@massif/lancer-data 3.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,102 @@
1
+ [
2
+ {
3
+ "id": "pbg_celebrity",
4
+ "name": "Celebrity",
5
+ "description": "You were a figure in the public eye. <i>Were you an actor? A singer? An artist? An athlete? A politician? The public face of a corporate or military advertising campaign?</i><br>In your old life, you couldn’t go anywhere without the paparazzi hovering nearby. <i>How are you adjusting to your new life as a pilot? Did you volunteer, or were you conscripted? Can you still practice your art, craft, or profession, or does the rigid military structure make it difficult to pull double-duty?</i>"
6
+ },
7
+ {
8
+ "id": "pbg_colonist",
9
+ "name": "Colonist",
10
+ "description": "You were a colonist on the frontier; one of the first generations to be born on a newly settled world. You’re used to the demands of frontier life and well-aware of the precarious position most homesteaders live in. <i>Why did you leave? Were you forced to flee, becoming a refugee? Did you choose to enlist?</i><br>And then there’s the home you left behind: <i>Is the colony still there? Your family? How familiar are you with the luxuries of core worlds? Do you find other cultures difficult to deal with, or are you fascinated by the wealth of humanity’s cultural expression? Do you carry reminders of home, or do you curse its name? Was your colony in a galactic backwater, or is it a fresh colony in a populated, high-traffic area of space? Where is your colony located?</i>"
11
+ },
12
+ {
13
+ "id": "pbg_criminal",
14
+ "name": "Criminal",
15
+ "description": "You were a criminal: small-time, master, or something in between. <i>Did you work for corporate clients? A criminal organization? Yourself? Did you mug pedestrians in the dark underbelly of a massive city, or did you slip, unnoticed, into corporate databases to steal data? Did you do it for personal gain, or just to feed your family? How did you find yourself in this life, and how did you become a pilot? Did you operate with a code of honor? Were you loyal to a single family, a small crew, a politician, or an ideology? Did you operate in the shadows, or was your work carried out in the daylight, unafraid of consequences?</i><br>There must be a reason you decided to get out. <i>Was it a bad job, or maybe witness protection? Are your former employers or crew still around? What connections do they have, and how do they feel about you now? What – if anything – haunts you?</i><br>Note: for a more classic “Western” flavor, see the Outlaw Background.<i></i>"
16
+ },
17
+ {
18
+ "id": "pbg_far_field_team",
19
+ "name": "Far-Field Team",
20
+ "description": "You were a member of a Union far-field team (FFT), working on the frontier and the edge of civilization to evaluate strange worlds and planetoids for anomalies, discoveries, and habitability. <i>What have you seen on the wild frontier? How many worlds have you traveled? Were you part of a small team, or a large one? Where is your homeworld?</i><br>Something must drive you to explore: <i>Is it a grail world you seek? An Eden among the stars? Was your interest in the frontier mystical, scientific, based on old-fashioned curiosity, or spurred on by something else? Maybe there was a legend you heard, out there in the dark, that you long to find, or that you’re terrified you might encounter? What secrets – if any – have you encountered on your long-range surveys? Do you remain in contact with your old team members, if they’re still alive?</i><br>As a former (or current) part of an FFT, you're Cosmopolitan: <i>When was “your time”? How separate do you feel from the passage of time?</i>"
21
+ },
22
+ {
23
+ "id": "pbg_hacker",
24
+ "name": "Hacker",
25
+ "description": "You specialized in information warfare and data espionage, either for your own gain or the benefit of your employers. To you, the omninet – the faster-than-light information web that connects Union worlds – is home. <i>How did you come to this life? Did you grow up plugged into the omninet, or did you come to it late? How well-versed are you in the omninet’s hidden places, tricks, and secrets? How notorious were you before you became a pilot? Do people still whisper your name? Do other hackers remember you, and are you celebrated or cursed among them?</i><br>It wasn’t just the omninet that you hacked, though. <i>How adept are you at manipulating other networks? Can you manipulate discrete systems, genetic code, or some other type of environment, digital or mechanical? What secrets have you gained access to?</i>"
26
+ },
27
+ {
28
+ "id": "pbg_mechanic",
29
+ "name": "Mechanic",
30
