e3
294
+ });
295
+ if (!ready) {
296
+ console.warn("[PlaybackController] Buffering timeout during playback");
297
+ }
298
+ this._state = "playing";
299
+ this.startTime = performance.now() - timeUs / 1e3 / this.playbackRate;
300
+ this.eventBus.emit(MeframeEvent.PlaybackPlay);
301
+ if (!this.rafId) {
302
+ this.playbackLoop();
303
+ }
304
+ } catch (error) {
305
+ console.error("[PlaybackController] Buffering error:", error);
306
+ this._state = "paused";
307
+ this.eventBus.emit(MeframeEvent.PlaybackError, error);
308
+ } finally {
309
+ this.isBuffering = false;
310
+ }
311
+ }
312
+ clampTime(timeUs) {
313
+ return Math.max(0, Math.min(timeUs, this.duration));
314
+ }
315
+ // Cleanup
316
+ dispose() {
317
+ this.stop();
318
+ }
319
+ async ensureAudioContext() {
320
+ if (this.audioContext) {
321
+ return;
322
+ }
323
+ this.audioContext = new AudioContext();
324
+ this.audioGainNode = this.audioContext.createGain();
325
+ this.audioGainNode.gain.value = this.volume;
326
+ this.audioGainNode.connect(this.audioContext.destination);
327
+ }
328
+ startAudioPlayback() {
329
+ if (!this.audioContext || !this.audioSession || !this.audioGainNode) {
330
+ return;
331
+ }
332
+ this.stopAudioPlayback();
333
+ const startUs = this._currentTimeUs;
334
+ this.audioSession.ensureMixedPCM(startUs).then((audioBuffer) => {
335
+ if (!audioBuffer || !this.audioContext || !this.audioGainNode) {
336
+ return;
337
+ }
338
+ const source = this.audioContext.createBufferSource();
339
+ source.buffer = audioBuffer;
340
+ source.playbackRate.value = this.playbackRate;
341
+ source.onended = () => {
342
+ this.audioSource = null;
343
+ if (this._state === "playing") {
344
+ this.startAudioPlayback();
345
+ }
346
+ };
347
+ source.connect(this.audioGainNode);
348
+ source.start();
349
+ this.audioSource = source;
350
+ }).catch((error) => {
351
+ console.error("[PlaybackController] Audio playback error:", error);
352
+ });
353
+ }
354
+ stopAudioPlayback() {
355
+ if (this.audioSource) {
356
+ try {
357
+ this.audioSource.stop();
358
+ } catch (error) {
359
+ console.warn("[PlaybackController] stop audio failed", error);
360
+ }
361
+ this.audioSource.disconnect();
362
+ this.audioSource = null;
363
+ }
364
+ }
365
+ }
366
+ export {
367
+ PlaybackController
368
+ };
369
+ //# sourceMappingURL=PlaybackController.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlaybackController.js","sources":["../../src/controllers/PlaybackController.ts"],"sourcesContent":["import type {\n IPlaybackController,\n PlaybackState,\n PlaybackOptions,\n IOrchestratorForControl,\n IEventBus,\n} from './types';\nimport type { TimeUs } from '../model/types';\nimport { MeframeEvent } from '../event/events';\nimport { quantizeTimestampToFrame } from '../utils/time-utils';\nimport type { GlobalAudioSession } from '../stages/compose/GlobalAudioSession';\n\n/**\n * Playback controller for preview\n * Internal implementation - not exposed directly to external consumers\n */\nexport class PlaybackController implements IPlaybackController {\n private orchestrator: IOrchestratorForControl;\n private eventBus: IEventBus;\n private canvas: HTMLCanvasElement | OffscreenCanvas;\n private ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Playback state\n private _currentTimeUs: TimeUs = 0;\n private _state: PlaybackState = 'idle';\n private playbackRate = 1.0;\n private volume = 1.0;\n private loop = false;\n\n // Animation loop\n private rafId: number | null = null;\n private startTime = 0;\n\n // Frame tracking\n private frameCount = 0;\n private lastFrameTime = 0;\n private fps = 0;\n private audioContext: AudioContext | null = null;\n private