@math.gl/culling 3.5.6 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +6 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constants.js +8 -0
- package/dist/es5/constants.js +7 -5
- package/dist/es5/constants.js.map +1 -1
- package/dist/es5/index.js +0 -12
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/lib/algorithms/bounding-box-from-points.js.map +1 -1
- package/dist/es5/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
- package/dist/es5/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
- package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js +12 -6
- package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
- package/dist/es5/lib/bounding-volumes/bounding-sphere.js +8 -4
- package/dist/es5/lib/bounding-volumes/bounding-sphere.js.map +1 -1
- package/dist/es5/lib/bounding-volumes/bounding-volume.js +2 -0
- package/dist/es5/lib/bounding-volumes/bounding-volume.js.map +1 -0
- package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js +4 -0
- package/dist/es5/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
- package/dist/es5/lib/culling-volume.js +6 -20
- package/dist/es5/lib/culling-volume.js.map +1 -1
- package/dist/es5/lib/perspective-frustum.js +17 -7
- package/dist/es5/lib/perspective-frustum.js.map +1 -1
- package/dist/es5/lib/perspective-off-center-frustum.js +17 -5
- package/dist/es5/lib/perspective-off-center-frustum.js.map +1 -1
- package/dist/es5/lib/plane.js +5 -1
- package/dist/es5/lib/plane.js.map +1 -1
- package/dist/esm/constants.js +7 -5
- package/dist/esm/constants.js.map +1 -1
- package/dist/esm/index.js +0 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/lib/algorithms/bounding-box-from-points.js.map +1 -1
- package/dist/esm/lib/algorithms/bounding-sphere-from-points.js.map +1 -1
- package/dist/esm/lib/algorithms/compute-eigen-decomposition.js.map +1 -1
- package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js +15 -6
- package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.js.map +1 -1
- package/dist/esm/lib/bounding-volumes/bounding-sphere.js +9 -4
- package/dist/esm/lib/bounding-volumes/bounding-sphere.js.map +1 -1
- package/dist/esm/lib/bounding-volumes/bounding-volume.js +2 -0
- package/dist/esm/lib/bounding-volumes/bounding-volume.js.map +1 -0
- package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js +5 -0
- package/dist/esm/lib/bounding-volumes/oriented-bounding-box.js.map +1 -1
- package/dist/esm/lib/culling-volume.js +10 -16
- package/dist/esm/lib/culling-volume.js.map +1 -1
- package/dist/esm/lib/perspective-frustum.js +31 -5
- package/dist/esm/lib/perspective-frustum.js.map +1 -1
- package/dist/esm/lib/perspective-off-center-frustum.js +31 -3
- package/dist/esm/lib/perspective-off-center-frustum.js.map +1 -1
- package/dist/esm/lib/plane.js +6 -1
- package/dist/esm/lib/plane.js.map +1 -1
- package/dist/index.d.ts +12 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +13 -0
- package/{src → dist}/lib/algorithms/bounding-box-from-points.d.ts +3 -10
- package/dist/lib/algorithms/bounding-box-from-points.d.ts.map +1 -0
- package/dist/lib/algorithms/bounding-box-from-points.js +131 -0
- package/dist/{esm/lib → lib}/algorithms/bounding-sphere-from-points.d.ts +2 -5
- package/dist/lib/algorithms/bounding-sphere-from-points.d.ts.map +1 -0
- package/dist/lib/algorithms/bounding-sphere-from-points.js +140 -0
- package/dist/{es5/lib → lib}/algorithms/compute-eigen-decomposition.d.ts +7 -9
- package/dist/lib/algorithms/compute-eigen-decomposition.d.ts.map +1 -0
- package/dist/lib/algorithms/compute-eigen-decomposition.js +131 -0
- package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +56 -0
- package/dist/lib/bounding-volumes/axis-aligned-bounding-box.d.ts.map +1 -0
- package/dist/lib/bounding-volumes/axis-aligned-bounding-box.js +111 -0
- package/dist/lib/bounding-volumes/bounding-sphere.d.ts +40 -0
- package/dist/lib/bounding-volumes/bounding-sphere.d.ts.map +1 -0
- package/dist/lib/bounding-volumes/bounding-sphere.js +118 -0
- package/dist/lib/bounding-volumes/bounding-volume.d.ts +30 -0
- package/dist/lib/bounding-volumes/bounding-volume.d.ts.map +1 -0
- package/dist/lib/bounding-volumes/bounding-volume.js +1 -0
- package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts +67 -0
- package/dist/lib/bounding-volumes/oriented-bounding-box.d.ts.map +1 -0
- package/dist/lib/bounding-volumes/oriented-bounding-box.js +256 -0
- package/dist/lib/culling-volume.d.ts +46 -0
- package/dist/lib/culling-volume.d.ts.map +1 -0
- package/dist/lib/culling-volume.js +121 -0
- package/dist/lib/perspective-frustum.d.ts +140 -0
- package/dist/lib/perspective-frustum.d.ts.map +1 -0
- package/dist/lib/perspective-frustum.js +205 -0
- package/dist/lib/perspective-off-center-frustum.d.ts +122 -0
- package/dist/lib/perspective-off-center-frustum.d.ts.map +1 -0
- package/dist/lib/perspective-off-center-frustum.js +305 -0
- package/dist/lib/plane.d.ts +26 -0
- package/dist/lib/plane.d.ts.map +1 -0
- package/dist/lib/plane.js +63 -0
- package/package.json +5 -5
- package/src/constants.ts +8 -0
- package/src/{index.js → index.ts} +0 -4
- package/src/lib/algorithms/{bounding-box-from-points.js → bounding-box-from-points.ts} +17 -4
- package/src/lib/algorithms/{bounding-sphere-from-points.js → bounding-sphere-from-points.ts} +15 -3
- package/src/lib/algorithms/{compute-eigen-decomposition.js → compute-eigen-decomposition.ts} +40 -1
- package/src/lib/bounding-volumes/{axis-aligned-bounding-box.js → axis-aligned-bounding-box.ts} +45 -14
- package/src/lib/bounding-volumes/{bounding-sphere.js → bounding-sphere.ts} +44 -29
- package/src/lib/bounding-volumes/{bounding-volume.d.ts → bounding-volume.ts} +7 -7
- package/src/lib/bounding-volumes/{oriented-bounding-box.js → oriented-bounding-box.ts} +72 -14
- package/src/lib/{culling-volume.js → culling-volume.ts} +42 -34
- package/src/lib/{perspective-frustum.js → perspective-frustum.ts} +48 -66
- package/src/lib/{perspective-off-center-frustum.js → perspective-off-center-frustum.ts} +24 -14
- package/src/lib/{plane.js → plane.ts} +24 -17
- package/dist/es5/constants.d.ts +0 -6
- package/dist/es5/index.d.ts +0 -20
- package/dist/es5/lib/algorithms/bounding-box-from-points.d.ts +0 -22
- package/dist/es5/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
- package/dist/es5/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
- package/dist/es5/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
- package/dist/es5/lib/bounding-volumes/bounding-volume.d.ts +0 -32
- package/dist/es5/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
- package/dist/es5/lib/culling-volume.d.ts +0 -55
- package/dist/es5/lib/plane.d.ts +0 -38
- package/dist/esm/constants.d.ts +0 -6
- package/dist/esm/index.d.ts +0 -20
- package/dist/esm/lib/algorithms/bounding-box-from-points.d.ts +0 -22
- package/dist/esm/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
- package/dist/esm/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
- package/dist/esm/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
- package/dist/esm/lib/bounding-volumes/bounding-volume.d.ts +0 -32
- package/dist/esm/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
- package/dist/esm/lib/culling-volume.d.ts +0 -55
- package/dist/esm/lib/plane.d.ts +0 -38
- package/src/constants.d.ts +0 -6
- package/src/constants.js +0 -8
- package/src/index.d.ts +0 -20
- package/src/lib/algorithms/bounding-sphere-from-points.d.ts +0 -17
- package/src/lib/algorithms/compute-eigen-decomposition.d.ts +0 -39
- package/src/lib/bounding-volumes/axis-aligned-bounding-box.d.ts +0 -51
- package/src/lib/bounding-volumes/bounding-sphere.d.ts +0 -52
- package/src/lib/bounding-volumes/oriented-bounding-box.d.ts +0 -83
- package/src/lib/culling-volume.d.ts +0 -55
- package/src/lib/plane.d.ts +0 -38
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@@ -11,6 +11,8 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _core = require("@math.gl/core");
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var _constants = require("../constants");
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@@ -32,10 +34,8 @@ var CullingVolume = function () {
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function CullingVolume() {
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var planes = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
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(0, _classCallCheck2.default)(this, CullingVolume);
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(0, _defineProperty2.default)(this, "planes", void 0);
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this.planes = planes;
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(0, _core.assert)(this.planes.every(function (plane) {
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(0, _createClass2.default)(CullingVolume, [{
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}, {
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key: "computeVisibility",
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value: function computeVisibility(boundingVolume) {
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(0, _core.assert)(boundingVolume);
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var intersect = _constants.INTERSECTION.INSIDE;
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var _iterator2 = _createForOfIteratorHelper(this.planes),
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value: function computeVisibilityWithPlaneMask(boundingVolume, parentPlaneMask) {
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(0, _core.assert)(boundingVolume, 'boundingVolume is required.');
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(0, _core.assert)(Number.isFinite(parentPlaneMask), 'parentPlaneMask is required.');
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if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) {
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(0, _defineProperty2.default)(CullingVolume, "MASK_OUTSIDE", 0xffffffff);
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(0, _defineProperty2.default)(CullingVolume, "MASK_INSIDE", 0x00000000);
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(0, _defineProperty2.default)(CullingVolume, "MASK_INDETERMINATE", 0x7fffffff);
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//# sourceMappingURL=culling-volume.js.map
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{"version":3,"sources":["../../../src/lib/culling-volume.
