@mavonengine/editor 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Editor-CXvFXLr9.mjs +1329 -0
- package/dist/Editor.css +1 -1
- package/dist/Editor.mjs +7 -2
- package/dist/mount-Cb4oUdnx.mjs +40690 -0
- package/package.json +1 -5
- package/dist/Editor-DuFMF1KI.mjs +0 -27135
- package/dist/mount-D7HSXcwA.mjs +0 -49133
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import { Quaternion as M, Controls as Ee, Vector3 as l, Raycaster as Le, Object3D as le, MeshBasicMaterial as me, LineBasicMaterial as Xe, CylinderGeometry as g, BoxGeometry as v, BufferGeometry as pe, Float32BufferAttribute as he, Mesh as o, OctahedronGeometry as se, Line as B, TorusGeometry as j, SphereGeometry as He, Euler as Oe, Matrix4 as ce, PlaneGeometry as Ye, DoubleSide as fe, OrthographicCamera as Ze, Color as F, Vector2 as k, WebGLRenderTarget as X, MeshDepthMaterial as Ue, RGBADepthPacking as je, NoBlending as we, HalfFloatType as U, UniformsUtils as Fe, ShaderMaterial as V, AdditiveBlending as Ve } from "three";
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import Ge from "@mavonengine/core/Editor/EditorHelper";
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import c from "@mavonengine/core/Game";
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import { AmbientLightPrimitive as We, DirectionalLightShadowPrimitive as qe } from "@mavonengine/core/Prefab/Lights/index";
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import { PlanePrimitive as Ke, BoxPrimitive as Ne, SpherePrimitive as $e, ConePrimitive as Je, CylinderPrimitive as et, OctahedronPrimitive as tt, DodecahedronPrimitive as it, CapsulePrimitive as st, IcosahedronPrimitive as nt, TorusKnotPrimitive as at } from "@mavonengine/core/Prefab/Primitives/index";
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import rt from "@mavonengine/core/Utils/EventEmitter";
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const ot = { type: "change" }, ge = 1e-6, ye = new M();
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class lt extends Ee {
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/**
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* Constructs a new controls instance.
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*
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* @param {Object3D} object - The object that is managed by the controls.
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* @param {?HTMLDOMElement} domElement - The HTML element used for event listeners.
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*/
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constructor(e, t = null) {
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super(e, t), this.movementSpeed = 1, this.rollSpeed = 5e-3, this.dragToLook = !1, this.autoForward = !1, this._moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }, this._moveVector = new l(0, 0, 0), this._rotationVector = new l(0, 0, 0), this._lastQuaternion = new M(), this._lastPosition = new l(), this._status = 0, this._onKeyDown = ht.bind(this), this._onKeyUp = ct.bind(this), this._onPointerMove = dt.bind(this), this._onPointerDown = ut.bind(this), this._onPointerUp = pt.bind(this), this._onPointerCancel = ft.bind(this), this._onContextMenu = mt.bind(this), t !== null && this.connect(t);
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}
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connect(e) {
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super.connect(e), window.addEventListener("keydown", this._onKeyDown), window.addEventListener("keyup", this._onKeyUp), this.domElement.addEventListener("pointermove", this._onPointerMove), this.domElement.addEventListener("pointerdown", this._onPointerDown), this.domElement.addEventListener("pointerup", this._onPointerUp), this.domElement.addEventListener("pointercancel", this._onPointerCancel), this.domElement.addEventListener("contextmenu", this._onContextMenu);
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}
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disconnect() {
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window.removeEventListener("keydown", this._onKeyDown), window.removeEventListener("keyup", this._onKeyUp), this.domElement.removeEventListener("pointermove", this._onPointerMove), this.domElement.removeEventListener("pointerdown", this._onPointerDown), this.domElement.removeEventListener("pointerup", this._onPointerUp), this.domElement.removeEventListener("pointercancel", this._onPointerCancel), this.domElement.removeEventListener("contextmenu", this._onContextMenu);
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}
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dispose() {
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this.disconnect();
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}
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update(e) {
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if (this.enabled === !1) return;
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const t = this.object, n = e * this.movementSpeed, s = e * this.rollSpeed;
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t.translateX(this._moveVector.x * n), t.translateY(this._moveVector.y * n), t.translateZ(this._moveVector.z * n), ye.set(this._rotationVector.x * s, this._rotationVector.y * s, this._rotationVector.z * s, 1).normalize(), t.quaternion.multiply(ye), (this._lastPosition.distanceToSquared(t.position) > ge || 8 * (1 - this._lastQuaternion.dot(t.quaternion)) > ge) && (this.dispatchEvent(ot), this._lastQuaternion.copy(t.quaternion), this._lastPosition.copy(t.position));
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}
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// private
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_updateMovementVector() {
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const e = this._moveState.forward || this.autoForward && !this._moveState.back ? 1 : 0;
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this._moveVector.x = -this._moveState.left + this._moveState.right, this._moveVector.y = -this._moveState.down + this._moveState.up, this._moveVector.z = -e + this._moveState.back;
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}
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_updateRotationVector() {
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this._rotationVector.x = -this._moveState.pitchDown + this._moveState.pitchUp, this._rotationVector.y = -this._moveState.yawRight + this._moveState.yawLeft, this._rotationVector.z = -this._moveState.rollRight + this._moveState.rollLeft;
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}
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_getContainerDimensions() {
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return this.domElement != document ? {
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size: [this.domElement.offsetWidth, this.domElement.offsetHeight],
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offset: [this.domElement.offsetLeft, this.domElement.offsetTop]
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} : {
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size: [window.innerWidth, window.innerHeight],
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offset: [0, 0]
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};
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}
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}
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function ht(h) {
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if (!(h.altKey || this.enabled === !1)) {
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switch (h.code) {
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case "ShiftLeft":
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case "ShiftRight":
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this.movementSpeedMultiplier = 0.1;
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break;
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case "KeyW":
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this._moveState.forward = 1;
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break;
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case "KeyS":
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this._moveState.back = 1;
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break;
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case "KeyA":
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this._moveState.left = 1;
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break;
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case "KeyD":
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this._moveState.right = 1;
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break;
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case "KeyR":
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this._moveState.up = 1;
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break;
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case "KeyF":
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this._moveState.down = 1;
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break;
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case "ArrowUp":
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this._moveState.pitchUp = 1;
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break;
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case "ArrowDown":
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this._moveState.pitchDown = 1;
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break;
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case "ArrowLeft":
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this._moveState.yawLeft = 1;
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break;
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case "ArrowRight":
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this._moveState.yawRight = 1;
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break;
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case "KeyQ":
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this._moveState.rollLeft = 1;
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break;
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case "KeyE":
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this._moveState.rollRight = 1;
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break;
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}
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this._updateMovementVector(), this._updateRotationVector();
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}
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}
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function ct(h) {
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if (this.enabled !== !1) {
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switch (h.code) {
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case "ShiftLeft":
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case "ShiftRight":
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this.movementSpeedMultiplier = 1;
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break;
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case "KeyW":
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this._moveState.forward = 0;
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break;
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case "KeyS":
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this._moveState.back = 0;
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break;
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case "KeyA":
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this._moveState.left = 0;
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break;
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case "KeyD":
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this._moveState.right = 0;
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break;
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case "KeyR":
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this._moveState.up = 0;
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break;
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case "KeyF":
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this._moveState.down = 0;
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break;
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case "ArrowUp":
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this._moveState.pitchUp = 0;
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break;
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case "ArrowDown":
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this._moveState.pitchDown = 0;
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break;
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case "ArrowLeft":
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this._moveState.yawLeft = 0;
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break;
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case "ArrowRight":
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this._moveState.yawRight = 0;
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break;
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case "KeyQ":
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this._moveState.rollLeft = 0;
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break;
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case "KeyE":
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this._moveState.rollRight = 0;
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break;
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}
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this._updateMovementVector(), this._updateRotationVector();
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}
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}
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function ut(h) {
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if (this.enabled !== !1)
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if (this.dragToLook)
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this._status++;
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else {
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switch (h.button) {
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case 0:
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this._moveState.forward = 1;
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break;
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case 2:
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this._moveState.back = 1;
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break;
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}
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this._updateMovementVector();
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}
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}
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function dt(h) {
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if (this.enabled !== !1 && (!this.dragToLook || this._status > 0)) {
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const e = this._getContainerDimensions(), t = e.size[0] / 2, n = e.size[1] / 2;
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this._moveState.yawLeft = -(h.pageX - e.offset[0] - t) / t, this._moveState.pitchDown = (h.pageY - e.offset[1] - n) / n, this._updateRotationVector();
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}
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}
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function pt(h) {
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if (this.enabled !== !1) {
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if (this.dragToLook)
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this._status--, this._moveState.yawLeft = this._moveState.pitchDown = 0;
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else {
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switch (h.button) {
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case 0:
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this._moveState.forward = 0;
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break;
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case 2:
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this._moveState.back = 0;
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break;
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}
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this._updateMovementVector();
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}
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this._updateRotationVector();
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}
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}
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function ft() {
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this.enabled !== !1 && (this.dragToLook ? (this._status = 0, this._moveState.yawLeft = this._moveState.pitchDown = 0) : (this._moveState.forward = 0, this._moveState.back = 0, this._updateMovementVector()), this._updateRotationVector());
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}
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function mt(h) {
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this.enabled !== !1 && h.preventDefault();
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}
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const H = new Le(), m = new l(), I = new l(), p = new M(), _e = {
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X: new l(1, 0, 0),
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Y: new l(0, 1, 0),
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Z: new l(0, 0, 1)
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}, ue = { type: "change" }, Me = { type: "mouseDown", mode: null }, Se = { type: "mouseUp", mode: null }, xe = { type: "objectChange" };
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class vt extends Ee {
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/**
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* Constructs a new controls instance.
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*
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* @param {Camera} camera - The camera of the rendered scene.
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* @param {?HTMLDOMElement} domElement - The HTML element used for event listeners.
