@material/web 1.1.0 → 1.1.2-nightly.363fc05.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/button/internal/button.js +1 -1
- package/button/internal/button.js.map +1 -1
- package/checkbox/internal/checkbox.js +2 -1
- package/checkbox/internal/checkbox.js.map +1 -1
- package/chips/internal/filter-chip.js +1 -1
- package/chips/internal/filter-chip.js.map +1 -1
- package/dialog/internal/dialog.d.ts +3 -6
- package/dialog/internal/dialog.js +57 -6
- package/dialog/internal/dialog.js.map +1 -1
- package/field/internal/field.js +7 -2
- package/field/internal/field.js.map +1 -1
- package/internal/events/dispatch-hooks.d.ts +85 -0
- package/internal/events/dispatch-hooks.js +151 -0
- package/internal/events/dispatch-hooks.js.map +1 -0
- package/internal/{controller/events.d.ts → events/form-label-activation.d.ts} +0 -22
- package/internal/{controller/events.js → events/form-label-activation.js} +1 -35
- package/internal/events/form-label-activation.js.map +1 -0
- package/internal/events/redispatch-event.d.ts +27 -0
- package/internal/events/redispatch-event.js +40 -0
- package/internal/events/redispatch-event.js.map +1 -0
- package/labs/badge/internal/badge.d.ts +1 -1
- package/labs/badge/internal/badge.js +1 -1
- package/labs/badge/internal/badge.js.map +1 -1
- package/labs/behaviors/form-associated.js +31 -11
- package/labs/behaviors/form-associated.js.map +1 -1
- package/labs/behaviors/validators/text-field-validator.js +12 -4
- package/labs/behaviors/validators/text-field-validator.js.map +1 -1
- package/labs/card/internal/_outlined-card.scss +3 -2
- package/labs/card/internal/_shared.scss +18 -4
- package/labs/card/internal/card.js +2 -1
- package/labs/card/internal/card.js.map +1 -1
- package/labs/card/internal/outlined-styles.css.js +1 -1
- package/labs/card/internal/outlined-styles.css.js.map +1 -1
- package/labs/card/internal/shared-styles.css.js +1 -1
- package/labs/card/internal/shared-styles.css.js.map +1 -1
- package/labs/navigationbar/internal/navigation-bar.d.ts +1 -1
- package/labs/navigationbar/internal/navigation-bar.js +1 -1
- package/labs/navigationbar/internal/navigation-bar.js.map +1 -1
- package/labs/navigationdrawer/internal/_navigation-drawer-modal.scss +1 -1
- package/labs/navigationdrawer/internal/_navigation-drawer.scss +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer-modal.d.ts +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer-modal.js +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer-modal.js.map +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer.d.ts +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer.js +1 -1
- package/labs/navigationdrawer/internal/navigation-drawer.js.map +1 -1
- package/labs/navigationtab/internal/navigation-tab.d.ts +1 -1
- package/labs/navigationtab/internal/navigation-tab.js +2 -2
- package/labs/navigationtab/internal/navigation-tab.js.map +1 -1
- package/labs/navigationtab/internal/state.d.ts +0 -6
- package/labs/navigationtab/internal/state.js.map +1 -1
- package/labs/segmentedbutton/internal/_outlined-segmented-button.scss +2 -2
- package/labs/segmentedbutton/internal/_shared.scss +1 -1
- package/labs/segmentedbutton/internal/outlined-segmented-button.d.ts +1 -1
- package/labs/segmentedbutton/internal/outlined-segmented-button.js +1 -1
- package/labs/segmentedbutton/internal/outlined-segmented-button.js.map +1 -1
- package/labs/segmentedbuttonset/internal/outlined-segmented-button-set.d.ts +1 -1
- package/labs/segmentedbuttonset/internal/outlined-segmented-button-set.js +1 -1
- package/labs/segmentedbuttonset/internal/outlined-segmented-button-set.js.map +1 -1
- package/menu/internal/_menu.scss +1 -0
- package/menu/internal/menu-styles.css.js +1 -1
- package/menu/internal/menu-styles.css.js.map +1 -1
- package/package.json +23 -9
- package/progress/internal/_linear-progress.scss +6 -4
- package/progress/internal/linear-progress-styles.css.js +1 -1
- package/progress/internal/linear-progress-styles.css.js.map +1 -1
- package/progress/internal/linear-progress.js +4 -1
- package/progress/internal/linear-progress.js.map +1 -1
- package/radio/internal/radio.js +1 -1
- package/radio/internal/radio.js.map +1 -1
- package/ripple/internal/ripple.js +11 -0
- package/ripple/internal/ripple.js.map +1 -1
- package/select/internal/_shared.scss +10 -1
- package/select/internal/select.d.ts +7 -1
- package/select/internal/select.js +68 -26
- package/select/internal/select.js.map +1 -1
- package/select/internal/selectoption/select-option.d.ts +26 -1
- package/select/internal/selectoption/select-option.js.map +1 -1
- package/select/internal/selectoption/selectOptionController.d.ts +2 -26
- package/select/internal/selectoption/selectOptionController.js.map +1 -1
- package/select/internal/shared-styles.css.js +1 -1
- package/select/internal/shared-styles.css.js.map +1 -1
- package/select/internal/shared.d.ts +1 -1
- package/select/internal/shared.js.map +1 -1
- package/select/select-option.d.ts +1 -0
- package/select/select-option.js.map +1 -1
- package/slider/internal/_slider.scss +31 -33
- package/slider/internal/slider-styles.css.js +1 -1
- package/slider/internal/slider-styles.css.js.map +1 -1
- package/slider/internal/slider.js +2 -1
- package/slider/internal/slider.js.map +1 -1
- package/switch/internal/switch.js +2 -1
- package/switch/internal/switch.js.map +1 -1
- package/tabs/internal/_tab.scss +7 -5
- package/tabs/internal/tab-styles.css.js +1 -1
- package/tabs/internal/tab-styles.css.js.map +1 -1
- package/textfield/internal/_input.scss +1 -1
- package/textfield/internal/shared-styles.css.js +1 -1
- package/textfield/internal/shared-styles.css.js.map +1 -1
- package/textfield/internal/text-field.d.ts +26 -0
- package/textfield/internal/text-field.js +35 -5
- package/textfield/internal/text-field.js.map +1 -1
- package/internal/controller/events.js.map +0 -1
package/README.md
CHANGED
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@@ -9,8 +9,8 @@ import '../../ripple/ripple.js';
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import { html, isServer, LitElement, nothing } from 'lit';
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import { property, query, queryAssignedElements } from 'lit/decorators.js';
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import { requestUpdateOnAriaChange } from '../../internal/aria/delegate.js';
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import { dispatchActivationClick, isActivationClick, } from '../../internal/controller/events.js';
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import { setupFormSubmitter, } from '../../internal/controller/form-submitter.js';
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import { dispatchActivationClick, isActivationClick, } from '../../internal/events/form-label-activation.js';
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import { internals, mixinElementInternals, } from '../../labs/behaviors/element-internals.js';
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// Separate variable needed for closure.
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const buttonBaseClass = mixinElementInternals(LitElement);
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* @license\n * Copyright 2019 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../focus/md-focus-ring.js';\nimport '../../ripple/ripple.js';\n\nimport {html, isServer, LitElement, nothing} from 'lit';\nimport {property, query, queryAssignedElements} from 'lit/decorators.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {requestUpdateOnAriaChange} from '../../internal/aria/delegate.js';\nimport {\n FormSubmitter,\n FormSubmitterType,\n setupFormSubmitter,\n} from '../../internal/controller/form-submitter.js';\nimport {\n dispatchActivationClick,\n isActivationClick,\n} from '../../internal/events/form-label-activation.js';\nimport {\n internals,\n mixinElementInternals,\n} from '../../labs/behaviors/element-internals.js';\n\n// Separate variable needed for closure.\nconst buttonBaseClass = mixinElementInternals(LitElement);\n\n/**\n * A button component.\n */\nexport abstract class Button extends buttonBaseClass implements FormSubmitter {\n static {\n requestUpdateOnAriaChange(Button);\n setupFormSubmitter(Button);\n }\n\n /** @nocollapse */\n static readonly formAssociated = true;\n\n /** @nocollapse */\n static override shadowRootOptions: ShadowRootInit = {\n mode: 'open',\n delegatesFocus: true,\n };\n\n /**\n * Whether or not the button is disabled.\n */\n @property({type: Boolean, reflect: true}) disabled = false;\n\n /**\n * The URL that the link button points to.\n */\n @property() href = '';\n\n /**\n * Where to display the linked `href` URL for a link button. Common options\n * include `_blank` to open in a new tab.\n */\n @property() target: '_blank' | '_parent' | '_self' | '_top' | '' = '';\n\n /**\n * Whether to render the icon at the inline end of the label rather than the\n * inline start.\n *\n * _Note:_ Link buttons cannot have trailing icons.\n */\n @property({type: Boolean, attribute: 'trailing-icon', reflect: true})\n trailingIcon = false;\n\n /**\n * Whether to display the icon or not.\n */\n @property({type: Boolean, attribute: 'has-icon', reflect: true}) hasIcon =\n false;\n\n @property() type: FormSubmitterType = 'submit';\n\n @property() value = '';\n\n get name() {\n return this.getAttribute('name') ?? '';\n }\n set name(name: string) {\n this.setAttribute('name', name);\n }\n\n /**\n * The associated form element with which this element's value will submit.\n */\n get form() {\n return this[internals].form;\n }\n\n @query('.button') private readonly buttonElement!: HTMLElement | null;\n\n @queryAssignedElements({slot: 'icon', flatten: true})\n private readonly assignedIcons!: HTMLElement[];\n\n constructor() {\n super();\n if (!isServer) {\n this.addEventListener('click', this.handleActivationClick);\n }\n }\n\n override focus() {\n this.buttonElement?.focus();\n }\n\n override blur() {\n this.buttonElement?.blur();\n }\n\n protected override render() {\n // Link buttons may not be disabled\n const isDisabled = this.disabled && !this.href;\n const buttonOrLink = this.href ? this.renderLink() : this.renderButton();\n // TODO(b/310046938): due to a limitation in focus ring/ripple, we can't use\n // the same ID for different elements, so we change the ID instead.\n const buttonId = this.href ? 'link' : 'button';\n return html`\n ${this.renderElevationOrOutline?.()}\n <div class=\"background\"></div>\n <md-focus-ring part=\"focus-ring\" for=${buttonId}></md-focus-ring>\n <md-ripple for=${buttonId} ?disabled=\"${isDisabled}\"></md-ripple>\n ${buttonOrLink}\n `;\n }\n\n // Buttons can override this to add elevation or an outline. Use this and\n // return `<md-elevation>` (for elevated, filled, and tonal buttons)\n // or `<div class=\"outline\">` (for outlined buttons).\n // Text buttons that have neither do not need to implement this.\n protected renderElevationOrOutline?(): unknown;\n\n private renderButton() {\n // Needed for closure conformance\n const {ariaLabel, ariaHasPopup, ariaExpanded} = this as ARIAMixinStrict;\n return html`<button\n id=\"button\"\n class=\"button\"\n ?disabled=${this.disabled}\n aria-label=\"${ariaLabel || nothing}\"\n aria-haspopup=\"${ariaHasPopup || nothing}\"\n aria-expanded=\"${ariaExpanded || nothing}\">\n ${this.renderContent()}\n </button>`;\n }\n\n private renderLink() {\n // Needed for closure conformance\n const {ariaLabel, ariaHasPopup, ariaExpanded} = this as ARIAMixinStrict;\n return html`<a\n id=\"link\"\n class=\"button\"\n aria-label=\"${ariaLabel || nothing}\"\n aria-haspopup=\"${ariaHasPopup || nothing}\"\n aria-expanded=\"${ariaExpanded || nothing}\"\n href=${this.href}\n target=${this.target || nothing}\n >${this.renderContent()}\n </a>`;\n }\n\n private renderContent() {\n const icon = html`<slot\n name=\"icon\"\n @slotchange=\"${this.handleSlotChange}\"></slot>`;\n\n return html`\n <span class=\"touch\"></span>\n ${this.trailingIcon ? nothing : icon}\n <span class=\"label\"><slot></slot></span>\n ${this.trailingIcon ? icon : nothing}\n `;\n }\n\n private readonly handleActivationClick = (event: MouseEvent) => {\n if (!isActivationClick(event) || !this.buttonElement) {\n return;\n }\n this.focus();\n dispatchActivationClick(this.buttonElement);\n };\n\n private handleSlotChange() {\n this.hasIcon = this.assignedIcons.length > 0;\n }\n}\n"]}
