@massif/lancer-data 4.0.0-beta.8 → 4.0.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/core_bonuses.json +2 -3
- package/lib/frames.json +95 -81
- package/lib/talents.json +10 -56
- package/package.json +1 -1
package/lib/core_bonuses.json
CHANGED
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@@ -401,8 +401,7 @@
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401
401
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{
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"name": "The Lesson of Thinking-Tomorrow’s-Thought",
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403
403
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"condition": "You hit with a tech attack.",
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404
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-
"detail": "Your next melee attack against the same target gains +1 accuracy, and its damage can’t be reduced in any way."
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405
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-
"bonus": { "id": "melee", "accuracy": 1 }
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404
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+
"detail": "Your next melee attack against the same target gains +1 accuracy, and its damage can’t be reduced in any way."
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}
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]
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},
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@@ -519,7 +518,7 @@
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"condition": "You take stress damage.",
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"duration": "next_turn_start_self",
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"detail": "You gain Resistance to all damage until the start of your next turn.",
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-
"
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521
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+
"add_resist": [{ "resistance": "all", "target": "self" }]
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}
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],
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"description": "A Think Tank exercise in extending stasis beyond the capabilities of civilian utility, Harrison Armory’s stasis shielding actively identifies critically stressed inorganic systems and blankets them in unmodulated “Holdfast” stasis, preventing further degradation for a limited period of time until repairs can be made."
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package/lib/frames.json
CHANGED
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@@ -228,12 +228,7 @@
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228
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{
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"name": "Blast Plating",
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"description": "The Drake has Resistance to damage, burn and heat from blast, burst, line, and cone attacks.",
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231
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-
"
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{
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233
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"id": "resistance",
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"val": "aoe"
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}
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-
]
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"add_resist": [{ "resist": "aoe", "target": "self" }]
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},
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{
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"name": "Slow",
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@@ -266,12 +261,7 @@
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"type": "cover",
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"size": 1,
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"size_special": "Line 2",
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-
"
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{
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"id": "immunity",
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"val": "all"
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-
}
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-
],
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+
"add_resist": [{ "immunity": "all", "target": "self" }],
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"description": "A section of hard cover (line 2, Size 1) with Immunity to all damage."
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}
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],
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@@ -335,12 +325,7 @@
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{
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"name": "Insulated",
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"description": "The Lancaster has Immunity to burn.",
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-
"
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{
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"id": "immunity",
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"val": "burn"
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}
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]
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"add_resist": [{ "immunity": "burn", "target": "self" }]
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},
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{
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"name": "Combat Repair",
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@@ -556,17 +541,11 @@
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{
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"name": "Sentinel",
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"description": "The Tortuga gains +1 accuracy on all attacks made as reactions (e.g. Overwatch).",
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559
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-
"
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560
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{
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561
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"locations": ["actions", "attack"],
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562
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"detail": "The Tortuga gains +1 accuracy on all attacks made as reactions (e.g. Overwatch)."
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563
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-
}
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564
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-
],
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565
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-
"bonuses": [
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+
"active_effects": [
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{
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567
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-
"
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568
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-
"
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-
"condition": "
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546
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+
"name": "Sentinel",
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547
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"detail": "You gain +1 accuracy on all attacks made as reactions (e.g. Overwatch).",
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548
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"condition": "You make an attack as a reaction"
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}
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]
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},
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@@ -703,14 +682,7 @@
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"active_effects": [
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{
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"name": "Tormentor Spines Resistance",
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706
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-
"detail": "You gain Resistance to all damage originating within range 3."
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707
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-
"bonuses": [
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708
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{
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709
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"id": "resistance",
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710
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"val": "all",
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711
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"condition": "The source of the damage is within range 3"
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712
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-
}
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713
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-
]
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685
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+
"detail": "You gain Resistance to all damage originating within range 3."
