@massif/lancer-data 4.0.0 → 4.0.1

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package/lib/mods.json CHANGED
@@ -70,6 +70,7 @@
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  "actions": [
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  {
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  "name": "Fire Throughbolt Round",
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+ "activation": "Free",
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  "detail": "Instead of this weapon's normal attack, fire a Throughbolt Round. Draw a line 3 path from you, passing through terrain or other obstacles – any characters or objects in the path take 2 AP kinetic damage as the projectile punches through them and out the other side. Range, cover, and line of sight for the attack are then measured from the end of this path, continuing in the same direction.",
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  "damage": [
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  {
package/lib/systems.json CHANGED
@@ -481,6 +481,7 @@
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  {
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  "name": "Grapple Swing",
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  "activation": "Free",
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+ "frequency": "1/turn",
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  "detail": "1/turn, when making a standard move, you can fly your Speed in a straight line as long as there is a clear path. This move must end on an object or surface, or else you begin falling. As long as you remain stationary, you can secure yourself to the destination surface or object, even if it’s vertical or overhanging. If you are knocked Prone or knocked back while secured to a surface, you fall."
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  },
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  {
@@ -1624,7 +1625,7 @@
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  "deployables": [
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  {
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  "name": "Javelin Rocket",
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- "type": "Mine",
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+ "type": "Rocket",
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  "range": [
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  {
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  "type": "Burst",
@@ -1818,7 +1819,6 @@
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  "activation": "Full Tech",
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  "detail": "Make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.",
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  "attack": "tech",
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- "range": [{ "val": "{sensors}" }],
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  "damage": [{ "type": "Heat", "val": 2 }],
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  "add_status": [{ "id": "lock_on" }],
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  "add_special": [
@@ -2201,6 +2201,7 @@
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  "instances": 3,
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  "detail": "You create three Size 1 data constructs in free spaces adjacent to your target, but not adjacent to each other. When a character passes through one of the constructs, they take 2 heat and the construct disappears. They last for the rest of the scene or until either they are destroyed, you take this action again, or you delete them as a free action. A construct can be destroyed by an adjacent character with a successful Systems skill check as a quick action.",
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  "damage": [{ "type": "Heat", "val": 2 }],
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+ "activation": "Free",
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  "recall": "Free"
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  }
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  ],
@@ -3366,7 +3367,7 @@
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  "deployables": [
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  {
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  "name": "Clamp Bombs",
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- "type": "Grenade",
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+ "type": "Bomb",
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  "detail": "This bomb clamps to a target and detonates at the end of their next turn, dealing 1d6+3 AP explosive damage. All characters adjacent to your target take half damage. The target can disarm and detach the bombs by voluntarily moving at least 4 spaces before the end of their turn.",
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  "save": "eng",
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  "damage": [{ "type": "Explosive", "val": "1d6+3", "ap": true, "aoe": true }]
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@massif/lancer-data",
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- "version": "4.0.0",
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+ "version": "4.0.1",
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  "description": "Data for the LANCER TTRPG",
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  "main": "index.js",
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  "scripts": {