@massif/lancer-data 3.1.5 → 3.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -33,28 +33,50 @@ Your content package is contained in a single-level folder that, at minimum, con
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  }
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  ```
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+ A working, but content-less, folder structure would look like this:
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+
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+ ```
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+ my homebrew folder
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+ │ lcp_manifest.json
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+ ```
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+
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+ additional data will be included in the folder on the same level as the `info.json` file. _Content folders should not have any depth_.
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+
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  Optionally, you can include the following fields in your manifest:
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  ```json
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  "item_prefix": "example_prefix_",
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  "image_url": "URL to a thumbnail image",
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  "website": "Website URL to my LCP's source"
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+ "dependencies": LcpDependency[] // see below
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  ```
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- the `active` property is what COMP/CON uses to determine what installed packages are loaded. It's best to keep this as `false`.
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+ #### LCP Dependencies
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- A working, but content-less, folder structure would look like this:
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+ LCPs can declare dependencies: other LCPs required for it to function. These dependencies are declared in the `dependencies` field of the LCP manifest, and are an array of `LcpDependency` objects:
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- ```
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- my homebrew folder
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- │ lcp_manifest.json
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+ ```ts
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+ {
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+ "name": string, // name of the dependency
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+ "version": string, // version of the dependency
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+ "link"?: string // link to the dependency's website
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+ }
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  ```
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- additional data will be included in the folder on the same level as the `info.json` file. _Content folders should not have any depth_.
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+ The `name` field must **exactly match** the `name` field of the dependency's manifest.
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+
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+ The `version` field must be a [semver](https://semver.org/) version string, and must match the dependency's version. COMP/CON defaults to "this version or later", for example, if the user has already installed dependency version `2.0.0` and the dependency required is `1.0.1`, COMP/CON will accept it. COMP/CON will not accept a dependency of `0.5.0` or `1.0.0`. However, there are two special characters that can modify this behavior:
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+
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+ - `*` will accept any version of the dependency, as long as the name matches.
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+ - `=X.X.X` will only accept the exact version of the dependency (X.X.X), and will not accept any other version. For example, if the version string is `=1.0.0`, COMP/CON will only accept version `1.0.0` of the dependency, not `1.0.1`, or `2.0.0`.
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+
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+ The `link` field is optional, and if provided will be displayed in the Content Pack Manager to help users find and download the required content packs. While this is not a required field, it's strongly recommended to include it.
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+
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+ COMP/CON will automatically sort and load LCPs in order based on required dependencies, and will not load an LCP if it has an unsatisfied dependency. The user will be notified of any missing dependencies in the Content Pack Manager.
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  ### Troubleshooting
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- Most of the time, issues related to LCPs come from malformed LCP data. To that end, a tool has been developed for VSCode to ensure correct data format, available [here](https://marketplace.visualstudio.com/items?itemName=massif-press.comp-con-content-authoring)
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+ Most of the time, issues related to LCPs come from malformed LCP data.
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  Further questions can be answered in the #comp-con-homebrew channel in the LANCER Discord.
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@@ -65,7 +87,7 @@ If you'd like to submit your content pack for inclusion within COMP/CON, there a
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  - Compatible with the new item regime, as described by this document.
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  - Downloadable through an itch.io page (free or paid)
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  - Nominated by the community as a good asset, even for people that aren't on the Discord or otherwise tied in to the greater Lancer community (ie: has been playtested, doesn't require other assets, only references already-published material, etc)
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- - Does not contain any questionable or illegal content, or any content not owned by the author.
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+ - Does not contain any questionable or illegal content, nor any content not owned by the author.
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  - Passes a final content and code pass
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  If these standards are acceptable, please contact me at @Beeftime#0558 in [the official LANCER Discord](https://discord.gg/Qu3C4te), ideally within the #comp-con-homebrew channel.
@@ -164,9 +186,11 @@ C/C will try to calculate the heat cost of item actions based on item tags, but
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  {
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  "id": string,
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  "name": string,
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- "description": string // v-html
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+ "description": string, // v-html
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+ "skills"?: string[] // Use ids from skills.json
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  }
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  ```
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+ The `skills` field is an optional array of skill IDs from `skills.json`, used to present example skill triggers for a background. Upon selection of a background, if a pilot currently has no skill trigger points assigned, C/C will attempt to auto-populate the pilot with 1 point in each of the example skill triggers.
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  # CORE Bonuses (core_bonuses.json)
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@@ -387,7 +411,7 @@ Weapon mods are handled separately in C/C than in Lancer (where they're just tag
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  "allowed_sizes"?: WeaponSize[], // weapon sizes the mod CAN be applied to
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  "restricted_types"?: WeaponType[], // weapon types the mod CAN NOT be applied to
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  "restricted_sizes"?: WeaponSize[], // weapon sizes the mod CAN NOT be applied to
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- "added_tags"?: ITagData[] // tags propogated to the weapon the mod is installed on
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+ "added_tags"?: ITagData[] // tags propagated to the weapon the mod is installed on
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  "added_damage"?: IDamageData[] // damage added to the weapon the mod is installed on, see note
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  "added_range"?: IRangeData[] // damage added to the weapon the mod is installed on, see note
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  "actions"?: IActionData[],
@@ -421,7 +445,7 @@ This is currently unsupported in the LANCER Core Book (or any Massif material at
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  "license_level": number, // set to 0 to be available to all Pilots
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  "effect": string, // v-html
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  "tags": ITagData[], // tags related to the mod itself
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- "added_tags": ITagData[] // tags propogated to the system the mod is installed on
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+ "added_tags": ITagData[] // tags propagated to the system the mod is installed on
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  "actions"?: IActionData[],
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  "bonuses"?: IBonusData[], // these bonuses are applied to the pilot, not parent system
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  "synergies"?: ISynergyData[],
@@ -447,6 +471,7 @@ For brevity's sake, Pilot Gear/Equipment is collected in one file and is differe
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  "name": string, // v-html
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  "type": "Weapon",
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  "description"?: string,
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+ "effect"?: string,
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  "tags"?: ITagData[],
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  "range"?: IRangeData[],
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  "damage"?: IDamageData[],
@@ -758,7 +783,7 @@ Weapons are essentially mounted systems that furnish the "Skirmish" and "Barrage
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  ## Weapon Effects
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- Effects are eqipment abilities that **do not** grant the player a new Action but **do** add or modify gameplay mechanics. The field should be used for "usage notes" (for lack of a better term) that have game-mechanical properties that cannot be modeled with Actions or Deployables, or may include representation elsewhere but involve player notes/choices that can't be modeled there (like the Hydra's Ghast Nexus), or any other sort of mechanically important detail that is unsuited for inclusion (like the rules for the Pegasus' Mimic Gun). An item takes only one effect.
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+ Effects are equipment abilities that **do not** grant the player a new Action but **do** add or modify gameplay mechanics. The field should be used for "usage notes" (for lack of a better term) that have game-mechanical properties that cannot be modeled with Actions or Deployables, or may include representation elsewhere but involve player notes/choices that can't be modeled there (like the Hydra's Ghast Nexus), or any other sort of mechanically important detail that is unsuited for inclusion (like the rules for the Pegasus' Mimic Gun). An item takes only one effect.
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  On Attack/Hit/Crit effects (like the Blackbeard's Chain Axe), are modeled in separate fields. A weapon may be given any combination of `on_attack`, `on_hit`, `on_crit`, and `effect` fields.
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@@ -1031,7 +1056,7 @@ Synergies are used to convey hint text regarding talent rank or equipment intera
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  ```
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  The `ISynergyData` object contains two mandatory and three optional fields. Location and detail - are mandatory and contain the display location for the synergy hint (see below) and the text (`detail`) of the synergy hint. `weapon_types` and `weapon_sizes` are optional filters for displaying synergies on weapons, and take `WeaponType` and `WeaponSize` enum values, respectively. Omitting these fields on weapons will cause them to be set to `any` -- useful if you are looking for a synergy hint on eg. a Melee weapon of any size, or a Superheavy weapon of any type.
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- Similarly `system_types` will filter system synergy hints to a specific type (eg. `Drone`) and will appear on all Systems if ommitted (set to `any`).
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+ Similarly `system_types` will filter system synergy hints to a specific type (eg. `Drone`) and will appear on all Systems if omitted (set to `any`).
