@material/web 2.0.1-nightly.7231e51.0 → 2.0.1-nightly.e15f47e.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/menu/internal/controllers/surfacePositionController.d.ts +8 -0
- package/menu/internal/controllers/surfacePositionController.js +3 -3
- package/menu/internal/controllers/surfacePositionController.js.map +1 -1
- package/menu/internal/menu.d.ts +12 -0
- package/menu/internal/menu.js +20 -0
- package/menu/internal/menu.js.map +1 -1
- package/package.json +1 -1
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@@ -44,6 +44,14 @@ export interface SurfacePositionTarget extends HTMLElement {
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* The configurable options for the surface position controller.
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*/
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export interface SurfacePositionControllerProperties {
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/**
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* Disable the `flip` behavior on the block axis of the surface's corner
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*/
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disableBlockFlip: boolean;
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/**
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* Disable the `flip` behavior on the inline axis of the surface's corner
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*/
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disableInlineFlip: boolean;
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/**
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* The corner of the anchor to align the surface's position.
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*/
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@@ -52,7 +52,7 @@ export class SurfacePositionController {
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* checking `getComputedStyle()` on the surface element.
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*/
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async position() {
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const { surfaceEl, anchorEl, anchorCorner: anchorCornerRaw, surfaceCorner: surfaceCornerRaw, positioning, xOffset, yOffset, repositionStrategy, } = this.getProperties();
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const { surfaceEl, anchorEl, anchorCorner: anchorCornerRaw, surfaceCorner: surfaceCornerRaw, positioning, xOffset, yOffset, disableBlockFlip, disableInlineFlip, repositionStrategy, } = this.getProperties();
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const anchorCorner = anchorCornerRaw.toLowerCase().trim();
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const surfaceCorner = surfaceCornerRaw.toLowerCase().trim();
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if (!surfaceEl || !anchorEl) {
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@@ -152,7 +152,7 @@ export class SurfacePositionController {
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});
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// If the surface should be out of bounds in the block direction, flip the
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// surface and anchor corner block values and recalculate
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if (blockOutOfBoundsCorrection) {
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if (blockOutOfBoundsCorrection && !disableBlockFlip) {
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const flippedSurfaceBlock = surfaceBlock === 'start' ? 'end' : 'start';
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const flippedAnchorBlock = anchorBlock === 'start' ? 'end' : 'start';
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const flippedBlock = this.calculateBlock({
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@@ -187,7 +187,7 @@ export class SurfacePositionController {
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});
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// If the surface should be out of bounds in the inline direction, flip the
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// surface and anchor corner inline values and recalculate
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if (inlineOutOfBoundsCorrection) {
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if (inlineOutOfBoundsCorrection && !disableInlineFlip) {
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const flippedSurfaceInline = surfaceInline === 'start' ? 'end' : 'start';
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const flippedAnchorInline = anchorInline === 'start' ? 'end' : 'start';
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const flippedInline = this.calculateInline({
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@@ -1 +1 @@
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1
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-
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See\n * https://developer.mozilla.org/en-US/docs/Web/API/Popover_API\n * Without this, closure will rename these functions. Can remove once these\n * functions make it into the typescript lib.\n */\ndeclare global {\n interface HTMLElement {\n showPopover(): void;\n hidePopover(): void;\n togglePopover(force: boolean): void;\n popover: string | null;\n }\n}\n\n/**\n * An enum of supported Menu corners\n */\n// tslint:disable-next-line:enforce-name-casing We are mimicking enum style\nexport const Corner = {\n END_START: 'end-start',\n END_END: 'end-end',\n START_START: 'start-start',\n START_END: 'start-end',\n} as const;\n\n/**\n * A corner of a box in the standard logical property style of <block>_<inline>\n */\nexport type Corner = (typeof Corner)[keyof typeof Corner];\n\n/**\n * An interface that provides a method to customize the rect from which to\n * calculate the anchor positioning. Useful for when you want a surface to\n * anchor to an element in your shadow DOM rather than the host element.\n */\nexport interface SurfacePositionTarget extends HTMLElement {\n getSurfacePositionClientRect?: () => DOMRect;\n}\n\n/**\n * The configurable options for the surface position controller.\n */\nexport interface SurfacePositionControllerProperties {\n /**\n * The corner of the anchor to align the surface's position.\n */\n anchorCorner: Corner;\n /**\n * The corner of the surface to align to the given anchor corner.\n */\n surfaceCorner: Corner;\n /**\n * The HTMLElement reference of the surface to be positioned.\n */\n surfaceEl: SurfacePositionTarget | null;\n /**\n * The HTMLElement reference of the anchor to align to.\n */\n anchorEl: SurfacePositionTarget | null;\n /**\n * Whether the positioning algorithim should calculate relative to the parent\n * of the anchor element (absolute) or relative to the window (fixed).\n *\n * Examples for `position = 'fixed'`:\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n */\n positioning: 'absolute' | 'fixed' | 'document';\n /**\n * Whether or not the surface should be \"open\" and visible\n */\n isOpen: boolean;\n /**\n * The number of pixels in which to offset from the inline axis relative to\n * logical property.\n *\n * Positive is right in LTR and left in RTL.\n */\n xOffset: number;\n /**\n * The number of pixes in which to offset the block axis.\n *\n * Positive is down and negative is up.\n */\n yOffset: number;\n /**\n * The strategy to follow when repositioning the menu to stay inside the\n * viewport. \"move\" will simply move the surface to stay in the viewport.\n * \"resize\" will attempt to resize the surface.\n *\n * Both strategies will still attempt to flip the anchor and surface corners.\n */\n repositionStrategy: 'move' | 'resize';\n /**\n * A function to call after the surface has been positioned.\n */\n onOpen: () => void;\n /**\n * A function to call before the surface should be closed. (A good time to\n * perform animations while the surface is still visible)\n */\n beforeClose: () => Promise<void>;\n /**\n * A function to call after the surface has been closed.\n */\n onClose: () => void;\n}\n\n/**\n * Given a surface, an anchor, corners, and some options, this surface will\n * calculate the position of a surface to align the two given corners and keep\n * the surface inside the window viewport. It also provides a StyleInfo map that\n * can be applied to the surface to handle visiblility and position.\n */\nexport class SurfacePositionController implements ReactiveController {\n // The current styles to apply to the surface.\n private surfaceStylesInternal: StyleInfo = {\n 'display': 'none',\n };\n // Previous values stored for change detection. Open change detection is\n // calculated separately so initialize it here.\n private lastValues: SurfacePositionControllerProperties = {\n isOpen: false,\n } as SurfacePositionControllerProperties;\n\n /**\n * @param host The host to connect the controller to.\n * @param getProperties A function that returns the properties for the\n * controller.\n */\n constructor(\n private readonly host: ReactiveControllerHost,\n private readonly getProperties: () => SurfacePositionControllerProperties,\n ) {\n this.host.addController(this);\n }\n\n /**\n * The StyleInfo map to apply to the surface via Lit's stylemap\n */\n get surfaceStyles() {\n return this.surfaceStylesInternal;\n }\n\n /**\n * Calculates the surface's new position required so that the surface's\n * `surfaceCorner` aligns to the anchor's `anchorCorner` while keeping the\n * surface inside the window viewport. This positioning also respects RTL by\n * checking `getComputedStyle()` on the surface element.\n */\n async position() {\n const {\n surfaceEl,\n anchorEl,\n anchorCorner: anchorCornerRaw,\n surfaceCorner: surfaceCornerRaw,\n positioning,\n xOffset,\n yOffset,\n repositionStrategy,\n } = this.getProperties();\n const anchorCorner = anchorCornerRaw.toLowerCase().trim();\n const surfaceCorner = surfaceCornerRaw.toLowerCase().trim();\n\n if (!surfaceEl || !anchorEl) {\n return;\n }\n\n // Store these before we potentially resize the window with the next set of\n // lines\n const windowInnerWidth = window.innerWidth;\n const windowInnerHeight = window.innerHeight;\n\n const div = document.createElement('div');\n div.style.opacity = '0';\n div.style.position = 'fixed';\n div.style.display = 'block';\n div.style.inset = '0';\n document.body.appendChild(div);\n const scrollbarTestRect = div.getBoundingClientRect();\n div.remove();\n\n // Calculate the widths of the scrollbars in the inline and block directions\n // to account for window-relative calculations.\n const blockScrollbarHeight = window.innerHeight - scrollbarTestRect.bottom;\n const inlineScrollbarWidth = window.innerWidth - scrollbarTestRect.right;\n\n // Paint the surface transparently so that we can get the position and the\n // rect info of the surface.\n this.surfaceStylesInternal = {\n 'display': 'block',\n 'opacity': '0',\n };\n\n // Wait for it to be visible.\n this.host.requestUpdate();\n await this.host.updateComplete;\n\n // Safari has a bug that makes popovers render incorrectly if the node is\n // made visible + Animation Frame before calling showPopover().\n // https://bugs.webkit.org/show_bug.cgi?id=264069\n // also the cast is required due to differing TS types in Google and OSS.\n if (\n (surfaceEl as unknown as {popover: string}).popover &&\n surfaceEl.isConnected\n ) {\n (surfaceEl as unknown as {showPopover: () => void}).showPopover();\n }\n\n const surfaceRect = surfaceEl.getSurfacePositionClientRect\n ? surfaceEl.getSurfacePositionClientRect()\n : surfaceEl.getBoundingClientRect();\n const anchorRect = anchorEl.getSurfacePositionClientRect\n ? anchorEl.getSurfacePositionClientRect()\n : anchorEl.getBoundingClientRect();\n const [surfaceBlock, surfaceInline] = surfaceCorner.split('-') as Array<\n 'start' | 'end'\n >;\n const [anchorBlock, anchorInline] = anchorCorner.split('-') as Array<\n 'start' | 'end'\n >;\n\n // LTR depends on the direction of the SURFACE not the anchor.\n const isLTR =\n getComputedStyle(surfaceEl as HTMLElement).direction === 'ltr';\n\n /*\n * For more on inline and block dimensions, see MDN article:\n * https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_logical_properties_and_values\n *\n * ┌───── inline/blockDocumentOffset inlineScrollbarWidth\n * │ │ │\n * │ ┌─▼─────┐ │Document\n * │ ┌┼───────┴──────────────────────────────┼────────┐\n * │ ││ │ │\n * └──► ││ ┌───── inline/blockWindowOffset │ │\n * ││ │ │ ▼ │\n * ││ │ ┌─▼───┐ Window┌┐ │\n * └┤ │ ┌┼─────┴───────────────────────┼│ │\n * │ │ ││ ││ │\n * │ └──► ││ ┌──inline/blockAnchorOffset││ │\n * │ ││ │ │ ││ │\n * │ └┤ │ ┌──▼───┐ ││ │\n * │ │ │ ┌┼──────┤ ││ │\n * │ │ └─►│Anchor│ ││ │\n * │ │ └┴──────┘ ││ │\n * │ │ ││ │\n * │ │ ┌───────────────────────┼┼────┐ │\n * │ │ │ Surface ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ ┌┼─────┼───────────────────────┼│ │ │\n * │ ┌─►┴──────┼────────────────────────┘ ├┐ │\n * │ │ │ inline/blockOOBCorrection ││ │\n * │ │ │ │ ││ │\n * │ │ │ ├──►├│ │\n * │ │ │ │ ││ │\n * │ │ └────────────────────────┐▼───┼┘ │\n * │ blockScrollbarHeight └────┘ │\n * │ │\n * └───────────────────────────────────────────────┘\n */\n\n // Calculate the block positioning properties\n let {blockInset, blockOutOfBoundsCorrection, surfaceBlockProperty} =\n this.calculateBlock({\n surfaceRect,\n anchorRect,\n anchorBlock,\n surfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n });\n\n // If the surface should be out of bounds in the block direction, flip the\n // surface and anchor corner block values and recalculate\n if (blockOutOfBoundsCorrection) {\n const flippedSurfaceBlock = surfaceBlock === 'start' ? 