@math.gl/core 4.0.1 → 4.1.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.js +3 -0
- package/dist/classes/base/matrix.js +4 -0
- package/dist/classes/base/vector.js +4 -0
- package/dist/classes/euler.js +5 -2
- package/dist/classes/matrix3.d.ts +7 -1
- package/dist/classes/matrix3.js +8 -1
- package/dist/classes/matrix4.d.ts +7 -2
- package/dist/classes/matrix4.js +8 -2
- package/dist/classes/pose.js +3 -1
- package/dist/classes/quaternion.js +4 -0
- package/dist/classes/spherical-coordinates.js +5 -2
- package/dist/classes/vector2.d.ts +5 -3
- package/dist/classes/vector2.js +5 -3
- package/dist/classes/vector3.d.ts +5 -3
- package/dist/classes/vector3.js +6 -2
- package/dist/classes/vector4.d.ts +5 -3
- package/dist/classes/vector4.js +5 -3
- package/dist/gl-matrix/vec2.d.ts +10 -9
- package/dist/gl-matrix/vec2.js +6 -6
- package/dist/gl-matrix/wip/index.js +3 -0
- package/dist/gl-matrix/wip/mat2.d.ts +1 -1
- package/dist/gl-matrix/wip/mat2.js +3 -0
- package/dist/gl-matrix/wip/mat2d.js +3 -0
- package/dist/gl-matrix/wip/quat2.js +3 -0
- package/dist/index.cjs.map +2 -2
- package/dist/index.d.ts +7 -2
- package/dist/index.js +3 -1
- package/dist/lib/assert.js +3 -0
- package/dist/lib/common.js +3 -1
- package/dist/lib/gl-matrix-extras.js +3 -0
- package/dist/lib/math-utils.js +3 -0
- package/dist/lib/validators.d.ts +3 -3
- package/dist/lib/validators.js +3 -0
- package/package.json +3 -3
- package/src/classes/base/math-array.ts +5 -2
- package/src/classes/base/matrix.ts +4 -1
- package/src/classes/base/vector.ts +4 -1
- package/src/classes/euler.ts +6 -2
- package/src/classes/matrix3.ts +12 -2
- package/src/classes/matrix4.ts +12 -3
- package/src/classes/pose.ts +4 -1
- package/src/classes/quaternion.ts +4 -1
- package/src/classes/spherical-coordinates.ts +5 -3
- package/src/classes/vector2.ts +11 -4
- package/src/classes/vector3.ts +10 -4
- package/src/classes/vector4.ts +9 -4
- package/src/gl-matrix/vec2.ts +9 -9
- package/src/gl-matrix/wip/index.js +4 -0
- package/src/gl-matrix/wip/mat2.js +4 -0
- package/src/gl-matrix/wip/mat2d.js +4 -0
- package/src/gl-matrix/wip/quat2.ts +4 -0
- package/src/index.ts +24 -3
- package/src/lib/assert.ts +4 -0
- package/src/lib/common.ts +6 -2
- package/src/lib/gl-matrix-extras.ts +4 -0
- package/src/lib/gl-matrix.d.ts +4 -0
- package/src/lib/math-utils.ts +4 -0
- package/src/lib/validators.ts +7 -22
- package/src/gl-matrix/wip/types.d.ts +0 -93
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@@ -1,3 +1,7 @@
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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import { MathArray } from "./math-array.js";
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import { checkNumber } from "../../lib/validators.js";
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import { config } from "../../lib/common.js";
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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import { MathArray } from "./math-array.js";
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import { checkNumber } from "../../lib/validators.js";
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import { assert } from "../../lib/assert.js";
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package/dist/classes/euler.js
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { MathArray } from "./base/math-array.js";
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import { Quaternion } from "./quaternion.js";
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import { clamp } from "../lib/common.js";
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@@ -7,6 +9,7 @@ import { checkNumber } from "../lib/validators.js";
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// Internal constants
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const ERR_UNKNOWN_ORDER = 'Unknown Euler angle order';
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const ALMOST_ONE = 0.99999;
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// eslint-disable-next-line no-shadow
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var RotationOrder;
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(function (RotationOrder) {
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RotationOrder[RotationOrder["ZYX"] = 0] = "ZYX";
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@@ -63,8 +66,8 @@ export class Euler extends MathArray {
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super(-0, -0, -0, -0);
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// eslint-disable-next-line prefer-rest-params
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if (arguments.length > 0 && Array.isArray(arguments[0])) {
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-
// eslint-disable-next-line prefer-rest-params
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// @ts-expect-error
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// eslint-disable-next-line prefer-rest-params
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this.fromVector3(...arguments);
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}
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else {
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import { NumericArray } from '@math.gl/types';
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import { NumericArray, NumberArray9 } from '@math.gl/types';
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import { Matrix } from "./base/matrix.js";
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declare enum INDICES {
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COL0ROW0 = 0,
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COL2ROW1 = 7,
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COL2ROW2 = 8
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}
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/** Helper type that captures array length for a 3x3 matrix */
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export type Matrix3Like = Matrix3 | NumberArray9;
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/**
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* A 3x3 matrix with common linear algebra operations
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* Subclass of Array<number> meaning that it is highly compatible with other libraries
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*/
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export declare class Matrix3 extends Matrix {
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static get IDENTITY(): Readonly<Matrix3>;
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static get ZERO(): Readonly<Matrix3>;
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package/dist/classes/matrix3.js
