@math.gl/geometry 5.0.0-alpha.17 → 5.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/README.md +7 -1
  2. package/dist/culling/constants.d.ts +3 -0
  3. package/dist/culling/constants.d.ts.map +1 -0
  4. package/dist/culling/constants.js +5 -0
  5. package/dist/culling/constants.js.map +1 -0
  6. package/dist/culling/index.cjs +2022 -0
  7. package/dist/culling/index.cjs.map +6 -0
  8. package/dist/culling/index.d.ts +28 -0
  9. package/dist/culling/index.d.ts.map +1 -0
  10. package/dist/culling/index.js +22 -0
  11. package/dist/culling/index.js.map +1 -0
  12. package/dist/culling/lib/algorithms/bounding-box-from-points.d.ts +15 -0
  13. package/dist/culling/lib/algorithms/bounding-box-from-points.d.ts.map +1 -0
  14. package/dist/culling/lib/algorithms/bounding-box-from-points.js +137 -0
  15. package/dist/culling/lib/algorithms/bounding-box-from-points.js.map +1 -0
  16. package/dist/culling/lib/algorithms/bounding-sphere-from-points.d.ts +14 -0
  17. package/dist/culling/lib/algorithms/bounding-sphere-from-points.d.ts.map +1 -0
  18. package/dist/culling/lib/algorithms/bounding-sphere-from-points.js +146 -0
  19. package/dist/culling/lib/algorithms/bounding-sphere-from-points.js.map +1 -0
  20. package/dist/culling/lib/algorithms/compute-eigen-decomposition.d.ts +37 -0
  21. package/dist/culling/lib/algorithms/compute-eigen-decomposition.d.ts.map +1 -0
  22. package/dist/culling/lib/algorithms/compute-eigen-decomposition.js +137 -0
  23. package/dist/culling/lib/algorithms/compute-eigen-decomposition.js.map +1 -0
  24. package/dist/culling/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +56 -0
  25. package/dist/culling/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +1 -0
  26. package/dist/culling/lib/bounding-volumes/axis-aligned-bounding-box.js +116 -0
  27. package/dist/culling/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -0
  28. package/dist/culling/lib/bounding-volumes/bounding-sphere.d.ts +40 -0
  29. package/dist/culling/lib/bounding-volumes/bounding-sphere.d.ts.map +1 -0
  30. package/dist/culling/lib/bounding-volumes/bounding-sphere.js +123 -0
  31. package/dist/culling/lib/bounding-volumes/bounding-sphere.js.map +1 -0
  32. package/dist/culling/lib/bounding-volumes/bounding-volume.d.ts +30 -0
  33. package/dist/culling/lib/bounding-volumes/bounding-volume.d.ts.map +1 -0
  34. package/dist/culling/lib/bounding-volumes/bounding-volume.js +7 -0
  35. package/dist/culling/lib/bounding-volumes/bounding-volume.js.map +1 -0
  36. package/dist/culling/lib/bounding-volumes/oriented-bounding-box.d.ts +68 -0
  37. package/dist/culling/lib/bounding-volumes/oriented-bounding-box.d.ts.map +1 -0
  38. package/dist/culling/lib/bounding-volumes/oriented-bounding-box.js +259 -0
  39. package/dist/culling/lib/bounding-volumes/oriented-bounding-box.js.map +1 -0
  40. package/dist/culling/lib/culling-volume.d.ts +46 -0
  41. package/dist/culling/lib/culling-volume.d.ts.map +1 -0
  42. package/dist/culling/lib/culling-volume.js +126 -0
  43. package/dist/culling/lib/culling-volume.js.map +1 -0
  44. package/dist/culling/lib/perspective-frustum.d.ts +153 -0
  45. package/dist/culling/lib/perspective-frustum.d.ts.map +1 -0
  46. package/dist/culling/lib/perspective-frustum.js +191 -0
  47. package/dist/culling/lib/perspective-frustum.js.map +1 -0
  48. package/dist/culling/lib/perspective-off-center-frustum.d.ts +158 -0
  49. package/dist/culling/lib/perspective-off-center-frustum.d.ts.map +1 -0
  50. package/dist/culling/lib/perspective-off-center-frustum.js +276 -0
  51. package/dist/culling/lib/perspective-off-center-frustum.js.map +1 -0
  52. package/dist/culling/lib/plane.d.ts +35 -0
  53. package/dist/culling/lib/plane.d.ts.map +1 -0
  54. package/dist/culling/lib/plane.js +90 -0
  55. package/dist/culling/lib/plane.js.map +1 -0
  56. package/dist/culling/lib/ray.d.ts +13 -0
  57. package/dist/culling/lib/ray.d.ts.map +1 -0
  58. package/dist/culling/lib/ray.js +30 -0
  59. package/dist/culling/lib/ray.js.map +1 -0
  60. package/dist/culling/lib/shapes/box-shape.d.ts +19 -0
  61. package/dist/culling/lib/shapes/box-shape.d.ts.map +1 -0
  62. package/dist/culling/lib/shapes/box-shape.js +69 -0
  63. package/dist/culling/lib/shapes/box-shape.js.map +1 -0
  64. package/dist/culling/lib/shapes/capsule-shape.d.ts +23 -0
  65. package/dist/culling/lib/shapes/capsule-shape.d.ts.map +1 -0
  66. package/dist/culling/lib/shapes/capsule-shape.js +151 -0
  67. package/dist/culling/lib/shapes/capsule-shape.js.map +1 -0
  68. package/dist/culling/lib/shapes/cylinder-shape.d.ts +22 -0
  69. package/dist/culling/lib/shapes/cylinder-shape.d.ts.map +1 -0
  70. package/dist/culling/lib/shapes/cylinder-shape.js +99 -0
  71. package/dist/culling/lib/shapes/cylinder-shape.js.map +1 -0
  72. package/dist/culling/lib/shapes/implicit-shape.d.ts +56 -0
  73. package/dist/culling/lib/shapes/implicit-shape.d.ts.map +1 -0
  74. package/dist/culling/lib/shapes/implicit-shape.js +142 -0
  75. package/dist/culling/lib/shapes/implicit-shape.js.map +1 -0
  76. package/dist/culling/lib/shapes/plane-shape.d.ts +27 -0
  77. package/dist/culling/lib/shapes/plane-shape.d.ts.map +1 -0
  78. package/dist/culling/lib/shapes/plane-shape.js +71 -0
  79. package/dist/culling/lib/shapes/plane-shape.js.map +1 -0
