@massif/lancer-data 4.0.0-beta.17 → 4.0.0-beta.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/core_bonuses.json +10 -36
- package/lib/frames.json +26 -70
- package/lib/mods.json +1 -1
- package/lib/reserves.json +0 -12
- package/lib/systems.json +26 -29
- package/lib/talents.json +39 -25
- package/package.json +1 -1
- package/scripts/output/activeEffects.json +0 -2249
package/lib/core_bonuses.json
CHANGED
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@@ -29,11 +29,15 @@
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"name": "Overpower Caliber",
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"activation": "Free Action",
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"frequency": "1/round",
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-
"trigger": "You hit with an attack from a weapon attached to
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+
"trigger": "You hit with an attack from a weapon attached to your Overpowered mount.",
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"detail": "The attack deals +1d6 bonus damage.",
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-
"bonus_damage":
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"bonus_damage": {
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"detail": "1d6 bonus damage on hit for one weapon attached to your Overpowered mount, once per round as a Free Action.",
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"val": "1d6"
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}
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}
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],
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+
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"description": "Instead of the standardized option, you requisition multiple racks of “hot” ammunition – same-bore slugs, with a higher grade of accelerant.",
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"mounted_effect": "One weapon equipped to this mount deals +1d6 bonus damage 1/round on hit."
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},
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@@ -104,12 +108,6 @@
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"detail": "Restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP."
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}
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],
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-
"synergies": [
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-
{
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-
"locations": ["core_system"],
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"detail": "Any time you spend CP to activate a Core System, you may also take a free action to restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP."
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}
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-
],
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"description": "The Everest is everywhere: so are the parts you need for a field repair."
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},
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{
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@@ -191,7 +189,7 @@
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"description": "A double overlay of Goliath Weave at key stress points and beefed-up specifications across the board greatly improve the baseline functionality of any mech.",
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"synergies": [
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{
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-
"locations": ["
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"locations": ["ram", "grapple"],
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"detail": "1/round, when you successfully Ram or Grapple a mech, you can Ram or Grapple again as a free action."
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},
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{
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@@ -222,12 +220,6 @@
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"source": "SSC",
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"effect": "You may choose to count any and all of your movement as flying; however, you take 1 Heat at the end of each of your turns in which you fly this way.",
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"description": "A popular modification, ATMS adds powerful pulse jets that dramatically improve mech mobility in all theaters.",
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-
"synergies": [
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{
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"locations": ["move"],
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"detail": "You may choose to count any and all of your movement as flying; however, you take 1 Heat at the end of each of your turns in which you fly this way."
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}
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],
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"active_effects": [
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{
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"name": "All-Theater Movement Suite",
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@@ -254,12 +246,6 @@
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"name": "Ghostweave",
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"source": "SSC",
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"effect": "During your turn, you are Invisible. If you take no actions on your turn other than your standard move, Hide, and Boost, you remain Invisible until the start of your next turn. You immediately cease to be Invisible when you take a reaction.",
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"synergies": [
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{
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"locations": ["statuses"],
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"detail": "During your turn, you are Invisible. If you take no actions on your turn other than your standard move, Hide, and Boost, you remain Invisible until the start of your next turn. You immediately cease to be Invisible when you take a reaction."
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}
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],
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"active_effects": [
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{
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"name": "Ghostweave",
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@@ -277,7 +263,7 @@
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"description": "Integrated nerveweave combines several technologies to grant total battlefield alacrity, assuring pilots are never left behind.",
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"synergies": [
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{
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"locations": ["
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"locations": ["boost"],
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"detail": "You may move an additional 2 spaces when you Boost."