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { Matrix } from "./base/matrix.js";
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import { checkVector } from "../lib/validators.js";
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import { vec4_transformMat3 } from "../lib/gl-matrix-extras.js";
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import { fromQuat as mat3_fromQuat, determinant as mat3_determinant, transpose as mat3_transpose, invert as mat3_invert, multiply as mat3_multiply, rotate as mat3_rotate, scale as mat3_scale, translate as mat3_translate } from "../gl-matrix/mat3.js";
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import { transformMat3 as vec2_transformMat3 } from "../gl-matrix/vec2.js";
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import { transformMat3 as vec3_transformMat3 } from "../gl-matrix/vec3.js";
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// eslint-disable-next-line no-shadow
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var INDICES;
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(function (INDICES) {
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INDICES[INDICES["COL0ROW0"] = 0] = "COL0ROW0";
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INDICES[INDICES["COL2ROW2"] = 8] = "COL2ROW2";
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})(INDICES || (INDICES = {}));
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const IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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/**
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* A 3x3 matrix with common linear algebra operations
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* Subclass of Array<number> meaning that it is highly compatible with other libraries
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*/
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export class Matrix3 extends Matrix {
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static get IDENTITY() {
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return getIdentityMatrix();
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import { NumericArray } from '@math.gl/types';
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import { NumericArray, NumberArray16 } from '@math.gl/types';
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import { Matrix } from "./base/matrix.js";
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declare enum INDICES {
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COL0ROW0 = 0,
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COL3ROW2 = 14,
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COL3ROW3 = 15
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}
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/** 4x4 matrix */
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/** Helper type that captures array length for a 4x4 matrix */
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export type Matrix4Like = Matrix4 | NumberArray16;
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/**
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* A 4x4 matrix with common linear algebra operations
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* Subclass of Array<number> meaning that it is highly compatible with other libraries
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*/
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export declare class Matrix4 extends Matrix {
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static get IDENTITY(): Readonly<Matrix4>;
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static get ZERO(): Readonly<Matrix4>;
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package/dist/classes/matrix4.js
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { Matrix } from "./base/matrix.js";
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import { checkVector } from "../lib/validators.js";
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/* eslint-disable camelcase */
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import { transformMat4 as vec2_transformMat4 } from "../gl-matrix/vec2.js";
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import { transformMat4 as vec3_transformMat4 } from "../gl-matrix/vec3.js";
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import { transformMat4 as vec4_transformMat4 } from "../gl-matrix/vec4.js";
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var INDICES;
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INDICES[INDICES["COL0ROW0"] = 0] = "COL0ROW0";
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const DEFAULT_NEAR = 0.1;
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const DEFAULT_FAR = 500;
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const IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
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/**
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/**
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* A 4x4 matrix with common linear algebra operations
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* Subclass of Array<number> meaning that it is highly compatible with other libraries
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*/
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export class Matrix4 extends Matrix {
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static get IDENTITY() {
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return getIdentityMatrix();
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package/dist/classes/pose.js
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { Matrix4 } from "./matrix4.js";
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import { Vector3 } from "./vector3.js";
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import { Euler } from "./euler.js";
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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import { MathArray } from "./base/math-array.js";
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import { checkNumber, checkVector } from "../lib/validators.js";
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import { Vector4 } from "./vector4.js";
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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import { Vector3 } from "./vector3.js";
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import { degrees, radians, clamp } from "../lib/common.js";
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import { formatValue, equals, config, degrees, radians, clamp } from "../lib/common.js";
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// @ts-ignore gl-matrix types...
