@mcesystems/adb-kit 1.0.32 → 1.0.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +191 -191
- package/dist/resources/bin/windows/AdbWinApi.dll +0 -0
- package/dist/resources/bin/windows/AdbWinUsbApi.dll +0 -0
- package/dist/resources/bin/windows/adb.exe +0 -0
- package/package.json +1 -1
- package/scripts/README.md +183 -183
- package/scripts/export-resources.ts +342 -342
- package/dist/resources/bin/darwin/adb +0 -0
package/scripts/README.md
CHANGED
|
@@ -1,183 +1,183 @@
|
|
|
1
|
-
# Export ADB Resources Script
|
|
2
|
-
|
|
3
|
-
This script downloads Android Debug Bridge (ADB) platform tools from Google and exports them to a specified target directory. The exported resources can be used by applications that depend on `@mcesystems/adb-kit`.
|
|
4
|
-
|
|
5
|
-
## Usage
|
|
6
|
-
|
|
7
|
-
After installing `@mcesystems/adb-kit`:
|
|
8
|
-
|
|
9
|
-
```bash
|
|
10
|
-
# Using the binary (recommended)
|
|
11
|
-
npx export-adb-resources <target-path> [options]
|
|
12
|
-
|
|
13
|
-
# Or run the script directly with tsx
|
|
14
|
-
npx tsx node_modules/@mcesystems/adb-kit/scripts/export-resources.ts <target-path> [options]
|
|
15
|
-
```
|
|
16
|
-
|
|
17
|
-
### Arguments
|
|
18
|
-
|
|
19
|
-
| Argument | Description |
|
|
20
|
-
|----------|-------------|
|
|
21
|
-
| `target-path` | Directory where resources will be exported |
|
|
22
|
-
|
|
23
|
-
### Options
|
|
24
|
-
|
|
25
|
-
| Option | Description |
|
|
26
|
-
|--------|-------------|
|
|
27
|
-
| `--all` | Download resources for all platforms (Windows, macOS, Linux) |
|
|
28
|
-
| `--platform <name>` | Download resources for a specific platform (`windows`, `darwin`, `linux`) |
|
|
29
|
-
| `--help`, `-h` | Show usage information |
|
|
30
|
-
|
|
31
|
-
### Examples
|
|
32
|
-
|
|
33
|
-
```bash
|
|
34
|
-
# Export for current platform only
|
|
35
|
-
npx tsx export-resources.ts ./my-app/resources/adb-kit
|
|
36
|
-
|
|
37
|
-
# Export for all platforms
|
|
38
|
-
npx tsx export-resources.ts ./my-app/resources/adb-kit --all
|
|
39
|
-
|
|
40
|
-
# Export for a specific platform
|
|
41
|
-
npx tsx export-resources.ts ./my-app/resources/adb-kit --platform windows
|
|
42
|
-
```
|
|
43
|
-
|
|
44
|
-
### Output Structure
|
|
45
|
-
|
|
46
|
-
The script creates the following directory structure:
|
|
47
|
-
|
|
48
|
-
```
|
|
49
|
-
<target-path>/
|
|
50
|
-
├── bin/
|
|
51
|
-
│ ├── darwin/ # macOS
|
|
52
|
-
│ │ └── adb
|
|
53
|
-
│ ├── windows/ # Windows
|
|
54
|
-
│ │ ├── adb.exe
|
|
55
|
-
│ │ ├── AdbWinApi.dll
|
|
56
|
-
│ │ └── AdbWinUsbApi.dll
|
|
57
|
-
│ └── linux/ # Linux
|
|
58
|
-
│ └── adb
|
|
59
|
-
└── licenses/
|
|
60
|
-
└── APACHE-2.0.txt
|
|
61
|
-
```
|
|
62
|
-
|
|
63
|
-
---
|
|
64
|
-
|
|
65
|
-
## Prerequisites
|
|
66
|
-
|
|
67
|
-
### All Platforms
|
|
68
|
-
|
|
69
|
-
1. **Node.js 18+** with `tsx` available:
|
|
70
|
-
```bash
|
|
71
|
-
npm install -g tsx
|
|
72
|
-
# or use npx
|
|
73
|
-
```
|
|
74
|
-
|
|
75
|
-
2. **Internet connection** to download from Google's servers
|
|
76
|
-
|
|
77
|
-
### macOS / Linux
|
|
78
|
-
|
|
79
|
-
- **unzip** command available (usually pre-installed)
|
|
80
|
-
|
|
81
|
-
### Windows
|
|
82
|
-
|
|
83
|
-
- **PowerShell** available (included with Windows 10+)
