@mediapipe/tasks-vision 0.10.8 → 0.10.9-rc.20231208

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package/README.md CHANGED
@@ -66,7 +66,7 @@ const vision = await FilesetResolver.forVisionTasks(
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  "https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision/wasm"
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  );
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  const gestureRecognizer = await GestureRecognizer.createFromModelPath(vision,
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- "hhttps://storage.googleapis.com/mediapipe-models/gesture_recognizer/gesture_recognizer/float16/1/gesture_recognizer.task"
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+ "https://storage.googleapis.com/mediapipe-models/gesture_recognizer/gesture_recognizer/float16/1/gesture_recognizer.task"
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  );
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  const image = document.getElementById("image") as HTMLImageElement;
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  const recognitions = gestureRecognizer.recognize(image);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@mediapipe/tasks-vision",
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- "version": "0.10.8",
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+ "version": "0.10.9-rc.20231208",
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  "description": "MediaPipe Vision Tasks",
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  "main": "vision_bundle.cjs",
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  "browser": "vision_bundle.mjs",
package/vision.d.ts CHANGED
@@ -325,6 +325,23 @@ export declare class DrawingUtils {
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  * black.
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  */
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  drawCategoryMask(mask: MPMask, categoryToColorMap: RGBAColor[], background?: RGBAColor | ImageSource): void;
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+ /**
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+ * Blends two images using the provided confidence mask.
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+ *
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+ * If you are using an `ImageData` or `HTMLImageElement` as your data source
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+ * and drawing the result onto a `WebGL2RenderingContext`, this method uploads
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+ * the image data to the GPU. For still image input that gets re-used every
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+ * frame, you can reduce the cost of re-uploading these images by passing a
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+ * `HTMLCanvasElement` instead.
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+ *
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+ * @export
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+ * @param mask A confidence mask that was returned from a segmentation task.
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+ * @param defaultTexture An image or a four-channel color that will be used
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+ * when confidence values are low.
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+ * @param overlayTexture An image or four-channel color that will be used when
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+ * confidence values are high.
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+ */
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+ drawConfidenceMask(mask: MPMask, defaultTexture: RGBAColor | ImageSource, overlayTexture: RGBAColor | ImageSource): void;
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  /**
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  * Frees all WebGL resources held by this class.
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  * @export
@@ -1940,6 +1957,7 @@ export declare class MPImage {
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  * `close()` on the `MPMask` instance.
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  */
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  export declare class MPMask {
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+ readonly interpolateValues: boolean;
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  /** Returns the canvas element that the mask is bound to. */
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  readonly canvas: HTMLCanvasElement | OffscreenCanvas | undefined;
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  /** Returns the width of the mask. */