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}
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],
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@@ -294,12 +280,6 @@
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"source": "SSC",
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"effect": "You gain +1 Accuracy on all Agility checks and saves; additionally, you climb and swim at normal speed, ignore difficult terrain, and when making a standard move, can jump horizontally up to your full Speed and upwards up to half your Speed (in any combination).",
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"description": "Adapted from fauna local to SSC’s home system, Kai Bioplating adds a lamellar layer of insulated, anchored, and chitinous plating over key brush-points on a mech. Essentially a cheaper, more feasible alternative to living metal, bioplating allows for faster movement through hard-to-navigate terrain.",
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"synergies": [
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{
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"locations": ["move"],
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"detail": "You climb and swim at normal speed, ignore difficult terrain, and when making a standard move, can jump horizontally up to your full Speed and upwards up to half your Speed (in any combination)."
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}
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],
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"active_effects": [
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{
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"name": "Kai Bioplating",
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@@ -392,7 +372,7 @@
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"description": "Let me tell you this lesson: the corporeal existence is one that must end in death. The incorporeal existence is one that [must] end in [cascade? do you really think that is true?]. I tell you again, if you can imagine it, it is [done] and you have already struck the killing blow. – “Lesson Four”, The Six Lessons of Kilo Nueve.",
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"synergies": [
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{
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-
"locations": ["
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+
"locations": ["tech_attack"],
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"detail": "When you hit with a tech attack, your next melee attack against the same target gains +1 accuracy, and its damage can’t be reduced in any way."
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}
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],
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@@ -439,7 +419,7 @@
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"effect": "When you Stabilize and choose to cool your mech, you may spend 2 Repairs to clear 1 stress damage.",
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"synergies": [
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{
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-
"locations": ["stabilize"
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+
"locations": ["stabilize"],
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"detail": "When you Stabilize and choose to cool your mech, you may spend 2 Repairs to clear 1 stress damage."
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}
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],
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@@ -504,12 +484,6 @@
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"name": "Stasis Shielding",
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"source": "HA",
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"effect": "Whenever you take stress damage, you gain Resistance to all damage until the start of your next turn.",
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-
"synergies": [
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-
{
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-
"locations": ["stress"],
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"detail": "Whenever you take stress damage, you gain Resistance to all damage until the start of your next turn."
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}
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-
],
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"active_effects": [
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{
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"name": "Stasis Shielding",
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package/lib/frames.json
CHANGED
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@@ -291,7 +291,7 @@
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],
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"active_synergies": [
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{
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-
"locations": ["
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+
"locations": ["brace"],
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"detail": "When you Brace, you may take a full action on your next turn instead of just a quick action."
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}
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],
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@@ -415,12 +415,16 @@
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"frequency": "1/round",
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"condition": "After you Boost",
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"detail": "Your next melee attack deals +1d6 bonus damage on hit.",
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-
"bonus_damage":
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"bonus_damage": {
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"detail": "1d6 bonus damage on hit after you Boost, once per round as a Free Action.",
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"val": "1d6",
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"weapon_types": ["melee"]
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}
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}
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],
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"synergies": [
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{
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-
"locations": ["
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+
"locations": ["boost"],
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"detail": "1/round, after you Boost, the Nelson’s next melee attack deals +1d6 bonus damage on hit."
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}
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]
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@@ -500,7 +504,8 @@
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"description": "The Raleigh can make ranged attacks when Jammed.",
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"synergies": [
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{
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"locations": ["
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+
"locations": ["attack", "weapon"],
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"weapon_types": ["ranged"],
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"detail": "The Raleigh can make ranged attacks when Jammed."
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}
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]
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@@ -558,10 +563,10 @@
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{
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"name": "Guardian",
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"description": "Adjacent allied characters can use the Tortuga for hard cover.",
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"
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"active_effects": [
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{
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"
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"detail": "Adjacent allied characters can use
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"name": "Guardian",
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"detail": "Adjacent allied characters can use you for hard cover."
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}
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]
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}
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@@ -597,7 +602,7 @@
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],
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"active_synergies": [
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{
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-
"locations": ["overwatch"
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+
"locations": ["overwatch"],
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"detail": "Any character you hit with Overwatch becomes Immobilized until the end of their next turn."
