@massif/lancer-data 4.0.0-beta.6 → 4.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/frames.json +2 -8
- package/lib/systems.json +4 -7
- package/lib/tags.json +2 -2
- package/lib/talents.json +8 -24
- package/lib/weapons.json +1 -1
- package/package.json +1 -1
package/lib/frames.json
CHANGED
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@@ -279,10 +279,7 @@
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{
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"name": "Fortress Protocol",
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"detail": "You benefit from hard cover, even in the open, and gain Immunity to Knockback, Prone, and all involuntary movement.",
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-
"add_resist": [
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-
{ "type": "knockback", "val": "immunity", "target": "self" },
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-
{ "type": "prone", "val": "immunity", "target": "self" }
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-
],
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+
"add_resist": [{ "resist": "prone", "val": "immunity", "target": "self" }],
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"add_status": [{ "id": "immobilized", "target": "self" }],
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"add_special": [{ "attribute": "Immune to involuntary movement", "target": "self" }],
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"add_other": [{ "type": "cover", "val": "hard", "target": "self" }]
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@@ -427,10 +424,7 @@
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"frequency": "1/round",
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"condition": "After you Boost",
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"detail": "Your next melee attack deals +1d6 bonus damage on hit.",
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-
"bonus_damage":
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431
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-
"val": "1d6",
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-
"weapon_types": ["melee"]
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-
}
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+
"bonus_damage": "1d6"
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}
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],
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"synergies": [
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package/lib/systems.json
CHANGED
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@@ -524,10 +524,7 @@
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"name": "SEKHMET Protocol (Melee Crit Bonus)",
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"detail": "All melee critical hits deal +1d6 bonus damage.",
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"on_crit": {
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-
"bonus_damage":
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-
"val": "1d6",
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-
"weapon_types": ["melee"]
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-
}
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+
"bonus_damage": "1d6"
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}
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},
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{
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@@ -1500,7 +1497,7 @@
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{
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"activation": "Protocol",
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"detail": "Until the start of your next turn, you can only move in straight lines; however, you create a holographic trail behind you as you move, creating a light barrier made of contiguous sections the same Size as your mech (Size 1 for Size 0.5 Mechs) in each space you move through. This barrier grants hard cover to adjacent characters, and characters that benefit from this cover also gain Resistance to energy.<br>The barrier doesn’t count as an obstruction and has Immunity to all damage. Characters may freely pass through it but not end their turns inside it, and any character that would be involuntarily moved inside the barrier stops moving if they would end their movement inside it. It lasts for the rest of the scene or until you next use this system.",
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-
"add_resist": [{ "
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+
"add_resist": [{ "resist": "Energy", "target": "self" }]
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}
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],
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"description": "“Inside? What did I see inside? You think I escaped? That this is all real? No, I– I never left. I’m still there. Something is wrong. Something is not right.”",
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@@ -3466,7 +3463,7 @@
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"detail": "Choose a hostile character or willing allied character within line of sight and range 5: until the end of their next turn, they become Stunned, gain Immunity to all damage and effects, and can’t be moved, targeted, or affected by any other character or effect. This can be used on each character 1/scene. Hostile characters can succeed on an Engineering save to ignore this effect.",
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"save": "eng",
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"add_status": [{ "id": "stunned", "target": "any" }],
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-
"add_resist": [{ "
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+
"add_resist": [{ "resist": "all", "val": "immunity", "target": "any" }],
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"add_special": [
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{
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"condition": "Affected by Stasis Generator",
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@@ -3841,7 +3838,7 @@
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"license": "Tokugawa",
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"license_level": 2,
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"effect": "When you start your turn in the Danger Zone, you gain Resistance to heat for the rest of the turn. This effect persists even if you leave the Danger Zone during your turn.",
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-
"add_resist": [{ "
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"add_resist": [{ "resist": "Heat", "val": "resistance", "target": "self" }],
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"description": "The Deep Well experimental heat-sink system is a part of the Armory’s VANGUARD line of equipment, available to licensed beta testers. Through a complex, delicate weave of heat exchangers, Deep Well recycles the heat generated by a mech into usable energy. The system works well, but the delicate nature of the exchange renders it highly volatile.",
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"license_id": "mf_tokugawa"
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},
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package/lib/tags.json
CHANGED
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@@ -80,8 +80,8 @@
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},
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{
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"id": "tg_overkill",
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-
"name": "Overkill {VAL}
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-
"description": "When rolling for damage with this weapon, any damage dice that land on a {VAL} cause the attacker to take
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"name": "Overkill {VAL}",
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+
"description": "When rolling for damage with this weapon, any damage dice that land on a {VAL} cause the attacker to take 1 Heat, and are then rerolled. Additional {VAL}s continue to trigger this effect."
