@massif/lancer-data 4.0.4 → 4.0.6

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package/lib/actions.json CHANGED
@@ -127,7 +127,7 @@
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  "name": "Search",
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  "activation": "Quick",
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  "terse": "Look for a hidden target.",
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- "detail": "When you SEARCH, you attempt to identify hidden characters. To SEARCH in a mech, choose a character within your SENSORS that you suspect is HIDDEN and make a contested SYSTEMS check against their AGILITY."
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+ "detail": "When you SEARCH, you attempt to identify hidden characters. To SEARCH in a mech, choose a character within your SENSORS that you suspect is HIDDEN and make a contested SYSTEMS check against their AGILITY.<br>Once a HIDDEN character has been found using SEARCH, they immediately lose HIDDEN and can be located again by any character."
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  },
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  {
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  "id": "act_search_pilot",
package/lib/frames.json CHANGED
@@ -1620,7 +1620,7 @@
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  "name": "Guardian OROCHI Drone",
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  "type": "Drone",
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  "detail": "This drone projects a shield. Ranged attacks against adjacent allied characters receive +1 difficulty.",
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- "activation": "Free",
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+ "activation": "None",
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  "recall": "Quick",
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  "redeploy": "Quick",
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  "size": 0.5,
@@ -1633,7 +1633,7 @@
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  "name": "Snare OROCHI Drone",
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  "type": "Drone",
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  "detail": "As a reaction, you may force characters that start their turn adjacent to this drone or move adjacent to it for the first time in a round to make an Agility save. On a failure, they become Immobilized. They only cease to be Immobilized when the drone is destroyed or no longer adjacent, or they succeed on an Agility save as a quick action.",
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- "activation": "Free",
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+ "activation": "None",
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  "recall": "Quick",
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  "redeploy": "Quick",
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  "size": 0.5,
@@ -1646,7 +1646,7 @@
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  "name": "Shredder OROCHI Drone",
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  "type": "Drone",
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  "detail": "As a reaction, you may force characters that start their turn adjacent to this drone or move adjacent to it for the first time in a round to make a Hull save. On a failure, they take 1 kinetic damage and become Shredded until the end of their next turn.",
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- "activation": "Free",
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+ "activation": "None",
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  "recall": "Quick",
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  "redeploy": "Quick",
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  "size": 0.5,
@@ -1659,7 +1659,7 @@
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  "name": "Hunter OROCHI Drone",
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  "type": "Drone",
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  "detail": "As a reaction, you may force characters that start their turn adjacent to this drone or move adjacent to it for the first time in a round to make a Systems save. On a failure, they receive Lock On.",
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- "activation": "Free",
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+ "activation": "None",
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  "recall": "Quick",
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  "redeploy": "Quick",
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  "size": 0.5,
package/lib/systems.json CHANGED
@@ -1634,7 +1634,7 @@
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  }
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  ],
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  "damage": [{ "type": "Kinetic", "val": 3 }],
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- "detail": "This auto-targeting rocket detonates in a Burst 1 area when a character moves adjacent to or over it. Characters within the affected area take 3 kinetic damage."
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+ "detail": "When a character moves into or passes above the marked position of this rocket no more than 10 spaces up they are hit by a rocket, taking 3 kinetic damage. Each space can be triggered once and then the effect disappears on that space."
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  }
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  ],
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  "description": "“Pralaya was the name of your mother. She who would see the dawn-at-the-end. Her beauty was terrible, and her wrath, and I see it in all of you. My sons, when you hear the sound of thunder – that is your mother’s voice, and the rain of missiles her gift.” — “Notes for Young John”, Ministrations of the Master Teacher",
package/lib/tables.json CHANGED
@@ -62,5 +62,43 @@
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  "result": "The reactor goes critical – your mech suffers a reactor meltdown at the end of your next turn."
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  }
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  ]
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+ },
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+ {
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+ "id": "core-monstrosity-structure-damage",
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+ "title": "Monstrosity Structure Damage",
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+ "description": "When a Monstrosity-class NPC is reduced to 0 HP and takes structure damage, it makes a structure damage check. To make a structure damage check, roll 1d6 per point of structure damage marked, including the structure damage that has just been taken. Choose the lowest result and check the structure damage chart to determine the outcome.",
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+ "die": 6,
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+ "results": [
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+ {
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+ "min": 5,
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+ "max": 6,
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+ "title": "Glancing Hit",
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+ "result": "The Monstrosity flinches in pain; it’s IMPAIRED until the end of its next turn."
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+ },
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+ {
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+ "min": 3,
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+ "max": 4,
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+ "title": "Powerful Hit",
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+ "result": "The Monstrosity is knocked PRONE by the force of the blow."
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+ },
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+ {
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+ "min": 2,
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+ "max": 2,
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+ "title": "Dismemberment",
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+ "result": "The attack blows a limb or chunk off the Monstrosity; it takes 1d6 Kinetic Damage and becomes SLOWED for the rest of the scene."
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+ },
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+ {
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+ "min": 1,
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+ "max": 1,
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+ "title": "Direct Hit",
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+ "result": "The result depends on the Monstrosity’s remaining STRUCTURE:<br>3+ Structure: The Monstrosity is smacked in the head and STUNNED until the end of its next turn.<br>2 Structure: The Monstrosity must succeed on a HULL save or be destroyed.<br>1 Structure: The Monstrosity is destroyed."
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+ },
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+ {
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+ "min": -1,
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+ "max": -1,
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+ "title": "Fatal",
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+ "result": "The Monstrosity is destroyed."
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+ }
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+ ]
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  }
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  ]
package/lib/weapons.json CHANGED
@@ -1171,10 +1171,11 @@
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  "license": "Tortuga",
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  "license_level": 2,
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  "on_crit": {
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- "detail": "Your target becomes Stunned until the end of their next turn.",
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+ "detail": "Your target must succeed on a Hull save or become Stunned until the end of their next turn.",
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  "add_status": [
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  {
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  "id": "stunned",
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+ "save": "hull",
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  "duration": "next_turn_end_target"
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  }
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  ]
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@massif/lancer-data",
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- "version": "4.0.4",
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+ "version": "4.0.6",
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  "description": "Data for the LANCER TTRPG",
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  "main": "index.js",
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  "scripts": {