audioSource: AudioBufferSourceNode | null = null;\n private audioGainNode: GainNode | null = null;\n private audioSession: GlobalAudioSession | null = null;\n\n // Buffering state\n private isBuffering = false;\n\n constructor(\n orchestrator: IOrchestratorForControl,\n eventBus: IEventBus,\n options: PlaybackOptions\n ) {\n this.orchestrator = orchestrator;\n this.eventBus = eventBus;\n this.canvas = options.canvas;\n\n // Get 2D context with high quality settings\n const ctx = this.canvas.getContext('2d', {\n alpha: false,\n desynchronized: true,\n colorSpace: 'srgb',\n } as any);\n if (!ctx) {\n throw new Error('Failed to get 2D context from canvas');\n }\n this.ctx = ctx as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;\n\n // Configure high quality rendering\n this.ctx.imageSmoothingEnabled = true;\n this.ctx.imageSmoothingQuality = 'high';\n\n // Set initial time if provided\n if (options.startUs !== undefined) {\n this._currentTimeUs = options.startUs;\n }\n\n if (options.rate !== undefined) {\n this.playbackRate = options.rate;\n }\n\n if (options.loop !== undefined) {\n this.loop = options.loop;\n }\n\n if (options.autoStart) {\n this.play();\n }\n }\n\n // Playback control\n play(): void {\n if (this._state === 'playing') return;\n\n void this.startPlayback();\n }\n\n private async startPlayback(): Promise<void> {\n const wasIdle = this._state === 'idle';\n\n this._state = 'buffering';\n this.eventBus.emit(MeframeEvent.PlaybackBuffering);\n\n try {\n await this.orchestrator.ensureClipCache(this._currentTimeUs);\n\n const ready = await this.orchestrator.waitForClipReady(this._currentTimeUs, {\n minFrameCount: 30,\n timeoutMs: 3_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Buffering timeout, starting anyway');\n }\n\n this._state = 'playing';\n this.startTime = performance.now() - this._currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n this.startAudioPlayback();\n this.playbackLoop();\n\n this.eventBus.emit(MeframeEvent.PlaybackPlay);\n } catch (error) {\n console.error('[PlaybackController] Failed to start playback:', error);\n this._state = wasIdle ? 'idle' : 'paused';\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n }\n }\n\n pause(): void {\n if (this._state !== 'playing') return;\n\n this._state = 'paused';\n\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n\n this.stopAudioPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackPause);\n }\n\n stop(): void {\n this.pause();\n this._currentTimeUs = 0;\n this._state = 'idle';\n this.frameCount = 0; // Reset frame counter\n this.lastFrameTime = 0; // Reset frame timing\n this.fps = 0; // Reset FPS\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n this.audioSession?.reset();\n this.stopAudioPlayback();\n\n this.eventBus.emit(MeframeEvent.PlaybackStop);\n }\n\n async seek(timeUs: TimeUs): Promise<void> {\n const wasPlaying = this._state === 'playing';\n const previousState = this._state;\n\n if (wasPlaying) {\n this.pause();\n }\n\n const clamped = this.clampTime(timeUs);\n this._currentTimeUs = clamped;\n\n this._state = 'seeking';\n this.stopAudioPlayback();\n\n try {\n await this.orchestrator.ensureClipCache(clamped);\n\n const ready = await this.orchestrator.waitForClipReady(clamped, {\n minFrameCount: 10,\n timeoutMs: 2_000,\n });\n\n if (!ready) {\n console.warn('[PlaybackController] Seek buffering timeout');\n }\n\n await this.renderCurrentFrame(clamped);\n this.eventBus.emit(MeframeEvent.PlaybackSeek, { timeUs: this._currentTimeUs });\n } catch (error) {\n console.error('[PlaybackController] Seek error:', error);\n this.eventBus.emit(MeframeEvent.PlaybackError, error as Error);\n } finally {\n if (wasPlaying) {\n this._state = 'playing';\n this.startTime = performance.now() - this._currentTimeUs / 1000 / this.playbackRate;\n await this.ensureAudioContext();\n this.startAudioPlayback();\n if (!this.rafId) {\n this.playbackLoop();\n }\n } else {\n this._state = previousState === 'idle' ? 