+ "description": "Grease monkey, wrench, working joe; you were a mechanic prior to becoming a pilot. <i>Did you work in space, swaddled in an EVA rig, patching up damaged starships? Or were you planetside, tuning trucks and haulers in a motor pool? Did you repair battle-torn mechs, dreaming that you might one day pilot your own? Did you own a garage, or did you work for someone? Were you military, corporate, part of a caste, or a union member? How handy are you in the field? Is there a side project you've been working on?</i>"
31
+ },
32
+ {
33
+ "id": "pbg_medic",
34
+ "name": "Medic",
35
+ "description": "You were a medical specialist in your old life. <i>How did you wind up piloting a mech? What was your specialty? Did you work in research, care, or trauma? Did you love the life and take your duty seriously, or did you see yourself as an organic mechanic?</i><br>You might have worked in a colony or on a core world, in private practice, for a corporation, or on a noble family’s payroll: <i>Did you operate a small frontier practice, or work in a blink station urgent care center, or in a massive hospital campus? Were you a whitecoat or an EMT? Is there a memory that haunts you, or one that gives you comfort?</i>"
36
+ },
37
+ {
38
+ "id": "pbg_mercenary",
39
+ "name": "Mercenary",
40
+ "description": "As a soldier of fortune, you lived by the motto, “have gun, will travel.” You and your kit were available to the highest bidder. <i>Did you work alone or with a crew? Did your company have a ship? Was this when you started piloting mechs of your own? What was your code of honor, if you had one?</i><br>Something pushed you to the mercenary life: <i>Was it the promise of riches? Desire for power? Adventure? Desperation?</i><br>For some reason, you left that life behind: <i>Why? Was there a job that went bad, or one that really was that legendary “one last job”? Are your old company mates still kicking around? Was there a rival company, or other enemies you made? Do you remember that time fondly, or do you never speak of it?</i>"
41
+ },
42
+ {
43
+ "id": "pbg_nhp_specialist",
44
+ "name": "NHP Specialist",
45
+ "description": "You were closely involved in the study, creation, or maintenance of a prime non-human person. Nonhuman persons, or NHPs, are complex artificial intelligences. As a prime NHP, the one you were associated with was even more complex than most. <i>Did you interact with that entity like a scientist or engineer, or more like a priest or shaman? Do you have a personal connection to them, after all this time? How do clones of that NHP perceive you? And now that you’re a pilot, how do you feel about non-human intelligence?</i>"
46
+ },
47
+ {
48
+ "id": "pbg_noble",
49
+ "name": "Noble",
50
+ "description": "You are a member of your world’s aristocracy, destined from birth to ascend to power. <i>From what authority does this birthright come? A god? An ancestor? An ancient text? A complex annual rotation? How is power passed down from one generation to the next?</i><br>Your noble status came from somewhere: <i>Are you the first in your family to receive a title of nobility, the last of your house, or the scion of a well-established line? Are you the heir, or just a middle child? What’s your relationship with your noble parents?</i><br>Whatever privileges you might have received at home, you found that Union disregards titles in its armed forces; your prior status is just background noise, unless you return home or belong to a group that recognizes nobility. <i>How did you take this change?</i>"
51
+ },
52
+ {
53
+ "id": "pbg_outlaw",
54
+ "name": "Outlaw",
55
+ "description": "You came from humble beginnings, born on the edge of cultivated space or beneath the looming towers of core worlds – forgotten until you reached out and took what was owed. Some call you criminal, thief, or outlaw, but you just tell it as it is: if they hadn’t denied you bread, you wouldn’t have had to take it. <i>Were you a brute or a raconteur? A charmer or a monster? Were your actions motivated by ideology, need, desire, or some combination of those three? Who defined you as an “outlaw\", and who saw you as a hero? Is there a bounty on your head?</i>"
56
+ },
57
+ {
58
+ "id": "pbg_penal_colonist",
59
+ "name": "Penal Colonist",
60