  80. package/dist/culling/lib/shapes/sphere-shape.d.ts +18 -0
  81. package/dist/culling/lib/shapes/sphere-shape.d.ts.map +1 -0
  82. package/dist/culling/lib/shapes/sphere-shape.js +43 -0
  83. package/dist/culling/lib/shapes/sphere-shape.js.map +1 -0
  84. package/dist/culling/oriented-box-2d.cjs +73 -0
  85. package/dist/culling/oriented-box-2d.cjs.map +6 -0
  86. package/dist/culling/oriented-box-2d.d.ts +22 -0
  87. package/dist/culling/oriented-box-2d.d.ts.map +1 -0
  88. package/dist/culling/oriented-box-2d.js +86 -0
  89. package/dist/culling/oriented-box-2d.js.map +1 -0
  90. package/dist/culling/queries.cjs +161 -0
  91. package/dist/culling/queries.cjs.map +6 -0
  92. package/dist/culling/queries.d.ts +20 -0
  93. package/dist/culling/queries.d.ts.map +1 -0
  94. package/dist/culling/queries.js +139 -0
  95. package/dist/culling/queries.js.map +1 -0
  96. package/dist/curves/bezier-curves.d.ts +18 -0
  97. package/dist/curves/bezier-curves.d.ts.map +1 -0
  98. package/dist/curves/bezier-curves.js +54 -0
  99. package/dist/curves/bezier-curves.js.map +1 -0
  100. package/dist/curves/catmull-rom-curve.d.ts +15 -0
  101. package/dist/curves/catmull-rom-curve.d.ts.map +1 -0
  102. package/dist/curves/catmull-rom-curve.js +77 -0
  103. package/dist/curves/catmull-rom-curve.js.map +1 -0
  104. package/dist/curves/curve-arc-length.d.ts +17 -0
  105. package/dist/curves/curve-arc-length.d.ts.map +1 -0
  106. package/dist/curves/curve-arc-length.js +58 -0
  107. package/dist/curves/curve-arc-length.js.map +1 -0
  108. package/dist/curves/curve.d.ts +23 -0
  109. package/dist/curves/curve.d.ts.map +1 -0
  110. package/dist/curves/curve.js +77 -0
  111. package/dist/curves/curve.js.map +1 -0
  112. package/dist/curves/hermite-curve.d.ts +9 -0
  113. package/dist/curves/hermite-curve.d.ts.map +1 -0
  114. package/dist/curves/hermite-curve.js +24 -0
  115. package/dist/curves/hermite-curve.js.map +1 -0
  116. package/dist/curves/index.cjs +293 -0
  117. package/dist/curves/index.cjs.map +6 -0
  118. package/dist/curves/index.d.ts +8 -0
  119. package/dist/curves/index.d.ts.map +1 -0
  120. package/dist/curves/index.js +9 -0
  121. package/dist/curves/index.js.map +1 -0
  122. package/dist/lib/geometry.d.ts +1 -1
  123. package/dist/lib/geometry.d.ts.map +1 -1
  124. package/dist/polygon/cut-by-grid.d.ts +24 -0
  125. package/dist/polygon/cut-by-grid.d.ts.map +1 -0
  126. package/dist/polygon/cut-by-grid.js +221 -0
  127. package/dist/polygon/cut-by-grid.js.map +1 -0
  128. package/dist/polygon/cut-by-mercator-bounds.d.ts +17 -0
  129. package/dist/polygon/cut-by-mercator-bounds.d.ts.map +1 -0
  130. package/dist/polygon/cut-by-mercator-bounds.js +149 -0
  131. package/dist/polygon/cut-by-mercator-bounds.js.map +1 -0
  132. package/dist/polygon/earcut.d.ts +13 -0
  133. package/dist/polygon/earcut.d.ts.map +1 -0
  134. package/dist/polygon/earcut.js +627 -0
  135. package/dist/polygon/earcut.js.map +1 -0
  136. package/dist/polygon/index.cjs +1414 -0
  137. package/dist/polygon/index.cjs.map +6 -0
  138. package/dist/polygon/index.d.ts +12 -0
  139. package/dist/polygon/index.d.ts.map +1 -0
  140. package/dist/polygon/index.js +12 -0
  141. package/dist/polygon/index.js.map +1 -0
  142. package/dist/polygon/lineclip.d.ts +31 -0
  143. package/dist/polygon/lineclip.d.ts.map +1 -0
  144. package/dist/polygon/lineclip.js +184 -0
  145. package/dist/polygon/lineclip.js.map +1 -0
  146. package/dist/polygon/polygon-utils.d.ts +103 -0
  147. package/dist/polygon/polygon-utils.d.ts.map +1 -0
  148. package/dist/polygon/polygon-utils.js +155 -0
  149. package/dist/polygon/polygon-utils.js.map +1 -0
  150. package/dist/polygon/polygon.d.ts +41 -0
  151. package/dist/polygon/polygon.d.ts.map +1 -0
  152. package/dist/polygon/polygon.js +76 -0
  153. package/dist/polygon/polygon.js.map +1 -0
  154. package/dist/polygon/subdivide-polyline.d.ts +42 -0
  155. package/dist/polygon/subdivide-polyline.d.ts.map +1 -0
  156. package/dist/polygon/subdivide-polyline.js +109 -0
  157. package/dist/polygon/subdivide-polyline.js.map +1 -0
  158. package/dist/polygon/subdivide-triangle-mesh.d.ts +68 -0
  159. package/dist/polygon/subdivide-triangle-mesh.d.ts.map +1 -0
  160. package/dist/polygon/subdivide-triangle-mesh.js +228 -0
  161. package/dist/polygon/subdivide-triangle-mesh.js.map +1 -0
  162. package/dist/polygon/utils.d.ts +5 -0
  163. package/dist/polygon/utils.d.ts.map +1 -0
  164. package/dist/polygon/utils.js +38 -0
  165. package/dist/polygon/utils.js.map +1 -0
  166. package/dist/spatial-index/box-index.cjs +328 -0
  167. package/dist/spatial-index/box-index.cjs.map +6 -0
  168. package/dist/spatial-index/box-index.d.ts +65 -0
  169. package/dist/spatial-index/box-index.d.ts.map +1 -0
  170. package/dist/spatial-index/box-index.js +263 -0
  171. package/dist/spatial-index/box-index.js.map +1 -0
  172. package/dist/spatial-index/index.cjs +494 -0
  173. package/dist/spatial-index/index.cjs.map +6 -0
  174. package/dist/spatial-index/index.d.ts +5 -0
  175. package/dist/spatial-index/index.d.ts.map +1 -0
  176. package/dist/spatial-index/index.js +6 -0
  177. package/dist/spatial-index/index.js.map +1 -0
  178. package/dist/spatial-index/triangle-bvh.d.ts +53 -0
