@math.gl/core 4.2.0-alpha.3 → 4.2.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/LICENSE +51 -0
  2. package/dist/classes/euler.js +5 -5
  3. package/dist/classes/matrix3.d.ts +0 -17
  4. package/dist/classes/matrix3.d.ts.map +1 -1
  5. package/dist/classes/matrix3.js +0 -43
  6. package/dist/classes/matrix3.js.map +1 -1
  7. package/dist/gl-matrix/common.d.ts.map +1 -1
  8. package/dist/gl-matrix/mat3.d.ts +3 -3
  9. package/dist/gl-matrix/mat3.d.ts.map +1 -1
  10. package/dist/gl-matrix/mat3.js +1 -1
  11. package/dist/gl-matrix/mat3.js.map +1 -1
  12. package/dist/gl-matrix/mat4.d.ts +3 -3
  13. package/dist/gl-matrix/mat4.d.ts.map +1 -1
  14. package/dist/gl-matrix/mat4.js +1 -1
  15. package/dist/gl-matrix/mat4.js.map +1 -1
  16. package/dist/gl-matrix/quat.d.ts +1 -1
  17. package/dist/gl-matrix/quat.d.ts.map +1 -1
  18. package/dist/gl-matrix/quat.js +1 -1
  19. package/dist/gl-matrix/quat.js.map +1 -1
  20. package/dist/gl-matrix/vec2.js +1 -1
  21. package/dist/gl-matrix/vec2.js.map +1 -1
  22. package/dist/gl-matrix/vec3.d.ts +3 -3
  23. package/dist/gl-matrix/vec3.d.ts.map +1 -1
  24. package/dist/gl-matrix/vec3.js +1 -1
  25. package/dist/gl-matrix/vec3.js.map +1 -1
  26. package/dist/gl-matrix/vec4.d.ts +3 -3
  27. package/dist/gl-matrix/vec4.d.ts.map +1 -1
  28. package/dist/gl-matrix/vec4.js +1 -1
  29. package/dist/gl-matrix/vec4.js.map +1 -1
  30. package/dist/index.cjs +110 -149
  31. package/dist/index.cjs.map +3 -4
  32. package/dist/index.d.ts +3 -0
  33. package/dist/index.d.ts.map +1 -1
  34. package/dist/index.js +3 -0
  35. package/dist/index.js.map +1 -1
  36. package/dist/lib/common.js +9 -9
  37. package/dist/lib/common.js.map +1 -1
  38. package/dist/lib/validators.js +1 -1
  39. package/dist/lib/validators.js.map +1 -1
  40. package/package.json +3 -3
  41. package/src/classes/euler.ts +5 -5
  42. package/src/classes/matrix3.ts +0 -49
  43. package/src/gl-matrix/mat3.ts +1 -1
  44. package/src/gl-matrix/mat4.ts +1 -1
  45. package/src/gl-matrix/quat.ts +1 -1
  46. package/src/gl-matrix/vec2.ts +1 -1
  47. package/src/gl-matrix/vec3.ts +1 -1
  48. package/src/gl-matrix/vec4.ts +1 -1
  49. package/src/index.ts +3 -0
  50. package/src/lib/common.ts +9 -9
  51. package/src/lib/gl-matrix.d.ts +10 -0
  52. package/src/lib/validators.ts +1 -1
package/dist/index.cjs CHANGED
@@ -17,8 +17,8 @@ var __copyProps = (to, from, except, desc) => {
17
17
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
18
18
 
19
19
  // dist/index.js
20
- var dist_exports = {};
21
- __export(dist_exports, {
20
+ var index_exports = {};
21
+ __export(index_exports, {
22
22
  Euler: () => Euler,
23
23
  Matrix3: () => Matrix3,
24
24
  Matrix4: () => Matrix4,
@@ -29,9 +29,12 @@ __export(dist_exports, {
29
29
  Vector3: () => Vector3,
30
30
  Vector4: () => Vector4,
31
31
  _Euler: () => Euler,
32
+ _MathArray: () => MathArray,
32
33
  _MathUtils: () => math_utils_exports,
34
+ _Matrix: () => Matrix,
33
35
  _Pose: () => Pose,
34
36
  _SphericalCoordinates: () => SphericalCoordinates,
37
+ _Vector: () => Vector,
35
38
  acos: () => acos,
36
39
  asin: () => asin,
37
40
  assert: () => assert,
@@ -62,7 +65,7 @@ __export(dist_exports, {
62
65
  vec4: () => vec4_exports,
63
66
  withEpsilon: () => withEpsilon
64
67
  });
65
- module.exports = __toCommonJS(dist_exports);
68
+ module.exports = __toCommonJS(index_exports);
66
69
 
67
70
  // dist/lib/math-utils.js
68
71
  var math_utils_exports = {};
@@ -549,6 +552,64 @@ function checkVector(v, length5, callerName = "") {
549
552
  return v;
550
553
  }
551
554
 
555
+ // dist/classes/base/matrix.js
556
+ var Matrix = class extends MathArray {
557
+ // fromObject(object) {
558
+ // const array = object.elements;
559
+ // return this.fromRowMajor(array);
560
+ // }
561
+ // toObject(object) {
562
+ // const array = object.elements;
563
+ // this.toRowMajor(array);
564
+ // return object;
565
+ // }
566
+ // TODO better override formatString?