+ "description": "A long time ago, you were exiled to a penal colony for a sentence of hard labor. When the Third Committee abolished all penal colonies, your prison-planet was – in theory – “liberated”. Unfortunately, nothing much changed until Union’s relief ships finally arrived. Now free in practice as well as theory, places that had once been off-limits were made open to you: <i>Did you stay for a time? Or did you choose to leave, heading for the stars or trying to find your way back home? Were you guilty of your crimes, or unjustly condemned?</i><br>Penal colonies were harsh, unforgiving environments: <i>Was yours monitored by some authority, or was it relegated to anarchy even before Union's abolition of the system? Was there some kind of rudimentary society there? Did you have friends and enemies there, and did any of them make it off-world? What about your family – did you have one before your sentence? What has become of them, or do you not know?</i>"
61
+ },
62
+ {
63
+ "id": "pbg_priest",
64
+ "name": "Priest",
65
+ "description": "You were a priest in your old life, either from a large, pan-galactic religion, or a smaller sect. <i>Were you a hermit? Did you live celibate in a monastery? Did you wear simple cloth robes, or majestic vestments? What restrictions were placed upon you by your church? What manner of respect was afforded to you as a person of the cloth, and was it your choice to become one? How did you come to serve as a pilot?</i><br>There are churches everywhere, each unique in their own ways. <i>Were you a member of a prominent religion, or a secretive, outlawed one? Did you preach a Terran faith, born on Cradle and carried for millennia since? Or was yours a Cosmopolitan spirituality, one from the stars and the void of interstellar space? Perhaps you ministered to a small flock of an obscure sect out on the frontier, or in the urban canyons of a core world? Have you kept your faith, or lost it?</i>"
66
+ },
67
+ {
68
+ "id": "pbg_scientist",
69
+ "name": "Scientist",
70
+ "description": "You were a scientist – private or public, working in the lab or the field. <i>What was your area of expertise, and for how long have you practiced it? Where did you study, and what’s your relationship with that institution? Do you have rivals, and are you well-known or relatively obscure? How did your home society perceive science? How did you become a pilot?</i><br><i>Importantly, did you work with a powerful manufacturer like Harrison Armory, Smith-Shimano, or IPS-N? Or did you delve into the uncanny, working in secret with a small, dedicated HORUS cell? What secrets do you know?</i>"
71
+ },
72
+ {
73
+ "id": "pbg_soldier",
74
+ "name": "Soldier",
75
+ "description": "Grunt. GI. Ox. Poilu. Man-at-Arms. You were a soldier of the rank and file, serving in a planetary defense force, local militia, national army, or royal guard. <i>How long did you serve before Union called you up? What kind of specialty did you train for? Have you seen combat before, or are you green? Were you a volunteer, a conscript, or a member of a warrior caste? Is soldiering a proud family, civic, or religious tradition, or a life that you regret? Where are the other soldiers from your old squad, and what is your relationship with them like now?</i>"
76
+ },
77
+ {
78
+ "id": "pbg_spaceborn",
79
+ "name": "Spaceborn",
80
+ "description": "You grew up on a space station, in tight quarters and a small community, surrounded always by the unforgiving hard vacuum of space. <i>Were resources scarce, or plentiful? Was your station isolated or was it a local (or galactic!) hub? Was it parked in the endless night of deep space, or in orbit above a planet, moon, or another stellar body? Was it entirely manufactured, or was it built into an asteroid or moon?</i><br>No two stations are alike. <i>Did you grow up watching great ships dock and depart – exposed to the thousands of languages and cultures of the galaxy, dreaming of exploration – or did you grow up in dark, rocky halls, ignorant of the galaxy outside? In short, what was your life like, why did you leave, and can you go back?</i>"
81
+ },
82
+ {
83
+ "id": "pbg_spec_ops",
84
+ "name": "Spec Ops",
85
+ "description": "You might have been a spy or assassin, working alone, or maybe you were part of an elite unit, operating behind enemy lines with little-to-no support, equipped with the best equipment your commanders trusted you with.<i></i><br>Your missions were long, dangerous, and never publicized. If soldiers are hammers, you were a scalpel. Whatever organization you served, it was spoken only in whispers around military barracks and academies both. <i>What work did you do that no one knows was you or your unit? How close has the galaxy come to all-out war? Where have you operated? How old are you – really? What secrets do you know? Where is the rest of your team?</i>"
86
+ },
87
+ {
88
+ "id": "pbg_super_soldier",
89
+ "name": "Super Soldier",
90