  179. package/dist/spatial-index/triangle-bvh.d.ts.map +1 -0
  180. package/dist/spatial-index/triangle-bvh.js +102 -0
  181. package/dist/spatial-index/triangle-bvh.js.map +1 -0
  182. package/dist/utils/attribute-compression.d.ts +50 -0
  183. package/dist/utils/attribute-compression.d.ts.map +1 -0
  184. package/dist/utils/attribute-compression.js +186 -0
  185. package/dist/utils/attribute-compression.js.map +1 -0
  186. package/dist/utils/attribute-iterator.d.ts +8 -0
  187. package/dist/utils/attribute-iterator.d.ts.map +1 -0
  188. package/dist/utils/attribute-iterator.js +25 -0
  189. package/dist/utils/attribute-iterator.js.map +1 -0
  190. package/dist/utils/compute-vertex-normals.d.ts +4 -0
  191. package/dist/utils/compute-vertex-normals.d.ts.map +1 -0
  192. package/dist/utils/compute-vertex-normals.js +54 -0
  193. package/dist/utils/compute-vertex-normals.js.map +1 -0
  194. package/dist/utils/constants.d.ts +52 -0
  195. package/dist/utils/constants.d.ts.map +1 -0
  196. package/dist/utils/constants.js +39 -0
  197. package/dist/utils/constants.js.map +1 -0
  198. package/dist/utils/coordinates.d.ts +3 -0
  199. package/dist/utils/coordinates.d.ts.map +1 -0
  200. package/dist/utils/coordinates.js +8 -0
  201. package/dist/utils/coordinates.js.map +1 -0
  202. package/dist/utils/geometry.d.ts +20 -0
  203. package/dist/utils/geometry.d.ts.map +1 -0
  204. package/dist/utils/geometry.js +31 -0
  205. package/dist/utils/geometry.js.map +1 -0
  206. package/dist/utils/gl-type.d.ts +17 -0
  207. package/dist/utils/gl-type.d.ts.map +1 -0
  208. package/dist/utils/gl-type.js +69 -0
  209. package/dist/utils/gl-type.js.map +1 -0
  210. package/dist/utils/index.cjs +965 -0
  211. package/dist/utils/index.cjs.map +6 -0
  212. package/dist/utils/index.d.ts +18 -0
  213. package/dist/utils/index.d.ts.map +1 -0
  214. package/dist/utils/index.js +16 -0
  215. package/dist/utils/index.js.map +1 -0
  216. package/dist/utils/interpolate-packed-attributes.cjs +176 -0
  217. package/dist/utils/interpolate-packed-attributes.cjs.map +6 -0
  218. package/dist/utils/interpolate-packed-attributes.d.ts +43 -0
  219. package/dist/utils/interpolate-packed-attributes.d.ts.map +1 -0
  220. package/dist/utils/interpolate-packed-attributes.js +192 -0
  221. package/dist/utils/interpolate-packed-attributes.js.map +1 -0
  222. package/dist/utils/mesh-processing.d.ts +18 -0
  223. package/dist/utils/mesh-processing.d.ts.map +1 -0
  224. package/dist/utils/mesh-processing.js +300 -0
  225. package/dist/utils/mesh-processing.js.map +1 -0
  226. package/dist/utils/primitive-iterator.d.ts +21 -0
  227. package/dist/utils/primitive-iterator.d.ts.map +1 -0
  228. package/dist/utils/primitive-iterator.js +117 -0
  229. package/dist/utils/primitive-iterator.js.map +1 -0
  230. package/dist/utils/rgb565.d.ts +5 -0
  231. package/dist/utils/rgb565.d.ts.map +1 -0
  232. package/dist/utils/rgb565.js +24 -0
  233. package/dist/utils/rgb565.js.map +1 -0
  234. package/dist/utils/typed-array-utils.d.ts +3 -0
  235. package/dist/utils/typed-array-utils.d.ts.map +1 -0
  236. package/dist/utils/typed-array-utils.js +16 -0
  237. package/dist/utils/typed-array-utils.js.map +1 -0
  238. package/package.json +49 -3
  239. package/src/culling/constants.ts +6 -0
  240. package/src/culling/index.ts +40 -0
  241. package/src/culling/lib/algorithms/bounding-box-from-points.ts +174 -0
  242. package/src/culling/lib/algorithms/bounding-sphere-from-points.ts +175 -0
  243. package/src/culling/lib/algorithms/compute-eigen-decomposition.ts +171 -0
  244. package/src/culling/lib/bounding-volumes/axis-aligned-bounding-box.ts +153 -0
  245. package/src/culling/lib/bounding-volumes/bounding-sphere.ts +154 -0
  246. package/src/culling/lib/bounding-volumes/bounding-volume.ts +38 -0
  247. package/src/culling/lib/bounding-volumes/oriented-bounding-box.ts +355 -0
  248. package/src/culling/lib/culling-volume.ts +163 -0
  249. package/src/culling/lib/perspective-frustum.ts +288 -0
  250. package/src/culling/lib/perspective-off-center-frustum.ts +381 -0
  251. package/src/culling/lib/plane.ts +118 -0
  252. package/src/culling/lib/ray.ts +33 -0
  253. package/src/culling/lib/shapes/box-shape.ts +78 -0
  254. package/src/culling/lib/shapes/capsule-shape.ts +232 -0
  255. package/src/culling/lib/shapes/cylinder-shape.ts +133 -0
  256. package/src/culling/lib/shapes/implicit-shape.ts +209 -0
  257. package/src/culling/lib/shapes/plane-shape.ts +78 -0
  258. package/src/culling/lib/shapes/sphere-shape.ts +60 -0
  259. package/src/culling/oriented-box-2d.ts +165 -0
  260. package/src/culling/queries.ts +155 -0
  261. package/src/curves/bezier-curves.ts +62 -0
  262. package/src/curves/catmull-rom-curve.ts +89 -0
  263. package/src/curves/curve-arc-length.ts +70 -0
  264. package/src/curves/curve.ts +96 -0
  265. package/src/curves/hermite-curve.ts +34 -0
  266. package/src/curves/index.ts +15 -0
  267. package/src/lib/geometry-utils.ts +1 -1
  268. package/src/lib/geometry.ts +1 -1
  269. package/src/polygon/cut-by-grid.ts +313 -0
  270. package/src/polygon/cut-by-mercator-bounds.ts +204 -0
  271. package/src/polygon/earcut.ts +798 -0
  272. package/src/polygon/index.ts +31 -0
  273. package/src/polygon/lineclip.ts +218 -0
