@math.gl/culling 4.0.0-beta.1 → 4.0.1

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Files changed (55) hide show
  1. package/dist/constants.d.ts +0 -1
  2. package/dist/constants.js +5 -4
  3. package/dist/index.cjs +27 -45
  4. package/dist/index.cjs.map +7 -0
  5. package/dist/index.d.ts +11 -12
  6. package/dist/index.js +2 -1
  7. package/dist/lib/algorithms/bounding-box-from-points.d.ts +2 -3
  8. package/dist/lib/algorithms/bounding-box-from-points.js +113 -113
  9. package/dist/lib/algorithms/bounding-sphere-from-points.d.ts +1 -2
  10. package/dist/lib/algorithms/bounding-sphere-from-points.js +117 -103
  11. package/dist/lib/algorithms/compute-eigen-decomposition.d.ts +1 -2
  12. package/dist/lib/algorithms/compute-eigen-decomposition.js +113 -85
  13. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +2 -3
  14. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js +100 -80
  15. package/dist/lib/bounding-volumes/bounding-sphere.d.ts +2 -3
  16. package/dist/lib/bounding-volumes/bounding-sphere.js +106 -97
  17. package/dist/lib/bounding-volumes/bounding-volume.d.ts +1 -2
  18. package/dist/lib/bounding-volumes/bounding-volume.js +0 -1
  19. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts +3 -4
  20. package/dist/lib/bounding-volumes/oriented-bounding-box.js +238 -196
  21. package/dist/lib/culling-volume.d.ts +3 -4
  22. package/dist/lib/culling-volume.js +109 -90
  23. package/dist/lib/perspective-frustum.d.ts +2 -3
  24. package/dist/lib/perspective-frustum.js +184 -136
  25. package/dist/lib/perspective-off-center-frustum.d.ts +2 -3
  26. package/dist/lib/perspective-off-center-frustum.js +259 -158
  27. package/dist/lib/plane.d.ts +0 -1
  28. package/dist/lib/plane.js +58 -59
  29. package/package.json +5 -6
  30. package/dist/constants.d.ts.map +0 -1
  31. package/dist/constants.js.map +0 -1
  32. package/dist/index.d.ts.map +0 -1
  33. package/dist/index.js.map +0 -1
  34. package/dist/lib/algorithms/bounding-box-from-points.d.ts.map +0 -1
  35. package/dist/lib/algorithms/bounding-box-from-points.js.map +0 -1
  36. package/dist/lib/algorithms/bounding-sphere-from-points.d.ts.map +0 -1
  37. package/dist/lib/algorithms/bounding-sphere-from-points.js.map +0 -1
  38. package/dist/lib/algorithms/compute-eigen-decomposition.d.ts.map +0 -1
  39. package/dist/lib/algorithms/compute-eigen-decomposition.js.map +0 -1
  40. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +0 -1
  41. package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js.map +0 -1
  42. package/dist/lib/bounding-volumes/bounding-sphere.d.ts.map +0 -1
  43. package/dist/lib/bounding-volumes/bounding-sphere.js.map +0 -1
  44. package/dist/lib/bounding-volumes/bounding-volume.d.ts.map +0 -1
  45. package/dist/lib/bounding-volumes/bounding-volume.js.map +0 -1
  46. package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts.map +0 -1
  47. package/dist/lib/bounding-volumes/oriented-bounding-box.js.map +0 -1
  48. package/dist/lib/culling-volume.d.ts.map +0 -1