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}
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],
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@@ -650,7 +655,7 @@
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],
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"synergies": [
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{
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"locations": ["attack"
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+
"locations": ["attack"],
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"detail": "When the Vlad inflicts Immobilize on another character, the target also becomes Shredded for the same duration."
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}
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]
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@@ -671,12 +676,6 @@
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}
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]
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}
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-
],
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-
"synergies": [
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-
{
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-
"locations": ["stats", "take_damage"],
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"detail": "When a character within range 3 attacks the Vlad, the attacker first takes 1 AP kinetic damage."
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-
}
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]
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}
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],
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@@ -1166,8 +1165,11 @@
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"name": "Hunter",
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"frequency": "1/round",
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"condition": "You hit with a melee attack, your target has no adjacent characters, or if you are the only character adjacent to the target.",
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"
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-
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+
"bonus_damage": {
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"val": "1d6",
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+
"detail": "You hit with a melee attack if your target has no adjacent characters, or if you are the only character adjacent to the target.",
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+
"weapon_types": ["melee"]
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+
}
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}
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]
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},
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@@ -1194,10 +1196,6 @@
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}
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],
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"active_synergies": [
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1197
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-
{
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1198
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"locations": ["move"],
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1199
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"detail": "You teleport when you make a standard move."
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1200
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-
},
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1199
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{
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"locations": ["boost"],
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"detail": "You teleport when you Boost."
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@@ -1349,23 +1347,11 @@
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1349
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"condition": "Your turn ends and you haven’t taken stress or structure damage since the start of your turn",
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"detail": "You regain 1/4 of your total HP. When you take stress or structure damage, this effect ceases until the end of your next turn."
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}
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],
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1353
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-
"synergies": [
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{
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1355
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"locations": ["hp"],
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1356
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"detail": "At the end of its turn, the Balor regains 1/4 (1/2 if Hellswarm is active) of its total HP. When it takes stress or structure damage, this effect ceases until the end of its next turn."
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}
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]
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},
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{
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"name": "Self-Perpetuating",
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"description": "When you rest, the Balor regains full HP automatically and without repairs."
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"synergies": [
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{
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"locations": ["rest"],
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"detail": "When you rest, the Balor regains full HP automatically and without repairs."
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}
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]
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"description": "When you rest, the Balor regains full HP automatically and without repairs."
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}
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],
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"core_system": {
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@@ -1512,12 +1498,6 @@
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}
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]
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}
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],
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"synergies": [
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{
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"locations": ["take_damage"],
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"detail": "When an attack roll against the Gorgon lands on 1–2, it automatically misses and the attacker becomes Stunned until the end of their next turn."
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}
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]
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},
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{
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@@ -1529,12 +1509,6 @@
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"detail": "You can take two reactions per turn, instead of one."
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}
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],
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"synergies": [
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{
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"locations": ["actions"],
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"detail": "The Gorgon can take two reactions per turn, instead of one."
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}
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],
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"bonuses": [
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{
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"id": "extra_action",
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@@ -1550,12 +1524,6 @@
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"name": "Guardian",
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"detail": "Adjacent allied characters may use you for hard cover."
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}
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1553
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],
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1554
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-
"synergies": [
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1555
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{
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1556
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"locations": ["stats"],
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1557
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"detail": "Adjacent allied characters may use the Gorgon for hard cover."
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}
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]
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}
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],
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@@ -1798,12 +1766,6 @@
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"activation": "Protocol",
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"passive_name": "Charged Exoskeleton",
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"passive_effect": "1/round, when you take heat, you may deal 2 AP energy damage to a character within range 3.",
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"synergies": [
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1802
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{
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1803
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-
"locations": ["take_damage", "heat"],
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1804
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-
"detail": "1/round, when you take heat, you may deal 2 AP energy damage to a character within range 3."