'end' : 'start';\n const flippedAnchorBlock = anchorBlock === 'start' ? 'end' : 'start';\n\n const flippedBlock = this.calculateBlock({\n surfaceRect,\n anchorRect,\n anchorBlock: flippedAnchorBlock,\n surfaceBlock: flippedSurfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n });\n\n // In the case that the flipped verion would require less out of bounds\n // correcting, use the flipped corner block values\n if (\n blockOutOfBoundsCorrection > flippedBlock.blockOutOfBoundsCorrection\n ) {\n blockInset = flippedBlock.blockInset;\n blockOutOfBoundsCorrection = flippedBlock.blockOutOfBoundsCorrection;\n surfaceBlockProperty = flippedBlock.surfaceBlockProperty;\n }\n }\n\n // Calculate the inline positioning properties\n let {inlineInset, inlineOutOfBoundsCorrection, surfaceInlineProperty} =\n this.calculateInline({\n surfaceRect,\n anchorRect,\n anchorInline,\n surfaceInline,\n xOffset,\n positioning,\n isLTR,\n windowInnerWidth,\n inlineScrollbarWidth,\n });\n\n // If the surface should be out of bounds in the inline direction, flip the\n // surface and anchor corner inline values and recalculate\n if (inlineOutOfBoundsCorrection) {\n const flippedSurfaceInline = surfaceInline === 'start' ? 'end' : 'start';\n const flippedAnchorInline = anchorInline === 'start' ? 'end' : 'start';\n\n const flippedInline = this.calculateInline({\n surfaceRect,\n anchorRect,\n anchorInline: flippedAnchorInline,\n surfaceInline: flippedSurfaceInline,\n xOffset,\n positioning,\n isLTR,\n windowInnerWidth,\n inlineScrollbarWidth,\n });\n\n // In the case that the flipped verion would require less out of bounds\n // correcting, use the flipped corner inline values\n if (\n Math.abs(inlineOutOfBoundsCorrection) >\n Math.abs(flippedInline.inlineOutOfBoundsCorrection)\n ) {\n inlineInset = flippedInline.inlineInset;\n inlineOutOfBoundsCorrection = flippedInline.inlineOutOfBoundsCorrection;\n surfaceInlineProperty = flippedInline.surfaceInlineProperty;\n }\n }\n\n // If we are simply repositioning the surface back inside the viewport,\n // subtract the out of bounds correction values from the positioning.\n if (repositionStrategy === 'move') {\n blockInset = blockInset - blockOutOfBoundsCorrection;\n inlineInset = inlineInset - inlineOutOfBoundsCorrection;\n }\n\n this.surfaceStylesInternal = {\n 'display': 'block',\n 'opacity': '1',\n [surfaceBlockProperty]: `${blockInset}px`,\n [surfaceInlineProperty]: `${inlineInset}px`,\n };\n\n // In the case that we are resizing the surface to stay inside the viewport\n // we need to set height and width on the surface.\n if (repositionStrategy === 'resize') {\n // Add a height property to the styles if there is block height correction\n if (blockOutOfBoundsCorrection) {\n this.surfaceStylesInternal['height'] = `${\n surfaceRect.height - blockOutOfBoundsCorrection\n }px`;\n }\n\n // Add a width property to the styles if there is block height correction\n if (inlineOutOfBoundsCorrection) {\n this.surfaceStylesInternal['width'] = `${\n surfaceRect.width - inlineOutOfBoundsCorrection\n }px`;\n }\n }\n\n this.host.requestUpdate();\n }\n\n /**\n * Calculates the css property, the inset, and the out of bounds correction\n * for the surface in the block direction.\n */\n private calculateBlock(config: {\n surfaceRect: DOMRect;\n anchorRect: DOMRect;\n anchorBlock: 'start' | 'end';\n surfaceBlock: 'start' | 'end';\n yOffset: number;\n positioning: 'absolute' | 'fixed' | 'document';\n windowInnerHeight: number;\n blockScrollbarHeight: number;\n }) {\n const {\n surfaceRect,\n anchorRect,\n anchorBlock,\n surfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n } = config;\n // We use number booleans to multiply values rather than `if` / ternary\n // statements because it _heavily_ cuts down on nesting and readability\n const relativeToWindow =\n positioning === 'fixed' || positioning === 'document' ? 1 : 0;\n const relativeToDocument = positioning === 'document' ? 1 : 0;\n const isSurfaceBlockStart = surfaceBlock === 'start' ? 1 : 0;\n const isSurfaceBlockEnd = surfaceBlock === 'end' ? 1 : 0;\n const isOneBlockEnd = anchorBlock !== surfaceBlock ? 1 : 0;\n\n // Whether or not to apply the height of the anchor\n const blockAnchorOffset = isOneBlockEnd * anchorRect.height + yOffset;\n // The absolute block position of the anchor relative to window\n const blockTopLayerOffset =\n isSurfaceBlockStart * anchorRect.top +\n isSurfaceBlockEnd *\n (windowInnerHeight - anchorRect.bottom - blockScrollbarHeight);\n const blockDocumentOffset =\n isSurfaceBlockStart * window.scrollY - isSurfaceBlockEnd * window.scrollY;\n\n // If the surface's block would be out of bounds of the window, move it back\n // in\n const blockOutOfBoundsCorrection = Math.abs(\n Math.min(\n 0,\n windowInnerHeight -\n blockTopLayerOffset -\n blockAnchorOffset -\n surfaceRect.height,\n ),\n );\n\n // The block logical value of the surface\n const blockInset =\n relativeToWindow * blockTopLayerOffset +\n relativeToDocument * blockDocumentOffset +\n blockAnchorOffset;\n\n const surfaceBlockProperty =\n surfaceBlock === 'start' ? 'inset-block-start' : 'inset-block-end';\n\n return {blockInset, blockOutOfBoundsCorrection, surfaceBlockProperty};\n }\n\n /**\n * Calculates the css property, the inset, and the out of bounds correction\n * for the surface in the inline direction.\n */\n private calculateInline(config: {\n isLTR: boolean;\n surfaceInline: 'start' | 'end';\n anchorInline: 'start' | 'end';\n anchorRect: DOMRect;\n surfaceRect: DOMRect;\n xOffset: number;\n positioning: 'absolute' | 'fixed' | 'document';\n windowInnerWidth: number;\n inlineScrollbarWidth: number;\n }) {\n const {\n isLTR: isLTRBool,\n surfaceInline,\n anchorInline,\n anchorRect,\n surfaceRect,\n xOffset,\n positioning,\n windowInnerWidth,\n inlineScrollbarWidth,\n } = config;\n // We use number booleans to multiply values rather than `if` / ternary\n // statements because it _heavily_ cuts down on nesting and readability\n const relativeToWindow =\n positioning === 'fixed' || positioning === 'document' ? 1 : 0;\n const relativeToDocument = positioning === 'document' ? 1 : 0;\n const isLTR = isLTRBool ? 1 : 0;\n const isRTL = isLTRBool ? 0 : 1;\n const isSurfaceInlineStart = surfaceInline === 'start' ? 1 : 0;\n const isSurfaceInlineEnd = surfaceInline === 'end' ? 1 : 0;\n const isOneInlineEnd = anchorInline !== surfaceInline ? 1 : 0;\n\n // Whether or not to apply the width of the anchor\n const inlineAnchorOffset = isOneInlineEnd * anchorRect.width + xOffset;\n // The inline position of the anchor relative to window in LTR\n const inlineTopLayerOffsetLTR =\n isSurfaceInlineStart * anchorRect.left +\n isSurfaceInlineEnd *\n (windowInnerWidth - anchorRect.right - inlineScrollbarWidth);\n // The inline position of the anchor relative to window in RTL\n const inlineTopLayerOffsetRTL =\n isSurfaceInlineStart *\n (windowInnerWidth - anchorRect.right - inlineScrollbarWidth) +\n isSurfaceInlineEnd * anchorRect.left;\n // The inline position of the anchor relative to window\n const inlineTopLayerOffset =\n isLTR * inlineTopLayerOffsetLTR + isRTL * inlineTopLayerOffsetRTL;\n\n // The inline position of the anchor relative to window in LTR\n const inlineDocumentOffsetLTR =\n isSurfaceInlineStart * window.scrollX -\n isSurfaceInlineEnd * window.scrollX;\n // The inline position of the anchor relative to window in RTL\n const inlineDocumentOffsetRTL =\n isSurfaceInlineEnd * window.scrollX -\n isSurfaceInlineStart * window.scrollX;\n // The inline position of the anchor relative to window\n const inlineDocumentOffset =\n isLTR * inlineDocumentOffsetLTR + isRTL * inlineDocumentOffsetRTL;\n\n // If the surface's inline would be out of bounds of the window, move it\n // back in\n const inlineOutOfBoundsCorrection = Math.abs(\n Math.min(\n 0,\n windowInnerWidth -\n inlineTopLayerOffset -\n inlineAnchorOffset -\n surfaceRect.width,\n ),\n );\n\n // The inline logical value of the surface\n const inlineInset =\n relativeToWindow * inlineTopLayerOffset +\n inlineAnchorOffset +\n relativeToDocument * inlineDocumentOffset;\n\n let surfaceInlineProperty =\n surfaceInline === 'start' ? 'inset-inline-start' : 'inset-inline-end';\n\n // There are cases where the element is RTL but the root of the page is not.\n // In these cases we want to not use logical properties.\n if (positioning === 'document' || positioning === 'fixed') {\n if (\n (surfaceInline === 'start' && isLTRBool) ||\n (surfaceInline === 'end' && !isLTRBool)\n ) {\n surfaceInlineProperty = 'left';\n } else {\n surfaceInlineProperty = 'right';\n }\n }\n\n return {\n inlineInset,\n inlineOutOfBoundsCorrection,\n surfaceInlineProperty,\n };\n }\n\n hostUpdate() {\n this.onUpdate();\n }\n\n hostUpdated() {\n this.onUpdate();\n }\n\n /**\n * Checks whether the properties passed into the controller have changed since\n * the last positioning. If so, it will reposition if the surface is open or\n * close it if the surface should close.\n */\n private async onUpdate() {\n const props = this.getProperties();\n let hasChanged = false;\n for (const [key, value] of Object.entries(props)) {\n // tslint:disable-next-line\n hasChanged = hasChanged || value !== (this.lastValues as any)[key];\n if (hasChanged) break;\n }\n\n const openChanged = this.lastValues.isOpen !== props.isOpen;\n const hasAnchor = !!props.anchorEl;\n const hasSurface = !!props.surfaceEl;\n\n if (hasChanged && hasAnchor && hasSurface) {\n // Only update isOpen, because if it's closed, we do not want to waste\n // time on a useless reposition calculation. So save the other \"dirty\"\n // values until next time it opens.\n this.lastValues.isOpen = props.isOpen;\n\n if (props.isOpen) {\n // We are going to do a reposition, so save the prop values for future\n // dirty checking.\n this.lastValues = props;\n\n await this.position();\n props.onOpen();\n } else if (openChanged) {\n await props.beforeClose();\n this.close();\n props.onClose();\n }\n }\n }\n\n /**\n * Hides the surface.\n */\n private close() {\n this.surfaceStylesInternal = {\n 'display': 'none',\n };\n this.host.requestUpdate();\n const surfaceEl = this.getProperties().surfaceEl;\n\n // The following type casts are required due to differing TS types in Google\n // and open source.\n if (\n (surfaceEl as unknown as {popover?: string})?.popover &&\n surfaceEl?.isConnected\n ) {\n (surfaceEl as unknown as {hidePopover: () => void}).hidePopover();\n }\n }\n}\n"]}
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See\n * https://developer.mozilla.org/en-US/docs/Web/API/Popover_API\n * Without this, closure will rename these functions. Can remove once these\n * functions make it into the typescript lib.\n */\ndeclare global {\n interface HTMLElement {\n showPopover(): void;\n hidePopover(): void;\n togglePopover(force: boolean): void;\n popover: string | null;\n }\n}\n\n/**\n * An enum of supported Menu corners\n */\n// tslint:disable-next-line:enforce-name-casing We are mimicking enum style\nexport const Corner = {\n END_START: 'end-start',\n END_END: 'end-end',\n START_START: 'start-start',\n START_END: 'start-end',\n} as const;\n\n/**\n * A corner of a box in the standard logical property style of <block>_<inline>\n */\nexport type Corner = (typeof Corner)[keyof typeof Corner];\n\n/**\n * An interface that provides a method to customize the rect from which to\n * calculate the anchor positioning. Useful for when you want a surface to\n * anchor to an element in your shadow DOM rather than the host element.\n */\nexport interface SurfacePositionTarget extends HTMLElement {\n getSurfacePositionClientRect?: () => DOMRect;\n}\n\n/**\n * The configurable options for the surface position controller.\n */\nexport interface SurfacePositionControllerProperties {\n /**\n * Disable the `flip` behavior on the block axis of the surface's corner\n */\n disableBlockFlip: boolean;\n /**\n * Disable the `flip` behavior on the inline axis of the surface's corner\n */\n disableInlineFlip: boolean;\n /**\n * The corner of the anchor to align the surface's position.\n */\n anchorCorner: Corner;\n /**\n * The corner of the surface to align to the given anchor corner.\n */\n surfaceCorner: Corner;\n /**\n * The HTMLElement reference of the surface to be positioned.\n */\n surfaceEl: SurfacePositionTarget | null;\n /**\n * The HTMLElement reference of the anchor to align to.\n */\n anchorEl: SurfacePositionTarget | null;\n /**\n * Whether the positioning algorithim should calculate relative to the parent\n * of the anchor element (absolute) or relative to the window (fixed).\n *\n * Examples for `position = 'fixed'`:\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n */\n positioning: 'absolute' | 'fixed' | 'document';\n /**\n * Whether or not the surface should be \"open\" and visible\n */\n isOpen: boolean;\n /**\n * The number of pixels in which to offset from the inline axis relative to\n * logical property.\n *\n * Positive is right in LTR and left in RTL.\n */\n xOffset: number;\n /**\n * The number of pixes in which to offset the block axis.\n *\n * Positive is down and negative is up.