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* @license\n * Copyright 2019 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../focus/md-focus-ring.js';\nimport '../../ripple/ripple.js';\n\nimport {html, isServer, LitElement, nothing, PropertyValues} from 'lit';\nimport {property, query, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {requestUpdateOnAriaChange} from '../../internal/aria/delegate.js';\nimport {\n dispatchActivationClick,\n isActivationClick,\n redispatchEvent,\n} from '../../internal/controller/events.js';\nimport {\n createValidator,\n getValidityAnchor,\n mixinConstraintValidation,\n} from '../../labs/behaviors/constraint-validation.js';\nimport {mixinElementInternals} from '../../labs/behaviors/element-internals.js';\nimport {\n getFormState,\n getFormValue,\n mixinFormAssociated,\n} from '../../labs/behaviors/form-associated.js';\nimport {CheckboxValidator} from '../../labs/behaviors/validators/checkbox-validator.js';\n\n// Separate variable needed for closure.\nconst checkboxBaseClass = mixinConstraintValidation(\n mixinFormAssociated(mixinElementInternals(LitElement)),\n);\n\n/**\n * A checkbox component.\n *\n *\n * @fires change {Event} The native `change` event on\n * [`<input>`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/change_event)\n * --bubbles\n * @fires input {InputEvent} The native `input` event on\n * [`<input>`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/input_event)\n * --bubbles --composed\n */\nexport class Checkbox extends checkboxBaseClass {\n static {\n requestUpdateOnAriaChange(Checkbox);\n }\n\n /** @nocollapse */\n static override shadowRootOptions = {\n ...LitElement.shadowRootOptions,\n delegatesFocus: true,\n };\n\n /**\n * Whether or not the checkbox is selected.\n */\n @property({type: Boolean}) checked = false;\n\n /**\n * Whether or not the checkbox is indeterminate.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#indeterminate_state_checkboxes\n */\n @property({type: Boolean}) indeterminate = false;\n\n /**\n * When true, require the checkbox to be selected when participating in\n * form submission.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#validation\n */\n @property({type: Boolean}) required = false;\n\n /**\n * The value of the checkbox that is submitted with a form when selected.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#value\n */\n @property() value = 'on';\n\n @state() private prevChecked = false;\n @state() private prevDisabled = false;\n @state() private prevIndeterminate = false;\n @query('input') private readonly input!: HTMLInputElement | null;\n\n constructor() {\n super();\n if (!isServer) {\n this.addEventListener('click', (event: MouseEvent) => {\n if (!isActivationClick(event) || !this.input) {\n return;\n }\n this.focus();\n dispatchActivationClick(this.input);\n });\n }\n }\n\n protected override update(changed: PropertyValues<Checkbox>) {\n if (\n changed.has('checked') ||\n changed.has('disabled') ||\n changed.has('indeterminate')\n ) {\n this.prevChecked = changed.get('checked') ?? this.checked;\n this.prevDisabled = changed.get('disabled') ?? this.disabled;\n this.prevIndeterminate =\n changed.get('indeterminate') ?? this.indeterminate;\n }\n\n super.update(changed);\n }\n\n protected override render() {\n const prevNone = !this.prevChecked && !this.prevIndeterminate;\n const prevChecked = this.prevChecked && !this.prevIndeterminate;\n const prevIndeterminate = this.prevIndeterminate;\n const isChecked = this.checked && !this.indeterminate;\n const isIndeterminate = this.indeterminate;\n\n const containerClasses = classMap({\n 'disabled': this.disabled,\n 'selected': isChecked || isIndeterminate,\n 'unselected': !isChecked && !isIndeterminate,\n 'checked': isChecked,\n 'indeterminate': isIndeterminate,\n 'prev-unselected': prevNone,\n 'prev-checked': prevChecked,\n 'prev-indeterminate': prevIndeterminate,\n 'prev-disabled': this.prevDisabled,\n });\n\n // Needed for closure conformance\n const {ariaLabel, ariaInvalid} = this as ARIAMixinStrict;\n // Note: <input> needs to be rendered before the <svg> for\n // form.reportValidity() to work in Chrome.\n return html`\n <div class=\"container ${containerClasses}\">\n <input\n type=\"checkbox\"\n id=\"input\"\n aria-checked=${isIndeterminate ? 'mixed' : nothing}\n aria-label=${ariaLabel || nothing}\n aria-invalid=${ariaInvalid || nothing}\n ?disabled=${this.disabled}\n ?required=${this.required}\n .indeterminate=${this.indeterminate}\n .checked=${this.checked}\n @input=${this.handleInput}\n @change=${this.handleChange} />\n\n <div class=\"outline\"></div>\n <div class=\"background\"></div>\n <md-focus-ring part=\"focus-ring\" for=\"input\"></md-focus-ring>\n <md-ripple for=\"input\" ?disabled=${this.disabled}></md-ripple>\n <svg class=\"icon\" viewBox=\"0 0 18 18\" aria-hidden=\"true\">\n <rect class=\"mark short\" />\n <rect class=\"mark long\" />\n </svg>\n </div>\n `;\n }\n\n private handleInput(event: Event) {\n const target = event.target as HTMLInputElement;\n this.checked = target.checked;\n this.indeterminate = target.indeterminate;\n // <input> 'input' event bubbles and is composed, don't re-dispatch it.\n }\n\n private handleChange(event: Event) {\n // <input> 'change' event is not composed, re-dispatch it.\n redispatchEvent(this, event);\n }\n\n // Writable mixin properties for lit-html binding, needed for lit-analyzer\n declare disabled: boolean;\n declare name: string;\n\n override [getFormValue]() {\n if (!this.checked || this.indeterminate) {\n return null;\n }\n\n return this.value;\n }\n\n override [getFormState]() {\n return String(this.checked);\n }\n\n override formResetCallback() {\n // The checked property does not reflect, so the original attribute set by\n // the user is used to determine the default value.\n this.checked = this.hasAttribute('checked');\n }\n\n override formStateRestoreCallback(state: string) {\n this.checked = state === 'true';\n }\n\n [createValidator]() {\n return new CheckboxValidator(() => this);\n }\n\n [getValidityAnchor]() {\n return this.input;\n }\n}\n"]}
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1
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* @license\n * Copyright 2019 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../focus/md-focus-ring.js';\nimport '../../ripple/ripple.js';\n\nimport {html, isServer, LitElement, nothing, PropertyValues} from 'lit';\nimport {property, query, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {requestUpdateOnAriaChange} from '../../internal/aria/delegate.js';\nimport {\n dispatchActivationClick,\n isActivationClick,\n} from '../../internal/events/form-label-activation.js';\nimport {redispatchEvent} from '../../internal/events/redispatch-event.js';\nimport {\n createValidator,\n getValidityAnchor,\n mixinConstraintValidation,\n} from '../../labs/behaviors/constraint-validation.js';\nimport {mixinElementInternals} from '../../labs/behaviors/element-internals.js';\nimport {\n getFormState,\n getFormValue,\n mixinFormAssociated,\n} from '../../labs/behaviors/form-associated.js';\nimport {CheckboxValidator} from '../../labs/behaviors/validators/checkbox-validator.js';\n\n// Separate variable needed for closure.\nconst checkboxBaseClass = mixinConstraintValidation(\n mixinFormAssociated(mixinElementInternals(LitElement)),\n);\n\n/**\n * A checkbox component.\n *\n *\n * @fires change {Event} The native `change` event on\n * [`<input>`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/change_event)\n * --bubbles\n * @fires input {InputEvent} The native `input` event on\n * [`<input>`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/input_event)\n * --bubbles --composed\n */\nexport class Checkbox extends checkboxBaseClass {\n static {\n requestUpdateOnAriaChange(Checkbox);\n }\n\n /** @nocollapse */\n static override shadowRootOptions = {\n ...LitElement.shadowRootOptions,\n delegatesFocus: true,\n };\n\n /**\n * Whether or not the checkbox is selected.\n */\n @property({type: Boolean}) checked = false;\n\n /**\n * Whether or not the checkbox is indeterminate.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#indeterminate_state_checkboxes\n */\n @property({type: Boolean}) indeterminate = false;\n\n /**\n * When true, require the checkbox to be selected when participating in\n * form submission.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#validation\n */\n @property({type: Boolean}) required = false;\n\n /**\n * The value of the checkbox that is submitted with a form when selected.\n *\n * https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/checkbox#value\n */\n @property() value = 'on';\n\n @state() private prevChecked = false;\n @state() private prevDisabled = false;\n @state() private prevIndeterminate = false;\n @query('input') private readonly input!: HTMLInputElement | null;\n\n constructor() {\n super();\n if (!isServer) {\n this.addEventListener('click', (event: MouseEvent) => {\n if (!isActivationClick(event) || !this.input) {\n return;\n }\n this.focus();\n dispatchActivationClick(this.input);\n });\n }\n }\n\n protected override update(changed: PropertyValues<Checkbox>) {\n if (\n changed.has('checked') ||\n changed.has('disabled') ||\n changed.has('indeterminate')\n ) {\n this.prevChecked = changed.get('checked') ?? this.checked;\n this.prevDisabled = changed.get('disabled') ?? this.disabled;\n this.prevIndeterminate =\n changed.get('indeterminate') ?? this.indeterminate;\n }\n\n super.update(changed);\n }\n\n protected override render() {\n const prevNone = !this.prevChecked && !this.prevIndeterminate;\n const prevChecked = this.prevChecked && !this.prevIndeterminate;\n const prevIndeterminate = this.prevIndeterminate;\n const isChecked = this.checked && !this.indeterminate;\n const isIndeterminate = this.indeterminate;\n\n const containerClasses = classMap({\n 'disabled': this.disabled,\n 'selected': isChecked || isIndeterminate,\n 'unselected': !isChecked && !isIndeterminate,\n 'checked': isChecked,\n 'indeterminate': isIndeterminate,\n 'prev-unselected': prevNone,\n 'prev-checked': prevChecked,\n 'prev-indeterminate': prevIndeterminate,\n 'prev-disabled': this.prevDisabled,\n });\n\n // Needed for closure conformance\n const {ariaLabel, ariaInvalid} = this as ARIAMixinStrict;\n // Note: <input> needs to be rendered before the <svg> for\n // form.reportValidity() to work in Chrome.