|
|
84
|
-
|
|
85
|
-
---
|
|
86
|
-
|
|
87
|
-
## How It Works
|
|
88
|
-
|
|
89
|
-
1. Downloads the official platform-tools ZIP from Google's Android SDK repository
|
|
90
|
-
2. Extracts the required ADB binaries
|
|
91
|
-
3. Copies them to the target directory with proper permissions
|
|
92
|
-
4. Creates a license file for Apache 2.0 compliance
|
|
93
|
-
|
|
94
|
-
---
|
|
95
|
-
|
|
96
|
-
## Files Included
|
|
97
|
-
|
|
98
|
-
### Windows
|
|
99
|
-
| File | Description |
|
|
100
|
-
|------|-------------|
|
|
101
|
-
| `adb.exe` | Android Debug Bridge executable |
|
|
102
|
-
| `AdbWinApi.dll` | ADB Windows API library |
|
|
103
|
-
| `AdbWinUsbApi.dll` | ADB Windows USB API library |
|
|
104
|
-
|
|
105
|
-
### macOS / Linux
|
|
106
|
-
| File | Description |
|
|
107
|
-
|------|-------------|
|
|
108
|
-
| `adb` | Android Debug Bridge executable |
|
|
109
|
-
|
|
110
|
-
---
|
|
111
|
-
|
|
112
|
-
## Integrating with Your Application
|
|
113
|
-
|
|
114
|
-
After exporting resources, configure `adb-kit` to use them:
|
|
115
|
-
|
|
116
|
-
### Option 1: Environment Variable
|
|
117
|
-
|
|
118
|
-
Set `AdbBinPath` to point to the bin directory:
|
|
119
|
-
|
|
120
|
-
```bash
|
|
121
|
-
# macOS
|
|
122
|
-
export AdbBinPath=/path/to/resources/bin/darwin
|
|
123
|
-
|
|
124
|
-
# Linux
|
|
125
|
-
export AdbBinPath=/path/to/resources/bin/linux
|
|
126
|
-
|
|
127
|
-
# Windows (PowerShell)
|
|
128
|
-
$env:AdbBinPath = "C:\path\to\resources\bin\windows"
|
|
129
|
-
```
|
|
130
|
-
|
|
131
|
-
### Option 2: Bundle with Your App
|
|
132
|
-
|
|
133
|
-
Copy the exported resources into your application's resources folder. The `adb-kit` package will automatically detect binaries in:
|
|
134
|
-
- `<your-app>/resources/bin/darwin/` (macOS)
|
|
135
|
-
- `<your-app>/resources/bin/linux/` (Linux)
|
|
136
|
-
- `<your-app>/resources/bin/windows/` (Windows)
|
|
137
|
-
|
|
138
|
-
---
|
|
139
|
-
|
|
140
|
-
## Driver Requirements
|
|
141
|
-
|
|
142
|
-
### Windows
|
|
143
|
-
|
|
144
|
-
On Windows, you may need to install USB drivers for your Android device:
|
|
145
|
-
|
|
146
|
-
1. **Google USB Driver** (for Nexus/Pixel devices):
|
|
147
|
-
- Download from [Android Developer site](https://developer.android.com/studio/run/win-usb)
|
|
148
|
-
|
|
149
|
-
2. **Manufacturer drivers** (for other devices):
|
|
150
|
-
- Check your device manufacturer's website
|
|
151
|
-
|
|
152
|
-
### macOS / Linux
|
|
153
|
-
|
|
154
|
-
No additional drivers required. USB works out of the box.
|
|
155
|
-
|
|
156
|
-
### Linux udev Rules
|
|
157
|
-
|
|
158
|
-
On Linux, you may need to add udev rules for your device:
|
|
159
|
-
|
|
160
|
-
```bash
|
|
161
|
-
# Create udev rules file
|
|
162
|
-
sudo nano /etc/udev/rules.d/51-android.rules
|
|
163
|
-
|
|
164
|
-
# Add a rule for your device (example for Google devices)
|
|
165
|
-
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", MODE="0666", GROUP="plugdev"
|
|
166
|
-
|
|
167
|
-
# Reload udev rules
|
|
168
|
-
sudo udevadm control --reload-rules
|
|
169
|
-
sudo udevadm trigger
|
|
170
|
-
```
|
|
171
|
-
|
|
172
|
-
---
|
|
173
|
-
|
|
174
|
-
## License
|
|
175
|
-
|
|
176
|
-
ADB is licensed under **Apache License 2.0**.