\n */\n yOffset: number;\n /**\n * The strategy to follow when repositioning the menu to stay inside the\n * viewport. \"move\" will simply move the surface to stay in the viewport.\n * \"resize\" will attempt to resize the surface.\n *\n * Both strategies will still attempt to flip the anchor and surface corners.\n */\n repositionStrategy: 'move' | 'resize';\n /**\n * A function to call after the surface has been positioned.\n */\n onOpen: () => void;\n /**\n * A function to call before the surface should be closed. (A good time to\n * perform animations while the surface is still visible)\n */\n beforeClose: () => Promise<void>;\n /**\n * A function to call after the surface has been closed.\n */\n onClose: () => void;\n}\n\n/**\n * Given a surface, an anchor, corners, and some options, this surface will\n * calculate the position of a surface to align the two given corners and keep\n * the surface inside the window viewport. It also provides a StyleInfo map that\n * can be applied to the surface to handle visiblility and position.\n */\nexport class SurfacePositionController implements ReactiveController {\n // The current styles to apply to the surface.\n private surfaceStylesInternal: StyleInfo = {\n 'display': 'none',\n };\n // Previous values stored for change detection. Open change detection is\n // calculated separately so initialize it here.\n private lastValues: SurfacePositionControllerProperties = {\n isOpen: false,\n } as SurfacePositionControllerProperties;\n\n /**\n * @param host The host to connect the controller to.\n * @param getProperties A function that returns the properties for the\n * controller.\n */\n constructor(\n private readonly host: ReactiveControllerHost,\n private readonly getProperties: () => SurfacePositionControllerProperties,\n ) {\n this.host.addController(this);\n }\n\n /**\n * The StyleInfo map to apply to the surface via Lit's stylemap\n */\n get surfaceStyles() {\n return this.surfaceStylesInternal;\n }\n\n /**\n * Calculates the surface's new position required so that the surface's\n * `surfaceCorner` aligns to the anchor's `anchorCorner` while keeping the\n * surface inside the window viewport. This positioning also respects RTL by\n * checking `getComputedStyle()` on the surface element.\n */\n async position() {\n const {\n surfaceEl,\n anchorEl,\n anchorCorner: anchorCornerRaw,\n surfaceCorner: surfaceCornerRaw,\n positioning,\n xOffset,\n yOffset,\n disableBlockFlip,\n disableInlineFlip,\n repositionStrategy,\n } = this.getProperties();\n const anchorCorner = anchorCornerRaw.toLowerCase().trim();\n const surfaceCorner = surfaceCornerRaw.toLowerCase().trim();\n\n if (!surfaceEl || !anchorEl) {\n return;\n }\n\n // Store these before we potentially resize the window with the next set of\n // lines\n const windowInnerWidth = window.innerWidth;\n const windowInnerHeight = window.innerHeight;\n\n const div = document.createElement('div');\n div.style.opacity = '0';\n div.style.position = 'fixed';\n div.style.display = 'block';\n div.style.inset = '0';\n document.body.appendChild(div);\n const scrollbarTestRect = div.getBoundingClientRect();\n div.remove();\n\n // Calculate the widths of the scrollbars in the inline and block directions\n // to account for window-relative calculations.\n const blockScrollbarHeight = window.innerHeight - scrollbarTestRect.bottom;\n const inlineScrollbarWidth = window.innerWidth - scrollbarTestRect.right;\n\n // Paint the surface transparently so that we can get the position and the\n // rect info of the surface.\n this.surfaceStylesInternal = {\n 'display': 'block',\n 'opacity': '0',\n };\n\n // Wait for it to be visible.\n this.host.requestUpdate();\n await this.host.updateComplete;\n\n // Safari has a bug that makes popovers render incorrectly if the node is\n // made visible + Animation Frame before calling showPopover().\n // https://bugs.webkit.org/show_bug.cgi?id=264069\n // also the cast is required due to differing TS types in Google and OSS.\n if (\n (surfaceEl as unknown as {popover: string}).popover &&\n surfaceEl.isConnected\n ) {\n (surfaceEl as unknown as {showPopover: () => void}).showPopover();\n }\n\n const surfaceRect = surfaceEl.getSurfacePositionClientRect\n ? surfaceEl.getSurfacePositionClientRect()\n : surfaceEl.getBoundingClientRect();\n const anchorRect = anchorEl.getSurfacePositionClientRect\n ? anchorEl.getSurfacePositionClientRect()\n : anchorEl.getBoundingClientRect();\n const [surfaceBlock, surfaceInline] = surfaceCorner.split('-') as Array<\n 'start' | 'end'\n >;\n const [anchorBlock, anchorInline] = anchorCorner.split('-') as Array<\n 'start' | 'end'\n >;\n\n // LTR depends on the direction of the SURFACE not the anchor.\n const isLTR =\n getComputedStyle(surfaceEl as HTMLElement).direction === 'ltr';\n\n /*\n * For more on inline and block dimensions, see MDN article:\n * https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_logical_properties_and_values\n *\n * ┌───── inline/blockDocumentOffset inlineScrollbarWidth\n * │ │ │\n * │ ┌─▼─────┐ │Document\n * │ ┌┼───────┴──────────────────────────────┼────────┐\n * │ ││ │ │\n * └──► ││ ┌───── inline/blockWindowOffset │ │\n * ││ │ │ ▼ │\n * ││ │ ┌─▼───┐ Window┌┐ │\n * └┤ │ ┌┼─────┴───────────────────────┼│ │\n * │ │ ││ ││ │\n * │ └──► ││ ┌──inline/blockAnchorOffset││ │\n * │ ││ │ │ ││ │\n * │ └┤ │ ┌──▼───┐ ││ │\n * │ │ │ ┌┼──────┤ ││ │\n * │ │ └─►│Anchor│ ││ │\n * │ │ └┴──────┘ ││ │\n * │ │ ││ │\n * │ │ ┌───────────────────────┼┼────┐ │\n * │ │ │ Surface ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ │ │ ││ │ │\n * │ ┌┼─────┼───────────────────────┼│ │ │\n * │ ┌─►┴──────┼────────────────────────┘ ├┐ │\n * │ │ │ inline/blockOOBCorrection ││ │\n * │ │ │ │ ││ │\n * │ │ │ ├──►├│ │\n * │ │ │ │ ││ │\n * │ │ └────────────────────────┐▼───┼┘ │\n * │ blockScrollbarHeight └────┘ │\n * │ │\n * └───────────────────────────────────────────────┘\n */\n\n // Calculate the block positioning properties\n let {blockInset, blockOutOfBoundsCorrection, surfaceBlockProperty} =\n this.calculateBlock({\n surfaceRect,\n anchorRect,\n anchorBlock,\n surfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n });\n\n // If the surface should be out of bounds in the block direction, flip the\n // surface and anchor corner block values and recalculate\n if (blockOutOfBoundsCorrection && !disableBlockFlip) {\n const flippedSurfaceBlock = surfaceBlock === 'start' ? 'end' : 'start';\n const flippedAnchorBlock = anchorBlock === 'start' ? 'end' : 'start';\n\n const flippedBlock = this.calculateBlock({\n surfaceRect,\n anchorRect,\n anchorBlock: flippedAnchorBlock,\n surfaceBlock: flippedSurfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n });\n\n // In the case that the flipped verion would require less out of bounds\n // correcting, use the flipped corner block values\n if (\n blockOutOfBoundsCorrection > flippedBlock.blockOutOfBoundsCorrection\n ) {\n blockInset = flippedBlock.blockInset;\n blockOutOfBoundsCorrection = flippedBlock.blockOutOfBoundsCorrection;\n surfaceBlockProperty = flippedBlock.surfaceBlockProperty;\n }\n }\n\n // Calculate the inline positioning properties\n let {inlineInset, inlineOutOfBoundsCorrection, surfaceInlineProperty} =\n this.calculateInline({\n surfaceRect,\n anchorRect,\n anchorInline,\n surfaceInline,\n xOffset,\n positioning,\n isLTR,\n windowInnerWidth,\n inlineScrollbarWidth,\n });\n\n // If the surface should be out of bounds in the inline direction, flip the\n // surface and anchor corner inline values and recalculate\n if (inlineOutOfBoundsCorrection && !disableInlineFlip) {\n const flippedSurfaceInline = surfaceInline === 'start' ? 'end' : 'start';\n const flippedAnchorInline = anchorInline === 'start' ? 'end' : 'start';\n\n const flippedInline = this.calculateInline({\n surfaceRect,\n anchorRect,\n anchorInline: flippedAnchorInline,\n surfaceInline: flippedSurfaceInline,\n xOffset,\n positioning,\n isLTR,\n windowInnerWidth,\n inlineScrollbarWidth,\n });\n\n // In the case that the flipped verion would require less out of bounds\n // correcting, use the flipped corner inline values\n if (\n Math.abs(inlineOutOfBoundsCorrection) >\n Math.abs(flippedInline.inlineOutOfBoundsCorrection)\n ) {\n inlineInset = flippedInline.inlineInset;\n inlineOutOfBoundsCorrection = flippedInline.inlineOutOfBoundsCorrection;\n surfaceInlineProperty = flippedInline.surfaceInlineProperty;\n }\n }\n\n // If we are simply repositioning the surface back inside the viewport,\n // subtract the out of bounds correction values from the positioning.\n if (repositionStrategy === 'move') {\n blockInset = blockInset - blockOutOfBoundsCorrection;\n inlineInset = inlineInset - inlineOutOfBoundsCorrection;\n }\n\n this.surfaceStylesInternal = {\n 'display': 'block',\n 'opacity': '1',\n [surfaceBlockProperty]: `${blockInset}px`,\n [surfaceInlineProperty]: `${inlineInset}px`,\n };\n\n // In the case that we are resizing the surface to stay inside the viewport\n // we need to set height and width on the surface.\n if (repositionStrategy === 'resize') {\n // Add a height property to the styles if there is block height correction\n if (blockOutOfBoundsCorrection) {\n this.surfaceStylesInternal['height'] = `${\n surfaceRect.height - blockOutOfBoundsCorrection\n }px`;\n }\n\n // Add a width property to the styles if there is block height correction\n if (inlineOutOfBoundsCorrection) {\n this.surfaceStylesInternal['width'] = `${\n surfaceRect.width - inlineOutOfBoundsCorrection\n }px`;\n }\n }\n\n this.host.requestUpdate();\n }\n\n /**\n * Calculates the css property, the inset, and the out of bounds correction\n * for the surface in the block direction.\n */\n private calculateBlock(config: {\n surfaceRect: DOMRect;\n anchorRect: DOMRect;\n anchorBlock: 'start' | 'end';\n surfaceBlock: 'start' | 'end';\n yOffset: number;\n positioning: 'absolute' | 'fixed' | 'document';\n windowInnerHeight: number;\n blockScrollbarHeight: number;\n }) {\n const {\n surfaceRect,\n anchorRect,\n anchorBlock,\n surfaceBlock,\n yOffset,\n positioning,\n windowInnerHeight,\n blockScrollbarHeight,\n } = config;\n // We use number booleans to multiply values rather than `if` / ternary\n // statements because it _heavily_ cuts down on nesting and readability\n const relativeToWindow =\n positioning === 'fixed' || positioning === 'document' ? 1 : 0;\n const relativeToDocument = positioning === 'document' ? 1 : 0;\n const isSurfaceBlockStart = surfaceBlock === 'start' ? 1 : 0;\n const isSurfaceBlockEnd = surfaceBlock === 'end' ? 1 : 0;\n const isOneBlockEnd = anchorBlock !== surfaceBlock ? 1 : 0;\n\n // Whether or not to apply the height of the anchor\n const blockAnchorOffset = isOneBlockEnd * anchorRect.height + yOffset;\n // The absolute block position of the anchor relative to window\n const blockTopLayerOffset =\n isSurfaceBlockStart * anchorRect.top +\n isSurfaceBlockEnd *\n (windowInnerHeight - anchorRect.bottom - blockScrollbarHeight);\n const blockDocumentOffset =\n isSurfaceBlockStart * window.scrollY - isSurfaceBlockEnd * window.scrollY;\n\n // If the surface's block would be out of bounds of the window, move it back\n // in\n const blockOutOfBoundsCorrection = Math.abs(\n Math.min(\n 0,\n windowInnerHeight -\n blockTopLayerOffset -\n blockAnchorOffset -\n surfaceRect.height,\n ),\n );\n\n // The block logical value of the surface\n const blockInset =\n relativeToWindow * blockTopLayerOffset +\n relativeToDocument * blockDocumentOffset +\n blockAnchorOffset;\n\n const surfaceBlockProperty =\n surfaceBlock === 'start' ? 'inset-block-start' : 'inset-block-end';\n\n return {blockInset, blockOutOfBoundsCorrection, surfaceBlockProperty};\n }\n\n /**\n * Calculates the css property, the inset, and the out of bounds correction\n * for the surface in the inline direction.\n */\n private calculateInline(config: {\n isLTR: boolean;\n surfaceInline: 'start' | 'end';\n anchorInline: 'start' | 'end';\n anchorRect: DOMRect;\n surfaceRect: DOMRect;\n xOffset: number;\n positioning: 'absolute' | 'fixed' | 'document';\n windowInnerWidth: number;\n inlineScrollbarWidth: number;\n }) {\n const {\n isLTR: isLTRBool,\n surfaceInline,\n anchorInline,\n anchorRect,\n surfaceRect,\n xOffset,\n positioning,\n windowInnerWidth,\n inlineScrollbarWidth,\n } = config;\n // We use number booleans to multiply values rather than `if` / ternary\n // statements because it _heavily_ cuts down on nesting and readability\n const relativeToWindow =\n positioning === 'fixed' || positioning === 'document' ? 1 : 0;\n const relativeToDocument = positioning === 'document' ? 1 : 0;\n const isLTR = isLTRBool ? 1 : 0;\n const isRTL = isLTRBool ? 0 : 1;\n const isSurfaceInlineStart = surfaceInline === 'start' ? 1 : 0;\n const isSurfaceInlineEnd = surfaceInline === 'end' ? 1 : 0;\n const isOneInlineEnd = anchorInline !== surfaceInline ? 