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},
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687
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{
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"name": "Shrike Armor (Tormentor Spines)",
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@@ -761,10 +733,11 @@
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{
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"name": "Repulsor Field",
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763
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"description": "The Black Witch has Resistance to Kinetic Damage.",
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764
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-
"
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736
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+
"active_effects": [
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{
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-
"
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767
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-
"
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738
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+
"name": "Repulsor Field",
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+
"detail": "You have Resistance to Kinetic Damage.",
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740
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"add_resist": [{ "resist": "Kinetic", "target": "self" }]
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768
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}
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]
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},
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@@ -1045,10 +1018,16 @@
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"description": "Tactical cloaks are tight-knit, tight-bind weaves of reactive fabric – high-license tech restricted to pilots of Metalmark Classification II or higher. The weave covers roughly 80% of a mech’s surface area, giving it a dull quality when viewed through optics or with the naked eye. Beyond their use as regular camouflage, activated tactical cloaks bend light in a way that makes their wearers nearly impossible to see.",
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"active_name": "Tactical Cloak",
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"active_effect": "You are Invisible for the rest of the scene.",
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-
"
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1021
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+
"active_effects": [
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{
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-
"
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-
"
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+
"name": "Tactical Cloak",
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1024
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+
"detail": "You are Invisible for the rest of the scene.",
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1025
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+
"add_status": [
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{
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"id": "invisible",
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"target": "self"
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}
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+
]
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}
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],
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"use": "Encounter",
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@@ -1363,13 +1342,7 @@
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1363
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{
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"name": "Regeneration",
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1365
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"condition": "Your turn ends and you haven’t taken stress or structure damage since the start of your turn",
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1366
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-
"detail": "You regain 1/4 of your total HP. When you take stress or structure damage, this effect ceases until the end of your next turn."
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1367
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-
"bonuses": [
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1368
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-
{
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1369
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-
"id": "regeneration",
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1370
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-
"val": "quarter"
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1371
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-
}
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1372
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-
]
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1345
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+
"detail": "You regain 1/4 of your total HP. When you take stress or structure damage, this effect ceases until the end of your next turn."
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1373
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}
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],
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"synergies": [
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@@ -1395,19 +1368,24 @@
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"description": "In a moment, with aught but desire, the pilot of a Balor may quick-print a cloak comprised of countless minuscule drones: a hellswarm cloak – living shield and fluid-dynamic knife, cutting and guarding, in one shimmering wave. They become Hivemaster, and their will is obeyed by millions.",
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"active_name": "Hive Frenzy",
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"active_effect": "Your nanites switch into a hyperactive mode, causing the following effects until the end of the scene:<ul><li>You and adjacent allies gain soft cover.</li><li>Scouring Swarm deals 4 kinetic, instead of 2.</li><li>Regeneration restores 1/2 of your total HP, instead of 1/4.</li><li>If you would take structure damage, roll 1d6: on 6, your mech hellishly pulls itself together, taking no structure damage, returning to 1 HP, and gaining Immunity to all damage until the end of the current turn.</li><li>You become Shredded and cannot clear this condition for the duration.</li></ul>",
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1398
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"
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1399
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-
{
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1400
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-
"id": "cover",
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1401
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-
"val": "soft"
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1402
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-
},
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1403
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-
{
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1404
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"id": "regeneration",
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1405
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"val": "half",
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1406
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"override": true
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1407
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-
},
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1371
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+
"active_effects": [
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{
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1409
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-
"
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1410
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-
"
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1373
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+
"name": "Hive Frenzy",
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1374
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+
"detail": "Your nanites switch into a hyperactive mode, causing the following effects until the end of the scene:<ul><li>You and adjacent allies gain soft cover.</li><li>Scouring Swarm deals 4 kinetic, instead of 2.</li><li>Regeneration restores 1/2 of your total HP, instead of 1/4.</li><li>If you would take structure damage, roll 1d6: on 6, your mech hellishly pulls itself together, taking no structure damage, returning to 1 HP, and gaining Immunity to all damage until the end of the current turn.</li><li>You become Shredded and cannot clear this condition for the duration.</li></ul>",