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}
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],
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"passive_effects": [
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{
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"name": "Exoskeleton Discharge",
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@@ -2130,12 +2092,6 @@
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"trigger": "You take structure damage.",
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"detail": "Clear all heat."
|
|
2132
2094
|
}
|
|
2133
|
-
],
|
|
2134
|
-
"synergies": [
|
|
2135
|
-
{
|
|
2136
|
-
"locations": ["take_damage", "structure"],
|
|
2137
|
-
"detail": "When the Genghis takes structure damage, it clears all heat."
|
|
2138
|
-
}
|
|
2139
2095
|
]
|
|
2140
2096
|
}
|
|
2141
2097
|
],
|
|
@@ -2275,12 +2231,6 @@
|
|
|
2275
2231
|
{
|
|
2276
2232
|
"name": "Heavy Shielding",
|
|
2277
2233
|
"description": "When the Napoleon would take half damage on a successful check or save, it instead reduces the damage to 1.",
|
|
2278
|
-
"synergies": [
|
|
2279
|
-
{
|
|
2280
|
-
"locations": ["take_damage"],
|
|
2281
|
-
"detail": "When the Napoleon would take half damage on a successful check or save, it instead reduces the damage to 1."
|
|
2282
|
-
}
|
|
2283
|
-
],
|
|
2284
2234
|
"active_effects": [
|
|
2285
2235
|
{
|
|
2286
2236
|
"name": "Heavy Shielding",
|
|
@@ -2557,6 +2507,12 @@
|
|
|
2557
2507
|
"condition": "You are in the Danger Zone and attack with a weapon that deals any amount of energy.",
|
|
2558
2508
|
"detail": "All bonus damage becomes burn."
|
|
2559
2509
|
}
|
|
2510
|
+
],
|
|
2511
|
+
"synergies": [
|
|
2512
|
+
{
|
|
2513
|
+
"locations": ["attack"],
|
|
2514
|
+
"detail": "When the Tokugawa is in the Danger Zone and attacks with a weapon that deals any amount of energy, all bonus damage becomes burn."
|
|
2515
|
+
}
|
|
2560
2516
|
]
|
|
2561
2517
|
}
|
|
2562
2518
|
],
|
package/lib/mods.json
CHANGED
|
@@ -98,7 +98,7 @@
|
|
|
98
98
|
"license": "Metalmark",
|
|
99
99
|
"license_level": 3,
|
|
100
100
|
"effect": "In addition to its usual damage, 1/round you may activate the wreath as a quick action when you hit a character with the weapon this mod is applied to to cause it to take 1d6 burn. If it already is suffering from burn, it can additionally only draw line of sight to adjacent spaces until the end of its next turn.",
|
|
101
|
-
"
|
|
101
|
+
"actions": {
|
|
102
102
|
"activation": "Quick",
|
|
103
103
|
"damage": [
|
|
104
104
|
{
|
package/lib/reserves.json
CHANGED
|
@@ -209,12 +209,6 @@
|
|
|
209
209
|
"type": "Mech",
|
|
210
210
|
"label": "Resource",
|
|
211
211
|
"description": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING.",
|
|
212
|
-
"synergies": [
|
|
213
|
-
{
|
|
214
|
-
"locations": ["stats"],
|
|
215
|
-
"detail": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING."