'idle' : 'paused';\n }\n }\n }\n\n // Playback properties\n setRate(rate: number): void {\n // Adjust start time to maintain current position\n const elapsed = performance.now() - this.startTime;\n this.playbackRate = rate;\n this.startTime = performance.now() - elapsed / rate;\n\n this.eventBus.emit(MeframeEvent.PlaybackRateChange, { rate });\n\n if (this.audioSource) {\n this.audioSource.playbackRate.value = this.playbackRate;\n }\n }\n\n setVolume(volume: number): void {\n this.volume = Math.max(0, Math.min(1, volume));\n this.eventBus.emit(MeframeEvent.PlaybackVolumeChange, { volume: this.volume });\n\n if (this.audioGainNode) {\n this.audioGainNode.gain.value = this.volume;\n }\n }\n\n setMute(muted: boolean): void {\n if (muted) {\n this.stopAudioPlayback();\n } else if (this._state === 'playing') {\n this.startAudioPlayback();\n }\n }\n\n setLoop(loop: boolean): void {\n this.loop = loop;\n }\n\n // State properties\n get currentTime(): TimeUs {\n if (this._state === 'playing') {\n const elapsed = (performance.now() - this.startTime) * this.playbackRate;\n this._currentTimeUs = Math.min(elapsed * 1000, this.duration);\n }\n return this._currentTimeUs;\n }\n\n get duration(): TimeUs {\n const modelDuration = this.orchestrator.compositionModel?.durationUs;\n if (modelDuration !== undefined) {\n return modelDuration;\n }\n\n return 0;\n }\n\n get state(): PlaybackState {\n return this._state;\n }\n\n get playing(): boolean {\n return this._state === 'playing';\n }\n\n setAudioSession(session: GlobalAudioSession): void {\n this.audioSession = session;\n }\n\n // Resume is just an alias for play\n resume(): void {\n this.play();\n }\n\n // Private methods\n private playbackLoop(): void {\n // Only continue loop if actively playing (not buffering/paused/etc)\n if (this._state !== 'playing') {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n this.rafId = null;\n }\n return;\n }\n\n const frameStartTime = performance.now();\n\n this.rafId = requestAnimationFrame(async () => {\n // Check state again after async boundary\n if (this._state !== 'playing') {\n return;\n }\n\n this.updateTime();\n\n await this.renderCurrentFrame();\n\n // Check if still playing after render (might have entered buffering)\n if (this._state !== 'playing') {\n return;\n }\n\n // Calculate FPS based on actual frame timing\n const now = performance.now();\n if (this.lastFrameTime > 0) {\n const deltaTime = now - this.lastFrameTime;\n const instantFps = 1000 / deltaTime;\n this.fps = this.fps > 0 ? this.fps * 0.9 + instantFps * 0.1 : instantFps;\n }\n this.lastFrameTime = now;\n\n this.frameCount++;\n\n // Emit frame rendered event for plugins\n const primaryClip = this.orchestrator.compositionModel?.primaryClip;\n if (primaryClip) {\n this.eventBus.emit(MeframeEvent.ComposeFrameReady, {\n timeUs: this._currentTimeUs,\n frameNumber: this.frameCount,\n renderTimeMs: now - frameStartTime,\n trackId: primaryClip.trackId || 'main',\n clipId: 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@@ -0,0 +1,34 @@
1
+ import { IPreRenderService, RenderStrategy, PreRenderStatus, IOrchestratorForControl } from './types';
2
+ import { TimeUs } from '../model/types';
3
+
4
+ /**
5
+ * Simplified background pre-render service for 3-Clip strategy
6
+ *
7
+ * In the 3-Clip strategy, ClipFetchQueue already handles Prev/Current/Next caching.