  274. package/src/polygon/polygon-utils.ts +273 -0
  275. package/src/polygon/polygon.ts +105 -0
  276. package/src/polygon/subdivide-polyline.ts +160 -0
  277. package/src/polygon/subdivide-triangle-mesh.ts +322 -0
  278. package/src/polygon/utils.ts +50 -0
  279. package/src/spatial-index/box-index.ts +343 -0
  280. package/src/spatial-index/index.ts +18 -0
  281. package/src/spatial-index/triangle-bvh.ts +162 -0
  282. package/src/utils/attribute-compression.ts +234 -0
  283. package/src/utils/attribute-iterator.ts +28 -0
  284. package/src/utils/compute-vertex-normals.ts +63 -0
  285. package/src/utils/constants.ts +42 -0
  286. package/src/utils/coordinates.ts +8 -0
  287. package/src/utils/geometry.ts +49 -0
  288. package/src/utils/gl-type.ts +87 -0
  289. package/src/utils/index.ts +55 -0
  290. package/src/utils/interpolate-packed-attributes.ts +284 -0
  291. package/src/utils/mesh-processing.ts +377 -0
  292. package/src/utils/primitive-iterator.ts +145 -0
  293. package/src/utils/rgb565.ts +26 -0
  294. package/src/utils/typed-array-utils.ts +16 -0
@@ -0,0 +1,494 @@
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // dist/spatial-index/index.js
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+ var index_exports = {};
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+ __export(index_exports, {
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+ BoxIndex: () => BoxIndex,
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+ PointIndex: () => PointIndex,
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+ TriangleBVH: () => TriangleBVH
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+ });
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+ module.exports = __toCommonJS(index_exports);
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+
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+ // dist/culling/queries.js
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+ function validateQueryPoint(point, dimension) {
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+ if (point.length !== dimension)
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+ throw new RangeError("Query dimension must match the index");
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+ for (let i = 0; i < dimension; i++) {
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+ if (!Number.isFinite(point[i]))
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+ throw new RangeError("Coordinates must be finite");
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+ }
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+ }
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+ function validateQueryDistance(distance) {
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+ if (Number.isNaN(distance) || distance < 0)
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+ throw new RangeError("Distance must be nonnegative");
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+ }
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+ function normalizeQueryDirection(direction, dimension) {
42
+ validateQueryPoint(direction, dimension);
43
+ const scale = Math.max(...Array.from(direction, Math.abs));
44
+ if (scale === 0)
45
+ throw new RangeError("Ray direction must be nonzero");
46
+ const scaled = Array.from(direction, (x) => x / scale);
47
+ const length = Math.hypot(...scaled);
48
+ return scaled.map((x) => x / length);
49
+ }
50
+ function intersectRayBounds(origin, direction, minimum, maximum, maxT = Infinity) {
51
+ const dimension = origin.length;
52
+ if (dimension !== 2 && dimension !== 3)
53
+ throw new RangeError("Bounds must be 2D or 3D");
54
+ validateQueryPoint(origin, dimension);
55
+ validateQueryPoint(direction, dimension);
56
+ validateQueryPoint(minimum, dimension);
57
+ validateQueryPoint(maximum, dimension);
58
+ validateQueryDistance(maxT);
59
+ let near = 0, far = maxT, nonzero = false;
60
+ for (let i = 0; i < dimension; i++) {
61
+ if (minimum[i] > maximum[i])
62
+ throw new RangeError("Bounds must be ordered");
63
+ nonzero || (nonzero = direction[i] !== 0);
64
+ }
65
+ if (!nonzero)
66
+ throw new RangeError("Ray direction must be nonzero");
67
+ for (let i = 0; i < dimension; i++) {
68
+ if (direction[i] === 0) {
69
+ if (origin[i] < minimum[i] || origin[i] > maximum[i])
70
+ return null;
71
+ continue;
72
+ }
73
+ let a = (minimum[i] - origin[i]) / direction[i];
74
+ let b = (maximum[i] - origin[i]) / direction[i];
75
+ if (a > b)
76
+ [a, b] = [b, a];
77
+ near = Math.max(near, a);
78
+ far = Math.min(far, b);
79
+ if (near > far)
80
+ return null;
81
+ }
82
+ return Number.isFinite(near) ? near : null;
83
+ }
84
+ function intersectRayTriangle(origin, direction, a, b, c, options = {}) {
85
+ for (const point of [origin, direction, a, b, c])
86
+ validateQueryPoint(point, 3);
87
+ if (direction[0] === 0 && direction[1] === 0 && direction[2] === 0) {
88
+ throw new RangeError("Ray direction must be nonzero");
89
+ }
90
+ const maxT = options.maxT ?? Infinity;
91
+ validateQueryDistance(maxT);
92
+ const e1 = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
93
+ const e2 = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
94
+ const p = cross(direction, e2);
95