+ "description": "You are the result of a corporate or state project intended to create better soldiers using biological enhancement, gene therapy, neurological enhancement, or even just extreme conditioning. <i>Were you raised from birth to become what you are, or did you volunteer as an adult for a super-soldier program? Are you one of the countless “super soldiers” to be produced by Harrison Armory’s facsimile-cloning programs? Was the project sanctioned or not? Did it succeed? Have you tested your abilities in the field, or are you unproven and eager to see what you can do?</i><br>Under the Third Committee, fewer programs like the one that created you still operate: <i>Are you happy about that, or do you think it makes Union weak? What is your relationship to your makers? Is there a family that doesn't know you exist? Or are you from a line of mass-pro‐ duced siblings? Were you liberated, did you surrender, or are you still in the service of the organization or entity you were made to serve?</i>"
91
+ },
92
+ {
93
+ "id": "pbg_starship_pilot",
94
+ "name": "Starship Pilot",
95
+ "description": "You flew a starship – civilian, corporate, military or otherwise. You may have piloted a freighter, a fighter, a shuttle, or a larger ship. <i>Did you have a regular run, or did you fly anywhere? Were you a member of a crew, or did you have one of your own? What kind of flying did you do and what eventually happened to your ship? Did you stick to low and mid-orbit shuttle runs?</i><br>Being a pilot is as much a lifestyle as it is a profession: <i>What was your callsign, and were you known or obscure? Was there a rival service, pilot, or group of pilots that you had friction with? Have you worked with NHPs or flown in combat? Have you ever seen anything strange out in interstellar space or the total void of blinkspace?</i>"
96
+ },
97
+ {
98
+ "id": "pbg_worker",
99
+ "name": "Worker",
100
+ "description": "At the end of the day, empire only functions when labor clocks in. Labor mines the raw materials; labor fashions stone and metal and organic matter into bolts and screws and glue; labor designs the patterns for printers; labor shapes and welds, hammers and builds. Without the labor of trillions, all progress would grind to a halt. <i>Before you set down the wrench and picked up a helm, what kind of work did you do? Did you work in the fields, factories, shipyards, mines, or somewhere else? What was your life like before you began training as a pilot? Why did you leave? Will you return? Was there a project you worked on that you're especially proud of? Do you have an old crew still working on the clock? What world did you call home, and what were the working conditions there?</i>"
101
+ }
102
+ ]
@@ -0,0 +1,395 @@
1
+ [
2
+ {
3
+ "id": "missing_corebonus",
4
+ "name": "ERR: DATA NOT FOUND",
5
+ "source": "",
6
+ "effect": "MISSING CORE BONUS DATA",
7
+ "description": "COMP/CON is unable to retrieve the data necessary to furnish this Core Bonus. This is likely the result of a missing or outdated content pack."
8
+ },
9
+ {
10
+ "id": "cb_auto_stabilizing_hardpoints",
11
+ "name": "Auto-Stabilizing Hardpoints",
12
+ "source": "GMS",
13
+ "effect": "Choose one mount. Weapons attached to this mount gain +1 Accuracy.",
14
+ "description": "Using the best in shock-absorption and steadytech, you can retain accuracy across longer, sustained periods of fire.",
15
+ "mounted_effect": "Attacks made with weapons from this mount can be made with +1 ACCURACY."
16
+ },
17
+ {
18
+ "id": "cb_overpower_caliber",
19
+ "name": "Overpower Caliber",
20
+ "source": "GMS",
21
+ "effect": "Choose one weapon. 1/round, when you hit with an attack, you can cause it to deal +1d6 bonus damage.",
22
+ "description": "Instead of the standardized option, you requisition multiple racks of “hot” ammunition – same-bore slugs, with a higher grade of accelerant.",
23
+ "mounted_effect": "One weapon equipped to this mount deals +1d6 bonus damage 1/round on hit."
24
+ },
25
+ {
26
+ "id": "cb_improved_armament",
27
+ "name": "Improved Armament",
28
+ "source": "GMS",
29
+ "effect": "If your mech has fewer than three mounts (excluding integrated mounts), it gains an additional Flexible mount.",
30
+ "description": "By rerouting power and strengthening systems, you can mount additional weapons beyond the factory recommendations."
31
+ },
32
+ {
33
+ "id": "cb_integrated_weapon",
34
+ "name": "Integrated Weapon",
35
+ "source": "GMS",
36
+ "effect": "Your mech gains a new integrated mount with capacity for one Auxiliary weapon. This weapon can be fired 1/round as a free action when you fire any other weapon on your mech. It can’t be modified.",
37
+ "description": "The empty spaces in your mech’s chassis – inside fists, chest plates, anywhere there’s room – are filled with integrated weapons, ready to fire on reflex."
