@massif/lancer-data 4.0.0 → 4.0.2

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@@ -27,7 +27,7 @@
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  "actions": [
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  {
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  "name": "Overpower Caliber",
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- "activation": "Free Action",
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+ "activation": "None",
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  "frequency": "1/round",
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  "trigger": "You hit with an attack from a weapon attached to your Overpowered mount.",
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  "detail": "The attack deals +1d6 bonus damage.",
@@ -63,7 +63,7 @@
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  "actions": [
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  {
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  "name": "Integrated Weapon",
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- "activation": "Free Action",
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+ "activation": "Free",
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  "frequency": "1/round",
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  "trigger": "You fire any other weapon on your mech.",
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  "detail": "You can fire the weapon in this mount."
@@ -103,7 +103,7 @@
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  "actions": [
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  {
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  "name": "Universal Compatibility",
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- "activation": "Free Action",
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+ "activation": "Free",
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  "trigger": "You spend CP to activate a Core System.",
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  "detail": "Restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP."
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  }
@@ -339,7 +339,7 @@
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  "actions": [
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  {
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  "name": "The Lesson of the Open Door",
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- "activation": "Free Action",
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+ "activation": "Free",
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  "frequency": "1/round",
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  "trigger": "A character fails a save against you.",
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  "detail": "That character takes 2 heat.",
package/lib/frames.json CHANGED
@@ -435,7 +435,7 @@
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  "actions": [
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  {
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  "name": "Skirmisher",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "Immediately after attacking",
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  "detail": "Move 1 space in any direction as long as it isn’t Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
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  }
@@ -450,7 +450,7 @@
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  "active_actions": [
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  {
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  "name": "Empowered Skirmisher",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "Immediately after attacking",
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  "detail": "Move 4 spaces in any direction as long as you aren't Immobilized or Slowed. This movement ignores engagement and doesn’t provoke reactions."
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  }
@@ -1072,7 +1072,7 @@
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  "actions": [
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  {
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  "name": "Avenger Silo Strike",
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- "activation": "Reaction",
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+ "activation": "None",
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  "frequency": "1/round",
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  "trigger": "You score a critical hit with a ranged weapon",
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  "detail": "Deal 3 explosive damage to a different character of your choice within range 15 and line of sight.",
@@ -1730,7 +1730,7 @@
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  "actions": [
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  {
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  "name": "Castigate the Enemies of the Godhead",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "The Manticore has been pushed into an unstable Castigation State during a rest or Full Repair. While in this state it is destroyed due to damage or reactor meltdown.",
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  "detail": "The Manticore explodes immediately when destroyed due to damage or reactor meltdown, vaporizing it and instantly killing you and any other passengers. Characters within burst 2 must succeed on an Agility save or take 8d6 explosive. On a success, they take half damage. This only takes place if you are physically present in the Manticore.",
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  "damage": [
@@ -2351,7 +2351,7 @@
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  "actions": [
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  {
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  "name": "Warp Shield",
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- "activation": "Reaction",
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+ "activation": "None",
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  "frequency": "1/round",
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  "trigger": "Before an attack roll is made against you or an allied character within Sensors.",
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  "detail": "Give +1 difficulty to that attack."
package/lib/mods.json CHANGED
@@ -70,6 +70,7 @@
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  "actions": [
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  {
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  "name": "Fire Throughbolt Round",
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+ "activation": "None",
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  "detail": "Instead of this weapon's normal attack, fire a Throughbolt Round. Draw a line 3 path from you, passing through terrain or other obstacles – any characters or objects in the path take 2 AP kinetic damage as the projectile punches through them and out the other side. Range, cover, and line of sight for the attack are then measured from the end of this path, continuing in the same direction.",
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  "damage": [
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  {
package/lib/systems.json CHANGED
@@ -480,7 +480,8 @@
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  "actions": [
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  {
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  "name": "Grapple Swing",
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- "activation": "Free",
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+ "activation": "None",
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+ "frequency": "1/turn",
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  "detail": "1/turn, when making a standard move, you can fly your Speed in a straight line as long as there is a clear path. This move must end on an object or surface, or else you begin falling. As long as you remain stationary, you can secure yourself to the destination surface or object, even if it’s vertical or overhanging. If you are knocked Prone or knocked back while secured to a surface, you fall."