8
+ * This service is kept minimal for compatibility but does minimal work.
9
+ */
10
+ export declare class PreRenderService implements IPreRenderService {
11
+ private orchestrator;
12
+ private _isRunning;
13
+ private renderLoopId;
14
+ private _framesRendered;
15
+ private _currentTimeUs;
16
+ private strategy;
17
+ constructor(orchestrator: IOrchestratorForControl, _eventBus: any);
18
+ start(): void;
19
+ stop(): void;
20
+ pause(): void;
21
+ resume(): void;
22
+ setWindow(size: TimeUs): void;
23
+ setStrategy(strategy: Partial<RenderStrategy>): void;
24
+ setPriority(_priority: 'low' | 'normal' | 'high'): void;
25
+ clearQueue(): void;
26
+ queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void;
27
+ updatePlaybackTime(timeUs: TimeUs): void;
28
+ get isRunning(): boolean;
29
+ get queueSize(): number;
30
+ get status(): PreRenderStatus;
31
+ private scheduleNextRender;
32
+ private renderTick;
33
+ }
34
+ //# sourceMappingURL=PreRenderService.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreRenderService.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderService.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iBAAiB,EACjB,cAAc,EACd,eAAe,EACf,uBAAuB,EACxB,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAE7C;;;;;GAKG;AACH,qBAAa,gBAAiB,YAAW,iBAAiB;IACxD,OAAO,CAAC,YAAY,CAA0B;IAC9C,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,QAAQ,CAKd;gBAEU,YAAY,EAAE,uBAAuB,EAAE,SAAS,EAAE,GAAG;IAIjE,KAAK,IAAI,IAAI;IAMb,IAAI,IAAI,IAAI;IASZ,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAId,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI7B,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,cAAc,CAAC,GAAG,IAAI;IAIpD,WAAW,CAAC,SAAS,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,IAAI;IAIvD,UAAU,IAAI,IAAI;IAIlB,UAAU,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI;IAItE,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIxC,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,MAAM,IAAI,eAAe,CAO5B;IAED,OAAO,CAAC,kBAAkB;YAYZ,UAAU;CASzB"}
@@ -0,0 +1,83 @@
1
+ class PreRenderService {
2
+ orchestrator;
3
+ _isRunning = false;
4
+ renderLoopId = null;
5
+ _framesRendered = 0;
6
+ _currentTimeUs = 0;
7
+ strategy = {
8
+ direction: "forward",
9
+ lookahead: 3e6,
10
+ lookbehind: 2e6,
11
+ keyframesOnly: false
12
+ };
13
+ constructor(orchestrator, _eventBus) {
14
+ this.orchestrator = orchestrator;
15
+ }
16
+ start() {
17
+ if (this._isRunning) return;
18
+ this._isRunning = true;
19
+ this.scheduleNextRender();
20
+ }
21
+ stop() {
22
+ this._isRunning = false;
23
+ if (this.renderLoopId !== null) {
24
+ cancelIdleCallback(this.renderLoopId);
25
+ this.renderLoopId = null;
26
+ }
27
+ }
28
+ pause() {
29
+ this.stop();
30
+ }
31
+ resume() {
32
+ this.start();
33
+ }
34
+ setWindow(size) {
35
+ this.strategy.lookahead = size;
36
+ }
37
+ setStrategy(strategy) {
38
+ this.strategy = { ...this.strategy, ...strategy };
39
+ }
40
+ setPriority(_priority) {
41
+ }
42