567
+ toString() {
568
+ let string = "[";
569
+ if (config.printRowMajor) {
570
+ string += "row-major:";
571
+ for (let row = 0; row < this.RANK; ++row) {
572
+ for (let col = 0; col < this.RANK; ++col) {
573
+ string += ` ${this[col * this.RANK + row]}`;
574
+ }
575
+ }
576
+ } else {
577
+ string += "column-major:";
578
+ for (let i = 0; i < this.ELEMENTS; ++i) {
579
+ string += ` ${this[i]}`;
580
+ }
581
+ }
582
+ string += "]";
583
+ return string;
584
+ }
585
+ getElementIndex(row, col) {
586
+ return col * this.RANK + row;
587
+ }
588
+ // By default assumes row major indices
589
+ getElement(row, col) {
590
+ return this[col * this.RANK + row];
591
+ }
592
+ // By default assumes row major indices
593
+ setElement(row, col, value) {
594
+ this[col * this.RANK + row] = checkNumber(value);
595
+ return this;
596
+ }
597
+ getColumn(columnIndex, result = new Array(this.RANK).fill(-0)) {
598
+ const firstIndex = columnIndex * this.RANK;
599
+ for (let i = 0; i < this.RANK; ++i) {
600
+ result[i] = this[firstIndex + i];
601
+ }
602
+ return result;
603
+ }
604
+ setColumn(columnIndex, columnVector) {
605
+ const firstIndex = columnIndex * this.RANK;
606
+ for (let i = 0; i < this.RANK; ++i) {
607
+ this[firstIndex + i] = columnVector[i];
608
+ }
609
+ return this;
610
+ }
611
+ };
612
+
552
613
  // dist/lib/assert.js
553
614
  function assert(condition, message) {
554
615
  if (!condition) {
@@ -743,7 +804,7 @@ var degree = Math.PI / 180;
743
804
  // dist/gl-matrix/vec2.js
744
805
  function create() {
745
806
  const out = new ARRAY_TYPE(2);
746
- if (ARRAY_TYPE != Float32Array) {
807
+ if (ARRAY_TYPE !== Float32Array) {
747
808
  out[0] = 0;
748
809
  out[1] = 0;
749
810
  }
@@ -961,7 +1022,7 @@ var div = divide;
961
1022
  var dist = distance;
962
1023
  var sqrDist = squaredDistance;
963
1024
  var sqrLen = squaredLength;
964
- var forEach = function() {
1025
+ var forEach = (function() {
965
1026
  const vec = create();
966
1027
  return function(a, stride, offset, count, fn, arg) {
967
1028
  let i;
@@ -986,7 +1047,7 @@ var forEach = function() {
986
1047
  }
987
1048
  return a;
988
1049
  };
989
- }();
1050
+ })();
990
1051
 
991
1052
  // dist/lib/gl-matrix-extras.js
992
1053
  function vec2_transformMat4AsVector(out, a, m) {
@@ -1189,7 +1250,7 @@ __export(vec3_exports, {
1189
1250
  });
1190
1251
  function create2() {
1191
1252
  const out = new ARRAY_TYPE(3);
1192
- if (ARRAY_TYPE != Float32Array) {
1253
+ if (ARRAY_TYPE !== Float32Array) {
1193
1254
  out[0] = 0;
1194
1255
  out[1] = 0;
1195
1256
  out[2] = 0;
@@ -1532,7 +1593,7 @@ var dist2 = distance2;
1532
1593
  var sqrDist2 = squaredDistance2;
1533
1594
  var len2 = length2;
1534
1595
  var sqrLen2 = squaredLength2;
1535
- var forEach2 = function() {
1596
+ var forEach2 = (function() {
1536
1597
  const vec = create2();
1537
1598
  return function(a, stride, offset, count, fn, arg) {
1538
1599
  let i;
@@ -1559,15 +1620,15 @@ var forEach2 = function() {
1559
1620
  }
1560
1621
  return a;
1561
1622
  };
1562
- }();
1623
+ })();
1563
1624
 
1564
1625
  // dist/classes/vector3.js
1565
1626
  var ORIGIN = [0, 0, 0];
1566
1627
  var ZERO;
1567
- var Vector3 = class extends Vector {