  49. package/dist/lib/culling-volume.js.map +0 -1
  50. package/dist/lib/perspective-frustum.d.ts.map +0 -1
  51. package/dist/lib/perspective-frustum.js.map +0 -1
  52. package/dist/lib/perspective-off-center-frustum.d.ts.map +0 -1
  53. package/dist/lib/perspective-off-center-frustum.js.map +0 -1
  54. package/dist/lib/plane.d.ts.map +0 -1
  55. package/dist/lib/plane.js.map +0 -1
@@ -1,102 +1,121 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
+ // This file is derived from the Cesium math library under Apache 2 license
2
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
3
+ /* eslint-disable */
2
4
  import { Vector3, assert } from '@math.gl/core';
3
5
  import { INTERSECTION } from "../constants.js";
4
6
  import { Plane } from "./plane.js";
7
+ // X, Y, Z Unit vectors
5
8
  const faces = [new Vector3([1, 0, 0]), new Vector3([0, 1, 0]), new Vector3([0, 0, 1])];
6
9
  const scratchPlaneCenter = new Vector3();
7
10
  const scratchPlaneNormal = new Vector3();
11
+ // const scratchPlane = new Plane(new Vector3(1.0, 0.0, 0.0), 0.0);
12
+ /** A culling volume defined by planes. */
8
13
  export class CullingVolume {
9
- constructor(planes = []) {
10
- _defineProperty(this, "planes", void 0);
11
-
12
- this.planes = planes;
13
- }
14
-
15
- fromBoundingSphere(boundingSphere) {
16
- this.planes.length = 2 * faces.length;
17
- const center = boundingSphere.center;
18
- const radius = boundingSphere.radius;
19
- let planeIndex = 0;
20
-
21
- for (const faceNormal of faces) {
22
- let plane0 = this.planes[planeIndex];
23
- let plane1 = this.planes[planeIndex + 1];
24
-
25
- if (!plane0) {
26
- plane0 = this.planes[planeIndex] = new Plane();
27
- }
28
-
29
- if (!plane1) {
30
- plane1 = this.planes[planeIndex + 1] = new Plane();
31
- }
32
-
33
- const plane0Center = scratchPlaneCenter.copy(faceNormal).scale(-radius).add(center);
34
- plane0.fromPointNormal(plane0Center, faceNormal);
35
- const plane1Center = scratchPlaneCenter.copy(faceNormal).scale(radius).add(center);
36
- const negatedFaceNormal = scratchPlaneNormal.copy(faceNormal).negate();
37
- plane1.fromPointNormal(plane1Center, negatedFaceNormal);
38
- planeIndex += 2;
14
+ /**
15
+ * Create a new `CullingVolume` bounded by an array of clipping planed
16
+ * @param planes Array of clipping planes.
17
+ * */
18
+ constructor(planes = []) {
19
+ this.planes = planes;
39
20
  }
40
-
41
- return this;
42
- }
43
-
44
- computeVisibility(boundingVolume) {
45
- let intersect = INTERSECTION.INSIDE;
46
-
47
- for (const plane of this.planes) {
48
- const result = boundingVolume.intersectPlane(plane);
49
-
50
- switch (result) {
51
- case INTERSECTION.OUTSIDE:
52
- return INTERSECTION.OUTSIDE;
53
-
54
- case INTERSECTION.INTERSECTING:
55
- intersect = INTERSECTION.INTERSECTING;
56
- break;
57
-
58
- default:
59
- }
21
+ /**
22
+ * Constructs a culling volume from a bounding sphere. Creates six planes that create a box containing the sphere.
23
+ * The planes are aligned to the x, y, and z axes in world coordinates.