+ clearQueue() {
43
+ }
44
+ queueRange(_startUs, _endUs, _priority) {
45
+ }
46
+ updatePlaybackTime(timeUs) {
47
+ this._currentTimeUs = timeUs;
48
+ }
49
+ get isRunning() {
50
+ return this._isRunning;
51
+ }
52
+ get queueSize() {
53
+ return 0;
54
+ }
55
+ get status() {
56
+ return {
57
+ isRunning: this._isRunning,
58
+ framesRendered: this._framesRendered,
59
+ queueSize: 0,
60
+ currentTimeUs: this._currentTimeUs
61
+ };
62
+ }
63
+ scheduleNextRender() {
64
+ if (!this._isRunning) return;
65
+ this.renderLoopId = requestIdleCallback(
66
+ async () => {
67
+ await this.renderTick();
68
+ this.scheduleNextRender();
69
+ },
70
+ { timeout: 100 }
71
+ );
72
+ }
73
+ async renderTick() {
74
+ if (!this._isRunning || !this.orchestrator.compositionModel) {
75
+ return;
76
+ }
77
+ await this.orchestrator.ensureClipCache(this._currentTimeUs);
78
+ }
79
+ }
80
+ export {
81
+ PreRenderService
82
+ };
83
+ //# sourceMappingURL=PreRenderService.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreRenderService.js","sources":["../../src/controllers/PreRenderService.ts"],"sourcesContent":["import type {\n IPreRenderService,\n RenderStrategy,\n PreRenderStatus,\n IOrchestratorForControl,\n} from './types';\nimport type { TimeUs } from '../model/types';\n\n/**\n * Simplified background pre-render service for 3-Clip strategy\n *\n * In the 3-Clip strategy, ClipFetchQueue already handles Prev/Current/Next caching.\n * This service is kept minimal for compatibility but does minimal work.\n */\nexport class PreRenderService implements IPreRenderService {\n private orchestrator: IOrchestratorForControl;\n private _isRunning = false;\n private renderLoopId: number | null = null;\n private _framesRendered = 0;\n private _currentTimeUs: TimeUs = 0;\n private strategy: RenderStrategy = {\n direction: 'forward',\n lookahead: 3_000_000,\n lookbehind: 2_000_000,\n keyframesOnly: false,\n };\n\n constructor(orchestrator: IOrchestratorForControl, _eventBus: any) {\n this.orchestrator = orchestrator;\n }\n\n start(): void {\n if (this._isRunning) return;\n this._isRunning = true;\n this.scheduleNextRender();\n }\n\n stop(): void {\n this._isRunning = false;\n\n if (this.renderLoopId !== null) {\n cancelIdleCallback(this.renderLoopId);\n this.renderLoopId = null;\n }\n }\n\n pause(): void {\n this.stop();\n }\n\n resume(): void {\n this.start();\n }\n\n setWindow(size: TimeUs): void {\n this.strategy.lookahead = size;\n }\n\n setStrategy(strategy: Partial<RenderStrategy>): void {\n this.strategy = { ...this.strategy, ...strategy };\n }\n\n setPriority(_priority: 'low' | 'normal' | 'high'): void {\n // Simplified - no-op for 3-Clip strategy\n }\n\n clearQueue(): void {\n // Simplified - no-op for 3-Clip strategy\n }\n\n queueRange(_startUs: TimeUs, _endUs: TimeUs, _priority?: number): void {\n // Simplified - no-op for 3-Clip strategy\n }\n\n updatePlaybackTime(timeUs: TimeUs): void {\n this._currentTimeUs = timeUs;\n }\n\n