1628
+ var Vector3 = class _Vector3 extends Vector {
1568
1629
  static get ZERO() {
1569
1630
  if (!ZERO) {
1570
- ZERO = new Vector3(0, 0, 0);
1631
+ ZERO = new _Vector3(0, 0, 0);
1571
1632
  Object.freeze(ZERO);
1572
1633
  }
1573
1634
  return ZERO;
@@ -1684,10 +1745,10 @@ var Vector3 = class extends Vector {
1684
1745
 
1685
1746
  // dist/classes/vector4.js
1686
1747
  var ZERO2;
1687
- var Vector4 = class extends Vector {
1748
+ var Vector4 = class _Vector4 extends Vector {
1688
1749
  static get ZERO() {
1689
1750
  if (!ZERO2) {
1690
- ZERO2 = new Vector4(0, 0, 0, 0);
1751
+ ZERO2 = new _Vector4(0, 0, 0, 0);
1691
1752
  Object.freeze(ZERO2);
1692
1753
  }
1693
1754
  return ZERO2;
@@ -1783,64 +1844,6 @@ var Vector4 = class extends Vector {
1783
1844
  }
1784
1845
  };
1785
1846
 
1786
- // dist/classes/base/matrix.js
1787
- var Matrix = class extends MathArray {
1788
- // fromObject(object) {
1789
- // const array = object.elements;
1790
- // return this.fromRowMajor(array);
1791
- // }
1792
- // toObject(object) {
1793
- // const array = object.elements;
1794
- // this.toRowMajor(array);
1795
- // return object;
1796
- // }
1797
- // TODO better override formatString?
1798
- toString() {
1799
- let string = "[";
1800
- if (config.printRowMajor) {
1801
- string += "row-major:";
1802
- for (let row = 0; row < this.RANK; ++row) {
1803
- for (let col = 0; col < this.RANK; ++col) {
1804
- string += ` ${this[col * this.RANK + row]}`;
1805
- }
1806
- }
1807
- } else {
1808
- string += "column-major:";
1809
- for (let i = 0; i < this.ELEMENTS; ++i) {
1810
- string += ` ${this[i]}`;
1811
- }
1812
- }
1813
- string += "]";
1814
- return string;
1815
- }
1816
- getElementIndex(row, col) {
1817
- return col * this.RANK + row;
1818
- }
1819
- // By default assumes row major indices
1820
- getElement(row, col) {
1821
- return this[col * this.RANK + row];
1822
- }
1823
- // By default assumes row major indices
1824
- setElement(row, col, value) {
1825
- this[col * this.RANK + row] = checkNumber(value);
1826
- return this;
1827
- }
1828
- getColumn(columnIndex, result = new Array(this.RANK).fill(-0)) {
1829
- const firstIndex = columnIndex * this.RANK;
1830
- for (let i = 0; i < this.RANK; ++i) {
1831
- result[i] = this[firstIndex + i];
1832
- }
1833
- return result;
1834
- }
1835
- setColumn(columnIndex, columnVector) {
1836
- const firstIndex = columnIndex * this.RANK;
1837
- for (let i = 0; i < this.RANK; ++i) {
1838
- this[firstIndex + i] = columnVector[i];
1839
- }
1840
- return this;
1841
- }
1842
- };
1843
-
1844
1847
  // dist/gl-matrix/mat3.js
1845
1848
  var mat3_exports = {};
1846
1849
  __export(mat3_exports, {
@@ -1879,7 +1882,7 @@ __export(mat3_exports, {
1879
1882
  });
1880
1883
  function create3() {
1881
1884
  const out = new ARRAY_TYPE(9);
1882
- if (ARRAY_TYPE != Float32Array) {
1885
+ if (ARRAY_TYPE !== Float32Array) {
1883
1886
  out[1] = 0;
1884
1887
  out[2] = 0;
1885
1888
  out[3] = 0;
@@ -2485,48 +2488,6 @@ var Matrix3 = class extends Matrix {
2485
2488
  multiply3(this, this, a);
2486
2489
  return this.check();
2487
2490
  }
2488
- /**
2489
- * Computes the product of this matrix and a column vector.