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  ```ts
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  {
@@ -2,101 +2,221 @@
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  {
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  "id": "pbg_celebrity",
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  "name": "Celebrity",
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- "description": "You were a figure in the public eye. <i>Were you an actor? A singer? An artist? An athlete? A politician? The public face of a corporate or military advertising campaign?</i><br>In your old life, you couldn’t go anywhere without the paparazzi hovering nearby. <i>How are you adjusting to your new life as a pilot? Did you volunteer, or were you conscripted? Can you still practice your art, craft, or profession, or does the rigid military structure make it difficult to pull double-duty?</i>"
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+ "description": "You were a figure in the public eye. <i>Were you an actor? A singer? An artist? An athlete? A politician? The public face of a corporate or military advertising campaign?</i><br>In your old life, you couldn’t go anywhere without the paparazzi hovering nearby. <i>How are you adjusting to your new life as a pilot? Did you volunteer, or were you conscripted? Can you still practice your art, craft, or profession, or does the rigid military structure make it difficult to pull double-duty?</i>",
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+ "skills": [
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+ "sk_charm",
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+ "sk_pull_rank",
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+ "sk_lead_or_inspire",
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+ "sk_threaten"
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+ ]
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  },
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  {
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  "id": "pbg_colonist",
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  "name": "Colonist",
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- "description": "You were a colonist on the frontier; one of the first generations to be born on a newly settled world. You’re used to the demands of frontier life and well-aware of the precarious position most homesteaders live in. <i>Why did you leave? Were you forced to flee, becoming a refugee? Did you choose to enlist?</i><br>And then there’s the home you left behind: <i>Is the colony still there? Your family? How familiar are you with the luxuries of core worlds? Do you find other cultures difficult to deal with, or are you fascinated by the wealth of humanity’s cultural expression? Do you carry reminders of home, or do you curse its name? Was your colony in a galactic backwater, or is it a fresh colony in a populated, high-traffic area of space? Where is your colony located?</i>"
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+ "description": "You were a colonist on the frontier; one of the first generations to be born on a newly settled world. You’re used to the demands of frontier life and well-aware of the precarious position most homesteaders live in. <i>Why did you leave? Were you forced to flee, becoming a refugee? Did you choose to enlist?</i><br>And then there’s the home you left behind: <i>Is the colony still there? Your family? How familiar are you with the luxuries of core worlds? Do you find other cultures difficult to deal with, or are you fascinated by the wealth of humanity’s cultural expression? Do you carry reminders of home, or do you curse its name? Was your colony in a galactic backwater, or is it a fresh colony in a populated, high-traffic area of space? Where is your colony located?</i>",
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+ "skills": [
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+ "sk_word_on_the_street",
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+ "sk_spot",
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+ "sk_survive",
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+ "sk_patch"
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+ ]
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  },
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  {
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  "id": "pbg_criminal",
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  "name": "Criminal",
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- "description": "You were a criminal: small-time, master, or something in between. <i>Did you work for corporate clients? A criminal organization? Yourself? Did you mug pedestrians in the dark underbelly of a massive city, or did you slip, unnoticed, into corporate databases to steal data? Did you do it for personal gain, or just to feed your family? How did you find yourself in this life, and how did you become a pilot? Did you operate with a code of honor? Were you loyal to a single family, a small crew, a politician, or an ideology? Did you operate in the shadows, or was your work carried out in the daylight, unafraid of consequences?</i><br>There must be a reason you decided to get out. <i>Was it a bad job, or maybe witness protection? Are your former employers or crew still around? What connections do they have, and how do they feel about you now? What – if anything – haunts you?</i><br>Note: for a more classic “Western” flavor, see the Outlaw Background.<i></i>"
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+ "description": "You were a criminal: small-time, master, or something in between. <i>Did you work for corporate clients? A criminal organization? Yourself? Did you mug pedestrians in the dark underbelly of a massive city, or did you slip, unnoticed, into corporate databases to steal data? Did you do it for personal gain, or just to feed your family? How did you find yourself in this life, and how did you become a pilot? Did you operate with a code of honor? Were you loyal to a single family, a small crew, a politician, or an ideology? Did you operate in the shadows, or was your work carried out in the daylight, unafraid of consequences?</i><br>There must be a reason you decided to get out. <i>Was it a bad job, or maybe witness protection? Are your former employers or crew still around? What connections do they have, and how do they feel about you now? What – if anything – haunts you?</i><br>Note: for a more classic “Western” flavor, see the Outlaw Background.<i></i>",
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+ "skills": [
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+ "sk_threaten",
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+ "sk_apply_fists_to_faces",
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+ "sk_word_on_the_street",
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+ "sk_take_control"
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+ ]
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  },
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  {
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  "id": "pbg_far_field_team",
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  "name": "Far-Field Team",
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- "description": "You were a member of a Union far-field team (FFT), working on the frontier and the edge of civilization to evaluate strange worlds and planetoids for anomalies, discoveries, and habitability. <i>What have you seen on the wild frontier? How many worlds have you traveled? Were you part of a small team, or a large one? Where is your homeworld?</i><br>Something must drive you to explore: <i>Is it a grail world you seek? An Eden among the stars? Was your interest in the frontier mystical, scientific, based on old-fashioned curiosity, or spurred on by something else? Maybe there was a legend you heard, out there in the dark, that you long to find, or that you’re terrified you might encounter? What secrets – if any – have you encountered on your long-range surveys? Do you remain in contact with your old team members, if they’re still alive?</i><br>As a former (or current) part of an FFT, you're Cosmopolitan: <i>When was “your time”? How separate do you feel from the passage of time?</i>"
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+ "description": "You were a member of a Union far-field team (FFT), working on the frontier and the edge of civilization to evaluate strange worlds and planetoids for anomalies, discoveries, and habitability. <i>What have you seen on the wild frontier? How many worlds have you traveled? Were you part of a small team, or a large one? Where is your homeworld?</i><br>Something must drive you to explore: <i>Is it a grail world you seek? An Eden among the stars? Was your interest in the frontier mystical, scientific, based on old-fashioned curiosity, or spurred on by something else? Maybe there was a legend you heard, out there in the dark, that you long to find, or that you’re terrified you might encounter? What secrets – if any – have you encountered on your long-range surveys? Do you remain in contact with your old team members, if they’re still alive?</i><br>As a former (or current) part of an FFT, you're Cosmopolitan: <i>When was “your time”? How separate do you feel from the passage of time?</i>",
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+ "skills": [
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+ "sk_survive",
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+ "sk_investigate",
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+ "sk_spot",
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+ "sk_charm"
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+ ]
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  },
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  {
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  "id": "pbg_hacker",
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  "name": "Hacker",
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- "description": "You specialized in information warfare and data espionage, either for your own gain or the benefit of your employers. To you, the omninet – the faster-than-light information web that connects Union worlds – is home. <i>How did you come to this life? Did you grow up plugged into the omninet, or did you come to it late? How well-versed are you in the omninet’s hidden places, tricks, and secrets? How notorious were you before you became a pilot? Do people still whisper your name? Do other hackers remember you, and are you celebrated or cursed among them?</i><br>It wasn’t just the omninet that you hacked, though. <i>How adept are you at manipulating other networks? Can you manipulate discrete systems, genetic code, or some other type of environment, digital or mechanical? What secrets have you gained access to?</i>"