24
+ */
25
+ fromBoundingSphere(boundingSphere) {
26
+ this.planes.length = 2 * faces.length;
27
+ const center = boundingSphere.center;
28
+ const radius = boundingSphere.radius;
29
+ let planeIndex = 0;
30
+ for (const faceNormal of faces) {
31
+ let plane0 = this.planes[planeIndex];
32
+ let plane1 = this.planes[planeIndex + 1];
33
+ if (!plane0) {
34
+ plane0 = this.planes[planeIndex] = new Plane();
35
+ }
36
+ if (!plane1) {
37
+ plane1 = this.planes[planeIndex + 1] = new Plane();
38
+ }
39
+ const plane0Center = scratchPlaneCenter.copy(faceNormal).scale(-radius).add(center);
40
+ // const plane0Distance = -faceNormal.dot(plane0Center);
41
+ plane0.fromPointNormal(plane0Center, faceNormal);
42
+ const plane1Center = scratchPlaneCenter.copy(faceNormal).scale(radius).add(center);
43
+ const negatedFaceNormal = scratchPlaneNormal.copy(faceNormal).negate();
44
+ // const plane1Distance = -negatedFaceNormal.dot(plane1Center);
45
+ plane1.fromPointNormal(plane1Center, negatedFaceNormal);
46
+ planeIndex += 2;
47
+ }
48
+ return this;
60
49
  }
61
-
62
- return intersect;
63
- }
64
-
65
- computeVisibilityWithPlaneMask(boundingVolume, parentPlaneMask) {
66
- assert(Number.isFinite(parentPlaneMask), 'parentPlaneMask is required.');
67
-
68
- if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) {
69
- return parentPlaneMask;
50
+ /** Determines whether a bounding volume intersects the culling volume. */
51
+ computeVisibility(boundingVolume) {
52
+ // const planes = this.planes;
53
+ let intersect = INTERSECTION.INSIDE;
54
+ for (const plane of this.planes) {
55
+ const result = boundingVolume.intersectPlane(plane);
56
+ switch (result) {
57
+ case INTERSECTION.OUTSIDE:
58
+ // We are done
59
+ return INTERSECTION.OUTSIDE;
60
+ case INTERSECTION.INTERSECTING:
61
+ // If no other intersection is outside, return INTERSECTING
62
+ intersect = INTERSECTION.INTERSECTING;
63
+ break;
64
+ default:
65
+ }
66
+ }
67
+ return intersect;
70
68
  }
71
-
72
- let mask = CullingVolume.MASK_INSIDE;
73
- const planes = this.planes;
74
-
75
- for (let k = 0; k < this.planes.length; ++k) {
76
- const flag = k < 31 ? 1 << k : 0;
77
-
78
- if (k < 31 && (parentPlaneMask & flag) === 0) {
79
- continue;
80
- }
81
-
82
- const plane = planes[k];
83
- const result = boundingVolume.intersectPlane(plane);
84
-
85
- if (result === INTERSECTION.OUTSIDE) {
86
- return CullingVolume.MASK_OUTSIDE;
87
- } else if (result === INTERSECTION.INTERSECTING) {
88
- mask |= flag;
89
- }
69
+ /**
70
+ * Determines whether a bounding volume intersects the culling volume.
71
+ *
72
+ * @param parentPlaneMask A bit mask from the boundingVolume's parent's check against the same culling
73
+ * volume, such that if (planeMask & (1 << planeIndex) === 0), for k < 31, then
74
+ * the parent (and therefore this) volume is completely inside plane[planeIndex]
75
+ * and that plane check can be skipped.
76
+ */
77
+ computeVisibilityWithPlaneMask(boundingVolume, parentPlaneMask) {
78
+ assert(Number.isFinite(parentPlaneMask), 'parentPlaneMask is required.');
79
+ if (parentPlaneMask === CullingVolume.MASK_OUTSIDE ||
80
+ parentPlaneMask === CullingVolume.MASK_INSIDE) {
81
+ // parent is completely outside or completely inside, so this child is as well.
82
+ return parentPlaneMask;
83
+ }
84
+ // Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE.
85
+ // (Because if there are fewer than 31 planes, the upper bits wont be changed.)
86
+ let mask = CullingVolume.MASK_INSIDE;
87
+ const planes = this.planes;
88
+ for (let k = 0; k < this.planes.length; ++k) {
89
+ // For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization.
90
+ const flag = k < 31 ? 1 << k : 0;
91
+ if (k < 31 && (parentPlaneMask & flag) === 0) {
92
+ // boundingVolume is known to be INSIDE this plane.