\n return html`\n <div class=\"container ${containerClasses}\">\n <input\n type=\"checkbox\"\n id=\"input\"\n aria-checked=${isIndeterminate ? 'mixed' : nothing}\n aria-label=${ariaLabel || nothing}\n aria-invalid=${ariaInvalid || nothing}\n ?disabled=${this.disabled}\n ?required=${this.required}\n .indeterminate=${this.indeterminate}\n .checked=${this.checked}\n @input=${this.handleInput}\n @change=${this.handleChange} />\n\n <div class=\"outline\"></div>\n <div class=\"background\"></div>\n <md-focus-ring part=\"focus-ring\" for=\"input\"></md-focus-ring>\n <md-ripple for=\"input\" ?disabled=${this.disabled}></md-ripple>\n <svg class=\"icon\" viewBox=\"0 0 18 18\" aria-hidden=\"true\">\n <rect class=\"mark short\" />\n <rect class=\"mark long\" />\n </svg>\n </div>\n `;\n }\n\n private handleInput(event: Event) {\n const target = event.target as HTMLInputElement;\n this.checked = target.checked;\n this.indeterminate = target.indeterminate;\n // <input> 'input' event bubbles and is composed, don't re-dispatch it.\n }\n\n private handleChange(event: Event) {\n // <input> 'change' event is not composed, re-dispatch it.\n redispatchEvent(this, event);\n }\n\n // Writable mixin properties for lit-html binding, needed for lit-analyzer\n declare disabled: boolean;\n declare name: string;\n\n override [getFormValue]() {\n if (!this.checked || this.indeterminate) {\n return null;\n }\n\n return this.value;\n }\n\n override [getFormState]() {\n return String(this.checked);\n }\n\n override formResetCallback() {\n // The checked property does not reflect, so the original attribute set by\n // the user is used to determine the default value.\n this.checked = this.hasAttribute('checked');\n }\n\n override formStateRestoreCallback(state: string) {\n this.checked = state === 'true';\n }\n\n [createValidator]() {\n return new CheckboxValidator(() => this);\n }\n\n [getValidityAnchor]() {\n return this.input;\n }\n}\n"]}
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@@ -7,7 +7,7 @@ import { __decorate } from "tslib";
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import '../../elevation/elevation.js';
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import { html, nothing } from 'lit';
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import { property, query } from 'lit/decorators.js';
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import { redispatchEvent } from '../../internal/
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import { redispatchEvent } from '../../internal/events/redispatch-event.js';
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import { MultiActionChip } from './multi-action-chip.js';
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import { renderRemoveButton } from './trailing-icons.js';
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/**
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-
{"version":3,"file":"filter-chip.js","sourceRoot":"","sources":["filter-chip.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,8BAA8B,CAAC;AAEtC,OAAO,EAAC,IAAI,EAAE,OAAO,EAAC,MAAM,KAAK,CAAC;AAClC,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,mBAAmB,CAAC;AAGlD,OAAO,EAAC,eAAe,EAAC,MAAM,
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{"version":3,"file":"filter-chip.js","sourceRoot":"","sources":["filter-chip.ts"],"names":[],"mappings":"AAAA;;;;GAIG;;AAEH,OAAO,8BAA8B,CAAC;AAEtC,OAAO,EAAC,IAAI,EAAE,OAAO,EAAC,MAAM,KAAK,CAAC;AAClC,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,mBAAmB,CAAC;AAGlD,OAAO,EAAC,eAAe,EAAC,MAAM,2CAA2C,CAAC;AAE1E,OAAO,EAAC,eAAe,EAAC,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAC,kBAAkB,EAAC,MAAM,qBAAqB,CAAC;AAEvD;;;;GAIG;AACH,MAAM,OAAO,UAAW,SAAQ,eAAe;IAA/C;;QAC6B,aAAQ,GAAG,KAAK,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QACH,aAAQ,GAAG,KAAK,CAAC;QAE3D;;;;;WAKG;QAEH,oBAAe,GAAG,KAAK,CAAC;IAoF1B,CAAC;IAlFC,IAAc,SAAS;QACrB,OAAO,QAAQ,CAAC;IAClB,CAAC;IAOkB,mBAAmB;QACpC,OAAO;YACL,GAAG,KAAK,CAAC,mBAAmB,EAAE;YAC9B,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,cAAc,EAAE,IAAI,CAAC,SAAS;YAC9B,UAAU,EAAE,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,QAAQ;SAC1C,CAAC;IACJ,CAAC;IAEkB,mBAAmB,CAAC,OAAgB;QACrD,MAAM,EAAC,SAAS,EAAC,GAAG,IAAuB,CAAC;QAC5C,OAAO,IAAI,CAAA;;;;qBAIM,SAAS,IAAI,OAAO;uBAClB,IAAI,CAAC,QAAQ;oBAChB,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,eAAe;iBACzC,IAAI,CAAC,WAAW;WACtB,OAAO;;KAEb,CAAC;IACJ,CAAC;IAEkB,iBAAiB;QAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,OAAO,KAAK,CAAC,iBAAiB,EAAE,CAAC;SAClC;QAED,OAAO,IAAI,CAAA;;;;;;;KAOV,CAAC;IACJ,CAAC;IAEkB,oBAAoB,CAAC,aAA4B;QAClE,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,OAAO,kBAAkB,CAAC;gBACxB,aAAa;gBACb,SAAS,EAAE,IAAI,CAAC,eAAe;gBAC/B,QAAQ,EAAE,IAAI,CAAC,QAAQ;aACxB,CAAC,CAAC;SACJ;QAED,OAAO,OAAO,CAAC;IACjB,CAAC;IAEkB,aAAa;QAC9B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,OAAO,IAAI,CAAA,+BAA+B,CAAC;SAC5C;QAED,OAAO,KAAK,CAAC,aAAa,EAAE,CAAC;IAC/B,CAAC;IAEO,WAAW,CAAC,KAAiB;QACnC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC;QAE/B,MAAM,cAAc,GAAG,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrD,IAAI,cAAc,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC;YAC/B,OAAO;SACR;IACH,CAAC;CACF;AA/F4B;IAA1B,QAAQ,CAAC,EAAC,IAAI,EAAE,OAAO,EAAC,CAAC;4CAAkB;AACjB;IAA1B,QAAQ,CAAC,EAAC,IAAI,EAAE,OAAO,EAAC,CAAC;6CAAmB;AACH;IAAzC,QAAQ,CAAC,EAAC,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAC,CAAC;4CAAkB;AAS3D;IADC,QAAQ,CAAC,EAAC,IAAI,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,SAAS,EAAE,mBAAmB,EAAC,CAAC;mDACjD;AAOL;IADlB,KAAK,CAAC,iBAAiB,CAAC;iDAC6B;AAEnC;IADlB,KAAK,CAAC,kBAAkB,CAAC;kDAC6B","sourcesContent":["/**\n * @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../elevation/elevation.js';\n\nimport {html, nothing} from 'lit';\nimport {property, query} from 'lit/decorators.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {redispatchEvent} from '../../internal/events/redispatch-event.js';\n\nimport {MultiActionChip} from './multi-action-chip.js';\nimport {renderRemoveButton} from './trailing-icons.js';\n\n/**\n * A filter chip component.\n *\n * @fires remove {Event} Dispatched when the remove button is clicked.\n */\nexport class FilterChip extends MultiActionChip {\n @property({type: Boolean}) elevated = false;\n @property({type: Boolean}) removable = false;\n @property({type: Boolean, reflect: true}) selected = false;\n\n /**\n * Only needed for SSR.\n *\n * Add this attribute when a filter chip has a `slot=\"selected-icon\"` to avoid\n * a Flash Of Unstyled Content.\n */\n @property({type: Boolean, reflect: true, attribute: 'has-selected-icon'})\n hasSelectedIcon = false;\n\n protected get primaryId() {\n return 'button';\n }\n\n @query('.primary.action')\n protected readonly primaryAction!: HTMLElement | null;\n @query('.trailing.action')\n protected readonly trailingAction!: HTMLElement | null;\n\n protected override getContainerClasses() {\n return {\n ...super.getContainerClasses(),\n elevated: this.elevated,\n selected: this.selected,\n 'has-trailing': this.removable,\n 'has-icon': this.hasIcon || this.selected,\n };\n }\n\n protected override renderPrimaryAction(content: unknown) {\n const {ariaLabel} = this as ARIAMixinStrict;\n return html`\n <button\n class=\"primary action\"\n id=\"button\"\n aria-label=${ariaLabel || nothing}\n aria-pressed=${this.selected}\n ?disabled=${this.disabled && !this.alwaysFocusable}\n @click=${this.handleClick}\n >${content}</button\n >\n `;\n }\n\n protected override renderLeadingIcon() {\n if (!this.selected) {\n return super.renderLeadingIcon();\n }\n\n return html`\n <slot name=\"selected-icon\">\n <svg class=\"checkmark\" viewBox=\"0 0 18 18\" aria-hidden=\"true\">\n <path\n d=\"M6.75012 12.1274L3.62262 8.99988L2.55762 10.0574L6.75012 14.2499L15.7501 5.24988L14.6926 4.19238L6.75012 12.1274Z\" />\n </svg>\n </slot>\n `;\n }\n\n protected override renderTrailingAction(focusListener: EventListener) {\n if (this.removable) {\n return renderRemoveButton({\n focusListener,\n ariaLabel: this.ariaLabelRemove,\n disabled: this.disabled,\n });\n }\n\n return nothing;\n }\n\n protected override renderOutline() {\n if (this.elevated) {\n return html`<md-elevation></md-elevation>`;\n }\n\n return super.renderOutline();\n }\n\n private handleClick(event: MouseEvent) {\n if (this.disabled) {\n return;\n }\n\n this.selected = !this.selected;\n\n const preventDefault = !redispatchEvent(this, event);\n if (preventDefault) {\n this.selected = !this.selected;\n return;\n }\n }\n}\n"]}
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@@ -17,12 +17,6 @@ import { DialogAnimation } from './animations.js';
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@@ -70,6 +64,7 @@ export declare class Dialog extends LitElement {
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private hasHeadline;
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private hasActions;
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private hasIcon;
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private escapePressedWithoutCancel;
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constructor();
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/**
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* Opens the dialog and fires a cancelable `open` event. After a dialog's
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private handleContentClick;
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private handleSubmit;
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private handleCancel;
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private handleClose;
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private handleKeydown;
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private animateDialog;
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private handleHeadlineChange;
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private handleActionsChange;
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@@ -9,7 +9,7 @@ import { html, isServer, LitElement, nothing } from 'lit';
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import { property, query, state } from 'lit/decorators.js';
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import { classMap } from 'lit/directives/class-map.js';
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import { requestUpdateOnAriaChange } from '../../internal/aria/delegate.js';
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import { redispatchEvent } from '../../internal/
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import { redispatchEvent } from '../../internal/events/redispatch-event.js';
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import { DIALOG_DEFAULT_CLOSE_ANIMATION, DIALOG_DEFAULT_OPEN_ANIMATION, } from './animations.js';
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/**
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* A dialog component.
