@mclawnet/agent 0.6.19 → 0.6.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-RO47ET27.js → chunk-M2CDVPQF.js} +2 -2
- package/dist/{chunk-CBZIH6FY.js → chunk-PJ5M6Q36.js} +2 -2
- package/dist/chunk-PJ5M6Q36.js.map +1 -0
- package/dist/{chunk-MSDIRBXF.js → chunk-RIK7IXSW.js} +2 -2
- package/dist/index.js +2 -2
- package/dist/{linux-6AR7SXHW.js → linux-IHA4O633.js} +3 -3
- package/dist/{macos-BTP5JW3U.js → macos-G4VK2253.js} +8 -3
- package/dist/macos-G4VK2253.js.map +1 -0
- package/dist/service/index.js +5 -5
- package/dist/service/macos.d.ts.map +1 -1
- package/dist/start.js +2 -2
- package/dist/{windows-IQNSUMN6.js → windows-P6U3JLUZ.js} +3 -3
- package/package.json +4 -4
- package/skills/cocos-creator-3x-cn/SKILL.md +475 -0
- package/skills/cocos-creator-3x-cn/references/framework/asset-management.md +322 -0
- package/skills/cocos-creator-3x-cn/references/framework/component-system.md +348 -0
- package/skills/cocos-creator-3x-cn/references/framework/event-patterns.md +410 -0
- package/skills/cocos-creator-3x-cn/references/framework/playable-optimization.md +257 -0
- package/skills/cocos-creator-3x-cn/references/language/performance.md +363 -0
- package/skills/cocos-creator-3x-cn/references/language/quality-hygiene.md +307 -0
- package/skills/cocos-creator-3x-cn/references/review/architecture-review.md +183 -0
- package/skills/cocos-creator-3x-cn/references/review/quality-review.md +251 -0
- package/skills/cocos-performance-optimizer/SKILL.md +214 -0
- package/skills/game-development/2d-games/SKILL.md +129 -0
- package/skills/game-development/3d-games/SKILL.md +145 -0
- package/skills/game-development/SKILL.md +175 -0
- package/skills/game-development/game-art/SKILL.md +195 -0
- package/skills/game-development/game-audio/SKILL.md +200 -0
- package/skills/game-development/game-design/SKILL.md +139 -0
- package/skills/game-development/mobile-games/SKILL.md +118 -0
- package/skills/game-development/multiplayer/SKILL.md +142 -0
- package/skills/game-development/pc-games/SKILL.md +154 -0
- package/skills/game-development/vr-ar/SKILL.md +133 -0
- package/skills/game-development/web-games/SKILL.md +160 -0
- package/skills/game-engine/SKILL.md +140 -0
- package/skills/game-engine/assets/2d-maze-game.md +528 -0
- package/skills/game-engine/assets/2d-platform-game.md +1855 -0
- package/skills/game-engine/assets/gameBase-template-repo.md +310 -0
- package/skills/game-engine/assets/paddle-game-template.md +1528 -0
- package/skills/game-engine/assets/simple-2d-engine.md +507 -0
- package/skills/game-engine/references/3d-web-games.md +754 -0
- package/skills/game-engine/references/algorithms.md +843 -0
- package/skills/game-engine/references/basics.md +343 -0
- package/skills/game-engine/references/game-control-mechanisms.md +617 -0
- package/skills/game-engine/references/game-engine-core-principles.md +695 -0
- package/skills/game-engine/references/game-publishing.md +352 -0
- package/skills/game-engine/references/techniques.md +894 -0
- package/skills/game-engine/references/terminology.md +354 -0
- package/skills/game-engine/references/web-apis.md +1394 -0
- package/skills/theone-cocos-standards/SKILL.md +557 -0
- package/skills/theone-cocos-standards/references/framework/component-system.md +645 -0
- package/skills/theone-cocos-standards/references/framework/event-patterns.md +433 -0
- package/skills/theone-cocos-standards/references/framework/playable-optimization.md +429 -0
- package/skills/theone-cocos-standards/references/framework/size-optimization.md +308 -0
- package/skills/theone-cocos-standards/references/language/modern-typescript.md +658 -0
- package/skills/theone-cocos-standards/references/language/performance.md +580 -0
- package/skills/theone-cocos-standards/references/language/quality-hygiene.md +582 -0
- package/skills/theone-cocos-standards/references/review/architecture-review.md +250 -0
- package/skills/theone-cocos-standards/references/review/performance-review.md +288 -0
- package/skills/theone-cocos-standards/references/review/quality-review.md +239 -0
- package/dist/chunk-CBZIH6FY.js.map +0 -1
- package/dist/macos-BTP5JW3U.js.map +0 -1
- /package/dist/{chunk-RO47ET27.js.map → chunk-M2CDVPQF.js.map} +0 -0
- /package/dist/{chunk-MSDIRBXF.js.map → chunk-RIK7IXSW.js.map} +0 -0
- /package/dist/{linux-6AR7SXHW.js.map → linux-IHA4O633.js.map} +0 -0
- /package/dist/{windows-IQNSUMN6.js.map → windows-P6U3JLUZ.js.map} +0 -0
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# TypeScript Quality Review
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This review focuses on TypeScript code quality issues including access modifiers, strict mode compliance, error handling, and code hygiene.
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## TypeScript Strict Mode Violations
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```typescript
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// ❌ CRITICAL: Strict mode disabled
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// tsconfig.json
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{
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"compilerOptions": {
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"strict": false // Bad!
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}
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}
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// ✅ CORRECT: Enable strict mode