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1375
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+
"add_status": [
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{
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"id": "shredded",
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1378
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+
"target": "self",
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1379
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+
"duration": "scene"
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1380
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+
}
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1381
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+
],
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1382
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+
"add_other": [
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1383
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+
{
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1384
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+
"id": "cover",
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1385
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+
"val": "soft",
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1386
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+
"target": "self"
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1387
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+
}
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1388
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+
]
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1411
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}
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1412
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],
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"use": "Encounter",
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@@ -1741,14 +1719,20 @@
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1741
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{
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"name": "Slag Carapace",
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1743
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"description": "The Manticore has Resistance to Energy Damage and Burn.",
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1744
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-
"
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1745
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-
{
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1746
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-
"id": "resistance",
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1747
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-
"val": "energy"
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1748
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-
},
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1722
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+
"active_effects": [
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1749
1723
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{
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1750
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-
"
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1751
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-
"
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1724
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+
"name": "Slag Carapace",
|
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1725
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+
"detail": "You have Resistance to Energy damage and Burn.",
|
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1726
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+
"add_resist": [
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1727
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+
{
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1728
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+
"resist": "energy",
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1729
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+
"target": "self"
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1730
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+
},
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1731
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+
{
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1732
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+
"resist": "burn",
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1733
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+
"target": "self"
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1734
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+
}
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1735
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]
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1752
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}
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1753
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]
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},
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@@ -1784,10 +1768,16 @@
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"description": "And RA Said Unto Themself:<br><code class='horus'>LET MY NAME ENVELOP YOU. SEEK NO SHELTER FROM THE FLAME OR THE TEETH OF THE BEAST. CLOAK YOURSELF IN THE FIRE OF MY WORD AND CAST BACK TO YOUR ENEMIES THAT WHICH WOULD BLACKEN YOUR FORM.</code>",
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"active_name": "Destruction of the Temple of the Enemies of RA",
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1786
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"active_effect": "Your mech crackles with energy: gain Resistance to heat for the rest of this scene and a Charge Die – 1d6, starting at 1. Whenever you take heat or energy, even from yourself, increase the value of the Charge Die by 1. When the Charge Die reaches 6, the absorbed energy discharges in a burst 2 inferno. Characters within the affected area must succeed on an Engineering save or take 6d6 AP energy damage. On a success, they take half damage. Objects in the affected area are automatically hit. Once discharged, this effect ends.",
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1787
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-
"
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1771
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+
"active_effects": [
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1788
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{
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1789
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-
"
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1790
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-
"
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1773
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+
"name": "Destruction of the Temple of the Enemies of RA",
|
|
1774
|
+
"detail": "Gain Resistance to heat for the rest of this scene and a Charge Die – 1d6, starting at 1. Whenever you take heat or energy, even from yourself, increase the value of the Charge Die by 1. When the Charge Die reaches 6, the absorbed energy discharges in a burst 2 inferno. Characters within the affected area must succeed on an Engineering save or take 6d6 AP energy damage. On a success, they take half damage. Objects in the affected area are automatically hit. Once discharged, this effect ends.",
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1775
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+
"add_resist": [
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1776
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+
{
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1777
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+
"resist": "heat",
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1778
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+
"target": "self"
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1779
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+
}
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1780
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+
]
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1791
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}
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1792
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],
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"active_counters": [
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@@ -2031,10 +2021,16 @@
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2021
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{
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"name": "Pressure Plating",
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2033
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"description": "The Barbarossa has resistance to Explosive Damage.",