get isRunning(): boolean {\n return this._isRunning;\n }\n\n get queueSize(): number {\n return 0;\n }\n\n get status(): PreRenderStatus {\n return {\n isRunning: this._isRunning,\n framesRendered: this._framesRendered,\n queueSize: 0,\n currentTimeUs: this._currentTimeUs,\n };\n }\n\n private scheduleNextRender(): void {\n if (!this._isRunning) return;\n\n this.renderLoopId = requestIdleCallback(\n async () => {\n await this.renderTick();\n this.scheduleNextRender();\n },\n { timeout: 100 }\n );\n }\n\n private async renderTick(): Promise<void> {\n if (!this._isRunning || !this.orchestrator.compositionModel) {\n return;\n }\n\n // In 3-Clip strategy, just ensure clips are cached\n // ClipFetchQueue handles the actual fetching\n await this.orchestrator.ensureClipCache(this._currentTimeUs);\n }\n}\n"],"names":[],"mappings":"AAcO,MAAM,iBAA8C;AAAA,EACjD;AAAA,EACA,aAAa;AAAA,EACb,eAA8B;AAAA,EAC9B,kBAAkB;AAAA,EAClB,iBAAyB;AAAA,EACzB,WAA2B;AAAA,IACjC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,eAAe;AAAA,EAAA;AAAA,EAGjB,YAAY,cAAuC,WAAgB;AACjE,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,QAAc;AACZ,QAAI,KAAK,WAAY;AACrB,SAAK,aAAa;AAClB,SAAK,mBAAA;AAAA,EACP;AAAA,EAEA,OAAa;AACX,SAAK,aAAa;AAElB,QAAI,KAAK,iBAAiB,MAAM;AAC9B,yBAAmB,KAAK,YAAY;AACpC,WAAK,eAAe;AAAA,IACtB;AAAA,EACF;AAAA,EAEA,QAAc;AACZ,SAAK,KAAA;AAAA,EACP;AAAA,EAEA,SAAe;AACb,SAAK,MAAA;AAAA,EACP;AAAA,EAEA,UAAU,MAAoB;AAC5B,SAAK,SAAS,YAAY;AAAA,EAC5B;AAAA,EAEA,YAAY,UAAyC;AACnD,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,SAAA;AAAA,EACzC;AAAA,EAEA,YAAY,WAA4C;AAAA,EAExD;AAAA,EAEA,aAAmB;AAAA,EAEnB;AAAA,EAEA,WAAW,UAAkB,QAAgB,WAA0B;AAAA,EAEvE;AAAA,EAEA,mBAAmB,QAAsB;AACvC,SAAK,iBAAiB;AAAA,EACxB;AAAA,EAEA,IAAI,YAAqB;AACvB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,YAAoB;AACtB,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,SAA0B;AAC5B,WAAO;AAAA,MACL,WAAW,KAAK;AAAA,MAChB,gBAAgB,KAAK;AAAA,MACrB,WAAW;AAAA,MACX,eAAe,KAAK;AAAA,IAAA;AAAA,EAExB;AAAA,EAEQ,qBAA2B;AACjC,QAAI,CAAC,KAAK,WAAY;AAEtB,SAAK,eAAe;AAAA,MAClB,YAAY;AACV,cAAM,KAAK,WAAA;AACX,aAAK,mBAAA;AAAA,MACP;AAAA,MACA,EAAE,SAAS,IAAA;AAAA,IAAI;AAAA,EAEnB;AAAA,EAEA,MAAc,aAA4B;AACxC,QAAI,CAAC,KAAK,cAAc,CAAC,KAAK,aAAa,kBAAkB;AAC3D;AAAA,IACF;AAIA,UAAM,KAAK,aAAa,gBAAgB,KAAK,cAAc;AAAA,EAC7D;AACF;"}
@@ -0,0 +1,21 @@
1
+ import { RenderTask } from './types';
2
+
3
+ /**
4
+ * Priority queue for pre-render tasks
5
+ */
6
+ export declare class PreRenderTaskQueue {
7
+ private queue;
8
+ private taskMap;
9
+ enqueue(task: RenderTask): void;
10
+ dequeue(): RenderTask | null;
11
+ peek(): RenderTask | null;
12
+ isEmpty(): boolean;
13
+ size(): number;
14
+ clear(): void;
15
+ remove(timeUs: number, clipId: string): boolean;
16
+ removeRange(startUs: number, endUs: number, clipId?: string): number;
17
+ getAll(): RenderTask[];
18
+ private sortQueue;
19
+ private getTaskKey;
20
+ }
21