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n/* eslint-disable */\nimport {Vector3, assert} from '@math.gl/core';\nimport {INTERSECTION} from '../constants';\nimport Plane from './plane';\nimport type {BoundingVolume} from './bounding-volumes/bounding-volume';\nimport type BoundingSphere from './bounding-volumes/bounding-sphere';\n\n// X, Y, Z Unit vectors\nconst faces = [new Vector3([1, 0, 0]), new Vector3([0, 1, 0]), new Vector3([0, 0, 1])];\n\nconst scratchPlaneCenter = new Vector3();\nconst scratchPlaneNormal = new Vector3();\nconst scratchPlane = new Plane(new Vector3(1.0, 0.0, 0.0), 0.0);\n\n/** A culling volume defined by planes. */\nexport default class CullingVolume {\n /**\n * For plane masks (as used in {@link CullingVolume#computeVisibilityWithPlaneMask}), this special value\n * represents the case where the object bounding volume is entirely outside the culling volume.\n */\n static MASK_OUTSIDE = 0xffffffff;\n\n /**\n * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value\n * represents the case where the object bounding volume is entirely inside the culling volume.\n */\n static MASK_INSIDE = 0x00000000;\n\n /**\n * For plane masks (as used in {@link CullingVolume.prototype.computeVisibilityWithPlaneMask}), this value\n * represents the case where the object bounding volume (may) intersect all planes of the culling volume.\n */\n static MASK_INDETERMINATE = 0x7fffffff;\n\n /** Array of clipping planes. */\n readonly planes: Plane[];\n\n /**\n * Create a new `CullingVolume` bounded by an array of clipping planed\n * @param planes Array of clipping planes.\n * */\n constructor(planes: Plane[] = []) {\n this.planes = planes;\n }\n\n /**\n * Constructs a culling volume from a bounding sphere. Creates six planes that create a box containing the sphere.\n * The planes are aligned to the x, y, and z axes in world coordinates.\n */\n fromBoundingSphere(boundingSphere: BoundingSphere): CullingVolume {\n this.planes.length = 2 * faces.length;\n\n const center = boundingSphere.center;\n const radius = boundingSphere.radius;\n\n let planeIndex = 0;\n\n for (const faceNormal of faces) {\n let plane0 = this.planes[planeIndex];\n let plane1 = this.planes[planeIndex + 1];\n\n if (!plane0) {\n plane0 = this.planes[planeIndex] = new Plane();\n }\n if (!plane1) {\n plane1 = this.planes[planeIndex + 1] = new Plane();\n }\n\n const plane0Center = scratchPlaneCenter.copy(faceNormal).scale(-radius).add(center);\n const plane0Distance = -faceNormal.dot(plane0Center);\n\n plane0.fromPointNormal(plane0Center, faceNormal);\n\n const plane1Center = scratchPlaneCenter.copy(faceNormal).scale(radius).add(center);\n\n const negatedFaceNormal = scratchPlaneNormal.copy(faceNormal).negate();\n\n const plane1Distance = -negatedFaceNormal.dot(plane1Center);\n\n plane1.fromPointNormal(plane1Center, negatedFaceNormal);\n\n planeIndex += 2;\n }\n\n return this;\n }\n\n /** Determines whether a bounding volume intersects the culling volume. */\n computeVisibility(boundingVolume: BoundingVolume): INTERSECTION {\n // const planes = this.planes;\n let intersect = INTERSECTION.INSIDE;\n for (const plane of this.planes) {\n const result = boundingVolume.intersectPlane(plane);\n switch (result) {\n case INTERSECTION.OUTSIDE:\n // We are done\n return INTERSECTION.OUTSIDE;\n\n case INTERSECTION.INTERSECTING:\n // If no other intersection is outside, return INTERSECTING\n intersect = INTERSECTION.INTERSECTING;\n break;\n\n default:\n }\n }\n\n return intersect;\n }\n\n /**\n * Determines whether a bounding volume intersects the culling volume.\n *\n * @param parentPlaneMask A bit mask from the boundingVolume's parent's check against the same culling\n * volume, such that if (planeMask & (1 << planeIndex) === 0), for k < 31, then\n * the parent (and therefore this) volume is completely inside plane[planeIndex]\n * and that plane check can be skipped.\n */\n computeVisibilityWithPlaneMask(boundingVolume: BoundingVolume, parentPlaneMask: number): number {\n assert(Number.isFinite(parentPlaneMask), 'parentPlaneMask is required.');\n\n if (\n parentPlaneMask === CullingVolume.MASK_OUTSIDE ||\n parentPlaneMask === CullingVolume.MASK_INSIDE\n ) {\n // parent is completely outside or completely inside, so this child is as well.\n return parentPlaneMask;\n }\n\n // Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE.\n // (Because if there are fewer than 31 planes, the upper bits wont be changed.)\n let mask = CullingVolume.MASK_INSIDE;\n\n const planes = this.planes;\n for (let k = 0; k < this.planes.length; ++k) {\n // For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization.\n const flag = k < 31 ? 1 << k : 0;\n if (k < 31 && (parentPlaneMask & flag) === 0) {\n // boundingVolume is known to be INSIDE this plane.\n continue;\n }\n\n const plane = planes[k];\n const result = boundingVolume.intersectPlane(plane);\n if (result === INTERSECTION.OUTSIDE) {\n return CullingVolume.MASK_OUTSIDE;\n } else if (result === INTERSECTION.INTERSECTING) {\n mask |= flag;\n }\n }\n\n return mask;\n }\n}\n"],"file":"culling-volume.js"}
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[options.fov] The angle of the field of view (FOV), in radians.\n * @param {Number} [options.aspectRatio] The aspect ratio of the frustum's width to it's height.\n * @param {Number} [options.near=1.0] The distance of the near plane.\n * @param {Number} [options.far=500000000.0] The distance of the far plane.\n * @param {Number} [options.xOffset=0.0] The offset in the x direction.\n * @param {Number} [options.yOffset=0.0] The offset in the y direction.\n *\n * @example\n * var frustum = new PerspectiveFrustum({\n * fov : Math.PI_OVER_THREE,\n * aspectRatio : canvas.clientWidth / canvas.clientHeight\n * near : 1.0,\n * far : 1000.0\n * });\n *\n * @see PerspectiveOffCenterFrustum\n */\nexport default class PerspectiveFrustum {\n constructor(options = {}) {\n options = {\n near: 1.0,\n far: 500000000.0,\n xOffset: 0.0,\n yOffset: 0.0,\n ...options\n };\n\n this._offCenterFrustum = new PerspectiveOffCenterFrustum();\n\n /**\n * The angle of the field of view (FOV), in radians. 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@default 0.0\n */\n this.yOffset = options.yOffset;\n this._yOffset = this.yOffset;\n }\n\n /**\n * Returns a duplicate of a PerspectiveFrustum instance.\n *\n * @param {PerspectiveFrustum} [result] The object onto which to store the result.\n * @returns {PerspectiveFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided.\n */\n clone() {\n return new PerspectiveFrustum({\n aspectRatio: this.aspectRatio,\n fov: this.fov,\n near: this.near,\n far: this.far\n });\n }\n\n /**\n * Compares the provided PerspectiveFrustum componentwise and returns\n * <code>true</code> if they are equal, <code>false</code> otherwise.\n *\n * @param {PerspectiveFrustum} [other] The right hand side PerspectiveFrustum.\n * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.\n */\n equals(other) {\n if (!defined(other) || !(other instanceof PerspectiveFrustum)) {\n return false;\n }\n\n update(this);\n update(other);\n\n return (\n this.fov === other.fov &&\n this.aspectRatio === other.aspectRatio &&\n this.near === other.near &&\n this.far === other.far &&\n this._offCenterFrustum.equals(other._offCenterFrustum)\n );\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum.\n * @memberof PerspectiveFrustum.prototype\n * @type {Matrix4}\n * @readonly\n */\n get projectionMatrix() {\n update(this);\n return this._offCenterFrustum.projectionMatrix;\n }\n\n /**\n * The perspective projection matrix computed from the view frustum with an infinite far plane.\n * @memberof PerspectiveFrustum.prototype\n * @type {Matrix4}\n * @readonly\n *\n * @see PerspectiveFrustum#projectionMatrix\n */\n get infiniteProjectionMatrix() {\n update(this);\n return this._offCenterFrustum.infiniteProjectionMatrix;\n }\n\n /**\n * Gets the angle of the vertical field of view, in radians.\n * @memberof PerspectiveFrustum.prototype\n * @type {Number}\n * @readonly\n * @default undefined\n */\n get fovy() {\n update(this);\n return this._fovy;\n }\n\n /**\n * @readonly\n * @private\n */\n get sseDenominator() {\n update(this);\n return this._sseDenominator;\n }\n\n /**\n * Creates a culling volume for this frustum.\n *\n * @param {Vector3} position The eye position.\n * @param {Vector3} direction The view direction.\n * @param {Vector3} up The up direction.\n * @returns {CullingVolume} A culling volume at the given position and orientation.\n *\n * @example\n * // Check if a bounding volume intersects the frustum.\n * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);\n * var intersect = cullingVolume.computeVisibility(boundingVolume);\n */\n computeCullingVolume(position, direction, up) {\n update(this);\n return this._offCenterFrustum.computeCullingVolume(position, direction, up);\n }\n\n /**\n * Returns the pixel's width and height in meters.\n *\n * @param {Number} drawingBufferWidth The width of the drawing buffer.\n * @param {Number} drawingBufferHeight The height of the drawing buffer.\n * @param {Number} distance The distance to the near plane in meters.\n * @param {Vector2} result The object onto which to store the result.\n * @returns {Vector2} The modified result parameter or a new instance of {@link Vector2} with the pixel's width and height in the x and y properties, respectively.\n *\n * @exception {DeveloperError} drawingBufferWidth must be greater than zero.\n * @exception {DeveloperError} drawingBufferHeight must be greater than zero.