@massif/lancer-data 4.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/core_bonuses.json +4 -4
- package/lib/frames.json +5 -5
- package/lib/mods.json +1 -1
- package/lib/systems.json +8 -7
- package/lib/tables.json +1 -1
- package/lib/weapons.json +1 -1
- package/package.json +1 -1
package/lib/core_bonuses.json
CHANGED
|
@@ -27,7 +27,7 @@
|
|
|
27
27
|
"actions": [
|
|
28
28
|
{
|
|
29
29
|
"name": "Overpower Caliber",
|
|
30
|
-
"activation": "
|
|
30
|
+
"activation": "None",
|
|
31
31
|
"frequency": "1/round",
|
|
32
32
|
"trigger": "You hit with an attack from a weapon attached to your Overpowered mount.",
|
|
33
33
|
"detail": "The attack deals +1d6 bonus damage.",
|
|
@@ -63,7 +63,7 @@
|
|
|
63
63
|
"actions": [
|
|
64
64
|
{
|
|
65
65
|
"name": "Integrated Weapon",
|
|
66
|
-
"activation": "Free
|
|
66
|
+
"activation": "Free",
|
|
67
67
|
"frequency": "1/round",
|
|
68
68
|
"trigger": "You fire any other weapon on your mech.",
|
|
69
69
|
"detail": "You can fire the weapon in this mount."
|
|
@@ -103,7 +103,7 @@
|
|
|
103
103
|
"actions": [
|
|
104
104
|
{
|
|
105
105
|
"name": "Universal Compatibility",
|
|
106
|
-
"activation": "Free
|
|
106
|
+
"activation": "Free",
|
|
107
107
|
"trigger": "You spend CP to activate a Core System.",
|
|
108
108
|
"detail": "Restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP."
|
|
109
109
|
}
|
|
@@ -339,7 +339,7 @@
|
|
|
339
339
|
"actions": [
|
|
340
340
|
{
|
|
341
341
|
"name": "The Lesson of the Open Door",
|
|
342
|
-
"activation": "Free
|
|
342
|
+
"activation": "Free",
|
|
343
343
|
"frequency": "1/round",
|
|
344
344
|
"trigger": "A character fails a save against you.",
|
|
345
345
|
"detail": "That character takes 2 heat.",
|
package/lib/frames.json
CHANGED
|
@@ -435,7 +435,7 @@
|
|
|
435
435
|
"actions": [
|
|
436
436
|
{
|
|
437
437
|
"name": "Skirmisher",
|
|
438
|
-
"activation": "
|
|
438
|
+
"activation": "None",
|
|
439
439
|
"trigger": "Immediately after attacking",
|
|
440
440
|
"detail": "Move 1 space in any direction as long as it isn’t Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
|
|
441
441
|
}
|
|
@@ -450,7 +450,7 @@
|
|
|
450
450
|
"active_actions": [
|
|
451
451
|
{
|
|
452
452
|
"name": "Empowered Skirmisher",
|
|
453
|
-
"activation": "
|
|
453
|
+
"activation": "None",
|
|
454
454
|
"trigger": "Immediately after attacking",
|
|
455
455
|
"detail": "Move 4 spaces in any direction as long as you aren't Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
|
|
456
456
|
}
|
|
@@ -1072,7 +1072,7 @@
|
|
|
1072
1072
|
"actions": [
|
|
1073
1073
|
{
|
|
1074
1074
|
"name": "Avenger Silo Strike",
|
|
1075
|
-
"activation": "
|
|
1075
|
+
"activation": "None",
|
|
1076
1076
|
"frequency": "1/round",
|
|
1077
1077
|
"trigger": "You score a critical hit with a ranged weapon",
|
|
1078
1078
|
"detail": "Deal 3 explosive damage to a different character of your choice within range 15 and line of sight.",
|
|
@@ -1730,7 +1730,7 @@
|
|
|
1730
1730
|
"actions": [
|
|
1731
1731
|
{
|
|
1732
1732
|
"name": "Castigate the Enemies of the Godhead",
|
|
1733
|
-
"activation": "
|
|
1733
|
+
"activation": "None",
|
|
1734
1734
|
"trigger": "The Manticore has been pushed into an unstable Castigation State during a rest or Full Repair. While in this state it is destroyed due to damage or reactor meltdown.",
|
|
1735
1735
|
"detail": "The Manticore explodes immediately when destroyed due to damage or reactor meltdown, vaporizing it and instantly killing you and any other passengers. Characters within burst 2 must succeed on an Agility save or take 8d6 explosive. On a success, they take half damage. This only takes place if you are physically present in the Manticore.",
|
|
1736
1736
|
"damage": [
|
|
@@ -2351,7 +2351,7 @@
|
|
|
2351
2351
|
"actions": [
|
|
2352
2352
|
{
|
|
2353
2353
|
"name": "Warp Shield",
|
|
2354
|
-
"activation": "
|
|
2354
|
+
"activation": "None",
|
|
2355
2355
|
"frequency": "1/round",
|
|
2356
2356
|
"trigger": "Before an attack roll is made against you or an allied character within Sensors.",
|
|
2357
2357
|
"detail": "Give +1 difficulty to that attack."
