@massif/lancer-data 4.0.0-beta.16 → 4.0.0-beta.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/core_bonuses.json +541 -541
- package/lib/mods.json +193 -193
- package/lib/pilot_gear.json +755 -755
- package/lib/reserves.json +436 -436
- package/lib/systems.json +4214 -4214
- package/lib/weapons.json +3039 -3039
- package/package.json +1 -1
- package/scripts/output/activeEffects.json +2249 -2249
package/lib/reserves.json
CHANGED
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@@ -1,436 +1,436 @@
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[
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{
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"id": "reserve_skill",
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"name": "Skill Point",
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"type": "Bonus",
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"label": "Bonus",
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"description": "Add a Skill Point to gain or improve a skill, typically as part of the \"Get Focused\" Downtime Action.",
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"bonuses": [
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{
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"id": "skill_point",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_mechskill",
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"name": "Mech Skill Point",
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"type": "Bonus",
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"label": "Bonus",
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"description": "Add a Mech Skill Point to add to your Pilot's HULL, AGILITY, SYSTEMS, or ENGINEERING rating.",
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"bonuses": [
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{
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"id": "mech_skill_point",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_talent",
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"name": "Talent Point",
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"type": "Bonus",
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"label": "Bonus",
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"description": "Add a Talent Point to gain or improve a Pilot Talent.",
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"bonuses": [
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{
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"id": "talent_point",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_license",
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"name": "License Point",
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"type": "Bonus",
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"label": "Bonus",
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"description": "Add a License Point to advance or unlock a new License.",
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"bonuses": [
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{
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"id": "license_point",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_corebonus",
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"name": "Extra CORE Bonus",
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"type": "Bonus",
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"label": "Bonus",
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"description": "Add an additional CORE Bonus.",
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"bonuses": [
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{
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"id": "cb_point",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_access",
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"name": "Access",
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"type": "Resource",
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"label": "Resource",
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"description": "A keycard, invite, bribes or insider access to a particular location."
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},
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{
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"id": "reserve_backing",
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"name": "Backing",
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"type": "Resource",
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"label": "Contact",
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"description": "Useful leverage through political support from a powerful figure."
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},
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{
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"id": "reserve_supplies",
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"name": "Supplies",
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"type": "Resource",
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"label": "Resource",
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"description": "Gear allowing easy crossing of a hazardous or hostile area."
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},
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{
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"id": "reserve_disguise",
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"name": "Disguise",
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"type": "Resource",
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"label": "Identity",
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"description": "An effective disguise or cover identity, allowing uncontested access to a location."
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},
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{
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"id": "reserve_diversion",
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"name": "Diversion",
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"type": "Resource",
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"label": "Diversion",
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"description": "A distraction that provides time to take action without fear of consequence."
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},
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{
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"id": "reserve_blackmail",
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"name": "Blackmail",
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"type": "Resource",
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"label": "Target",
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"description": "Blackmail materials or sensitive information concerning a particular person."
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},
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{
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"id": "reserve_reputation",
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"name": "Reputation",
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"type": "Resource",
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"label": "Status",
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"description": "A good name in the mission area, prompting good first impressions with the locals."
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},
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{
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"id": "reserve_safe_harbor",
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"name": "Safe Harbor",
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"type": "Resource",
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"label": "Location",
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"description": "Guaranteed safety for meeting, planning, or recuperating."
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},
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{
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"id": "reserve_tracking",
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"name": "Tracking",
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"type": "Resource",
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"label": "Target",
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"description": "Details on the location of important objects or people."
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},
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{
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"id": "reserve_knowledge",
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"name": "Knowledge",
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"type": "Resource",
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"label": "Subject",
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"description": "An understanding of local history, customs, culture, or etiquette."
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},
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{
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"id": "reserve_ammo",
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"name": "Ammo",
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"type": "Mech",
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"label": "Ammo",
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"description": "Extra uses (+1 or +2) of a LIMITED weapon or system."
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},
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{
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"id": "reserve_rented_gear",
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"name": "Rented gear",
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"type": "Mech",
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"label": "Gear",
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"description": "Temporary access to a new weapon or piece of mech gear."
