@massif/lancer-data 4.0.0-beta.16 → 4.0.0-beta.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/talents.json CHANGED
@@ -200,6 +200,12 @@
200
200
  "name": "Predator",
201
201
  "detail": "When you roll a 20 on a die for any attack and critical hit, you deal the maximum possible damage and bonus damage."
202
202
  }
203
+ ],
204
+ "synergies": [
205
+ {
206
+ "locations": ["attack"],
207
+ "detail": "When you roll a 20 on a die for any attack and critical hit, you deal the maximum possible damage and bonus damage."
208
+ }
203
209
  ]
204
210
  },
205
211
  {
@@ -267,7 +273,7 @@
267
273
  "synergies": [
268
274
  {
269
275
  "locations": ["weapon"],
270
- "weapon_types": ["Rifle"],
276
+ "weapon_types": ["rifle"],
271
277
  "weapon_sizes": ["any"],
272
278
  "detail": "Gain +1 Accuracy on all attacks you make with this weapon if you have used the <b>Steady Aim</b> Protocol this turn."
273
279
  }
@@ -281,14 +287,18 @@
281
287
  "name": "Zero In",
282
288
  "condition": "You make a ranged attack with a Rifle while Steadying Aim is active",
283
289
  "detail": "Attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit.",
284
- "bonus_damage": "1d6"
290
+ "bonus_damage": {
291
+ "detail": "+1d6 bonus damage on a critical hit when making a ranged attack with a Rifle while Steadying Aim is active. This attack also gains +1 Difficulty.",
292
+ "val": "1d6",
293
+ "weapon_types": ["rifle"],
294
+ "hit_type": "crit"
295
+ }
285
296
  }
286
297
  ],
287
298
  "synergies": [
288
299
  {
289
- "locations": ["weapon"],
290
- "weapon_types": ["Rifle"],
291
- "weapon_sizes": ["any"],
300
+ "locations": ["weapon", "attack"],
301
+ "weapon_types": ["rifle"],
292
302
  "detail": "1/round, while <b>steadying your aim</b> and making a ranged attack with this weapon, you can attempt to hit a weak point: gain +1 Difficulty on the attack roll, and deal +1d6 bonus damage on a critical hit"
293
303
  }
294
304
  ]
@@ -867,14 +877,18 @@
867
877
  "active_effects": [
868
878
  {
869
879
  "name": "Gunslinger Die",
870
- "detail": "Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. When the Gunslinger Die reaches 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.",
880
+ "detail": "Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.",
871
881
  "condition": "You hit with an Auxiliary ranged weapon"
872
882
  },
873
883
  {
874
884
  "name": "I Kill With My Heart",
875
885
  "detail": "When your Gunslinger Die is at 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover.",
876
886
  "condition": "Your Gunslinger Die is at 1",
877
- "bonus_damage": "2d6"
887
+ "bonus_damage": {
888
+ "val": "2d6",
889
+ "weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
890
+ "weapon_sizes": ["Auxiliary"]
891
+ }
878
892
  }
879
893
  ],
880
894
  "synergies": [
@@ -883,6 +897,12 @@
883
897
  "weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
884
898
  "weapon_sizes": ["Auxiliary"],
885
899
  "detail": "Each time you hit with this weapon, reduce the value of the Gunslinger Die by 1"
900
+ },
901
+ {
902
+ "locations": ["attack"],
903
+ "weapon_types": ["Rifle", "Cannon", "Launcher", "CQB", "Nexus"],
904
+ "weapon_sizes": ["Auxiliary"],
905
+ "detail": "When your Gunslinger Die is at 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with this weapon. This attack also ignores cover."
886
906
  }
887
907
  ],
888
908
  "counters": [
@@ -907,13 +927,7 @@
907
927
  "ranks": [
908
928
  {
909
929
  "name": "Unsanctioned Capacity Upgrade",
910
- "description": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems.",
911
- "synergies": [
912
- {
913
- "locations": ["rest"],
914
- "detail": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems."
915
- }
916
- ]
930
+ "description": "While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems."
917
931
  },
918
932
  {
919
933
  "name": "Machine Bond",
@@ -964,7 +978,7 @@
964
978
  ],
965
979
  "synergies": [
966
980
  {
967
- "locations": ["tech"],
981
+ "locations": ["tech_attack"],
968
982
  "detail": "When you hit with a tech attack that consumes Lock On, your target must choose to either take 2 Heat or be pushed 3 spaces in a direction of your choice."
969
983
  }
970
984
  ]
@@ -1290,13 +1304,7 @@
1290
1304
  },
1291
1305
  {
1292
1306
  "name": "Inspiring Presence",
1293
- "description": "Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack.",
1294
- "synergies": [
1295
- {
1296
- "locations": ["stats"],
1297
- "detail": "Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
1298
- }
1299
- ]
1307
+ "description": "Gain 6 Leadership Dice instead of 5. Allies that have your Leadership Dice can expend them to reduce damage by –1d6 when taking damage or to deal +1d6 bonus damage when they hit with an attack."
1300
1308
  }
1301
1309
  ]
1302
1310
  },
@@ -1335,12 +1343,18 @@
1335
1343
  "detail": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.",
1336
1344
  "condition": "Your first ranged or melee attack roll while in the Danger Zone",
1337
1345
  "frequency": "1/turn",
1338
- "damage": [{ "val": "1d6", "type": "Energy" }]
1346
+ "bonus_damage": [
1347
+ {
1348
+ "detail": "The first ranged or melee hit you make on your turn while in the Danger Zone deals +1d6 Energy bonus damage.",
1349
+ "val": "1d6",
1350
+ "type": "Energy"
1351
+ }
1352
+ ]
1339
1353
  }
1340
1354
  ],
1341
1355
  "synergies": [
1342
1356
  {
1343
- "locations": ["weapon"],
1357
+ "locations": ["weapon", "attack"],
1344
1358
  "detail": "The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit."
1345
1359
  }
1346
1360
  ]
@@ -1768,7 +1782,7 @@
1768
1782
  ],
1769
1783
  "synergies": [
1770
1784
  {
1771
- "locations": ["overwatch", "stats"],
1785
+ "locations": ["overwatch"],
1772
1786
  "detail": "You may attack with Overwatch using CQB weapons when hostile characters enter, leave, or exit spaces within your Threat, no matter whether they started their movement there."
1773
1787
  }
1774
1788
  ]