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+ "description": "You specialized in information warfare and data espionage, either for your own gain or the benefit of your employers. To you, the omninet – the faster-than-light information web that connects Union worlds – is home. <i>How did you come to this life? Did you grow up plugged into the omninet, or did you come to it late? How well-versed are you in the omninet’s hidden places, tricks, and secrets? How notorious were you before you became a pilot? Do people still whisper your name? Do other hackers remember you, and are you celebrated or cursed among them?</i><br>It wasn’t just the omninet that you hacked, though. <i>How adept are you at manipulating other networks? Can you manipulate discrete systems, genetic code, or some other type of environment, digital or mechanical? What secrets have you gained access to?</i>",
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+ "skills": [
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+ "sk_act_unseen_or_unheard",
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+ "sk_get_a_hold_of_something",
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+ "sk_hack_or_fix",
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+ "sk_invent_or_create"
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+ ]
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  },
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  {
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  "id": "pbg_mechanic",
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  "name": "Mechanic",
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- "description": "Grease monkey, wrench, working joe; you were a mechanic prior to becoming a pilot. <i>Did you work in space, swaddled in an EVA rig, patching up damaged starships? Or were you planetside, tuning trucks and haulers in a motor pool? Did you repair battle-torn mechs, dreaming that you might one day pilot your own? Did you own a garage, or did you work for someone? Were you military, corporate, part of a caste, or a union member? How handy are you in the field? Is there a side project you've been working on?</i>"
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+ "description": "Grease monkey, wrench, working joe; you were a mechanic prior to becoming a pilot. <i>Did you work in space, swaddled in an EVA rig, patching up damaged starships? Or were you planetside, tuning trucks and haulers in a motor pool? Did you repair battle-torn mechs, dreaming that you might one day pilot your own? Did you own a garage, or did you work for someone? Were you military, corporate, part of a caste, or a union member? How handy are you in the field? Is there a side project you've been working on?</i>",
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+ "skills": [
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+ "sk_hack_or_fix",
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+ "sk_get_somewhere_quickly",
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+ "sk_get_a_hold_of_something",
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+ "sk_blow_something_up"
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+ ]
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  },
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  {
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  "id": "pbg_medic",
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  "name": "Medic",
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- "description": "You were a medical specialist in your old life. <i>How did you wind up piloting a mech? What was your specialty? Did you work in research, care, or trauma? Did you love the life and take your duty seriously, or did you see yourself as an organic mechanic?</i><br>You might have worked in a colony or on a core world, in private practice, for a corporation, or on a noble family’s payroll: <i>Did you operate a small frontier practice, or work in a blink station urgent care center, or in a massive hospital campus? Were you a whitecoat or an EMT? Is there a memory that haunts you, or one that gives you comfort?</i>"
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+ "description": "You were a medical specialist in your old life. <i>How did you wind up piloting a mech? What was your specialty? Did you work in research, care, or trauma? Did you love the life and take your duty seriously, or did you see yourself as an organic mechanic?</i><br>You might have worked in a colony or on a core world, in private practice, for a corporation, or on a noble family’s payroll: <i>Did you operate a small frontier practice, or work in a blink station urgent care center, or in a massive hospital campus? Were you a whitecoat or an EMT? Is there a memory that haunts you, or one that gives you comfort?</i>",
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+ "skills": [
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+ "sk_patch",
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+ "sk_assault",
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+ "sk_read_a_situation",
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+ "sk_stay_cool"
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+ ]
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  },
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  {
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  "id": "pbg_mercenary",
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  "name": "Mercenary",
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- "description": "As a soldier of fortune, you lived by the motto, “have gun, will travel.” You and your kit were available to the highest bidder. <i>Did you work alone or with a crew? Did your company have a ship? Was this when you started piloting mechs of your own? What was your code of honor, if you had one?</i><br>Something pushed you to the mercenary life: <i>Was it the promise of riches? Desire for power? Adventure? Desperation?</i><br>For some reason, you left that life behind: <i>Why? Was there a job that went bad, or one that really was that legendary “one last job”? Are your old company mates still kicking around? Was there a rival company, or other enemies you made? Do you remember that time fondly, or do you never speak of it?</i>"
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+ "description": "As a soldier of fortune, you lived by the motto, “have gun, will travel.” You and your kit were available to the highest bidder. <i>Did you work alone or with a crew? Did your company have a ship? Was this when you started piloting mechs of your own? What was your code of honor, if you had one?</i><br>Something pushed you to the mercenary life: <i>Was it the promise of riches? Desire for power? Adventure? Desperation?</i><br>For some reason, you left that life behind: <i>Why? Was there a job that went bad, or one that really was that legendary “one last job”? Are your old company mates still kicking around? Was there a rival company, or other enemies you made? Do you remember that time fondly, or do you never speak of it?</i>",
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+ "skills": [
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+ "sk_threaten",
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+ "sk_blow_something_up",
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+ "sk_take_control",
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+ "sk_apply_fists_to_faces"
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+ ]
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  },
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  {
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  "id": "pbg_nhp_specialist",
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  "name": "NHP Specialist",
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- "description": "You were closely involved in the study, creation, or maintenance of a prime non-human person. Nonhuman persons, or NHPs, are complex artificial intelligences. As a prime NHP, the one you were associated with was even more complex than most. <i>Did you interact with that entity like a scientist or engineer, or more like a priest or shaman? Do you have a personal connection to them, after all this time? How do clones of that NHP perceive you? And now that you’re a pilot, how do you feel about non-human intelligence?</i>"
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+ "description": "You were closely involved in the study, creation, or maintenance of a prime non-human person. Nonhuman persons, or NHPs, are complex artificial intelligences. As a prime NHP, the one you were associated with was even more complex than most. <i>Did you interact with that entity like a scientist or engineer, or more like a priest or shaman? Do you have a personal connection to them, after all this time? How do clones of that NHP perceive you? And now that you’re a pilot, how do you feel about non-human intelligence?</i>",
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+ "skills": [
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+ "sk_stay_cool",
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+ "sk_read_a_situation",
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+ "sk_invent_or_create",
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+ "sk_investigate"
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+ ]
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  },
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  {
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  "id": "pbg_noble",
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  "name": "Noble",
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- "description": "You are a member of your world’s aristocracy, destined from birth to ascend to power. <i>From what authority does this birthright come? A god? An ancestor? An ancient text? A complex annual rotation? How is power passed down from one generation to the next?</i><br>Your noble status came from somewhere: <i>Are you the first in your family to receive a title of nobility, the last of your house, or the scion of a well-established line? Are you the heir, or just a middle child? What’s your relationship with your noble parents?</i><br>Whatever privileges you might have received at home, you found that Union disregards titles in its armed forces; your prior status is just background noise, unless you return home or belong to a group that recognizes nobility. <i>How did you take this change?</i>"
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+ "description": "You are a member of your world’s aristocracy, destined from birth to ascend to power. <i>From what authority does this birthright come? A god? An ancestor? An ancient text? A complex annual rotation? How is power passed down from one generation to the next?</i><br>Your noble status came from somewhere: <i>Are you the first in your family to receive a title of nobility, the last of your house, or the scion of a well-established line? Are you the heir, or just a middle child? What’s your relationship with your noble parents?</i><br>Whatever privileges you might have received at home, you found that Union disregards titles in its armed forces; your prior status is just background noise, unless you return home or belong to a group that recognizes nobility. <i>How did you take this change?</i>",
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+ "skills": [
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+ "sk_pull_rank",