\n *\n * @example\n * // Example 1\n * // Get the width and height of a pixel.\n * var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Vector2());\n *\n * @example\n * // Example 2\n * // Get the width and height of a pixel if the near plane was set to 'distance'.\n * // For example, get the size of a pixel of an image on a billboard.\n * var position = camera.position;\n * var direction = camera.direction;\n * var toCenter = Vector3.subtract(primitive.boundingVolume.center, position, new Vector3()); // vector from camera to a primitive\n * var toCenterProj = Vector3.multiplyByScalar(direction, Vector3.dot(direction, toCenter), new Vector3()); // project vector onto camera direction vector\n * var distance = Vector3.magnitude(toCenterProj);\n * var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Vector2());\n */\n getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {\n update(this);\n return this._offCenterFrustum.getPixelDimensions(\n drawingBufferWidth,\n drawingBufferHeight,\n distance,\n result\n );\n }\n}\n\n// eslint-disable-next-line complexity, max-statements\nfunction update(frustum) {\n assert(\n Number.isFinite(frustum.fov) &&\n Number.isFinite(frustum.aspectRatio) &&\n Number.isFinite(frustum.near) &&\n Number.isFinite(frustum.far)\n );\n // 'fov, aspectRatio, near, or far parameters are not set.'\n\n const f = frustum._offCenterFrustum;\n\n if (\n frustum.fov !== frustum._fov ||\n frustum.aspectRatio !== frustum._aspectRatio ||\n frustum.near !== frustum._near ||\n frustum.far !== frustum._far ||\n frustum.xOffset !== frustum._xOffset ||\n frustum.yOffset !== frustum._yOffset\n ) {\n assert(frustum.fov >= 0 && frustum.fov < Math.PI);\n // throw new DeveloperError('fov must be in the range [0, PI).');\n\n assert(frustum.aspectRatio > 0);\n // throw new DeveloperError('aspectRatio must be positive.');\n\n assert(frustum.near >= 0 && frustum.near < frustum.far);\n // throw new DeveloperError('near must be greater than zero and less than far.');\n\n frustum._aspectRatio = frustum.aspectRatio;\n frustum._fov = frustum.fov;\n frustum._fovy =\n frustum.aspectRatio <= 1\n ? frustum.fov\n : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2.0;\n frustum._near = frustum.near;\n frustum._far = frustum.far;\n frustum._sseDenominator = 2.0 * Math.tan(0.5 * frustum._fovy);\n frustum._xOffset = frustum.xOffset;\n frustum._yOffset = frustum.yOffset;\n\n f.top = frustum.near * Math.tan(0.5 * frustum._fovy);\n f.bottom = -f.top;\n f.right = frustum.aspectRatio * f.top;\n f.left = -f.right;\n f.near = frustum.near;\n f.far = frustum.far;\n\n f.right += frustum.xOffset;\n f.left += frustum.xOffset;\n f.top += frustum.yOffset;\n f.bottom += frustum.yOffset;\n }\n}\n"],"file":"perspective-frustum.js"}
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// Note: This class is still an experimental export, mainly used by other test cases\n// - It has not been fully adapted to math.gl conventions\n// - Documentation has not been ported\n\n// @ts-nocheck\n\nimport {assert, Matrix4} from '@math.gl/core';\nimport PerspectiveOffCenterFrustum from './perspective-off-center-frustum';\n\nconst defined = (val) => val !== null && typeof val !== 'undefined';\n\n/**\n * The viewing frustum is defined by 6 planes.\n * Each plane is represented by a {@link Vector4} object, where the x, y, and z components\n * define the unit vector normal to the plane, and the w component is the distance of the\n * plane from the origin/camera position.\n *\n * @alias PerspectiveFrustum\n * @constructor\n *\n * @param {Object} [options] An object with the following properties:\n * @param {Number} [options.fov] The angle of the field of view (FOV), in radians.\n * @param {Number} [options.aspectRatio] The aspect ratio of the frustum's width to it's height.\n * @param {Number} [options.near=1.0] The distance of the near plane.\n * @param {Number} [options.far=500000000.0] The distance of the far plane.\n * @param {Number} [options.xOffset=0.0] The offset in the x direction.\n * @param {Number} [options.yOffset=0.0] The offset in the y direction.\n *\n * @example\n * var frustum = new PerspectiveFrustum({\n * fov : Math.PI_OVER_THREE,\n * aspectRatio : canvas.clientWidth / canvas.clientHeight\n * near : 1.0,\n * far : 1000.0\n * });\n *\n * @see PerspectiveOffCenterFrustum\n */\nexport default class PerspectiveFrustum {\n _offCenterFrustum = new PerspectiveOffCenterFrustum();\n /**\n * The angle of the field of view (FOV), in radians. This angle will be used\n * as the horizontal FOV if the width is greater than the height, otherwise\n * it will be the vertical FOV.\n */\n fov: number;\n _fov;\n _fovy;\n _sseDenominator;\n /**\n * The aspect ratio of the frustum's width to it's height.\n */\n aspectRatio: number;\n _aspectRatio;\n /**\n * The distance of the near plane.\n * @default 1.0\n */\n near: number;\n _near;\n /**\n * The distance of the far plane.\n * @default 500000000.0\n */\n far: number;\n _far;\n /**\n * Offsets the frustum in the x direction.\n * @default 0.0\n */\n xOffset: number;\n _xOffset;\n /**\n * Offsets the frustum in the y direction.\n * @default 0.0\n */\n yOffset: number;\n _yOffset;\n\n constructor(options: Record<string, any> = {}) {\n options = {\n near: 1.0,\n far: 500000000.0,\n xOffset: 0.0,\n yOffset: 0.0,\n ...options\n };\n\n this.fov = options.fov;\n\n this.aspectRatio = options.aspectRatio;\n\n this.near = options.near;\n this._near = this.near;\n\n this.far = options.far;\n this._far = this.far;\n\n this.xOffset = options.xOffset;\n this._xOffset = this.xOffset;\n\n this.yOffset = options.yOffset;\n this._yOffset = this.yOffset;\n }\n\n /**\n * Returns a duplicate of a PerspectiveFrustum instance.\n */\n clone(): PerspectiveFrustum {\n return new PerspectiveFrustum({\n aspectRatio: this.aspectRatio,\n fov: this.fov,\n near: this.near,\n far: this.far\n });\n }\n\n /**\n * Compares the provided PerspectiveFrustum componentwise and returns\n * <code>true</code> if they are equal, <code>false</code> otherwise.\n */\n equals(other: PerspectiveFrustum): boolean {\n if (!defined(other) || !(other instanceof PerspectiveFrustum)) {\n return false;\n }\n\n update(this);\n update(other);\n\n return (\n this.fov === other.fov &&\n this.aspectRatio === other.aspectRatio &&\n this.near === other.near &&\n this.far === other.far &&\n this._offCenterFrustum.equals(other._offCenterFrustum)\n );\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum.\n */\n get projectionMatrix(): Matrix4 {\n update(this);\n return this._offCenterFrustum.projectionMatrix;\n }\n\n /**\n * The perspective projection matrix computed from the view frustum with an infinite far plane.\n */\n get infiniteProjectionMatrix(): Matrix4 {\n update(this);\n return this._offCenterFrustum.infiniteProjectionMatrix;\n }\n\n /**\n * Gets the angle of the vertical field of view, in radians.\n */\n get fovy(): number {\n update(this);\n return this._fovy;\n }\n\n /**\n * @private\n */\n get sseDenominator(): number {\n update(this);\n return this._sseDenominator;\n }\n\n /**\n * Creates a culling volume for this frustum.\n *\n * @param {Vector3} position The eye position.\n * @param {Vector3} direction The view direction.\n * @param {Vector3} up The up direction.\n * @returns {CullingVolume} A culling volume at the given position and orientation.\n *\n * @example\n * // Check if a bounding volume intersects the frustum.\n * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);\n * var intersect = cullingVolume.computeVisibility(boundingVolume);\n */\n computeCullingVolume(position, direction, up) {\n update(this);\n return this._offCenterFrustum.computeCullingVolume(position, direction, up);\n }\n\n /**\n * Returns the pixel's width and height in meters.\n *\n * @param {Number} drawingBufferWidth The width of the drawing buffer.\n * @param {Number} drawingBufferHeight The height of the drawing buffer.\n * @param {Number} distance The distance to the near plane in meters.\n * @param {Vector2} result The object onto which to store the result.\n * @returns {Vector2} The modified result parameter or a new instance of {@link Vector2} with the pixel's width and height in the x and y properties, respectively.\n *\n * @exception {DeveloperError} drawingBufferWidth must be greater than zero.\n * @exception {DeveloperError} drawingBufferHeight must be greater than zero.\n *\n * @example\n * // Example 1\n * // Get the width and height of a pixel.\n * var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Vector2());\n *\n * @example\n * // Example 2\n * // Get the width and height of a pixel if the near plane was set to 'distance'.\n * // For example, get the size of a pixel of an image on a billboard.\n * var position = camera.position;\n * var direction = camera.direction;\n * var toCenter = Vector3.subtract(primitive.boundingVolume.center, position, new Vector3()); // vector from camera to a primitive\n * var toCenterProj = Vector3.multiplyByScalar(direction, Vector3.dot(direction, toCenter), new Vector3()); // project vector onto camera direction vector\n * var distance = Vector3.magnitude(toCenterProj);\n * var pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Vector2());\n */\n getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {\n update(this);\n return this._offCenterFrustum.getPixelDimensions(\n drawingBufferWidth,\n drawingBufferHeight,\n distance,\n result\n );\n }\n}\n\n// eslint-disable-next-line complexity, max-statements\nfunction update(frustum) {\n assert(\n Number.isFinite(frustum.fov) &&\n Number.isFinite(frustum.aspectRatio) &&\n Number.isFinite(frustum.near) &&\n Number.isFinite(frustum.far)\n );\n // 'fov, aspectRatio, near, or far parameters are not set.'