+ const determinant = dot(e1, p);
96
+ if (determinant === 0 || options.backfaceCulling && determinant < 0)
97
+ return null;
98
+ const offset = [origin[0] - a[0], origin[1] - a[1], origin[2] - a[2]];
99
+ const u = dot(offset, p) / determinant;
100
+ if (u < 0 || u > 1)
101
+ return null;
102
+ const q = cross(offset, e1);
103
+ const v = dot(direction, q) / determinant;
104
+ if (v < 0 || u + v > 1)
105
+ return null;
106
+ const t = dot(e2, q) / determinant;
107
+ if (!Number.isFinite(t) || t < 0 || t > maxT)
108
+ return null;
109
+ return { t: Math.max(0, t), barycentric: [1 - u - v, u, v] };
110
+ }
111
+ function getClosestPointOnTriangle(point, a, b, c) {
112
+ for (const value of [point, a, b, c])
113
+ validateQueryPoint(value, 3);
114
+ const ab = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
115
+ const ac = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
116
+ const ap = [point[0] - a[0], point[1] - a[1], point[2] - a[2]];
117
+ const aa = dot(ab, ab), bb = dot(ac, ac), cc = dot(ab, ac);
118
+ const denominator = aa * bb - cc * cc;
119
+ if (denominator > 0 && Number.isFinite(denominator)) {
120
+ const u = (bb * dot(ap, ab) - cc * dot(ap, ac)) / denominator;
121
+ const v = (aa * dot(ap, ac) - cc * dot(ap, ab)) / denominator;
122
+ if (u >= 0 && v >= 0 && u + v <= 1) {
123
+ return [
124
+ a[0] + u * ab[0] + v * ac[0],
125
+ a[1] + u * ab[1] + v * ac[1],
126
+ a[2] + u * ab[2] + v * ac[2]
127
+ ];
128
+ }
129
+ }
130
+ let best = [a[0], a[1], a[2]];
131
+ let distance = Infinity;
132
+ for (const [start, end] of [
133
+ [a, b],
134
+ [b, c],
135
+ [c, a]
136
+ ]) {
137
+ const edge = [end[0] - start[0], end[1] - start[1], end[2] - start[2]];
138
+ const offset = [point[0] - start[0], point[1] - start[1], point[2] - start[2]];
139
+ const squared = dot(edge, edge);
140
+ const t = squared > 0 ? Math.max(0, Math.min(1, dot(offset, edge) / squared)) : 0;
141
+ const candidate = [
142
+ start[0] + t * edge[0],
143
+ start[1] + t * edge[1],
144
+ start[2] + t * edge[2]
145
+ ];
146
+ const d = Math.hypot(point[0] - candidate[0], point[1] - candidate[1], point[2] - candidate[2]);
147
+ if (d < distance) {
148
+ distance = d;
149
+ best = candidate;
150
+ }
151
+ }
152
+ return best;
153
+ }
154
+ function dot(a, b) {
155
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
156
+ }
157
+ function cross(a, b) {
158
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
159
+ }
160
+
161
+ // dist/spatial-index/box-index.js
162
+ var BoxIndex = class {
163
+ constructor(options) {
164
+ const { dimension, bounds, leafSize = 8 } = options;
165
+ if (dimension !== 2 && dimension !== 3)
166
+ throw new RangeError("Index dimension must be 2 or 3");
167
+ if (!Number.isSafeInteger(leafSize) || leafSize < 1)
168
+ throw new RangeError("leafSize must be positive");
169
+ if (bounds.length % (dimension * 2))
170
+ throw new RangeError("Incomplete bounds record");
171
+ this.dimension = dimension;
172
+ this.bounds = Float64Array.from(bounds);
173
+ this.size = bounds.length / (dimension * 2);
174
+ if (this.size > 2147483647)
175
+ throw new RangeError("Index exceeds 32-bit capacity");
176
+ const stride = dimension * 2;
177
+ for (let i = 0; i < this.size; i++)
178
+ this.validateBounds(this.bounds.subarray(i * stride, i * stride + dimension), this.bounds.subarray(i * stride + dimension, (i + 1) * stride));
179
+ const records = [];
180
+ const ids = Array.from({ length: this.size }, (_, i) => i);
181
+ const build = (start, end) => {
182
+ const node = records.length;
183
+ const bound = [
184
+ ...new Array(dimension).fill(Infinity),
185
+ ...new Array(dimension).fill(-Infinity)
186
+ ];
187
+ for (let i = start; i < end; i++)
188
+ for (let axis = 0; axis < dimension; axis++) {
189
+ bound[axis] = Math.min(bound[axis], this.bounds[ids[i] * stride + axis]);
190
+ bound[axis + dimension] = Math.max(bound[axis + dimension], this.bounds[ids[i] * stride + axis + dimension]);
191
+ }
192
+ const record = { bounds: bound, left: -1, right: -1, start, count: end - start };
193
+ records.push(record);
194
+ if (end - start > leafSize) {
195
+ let axis = 0;
196
+ for (let i = 1; i < dimension; i++) {
197
+ if (bound[i + dimension] - bound[i] > bound[axis + dimension] - bound[axis])
198
+ axis = i;
199
+ }
200
+ const center = (i) => this.bounds[i * stride + axis] / 2 + this.bounds[i * stride + axis + dimension] / 2;
201
+ const sorted = ids.slice(start, end).sort((a, b) => center(a) - center(b) || a - b);
202
+ for (let i = 0; i < sorted.length; i++)
203
+ ids[start + i] = sorted[i];
204
+ const middle = Math.floor((start + end) / 2);
205
+ record.left = build(start, middle);
206
+ record.right = build(middle, end);
207
+ record.count = 0;
208
+ }
209
+ return node;
210
+ };
211
+ if (this.size)
212
+ build(0, this.size);
213
+ this.nodeBounds = new Float64Array(records.length * stride);
214
+ this.children = new Int32Array(records.length * 2);
215
+ this.starts = new Uint32Array(records.length);
216
+ this.counts = new Uint32Array(records.length);
217
+ records.forEach((record, i) => {
218
+ this.nodeBounds.set(record.bounds, i * stride);
219
+ this.children.set([record.left, record.right], i * 2);
220
+ this.starts[i] = record.start;
221
+ this.counts[i] = record.count;