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*/
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constructor(e, t = null) {
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super(void 0, t);
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const n = new St(this);
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this._root = n;
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const s = new xt();
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this._gizmo = s, n.add(s);
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const r = new bt();
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this._plane = r, n.add(r);
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const i = this;
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function a(y, z) {
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let Y = z;
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Object.defineProperty(i, y, {
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get: function() {
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return Y !== void 0 ? Y : z;
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},
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set: function(L) {
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Y !== L && (Y = L, r[y] = L, s[y] = L, i.dispatchEvent({ type: y + "-changed", value: L }), i.dispatchEvent(ue));
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}
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}), i[y] = z, r[y] = z, s[y] = z;
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}
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a("camera", e), a("object", void 0), a("enabled", !0), a("axis", null), a("mode", "translate"), a("translationSnap", null), a("rotationSnap", null), a("scaleSnap", null), a("space", "world"), a("size", 1), a("dragging", !1), a("showX", !0), a("showY", !0), a("showZ", !0), a("minX", -1 / 0), a("maxX", 1 / 0), a("minY", -1 / 0), a("maxY", 1 / 0), a("minZ", -1 / 0), a("maxZ", 1 / 0);
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const d = new l(), f = new l(), D = new M(), R = new M(), Q = new l(), N = new M(), $ = new l(), P = new l(), T = new l(), x = 0, E = new l();
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a("worldPosition", d), a("worldPositionStart", f), a("worldQuaternion", D), a("worldQuaternionStart", R), a("cameraPosition", Q), a("cameraQuaternion", N), a("pointStart", $), a("pointEnd", P), a("rotationAxis", T), a("rotationAngle", x), a("eye", E), this._offset = new l(), this._startNorm = new l(), this._endNorm = new l(), this._cameraScale = new l(), this._parentPosition = new l(), this._parentQuaternion = new M(), this._parentQuaternionInv = new M(), this._parentScale = new l(), this._worldScaleStart = new l(), this._worldQuaternionInv = new M(), this._worldScale = new l(), this._positionStart = new l(), this._quaternionStart = new M(), this._scaleStart = new l(), this._getPointer = wt.bind(this), this._onPointerDown = yt.bind(this), this._onPointerHover = gt.bind(this), this._onPointerMove = _t.bind(this), this._onPointerUp = Mt.bind(this), t !== null && this.connect(t);
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}
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connect(e) {
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super.connect(e), this.domElement.addEventListener("pointerdown", this._onPointerDown), this.domElement.addEventListener("pointermove", this._onPointerHover), this.domElement.addEventListener("pointerup", this._onPointerUp), this.domElement.style.touchAction = "none";
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}
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disconnect() {
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this.domElement.removeEventListener("pointerdown", this._onPointerDown), this.domElement.removeEventListener("pointermove", this._onPointerHover), this.domElement.removeEventListener("pointermove", this._onPointerMove), this.domElement.removeEventListener("pointerup", this._onPointerUp), this.domElement.style.touchAction = "auto";
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}
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/**
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* Returns the visual representation of the controls. Add the helper to your scene to
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* visually transform the attached 3D object.
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*
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* @return {TransformControlsRoot} The helper.
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*/
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getHelper() {
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return this._root;
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}
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pointerHover(e) {
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if (this.object === void 0 || this.dragging === !0) return;
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e !== null && H.setFromCamera(e, this.camera);
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const t = de(this._gizmo.picker[this.mode], H);
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t ? this.axis = t.object.name : this.axis = null;
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}
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pointerDown(e) {
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if (!(this.object === void 0 || this.dragging === !0 || e != null && e.button !== 0) && this.axis !== null) {
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e !== null && H.setFromCamera(e, this.camera);
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const t = de(this._plane, H, !0);
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+
t && (this.object.updateMatrixWorld(), this.object.parent.updateMatrixWorld(), this._positionStart.copy(this.object.position), this._quaternionStart.copy(this.object.quaternion), this._scaleStart.copy(this.object.scale), this.object.matrixWorld.decompose(this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart), this.pointStart.copy(t.point).sub(this.worldPositionStart)), this.dragging = !0, Me.mode = this.mode, this.dispatchEvent(Me);
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
pointerMove(e) {
|
|
255
|
+
const t = this.axis, n = this.mode, s = this.object;
|
|
256
|
+
let r = this.space;
|
|
257
|
+
if (n === "scale" ? r = "local" : (t === "E" || t === "XYZE" || t === "XYZ") && (r = "world"), s === void 0 || t === null || this.dragging === !1 || e !== null && e.button !== -1) return;
|
|
258
|
+
e !== null && H.setFromCamera(e, this.camera);
|
|
259
|
+
const i = de(this._plane, H, !0);
|
|
260
|
+
if (i) {
|
|
261
|
+
if (this.pointEnd.copy(i.point).sub(this.worldPositionStart), n === "translate")
|
|
262
|
+
this._offset.copy(this.pointEnd).sub(this.pointStart), r === "local" && t !== "XYZ" && this._offset.applyQuaternion(this._worldQuaternionInv), t.indexOf("X") === -1 && (this._offset.x = 0), t.indexOf("Y") === -1 && (this._offset.y = 0), t.indexOf("Z") === -1 && (this._offset.z = 0), r === "local" && t !== "XYZ" ? this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale) : this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale), s.position.copy(this._offset).add(this._positionStart), this.translationSnap && (r === "local" && (s.position.applyQuaternion(p.copy(this._quaternionStart).invert()), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.position.applyQuaternion(this._quaternionStart)), r === "world" && (s.parent && s.position.add(m.setFromMatrixPosition(s.parent.matrixWorld)), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.parent && s.position.sub(m.setFromMatrixPosition(s.parent.matrixWorld)))), s.position.x = Math.max(this.minX, Math.min(this.maxX, s.position.x)), s.position.y = Math.max(this.minY, Math.min(this.maxY, s.position.y)), s.position.z = Math.max(this.minZ, Math.min(this.maxZ, s.position.z));
|
|
263
|
+
else if (n === "scale") {
|
|
264
|
+
if (t.search("XYZ") !== -1) {
|
|
265
|
+
let a = this.pointEnd.length() / this.pointStart.length();
|
|
266
|
+
this.pointEnd.dot(this.pointStart) < 0 && (a *= -1), I.set(a, a, a);
|
|
267
|
+
} else
|
|
268
|
+
m.copy(this.pointStart), I.copy(this.pointEnd), m.applyQuaternion(this._worldQuaternionInv), I.applyQuaternion(this._worldQuaternionInv), I.divide(m), t.search("X") === -1 && (I.x = 1), t.search("Y") === -1 && (I.y = 1), t.search("Z") === -1 && (I.z = 1);
|
|
269
|
+
s.scale.copy(this._scaleStart).multiply(I), this.scaleSnap && (t.search("X") !== -1 && (s.scale.x = Math.round(s.scale.x / this.scaleSnap) * this.scaleSnap || this.scaleSnap), t.search("Y") !== -1 && (s.scale.y = Math.round(s.scale.y / this.scaleSnap) * this.scaleSnap || this.scaleSnap), t.search("Z") !== -1 && (s.scale.z = Math.round(s.scale.z / this.scaleSnap) * this.scaleSnap || this.scaleSnap));
|
|
270
|
+
} else if (n === "rotate") {
|
|
271
|
+
this._offset.copy(this.pointEnd).sub(this.pointStart);
|
|
272
|
+
const a = 20 / this.worldPosition.distanceTo(m.setFromMatrixPosition(this.camera.matrixWorld));
|
|
273
|
+
let d = !1;
|
|
274
|
+
t === "XYZE" ? (this.rotationAxis.copy(this._offset).cross(this.eye).normalize(), this.rotationAngle = this._offset.dot(m.copy(this.rotationAxis).cross(this.eye)) * a) : (t === "X" || t === "Y" || t === "Z") && (this.rotationAxis.copy(_e[t]), m.copy(_e[t]), r === "local" && m.applyQuaternion(this.worldQuaternion), m.cross(this.eye), m.length() === 0 ? d = !0 : this.rotationAngle = this._offset.dot(m.normalize()) * a), (t === "E" || d) && (this.rotationAxis.copy(this.eye), this.rotationAngle = this.pointEnd.angleTo(this.pointStart), this._startNorm.copy(this.pointStart).normalize(), this._endNorm.copy(this.pointEnd).normalize(), this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1), this.rotationSnap && (this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap), r === "local" && t !== "E" && t !== "XYZE" ? (s.quaternion.copy(this._quaternionStart), s.quaternion.multiply(p.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize()) : (this.rotationAxis.applyQuaternion(this._parentQuaternionInv), s.quaternion.copy(p.setFromAxisAngle(this.rotationAxis, this.rotationAngle)), s.quaternion.multiply(this._quaternionStart).normalize());
|
|
275
|
+
}
|
|
276
|
+
this.dispatchEvent(ue), this.dispatchEvent(xe);
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
pointerUp(e) {
|
|
280
|
+
e !== null && e.button !== 0 || (this.dragging && this.axis !== null && (Se.mode = this.mode, this.dispatchEvent(Se)), this.dragging = !1, this.axis = null);
|
|
281
|
+
}
|
|
282
|
+
dispose() {
|
|
283
|
+
this.disconnect(), this._root.dispose();
|
|
284
|
+
}
|
|
285
|
+
/**
|
|
286
|
+
* Sets the 3D object that should be transformed and ensures the controls UI is visible.
|
|
287
|
+
*
|
|
288
|
+
* @param {Object3D} object - The 3D object that should be transformed.
|
|
289
|
+
* @return {TransformControls} A reference to this controls.
|
|
290
|
+
*/
|
|
291
|
+
attach(e) {
|
|
292
|
+
return this.object = e, this._root.visible = !0, this;
|
|
293
|
+
}
|
|
294
|
+
/**
|
|
295
|
+
* Removes the current 3D object from the controls and makes the helper UI invisible.
|
|
296
|
+
*
|
|
297
|
+
* @return {TransformControls} A reference to this controls.
|
|
298
|
+
*/
|
|
299
|
+
detach() {
|
|
300
|
+
return this.object = void 0, this.axis = null, this._root.visible = !1, this;
|
|
301
|
+
}
|
|
302
|
+
/**
|
|
303
|
+
* Resets the object's position, rotation and scale to when the current transform began.
|
|
304
|
+
*/
|
|
305
|
+
reset() {
|
|
306
|
+
this.enabled && this.dragging && (this.object.position.copy(this._positionStart), this.object.quaternion.copy(this._quaternionStart), this.object.scale.copy(this._scaleStart), this.dispatchEvent(ue), this.dispatchEvent(xe), this.pointStart.copy(this.pointEnd));
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* Returns the raycaster that is used for user interaction. This object is shared between all
|
|
310
|
+
* instances of `TransformControls`.
|
|
311
|
+
*
|
|
312
|
+
* @returns {Raycaster} The internal raycaster.
|
|
313
|
+
*/
|
|
314
|
+
getRaycaster() {
|
|
315
|
+
return H;
|
|
316
|
+
}
|
|
317
|
+
/**
|
|
318
|
+
* Returns the transformation mode.
|
|
319
|
+
*
|
|
320
|
+
* @returns {'translate'|'rotate'|'scale'} The transformation mode.
|
|
321
|
+
*/
|
|
322
|
+
getMode() {
|
|
323
|
+
return this.mode;
|
|
324
|
+
}
|
|
325
|
+
/**
|
|
326
|
+
* Sets the given transformation mode.
|
|
327
|
+
*
|
|
328
|
+
* @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
|
|
329
|
+
*/
|
|
330
|
+
setMode(e) {
|
|
331
|
+
this.mode = e;
|
|
332
|
+
}
|
|
333
|
+
/**
|
|
334
|
+
* Sets the translation snap.
|
|
335
|
+
*
|
|
336
|
+
* @param {?number} translationSnap - The translation snap to set.
|
|
337
|
+
*/
|
|
338
|
+
setTranslationSnap(e) {
|
|
339
|
+
this.translationSnap = e;
|
|
340
|
+
}
|
|
341
|
+
/**
|
|
342
|
+
* Sets the rotation snap.
|
|
343
|
+
*
|
|
344
|
+
* @param {?number} rotationSnap - The rotation snap to set.
|
|
345
|
+
*/
|
|
346
|
+
setRotationSnap(e) {
|
|
347
|
+
this.rotationSnap = e;
|
|
348
|
+
}
|
|
349
|
+
/**
|
|
350
|
+
* Sets the scale snap.
|
|
351
|
+
*
|
|
352
|
+
* @param {?number} scaleSnap - The scale snap to set.
|
|
353
|
+
*/
|
|
354
|
+
setScaleSnap(e) {
|
|
355
|
+
this.scaleSnap = e;
|
|
356
|
+
}
|
|
357
|
+
/**
|
|
358
|
+
* Sets the size of the helper UI.