93
+ continue;
94
+ }
95
+ const plane = planes[k];
96
+ const result = boundingVolume.intersectPlane(plane);
97
+ if (result === INTERSECTION.OUTSIDE) {
98
+ return CullingVolume.MASK_OUTSIDE;
99
+ }
100
+ else if (result === INTERSECTION.INTERSECTING) {
101
+ mask |= flag;
102
+ }
103
+ }
104
+ return mask;
90
105
  }
91
-
92
- return mask;
93
- }
94
-
95
106
  }
96
-
97
- _defineProperty(CullingVolume, "MASK_OUTSIDE", 0xffffffff);
98
-
99
- _defineProperty(CullingVolume, "MASK_INSIDE", 0x00000000);
100
-
101
- _defineProperty(CullingVolume, "MASK_INDETERMINATE", 0x7fffffff);
102
- //# sourceMappingURL=culling-volume.js.map
107
+ /**
108
+ * For plane masks (as used in {@link CullingVolume#computeVisibilityWithPlaneMask}), this special value
109
+ * represents the case where the object bounding volume is entirely outside the culling volume.
110
+ */
111
+ CullingVolume.MASK_OUTSIDE = 0xffffffff;
112
+ /**
113
+ * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value
114
+ * represents the case where the object bounding volume is entirely inside the culling volume.
115
+ */
116
+ CullingVolume.MASK_INSIDE = 0x00000000;
117
+ /**
118
+ * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value
119
+ * represents the case where the object bounding volume (may) intersect all planes of the culling volume.
120
+ */
121
+ CullingVolume.MASK_INDETERMINATE = 0x7fffffff;
@@ -1,6 +1,6 @@
1
1
  import { Matrix4, NumericArray, Vector2 } from '@math.gl/core';
2
- import { CullingVolume } from './culling-volume';
3
- declare type PerspectiveFrustumOptions = {
2
+ import { CullingVolume } from "./culling-volume.js";
3
+ type PerspectiveFrustumOptions = {
4
4
  /** The angle of the field of view (FOV), in radians. */
5
5
  fov?: number;
6
6
  /** The aspect ratio of the frustum's width to it's height. */
@@ -149,4 +149,3 @@ export declare class PerspectiveFrustum {
149
149
  private _update;
150
150
  }
151
151
  export {};
152
- //# sourceMappingURL=perspective-frustum.d.ts.map
@@ -1,142 +1,190 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
+ // This file is derived from the Cesium math library under Apache 2 license
2
+ // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
3
+ // Note: This class is still an experimental export, mainly used by other test cases
4
+ // - It has not been fully adapted to math.gl conventions
5
+ // - Documentation has not been ported
2
6
  import { assert, Vector2 } from '@math.gl/core';
3
7
  import { PerspectiveOffCenterFrustum } from "./perspective-off-center-frustum.js";
4
-
5
- const defined = val => val !== null && typeof val !== 'undefined';
6
-
8
+ const defined = (val) => val !== null && typeof val !== 'undefined';
9
+ /**
10
+ * The viewing frustum is defined by 6 planes.
11
+ * Each plane is represented by a {@link Vector4} object, where the x, y, and z components
12
+ * define the unit vector normal to the plane, and the w component is the distance of the
13
+ * plane from the origin/camera position.