222
+ });
223
+ this.order = Uint32Array.from(ids);
224
+ }
225
+ /** Closed-box overlap, including boundary contact. Sorted by original row index. */
226
+ search(minimum, maximum) {
227
+ this.validateBounds(minimum, maximum);
228
+ const result = [];
229
+ const overlaps = (bounds, index) => {
230
+ const start = index * this.dimension * 2;
231
+ for (let i = 0; i < this.dimension; i++) {
232
+ if (bounds[start + i] > maximum[i] || bounds[start + i + this.dimension] < minimum[i])
233
+ return false;
234
+ }
235
+ return true;
236
+ };
237
+ const stack = this.size ? [0] : [];
238
+ while (stack.length) {
239
+ const node = stack.pop();
240
+ if (!overlaps(this.nodeBounds, node))
241
+ continue;
242
+ if (this.counts[node]) {
243
+ for (let i = this.starts[node]; i < this.starts[node] + this.counts[node]; i++) {
244
+ if (overlaps(this.bounds, this.order[i]))
245
+ result.push(this.order[i]);
246
+ }
247
+ } else
248
+ stack.push(this.children[node * 2], this.children[node * 2 + 1]);
249
+ }
250
+ return result.sort((a, b) => a - b);
251
+ }
252
+ /** Branch-and-bound nearest box, optionally refined against actual geometry. */
253
+ nearest(point, options = {}) {
254
+ validateQueryPoint(point, this.dimension);
255
+ let best = options.maxDistance ?? Infinity;
256
+ validateQueryDistance(best);
257
+ let result = null;
258
+ const distance = (bounds, index) => {
259
+ const start = index * this.dimension * 2;
260
+ let x = 0, y = 0, z = 0;
261
+ x = Math.max(bounds[start] - point[0], 0, point[0] - bounds[start + this.dimension]);
262
+ y = Math.max(bounds[start + 1] - point[1], 0, point[1] - bounds[start + this.dimension + 1]);
263
+ if (this.dimension === 3)
264
+ z = Math.max(bounds[start + 2] - point[2], 0, point[2] - bounds[start + 5]);
265
+ return Math.hypot(x, y, z);
266
+ };
267
+ const stack = this.size ? [0] : [];
268
+ while (stack.length) {
269
+ const node = stack.pop();
270
+ if (distance(this.nodeBounds, node) > best)
271
+ continue;
272
+ if (this.counts[node]) {
273
+ for (let i = this.starts[node]; i < this.starts[node] + this.counts[node]; i++) {
274
+ const index = this.order[i];
275
+ const lower = distance(this.bounds, index);
276
+ if (lower > best || options.filter && !options.filter(index))
277
+ continue;
278
+ const exact = options.distanceToItem ? options.distanceToItem(index) : lower;
279
+ if (exact === null)
280
+ continue;
281
+ validateQueryDistance(exact);
282
+ if (exact < lower)
283
+ throw new RangeError("Refinement distance cannot be below box distance");
284
+ if (Number.isFinite(exact) && exact <= best && (!result || exact < best || index < result.index)) {
285
+ best = exact;
286
+ result = { index, distance: exact };
287
+ }
288
+ }
289
+ } else {
290
+ const a = this.children[node * 2], b = this.children[node * 2 + 1];
291
+ if (distance(this.nodeBounds, a) < distance(this.nodeBounds, b))
292
+ stack.push(b, a);
293
+ else
294
+ stack.push(a, b);
295
+ }
296
+ }
297
+ return result;
298
+ }
299
+ /**
300
+ * Nearest accepted box/geometry hit without materializing and sorting all ray candidates.
301
+ * Rejected refinements do not clip the ray. Equal distances select the lowest original row.
302
+ */
303
+ intersectRay(origin, direction, options = {}) {
304
+ validateQueryPoint(origin, this.dimension);
305
+ const unit = normalizeQueryDirection(direction, this.dimension);
306
+ let best = options.maxDistance ?? Infinity;
307
+ validateQueryDistance(best);
308
+ let result = null;
309
+ const getEntry = (bounds, index) => {
310
+ const offset = index * this.dimension * 2;
311
+ return intersectRayBounds(origin, unit, bounds.subarray(offset, offset + this.dimension), bounds.subarray(offset + this.dimension, offset + this.dimension * 2), best + getRayDistanceTolerance(best, best));
312
+ };
313
+ const rootDistance = this.size ? getEntry(this.nodeBounds, 0) : null;
314
+ const stack = rootDistance === null ? [] : [{ index: 0, distance: rootDistance }];
315
+ while (stack.length) {
316
+ const candidate = stack.pop();
317
+ if (!candidate || candidate.distance > best + getRayDistanceTolerance(candidate.distance, best))
318
+ continue;
319
+ const node = candidate.index;
320
+ if (this.counts[node]) {
321
+ for (let offset = this.starts[node]; offset < this.starts[node] + this.counts[node]; offset++) {
322
+ const index = this.order[offset];
323
+ const lower = getEntry(this.bounds, index);
324
+ if (lower === null || options.filter && !options.filter(index))
325
+ continue;
326
+ const exact = options.intersectItem ? options.intersectItem(index, best) : lower;
327
+ if (exact === null)
328
+ continue;
329
+ validateQueryDistance(exact);
330
+ if (exact < lower && (!Number.isFinite(lower) || lower - exact > getRayDistanceTolerance(lower, exact)))
331
+ throw new RangeError("Refinement distance cannot be below box entry");
332
+ if (Number.isFinite(exact) && exact <= best && (!result || exact < best || index < result.index)) {
333
+ best = exact;
334
+ result = { index, distance: exact };
335
+ }
336
+ }
337
+ } else {
338
+ const first = this.children[node * 2], second = this.children[node * 2 + 1];
339
+ const firstDistance = getEntry(this.nodeBounds, first), secondDistance = getEntry(this.nodeBounds, second);
340