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},
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{
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"id": "reserve_extra_repairs",
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"name": "Extra repairs",
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"type": "Mech",
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"label": "Resource",
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"description": "Supplies that give a mech +2 REPAIR CAP.",
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"bonuses": [
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{
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"id": "repcap",
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"val": 2
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}
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]
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},
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{
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"id": "reserve_core_battery",
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"name": "CORE battery",
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"type": "Mech",
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"label": "Battery",
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"description": "An extra battery that allows a second use of a mech’s CORE SYSTEM.",
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"bonuses": [
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{
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"id": "core_power",
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"val": 1
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}
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]
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},
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{
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"id": "reserve_deployable_shield",
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"name": "Deployable Shield",
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"type": "Mech",
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"label": "Shield",
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"description": "A single-use deployable shield generator – a SIZE 1 deployable that grants soft cover to all friendly characters in a BURST 2 radius.",
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"deployables": [
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{
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"name": "Deployable Shield (Reserve)",
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"type": "Deployable",
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"size": 1,
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"detail": "Grants soft cover to all friendly characters in a BURST 2 radius"
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}
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]
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},
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{
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"id": "reserve_redundant_repair",
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"name": "Redundant repair",
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"type": "Mech",
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"label": "Resource",
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"description": "The ability to STABILIZE as a free action once per mission.",
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"actions": [
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{
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"name": "Redundant Repair",
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"activation": "Free",
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"detail": "STABILIZE as a free action."
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}
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]
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},
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{
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"id": "reserve_systems_reinforcement",
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"name": "Systems reinforcement",
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"type": "Mech",
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"label": "Resource",
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"description": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING.",
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"synergies": [
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{
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"locations": ["stats"],
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"detail": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING."
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}
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],
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"deprecated": true
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},
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{
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"id": "reserve_systems_reinforcement_hull",
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"name": "Systems reinforcement (HULL)",
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"type": "Mech",
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"label": "Resource",
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"description": "+1 ACCURACY to HULL skill checks.",
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"bonuses": [
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{
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"id": "hull",
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"accuracy": 1
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}
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],
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"deprecated": true
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},
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{
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"id": "reserve_systems_reinforcement_agility",
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"name": "Systems reinforcement (AGILITY)",
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"type": "Mech",
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"label": "Resource",
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"description": "+1 ACCURACY to AGILITY skill checks.",
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"bonuses": [
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{
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"id": "agility",
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"accuracy": 1
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}
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],
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"deprecated": true
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},
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{
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"id": "reserve_systems_reinforcement_systems",
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"name": "Systems reinforcement (SYSTEMS)",
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"type": "Mech",
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"label": "Resource",
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"description": "+1 ACCURACY to SYSTEMS skill checks.",
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"bonuses": [
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{
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"id": "systems",
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"accuracy": 1
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}
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],
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"deprecated": true
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},
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{
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"id": "reserve_systems_reinforcement_engineering",
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"name": "Systems reinforcement (ENGINEERING)",
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"type": "Mech",
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"label": "Resource",
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"description": "+1 ACCURACY to ENGINEERING skill checks.",
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"bonuses": [
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{
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"id": "engineering",
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"accuracy": 1
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}
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],
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"deprecated": true
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},
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{
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"id": "reserve_smart_ammo",
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"name": "Smart ammo",
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"type": "Mech",
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"label": "Ammo",
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"description": "All weapons of your choice can be fired as if they are SMART.",
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"active_effects": [
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{
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"name": "Smart Ammo",
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"detail": "All weapons of your choice can be fired as if they are SMART."
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}
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]
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},
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{
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"id": "reserve_boosted_servos",
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"name": "Boosted servos",
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"type": "Mech",
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"label": "Resource",
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"description": "IMMUNITY to the SLOWED condition.",
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"add_resist": [
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{
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"immunity": "slowed"
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}
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]
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},
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{
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"id": "reserve_jump_jets",
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"name": "Jump jets",
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"type": "Mech",
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"label": "Resource",
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"description": "During this mission your mech can FLY when moving, but must end movement on land.",
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"active_effects": [
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{
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"name": "Jump Jets",
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"detail": "Your mech can FLY when moving, but must end movement on land."
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}
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],
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"synergies": [
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{
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"locations": ["move"],
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"detail": "Your mech can FLY when moving, but must end movement on land."
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}
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]
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},
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{
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"id": "reserve_scouting",
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"name": "Scouting",
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"type": "Tactical",
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"label": "Location",
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"description": "Detailed information on the kinds of mechs and threats you will face on the mission, such as number, type, and statistics."