1 : 0;\n\n // Whether or not to apply the width of the anchor\n const inlineAnchorOffset = isOneInlineEnd * anchorRect.width + xOffset;\n // The inline position of the anchor relative to window in LTR\n const inlineTopLayerOffsetLTR =\n isSurfaceInlineStart * anchorRect.left +\n isSurfaceInlineEnd *\n (windowInnerWidth - anchorRect.right - inlineScrollbarWidth);\n // The inline position of the anchor relative to window in RTL\n const inlineTopLayerOffsetRTL =\n isSurfaceInlineStart *\n (windowInnerWidth - anchorRect.right - inlineScrollbarWidth) +\n isSurfaceInlineEnd * anchorRect.left;\n // The inline position of the anchor relative to window\n const inlineTopLayerOffset =\n isLTR * inlineTopLayerOffsetLTR + isRTL * inlineTopLayerOffsetRTL;\n\n // The inline position of the anchor relative to window in LTR\n const inlineDocumentOffsetLTR =\n isSurfaceInlineStart * window.scrollX -\n isSurfaceInlineEnd * window.scrollX;\n // The inline position of the anchor relative to window in RTL\n const inlineDocumentOffsetRTL =\n isSurfaceInlineEnd * window.scrollX -\n isSurfaceInlineStart * window.scrollX;\n // The inline position of the anchor relative to window\n const inlineDocumentOffset =\n isLTR * inlineDocumentOffsetLTR + isRTL * inlineDocumentOffsetRTL;\n\n // If the surface's inline would be out of bounds of the window, move it\n // back in\n const inlineOutOfBoundsCorrection = Math.abs(\n Math.min(\n 0,\n windowInnerWidth -\n inlineTopLayerOffset -\n inlineAnchorOffset -\n surfaceRect.width,\n ),\n );\n\n // The inline logical value of the surface\n const inlineInset =\n relativeToWindow * inlineTopLayerOffset +\n inlineAnchorOffset +\n relativeToDocument * inlineDocumentOffset;\n\n let surfaceInlineProperty =\n surfaceInline === 'start' ? 'inset-inline-start' : 'inset-inline-end';\n\n // There are cases where the element is RTL but the root of the page is not.\n // In these cases we want to not use logical properties.\n if (positioning === 'document' || positioning === 'fixed') {\n if (\n (surfaceInline === 'start' && isLTRBool) ||\n (surfaceInline === 'end' && !isLTRBool)\n ) {\n surfaceInlineProperty = 'left';\n } else {\n surfaceInlineProperty = 'right';\n }\n }\n\n return {\n inlineInset,\n inlineOutOfBoundsCorrection,\n surfaceInlineProperty,\n };\n }\n\n hostUpdate() {\n this.onUpdate();\n }\n\n hostUpdated() {\n this.onUpdate();\n }\n\n /**\n * Checks whether the properties passed into the controller have changed since\n * the last positioning. If so, it will reposition if the surface is open or\n * close it if the surface should close.\n */\n private async onUpdate() {\n const props = this.getProperties();\n let hasChanged = false;\n for (const [key, value] of Object.entries(props)) {\n // tslint:disable-next-line\n hasChanged = hasChanged || value !== (this.lastValues as any)[key];\n if (hasChanged) break;\n }\n\n const openChanged = this.lastValues.isOpen !== props.isOpen;\n const hasAnchor = !!props.anchorEl;\n const hasSurface = !!props.surfaceEl;\n\n if (hasChanged && hasAnchor && hasSurface) {\n // Only update isOpen, because if it's closed, we do not want to waste\n // time on a useless reposition calculation. So save the other \"dirty\"\n // values until next time it opens.\n this.lastValues.isOpen = props.isOpen;\n\n if (props.isOpen) {\n // We are going to do a reposition, so save the prop values for future\n // dirty checking.\n this.lastValues = props;\n\n await this.position();\n props.onOpen();\n } else if (openChanged) {\n await props.beforeClose();\n this.close();\n props.onClose();\n }\n }\n }\n\n /**\n * Hides the surface.\n */\n private close() {\n this.surfaceStylesInternal = {\n 'display': 'none',\n };\n this.host.requestUpdate();\n const surfaceEl = this.getProperties().surfaceEl;\n\n // The following type casts are required due to differing TS types in Google\n // and open source.\n if (\n (surfaceEl as unknown as {popover?: string})?.popover &&\n surfaceEl?.isConnected\n ) {\n (surfaceEl as unknown as {hidePopover: () => void}).hidePopover();\n }\n }\n}\n"]}
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package/menu/internal/menu.d.ts
CHANGED
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@@ -105,6 +105,16 @@ export declare abstract class Menu extends LitElement {
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* e.g. positive -> down, negative -> up
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*/
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yOffset: number;
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+
/**
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|
+
* Disable the `flip` behavior that usually happens on the horizontal axis
|
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+
* when the surface would render outside the viewport.
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+
*/
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+
noHorizontalFlip: boolean;
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+
/**
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* Disable the `flip` behavior that usually happens on the vertical axis when
|
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+
* the surface would render outside the viewport.
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noVerticalFlip: boolean;
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* it clears the typeahead buffer.
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@@ -116,6 +126,7 @@ export declare abstract class Menu extends LitElement {
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*
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* NOTE: This value may not be respected by the menu positioning algorithm
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* if the menu would render outisde the viewport.
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* Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value
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anchorCorner: Corner;
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@@ -124,6 +135,7 @@ export declare abstract class Menu extends LitElement {
|
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*
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* if the menu would render outisde the viewport.
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* Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value
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*/
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menuCorner: Corner;
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package/menu/internal/menu.js
CHANGED
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@@ -161,6 +161,16 @@ export class Menu extends LitElement {
|
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* e.g. positive -> down, negative -> up
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* Disable the `flip` behavior that usually happens on the horizontal axis
|
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* when the surface would render outside the viewport.
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*/
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this.noHorizontalFlip = false;
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* Disable the `flip` behavior that usually happens on the vertical axis when
|
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* the surface would render outside the viewport.
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*/
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this.noVerticalFlip = false;
|
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* The max time between the keystrokes of the typeahead menu behavior before
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* it clears the typeahead buffer.
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@@ -172,6 +182,7 @@ export class Menu extends LitElement {
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* NOTE: This value may not be respected by the menu positioning algorithm
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* if the menu would render outisde the viewport.
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* Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value
|
|
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186
|
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|
|
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|
this.anchorCorner = Corner.END_START;
|
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|
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@@ -180,6 +191,7 @@ export class Menu extends LitElement {
|
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*
|
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* if the menu would render outisde the viewport.
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* Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value
|
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|
this.menuCorner = Corner.START_START;
|
|
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/**
|
|
@@ -297,6 +309,8 @@ export class Menu extends LitElement {
|
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isOpen: this.open,
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xOffset: this.xOffset,
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yOffset: this.yOffset,
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disableBlockFlip: this.noVerticalFlip,
|
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disableInlineFlip: this.noHorizontalFlip,
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|
onOpen: this.onOpened,
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beforeClose: this.beforeClose,
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onClose: this.onClosed,
|
|
@@ -861,6 +875,12 @@ __decorate([
|
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|
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875
|
__decorate([
|
|
862
876
|
property({ type: Number, attribute: 'y-offset' })
|
|
863
877
|
], Menu.prototype, "yOffset", void 0);
|
|
878
|
+
__decorate([
|
|
879
|
+
property({ type: Boolean, attribute: 'no-horizontal-flip' })
|
|
880
|
+
], Menu.prototype, "noHorizontalFlip", void 0);
|
|
881
|
+
__decorate([
|
|
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|
+
property({ type: Boolean, attribute: 'no-vertical-flip' })
|
|
883
|
+
], Menu.prototype, "noVerticalFlip", void 0);
|
|
864
884
|
__decorate([
|
|
865
885
|
property({ type: Number, attribute: 'typeahead-delay' })
|
|
866
886
|
], Menu.prototype, "typeaheadDelay", void 0);
|
|
@@ -1 +1 @@
|
|
|
1
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-
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../elevation/elevation.js';\nimport '../../focus/md-focus-ring.js';\n\nimport {LitElement, PropertyValues, html, isServer, nothing} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {ClassInfo, classMap} from 'lit/directives/class-map.js';\nimport {styleMap} from 'lit/directives/style-map.js';\n\nimport {EASING, createAnimationSignal} from '../../internal/motion/animation.js';\nimport {\n ListController,\n NavigableKeys,\n} from '../../list/internal/list-controller.js';\nimport {\n getActiveItem,\n getFirstActivatableItem,\n getLastActivatableItem,\n} from '../../list/internal/list-navigation-helpers.js';\n\nimport {MenuItem} from './controllers/menuItemController.js';\nimport {\n ActivateTypeaheadEvent,\n DeactivateTypeaheadEvent,\n FocusState,\n isClosableKey,\n isElementInSubtree,\n} from './controllers/shared.js';\nimport {\n Corner,\n SurfacePositionController,\n SurfacePositionTarget,\n} from './controllers/surfacePositionController.js';\nimport {TypeaheadController} from './controllers/typeaheadController.js';\n\nexport {Corner} from './controllers/surfacePositionController.js';\n\n/**\n * The default value for the typeahead buffer time in Milliseconds.\n */\nexport const DEFAULT_TYPEAHEAD_BUFFER_TIME = 200;\n\nconst submenuNavKeys = new Set<string>([\n NavigableKeys.ArrowDown,\n NavigableKeys.ArrowUp,\n NavigableKeys.Home,\n NavigableKeys.End,\n]);\n\nconst menuNavKeys = new Set<string>([\n NavigableKeys.ArrowLeft,\n NavigableKeys.ArrowRight,\n ...submenuNavKeys,\n]);\n\n/**\n * Gets the currently focused element on the page.\n *\n * @param activeDoc The document or shadowroot from which to start the search.\n * Defaults to `window.document`\n * @return Returns the currently deeply focused element or `null` if none.\n */\nfunction getFocusedElement(\n activeDoc: Document | ShadowRoot = document,\n): HTMLElement | null {\n let activeEl = activeDoc.activeElement as HTMLElement | null;\n\n // Check for activeElement in the case that an element with a shadow root host\n // is currently focused.\n while (activeEl && activeEl?.shadowRoot?.activeElement) {\n activeEl = activeEl.shadowRoot.activeElement as HTMLElement | null;\n }\n\n return activeEl;\n}\n\n/**\n * @fires opening {Event} Fired before the opening animation begins\n * @fires opened {Event} Fired once the menu is open, after any animations\n * @fires closing {Event} Fired before the closing animation begins\n * @fires closed {Event} Fired once the menu is closed, after any animations\n */\nexport abstract class Menu extends LitElement {\n @query('.menu') private readonly surfaceEl!: HTMLElement | null;\n @query('slot') private readonly slotEl!: HTMLSlotElement | null;\n\n /**\n * The ID of the element in the same root node in which the menu should align\n * to. Overrides setting `anchorElement = elementReference`.\n *\n * __NOTE__: anchor or anchorElement must either be an HTMLElement or resolve\n * to an HTMLElement in order for menu to open.\n */\n @property() anchor = '';\n /**\n * Whether the positioning algorithm should calculate relative to the parent\n * of the anchor element (`absolute`), relative to the window (`fixed`), or\n * relative to the document (`document`). `popover` will use the popover API\n * to render the menu in the top-layer. If your browser does not support the\n * popover API, it will fall back to `fixed`.