14
+ *
15
+ * @alias PerspectiveFrustum
16
+ *
17
+ * @example
18
+ * var frustum = new PerspectiveFrustum({
19
+ * fov : Math.PI_OVER_THREE,
20
+ * aspectRatio : canvas.clientWidth / canvas.clientHeight
21
+ * near : 1.0,
22
+ * far : 1000.0
23
+ * });
24
+ *
25
+ * @see PerspectiveOffCenterFrustum
26
+ */
7
27
  export class PerspectiveFrustum {
8
- constructor(options = {}) {
9
- _defineProperty(this, "_offCenterFrustum", new PerspectiveOffCenterFrustum());
10
-
11
- _defineProperty(this, "fov", void 0);
12
-
13
- _defineProperty(this, "_fov", void 0);
14
-
15
- _defineProperty(this, "_fovy", void 0);
16
-
17
- _defineProperty(this, "_sseDenominator", void 0);
18
-
19
- _defineProperty(this, "aspectRatio", void 0);
20
-
21
- _defineProperty(this, "_aspectRatio", void 0);
22
-
23
- _defineProperty(this, "near", void 0);
24
-
25
- _defineProperty(this, "_near", void 0);
26
-
27
- _defineProperty(this, "far", void 0);
28
-
29
- _defineProperty(this, "_far", void 0);
30
-
31
- _defineProperty(this, "xOffset", void 0);
32
-
33
- _defineProperty(this, "_xOffset", void 0);
34
-
35
- _defineProperty(this, "yOffset", void 0);
36
-
37
- _defineProperty(this, "_yOffset", void 0);
38
-
39
- const {
40
- fov,
41
- aspectRatio,
42
- near = 1.0,
43
- far = 500000000.0,
44
- xOffset = 0.0,
45
- yOffset = 0.0
46
- } = options;
47
- this.fov = fov;
48
- this.aspectRatio = aspectRatio;
49
- this.near = near;
50
- this.far = far;
51
- this.xOffset = xOffset;
52
- this.yOffset = yOffset;
53
- }
54
-
55
- clone() {
56
- return new PerspectiveFrustum({
57
- aspectRatio: this.aspectRatio,
58
- fov: this.fov,
59
- near: this.near,
60
- far: this.far
61
- });
62
- }
63
-
64
- equals(other) {
65
- if (!defined(other) || !(other instanceof PerspectiveFrustum)) {
66
- return false;
28
+ constructor(options = {}) {
29
+ this._offCenterFrustum = new PerspectiveOffCenterFrustum();
30
+ const { fov, aspectRatio, near = 1.0, far = 500000000.0, xOffset = 0.0, yOffset = 0.0 } = options;
31
+ this.fov = fov;
32
+ this.aspectRatio = aspectRatio;
33
+ this.near = near;
34
+ this.far = far;
35
+ this.xOffset = xOffset;
36
+ this.yOffset = yOffset;
67
37
  }
68
-
69
- this._update();
70
-
71
- other._update();
72
-
73
- return this.fov === other.fov && this.aspectRatio === other.aspectRatio && this.near === other.near && this.far === other.far && this._offCenterFrustum.equals(other._offCenterFrustum);
74
- }
75
-
76
- get projectionMatrix() {
77
- this._update();
78
-
79
- return this._offCenterFrustum.projectionMatrix;
80
- }
81
-
82
- get infiniteProjectionMatrix() {
83
- this._update();
84
-
85
- return this._offCenterFrustum.infiniteProjectionMatrix;
86
- }
87
-
88
- get fovy() {
89
- this._update();
90
-
91
- return this._fovy;
92
- }
93
-
94
- get sseDenominator() {
95
- this._update();
96
-
97
- return this._sseDenominator;
98
- }
99
-
100
- computeCullingVolume(position, direction, up) {
101
- this._update();
102
-
103
- return this._offCenterFrustum.computeCullingVolume(position, direction, up);
104
- }
105
-
106
- getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {
107
- this._update();
108
-
109
- return this._offCenterFrustum.getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result || new Vector2());
110
- }
111
-
112
- _update() {
113
- assert(Number.isFinite(this.fov) && Number.isFinite(this.aspectRatio) && Number.isFinite(this.near) && Number.isFinite(this.far));
114
- const f = this._offCenterFrustum;
115
-
116
- if (this.fov !== this._fov || this.aspectRatio !== this._aspectRatio || this.near !== this._near || this.far !== this._far || this.xOffset !== this._xOffset || this.yOffset !== this._yOffset) {
117
- assert(this.fov >= 0 && this.fov < Math.PI);
118
- assert(this.aspectRatio > 0);
119
- assert(this.near >= 0 && this.near < this.far);
120
- this._aspectRatio = this.aspectRatio;
121
- this._fov = this.fov;
122
- this._fovy = this.aspectRatio <= 1 ? this.fov : Math.atan(Math.tan(this.fov * 0.5) / this.aspectRatio) * 2.0;
123
- this._near = this.near;
124
- this._far = this.far;
125
- this._sseDenominator = 2.0 * Math.tan(0.5 * this._fovy);
126
- this._xOffset = this.xOffset;
127
- this._yOffset = this.yOffset;
128
- f.top = this.near * Math.tan(0.5 * this._fovy);
129
- f.bottom = -f.top;
130
- f.right = this.aspectRatio * f.top;
131
- f.left = -f.right;
132
- f.near = this.near;
133
- f.far = this.far;
134
- f.right += this.xOffset;
135
- f.left += this.xOffset;
136
- f.top += this.yOffset;
137
- f.bottom += this.yOffset;
38
+ /**
39
+ * Returns a duplicate of a PerspectiveFrustum instance.
