@material/web 1.2.1-nightly.f39617f.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dialog/dialog.d.ts +3 -0
- package/dialog/dialog.js +3 -0
- package/dialog/dialog.js.map +1 -1
- package/field/internal/_label.scss +0 -3
- package/labs/behaviors/focusable.js +11 -19
- package/labs/behaviors/focusable.js.map +1 -1
- package/menu/internal/menu.d.ts +1 -1
- package/menu/internal/menu.js +1 -1
- package/menu/internal/menu.js.map +1 -1
- package/package.json +1 -1
- package/select/select-option.js +0 -1
- package/select/select-option.js.map +1 -1
- package/tokens/_md-comp-filled-icon-button.scss +1 -1
- package/tokens/_md-comp-filled-tonal-icon-button.scss +1 -1
- package/tokens/_md-comp-icon-button.scss +1 -1
- package/tokens/_md-comp-outlined-icon-button.scss +1 -1
package/dialog/dialog.d.ts
CHANGED
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@@ -32,6 +32,9 @@ declare global {
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* - More complex dialogs may contain actions that require a series of tasks
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* to complete. One example is creating a calendar entry with the event title,
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* date, location, and time.
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*
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* @final
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* @suppress {visibility}
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*/
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export declare class MdDialog extends Dialog {
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static styles: import("lit").CSSResult[];
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package/dialog/dialog.js
CHANGED
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@@ -30,6 +30,9 @@ import { styles } from './internal/dialog-styles.css.js';
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* - More complex dialogs may contain actions that require a series of tasks
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* to complete. One example is creating a calendar entry with the event title,
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* date, location, and time.
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*
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* @final
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* @suppress {visibility}
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*/
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export let MdDialog = class MdDialog extends Dialog {
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};
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package/dialog/dialog.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"dialog.js","sourceRoot":"","sources":["dialog.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,EAAC,aAAa,EAAC,MAAM,mBAAmB,CAAC;AAEhD,OAAO,EAAC,MAAM,EAAC,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAC,MAAM,EAAC,MAAM,iCAAiC,CAAC;AAQvD
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{"version":3,"file":"dialog.js","sourceRoot":"","sources":["dialog.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,EAAC,aAAa,EAAC,MAAM,mBAAmB,CAAC;AAEhD,OAAO,EAAC,MAAM,EAAC,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAC,MAAM,EAAC,MAAM,iCAAiC,CAAC;AAQvD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEI,WAAM,QAAQ,GAAd,MAAM,QAAS,SAAQ,MAAM;;AAClB,eAAM,GAAG,CAAC,MAAM,CAAC,AAAX,CAAY;AADvB,QAAQ;IADpB,aAAa,CAAC,WAAW,CAAC;GACd,QAAQ,CAEpB","sourcesContent":["/**\n * @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {customElement} from 'lit/decorators.js';\n\nimport {Dialog} from './internal/dialog.js';\nimport {styles} from './internal/dialog-styles.css.js';\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'md-dialog': MdDialog;\n }\n}\n\n/**\n * @summary Dialogs can require an action, communicate information, or help\n * users accomplish a task. There are two types of dialogs: basic and\n * full-screen.\n *\n * @description\n * A dialog is a modal window that appears in front of app content to provide\n * critical information or ask for a decision. Dialogs disable all app\n * functionality when they appear, and remain on screen until confirmed,\n * dismissed, or a required action has been taken.\n *\n * Dialogs are purposefully interruptive, so they should be used sparingly.\n * A less disruptive alternative is to use a menu, which provides options\n * without interrupting a user’s experience.\n *\n * On mobile devices only, complex dialogs should be displayed fullscreen.\n *\n * __Example usages:__\n * - Common use cases for basic dialogs include alerts, quick selection, and\n * confirmation.\n * - More complex dialogs may contain actions that require a series of tasks\n * to complete. One example is creating a calendar entry with the event title,\n * date, location, and time.\n *\n * @final\n * @suppress {visibility}\n */\n@customElement('md-dialog')\nexport class MdDialog extends Dialog {\n static override styles = [styles];\n}\n"]}
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@@ -10,9 +10,6 @@
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color: var(--_label-text-color);
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overflow: hidden;
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max-width: 100%;
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// TODO: Check with design, should there be any transition from resting to
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// floating when there is a mismatch between ellipsis, such as opacity
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// transition?
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text-overflow: ellipsis;
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white-space: nowrap;
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z-index: 1;
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@@ -14,7 +14,6 @@ const privateIsFocusable = Symbol('privateIsFocusable');
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const externalTabIndex = Symbol('externalTabIndex');
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const isUpdatingTabIndex = Symbol('isUpdatingTabIndex');
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const updateTabIndex = Symbol('updateTabIndex');
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const hasConstructed = Symbol('hasConstructed');
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/**
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* Mixes in focusable functionality for a class.
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*
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@@ -32,8 +31,14 @@ const hasConstructed = Symbol('hasConstructed');
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* @return The provided class with `Focusable` mixed in.
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*/
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export function mixinFocusable(base) {
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var _a, _b, _c
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var _a, _b, _c;
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class FocusableElement extends base {
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constructor() {
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super(...arguments);
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this[_a] = true;
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this[_b] = null;
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this[_c] = false;
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}
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get [isFocusable]() {
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return this[privateIsFocusable];
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}
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@@ -44,18 +49,9 @@ export function mixinFocusable(base) {
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this[privateIsFocusable] = value;
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this[updateTabIndex]();
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}
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-
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this[_a] = false;
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this[_b] = null;
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this[_c] = false;
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this[_d] = false;
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this[isFocusable] = true;
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queueMicrotask(() => {
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this[hasConstructed] = true;
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this[updateTabIndex]();
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});
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connectedCallback() {
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super.connectedCallback();
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this[updateTabIndex]();
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}
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attributeChangedCallback(name, old, value) {
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if (name !== 'tabindex') {
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@@ -75,11 +71,7 @@ export function mixinFocusable(base) {
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}
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this[externalTabIndex] = this.tabIndex;