|
|
359
|
+
*
|
|
360
|
+
* @param {number} size - The size to set.
|
|
361
|
+
*/
|
|
362
|
+
setSize(e) {
|
|
363
|
+
this.size = e;
|
|
364
|
+
}
|
|
365
|
+
/**
|
|
366
|
+
* Sets the coordinate space in which transformations are applied.
|
|
367
|
+
*
|
|
368
|
+
* @param {'world'|'local'} space - The space to set.
|
|
369
|
+
*/
|
|
370
|
+
setSpace(e) {
|
|
371
|
+
this.space = e;
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
function wt(h) {
|
|
375
|
+
if (this.domElement.ownerDocument.pointerLockElement)
|
|
376
|
+
return {
|
|
377
|
+
x: 0,
|
|
378
|
+
y: 0,
|
|
379
|
+
button: h.button
|
|
380
|
+
};
|
|
381
|
+
{
|
|
382
|
+
const e = this.domElement.getBoundingClientRect();
|
|
383
|
+
return {
|
|
384
|
+
x: (h.clientX - e.left) / e.width * 2 - 1,
|
|
385
|
+
y: -(h.clientY - e.top) / e.height * 2 + 1,
|
|
386
|
+
button: h.button
|
|
387
|
+
};
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
function gt(h) {
|
|
391
|
+
if (this.enabled)
|
|
392
|
+
switch (h.pointerType) {
|
|
393
|
+
case "mouse":
|
|
394
|
+
case "pen":
|
|
395
|
+
this.pointerHover(this._getPointer(h));
|
|
396
|
+
break;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
function yt(h) {
|
|
400
|
+
this.enabled && (document.pointerLockElement || this.domElement.setPointerCapture(h.pointerId), this.domElement.addEventListener("pointermove", this._onPointerMove), this.pointerHover(this._getPointer(h)), this.pointerDown(this._getPointer(h)));
|
|
401
|
+
}
|
|
402
|
+
function _t(h) {
|
|
403
|
+
this.enabled && this.pointerMove(this._getPointer(h));
|
|
404
|
+
}
|
|
405
|
+
function Mt(h) {
|
|
406
|
+
this.enabled && (this.domElement.releasePointerCapture(h.pointerId), this.domElement.removeEventListener("pointermove", this._onPointerMove), this.pointerUp(this._getPointer(h)));
|
|
407
|
+
}
|
|
408
|
+
function de(h, e, t) {
|
|
409
|
+
const n = e.intersectObject(h, !0);
|
|
410
|
+
for (let s = 0; s < n.length; s++)
|
|
411
|
+
if (n[s].object.visible || t)
|
|
412
|
+
return n[s];
|
|
413
|
+
return !1;
|
|
414
|
+
}
|
|
415
|
+
const ne = new Oe(), u = new l(0, 1, 0), be = new l(0, 0, 0), Pe = new ce(), ae = new M(), oe = new M(), b = new l(), Te = new ce(), q = new l(1, 0, 0), O = new l(0, 1, 0), K = new l(0, 0, 1), re = new l(), G = new l(), W = new l();
|
|
416
|
+
class St extends le {
|
|
417
|
+
constructor(e) {
|
|
418
|
+
super(), this.isTransformControlsRoot = !0, this.controls = e, this.visible = !1;
|
|
419
|
+
}
|
|
420
|
+
// updateMatrixWorld updates key transformation variables
|
|
421
|
+
updateMatrixWorld(e) {
|
|
422
|
+
const t = this.controls;
|
|
423
|
+
t.object !== void 0 && (t.object.updateMatrixWorld(), t.object.parent === null ? console.error("TransformControls: The attached 3D object must be a part of the scene graph.") : t.object.parent.matrixWorld.decompose(t._parentPosition, t._parentQuaternion, t._parentScale), t.object.matrixWorld.decompose(t.worldPosition, t.worldQuaternion, t._worldScale), t._parentQuaternionInv.copy(t._parentQuaternion).invert(), t._worldQuaternionInv.copy(t.worldQuaternion).invert()), t.camera.updateMatrixWorld(), t.camera.matrixWorld.decompose(t.cameraPosition, t.cameraQuaternion, t._cameraScale), t.camera.isOrthographicCamera ? t.camera.getWorldDirection(t.eye).negate() : t.eye.copy(t.cameraPosition).sub(t.worldPosition).normalize(), super.updateMatrixWorld(e);
|
|
424
|
+
}
|
|
425
|
+
dispose() {
|
|
426
|
+
this.traverse(function(e) {
|
|
427
|
+
e.geometry && e.geometry.dispose(), e.material && e.material.dispose();
|
|
428
|
+
});
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
class xt extends le {
|
|
432
|
+
constructor() {
|
|
433
|
+
super(), this.isTransformControlsGizmo = !0, this.type = "TransformControlsGizmo";
|
|
434
|
+
const e = new me({
|
|
435
|
+
depthTest: !1,
|
|
436
|
+
depthWrite: !1,
|
|
437
|
+
fog: !1,
|
|
438
|
+
toneMapped: !1,
|
|
439
|
+
transparent: !0
|
|
440
|
+
}), t = new Xe({
|
|
441
|
+
depthTest: !1,
|
|
442
|
+
depthWrite: !1,
|
|
443
|
+
fog: !1,
|
|
444
|
+
toneMapped: !1,
|
|
445
|
+
transparent: !0
|
|
446
|
+
}), n = e.clone();
|
|
447
|
+
n.opacity = 0.15;
|
|
448
|
+
const s = t.clone();
|
|
449
|
+
s.opacity = 0.5;
|
|
450
|
+
const r = e.clone();
|
|
451
|
+
r.color.setHex(16711680);
|
|
452
|
+
const i = e.clone();
|
|
453
|
+
i.color.setHex(65280);
|
|
454
|
+
const a = e.clone();
|
|
455
|
+
a.color.setHex(255);
|
|
456
|
+
const d = e.clone();
|
|
457
|
+
d.color.setHex(16711680), d.opacity = 0.5;
|
|
458
|
+
const f = e.clone();
|
|
459
|
+
f.color.setHex(65280), f.opacity = 0.5;
|
|
460
|
+
const D = e.clone();
|
|
461
|
+
D.color.setHex(255), D.opacity = 0.5;
|
|
462
|
+
const R = e.clone();
|
|
463
|
+
R.opacity = 0.25;
|
|
464
|
+
const Q = e.clone();
|
|
465
|
+
Q.color.setHex(16776960), Q.opacity = 0.25, e.clone().color.setHex(16776960);
|
|
466
|
+
const $ = e.clone();
|
|
467
|
+
$.color.setHex(7895160);
|
|
468
|
+
const P = new g(0, 0.04, 0.1, 12);
|
|
469
|
+
P.translate(0, 0.05, 0);
|
|
470
|
+
const T = new v(0.08, 0.08, 0.08);
|
|
471
|
+
T.translate(0, 0.04, 0);
|
|
472
|
+
const x = new pe();
|
|
473
|
+
x.setAttribute("position", new he([0, 0, 0, 1, 0, 0], 3));
|
|
474
|
+
const E = new g(75e-4, 75e-4, 0.5, 3);
|
|
475
|
+
E.translate(0, 0.25, 0);
|
|
476
|
+
function y(_, J) {
|
|
477
|
+
const S = new j(_, 75e-4, 3, 64, J * Math.PI * 2);
|
|
478
|
+
return S.rotateY(Math.PI / 2), S.rotateX(Math.PI / 2), S;
|
|
479
|
+
}
|
|
480
|
+
function z() {
|
|
481
|
+
const _ = new pe();
|
|
482
|
+
return _.setAttribute("position", new he([0, 0, 0, 1, 1, 1], 3)), _;
|
|
483
|
+
}
|
|
484
|
+
const Y = {
|
|
485
|
+
X: [
|
|
486
|
+
[new o(P, r), [0.5, 0, 0], [0, 0, -Math.PI / 2]],
|
|
487
|
+
[new o(P, r), [-0.5, 0, 0], [0, 0, Math.PI / 2]],
|
|
488
|
+
[new o(E, r), [0, 0, 0], [0, 0, -Math.PI / 2]]
|
|
489
|
+
],
|
|
490
|
+
Y: [
|
|
491
|
+
[new o(P, i), [0, 0.5, 0]],
|
|
492
|
+
[new o(P, i), [0, -0.5, 0], [Math.PI, 0, 0]],
|
|
493
|
+
[new o(E, i)]
|
|
494
|
+
],
|
|
495
|
+
Z: [
|
|
496
|
+
[new o(P, a), [0, 0, 0.5], [Math.PI / 2, 0, 0]],
|
|
497
|
+
[new o(P, a), [0, 0, -0.5], [-Math.PI / 2, 0, 0]],
|
|
498
|
+
[new o(E, a), null, [Math.PI / 2, 0, 0]]
|
|
499
|
+
],
|
|
500
|
+
XYZ: [
|
|
501
|
+
[new o(new se(0.1, 0), R.clone()), [0, 0, 0]]
|
|
502
|
+
],
|
|
503
|
+
XY: [
|
|
504
|
+
[new o(new v(0.15, 0.15, 0.01), D.clone()), [0.15, 0.15, 0]]
|
|
505
|
+
],
|
|
506
|
+
YZ: [
|
|
507
|
+
[new o(new v(0.15, 0.15, 0.01), d.clone()), [0, 0.15, 0.15], [0, Math.PI / 2, 0]]
|
|
508
|
+
],
|
|
509
|
+
XZ: [
|
|
510
|
+
[new o(new v(0.15, 0.15, 0.01), f.clone()), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]]
|
|
511
|
+
]
|
|
512
|
+
}, L = {
|
|
513
|
+
X: [
|
|
514
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0.3, 0, 0], [0, 0, -Math.PI / 2]],
|
|
515
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [-0.3, 0, 0], [0, 0, Math.PI / 2]]
|
|
516
|
+
],
|
|
517
|
+
Y: [
|
|
518
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0.3, 0]],
|
|
519
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, -0.3, 0], [0, 0, Math.PI]]
|
|
520
|
+
],
|
|
521
|
+
Z: [
|
|
522
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0, 0.3], [Math.PI / 2, 0, 0]],
|
|
523
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0, -0.3], [-Math.PI / 2, 0, 0]]
|
|
524
|
+
],
|
|
525
|
+
XYZ: [
|
|
526
|
+
[new o(new se(0.2, 0), n)]
|
|
527
|
+
],
|
|
528
|
+
XY: [
|
|
529
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0.15, 0.15, 0]]
|
|
530
|
+
],
|
|
531
|
+
YZ: [
|
|
532
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0, 0.15, 0.15], [0, Math.PI / 2, 0]]
|
|
533
|
+
],
|
|
534
|
+
XZ: [
|
|
535
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]]
|
|
536
|
+
]
|
|
537
|
+
}, ke = {
|
|
538
|
+
START: [
|
|
539
|
+
[new o(new se(0.01, 2), s), null, null, null, "helper"]
|
|
540
|
+
],
|
|
541
|
+
END: [
|
|
542
|
+
[new o(new se(0.01, 2), s), null, null, null, "helper"]
|
|
543
|
+
],
|
|
544
|
+
DELTA: [
|
|
545
|
+