\n *\n * __Examples for `position = 'fixed'`:__\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n *\n * When using `positioning=fixed`, in most cases, the menu should position\n * itself above most other `position:absolute` or `position:fixed` elements\n * when placed inside of them. e.g. using a menu inside of an `md-dialog`.\n *\n * __NOTE__: Fixed menus will not scroll with the page and will be fixed to\n * the window instead.\n *\n * __Examples for `position = 'document'`:__\n *\n * - There is no parent that creates a relative positioning context e.g.\n * `position: relative`, `position: absolute`, `transform: translate(x, y)`,\n * etc.\n * - You put the effort into hoisting the menu to the top of the DOM like the\n * end of the `<body>` to render over everything or in a top-layer.\n * - You are reusing a single `md-menu` element that dynamically renders\n * content.\n *\n * __Examples for `position = 'popover'`:__\n *\n * - Your browser supports `popover`.\n * - Most cases. Once popover is in browsers, this will become the default.\n */\n @property() positioning: 'absolute' | 'fixed' | 'document' | 'popover' =\n 'absolute';\n /**\n * Skips the opening and closing animations.\n */\n @property({type: Boolean}) quick = false;\n /**\n * Displays overflow content like a submenu. Not required in most cases when\n * using `positioning=\"popover\"`.\n *\n * __NOTE__: This may cause adverse effects if you set\n * `md-menu {max-height:...}`\n * and have items overflowing items in the \"y\" direction.\n */\n @property({type: Boolean, attribute: 'has-overflow'}) hasOverflow = false;\n /**\n * Opens the menu and makes it visible. Alternative to the `.show()` and\n * `.close()` methods\n */\n @property({type: Boolean, reflect: true}) open = false;\n /**\n * Offsets the menu's inline alignment from the anchor by the given number in\n * pixels. This value is direction aware and will follow the LTR / RTL\n * direction.\n *\n * e.g. LTR: positive -> right, negative -> left\n * RTL: positive -> left, negative -> right\n */\n @property({type: Number, attribute: 'x-offset'}) xOffset = 0;\n /**\n * Offsets the menu's block alignment from the anchor by the given number in\n * pixels.\n *\n * e.g. positive -> down, negative -> up\n */\n @property({type: Number, attribute: 'y-offset'}) yOffset = 0;\n /**\n * The max time between the keystrokes of the typeahead menu behavior before\n * it clears the typeahead buffer.\n */\n @property({type: Number, attribute: 'typeahead-delay'})\n typeaheadDelay = DEFAULT_TYPEAHEAD_BUFFER_TIME;\n /**\n * The corner of the anchor which to align the menu in the standard logical\n * property style of <block>-<inline> e.g. `'end-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'anchor-corner'})\n anchorCorner: Corner = Corner.END_START;\n /**\n * The corner of the menu which to align the anchor in the standard logical\n * property style of <block>-<inline> e.g. `'start-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'menu-corner'}) menuCorner: Corner = Corner.START_START;\n /**\n * Keeps the user clicks outside the menu.\n *\n * NOTE: clicking outside may still cause focusout to close the menu so see\n * `stayOpenOnFocusout`.\n */\n @property({type: Boolean, attribute: 'stay-open-on-outside-click'})\n stayOpenOnOutsideClick = false;\n /**\n * Keeps the menu open when focus leaves the menu's composed subtree.\n *\n * NOTE: Focusout behavior will stop propagation of the focusout event. Set\n * this property to true to opt-out of menu's focusout handling altogether.\n */\n @property({type: Boolean, attribute: 'stay-open-on-focusout'})\n stayOpenOnFocusout = false;\n /**\n * After closing, does not restore focus to the last focused element before\n * the menu was opened.\n */\n @property({type: Boolean, attribute: 'skip-restore-focus'})\n skipRestoreFocus = false;\n /**\n * The element that should be focused by default once opened.\n *\n * NOTE: When setting default focus to 'LIST_ROOT', remember to change\n * `tabindex` to `0` and change md-menu's display to something other than\n * `display: contents` when necessary.\n */\n @property({attribute: 'default-focus'})\n defaultFocus: FocusState = FocusState.FIRST_ITEM;\n\n /**\n * Turns off navigation wrapping. By default, navigating past the end of the\n * menu items will wrap focus back to the beginning and vice versa. Use this\n * for ARIA patterns that do not wrap focus, like combobox.\n */\n @property({type: Boolean, attribute: 'no-navigation-wrap'})\n noNavigationWrap = false;\n\n @queryAssignedElements({flatten: true}) protected slotItems!: HTMLElement[];\n @state() private typeaheadActive = true;\n\n /**\n * Whether or not the current menu is a submenu and should not handle specific\n * navigation keys.\n *\n * @export\n */\n isSubmenu = false;\n\n /**\n * The event path of the last window pointerdown event.\n */\n private pointerPath: EventTarget[] = [];\n\n /**\n * Whether or not the menu is repositoining due to window / document resize\n */\n private isRepositioning = false;\n private readonly openCloseAnimationSignal = createAnimationSignal();\n\n private readonly listController = new ListController<MenuItem>({\n isItem: (maybeItem: HTMLElement): maybeItem is MenuItem => {\n return maybeItem.hasAttribute('md-menu-item');\n },\n getPossibleItems: () => this.slotItems,\n isRtl: () => getComputedStyle(this).direction === 'rtl',\n deactivateItem: (item: MenuItem) => {\n item.selected = false;\n item.tabIndex = -1;\n },\n activateItem: (item: MenuItem) => {\n item.selected = true;\n item.tabIndex = 0;\n },\n isNavigableKey: (key: string) => {\n if (!this.isSubmenu) {\n return menuNavKeys.has(key);\n }\n\n const isRtl = getComputedStyle(this).direction === 'rtl';\n // we want md-submenu to handle the submenu's left/right arrow exit\n // key so it can close the menu instead of navigate the list.\n // Therefore we need to include all keys but left/right arrow close\n // key\n const arrowOpen = isRtl\n ? NavigableKeys.ArrowLeft\n : NavigableKeys.ArrowRight;\n\n if (key === arrowOpen) {\n return true;\n }\n\n return submenuNavKeys.has(key);\n },\n wrapNavigation: () => !this.noNavigationWrap,\n });\n\n /**\n * Whether the menu is animating upwards or downwards when opening. This is\n * helpful for calculating some animation calculations.\n */\n private get openDirection(): 'UP' | 'DOWN' {\n const menuCornerBlock = this.menuCorner.split('-')[0];\n return menuCornerBlock === 'start' ? 'DOWN' : 'UP';\n }\n\n /**\n * The element that was focused before the menu opened.\n */\n private lastFocusedElement: HTMLElement | null = null;\n\n /**\n * Handles typeahead navigation through the menu.\n */\n typeaheadController = new TypeaheadController(() => {\n return {\n getItems: () => this.items,\n typeaheadBufferTime: this.typeaheadDelay,\n active: this.typeaheadActive,\n };\n });\n\n private currentAnchorElement: HTMLElement | null = null;\n\n /**\n * The element which the menu should align to. If `anchor` is set to a\n * non-empty idref string, then `anchorEl` will resolve to the element with\n * the given id in the same root node. Otherwise, `null`.\n */\n get anchorElement(): (HTMLElement & Partial<SurfacePositionTarget>) | null {\n if (this.anchor) {\n return (this.getRootNode() as Document | ShadowRoot).querySelector(\n `#${this.anchor}`,\n );\n }\n\n return this.currentAnchorElement;\n }\n\n set anchorElement(\n element: (HTMLElement & Partial<SurfacePositionTarget>) | null,\n ) {\n this.currentAnchorElement = element;\n this.requestUpdate('anchorElement');\n }\n\n private readonly internals =\n // Cast needed for closure\n (this as HTMLElement).attachInternals();\n\n constructor() {\n super();\n if (!isServer) {\n this.internals.role = 'menu';\n this.addEventListener('keydown', this.handleKeydown);\n // Capture so that we can grab the event before it reaches the menu item\n // istelf. Specifically useful for the case where typeahead encounters a\n // space and we don't want the menu item to close the menu.\n this.addEventListener('keydown', this.captureKeydown, {capture: true});\n this.addEventListener('focusout', this.handleFocusout);\n }\n }\n\n /**\n * Handles positioning the surface and aligning it to the anchor as well as\n * keeping it in the viewport.\n */\n private readonly menuPositionController = new SurfacePositionController(\n this,\n () => {\n return {\n anchorCorner: this.anchorCorner,\n surfaceCorner: this.menuCorner,\n surfaceEl: this.surfaceEl,\n anchorEl: this.anchorElement,\n positioning:\n this.positioning === 'popover' ? 'document' : this.positioning,\n isOpen: this.open,\n xOffset: this.xOffset,\n yOffset: this.yOffset,\n onOpen: this.onOpened,\n beforeClose: this.beforeClose,\n onClose: this.onClosed,\n // We can't resize components that have overflow like menus with\n // submenus because the overflow-y will show menu items / content\n // outside the bounds of the menu. Popover API fixes this because each\n // submenu is hoisted to the top-layer and are not considered overflow\n // content.\n repositionStrategy:\n this.hasOverflow && this.positioning !== 'popover'\n ? 'move'\n : 'resize',\n };\n },\n );\n\n /**\n * The menu items associated with this menu. The items must be `MenuItem`s and\n * have both the `md-menu-item` and `md-list-item` attributes.\n */\n get items(): MenuItem[] {\n return this.listController.items;\n }\n\n protected override willUpdate(changed: PropertyValues<Menu>) {\n if (!changed.has('open')) {\n return;\n }\n\n if (this.open) {\n this.removeAttribute('aria-hidden');\n return;\n }\n\n this.setAttribute('aria-hidden', 'true');\n }\n\n override update(changed: PropertyValues<Menu>) {\n if (changed.has('open')) {\n if (this.open) {\n this.setUpGlobalEventListeners();\n } else {\n this.cleanUpGlobalEventListeners();\n }\n }\n\n // Firefox does not support popover. Fall-back to using fixed.\n if (\n changed.has('positioning') &&\n this.positioning === 'popover' &&\n // type required for Google JS conformance\n !(this as unknown as {showPopover?: () => void}).showPopover\n ) {\n this.positioning = 'fixed';\n }\n\n super.update(changed);\n }\n\n private readonly onWindowResize = () => {\n if (\n this.isRepositioning ||\n (this.positioning !== 'document' &&\n this.positioning !== 'fixed' &&\n this.positioning !== 'popover')\n ) {\n return;\n }\n this.isRepositioning = true;\n this.reposition();\n this.isRepositioning = false;\n };\n\n override connectedCallback() {\n super.connectedCallback();\n if (this.open) {\n this.setUpGlobalEventListeners();\n }\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.cleanUpGlobalEventListeners();\n }\n\n override getBoundingClientRect() {\n if (!this.surfaceEl) {\n return super.getBoundingClientRect();\n }\n return this.surfaceEl.getBoundingClientRect();\n }\n\n override getClientRects() {\n if (!this.surfaceEl) {\n return super.getClientRects();\n }\n return this.surfaceEl.getClientRects();\n }\n\n protected override render() {\n return this.renderSurface();\n }\n\n /**\n * Renders the positionable surface element and its contents.\n */\n private renderSurface() {\n return html`\n <div\n class=\"menu ${classMap(this.getSurfaceClasses())}\"\n style=${styleMap(this.menuPositionController.surfaceStyles)}\n popover=${this.positioning === 'popover' ? 'manual' : nothing}>\n ${this.renderElevation()}\n <div class=\"items\">\n <div class=\"item-padding\"> ${this.renderMenuItems()} </div>\n </div>\n </div>\n `;\n }\n\n /**\n * Renders the menu items' slot\n */\n private renderMenuItems() {\n return html`<slot\n @close-menu=${this.onCloseMenu}\n @deactivate-items=${this.onDeactivateItems}\n @request-activation=${this.onRequestActivation}\n @deactivate-typeahead=${this.handleDeactivateTypeahead}\n @activate-typeahead=${this.handleActivateTypeahead}\n @stay-open-on-focusout=${this.handleStayOpenOnFocusout}\n @close-on-focusout=${this.handleCloseOnFocusout}\n @slotchange=${this.listController.onSlotchange}></slot>`;\n }\n\n /**\n * Renders the elevation component.\n */\n private renderElevation() {\n return html`<md-elevation part=\"elevation\"></md-elevation>`;\n }\n\n private getSurfaceClasses(): ClassInfo {\n return {\n open: this.open,\n fixed: this.positioning === 'fixed',\n 'has-overflow': this.hasOverflow,\n };\n }\n\n private readonly handleFocusout = async (event: FocusEvent) => {\n const anchorEl = this.anchorElement!;\n // Do not close if we focused out by clicking on the anchor element. We\n // can't assume anchor buttons can be the related target because of iOS does\n // not focus buttons.\n if (\n this.stayOpenOnFocusout ||\n !this.open ||\n this.pointerPath.includes(anchorEl)\n ) {\n return;\n }\n\n if (event.relatedTarget) {\n // Don't close the menu if we are switching focus between menu,\n // md-menu-item, and md-list or if the anchor was click focused, but check\n // if length of pointerPath is 0 because that means something was at least\n // clicked (shift+tab case).\n if (\n isElementInSubtree(event.relatedTarget, this) ||\n (this.pointerPath.length !== 0 &&\n isElementInSubtree(event.relatedTarget, anchorEl))\n ) {\n return;\n }\n } else if (this.pointerPath.includes(this)) {\n // If menu tabindex == -1 and the user clicks on the menu or a divider, we\n // want to keep the menu open.