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@@ -71,8 +71,41 @@ export class Dialog extends LitElement {
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this.hasHeadline = false;
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this.hasActions = false;
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this.hasIcon = false;
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// See https://bugs.chromium.org/p/chromium/issues/detail?id=1512224
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// Chrome v120 has a bug where escape keys do not trigger cancels. If we get
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// a dialog "close" event that is triggered without a "cancel" after an escape
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// keydown, then we need to manually trigger our closing logic.
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//
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// This bug occurs when pressing escape to close a dialog without first
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// interacting with the dialog's content.
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//
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// Cleanup tracking:
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// https://github.com/material-components/material-web/issues/5330
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// This can be removed when full CloseWatcher support added and the above bug
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// in Chromium is fixed to fire 'cancel' with one escape press and close with
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// multiple.
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this.escapePressedWithoutCancel = false;
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if (!isServer) {
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this.addEventListener('submit', this.handleSubmit);
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+
// We do not use `delegatesFocus: true` due to a Chromium bug with
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// selecting text.
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// See https://bugs.chromium.org/p/chromium/issues/detail?id=950357
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+
//
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+
// Material requires using focus trapping within the dialog (see
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95
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// b/314840853 for the bug to add it). This would normally mean we don't
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// care about delegating focus since the `<dialog>` never receives it.
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// However, we still need to handle situations when a user has not
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// provided an focusable child in the content. When that happens, the
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+
// `<dialog>` itself is focused.
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//
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// Listen to focus/blur instead of focusin/focusout since those can bubble
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// from content.
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this.addEventListener('focus', () => {
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+
this.dialog?.focus();
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+
});
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+
this.addEventListener('blur', () => {
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+
this.dialog?.blur();
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+
});
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76
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|
}
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|
}
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/**
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@@ -181,6 +214,8 @@ export class Dialog extends LitElement {
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role=${this.type === 'alert' ? 'alertdialog' : nothing}
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@cancel=${this.handleCancel}
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|
@click=${this.handleDialogClick}
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+
@close=${this.handleClose}
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+
@keydown=${this.handleKeydown}
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|
.returnValue=${this.returnValue || nothing}>
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185
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|
<div class="container" @click=${this.handleContentClick}>
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|
<div class="headline">
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@@ -251,6 +286,7 @@ export class Dialog extends LitElement {
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251
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|
// Ignore any cancel events dispatched by content.
|
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252
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|
return;
|
|
253
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|
}
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+
this.escapePressedWithoutCancel = false;
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254
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|
const preventDefault = !redispatchEvent(this, event);
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|
// We always prevent default on the original dialog event since we'll
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|
// animate closing it before it actually closes.
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@@ -260,6 +296,26 @@ export class Dialog extends LitElement {
|
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260
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}
|
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|
this.close();
|
|
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|
}
|
|
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|
+
handleClose() {
|
|
300
|
+
if (!this.escapePressedWithoutCancel) {
|
|
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|
+
return;
|
|
302
|
+
}
|
|
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|
+
this.escapePressedWithoutCancel = false;
|
|
304
|
+
this.dialog?.dispatchEvent(new Event('cancel', { cancelable: true }));
|
|
305
|
+
}
|
|
306
|
+
handleKeydown(event) {
|
|
307
|
+
if (event.key !== 'Escape') {
|
|
308
|
+
return;
|
|
309
|
+
}
|
|
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|
+
// An escape key was pressed. If a "close" event fires next without a
|
|
311
|
+
// "cancel" event first, then we know we're in the Chrome v120 bug.
|
|
312
|
+
this.escapePressedWithoutCancel = true;
|
|
313
|
+
// Wait a full task for the cancel/close event listeners to fire, then
|
|
314
|
+
// reset the flag.
|
|
315
|
+
setTimeout(() => {
|
|
316
|
+
this.escapePressedWithoutCancel = false;
|
|
317
|
+
});
|
|
318
|
+
}
|
|
263
319
|
async animateDialog(animation) {
|
|
264
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|
const { dialog, scrim, container, headline, content, actions } = this;
|
|
265
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|
if (!dialog || !scrim || !container || !headline || !content || !actions) {
|
|
@@ -312,11 +368,6 @@ export class Dialog extends LitElement {
|
|
|
312
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|
(() => {
|
|
313
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|
requestUpdateOnAriaChange(Dialog);
|
|
314
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|
})();
|
|
315
|
-
/** @nocollapse */
|
|
316
|
-
Dialog.shadowRootOptions = {
|
|
317
|
-
...LitElement.shadowRootOptions,
|
|
318
|
-
delegatesFocus: true,
|
|
319
|
-
};
|
|
320
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|
__decorate([
|
|
321
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|
property({ type: Boolean })
|
|
322
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|
], Dialog.prototype, "open", null);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../divider/divider.js';\n\nimport {html, isServer, LitElement, nothing} from 'lit';\nimport {property, query, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {requestUpdateOnAriaChange} from '../../internal/aria/delegate.js';\nimport {redispatchEvent} from '../../internal/controller/events.js';\n\nimport {\n DIALOG_DEFAULT_CLOSE_ANIMATION,\n DIALOG_DEFAULT_OPEN_ANIMATION,\n DialogAnimation,\n DialogAnimationArgs,\n} from './animations.js';\n\n/**\n * A dialog component.\n *\n * @fires open {Event} Dispatched when the dialog is opening before any animations.\n * @fires opened {Event} Dispatched when the dialog has opened after any animations.\n * @fires close {Event} Dispatched when the dialog is closing before any animations.\n * @fires closed {Event} Dispatched when the dialog has closed after any animations.\n * @fires cancel {Event} Dispatched when the dialog has been canceled by clicking\n * on the scrim or pressing Escape.\n */\nexport class Dialog extends LitElement {\n static {\n requestUpdateOnAriaChange(Dialog);\n }\n\n /** @nocollapse */\n static override shadowRootOptions = {\n ...LitElement.shadowRootOptions,\n delegatesFocus: true,\n };\n\n /**\n * Opens the dialog when set to `true` and closes it when set to `false`.\n */\n @property({type: Boolean})\n get open() {\n return this.isOpen;\n }\n\n set open(open: boolean) {\n if (open === this.isOpen) {\n return;\n }\n\n this.isOpen = open;\n if (open) {\n this.setAttribute('open', '');\n this.show();\n } else {\n this.removeAttribute('open');\n this.close();\n }\n }\n\n /**\n * Gets or sets the dialog's return value, usually to indicate which button\n * a user pressed to close it.\n *\n * https://developer.mozilla.org/en-US/docs/Web/API/HTMLDialogElement/returnValue\n */\n @property({attribute: false}) returnValue = '';\n\n /**\n * The type of dialog for accessibility. Set this to `alert` to announce a\n * dialog as an alert dialog.\n */\n @property() type?: 'alert';\n\n /**\n * Gets the opening animation for a dialog. Set to a new function to customize\n * the animation.\n */\n getOpenAnimation = () => DIALOG_DEFAULT_OPEN_ANIMATION;\n\n /**\n * Gets the closing animation for a dialog. Set to a new function to customize\n * the animation.\n */\n getCloseAnimation = () => DIALOG_DEFAULT_CLOSE_ANIMATION;\n\n private isOpen = false;\n private isOpening = false;\n // getIsConnectedPromise() immediately sets the resolve property.\n private isConnectedPromiseResolve!: () => void;\n private isConnectedPromise = this.getIsConnectedPromise();\n @query('dialog') private readonly dialog!: HTMLDialogElement | null;\n @query('.scrim') private readonly scrim!: HTMLDialogElement | null;\n @query('.container') private readonly container!: HTMLDialogElement | null;\n @query('.headline') private readonly headline!: HTMLDialogElement | null;\n @query('.content') private readonly content!: HTMLDialogElement | null;\n @query('.actions') private readonly actions!: HTMLDialogElement | null;\n @state() private isAtScrollTop = false;\n @state() private isAtScrollBottom = false;\n @query('.scroller') private readonly scroller!: HTMLElement | null;\n @query('.top.anchor') private readonly topAnchor!: HTMLElement | null;\n @query('.bottom.anchor') private readonly bottomAnchor!: HTMLElement | null;\n private nextClickIsFromContent = false;\n private intersectionObserver?: IntersectionObserver;\n // Dialogs should not be SSR'd while open, so we can just use runtime checks.