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},
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{
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"id": "tg_overshield",
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package/lib/talents.json
CHANGED
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@@ -324,7 +324,8 @@
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{
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"name": "Zero In",
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"condition": "You make a ranged attack with a Rifle while Steadying Aim is active",
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-
"detail": "Attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit."
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"detail": "Attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit.",
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"bonus_damage": "1d6"
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}
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],
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"synergies": [
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@@ -334,22 +335,6 @@
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"weapon_sizes": ["any"],
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"detail": "1/round, while <b>steadying your aim</b> and making a ranged attack with this weapon, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit"
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}
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-
],
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-
"bonuses": [
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{
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"id": "bonus_damage",
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"val": "1d6",
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"weapon_types": ["Rifle"],
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"weapon_sizes": ["any"],
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"condition": "On critical hit, while steadying your aim"
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},
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{
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"id": "accuracy",
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"val": -1,
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"weapon_types": ["Rifle"],
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"weapon_sizes": ["any"],
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"condition": "While steadying your aim"
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-
}
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]
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},
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{
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@@ -833,7 +818,7 @@
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"frequency": "1/turn",
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"add_special": [
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{
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-
"
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+
"attribute": "Exemplar's Mark",
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"duration": "next_turn_start_self"
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}
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]
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@@ -1099,7 +1084,7 @@
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"name": "Hammerbeat",
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"detail": "If you successfully hit your Covering Fire target with the attack reaction granted by that talent, your target is Immobilized until the end of their next turn.",
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"condition": "You successfully hit your Covering Fire target with the attack reaction granted by that talent",
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-
"add_status": [{ "
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+
"add_status": [{ "id": "immobilized", "duration": "next_turn_end_target" }]
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}
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]
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},
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@@ -1688,7 +1673,7 @@
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"detail": "1/round, gain +1 Accuracy on any melee attack if at least one allied character is Engaged with your target.",
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"condition": "You make a melee attack and at least one allied character is Engaged with your target",
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"frequency": "1/round",
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"bonus": { "
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"bonus": { "id": "accuracy", "val": 1 }
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}
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],
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"synergies": [
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@@ -1709,7 +1694,7 @@
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"detail": "1/round, gain +1 Accuracy on any ranged attack made while you are at a higher elevation than your target.",
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"condition": "You make a ranged attack while you are at a higher elevation than your target",
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"frequency": "1/round",
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"bonus": { "
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"bonus": { "id": "accuracy", "val": 1 }
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}
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],
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"synergies": [
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@@ -1790,7 +1775,7 @@
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"detail": "Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.",
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"condition": "You attack with a CQB weapon at a target within Range 3",
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"frequency": "1/round",
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"bonus": { "
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"bonus": { "id": "accuracy", "val": 1 }
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}
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],
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"synergies": [
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@@ -1809,8 +1794,7 @@
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{
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"name": "See-Through Seeker",
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"detail": "As long as you have line of sight, ignore both soft and hard cover when using CQB weapons to attack targets within Range 3.",
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"condition": "You attack with a CQB weapon at a target within Range 3"
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"bonus": { "type": "ignore_cover", "val": 1 }
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"condition": "You attack with a CQB weapon at a target within Range 3"
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}
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],
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"synergies": [
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package/lib/weapons.json
CHANGED
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@@ -1309,7 +1309,7 @@
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"on_hit": {
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"detail": "All characters within the affected area must succeed on a Hull save or be pulled 1d3+1 spaces toward you, or as close as possible.",
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"save": {
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"
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+
"stat": "hull",
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"aoe": true
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}
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},
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