[new B(z(), s), null, null, null, "helper"]
|
|
546
|
+
],
|
|
547
|
+
X: [
|
|
548
|
+
[new B(x, s.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"]
|
|
549
|
+
],
|
|
550
|
+
Y: [
|
|
551
|
+
[new B(x, s.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper"]
|
|
552
|
+
],
|
|
553
|
+
Z: [
|
|
554
|
+
[new B(x, s.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper"]
|
|
555
|
+
]
|
|
556
|
+
}, De = {
|
|
557
|
+
XYZE: [
|
|
558
|
+
[new o(y(0.5, 1), $), null, [0, Math.PI / 2, 0]]
|
|
559
|
+
],
|
|
560
|
+
X: [
|
|
561
|
+
[new o(y(0.5, 0.5), r)]
|
|
562
|
+
],
|
|
563
|
+
Y: [
|
|
564
|
+
[new o(y(0.5, 0.5), i), null, [0, 0, -Math.PI / 2]]
|
|
565
|
+
],
|
|
566
|
+
Z: [
|
|
567
|
+
[new o(y(0.5, 0.5), a), null, [0, Math.PI / 2, 0]]
|
|
568
|
+
],
|
|
569
|
+
E: [
|
|
570
|
+
[new o(y(0.75, 1), Q), null, [0, Math.PI / 2, 0]]
|
|
571
|
+
]
|
|
572
|
+
}, Be = {
|
|
573
|
+
AXIS: [
|
|
574
|
+
[new B(x, s.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"]
|
|
575
|
+
]
|
|
576
|
+
}, Ie = {
|
|
577
|
+
XYZE: [
|
|
578
|
+
[new o(new He(0.25, 10, 8), n)]
|
|
579
|
+
],
|
|
580
|
+
X: [
|
|
581
|
+
[new o(new j(0.5, 0.1, 4, 24), n), [0, 0, 0], [0, -Math.PI / 2, -Math.PI / 2]]
|
|
582
|
+
],
|
|
583
|
+
Y: [
|
|
584
|
+
[new o(new j(0.5, 0.1, 4, 24), n), [0, 0, 0], [Math.PI / 2, 0, 0]]
|
|
585
|
+
],
|
|
586
|
+
Z: [
|
|
587
|
+
[new o(new j(0.5, 0.1, 4, 24), n), [0, 0, 0], [0, 0, -Math.PI / 2]]
|
|
588
|
+
],
|
|
589
|
+
E: [
|
|
590
|
+
[new o(new j(0.75, 0.1, 2, 24), n)]
|
|
591
|
+
]
|
|
592
|
+
}, Ae = {
|
|
593
|
+
X: [
|
|
594
|
+
[new o(T, r), [0.5, 0, 0], [0, 0, -Math.PI / 2]],
|
|
595
|
+
[new o(E, r), [0, 0, 0], [0, 0, -Math.PI / 2]],
|
|
596
|
+
[new o(T, r), [-0.5, 0, 0], [0, 0, Math.PI / 2]]
|
|
597
|
+
],
|
|
598
|
+
Y: [
|
|
599
|
+
[new o(T, i), [0, 0.5, 0]],
|
|
600
|
+
[new o(E, i)],
|
|
601
|
+
[new o(T, i), [0, -0.5, 0], [0, 0, Math.PI]]
|
|
602
|
+
],
|
|
603
|
+
Z: [
|
|
604
|
+
[new o(T, a), [0, 0, 0.5], [Math.PI / 2, 0, 0]],
|
|
605
|
+
[new o(E, a), [0, 0, 0], [Math.PI / 2, 0, 0]],
|
|
606
|
+
[new o(T, a), [0, 0, -0.5], [-Math.PI / 2, 0, 0]]
|
|
607
|
+
],
|
|
608
|
+
XY: [
|
|
609
|
+
[new o(new v(0.15, 0.15, 0.01), D), [0.15, 0.15, 0]]
|
|
610
|
+
],
|
|
611
|
+
YZ: [
|
|
612
|
+
[new o(new v(0.15, 0.15, 0.01), d), [0, 0.15, 0.15], [0, Math.PI / 2, 0]]
|
|
613
|
+
],
|
|
614
|
+
XZ: [
|
|
615
|
+
[new o(new v(0.15, 0.15, 0.01), f), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]]
|
|
616
|
+
],
|
|
617
|
+
XYZ: [
|
|
618
|
+
[new o(new v(0.1, 0.1, 0.1), R.clone())]
|
|
619
|
+
]
|
|
620
|
+
}, Re = {
|
|
621
|
+
X: [
|
|
622
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0.3, 0, 0], [0, 0, -Math.PI / 2]],
|
|
623
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [-0.3, 0, 0], [0, 0, Math.PI / 2]]
|
|
624
|
+
],
|
|
625
|
+
Y: [
|
|
626
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0.3, 0]],
|
|
627
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, -0.3, 0], [0, 0, Math.PI]]
|
|
628
|
+
],
|
|
629
|
+
Z: [
|
|
630
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0, 0.3], [Math.PI / 2, 0, 0]],
|
|
631
|
+
[new o(new g(0.2, 0, 0.6, 4), n), [0, 0, -0.3], [-Math.PI / 2, 0, 0]]
|
|
632
|
+
],
|
|
633
|
+
XY: [
|
|
634
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0.15, 0.15, 0]]
|
|
635
|
+
],
|
|
636
|
+
YZ: [
|
|
637
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0, 0.15, 0.15], [0, Math.PI / 2, 0]]
|
|
638
|
+
],
|
|
639
|
+
XZ: [
|
|
640
|
+
[new o(new v(0.2, 0.2, 0.01), n), [0.15, 0, 0.15], [-Math.PI / 2, 0, 0]]
|
|
641
|
+
],
|
|
642
|
+
XYZ: [
|
|
643
|
+
[new o(new v(0.2, 0.2, 0.2), n), [0, 0, 0]]
|
|
644
|
+
]
|
|
645
|
+
}, Qe = {
|
|
646
|
+
X: [
|
|
647
|
+
[new B(x, s.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper"]
|
|
648
|
+
],
|
|
649
|
+
Y: [
|
|
650
|
+
[new B(x, s.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper"]
|
|
651
|
+
],
|
|
652
|
+
Z: [
|
|
653
|
+
[new B(x, s.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper"]
|
|
654
|
+
]
|
|
655
|
+
};
|
|
656
|
+
function C(_) {
|
|
657
|
+
const J = new le();
|
|
658
|
+
for (const S in _)
|
|
659
|
+
for (let Z = _[S].length; Z--; ) {
|
|
660
|
+
const w = _[S][Z][0].clone(), ee = _[S][Z][1], te = _[S][Z][2], ie = _[S][Z][3], ze = _[S][Z][4];
|
|
661
|
+
w.name = S, w.tag = ze, ee && w.position.set(ee[0], ee[1], ee[2]), te && w.rotation.set(te[0], te[1], te[2]), ie && w.scale.set(ie[0], ie[1], ie[2]), w.updateMatrix();
|
|
662
|
+
const ve = w.geometry.clone();
|
|
663
|
+
ve.applyMatrix4(w.matrix), w.geometry = ve, w.renderOrder = 1 / 0, w.position.set(0, 0, 0), w.rotation.set(0, 0, 0), w.scale.set(1, 1, 1), J.add(w);
|
|
664
|
+
}
|
|
665
|
+
return J;
|
|
666
|
+
}
|
|
667
|
+
this.gizmo = {}, this.picker = {}, this.helper = {}, this.add(this.gizmo.translate = C(Y)), this.add(this.gizmo.rotate = C(De)), this.add(this.gizmo.scale = C(Ae)), this.add(this.picker.translate = C(L)), this.add(this.picker.rotate = C(Ie)), this.add(this.picker.scale = C(Re)), this.add(this.helper.translate = C(ke)), this.add(this.helper.rotate = C(Be)), this.add(this.helper.scale = C(Qe)), this.picker.translate.visible = !1, this.picker.rotate.visible = !1, this.picker.scale.visible = !1;
|
|
668
|
+
}
|
|
669
|
+
// updateMatrixWorld will update transformations and appearance of individual handles
|
|
670
|
+
updateMatrixWorld(e) {
|
|
671
|
+
const n = (this.mode === "scale" ? "local" : this.space) === "local" ? this.worldQuaternion : oe;
|
|
672
|
+
this.gizmo.translate.visible = this.mode === "translate", this.gizmo.rotate.visible = this.mode === "rotate", this.gizmo.scale.visible = this.mode === "scale", this.helper.translate.visible = this.mode === "translate", this.helper.rotate.visible = this.mode === "rotate", this.helper.scale.visible = this.mode === "scale";
|
|
673
|
+
let s = [];
|
|
674
|
+
s = s.concat(this.picker[this.mode].children), s = s.concat(this.gizmo[this.mode].children), s = s.concat(this.helper[this.mode].children);
|
|
675
|
+
for (let r = 0; r < s.length; r++) {
|
|
676
|
+
const i = s[r];
|
|
677
|
+
i.visible = !0, i.rotation.set(0, 0, 0), i.position.copy(this.worldPosition);
|
|
678
|
+
let a;
|
|
679
|
+
if (this.camera.isOrthographicCamera ? a = (this.camera.top - this.camera.bottom) / this.camera.zoom : a = this.worldPosition.distanceTo(this.cameraPosition) * Math.min(1.9 * Math.tan(Math.PI * this.camera.fov / 360) / this.camera.zoom, 7), i.scale.set(1, 1, 1).multiplyScalar(a * this.size / 4), i.tag === "helper") {
|
|
680
|
+
i.visible = !1, i.name === "AXIS" ? (i.visible = !!this.axis, this.axis === "X" && (p.setFromEuler(ne.set(0, 0, 0)), i.quaternion.copy(n).multiply(p), Math.abs(u.copy(q).applyQuaternion(n).dot(this.eye)) > 0.9 && (i.visible = !1)), this.axis === "Y" && (p.setFromEuler(ne.set(0, 0, Math.PI / 2)), i.quaternion.copy(n).multiply(p), Math.abs(u.copy(O).applyQuaternion(n).dot(this.eye)) > 0.9 && (i.visible = !1)), this.axis === "Z" && (p.setFromEuler(ne.set(0, Math.PI / 2, 0)), i.quaternion.copy(n).multiply(p), Math.abs(u.copy(K).applyQuaternion(n).dot(this.eye)) > 0.9 && (i.visible = !1)), this.axis === "XYZE" && (p.setFromEuler(ne.set(0, Math.PI / 2, 0)), u.copy(this.rotationAxis), i.quaternion.setFromRotationMatrix(Pe.lookAt(be, u, O)), i.quaternion.multiply(p), i.visible = this.dragging), this.axis === "E" && (i.visible = !1)) : i.name === "START" ? (i.position.copy(this.worldPositionStart), i.visible = this.dragging) : i.name === "END" ? (i.position.copy(this.worldPosition), i.visible = this.dragging) : i.name === "DELTA" ? (i.position.copy(this.worldPositionStart), i.quaternion.copy(this.worldQuaternionStart), m.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), m.applyQuaternion(this.worldQuaternionStart.clone().invert()), i.scale.copy(m), i.visible = this.dragging) : (i.quaternion.copy(n), this.dragging ? i.position.copy(this.worldPositionStart) : i.position.copy(this.worldPosition), this.axis && (i.visible = this.axis.search(i.name) !== -1));
|
|
681
|
+