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+ "sk_lead_or_inspire",
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+ "sk_read_a_situation",
109
+ "sk_show_off"
110
+ ]
51
111
  },
52
112
  {
53
113
  "id": "pbg_outlaw",
54
114
  "name": "Outlaw",
55
- "description": "You came from humble beginnings, born on the edge of cultivated space or beneath the looming towers of core worlds – forgotten until you reached out and took what was owed. Some call you criminal, thief, or outlaw, but you just tell it as it is: if they hadn’t denied you bread, you wouldn’t have had to take it. <i>Were you a brute or a raconteur? A charmer or a monster? Were your actions motivated by ideology, need, desire, or some combination of those three? Who defined you as an “outlaw\", and who saw you as a hero? Is there a bounty on your head?</i>"
115
+ "description": "You came from humble beginnings, born on the edge of cultivated space or beneath the looming towers of core worlds – forgotten until you reached out and took what was owed. Some call you criminal, thief, or outlaw, but you just tell it as it is: if they hadn’t denied you bread, you wouldn’t have had to take it. <i>Were you a brute or a raconteur? A charmer or a monster? Were your actions motivated by ideology, need, desire, or some combination of those three? Who defined you as an “outlaw\", and who saw you as a hero? Is there a bounty on your head?</i>",
116
+ "skills": [
117
+ "sk_show_off",
118
+ "sk_take_someone_out",
119
+ "sk_charm",
120
+ "sk_survive"
121
+ ]
56
122
  },
57
123
  {
58
124
  "id": "pbg_penal_colonist",
59
125
  "name": "Penal Colonist",
60
- "description": "A long time ago, you were exiled to a penal colony for a sentence of hard labor. When the Third Committee abolished all penal colonies, your prison-planet was – in theory – “liberated”. Unfortunately, nothing much changed until Union’s relief ships finally arrived. Now free in practice as well as theory, places that had once been off-limits were made open to you: <i>Did you stay for a time? Or did you choose to leave, heading for the stars or trying to find your way back home? Were you guilty of your crimes, or unjustly condemned?</i><br>Penal colonies were harsh, unforgiving environments: <i>Was yours monitored by some authority, or was it relegated to anarchy even before Union's abolition of the system? Was there some kind of rudimentary society there? Did you have friends and enemies there, and did any of them make it off-world? What about your family – did you have one before your sentence? What has become of them, or do you not know?</i>"
126
+ "description": "A long time ago, you were exiled to a penal colony for a sentence of hard labor. When the Third Committee abolished all penal colonies, your prison-planet was – in theory – “liberated”. Unfortunately, nothing much changed until Union’s relief ships finally arrived. Now free in practice as well as theory, places that had once been off-limits were made open to you: <i>Did you stay for a time? Or did you choose to leave, heading for the stars or trying to find your way back home? Were you guilty of your crimes, or unjustly condemned?</i><br>Penal colonies were harsh, unforgiving environments: <i>Was yours monitored by some authority, or was it relegated to anarchy even before Union's abolition of the system? Was there some kind of rudimentary society there? Did you have friends and enemies there, and did any of them make it off-world? What about your family – did you have one before your sentence? What has become of them, or do you not know?</i>",
127
+ "skills": [
128
+ "sk_survive",
129
+ "sk_apply_fists_to_faces",
130
+ "sk_word_on_the_street",
131
+ "sk_spot"
132
+ ]
61
133
  },
62
134
  {
63
135
  "id": "pbg_priest",
64
136
  "name": "Priest",
65
- "description": "You were a priest in your old life, either from a large, pan-galactic religion, or a smaller sect. <i>Were you a hermit? Did you live celibate in a monastery? Did you wear simple cloth robes, or majestic vestments? What restrictions were placed upon you by your church? What manner of respect was afforded to you as a person of the cloth, and was it your choice to become one? How did you come to serve as a pilot?</i><br>There are churches everywhere, each unique in their own ways. <i>Were you a member of a prominent religion, or a secretive, outlawed one? Did you preach a Terran faith, born on Cradle and carried for millennia since? Or was yours a Cosmopolitan spirituality, one from the stars and the void of interstellar space? Perhaps you ministered to a small flock of an obscure sect out on the frontier, or in the urban canyons of a core world? Have you kept your faith, or lost it?</i>"
137
+ "description": "You were a priest in your old life, either from a large, pan-galactic religion, or a smaller sect. <i>Were you a hermit? Did you live celibate in a monastery? Did you wear simple cloth robes, or majestic vestments? What restrictions were placed upon you by your church? What manner of respect was afforded to you as a person of the cloth, and was it your choice to become one? How did you come to serve as a pilot?</i><br>There are churches everywhere, each unique in their own ways. <i>Were you a member of a prominent religion, or a secretive, outlawed one? Did you preach a Terran faith, born on Cradle and carried for millennia since? Or was yours a Cosmopolitan spirituality, one from the stars and the void of interstellar space? Perhaps you ministered to a small flock of an obscure sect out on the frontier, or in the urban canyons of a core world? Have you kept your faith, or lost it?</i>",
138
+ "skills": [
139
+ "sk_read_a_situation",
140
+ "sk_stay_cool",
141
+ "sk_take_control",
142
+ "sk_lead_or_inspire"
143
+ ]
66
144
  },
67
145
  {
68
146
  "id": "pbg_scientist",
69
147
  "name": "Scientist",
70
- "description": "You were a scientist – private or public, working in the lab or the field. <i>What was your area of expertise, and for how long have you practiced it? Where did you study, and what’s your relationship with that institution? Do you have rivals, and are you well-known or relatively obscure? How did your home society perceive science? How did you become a pilot?</i><br><i>Importantly, did you work with a powerful manufacturer like Harrison Armory, Smith-Shimano, or IPS-N? Or did you delve into the uncanny, working in secret with a small, dedicated HORUS cell? What secrets do you know?</i>"
148
+ "description": "You were a scientist – private or public, working in the lab or the field. <i>What was your area of expertise, and for how long have you practiced it? Where did you study, and what’s your relationship with that institution? Do you have rivals, and are you well-known or relatively obscure? How did your home society perceive science? How did you become a pilot?</i><br><i>Importantly, did you work with a powerful manufacturer like Harrison Armory, Smith-Shimano, or IPS-N? Or did you delve into the uncanny, working in secret with a small, dedicated HORUS cell? What secrets do you know?</i>",
149
+ "skills": [
150
+ "sk_investigate",
151
+ "sk_invent_or_create",
152
+ "sk_get_a_hold_of_something",
153
+ "sk_blow_something_up"
154
+ ]
71
155
  },
72
156
  {
73
157
  "id": "pbg_soldier",
74
158
  "name": "Soldier",
75
- "description": "Grunt. GI. Ox. Poilu. Man-at-Arms. You were a soldier of the rank and file, serving in a planetary defense force, local militia, national army, or royal guard. <i>How long did you serve before Union called you up? What kind of specialty did you train for? Have you seen combat before, or are you green? Were you a volunteer, a conscript, or a member of a warrior caste? Is soldiering a proud family, civic, or religious tradition, or a life that you regret? Where are the other soldiers from your old squad, and what is your relationship with them like now?</i>"
159
+ "description": "Grunt. GI. Ox. Poilu. Man-at-Arms. You were a soldier of the rank and file, serving in a planetary defense force, local militia, national army, or royal guard. <i>How long did you serve before Union called you up? What kind of specialty did you train for? Have you seen combat before, or are you green? Were you a volunteer, a conscript, or a member of a warrior caste? Is soldiering a proud family, civic, or religious tradition, or a life that you regret? Where are the other soldiers from your old squad, and what is your relationship with them like now?</i>",
160
+ "skills": [
161
+ "sk_assault",
162
+ "sk_blow_something_up",
163
+ "sk_pull_rank",
164
+ "sk_take_control"
165
+ ]
76
166
  },
77
167
  {
78
168
  "id": "pbg_spaceborn",
79
169
  "name": "Spaceborn",
80
- "description": "You grew up on a space station, in tight quarters and a small community, surrounded always by the unforgiving hard vacuum of space. <i>Were resources scarce, or plentiful? Was your station isolated or was it a local (or galactic!) hub? Was it parked in the endless night of deep space, or in orbit above a planet, moon, or another stellar body? Was it entirely manufactured, or was it built into an asteroid or moon?</i><br>No two stations are alike. <i>Did you grow up watching great ships dock and depart – exposed to the thousands of languages and cultures of the galaxy, dreaming of exploration – or did you grow up in dark, rocky halls, ignorant of the galaxy outside? In short, what was your life like, why did you leave, and can you go back?</i>"
170
+ "description": "You grew up on a space station, in tight quarters and a small community, surrounded always by the unforgiving hard vacuum of space. <i>Were resources scarce, or plentiful? Was your station isolated or was it a local (or galactic!) hub? Was it parked in the endless night of deep space, or in orbit above a planet, moon, or another stellar body? Was it entirely manufactured, or was it built into an asteroid or moon?</i><br>No two stations are alike. <i>Did you grow up watching great ships dock and depart – exposed to the thousands of languages and cultures of the galaxy, dreaming of exploration – or did you grow up in dark, rocky halls, ignorant of the galaxy outside? In short, what was your life like, why did you leave, and can you go back?</i>",
171
+ "skills": [
172
+ "sk_survive",
173
+ "sk_hack_or_fix",
174
+ "sk_get_somewhere_quickly",
175
+ "sk_stay_cool"
176
+ ]
81
177
  },
82
178
  {
83
179
  "id": "pbg_spec_ops",
84
180
  "name": "Spec Ops",
85
- "description": "You might have been a spy or assassin, working alone, or maybe you were part of an elite unit, operating behind enemy lines with little-to-no support, equipped with the best equipment your commanders trusted you with.<i></i><br>Your missions were long, dangerous, and never publicized. If soldiers are hammers, you were a scalpel. Whatever organization you served, it was spoken only in whispers around military barracks and academies both. <i>What work did you do that no one knows was you or your unit? How close has the galaxy come to all-out war? Where have you operated? How old are you – really? What secrets do you know? Where is the rest of your team?</i>"
181