+ if (firstDistance !== null && secondDistance !== null) {
341
+ if (firstDistance <= secondDistance)
342
+ stack.push({ index: second, distance: secondDistance }, { index: first, distance: firstDistance });
343
+ else
344
+ stack.push({ index: first, distance: firstDistance }, { index: second, distance: secondDistance });
345
+ } else if (firstDistance !== null)
346
+ stack.push({ index: first, distance: firstDistance });
347
+ else if (secondDistance !== null)
348
+ stack.push({ index: second, distance: secondDistance });
349
+ }
350
+ }
351
+ return result;
352
+ }
353
+ /** Broad-phase ray candidates, sorted by entry distance then original row index. */
354
+ searchRay(origin, direction, maxDistance = Infinity) {
355
+ validateQueryPoint(origin, this.dimension);
356
+ const unit = normalizeQueryDirection(direction, this.dimension);
357
+ validateQueryDistance(maxDistance);
358
+ const entry = (bounds, index) => {
359
+ const start = index * this.dimension * 2;
360
+ return intersectRayBounds(origin, unit, bounds.subarray(start, start + this.dimension), bounds.subarray(start + this.dimension, start + this.dimension * 2), maxDistance);
361
+ };
362
+ const result = [];
363
+ const stack = this.size ? [0] : [];
364
+ while (stack.length) {
365
+ const node = stack.pop();
366
+ if (entry(this.nodeBounds, node) === null)
367
+ continue;
368
+ if (this.counts[node]) {
369
+ for (let i = this.starts[node]; i < this.starts[node] + this.counts[node]; i++) {
370
+ const index = this.order[i], distance = entry(this.bounds, index);
371
+ if (distance !== null)
372
+ result.push({ index, distance });
373
+ }
374
+ } else
375
+ stack.push(this.children[node * 2], this.children[node * 2 + 1]);
376
+ }
377
+ return result.sort((a, b) => a.distance - b.distance || a.index - b.index);
378
+ }
379
+ validateBounds(minimum, maximum) {
380
+ validateQueryPoint(minimum, this.dimension);
381
+ validateQueryPoint(maximum, this.dimension);
382
+ for (let i = 0; i < this.dimension; i++) {
383
+ if (minimum[i] > maximum[i])
384
+ throw new RangeError("Bounds must be ordered");
385
+ }
386
+ }
387
+ };
388
+ function getRayDistanceTolerance(first, second) {
389
+ return 8 * Math.max(Number.MIN_VALUE, Number.EPSILON * Math.max(Math.abs(first), Math.abs(second)));
390
+ }
391
+ var PointIndex = class extends BoxIndex {
392
+ constructor(options) {
393
+ const { positions, dimension, leafSize } = options;
394
+ if (dimension !== 2 && dimension !== 3 || positions.length % dimension) {
395
+ throw new RangeError("Invalid point layout");
396
+ }
397
+ const bounds = new Float64Array(positions.length * 2);
398
+ for (let i = 0; i < positions.length / dimension; i++)
399
+ for (let axis = 0; axis < dimension; axis++) {
400
+ bounds[i * dimension * 2 + axis] = bounds[i * dimension * 2 + axis + dimension] = positions[i * dimension + axis];
401
+ }
402
+ super({ bounds, dimension, leafSize });
403
+ }
404
+ };
405
+
406
+ // dist/spatial-index/triangle-bvh.js
407
+ var TriangleBVH = class {
408
+ constructor(options) {
409
+ if (options.positions.length % 3)
410
+ throw new RangeError("Positions must be packed xyz");
411
+ this.positions = Float64Array.from(options.positions);
412
+ for (const value of this.positions) {
413
+ if (!Number.isFinite(value))
414
+ throw new RangeError("Positions must be finite");
415
+ }
416
+ const source = options.indices ?? Array.from({ length: this.positions.length / 3 }, (_, i) => i);
417
+ if (source.length % 3)
418
+ throw new RangeError("Indices must form triangles");
419
+ this.indices = new Uint32Array(source.length);
420
+ for (let i = 0; i < source.length; i++) {
421
+ if (!Number.isSafeInteger(source[i]) || source[i] < 0 || source[i] >= this.positions.length / 3 || source[i] > 4294967295) {
422
+ throw new RangeError("Triangle index is out of bounds");
423
+ }
424
+ this.indices[i] = source[i];
425
+ }
426
+ this.size = this.indices.length / 3;
427
+ const bounds = new Float64Array(this.size * 6);
428
+ for (let i = 0; i < this.size; i++) {
429
+ const [a, b, c] = this.triangle(i);
430
+ for (let axis = 0; axis < 3; axis++) {
431
+ bounds[i * 6 + axis] = Math.min(a[axis], b[axis], c[axis]);
432
+ bounds[i * 6 + axis + 3] = Math.max(a[axis], b[axis], c[axis]);
433
+ }
434
+ }
435
+ this.boxes = new BoxIndex({ bounds, dimension: 3, leafSize: options.leafSize });
436
+ }
437
+ /** Bounds candidates only; does not imply exact triangle/box overlap. */
438
+ search(minimum, maximum) {
439
+ return this.boxes.search(minimum, maximum);
440
+ }
441
+ /** Nearest accepted exact hit; application rejection never clips away later candidates. */
442
+ intersectRay(origin, direction, options = {}) {
443
+ validateQueryPoint(origin, 3);
444
+ const unit = normalizeQueryDirection(direction, 3);
445
+ let result = null;
446
+ this.boxes.intersectRay(origin, direction, {
447
+ maxDistance: options.maxDistance,
448
+ filter: options.filter,
449
+ intersectItem: (index, maximum) => {
450
+ const [a, b, c] = this.triangle(index);
451
+ const hit = intersectRayTriangle(origin, unit, a, b, c, {
452
+ backfaceCulling: options.backfaceCulling,
453
+ maxT: maximum
454
+ });
455
+ if (hit && (!result || hit.t < result.distance || hit.t === result.distance && index < result.index)) {
456