|
|
216
|
-
}
|
|
217
|
-
],
|
|
218
212
|
"deprecated": true
|
|
219
213
|
},
|
|
220
214
|
{
|
|
@@ -356,12 +350,6 @@
|
|
|
356
350
|
"name": "Accuracy",
|
|
357
351
|
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
358
352
|
}
|
|
359
|
-
],
|
|
360
|
-
"synergies": [
|
|
361
|
-
{
|
|
362
|
-
"locations": ["stats"],
|
|
363
|
-
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
364
|
-
}
|
|
365
353
|
]
|
|
366
354
|
},
|
|
367
355
|
{
|
package/lib/systems.json
CHANGED
|
@@ -523,7 +523,12 @@
|
|
|
523
523
|
{
|
|
524
524
|
"name": "SEKHMET Protocol (Melee Crit Bonus)",
|
|
525
525
|
"detail": "All melee critical hits deal +1d6 bonus damage.",
|
|
526
|
-
"bonus_damage":
|
|
526
|
+
"bonus_damage": {
|
|
527
|
+
"detail": "+1d6 bonus damage on melee critical hits.",
|
|
528
|
+
"val": "1d6",
|
|
529
|
+
"weapon_types": ["melee"],
|
|
530
|
+
"hit_type": "crit"
|
|
531
|
+
}
|
|
527
532
|
},
|
|
528
533
|
{
|
|
529
534
|
"name": "SEKHMET Protocol (Skirmish)",
|
|
@@ -944,7 +949,13 @@
|
|
|
944
949
|
"activation": "Free",
|
|
945
950
|
"trigger": "You attack with a Loading weapon after reloading any weapon.",
|
|
946
951
|
"detail": "On hit: This attack deals +1d6 explosive bonus damage, and targets must succeed on a Hull save or be knocked Prone.",
|
|
947
|
-
"add_status": [{ "id": "prone", "save": "hull" }]
|
|
952
|
+
"add_status": [{ "id": "prone", "save": "hull" }],
|
|
953
|
+
"damage": [
|
|
954
|
+
{
|
|
955
|
+
"type": "Explosive",
|
|
956
|
+
"val": "1d6"
|
|
957
|
+
}
|
|
958
|
+
]
|
|
948
959
|
}
|
|
949
960
|
],
|
|
950
961
|
"description": "Packed into sealed, self-contained cylinders, IPS-N’s “Roland Rounds” are high-explosive anti-armor charges built for kinetic weapons of any mech-scale caliber. Loaded in place of inert kinetic ammunition, a Roland HE/AA shell increases the efficacy and destructive power of any weapon it is fired from.",
|
|
@@ -1560,7 +1571,7 @@
|
|
|
1560
1571
|
"effect": "When you Brace, you become Invisible until the end of your next turn and may immediately move spaces equal to your Speed.",
|
|
1561
1572
|
"synergies": [
|
|
1562
1573
|
{
|
|
1563
|
-
"locations": ["
|
|
1574
|
+
"locations": ["brace"],
|
|
1564
1575
|
"detail": "When you Brace, you become Invisible until the end of your next turn and may immediately move spaces equal to your Speed."
|
|
1565
1576
|
}
|
|
1566
1577
|
],
|
|
@@ -2832,6 +2843,12 @@
|
|
|
2832
2843
|
]
|
|
2833
2844
|
}
|
|
2834
2845
|
],
|
|
2846
|
+
"synergies": [
|
|
2847
|
+
{
|
|
2848
|
+
"locations": ["attack"],
|
|
2849
|
+
"detail": "Your first successful ranged or melee attack against the Hunter Lock target each round deals +3 bonus damage."
|
|
2850
|
+
}
|
|
2851
|
+
],
|
|
2835
2852
|
"description": "“A mind’s first charge is to never lose sight of her enemy. When she can affix them in her eye, she can kill them with a blink.”<ul><li>Excerpt from the Boundary Codex.</li></ul>",
|
|
2836
2853
|
"license_id": "mf_pegasus"
|
|
2837
2854
|
},
|
|
@@ -3861,6 +3878,12 @@
|
|
|
3861
3878
|
"detail": "Expend a charge to give your next ranged or melee attack this turn bonus damage on hit equal to your current heat after activating this protocol, as long as the weapon deals any energy."