|
package/lib/mods.json
CHANGED
|
@@ -70,7 +70,7 @@
|
|
|
70
70
|
"actions": [
|
|
71
71
|
{
|
|
72
72
|
"name": "Fire Throughbolt Round",
|
|
73
|
-
"activation": "
|
|
73
|
+
"activation": "None",
|
|
74
74
|
"detail": "Instead of this weapon's normal attack, fire a Throughbolt Round. Draw a line 3 path from you, passing through terrain or other obstacles – any characters or objects in the path take 2 AP kinetic damage as the projectile punches through them and out the other side. Range, cover, and line of sight for the attack are then measured from the end of this path, continuing in the same direction.",
|
|
75
75
|
"damage": [
|
|
76
76
|
{
|
package/lib/systems.json
CHANGED
|
@@ -480,7 +480,7 @@
|
|
|
480
480
|
"actions": [
|
|
481
481
|
{
|
|
482
482
|
"name": "Grapple Swing",
|
|
483
|
-
"activation": "
|
|
483
|
+
"activation": "None",
|
|
484
484
|
"frequency": "1/turn",
|
|
485
485
|
"detail": "1/turn, when making a standard move, you can fly your Speed in a straight line as long as there is a clear path. This move must end on an object or surface, or else you begin falling. As long as you remain stationary, you can secure yourself to the destination surface or object, even if it’s vertical or overhanging. If you are knocked Prone or knocked back while secured to a surface, you fall."
|
|
486
486
|
},
|
|
@@ -947,7 +947,7 @@
|
|
|
947
947
|
"actions": [
|
|
948
948
|
{
|
|
949
949
|
"name": "Roland Chamber",
|
|
950
|
-
"activation": "
|
|
950
|
+
"activation": "None",
|
|
951
951
|
"trigger": "You attack with a Loading weapon after reloading any weapon.",
|
|
952
952
|
"detail": "On hit: This attack deals +1d6 explosive bonus damage, and targets must succeed on a Hull save or be knocked Prone.",
|
|
953
953
|
"add_status": [{ "id": "prone", "save": "hull" }],
|
|
@@ -1211,14 +1211,14 @@
|
|
|
1211
1211
|
"actions": [
|
|
1212
1212
|
{
|
|
1213
1213
|
"name": "Repulse",
|
|
1214
|
-
"activation": "
|
|
1214
|
+
"activation": "None",
|
|
1215
1215
|
"trigger": "Hostile characters that move onto the PCP",
|
|
1216
1216
|
"detail": "Must succeed on a Hull save or be pushed 3 spaces in the direction of your choice. If this causes them to collide with an obstruction, they are knocked Prone.",
|
|
1217
1217
|
"save": "hull"
|
|
1218
1218
|
},
|
|
1219
1219
|
{
|
|
1220
1220
|
"name": "Attract",
|
|
1221
|
-
"activation": "
|
|
1221
|
+
"activation": "None",
|
|
1222
1222
|
"trigger": "Characters that move onto the PCP",
|
|
1223
1223
|
"detail": "Must succeed on a Hull save or become Immobilized. They can clear Immobilized by successfully repeating the save as a quick action; it is also cleared if the PCP is destroyed.",
|
|
1224
1224
|
"add_status": [{ "id": "immobilized", "save": "hull" }]
|
|
@@ -2201,7 +2201,7 @@
|
|
|
2201
2201
|
"instances": 3,
|
|
2202
2202
|
"detail": "You create three Size 1 data constructs in free spaces adjacent to your target, but not adjacent to each other. When a character passes through one of the constructs, they take 2 heat and the construct disappears. They last for the rest of the scene or until either they are destroyed, you take this action again, or you delete them as a free action. A construct can be destroyed by an adjacent character with a successful Systems skill check as a quick action.",
|
|
2203
2203
|
"damage": [{ "type": "Heat", "val": 2 }],
|
|
2204
|