|
|
177
|
-
|
|
178
|
-
The binaries are downloaded from Google's official Android SDK repository:
|
|
179
|
-
- https://developer.android.com/studio/releases/platform-tools
|
|
180
|
-
|
|
181
|
-
Source code:
|
|
182
|
-
- https://android.googlesource.com/platform/packages/modules/adb/
|
|
183
|
-
|
|
1
|
+
# Export ADB Resources Script
|
|
2
|
+
|
|
3
|
+
This script downloads Android Debug Bridge (ADB) platform tools from Google and exports them to a specified target directory. The exported resources can be used by applications that depend on `@mcesystems/adb-kit`.
|
|
4
|
+
|
|
5
|
+
## Usage
|
|
6
|
+
|
|
7
|
+
After installing `@mcesystems/adb-kit`:
|
|
8
|
+
|
|
9
|
+
```bash
|
|
10
|
+
# Using the binary (recommended)
|
|
11
|
+
npx export-adb-resources <target-path> [options]
|
|
12
|
+
|
|
13
|
+
# Or run the script directly with tsx
|
|
14
|
+
npx tsx node_modules/@mcesystems/adb-kit/scripts/export-resources.ts <target-path> [options]
|
|
15
|
+
```
|
|
16
|
+
|
|
17
|
+
### Arguments
|
|
18
|
+
|
|
19
|
+
| Argument | Description |
|
|
20
|
+
|----------|-------------|
|
|
21
|
+
| `target-path` | Directory where resources will be exported |
|
|
22
|
+
|
|
23
|
+
### Options
|
|
24
|
+
|
|
25
|
+
| Option | Description |
|
|
26
|
+
|--------|-------------|
|
|
27
|
+
| `--all` | Download resources for all platforms (Windows, macOS, Linux) |
|
|
28
|
+
| `--platform <name>` | Download resources for a specific platform (`windows`, `darwin`, `linux`) |
|
|
29
|
+
| `--help`, `-h` | Show usage information |
|
|
30
|
+
|
|
31
|
+
### Examples
|
|
32
|
+
|
|
33
|
+
```bash
|
|
34
|
+
# Export for current platform only
|
|
35
|
+
npx tsx export-resources.ts ./my-app/resources/adb-kit
|
|
36
|
+
|
|
37
|
+
# Export for all platforms
|
|
38
|
+
npx tsx export-resources.ts ./my-app/resources/adb-kit --all
|
|
39
|
+
|
|
40
|
+
# Export for a specific platform
|
|
41
|
+
npx tsx export-resources.ts ./my-app/resources/adb-kit --platform windows
|
|
42
|
+
```
|
|
43
|
+
|
|
44
|
+
### Output Structure
|
|
45
|
+
|
|
46
|
+
The script creates the following directory structure:
|
|
47
|
+
|
|
48
|
+
```
|
|
49
|
+
<target-path>/
|
|
50
|
+
├── bin/
|
|
51
|
+
│ ├── darwin/ # macOS
|
|
52
|
+
│ │ └── adb
|
|
53
|
+
│ ├── windows/ # Windows
|
|
54
|
+
│ │ ├── adb.exe
|
|
55
|
+
│ │ ├── AdbWinApi.dll
|
|
56
|
+
│ │ └── AdbWinUsbApi.dll
|
|
57
|
+
│ └── linux/ # Linux
|
|
58
|
+
│ └── adb
|
|
59
|
+
└── licenses/
|
|
60
|
+
└── APACHE-2.0.txt
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
---
|
|
64
|
+
|
|
65
|
+
## Prerequisites
|
|
66
|
+
|
|
67
|
+
### All Platforms
|
|
68
|
+
|
|
69
|
+
1. **Node.js 18+** with `tsx` available:
|
|
70
|
+
```bash
|
|
71
|
+
npm install -g tsx
|
|
72
|
+
# or use npx
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
2. **Internet connection** to download from Google's servers
|
|
76
|
+
|
|
77
|
+
### macOS / Linux
|
|
78
|
+
|
|
79
|
+
- **unzip** command available (usually pre-installed)
|
|
80
|
+
|
|
81
|
+
### Windows
|
|
82
|
+
|
|
83
|
+
- **PowerShell** available (included with Windows 10+)
|
|
84
|
+
|
|
85
|
+
---
|
|
86
|
+
|
|
87
|
+
## How It Works
|
|
88
|
+
|
|
89
|
+
1. Downloads the official platform-tools ZIP from Google's Android SDK repository
|
|
90
|
+
2. Extracts the required ADB binaries
|
|
91