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2034
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-
"
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2024
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+
"active_effects": [
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2035
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{
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-
"
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2037
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-
"
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2026
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+
"name": "Pressure Plating",
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2027
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+
"detail": "You have Resistance to Explosive damage.",
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2028
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+
"add_resist": [
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2029
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+
{
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2030
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+
"resist": "explosive",
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2031
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+
"target": "self"
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2032
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+
}
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2033
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]
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2038
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}
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2039
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]
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2040
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},
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@@ -2108,10 +2104,16 @@
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2108
2104
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{
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2109
2105
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"name": "Insulated",
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2110
2106
|
"description": "The Genghis has Immunity to burn.",
|
|
2111
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-
"
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2107
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+
"active_effects": [
|
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2112
2108
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{
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2113
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-
"
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2114
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-
"
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2109
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+
"name": "Insulated",
|
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2110
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+
"detail": "You have Immunity to Burn.",
|
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2111
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+
"add_immunity": [
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2112
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+
{
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2113
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+
"immunity": "burn",
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2114
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+
"target": "self"
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2115
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+
}
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2116
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]
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2115
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}
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]
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},
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@@ -2341,10 +2343,16 @@
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{
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"name": "Reinforced Frame",
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2343
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"description": "The Saladin has Immunity to Shredded.",
|
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2344
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-
"
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2346
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+
"active_effects": [
|
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2345
2347
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{
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2346
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-
"
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2347
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-
"
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2348
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+
"name": "Reinforced Frame",
|
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2349
|
+
"detail": "You have Immunity to Shredded.",
|
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2350
|
+
"add_immunity": [
|
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2351
|
+
{
|
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2352
|
+
"immunity": "shredded",
|
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2353
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+
"target": "self"
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2354
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+
}
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2355
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+
]
|
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2348
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|
}
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2349
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]
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},
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@@ -2458,7 +2466,13 @@
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|
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"name": "Vent Heat",
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2459
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|
"condition": "You Stabilize or exceed your Heat Cap.",
|
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2460
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|
"detail": "You benefit from soft cover until the start of your next turn.",
|
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2461
|
-
"
|
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2469
|
+
"add_other": [
|
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2470
|
+
{
|
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2471
|
+
"type": "cover",
|
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2472
|
+
"val": "soft",
|
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2473
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+
"target": "self"
|
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+
}
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+
]
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}
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2463
2477
|
],
|
|
2464
2478
|
"synergies": [
|
package/lib/talents.json
CHANGED
|
@@ -9,11 +9,10 @@
|
|
|
9
9
|
{
|
|
10
10
|
"name": "Acrobatics",
|
|
11
11
|
"description": "While flying, you get the following benefits:<ul><li>You make all Agility checks and saves with +1 Accuracy.</li><li>Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction.</li></ul>",
|
|
12
|
-
"
|
|
12
|
+
"active_effects": [
|
|
13
13
|
{
|
|
14
|
-
"
|
|
15
|
-
"
|
|
16
|
-
"condition": "While flying"
|
|
14
|
+
"name": "Acrobatics",
|
|
15
|
+
"detail": "While flying, you make all Agility checks and saves with +1 Accuracy."
|
|
17
16
|
}
|
|
18
17
|
],
|
|
19
18
|
"actions": [
|
|
@@ -90,28 +89,6 @@
|
|
|
90
89
|
}
|
|
91
90
|
]
|
|
92
91
|
}
|
|
93
|
-
],
|
|
94
|
-
"bonuses": [
|
|
95
|
-
{
|
|
96
|
-
"id": "check",
|
|
97
|
-
"accuracy": 1,
|
|
98
|
-
"condition": "While adjacent to your Bondmate"
|
|
99
|
-
},
|
|
100
|
-
{
|
|
101
|
-
"id": "save",
|
|
102
|
-
"accuracy": 1,
|
|
103
|
-
"condition": "While adjacent to your Bondmate"
|
|
104
|
-
},
|
|
105
|
-
{
|
|
106
|
-
"id": "check",
|
|
107
|
-
"accuracy": 2,
|
|
108
|
-
"condition": "While adjacent to your Bondmate, if they also have this talent"
|
|
109
|
-
},
|
|
110
|
-
{
|
|
111
|
-
"id": "save",
|
|
112
|
-
"accuracy": 2,
|
|
113
|
-
"condition": "While adjacent to your Bondmate, if they also have this talent"
|
|
114
|
-
}
|
|
115
92
|
]
|
|
116
93
|
},
|
|
117
94
|
{
|
|
@@ -154,16 +131,7 @@
|
|
|
154
131
|
"ranks": [
|
|
155
132
|
{
|
|
156
133
|
"name": "Hold and Lock",
|
|
157
|
-
"description": "You gain +1 Accuracy on all melee attacks against targets you are Grappling."