continue;
|
|
682
|
+
}
|
|
683
|
+
i.quaternion.copy(n), this.mode === "translate" || this.mode === "scale" ? (i.name === "X" && Math.abs(u.copy(q).applyQuaternion(n).dot(this.eye)) > 0.99 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1), i.name === "Y" && Math.abs(u.copy(O).applyQuaternion(n).dot(this.eye)) > 0.99 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1), i.name === "Z" && Math.abs(u.copy(K).applyQuaternion(n).dot(this.eye)) > 0.99 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1), i.name === "XY" && Math.abs(u.copy(K).applyQuaternion(n).dot(this.eye)) < 0.2 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1), i.name === "YZ" && Math.abs(u.copy(q).applyQuaternion(n).dot(this.eye)) < 0.2 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1), i.name === "XZ" && Math.abs(u.copy(O).applyQuaternion(n).dot(this.eye)) < 0.2 && (i.scale.set(1e-10, 1e-10, 1e-10), i.visible = !1)) : this.mode === "rotate" && (ae.copy(n), u.copy(this.eye).applyQuaternion(p.copy(n).invert()), i.name.search("E") !== -1 && i.quaternion.setFromRotationMatrix(Pe.lookAt(this.eye, be, O)), i.name === "X" && (p.setFromAxisAngle(q, Math.atan2(-u.y, u.z)), p.multiplyQuaternions(ae, p), i.quaternion.copy(p)), i.name === "Y" && (p.setFromAxisAngle(O, Math.atan2(u.x, u.z)), p.multiplyQuaternions(ae, p), i.quaternion.copy(p)), i.name === "Z" && (p.setFromAxisAngle(K, Math.atan2(u.y, u.x)), p.multiplyQuaternions(ae, p), i.quaternion.copy(p))), i.visible = i.visible && (i.name.indexOf("X") === -1 || this.showX), i.visible = i.visible && (i.name.indexOf("Y") === -1 || this.showY), i.visible = i.visible && (i.name.indexOf("Z") === -1 || this.showZ), i.visible = i.visible && (i.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), i.material._color = i.material._color || i.material.color.clone(), i.material._opacity = i.material._opacity || i.material.opacity, i.material.color.copy(i.material._color), i.material.opacity = i.material._opacity, this.enabled && this.axis && (i.name === this.axis || this.axis.split("").some(function(d) {
|
|
684
|
+
return i.name === d;
|
|
685
|
+
})) && (i.material.color.setHex(16776960), i.material.opacity = 1);
|
|
686
|
+
}
|
|
687
|
+
super.updateMatrixWorld(e);
|
|
688
|
+
}
|
|
689
|
+
}
|
|
690
|
+
class bt extends o {
|
|
691
|
+
constructor() {
|
|
692
|
+
super(
|
|
693
|
+
new Ye(1e5, 1e5, 2, 2),
|
|
694
|
+
new me({ visible: !1, wireframe: !0, side: fe, transparent: !0, opacity: 0.1, toneMapped: !1 })
|
|
695
|
+
), this.isTransformControlsPlane = !0, this.type = "TransformControlsPlane";
|
|
696
|
+
}
|
|
697
|
+
updateMatrixWorld(e) {
|
|
698
|
+
let t = this.space;
|
|
699
|
+
switch (this.position.copy(this.worldPosition), this.mode === "scale" && (t = "local"), re.copy(q).applyQuaternion(t === "local" ? this.worldQuaternion : oe), G.copy(O).applyQuaternion(t === "local" ? this.worldQuaternion : oe), W.copy(K).applyQuaternion(t === "local" ? this.worldQuaternion : oe), u.copy(G), this.mode) {
|
|
700
|
+
case "translate":
|
|
701
|
+
case "scale":
|
|
702
|
+
switch (this.axis) {
|
|
703
|
+
case "X":
|
|
704
|
+
u.copy(this.eye).cross(re), b.copy(re).cross(u);
|
|
705
|
+
break;
|
|
706
|
+
case "Y":
|
|
707
|
+
u.copy(this.eye).cross(G), b.copy(G).cross(u);
|
|
708
|
+
break;
|
|
709
|
+
case "Z":
|
|
710
|
+
u.copy(this.eye).cross(W), b.copy(W).cross(u);
|
|
711
|
+
break;
|
|
712
|
+
case "XY":
|
|
713
|
+
b.copy(W);
|
|
714
|
+
break;
|
|
715
|
+
case "YZ":
|
|
716
|
+
b.copy(re);
|
|
717
|
+
break;
|
|
718
|
+
case "XZ":
|
|
719
|
+
u.copy(W), b.copy(G);
|
|
720
|
+
break;
|
|
721
|
+
case "XYZ":
|
|
722
|
+
case "E":
|
|
723
|
+
b.set(0, 0, 0);
|
|
724
|
+
break;
|
|
725
|
+
}
|
|
726
|
+
break;
|
|
727
|
+
case "rotate":
|
|
728
|
+
default:
|
|
729
|
+
b.set(0, 0, 0);
|
|
730
|
+
}
|
|
731
|
+
b.length() === 0 ? this.quaternion.copy(this.cameraQuaternion) : (Te.lookAt(m.set(0, 0, 0), b, u), this.quaternion.setFromRotationMatrix(Te)), super.updateMatrixWorld(e);
|
|
732
|
+
}
|
|
733
|
+
}
|
|
734
|
+
class Pt {
|
|
735
|
+
/**
|
|
736
|
+
* Constructs a new pass.
|
|
737
|
+
*/
|
|
738
|
+
constructor() {
|
|
739
|
+
this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;
|
|
740
|
+
}
|
|
741
|
+
/**
|
|
742
|
+
* Sets the size of the pass.
|
|
743
|
+
*
|
|
744
|
+
* @abstract
|
|
745
|
+
* @param {number} width - The width to set.
|
|
746
|
+
* @param {number} height - The width to set.
|
|
747
|
+
*/
|
|
748
|
+
setSize() {
|
|
749
|
+
}
|
|
750
|
+
/**
|
|
751
|
+
* This method holds the render logic of a pass. It must be implemented in all derived classes.
|
|
752
|
+
*
|
|
753
|
+
* @abstract
|
|
754
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
755
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
756
|
+
* destination for the pass.
|
|
757
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
758
|
+
* previous pass from this buffer.
|
|
759
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
760
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
761
|
+
*/
|
|
762
|
+
render() {
|
|
763
|
+
console.error("THREE.Pass: .render() must be implemented in derived pass.");
|
|
764
|
+
}
|
|
765
|
+
/**
|
|
766
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
767
|
+
* method whenever the pass is no longer used in your app.
|
|
768
|
+
*
|
|
769
|
+
* @abstract
|
|
770
|
+
*/
|
|
771
|
+
dispose() {
|
|
772
|
+
}
|
|
773
|
+
}
|
|
774
|
+
const Tt = new Ze(-1, 1, 1, -1, 0, 1);
|
|
775
|
+
class Et extends pe {
|
|
776
|
+
constructor() {
|
|
777
|
+
super(), this.setAttribute("position", new he([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute("uv", new he([0, 2, 0, 0, 2, 0], 2));
|
|
778
|
+
}
|
|
779
|
+
}
|
|
780
|
+
const Ct = new Et();
|
|
781
|
+
class kt {
|
|
782
|
+
/**
|
|
783
|
+
* Constructs a new full screen quad.
|
|
784
|
+
*
|
|
785
|
+
* @param {?Material} material - The material to render te full screen quad with.
|
|
786
|
+
*/
|
|
787
|
+
constructor(e) {
|
|
788
|
+
this._mesh = new o(Ct, e);
|
|
789
|
+
}
|
|
790
|
+
/**
|
|
791
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
792
|
+
* method whenever the instance is no longer used in your app.
|
|
793
|
+
*/
|
|
794
|
+
dispose() {
|
|
795
|
+
this._mesh.geometry.dispose();
|
|
796
|
+
}
|
|
797
|
+
/**
|
|
798
|
+
* Renders the full screen quad.
|
|
799
|
+
*
|
|
800
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
801
|
+
*/
|
|
802
|
+
render(e) {
|
|
803
|
+
e.render(this._mesh, Tt);
|
|
804
|
+
}
|
|
805
|
+
/**
|
|
806
|
+
* The quad's material.
|
|
807
|
+
*
|
|
808
|
+
* @type {?Material}
|
|
809
|
+
*/
|
|
810
|
+
get material() {
|
|
811
|
+
return this._mesh.material;
|
|
812
|
+
}
|
|
813
|
+
set material(e) {
|
|
814
|
+
this._mesh.material = e;
|
|
815
|
+
}
|
|
816
|
+
}
|
|
817
|
+
const Dt = {
|
|
818
|
+
uniforms: {
|
|
819
|
+
tDiffuse: { value: null },
|
|
820
|
+
opacity: { value: 1 }
|
|
821
|
+
},
|
|
822
|
+
vertexShader: (
|
|
823
|
+
/* glsl */
|
|
824
|
+
`
|
|
825
|
+
|
|
826
|
+
varying vec2 vUv;
|
|
827
|
+
|
|
828
|
+
void main() {
|
|
829
|
+
|
|
830
|
+
vUv = uv;
|
|
831
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
832
|
+
|
|
833
|
+
}`
|
|
834
|
+
),
|
|
835
|
+
fragmentShader: (
|
|
836
|
+
/* glsl */
|
|
837
|
+
`
|
|
838
|
+
|
|
839
|
+
uniform float opacity;
|
|
840
|
+
|
|
841
|
+
uniform sampler2D tDiffuse;
|
|
842
|
+
|
|
843
|
+
varying vec2 vUv;
|
|
844
|
+
|
|
845
|
+
void main() {
|
|
846
|
+
|
|
847
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
848
|
+
gl_FragColor = opacity * texel;
|
|
849
|
+
|
|
850
|
+
|
|
851
|
+
}`
|
|
852
|
+
)
|
|
853
|
+
};
|
|
854
|
+
class A extends Pt {
|
|
855
|
+
/**
|
|
856
|
+
* Constructs a new outline pass.
|
|
857
|
+
*
|
|
858
|
+
* @param {Vector2} [resolution] - The effect's resolution.
|
|
859
|
+
* @param {Scene} scene - The scene to render.
|
|
860
|
+
* @param {Camera} camera - The camera.
|
|
861
|
+
* @param {Array<Object3D>} [selectedObjects] - The selected 3D objects that should receive an outline.