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}
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[(_a = privateIsFocusable, _b = externalTabIndex, _c = isUpdatingTabIndex,
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if (!this[hasConstructed]) {
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// Custom elements may not hydrate attributes during construction.
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return;
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}
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[(_a = privateIsFocusable, _b = externalTabIndex, _c = isUpdatingTabIndex, updateTabIndex)]() {
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const internalTabIndex = this[isFocusable] ? 0 : -1;
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const computedTabIndex = this[externalTabIndex] ?? internalTabIndex;
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this[isUpdatingTabIndex] = true;
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@@ -1 +1 @@
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-
{"version":3,"file":"focusable.js","sourceRoot":"","sources":["focusable.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAGH,OAAO,EAAC,QAAQ,EAAC,MAAM,mBAAmB,CAAC;AAe3C;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC;AAEjD,MAAM,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC,CAAC;AACxD,MAAM,gBAAgB,GAAG,MAAM,CAAC,kBAAkB,CAAC,CAAC;AACpD,MAAM,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC,CAAC;AACxD,MAAM,cAAc,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC;
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{"version":3,"file":"focusable.js","sourceRoot":"","sources":["focusable.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAGH,OAAO,EAAC,QAAQ,EAAC,MAAM,mBAAmB,CAAC;AAe3C;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC;AAEjD,MAAM,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC,CAAC;AACxD,MAAM,gBAAgB,GAAG,MAAM,CAAC,kBAAkB,CAAC,CAAC;AACpD,MAAM,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC,CAAC;AACxD,MAAM,cAAc,GAAG,MAAM,CAAC,gBAAgB,CAAC,CAAC;AAEhD;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,cAAc,CAC5B,IAAO;;IAEP,MAAe,gBAAiB,SAAQ,IAAI;QAA5C;;YAiBE,QAAoB,GAAG,IAAI,CAAC;YAC5B,QAAkB,GAAkB,IAAI,CAAC;YACzC,QAAoB,GAAG,KAAK,CAAC;QAyC/B,CAAC;QAxDC,IAAI,CAAC,WAAW,CAAC;YACf,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,CAAC,KAAc;YAC9B,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,KAAK,EAAE;gBAC/B,OAAO;aACR;YAED,IAAI,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;QACzB,CAAC;QAMQ,iBAAiB;YACxB,KAAK,CAAC,iBAAiB,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;QACzB,CAAC;QAEQ,wBAAwB,CAC/B,IAAY,EACZ,GAAkB,EAClB,KAAoB;YAEpB,IAAI,IAAI,KAAK,UAAU,EAAE;gBACvB,KAAK,CAAC,wBAAwB,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;gBACjD,OAAO;aACR;YAED,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAClD,IAAI,IAAI,CAAC,kBAAkB,CAAC,EAAE;gBAC5B,sCAAsC;gBACtC,OAAO;aACR;YAED,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,EAAE;gBAClC,4DAA4D;gBAC5D,IAAI,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC;gBAC9B,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;gBACvB,OAAO;aACR;YAED,IAAI,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACzC,CAAC;QAED,OAnCC,kBAAkB,OAClB,gBAAgB,OAChB,kBAAkB,EAiClB,cAAc,EAAC;YACd,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpD,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,gBAAgB,CAAC;YAEpE,IAAI,CAAC,kBAAkB,CAAC,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC;YACjC,IAAI,CAAC,kBAAkB,CAAC,GAAG,KAAK,CAAC;QACnC,CAAC;KACF;IA1DS;QADP,QAAQ,CAAC,EAAC,UAAU,EAAE,IAAI,EAAC,CAAC;sDACJ;IA4D3B,OAAO,gBAAgB,CAAC;AAC1B,CAAC","sourcesContent":["/**\n * @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {LitElement} from 'lit';\nimport {property} from 'lit/decorators.js';\n\nimport {MixinBase, MixinReturn} from './mixin.js';\n\n/**\n * An element that can enable and disable `tabindex` focusability.\n */\nexport interface Focusable {\n /**\n * Whether or not the element can be focused. Defaults to true. Set to false\n * to disable focusing (unless a user has set a `tabindex`).\n */\n [isFocusable]: boolean;\n}\n\n/**\n * A property symbol that indicates whether or not a `Focusable` element can be\n * focused.\n */\nexport const isFocusable = Symbol('isFocusable');\n\nconst privateIsFocusable = Symbol('privateIsFocusable');\nconst externalTabIndex = Symbol('externalTabIndex');\nconst isUpdatingTabIndex = Symbol('isUpdatingTabIndex');\nconst updateTabIndex = Symbol('updateTabIndex');\n\n/**\n * Mixes in focusable functionality for a class.\n *\n * Elements can enable and disable their focusability with the `isFocusable`\n * symbol property. Changing `tabIndex` will trigger a lit render, meaning\n * `this.tabIndex` can be used in template expressions.\n *\n * This mixin will preserve externally-set tabindices. If an element turns off\n * focusability, but a user sets `tabindex=\"0\"`, it will still be focusable.\n *\n * To remove user overrides and restore focusability control to the element,\n * remove the `tabindex` attribute.\n *\n * @param base The class to mix functionality into.\n * @return The provided class with `Focusable` mixed in.\n */\nexport function mixinFocusable<T extends MixinBase<LitElement>>(\n base: T,\n): MixinReturn<T, Focusable> {\n abstract class FocusableElement extends base implements Focusable {\n @property({noAccessor: true})\n declare tabIndex: number;\n\n get [isFocusable]() {\n return this[privateIsFocusable];\n }\n\n set [isFocusable](value: boolean) {\n if (this[isFocusable] === value) {\n return;\n }\n\n this[privateIsFocusable] = value;\n this[updateTabIndex]();\n }\n\n [privateIsFocusable] = true;\n [externalTabIndex]: number | null = null;\n [isUpdatingTabIndex] = false;\n\n override connectedCallback() {\n super.connectedCallback();\n this[updateTabIndex]();\n }\n\n override attributeChangedCallback(\n name: string,\n old: string | null,\n value: string | null,\n ) {\n if (name !== 'tabindex') {\n super.attributeChangedCallback(name, old, value);\n return;\n }\n\n this.requestUpdate('tabIndex', Number(old ?? -1));\n if (this[isUpdatingTabIndex]) {\n // Not an externally-initiated update.\n return;\n }\n\n if (!this.hasAttribute('tabindex')) {\n // User removed the attribute, can now use internal tabIndex\n this[externalTabIndex] = null;\n this[updateTabIndex]();\n return;\n }\n\n this[externalTabIndex] = this.tabIndex;\n }\n\n [updateTabIndex]() {\n const internalTabIndex = this[isFocusable] ? 0 : -1;\n const computedTabIndex = this[externalTabIndex] ?? internalTabIndex;\n\n this[isUpdatingTabIndex] = true;\n this.tabIndex = computedTabIndex;\n this[isUpdatingTabIndex] = false;\n }\n }\n\n return FocusableElement;\n}\n"]}
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package/menu/internal/menu.d.ts
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package/menu/internal/menu.js
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../elevation/elevation.js';\nimport '../../focus/md-focus-ring.js';\n\nimport {LitElement, PropertyValues, html, isServer, nothing} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {ClassInfo, classMap} from 'lit/directives/class-map.js';\nimport {styleMap} from 'lit/directives/style-map.js';\n\nimport {EASING, createAnimationSignal} from '../../internal/motion/animation.js';\nimport {\n ListController,\n NavigableKeys,\n} from '../../list/internal/list-controller.js';\nimport {\n getActiveItem,\n getFirstActivatableItem,\n getLastActivatableItem,\n} from '../../list/internal/list-navigation-helpers.js';\n\nimport {MenuItem} from './controllers/menuItemController.js';\nimport {\n ActivateTypeaheadEvent,\n DeactivateTypeaheadEvent,\n FocusState,\n isClosableKey,\n isElementInSubtree,\n} from './controllers/shared.js';\nimport {\n Corner,\n SurfacePositionController,\n SurfacePositionTarget,\n} from './controllers/surfacePositionController.js';\nimport {TypeaheadController} from './controllers/typeaheadController.js';\n\nexport {Corner} from './controllers/surfacePositionController.js';\n\n/**\n * The default value for the typeahead buffer time in Milliseconds.\n */\nexport const DEFAULT_TYPEAHEAD_BUFFER_TIME = 200;\n\nconst submenuNavKeys = new Set<string>([\n NavigableKeys.ArrowDown,\n NavigableKeys.ArrowUp,\n NavigableKeys.Home,\n NavigableKeys.End,\n]);\n\nconst menuNavKeys = new Set<string>([\n NavigableKeys.ArrowLeft,\n NavigableKeys.ArrowRight,\n ...submenuNavKeys,\n]);\n\n/**\n * Gets the currently focused element on the page.\n *\n * @param activeDoc The document or shadowroot from which to start the search.\n * Defaults to `window.document`\n * @return Returns the currently deeply focused element or `null` if none.\n */\nfunction getFocusedElement(\n activeDoc: Document | ShadowRoot = document,\n): HTMLElement | null {\n let activeEl = activeDoc.activeElement as HTMLElement | null;\n\n // Check for activeElement in the case that an element with a shadow root host\n // is currently focused.\n while (activeEl && activeEl?.shadowRoot?.activeElement) {\n activeEl = activeEl.shadowRoot.activeElement as HTMLElement | null;\n }\n\n return activeEl;\n}\n\n/**\n * @fires opening {Event} Fired before the opening animation begins\n * @fires opened {Event} Fired once the menu is open, after any animations\n * @fires closing {Event} Fired before the closing animation begins\n * @fires closed {Event} Fired once the menu is closed, after any animations\n */\nexport abstract class Menu extends LitElement {\n @query('.menu') private readonly surfaceEl!: HTMLElement | null;\n @query('slot') private readonly slotEl!: HTMLSlotElement | null;\n\n /**\n * The ID of the element in the same root node in which the menu should align\n * to. Overrides setting `anchorElement = elementReference`.