\n\n const f = frustum._offCenterFrustum;\n\n if (\n frustum.fov !== frustum._fov ||\n frustum.aspectRatio !== frustum._aspectRatio ||\n frustum.near !== frustum._near ||\n frustum.far !== frustum._far ||\n frustum.xOffset !== frustum._xOffset ||\n frustum.yOffset !== frustum._yOffset\n ) {\n assert(frustum.fov >= 0 && frustum.fov < Math.PI);\n // throw new DeveloperError('fov must be in the range [0, PI).');\n\n assert(frustum.aspectRatio > 0);\n // throw new DeveloperError('aspectRatio must be positive.');\n\n assert(frustum.near >= 0 && frustum.near < frustum.far);\n // throw new DeveloperError('near must be greater than zero and less than far.');\n\n frustum._aspectRatio = frustum.aspectRatio;\n frustum._fov = frustum.fov;\n frustum._fovy =\n frustum.aspectRatio <= 1\n ? frustum.fov\n : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2.0;\n frustum._near = frustum.near;\n frustum._far = frustum.far;\n frustum._sseDenominator = 2.0 * Math.tan(0.5 * frustum._fovy);\n frustum._xOffset = frustum.xOffset;\n frustum._yOffset = frustum.yOffset;\n\n f.top = frustum.near * Math.tan(0.5 * frustum._fovy);\n f.bottom = -f.top;\n f.right = frustum.aspectRatio * f.top;\n f.left = -f.right;\n f.near = frustum.near;\n f.far = frustum.far;\n\n f.right += frustum.xOffset;\n f.left += frustum.xOffset;\n f.top += frustum.yOffset;\n f.bottom += frustum.yOffset;\n }\n}\n"],"file":"perspective-frustum.js"}
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+
(0, _defineProperty2.default)(this, "left", void 0);
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37
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+
(0, _defineProperty2.default)(this, "_left", void 0);
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+
(0, _defineProperty2.default)(this, "right", void 0);
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+
(0, _defineProperty2.default)(this, "_right", void 0);
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40
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+
(0, _defineProperty2.default)(this, "top", void 0);
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41
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+
(0, _defineProperty2.default)(this, "_top", void 0);
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+
(0, _defineProperty2.default)(this, "bottom", void 0);
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+
(0, _defineProperty2.default)(this, "_bottom", void 0);
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44
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+
(0, _defineProperty2.default)(this, "near", void 0);
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45
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(0, _defineProperty2.default)(this, "_near", void 0);
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46
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+
(0, _defineProperty2.default)(this, "far", void 0);
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47
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+
(0, _defineProperty2.default)(this, "_far", void 0);
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48
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+
(0, _defineProperty2.default)(this, "_cullingVolume", new _cullingVolume.default([new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default()]));
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49
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+
(0, _defineProperty2.default)(this, "_perspectiveMatrix", new _core.Matrix4());
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50
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+
(0, _defineProperty2.default)(this, "_infinitePerspective", new _core.Matrix4());
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36
51
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options = _objectSpread({
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37
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near: 1.0,
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38
53
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far: 500000000.0
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@@ -49,9 +64,6 @@ var PerspectiveOffCenterFrustum = function () {
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49
64
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this._near = this.near;
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50
65
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this.far = options.far;
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51
66
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this._far = this.far;
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52
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-
this._cullingVolume = new _cullingVolume.default([new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default(), new _plane.default()]);
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53
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-
this._perspectiveMatrix = new _core.Matrix4();
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54
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-
this._infinitePerspective = new _core.Matrix4();
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55
67
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}
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68
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(0, _createClass2.default)(PerspectiveOffCenterFrustum, [{
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@@ -1 +1 @@
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1
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-
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// Note: This class is still an experimental export, mainly used by other test cases\n// - It has not been fully adapted to math.gl conventions\n// - Documentation has not been ported\n\n// @ts-nocheck\n\nimport {Vector3, Matrix4, assert} from '@math.gl/core';\nimport CullingVolume from './culling-volume';\nimport Plane from './plane';\n\nconst scratchPlaneUpVector = new Vector3();\nconst scratchPlaneRightVector = new Vector3();\nconst scratchPlaneNearCenter = new Vector3();\nconst scratchPlaneFarCenter = new Vector3();\nconst scratchPlaneNormal = new Vector3();\n\nexport default class PerspectiveOffCenterFrustum {\n /**\n * The viewing frustum is defined by 6 planes.\n * Each plane is represented by a {@link Vector4} object, where the x, y, and z components\n * define the unit vector normal to the plane, and the w component is the distance of the\n * plane from the origin/camera position.\n *\n * @alias PerspectiveOffCenterFrustum\n * @constructor\n *\n * @param {Object} [options] An object with the following properties:\n * @param {Number} [options.left] The left clipping plane distance.\n * @param {Number} [options.right] The right clipping plane distance.\n * @param {Number} [options.top] The top clipping plane distance.\n * @param {Number} [options.bottom] The bottom clipping plane distance.\n * @param {Number} [options.near=1.0] The near clipping plane distance.\n * @param {Number} [options.far=500000000.0] The far clipping plane distance.\n *\n * @example\n * const frustum = new PerspectiveOffCenterFrustum({\n * left : -1.0,\n * right : 1.0,\n * top : 1.0,\n * bottom : -1.0,\n * near : 1.0,\n * far : 100.0\n * });\n *\n * @see PerspectiveFrustum\n */\n constructor(options = {}) {\n options = {near: 1.0, far: 500000000.0, ...options};\n\n /**\n * Defines the left clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.left = options.left;\n this._left = undefined;\n\n /**\n * Defines the right clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.right = options.right;\n this._right = undefined;\n\n /**\n * Defines the top clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.top = options.top;\n this._top = undefined;\n\n /**\n * Defines the bottom clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.bottom = options.bottom;\n this._bottom = undefined;\n\n /**\n * The distance of the near plane.\n * @type {Number}\n * @default 1.0\n */\n this.near = options.near;\n this._near = this.near;\n\n /**\n * The distance of the far plane.\n * @type {Number}\n * @default 500000000.0\n */\n this.far = options.far;\n this._far = this.far;\n\n this._cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n ]);\n this._perspectiveMatrix = new Matrix4();\n this._infinitePerspective = new Matrix4();\n }\n\n /**\n * Returns a duplicate of a PerspectiveOffCenterFrustum instance.\n * @returns {PerspectiveOffCenterFrustum} A new PerspectiveFrustum instance.\n * */\n clone() {\n return new PerspectiveOffCenterFrustum({\n right: this.right,\n left: this.left,\n top: this.top,\n bottom: this.bottom,\n near: this.near,\n far: this.far\n });\n }\n\n /**\n * Compares the provided PerspectiveOffCenterFrustum componentwise and returns\n * <code>true</code> if they are equal, <code>false</code> otherwise.\n *\n * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum.\n * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.