|
|
862
|
+
*
|
|
863
|
+
*/
|
|
864
|
+
constructor(e, t, n, s) {
|
|
865
|
+
super(), this.renderScene = t, this.renderCamera = n, this.selectedObjects = s !== void 0 ? s : [], this.visibleEdgeColor = new F(1, 1, 1), this.hiddenEdgeColor = new F(0.1, 0.04, 0.02), this.edgeGlow = 0, this.usePatternTexture = !1, this.patternTexture = null, this.edgeThickness = 1, this.edgeStrength = 3, this.downSampleRatio = 2, this.pulsePeriod = 0, this._visibilityCache = /* @__PURE__ */ new Map(), this._selectionCache = /* @__PURE__ */ new Set(), this.resolution = e !== void 0 ? new k(e.x, e.y) : new k(256, 256);
|
|
866
|
+
const r = Math.round(this.resolution.x / this.downSampleRatio), i = Math.round(this.resolution.y / this.downSampleRatio);
|
|
867
|
+
this.renderTargetMaskBuffer = new X(this.resolution.x, this.resolution.y), this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask", this.renderTargetMaskBuffer.texture.generateMipmaps = !1, this.depthMaterial = new Ue(), this.depthMaterial.side = fe, this.depthMaterial.depthPacking = je, this.depthMaterial.blending = we, this.prepareMaskMaterial = this._getPrepareMaskMaterial(), this.prepareMaskMaterial.side = fe, this.prepareMaskMaterial.fragmentShader = D(this.prepareMaskMaterial.fragmentShader, this.renderCamera), this.renderTargetDepthBuffer = new X(this.resolution.x, this.resolution.y, { type: U }), this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth", this.renderTargetDepthBuffer.texture.generateMipmaps = !1, this.renderTargetMaskDownSampleBuffer = new X(r, i, { type: U }), this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample", this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = !1, this.renderTargetBlurBuffer1 = new X(r, i, { type: U }), this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1", this.renderTargetBlurBuffer1.texture.generateMipmaps = !1, this.renderTargetBlurBuffer2 = new X(Math.round(r / 2), Math.round(i / 2), { type: U }), this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2", this.renderTargetBlurBuffer2.texture.generateMipmaps = !1, this.edgeDetectionMaterial = this._getEdgeDetectionMaterial(), this.renderTargetEdgeBuffer1 = new X(r, i, { type: U }), this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1", this.renderTargetEdgeBuffer1.texture.generateMipmaps = !1, this.renderTargetEdgeBuffer2 = new X(Math.round(r / 2), Math.round(i / 2), { type: U }), this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2", this.renderTargetEdgeBuffer2.texture.generateMipmaps = !1;
|
|
868
|
+
const a = 4, d = 4;
|
|
869
|
+
this.separableBlurMaterial1 = this._getSeparableBlurMaterial(a), this.separableBlurMaterial1.uniforms.texSize.value.set(r, i), this.separableBlurMaterial1.uniforms.kernelRadius.value = 1, this.separableBlurMaterial2 = this._getSeparableBlurMaterial(d), this.separableBlurMaterial2.uniforms.texSize.value.set(Math.round(r / 2), Math.round(i / 2)), this.separableBlurMaterial2.uniforms.kernelRadius.value = d, this.overlayMaterial = this._getOverlayMaterial();
|
|
870
|
+
const f = Dt;
|
|
871
|
+
this.copyUniforms = Fe.clone(f.uniforms), this.materialCopy = new V({
|
|
872
|
+
uniforms: this.copyUniforms,
|
|
873
|
+
vertexShader: f.vertexShader,
|
|
874
|
+
fragmentShader: f.fragmentShader,
|
|
875
|
+
blending: we,
|
|
876
|
+
depthTest: !1,
|
|
877
|
+
depthWrite: !1
|
|
878
|
+
}), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new F(), this.oldClearAlpha = 1, this._fsQuad = new kt(null), this.tempPulseColor1 = new F(), this.tempPulseColor2 = new F(), this.textureMatrix = new ce();
|
|
879
|
+
function D(R, Q) {
|
|
880
|
+
const N = Q.isPerspectiveCamera ? "perspective" : "orthographic";
|
|
881
|
+
return R.replace(/DEPTH_TO_VIEW_Z/g, N + "DepthToViewZ");
|
|
882
|
+
}
|
|
883
|
+
}
|
|
884
|
+
/**
|
|
885
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
886
|
+
* method whenever the pass is no longer used in your app.
|
|
887
|
+
*/
|
|
888
|
+
dispose() {
|
|
889
|
+
this.renderTargetMaskBuffer.dispose(), this.renderTargetDepthBuffer.dispose(), this.renderTargetMaskDownSampleBuffer.dispose(), this.renderTargetBlurBuffer1.dispose(), this.renderTargetBlurBuffer2.dispose(), this.renderTargetEdgeBuffer1.dispose(), this.renderTargetEdgeBuffer2.dispose(), this.depthMaterial.dispose(), this.prepareMaskMaterial.dispose(), this.edgeDetectionMaterial.dispose(), this.separableBlurMaterial1.dispose(), this.separableBlurMaterial2.dispose(), this.overlayMaterial.dispose(), this.materialCopy.dispose(), this._fsQuad.dispose();
|
|
890
|
+
}
|
|
891
|
+
/**
|
|
892
|
+
* Sets the size of the pass.
|
|
893
|
+
*
|
|
894
|
+
* @param {number} width - The width to set.
|
|
895
|
+
* @param {number} height - The width to set.
|
|
896
|
+
*/
|
|
897
|
+
setSize(e, t) {
|
|
898
|
+
this.renderTargetMaskBuffer.setSize(e, t), this.renderTargetDepthBuffer.setSize(e, t);
|
|
899
|
+
let n = Math.round(e / this.downSampleRatio), s = Math.round(t / this.downSampleRatio);
|
|
900
|
+
this.renderTargetMaskDownSampleBuffer.setSize(n, s), this.renderTargetBlurBuffer1.setSize(n, s), this.renderTargetEdgeBuffer1.setSize(n, s), this.separableBlurMaterial1.uniforms.texSize.value.set(n, s), n = Math.round(n / 2), s = Math.round(s / 2), this.renderTargetBlurBuffer2.setSize(n, s), this.renderTargetEdgeBuffer2.setSize(n, s), this.separableBlurMaterial2.uniforms.texSize.value.set(n, s);
|
|
901
|
+
}
|
|
902
|
+
/**
|
|
903
|
+
* Performs the Outline pass.
|
|
904
|
+
*
|
|
905
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
906
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
907
|
+
* destination for the pass.
|
|
908
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
909
|
+
* previous pass from this buffer.
|
|
910
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
911
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
912
|
+
*/
|
|
913
|
+
render(e, t, n, s, r) {
|
|
914
|
+
if (this.selectedObjects.length > 0) {
|
|
915
|
+
e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();
|
|
916
|
+
const i = e.autoClear;
|
|
917
|
+
e.autoClear = !1, r && e.state.buffers.stencil.setTest(!1), e.setClearColor(16777215, 1), this._updateSelectionCache(), this._changeVisibilityOfSelectedObjects(!1);
|
|
918
|
+
const a = this.renderScene.background, d = this.renderScene.overrideMaterial;
|
|
919
|
+
if (this.renderScene.background = null, this.renderScene.overrideMaterial = this.depthMaterial, e.setRenderTarget(this.renderTargetDepthBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfSelectedObjects(!0), this._visibilityCache.clear(), this._updateTextureMatrix(), this._changeVisibilityOfNonSelectedObjects(!1), this.renderScene.overrideMaterial = this.prepareMaskMaterial, this.prepareMaskMaterial.uniforms.cameraNearFar.value.set(this.renderCamera.near, this.renderCamera.far), this.prepareMaskMaterial.uniforms.depthTexture.value = this.renderTargetDepthBuffer.texture, this.prepareMaskMaterial.uniforms.textureMatrix.value = this.textureMatrix, e.setRenderTarget(this.renderTargetMaskBuffer), e.clear(), e.render(this.renderScene, this.renderCamera), this._changeVisibilityOfNonSelectedObjects(!0), this._visibilityCache.clear(), this._selectionCache.clear(), this.renderScene.background = a, this.renderScene.overrideMaterial = d, this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = this.renderTargetMaskBuffer.texture, e.setRenderTarget(this.renderTargetMaskDownSampleBuffer), e.clear(), this._fsQuad.render(e), this.tempPulseColor1.copy(this.visibleEdgeColor), this.tempPulseColor2.copy(this.hiddenEdgeColor), this.pulsePeriod > 0) {
|
|
920
|
+
const f = 0.625 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * 0.75 / 2;
|
|
921
|
+
this.tempPulseColor1.multiplyScalar(f), this.tempPulseColor2.multiplyScalar(f);
|
|
922
|
+
}
|
|
923
|
+
this._fsQuad.material = this.edgeDetectionMaterial, this.edgeDetectionMaterial.uniforms.maskTexture.value = this.renderTargetMaskDownSampleBuffer.texture, this.edgeDetectionMaterial.uniforms.texSize.value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height), this.edgeDetectionMaterial.uniforms.visibleEdgeColor.value = this.tempPulseColor1, this.edgeDetectionMaterial.uniforms.hiddenEdgeColor.value = this.tempPulseColor2, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial1, this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = A.BlurDirectionX, this.separableBlurMaterial1.uniforms.kernelRadius.value = this.edgeThickness, e.setRenderTarget(this.renderTargetBlurBuffer1), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial1.uniforms.colorTexture.value = this.renderTargetBlurBuffer1.texture, this.separableBlurMaterial1.uniforms.direction.value = A.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer1), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.separableBlurMaterial2, this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetEdgeBuffer1.texture, this.separableBlurMaterial2.uniforms.direction.value = A.BlurDirectionX, e.setRenderTarget(this.renderTargetBlurBuffer2), e.clear(), this._fsQuad.render(e), this.separableBlurMaterial2.uniforms.colorTexture.value = this.renderTargetBlurBuffer2.texture, this.separableBlurMaterial2.uniforms.direction.value = A.BlurDirectionY, e.setRenderTarget(this.renderTargetEdgeBuffer2), e.clear(), this._fsQuad.render(e), this._fsQuad.material = this.overlayMaterial, this.overlayMaterial.uniforms.maskTexture.value = this.renderTargetMaskBuffer.texture, this.overlayMaterial.uniforms.edgeTexture1.value = this.renderTargetEdgeBuffer1.texture, this.overlayMaterial.uniforms.edgeTexture2.value = this.renderTargetEdgeBuffer2.texture, this.overlayMaterial.uniforms.patternTexture.value = this.patternTexture, this.overlayMaterial.uniforms.edgeStrength.value = this.edgeStrength, this.overlayMaterial.uniforms.edgeGlow.value = this.edgeGlow, this.overlayMaterial.uniforms.usePatternTexture.value = this.usePatternTexture, r && e.state.buffers.stencil.setTest(!0), e.setRenderTarget(n), this._fsQuad.render(e), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = i;