|
+
3. Copies them to the target directory with proper permissions
|
|
92
|
+
4. Creates a license file for Apache 2.0 compliance
|
|
93
|
+
|
|
94
|
+
---
|
|
95
|
+
|
|
96
|
+
## Files Included
|
|
97
|
+
|
|
98
|
+
### Windows
|
|
99
|
+
| File | Description |
|
|
100
|
+
|------|-------------|
|
|
101
|
+
| `adb.exe` | Android Debug Bridge executable |
|
|
102
|
+
| `AdbWinApi.dll` | ADB Windows API library |
|
|
103
|
+
| `AdbWinUsbApi.dll` | ADB Windows USB API library |
|
|
104
|
+
|
|
105
|
+
### macOS / Linux
|
|
106
|
+
| File | Description |
|
|
107
|
+
|------|-------------|
|
|
108
|
+
| `adb` | Android Debug Bridge executable |
|
|
109
|
+
|
|
110
|
+
---
|
|
111
|
+
|
|
112
|
+
## Integrating with Your Application
|
|
113
|
+
|
|
114
|
+
After exporting resources, configure `adb-kit` to use them:
|
|
115
|
+
|
|
116
|
+
### Option 1: Environment Variable
|
|
117
|
+
|
|
118
|
+
Set `AdbBinPath` to point to the bin directory:
|
|
119
|
+
|
|
120
|
+
```bash
|
|
121
|
+
# macOS
|
|
122
|
+
export AdbBinPath=/path/to/resources/bin/darwin
|
|
123
|
+
|
|
124
|
+
# Linux
|
|
125
|
+
export AdbBinPath=/path/to/resources/bin/linux
|
|
126
|
+
|
|
127
|
+
# Windows (PowerShell)
|
|
128
|
+
$env:AdbBinPath = "C:\path\to\resources\bin\windows"
|
|
129
|
+
```
|
|
130
|
+
|
|
131
|
+
### Option 2: Bundle with Your App
|
|
132
|
+
|
|
133
|
+
Copy the exported resources into your application's resources folder. The `adb-kit` package will automatically detect binaries in:
|
|
134
|
+
- `<your-app>/resources/bin/darwin/` (macOS)
|
|
135
|
+
- `<your-app>/resources/bin/linux/` (Linux)
|
|
136
|
+
- `<your-app>/resources/bin/windows/` (Windows)
|
|
137
|
+
|
|
138
|
+
---
|
|
139
|
+
|
|
140
|
+
## Driver Requirements
|
|
141
|
+
|
|
142
|
+
### Windows
|
|
143
|
+
|
|
144
|
+
On Windows, you may need to install USB drivers for your Android device:
|
|
145
|
+
|
|
146
|
+
1. **Google USB Driver** (for Nexus/Pixel devices):
|
|
147
|
+
- Download from [Android Developer site](https://developer.android.com/studio/run/win-usb)
|
|
148
|
+
|
|
149
|
+
2. **Manufacturer drivers** (for other devices):
|
|
150
|
+
- Check your device manufacturer's website
|
|
151
|
+
|
|
152
|
+
### macOS / Linux
|
|
153
|
+
|
|
154
|
+
No additional drivers required. USB works out of the box.
|
|
155
|
+
|
|
156
|
+
### Linux udev Rules
|
|
157
|
+
|
|
158
|
+
On Linux, you may need to add udev rules for your device:
|
|
159
|
+
|
|
160
|
+
```bash
|
|
161
|
+
# Create udev rules file
|
|
162
|
+
sudo nano /etc/udev/rules.d/51-android.rules
|
|
163
|
+
|
|
164
|
+
# Add a rule for your device (example for Google devices)
|
|
165
|
+
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", MODE="0666", GROUP="plugdev"
|
|
166
|
+
|
|
167
|
+
# Reload udev rules
|
|
168
|
+
sudo udevadm control --reload-rules
|
|
169
|
+
sudo udevadm trigger
|
|
170
|
+
```
|
|
171
|
+
|
|
172
|
+
---
|
|
173
|
+
|
|
174
|
+
## License
|
|
175
|
+
|
|
176
|
+
ADB is licensed under **Apache License 2.0**.
|
|
177
|
+
|
|
178
|
+
The binaries are downloaded from Google's official Android SDK repository:
|
|
179
|
+
- https://developer.android.com/studio/releases/platform-tools
|
|
180
|
+
|
|
181
|
+
Source code:
|
|
182
|
+
- https://android.googlesource.com/platform/packages/modules/adb/
|
|
183
|
+
|