+ const candidateHit = {
457
+ index,
458
+ distance: hit.t,
459
+ point: [
460
+ origin[0] + hit.t * unit[0],
461
+ origin[1] + hit.t * unit[1],
462
+ origin[2] + hit.t * unit[2]
463
+ ],
464
+ barycentric: hit.barycentric
465
+ };
466
+ if (!options.acceptHit || options.acceptHit(candidateHit)) {
467
+ result = candidateHit;
468
+ return hit.t;
469
+ }
470
+ }
471
+ return null;
472
+ }
473
+ });
474
+ return result;
475
+ }
476
+ nearest(point, options = {}) {
477
+ const result = this.boxes.nearest(point, {
478
+ ...options,
479
+ distanceToItem: (index) => {
480
+ const closest = getClosestPointOnTriangle(point, ...this.triangle(index));
481
+ return Math.hypot(point[0] - closest[0], point[1] - closest[1], point[2] - closest[2]);
482
+ }
483
+ });
484
+ return result ? { ...result, point: getClosestPointOnTriangle(point, ...this.triangle(result.index)) } : null;
485
+ }
486
+ triangle(index) {
487
+ const vertex = (i) => {
488
+ const start = this.indices[index * 3 + i] * 3;
489
+ return this.positions.subarray(start, start + 3);
490
+ };
491
+ return [vertex(0), vertex(1), vertex(2)];
492
+ }
493
+ };
494
+ //# sourceMappingURL=index.cjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/spatial-index/index.ts", "../../src/culling/queries.ts", "../../src/spatial-index/box-index.ts", "../../src/spatial-index/triangle-bvh.ts"],
4
+ "mappings": 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5
+ "names": []
6
+ }
@@ -0,0 +1,5 @@
1
+ export { BoxIndex, PointIndex } from "./box-index.js";
2
+ export type { BoxIndexOptions, NearestIndexOptions, NearestIndexResult, RayIndexOptions } from "./box-index.js";
3
+ export { TriangleBVH } from "./triangle-bvh.js";
4
+ export type { TriangleBVHOptions, TriangleQueryResult, TriangleRayResult, TriangleRayOptions } from "./triangle-bvh.js";
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/spatial-index/index.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,QAAQ,EAAE,UAAU,EAAC,uBAAoB;AACjD,YAAY,EACV,eAAe,EACf,mBAAmB,EACnB,kBAAkB,EAClB,eAAe,EAChB,uBAAoB;AACrB,OAAO,EAAC,WAAW,EAAC,0BAAuB;AAC3C,YAAY,EACV,kBAAkB,EAClB,mBAAmB,EACnB,iBAAiB,EACjB,kBAAkB,EACnB,0BAAuB"}
@@ -0,0 +1,6 @@
1
+ // math.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // SPDX-FileCopyrightText: Copyright (c) vis.gl contributors
4
+ export { BoxIndex, PointIndex } from "./box-index.js";
5
+ export { TriangleBVH } from "./triangle-bvh.js";
6
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/spatial-index/index.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,4DAA4D;AAE5D,OAAO,EAAC,QAAQ,EAAE,UAAU,EAAC,uBAAoB;AAOjD,OAAO,EAAC,WAAW,EAAC,0BAAuB"}
@@ -0,0 +1,53 @@
1
+ import { type QueryPoint } from "../culling/queries.js";
2
+ export type TriangleBVHOptions = {
3
+ /** Packed xyz vertices. Copied at construction. */
4
+ positions: ArrayLike<number>;
5
+ /** Triangle-list vertex indices. Omit for non-indexed triangles. */
6
+ indices?: ArrayLike<number>;
7
+ leafSize?: number;
8
+ };
9
+ export type TriangleQueryResult = {
10
+ index: number;
11
+ distance: number;
12
+ point: [number, number, number];
13
+ };
14
+ export type TriangleRayResult = TriangleQueryResult & {
15
+ barycentric: [number, number, number];
16
+ };
17
+ /** Optional application constraints for the nearest accepted triangle intersection. */
18
+ export type TriangleRayOptions = {
19
+ /** Inclusive Euclidean distance limit in input-coordinate units; defaults to Infinity. */
20
+ maxDistance?: number;
21
+ /** Ignore triangles facing away from the ray; defaults to false. */
22
+ backfaceCulling?: boolean;
23
+ /** Exclude an original triangle index before running its exact intersection kernel. */
24
+ filter?: (index: number) => boolean;
25
+ /**
26
+ * Accept or reject an exact hit using its point and original-order barycentric weights.
27
+ * Rejected hits do not shorten the search: a valid surface behind a hole can still win.
28
+ * Called only for candidates that could improve the current accepted result, not all hits.
29
+ * Treat the detached candidate as immutable; traversal order is unspecified.
30
+ */
31
+ acceptHit?: (hit: Readonly<Omit<TriangleRayResult, 'point' | 'barycentric'>> & {
32
+ readonly point: readonly [number, number, number];
33
+ readonly barycentric: readonly [number, number, number];
34
+ }) => boolean;
35
+ };
36
+ /** Static triangle-list BVH. index is the original triangle number, not a vertex index. */
37
+ export declare class TriangleBVH {
38
+ readonly size: number;
39
+ private readonly positions;
40
+ private readonly indices;
41
+ private readonly boxes;
42
+ constructor(options: TriangleBVHOptions);
43
+ /** Bounds candidates only; does not imply exact triangle/box overlap. */
44
+ search(minimum: QueryPoint, maximum: QueryPoint): number[];
45
+ /** Nearest accepted exact hit; application rejection never clips away later candidates. */
46
+ intersectRay(origin: QueryPoint, direction: QueryPoint, options?: TriangleRayOptions): TriangleRayResult | null;
47
+ nearest(point: QueryPoint, options?: {
48
+ maxDistance?: number;
49
+ filter?: (index: number) => boolean;
50
+ }): TriangleQueryResult | null;
51
+ private triangle;
52
+ }
53
+ //# sourceMappingURL=triangle-bvh.d.ts.map
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