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},
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{
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"id": "reserve_vehicle",
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"name": "Vehicle",
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"type": "Tactical",
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"label": "Designation",
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"description": "Use of a transport vehicle or starship (e.g. a TIER 1 NPC with the VEHICLE or SHIP template.)"
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},
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{
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"id": "reserve_reinforcements",
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|
-
"name": "Reinforcements",
|
|
337
|
-
"type": "Tactical",
|
|
338
|
-
"label": "Designation",
|
|
339
|
-
"description": "The ability to call in a friendly NPC mech of any Tier, once per mission."
|
|
340
|
-
},
|
|
341
|
-
{
|
|
342
|
-
"id": "reserve_environmental_shielding",
|
|
343
|
-
"name": "Environmental shielding",
|
|
344
|
-
"type": "Tactical",
|
|
345
|
-
"label": "Environment",
|
|
346
|
-
"description": "Equipment that allows you to ignore a particular battlefield hazard or dangerous terrain, such as extreme heat or cold."
|
|
347
|
-
},
|
|
348
|
-
{
|
|
349
|
-
"id": "reserve_accuracy",
|
|
350
|
-
"name": "Accuracy",
|
|
351
|
-
"type": "Tactical",
|
|
352
|
-
"label": "Skill/Action",
|
|
353
|
-
"description": "Training or enhancement that provides +1 ACCURACY to a particular mech skill or action for the duration of this mission.",
|
|
354
|
-
"active_effects": [
|
|
355
|
-
{
|
|
356
|
-
"name": "Accuracy",
|
|
357
|
-
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
358
|
-
}
|
|
359
|
-
],
|
|
360
|
-
"synergies": [
|
|
361
|
-
{
|
|
362
|
-
"locations": ["stats"],
|
|
363
|
-
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
364
|
-
}
|
|
365
|
-
]
|
|
366
|
-
},
|
|
367
|
-
{
|
|
368
|
-
"id": "reserve_bombardment",
|
|
369
|
-
"name": "Bombardment",
|
|
370
|
-
"type": "Tactical",
|
|
371
|
-
"label": "Resource",
|
|
372
|
-
"description": "The ability to call in artillery or orbital bombardment once during mech combat (full action, RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage).",
|
|
373
|
-
"actions": [
|
|
374
|
-
{
|
|
375
|
-
"name": "Bombardment",
|
|
376
|
-
"activation": "Full",
|
|
377
|
-
"detail": "Call in artillery or orbital bombardment:<br>RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage",
|
|
378
|
-
"range": [
|
|
379
|
-
{
|
|
380
|
-
"type": "Range",
|
|
381
|
-
"val": 30
|
|
382
|
-
},
|
|
383
|
-
{
|
|
384
|
-
"type": "Blast",
|
|
385
|
-
"val": 2
|
|
386
|
-
}
|
|
387
|
-
],
|
|
388
|
-
"damage": [
|
|
389
|
-
{
|
|
390
|
-
"type": "Explosive",
|
|
391
|
-
"val": "3d6",
|
|
392
|
-
"aoe": true
|
|
393
|
-
}
|
|
394
|
-
]
|
|
395
|
-
}
|
|
396
|
-
]
|
|
397
|
-
},
|
|
398
|
-
{
|
|
399
|
-
"id": "reserve_extended_harness",
|
|
400
|
-
"name": "Extended Harness",
|
|
401
|
-
"type": "Tactical",
|
|
402
|
-
"label": "Resource",
|
|
403
|
-
"description": "A custom harness that allows you to carry an extra pilot weapon and two extra pieces of pilot gear for the duration of this mission.",
|
|
404
|
-
"bonuses": [
|
|
405
|
-
{
|
|
406
|
-
"id": "pilot_gear_slots",
|
|
407
|
-
"val": 2
|
|
408
|
-
},
|
|
409
|
-
{
|
|
410
|
-
"id": "pilot_weapon_slots",
|
|
411
|
-
"val": 1
|
|
412
|
-
}
|
|
413
|
-
]
|
|
414
|
-
},
|
|
415
|
-
{
|
|
416
|
-
"id": "reserve_ambush",
|
|
417
|
-
"name": "Ambush",
|
|
418
|
-
"type": "Tactical",
|
|
419
|
-
"label": "Location",
|
|
420
|
-
"description": "Intel that allows you to choose exactly where your next battle will take place, including the layout of terrain and cover."