|
|
924
|
+
}
|
|
925
|
+
this.renderToScreen && (this._fsQuad.material = this.materialCopy, this.copyUniforms.tDiffuse.value = n.texture, e.setRenderTarget(null), this._fsQuad.render(e));
|
|
926
|
+
}
|
|
927
|
+
// internals
|
|
928
|
+
_updateSelectionCache() {
|
|
929
|
+
const e = this._selectionCache;
|
|
930
|
+
function t(n) {
|
|
931
|
+
n.isMesh && e.add(n);
|
|
932
|
+
}
|
|
933
|
+
e.clear();
|
|
934
|
+
for (let n = 0; n < this.selectedObjects.length; n++)
|
|
935
|
+
this.selectedObjects[n].traverse(t);
|
|
936
|
+
}
|
|
937
|
+
_changeVisibilityOfSelectedObjects(e) {
|
|
938
|
+
const t = this._visibilityCache;
|
|
939
|
+
for (const n of this._selectionCache)
|
|
940
|
+
e === !0 ? n.visible = t.get(n) : (t.set(n, n.visible), n.visible = e);
|
|
941
|
+
}
|
|
942
|
+
_changeVisibilityOfNonSelectedObjects(e) {
|
|
943
|
+
const t = this._visibilityCache, n = this._selectionCache;
|
|
944
|
+
function s(r) {
|
|
945
|
+
if (r.isMesh || r.isSprite) {
|
|
946
|
+
if (!n.has(r)) {
|
|
947
|
+
const i = r.visible;
|
|
948
|
+
(e === !1 || t.get(r) === !0) && (r.visible = e), t.set(r, i);
|
|
949
|
+
}
|
|
950
|
+
} else (r.isPoints || r.isLine) && (e === !0 ? r.visible = t.get(r) : (t.set(r, r.visible), r.visible = e));
|
|
951
|
+
}
|
|
952
|
+
this.renderScene.traverse(s);
|
|
953
|
+
}
|
|
954
|
+
_updateTextureMatrix() {
|
|
955
|
+
this.textureMatrix.set(
|
|
956
|
+
0.5,
|
|
957
|
+
0,
|
|
958
|
+
0,
|
|
959
|
+
0.5,
|
|
960
|
+
0,
|
|
961
|
+
0.5,
|
|
962
|
+
0,
|
|
963
|
+
0.5,
|
|
964
|
+
0,
|
|
965
|
+
0,
|
|
966
|
+
0.5,
|
|
967
|
+
0.5,
|
|
968
|
+
0,
|
|
969
|
+
0,
|
|
970
|
+
0,
|
|
971
|
+
1
|
|
972
|
+
), this.textureMatrix.multiply(this.renderCamera.projectionMatrix), this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
|
|
973
|
+
}
|
|
974
|
+
_getPrepareMaskMaterial() {
|
|
975
|
+
return new V({
|
|
976
|
+
uniforms: {
|
|
977
|
+
depthTexture: { value: null },
|
|
978
|
+
cameraNearFar: { value: new k(0.5, 0.5) },
|
|
979
|
+
textureMatrix: { value: null }
|
|
980
|
+
},
|
|
981
|
+
vertexShader: `#include <batching_pars_vertex>
|
|
982
|
+
#include <morphtarget_pars_vertex>
|
|
983
|
+
#include <skinning_pars_vertex>
|
|
984
|
+
|
|
985
|
+
varying vec4 projTexCoord;
|
|
986
|
+
varying vec4 vPosition;
|
|
987
|
+
uniform mat4 textureMatrix;
|
|
988
|
+
|
|
989
|
+
void main() {
|
|
990
|
+
|
|
991
|
+
#include <batching_vertex>
|
|
992
|
+
#include <skinbase_vertex>
|
|
993
|
+
#include <begin_vertex>
|
|
994
|
+
#include <morphtarget_vertex>
|
|
995
|
+
#include <skinning_vertex>
|
|
996
|
+
#include <project_vertex>
|
|
997
|
+
|
|
998
|
+
vPosition = mvPosition;
|
|
999
|
+
|
|
1000
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1001
|
+
|
|
1002
|
+
#ifdef USE_INSTANCING
|
|
1003
|
+
|
|
1004
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
1005
|
+
|
|
1006
|
+
#endif
|
|
1007
|
+
|
|
1008
|
+
worldPosition = modelMatrix * worldPosition;
|
|
1009
|
+
|
|
1010
|
+
projTexCoord = textureMatrix * worldPosition;
|
|
1011
|
+
|
|
1012
|
+
}`,
|
|
1013
|
+
fragmentShader: `#include <packing>
|
|
1014
|
+
varying vec4 vPosition;
|
|
1015
|
+
varying vec4 projTexCoord;
|
|
1016
|
+
uniform sampler2D depthTexture;
|
|
1017
|
+
uniform vec2 cameraNearFar;
|
|
1018
|
+
|
|
1019
|
+
void main() {
|
|
1020
|
+
|
|
1021
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
1022
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
1023
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
1024
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
1025
|
+
|
|
1026
|
+
}`
|
|
1027
|
+
});
|
|
1028
|
+
}
|
|
1029
|
+
_getEdgeDetectionMaterial() {
|
|
1030
|
+
return new V({
|
|
1031
|
+
uniforms: {
|
|
1032
|
+
maskTexture: { value: null },
|
|
1033
|
+
texSize: { value: new k(0.5, 0.5) },
|
|
1034
|
+
visibleEdgeColor: { value: new l(1, 1, 1) },
|
|
1035
|
+
hiddenEdgeColor: { value: new l(1, 1, 1) }
|
|
1036
|
+
},
|
|
1037
|
+
vertexShader: `varying vec2 vUv;
|
|
1038
|
+
|
|
1039
|
+
void main() {
|
|
1040
|
+
vUv = uv;
|
|
1041
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1042
|
+
}`,
|
|
1043
|
+
fragmentShader: `varying vec2 vUv;
|
|
1044
|
+
|
|
1045
|
+
uniform sampler2D maskTexture;
|
|
1046
|
+
uniform vec2 texSize;
|
|
1047
|
+
uniform vec3 visibleEdgeColor;
|
|
1048
|
+
uniform vec3 hiddenEdgeColor;
|
|
1049
|
+
|
|
1050
|
+
void main() {
|
|
1051
|
+
vec2 invSize = 1.0 / texSize;
|
|
1052
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
1053
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
1054
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
1055
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
1056
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
1057
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
|
1058
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
|
1059
|
+
float d = length( vec2(diff1, diff2) );
|
|
1060
|
+
float a1 = min(c1.g, c2.g);
|
|
1061
|
+
float a2 = min(c3.g, c4.g);
|
|
1062
|
+
float visibilityFactor = min(a1, a2);
|
|
1063
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
1064
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
1065
|
+
}`
|
|
1066
|
+
});
|
|
1067
|
+
}
|
|
1068
|
+
_getSeparableBlurMaterial(e) {
|
|
1069
|
+
return new V({
|
|
1070
|
+
defines: {
|
|
1071
|
+
MAX_RADIUS: e
|
|
1072
|
+
},
|
|
1073
|
+
uniforms: {
|
|
1074
|
+
colorTexture: { value: null },
|
|
1075
|
+
texSize: { value: new k(0.5, 0.5) },
|
|
1076
|
+
direction: { value: new k(0.5, 0.5) },
|
|
1077
|
+
kernelRadius: { value: 1 }
|
|
1078
|
+
},
|
|
1079
|
+
vertexShader: `varying vec2 vUv;
|
|
1080
|
+
|
|
1081
|
+
void main() {
|
|
1082
|
+
vUv = uv;
|
|
1083
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1084
|
+
}`,
|
|
1085
|
+
fragmentShader: `#include <common>
|
|
1086
|
+
varying vec2 vUv;
|
|
1087
|
+
uniform sampler2D colorTexture;
|
|
1088
|
+
uniform vec2 texSize;
|
|
1089
|
+
uniform vec2 direction;
|
|
1090
|
+
uniform float kernelRadius;
|
|
1091
|
+
|
|
1092
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
1093
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
1094
|
+
}
|
|
1095
|
+
|
|
1096
|
+
void main() {
|
|
1097
|
+
vec2 invSize = 1.0 / texSize;
|
|
1098
|
+
float sigma = kernelRadius/2.0;
|
|
1099
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
1100
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
1101
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
1102
|
+
vec2 uvOffset = delta;
|
|
1103
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
1104
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
1105
|
+
float w = gaussianPdf(x, sigma);
|
|
1106
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
1107
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
1108
|
+
diffuseSum += ((sample1 + sample2) * w);
|
|
1109
|
+
weightSum += (2.0 * w);
|
|
1110
|
+
uvOffset += delta;
|
|
1111
|
+
}
|
|
1112
|
+
gl_FragColor = diffuseSum/weightSum;
|
|
1113
|
+
}`
|
|
1114
|
+
});
|
|
1115
|
+
}
|
|
1116
|
+
_getOverlayMaterial() {
|
|
1117
|
+
return new V({
|
|
1118
|
+
uniforms: {
|
|
1119
|
+
maskTexture: { value: null },
|
|
1120
|
+
edgeTexture1: { value: null },
|
|
1121
|
+
edgeTexture2: { value: null },
|
|
1122
|
+
patternTexture: { value: null },
|
|
1123
|
+
edgeStrength: { value: 1 },
|
|
1124
|
+
edgeGlow: { value: 1 },
|
|
1125
|
+
usePatternTexture: { value: 0 }
|
|
1126
|
+
},
|
|
1127
|
+
vertexShader: `varying vec2 vUv;
|
|
1128
|
+
|
|
1129
|
+
void main() {
|
|
1130
|
+
vUv = uv;
|
|
1131
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1132
|
+
}`,
|
|
1133
|
+
fragmentShader: `varying vec2 vUv;
|
|
1134
|
+
|
|
1135
|
+
uniform sampler2D maskTexture;
|
|
1136
|
+
uniform sampler2D edgeTexture1;
|
|
1137
|
+
uniform sampler2D edgeTexture2;
|
|
1138
|
+
uniform sampler2D patternTexture;
|
|
1139
|
+
uniform float edgeStrength;
|
|
1140
|
+
uniform float edgeGlow;
|
|
1141
|
+
uniform bool usePatternTexture;
|
|
1142
|
+
|
|
1143
|
+
void main() {
|
|
1144
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
1145
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
1146
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
1147
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
1148
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
1149
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
1150
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
1151
|
+
if(usePatternTexture)
|
|
1152
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
1153
|
+
gl_FragColor = finalColor;
|
|
1154
|
+
}`,
|
|
1155
|
+
blending: Ve,
|
|
1156
|
+
depthTest: !1,
|
|
1157
|
+
depthWrite: !1,
|
|
1158
|
+
transparent: !0
|
|
1159
|
+
});
|
|
1160
|
+
}
|
|
1161
|
+
}
|
|
1162
|
+
A.BlurDirectionX = new k(1, 0);
|
|
1163
|
+
A.BlurDirectionY = new k(0, 1);