\n return;\n }\n\n const oldRestoreFocus = this.skipRestoreFocus;\n // allow focus to continue to the next focused object rather than returning\n this.skipRestoreFocus = true;\n this.close();\n // await for close\n await this.updateComplete;\n // return to previous behavior\n this.skipRestoreFocus = oldRestoreFocus;\n };\n\n private captureKeydown(event: KeyboardEvent) {\n if (\n event.target === this &&\n !event.defaultPrevented &&\n isClosableKey(event.code)\n ) {\n event.preventDefault();\n this.close();\n }\n\n this.typeaheadController.onKeydown(event);\n }\n\n /**\n * Saves the last focused element focuses the new element based on\n * `defaultFocus`, and animates open.\n */\n private readonly onOpened = async () => {\n this.lastFocusedElement = getFocusedElement();\n\n const items = this.items;\n const activeItemRecord = getActiveItem(items);\n\n if (activeItemRecord && this.defaultFocus !== FocusState.NONE) {\n activeItemRecord.item.tabIndex = -1;\n }\n\n let animationAborted = !this.quick;\n\n if (this.quick) {\n this.dispatchEvent(new Event('opening'));\n } else {\n animationAborted = !!(await this.animateOpen());\n }\n\n // This must come after the opening animation or else it may focus one of\n // the items before the animation has begun and causes the list to slide\n // (block-padding-of-the-menu)px at the end of the animation\n switch (this.defaultFocus) {\n case FocusState.FIRST_ITEM:\n const first = getFirstActivatableItem(items);\n if (first) {\n first.tabIndex = 0;\n first.focus();\n await (first as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LAST_ITEM:\n const last = getLastActivatableItem(items);\n if (last) {\n last.tabIndex = 0;\n last.focus();\n await (last as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LIST_ROOT:\n this.focus();\n break;\n default:\n case FocusState.NONE:\n // Do nothing.\n break;\n }\n\n if (!animationAborted) {\n this.dispatchEvent(new Event('opened'));\n }\n };\n\n /**\n * Animates closed.\n */\n private readonly beforeClose = async () => {\n this.open = false;\n\n if (!this.skipRestoreFocus) {\n this.lastFocusedElement?.focus?.();\n }\n\n if (!this.quick) {\n await this.animateClose();\n }\n };\n\n /**\n * Focuses the last focused element.\n */\n private readonly onClosed = () => {\n if (this.quick) {\n this.dispatchEvent(new Event('closing'));\n this.dispatchEvent(new Event('closed'));\n }\n };\n\n /**\n * Performs the opening animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n *\n * @return A promise that resolve to `true` if the animation was aborted,\n * `false` if it was not aborted.\n */\n private async animateOpen() {\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) return true;\n\n const openDirection = this.openDirection;\n this.dispatchEvent(new Event('opening'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const openingUpwards = openDirection === 'UP';\n const children = this.items;\n const FULL_DURATION = 500;\n const SURFACE_OPACITY_DURATION = 50;\n const ITEM_OPACITY_DURATION = 250;\n // We want to fit every child fade-in animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_DURATION) / children.length;\n\n const surfaceHeightAnimation = surfaceEl.animate(\n [{height: '0px'}, {height: `${height}px`}],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED,\n },\n );\n // When we are opening upwards, we want to make sure the last item is always\n // in view, so we need to translate it upwards the opposite direction of the\n // height animation\n const upPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: openingUpwards ? `translateY(-${height}px)` : ''},\n {transform: ''},\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 0}, {opacity: 1}],\n SURFACE_OPACITY_DURATION,\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If we are animating upwards, then reverse the children list.\n const directionalIndex = openingUpwards ? children.length - 1 - i : i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 0}, {opacity: 1}], {\n duration: ITEM_OPACITY_DURATION,\n delay: DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make them all initially hidden and then clean up at the end of each\n // animation.\n child.classList.toggle('md-menu-hidden', true);\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', false);\n });\n\n childrenAnimations.push([child, animation]);\n }\n\n let resolveAnimation = (value: boolean) => {};\n const animationFinished = new Promise<boolean>((resolve) => {\n resolveAnimation = resolve;\n });\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n upPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n child.classList.toggle('md-menu-hidden', false);\n animation.cancel();\n });\n\n resolveAnimation(true);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n this.openCloseAnimationSignal.finish();\n resolveAnimation(false);\n });\n\n return await animationFinished;\n }\n\n /**\n * Performs the closing animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n */\n private animateClose() {\n let resolve!: (value: unknown) => void;\n\n // This promise blocks the surface position controller from setting\n // display: none on the surface which will interfere with this animation.\n const animationEnded = new Promise((res) => {\n resolve = res;\n });\n\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) {\n resolve(false);\n return animationEnded;\n }\n\n const openDirection = this.openDirection;\n const closingDownwards = openDirection === 'UP';\n this.dispatchEvent(new Event('closing'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const children = this.items;\n const FULL_DURATION = 150;\n const SURFACE_OPACITY_DURATION = 50;\n // The surface fades away at the very end\n const SURFACE_OPACITY_DELAY = FULL_DURATION - SURFACE_OPACITY_DURATION;\n const ITEM_OPACITY_DURATION = 50;\n const ITEM_OPACITY_INITIAL_DELAY = 50;\n const END_HEIGHT_PERCENTAGE = 0.35;\n\n // We want to fit every child fade-out animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_INITIAL_DELAY - ITEM_OPACITY_DURATION) /\n children.length;\n\n // The mock has the animation shrink to 35%\n const surfaceHeightAnimation = surfaceEl.animate(\n [\n {height: `${height}px`},\n {height: `${height * END_HEIGHT_PERCENTAGE}px`},\n ],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED_ACCELERATE,\n },\n );\n\n // When we are closing downwards, we want to make sure the last item is\n // always in view, so we need to translate it upwards the opposite direction\n // of the height animation\n const downPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: ''},\n {\n transform: closingDownwards\n ? `translateY(-${height * (1 - END_HEIGHT_PERCENTAGE)}px)`\n : '',\n },\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED_ACCELERATE},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 1}, {opacity: 0}],\n {duration: SURFACE_OPACITY_DURATION, delay: SURFACE_OPACITY_DELAY},\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If the animation is closing upwards, then reverse the list of\n // children so that we animate in the opposite direction.\n const directionalIndex = closingDownwards ? i : children.length - 1 - i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 1}, {opacity: 0}], {\n duration: ITEM_OPACITY_DURATION,\n delay: ITEM_OPACITY_INITIAL_DELAY + DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make sure the items stay hidden at the end of each child animation.\n // We clean this up at the end of the overall animation.\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', true);\n });\n childrenAnimations.push([child, animation]);\n }\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n downPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n animation.cancel();\n child.classList.toggle('md-menu-hidden', false);\n });\n resolve(false);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n childrenAnimations.forEach(([child]) => {\n child.classList.toggle('md-menu-hidden', false);\n });\n this.openCloseAnimationSignal.finish();\n this.dispatchEvent(new Event('closed'));\n resolve(true);\n });\n\n return animationEnded;\n }\n\n private handleKeydown(event: KeyboardEvent) {\n // At any key event, the pointer interaction is done so we need to clear our\n // cached pointerpath. This handles the case where the user clicks on the\n // anchor, and then hits shift+tab\n this.pointerPath = [];\n this.listController.handleKeydown(event);\n }\n\n private setUpGlobalEventListeners() {\n document.addEventListener('click', this.onDocumentClick, {capture: true});\n window.addEventListener('pointerdown', this.onWindowPointerdown);\n document.addEventListener('resize', this.onWindowResize, {passive: true});\n window.addEventListener('resize', this.onWindowResize, {passive: true});\n }\n\n private cleanUpGlobalEventListeners() {\n document.removeEventListener('click', this.onDocumentClick, {\n capture: true,\n });\n window.removeEventListener('pointerdown', this.onWindowPointerdown);\n document.removeEventListener('resize', this.onWindowResize);\n window.removeEventListener('resize', this.onWindowResize);\n }\n\n private readonly onWindowPointerdown = (event: PointerEvent) => {\n this.pointerPath = event.composedPath();\n };\n\n /**\n * We cannot listen to window click because Safari on iOS will not bubble a\n * click event on window if the item clicked is not a \"clickable\" item such as\n * <body>\n */\n private readonly onDocumentClick = (event: Event) => {\n if (!this.open) {\n return;\n }\n\n const path = event.composedPath();\n\n if (\n !this.stayOpenOnOutsideClick &&\n !path.includes(this) &&\n !path.includes(this.anchorElement!)\n ) {\n this.open = false;\n }\n };\n\n private onCloseMenu() {\n this.close();\n }\n\n private onDeactivateItems(event: Event) {\n event.stopPropagation();\n this.listController.onDeactivateItems();\n }\n\n private onRequestActivation(event: Event) {\n event.stopPropagation();\n this.listController.onRequestActivation(event);\n }\n\n private handleDeactivateTypeahead(event: DeactivateTypeaheadEvent) {\n // stopPropagation so that this does not deactivate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = false;\n }\n\n private handleActivateTypeahead(event: ActivateTypeaheadEvent) {\n // stopPropagation so that this does not activate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = true;\n }\n\n private handleStayOpenOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = true;\n }\n\n private handleCloseOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = false;\n }\n\n close() {\n this.open = false;\n const maybeSubmenu = this.slotItems as Array<\n HTMLElement & {close?: () => void}\n >;\n maybeSubmenu.forEach((item) => {\n item.close?.();\n });\n }\n\n show() {\n this.open = true;\n }\n\n /**\n * Activates the next item in the menu. If at the end of the menu, the first\n * item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activateNextItem() {\n return this.listController.activateNextItem() ?? null;\n }\n\n /**\n * Activates the previous item in the menu. If at the start of the menu, the\n * last item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activatePreviousItem() {\n return this.listController.activatePreviousItem() ?? null;\n }\n\n /**\n * Repositions the menu if it is open.\n *\n * Useful for the case where document or window-positioned menus have their\n * anchors moved while open.\n */\n reposition() {\n if (this.open) {\n this.menuPositionController.position();\n }\n }\n}\n"]}
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1
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../elevation/elevation.js';\nimport '../../focus/md-focus-ring.js';\n\nimport {LitElement, PropertyValues, html, isServer, nothing} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {ClassInfo, classMap} from 'lit/directives/class-map.js';\nimport {styleMap} from 'lit/directives/style-map.js';\n\nimport {EASING, createAnimationSignal} from '../../internal/motion/animation.js';\nimport {\n ListController,\n NavigableKeys,\n} from '../../list/internal/list-controller.js';\nimport {\n getActiveItem,\n getFirstActivatableItem,\n getLastActivatableItem,\n} from '../../list/internal/list-navigation-helpers.js';\n\nimport {MenuItem} from './controllers/menuItemController.js';\nimport {\n ActivateTypeaheadEvent,\n DeactivateTypeaheadEvent,\n FocusState,\n isClosableKey,\n isElementInSubtree,\n} from './controllers/shared.js';\nimport {\n Corner,\n SurfacePositionController,\n SurfacePositionTarget,\n} from './controllers/surfacePositionController.js';\nimport {TypeaheadController} from './controllers/typeaheadController.js';\n\nexport {Corner} from './controllers/surfacePositionController.js';\n\n/**\n * The default value for the typeahead buffer time in Milliseconds.\n */\nexport const DEFAULT_TYPEAHEAD_BUFFER_TIME = 200;\n\nconst submenuNavKeys = new Set<string>([\n NavigableKeys.ArrowDown,\n NavigableKeys.ArrowUp,\n NavigableKeys.Home,\n NavigableKeys.End,\n]);\n\nconst menuNavKeys = new Set<string>([\n NavigableKeys.ArrowLeft,\n NavigableKeys.ArrowRight,\n ...submenuNavKeys,\n]);\n\n/**\n * Gets the currently focused element on the page.\n *\n * @param activeDoc The document or shadowroot from which to start the search.\n * Defaults to `window.document`\n * @return Returns the currently deeply focused element or `null` if none.\n */\nfunction getFocusedElement(\n activeDoc: Document | ShadowRoot = document,\n): HTMLElement | null {\n let activeEl = activeDoc.activeElement as HTMLElement | null;\n\n // Check for activeElement in the case that an element with a shadow root host\n // is currently focused.