2490
- *
2491
- * @param {Vector3} cartesian The column.
2492
- * @param {Vector3} result The object onto which to store the result.
2493
- * @returns {Vector3} The modified result parameter.
2494
- */
2495
- multiplyByVector(cartesian, result) {
2496
- if (!result)
2497
- result = new Vector3();
2498
- const vX = cartesian.x;
2499
- const vY = cartesian.y;
2500
- const vZ = cartesian.z;
2501
- const x = this[0] * vX + this[3] * vY + this[6] * vZ;
2502
- const y = this[1] * vX + this[4] * vY + this[7] * vZ;
2503
- const z = this[2] * vX + this[5] * vY + this[8] * vZ;
2504
- result.x = x;
2505
- result.y = y;
2506
- result.z = z;
2507
- return result;
2508
- }
2509
- /**
2510
- * Computes the product of this matrix times a (non-uniform) scale, as if the scale were a scale matrix.
2511
- *
2512
- * @param {Vector3} scale The non-uniform scale on the right-hand side.
2513
- * @param {Matrix3} result The object onto which to store the result.
2514
- * @returns {Matrix3} The modified result parameter.
2515
- */
2516
- multiplyByScale(scale7, result) {
2517
- if (!result)
2518
- result = new Matrix3();
2519
- result[0] = this[0] * scale7.x;
2520
- result[1] = this[1] * scale7.x;
2521
- result[2] = this[2] * scale7.x;
2522
- result[3] = this[3] * scale7.y;
2523
- result[4] = this[4] * scale7.y;
2524
- result[5] = this[5] * scale7.y;
2525
- result[6] = this[6] * scale7.z;
2526
- result[7] = this[7] * scale7.z;
2527
- result[8] = this[8] * scale7.z;
2528
- return result;
2529
- }
2530
2491
  rotate(radians2) {
2531
2492
  rotate2(this, this, radians2);
2532
2493
  return this.check();
@@ -2650,7 +2611,7 @@ __export(mat4_exports, {
2650
2611
  });
2651
2612
  function create4() {
2652
2613
  const out = new ARRAY_TYPE(16);
2653
- if (ARRAY_TYPE != Float32Array) {
2614
+ if (ARRAY_TYPE !== Float32Array) {
2654
2615
  out[1] = 0;
2655
2616
  out[2] = 0;
2656
2617
  out[3] = 0;
@@ -4110,7 +4071,7 @@ __export(vec4_exports, {
4110
4071
  });
4111
4072
  function create5() {
4112
4073
  const out = new ARRAY_TYPE(4);
4113
- if (ARRAY_TYPE != Float32Array) {
4074
+ if (ARRAY_TYPE !== Float32Array) {
4114
4075
  out[0] = 0;
4115
4076
  out[1] = 0;
4116
4077
  out[2] = 0;
@@ -4398,7 +4359,7 @@ var dist3 = distance3;
4398
4359
  var sqrDist3 = squaredDistance3;
4399
4360
  var len3 = length3;
4400
4361
  var sqrLen3 = squaredLength3;
4401
- var forEach3 = function() {
4362
+ var forEach3 = (function() {
4402
4363
  const vec = create5();
4403
4364
  return function(a, stride, offset, count, fn, arg) {
4404
4365
  let i;
@@ -4427,7 +4388,7 @@ var forEach3 = function() {
4427
4388
  }
4428
4389
  return a;
4429
4390
  };
4430
- }();
4391
+ })();
4431
4392
 
4432
4393
  // dist/classes/matrix4.js
4433
4394
  var INDICES2;
@@ -4991,7 +4952,7 @@ __export(quat_exports, {
4991
4952
  });
4992
4953
  function create6() {
4993
4954
  const out = new ARRAY_TYPE(4);
4994
- if (ARRAY_TYPE != Float32Array) {
4955
+ if (ARRAY_TYPE !== Float32Array) {
4995
4956
  out[0] = 0;
4996
4957
  out[1] = 0;
4997
4958
  out[2] = 0;