\n *\n * __NOTE__: anchor or anchorElement must either be an HTMLElement or resolve\n * to an HTMLElement in order for menu to open.\n */\n @property() anchor = '';\n /**\n * Whether the positioning algorithm should calculate relative to the parent\n * of the anchor element (`absolute`), relative to the window (`fixed`), or\n * relative to the document (`document`). `popover` will use the popover API\n * to render the menu in the top-layer. If your browser does not support the\n * popover API, it will fall back to `fixed`.\n *\n * __Examples for `position = 'fixed'`:__\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n *\n * When using `positioning=fixed`, in most cases, the menu should position\n * itself above most other `position:absolute` or `position:fixed` elements\n * when placed inside of them. e.g. using a menu inside of an `md-dialog`.\n *\n * __NOTE__: Fixed menus will not scroll with the page and will be fixed to\n * the window instead.\n *\n * __Examples for `position = 'document'`:__\n *\n * - There is no parent that creates a relative positioning context e.g.\n * `position: relative`, `position: absolute`, `transform: translate(x, y)`,\n * etc.\n * - You put the effort into hoisting the menu to the top of the DOM like the\n * end of the `<body>` to render over everything or in a top-layer.\n * - You are reusing a single `md-menu` element that dynamically renders\n * content.\n *\n * __Examples for `position = 'popover'`:__\n *\n * - Your browser supports `popover`.\n * - Most cases. Once popover is in browsers, this will become the default.\n */\n @property() positioning: 'absolute' | 'fixed' | 'document' | 'popover' =\n 'absolute';\n /**\n * Skips the opening and closing animations.\n */\n @property({type: Boolean}) quick = false;\n /**\n * Displays overflow content like a submenu. Not required in most cases when\n * using `positioning=\"popover\"`.\n *\n * __NOTE__: This may cause adverse effects if you set\n * `md-menu {max-height:...}`\n * and have items overflowing items in the \"y\" direction.\n */\n @property({type: Boolean, attribute: 'has-overflow'}) hasOverflow = false;\n /**\n * Opens the menu and makes it visible. Alternative to the `.show()` and\n * `.close()` methods\n */\n @property({type: Boolean, reflect: true}) open = false;\n /**\n * Offsets the menu's inline alignment from the anchor by the given number in\n * pixels. This value is direction aware and will follow the LTR / RTL\n * direction.\n *\n * e.g. LTR: positive -> right, negative -> left\n * RTL: positive -> left, negative -> right\n */\n @property({type: Number, attribute: 'x-offset'}) xOffset = 0;\n /**\n * Offsets the menu's block alignment from the anchor by the given number in\n * pixels.\n *\n * e.g. positive -> down, negative -> up\n */\n @property({type: Number, attribute: 'y-offset'}) yOffset = 0;\n /**\n * The max time between the keystrokes of the typeahead menu behavior before\n * it clears the typeahead buffer.\n */\n @property({type: Number, attribute: 'typeahead-delay'})\n typeaheadDelay = DEFAULT_TYPEAHEAD_BUFFER_TIME;\n /**\n * The corner of the anchor which to align the menu in the standard logical\n * property style of <block>-<inline> e.g. `'end-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'anchor-corner'})\n anchorCorner: Corner = Corner.END_START;\n /**\n * The corner of the menu which to align the anchor in the standard logical\n * property style of <block>-<inline> e.g. `'start-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'menu-corner'}) menuCorner: Corner = Corner.START_START;\n /**\n * Keeps the user clicks outside the menu.\n *\n * NOTE: clicking outside may still cause focusout to close the menu so see\n * `stayOpenOnFocusout`.\n */\n @property({type: Boolean, attribute: 'stay-open-on-outside-click'})\n stayOpenOnOutsideClick = false;\n /**\n * Keeps the menu open when focus leaves the menu's composed subtree.\n *\n * NOTE: Focusout behavior will stop propagation of the focusout event. Set\n * this property to true to opt-out of menu's focusout handling altogether.\n */\n @property({type: Boolean, attribute: 'stay-open-on-focusout'})\n stayOpenOnFocusout = false;\n /**\n * After closing, does not restore focus to the last focused element before\n * the menu was opened.\n */\n @property({type: Boolean, attribute: 'skip-restore-focus'})\n skipRestoreFocus = false;\n /**\n * The element that should be focused by default once opened.\n *\n * NOTE: When setting default focus to 'LIST_ROOT', remember to change\n * `tabindex` to `0` and change md-menu's display to something other than\n * `display: contents` when necessary.\n */\n @property({attribute: 'default-focus'})\n defaultFocus: FocusState = FocusState.FIRST_ITEM;\n\n @queryAssignedElements({flatten: true}) protected slotItems!: HTMLElement[];\n @state() private typeaheadActive = true;\n\n /**\n * Whether or not the current menu is a submenu and should not handle specific\n * navigation keys.\n *\n * @exports\n */\n isSubmenu = false;\n\n /**\n * The event path of the last window pointerdown event.\n */\n private pointerPath: EventTarget[] = [];\n\n /**\n * Whether or not the menu is repositoining due to window / document resize\n */\n private isRepositioning = false;\n private readonly openCloseAnimationSignal = createAnimationSignal();\n\n private readonly listController = new ListController<MenuItem>({\n isItem: (maybeItem: HTMLElement): maybeItem is MenuItem => {\n return maybeItem.hasAttribute('md-menu-item');\n },\n getPossibleItems: () => this.slotItems,\n isRtl: () => getComputedStyle(this).direction === 'rtl',\n deactivateItem: (item: MenuItem) => {\n item.selected = false;\n item.tabIndex = -1;\n },\n activateItem: (item: MenuItem) => {\n item.selected = true;\n item.tabIndex = 0;\n },\n isNavigableKey: (key: string) => {\n if (!this.isSubmenu) {\n return menuNavKeys.has(key);\n }\n\n const isRtl = getComputedStyle(this).direction === 'rtl';\n // we want md-submenu to handle the submenu's left/right arrow exit\n // key so it can close the menu instead of navigate the list.\n // Therefore we need to include all keys but left/right arrow close\n // key\n const arrowOpen = isRtl\n ? NavigableKeys.ArrowLeft\n : NavigableKeys.ArrowRight;\n\n if (key === arrowOpen) {\n return true;\n }\n\n return submenuNavKeys.has(key);\n },\n });\n\n /**\n * Whether the menu is animating upwards or downwards when opening. This is\n * helpful for calculating some animation calculations.\n */\n private get openDirection(): 'UP' | 'DOWN' {\n const menuCornerBlock = this.menuCorner.split('-')[0];\n return menuCornerBlock === 'start' ? 'DOWN' : 'UP';\n }\n\n /**\n * The element that was focused before the menu opened.\n */\n private lastFocusedElement: HTMLElement | null = null;\n\n /**\n * Handles typeahead navigation through the menu.\n */\n typeaheadController = new TypeaheadController(() => {\n return {\n getItems: () => this.items,\n typeaheadBufferTime: this.typeaheadDelay,\n active: this.typeaheadActive,\n };\n });\n\n private currentAnchorElement: HTMLElement | null = null;\n\n /**\n * The element which the menu should align to. If `anchor` is set to a\n * non-empty idref string, then `anchorEl` will resolve to the element with\n * the given id in the same root node. Otherwise, `null`.\n */\n get anchorElement(): (HTMLElement & Partial<SurfacePositionTarget>) | null {\n if (this.anchor) {\n return (this.getRootNode() as Document | ShadowRoot).querySelector(\n `#${this.anchor}`,\n );\n }\n\n return this.currentAnchorElement;\n }\n\n set anchorElement(\n element: (HTMLElement & Partial<SurfacePositionTarget>) | null,\n ) {\n this.currentAnchorElement = element;\n this.requestUpdate('anchorElement');\n }\n\n private readonly internals =\n // Cast needed for closure\n (this as HTMLElement).attachInternals();\n\n constructor() {\n super();\n if (!isServer) {\n this.internals.role = 'menu';\n this.addEventListener('keydown', this.handleKeydown);\n // Capture so that we can grab the event before it reaches the menu item\n // istelf. Specifically useful for the case where typeahead encounters a\n // space and we don't want the menu item to close the menu.\n this.addEventListener('keydown', this.captureKeydown, {capture: true});\n this.addEventListener('focusout', this.handleFocusout);\n }\n }\n\n /**\n * Handles positioning the surface and aligning it to the anchor as well as\n * keeping it in the viewport.\n */\n private readonly menuPositionController = new SurfacePositionController(\n this,\n () => {\n return {\n anchorCorner: this.anchorCorner,\n surfaceCorner: this.menuCorner,\n surfaceEl: this.surfaceEl,\n anchorEl: this.anchorElement,\n positioning:\n this.positioning === 'popover' ? 'document' : this.positioning,\n isOpen: this.open,\n xOffset: this.xOffset,\n yOffset: this.yOffset,\n onOpen: this.onOpened,\n beforeClose: this.beforeClose,\n onClose: this.onClosed,\n // We can't resize components that have overflow like menus with\n // submenus because the overflow-y will show menu items / content\n // outside the bounds of the menu. Popover API fixes this because each\n // submenu is hoisted to the top-layer and are not considered overflow\n // content.\n repositionStrategy:\n this.hasOverflow && this.positioning !== 'popover'\n ? 'move'\n : 'resize',\n };\n },\n );\n\n /**\n * The menu items associated with this menu. The items must be `MenuItem`s and\n * have both the `md-menu-item` and `md-list-item` attributes.