@massif/lancer-data 4.0.5 → 4.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/actions.json CHANGED
@@ -127,7 +127,7 @@
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  "name": "Search",
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  "activation": "Quick",
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  "terse": "Look for a hidden target.",
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- "detail": "When you SEARCH, you attempt to identify hidden characters. To SEARCH in a mech, choose a character within your SENSORS that you suspect is HIDDEN and make a contested SYSTEMS check against their AGILITY."
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+ "detail": "When you SEARCH, you attempt to identify hidden characters. To SEARCH in a mech, choose a character within your SENSORS that you suspect is HIDDEN and make a contested SYSTEMS check against their AGILITY.<br>Once a HIDDEN character has been found using SEARCH, they immediately lose HIDDEN and can be located again by any character."
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  },
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  {
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  "id": "act_search_pilot",
package/lib/frames.json CHANGED
@@ -1581,7 +1581,7 @@
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  "traits": [
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  {
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  "name": "System Link",
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- "description": "When deployed, the Hydra’s Deployables and Drones gain +5 HP.",
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+ "description": "The Hydra’s Deployables and Drones gain +5 HP.",
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  "bonuses": [
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  {
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  "id": "deployable_hp",
package/lib/systems.json CHANGED
@@ -3370,9 +3370,14 @@
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  "name": "Clamp Bombs",
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  "type": "Bomb",
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  "activation": "Quick",
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- "detail": "This bomb clamps to a target and detonates at the end of their next turn, dealing 1d6+3 AP explosive damage. All characters adjacent to your target take half damage. The target can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of their turn.",
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+ "detail": "Expend a charge to fire a cluster of miniature bombs at a character within Sensors. They must succeed on an Engineering save, or the bombs clamp on. At the end of their next turn, the bombs detonate, dealing 1d6+3 AP Explosive damage. All characters adjacent to the target take half damage. The target can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of their turn.",
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  "save": "eng",
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- "damage": [{ "type": "Explosive", "val": "1d6+3", "ap": true, "aoe": true }]
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+ "add_special": [
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+ {
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+ "attribute": "Clamp Bombs Attached",
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+ "detail": "The bombs will detonate at the end of your next turn, dealing 1d6+3 AP Explosive damage. All characters adjacent to you take half damage. You can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of your turn."
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+ }
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+ ]
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  }
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  ],
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  "description": "Built using similar grapple-head technology to IPS-N’s assault grapples, clamp bombs can affix to designated or proximal targets before detonating, ensuring total target contact. Clamping on soft targets typically results in total termination prior to detonation.",
package/lib/tables.json CHANGED
@@ -62,5 +62,43 @@
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  "result": "The reactor goes critical – your mech suffers a reactor meltdown at the end of your next turn."
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  }
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  ]
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+ },
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+ {
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+ "id": "core-monstrosity-structure-damage",
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+ "title": "Monstrosity Structure Damage",
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+ "description": "When a Monstrosity-class NPC is reduced to 0 HP and takes structure damage, it makes a structure damage check. To make a structure damage check, roll 1d6 per point of structure damage marked, including the structure damage that has just been taken. Choose the lowest result and check the structure damage chart to determine the outcome.",
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+ "die": 6,
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+ "results": [
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+ {
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+ "min": 5,
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+ "max": 6,
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+ "title": "Glancing Hit",
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+ "result": "The Monstrosity flinches in pain; it’s IMPAIRED until the end of its next turn."
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+ },
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+ {
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+ "min": 3,
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+ "max": 4,
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+ "title": "Powerful Hit",
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+ "result": "The Monstrosity is knocked PRONE by the force of the blow."
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+ },
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+ {
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+ "min": 2,
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+ "max": 2,
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+ "title": "Dismemberment",
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+ "result": "The attack blows a limb or chunk off the Monstrosity; it takes 1d6 Kinetic Damage and becomes SLOWED for the rest of the scene."
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+ },
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+ {
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+ "min": 1,
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+ "max": 1,
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+ "title": "Direct Hit",
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+ "result": "The result depends on the Monstrosity’s remaining STRUCTURE:<br>3+ Structure: The Monstrosity is smacked in the head and STUNNED until the end of its next turn.<br>2 Structure: The Monstrosity must succeed on a HULL save or be destroyed.<br>1 Structure: The Monstrosity is destroyed."
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+ },
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+ {
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+ "min": -1,
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+ "max": -1,
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+ "title": "Fatal",
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+ "result": "The Monstrosity is destroyed."
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+ }
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+ ]
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  }
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  ]
package/lib/weapons.json CHANGED
@@ -1171,10 +1171,11 @@
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  "license": "Tortuga",
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  "license_level": 2,
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  "on_crit": {
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- "detail": "Your target becomes Stunned until the end of their next turn.",
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+ "detail": "Your target must succeed on a Hull save or become Stunned until the end of their next turn.",
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  "add_status": [
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  {
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  "id": "stunned",
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+ "save": "hull",
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  "duration": "next_turn_end_target"
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  }
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  ]
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@massif/lancer-data",
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- "version": "4.0.5",
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+ "version": "4.0.7",
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  "description": "Data for the LANCER TTRPG",
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  "main": "index.js",
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  "scripts": {