\n */\n equals(other) {\n return (\n other &&\n other instanceof PerspectiveOffCenterFrustum &&\n this.right === other.right &&\n this.left === other.left &&\n this.top === other.top &&\n this.bottom === other.bottom &&\n this.near === other.near &&\n this.far === other.far\n );\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum.\n * @memberof PerspectiveOffCenterFrustum.prototype\n * @type {Matrix4}\n * @readonly\n *\n * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix\n */\n get projectionMatrix() {\n update(this);\n return this._perspectiveMatrix;\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum with an infinite far plane.\n * @memberof PerspectiveOffCenterFrustum.prototype\n * @type {Matrix4}\n * @readonly\n *\n * @see PerspectiveOffCenterFrustum#projectionMatrix\n */\n get infiniteProjectionMatrix() {\n update(this);\n return this._infinitePerspective;\n }\n\n /**\n * Creates a culling volume for this frustum.\n *\n * @param {Vector3} position The eye position.\n * @param {Vector3} direction The view direction.\n * @param {Vector3} up The up direction.\n * @returns {CullingVolume} A culling volume at the given position and orientation.\n *\n * @example\n * // Check if a bounding volume intersects the frustum.\n * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);\n * const intersect = cullingVolume.computeVisibility(boundingVolume);\n */\n // eslint-disable-next-line complexity, max-statements\n computeCullingVolume(position, direction, up) {\n assert(position, 'position is required.');\n assert(direction, 'direction is required.');\n assert(up, 'up is required.');\n\n const planes = this._cullingVolume.planes;\n\n up = scratchPlaneUpVector.copy(up).normalize();\n const right = scratchPlaneRightVector.copy(direction).cross(up).normalize();\n\n const nearCenter = scratchPlaneNearCenter\n .copy(direction)\n .multiplyByScalar(this.near)\n .add(position);\n\n const farCenter = scratchPlaneFarCenter\n .copy(direction)\n .multiplyByScalar(this.far)\n .add(position);\n\n let normal = scratchPlaneNormal;\n\n // Left plane computation\n normal.copy(right).multiplyByScalar(this.left).add(nearCenter).subtract(position).cross(up);\n\n planes[0].fromPointNormal(position, normal);\n\n // Right plane computation\n normal\n .copy(right)\n .multiplyByScalar(this.right)\n .add(nearCenter)\n .subtract(position)\n .cross(up)\n .negate();\n\n planes[1].fromPointNormal(position, normal);\n\n // Bottom plane computation\n normal\n .copy(up)\n .multiplyByScalar(this.bottom)\n .add(nearCenter)\n .subtract(position)\n .cross(right)\n .negate();\n\n planes[2].fromPointNormal(position, normal);\n\n // Top plane computation\n normal.copy(up).multiplyByScalar(this.top).add(nearCenter).subtract(position).cross(right);\n\n planes[3].fromPointNormal(position, normal);\n\n normal = new Vector3().copy(direction);\n\n // Near plane computation\n planes[4].fromPointNormal(nearCenter, normal);\n\n // Far plane computation\n normal.negate();\n\n planes[5].fromPointNormal(farCenter, normal);\n\n return this._cullingVolume;\n }\n\n /**\n * Returns the pixel's width and height in meters.\n *\n * @param {Number} drawingBufferWidth The width of the drawing buffer.\n * @param {Number} drawingBufferHeight The height of the drawing buffer.\n * @param {Number} distance The distance to the near plane in meters.\n * @param {Vector2} result The object onto which to store the result.\n * @returns {Vector2} The modified result parameter or a new instance of {@link Vector2} with the pixel's width and height in the x and y properties, respectively.\n *\n * @exception {DeveloperError} drawingBufferWidth must be greater than zero.\n * @exception {DeveloperError} drawingBufferHeight must be greater than zero.\n *\n * @example\n * // Example 1\n * // Get the width and height of a pixel.\n * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Vector2());\n *\n * @example\n * // Example 2\n * // Get the width and height of a pixel if the near plane was set to 'distance'.\n * // For example, get the size of a pixel of an image on a billboard.\n * const position = camera.position;\n * const direction = camera.direction;\n * const toCenter = Vector3.subtract(primitive.boundingVolume.center, position, new Vector3()); // vector from camera to a primitive\n * const toCenterProj = Vector3.multiplyByScalar(direction, Vector3.dot(direction, toCenter), new Vector3()); // project vector onto camera direction vector\n * const distance = Vector3.magnitude(toCenterProj);\n * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Vector2());\n */\n getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {\n update(this);\n\n assert(Number.isFinite(drawingBufferWidth) && Number.isFinite(drawingBufferHeight));\n // 'Both drawingBufferWidth and drawingBufferHeight are required.'\n assert(drawingBufferWidth > 0);\n // 'drawingBufferWidth must be greater than zero.'\n assert(drawingBufferHeight > 0);\n // 'drawingBufferHeight must be greater than zero.'\n assert(distance > 0);\n // 'distance is required.');\n assert(result);\n // 'A result object is required.');\n\n const inverseNear = 1.0 / this.near;\n let tanTheta = this.top * inverseNear;\n const pixelHeight = (2.0 * distance * tanTheta) / drawingBufferHeight;\n tanTheta = this.right * inverseNear;\n const pixelWidth = (2.0 * distance * tanTheta) / drawingBufferWidth;\n\n result.x = pixelWidth;\n result.y = pixelHeight;\n return result;\n }\n}\n\n// eslint-disable-next-line complexity, max-statements\nfunction update(frustum) {\n assert(\n Number.isFinite(frustum.right) &&\n Number.isFinite(frustum.left) &&\n Number.isFinite(frustum.top) &&\n Number.isFinite(frustum.bottom) &&\n Number.isFinite(frustum.near) &&\n Number.isFinite(frustum.far)\n );\n // throw new DeveloperError('right, left, top, bottom, near, or far parameters are not set.');\n\n const {top, bottom, right, left, near, far} = frustum;\n\n if (\n top !== frustum._top ||\n bottom !== frustum._bottom ||\n left !== frustum._left ||\n right !== frustum._right ||\n near !== frustum._near ||\n far !== frustum._far\n ) {\n assert(\n frustum.near > 0 && frustum.near < frustum.far,\n 'near must be greater than zero and less than far.'\n );\n\n frustum._left = left;\n frustum._right = right;\n frustum._top = top;\n frustum._bottom = bottom;\n frustum._near = near;\n frustum._far = far;\n frustum._perspectiveMatrix = new Matrix4().frustum({\n left,\n right,\n bottom,\n top,\n near,\n far\n });\n frustum._infinitePerspective = new Matrix4().frustum({\n left,\n right,\n bottom,\n top,\n near,\n far: Infinity\n });\n }\n}\n"],"file":"perspective-off-center-frustum.js"}
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n// Note: This class is still an experimental export, mainly used by other test cases\n// - It has not been fully adapted to math.gl conventions\n// - Documentation has not been ported\n\n// @ts-nocheck\n\nimport {Vector3, Matrix4, assert} from '@math.gl/core';\nimport CullingVolume from './culling-volume';\nimport Plane from './plane';\n\nconst scratchPlaneUpVector = new Vector3();\nconst scratchPlaneRightVector = new Vector3();\nconst scratchPlaneNearCenter = new Vector3();\nconst scratchPlaneFarCenter = new Vector3();\nconst scratchPlaneNormal = new Vector3();\n\nexport default class PerspectiveOffCenterFrustum {\n left;\n _left;\n right;\n _right;\n top;\n _top;\n bottom;\n _bottom;\n near;\n _near;\n far;\n _far;\n _cullingVolume = new CullingVolume([\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane(),\n new Plane()\n ]);\n _perspectiveMatrix = new Matrix4();\n _infinitePerspective = new Matrix4();\n\n /**\n * The viewing frustum is defined by 6 planes.\n * Each plane is represented by a {@link Vector4} object, where the x, y, and z components\n * define the unit vector normal to the plane, and the w component is the distance of the\n * plane from the origin/camera position.\n *\n * @alias PerspectiveOffCenterFrustum\n * @constructor\n *\n * @param {Object} [options] An object with the following properties:\n * @param {Number} [options.left] The left clipping plane distance.\n * @param {Number} [options.right] The right clipping plane distance.\n * @param {Number} [options.top] The top clipping plane distance.\n * @param {Number} [options.bottom] The bottom clipping plane distance.\n * @param {Number} [options.near=1.0] The near clipping plane distance.\n * @param {Number} [options.far=500000000.0] The far clipping plane distance.\n *\n * @example\n * const frustum = new PerspectiveOffCenterFrustum({\n * left : -1.0,\n * right : 1.0,\n * top : 1.0,\n * bottom : -1.0,\n * near : 1.0,\n * far : 100.0\n * });\n *\n * @see PerspectiveFrustum\n */\n constructor(options: Record<string, any> = {}) {\n options = {near: 1.0, far: 500000000.0, ...options};\n\n /**\n * Defines the left clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.left = options.left;\n this._left = undefined;\n\n /**\n * Defines the right clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.right = options.right;\n this._right = undefined;\n\n /**\n * Defines the top clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.top = options.top;\n this._top = undefined;\n\n /**\n * Defines the bottom clipping plane.\n * @type {Number}\n * @default undefined\n */\n this.bottom = options.bottom;\n this._bottom = undefined;\n\n /**\n * The distance of the near plane.\n * @type {Number}\n * @default 1.0\n */\n this.near = options.near;\n this._near = this.near;\n\n /**\n * The distance of the far plane.\n * @type {Number}\n * @default 500000000.0\n */\n this.far = options.far;\n this._far = this.far;\n }\n\n /**\n * Returns a duplicate of a PerspectiveOffCenterFrustum instance.