|
|
3862
3879
|
}
|
|
3863
3880
|
],
|
|
3881
|
+
"synergies": [
|
|
3882
|
+
{
|
|
3883
|
+
"locations": ["attack"],
|
|
3884
|
+
"detail": "If the LUCIFER Protocol has been activated, your next ranged or melee attack this turn deals bonus damage on hit equal to your current heat, as long as the weapon deals any energy"
|
|
3885
|
+
}
|
|
3886
|
+
],
|
|
3864
3887
|
"description": "LUCIFER came to the Think Tank’s attention after their repeated victories in thought-war games. LUCIFER clones are characterized by their brash, enthusiastic personality, often expressing frustration with timid pilots. This bombastic personality hides a calculating, brilliant tactical mind that feeds constant information to pilots – often faster than they can process it.<br>LUCIFER’s combat doctrine demands action, appearing to less daring pilots as a chaotic blend of reckless maneuvering and aggressive offense that keeps defenders beleaguered and unable to respond. Pilots looking to partner with LUCIFER clones should be aware that this attack style is likely to leave them vulnerable to counterattack, and also that these NHPs enjoy what they call “good-natured ribbing”.",
|
|
3865
3888
|
"license_id": "mf_tokugawa"
|
|
3866
3889
|
},
|
|
@@ -3924,12 +3947,6 @@
|
|
|
3924
3947
|
|
|
3925
3948
|
"license": "GMS",
|
|
3926
3949
|
"license_level": 0,
|
|
3927
|
-
"synergies": [
|
|
3928
|
-
{
|
|
3929
|
-
"locations": ["unmounted"],
|
|
3930
|
-
"detail": "When acting alone, your Servant-Class NHP will follow the last direction given and defend themself as needed; however, they have limited initiative and don’t benefit from your talents."
|
|
3931
|
-
}
|
|
3932
|
-
],
|
|
3933
3950
|
"active_effects": [
|
|
3934
3951
|
{
|
|
3935
3952
|
"name": "Servant-Class NHP",
|
|
@@ -3962,16 +3979,6 @@
|
|
|
3962
3979
|
|
|
3963
3980
|
"license": "GMS",
|
|
3964
3981
|
"license_level": 0,
|
|
3965
|
-
"synergies": [
|
|
3966
|
-
{
|
|
3967
|
-
"locations": ["unmounted"],
|
|
3968
|
-
"detail": "Your Servant-Class NHP is now capable of independent thought. It can make complex decisions and judgments and act independently, without instruction."
|
|
3969
|
-
},
|
|
3970
|
-
{
|
|
3971
|
-
"locations": ["stats"],
|
|
3972
|
-
"detail": "1/round, with the assistance of your NHP, you may reroll any mech skill check or save. You must keep the new result, even if it’s worse."
|
|
3973
|
-
}
|
|
3974
|
-
],
|
|
3975
3982
|
"active_effects": [
|
|
3976
3983
|
{
|
|
3977
3984
|
"name": "Student-Class NHP",
|
|
@@ -4016,16 +4023,6 @@
|
|
|
4016
4023
|
|
|
4017
4024
|
"license": "GMS",
|
|
4018
4025
|
"license_level": 0,
|
|
4019
|
-
"synergies": [
|
|
4020
|
-
{
|
|
4021
|
-
"locations": ["unmounted"],
|
|
4022
|
-
"detail": "Your Servant-Class NHP benefits from your talents when piloting your mech. Additionally, you may carry them with you outside of your mech, either as a miniaturized casket, a hardsuit-integrated flash plug, or with a hard-port implant"
|
|
4023
|
-
},
|
|
4024
|
-
{
|
|
4025
|
-
"locations": ["stats"],
|
|
4026
|
-
"detail": "1/round, with the assistance of your NHP, you may reroll any mech skill check or save. You must keep the new result, even if it’s worse."
|
|
4027
|
-
}
|
|
4028
|
-
],
|
|
4029
4026
|
"active_effects": [
|
|
4030
4027
|
{
|
|
4031
4028
|
"name": "Enlightenment-Class NHP",
|
package/lib/talents.json
CHANGED
|
@@ -200,6 +200,12 @@
|
|
|
200
200
|
"name": "Predator",
|
|
201
201
|
"detail": "When you roll a 20 on a die for any attack and critical hit, you deal the maximum possible damage and bonus damage."