\n @state() private hasHeadline = false;\n @state() private hasActions = false;\n @state() private hasIcon = false;\n\n constructor() {\n super();\n if (!isServer) {\n this.addEventListener('submit', this.handleSubmit);\n }\n }\n\n /**\n * Opens the dialog and fires a cancelable `open` event. After a dialog's\n * animation, an `opened` event is fired.\n *\n * Add an `autocomplete` attribute to a child of the dialog that should\n * receive focus after opening.\n *\n * @return A Promise that resolves after the animation is finished and the\n * `opened` event was fired.\n */\n async show() {\n this.isOpening = true;\n // Dialogs can be opened before being attached to the DOM, so we need to\n // wait until we're connected before calling `showModal()`.\n await this.isConnectedPromise;\n await this.updateComplete;\n const dialog = this.dialog!;\n // Check if already opened or if `dialog.close()` was called while awaiting.\n if (dialog.open || !this.isOpening) {\n this.isOpening = false;\n return;\n }\n\n const preventOpen = !this.dispatchEvent(\n new Event('open', {cancelable: true}),\n );\n if (preventOpen) {\n this.open = false;\n return;\n }\n\n // All Material dialogs are modal.\n dialog.showModal();\n this.open = true;\n // Reset scroll position if re-opening a dialog with the same content.\n if (this.scroller) {\n this.scroller.scrollTop = 0;\n }\n // Native modal dialogs ignore autofocus and instead force focus to the\n // first focusable child. Override this behavior if there is a child with\n // an autofocus attribute.\n this.querySelector<HTMLElement>('[autofocus]')?.focus();\n\n await this.animateDialog(this.getOpenAnimation());\n this.dispatchEvent(new Event('opened'));\n this.isOpening = false;\n }\n\n /**\n * Closes the dialog and fires a cancelable `close` event. After a dialog's\n * animation, a `closed` event is fired.\n *\n * @param returnValue A return value usually indicating which button was used\n * to close a dialog. If a dialog is canceled by clicking the scrim or\n * pressing Escape, it will not change the return value after closing.\n * @return A Promise that resolves after the animation is finished and the\n * `closed` event was fired.\n */\n async close(returnValue = this.returnValue) {\n this.isOpening = false;\n if (!this.isConnected) {\n // Disconnected dialogs do not fire close events or animate.\n this.open = false;\n return;\n }\n\n await this.updateComplete;\n const dialog = this.dialog!;\n // Check if already closed or if `dialog.show()` was called while awaiting.\n if (!dialog.open || this.isOpening) {\n this.open = false;\n return;\n }\n\n const prevReturnValue = this.returnValue;\n this.returnValue = returnValue;\n const preventClose = !this.dispatchEvent(\n new Event('close', {cancelable: true}),\n );\n if (preventClose) {\n this.returnValue = prevReturnValue;\n return;\n }\n\n await this.animateDialog(this.getCloseAnimation());\n dialog.close(returnValue);\n this.open = false;\n this.dispatchEvent(new Event('closed'));\n }\n\n override connectedCallback() {\n super.connectedCallback();\n this.isConnectedPromiseResolve();\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.isConnectedPromise = this.getIsConnectedPromise();\n }\n\n protected override render() {\n const scrollable =\n this.open && !(this.isAtScrollTop && this.isAtScrollBottom);\n const classes = {\n 'has-headline': this.hasHeadline,\n 'has-actions': this.hasActions,\n 'has-icon': this.hasIcon,\n 'scrollable': scrollable,\n 'show-top-divider': scrollable && !this.isAtScrollTop,\n 'show-bottom-divider': scrollable && !this.isAtScrollBottom,\n };\n\n const {ariaLabel} = this as ARIAMixinStrict;\n return html`\n <div class=\"scrim\"></div>\n <dialog\n class=${classMap(classes)}\n aria-label=${ariaLabel || nothing}\n aria-labelledby=${this.hasHeadline ? 'headline' : nothing}\n role=${this.type === 'alert' ? 'alertdialog' : nothing}\n @cancel=${this.handleCancel}\n @click=${this.handleDialogClick}\n .returnValue=${this.returnValue || nothing}>\n <div class=\"container\" @click=${this.handleContentClick}>\n <div class=\"headline\">\n <div class=\"icon\" aria-hidden=\"true\">\n <slot name=\"icon\" @slotchange=${this.handleIconChange}></slot>\n </div>\n <h2 id=\"headline\" aria-hidden=${!this.hasHeadline || nothing}>\n <slot\n name=\"headline\"\n @slotchange=${this.handleHeadlineChange}></slot>\n </h2>\n <md-divider></md-divider>\n </div>\n <div class=\"scroller\">\n <div class=\"content\">\n <div class=\"top anchor\"></div>\n <slot name=\"content\"></slot>\n <div class=\"bottom anchor\"></div>\n </div>\n </div>\n <div class=\"actions\">\n <md-divider></md-divider>\n <slot name=\"actions\" @slotchange=${this.handleActionsChange}></slot>\n </div>\n </div>\n </dialog>\n `;\n }\n\n protected override firstUpdated() {\n this.intersectionObserver = new IntersectionObserver(\n (entries) => {\n for (const entry of entries) {\n this.handleAnchorIntersection(entry);\n }\n },\n {root: this.scroller!},\n );\n\n this.intersectionObserver.observe(this.topAnchor!);\n this.intersectionObserver.observe(this.bottomAnchor!);\n }\n\n private handleDialogClick() {\n if (this.nextClickIsFromContent) {\n // Avoid doing a layout calculation below if we know the click came from\n // content.\n this.nextClickIsFromContent = false;\n return;\n }\n\n // Click originated on the backdrop. Native `<dialog>`s will not cancel,\n // but Material dialogs do.\n const preventDefault = !this.dispatchEvent(\n new Event('cancel', {cancelable: true}),\n );\n if (preventDefault) {\n return;\n }\n\n this.close();\n }\n\n private handleContentClick() {\n this.nextClickIsFromContent = true;\n }\n\n private handleSubmit(event: SubmitEvent) {\n const form = event.target as HTMLFormElement;\n const {submitter} = event;\n if (form.method !== 'dialog' || !submitter) {\n return;\n }\n\n // Close reason is the submitter's value attribute, or the dialog's\n // `returnValue` if there is no attribute.\n this.close(submitter.getAttribute('value') ?? this.returnValue);\n }\n\n private handleCancel(event: Event) {\n if (event.target !== this.dialog) {\n // Ignore any cancel events dispatched by content.\n return;\n }\n\n const preventDefault = !redispatchEvent(this, event);\n // We always prevent default on the original dialog event since we'll\n // animate closing it before it actually closes.\n event.preventDefault();\n if (preventDefault) {\n return;\n }\n\n this.close();\n }\n\n private async animateDialog(animation: DialogAnimation) {\n const {dialog, scrim, container, headline, content, actions} = this;\n if (!dialog || !scrim || !container || !headline || !content || !actions) {\n return;\n }\n\n const {\n container: containerAnimate,\n dialog: dialogAnimate,\n scrim: scrimAnimate,\n headline: headlineAnimate,\n content: contentAnimate,\n actions: actionsAnimate,\n } = animation;\n\n const elementAndAnimation: Array<[Element, DialogAnimationArgs[]]> = [\n [dialog, dialogAnimate ?? []],\n [scrim, scrimAnimate ?? []],\n [container, containerAnimate ?? []],\n [headline, headlineAnimate ?? []],\n [content, contentAnimate ?? []],\n [actions, actionsAnimate ?? []],\n ];\n\n const animations: Animation[] = [];\n for (const [element, animation] of elementAndAnimation) {\n for (const animateArgs of animation) {\n animations.push(element.animate(...animateArgs));\n }\n }\n\n await Promise.all(animations.map((animation) => animation.finished));\n }\n\n private handleHeadlineChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasHeadline = slot.assignedElements().length > 0;\n }\n\n private handleActionsChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasActions = slot.assignedElements().length > 0;\n }\n\n private handleIconChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasIcon = slot.assignedElements().length > 0;\n }\n\n private handleAnchorIntersection(entry: IntersectionObserverEntry) {\n const {target, isIntersecting} = entry;\n if (target === this.topAnchor) {\n this.isAtScrollTop = isIntersecting;\n }\n\n if (target === this.bottomAnchor) {\n this.isAtScrollBottom = isIntersecting;\n }\n }\n\n private getIsConnectedPromise() {\n return new Promise<void>((resolve) => {\n this.isConnectedPromiseResolve = resolve;\n });\n }\n}\n"]}
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+
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* @license\n * Copyright 2023 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport '../../divider/divider.js';\n\nimport {html, isServer, LitElement, nothing} from 'lit';\nimport {property, query, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {ARIAMixinStrict} from '../../internal/aria/aria.js';\nimport {requestUpdateOnAriaChange} from '../../internal/aria/delegate.js';\nimport {redispatchEvent} from '../../internal/events/redispatch-event.js';\n\nimport {\n DIALOG_DEFAULT_CLOSE_ANIMATION,\n DIALOG_DEFAULT_OPEN_ANIMATION,\n DialogAnimation,\n DialogAnimationArgs,\n} from './animations.js';\n\n/**\n * A dialog component.\n *\n * @fires open {Event} Dispatched when the dialog is opening before any animations.\n * @fires opened {Event} Dispatched when the dialog has opened after any animations.\n * @fires close {Event} Dispatched when the dialog is closing before any animations.\n * @fires closed {Event} Dispatched when the dialog has closed after any animations.\n * @fires cancel {Event} Dispatched when the dialog has been canceled by clicking\n * on the scrim or pressing Escape.\n */\nexport class Dialog extends LitElement {\n static {\n requestUpdateOnAriaChange(Dialog);\n }\n\n /**\n * Opens the dialog when set to `true` and closes it when set to `false`.\n */\n @property({type: Boolean})\n get open() {\n return this.isOpen;\n }\n\n set open(open: boolean) {\n if (open === this.isOpen) {\n return;\n }\n\n this.isOpen = open;\n if (open) {\n this.setAttribute('open', '');\n this.show();\n } else {\n this.removeAttribute('open');\n this.close();\n }\n }\n\n /**\n * Gets or sets the dialog's return value, usually to indicate which button\n * a user pressed to close it.\n *\n * https://developer.mozilla.org/en-US/docs/Web/API/HTMLDialogElement/returnValue\n */\n @property({attribute: false}) returnValue = '';\n\n /**\n * The type of dialog for accessibility. Set this to `alert` to announce a\n * dialog as an alert dialog.\n */\n @property() type?: 'alert';\n\n /**\n * Gets the opening animation for a dialog. Set to a new function to customize\n * the animation.\n */\n getOpenAnimation = () => DIALOG_DEFAULT_OPEN_ANIMATION;\n\n /**\n * Gets the closing animation for a dialog. Set to a new function to customize\n * the animation.\n */\n getCloseAnimation = () => DIALOG_DEFAULT_CLOSE_ANIMATION;\n\n private isOpen = false;\n private isOpening = false;\n // getIsConnectedPromise() immediately sets the resolve property.\n private isConnectedPromiseResolve!: () => void;\n private isConnectedPromise = this.getIsConnectedPromise();\n @query('dialog') private readonly dialog!: HTMLDialogElement | null;\n @query('.scrim') private readonly scrim!: HTMLDialogElement | null;\n @query('.container') private readonly container!: HTMLDialogElement | null;\n @query('.headline') private readonly headline!: HTMLDialogElement | null;\n @query('.content') private readonly content!: HTMLDialogElement | null;\n @query('.actions') private readonly actions!: HTMLDialogElement | null;\n @state() private isAtScrollTop = false;\n @state() private isAtScrollBottom = false;\n @query('.scroller') private readonly scroller!: HTMLElement | null;\n @query('.top.anchor') private readonly topAnchor!: HTMLElement | null;\n @query('.bottom.anchor') private readonly bottomAnchor!: HTMLElement | null;\n private nextClickIsFromContent = false;\n private intersectionObserver?: IntersectionObserver;\n // Dialogs should not be SSR'd while open, so we can just use runtime checks.