\n */\n get items(): MenuItem[] {\n return this.listController.items;\n }\n\n protected override willUpdate(changed: PropertyValues<Menu>) {\n if (!changed.has('open')) {\n return;\n }\n\n if (this.open) {\n this.removeAttribute('aria-hidden');\n return;\n }\n\n this.setAttribute('aria-hidden', 'true');\n }\n\n override update(changed: PropertyValues<Menu>) {\n if (changed.has('open')) {\n if (this.open) {\n this.setUpGlobalEventListeners();\n } else {\n this.cleanUpGlobalEventListeners();\n }\n }\n\n // Firefox does not support popover. Fall-back to using fixed.\n if (\n changed.has('positioning') &&\n this.positioning === 'popover' &&\n // type required for Google JS conformance\n !(this as unknown as {showPopover?: () => void}).showPopover\n ) {\n this.positioning = 'fixed';\n }\n\n super.update(changed);\n }\n\n private readonly onWindowResize = () => {\n if (\n this.isRepositioning ||\n (this.positioning !== 'document' &&\n this.positioning !== 'fixed' &&\n this.positioning !== 'popover')\n ) {\n return;\n }\n this.isRepositioning = true;\n this.reposition();\n this.isRepositioning = false;\n };\n\n override connectedCallback() {\n super.connectedCallback();\n if (this.open) {\n this.setUpGlobalEventListeners();\n }\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.cleanUpGlobalEventListeners();\n }\n\n protected override render() {\n return this.renderSurface();\n }\n\n /**\n * Renders the positionable surface element and its contents.\n */\n private renderSurface() {\n return html`\n <div\n class=\"menu ${classMap(this.getSurfaceClasses())}\"\n style=${styleMap(this.menuPositionController.surfaceStyles)}\n popover=${this.positioning === 'popover' ? 'manual' : nothing}>\n ${this.renderElevation()}\n <div class=\"items\">\n <div class=\"item-padding\"> ${this.renderMenuItems()} </div>\n </div>\n </div>\n `;\n }\n\n /**\n * Renders the menu items' slot\n */\n private renderMenuItems() {\n return html`<slot\n @close-menu=${this.onCloseMenu}\n @deactivate-items=${this.onDeactivateItems}\n @request-activation=${this.onRequestActivation}\n @deactivate-typeahead=${this.handleDeactivateTypeahead}\n @activate-typeahead=${this.handleActivateTypeahead}\n @stay-open-on-focusout=${this.handleStayOpenOnFocusout}\n @close-on-focusout=${this.handleCloseOnFocusout}\n @slotchange=${this.listController.onSlotchange}></slot>`;\n }\n\n /**\n * Renders the elevation component.\n */\n private renderElevation() {\n return html`<md-elevation part=\"elevation\"></md-elevation>`;\n }\n\n private getSurfaceClasses(): ClassInfo {\n return {\n open: this.open,\n fixed: this.positioning === 'fixed',\n 'has-overflow': this.hasOverflow,\n };\n }\n\n private readonly handleFocusout = async (event: FocusEvent) => {\n const anchorEl = this.anchorElement!;\n // Do not close if we focused out by clicking on the anchor element. We\n // can't assume anchor buttons can be the related target because of iOS does\n // not focus buttons.\n if (\n this.stayOpenOnFocusout ||\n !this.open ||\n this.pointerPath.includes(anchorEl)\n ) {\n return;\n }\n\n if (event.relatedTarget) {\n // Don't close the menu if we are switching focus between menu,\n // md-menu-item, and md-list or if the anchor was click focused, but check\n // if length of pointerPath is 0 because that means something was at least\n // clicked (shift+tab case).\n if (\n isElementInSubtree(event.relatedTarget, this) ||\n (this.pointerPath.length !== 0 &&\n isElementInSubtree(event.relatedTarget, anchorEl))\n ) {\n return;\n }\n } else if (this.pointerPath.includes(this)) {\n // If menu tabindex == -1 and the user clicks on the menu or a divider, we\n // want to keep the menu open.\n return;\n }\n\n const oldRestoreFocus = this.skipRestoreFocus;\n // allow focus to continue to the next focused object rather than returning\n this.skipRestoreFocus = true;\n this.close();\n // await for close\n await this.updateComplete;\n // return to previous behavior\n this.skipRestoreFocus = oldRestoreFocus;\n };\n\n private captureKeydown(event: KeyboardEvent) {\n if (\n event.target === this &&\n !event.defaultPrevented &&\n isClosableKey(event.code)\n ) {\n event.preventDefault();\n this.close();\n }\n\n this.typeaheadController.onKeydown(event);\n }\n\n /**\n * Saves the last focused element focuses the new element based on\n * `defaultFocus`, and animates open.\n */\n private readonly onOpened = async () => {\n this.lastFocusedElement = getFocusedElement();\n\n const items = this.items;\n const activeItemRecord = getActiveItem(items);\n\n if (activeItemRecord && this.defaultFocus !== FocusState.NONE) {\n activeItemRecord.item.tabIndex = -1;\n }\n\n let animationAborted = !this.quick;\n\n if (this.quick) {\n this.dispatchEvent(new Event('opening'));\n } else {\n animationAborted = !!(await this.animateOpen());\n }\n\n // This must come after the opening animation or else it may focus one of\n // the items before the animation has begun and causes the list to slide\n // (block-padding-of-the-menu)px at the end of the animation\n switch (this.defaultFocus) {\n case FocusState.FIRST_ITEM:\n const first = getFirstActivatableItem(items);\n if (first) {\n first.tabIndex = 0;\n first.focus();\n await (first as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LAST_ITEM:\n const last = getLastActivatableItem(items);\n if (last) {\n last.tabIndex = 0;\n last.focus();\n await (last as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LIST_ROOT:\n this.focus();\n break;\n default:\n case FocusState.NONE:\n // Do nothing.\n break;\n }\n\n if (!animationAborted) {\n this.dispatchEvent(new Event('opened'));\n }\n };\n\n /**\n * Animates closed.\n */\n private readonly beforeClose = async () => {\n this.open = false;\n\n if (!this.skipRestoreFocus) {\n this.lastFocusedElement?.focus?.();\n }\n\n if (!this.quick) {\n await this.animateClose();\n }\n };\n\n /**\n * Focuses the last focused element.\n */\n private readonly onClosed = () => {\n if (this.quick) {\n this.dispatchEvent(new Event('closing'));\n this.dispatchEvent(new Event('closed'));\n }\n };\n\n /**\n * Performs the opening animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n *\n * @return A promise that resolve to `true` if the animation was aborted,\n * `false` if it was not aborted.\n */\n private async animateOpen() {\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) return true;\n\n const openDirection = this.openDirection;\n this.dispatchEvent(new Event('opening'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const openingUpwards = openDirection === 'UP';\n const children = this.items;\n const FULL_DURATION = 500;\n const SURFACE_OPACITY_DURATION = 50;\n const ITEM_OPACITY_DURATION = 250;\n // We want to fit every child fade-in animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_DURATION) / children.length;\n\n const surfaceHeightAnimation = surfaceEl.animate(\n [{height: '0px'}, {height: `${height}px`}],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED,\n },\n );\n // When we are opening upwards, we want to make sure the last item is always\n // in view, so we need to translate it upwards the opposite direction of the\n // height animation\n const upPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: openingUpwards ? `translateY(-${height}px)` : ''},\n {transform: ''},\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 0}, {opacity: 1}],\n SURFACE_OPACITY_DURATION,\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If we are animating upwards, then reverse the children list.\n const directionalIndex = openingUpwards ? children.length - 1 - i : i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 0}, {opacity: 1}], {\n duration: ITEM_OPACITY_DURATION,\n delay: DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make them all initially hidden and then clean up at the end of each\n // animation.\n child.classList.toggle('md-menu-hidden', true);\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', false);\n });\n\n childrenAnimations.push([child, animation]);\n }\n\n let resolveAnimation = (value: boolean) => {};\n const animationFinished = new Promise<boolean>((resolve) => {\n resolveAnimation = resolve;\n });\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n upPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n child.classList.toggle('md-menu-hidden', false);\n animation.cancel();\n });\n\n resolveAnimation(true);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n this.openCloseAnimationSignal.finish();\n resolveAnimation(false);\n });\n\n return await animationFinished;\n }\n\n /**\n * Performs the closing animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n */\n private animateClose() {\n let resolve!: (value: unknown) => void;\n let reject!: () => void;\n\n // This promise blocks the surface position controller from setting\n // display: none on the surface which will interfere with this animation.