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{
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"compilerOptions": {
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"strict": true,
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"noImplicitAny": true,
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"strictNullChecks": true,
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"strictFunctionTypes": true,
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"strictBindCallApply": true,
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"strictPropertyInitialization": true
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}
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}
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// Severity: 🔴 Critical
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// Fix: Enable strict mode in tsconfig.json
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```
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## Access Modifier Violations
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```typescript
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// ❌ CRITICAL: Missing access modifiers
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@ccclass('NoModifiers')
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export class NoModifiers extends Component {
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playerNode: Node | null = null; // Implicitly public!
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currentHealth: number = 100; // Implicitly public!
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updateHealth(value: number) { // Implicitly public!
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this.currentHealth = value;
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}
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}
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// ✅ CORRECT: Explicit modifiers
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@ccclass('WithModifiers')
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export class WithModifiers extends Component {
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@property(Node)
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private readonly playerNode: Node | null = null;
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private currentHealth: number = 100;
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public updateHealth(value: number): void {
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this.currentHealth = value;
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}
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}
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// Severity: 🔴 Critical
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// Fix: Add access modifiers (public/private/protected) to all members
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```
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## Silent Error Handling
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```typescript
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// ❌ CRITICAL: Silent failures
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@ccclass('SilentErrors')
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export class SilentErrors extends Component {
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public getPlayer(id: string): Player | undefined {
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const player = this.players.get(id);
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return player; // Caller doesn't know why it failed
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}
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}
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// ✅ CORRECT: Throw exceptions
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@ccclass('ThrowExceptions')
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export class ThrowExceptions extends Component {
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public getPlayer(id: string): Player {
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const player = this.players.get(id);
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if (!player) {
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throw new Error(`Player not found: ${id}`);
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}
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return player;
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}
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}
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// Severity: 🔴 Critical
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// Fix: Throw exceptions for errors, not silent failures
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```
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## console.log in Production
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```typescript
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// ❌ CRITICAL: Unconditional console.log
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@ccclass('ConsoleLogBad')
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export class ConsoleLogBad extends Component {
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protected update(dt: number): void {
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console.log('Update'); // In production build!