\n @state() private hasHeadline = false;\n @state() private hasActions = false;\n @state() private hasIcon = false;\n\n // See https://bugs.chromium.org/p/chromium/issues/detail?id=1512224\n // Chrome v120 has a bug where escape keys do not trigger cancels. If we get\n // a dialog \"close\" event that is triggered without a \"cancel\" after an escape\n // keydown, then we need to manually trigger our closing logic.\n //\n // This bug occurs when pressing escape to close a dialog without first\n // interacting with the dialog's content.\n //\n // Cleanup tracking:\n // https://github.com/material-components/material-web/issues/5330\n // This can be removed when full CloseWatcher support added and the above bug\n // in Chromium is fixed to fire 'cancel' with one escape press and close with\n // multiple.\n private escapePressedWithoutCancel = false;\n\n constructor() {\n super();\n if (!isServer) {\n this.addEventListener('submit', this.handleSubmit);\n\n // We do not use `delegatesFocus: true` due to a Chromium bug with\n // selecting text.\n // See https://bugs.chromium.org/p/chromium/issues/detail?id=950357\n //\n // Material requires using focus trapping within the dialog (see\n // b/314840853 for the bug to add it). This would normally mean we don't\n // care about delegating focus since the `<dialog>` never receives it.\n // However, we still need to handle situations when a user has not\n // provided an focusable child in the content. When that happens, the\n // `<dialog>` itself is focused.\n //\n // Listen to focus/blur instead of focusin/focusout since those can bubble\n // from content.\n this.addEventListener('focus', () => {\n this.dialog?.focus();\n });\n this.addEventListener('blur', () => {\n this.dialog?.blur();\n });\n }\n }\n\n /**\n * Opens the dialog and fires a cancelable `open` event. After a dialog's\n * animation, an `opened` event is fired.\n *\n * Add an `autocomplete` attribute to a child of the dialog that should\n * receive focus after opening.\n *\n * @return A Promise that resolves after the animation is finished and the\n * `opened` event was fired.\n */\n async show() {\n this.isOpening = true;\n // Dialogs can be opened before being attached to the DOM, so we need to\n // wait until we're connected before calling `showModal()`.\n await this.isConnectedPromise;\n await this.updateComplete;\n const dialog = this.dialog!;\n // Check if already opened or if `dialog.close()` was called while awaiting.\n if (dialog.open || !this.isOpening) {\n this.isOpening = false;\n return;\n }\n\n const preventOpen = !this.dispatchEvent(\n new Event('open', {cancelable: true}),\n );\n if (preventOpen) {\n this.open = false;\n return;\n }\n\n // All Material dialogs are modal.\n dialog.showModal();\n this.open = true;\n // Reset scroll position if re-opening a dialog with the same content.\n if (this.scroller) {\n this.scroller.scrollTop = 0;\n }\n // Native modal dialogs ignore autofocus and instead force focus to the\n // first focusable child. Override this behavior if there is a child with\n // an autofocus attribute.\n this.querySelector<HTMLElement>('[autofocus]')?.focus();\n\n await this.animateDialog(this.getOpenAnimation());\n this.dispatchEvent(new Event('opened'));\n this.isOpening = false;\n }\n\n /**\n * Closes the dialog and fires a cancelable `close` event. After a dialog's\n * animation, a `closed` event is fired.\n *\n * @param returnValue A return value usually indicating which button was used\n * to close a dialog. If a dialog is canceled by clicking the scrim or\n * pressing Escape, it will not change the return value after closing.\n * @return A Promise that resolves after the animation is finished and the\n * `closed` event was fired.\n */\n async close(returnValue = this.returnValue) {\n this.isOpening = false;\n if (!this.isConnected) {\n // Disconnected dialogs do not fire close events or animate.\n this.open = false;\n return;\n }\n\n await this.updateComplete;\n const dialog = this.dialog!;\n // Check if already closed or if `dialog.show()` was called while awaiting.\n if (!dialog.open || this.isOpening) {\n this.open = false;\n return;\n }\n\n const prevReturnValue = this.returnValue;\n this.returnValue = returnValue;\n const preventClose = !this.dispatchEvent(\n new Event('close', {cancelable: true}),\n );\n if (preventClose) {\n this.returnValue = prevReturnValue;\n return;\n }\n\n await this.animateDialog(this.getCloseAnimation());\n dialog.close(returnValue);\n this.open = false;\n this.dispatchEvent(new Event('closed'));\n }\n\n override connectedCallback() {\n super.connectedCallback();\n this.isConnectedPromiseResolve();\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback();\n this.isConnectedPromise = this.getIsConnectedPromise();\n }\n\n protected override render() {\n const scrollable =\n this.open && !(this.isAtScrollTop && this.isAtScrollBottom);\n const classes = {\n 'has-headline': this.hasHeadline,\n 'has-actions': this.hasActions,\n 'has-icon': this.hasIcon,\n 'scrollable': scrollable,\n 'show-top-divider': scrollable && !this.isAtScrollTop,\n 'show-bottom-divider': scrollable && !this.isAtScrollBottom,\n };\n\n const {ariaLabel} = this as ARIAMixinStrict;\n return html`\n <div class=\"scrim\"></div>\n <dialog\n class=${classMap(classes)}\n aria-label=${ariaLabel || nothing}\n aria-labelledby=${this.hasHeadline ? 'headline' : nothing}\n role=${this.type === 'alert' ? 'alertdialog' : nothing}\n @cancel=${this.handleCancel}\n @click=${this.handleDialogClick}\n @close=${this.handleClose}\n @keydown=${this.handleKeydown}\n .returnValue=${this.returnValue || nothing}>\n <div class=\"container\" @click=${this.handleContentClick}>\n <div class=\"headline\">\n <div class=\"icon\" aria-hidden=\"true\">\n <slot name=\"icon\" @slotchange=${this.handleIconChange}></slot>\n </div>\n <h2 id=\"headline\" aria-hidden=${!this.hasHeadline || nothing}>\n <slot\n name=\"headline\"\n @slotchange=${this.handleHeadlineChange}></slot>\n </h2>\n <md-divider></md-divider>\n </div>\n <div class=\"scroller\">\n <div class=\"content\">\n <div class=\"top anchor\"></div>\n <slot name=\"content\"></slot>\n <div class=\"bottom anchor\"></div>\n </div>\n </div>\n <div class=\"actions\">\n <md-divider></md-divider>\n <slot name=\"actions\" @slotchange=${this.handleActionsChange}></slot>\n </div>\n </div>\n </dialog>\n `;\n }\n\n protected override firstUpdated() {\n this.intersectionObserver = new IntersectionObserver(\n (entries) => {\n for (const entry of entries) {\n this.handleAnchorIntersection(entry);\n }\n },\n {root: this.scroller!},\n );\n\n this.intersectionObserver.observe(this.topAnchor!);\n this.intersectionObserver.observe(this.bottomAnchor!);\n }\n\n private handleDialogClick() {\n if (this.nextClickIsFromContent) {\n // Avoid doing a layout calculation below if we know the click came from\n // content.\n this.nextClickIsFromContent = false;\n return;\n }\n\n // Click originated on the backdrop. Native `<dialog>`s will not cancel,\n // but Material dialogs do.\n const preventDefault = !this.dispatchEvent(\n new Event('cancel', {cancelable: true}),\n );\n if (preventDefault) {\n return;\n }\n\n this.close();\n }\n\n private handleContentClick() {\n this.nextClickIsFromContent = true;\n }\n\n private handleSubmit(event: SubmitEvent) {\n const form = event.target as HTMLFormElement;\n const {submitter} = event;\n if (form.method !== 'dialog' || !submitter) {\n return;\n }\n\n // Close reason is the submitter's value attribute, or the dialog's\n // `returnValue` if there is no attribute.\n this.close(submitter.getAttribute('value') ?? this.returnValue);\n }\n\n private handleCancel(event: Event) {\n if (event.target !== this.dialog) {\n // Ignore any cancel events dispatched by content.\n return;\n }\n\n this.escapePressedWithoutCancel = false;\n const preventDefault = !redispatchEvent(this, event);\n // We always prevent default on the original dialog event since we'll\n // animate closing it before it actually closes.\n event.preventDefault();\n if (preventDefault) {\n return;\n }\n\n this.close();\n }\n\n private handleClose() {\n if (!this.escapePressedWithoutCancel) {\n return;\n }\n\n this.escapePressedWithoutCancel = false;\n this.dialog?.dispatchEvent(new Event('cancel', {cancelable: true}));\n }\n\n private handleKeydown(event: KeyboardEvent) {\n if (event.key !== 'Escape') {\n return;\n }\n\n // An escape key was pressed. If a \"close\" event fires next without a\n // \"cancel\" event first, then we know we're in the Chrome v120 bug.\n this.escapePressedWithoutCancel = true;\n // Wait a full task for the cancel/close event listeners to fire, then\n // reset the flag.\n setTimeout(() => {\n this.escapePressedWithoutCancel = false;\n });\n }\n\n private async animateDialog(animation: DialogAnimation) {\n const {dialog, scrim, container, headline, content, actions} = this;\n if (!dialog || !scrim || !container || !headline || !content || !actions) {\n return;\n }\n\n const {\n container: containerAnimate,\n dialog: dialogAnimate,\n scrim: scrimAnimate,\n headline: headlineAnimate,\n content: contentAnimate,\n actions: actionsAnimate,\n } = animation;\n\n const elementAndAnimation: Array<[Element, DialogAnimationArgs[]]> = [\n [dialog, dialogAnimate ?? []],\n [scrim, scrimAnimate ?? []],\n [container, containerAnimate ?? []],\n [headline, headlineAnimate ?? []],\n [content, contentAnimate ?? []],\n [actions, actionsAnimate ?? []],\n ];\n\n const animations: Animation[] = [];\n for (const [element, animation] of elementAndAnimation) {\n for (const animateArgs of animation) {\n animations.push(element.animate(...animateArgs));\n }\n }\n\n await Promise.all(animations.map((animation) => animation.finished));\n }\n\n private handleHeadlineChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasHeadline = slot.assignedElements().length > 0;\n }\n\n private handleActionsChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasActions = slot.assignedElements().length > 0;\n }\n\n private handleIconChange(event: Event) {\n const slot = event.target as HTMLSlotElement;\n this.hasIcon = slot.assignedElements().length > 0;\n }\n\n private handleAnchorIntersection(entry: IntersectionObserverEntry) {\n const {target, isIntersecting} = entry;\n if (target === this.topAnchor) {\n this.isAtScrollTop = isIntersecting;\n }\n\n if (target === this.bottomAnchor) {\n this.isAtScrollBottom = isIntersecting;\n }\n }\n\n private getIsConnectedPromise() {\n return new Promise<void>((resolve) => {\n this.isConnectedPromiseResolve = resolve;\n });\n }\n}\n"]}
|
package/field/internal/field.js
CHANGED
|
@@ -43,10 +43,15 @@ export class Field extends LitElement {
|
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43
43
|
this.disableTransitions = false;
|
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44
44
|
}
|
|
45
45
|
get counterText() {
|
|
46
|
-
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|
46
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+
// Count and max are typed as number, but can be set to null when Lit removes
|
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47
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+
// their attributes. These getters coerce back to a number for calculations.
|
|
48
|
+
const countAsNumber = this.count ?? -1;
|
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49
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+
const maxAsNumber = this.max ?? -1;
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50
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+
// Counter does not show if count is negative, or max is negative or 0.