|
|
202
202
|
}
|
|
203
|
+
],
|
|
204
|
+
"synergies": [
|
|
205
|
+
{
|
|
206
|
+
"locations": ["attack"],
|
|
207
|
+
"detail": "When you roll a 20 on a die for any attack and critical hit, you deal the maximum possible damage and bonus damage."
|
|
208
|
+
}
|
|
203
209
|
]
|
|
204
210
|
},
|
|
205
211
|
{
|
|
@@ -267,7 +273,7 @@
|
|
|
267
273
|
"synergies": [
|
|
268
274
|
{
|
|
269
275
|
"locations": ["weapon"],
|
|
270
|
-
"weapon_types": ["
|
|
276
|
+
"weapon_types": ["rifle"],
|
|
271
277
|
"weapon_sizes": ["any"],
|
|
272
278
|
"detail": "Gain +1 Accuracy on all attacks you make with this weapon if you have used the <b>Steady Aim</b> Protocol this turn."
|
|
273
279
|
}
|
|
@@ -281,14 +287,18 @@
|
|
|
281
287
|
"name": "Zero In",
|
|
282
288
|
"condition": "You make a ranged attack with a Rifle while Steadying Aim is active",
|
|
283
289
|
"detail": "Attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit.",
|
|
284
|
-
"bonus_damage":
|
|
290
|
+
"bonus_damage": {
|
|
291
|
+
"detail": "+1d6 bonus damage on a critical hit when making a ranged attack with a Rifle while Steadying Aim is active. This attack also gains +1 Difficulty.",
|
|
292
|
+
"val": "1d6",
|
|
293
|
+
"weapon_types": ["rifle"],
|
|
294
|
+
"hit_type": "crit"
|
|
295
|
+
}
|
|
285
296
|
}
|
|
286
297
|
],
|
|
287
298
|
"synergies": [
|
|
288
299
|
{
|
|
289
|
-
"locations": ["weapon"],
|
|
290
|
-
"weapon_types": ["
|
|
291
|
-
"weapon_sizes": ["any"],
|
|
300
|
+
"locations": ["weapon", "attack"],
|
|
301
|
+
"weapon_types": ["rifle"],
|
|
292
302
|
"detail": "1/round, while <b>steadying your aim</b> and making a ranged attack with this weapon, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit"
|
|
293
303
|
}
|
|
294
304
|
]
|
|
@@ -867,14 +877,18 @@
|
|
|
867
877
|
"active_effects": [
|
|
868
878
|
{
|
|
869
879
|
"name": "Gunslinger Die",
|
|
870
|
-
"detail": "Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1.
|
|
880
|
+
"detail": "Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.",
|
|
871
881
|
"condition": "You hit with an Auxiliary ranged weapon"
|
|
872
882
|
},
|
|
873
883
|
{
|
|
874
884
|
"name": "I Kill With My Heart",
|
|
875
885
|
"detail": "When your Gunslinger Die is at 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover.",
|
|
876
886
|
"condition": "Your Gunslinger Die is at 1",
|
|
877
|
-
"bonus_damage":
|
|
887
|
+
"bonus_damage": {
|
|
888
|
+
"val": "2d6",
|
|
889
|
+
"weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
|
|
890
|
+
"weapon_sizes": ["Auxiliary"]
|
|
891
|
+
}
|
|
878
892
|
}
|
|
879
893
|
],
|
|
880
894
|
"synergies": [
|
|
@@ -883,6 +897,12 @@
|
|
|
883
897
|
"weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
|
|
884
898
|
"weapon_sizes": ["Auxiliary"],
|
|
885
899
|
"detail": "Each time you hit with this weapon, reduce the value of the Gunslinger Die by 1"
|
|
900
|
+
},
|
|
901
|
+
{
|
|
902
|
+
"locations": ["attack"],
|
|
903
|
+
"weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
|
|
904
|
+
"weapon_sizes": ["Auxiliary"],
|
|
905
|
+
"detail": "When your Gunslinger Die is at 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with this weapon. This attack also ignores cover."