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}
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}
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// ✅ CORRECT: Conditional or removed
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@ccclass('ConsoleLogGood')
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export class ConsoleLogGood extends Component {
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protected update(dt: number): void {
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if (CC_DEBUG) {
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console.log('Update');
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}
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}
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}
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// Severity: 🔴 Critical (for playables)
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// Impact: Bundle size increase, performance
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// Fix: Wrap in CC_DEBUG or remove entirely
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```
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## Inline Comments Instead of Descriptive Names
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```typescript
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// ❌ IMPORTANT: Comments explaining unclear code
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@ccclass('InlineCommentsBad')
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export class InlineCommentsBad extends Component {
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private h: number = 100; // health
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public td(a: number): void { // take damage
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this.h = this.h - a; // subtract
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if (this.h <= 0) { // dead
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this.hd(); // handle death
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}
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}
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}
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// ✅ CORRECT: Self-explanatory names
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@ccclass('InlineCommentsGood')
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export class InlineCommentsGood extends Component {
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private currentHealth: number = 100;
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public takeDamage(amount: number): void {
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this.currentHealth -= amount;
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if (this.isDead()) {
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this.handleDeath();
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}
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}
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private isDead(): boolean {
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return this.currentHealth <= 0;
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}
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private handleDeath(): void {
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// Implementation
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}
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}
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// Severity: 🟡 Important
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// Fix: Use descriptive names, remove inline comments
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```
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## Missing readonly/const
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```typescript
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// ❌ IMPORTANT: Mutable when should be immutable
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@ccclass('MissingReadonly')
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export class MissingReadonly extends Component {
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@property(Node)
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private targetNode: Node | null = null; // Should be readonly
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private maxHealth: number = 100; // Should be static readonly
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}
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// ✅ CORRECT: Use readonly/const
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@ccclass('WithReadonly')
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export class WithReadonly extends Component {
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@property(Node)
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private readonly targetNode: Node | null = null;
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private static readonly MAX_HEALTH: number = 100;
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}
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// Severity: 🟡 Important
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// Fix: Add readonly to fields not reassigned, use static readonly for constants
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```
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## Using `any` Type
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```typescript
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// ❌ IMPORTANT: Using any without justification
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@ccclass('UsingAny')
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export class UsingAny extends Component {
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private data: any = {}; // Type safety lost
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public processData(input: any): any {
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return input; // No type checking
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}
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}
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// ✅ CORRECT: Use proper types
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interface PlayerData {
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id: string;
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name: string;
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level: number;
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}
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@ccclass('WithTypes')
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export class WithTypes extends Component {
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private data: Map<string, PlayerData> = new Map();
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public processData(input: PlayerData): PlayerData {
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return input;
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}
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}
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// Severity: 🟡 Important
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// Fix: Define proper types and interfaces, avoid `any`
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```
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## Summary: Quality Review Checklist
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**🔴 Critical (Must Fix):**
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- [ ] TypeScript strict mode enabled in tsconfig.json
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- [ ] All members have access modifiers (public/private/protected)
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- [ ] Exceptions thrown for errors (no silent failures)
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- [ ] console.log removed or wrapped in CC_DEBUG
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- [ ] No nullable warnings (proper null handling)
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**🟡 Important (Should Fix):**
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- [ ] readonly used for non-reassigned fields
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- [ ] const used for constants (not let)
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- [ ] No inline comments (self-explanatory code)
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- [ ] Optional chaining (?.) for safe access
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- [ ] Nullish coalescing (??) for defaults
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- [ ] No `any` types without justification
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**🟢 Nice to Have:**
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- [ ] Arrow functions for callbacks
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- [ ] Destructuring for cleaner code
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- [ ] Type guards for type safety
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- [ ] Utility types (Partial, Required, etc.)