|
|
51
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+
if (countAsNumber < 0 || maxAsNumber <= 0) {
|
|
47
52
|
return '';
|
|
48
53
|
}
|
|
49
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-
return `${
|
|
54
|
+
return `${countAsNumber} / ${maxAsNumber}`;
|
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50
55
|
}
|
|
51
56
|
get supportingOrErrorText() {
|
|
52
57
|
return this.error && this.errorText ? this.errorText : this.supportingText;
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@@ -1 +1 @@
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1
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-
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* @license\n * Copyright 2021 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {\n html,\n LitElement,\n nothing,\n PropertyValues,\n render,\n TemplateResult,\n} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {EASING} from '../../internal/motion/animation.js';\n\n/**\n * A field component.\n */\nexport class Field extends LitElement {\n @property({type: Boolean}) disabled = false;\n @property({type: Boolean}) error = false;\n @property({type: Boolean}) focused = false;\n @property() label = '';\n @property({type: Boolean}) populated = false;\n @property({type: Boolean}) required = false;\n @property({type: Boolean}) resizable = false;\n @property({attribute: 'supporting-text'}) supportingText = '';\n @property({attribute: 'error-text'}) errorText = '';\n @property({type: Number}) count = -1;\n @property({type: Number}) max = -1;\n\n /**\n * Whether or not the field has leading content.\n */\n @property({type: Boolean, attribute: 'has-start'}) hasStart = false;\n\n /**\n * Whether or not the field has trailing content.\n */\n @property({type: Boolean, attribute: 'has-end'}) hasEnd = false;\n\n @queryAssignedElements({slot: 'aria-describedby'})\n private readonly slottedAriaDescribedBy!: HTMLElement[];\n\n private get counterText() {\n if (this.count < 0 || this.max < 0) {\n return '';\n }\n\n return `${this.count} / ${this.max}`;\n }\n\n private get supportingOrErrorText() {\n return this.error && this.errorText ? this.errorText : this.supportingText;\n }\n\n @state() private isAnimating = false;\n private labelAnimation?: Animation;\n /**\n * When set to true, the error text's `role=\"alert\"` will be removed, then\n * re-added after an animation frame. This will re-announce an error message\n * to screen readers.\n */\n @state() private refreshErrorAlert = false;\n @state() private disableTransitions = false;\n @query('.label.floating')\n private readonly floatingLabelEl!: HTMLElement | null;\n @query('.label.resting') private readonly restingLabelEl!: HTMLElement | null;\n @query('.container') private readonly containerEl!: HTMLElement | null;\n\n /**\n * Re-announces the field's error supporting text to screen readers.\n *\n * Error text announces to screen readers anytime it is visible and changes.\n * Use the method to re-announce the message when the text has not changed,\n * but announcement is still needed (such as for `reportValidity()`).\n */\n reannounceError() {\n this.refreshErrorAlert = true;\n }\n\n protected override update(props: PropertyValues<Field>) {\n // Client-side property updates\n const isDisabledChanging =\n props.has('disabled') && props.get('disabled') !== undefined;\n if (isDisabledChanging) {\n this.disableTransitions = true;\n }\n\n // When disabling, remove focus styles if focused.\n if (this.disabled && this.focused) {\n props.set('focused', true);\n this.focused = false;\n }\n\n // Animate if focused or populated change.\n this.animateLabelIfNeeded({\n wasFocused: props.get('focused'),\n wasPopulated: props.get('populated'),\n });\n\n super.update(props);\n }\n\n protected override render() {\n const floatingLabel = this.renderLabel(/*isFloating*/ true);\n const restingLabel = this.renderLabel(/*isFloating*/ false);\n const outline = this.renderOutline?.(floatingLabel);\n const classes = {\n 'disabled': this.disabled,\n 'disable-transitions': this.disableTransitions,\n 'error': this.error && !this.disabled,\n 'focused': this.focused,\n 'with-start': this.hasStart,\n 'with-end': this.hasEnd,\n 'populated': this.populated,\n 'resizable': this.resizable,\n 'required': this.required,\n 'no-label': !this.label,\n };\n\n return html`\n <div class=\"field ${classMap(classes)}\">\n <div class=\"container-overflow\">\n ${this.renderBackground?.()} ${this.renderIndicator?.()} ${outline}\n <div class=\"container\">\n <div class=\"start\">\n <slot name=\"start\"></slot>\n </div>\n <div class=\"middle\">\n <div class=\"label-wrapper\">\n ${restingLabel} ${outline ? nothing : floatingLabel}\n </div>\n <div class=\"content\">\n <slot></slot>\n </div>\n </div>\n <div class=\"end\">\n <slot name=\"end\"></slot>\n </div>\n </div>\n </div>\n ${this.renderSupportingText()}\n </div>\n `;\n }\n\n protected override updated(changed: PropertyValues<Field>) {\n if (\n changed.has('supportingText') ||\n changed.has('errorText') ||\n changed.has('count') ||\n changed.has('max')\n ) {\n this.updateSlottedAriaDescribedBy();\n }\n\n if (this.refreshErrorAlert) {\n // The past render cycle removed the role=\"alert\" from the error message.\n // Re-add it after an animation frame to re-announce the error.\n requestAnimationFrame(() => {\n this.refreshErrorAlert = false;\n });\n }\n\n if (this.disableTransitions) {\n requestAnimationFrame(() => {\n this.disableTransitions = false;\n });\n }\n }\n\n protected renderBackground?(): TemplateResult;\n protected renderIndicator?(): TemplateResult;\n protected renderOutline?(floatingLabel: unknown): TemplateResult;\n\n private renderSupportingText() {\n const {supportingOrErrorText, counterText} = this;\n if (!supportingOrErrorText && !counterText) {\n return nothing;\n }\n\n // Always render the supporting text span so that our `space-around`\n // container puts the counter at the end.\n const start = html`<span>${supportingOrErrorText}</span>`;\n // Conditionally render counter so we don't render the extra `gap`.\n // TODO(b/244473435): add aria-label and announcements\n const end = counterText\n ? html`<span class=\"counter\">${counterText}</span>`\n : nothing;\n\n // Announce if there is an error and error text visible.\n // If refreshErrorAlert is true, do not announce. This will remove the\n // role=\"alert\" attribute. Another render cycle will happen after an\n // animation frame to re-add the role.\n const shouldErrorAnnounce =\n this.error && this.errorText && !this.refreshErrorAlert;\n const role = shouldErrorAnnounce ? 'alert' : nothing;\n return html`\n <div class=\"supporting-text\" role=${role}>${start}${end}</div>\n <slot\n name=\"aria-describedby\"\n @slotchange=${this.updateSlottedAriaDescribedBy}></slot>\n `;\n }\n\n private updateSlottedAriaDescribedBy() {\n for (const element of this.slottedAriaDescribedBy) {\n render(html`${this.supportingOrErrorText} ${this.counterText}`, element);\n element.setAttribute('hidden', '');\n }\n }\n\n private renderLabel(isFloating: boolean) {\n if (!this.label) {\n return nothing;\n }\n\n let visible: boolean;\n if (isFloating) {\n // Floating label is visible when focused/populated or when animating.\n visible = this.focused || this.populated || this.isAnimating;\n } else {\n // Resting label is visible when unfocused. It is never visible while\n // animating.\n visible = !this.focused && !this.populated && !this.isAnimating;\n }\n\n const classes = {\n 'hidden': !visible,\n 'floating': isFloating,\n 'resting': !isFloating,\n };\n\n // Add '*' if a label is present and the field is required\n const labelText = `${this.label}${this.required ? '*' : ''}`;\n\n return html`\n <span class=\"label ${classMap(classes)}\" aria-hidden=${!visible}\n >${labelText}</span\n >\n `;\n }\n\n private animateLabelIfNeeded({\n wasFocused,\n wasPopulated,\n }: {\n wasFocused?: boolean;\n wasPopulated?: boolean;\n }) {\n if (!this.label) {\n return;\n }\n\n wasFocused ??= this.focused;\n wasPopulated ??= this.populated;\n const wasFloating = wasFocused || wasPopulated;\n const shouldBeFloating = this.focused || this.populated;\n if (wasFloating === shouldBeFloating) {\n return;\n }\n\n this.isAnimating = true;\n this.labelAnimation?.cancel();\n\n // Only one label is visible at a time for clearer text rendering.\n // The floating label is visible and used during animation. At the end of\n // the animation, it will either remain visible (if floating) or hide and\n // the resting label will be shown.\n //\n // We don't use forward filling because if the dimensions of the text field\n // change (leading icon removed, density changes, etc), then the animation\n // will be inaccurate.\n //\n // Re-calculating the animation each time will prevent any visual glitches\n // from appearing.\n // TODO(b/241113345): use animation tokens\n this.labelAnimation = this.floatingLabelEl?.animate(\n this.getLabelKeyframes(),\n {duration: 150, easing: EASING.STANDARD},\n );\n\n this.labelAnimation?.addEventListener('finish', () => {\n // At the end of the animation, update the visible label.\n this.isAnimating = false;\n });\n }\n\n private getLabelKeyframes() {\n const {floatingLabelEl, restingLabelEl} = this;\n if (!floatingLabelEl || !restingLabelEl) {\n return [];\n }\n\n const {\n x: floatingX,\n y: floatingY,\n height: floatingHeight,\n } = floatingLabelEl.getBoundingClientRect();\n const {\n x: restingX,\n y: restingY,\n height: restingHeight,\n } = restingLabelEl.getBoundingClientRect();\n const floatingScrollWidth = floatingLabelEl.scrollWidth;\n const restingScrollWidth = restingLabelEl.scrollWidth;\n // Scale by width ratio instead of font size since letter-spacing will scale\n // incorrectly. Using the width we can better approximate the adjusted\n // scale and compensate for tracking and overflow.\n // (use scrollWidth instead of width to account for clipped labels)\n const scale = restingScrollWidth / floatingScrollWidth;\n const xDelta = restingX - floatingX;\n // The line-height of the resting and floating label are different. When\n // we move the floating label down to the resting label's position, it won't\n // exactly match because of this. We need to adjust by half of what the\n // final scaled floating label's height will be.\n const yDelta =\n restingY -\n floatingY +\n Math.round((restingHeight - floatingHeight * scale) / 2);\n\n // Create the two transforms: floating to resting (using the calculations\n // above), and resting to floating (re-setting the transform to initial\n // values).\n const restTransform = `translateX(${xDelta}px) translateY(${yDelta}px) scale(${scale})`;\n const floatTransform = `translateX(0) translateY(0) scale(1)`;\n\n // Constrain the floating labels width to a scaled percentage of the\n // resting label's width. This will prevent long clipped labels from\n // overflowing the container.\n const restingClientWidth = restingLabelEl.clientWidth;\n const isRestingClipped = restingScrollWidth > restingClientWidth;\n const width = isRestingClipped ? `${restingClientWidth / scale}px` : '';\n if (this.focused || this.populated) {\n return [\n {transform: restTransform, width},\n {transform: floatTransform, width},\n ];\n }\n\n return [\n {transform: floatTransform, width},\n {transform: restTransform, width},\n ];\n }\n\n getSurfacePositionClientRect() {\n return this.containerEl!.getBoundingClientRect();\n }\n}\n"]}