+ "description": "You might have been a spy or assassin, working alone, or maybe you were part of an elite unit, operating behind enemy lines with little-to-no support, equipped with the best equipment your commanders trusted you with.<i></i><br>Your missions were long, dangerous, and never publicized. If soldiers are hammers, you were a scalpel. Whatever organization you served, it was spoken only in whispers around military barracks and academies both. <i>What work did you do that no one knows was you or your unit? How close has the galaxy come to all-out war? Where have you operated? How old are you – really? What secrets do you know? Where is the rest of your team?</i>",
182
+ "skills": [
183
+ "sk_act_unseen_or_unheard",
184
+ "sk_take_someone_out",
185
+ "sk_spot",
186
+ "sk_stay_cool"
187
+ ]
86
188
  },
87
189
  {
88
190
  "id": "pbg_super_soldier",
89
191
  "name": "Super Soldier",
90
- "description": "You are the result of a corporate or state project intended to create better soldiers using biological enhancement, gene therapy, neurological enhancement, or even just extreme conditioning. <i>Were you raised from birth to become what you are, or did you volunteer as an adult for a super-soldier program? Are you one of the countless “super soldiers” to be produced by Harrison Armory’s facsimile-cloning programs? Was the project sanctioned or not? Did it succeed? Have you tested your abilities in the field, or are you unproven and eager to see what you can do?</i><br>Under the Third Committee, fewer programs like the one that created you still operate: <i>Are you happy about that, or do you think it makes Union weak? What is your relationship to your makers? Is there a family that doesn't know you exist? Or are you from a line of mass-pro‐ duced siblings? Were you liberated, did you surrender, or are you still in the service of the organization or entity you were made to serve?</i>"
192
+ "description": "You are the result of a corporate or state project intended to create better soldiers using biological enhancement, gene therapy, neurological enhancement, or even just extreme conditioning. <i>Were you raised from birth to become what you are, or did you volunteer as an adult for a super-soldier program? Are you one of the countless “super soldiers” to be produced by Harrison Armory’s facsimile-cloning programs? Was the project sanctioned or not? Did it succeed? Have you tested your abilities in the field, or are you unproven and eager to see what you can do?</i><br>Under the Third Committee, fewer programs like the one that created you still operate: <i>Are you happy about that, or do you think it makes Union weak? What is your relationship to your makers? Is there a family that doesn't know you exist? Or are you from a line of mass-pro‐ duced siblings? Were you liberated, did you surrender, or are you still in the service of the organization or entity you were made to serve?</i>",
193
+ "skills": [
194
+ "sk_apply_fists_to_faces",
195
+ "sk_get_somewhere_quickly",
196
+ "sk_assault",
197
+ "sk_read_a_situation"
198
+ ]
91
199
  },
92
200
  {
93
201
  "id": "pbg_starship_pilot",
94
202
  "name": "Starship Pilot",
95
- "description": "You flew a starship – civilian, corporate, military or otherwise. You may have piloted a freighter, a fighter, a shuttle, or a larger ship. <i>Did you have a regular run, or did you fly anywhere? Were you a member of a crew, or did you have one of your own? What kind of flying did you do and what eventually happened to your ship? Did you stick to low and mid-orbit shuttle runs?</i><br>Being a pilot is as much a lifestyle as it is a profession: <i>What was your callsign, and were you known or obscure? Was there a rival service, pilot, or group of pilots that you had friction with? Have you worked with NHPs or flown in combat? Have you ever seen anything strange out in interstellar space or the total void of blinkspace?</i>"
203
+ "description": "You flew a starship – civilian, corporate, military or otherwise. You may have piloted a freighter, a fighter, a shuttle, or a larger ship. <i>Did you have a regular run, or did you fly anywhere? Were you a member of a crew, or did you have one of your own? What kind of flying did you do and what eventually happened to your ship? Did you stick to low and mid-orbit shuttle runs?</i><br>Being a pilot is as much a lifestyle as it is a profession: <i>What was your callsign, and were you known or obscure? Was there a rival service, pilot, or group of pilots that you had friction with? Have you worked with NHPs or flown in combat? Have you ever seen anything strange out in interstellar space or the total void of blinkspace?</i>",
204
+ "skills": [
205
+ "sk_get_somewhere_quickly",
206
+ "sk_show_off",
207
+ "sk_get_a_hold_of_something",
208
+ "sk_hack_or_fix"
209
+ ]
96
210
  },
97
211
  {
98
212
  "id": "pbg_worker",
99
213
  "name": "Worker",
100
- "description": "At the end of the day, empire only functions when labor clocks in. Labor mines the raw materials; labor fashions stone and metal and organic matter into bolts and screws and glue; labor designs the patterns for printers; labor shapes and welds, hammers and builds. Without the labor of trillions, all progress would grind to a halt. <i>Before you set down the wrench and picked up a helm, what kind of work did you do? Did you work in the fields, factories, shipyards, mines, or somewhere else? What was your life like before you began training as a pilot? Why did you leave? Will you return? Was there a project you worked on that you're especially proud of? Do you have an old crew still working on the clock? What world did you call home, and what were the working conditions there?</i>"
214
+ "description": "At the end of the day, empire only functions when labor clocks in. Labor mines the raw materials; labor fashions stone and metal and organic matter into bolts and screws and glue; labor designs the patterns for printers; labor shapes and welds, hammers and builds. Without the labor of trillions, all progress would grind to a halt. <i>Before you set down the wrench and picked up a helm, what kind of work did you do? Did you work in the fields, factories, shipyards, mines, or somewhere else? What was your life like before you began training as a pilot? Why did you leave? Will you return? Was there a project you worked on that you're especially proud of? Do you have an old crew still working on the clock? What world did you call home, and what were the working conditions there?</i>",
215
+ "skills": [
216
+ "sk_word_on_the_street",
217
+ "sk_stay_cool",
218
+ "sk_lead_or_inspire",
219
+ "sk_invent_or_create"
220
+ ]
101
221
  }
102
222
  ]
@@ -4,7 +4,11 @@
4
4
  "name": "ERR: DATA NOT FOUND",
5
5
  "type": "Weapon",
6
6
  "description": "COMP/CON is unable to retrieve the data necessary to furnish this Pilot Gear. This is likely the result of a missing or outdated content pack.",
7
- "tags": [],
7
+ "tags": [
8
+ {
9
+ "id": "tg_pilot_weapon"
10
+ }
11
+ ],
8
12
  "range": [],
9
13
  "damage": []
10
14
  },
@@ -16,6 +20,9 @@
16
20
  "tags": [
17
21
  {
18
22
  "id": "tg_archaic"
23
+ },
24
+ {
25
+ "id": "tg_pilot_weapon"
19
26
  }
20
27
  ],
21
28
  "range": [
@@ -39,6 +46,9 @@
39
46
  "tags": [
40
47
  {
41
48
  "id": "tg_archaic"
49
+ },
50
+ {
51
+ "id": "tg_pilot_weapon"
42
52
  }
43
53
  ],
44
54
  "range": [
@@ -62,6 +72,9 @@
62
72
  "tags": [
63
73
  {
64
74
  "id": "tg_sidearm"
75
+ },
76
+ {
77
+ "id": "tg_pilot_weapon"
65
78
  }
66
79
  ],
67
80
  "range": [
@@ -82,6 +95,11 @@
82
95
  "name": "Medium A/C",
83
96
  "type": "Weapon",
84
97
  "description": "Medium A/C weapons are typically swords, officer’s sabers, and trench axes.",
98
+ "tags": [
99
+ {
100
+ "id": "tg_pilot_weapon"
101
+ }
102
+ ],
85
103
  "range": [
86
104
  {
87
105
  "type": "Threat",
@@ -103,6 +121,9 @@
103
121
  "tags": [
104
122
  {
105
123
  "id": "tg_inaccurate"
124
+ },
125
+ {
126
+ "id": "tg_pilot_weapon"
106
127
  }
107
128
  ],
108
129
  "range": [
@@ -129,6 +150,9 @@
129
150
  },
130
151
  {
131
152
  "id": "tg_set_damage_type"
153
+ },
154
+ {
155
+ "id": "tg_pilot_weapon"
132
156
  }
133
157
  ],
134
158
  "range": [
@@ -153,6 +177,9 @@
153
177
  "tags": [
154
178
  {
155
179
  "id": "tg_set_damage_type"
180
+ },
181
+ {
182
+ "id": "tg_pilot_weapon"
156
183
  }
157
184
  ],
158
185
  "range": [
@@ -183,6 +210,9 @@
183
210
  },
184
211
  {
185
212
  "id": "tg_set_damage_type"
213
+ },
214
+ {
215
+ "id": "tg_pilot_weapon"
186
216
  }
187
217
  ],
188
218
  "range": [
@@ -203,7 +233,12 @@
203
233
  "id": "missing_pilotarmor",
204
234
  "name": "ERR: DATA NOT FOUND",
205
235
  "type": "Armor",
206
- "description": "COMP/CON is unable to retrieve the data necessary to furnish this Pilot Gear. This is likely the result of a missing or outdated content pack."
236
+ "description": "COMP/CON is unable to retrieve the data necessary to furnish this Pilot Gear. This is likely the result of a missing or outdated content pack.",
237
+ "tags": [
238
+ {
239
+ "id": "tg_personal_armor"
240
+ }
241
+ ]
207
242
  },
208
243
  {
209
244
  "id": "pg_light_hardsuit",
@@ -230,6 +265,11 @@
230
265
  "val": 4,
231
266
  "replace": true
232
267
  }
268
+ ],
269
+ "tags": [
270
+ {
271
+ "id": "tg_personal_armor"
272
+ }
233
273
  ]
234
274
  },
235
275
  {
@@ -261,6 +301,11 @@
261
301
  "val": 4,
262
302
  "replace": true
263
303
  }
304
+ ],
305
+ "tags": [
306
+ {
307
+ "id": "tg_personal_armor"
308
+ }
264
309
  ]
265
310
  },
266
311
  {
@@ -292,13 +337,18 @@
292
337
  "val": 3,
293
338
  "replace": true
294
339
  }
340
+ ],
341
+ "tags": [
342
+ {
343
+ "id": "tg_personal_armor"
344
+ }
295
345
  ]
296
346
  },
297
347
  {
298
348
  "id": "pg_mobility_hardsuit",
299
349
  "name": "Mobility Hardsuit",
300
350
  "type": "Armor",
301
- "description": "These hardsuits have integrated flight systems, allowing pilots to fly when they move or Boost. Flying pilots must end their turn on the ground (or another surface) or begin falling.",
351
+ "effect": "These hardsuits have integrated flight systems, allowing pilots to fly when they move or Boost. Flying pilots must end their turn on the ground (or another surface) or begin falling.",
302
352
  "bonuses": [
303
353
  {
304
354
  "id": "pilot_evasion",
@@ -315,13 +365,18 @@
315
365
  "val": 5,
316
366
  "replace": true
317
367
  }
368
+ ],
369
+ "tags": [
370
+ {
371
+ "id": "tg_personal_armor"
372
+ }
318
373
  ]
319
374
  },
320
375
  {
321
376
  "id": "pg_stealth_hardsuit",
322
377
  "name": "Stealth Hardsuit",
323
378
  "type": "Armor",
324
- "description": "As a quick action, pilots wearing stealth hardsuits can become Invisible. They cease to be Invisible if they take any damage.",
379
+ "effect": "As a quick action, pilots wearing stealth hardsuits can become Invisible. They cease to be Invisible if they take any damage.",
325
380
  "bonuses": [
326
381
  {
327
382
  "id": "pilot_evasion",
@@ -339,6 +394,11 @@
339
394
  "replace": true
340
395
  }
341
396
  ],
397
+ "tags": [
398
+ {
399
+ "id": "tg_personal_armor"
400
+ }
401
+ ],
342
402
  "actions": [
343
403
  {
344
404
  "name": "Activate Stealth Hardsuit",
@@ -352,13 +412,19 @@
352
412
  "id": "missing_pilotgear",
353
413
  "name": "ERR: DATA NOT FOUND",
354
414
  "type": "Gear",
355
- "description": "COMP/CON is unable to retrieve the data necessary to furnish this Pilot Gear. This is likely the result of a missing or outdated content pack."