|
|
421
|
-
},
|
|
422
|
-
{
|
|
423
|
-
"id": "reserve_orbital_drop",
|
|
424
|
-
"name": "Orbital Drop",
|
|
425
|
-
"type": "Tactical",
|
|
426
|
-
"label": "Location",
|
|
427
|
-
"description": "The ability to start the mission by dropping from orbit into a heavily fortified or hard to reach location."
|
|
428
|
-
},
|
|
429
|
-
{
|
|
430
|
-
"id": "reserve_nhp_assistant",
|
|
431
|
-
"name": "NHP Assistant",
|
|
432
|
-
"type": "Tactical",
|
|
433
|
-
"label": "Designation",
|
|
434
|
-
"description": "A non-human person (NHP) – an advanced artificial intelligence – controlled by the GM, that can give you advice on the current situation."
|
|
435
|
-
}
|
|
436
|
-
]
|
|
1
|
+
[
|
|
2
|
+
{
|
|
3
|
+
"id": "reserve_skill",
|
|
4
|
+
"name": "Skill Point",
|
|
5
|
+
"type": "Bonus",
|
|
6
|
+
"label": "Bonus",
|
|
7
|
+
"description": "Add a Skill Point to gain or improve a skill, typically as part of the \"Get Focused\" Downtime Action.",
|
|
8
|
+
"bonuses": [
|
|
9
|
+
{
|
|
10
|
+
"id": "skill_point",
|
|
11
|
+
"val": 1
|
|
12
|
+
}
|
|
13
|
+
]
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
"id": "reserve_mechskill",
|
|
17
|
+
"name": "Mech Skill Point",
|
|
18
|
+
"type": "Bonus",
|
|
19
|
+
"label": "Bonus",
|
|
20
|
+
"description": "Add a Mech Skill Point to add to your Pilot's HULL, AGILITY, SYSTEMS, or ENGINEERING rating.",
|
|
21
|
+
"bonuses": [
|
|
22
|
+
{
|
|
23
|
+
"id": "mech_skill_point",
|
|
24
|
+
"val": 1
|
|
25
|
+
}
|
|
26
|
+
]
|
|
27
|
+
},
|
|
28
|
+
{
|
|
29
|
+
"id": "reserve_talent",
|
|
30
|
+
"name": "Talent Point",
|
|
31
|
+
"type": "Bonus",
|
|
32
|
+
"label": "Bonus",
|
|
33
|
+
"description": "Add a Talent Point to gain or improve a Pilot Talent.",
|
|
34
|
+
"bonuses": [
|
|
35
|
+
{
|
|
36
|
+
"id": "talent_point",
|
|
37
|
+
"val": 1
|
|
38
|
+
}
|
|
39
|
+
]
|
|
40
|
+
},
|
|
41
|
+
{
|
|
42
|
+
"id": "reserve_license",
|
|
43
|
+
"name": "License Point",
|
|
44
|
+
"type": "Bonus",
|
|
45
|
+
"label": "Bonus",
|
|
46
|
+
"description": "Add a License Point to advance or unlock a new License.",
|
|
47
|
+
"bonuses": [
|
|
48
|
+
{
|
|
49
|
+
"id": "license_point",
|
|
50
|
+
"val": 1
|
|
51
|
+
}
|
|
52
|
+
]
|
|
53
|
+
},
|
|
54
|
+
{
|
|
55
|
+
"id": "reserve_corebonus",
|
|
56
|
+
"name": "Extra CORE Bonus",
|
|
57
|
+
"type": "Bonus",
|
|
58
|
+
"label": "Bonus",
|
|
59
|
+
"description": "Add an additional CORE Bonus.",
|
|
60
|
+
"bonuses": [
|
|
61
|
+
{
|
|
62
|
+
"id": "cb_point",
|
|
63
|
+
"val": 1
|
|
64
|
+
}
|
|
65
|
+
]
|
|
66
|
+
},
|
|
67
|
+
{
|
|
68
|
+
"id": "reserve_access",
|
|
69
|
+
"name": "Access",
|
|
70
|
+
"type": "Resource",
|
|
71
|
+
"label": "Resource",
|
|
72
|
+
"description": "A keycard, invite, bribes or insider access to a particular location."
|
|
73
|
+
},
|
|
74
|
+
{
|
|
75
|
+
"id": "reserve_backing",
|
|
76
|
+
"name": "Backing",
|
|
77
|
+
"type": "Resource",
|
|
78
|
+
"label": "Contact",
|
|
79
|
+
"description": "Useful leverage through political support from a powerful figure."