\n const animationEnded = new Promise((res, rej) => {\n resolve = res;\n reject = rej;\n });\n\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) {\n reject();\n return animationEnded;\n }\n\n const openDirection = this.openDirection;\n const closingDownwards = openDirection === 'UP';\n this.dispatchEvent(new Event('closing'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const children = this.items;\n const FULL_DURATION = 150;\n const SURFACE_OPACITY_DURATION = 50;\n // The surface fades away at the very end\n const SURFACE_OPACITY_DELAY = FULL_DURATION - SURFACE_OPACITY_DURATION;\n const ITEM_OPACITY_DURATION = 50;\n const ITEM_OPACITY_INITIAL_DELAY = 50;\n const END_HEIGHT_PERCENTAGE = 0.35;\n\n // We want to fit every child fade-out animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_INITIAL_DELAY - ITEM_OPACITY_DURATION) /\n children.length;\n\n // The mock has the animation shrink to 35%\n const surfaceHeightAnimation = surfaceEl.animate(\n [\n {height: `${height}px`},\n {height: `${height * END_HEIGHT_PERCENTAGE}px`},\n ],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED_ACCELERATE,\n },\n );\n\n // When we are closing downwards, we want to make sure the last item is\n // always in view, so we need to translate it upwards the opposite direction\n // of the height animation\n const downPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: ''},\n {\n transform: closingDownwards\n ? `translateY(-${height * (1 - END_HEIGHT_PERCENTAGE)}px)`\n : '',\n },\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED_ACCELERATE},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 1}, {opacity: 0}],\n {duration: SURFACE_OPACITY_DURATION, delay: SURFACE_OPACITY_DELAY},\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If the animation is closing upwards, then reverse the list of\n // children so that we animate in the opposite direction.\n const directionalIndex = closingDownwards ? i : children.length - 1 - i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 1}, {opacity: 0}], {\n duration: ITEM_OPACITY_DURATION,\n delay: ITEM_OPACITY_INITIAL_DELAY + DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make sure the items stay hidden at the end of each child animation.\n // We clean this up at the end of the overall animation.\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', true);\n });\n childrenAnimations.push([child, animation]);\n }\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n downPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n animation.cancel();\n child.classList.toggle('md-menu-hidden', false);\n });\n reject();\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n childrenAnimations.forEach(([child]) => {\n child.classList.toggle('md-menu-hidden', false);\n });\n this.openCloseAnimationSignal.finish();\n this.dispatchEvent(new Event('closed'));\n resolve(true);\n });\n\n return animationEnded;\n }\n\n private handleKeydown(event: KeyboardEvent) {\n // At any key event, the pointer interaction is done so we need to clear our\n // cached pointerpath. This handles the case where the user clicks on the\n // anchor, and then hits shift+tab\n this.pointerPath = [];\n this.listController.handleKeydown(event);\n }\n\n private setUpGlobalEventListeners() {\n document.addEventListener('click', this.onDocumentClick, {capture: true});\n window.addEventListener('pointerdown', this.onWindowPointerdown);\n document.addEventListener('resize', this.onWindowResize, {passive: true});\n window.addEventListener('resize', this.onWindowResize, {passive: true});\n }\n\n private cleanUpGlobalEventListeners() {\n document.removeEventListener('click', this.onDocumentClick, {\n capture: true,\n });\n window.removeEventListener('pointerdown', this.onWindowPointerdown);\n document.removeEventListener('resize', this.onWindowResize);\n window.removeEventListener('resize', this.onWindowResize);\n }\n\n private readonly onWindowPointerdown = (event: PointerEvent) => {\n this.pointerPath = event.composedPath();\n };\n\n /**\n * We cannot listen to window click because Safari on iOS will not bubble a\n * click event on window if the item clicked is not a \"clickable\" item such as\n * <body>\n */\n private readonly onDocumentClick = (event: Event) => {\n if (!this.open) {\n return;\n }\n\n const path = event.composedPath();\n\n if (\n !this.stayOpenOnOutsideClick &&\n !path.includes(this) &&\n !path.includes(this.anchorElement!)\n ) {\n this.open = false;\n }\n };\n\n private onCloseMenu() {\n this.close();\n }\n\n private onDeactivateItems(event: Event) {\n event.stopPropagation();\n this.listController.onDeactivateItems();\n }\n\n private onRequestActivation(event: Event) {\n event.stopPropagation();\n this.listController.onRequestActivation(event);\n }\n\n private handleDeactivateTypeahead(event: DeactivateTypeaheadEvent) {\n // stopPropagation so that this does not deactivate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = false;\n }\n\n private handleActivateTypeahead(event: ActivateTypeaheadEvent) {\n // stopPropagation so that this does not activate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = true;\n }\n\n private handleStayOpenOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = true;\n }\n\n private handleCloseOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = false;\n }\n\n close() {\n this.open = false;\n const maybeSubmenu = this.slotItems as Array<\n HTMLElement & {close?: () => void}\n >;\n maybeSubmenu.forEach((item) => {\n item.close?.();\n });\n }\n\n show() {\n this.open = true;\n }\n\n /**\n * Activates the next item in the menu. If at the end of the menu, the first\n * item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activateNextItem() {\n return this.listController.activateNextItem() ?? null;\n }\n\n /**\n * Activates the previous item in the menu. If at the start of the menu, the\n * last item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activatePreviousItem() {\n return this.listController.activatePreviousItem() ?? null;\n }\n\n /**\n * Repositions the menu if it is open.\n *\n * Useful for the case where document or window-positioned menus have their\n * anchors moved while open.\n */\n reposition() {\n if (this.open) {\n this.menuPositionController.position();\n }\n }\n}\n"]}
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1
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../elevation/elevation.js';\nimport '../../focus/md-focus-ring.js';\n\nimport {LitElement, PropertyValues, html, isServer, nothing} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {ClassInfo, classMap} from 'lit/directives/class-map.js';\nimport {styleMap} from 'lit/directives/style-map.js';\n\nimport {EASING, createAnimationSignal} from '../../internal/motion/animation.js';\nimport {\n ListController,\n NavigableKeys,\n} from '../../list/internal/list-controller.js';\nimport {\n getActiveItem,\n getFirstActivatableItem,\n getLastActivatableItem,\n} from '../../list/internal/list-navigation-helpers.js';\n\nimport {MenuItem} from './controllers/menuItemController.js';\nimport {\n ActivateTypeaheadEvent,\n DeactivateTypeaheadEvent,\n FocusState,\n isClosableKey,\n isElementInSubtree,\n} from './controllers/shared.js';\nimport {\n Corner,\n SurfacePositionController,\n SurfacePositionTarget,\n} from './controllers/surfacePositionController.js';\nimport {TypeaheadController} from './controllers/typeaheadController.js';\n\nexport {Corner} from './controllers/surfacePositionController.js';\n\n/**\n * The default value for the typeahead buffer time in Milliseconds.\n */\nexport const DEFAULT_TYPEAHEAD_BUFFER_TIME = 200;\n\nconst submenuNavKeys = new Set<string>([\n NavigableKeys.ArrowDown,\n NavigableKeys.ArrowUp,\n NavigableKeys.Home,\n NavigableKeys.End,\n]);\n\nconst menuNavKeys = new Set<string>([\n NavigableKeys.ArrowLeft,\n NavigableKeys.ArrowRight,\n ...submenuNavKeys,\n]);\n\n/**\n * Gets the currently focused element on the page.\n *\n * @param activeDoc The document or shadowroot from which to start the search.\n * Defaults to `window.document`\n * @return Returns the currently deeply focused element or `null` if none.\n */\nfunction getFocusedElement(\n activeDoc: Document | ShadowRoot = document,\n): HTMLElement | null {\n let activeEl = activeDoc.activeElement as HTMLElement | null;\n\n // Check for activeElement in the case that an element with a shadow root host\n // is currently focused.\n while (activeEl && activeEl?.shadowRoot?.activeElement) {\n activeEl = activeEl.shadowRoot.activeElement as HTMLElement | null;\n }\n\n return activeEl;\n}\n\n/**\n * @fires opening {Event} Fired before the opening animation begins\n * @fires opened {Event} Fired once the menu is open, after any animations\n * @fires closing {Event} Fired before the closing animation begins\n * @fires closed {Event} Fired once the menu is closed, after any animations\n */\nexport abstract class Menu extends LitElement {\n @query('.menu') private readonly surfaceEl!: HTMLElement | null;\n @query('slot') private readonly slotEl!: HTMLSlotElement | null;\n\n /**\n * The ID of the element in the same root node in which the menu should align\n * to. Overrides setting `anchorElement = elementReference`.\n *\n * __NOTE__: anchor or anchorElement must either be an HTMLElement or resolve\n * to an HTMLElement in order for menu to open.\n */\n @property() anchor = '';\n /**\n * Whether the positioning algorithm should calculate relative to the parent\n * of the anchor element (`absolute`), relative to the window (`fixed`), or\n * relative to the document (`document`). `popover` will use the popover API\n * to render the menu in the top-layer. If your browser does not support the\n * popover API, it will fall back to `fixed`.\n *\n * __Examples for `position = 'fixed'`:__\n *\n * - If there is no `position:relative` in the given parent tree and the\n * surface is `position:absolute`\n * - If the surface is `position:fixed`\n * - If the surface is in the \"top layer\"\n * - The anchor and the surface do not share a common `position:relative`\n * ancestor\n *\n * When using `positioning=fixed`, in most cases, the menu should position\n * itself above most other `position:absolute` or `position:fixed` elements\n * when placed inside of them. e.g. using a menu inside of an `md-dialog`.\n *\n * __NOTE__: Fixed menus will not scroll with the page and will be fixed to\n * the window instead.