\n * @returns {PerspectiveOffCenterFrustum} A new PerspectiveFrustum instance.\n * */\n clone() {\n return new PerspectiveOffCenterFrustum({\n right: this.right,\n left: this.left,\n top: this.top,\n bottom: this.bottom,\n near: this.near,\n far: this.far\n });\n }\n\n /**\n * Compares the provided PerspectiveOffCenterFrustum componentwise and returns\n * <code>true</code> if they are equal, <code>false</code> otherwise.\n *\n * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum.\n * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.\n */\n equals(other) {\n return (\n other &&\n other instanceof PerspectiveOffCenterFrustum &&\n this.right === other.right &&\n this.left === other.left &&\n this.top === other.top &&\n this.bottom === other.bottom &&\n this.near === other.near &&\n this.far === other.far\n );\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum.\n * @memberof PerspectiveOffCenterFrustum.prototype\n * @type {Matrix4}\n *\n * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix\n */\n get projectionMatrix() {\n update(this);\n return this._perspectiveMatrix;\n }\n\n /**\n * Gets the perspective projection matrix computed from the view frustum with an infinite far plane.\n * @memberof PerspectiveOffCenterFrustum.prototype\n * @type {Matrix4}\n *\n * @see PerspectiveOffCenterFrustum#projectionMatrix\n */\n get infiniteProjectionMatrix() {\n update(this);\n return this._infinitePerspective;\n }\n\n /**\n * Creates a culling volume for this frustum.\n *\n * @param {Vector3} position The eye position.\n * @param {Vector3} direction The view direction.\n * @param {Vector3} up The up direction.\n * @returns {CullingVolume} A culling volume at the given position and orientation.\n *\n * @example\n * // Check if a bounding volume intersects the frustum.\n * const cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);\n * const intersect = cullingVolume.computeVisibility(boundingVolume);\n */\n // eslint-disable-next-line complexity, max-statements\n computeCullingVolume(position, direction, up) {\n assert(position, 'position is required.');\n assert(direction, 'direction is required.');\n assert(up, 'up is required.');\n\n const planes = this._cullingVolume.planes;\n\n up = scratchPlaneUpVector.copy(up).normalize();\n const right = scratchPlaneRightVector.copy(direction).cross(up).normalize();\n\n const nearCenter = scratchPlaneNearCenter\n .copy(direction)\n .multiplyByScalar(this.near)\n .add(position);\n\n const farCenter = scratchPlaneFarCenter\n .copy(direction)\n .multiplyByScalar(this.far)\n .add(position);\n\n let normal = scratchPlaneNormal;\n\n // Left plane computation\n normal.copy(right).multiplyByScalar(this.left).add(nearCenter).subtract(position).cross(up);\n\n planes[0].fromPointNormal(position, normal);\n\n // Right plane computation\n normal\n .copy(right)\n .multiplyByScalar(this.right)\n .add(nearCenter)\n .subtract(position)\n .cross(up)\n .negate();\n\n planes[1].fromPointNormal(position, normal);\n\n // Bottom plane computation\n normal\n .copy(up)\n .multiplyByScalar(this.bottom)\n .add(nearCenter)\n .subtract(position)\n .cross(right)\n .negate();\n\n planes[2].fromPointNormal(position, normal);\n\n // Top plane computation\n normal.copy(up).multiplyByScalar(this.top).add(nearCenter).subtract(position).cross(right);\n\n planes[3].fromPointNormal(position, normal);\n\n normal = new Vector3().copy(direction);\n\n // Near plane computation\n planes[4].fromPointNormal(nearCenter, normal);\n\n // Far plane computation\n normal.negate();\n\n planes[5].fromPointNormal(farCenter, normal);\n\n return this._cullingVolume;\n }\n\n /**\n * Returns the pixel's width and height in meters.\n *\n * @param {Number} drawingBufferWidth The width of the drawing buffer.\n * @param {Number} drawingBufferHeight The height of the drawing buffer.\n * @param {Number} distance The distance to the near plane in meters.\n * @param {Vector2} result The object onto which to store the result.\n * @returns {Vector2} The modified result parameter or a new instance of {@link Vector2} with the pixel's width and height in the x and y properties, respectively.\n *\n * @exception {DeveloperError} drawingBufferWidth must be greater than zero.\n * @exception {DeveloperError} drawingBufferHeight must be greater than zero.\n *\n * @example\n * // Example 1\n * // Get the width and height of a pixel.\n * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, 1.0, new Vector2());\n *\n * @example\n * // Example 2\n * // Get the width and height of a pixel if the near plane was set to 'distance'.\n * // For example, get the size of a pixel of an image on a billboard.\n * const position = camera.position;\n * const direction = camera.direction;\n * const toCenter = Vector3.subtract(primitive.boundingVolume.center, position, new Vector3()); // vector from camera to a primitive\n * const toCenterProj = Vector3.multiplyByScalar(direction, Vector3.dot(direction, toCenter), new Vector3()); // project vector onto camera direction vector\n * const distance = Vector3.magnitude(toCenterProj);\n * const pixelSize = camera.frustum.getPixelDimensions(scene.drawingBufferWidth, scene.drawingBufferHeight, distance, new Vector2());\n */\n getPixelDimensions(drawingBufferWidth, drawingBufferHeight, distance, result) {\n update(this);\n\n assert(Number.isFinite(drawingBufferWidth) && Number.isFinite(drawingBufferHeight));\n // 'Both drawingBufferWidth and drawingBufferHeight are required.'\n assert(drawingBufferWidth > 0);\n // 'drawingBufferWidth must be greater than zero.'\n assert(drawingBufferHeight > 0);\n // 'drawingBufferHeight must be greater than zero.'\n assert(distance > 0);\n // 'distance is required.');\n assert(result);\n // 'A result object is required.');\n\n const inverseNear = 1.0 / this.near;\n let tanTheta = this.top * inverseNear;\n const pixelHeight = (2.0 * distance * tanTheta) / drawingBufferHeight;\n tanTheta = this.right * inverseNear;\n const pixelWidth = (2.0 * distance * tanTheta) / drawingBufferWidth;\n\n result.x = pixelWidth;\n result.y = pixelHeight;\n return result;\n }\n}\n\n// eslint-disable-next-line complexity, max-statements\nfunction update(frustum) {\n assert(\n Number.isFinite(frustum.right) &&\n Number.isFinite(frustum.left) &&\n Number.isFinite(frustum.top) &&\n Number.isFinite(frustum.bottom) &&\n Number.isFinite(frustum.near) &&\n Number.isFinite(frustum.far)\n );\n // throw new DeveloperError('right, left, top, bottom, near, or far parameters are not set.');\n\n const {top, bottom, right, left, near, far} = frustum;\n\n if (\n top !== frustum._top ||\n bottom !== frustum._bottom ||\n left !== frustum._left ||\n right !== frustum._right ||\n near !== frustum._near ||\n far !== frustum._far\n ) {\n assert(\n frustum.near > 0 && frustum.near < frustum.far,\n 'near must be greater than zero and less than far.'\n );\n\n frustum._left = left;\n frustum._right = right;\n frustum._top = top;\n frustum._bottom = bottom;\n frustum._near = near;\n frustum._far = far;\n frustum._perspectiveMatrix = new Matrix4().frustum({\n left,\n right,\n bottom,\n top,\n near,\n far\n });\n frustum._infinitePerspective = new Matrix4().frustum({\n left,\n right,\n bottom,\n top,\n near,\n far: Infinity\n });\n }\n}\n"],"file":"perspective-off-center-frustum.js"}
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package/dist/es5/lib/plane.js
CHANGED
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@@ -11,6 +11,8 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var _core = require("@math.gl/core");
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var scratchPosition = new _core.Vector3();
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@@ -21,6 +23,8 @@ var Plane = function () {
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var normal = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [0, 0, 1];
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var distance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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25
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(0, _classCallCheck2.default)(this, Plane);
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(0, _defineProperty2.default)(this, "normal", void 0);
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(0, _defineProperty2.default)(this, "distance", void 0);
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this.normal = new _core.Vector3();
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this.distance = -0;
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this.fromNormalDistance(normal, distance);
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}, {
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value: function clone(
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value: function clone() {
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return new Plane(this.normal, this.distance);
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{"version":3,"sources":["../../../src/lib/plane.