|
|
80
|
+
},
|
|
81
|
+
{
|
|
82
|
+
"id": "reserve_supplies",
|
|
83
|
+
"name": "Supplies",
|
|
84
|
+
"type": "Resource",
|
|
85
|
+
"label": "Resource",
|
|
86
|
+
"description": "Gear allowing easy crossing of a hazardous or hostile area."
|
|
87
|
+
},
|
|
88
|
+
{
|
|
89
|
+
"id": "reserve_disguise",
|
|
90
|
+
"name": "Disguise",
|
|
91
|
+
"type": "Resource",
|
|
92
|
+
"label": "Identity",
|
|
93
|
+
"description": "An effective disguise or cover identity, allowing uncontested access to a location."
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
"id": "reserve_diversion",
|
|
97
|
+
"name": "Diversion",
|
|
98
|
+
"type": "Resource",
|
|
99
|
+
"label": "Diversion",
|
|
100
|
+
"description": "A distraction that provides time to take action without fear of consequence."
|
|
101
|
+
},
|
|
102
|
+
{
|
|
103
|
+
"id": "reserve_blackmail",
|
|
104
|
+
"name": "Blackmail",
|
|
105
|
+
"type": "Resource",
|
|
106
|
+
"label": "Target",
|
|
107
|
+
"description": "Blackmail materials or sensitive information concerning a particular person."
|
|
108
|
+
},
|
|
109
|
+
{
|
|
110
|
+
"id": "reserve_reputation",
|
|
111
|
+
"name": "Reputation",
|
|
112
|
+
"type": "Resource",
|
|
113
|
+
"label": "Status",
|
|
114
|
+
"description": "A good name in the mission area, prompting good first impressions with the locals."
|
|
115
|
+
},
|
|
116
|
+
{
|
|
117
|
+
"id": "reserve_safe_harbor",
|
|
118
|
+
"name": "Safe Harbor",
|
|
119
|
+
"type": "Resource",
|
|
120
|
+
"label": "Location",
|
|
121
|
+
"description": "Guaranteed safety for meeting, planning, or recuperating."
|
|
122
|
+
},
|
|
123
|
+
{
|
|
124
|
+
"id": "reserve_tracking",
|
|
125
|
+
"name": "Tracking",
|
|
126
|
+
"type": "Resource",
|
|
127
|
+
"label": "Target",
|
|
128
|
+
"description": "Details on the location of important objects or people."
|
|
129
|
+
},
|
|
130
|
+
{
|
|
131
|
+
"id": "reserve_knowledge",
|
|
132
|
+
"name": "Knowledge",
|
|
133
|
+
"type": "Resource",
|
|
134
|
+
"label": "Subject",
|
|
135
|
+
"description": "An understanding of local history, customs, culture, or etiquette."
|
|
136
|
+
},
|
|
137
|
+
{
|
|
138
|
+
"id": "reserve_ammo",
|
|
139
|
+
"name": "Ammo",
|
|
140
|
+
"type": "Mech",
|
|
141
|
+
"label": "Ammo",
|
|
142
|
+
"description": "Extra uses (+1 or +2) of a LIMITED weapon or system."
|
|
143
|
+
},
|
|
144
|
+
{
|
|
145
|
+
"id": "reserve_rented_gear",
|
|
146
|
+
"name": "Rented gear",
|
|
147
|
+
"type": "Mech",
|
|
148
|
+
"label": "Gear",
|
|
149
|
+
"description": "Temporary access to a new weapon or piece of mech gear."