\n while (activeEl && activeEl?.shadowRoot?.activeElement) {\n activeEl = activeEl.shadowRoot.activeElement as HTMLElement | null;\n }\n\n return activeEl;\n}\n\n/**\n * @fires opening {Event} Fired before the opening animation begins\n * @fires opened {Event} Fired once the menu is open, after any animations\n * @fires closing {Event} Fired before the closing animation begins\n * @fires closed {Event} Fired once the menu is closed, after any animations\n */\nexport abstract class Menu extends LitElement {\n @query('.menu') private readonly surfaceEl!: HTMLElement | null;\n @query('slot') private readonly slotEl!: HTMLSlotElement | null;\n\n /**\n * The ID of the element in the same root node in which the menu should align\n * to. Overrides setting `anchorElement = elementReference`.\n *\n * __NOTE__: anchor or anchorElement must either be an HTMLElement or resolve\n * to an HTMLElement in order for menu to open.\n */\n @property() anchor = '';\n /**\n * Whether the positioning algorithm should calculate relative to the parent\n * of the anchor element (`absolute`), relative to the window (`fixed`), or\n * relative to the document (`document`). `popover` will use the popover API\n * to render the menu in the top-layer. If your browser does not support the\n * popover API, it will fall back to `fixed`.\n *\n * __Examples for `position = 'fixed'`:__\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n *\n * When using `positioning=fixed`, in most cases, the menu should position\n * itself above most other `position:absolute` or `position:fixed` elements\n * when placed inside of them. e.g. using a menu inside of an `md-dialog`.\n *\n * __NOTE__: Fixed menus will not scroll with the page and will be fixed to\n * the window instead.\n *\n * __Examples for `position = 'document'`:__\n *\n * - There is no parent that creates a relative positioning context e.g.\n * `position: relative`, `position: absolute`, `transform: translate(x, y)`,\n * etc.\n * - You put the effort into hoisting the menu to the top of the DOM like the\n * end of the `<body>` to render over everything or in a top-layer.\n * - You are reusing a single `md-menu` element that dynamically renders\n * content.\n *\n * __Examples for `position = 'popover'`:__\n *\n * - Your browser supports `popover`.\n * - Most cases. Once popover is in browsers, this will become the default.\n */\n @property() positioning: 'absolute' | 'fixed' | 'document' | 'popover' =\n 'absolute';\n /**\n * Skips the opening and closing animations.\n */\n @property({type: Boolean}) quick = false;\n /**\n * Displays overflow content like a submenu. Not required in most cases when\n * using `positioning=\"popover\"`.\n *\n * __NOTE__: This may cause adverse effects if you set\n * `md-menu {max-height:...}`\n * and have items overflowing items in the \"y\" direction.\n */\n @property({type: Boolean, attribute: 'has-overflow'}) hasOverflow = false;\n /**\n * Opens the menu and makes it visible. Alternative to the `.show()` and\n * `.close()` methods\n */\n @property({type: Boolean, reflect: true}) open = false;\n /**\n * Offsets the menu's inline alignment from the anchor by the given number in\n * pixels. This value is direction aware and will follow the LTR / RTL\n * direction.\n *\n * e.g. LTR: positive -> right, negative -> left\n * RTL: positive -> left, negative -> right\n */\n @property({type: Number, attribute: 'x-offset'}) xOffset = 0;\n /**\n * Offsets the menu's block alignment from the anchor by the given number in\n * pixels.\n *\n * e.g. positive -> down, negative -> up\n */\n @property({type: Number, attribute: 'y-offset'}) yOffset = 0;\n /**\n * Disable the `flip` behavior that usually happens on the horizontal axis\n * when the surface would render outside the viewport.\n */\n @property({type: Boolean, attribute: 'no-horizontal-flip'}) noHorizontalFlip =\n false;\n /**\n * Disable the `flip` behavior that usually happens on the vertical axis when\n * the surface would render outside the viewport.\n */\n @property({type: Boolean, attribute: 'no-vertical-flip'}) noVerticalFlip =\n false;\n /**\n * The max time between the keystrokes of the typeahead menu behavior before\n * it clears the typeahead buffer.\n */\n @property({type: Number, attribute: 'typeahead-delay'})\n typeaheadDelay = DEFAULT_TYPEAHEAD_BUFFER_TIME;\n /**\n * The corner of the anchor which to align the menu in the standard logical\n * property style of <block>-<inline> e.g. `'end-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n * Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value\n */\n @property({attribute: 'anchor-corner'})\n anchorCorner: Corner = Corner.END_START;\n /**\n * The corner of the menu which to align the anchor in the standard logical\n * property style of <block>-<inline> e.g. `'start-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n * Use `no-horizontal-flip` or `no-vertical-flip` to force the usage of the value\n */\n @property({attribute: 'menu-corner'}) menuCorner: Corner = Corner.START_START;\n /**\n * Keeps the user clicks outside the menu.\n *\n * NOTE: clicking outside may still cause focusout to close the menu so see\n * `stayOpenOnFocusout`.\n */\n @property({type: Boolean, attribute: 'stay-open-on-outside-click'})\n stayOpenOnOutsideClick = false;\n /**\n * Keeps the menu open when focus leaves the menu's composed subtree.\n *\n * NOTE: Focusout behavior will stop propagation of the focusout event. Set\n * this property to true to opt-out of menu's focusout handling altogether.\n */\n @property({type: Boolean, attribute: 'stay-open-on-focusout'})\n stayOpenOnFocusout = false;\n /**\n * After closing, does not restore focus to the last focused element before\n * the menu was opened.\n */\n @property({type: Boolean, attribute: 'skip-restore-focus'})\n skipRestoreFocus = false;\n /**\n * The element that should be focused by default once opened.\n *\n * NOTE: When setting default focus to 'LIST_ROOT', remember to change\n * `tabindex` to `0` and change md-menu's display to something other than\n * `display: contents` when necessary.\n */\n @property({attribute: 'default-focus'})\n defaultFocus: FocusState = FocusState.FIRST_ITEM;\n\n /**\n * Turns off navigation wrapping. By default, navigating past the end of the\n * menu items will wrap focus back to the beginning and vice versa. Use this\n * for ARIA patterns that do not wrap focus, like combobox.\n */\n @property({type: Boolean, attribute: 'no-navigation-wrap'})\n noNavigationWrap = false;\n\n @queryAssignedElements({flatten: true}) protected slotItems!: HTMLElement[];\n @state() private typeaheadActive = true;\n\n /**\n * Whether or not the current menu is a submenu and should not handle specific\n * navigation keys.\n *\n * @export\n */\n isSubmenu = false;\n\n /**\n * The event path of the last window pointerdown event.\n */\n private pointerPath: EventTarget[] = [];\n\n /**\n * Whether or not the menu is repositoining due to window / document resize\n */\n private isRepositioning = false;\n private readonly openCloseAnimationSignal = createAnimationSignal();\n\n private readonly listController = new ListController<MenuItem>({\n isItem: (maybeItem: HTMLElement): maybeItem is MenuItem => {\n return maybeItem.hasAttribute('md-menu-item');\n },\n getPossibleItems: () => this.slotItems,\n isRtl: () => getComputedStyle(this).direction === 'rtl',\n deactivateItem: (item: MenuItem) => {\n item.selected = false;\n item.tabIndex = -1;\n },\n activateItem: (item: MenuItem) => {\n item.selected = true;\n item.tabIndex = 0;\n },\n isNavigableKey: (key: string) => {\n if (!this.isSubmenu) {\n return menuNavKeys.has(key);\n }\n\n const isRtl = getComputedStyle(this).direction === 'rtl';\n // we want md-submenu to handle the submenu's left/right arrow exit\n // key so it can close the menu instead of navigate the list.\n // Therefore we need to include all keys but left/right arrow close\n // key\n const arrowOpen = isRtl\n ? NavigableKeys.ArrowLeft\n : NavigableKeys.ArrowRight;\n\n if (key === arrowOpen) {\n return true;\n }\n\n return submenuNavKeys.has(key);\n },\n wrapNavigation: () => !this.noNavigationWrap,\n });\n\n /**\n * Whether the menu is animating upwards or downwards when opening. This is\n * helpful for calculating some animation calculations.\n */\n private get openDirection(): 'UP' | 'DOWN' {\n const menuCornerBlock = this.menuCorner.split('-')[0];\n return menuCornerBlock === 'start' ? 'DOWN' : 'UP';\n }\n\n /**\n * The element that was focused before the menu opened.\n */\n private lastFocusedElement: HTMLElement | null = null;\n\n /**\n * Handles typeahead navigation through the menu.\n */\n typeaheadController = new TypeaheadController(() => {\n return {\n getItems: () => this.items,\n typeaheadBufferTime: this.typeaheadDelay,\n active: this.typeaheadActive,\n };\n });\n\n private currentAnchorElement: HTMLElement | null = null;\n\n /**\n * The element which the menu should align to. If `anchor` is set to a\n * non-empty idref string, then `anchorEl` will resolve to the element with\n * the given id in the same root node. Otherwise, `null`.\n */\n get anchorElement(): (HTMLElement & Partial<SurfacePositionTarget>) | null {\n if (this.anchor) {\n return (this.getRootNode() as Document | ShadowRoot).querySelector(\n `#${this.anchor}`,\n );\n }\n\n return this.currentAnchorElement;\n }\n\n set anchorElement(\n element: (HTMLElement & Partial<SurfacePositionTarget>) | null,\n ) {\n this.currentAnchorElement = element;\n this.requestUpdate('anchorElement');\n }\n\n private readonly internals =\n // Cast needed for closure\n (this as HTMLElement).attachInternals();\n\n constructor() {\n super();\n if (!isServer) {\n this.internals.role = 'menu';\n this.addEventListener('keydown', this.handleKeydown);\n // Capture so that we can grab the event before it reaches the menu item\n // istelf. Specifically useful for the case where typeahead encounters a\n // space and we don't want the menu item to close the menu.\n this.addEventListener('keydown', this.captureKeydown, {capture: true});\n this.addEventListener('focusout', this.handleFocusout);\n }\n }\n\n /**\n * Handles positioning the surface and aligning it to the anchor as well as\n * keeping it in the viewport.\n */\n private readonly menuPositionController = new SurfacePositionController(\n this,\n () => {\n return {\n anchorCorner: this.anchorCorner,\n surfaceCorner: this.menuCorner,\n surfaceEl: this.surfaceEl,\n anchorEl: this.anchorElement,\n positioning:\n this.positioning === 'popover' ? 'document' : this.positioning,\n isOpen: this.open,\n xOffset: this.xOffset,\n yOffset: this.yOffset,\n disableBlockFlip: this.noVerticalFlip,\n disableInlineFlip: this.noHorizontalFlip,\n onOpen: this.onOpened,\n beforeClose: this.beforeClose,\n onClose: this.onClosed,\n // We can't resize components that have overflow like menus with\n // submenus because the overflow-y will show menu items / content\n // outside the bounds of the menu. Popover API fixes this because each\n // submenu is hoisted to the top-layer and are not considered overflow\n // content.\n repositionStrategy:\n this.hasOverflow && this.positioning !== 'popover'\n ? 'move'\n : 'resize',\n };\n },\n );\n\n /**\n * The menu items associated with this menu. The items must be `MenuItem`s and\n * have both the `md-menu-item` and `md-list-item` attributes.\n */\n get items(): MenuItem[] {\n return this.listController.items;\n }\n\n protected override willUpdate(changed: PropertyValues<Menu>) {\n if (!changed.has('open')) {\n return;\n }\n\n if (this.open) {\n this.removeAttribute('aria-hidden');\n return;\n }\n\n this.setAttribute('aria-hidden', 'true');\n }\n\n override update(changed: PropertyValues<Menu>) {\n if (changed.has('open')) {\n if (this.open) {\n this.setUpGlobalEventListeners();\n } else {\n this.cleanUpGlobalEventListeners();\n }\n }\n\n // Firefox does not support popover. Fall-back to using fixed.\n if (\n changed.has('positioning') &&\n this.positioning === 'popover' &&\n // type required for Google JS conformance\n !(this as unknown as {showPopover?: () => void}).showPopover\n ) {\n this.positioning = 'fixed';\n }\n\n super.update(changed);\n }\n\n private readonly onWindowResize = () => {\n if (\n this.isRepositioning ||\n (this.positioning !== 'document' &&\n this.positioning !== 'fixed' &&\n this.positioning !== 'popover')\n ) {\n return;\n }\n this.isRepositioning = true;\n this.reposition();\n this.isRepositioning = false;\n };\n\n override connectedCallback() {\n super.connectedCallback();\n if (this.open) {\n this.setUpGlobalEventListeners();\n }\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.cleanUpGlobalEventListeners();\n }\n\n override getBoundingClientRect() {\n if (!this.surfaceEl) {\n return super.getBoundingClientRect();\n }\n return this.surfaceEl.getBoundingClientRect();\n }\n\n override getClientRects() {\n if (!this.surfaceEl) {\n return super.getClientRects();\n }\n return this.surfaceEl.getClientRects();\n }\n\n protected override render() {\n return this.renderSurface();\n }\n\n /**\n * Renders the positionable surface element and its contents.\n */\n private renderSurface() {\n return html`\n <div\n class=\"menu ${classMap(this.getSurfaceClasses())}\"\n style=${styleMap(this.menuPositionController.surfaceStyles)}\n popover=${this.positioning === 'popover' ? 