\n *\n * __Examples for `position = 'document'`:__\n *\n * - There is no parent that creates a relative positioning context e.g.\n * `position: relative`, `position: absolute`, `transform: translate(x, y)`,\n * etc.\n * - You put the effort into hoisting the menu to the top of the DOM like the\n * end of the `<body>` to render over everything or in a top-layer.\n * - You are reusing a single `md-menu` element that dynamically renders\n * content.\n *\n * __Examples for `position = 'popover'`:__\n *\n * - Your browser supports `popover`.\n * - Most cases. Once popover is in browsers, this will become the default.\n */\n @property() positioning: 'absolute' | 'fixed' | 'document' | 'popover' =\n 'absolute';\n /**\n * Skips the opening and closing animations.\n */\n @property({type: Boolean}) quick = false;\n /**\n * Displays overflow content like a submenu. Not required in most cases when\n * using `positioning=\"popover\"`.\n *\n * __NOTE__: This may cause adverse effects if you set\n * `md-menu {max-height:...}`\n * and have items overflowing items in the \"y\" direction.\n */\n @property({type: Boolean, attribute: 'has-overflow'}) hasOverflow = false;\n /**\n * Opens the menu and makes it visible. Alternative to the `.show()` and\n * `.close()` methods\n */\n @property({type: Boolean, reflect: true}) open = false;\n /**\n * Offsets the menu's inline alignment from the anchor by the given number in\n * pixels. This value is direction aware and will follow the LTR / RTL\n * direction.\n *\n * e.g. LTR: positive -> right, negative -> left\n * RTL: positive -> left, negative -> right\n */\n @property({type: Number, attribute: 'x-offset'}) xOffset = 0;\n /**\n * Offsets the menu's block alignment from the anchor by the given number in\n * pixels.\n *\n * e.g. positive -> down, negative -> up\n */\n @property({type: Number, attribute: 'y-offset'}) yOffset = 0;\n /**\n * The max time between the keystrokes of the typeahead menu behavior before\n * it clears the typeahead buffer.\n */\n @property({type: Number, attribute: 'typeahead-delay'})\n typeaheadDelay = DEFAULT_TYPEAHEAD_BUFFER_TIME;\n /**\n * The corner of the anchor which to align the menu in the standard logical\n * property style of <block>-<inline> e.g. `'end-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'anchor-corner'})\n anchorCorner: Corner = Corner.END_START;\n /**\n * The corner of the menu which to align the anchor in the standard logical\n * property style of <block>-<inline> e.g. `'start-start'`.\n *\n * NOTE: This value may not be respected by the menu positioning algorithm\n * if the menu would render outisde the viewport.\n */\n @property({attribute: 'menu-corner'}) menuCorner: Corner = Corner.START_START;\n /**\n * Keeps the user clicks outside the menu.\n *\n * NOTE: clicking outside may still cause focusout to close the menu so see\n * `stayOpenOnFocusout`.\n */\n @property({type: Boolean, attribute: 'stay-open-on-outside-click'})\n stayOpenOnOutsideClick = false;\n /**\n * Keeps the menu open when focus leaves the menu's composed subtree.\n *\n * NOTE: Focusout behavior will stop propagation of the focusout event. Set\n * this property to true to opt-out of menu's focusout handling altogether.\n */\n @property({type: Boolean, attribute: 'stay-open-on-focusout'})\n stayOpenOnFocusout = false;\n /**\n * After closing, does not restore focus to the last focused element before\n * the menu was opened.\n */\n @property({type: Boolean, attribute: 'skip-restore-focus'})\n skipRestoreFocus = false;\n /**\n * The element that should be focused by default once opened.\n *\n * NOTE: When setting default focus to 'LIST_ROOT', remember to change\n * `tabindex` to `0` and change md-menu's display to something other than\n * `display: contents` when necessary.\n */\n @property({attribute: 'default-focus'})\n defaultFocus: FocusState = FocusState.FIRST_ITEM;\n\n @queryAssignedElements({flatten: true}) protected slotItems!: HTMLElement[];\n @state() private typeaheadActive = true;\n\n /**\n * Whether or not the current menu is a submenu and should not handle specific\n * navigation keys.\n *\n * @export\n */\n isSubmenu = false;\n\n /**\n * The event path of the last window pointerdown event.\n */\n private pointerPath: EventTarget[] = [];\n\n /**\n * Whether or not the menu is repositoining due to window / document resize\n */\n private isRepositioning = false;\n private readonly openCloseAnimationSignal = createAnimationSignal();\n\n private readonly listController = new ListController<MenuItem>({\n isItem: (maybeItem: HTMLElement): maybeItem is MenuItem => {\n return maybeItem.hasAttribute('md-menu-item');\n },\n getPossibleItems: () => this.slotItems,\n isRtl: () => getComputedStyle(this).direction === 'rtl',\n deactivateItem: (item: MenuItem) => {\n item.selected = false;\n item.tabIndex = -1;\n },\n activateItem: (item: MenuItem) => {\n item.selected = true;\n item.tabIndex = 0;\n },\n isNavigableKey: (key: string) => {\n if (!this.isSubmenu) {\n return menuNavKeys.has(key);\n }\n\n const isRtl = getComputedStyle(this).direction === 'rtl';\n // we want md-submenu to handle the submenu's left/right arrow exit\n // key so it can close the menu instead of navigate the list.\n // Therefore we need to include all keys but left/right arrow close\n // key\n const arrowOpen = isRtl\n ? NavigableKeys.ArrowLeft\n : NavigableKeys.ArrowRight;\n\n if (key === arrowOpen) {\n return true;\n }\n\n return submenuNavKeys.has(key);\n },\n });\n\n /**\n * Whether the menu is animating upwards or downwards when opening. This is\n * helpful for calculating some animation calculations.\n */\n private get openDirection(): 'UP' | 'DOWN' {\n const menuCornerBlock = this.menuCorner.split('-')[0];\n return menuCornerBlock === 'start' ? 'DOWN' : 'UP';\n }\n\n /**\n * The element that was focused before the menu opened.\n */\n private lastFocusedElement: HTMLElement | null = null;\n\n /**\n * Handles typeahead navigation through the menu.\n */\n typeaheadController = new TypeaheadController(() => {\n return {\n getItems: () => this.items,\n typeaheadBufferTime: this.typeaheadDelay,\n active: this.typeaheadActive,\n };\n });\n\n private currentAnchorElement: HTMLElement | null = null;\n\n /**\n * The element which the menu should align to. If `anchor` is set to a\n * non-empty idref string, then `anchorEl` will resolve to the element with\n * the given id in the same root node. Otherwise, `null`.\n */\n get anchorElement(): (HTMLElement & Partial<SurfacePositionTarget>) | null {\n if (this.anchor) {\n return (this.getRootNode() as Document | ShadowRoot).querySelector(\n `#${this.anchor}`,\n );\n }\n\n return this.currentAnchorElement;\n }\n\n set anchorElement(\n element: (HTMLElement & Partial<SurfacePositionTarget>) | null,\n ) {\n this.currentAnchorElement = element;\n this.requestUpdate('anchorElement');\n }\n\n private readonly internals =\n // Cast needed for closure\n (this as HTMLElement).attachInternals();\n\n constructor() {\n super();\n if (!isServer) {\n this.internals.role = 'menu';\n this.addEventListener('keydown', this.handleKeydown);\n // Capture so that we can grab the event before it reaches the menu item\n // istelf. Specifically useful for the case where typeahead encounters a\n // space and we don't want the menu item to close the menu.\n this.addEventListener('keydown', this.captureKeydown, {capture: true});\n this.addEventListener('focusout', this.handleFocusout);\n }\n }\n\n /**\n * Handles positioning the surface and aligning it to the anchor as well as\n * keeping it in the viewport.\n */\n private readonly menuPositionController = new SurfacePositionController(\n this,\n () => {\n return {\n anchorCorner: this.anchorCorner,\n surfaceCorner: this.menuCorner,\n surfaceEl: this.surfaceEl,\n anchorEl: this.anchorElement,\n positioning:\n this.positioning === 'popover' ? 'document' : this.positioning,\n isOpen: this.open,\n xOffset: this.xOffset,\n yOffset: this.yOffset,\n onOpen: this.onOpened,\n beforeClose: this.beforeClose,\n onClose: this.onClosed,\n // We can't resize components that have overflow like menus with\n // submenus because the overflow-y will show menu items / content\n // outside the bounds of the menu. Popover API fixes this because each\n // submenu is hoisted to the top-layer and are not considered overflow\n // content.\n repositionStrategy:\n this.hasOverflow && this.positioning !== 'popover'\n ? 'move'\n : 'resize',\n };\n },\n );\n\n /**\n * The menu items associated with this menu. The items must be `MenuItem`s and\n * have both the `md-menu-item` and `md-list-item` attributes.\n */\n get items(): MenuItem[] {\n return this.listController.items;\n }\n\n protected override willUpdate(changed: PropertyValues<Menu>) {\n if (!changed.has('open')) {\n return;\n }\n\n if (this.open) {\n this.removeAttribute('aria-hidden');\n return;\n }\n\n this.setAttribute('aria-hidden', 'true');\n }\n\n override update(changed: PropertyValues<Menu>) {\n if (changed.has('open')) {\n if (this.open) {\n this.setUpGlobalEventListeners();\n } else {\n this.cleanUpGlobalEventListeners();\n }\n }\n\n // Firefox does not support popover. Fall-back to using fixed.\n if (\n changed.has('positioning') &&\n this.positioning === 'popover' &&\n // type required for Google JS conformance\n !(this as unknown as {showPopover?: () => void}).showPopover\n ) {\n this.positioning = 'fixed';\n }\n\n super.update(changed);\n }\n\n private readonly onWindowResize = () => {\n if (\n this.isRepositioning ||\n (this.positioning !== 'document' &&\n this.positioning !== 'fixed' &&\n this.positioning !