|
|
150
|
+
},
|
|
151
|
+
{
|
|
152
|
+
"id": "reserve_extra_repairs",
|
|
153
|
+
"name": "Extra repairs",
|
|
154
|
+
"type": "Mech",
|
|
155
|
+
"label": "Resource",
|
|
156
|
+
"description": "Supplies that give a mech +2 REPAIR CAP.",
|
|
157
|
+
"bonuses": [
|
|
158
|
+
{
|
|
159
|
+
"id": "repcap",
|
|
160
|
+
"val": 2
|
|
161
|
+
}
|
|
162
|
+
]
|
|
163
|
+
},
|
|
164
|
+
{
|
|
165
|
+
"id": "reserve_core_battery",
|
|
166
|
+
"name": "CORE battery",
|
|
167
|
+
"type": "Mech",
|
|
168
|
+
"label": "Battery",
|
|
169
|
+
"description": "An extra battery that allows a second use of a mech’s CORE SYSTEM.",
|
|
170
|
+
"bonuses": [
|
|
171
|
+
{
|
|
172
|
+
"id": "core_power",
|
|
173
|
+
"val": 1
|
|
174
|
+
}
|
|
175
|
+
]
|
|
176
|
+
},
|
|
177
|
+
{
|
|
178
|
+
"id": "reserve_deployable_shield",
|
|
179
|
+
"name": "Deployable Shield",
|
|
180
|
+
"type": "Mech",
|
|
181
|
+
"label": "Shield",
|
|
182
|
+
"description": "A single-use deployable shield generator – a SIZE 1 deployable that grants soft cover to all friendly characters in a BURST 2 radius.",
|
|
183
|
+
"deployables": [
|
|
184
|
+
{
|
|
185
|
+
"name": "Deployable Shield (Reserve)",
|
|
186
|
+
"type": "Deployable",
|
|
187
|
+
"size": 1,
|
|
188
|
+
"detail": "Grants soft cover to all friendly characters in a BURST 2 radius"
|
|
189
|
+
}
|
|
190
|
+
]
|
|
191
|
+
},
|
|
192
|
+
{
|
|
193
|
+
"id": "reserve_redundant_repair",
|
|
194
|
+
"name": "Redundant repair",
|
|
195
|
+
"type": "Mech",
|
|
196
|
+
"label": "Resource",
|
|
197
|
+
"description": "The ability to STABILIZE as a free action once per mission.",
|
|
198
|
+
"actions": [
|
|
199
|
+
{
|
|
200
|
+
"name": "Redundant Repair",
|
|
201
|
+
"activation": "Free",
|
|
202
|
+
"detail": "STABILIZE as a free action."
|
|
203
|
+
}
|
|
204
|
+
]
|
|
205
|
+
},
|
|
206
|
+
{
|
|
207
|
+
"id": "reserve_systems_reinforcement",
|
|
208
|
+
"name": "Systems reinforcement",
|
|
209
|
+
"type": "Mech",
|
|
210
|
+
"label": "Resource",
|
|
211
|
+
"description": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING.",
|
|
212
|
+
"synergies": [
|
|
213
|
+
{
|
|
214
|
+
"locations": ["stats"],
|
|
215
|
+
"detail": "+1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING."
|
|
216
|
+
}
|
|
217
|
+
],
|
|
218
|
+
"deprecated": true
|
|
219
|
+
},
|
|
220
|
+
{
|
|
221
|
+
"id": "reserve_systems_reinforcement_hull",
|
|
222
|
+
"name": "Systems reinforcement (HULL)",
|
|
223
|
+
"type": "Mech",
|
|
224
|
+
"label": "Resource",
|
|
225
|
+
"description": "+1 ACCURACY to HULL skill checks.",
|
|
226
|
+
"bonuses": [
|
|
227
|
+
{
|
|
228
|
+
"id": "hull",
|
|
229
|
+
"accuracy": 1
|
|
230
|
+
}
|
|
231
|
+
],
|
|
232
|
+
"deprecated": true
|
|
233
|
+
},
|
|
234
|
+
{
|
|
235
|
+
"id": "reserve_systems_reinforcement_agility",
|
|
236
|
+
"name": "Systems reinforcement (AGILITY)",
|
|
237
|
+
"type": "Mech",
|
|
238
|
+
"label": "Resource",
|
|
239
|
+
"description": "+1 ACCURACY to AGILITY skill checks.",
|
|
240
|
+
"bonuses": [
|
|
241
|
+
{
|
|
242
|
+
"id": "agility",
|
|
243
|
+
"accuracy": 1
|
|
244
|
+
}
|
|
245
|
+
],
|
|
246
|
+
"deprecated": true
|
|
247
|
+
},
|
|
248
|
+
{
|
|
249
|
+
"id": "reserve_systems_reinforcement_systems",
|
|
250
|
+
"name": "Systems reinforcement (SYSTEMS)",
|
|
251
|
+
"type": "Mech",
|
|
252
|
+
"label": "Resource",
|
|
253
|
+
"description": "+1 ACCURACY to SYSTEMS skill checks.",
|
|
254
|
+
"bonuses": [
|
|
255
|
+
{
|
|
256
|
+
"id": "systems",
|
|
257
|
+
"accuracy": 1
|
|
258
|
+
}
|
|
259
|
+
],
|
|
260
|
+
"deprecated": true
|
|
261
|
+
},
|
|
262
|
+
{
|
|
263
|
+
"id": "reserve_systems_reinforcement_engineering",
|
|
264
|
+
"name": "Systems reinforcement (ENGINEERING)",
|
|
265
|
+
"type": "Mech",
|
|
266
|
+
"label": "Resource",
|
|
267
|
+
"description": "+1 ACCURACY to ENGINEERING skill checks.",
|
|
268
|
+
"bonuses": [
|
|
269
|
+
{
|
|
270
|
+
"id": "engineering",
|
|
271
|
+
"accuracy": 1
|
|
272
|
+
}
|
|
273
|
+
],
|
|
274
|
+
"deprecated": true
|
|
275
|
+
},
|
|
276
|
+
{
|
|
277
|
+
"id": "reserve_smart_ammo",
|
|
278
|
+
"name": "Smart ammo",
|
|
279
|
+
"type": "Mech",
|
|
280
|
+
"label": "Ammo",
|
|
281
|
+
"description": "All weapons of your choice can be fired as if they are SMART.",
|
|
282
|
+
"active_effects": [
|
|
283
|
+
{
|
|
284
|
+
"name": "Smart Ammo",
|
|
285
|
+
"detail": "All weapons of your choice can be fired as if they are SMART."