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{"version":3,"sources":["../../../src/lib/plane.ts"],"names":["scratchPosition","Vector3","scratchNormal","Plane","normal","distance","fromNormalDistance","Number","isFinite","from","normalize","point","dot","a","b","c","d","set","len","right","matrix4","copy","transformAsVector","scale","transform","fromPointNormal","result","pointDistance","getPointDistance","scaledNormal","subtract","to"],"mappings":";;;;;;;;;;;;;;;AAIA;;AAEA,IAAMA,eAAe,GAAG,IAAIC,aAAJ,EAAxB;AACA,IAAMC,aAAa,GAAG,IAAID,aAAJ,EAAtB;;IAGqBE,K;AAInB,mBAAyE;AAAA,QAA7DC,MAA6D,uEAAjC,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAiC;AAAA,QAAtBC,QAAsB,uEAAH,CAAG;AAAA;AAAA;AAAA;AACvE,SAAKD,MAAL,GAAc,IAAIH,aAAJ,EAAd;AACA,SAAKI,QAAL,GAAgB,CAAC,CAAjB;AACA,SAAKC,kBAAL,CAAwBF,MAAxB,EAAgCC,QAAhC;AACD;;;;WAGD,4BAAmBD,MAAnB,EAA8CC,QAA9C,EAAsE;AACpE,wBAAOE,MAAM,CAACC,QAAP,CAAgBH,QAAhB,CAAP;AACA,WAAKD,MAAL,CAAYK,IAAZ,CAAiBL,MAAjB,EAAyBM,SAAzB;AACA,WAAKL,QAAL,GAAgBA,QAAhB;AACA,aAAO,IAAP;AACD;;;WAGD,yBAAgBM,KAAhB,EAA0CP,MAA1C,EAA2E;AACzEO,MAAAA,KAAK,GAAGX,eAAe,CAACS,IAAhB,CAAqBE,KAArB,CAAR;AACA,WAAKP,MAAL,CAAYK,IAAZ,CAAiBL,MAAjB,EAAyBM,SAAzB;AACA,UAAML,QAAQ,GAAG,CAAC,KAAKD,MAAL,CAAYQ,GAAZ,CAAgBD,KAAhB,CAAlB;AACA,WAAKN,QAAL,GAAgBA,QAAhB;AACA,aAAO,IAAP;AACD;;;WAGD,0BAAiBQ,CAAjB,EAA4BC,CAA5B,EAAuCC,CAAvC,EAAkDC,CAAlD,EAAmE;AACjE,WAAKZ,MAAL,CAAYa,GAAZ,CAAgBJ,CAAhB,EAAmBC,CAAnB,EAAsBC,CAAtB;AACA,wBAAO,kBAAO,KAAKX,MAAL,CAAYc,GAAZ,EAAP,EAA0B,CAA1B,CAAP;AACA,WAAKb,QAAL,GAAgBW,CAAhB;AACA,aAAO,IAAP;AACD;;;WAGD,iBAAe;AACb,aAAO,IAAIb,KAAJ,CAAU,KAAKC,MAAf,EAAuB,KAAKC,QAA5B,CAAP;AACD;;;WAGD,gBAAOc,KAAP,EAA8B;AAC5B,aAAO,kBAAO,KAAKd,QAAZ,EAAsBc,KAAK,CAACd,QAA5B,KAAyC,kBAAO,KAAKD,MAAZ,EAAoBe,KAAK,CAACf,MAA1B,CAAhD;AACD;;;WAKD,0BAAiBO,KAAjB,EAAmD;AACjD,aAAO,KAAKP,MAAL,CAAYQ,GAAZ,CAAgBD,KAAhB,IAAyB,KAAKN,QAArC;AACD;;;WAGD,mBAAUe,OAAV,EAA4C;AAC1C,UAAMhB,MAAM,GAAGF,aAAa,CAACmB,IAAd,CAAmB,KAAKjB,MAAxB,EAAgCkB,iBAAhC,CAAkDF,OAAlD,EAA2DV,SAA3D,EAAf;AACA,UAAMC,KAAK,GAAG,KAAKP,MAAL,CAAYmB,KAAZ,CAAkB,CAAC,KAAKlB,QAAxB,EAAkCmB,SAAlC,CAA4CJ,OAA5C,CAAd;AACA,aAAO,KAAKK,eAAL,CAAqBd,KAArB,EAA4BP,MAA5B,CAAP;AACD;;;WAMD,+BAAsBO,KAAtB,EAAiD;AAAA,UAApBe,MAAoB,uEAAX,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,CAAW;AAC/Cf,MAAAA,KAAK,GAAGX,eAAe,CAACS,IAAhB,CAAqBE,KAArB,CAAR;AAEA,UAAMgB,aAAa,GAAG,KAAKC,gBAAL,CAAsBjB,KAAtB,CAAtB;AACA,UAAMkB,YAAY,GAAG3B,aAAa,CAACmB,IAAd,CAAmB,KAAKjB,MAAxB,EAAgCmB,KAAhC,CAAsCI,aAAtC,CAArB;AAEA,aAAOhB,KAAK,CAACmB,QAAN,CAAeD,YAAf,EAA6BE,EAA7B,CAAgCL,MAAhC,CAAP;AACD","sourcesContent":["// This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\n/* eslint-disable */\nimport {Vector3, equals, assert} from '@math.gl/core';\n\nconst scratchPosition = new Vector3();\nconst scratchNormal = new Vector3();\n\n// A plane in Hessian Normal Form\nexport default class Plane {\n readonly normal: Vector3;\n distance: number;\n\n constructor(normal: readonly number[] = [0, 0, 1], distance: number = 0) {\n this.normal = new Vector3();\n this.distance = -0;\n this.fromNormalDistance(normal, distance);\n }\n\n /** Creates a plane from a normal and a distance from the origin. */\n fromNormalDistance(normal: readonly number[], distance: number): this {\n assert(Number.isFinite(distance));\n this.normal.from(normal).normalize();\n this.distance = distance;\n return this;\n }\n\n /** Creates a plane from a normal and a point on the plane. */\n fromPointNormal(point: readonly number[], normal: readonly number[]): this {\n point = scratchPosition.from(point);\n this.normal.from(normal).normalize();\n const distance = -this.normal.dot(point);\n this.distance = distance;\n return this;\n }\n\n /** Creates a plane from the general equation */\n fromCoefficients(a: number, b: number, c: number, d: number): this {\n this.normal.set(a, b, c);\n assert(equals(this.normal.len(), 1));\n this.distance = d;\n return this;\n }\n\n /** Duplicates a Plane instance. */\n clone(): Plane {\n return new Plane(this.normal, this.distance);\n }\n\n /** Compares the provided Planes by normal and distance */\n equals(right: Plane): boolean {\n return equals(this.distance, right.distance) && equals(this.normal, right.normal);\n }\n\n /** Computes the signed shortest distance of a point to a plane.\n * The sign of the distance determines which side of the plane the point is on.\n */\n getPointDistance(point: readonly number[]): number {\n return this.normal.dot(point) + this.distance;\n }\n\n /** Transforms the plane by the given transformation matrix. */\n transform(matrix4: readonly number[]): this {\n const normal = scratchNormal.copy(this.normal).transformAsVector(matrix4).normalize();\n const point = this.normal.scale(-this.distance).transform(matrix4);\n return this.fromPointNormal(point, normal);\n }\n\n /** Projects a point onto the plane. */\n projectPointOntoPlane(point: readonly number[], result: Vector3): Vector3;\n projectPointOntoPlane(point: readonly number[], result?: readonly number[]): readonly number[];\n\n projectPointOntoPlane(point, result = [0, 0, 0]) {\n point = scratchPosition.from(point);\n // projectedPoint = point - (normal.point + scale) * normal\n const pointDistance = this.getPointDistance(point);\n const scaledNormal = scratchNormal.copy(this.normal).scale(pointDistance);\n\n return point.subtract(scaledNormal).to(result);\n }\n}\n"],"file":"plane.js"}
|
package/dist/esm/constants.js
CHANGED
|
@@ -1,6 +1,8 @@
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1
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-
export
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export let INTERSECTION;
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|
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|
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|
|
3
|
+
(function (INTERSECTION) {
|
|
4
|
+
INTERSECTION[INTERSECTION["OUTSIDE"] = -1] = "OUTSIDE";
|
|
5
|
+
INTERSECTION[INTERSECTION["INTERSECTING"] = 0] = "INTERSECTING";
|
|
6
|
+
INTERSECTION[INTERSECTION["INSIDE"] = 1] = "INSIDE";
|
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7
|
+
})(INTERSECTION || (INTERSECTION = {}));
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8
|
//# sourceMappingURL=constants.js.map
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|
@@ -1 +1 @@
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1
|
-
{"version":3,"sources":["../../src/constants.
|
|
1
|
+
{"version":3,"sources":["../../src/constants.ts"],"names":["INTERSECTION"],"mappings":"AAGA,WAAYA,YAAZ;;WAAYA,Y;AAAAA,EAAAA,Y,CAAAA,Y;AAAAA,EAAAA,Y,CAAAA,Y;AAAAA,EAAAA,Y,CAAAA,Y;GAAAA,Y,KAAAA,Y","sourcesContent":["// This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nexport enum INTERSECTION {\n OUTSIDE = -1, // Represents that an object is not contained within the frustum.\n INTERSECTING = 0, // Represents that an object intersects one of the frustum's planes.\n INSIDE = 1 // Represents that an object is fully within the frustum.\n}\n"],"file":"constants.js"}
|
package/dist/esm/index.js
CHANGED
|
@@ -9,6 +9,4 @@ export { default as _PerspectiveFrustum } from './lib/perspective-frustum';
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9
|
export { default as makeBoundingSphereFromPoints } from './lib/algorithms/bounding-sphere-from-points';
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10
|
export { makeAxisAlignedBoundingBoxFromPoints, makeOrientedBoundingBoxFromPoints } from './lib/algorithms/bounding-box-from-points';
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11
|
export { default as computeEigenDecomposition } from './lib/algorithms/compute-eigen-decomposition';
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12
|
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export { INTERSECTION as Intersect } from './constants';
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export { INTERSECTION as INTERSECT } from './constants';
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//# sourceMappingURL=index.js.map
|
package/dist/esm/index.js.map
CHANGED
|
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1
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{"version":3,"sources":["../../src/index.
|
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1
|
+
{"version":3,"sources":["../../src/index.ts"],"names":["INTERSECTION","default","AxisAlignedBoundingBox","BoundingSphere","OrientedBoundingBox","CullingVolume","Plane","_PerspectiveOffCenterFrustum","_PerspectiveFrustum","makeBoundingSphereFromPoints","makeAxisAlignedBoundingBoxFromPoints","makeOrientedBoundingBoxFromPoints","computeEigenDecomposition"],"mappings":"AAGA,SAAQA,YAAR,QAA2B,aAA3B;AAEA,SAAQC,OAAO,IAAIC,sBAAnB,QAAgD,kDAAhD;AACA,SAAQD,OAAO,IAAIE,cAAnB,QAAwC,wCAAxC;AACA,SAAQF,OAAO,IAAIG,mBAAnB,QAA6C,8CAA7C;AACA,SAAQH,OAAO,IAAII,aAAnB,QAAuC,sBAAvC;AACA,SAAQJ,OAAO,IAAIK,KAAnB,QAA+B,aAA/B;AAEA,SAAQL,OAAO,IAAIM,4BAAnB,QAAsD,sCAAtD;AACA,SAAQN,OAAO,IAAIO,mBAAnB,QAA6C,2BAA7C;AAEA,SAAQP,OAAO,IAAIQ,4BAAnB,QAAsD,8CAAtD;AACA,SACEC,oCADF,EAEEC,iCAFF,QAGO,2CAHP;AAIA,SAAQV,OAAO,IAAIW,yBAAnB,QAAmD,8CAAnD","sourcesContent":["// This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nexport {INTERSECTION} from './constants';\n\nexport {default as AxisAlignedBoundingBox} from './lib/bounding-volumes/axis-aligned-bounding-box';\nexport {default as BoundingSphere} from './lib/bounding-volumes/bounding-sphere';\nexport {default as OrientedBoundingBox} from './lib/bounding-volumes/oriented-bounding-box';\nexport {default as CullingVolume} from './lib/culling-volume';\nexport {default as Plane} from './lib/plane';\n\nexport {default as _PerspectiveOffCenterFrustum} from './lib/perspective-off-center-frustum';\nexport {default as _PerspectiveFrustum} from './lib/perspective-frustum';\n\nexport {default as makeBoundingSphereFromPoints} from './lib/algorithms/bounding-sphere-from-points';\nexport {\n makeAxisAlignedBoundingBoxFromPoints,\n makeOrientedBoundingBoxFromPoints\n} from './lib/algorithms/bounding-box-from-points';\nexport {default as computeEigenDecomposition} from './lib/algorithms/compute-eigen-decomposition';\n"],"file":"index.js"}