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import * as vec3 from "../gl-matrix/vec3.js";
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// TODO - import epsilon
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import { NumericArray, NumberArray2 } from '@math.gl/types';
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/** Helper type that captures array length for a 2 element vector */
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export type Vector2Like = Vector2 | NumberArray2;
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/**
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* Two-element vector class with common linear algebra operations.
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*/
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export declare class Vector2 extends Vector {
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constructor(x?: number | Readonly<NumericArray>, y?: number);
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import { Vector } from "./base/vector.js";
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import { config, isArray } from "../lib/common.js";
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import { transformMat4 as vec2_transformMat4, transformMat3 as vec2_transformMat3, transformMat2d as vec2_transformMat2d, transformMat2 as vec2_transformMat2 } from "../gl-matrix/vec2.js";
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package/dist/classes/vector3.js
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const ORIGIN = [0, 0, 0];
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let ZERO;
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/**
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package/dist/classes/vector4.js
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// math.gl
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// SPDX-License-Identifier: MIT
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// Copyright (c) vis.gl contributors
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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/* eslint-disable camelcase */
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import { transformMat4 as vec4_transformMat4, transformQuat as vec4_transformQuat } from "../gl-matrix/vec3.js";
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import { vec4_transformMat2, vec4_transformMat3 } from "../lib/gl-matrix-extras.js";
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@@ -8,8 +10,8 @@ import { config, isArray } from "../lib/common.js";
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import { checkNumber } from "../lib/validators.js";
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let ZERO;
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/**
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* Four-element vector class.
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* Subclass of Array<number>
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* Four-element vector class with common linear algebra operations.
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* Subclass of Array<number> meaning that it is highly compatible with other libraries
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*/
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export class Vector4 extends Vector {
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static get ZERO() {
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package/dist/gl-matrix/vec2.d.ts
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@@ -1,3 +1,4 @@
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import type { NumericArray } from '@math.gl/types';
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/**
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* 2 Dimensional Vector
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* @module vec2
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/**
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* Creates a new, empty vec2
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*
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* @returns
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* @returns a new 2D vector
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*/
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export declare function create():
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export declare function create(): NumericArray;
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/**
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* Creates a new vec2 initialized with values from an existing vector
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*
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* @param
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* @returns
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* @param a vector to clone
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* @returns a new 2D vector
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*/
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export declare function clone(a:
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export declare function clone(a: Readonly<NumericArray>): NumericArray;
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/**
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* Creates a new vec2 initialized with the given values
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*
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* @param
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* @param
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* @returns
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* @param x X component
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* @param y Y component
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* @returns a new 2D vector
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*/
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export declare function fromValues(x:
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export declare function fromValues(x: number, y: number): NumericArray;
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/**
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* Copy the values from one vec2 to another
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*
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package/dist/gl-matrix/vec2.js
CHANGED
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@@ -8,7 +8,7 @@ import * as glMatrix from './common.js';
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/**
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* Creates a new, empty vec2
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*
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* @returns
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* @returns a new 2D vector
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*/
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export function create() {
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const out = new glMatrix.ARRAY_TYPE(2);
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@@ -21,8 +21,8 @@ export function create() {
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/**
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* Creates a new vec2 initialized with values from an existing vector
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*
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* @param
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* @returns
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* @param a vector to clone
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* @returns a new 2D vector
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*/
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export function clone(a) {
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const out = new glMatrix.ARRAY_TYPE(2);
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@@ -33,9 +33,9 @@ export function clone(a) {
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/**
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* Creates a new vec2 initialized with the given values
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*
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* @param
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* @param
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* @returns
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* @param x X component
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* @param y Y component
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* @returns a new 2D vector
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*/
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export function fromValues(x, y) {
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const out = new glMatrix.ARRAY_TYPE(2);
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@@ -154,7 +154,7 @@ export function frob(a: ReadonlyMat2): number;
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* @param {ReadonlyMat2} U the upper triangular matrix
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* @param {ReadonlyMat2} a the input matrix to factorize
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*/
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-
export function LDU(L: ReadonlyMat2, D: ReadonlyMat2, U: ReadonlyMat2, a: ReadonlyMat2):
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157
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export function LDU(L: ReadonlyMat2, D: ReadonlyMat2, U: ReadonlyMat2, a: ReadonlyMat2): any[];
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/**
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* Adds two mat2's
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*
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