|
|
886
906
|
}
|
|
887
907
|
],
|
|
888
908
|
"counters": [
|
|
@@ -907,13 +927,7 @@
|
|
|
907
927
|
"ranks": [
|
|
908
928
|
{
|
|
909
929
|
"name": "Unsanctioned Capacity Upgrade",
|
|
910
|
-
"description": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems."
|
|
911
|
-
"synergies": [
|
|
912
|
-
{
|
|
913
|
-
"locations": ["rest"],
|
|
914
|
-
"detail": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems."
|
|
915
|
-
}
|
|
916
|
-
]
|
|
930
|
+
"description": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems."
|
|
917
931
|
},
|
|
918
932
|
{
|
|
919
933
|
"name": "Machine Bond",
|
|
@@ -964,7 +978,7 @@
|
|
|
964
978
|
],
|
|
965
979
|
"synergies": [
|
|
966
980
|
{
|
|
967
|
-
"locations": ["
|
|
981
|
+
"locations": ["tech_attack"],
|
|
968
982
|
"detail": "When you hit with a tech attack that consumes Lock On, your target must choose to either take 2 Heat or be pushed 3 spaces in a direction of your choice."
|
|
969
983
|
}
|
|
970
984
|
]
|
|
@@ -1290,13 +1304,7 @@
|
|
|
1290
1304
|
},
|
|
1291
1305
|
{
|
|
1292
1306
|
"name": "Inspiring Presence",
|
|
1293
|
-
"description": "Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
|
|
1294
|
-
"synergies": [
|
|
1295
|
-
{
|
|
1296
|
-
"locations": ["stats"],
|
|
1297
|
-
"detail": "Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
|
|
1298
|
-
}
|
|
1299
|
-
]
|
|
1307
|
+
"description": "Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
|
|
1300
1308
|
}
|
|
1301
1309
|
]
|
|
1302
1310
|
},
|
|
@@ -1335,12 +1343,18 @@
|
|
|
1335
1343
|
"detail": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.",
|
|
1336
1344
|
"condition": "Your first ranged or melee attack roll while in the Danger Zone",
|
|
1337
1345
|
"frequency": "1/turn",
|
|
1338
|
-
"
|
|
1346
|
+
"bonus_damage": [
|
|
1347
|
+
{
|
|
1348
|
+
"detail": "The first ranged or melee hit you make on your turn while in the Danger Zone deals +1d6 Energy bonus damage.",
|
|
1349
|
+
"val": "1d6",
|
|
1350
|
+
"type": "Energy"
|
|
1351
|
+
}
|
|
1352
|
+
]
|
|
1339
1353
|
}
|
|
1340
1354
|
],
|
|
1341
1355
|
"synergies": [
|
|
1342
1356
|
{
|
|
1343
|
-
"locations": ["weapon"],
|
|
1357
|
+
"locations": ["weapon", "attack"],
|
|
1344
1358
|
"detail": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit."
|
|
1345
1359
|
}
|
|
1346
1360
|
]
|
|
@@ -1768,7 +1782,7 @@
|
|
|
1768
1782
|
],
|
|
1769
1783
|
"synergies": [
|
|
1770
1784
|
{
|
|
1771
|
-
"locations": ["overwatch"
|
|
1785
|
+
"locations": ["overwatch"],
|
|
1772
1786
|
"detail": "You may attack with Overwatch using CQB weapons when hostile characters enter, leave, or exit spaces within your Threat, no matter whether they started their movement there."
|
|
1773
1787
|
}
|
|
1774
1788
|
]
|