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Vector3, Matrix3} from '@math.gl/core';\nimport computeEigenDecomposition from './compute-eigen-decomposition';\nimport OrientedBoundingBox from '../bounding-volumes/oriented-bounding-box';\nimport AxisAlignedBoundingBox from '../bounding-volumes/axis-aligned-bounding-box';\n\nconst scratchVector2 = new Vector3();\n\nconst scratchVector3 = new Vector3();\n\nconst scratchVector4 = new Vector3();\n\nconst scratchVector5 = new Vector3();\n\nconst scratchVector6 = new Vector3();\n\nconst scratchCovarianceResult = new Matrix3();\n\nconst scratchEigenResult = {\n diagonal: new Matrix3(),\n unitary: new Matrix3()\n};\n\n/* eslint-disable max-statements */\nexport function makeOrientedBoundingBoxFromPoints(positions, result = new OrientedBoundingBox()) {\n if (!positions || positions.length === 0) {\n result.halfAxes = new Matrix3([0, 0, 0, 0, 0, 0, 0, 0, 0]);\n result.center = new Vector3();\n return result;\n }\n\n const length = positions.length;\n const meanPoint = new Vector3(0, 0, 0);\n for (const position of positions) {\n meanPoint.add(position);\n }\n const invLength = 1.0 / length;\n meanPoint.multiplyByScalar(invLength);\n\n let exx = 0.0;\n let exy = 0.0;\n let exz = 0.0;\n let eyy = 0.0;\n let eyz = 0.0;\n let ezz = 0.0;\n\n for (const position of positions) {\n const p = scratchVector2.copy(position).subtract(meanPoint);\n exx += p.x * p.x;\n exy += p.x * p.y;\n exz += p.x * p.z;\n eyy += p.y * p.y;\n eyz += p.y * p.z;\n ezz += p.z * p.z;\n }\n\n exx *= invLength;\n exy *= invLength;\n exz *= invLength;\n eyy *= invLength;\n eyz *= invLength;\n ezz *= invLength;\n\n const covarianceMatrix = scratchCovarianceResult;\n covarianceMatrix[0] = exx;\n covarianceMatrix[1] = exy;\n covarianceMatrix[2] = exz;\n covarianceMatrix[3] = exy;\n covarianceMatrix[4] = eyy;\n covarianceMatrix[5] = eyz;\n covarianceMatrix[6] = exz;\n covarianceMatrix[7] = eyz;\n covarianceMatrix[8] = ezz;\n\n const {unitary} = computeEigenDecomposition(covarianceMatrix, scratchEigenResult);\n const rotation = result.halfAxes.copy(unitary);\n\n let v1 = rotation.getColumn(0, scratchVector4);\n let v2 = rotation.getColumn(1, scratchVector5);\n let v3 = rotation.getColumn(2, scratchVector6);\n\n let u1 = -Number.MAX_VALUE;\n let u2 = -Number.MAX_VALUE;\n let u3 = -Number.MAX_VALUE;\n let l1 = Number.MAX_VALUE;\n let l2 = Number.MAX_VALUE;\n let l3 = Number.MAX_VALUE;\n\n for (const position of positions) {\n scratchVector2.copy(position);\n\n u1 = Math.max(scratchVector2.dot(v1), u1);\n u2 = Math.max(scratchVector2.dot(v2), u2);\n u3 = Math.max(scratchVector2.dot(v3), u3);\n\n l1 = Math.min(scratchVector2.dot(v1), l1);\n l2 = Math.min(scratchVector2.dot(v2), l2);\n l3 = Math.min(scratchVector2.dot(v3), l3);\n }\n\n v1 = v1.multiplyByScalar(0.5 * (l1 + u1));\n v2 = v2.multiplyByScalar(0.5 * (l2 + u2));\n v3 = v3.multiplyByScalar(0.5 * (l3 + u3));\n\n result.center.copy(v1).add(v2).add(v3);\n\n const scale = scratchVector3.set(u1 - l1, u2 - l2, u3 - l3).multiplyByScalar(0.5);\n const scaleMatrix = new Matrix3([scale[0], 0, 0, 0, scale[1], 0, 0, 0, scale[2]]);\n result.halfAxes.multiplyRight(scaleMatrix);\n\n return result;\n}\n\nexport function makeAxisAlignedBoundingBoxFromPoints(\n positions,\n result = new AxisAlignedBoundingBox()\n) {\n if (!positions || positions.length === 0) {\n result.minimum.set(0, 0, 0);\n result.maximum.set(0, 0, 0);\n result.center.set(0, 0, 0);\n result.halfDiagonal.set(0, 0, 0);\n return result;\n }\n\n let minimumX = positions[0][0];\n let minimumY = positions[0][1];\n let minimumZ = positions[0][2];\n\n let maximumX = positions[0][0];\n let maximumY = positions[0][1];\n let maximumZ = positions[0][2];\n\n for (const p of positions) {\n const x = p[0];\n const y = p[1];\n const z = p[2];\n\n minimumX = Math.min(x, minimumX);\n maximumX = Math.max(x, maximumX);\n minimumY = Math.min(y, minimumY);\n maximumY = Math.max(y, maximumY);\n minimumZ = Math.min(z, minimumZ);\n maximumZ = Math.max(z, maximumZ);\n }\n\n result.minimum.set(minimumX, minimumY, minimumZ);\n result.maximum.set(maximumX, maximumY, maximumZ);\n result.center.copy(result.minimum).add(result.maximum).scale(0.5);\n result.halfDiagonal.copy(result.maximum).subtract(result.center);\n\n return result;\n}\n"],"file":"bounding-box-from-points.js"}
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This file is derived from the Cesium math library under Apache 2 license\n// See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md\n\nimport {Vector3, Matrix3} from '@math.gl/core';\nimport computeEigenDecomposition from './compute-eigen-decomposition';\nimport OrientedBoundingBox from '../bounding-volumes/oriented-bounding-box';\nimport AxisAlignedBoundingBox from '../bounding-volumes/axis-aligned-bounding-box';\n\nconst scratchVector2 = new Vector3();\n\nconst scratchVector3 = new Vector3();\n\nconst scratchVector4 = new Vector3();\n\nconst scratchVector5 = new Vector3();\n\nconst scratchVector6 = new Vector3();\n\nconst scratchCovarianceResult = new Matrix3();\n\nconst scratchEigenResult = {\n diagonal: new Matrix3(),\n unitary: new Matrix3()\n};\n\n/**\n * Computes an instance of an OrientedBoundingBox of the given positions.\n *\n * This is an implementation of Stefan Gottschalk's Collision Queries using Oriented Bounding Boxes solution (PHD thesis).\n * Reference: http://gamma.cs.unc.edu/users/gottschalk/main.pdf\n */\n/* eslint-disable max-statements */\nexport function makeOrientedBoundingBoxFromPoints(\n positions: number[][],\n result: OrientedBoundingBox = new OrientedBoundingBox()\n): OrientedBoundingBox {\n if (!positions || positions.length === 0) {\n result.halfAxes = new Matrix3([0, 0, 0, 0, 0, 0, 0, 0, 0]);\n result.center = new Vector3();\n return result;\n }\n\n const length = positions.length;\n const meanPoint = new Vector3(0, 0, 0);\n for (const position of positions) {\n meanPoint.add(position);\n }\n const invLength = 1.0 / length;\n meanPoint.multiplyByScalar(invLength);\n\n let exx = 0.0;\n let exy = 0.0;\n let exz = 0.0;\n let eyy = 0.0;\n let eyz = 0.0;\n let ezz = 0.0;\n\n for (const position of positions) {\n const p = scratchVector2.copy(position).subtract(meanPoint);\n exx += p.x * p.x;\n exy += p.x * p.y;\n exz += p.x * p.z;\n eyy += p.y * p.y;\n eyz += p.y * p.z;\n ezz += p.z * p.z;\n }\n\n exx *= invLength;\n exy *= invLength;\n exz *= invLength;\n eyy *= invLength;\n eyz *= invLength;\n ezz *= invLength;\n\n const covarianceMatrix = scratchCovarianceResult;\n covarianceMatrix[0] = exx;\n covarianceMatrix[1] = exy;\n covarianceMatrix[2] = exz;\n covarianceMatrix[3] = exy;\n covarianceMatrix[4] = eyy;\n covarianceMatrix[5] = eyz;\n covarianceMatrix[6] = exz;\n covarianceMatrix[7] = eyz;\n covarianceMatrix[8] = ezz;\n\n const {unitary} = computeEigenDecomposition(covarianceMatrix, scratchEigenResult);\n const rotation = result.halfAxes.copy(unitary);\n\n let v1 = rotation.getColumn(0, scratchVector4);\n let v2 = rotation.getColumn(1, scratchVector5);\n let v3 = rotation.getColumn(2, scratchVector6);\n\n let u1 = -Number.MAX_VALUE;\n let u2 = -Number.MAX_VALUE;\n let u3 = -Number.MAX_VALUE;\n let l1 = Number.MAX_VALUE;\n let l2 = Number.MAX_VALUE;\n let l3 = Number.MAX_VALUE;\n\n for (const position of positions) {\n scratchVector2.copy(position);\n\n u1 = Math.max(scratchVector2.dot(v1), u1);\n u2 = Math.max(scratchVector2.dot(v2), u2);\n u3 = Math.max(scratchVector2.dot(v3), u3);\n\n l1 = Math.min(scratchVector2.dot(v1), l1);\n l2 = Math.min(scratchVector2.dot(v2), l2);\n l3 = Math.min(scratchVector2.dot(v3), l3);\n }\n\n v1 = v1.multiplyByScalar(0.5 * (l1 + u1));\n v2 = v2.multiplyByScalar(0.5 * (l2 + u2));\n v3 = v3.multiplyByScalar(0.5 * (l3 + u3));\n\n result.center.copy(v1).add(v2).add(v3);\n\n const scale = scratchVector3.set(u1 - l1, u2 - l2, u3 - l3).multiplyByScalar(0.5);\n const scaleMatrix = new Matrix3([scale[0], 0, 0, 0, scale[1], 0, 0, 0, scale[2]]);\n result.halfAxes.multiplyRight(scaleMatrix);\n\n return result;\n}\n\n/**\n * Computes an instance of an AxisAlignedBoundingBox. The box is determined by\n * finding the points spaced the farthest apart on the x, y, and z axes.\n */\nexport function makeAxisAlignedBoundingBoxFromPoints(\n positions: readonly number[][],\n result: AxisAlignedBoundingBox = new AxisAlignedBoundingBox()\n): AxisAlignedBoundingBox {\n if (!positions || positions.length === 0) {\n result.minimum.set(0, 0, 0);\n result.maximum.set(0, 0, 0);\n result.center.set(0, 0, 0);\n result.halfDiagonal.set(0, 0, 0);\n return result;\n }\n\n let minimumX = positions[0][0];\n let minimumY = positions[0][1];\n let minimumZ = positions[0][2];\n\n let maximumX = positions[0][0];\n let maximumY = positions[0][1];\n let maximumZ = positions[0][2];\n\n for (const p of positions) {\n const x = p[0];\n const y = p[1];\n const z = p[2];\n\n minimumX = Math.min(x, minimumX);\n maximumX = Math.max(x, maximumX);\n minimumY = Math.min(y, minimumY);\n maximumY = Math.max(y, maximumY);\n minimumZ = Math.min(z, minimumZ);\n maximumZ = Math.max(z, maximumZ);\n }\n\n result.minimum.set(minimumX, minimumY, minimumZ);\n result.maximum.set(maximumX, maximumY, maximumZ);\n result.center.copy(result.minimum).add(result.maximum).scale(0.5);\n result.halfDiagonal.copy(result.maximum).subtract(result.center);\n\n return result;\n}\n"],"file":"bounding-box-from-points.js"}
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