-
"activation": "
|
|
2204
|
+
"activation": "None",
|
|
2205
2205
|
"recall": "Free"
|
|
2206
2206
|
}
|
|
2207
2207
|
],
|
|
@@ -2279,7 +2279,7 @@
|
|
|
2279
2279
|
"actions": [
|
|
2280
2280
|
{
|
|
2281
2281
|
"name": "Activate //SCORPION",
|
|
2282
|
-
"activation": "
|
|
2282
|
+
"activation": "None",
|
|
2283
2283
|
"trigger": "You or an allied character adjacent to you is missed by a tech attack or succeed on a save against a hostile tech action.",
|
|
2284
2284
|
"detail": "Choose one of the following:<ul><li>The attacker becomes Impaired until the end of their next turn and takes 2 heat.</li><li>The attacker becomes Jammed until the end of their next turn.</li></ul>",
|
|
2285
2285
|
"add_status": [
|
|
@@ -3108,7 +3108,7 @@
|
|
|
3108
3108
|
"effect": "When you clear all heat or take stress, your mech’s cooling vents open and unleash a burst 1 explosion. Characters within the affected area take 2 heat and 2 burn.",
|
|
3109
3109
|
"actions": [
|
|
3110
3110
|
{
|
|
3111
|
-
"activation": "
|
|
3111
|
+
"activation": "None",
|
|
3112
3112
|
"trigger": "You clear all heat or take stress.",
|
|
3113
3113
|
"detail": "Your mech’s cooling vents open and unleash a burst 1 explosion. Characters within the affected area take 2 heat and 2 burn.",
|
|
3114
3114
|
"damage": [
|
|
@@ -3368,6 +3368,7 @@
|
|
|
3368
3368
|
{
|
|
3369
3369
|
"name": "Clamp Bombs",
|
|
3370
3370
|
"type": "Bomb",
|
|
3371
|
+
"activation": "Quick",
|
|
3371
3372
|
"detail": "This bomb clamps to a target and detonates at the end of their next turn, dealing 1d6+3 AP explosive damage. All characters adjacent to your target take half damage. The target can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of their turn.",
|
|
3372
3373
|
"save": "eng",
|
|
3373
3374
|
"damage": [{ "type": "Explosive", "val": "1d6+3", "ap": true, "aoe": true }]
|
package/lib/tables.json
CHANGED
|
@@ -21,7 +21,7 @@
|
|
|
21
21
|
"min": 1,
|
|
22
22
|
"max": 1,
|
|
23
23
|
"title": "Direct Hit",
|
|
24
|
-
"result": "This result depends on your mech’s remaining STRUCTURE:<ul><li>3+ Structure: Your mech is STUNNED until the end of your next turn.</li><li>2 Structure: Roll a HULL check. On a success, your mech is STUNNED until the end of your next turn. On a failure, your mech is destroyed.</li><li>1 Structure: Your mech is
|
|
24
|
+
"result": "This result depends on your mech’s remaining STRUCTURE:<ul><li>3+ Structure: Your mech is STUNNED until the end of your next turn.</li><li>2 Structure: Roll a HULL check. On a success, your mech is STUNNED until the end of your next turn. On a failure, your mech is destroyed.</li><li>1 Structure: Your mech is destroyed.</li></ul>"
|
|
25
25
|
},
|
|
26
26
|
{
|
|
27
27
|
"min": -1,
|
package/lib/weapons.json
CHANGED
|
@@ -2559,7 +2559,7 @@
|
|
|
2559
2559
|
"actions": [
|
|
2560
2560
|
{
|
|
2561
2561
|
"name": "Tachyon Lance Backblast",
|
|
2562
|
-
"activation": "
|
|
2562
|
+
"activation": "None",
|
|
2563
2563
|
"frequency": "1/round",
|
|
2564
2564
|
"trigger": "You attack with the Tachyon Lance while in the Danger Zone.",
|
|
2565
2565
|
"detail": "Create a cone 3 backblast of burning plasma in the opposite direction to the attack. Characters within the affected area must succeed on an Engineering save or take 4 burn and 2 heat. Until the start of your next turn, the affected area provides soft cover.",
|