@@ -5238,7 +5199,7 @@ var exactEquals7 = exactEquals6;
5238
5199
  function equals7(a, b) {
5239
5200
  return Math.abs(dot3(a, b)) >= 1 - EPSILON;
5240
5201
  }
5241
- var rotationTo = function() {
5202
+ var rotationTo = (function() {
5242
5203
  const tmpvec3 = create2();
5243
5204
  const xUnitVec3 = fromValues2(1, 0, 0);
5244
5205
  const yUnitVec3 = fromValues2(0, 1, 0);
@@ -5265,8 +5226,8 @@ var rotationTo = function() {
5265
5226
  out[3] = 1 + dot5;
5266
5227
  return normalize4(out, out);
5267
5228
  };
5268
- }();
5269
- var sqlerp = function() {
5229
+ })();
5230
+ var sqlerp = (function() {
5270
5231
  const temp1 = create6();
5271
5232
  const temp2 = create6();
5272
5233
  return function(out, a, b, c, d, t) {
@@ -5275,8 +5236,8 @@ var sqlerp = function() {
5275
5236
  slerp2(out, temp1, temp2, 2 * t * (1 - t));
5276
5237
  return out;
5277
5238
  };
5278
- }();
5279
- var setAxes = function() {
5239
+ })();
5240
+ var setAxes = (function() {
5280
5241
  const matr = create3();
5281
5242
  return function(out, view, right, up) {
5282
5243
  matr[0] = right[0];
@@ -5290,7 +5251,7 @@ var setAxes = function() {
5290
5251
  matr[8] = -view[2];
5291
5252
  return normalize4(out, fromMat3(out, matr));
5292
5253
  };
5293
- }();
5254
+ })();
5294
5255
 
5295
5256
  // dist/classes/quaternion.js
5296
5257
  var IDENTITY_QUATERNION = [0, 0, 0, 1];
@@ -5544,7 +5505,7 @@ var Quaternion = class extends MathArray {
5544
5505
  // dist/classes/spherical-coordinates.js
5545
5506
  var EPSILON21 = 1e-6;
5546
5507
  var EARTH_RADIUS_METERS = 6371e3;
5547
- var SphericalCoordinates = class {
5508
+ var SphericalCoordinates = class _SphericalCoordinates {
5548
5509
  // bearing: number;
5549
5510
  // pitch: number;
5550
5511
  // altitude: number;
@@ -5633,7 +5594,7 @@ var SphericalCoordinates = class {
5633
5594
  return this.check();
5634
5595
  }
5635
5596
  clone() {
5636
- return new SphericalCoordinates().copy(this);
5597
+ return new _SphericalCoordinates().copy(this);
5637
5598
  }
5638
5599
  copy(other) {
5639
5600
  this.radius = other.radius;
@@ -5683,7 +5644,7 @@ var RotationOrder;
5683
5644
  RotationOrder2[RotationOrder2["YZX"] = 4] = "YZX";
5684
5645
  RotationOrder2[RotationOrder2["XYZ"] = 5] = "XYZ";
5685
5646
  })(RotationOrder || (RotationOrder = {}));
5686
- var Euler = class extends MathArray {
5647
+ var Euler = class _Euler extends MathArray {
5687
5648
  // Constants
5688
5649
  static get ZYX() {
5689
5650
  return RotationOrder.ZYX;
@@ -5725,7 +5686,7 @@ var Euler = class extends MathArray {
5725
5686
  * @param {Number=} [z]
5726
5687
  * @param {Number=} [order]
5727
5688
  */
5728
- constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
5689
+ constructor(x = 0, y = 0, z = 0, order = _Euler.DefaultOrder) {
5729
5690
  super(-0, -0, -0, -0);
5730
5691
  if (arguments.length > 0 && Array.isArray(arguments[0])) {
5731
5692
  this.fromVector3(...arguments);
@@ -5746,7 +5707,7 @@ var Euler = class extends MathArray {
5746
5707
  const roll = Math.atan2(t3, t4);