|
|
286
|
+
}
|
|
287
|
+
]
|
|
288
|
+
},
|
|
289
|
+
{
|
|
290
|
+
"id": "reserve_boosted_servos",
|
|
291
|
+
"name": "Boosted servos",
|
|
292
|
+
"type": "Mech",
|
|
293
|
+
"label": "Resource",
|
|
294
|
+
"description": "IMMUNITY to the SLOWED condition.",
|
|
295
|
+
"add_resist": [
|
|
296
|
+
{
|
|
297
|
+
"immunity": "slowed"
|
|
298
|
+
}
|
|
299
|
+
]
|
|
300
|
+
},
|
|
301
|
+
{
|
|
302
|
+
"id": "reserve_jump_jets",
|
|
303
|
+
"name": "Jump jets",
|
|
304
|
+
"type": "Mech",
|
|
305
|
+
"label": "Resource",
|
|
306
|
+
"description": "During this mission your mech can FLY when moving, but must end movement on land.",
|
|
307
|
+
"active_effects": [
|
|
308
|
+
{
|
|
309
|
+
"name": "Jump Jets",
|
|
310
|
+
"detail": "Your mech can FLY when moving, but must end movement on land."
|
|
311
|
+
}
|
|
312
|
+
],
|
|
313
|
+
"synergies": [
|
|
314
|
+
{
|
|
315
|
+
"locations": ["move"],
|
|
316
|
+
"detail": "Your mech can FLY when moving, but must end movement on land."
|
|
317
|
+
}
|
|
318
|
+
]
|
|
319
|
+
},
|
|
320
|
+
{
|
|
321
|
+
"id": "reserve_scouting",
|
|
322
|
+
"name": "Scouting",
|
|
323
|
+
"type": "Tactical",
|
|
324
|
+
"label": "Location",
|
|
325
|
+
"description": "Detailed information on the kinds of mechs and threats you will face on the mission, such as number, type, and statistics."
|
|
326
|
+
},
|
|
327
|
+
{
|
|
328
|
+
"id": "reserve_vehicle",
|
|
329
|
+
"name": "Vehicle",
|
|
330
|
+
"type": "Tactical",
|
|
331
|
+
"label": "Designation",
|
|
332
|
+
"description": "Use of a transport vehicle or starship (e.g. a TIER 1 NPC with the VEHICLE or SHIP template.)"
|
|
333
|
+
},
|
|
334
|
+
{
|
|
335
|
+
"id": "reserve_reinforcements",
|
|
336
|
+
"name": "Reinforcements",
|
|
337
|
+
"type": "Tactical",
|
|
338
|
+
"label": "Designation",
|
|
339
|
+
"description": "The ability to call in a friendly NPC mech of any Tier, once per mission."
|
|
340
|
+
},
|
|
341
|
+
{
|
|
342
|
+
"id": "reserve_environmental_shielding",
|
|
343
|
+
"name": "Environmental shielding",
|
|
344
|
+
"type": "Tactical",
|
|
345
|
+
"label": "Environment",
|
|
346
|
+
"description": "Equipment that allows you to ignore a particular battlefield hazard or dangerous terrain, such as extreme heat or cold."