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**Code quality is the foundation - fix these issues before performance optimization.**
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{"version":3,"sources":["../src/config.ts"],"sourcesContent":["import { readFileSync, writeFileSync, mkdirSync, existsSync } from \"node:fs\";\nimport { join } from \"node:path\";\nimport { homedir, hostname } from \"node:os\";\nimport type { BackendType } from \"@mclawnet/shared\";\nimport { createLogger } from \"@mclawnet/logger\";\n\nconst log = createLogger({ module: \"config\" });\n\nexport interface EmbeddingConfig {\n /** Embedding provider mode: auto / openai / ollama / hash */\n provider?: string;\n /** OpenAI-compatible API base URL (e.g. http://localhost:4141/v1 for copilot proxy) */\n openaiBaseUrl?: string;\n /** OpenAI API key (use \"dummy\" for copilot proxy) */\n openaiApiKey?: string;\n /** OpenAI embedding model name */\n openaiModel?: string;\n /** Ollama server URL */\n ollamaUrl?: string;\n /** Ollama embedding model name */\n ollamaModel?: string;\n}\n\nexport interface AgentConfig {\n hubUrl: string;\n token: string;\n name: string;\n backendType: BackendType;\n embedding?: EmbeddingConfig;\n}\n\nconst CONFIG_DIR = join(homedir(), \".clawnet\");\nconst SETTINGS_FILE = join(CONFIG_DIR, \"settings.json\");\n\nconst DEFAULT_HUB_URL = process.env.CLAWNET_DEFAULT_HUB_URL || \"ws://localhost:3000/ws/agent\";\n\nconst DEFAULTS: AgentConfig = {\n hubUrl: DEFAULT_HUB_URL,\n token: \"\",\n name: hostname(),\n backendType: \"claude-code\",\n};\n\n/** Ensure hubUrl uses ws(s):// protocol and ends with /ws/agent */\nfunction normalizeHubUrl(url: string): string {\n // Convert http(s):// to ws(s)://\n url = url.replace(/^https:\\/\\//, \"wss://\").replace(/^http:\\/\\//, \"ws://\");\n // Default to wss:// if no protocol\n if (!/^wss?:\\/\\//.test(url)) url = \"wss://\" + url;\n if (url.endsWith(\"/ws/agent\")) return url;\n return url.replace(/\\/+$/, \"\") + \"/ws/agent\";\n}\n\n/**\n * Map structured embedding config to CLAWNET_* env vars.\n * Only sets vars that are not already defined in process.env.\n */\nfunction applyEmbeddingConfig(embedding: EmbeddingConfig): void {\n const mapping: Array<[keyof EmbeddingConfig, string]> = [\n [\"provider\", \"CLAWNET_EMBEDDING_PROVIDER\"],\n [\"openaiBaseUrl\", \"CLAWNET_OPENAI_BASE_URL\"],\n [\"openaiApiKey\", \"CLAWNET_OPENAI_API_KEY\"],\n [\"openaiModel\", \"CLAWNET_OPENAI_EMBEDDING_MODEL\"],\n [\"ollamaUrl\", \"CLAWNET_OLLAMA_URL\"],\n [\"ollamaModel\", \"CLAWNET_OLLAMA_MODEL\"],\n ];\n\n for (const [configKey, envKey] of mapping) {\n const value = embedding[configKey];\n if (value !== undefined && process.env[envKey] === undefined) {\n process.env[envKey] = value;\n }\n }\n}\n\n/** Load config: CLI opts > env vars > settings file > defaults */\nexport function loadConfig(cliOpts: Partial<AgentConfig> = {}): AgentConfig {\n let fileConfig: Partial<AgentConfig> = {};\n\n log.info({ path: SETTINGS_FILE }, \"loading config\");\n\n if (existsSync(SETTINGS_FILE)) {\n try {\n fileConfig = JSON.parse(readFileSync(SETTINGS_FILE, \"utf-8\"));\n log.info(\n { hubUrl: fileConfig.hubUrl, hasToken: !!fileConfig.token, name: fileConfig.name },\n \"settings.json loaded\"\n );\n } catch (e) {\n log.warn({ err: e }, \"failed to parse settings.json\");\n }\n } else {\n log.warn(\"settings.json not found\");\n }\n\n // Apply structured embedding config to process.env\n if (fileConfig.embedding) {\n applyEmbeddingConfig(fileConfig.embedding);\n }\n\n const hubUrl =\n cliOpts.hubUrl ??