5747
5708
  const pitch = Math.asin(t2);
5748
5709
  const yaw = Math.atan2(t1, t0);
5749
- return this.set(roll, pitch, yaw, Euler.RollPitchYaw);
5710
+ return this.set(roll, pitch, yaw, _Euler.RollPitchYaw);
5750
5711
  }
5751
5712
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
5752
5713
  fromObject(object) {
@@ -5899,7 +5860,7 @@ var Euler = class extends MathArray {
5899
5860
  fromRollPitchYaw(roll, pitch, yaw) {
5900
5861
  return this.set(roll, pitch, yaw, RotationOrder.ZYX);
5901
5862
  }
5902
- fromRotationMatrix(m, order = Euler.DefaultOrder) {
5863
+ fromRotationMatrix(m, order = _Euler.DefaultOrder) {
5903
5864
  this._fromRotationMatrix(m, order);
5904
5865
  return this.check();
5905
5866
  }
@@ -5914,15 +5875,15 @@ var Euler = class extends MathArray {
5914
5875
  case RotationOrder.XYZ:
5915
5876
  return q.rotateX(this[0]).rotateY(this[1]).rotateZ(this[2]);
5916
5877
  case RotationOrder.YXZ:
5917
- return q.rotateY(this[0]).rotateX(this[1]).rotateZ(this[2]);
5878
+ return q.rotateY(this[1]).rotateX(this[0]).rotateZ(this[2]);
5918
5879
  case RotationOrder.ZXY:
5919
- return q.rotateZ(this[0]).rotateX(this[1]).rotateY(this[2]);
5880
+ return q.rotateZ(this[2]).rotateX(this[0]).rotateY(this[1]);
5920
5881
  case RotationOrder.ZYX:
5921
- return q.rotateZ(this[0]).rotateY(this[1]).rotateX(this[2]);
5882
+ return q.rotateZ(this[2]).rotateY(this[1]).rotateX(this[0]);
5922
5883
  case RotationOrder.YZX:
5923
- return q.rotateY(this[0]).rotateZ(this[1]).rotateX(this[2]);
5884
+ return q.rotateY(this[1]).rotateZ(this[2]).rotateX(this[0]);
5924
5885
  case RotationOrder.XZY:
5925
- return q.rotateX(this[0]).rotateZ(this[1]).rotateY(this[2]);
5886
+ return q.rotateX(this[0]).rotateZ(this[2]).rotateY(this[1]);
5926
5887
  default:
5927
5888
  throw new Error(ERR_UNKNOWN_ORDER);
5928
5889
  }
@@ -5935,13 +5896,13 @@ var Euler = class extends MathArray {
5935
5896
  // const q = new Quaternion().setFromEuler(this);
5936
5897
  // return this.setFromQuaternion(q, newOrder);
5937
5898
  /* eslint-disable complexity, max-statements, one-var */
5938
- _fromRotationMatrix(m, order = Euler.DefaultOrder) {
5899
+ _fromRotationMatrix(m, order = _Euler.DefaultOrder) {
5939
5900
  const m11 = m[0], m12 = m[4], m13 = m[8];
5940
5901
  const m21 = m[1], m22 = m[5], m23 = m[9];
5941
5902
  const m31 = m[2], m32 = m[6], m33 = m[10];
5942
5903
  order = order || this[3];
5943
5904
  switch (order) {
5944
- case Euler.XYZ:
5905
+ case _Euler.XYZ:
5945
5906
  this[1] = Math.asin(clamp(m13, -1, 1));
5946
5907
  if (Math.abs(m13) < ALMOST_ONE) {
5947
5908
  this[0] = Math.atan2(-m23, m33);
@@ -5951,7 +5912,7 @@ var Euler = class extends MathArray {
5951
5912
  this[2] = 0;
5952
5913
  }
5953
5914
  break;
5954
- case Euler.YXZ:
5915
+ case _Euler.YXZ:
5955
5916
  this[0] = Math.asin(-clamp(m23, -1, 1));
5956
5917
  if (Math.abs(m23) < ALMOST_ONE) {
5957
5918
  this[1] = Math.atan2(m13, m33);
@@ -5961,7 +5922,7 @@ var Euler = class extends MathArray {
5961
5922
  this[2] = 0;
5962