415
+ "description": "COMP/CON is unable to retrieve the data necessary to furnish this Pilot Gear. This is likely the result of a missing or outdated content pack.",
416
+ "tags": [
417
+ {
418
+ "id": "tg_gear"
419
+ }
420
+ ]
356
421
  },
357
422
  {
358
423
  "id": "pg_corrective",
359
424
  "name": "Corrective",
360
425
  "type": "Gear",
361
- "description": "This clear, plastic-like sheet can be placed over the wounds of severely injured pilots. It instantly begins to stabilize them, injecting medicine and deploying nanites to stitch wounds shut.<br>Expend a charge to apply correctives to Down and Out pilots, immediately bringing them back to consciousness at 1 HP.",
426
+ "effect": "Expend a charge to apply correctives to Down and Out pilots, immediately bringing them back to consciousness at 1 HP.",
427
+ "description": "This clear, plastic-like sheet can be placed over the wounds of severely injured pilots. It instantly begins to stabilize them, injecting medicine and deploying nanites to stitch wounds shut.",
362
428
  "actions": [
363
429
  {
364
430
  "name": "Use Corrective",
@@ -371,6 +437,9 @@
371
437
  {
372
438
  "id": "tg_limited",
373
439
  "val": 1
440
+ },
441
+ {
442
+ "id": "tg_gear"
374
443
  }
375
444
  ]
376
445
  },
@@ -378,7 +447,7 @@
378
447
  "id": "pg_frag_grenades",
379
448
  "name": "Frag Grenades",
380
449
  "type": "Gear",
381
- "description": "Expend a charge for the following effect:<ul><li><b>Frag Grenade</b> (Grenade, Range 5, Blast 1): Affected characters must succeed on an Agility save or take 2 Explosive damage.</li></ul>",
450
+ "effect": "Expend a charge for the following effect:<ul><li><b>Frag Grenade</b> (Grenade, Range 5, Blast 1): Affected characters must succeed on an Agility save or take 2 Explosive damage.</li></ul>",
382
451
  "actions": [
383
452
  {
384
453
  "name": "Use Frag Grenade",
@@ -399,7 +468,7 @@
399
468
  "val": 2
400
469
  }
401
470
  ],
402
- "detail": "Throw a grenade within Range 5. Affected characters withing a Blast 1 must succeed on an Agility save or take 2 Explosive damage.",
471
+ "detail": "Throw a grenade within Range 5. Affected characters within a Blast 1 must succeed on an Agility save or take 2 Explosive damage.",
403
472
  "pilot": true
404
473
  }
405
474
  ],
@@ -410,6 +479,9 @@
410
479
  },
411
480
  {
412
481
  "id": "tg_grenade"
482
+ },
483
+ {
484
+ "id": "tg_gear"
413
485
  }
414
486
  ]
415
487
  },
@@ -417,7 +489,8 @@
417
489
  "id": "pg_patch",
418
490
  "name": "Patch",
419
491
  "type": "Gear",
420
- "description": "“Patch” is pilot slang for any kind of modern first aid gear, including sprayable medi-gel and instant-acting medical patches.<br>Expend a charge to apply a patch to either yourself or an adjacent pilot, restoring half their maximum HP. Patches have no effect on Down and Out pilots.",
492
+ "effect": "Expend a charge to apply a patch to either yourself or an adjacent pilot, restoring half their maximum HP. Patches have no effect on Down and Out pilots.",
493
+ "description": "“Patch” is pilot slang for any kind of modern first aid gear, including sprayable medi-gel and instant-acting medical patches.",
421
494
  "actions": [
422
495
  {
423
496
  "name": "Use Patch",
@@ -430,6 +503,9 @@
430
503
  {
431
504
  "id": "tg_limited",
432
505
  "val": 1
506
+ },
507
+ {
508
+ "id": "tg_gear"
433
509
  }
434
510
  ]
435
511
  },
@@ -437,7 +513,8 @@
437
513
  "id": "pg_stims",
438
514
  "name": "Stims",
439
515
  "type": "Gear",
440
- "description": "These chemical stimulants are sometimes administered automatically by injectors built into a pilot’s suit, or even implanted within their body. Uncontrolled use can be addictive and dangerous to health in the long-term and is a problem for some pilots.<br>Expend a charge for one of the following effects:<ul><li><b>Kick:</b> Keeps a pilot awake and alert for up to 30 hours.</li><li><b>Freeze:</b> Keeps a pilot calm and emotionally stable; deadens fear and other strong reactions.</li><li><b>Juice:</b> Heighten senses and alertness, reduce fatigue, and shorten reaction times. Juice occasionally provokes rage in some users.</li></ul>",
516
+ "effect": "Expend a charge for one of the following effects:<ul><li><b>Kick:</b> Keeps a pilot awake and alert for up to 30 hours.</li><li><b>Freeze:</b> Keeps a pilot calm and emotionally stable; deadens fear and other strong reactions.</li><li><b>Juice:</b> Heighten senses and alertness, reduce fatigue, and shorten reaction times. Juice occasionally provokes rage in some users.</li></ul>",
517
+ "description": "These chemical stimulants are sometimes administered automatically by injectors built into a pilot’s suit, or even implanted within their body. Uncontrolled use can be addictive and dangerous to health in the long-term and is a problem for some pilots.",
441
518
  "actions": [
442
519
  {
443
520
  "name": "Use Stim",
@@ -450,6 +527,9 @@
450
527
  {
451
528
  "id": "tg_limited",
452
529
  "val": 3
530
+ },
531
+ {
532
+ "id": "tg_gear"
453
533
  }
454
534
  ]
455
535
  },
@@ -457,7 +537,7 @@
457
537
  "id": "pg_thermite_charge",
458
538
  "name": "Thermite Charge",
459
539
  "type": "Gear",
460
- "description": "Expend a charge for the following effect:<ul><li><b>Thermite Charge</b> (Mine, Burst 1): This charge must be remotely detonated as a quick action. Affected characters must succeed on an Engineering save or take 3 Energy AP. Thermal charges automatically hit objects, dealing 10 Energy AP.</li></ul>",
540
+ "effect": "Expend a charge for the following effect:<ul><li><b>Thermite Charge</b> (Mine, Burst 1): This charge must be remotely detonated as a quick action. Affected characters must succeed on an Engineering save or take 3 Energy AP. Thermal charges automatically hit objects, dealing 10 Energy AP.</li></ul>",
461
541
  "deployables": [
462
542
  {
463
543
  "name": "Thermite Charge",
@@ -478,6 +558,9 @@
478
558
  {
479
559
  "id": "tg_limited",
480
560
  "val": 1
561
+ },
562
+ {
563
+ "id": "tg_gear"
481
564
  }
482
565
  ]
483
566
  },
@@ -485,114 +568,210 @@
485
568
  "id": "pg_antiphoton_visor",
486
569
  "name": "Antiphoton Visor",
487
570
  "type": "Gear",
488
- "description": "Designed to protect the wearer’s eyes from intense bursts of light, antiphoton visors are commonly found among breach teams and solar-forward operators. They are effective against flash weapons, intense UV light, and incidental charges from energy weapons."
571
+ "description": "Designed to protect the wearer’s eyes from intense bursts of light, antiphoton visors are commonly found among breach teams and solar-forward operators. They are effective against flash weapons, intense UV light, and incidental charges from energy weapons.",
572
+ "tags": [
573
+ {
574
+ "id": "tg_gear"
575
+ }
576
+ ]
489
577
  },
490
578
  {
491
579
  "id": "pg_camo_cloth",
492
580
  "name": "Camo Cloth",
493
581
  "type": "Gear",
494
- "description": "A square of reactive material that slowly shifts to reflect the surrounding environment, enough to cover a human comfortably. The transition takes about 10 seconds and makes anything hidden underneath very difficult to spot."
582
+ "description": "A square of reactive material that slowly shifts to reflect the surrounding environment, enough to cover a human comfortably. The transition takes about 10 seconds and makes anything hidden underneath very difficult to spot.",
583
+ "tags": [
584
+ {
585
+ "id": "tg_gear"
586
+ }
587
+ ]
495
588
  },
496
589
  {
497
590
  "id": "pg_dataplating",
498
591
  "name": "Dataplating",
499
592
  "type": "Gear",
500
- "description": "Dataplating is a general term for any comm-linked jewelry, subdermal netting, wearable jaw, brow, or maxillary plates, etc., that allows subvocal communication and persistent heads-up and augmented reality displays without wearing a helm. Dataplates can quickly translate nearly any language, and allow users to communicate with each other all but silently."
593
+ "description": "Dataplating is a general term for any comm-linked jewelry, subdermal netting, wearable jaw, brow, or maxillary plates, etc., that allows subvocal communication and persistent heads-up and augmented reality displays without wearing a helm. Dataplates can quickly translate nearly any language, and allow users to communicate with each other all but silently.",
594
+ "tags": [
595
+ {
596
+ "id": "tg_gear"
597
+ }
598
+ ]
501
599
  },
502
600
  {
503
601
  "id": "pg_extra_rations",
504
602
  "name": "Extra Rations",
505
603
  "type": "Gear",
506
- "description": "Pilot rations aren’t much better than their nautical forerunners – both are variants on hardtack and nutrient paste. Pilots often carry a stash of extra food, or luxuries like chocolate, coffee, alcohol, or preserved goods from their homeworld. These rations can be used to barter or boost morale."
604
+ "description": "Pilot rations aren’t much better than their nautical forerunners – both are variants on hardtack and nutrient paste. Pilots often carry a stash of extra food, or luxuries like chocolate, coffee, alcohol, or preserved goods from their homeworld. These rations can be used to barter or boost morale.",
605
+ "tags": [
606
+ {
607
+ "id": "tg_gear"
608
+ }
609
+ ]
507
610
  },
508
611
  {
509
612
  "id": "pg_flexsuit",
510
613
  "name": "Flexsuit",
511
614
  "type": "Gear",
512
- "description": "A strong base-layer suit that recycles water, generates nutrients, and adapts very rapidly to hostile environs, maintaining a stable condition and extending survivability. Flexsuit wearers can go for roughly a week without eating or drink thanks to the ambrosia paste generated by their suit before its systems are depleted; however, they don’t prevent feelings of hunger. Removing the suit for a day or two is enough to replenish its reserves. Flexsuits also maintain a steady temperature within acceptable parameters."
615
+ "description": "A strong base-layer suit that recycles water, generates nutrients, and adapts very rapidly to hostile environs, maintaining a stable condition and extending survivability. Flexsuit wearers can go for roughly a week without eating or drink thanks to the ambrosia paste generated by their suit before its systems are depleted; however, they don’t prevent feelings of hunger. Removing the suit for a day or two is enough to replenish its reserves. Flexsuits also maintain a steady temperature within acceptable parameters.",
616
+ "tags": [
617
+ {
618
+ "id": "tg_gear"
619
+ }
620
+ ]
513
621
  },
514
622
  {
515
623
  "id": "pg_handheld_printer",
516
624
  "name": "Handheld Printer",
517
625
  "type": "Gear",
518
- "description": "A miniaturized version of Union’s full-scale printers, handheld printers can be used to make simple objects out of flexible and durable plastic – as long as you have the right pattern chip."
626
+ "description": "A miniaturized version of Union’s full-scale printers, handheld printers can be used to make simple objects out of flexible and durable plastic – as long as you have the right pattern chip.",
627
+ "tags": [
628
+ {
629
+ "id": "tg_gear"
630
+ }
631
+ ]
519
632
  },
520
633
  {
521
634
  "id": "pg_subjectivity_enhancement_suite",
522
635
  "name": "Subjectivity-Enhancement Suite",
523
636
  "type": "Gear",
524
- "description": "A subjectivity-enhancement suite is a set of cybernetic implants allowing users to hack systems without a rig. Users of these suites blend the organic with the synthetic, gaining the ability to extrude implanted universal-plug cables from within their body to make hardline connections with terminals. When plugged in, users can access a comprehensive, fully interactive alternate-reality interface with direct omninet access, making navigating – or hacking – local and networked systems as easy as wishing it so (of course, you must be careful: by opening up your mind to the digital, you may face dangers other, less enhanced people are ignorant of)."