== 'popover')\n ) {\n return;\n }\n this.isRepositioning = true;\n this.reposition();\n this.isRepositioning = false;\n };\n\n override connectedCallback() {\n super.connectedCallback();\n if (this.open) {\n this.setUpGlobalEventListeners();\n }\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.cleanUpGlobalEventListeners();\n }\n\n protected override render() {\n return this.renderSurface();\n }\n\n /**\n * Renders the positionable surface element and its contents.\n */\n private renderSurface() {\n return html`\n <div\n class=\"menu ${classMap(this.getSurfaceClasses())}\"\n style=${styleMap(this.menuPositionController.surfaceStyles)}\n popover=${this.positioning === 'popover' ? 'manual' : nothing}>\n ${this.renderElevation()}\n <div class=\"items\">\n <div class=\"item-padding\"> ${this.renderMenuItems()} </div>\n </div>\n </div>\n `;\n }\n\n /**\n * Renders the menu items' slot\n */\n private renderMenuItems() {\n return html`<slot\n @close-menu=${this.onCloseMenu}\n @deactivate-items=${this.onDeactivateItems}\n @request-activation=${this.onRequestActivation}\n @deactivate-typeahead=${this.handleDeactivateTypeahead}\n @activate-typeahead=${this.handleActivateTypeahead}\n @stay-open-on-focusout=${this.handleStayOpenOnFocusout}\n @close-on-focusout=${this.handleCloseOnFocusout}\n @slotchange=${this.listController.onSlotchange}></slot>`;\n }\n\n /**\n * Renders the elevation component.\n */\n private renderElevation() {\n return html`<md-elevation part=\"elevation\"></md-elevation>`;\n }\n\n private getSurfaceClasses(): ClassInfo {\n return {\n open: this.open,\n fixed: this.positioning === 'fixed',\n 'has-overflow': this.hasOverflow,\n };\n }\n\n private readonly handleFocusout = async (event: FocusEvent) => {\n const anchorEl = this.anchorElement!;\n // Do not close if we focused out by clicking on the anchor element. We\n // can't assume anchor buttons can be the related target because of iOS does\n // not focus buttons.\n if (\n this.stayOpenOnFocusout ||\n !this.open ||\n this.pointerPath.includes(anchorEl)\n ) {\n return;\n }\n\n if (event.relatedTarget) {\n // Don't close the menu if we are switching focus between menu,\n // md-menu-item, and md-list or if the anchor was click focused, but check\n // if length of pointerPath is 0 because that means something was at least\n // clicked (shift+tab case).\n if (\n isElementInSubtree(event.relatedTarget, this) ||\n (this.pointerPath.length !== 0 &&\n isElementInSubtree(event.relatedTarget, anchorEl))\n ) {\n return;\n }\n } else if (this.pointerPath.includes(this)) {\n // If menu tabindex == -1 and the user clicks on the menu or a divider, we\n // want to keep the menu open.\n return;\n }\n\n const oldRestoreFocus = this.skipRestoreFocus;\n // allow focus to continue to the next focused object rather than returning\n this.skipRestoreFocus = true;\n this.close();\n // await for close\n await this.updateComplete;\n // return to previous behavior\n this.skipRestoreFocus = oldRestoreFocus;\n };\n\n private captureKeydown(event: KeyboardEvent) {\n if (\n event.target === this &&\n !event.defaultPrevented &&\n isClosableKey(event.code)\n ) {\n event.preventDefault();\n this.close();\n }\n\n this.typeaheadController.onKeydown(event);\n }\n\n /**\n * Saves the last focused element focuses the new element based on\n * `defaultFocus`, and animates open.\n */\n private readonly onOpened = async () => {\n this.lastFocusedElement = getFocusedElement();\n\n const items = this.items;\n const activeItemRecord = getActiveItem(items);\n\n if (activeItemRecord && this.defaultFocus !== FocusState.NONE) {\n activeItemRecord.item.tabIndex = -1;\n }\n\n let animationAborted = !this.quick;\n\n if (this.quick) {\n this.dispatchEvent(new Event('opening'));\n } else {\n animationAborted = !!(await this.animateOpen());\n }\n\n // This must come after the opening animation or else it may focus one of\n // the items before the animation has begun and causes the list to slide\n // (block-padding-of-the-menu)px at the end of the animation\n switch (this.defaultFocus) {\n case FocusState.FIRST_ITEM:\n const first = getFirstActivatableItem(items);\n if (first) {\n first.tabIndex = 0;\n first.focus();\n await (first as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LAST_ITEM:\n const last = getLastActivatableItem(items);\n if (last) {\n last.tabIndex = 0;\n last.focus();\n await (last as LitElement & MenuItem).updateComplete;\n }\n break;\n case FocusState.LIST_ROOT:\n this.focus();\n break;\n default:\n case FocusState.NONE:\n // Do nothing.\n break;\n }\n\n if (!animationAborted) {\n this.dispatchEvent(new Event('opened'));\n }\n };\n\n /**\n * Animates closed.\n */\n private readonly beforeClose = async () => {\n this.open = false;\n\n if (!this.skipRestoreFocus) {\n this.lastFocusedElement?.focus?.();\n }\n\n if (!this.quick) {\n await this.animateClose();\n }\n };\n\n /**\n * Focuses the last focused element.\n */\n private readonly onClosed = () => {\n if (this.quick) {\n this.dispatchEvent(new Event('closing'));\n this.dispatchEvent(new Event('closed'));\n }\n };\n\n /**\n * Performs the opening animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n *\n * @return A promise that resolve to `true` if the animation was aborted,\n * `false` if it was not aborted.\n */\n private async animateOpen() {\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) return true;\n\n const openDirection = this.openDirection;\n this.dispatchEvent(new Event('opening'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const openingUpwards = openDirection === 'UP';\n const children = this.items;\n const FULL_DURATION = 500;\n const SURFACE_OPACITY_DURATION = 50;\n const ITEM_OPACITY_DURATION = 250;\n // We want to fit every child fade-in animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_DURATION) / children.length;\n\n const surfaceHeightAnimation = surfaceEl.animate(\n [{height: '0px'}, {height: `${height}px`}],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED,\n },\n );\n // When we are opening upwards, we want to make sure the last item is always\n // in view, so we need to translate it upwards the opposite direction of the\n // height animation\n const upPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: openingUpwards ? `translateY(-${height}px)` : ''},\n {transform: ''},\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 0}, {opacity: 1}],\n SURFACE_OPACITY_DURATION,\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If we are animating upwards, then reverse the children list.\n const directionalIndex = openingUpwards ? children.length - 1 - i : i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 0}, {opacity: 1}], {\n duration: ITEM_OPACITY_DURATION,\n delay: DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make them all initially hidden and then clean up at the end of each\n // animation.\n child.classList.toggle('md-menu-hidden', true);\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', false);\n });\n\n childrenAnimations.push([child, animation]);\n }\n\n let resolveAnimation = (value: boolean) => {};\n const animationFinished = new Promise<boolean>((resolve) => {\n resolveAnimation = resolve;\n });\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n upPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n child.classList.toggle('md-menu-hidden', false);\n animation.cancel();\n });\n\n resolveAnimation(true);\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n this.openCloseAnimationSignal.finish();\n resolveAnimation(false);\n });\n\n return await animationFinished;\n }\n\n /**\n * Performs the closing animation:\n *\n * https://direct.googleplex.com/#/spec/295000003+271060003\n */\n private animateClose() {\n let resolve!: (value: unknown) => void;\n let reject!: () => void;\n\n // This promise blocks the surface position controller from setting\n // display: none on the surface which will interfere with this animation.\n const animationEnded = new Promise((res, rej) => {\n resolve = res;\n reject = rej;\n });\n\n const surfaceEl = this.surfaceEl;\n const slotEl = this.slotEl;\n\n if (!surfaceEl || !slotEl) {\n reject();\n return animationEnded;\n }\n\n const openDirection = this.openDirection;\n const closingDownwards = openDirection === 'UP';\n this.dispatchEvent(new Event('closing'));\n // needs to be imperative because we don't want to mix animation and Lit\n // render timing\n surfaceEl.classList.toggle('animating', true);\n const signal = this.openCloseAnimationSignal.start();\n const height = surfaceEl.offsetHeight;\n const children = this.items;\n const FULL_DURATION = 150;\n const SURFACE_OPACITY_DURATION = 50;\n // The surface fades away at the very end\n const SURFACE_OPACITY_DELAY = FULL_DURATION - SURFACE_OPACITY_DURATION;\n const ITEM_OPACITY_DURATION = 50;\n const ITEM_OPACITY_INITIAL_DELAY = 50;\n const END_HEIGHT_PERCENTAGE = 0.35;\n\n // We want to fit every child fade-out animation within the full duration of\n // the animation.\n const DELAY_BETWEEN_ITEMS =\n (FULL_DURATION - ITEM_OPACITY_INITIAL_DELAY - ITEM_OPACITY_DURATION) /\n children.length;\n\n // The mock has the animation shrink to 35%\n const surfaceHeightAnimation = surfaceEl.animate(\n [\n {height: `${height}px`},\n {height: `${height * END_HEIGHT_PERCENTAGE}px`},\n ],\n {\n duration: FULL_DURATION,\n easing: EASING.EMPHASIZED_ACCELERATE,\n },\n );\n\n // When we are closing downwards, we want to make sure the last item is\n // always in view, so we need to translate it upwards the opposite direction\n // of the height animation\n const downPositionCorrectionAnimation = slotEl.animate(\n [\n {transform: ''},\n {\n transform: closingDownwards\n ? `translateY(-${height * (1 - END_HEIGHT_PERCENTAGE)}px)`\n : '',\n },\n ],\n {duration: FULL_DURATION, easing: EASING.EMPHASIZED_ACCELERATE},\n );\n\n const surfaceOpacityAnimation = surfaceEl.animate(\n [{opacity: 1}, {opacity: 0}],\n {duration: SURFACE_OPACITY_DURATION, delay: SURFACE_OPACITY_DELAY},\n );\n\n const childrenAnimations: Array<[HTMLElement, Animation]> = [];\n\n for (let i = 0; i < children.length; i++) {\n // If the animation is closing upwards, then reverse the list of\n // children so that we animate in the opposite direction.