|
|
1164
|
+
function Bt(h, e, t, n, s) {
|
|
1165
|
+
h.traverse((r) => {
|
|
1166
|
+
var i, a;
|
|
1167
|
+
if (r instanceof o)
|
|
1168
|
+
if (e === "solid") {
|
|
1169
|
+
(i = n.get(r.uuid)) == null || i.dispose(), n.delete(r.uuid);
|
|
1170
|
+
const d = t.get(r.uuid);
|
|
1171
|
+
d && (r.material = d, t.delete(r.uuid));
|
|
1172
|
+
} else {
|
|
1173
|
+
t.has(r.uuid) || t.set(r.uuid, r.material), (a = n.get(r.uuid)) == null || a.dispose(), s.has(r.uuid) || s.set(r.uuid, Math.random() * 16777215);
|
|
1174
|
+
const d = s.get(r.uuid), f = new me(
|
|
1175
|
+
e === "wireframe" ? { wireframe: !0, color: d } : { color: d }
|
|
1176
|
+
);
|
|
1177
|
+
n.set(r.uuid, f), r.material = f;
|
|
1178
|
+
}
|
|
1179
|
+
});
|
|
1180
|
+
}
|
|
1181
|
+
class Ce extends rt {
|
|
1182
|
+
constructor() {
|
|
1183
|
+
var e;
|
|
1184
|
+
super(), this.activeToolMode = "translate", this.shadeMode = "solid", this.originalMaterials = /* @__PURE__ */ new Map(), this.shadeOverrideMaterials = /* @__PURE__ */ new Map(), this.flatColors = /* @__PURE__ */ new Map(), this.helpers = [], this.lightHelpers = [], this._showHelpers = !0, this.activeAssetCategory = "Object", c.instance().editor = this, (e = c.instance().logger) == null || e.info("Booting Editor"), c.instance().trigger("editorBoot", this), c.instance().trigger("uiDestroy", this), c.instance().world.destroy(), c.instance().scene.traverse((t) => {
|
|
1185
|
+
var n, s;
|
|
1186
|
+
t instanceof o && ((n = t.geometry) == null || n.dispose(), Array.isArray(t.material) ? t.material.forEach((r) => r.dispose()) : (s = t.material) == null || s.dispose());
|
|
1187
|
+
}), c.instance().scene.clear(), this.initEditorScene(), c.instance().contextMenuAbort.abort(), c.instance().uiRoot.innerHTML = "", c.instance().uiRoot.style.opacity = "1", document.title = "MavonEngine | Editor", document.getElementsByTagName("body")[0].removeAttribute("onContextMenu"), Promise.all([
|
|
1188
|
+
import("./mount-Cb4oUdnx.mjs"),
|
|
1189
|
+
Promise.resolve({ })
|
|
1190
|
+
]).then(([{ mountEditorUI: t }]) => {
|
|
1191
|
+
this.reactRoot = t(c.instance().uiRoot);
|
|
1192
|
+
});
|
|
1193
|
+
}
|
|
1194
|
+
/**
|
|
1195
|
+
* The editor should only be instantiated when button is pressed
|
|
1196
|
+
*/
|
|
1197
|
+
static registerListener() {
|
|
1198
|
+
c.instance().input.on("keydown", (e) => {
|
|
1199
|
+
(e.code === "Insert" || e.code === "Period") && (c.instance().editor = new Ce());
|
|
1200
|
+
});
|
|
1201
|
+
}
|
|
1202
|
+
initEditorScene() {
|
|
1203
|
+
c.instance().camera.instance.position.set(20, 10, 20), c.instance().camera.instance.rotation.set(0, 0, 0), c.instance().camera.instance.rotateY(Math.PI / 360 * 90), c.instance().camera.instance.rotateX(Math.PI / 360 * -45), this.outlinePass = new A(
|
|
1204
|
+
new k(c.instance().sizes.width, c.instance().sizes.height),
|
|
1205
|
+
c.instance().scene,
|
|
1206
|
+
c.instance().camera.instance
|
|
1207
|
+
), c.instance().renderer.composer.addPass(this.outlinePass), this.initFlyControls();
|
|
1208
|
+
const e = new We(new l(0, 5, 0)), t = new qe(new l(10, 15, 5));
|
|
1209
|
+
t.instance.intensity = 5;
|
|
1210
|
+
const n = new Ke(new l(0, 0, 0), 50, 50);
|
|
1211
|
+
n.setReceiveShadow(!0), n.instance instanceof o && n.instance.material.color.set("#ffbe6f");
|
|
1212
|
+
const s = 5, r = [
|
|
1213
|
+
new Ne(new l(s, 0.5, 0)),
|
|
1214
|
+
new $e(new l(s * 0.707, 1, s * 0.707)),
|
|
1215
|
+
new Je(new l(0, 0.5, s)),
|
|
1216
|
+
new et(new l(-s * 0.707, 0.5, s * 0.707)),
|
|
1217
|
+
new tt(new l(-s, 1, 0)),
|
|
1218
|
+
new it(new l(-s * 0.707, 1, -s * 0.707)),
|
|
1219
|
+
new st(new l(0, 1, -s)),
|
|
1220
|
+
new nt(new l(s * 0.707, 1, -s * 0.707)),
|
|
1221
|
+
new at(new l(0, 3.5, 0))
|
|
1222
|
+
];
|
|
1223
|
+
r.forEach((a) => a.setCastShadow(!0));
|
|
1224
|
+
const i = {};
|
|
1225
|
+
[e, t, n, ...r].forEach((a) => i[a.id] = a), c.instance().world.add(i), this.trigger("sceneChanged"), c.instance().input.on("mousedown", (a) => {
|
|
1226
|
+
a.target === c.instance().canvas && this.handleCanvasClick(a);
|
|
1227
|
+
}), c.instance().input.on("keydown", (a) => {
|
|
1228
|
+
a.code === "Escape" && this.activeItem && this.deselect();
|
|
1229
|
+
}), this.handleItemDelete(), this.on("setTransformMode", (a) => {
|
|
1230
|
+
var d, f;
|
|
1231
|
+
this.activeToolMode = a, (d = this.transformControls) == null || d.setMode(a), (f = c.instance().logger) == null || f.info(`Setting editor tool mode: ${a}`);
|
|
1232
|
+
}), this.on("setShadeMode", (a) => {
|
|
1233
|
+
this.applyShadeMode(a);
|
|
1234
|
+
}), this.on("assetDropped", () => {
|
|
1235
|
+
this.shadeMode !== "solid" && this.applyShadeMode(this.shadeMode);
|
|
1236
|
+
}), this.initAssetsFilter();
|
|
1237
|
+
}
|
|
1238
|
+
initAssetsFilter() {
|
|
1239
|
+
this.availableAssetCategories = [
|
|
1240
|
+
...new Set(Object.entries(c.instance().resources.items).map(([e, t]) => t.constructor.name))
|
|
1241
|
+
];
|
|
1242
|
+
}
|
|
1243
|
+
setActiveAssetCategory(e) {
|
|
1244
|
+
this.activeAssetCategory = e;
|
|
1245
|
+
}
|
|
1246
|
+
applyShadeMode(e) {
|
|
1247
|
+
this.shadeMode = e, Bt(c.instance().scene, e, this.originalMaterials, this.shadeOverrideMaterials, this.flatColors);
|
|
1248
|
+
}
|
|
1249
|
+
initFlyControls() {
|
|
1250
|
+
this.flyControls = new lt(c.instance().camera.instance, c.instance().canvas), this.flyControls.autoForward = !1, this.flyControls.dragToLook = !0, this.flyControls.movementSpeed = 10, this.flyControls.rollSpeed = 0.5;
|
|
1251
|
+
}
|
|
1252
|
+
handleItemDelete() {
|
|
1253
|
+
c.instance().input.on("keydown", (e) => {
|
|
1254
|
+
if (e.code === "Delete" && this.activeItem) {
|
|
1255
|
+
let t = this.activeItem;
|
|
1256
|
+
for (; t.parent && t.parent !== c.instance().scene; )
|
|
1257
|
+
t = t.parent;
|
|
1258
|
+
t.traverse((s) => {
|
|
1259
|
+
var r, i;
|
|
1260
|
+
s instanceof o && ((r = s.geometry) == null || r.dispose(), Array.isArray(s.material) ? s.material.forEach((a) => a.dispose()) : (i = s.material) == null || i.dispose());
|
|
1261
|
+
}), this.deselect();
|
|
1262
|
+
const n = Ge.from(t);
|
|
1263
|
+
n != null && n.owner ? n.owner.destroy() : (n && (n.dispose(), this.helpers = this.helpers.filter((s) => s !== n)), c.instance().scene.remove(t)), this.trigger("sceneChanged");
|
|
1264
|
+
}
|
|
1265
|
+
});
|
|
1266
|
+
}
|
|
1267
|
+
deselect() {
|
|
1268
|
+
var e;
|
|
1269
|
+
(e = this.transformControls) == null || e.detach(), this.outlinePass.selectedObjects = [], this.activeItem = null, this.trigger("objectDeselected");
|
|
1270
|
+
}
|
|
1271
|
+
selectObject(e) {
|
|
1272
|
+
this.activeItem = e, this.trigger("objectSelected", this.activeItem), this.outlinePass.selectedObjects = [this.activeItem], this.handleHelperTool();
|
|
1273
|
+
}
|
|
1274
|
+
handleCanvasClick(e) {
|
|
1275
|
+
if (e.button === 0) {
|
|
1276
|
+
if (this.transformControls && (this.transformControls.dragging || this.transformControls.axis !== null))
|
|
1277
|
+
return;
|
|
1278
|
+
const t = c.instance().input.getPointerWorldPosition(void 0, null, !0);
|
|
1279
|
+
t instanceof le ? this.selectObject(t) : this.deselect();
|
|
1280
|
+
}
|
|
1281
|
+
}
|
|
1282
|
+
handleHelperTool() {
|
|
1283
|
+
if (!this.transformControls) {
|
|
1284
|
+
this.transformControls = new vt(
|
|
1285
|
+
c.instance().camera.instance,
|
|
1286
|
+
c.instance().canvas
|
|
1287
|
+
), this.transformControls.addEventListener("dragging-changed", (t) => {
|
|
1288
|
+
this.flyControls.enabled = !t.value, t.value || this.initFlyControls();
|
|
1289
|
+
});
|
|
1290
|
+
const e = this.transformControls.getHelper();
|
|
1291
|
+
e.userData.isEditorInternal = !0, c.instance().scene.add(e);
|
|
1292
|
+
}
|
|
1293
|
+
this.transformControls.setMode(this.activeToolMode), this.transformControls.attach(this.activeItem);
|
|
1294
|
+
}
|
|
1295
|
+
addHelper(e) {
|
|
1296
|
+
this.helpers.push(e), this._showHelpers || (e.mesh.visible = !1, e.label.domElement.style.display = "none");
|
|
1297
|
+
}
|
|
1298
|
+
removeHelper(e) {
|
|
1299
|
+
this.helpers = this.helpers.filter((t) => t !== e);
|
|
1300
|
+
}
|
|
1301
|
+
addLightHelper(e) {
|
|
1302
|
+
this.lightHelpers.push(e), this._showHelpers || (e.visible = !1);
|
|
1303
|
+
}
|
|
1304
|
+
removeLightHelper(e) {
|
|
1305
|
+
this.lightHelpers = this.lightHelpers.filter((t) => t !== e);
|
|
1306
|
+
}
|
|
1307
|
+
setShowHelpers(e) {
|
|
1308
|
+
this._showHelpers = e, this.helpers.forEach((t) => {
|
|
1309
|
+
t.mesh.visible = e, t.label.domElement.style.display = e ? "" : "none";
|
|
1310
|
+
}), this.lightHelpers.forEach((t) => t.visible = e);
|
|
1311
|
+
}
|
|
1312
|
+
update(e) {
|
|
1313
|
+
this.updateCamera(e), this.helpers.forEach((t) => t.update(e));
|
|
1314
|
+
}
|
|
1315
|
+
updateCamera(e) {
|
|
1316
|
+
this.flyControls.update(e);
|
|
1317
|
+
const t = c.instance().camera.instance, n = new l();
|
|
1318
|
+
t.getWorldDirection(n), t.quaternion.setFromRotationMatrix(
|
|
1319
|
+
new ce().lookAt(new l(), n, new l(0, 1, 0))
|
|
1320
|
+
);
|
|
1321
|
+
}
|
|
1322
|
+
destroy() {
|
|
1323
|
+
this.reactRoot.unmount(), this.outlinePass.dispose(), this.shadeOverrideMaterials.forEach((e) => e.dispose()), this.shadeOverrideMaterials.clear(), this.originalMaterials.clear(), this.flatColors.clear();
|
|
1324
|
+
}
|
|
1325
|
+
}
|
|
1326
|
+
export {
|
|
1327
|
+
Ce as E,
|
|
1328
|
+
Bt as a
|
|
1329
|
+
};
|