|
|
158
|
-
"bonuses": [
|
|
159
|
-
{
|
|
160
|
-
"id": "accuracy",
|
|
161
|
-
"accuracy": 1,
|
|
162
|
-
"weapon_types": ["Melee"],
|
|
163
|
-
"weapon_sizes": ["any"],
|
|
164
|
-
"condition": "When making melee attacks against targets you are Grappling"
|
|
165
|
-
}
|
|
166
|
-
]
|
|
134
|
+
"description": "You gain +1 Accuracy on all melee attacks against targets you are Grappling."
|
|
167
135
|
},
|
|
168
136
|
{
|
|
169
137
|
"name": "Sledgehammer",
|
|
@@ -238,12 +206,10 @@
|
|
|
238
206
|
{
|
|
239
207
|
"name": "Cull the Herd",
|
|
240
208
|
"description": "Your critical hits gain Knockback 1.",
|
|
241
|
-
"
|
|
209
|
+
"active_effects": [
|
|
242
210
|
{
|
|
243
|
-
"
|
|
244
|
-
"
|
|
245
|
-
"weapon_sizes": ["any"],
|
|
246
|
-
"condition": "on_crit"
|
|
211
|
+
"name": "Cull the Herd",
|
|
212
|
+
"detail": "Your critical hits gain Knockback 1."
|
|
247
213
|
}
|
|
248
214
|
]
|
|
249
215
|
},
|
|
@@ -292,15 +258,6 @@
|
|
|
292
258
|
]
|
|
293
259
|
}
|
|
294
260
|
],
|
|
295
|
-
"bonuses": [
|
|
296
|
-
{
|
|
297
|
-
"id": "accuracy",
|
|
298
|
-
"accuracy": 1,
|
|
299
|
-
"weapon_types": ["Rifle"],
|
|
300
|
-
"weapon_sizes": ["any"],
|
|
301
|
-
"condition": "While you are Immobilized from using the Steady Aim protocol"
|
|
302
|
-
}
|
|
303
|
-
],
|
|
304
261
|
"active_effects": [
|
|
305
262
|
{
|
|
306
263
|
"name": "Stable, Steady",
|
|
@@ -1672,8 +1629,7 @@
|
|
|
1672
1629
|
"name": "Opportunist",
|
|
1673
1630
|
"detail": "1/round, gain +1 Accuracy on any melee attack if at least one allied character is Engaged with your target.",
|
|
1674
1631
|
"condition": "You make a melee attack and at least one allied character is Engaged with your target",
|
|
1675
|
-
"frequency": "1/round"
|
|
1676
|
-
"bonus": { "id": "accuracy", "val": 1 }
|
|
1632
|
+
"frequency": "1/round"
|
|
1677
1633
|
}
|
|
1678
1634
|
],
|
|
1679
1635
|
"synergies": [
|
|
@@ -1693,8 +1649,7 @@
|
|
|
1693
1649
|
"name": "Solar Backdrop",
|
|
1694
1650
|
"detail": "1/round, gain +1 Accuracy on any ranged attack made while you are at a higher elevation than your target.",
|
|
1695
1651
|
"condition": "You make a ranged attack while you are at a higher elevation than your target",
|
|
1696
|
-
"frequency": "1/round"
|
|
1697
|
-
"bonus": { "id": "accuracy", "val": 1 }
|
|
1652
|
+
"frequency": "1/round"
|
|
1698
1653
|
}
|
|
1699
1654
|
],
|
|
1700
1655
|
"synergies": [
|
|
@@ -1774,8 +1729,7 @@
|
|
|
1774
1729
|
"name": "Handshake Etiquette",
|
|
1775
1730
|
"detail": "Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.",
|
|
1776
1731
|
"condition": "You attack with a CQB weapon at a target within Range 3",
|
|
1777
|
-
"frequency": "1/round"
|
|
1778
|
-
"bonus": { "id": "accuracy", "val": 1 }
|
|
1732
|
+
"frequency": "1/round"
|
|
1779
1733
|
}
|
|
1780
1734
|
],
|
|
1781
1735
|
"synergies": [
|