+ //# sourceMappingURL=PreRenderTaskQueue.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreRenderTaskQueue.d.ts","sourceRoot":"","sources":["../../src/controllers/PreRenderTaskQueue.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAE1C;;GAEG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,KAAK,CAAoB;IACjC,OAAO,CAAC,OAAO,CAAiC;IAEhD,OAAO,CAAC,IAAI,EAAE,UAAU,GAAG,IAAI;IAiB/B,OAAO,IAAI,UAAU,GAAG,IAAI;IAS5B,IAAI,IAAI,UAAU,GAAG,IAAI;IAIzB,OAAO,IAAI,OAAO;IAIlB,IAAI,IAAI,MAAM;IAId,KAAK,IAAI,IAAI;IAKb,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO;IAiB/C,WAAW,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM;IAoBpE,MAAM,IAAI,UAAU,EAAE;IAItB,OAAO,CAAC,SAAS;IAIjB,OAAO,CAAC,UAAU;CAGnB"}
@@ -0,0 +1,23 @@
1
+ import { PreviewHandle, TimeUs } from './types';
2
+ import { PlaybackController } from './PlaybackController';
3
+ import { EventBus } from '../event/EventBus';
4
+ import { EventPayloadMap } from '../event/events';
5
+
6
+ /**
7
+ * PreviewHandle implementation for playback control
8
+ */
9
+ export declare class PreviewHandleImpl implements PreviewHandle {
10
+ private controller;
11
+ private eventBus;
12
+ constructor(controller: PlaybackController, eventBus: EventBus<EventPayloadMap>);
13
+ play(): void;
14
+ seek(timeUs: TimeUs): void;
15
+ setRate(rate: number): void;
16
+ pause(): void;
17
+ resume(): void;
18
+ stop(): void;
19
+ get currentTimeUs(): TimeUs;
20
+ on(event: string, handler: Function): void;
21
+ off(event: string, handler: Function): void;
22
+ }
23
+ //# sourceMappingURL=PreviewHandle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreviewHandle.d.ts","sourceRoot":"","sources":["../../src/controllers/PreviewHandle.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAC;AAEvD;;GAEG;AACH,qBAAa,iBAAkB,YAAW,aAAa;IACrD,OAAO,CAAC,UAAU,CAAqB;IACvC,OAAO,CAAC,QAAQ,CAA4B;gBAEhC,UAAU,EAAE,kBAAkB,EAAE,QAAQ,EAAE,QAAQ,CAAC,eAAe,CAAC;IAK/E,IAAI,IAAI,IAAI;IAIZ,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAI1B,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAI3B,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,IAAI;IAId,IAAI,IAAI,IAAI;IAIZ,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;IAI1C,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;CAG5C"}
@@ -0,0 +1,39 @@
1
+ class PreviewHandleImpl {
2
+ controller;
3
+ eventBus;
4
+ constructor(controller, eventBus) {
5
+ this.controller = controller;
6
+ this.eventBus = eventBus;
7
+ }
8
+ play() {
9
+ this.controller.play();
10
+ }
11
+ seek(timeUs) {
12
+ this.controller.seek(timeUs);
13
+ }
14
+ setRate(rate) {
15
+ this.controller.setRate(rate);
16
+ }
17
+ pause() {
18
+ this.controller.pause();
19
+ }
20
+ resume() {
21
+ this.controller.resume();
22
+ }
23
+ stop() {
24
+ this.controller.stop();
25
+ }
26
+ get currentTimeUs() {
27
+ return this.controller.currentTime;
28
+ }
29
+ on(event, handler) {
30
+ this.eventBus.on(event, handler);
31
+ }
32
+ off(event, handler) {
33
+ this.eventBus.off(event, handler);
34
+ }
35
+ }
36
+ export {
37
+ PreviewHandleImpl
38
+ };
39