40
+ */
41
+ clone() {
42
+ return new PerspectiveFrustum({
43
+ aspectRatio: this.aspectRatio,
44
+ fov: this.fov,
45
+ near: this.near,
46
+ far: this.far
47
+ });
48
+ }
49
+ /**
50
+ * Compares the provided PerspectiveFrustum componentwise and returns
51
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
52
+ */
53
+ equals(other) {
54
+ if (!defined(other) || !(other instanceof PerspectiveFrustum)) {
55
+ return false;
56
+ }
57
+ this._update();
58
+ other._update();
59
+ return (this.fov === other.fov &&
60
+ this.aspectRatio === other.aspectRatio &&
61
+ this.near === other.near &&
62
+ this.far === other.far &&
63
+ this._offCenterFrustum.equals(other._offCenterFrustum));
64
+ }
65
+ /**
66
+ * Gets the perspective projection matrix computed from the view this.
67
+ */
68
+ get projectionMatrix() {
69
+ this._update();
70
+ return this._offCenterFrustum.projectionMatrix;
71
+ }
72
+ /**
73
+ * The perspective projection matrix computed from the view frustum with an infinite far plane.
74
+ */
75
+ get infiniteProjectionMatrix() {
76
+ this._update();
77
+ return this._offCenterFrustum.infiniteProjectionMatrix;
78
+ }
79
+ /**
80
+ * Gets the angle of the vertical field of view, in radians.
81
+ */
82
+ get fovy() {
83
+ this._update();
84
+ return this._fovy;
85
+ }
86
+ /**
87
+ * @private
88
+ */
89
+ get sseDenominator() {
90
+ this._update();
91
+ return this._sseDenominator;
92
+ }
93
+ /**
94
+ * Creates a culling volume for this this.ion.
95
+ * @returns {CullingVolume} A culling volume at the given position and orientation.
96
+ *
97
+ * @example
98
+ * // Check if a bounding volume intersects the this.
99
+ * var cullingVolume = this.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
100
+ * var intersect = cullingVolume.computeVisibility(boundingVolume);
101
+ */
102
+ computeCullingVolume(
103
+ /** A Vector3 defines the eye position. */
104
+ position,
105
+ /** A Vector3 defines the view direction. */
106
+ direction,
107
+ /** A Vector3 defines the up direction. */
108
+ up) {
109
+ this._update();
110
+ return this._offCenterFrustum.computeCullingVolume(position, direction, up);
111
+ }
112
+ /**
113
+ * Returns the pixel's width and height in meters.
114
+ * @returns {Vector2} The modified result parameter or a new instance of {@link Vector2} with the pixel's width and height in the x and y properties, respectively.
115
+ *
116
+ * @exception {DeveloperError} drawingBufferWidth must be greater than zero.
117
+ * @exception {DeveloperError} drawingBufferHeight must be greater than zero.
118
+ *
119
+ * @example
120
+ * // Example 1
121
+ * // Get the width and height of a pixel.
122
+ * var pixelSize = camera.this.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Vector2());
123
+ *
124
+ * @example
125
+ * // Example 2
126
+ * // Get the width and height of a pixel if the near plane was set to 'distance'.