|
|
1
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+
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* @license\n * Copyright 2021 Google LLC\n * SPDX-License-Identifier: Apache-2.0\n */\n\nimport {\n html,\n LitElement,\n nothing,\n PropertyValues,\n render,\n TemplateResult,\n} from 'lit';\nimport {property, query, queryAssignedElements, state} from 'lit/decorators.js';\nimport {classMap} from 'lit/directives/class-map.js';\n\nimport {EASING} from '../../internal/motion/animation.js';\n\n/**\n * A field component.\n */\nexport class Field extends LitElement {\n @property({type: Boolean}) disabled = false;\n @property({type: Boolean}) error = false;\n @property({type: Boolean}) focused = false;\n @property() label = '';\n @property({type: Boolean}) populated = false;\n @property({type: Boolean}) required = false;\n @property({type: Boolean}) resizable = false;\n @property({attribute: 'supporting-text'}) supportingText = '';\n @property({attribute: 'error-text'}) errorText = '';\n @property({type: Number}) count = -1;\n @property({type: Number}) max = -1;\n\n /**\n * Whether or not the field has leading content.\n */\n @property({type: Boolean, attribute: 'has-start'}) hasStart = false;\n\n /**\n * Whether or not the field has trailing content.\n */\n @property({type: Boolean, attribute: 'has-end'}) hasEnd = false;\n\n @queryAssignedElements({slot: 'aria-describedby'})\n private readonly slottedAriaDescribedBy!: HTMLElement[];\n\n private get counterText() {\n // Count and max are typed as number, but can be set to null when Lit removes\n // their attributes. These getters coerce back to a number for calculations.\n const countAsNumber = this.count ?? -1;\n const maxAsNumber = this.max ?? -1;\n // Counter does not show if count is negative, or max is negative or 0.\n if (countAsNumber < 0 || maxAsNumber <= 0) {\n return '';\n }\n\n return `${countAsNumber} / ${maxAsNumber}`;\n }\n\n private get supportingOrErrorText() {\n return this.error && this.errorText ? this.errorText : this.supportingText;\n }\n\n @state() private isAnimating = false;\n private labelAnimation?: Animation;\n /**\n * When set to true, the error text's `role=\"alert\"` will be removed, then\n * re-added after an animation frame. This will re-announce an error message\n * to screen readers.\n */\n @state() private refreshErrorAlert = false;\n @state() private disableTransitions = false;\n @query('.label.floating')\n private readonly floatingLabelEl!: HTMLElement | null;\n @query('.label.resting') private readonly restingLabelEl!: HTMLElement | null;\n @query('.container') private readonly containerEl!: HTMLElement | null;\n\n /**\n * Re-announces the field's error supporting text to screen readers.\n *\n * Error text announces to screen readers anytime it is visible and changes.\n * Use the method to re-announce the message when the text has not changed,\n * but announcement is still needed (such as for `reportValidity()`).\n */\n reannounceError() {\n this.refreshErrorAlert = true;\n }\n\n protected override update(props: PropertyValues<Field>) {\n // Client-side property updates\n const isDisabledChanging =\n props.has('disabled') && props.get('disabled') !== undefined;\n if (isDisabledChanging) {\n this.disableTransitions = true;\n }\n\n // When disabling, remove focus styles if focused.\n if (this.disabled && this.focused) {\n props.set('focused', true);\n this.focused = false;\n }\n\n // Animate if focused or populated change.\n this.animateLabelIfNeeded({\n wasFocused: props.get('focused'),\n wasPopulated: props.get('populated'),\n });\n\n super.update(props);\n }\n\n protected override render() {\n const floatingLabel = this.renderLabel(/*isFloating*/ true);\n const restingLabel = this.renderLabel(/*isFloating*/ false);\n const outline = this.renderOutline?.(floatingLabel);\n const classes = {\n 'disabled': this.disabled,\n 'disable-transitions': this.disableTransitions,\n 'error': this.error && !this.disabled,\n 'focused': this.focused,\n 'with-start': this.hasStart,\n 'with-end': this.hasEnd,\n 'populated': this.populated,\n 'resizable': this.resizable,\n 'required': this.required,\n 'no-label': !this.label,\n };\n\n return html`\n <div class=\"field ${classMap(classes)}\">\n <div class=\"container-overflow\">\n ${this.renderBackground?.()} ${this.renderIndicator?.()} ${outline}\n <div class=\"container\">\n <div class=\"start\">\n <slot name=\"start\"></slot>\n </div>\n <div class=\"middle\">\n <div class=\"label-wrapper\">\n ${restingLabel} ${outline ? nothing : floatingLabel}\n </div>\n <div class=\"content\">\n <slot></slot>\n </div>\n </div>\n <div class=\"end\">\n <slot name=\"end\"></slot>\n </div>\n </div>\n </div>\n ${this.renderSupportingText()}\n </div>\n `;\n }\n\n protected override updated(changed: PropertyValues<Field>) {\n if (\n changed.has('supportingText') ||\n changed.has('errorText') ||\n changed.has('count') ||\n changed.has('max')\n ) {\n this.updateSlottedAriaDescribedBy();\n }\n\n if (this.refreshErrorAlert) {\n // The past render cycle removed the role=\"alert\" from the error message.\n // Re-add it after an animation frame to re-announce the error.\n requestAnimationFrame(() => {\n this.refreshErrorAlert = false;\n });\n }\n\n if (this.disableTransitions) {\n requestAnimationFrame(() => {\n this.disableTransitions = false;\n });\n }\n }\n\n protected renderBackground?(): TemplateResult;\n protected renderIndicator?(): TemplateResult;\n protected renderOutline?(floatingLabel: unknown): TemplateResult;\n\n private renderSupportingText() {\n const {supportingOrErrorText, counterText} = this;\n if (!supportingOrErrorText && !counterText) {\n return nothing;\n }\n\n // Always render the supporting text span so that our `space-around`\n // container puts the counter at the end.\n const start = html`<span>${supportingOrErrorText}</span>`;\n // Conditionally render counter so we don't render the extra `gap`.\n // TODO(b/244473435): add aria-label and announcements\n const end = counterText\n ? html`<span class=\"counter\">${counterText}</span>`\n : nothing;\n\n // Announce if there is an error and error text visible.\n // If refreshErrorAlert is true, do not announce. This will remove the\n // role=\"alert\" attribute. Another render cycle will happen after an\n // animation frame to re-add the role.\n const shouldErrorAnnounce =\n this.error && this.errorText && !this.refreshErrorAlert;\n const role = shouldErrorAnnounce ? 'alert' : nothing;\n return html`\n <div class=\"supporting-text\" role=${role}>${start}${end}</div>\n <slot\n name=\"aria-describedby\"\n @slotchange=${this.updateSlottedAriaDescribedBy}></slot>\n `;\n }\n\n private updateSlottedAriaDescribedBy() {\n for (const element of this.slottedAriaDescribedBy) {\n render(html`${this.supportingOrErrorText} ${this.counterText}`, element);\n element.setAttribute('hidden', '');\n }\n }\n\n private renderLabel(isFloating: boolean) {\n if (!this.label) {\n return nothing;\n }\n\n let visible: boolean;\n if (isFloating) {\n // Floating label is visible when focused/populated or when animating.\n visible = this.focused || this.populated || this.isAnimating;\n } else {\n // Resting label is visible when unfocused. It is never visible while\n // animating.\n visible = !this.focused && !this.populated && !this.isAnimating;\n }\n\n const classes = {\n 'hidden': !visible,\n 'floating': isFloating,\n 'resting': !isFloating,\n };\n\n // Add '*' if a label is present and the field is required\n const labelText = `${this.label}${this.required ? '*' : ''}`;\n\n return html`\n <span class=\"label ${classMap(classes)}\" aria-hidden=${!visible}\n >${labelText}</span\n >\n `;\n }\n\n private animateLabelIfNeeded({\n wasFocused,\n wasPopulated,\n }: {\n wasFocused?: boolean;\n wasPopulated?: boolean;\n }) {\n if (!this.label) {\n return;\n }\n\n wasFocused ??= this.focused;\n wasPopulated ??= this.populated;\n const wasFloating = wasFocused || wasPopulated;\n const shouldBeFloating = this.focused || this.populated;\n if (wasFloating === shouldBeFloating) {\n return;\n }\n\n this.isAnimating = true;\n this.labelAnimation?.cancel();\n\n // Only one label is visible at a time for clearer text rendering.\n // The floating label is visible and used during animation. At the end of\n // the animation, it will either remain visible (if floating) or hide and\n // the resting label will be shown.\n //\n // We don't use forward filling because if the dimensions of the text field\n // change (leading icon removed, density changes, etc), then the animation\n // will be inaccurate.\n //\n // Re-calculating the animation each time will prevent any visual glitches\n // from appearing.\n // TODO(b/241113345): use animation tokens\n this.labelAnimation = this.floatingLabelEl?.animate(\n this.getLabelKeyframes(),\n {duration: 150, easing: EASING.STANDARD},\n );\n\n this.labelAnimation?.addEventListener('finish', () => {\n // At the end of the animation, update the visible label.\n this.isAnimating = false;\n });\n }\n\n private getLabelKeyframes() {\n const {floatingLabelEl, restingLabelEl} = this;\n if (!floatingLabelEl || !restingLabelEl) {\n return [];\n }\n\n const {\n x: floatingX,\n y: floatingY,\n height: floatingHeight,\n } = floatingLabelEl.getBoundingClientRect();\n const {\n x: restingX,\n y: restingY,\n height: restingHeight,\n } = restingLabelEl.getBoundingClientRect();\n const floatingScrollWidth = floatingLabelEl.scrollWidth;\n const restingScrollWidth = restingLabelEl.scrollWidth;\n // Scale by width ratio instead of font size since letter-spacing will scale\n // incorrectly. Using the width we can better approximate the adjusted\n // scale and compensate for tracking and overflow.\n // (use scrollWidth instead of width to account for clipped labels)\n const scale = restingScrollWidth / floatingScrollWidth;\n const xDelta = restingX - floatingX;\n // The line-height of the resting and floating label are different. When\n // we move the floating label down to the resting label's position, it won't\n // exactly match because of this. We need to adjust by half of what the\n // final scaled floating label's height will be.\n const yDelta =\n restingY -\n floatingY +\n Math.round((restingHeight - floatingHeight * scale) / 2);\n\n // Create the two transforms: floating to resting (using the calculations\n // above), and resting to floating (re-setting the transform to initial\n // values).\n const restTransform = `translateX(${xDelta}px) translateY(${yDelta}px) scale(${scale})`;\n const floatTransform = `translateX(0) translateY(0) scale(1)`;\n\n // Constrain the floating labels width to a scaled percentage of the\n // resting label's width. This will prevent long clipped labels from\n // overflowing the container.\n const restingClientWidth = restingLabelEl.clientWidth;\n const isRestingClipped = restingScrollWidth > restingClientWidth;\n const width = isRestingClipped ? `${restingClientWidth / scale}px` : '';\n if (this.focused || this.populated) {\n return [\n {transform: restTransform, width},\n {transform: floatTransform, width},\n ];\n }\n\n return [\n {transform: floatTransform, width},\n {transform: restTransform, width},\n ];\n }\n\n getSurfacePositionClientRect() {\n return this.containerEl!.getBoundingClientRect();\n }\n}\n"]}
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