637
+ "description": "A subjectivity-enhancement suite is a set of cybernetic implants allowing users to hack systems without a rig. Users of these suites blend the organic with the synthetic, gaining the ability to extrude implanted universal-plug cables from within their body to make hardline connections with terminals. When plugged in, users can access a comprehensive, fully interactive alternate-reality interface with direct omninet access, making navigating – or hacking – local and networked systems as easy as wishing it so (of course, you must be careful: by opening up your mind to the digital, you may face dangers other, less enhanced people are ignorant of).",
638
+ "tags": [
639
+ {
640
+ "id": "tg_gear"
641
+ }
642
+ ]
525
643
  },
526
644
  {
527
645
  "id": "pg_infoskin",
528
646
  "name": "Infoskin",
529
647
  "type": "Gear",
530
- "description": "A reactive, synthetic polymer with advanced qualities, infoskin bonds quickly to real skin and hair. Once applied, it responds to electronic signals delivered by linked software, rapidly changing its color and texture – even contorting and distorting its form – allowing wearers to make minor changes to their appearance. With infoskin, it’s a simple matter to alter facial features, hair color, or makeup patterns."
648
+ "description": "A reactive, synthetic polymer with advanced qualities, infoskin bonds quickly to real skin and hair. Once applied, it responds to electronic signals delivered by linked software, rapidly changing its color and texture – even contorting and distorting its form – allowing wearers to make minor changes to their appearance. With infoskin, it’s a simple matter to alter facial features, hair color, or makeup patterns.",
649
+ "tags": [
650
+ {
651
+ "id": "tg_gear"
652
+ }
653
+ ]
531
654
  },
532
655
  {
533
656
  "id": "pg_mag_clamps",
534
657
  "name": "Mag-Clamps",
535
658
  "type": "Gear",
536
- "description": "These clamps attach easily to any metal surface, enhancing maneuverability in zero-g environments or when repairing mechs. They can be carried or fitted to boots."
659
+ "description": "These clamps attach easily to any metal surface, enhancing maneuverability in zero-g environments or when repairing mechs. They can be carried or fitted to boots.",
660
+ "tags": [
661
+ {
662
+ "id": "tg_gear"
663
+ }
664
+ ]
537
665
  },
538
666
  {
539
667
  "id": "pg_nanite_spray",
540
668
  "name": "Nanite Spray",
541
669
  "type": "Gear",
542
- "description": "A spray paint that can be applied to any surface. Nanite spray is invisible to the naked eye but able to transmit simple messages or small data packets when scanned."
670
+ "description": "A spray paint that can be applied to any surface. Nanite spray is invisible to the naked eye but able to transmit simple messages or small data packets when scanned.",
671
+ "tags": [
672
+ {
673
+ "id": "tg_gear"
674
+ }
675
+ ]
543
676
  },
544
677
  {
545
678
  "id": "pg_omnihook",
546
679
  "name": "Omnihook",
547
680
  "type": "Gear",
548
- "description": "A portable – if bulky – omninet terminal that allows for communication, data transfer, and limited hot-spotting. Omnihooks are extremely valuable, although most mech squads have at least one. Tuning an omnihook requires a high level of skill, so they are usually mounted or carried by designated operators."
681
+ "description": "A portable – if bulky – omninet terminal that allows for communication, data transfer, and limited hot-spotting. Omnihooks are extremely valuable, although most mech squads have at least one. Tuning an omnihook requires a high level of skill, so they are usually mounted or carried by designated operators.",
682
+ "tags": [
683
+ {
684
+ "id": "tg_gear"
685
+ }
686
+ ]
549
687
  },
550
688
  {
551
689
  "id": "pg_personal_drone",
552
690
  "name": "Personal Drone",
553
691
  "type": "Gear",
554
- "description": "Small, non-combat drones are a common sight in the field. They’re fairly noisy but can fly about half a mile with good maneuverability before losing signal, relaying audio and visual information as they go."
692
+ "description": "Small, non-combat drones are a common sight in the field. They’re fairly noisy but can fly about half a mile with good maneuverability before losing signal, relaying audio and visual information as they go.",
693
+ "tags": [
694
+ {
695
+ "id": "tg_gear"
696
+ }
697
+ ]
555
698
  },
556
699
  {
557
700
  "id": "pg_prosocollar",
558
701
  "name": "Prosocollar",
559
702
  "type": "Gear",
560
- "description": "A collar-like device that fits snugly around its wearer’s neck, projecting a holographic image over their face and head. Prosocollars can change their wearer’s voice and scramble or change their appearance. The projection won’t stand up to close inspection, but it can easily fool electronic systems and distant observers."
703
+ "description": "A collar-like device that fits snugly around its wearer’s neck, projecting a holographic image over their face and head. Prosocollars can change their wearer’s voice and scramble or change their appearance. The projection won’t stand up to close inspection, but it can easily fool electronic systems and distant observers.",
704
+ "tags": [
705
+ {
706
+ "id": "tg_gear"
707
+ }
708
+ ]
561
709
  },
562
710
  {
563
711
  "id": "pg_smart_scope",
564
712
  "name": "Smart Scope",
565
713
  "type": "Gear",
566
- "description": "A powerful electronic scope that provides high-resolution magnification up to two miles, and automatically adjusts its reticle for wind, gravity, and pressure. Smart scopes can project their field of vision and all data to the HUD of any networked user. They can also pair with other thermal, optical, or simulated-vision devices to further enhance targeting."
714
+ "description": "A powerful electronic scope that provides high-resolution magnification up to two miles, and automatically adjusts its reticle for wind, gravity, and pressure. Smart scopes can project their field of vision and all data to the HUD of any networked user. They can also pair with other thermal, optical, or simulated-vision devices to further enhance targeting.",
715
+ "tags": [
716
+ {
717
+ "id": "tg_gear"
718
+ }
719
+ ]
567
720
  },
568
721
  {
569
722
  "id": "pg_sleeping_bag",
570
723
  "name": "Sleeping Bag",
571
724
  "type": "Gear",
572
- "description": "Coming in a variety of sizes, sleeping bags are a field necessity. They’re designed to fold out from a hardsuit, fit within a mech’s cockpit, resist fire and changes in temperature, and – when necessary – seal against vacuum.<br>You can climb into your sleeping bag, gaining Immunity to burn, protection against vacuum, and enough air to last an hour; however, while in the sleeping bag you are Stunned and can’t take actions other than to exit the bag as a full action."
725
+ "effect": "You can climb into your sleeping bag, gaining Immunity to burn, protection against vacuum, and enough air to last an hour; however, while in the sleeping bag you are Stunned and can’t take actions other than to exit the bag as a full action.",
726
+ "description": "Coming in a variety of sizes, sleeping bags are a field necessity. They’re designed to fold out from a hardsuit, fit within a mech’s cockpit, resist fire and changes in temperature, and – when necessary – seal against vacuum.",
727
+ "tags": [
728
+ {
729
+ "id": "tg_gear"
730
+ }
731
+ ]
573
732
  },
574
733
  {
575
734
  "id": "pg_ssc_sylph_undersuit",
576
735
  "name": "SSC Sylph Undersuit",
577
736
  "type": "Gear",
578
- "description": "Discovered on Acrimea IV, a biome cultivar world controlled by Smith-Shimano Corpro (SSC), the sylph is an organic lifeform that can seemingly survive in nearly any environment. Using breeding-analogous methods defined by established bioengineering doctrines, SSC developed the sylph undersuit – sterile, living sylphs grown as envelopes and fitted to their owners. The sylph bonds to its wearer, forming a symbiotic relationship: the sylph is sustained by the host’s waste products, in return protecting the host from a range of hostile environmental factors.<br>These semi-biological, skin-tight undersuits can be worn for extended periods. They are translucent, semi-liquid, and able to be stored when not in use, conforming to whatever container they are placed in. They clean the host’s body, aid natural healing processes, and eliminate waste. As desired, segments can become opaque, change color, or take on a new texture. Sylph undersuits can cover the host’s head, sealing against vacuum, providing protection against radiation, and filtering air or liquids, even providing the ability to breathe water for a limited time."
737
+ "description": "Discovered on Acrimea IV, a biome cultivar world controlled by Smith-Shimano Corpro (SSC), the sylph is an organic lifeform that can seemingly survive in nearly any environment. Using breeding-analogous methods defined by established bioengineering doctrines, SSC developed the sylph undersuit – sterile, living sylphs grown as envelopes and fitted to their owners. The sylph bonds to its wearer, forming a symbiotic relationship: the sylph is sustained by the host’s waste products, in return protecting the host from a range of hostile environmental factors.<br>These semi-biological, skin-tight undersuits can be worn for extended periods. They are translucent, semi-liquid, and able to be stored when not in use, conforming to whatever container they are placed in. They clean the host’s body, aid natural healing processes, and eliminate waste. As desired, segments can become opaque, change color, or take on a new texture. Sylph undersuits can cover the host’s head, sealing against vacuum, providing protection against radiation, and filtering air or liquids, even providing the ability to breathe water for a limited time.",
738
+ "tags": [
739
+ {
740
+ "id": "tg_gear"
741
+ }
742
+ ]
579
743
  },
580
744
  {
581
745
  "id": "pg_sound_system",
582
746
  "name": "Sound System",
583
747
  "type": "Gear",
584
- "description": "Though their tactical utility is questionable, many pilots set up internal speaker systems in their cockpits. This gives them a clear line to their compatriots during combat, along with the ability to play music."