5923
  }
5963
5924
  break;
5964
- case Euler.ZXY:
5925
+ case _Euler.ZXY:
5965
5926
  this[0] = Math.asin(clamp(m32, -1, 1));
5966
5927
  if (Math.abs(m32) < ALMOST_ONE) {
5967
5928
  this[1] = Math.atan2(-m31, m33);
@@ -5971,7 +5932,7 @@ var Euler = class extends MathArray {
5971
5932
  this[2] = Math.atan2(m21, m11);
5972
5933
  }
5973
5934
  break;
5974
- case Euler.ZYX:
5935
+ case _Euler.ZYX:
5975
5936
  this[1] = Math.asin(-clamp(m31, -1, 1));
5976
5937
  if (Math.abs(m31) < ALMOST_ONE) {
5977
5938
  this[0] = Math.atan2(m32, m33);
@@ -5981,7 +5942,7 @@ var Euler = class extends MathArray {
5981
5942
  this[2] = Math.atan2(-m12, m22);
5982
5943
  }
5983
5944
  break;
5984
- case Euler.YZX:
5945
+ case _Euler.YZX:
5985
5946
  this[2] = Math.asin(clamp(m21, -1, 1));
5986
5947
  if (Math.abs(m21) < ALMOST_ONE) {
5987
5948
  this[0] = Math.atan2(-m23, m22);
@@ -5991,7 +5952,7 @@ var Euler = class extends MathArray {
5991
5952
  this[1] = Math.atan2(m13, m33);
5992
5953
  }
5993
5954
  break;
5994
- case Euler.XZY:
5955
+ case _Euler.XZY:
5995
5956
  this[2] = Math.asin(-clamp(m12, -1, 1));
5996
5957
  if (Math.abs(m12) < ALMOST_ONE) {
5997
5958
  this[0] = Math.atan2(m32, m22);
@@ -6017,7 +5978,7 @@ var Euler = class extends MathArray {
6017
5978
  const d = Math.sin(y);
6018
5979
  const f = Math.sin(z);
6019
5980
  switch (this[3]) {
6020
- case Euler.XYZ: {
5981
+ case _Euler.XYZ: {
6021
5982
  const ae = a * e, af = a * f, be = b * e, bf = b * f;
6022
5983
  te[0] = c * e;
6023
5984
  te[4] = -c * f;
@@ -6030,7 +5991,7 @@ var Euler = class extends MathArray {
6030
5991
  te[10] = a * c;
6031
5992
  break;
6032
5993
  }
6033
- case Euler.YXZ: {
5994
+ case _Euler.YXZ: {
6034
5995
  const ce = c * e, cf = c * f, de = d * e, df = d * f;
6035
5996
  te[0] = ce + df * b;
6036
5997
  te[4] = de * b - cf;
@@ -6043,7 +6004,7 @@ var Euler = class extends MathArray {
6043
6004
  te[10] = a * c;
6044
6005
  break;
6045
6006
  }
6046
- case Euler.ZXY: {
6007
+ case _Euler.ZXY: {
6047
6008
  const ce = c * e, cf = c * f, de = d * e, df = d * f;
6048
6009
  te[0] = ce - df * b;
6049
6010
  te[4] = -a * f;
@@ -6056,7 +6017,7 @@ var Euler = class extends MathArray {
6056
6017
  te[10] = a * c;
6057
6018
  break;
6058
6019
  }
6059
- case Euler.ZYX: {
6020
+ case _Euler.ZYX: {
6060
6021
  const ae = a * e, af = a * f, be = b * e, bf = b * f;
6061
6022
  te[0] = c * e;
6062
6023
  te[4] = be * d - af;
@@ -6069,7 +6030,7 @@ var Euler = class extends MathArray {
6069
6030
  te[10] = a * c;
6070
6031
  break;
6071
6032
  }
6072
- case Euler.YZX: {
6033
+ case _Euler.YZX: {
6073
6034
  const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
6074
6035
  te[0] = c * e;
6075
6036
  te[4] = bd - ac * f;
@@ -6082,7 +6043,7 @@ var Euler = class extends MathArray {
6082
6043
  te[10] = ac - bd * f;
6083
6044
  break;
6084
6045
  }
6085
- case Euler.XZY: {
6046
+ case _Euler.XZY: {
6086
6047
  const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
6087
6048
  te[0] = c * e;
6088
6049
  te[4] = -f;