+ //# sourceMappingURL=PreviewHandle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PreviewHandle.js","sources":["../../src/controllers/PreviewHandle.ts"],"sourcesContent":["/**\n * PreviewHandle: Implementation of preview playback control handle\n */\n\nimport type { PreviewHandle, TimeUs } from './types';\nimport type { PlaybackController } from './PlaybackController';\nimport type { EventBus } from '../event/EventBus';\nimport type { EventPayloadMap } from '../event/events';\n\n/**\n * PreviewHandle implementation for playback control\n */\nexport class PreviewHandleImpl implements PreviewHandle {\n private controller: PlaybackController;\n private eventBus: EventBus<EventPayloadMap>;\n\n constructor(controller: PlaybackController, eventBus: EventBus<EventPayloadMap>) {\n this.controller = controller;\n this.eventBus = eventBus;\n }\n\n play(): void {\n this.controller.play();\n }\n\n seek(timeUs: TimeUs): void {\n this.controller.seek(timeUs);\n }\n\n setRate(rate: number): void {\n this.controller.setRate(rate);\n }\n\n pause(): void {\n this.controller.pause();\n }\n\n resume(): void {\n this.controller.resume();\n }\n\n stop(): void {\n this.controller.stop();\n }\n\n get currentTimeUs(): TimeUs {\n return this.controller.currentTime;\n }\n\n on(event: string, handler: Function): void {\n this.eventBus.on(event as any, handler as any);\n }\n\n off(event: string, handler: Function): void {\n this.eventBus.off(event as any, handler as any);\n }\n}\n"],"names":[],"mappings":"AAYO,MAAM,kBAA2C;AAAA,EAC9C;AAAA,EACA;AAAA,EAER,YAAY,YAAgC,UAAqC;AAC/E,SAAK,aAAa;AAClB,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,OAAa;AACX,SAAK,WAAW,KAAA;AAAA,EAClB;AAAA,EAEA,KAAK,QAAsB;AACzB,SAAK,WAAW,KAAK,MAAM;AAAA,EAC7B;AAAA,EAEA,QAAQ,MAAoB;AAC1B,SAAK,WAAW,QAAQ,IAAI;AAAA,EAC9B;AAAA,EAEA,QAAc;AACZ,SAAK,WAAW,MAAA;AAAA,EAClB;AAAA,EAEA,SAAe;AACb,SAAK,WAAW,OAAA;AAAA,EAClB;AAAA,EAEA,OAAa;AACX,SAAK,WAAW,KAAA;AAAA,EAClB;AAAA,EAEA,IAAI,gBAAwB;AAC1B,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA,EAEA,GAAG,OAAe,SAAyB;AACzC,SAAK,SAAS,GAAG,OAAc,OAAc;AAAA,EAC/C;AAAA,EAEA,IAAI,OAAe,SAAyB;AAC1C,SAAK,SAAS,IAAI,OAAc,OAAc;AAAA,EAChD;AACF;"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Controllers module exports
3
+ */
4
+ export { PlaybackController } from './PlaybackController';
5
+ export { PreRenderService } from './PreRenderService';
6
+ export { PreRenderTaskQueue } from './PreRenderTaskQueue';
7
+ export type { IPreRenderService, RenderStrategy, PreRenderStatus, RenderTask, IPlaybackController, PlaybackState, PlaybackEvent, PlaybackOptions, PreviewHandle, TimeRange, PrioritizedClip, IOrchestratorForControl, IEventBus, FrameStats, } from './types';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/controllers/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAE1D,YAAY,EAEV,iBAAiB,EACjB,cAAc,EACd,eAAe,EACf,UAAU,EAGV,mBAAmB,EACnB,aAAa,EACb,aAAa,EACb,eAAe,EACf,aAAa,EAGb,SAAS,EACT,eAAe,EAGf,uBAAuB,EAGvB,SAAS,EAGT,UAAU,GACX,MAAM,SAAS,CAAC"}