'manual' : nothing}>\n ${this.renderElevation()}\n <div class=\"items\">\n <div class=\"item-padding\"> ${this.renderMenuItems()} </div>\n </div>\n </div>\n `;\n }\n\n /**\n * Renders the menu items' slot\n */\n private renderMenuItems() {\n return html`<slot\n @close-menu=${this.onCloseMenu}\n @deactivate-items=${this.onDeactivateItems}\n @request-activation=${this.onRequestActivation}\n @deactivate-typeahead=${this.handleDeactivateTypeahead}\n @activate-typeahead=${this.handleActivateTypeahead}\n @stay-open-on-focusout=${this.handleStayOpenOnFocusout}\n @close-on-focusout=${this.handleCloseOnFocusout}\n @slotchange=${this.listController.onSlotchange}></slot>`;\n }\n\n /**\n * Renders the elevation component.\n */\n private renderElevation() {\n return html`<md-elevation part=\"elevation\"></md-elevation>`;\n }\n\n private getSurfaceClasses(): ClassInfo {\n return {\n open: this.open,\n fixed: this.positioning === 'fixed',\n 'has-overflow': this.hasOverflow,\n };\n }\n\n private readonly handleFocusout = async (event: FocusEvent) => {\n const anchorEl = this.anchorElement!;\n // Do not close if we focused out by clicking on the anchor element. We\n // can't assume anchor buttons can be the related target because of iOS does\n // not focus buttons.\n if (\n this.stayOpenOnFocusout ||\n !this.open ||\n this.pointerPath.includes(anchorEl)\n ) {\n return;\n }\n\n if (event.relatedTarget) {\n // Don't close the menu if we are switching focus between menu,\n // md-menu-item, and md-list or if the anchor was click focused, but check\n // if length of pointerPath is 0 because that means something was at least\n // clicked (shift+tab case).\n if (\n isElementInSubtree(event.relatedTarget, this) ||\n (this.pointerPath.length !== 0 &&\n isElementInSubtree(event.relatedTarget, anchorEl))\n ) {\n return;\n }\n } else if (this.pointerPath.includes(this)) {\n // If menu tabindex == -1 and the user clicks on the menu or a divider, we\n // want to keep the menu open.\n return;\n }\n\n const oldRestoreFocus = this.skipRestoreFocus;\n // allow focus to continue to the next focused object rather than returning\n this.skipRestoreFocus = true;\n this.close();\n // await for close\n await this.updateComplete;\n // return to previous behavior\n this.skipRestoreFocus = oldRestoreFocus;\n };\n\n private captureKeydown(event: KeyboardEvent) {\n if (\n event.target === this &&\n !event.defaultPrevented &&\n isClosableKey(event.code)\n ) {\n event.preventDefault();\n this.close();\n }\n\n this.typeaheadController.onKeydown(event);\n }\n\n /**\n * Saves the last focused element focuses the new element based on\n * `defaultFocus`, and animates open.\n */\n private readonly onOpened = async () => {\n this.lastFocusedElement = getFocusedElement();\n\n const items = this.items;\n const activeItemRecord = getActiveItem(items);\n\n if (activeItemRecord && this.defaultFocus !== FocusState.NONE) {\n activeItemRecord.item.tabIndex = -1;\n }\n\n let animationAborted = !this.quick;\n\n if (this.quick) {\n this.dispatchEvent(new Event('opening'));\n } else {\n animationAborted = !!(await this.animateOpen());\n }\n\n // This must come after the opening animation or else it may focus one of\n // the items before the animation has begun and causes the list to slide\n // (block-padding-of-the-menu)px at the end of the animation\n switch (this.defaultFocus) {\n case FocusState.FIRST_ITEM:\n const first = getFirstActivatableItem(items);\n if (first) {\n first.tabIndex = 0;\n first.focus();\n await (first as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LAST_ITEM:\n const last = getLastActivatableItem(items);\n if (last) {\n last.tabIndex = 0;\n last.focus();\n await (last as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LIST_ROOT:\n this.focus();\n break;\n default:\n case FocusState.NONE:\n // Do nothing.\n break;\n }\n\n if (!animationAborted) {\n this.dispatchEvent(new Event('opened'));\n }\n };\n\n /**\n * Animates closed.\n */\n private readonly beforeClose = async () => {\n this.open = false;\n\n if (!this.skipRestoreFocus) {\n this.lastFocusedElement?.focus?.();\n }\n\n if (!this.quick) {\n await this.animateClose();\n }\n };\n\n /**\n * Focuses the last focused element.\n */\n private readonly onClosed = () => {\n if (this.quick) {\n this.dispatchEvent(new Event('closing'));\n this.dispatchEvent(new Event('closed'));\n }\n };\n\n /**\n * Performs the opening animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n *\n * @return A promise that resolve to `true` if the animation was aborted,\n * `false` if it was not aborted.\n */\n private async animateOpen() {\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) return true;\n\n const openDirection = this.openDirection;\n this.dispatchEvent(new Event('opening'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const openingUpwards = openDirection === 'UP';\n const children = this.items;\n const FULL_DURATION = 500;\n const SURFACE_OPACITY_DURATION = 50;\n const ITEM_OPACITY_DURATION = 250;\n // We want to fit every child fade-in animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_DURATION) / children.length;\n\n const surfaceHeightAnimation = surfaceEl.animate(\n [{height: '0px'}, {height: `${height}px`}],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED,\n },\n );\n // When we are opening upwards, we want to make sure the last item is always\n // in view, so we need to translate it upwards the opposite direction of the\n // height animation\n const upPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: openingUpwards ? `translateY(-${height}px)` : ''},\n {transform: ''},\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 0}, {opacity: 1}],\n SURFACE_OPACITY_DURATION,\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If we are animating upwards, then reverse the children list.\n const directionalIndex = openingUpwards ? children.length - 1 - i : i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 0}, {opacity: 1}], {\n duration: ITEM_OPACITY_DURATION,\n delay: DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make them all initially hidden and then clean up at the end of each\n // animation.\n child.classList.toggle('md-menu-hidden', true);\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', false);\n });\n\n childrenAnimations.push([child, animation]);\n }\n\n let resolveAnimation = (value: boolean) => {};\n const animationFinished = new Promise<boolean>((resolve) => {\n resolveAnimation = resolve;\n });\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n upPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n child.classList.toggle('md-menu-hidden', false);\n animation.cancel();\n });\n\n resolveAnimation(true);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n this.openCloseAnimationSignal.finish();\n resolveAnimation(false);\n });\n\n return await animationFinished;\n }\n\n /**\n * Performs the closing animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n */\n private animateClose() {\n let resolve!: (value: unknown) => void;\n\n // This promise blocks the surface position controller from setting\n // display: none on the surface which will interfere with this animation.\n const animationEnded = new Promise((res) => {\n resolve = res;\n });\n\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) {\n resolve(false);\n return animationEnded;\n }\n\n const openDirection = this.openDirection;\n const closingDownwards = openDirection === 'UP';\n this.dispatchEvent(new Event('closing'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const children = this.items;\n const FULL_DURATION = 150;\n const SURFACE_OPACITY_DURATION = 50;\n // The surface fades away at the very end\n const SURFACE_OPACITY_DELAY = FULL_DURATION - SURFACE_OPACITY_DURATION;\n const ITEM_OPACITY_DURATION = 50;\n const ITEM_OPACITY_INITIAL_DELAY = 50;\n const END_HEIGHT_PERCENTAGE = 0.35;\n\n // We want to fit every child fade-out animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_INITIAL_DELAY - ITEM_OPACITY_DURATION) /\n children.length;\n\n // The mock has the animation shrink to 35%\n const surfaceHeightAnimation = surfaceEl.animate(\n [\n {height: `${height}px`},\n {height: `${height * END_HEIGHT_PERCENTAGE}px`},\n ],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED_ACCELERATE,\n },\n );\n\n // When we are closing downwards, we want to make sure the last item is\n // always in view, so we need to translate it upwards the opposite direction\n // of the height animation\n const downPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: ''},\n {\n transform: closingDownwards\n ? `translateY(-${height * (1 - END_HEIGHT_PERCENTAGE)}px)`\n : '',\n },\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED_ACCELERATE},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 1}, {opacity: 0}],\n {duration: SURFACE_OPACITY_DURATION, delay: SURFACE_OPACITY_DELAY},\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If the animation is closing upwards, then reverse the list of\n // children so that we animate in the opposite direction.\n const directionalIndex = closingDownwards ? i : children.length - 1 - i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 1}, {opacity: 0}], {\n duration: ITEM_OPACITY_DURATION,\n delay: ITEM_OPACITY_INITIAL_DELAY + DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make sure the items stay hidden at the end of each child animation.\n // We clean this up at the end of the overall animation.\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', true);\n });\n childrenAnimations.push([child, animation]);\n }\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n downPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n animation.cancel();\n child.classList.toggle('md-menu-hidden', false);\n });\n resolve(false);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n childrenAnimations.forEach(([child]) => {\n child.classList.toggle('md-menu-hidden', false);\n });\n this.openCloseAnimationSignal.finish();\n this.dispatchEvent(new Event('closed'));\n resolve(true);\n });\n\n return animationEnded;\n }\n\n private handleKeydown(event: KeyboardEvent) {\n // At any key event, the pointer interaction is done so we need to clear our\n // cached pointerpath. This handles the case where the user clicks on the\n // anchor, and then hits shift+tab\n this.pointerPath = [];\n this.listController.handleKeydown(event);\n }\n\n private setUpGlobalEventListeners() {\n document.addEventListener('click', this.onDocumentClick, {capture: true});\n window.addEventListener('pointerdown', this.onWindowPointerdown);\n document.addEventListener('resize', this.onWindowResize, {passive: true});\n window.addEventListener('resize', this.onWindowResize, {passive: true});\n }\n\n private cleanUpGlobalEventListeners() {\n document.removeEventListener('click', this.onDocumentClick, {\n capture: true,\n });\n window.removeEventListener('pointerdown', this.onWindowPointerdown);\n document.removeEventListener('resize', this.onWindowResize);\n window.removeEventListener('resize', this.onWindowResize);\n }\n\n private readonly onWindowPointerdown = (event: PointerEvent) => {\n this.pointerPath = event.composedPath();\n };\n\n /**\n * We cannot listen to window click because Safari on iOS will not bubble a\n * click event on window if the item clicked is not a \"clickable\" item such as\n * <body>\n */\n private readonly onDocumentClick = (event: Event) => {\n if (!this.open) {\n return;\n }\n\n const path = event.composedPath();\n\n if (\n !this.stayOpenOnOutsideClick &&\n !path.includes(this) &&\n !path.includes(this.anchorElement!)\n ) {\n this.open = false;\n }\n };\n\n private onCloseMenu() {\n this.close();\n }\n\n private onDeactivateItems(event: Event) {\n event.stopPropagation();\n this.listController.onDeactivateItems();\n }\n\n private onRequestActivation(event: Event) {\n event.stopPropagation();\n this.listController.onRequestActivation(event);\n }\n\n private handleDeactivateTypeahead(event: DeactivateTypeaheadEvent) {\n // stopPropagation so that this does not deactivate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = false;\n }\n\n private handleActivateTypeahead(event: ActivateTypeaheadEvent) {\n // stopPropagation so that this does not activate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = true;\n }\n\n private handleStayOpenOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = true;\n }\n\n private handleCloseOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = false;\n }\n\n close() {\n this.open = false;\n const maybeSubmenu = this.slotItems as Array<\n HTMLElement & {close?: () => void}\n >;\n maybeSubmenu.forEach((item) => {\n item.close?.();\n });\n }\n\n show() {\n this.open = true;\n }\n\n /**\n * Activates the next item in the menu. If at the end of the menu, the first\n * item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activateNextItem() {\n return this.listController.activateNextItem() ?? null;\n }\n\n /**\n * Activates the previous item in the menu. If at the start of the menu, the\n * last item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activatePreviousItem() {\n return this.listController.activatePreviousItem() ?? null;\n }\n\n /**\n * Repositions the menu if it is open.\n *\n * Useful for the case where document or window-positioned menus have their\n * anchors moved while open.\n */\n reposition() {\n if (this.open) {\n this.menuPositionController.position();\n }\n }\n}\n"]}
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