\n const directionalIndex = closingDownwards ? i : children.length - 1 - i;\n const child = children[directionalIndex];\n const animation = child.animate([{opacity: 1}, {opacity: 0}], {\n duration: ITEM_OPACITY_DURATION,\n delay: ITEM_OPACITY_INITIAL_DELAY + DELAY_BETWEEN_ITEMS * i,\n });\n\n // Make sure the items stay hidden at the end of each child animation.\n // We clean this up at the end of the overall animation.\n animation.addEventListener('finish', () => {\n child.classList.toggle('md-menu-hidden', true);\n });\n childrenAnimations.push([child, animation]);\n }\n\n signal.addEventListener('abort', () => {\n surfaceHeightAnimation.cancel();\n downPositionCorrectionAnimation.cancel();\n surfaceOpacityAnimation.cancel();\n childrenAnimations.forEach(([child, animation]) => {\n animation.cancel();\n child.classList.toggle('md-menu-hidden', false);\n });\n reject();\n });\n\n surfaceHeightAnimation.addEventListener('finish', () => {\n surfaceEl.classList.toggle('animating', false);\n childrenAnimations.forEach(([child]) => {\n child.classList.toggle('md-menu-hidden', false);\n });\n this.openCloseAnimationSignal.finish();\n this.dispatchEvent(new Event('closed'));\n resolve(true);\n });\n\n return animationEnded;\n }\n\n private handleKeydown(event: KeyboardEvent) {\n // At any key event, the pointer interaction is done so we need to clear our\n // cached pointerpath. This handles the case where the user clicks on the\n // anchor, and then hits shift+tab\n this.pointerPath = [];\n this.listController.handleKeydown(event);\n }\n\n private setUpGlobalEventListeners() {\n document.addEventListener('click', this.onDocumentClick, {capture: true});\n window.addEventListener('pointerdown', this.onWindowPointerdown);\n document.addEventListener('resize', this.onWindowResize, {passive: true});\n window.addEventListener('resize', this.onWindowResize, {passive: true});\n }\n\n private cleanUpGlobalEventListeners() {\n document.removeEventListener('click', this.onDocumentClick, {\n capture: true,\n });\n window.removeEventListener('pointerdown', this.onWindowPointerdown);\n document.removeEventListener('resize', this.onWindowResize);\n window.removeEventListener('resize', this.onWindowResize);\n }\n\n private readonly onWindowPointerdown = (event: PointerEvent) => {\n this.pointerPath = event.composedPath();\n };\n\n /**\n * We cannot listen to window click because Safari on iOS will not bubble a\n * click event on window if the item clicked is not a \"clickable\" item such as\n * <body>\n */\n private readonly onDocumentClick = (event: Event) => {\n if (!this.open) {\n return;\n }\n\n const path = event.composedPath();\n\n if (\n !this.stayOpenOnOutsideClick &&\n !path.includes(this) &&\n !path.includes(this.anchorElement!)\n ) {\n this.open = false;\n }\n };\n\n private onCloseMenu() {\n this.close();\n }\n\n private onDeactivateItems(event: Event) {\n event.stopPropagation();\n this.listController.onDeactivateItems();\n }\n\n private onRequestActivation(event: Event) {\n event.stopPropagation();\n this.listController.onRequestActivation(event);\n }\n\n private handleDeactivateTypeahead(event: DeactivateTypeaheadEvent) {\n // stopPropagation so that this does not deactivate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = false;\n }\n\n private handleActivateTypeahead(event: ActivateTypeaheadEvent) {\n // stopPropagation so that this does not activate any typeaheads in menus\n // nested above it e.g. md-sub-menu\n event.stopPropagation();\n this.typeaheadActive = true;\n }\n\n private handleStayOpenOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = true;\n }\n\n private handleCloseOnFocusout(event: Event) {\n event.stopPropagation();\n this.stayOpenOnFocusout = false;\n }\n\n close() {\n this.open = false;\n const maybeSubmenu = this.slotItems as Array<\n HTMLElement & {close?: () => void}\n >;\n maybeSubmenu.forEach((item) => {\n item.close?.();\n });\n }\n\n show() {\n this.open = true;\n }\n\n /**\n * Activates the next item in the menu. If at the end of the menu, the first\n * item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activateNextItem() {\n return this.listController.activateNextItem() ?? null;\n }\n\n /**\n * Activates the previous item in the menu. If at the start of the menu, the\n * last item will be activated.\n *\n * @return The activated menu item or `null` if there are no items.\n */\n activatePreviousItem() {\n return this.listController.activatePreviousItem() ?? null;\n }\n\n /**\n * Repositions the menu if it is open.\n *\n * Useful for the case where document or window-positioned menus have their\n * anchors moved while open.\n */\n reposition() {\n if (this.open) {\n this.menuPositionController.position();\n }\n }\n}\n"]}
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package/package.json
CHANGED
package/select/select-option.js
CHANGED
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import { __decorate } from "tslib";
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import { customElement } from 'lit/decorators.js';
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import { styles } from '../menu/internal/menuitem/menu-item-styles.css.js';
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import { SelectOptionEl } from './internal/selectoption/select-option.js';
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/**
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* @summary
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{"version":3,"file":"select-option.js","sourceRoot":"","sources":["select-option.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,EAAC,aAAa,EAAC,MAAM,mBAAmB,CAAC;AAEhD,OAAO,EAAC,MAAM,EAAC,MAAM,mDAAmD,CAAC;AAEzE,
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+
{"version":3,"file":"select-option.js","sourceRoot":"","sources":["select-option.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,EAAC,aAAa,EAAC,MAAM,mBAAmB,CAAC;AAEhD,OAAO,EAAC,MAAM,EAAC,MAAM,mDAAmD,CAAC;AAEzE,OAAO,EAAC,cAAc,EAAC,MAAM,0CAA0C,CAAC;AAUxE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AAEI,WAAM,cAAc,GAApB,MAAM,cAAe,SAAQ,cAAc;;AAChC,qBAAM,GAAG,CAAC,MAAM,CAAC,AAAX,CAAY;AADvB,cAAc;IAD1B,aAAa,CAAC,kBAAkB,CAAC;GACrB,cAAc,CAE1B","sourcesContent":["/**\n * @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {customElement} from 'lit/decorators.js';\n\nimport {styles} from '../menu/internal/menuitem/menu-item-styles.css.js';\n\nimport {SelectOptionEl} from './internal/selectoption/select-option.js';\n\nexport {type SelectOption} from './internal/selectoption/select-option.js';\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'md-select-option': MdSelectOption;\n }\n}\n\n/**\n * @summary\n * Select menus display a list of choices on temporary surfaces and display the\n * currently selected menu item above the menu.\n *\n * @description\n * The select component allows users to choose a value from a fixed list of\n * available options. Composed of an interactive anchor button and a menu, it is\n * analogous to the native HTML `<select>` element. This is the option that\n * can be placed inside of an md-select.\n *\n * This component is a subclass of `md-menu-item` and can accept the same slots,\n * properties, and events as `md-menu-item`.\n *\n * @example\n * ```html\n * <md-outlined-select label=\"fruits\">\n * <!-- An empty selected option will give select an \"un-filled\" state -->\n * <md-select-option selected></md-select-option>\n * <md-select-option value=\"apple\" headline=\"Apple\"></md-select-option>\n * <md-select-option value=\"banana\" headline=\"Banana\"></md-select-option>\n * <md-select-option value=\"kiwi\" headline=\"Kiwi\"></md-select-option>\n * <md-select-option value=\"orange\" headline=\"Orange\"></md-select-option>\n * <md-select-option value=\"tomato\" headline=\"Tomato\"></md-select-option>\n * </md-outlined-select>\n * ```\n *\n * @final\n * @suppress {visibility}\n */\n@customElement('md-select-option')\nexport class MdSelectOption extends SelectOptionEl {\n static override styles = [styles];\n}\n"]}
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$unsupported-tokens: $unsupported-tokens,
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// Remove default "unselected" prefix (b/292244480)
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'toggle-unselected-focus-icon-color': 'toggle-focus-icon-color',
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'toggle-unselected-hover-icon-color': 'toggle-hover-icon-color',
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'toggle-unselected-hover-state-layer-color':
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'toggle-unselected-focus-icon-color': 'toggle-focus-icon-color',
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'unselected-hover-icon-color': 'hover-icon-color',
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'disabled-unselected-outline-color': 'disabled-outline-color',
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'disabled-unselected-outline-opacity': 'disabled-outline-opacity',
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'unselected-focus-icon-color': 'focus-icon-color',
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