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  },
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  {
@@ -946,7 +947,7 @@
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  "actions": [
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  {
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  "name": "Roland Chamber",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "You attack with a Loading weapon after reloading any weapon.",
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  "detail": "On hit: This attack deals +1d6 explosive bonus damage, and targets must succeed on a Hull save or be knocked Prone.",
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  "add_status": [{ "id": "prone", "save": "hull" }],
@@ -1210,14 +1211,14 @@
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  "actions": [
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  {
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  "name": "Repulse",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "Hostile characters that move onto the PCP",
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  "detail": "Must succeed on a Hull save or be pushed 3 spaces in the direction of your choice. If this causes them to collide with an obstruction, they are knocked Prone.",
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  "save": "hull"
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  },
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  {
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  "name": "Attract",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "Characters that move onto the PCP",
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  "detail": "Must succeed on a Hull save or become Immobilized. They can clear Immobilized by successfully repeating the save as a quick action; it is also cleared if the PCP is destroyed.",
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  "add_status": [{ "id": "immobilized", "save": "hull" }]
@@ -1624,7 +1625,7 @@
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  "deployables": [
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  {
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  "name": "Javelin Rocket",
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- "type": "Mine",
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+ "type": "Rocket",
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  "range": [
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  {
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  "type": "Burst",
@@ -1818,7 +1819,6 @@
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  "activation": "Full Tech",
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  "detail": "Make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.",
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  "attack": "tech",
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- "range": [{ "val": "{sensors}" }],
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  "damage": [{ "type": "Heat", "val": 2 }],
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  "add_status": [{ "id": "lock_on" }],
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  "add_special": [
@@ -2201,6 +2201,7 @@
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  "instances": 3,
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  "detail": "You create three Size 1 data constructs in free spaces adjacent to your target, but not adjacent to each other. When a character passes through one of the constructs, they take 2 heat and the construct disappears. They last for the rest of the scene or until either they are destroyed, you take this action again, or you delete them as a free action. A construct can be destroyed by an adjacent character with a successful Systems skill check as a quick action.",
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  "damage": [{ "type": "Heat", "val": 2 }],
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+ "activation": "None",
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  "recall": "Free"
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  }
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  ],
@@ -2278,7 +2279,7 @@
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  "actions": [
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  {
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  "name": "Activate //SCORPION",
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "You or an allied character adjacent to you is missed by a tech attack or succeed on a save against a hostile tech action.",
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  "detail": "Choose one of the following:<ul><li>The attacker becomes Impaired until the end of their next turn and takes 2 heat.</li><li>The attacker becomes Jammed until the end of their next turn.</li></ul>",
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  "add_status": [
@@ -3107,7 +3108,7 @@
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  "effect": "When you clear all heat or take stress, your mech’s cooling vents open and unleash a burst 1 explosion. Characters within the affected area take 2 heat and 2 burn.",
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  "actions": [
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  {
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- "activation": "Free",
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+ "activation": "None",
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  "trigger": "You clear all heat or take stress.",
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  "detail": "Your mech’s cooling vents open and unleash a burst 1 explosion. Characters within the affected area take 2 heat and 2 burn.",
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  "damage": [
@@ -3366,7 +3367,8 @@
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  "deployables": [
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  {
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  "name": "Clamp Bombs",
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- "type": "Grenade",
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+ "type": "Bomb",
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+ "activation": "Quick",
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  "detail": "This bomb clamps to a target and detonates at the end of their next turn, dealing 1d6+3 AP explosive damage. All characters adjacent to your target take half damage. The target can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of their turn.",
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  "save": "eng",
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  "damage": [{ "type": "Explosive", "val": "1d6+3", "ap": true, "aoe": true }]
package/lib/tables.json CHANGED
@@ -21,7 +21,7 @@
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  "min": 1,
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  "max": 1,
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  "title": "Direct Hit",
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- "result": "This result depends on your mech’s remaining STRUCTURE:<ul><li>3+ Structure: Your mech is STUNNED until the end of your next turn.</li><li>2 Structure: Roll a HULL check. On a success, your mech is STUNNED until the end of your next turn. On a failure, your mech is destroyed.</li><li>1 Structure: Your mech is STUNNED until the end of your next turn.</li></ul>"
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+ "result": "This result depends on your mech’s remaining STRUCTURE:<ul><li>3+ Structure: Your mech is STUNNED until the end of your next turn.</li><li>2 Structure: Roll a HULL check. On a success, your mech is STUNNED until the end of your next turn. On a failure, your mech is destroyed.</li><li>1 Structure: Your mech is destroyed.</li></ul>"
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  },
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  {
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  "min": -1,
package/lib/weapons.json CHANGED
@@ -2559,7 +2559,7 @@
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  "actions": [
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  {
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  "name": "Tachyon Lance Backblast",
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- "activation": "Reaction",
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+ "activation": "None",
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  "frequency": "1/round",
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  "trigger": "You attack with the Tachyon Lance while in the Danger Zone.",
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  "detail": "Create a cone 3 backblast of burning plasma in the opposite direction to the attack. Characters within the affected area must succeed on an Engineering save or take 4 burn and 2 heat. Until the start of your next turn, the affected area provides soft cover.",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@massif/lancer-data",
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- "version": "4.0.0",
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+ "version": "4.0.2",
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  "description": "Data for the LANCER TTRPG",
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  "main": "index.js",
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  "scripts": {