127
+ * // For example, get the size of a pixel of an image on a billboard.
128
+ * var position = camera.position;
129
+ * var direction = camera.direction;
130
+ * var toCenter = Vector3.subtract(primitive.boundingVolume.center, position, new Vector3()); // vector from camera to a primitive
131
+ * var toCenterProj = Vector3.multiplyByScalar(direction, Vector3.dot(direction, toCenter), new Vector3()); // project vector onto camera direction vector
132
+ * var distance = Vector3.magnitude(toCenterProj);
133
+ * var pixelSize = camera.this.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Vector2());
134
+ */
135
+ getPixelDimensions(
136
+ /** The width of the drawing buffer. */
137
+ drawingBufferWidth,
138
+ /** The height of the drawing buffer. */
139
+ drawingBufferHeight,
140
+ /** The distance to the near plane in meters. */
141
+ distance,
142
+ /** The object onto which to store the result. */
143
+ result) {
144
+ this._update();
145
+ return this._offCenterFrustum.getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result || new Vector2());
146
+ }
147
+ // eslint-disable-next-line complexity, max-statements
148
+ _update() {
149
+ assert(Number.isFinite(this.fov) &&
150
+ Number.isFinite(this.aspectRatio) &&
151
+ Number.isFinite(this.near) &&
152
+ Number.isFinite(this.far));
153
+ // 'fov, aspectRatio, near, or far parameters are not set.'
154
+ const f = this._offCenterFrustum;
155
+ if (this.fov !== this._fov ||
156
+ this.aspectRatio !== this._aspectRatio ||
157
+ this.near !== this._near ||
158
+ this.far !== this._far ||
159
+ this.xOffset !== this._xOffset ||
160
+ this.yOffset !== this._yOffset) {
161
+ assert(this.fov >= 0 && this.fov < Math.PI);
162
+ // throw new DeveloperError('fov must be in the range [0, PI).');
163
+ assert(this.aspectRatio > 0);
164
+ // throw new DeveloperError('aspectRatio must be positive.');
165
+ assert(this.near >= 0 && this.near < this.far);
166
+ // throw new DeveloperError('near must be greater than zero and less than far.');
167
+ this._aspectRatio = this.aspectRatio;
168
+ this._fov = this.fov;
169
+ this._fovy =
170
+ this.aspectRatio <= 1
171
+ ? this.fov
172
+ : Math.atan(Math.tan(this.fov * 0.5) / this.aspectRatio) * 2.0;
173
+ this._near = this.near;
174
+ this._far = this.far;
175
+ this._sseDenominator = 2.0 * Math.tan(0.5 * this._fovy);
176
+ this._xOffset = this.xOffset;
177
+ this._yOffset = this.yOffset;
178
+ f.top = this.near * Math.tan(0.5 * this._fovy);
179
+ f.bottom = -f.top;
180
+ f.right = this.aspectRatio * f.top;
181
+ f.left = -f.right;
182
+ f.near = this.near;
183
+ f.far = this.far;
184
+ f.right += this.xOffset;
185
+ f.left += this.xOffset;
186
+ f.top += this.yOffset;
187
+ f.bottom += this.yOffset;
188
+ }
138
189
  }
139
- }
140
-
141
190
  }
142
- //# sourceMappingURL=perspective-frustum.js.map
@@ -1,6 +1,6 @@
1
1
  import { Vector2, Matrix4, NumericArray } from '@math.gl/core';
2
- import { CullingVolume } from './culling-volume';
3
- declare type PerspectiveOffCenterFrustumOptions = {
2
+ import { CullingVolume } from "./culling-volume.js";
3
+ type PerspectiveOffCenterFrustumOptions = {
4
4
  left?: number;
5
5
  right?: number;
6
6
  top?: number;
@@ -155,4 +155,3 @@ export declare class PerspectiveOffCenterFrustum {
155
155
  private _update;
156
156
  }
157
157
  export {};
158
- //# sourceMappingURL=perspective-off-center-frustum.d.ts.map