748
+ "description": "Though their tactical utility is questionable, many pilots set up internal speaker systems in their cockpits. This gives them a clear line to their compatriots during combat, along with the ability to play music.",
749
+ "tags": [
750
+ {
751
+ "id": "tg_gear"
752
+ }
753
+ ]
585
754
  },
586
755
  {
587
756
  "id": "pg_tertiary_arm",
588
757
  "name": "Tertiary Arm",
589
758
  "type": "Gear",
590
- "description": "A powered third arm mounted on a bracket on the hardsuit. Tertiary arms are powered and controlled using the same neural bridge processes that allow hardsuits to respond to user input. They can be equipped with manipulators to allow for fine motor control, weapons to enhance combat efficacy, or specialty tools."
759
+ "description": "A powered third arm mounted on a bracket on the hardsuit. Tertiary arms are powered and controlled using the same neural bridge processes that allow hardsuits to respond to user input. They can be equipped with manipulators to allow for fine motor control, weapons to enhance combat efficacy, or specialty tools.",
760
+ "tags": [
761
+ {
762
+ "id": "tg_gear"
763
+ }
764
+ ]
591
765
  },
592
766
  {
593
767
  "id": "pg_wilderness_survival_kit",
594
768
  "name": "Wilderness Survival Kit",
595
769
  "type": "Gear",
596
- "description": "This kit contains many essentials for surviving in hostile environments: a rebreather, water filters, hardsuit patches, backup thermals, a bivouac kit, and so on."
770
+ "description": "This kit contains many essentials for surviving in hostile environments: a rebreather, water filters, hardsuit patches, backup thermals, a bivouac kit, and so on.",
771
+ "tags": [
772
+ {
773
+ "id": "tg_gear"
774
+ }
775
+ ]
597
776
  }
598
777
  ]
package/lib/rules.json CHANGED
@@ -7,6 +7,8 @@
7
7
  "base_pilot_evasion": 10,
8
8
  "base_pilot_edef": 10,
9
9
  "base_pilot_speed": 4,
10
+ "base_pilot_sensors": 5,
11
+ "base_pilot_save_target": 10,
10
12
  "minimum_pilot_skills": 4,
11
13
  "minimum_mech_skills": 2,
12
14
  "minimum_pilot_talents": 3,
package/lib/systems.json CHANGED
@@ -460,6 +460,7 @@
460
460
  "source": "IPS-N",
461
461
  "license": "Blackbeard",
462
462
  "license_level": 3,
463
+ "effect": "Your mech gains the AI tag and the SEKHMET Protocol.",
463
464
  "actions": [
464
465
  {
465
466
  "name": "SEKHMET Protocol",
@@ -1426,6 +1427,7 @@
1426
1427
  "source": "SSC",
1427
1428
  "license": "Monarch",
1428
1429
  "license_level": 3,
1430
+ "effect": "Your mech gains the AI tag and the TLALOC Protocol.",
1429
1431
  "actions": [
1430
1432
  {
1431
1433
  "name": "TLALOC Protocol",
@@ -1789,6 +1791,7 @@
1789
1791
  "source": "HORUS",
1790
1792
  "license": "Goblin",
1791
1793
  "license_level": 3,
1794
+ "effect": "Your mech gains the AI tag and and can perform the Hurl Into the Duat QUICK TECH option.",
1792
1795
  "actions": [
1793
1796
  {
1794
1797
  "name": "Hurl Into the Duat",
@@ -1950,6 +1953,7 @@
1950
1953
  "source": "HORUS",
1951
1954
  "license": "Gorgon",
1952
1955
  "license_level": 3,
1956
+ "effect": "Your mech gains the AI tag and Unleash SCYLLA.",
1953
1957
  "actions": [
1954
1958
  {
1955
1959
  "name": "Unleash SCYLLA",
@@ -2401,6 +2405,7 @@
2401
2405
  "source": "HORUS",
2402
2406
  "license": "Pegasus",
2403
2407
  "license_level": 3,
2408
+ "effect": "Your mech gains the AI tag and Bend Probability.",
2404
2409
  "actions": [
2405
2410
  {
2406
2411
  "name": "Bend Probability",
@@ -2684,6 +2689,7 @@
2684
2689
  "source": "HA",
2685
2690
  "license": "Genghis",
2686
2691
  "license_level": 3,
2692
+ "effect": "Your mech gains the AI tag and the AGNI Protocol.",
2687
2693
  "actions": [
2688
2694
  {
2689
2695
  "name": "AGNI Protocol",
@@ -3067,6 +3073,7 @@
3067
3073
  "source": "HA",
3068
3074
  "license": "Saladin",
3069
3075
  "license_level": 3,
3076
+ "effect": "Your mech gains the AI tag and Diluvian Ark.",
3070
3077
  "actions": [
3071
3078
  {
3072
3079
  "name": "Diluvian Ark",
@@ -3142,6 +3149,7 @@
3142
3149
  "source": "HA",
3143
3150
  "license": "Sherman",
3144
3151
  "license_level": 3,
3152
+ "effect": "Your mech gains the AI tag and the ASURA Protocol.",
3145
3153
  "actions": [
3146
3154
  {
3147
3155
  "name": "ASURA Protocol",
@@ -3224,6 +3232,7 @@
3224
3232
  "source": "HA",
3225
3233
  "license": "Tokugawa",
3226
3234
  "license_level": 3,
3235
+ "effect": "Your mech gains the AI tag and the LUCIFER Protocol.",
3227
3236
  "actions": [
3228
3237
  {
3229
3238
  "name": "LUCIFER Protocol",
package/lib/tables.json CHANGED
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "pilot_names": [],
3
3
  "callsigns": [],
4
- "mech_names": [],
5
- "team_names": [],
4
+ "mech_names": [],
5
+ "team_names": [],
6
6
  "quirks": [
7
7
  "Part (or all) of your body was too damaged to be cloned perfectly and a significant percentage of your clone body has been replaced with cybernetics. These high-quality prostheses aren’t obviously synthetic to casual observers. You don’t know the extent of the damage.",
8
8
  "Your clone has been fitted with a necessary but visible cybernetic augmentation – an arm, leg, eyes, or similar. It is a conspicuous prosthetic.",
@@ -25,4 +25,4 @@
25
25
  "Knowingly or unknowingly, your clone body has been implanted with a mental trigger that places you in a receptive state when heard or activated, causing you to either follow a pre-programmed course of action or to follow instructions given by the person who activated you. These commands must be simple (e.g., kill, lie, etc.), and the GM determines who (PC or NPC) gave them. You might be able to overcome this effect in time.",
26
26
  "You come back with total amnesia regarding the time before your death, meaning you must be retrained and prepared from scratch. You lose all previous triggers and assign new ones up to your current level. Additionally, you may rewrite some incidental facts of your backstory."
27
27
  ]
28
- }
28
+ }
package/lib/tags.json CHANGED
@@ -198,6 +198,11 @@
198
198
  "name": "Personal Armor",
199
199
  "description": "This gear offers protection in combat, but it is obvious to observers and usually can’t be hidden. Only one piece of Personal Armor can be worn at a time. Putting on Personal Armor takes 10–20 minutes, and while wearing it, pilots have restricted mobility and dexterity. Nobody wears armor unless they’re expecting to go into a warzone."
200
200
  },
201
+ {
202
+ "id": "tg_pilot_weapon",
203
+ "name": "Pilot Weapon",
204
+ "description": "On missions, pilots can take up to two weapons. All pilot weapons are pilot-scale and can’t be used by mechs."
205
+ },
201
206
  {
202
207
  "id": "tg_gear",
203
208
  "name": "Gear",
package/lib/talents.json CHANGED
@@ -371,6 +371,30 @@
371
371
  "detail": "1/round, when you hit with a Main Melee weapon, gain 1 Blademaster Die."
372
372
  }
373
373
  ],
374
+ "actions": [
375
+ {
376
+ "name": "Parry",
377
+ "activation": "Reaction",
378
+ "trigger": "You are hit by a melee attack",
379
+ "detail": "Expend 1 Blademaster die. You gain Resistance to all damage, heat, and burn dealt by the attack."
380
+ },
381
+ {
382
+ "name": "Deflect",
383
+ "activation": "Reaction",
384
+ "trigger": "You are hit by a ranged attack",
385
+ "detail": "You may roll any number of Blademaster Dice, expending them: if you roll a 5+ on any of these dice, you gain Resistance to all damage, heat, and burn dealt by the attack."
386
+ },
387
+ {
388
+ "name": "Feint",
389
+ "activation": "Free",
390
+ "detail": "Expend 1 Blademaster die. Choose an adjacent character: when moving, you ignore engagement and don’t provoke reactions from your target until the start of your next turn."
391
+ },
392
+ {
393
+ "name": "Trip",
394
+ "activation": "Quick",
395
+ "detail": "Expend 1 Blademaster die. Choose an adjacent character: they must pass an Agility save or fall Prone. Whatever the result, you may freely pass through their space until the end of your current turn, although you can’t end your turn in their space."
396
+ }
397
+ ],
374
398
  "counters": [
375
399
  {
376
400
  "id": "ctr_duelist",
package/package.json CHANGED
@@ -1,8 +1,7 @@
1
1
  {
2
2
  "name": "@massif/lancer-data",
3
- "version": "3.1.5",
3
+ "version": "3.1.7",
4
4
  "description": "Data for the LANCER TTRPG",
5
- "type": "module",
6
5
  "main": "index.js",
7
6
  "scripts": {
8
7
  "build": "node ./scripts/build.js",
package/scripts/test.js CHANGED
@@ -1,4 +1,4 @@
1
- import * as fs from 'fs';
1
+ const fs = require('fs');
2
2
  var currentDir = process.cwd();
3
3
  var files = fs.readdirSync('./lib');
4
4
  let contents = ""