\n process.env.CLAWNET_HUB_URL ??\n fileConfig.hubUrl ??\n DEFAULTS.hubUrl;\n\n const resolved = {\n hubUrl: normalizeHubUrl(hubUrl),\n token:\n cliOpts.token ??\n process.env.CLAWNET_TOKEN ??\n fileConfig.token ??\n DEFAULTS.token,\n name:\n cliOpts.name ??\n process.env.CLAWNET_NAME ??\n fileConfig.name ??\n DEFAULTS.name,\n backendType:\n (cliOpts.backendType as BackendType) ??\n (process.env.CLAWNET_BACKEND_TYPE as BackendType) ??\n (fileConfig.backendType as BackendType) ??\n DEFAULTS.backendType,\n embedding: fileConfig.embedding,\n };\n\n log.info(\n {\n hubUrl: resolved.hubUrl,\n hubUrlSource: cliOpts.hubUrl ? 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{"version":3,"sources":["../src/service/macos.ts"],"sourcesContent":["import { execSync, spawn } from \"child_process\";\nimport { existsSync, writeFileSync, unlinkSync, mkdirSync, chmodSync } from \"fs\";\nimport { join } from \"path\";\nimport { homedir } from \"os\";\nimport type { ServiceManager, ServiceStatus } from \"./types.js\";\nimport {\n SERVICE_LABEL,\n getLogDir,\n getNodePath,\n getCliPath,\n loadServiceConfig,\n type ServiceConfig,\n} from \"./config.js\";\n\nexport function getPlistPath(): string {\n return join(homedir(), \"Library\", \"LaunchAgents\", `${SERVICE_LABEL}.plist`);\n}\n\nfunction getDomainTarget(): string {\n return `gui/${process.getuid!()}`;\n}\n\nfunction getServiceTarget(): string {\n return `${getDomainTarget()}/${SERVICE_LABEL}`;\n}\n\nfunction escapeXml(str: string): string {\n return str\n .replace(/&/g, \"&\")\n .replace(/</g, \"<\")\n .replace(/>/g, \">\")\n .replace(/\"/g, \""\")\n .replace(/'/g, \"'\");\n}\n\nexport function generatePlist(config: ServiceConfig): string {\n const nodePath = getNodePath();\n const cliPath = getCliPath();\n const logDir = getLogDir();\n\n const envEntries: string[] = [];\n if (config.hubUrl) {\n envEntries.push(` <key>CLAWNET_HUB_URL</key>\\n <string>${escapeXml(config.hubUrl)}</string>`);\n }\n if (config.token) {\n envEntries.push(` <key>CLAWNET_TOKEN</key>\\n <string>${escapeXml(config.token)}</string>`);\n }\n if (config.name) {\n envEntries.push(` <key>CLAWNET_NAME</key>\\n <string>${escapeXml(config.name)}</string>`);\n }\n\n return `<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n<plist version=\"1.0\">\n<dict>\n <key>Label</key>\n <string>${SERVICE_LABEL}</string>\n <key>ProgramArguments</key>\n <array>\n <string>${nodePath}</string>\n <string>${cliPath}</string>\n <string>start</string>\n <string>-f</string>\n </array>\n <key>WorkingDirectory</key>\n <string>${homedir()}</string>\n <key>EnvironmentVariables</key>\n <dict>\n${envEntries.join(\"\\n\")}\n </dict>\n <key>RunAtLoad</key>\n <true/>\n <key>KeepAlive</key>\n <dict>\n <key>SuccessfulExit</key>\n <false/>\n </dict>\n <key>ThrottleInterval</key>\n <integer>10</integer>\n <key>StandardOutPath</key>\n <string>${logDir}/out.log</string>\n <key>StandardErrorPath</key>\n <string>${logDir}/error.log</string>\n</dict>\n</plist>`;\n}\n\nexport class MacOSServiceManager implements ServiceManager {\n async install(): Promise<void> {\n const config = loadServiceConfig();\n const plistPath = getPlistPath();\n const logDir = getLogDir();\n const launchAgentsDir = join(homedir(), \"Library\", \"LaunchAgents\");\n\n if (existsSync(plistPath)) {\n try {\n execSync(`launchctl bootout ${getServiceTarget()}`, { stdio: \"ignore\" });\n } catch { /* not loaded */ }\n }\n\n if (!existsSync(launchAgentsDir)) mkdirSync(launchAgentsDir, { recursive: true });\n if (!existsSync(logDir)) mkdirSync(logDir, { recursive: true });\n\n writeFileSync(plistPath, generatePlist(config), \"utf-8\");\n chmodSync(plistPath, 0o600);\n console.log(`✓ Service registered: ${plistPath}`);\n }\n\n async uninstall(): Promise<void> {\n const plistPath = getPlistPath();\n if (!existsSync(plistPath)) {\n console.log(\"Service not registered\");\n return;\n }\n try {\n execSync(`launchctl bootout ${getServiceTarget()}`, { stdio: \"ignore\" });\n } catch { /* not loaded */ }\n unlinkSync(plistPath);\n console.log(\"✓ Service removed\");\n }\n\n async start(): Promise<void> {\n const plistPath = getPlistPath();\n if (!existsSync(plistPath)) {\n throw new Error(\"Service not registered. Run clawnet-agent enable first.\");\n }\n try {\n execSync(`launchctl bootstrap ${getDomainTarget()} \"${plistPath}\"`, { stdio: \"ignore\" });\n } catch { /* already bootstrapped */ }\n execSync(`launchctl kickstart -k ${getServiceTarget()}`, { stdio: \"inherit\" });\n console.log(\"✓ Service started\");\n }\n\n async stop(): Promise<void> {\n const plistPath = getPlistPath();\n if (!existsSync(plistPath)) {\n console.log(\"Service not registered\");\n return;\n }\n try {\n execSync(`launchctl bootout ${getServiceTarget()}`, { stdio: \"inherit\" });\n console.log(\"✓ Service stopped\");\n } catch {\n console.log(\"Service not running\");\n }\n }\n\n async restart(): Promise<void> {\n const plistPath = getPlistPath();\n if (!existsSync(plistPath)) {\n throw new Error(\"Service not registered. Run clawnet-agent enable first.\");\n }\n try {\n execSync(`launchctl bootstrap ${getDomainTarget()} \"${plistPath}\"`, { stdio: \"ignore\" });\n } catch { /* already bootstrapped */ }\n execSync(`launchctl kickstart -k ${getServiceTarget()}`, { stdio: \"inherit\" });\n console.log(\"✓ Service restarted\");\n }\n\n async status(): Promise<ServiceStatus> {\n try {\n const output = execSync(\n `launchctl list | grep ${SERVICE_LABEL}`,\n { encoding: \"utf-8\" }\n ).trim();\n if (!output) return { running: false };\n const [pidStr, exitCodeStr] = output.split(/\\s+/);\n const pid = pidStr === \"-\" ? undefined : parseInt(pidStr, 10);\n const exitCode = parseInt(exitCodeStr, 10);\n return { running: pid !== undefined, pid, exitCode };\n } catch {\n return { running: false };\n }\n }\n\n async printStatus(): Promise<void> {\n const s = await this.status();\n console.log(\"ClawNet Agent\");\n console.log(` Status: ${s.running ? \"Running ✓\" : \"Stopped ✗\"}`);\n if (s.pid) console.log(` PID: ${s.pid}`);\n if (s.exitCode !== undefined && !s.running) console.log(` Exit code: ${s.exitCode}`);\n console.log(\" Platform: macOS (launchd)\");\n }\n\n async logs(options: { follow?: boolean; lines?: number } = {}): Promise<void> {\n const logDir = getLogDir();\n const outLog = join(logDir, \"out.log\");\n const errLog = join(logDir, \"error.log\");\n\n const files: string[] = [];\n if (existsSync(outLog)) files.push(outLog);\n if (existsSync(errLog)) files.push(errLog);\n\n if (files.length === 0) {\n console.log(\"No logs yet\");\n return;\n }\n\n const lines = options.lines || 100;\n const args = options.follow\n ? 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