|
|
347
|
+
},
|
|
348
|
+
{
|
|
349
|
+
"id": "reserve_accuracy",
|
|
350
|
+
"name": "Accuracy",
|
|
351
|
+
"type": "Tactical",
|
|
352
|
+
"label": "Skill/Action",
|
|
353
|
+
"description": "Training or enhancement that provides +1 ACCURACY to a particular mech skill or action for the duration of this mission.",
|
|
354
|
+
"active_effects": [
|
|
355
|
+
{
|
|
356
|
+
"name": "Accuracy",
|
|
357
|
+
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
358
|
+
}
|
|
359
|
+
],
|
|
360
|
+
"synergies": [
|
|
361
|
+
{
|
|
362
|
+
"locations": ["stats"],
|
|
363
|
+
"detail": "+1 ACCURACY to a particular mech skill or action for the duration of this mission."
|
|
364
|
+
}
|
|
365
|
+
]
|
|
366
|
+
},
|
|
367
|
+
{
|
|
368
|
+
"id": "reserve_bombardment",
|
|
369
|
+
"name": "Bombardment",
|
|
370
|
+
"type": "Tactical",
|
|
371
|
+
"label": "Resource",
|
|
372
|
+
"description": "The ability to call in artillery or orbital bombardment once during mech combat (full action, RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage).",
|
|
373
|
+
"actions": [
|
|
374
|
+
{
|
|
375
|
+
"name": "Bombardment",
|
|
376
|
+
"activation": "Full",
|
|
377
|
+
"detail": "Call in artillery or orbital bombardment:<br>RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage",
|
|
378
|
+
"range": [
|
|
379
|
+
{
|
|
380
|
+
"type": "Range",
|
|
381
|
+
"val": 30
|
|
382
|
+
},
|
|
383
|
+
{
|
|
384
|
+
"type": "Blast",
|
|
385
|
+
"val": 2
|
|
386
|
+
}
|
|
387
|
+
],
|
|
388
|
+
"damage": [
|
|
389
|
+
{
|
|
390
|
+
"type": "Explosive",
|
|
391
|
+
"val": "3d6",
|
|
392
|
+
"aoe": true
|
|
393
|
+
}
|
|
394
|
+
]
|
|
395
|
+
}
|
|
396
|
+
]
|
|
397
|
+
},
|
|
398
|
+
{
|
|
399
|
+
"id": "reserve_extended_harness",
|
|
400
|
+
"name": "Extended Harness",
|
|
401
|
+
"type": "Tactical",
|
|
402
|
+
"label": "Resource",
|
|
403
|
+
"description": "A custom harness that allows you to carry an extra pilot weapon and two extra pieces of pilot gear for the duration of this mission.",
|
|
404
|
+
"bonuses": [
|
|
405
|
+
{
|
|
406
|
+
"id": "pilot_gear_slots",
|
|
407
|
+
"val": 2
|
|
408
|
+
},
|
|
409
|
+
{
|
|
410
|
+
"id": "pilot_weapon_slots",
|
|
411
|
+
"val": 1
|
|
412
|
+
}
|
|
413
|
+
]
|
|
414
|
+
},
|
|
415
|
+
{
|
|
416
|
+
"id": "reserve_ambush",
|
|
417
|
+
"name": "Ambush",
|
|
418
|
+
"type": "Tactical",
|
|
419
|
+
"label": "Location",
|
|
420
|
+
"description": "Intel that allows you to choose exactly where your next battle will take place, including the layout of terrain and cover."
|
|
421
|
+
},
|
|
422
|
+
{
|
|
423
|
+
"id": "reserve_orbital_drop",
|
|
424
|
+
"name": "Orbital Drop",
|
|
425
|
+
"type": "Tactical",
|
|
426
|
+
"label": "Location",
|
|
427
|
+
"description": "The ability to start the mission by dropping from orbit into a heavily fortified or hard to reach location."
|
|
428
|
+
},
|
|
429
|
+
{
|
|
430
|
+
"id": "reserve_nhp_assistant",
|
|
431
|
+
"name": "NHP Assistant",
|
|
432
|
+
"type": "Tactical",
|
|
433
|
+
"label": "Designation",
|
|
434
|
+
"description": "A non-human person (NHP) – an advanced artificial intelligence – controlled by the GM, that can give you advice on the current situation."
|
|
435
|
+
}
|
|
436
|
+
]
|