38
+ },
39
+ {
40
+ "id": "cb_mount_retrofitting",
41
+ "name": "Mount Retrofitting",
42
+ "source": "GMS",
43
+ "effect": "Replace one mount with a Main/Aux mount.",
44
+ "description": "By re-fabricating certain components and hardpoints on your chassis for more efficient distribution, you can increase your mech’s firepower.",
45
+ "mounted_effect": "This mount has been replaced with a Main/Aux Mount."
46
+ },
47
+ {
48
+ "id": "cb_universal_compatibility",
49
+ "name": "Universal Compatibility",
50
+ "source": "GMS",
51
+ "effect": "Any time you spend CP to activate a Core System, you may also take a free action to restore all HP, cool all Heat, and roll 1d20: on 20, regain 1 CP.",
52
+ "description": "The Everest is everywhere: so are the parts you need for a field repair."
53
+ },
54
+ {
55
+ "id": "cb_briareos_frame",
56
+ "name": "Briareos Frame",
57
+ "source": "IPS-N",
58
+ "effect": "As long as your mech has no more than 1 Structure, you gain Resistance to all damage. When it’s reduced to 0 HP and 0 Structure, it is not destroyed: instead, you must make a structure damage check each time it takes damage. While in this state, your mech cannot regain HP until you rest or perform a Full Repair, at which point your mech can be repaired normally.",
59
+ "description": "The Briareos is the newest release in IPS-N’s line of near-fail frame upgrades: templates designed to maximize a mech’s usability before catastrophic failure or the need for a reprint. The Briareos template increases the resilience of inorganic components by supplementing the structure with a superlight frame featuring interwoven layers of IPS-N’s iconic Goliath Weave meshing."
60
+ },
61
+ {
62
+ "id": "cb_fomorian_frame",
63
+ "name": "Fomorian Frame",
64
+ "source": "IPS-N",
65
+ "effect": "Increase your mech’s Size by one increment (e.g., from 1/2 to 1, 1 to 2, or 2 to 3) up to a maximum of 3 Size. You can’t be knocked Prone, pulled, or knocked back by smaller characters, regardless of what system or weapon causes the effect.",
66
+ "description": "The Fomorian is an upscaled version of IPS-N’s stock template that has been adapted to meet the needs of long-haul Cosmopolitans looking for enhanced stability and robust impact protection, both micro- and macro-level.",
67
+ "bonuses": [
68
+ {
69
+ "id": "size",
70
+ "val": 1
71
+ }
72
+ ]
73
+ },
74
+ {
75
+ "id": "cb_gyges_frame",
76
+ "name": "Gyges Frame",
77
+ "source": "IPS-N",
78
+ "effect": "You gain +1 Accuracy on all Hull checks and saves and +1 Threat with all melee weapons.",
79
+ "description": "A mech built on the Gyges template is designed for combat – enhanced with finely tuned stabilizers and a robust suite of targeting software and hardware.",
80
+ "bonuses": [
81
+ {
82
+ "id": "range",
83
+ "weapon_types": [
84
+ "Melee"
85
+ ],
86
+ "range_types": [
87
+ "Threat"
88
+ ],
89
+ "val": 1
90
+ }
91
+ ],
92
+ "synergies": [
93
+ {
94
+ "locations": [
95
+ "hull"
96
+ ],
97
+ "detail": "+1 Accuracy on all Hull checks and saves"
98
+ }
99
+ ]
100
+ },
101
+ {
102
+ "id": "cb_reinforced_frame",
103
+ "name": "Reinforced Frame",
104
+ "source": "IPS-N",
105
+ "effect": "You gain +5 HP.",
106
+ "description": "The addition of redundant shock-absorption systems increases the survivability of pilots in combat, flight, and industrial situations.",
107
+ "bonuses": [
108
+ {
109
+ "id": "hp",
110
+ "val": 5
111
+ }
112
+ ]
113
+ },
114
+ {
115
+ "id": "cb_sloped_plating",
116
+ "name": "Sloped Plating",
117
+ "source": "IPS-N",
118
+ "effect": "You gain +1 Armor, up to the maximum (+4).",
119
+ "description": "A common choice among pilots with the right licenses, IPS-N’s integrated-armor fabrication reduces gaps in external coverage by a significant percentage.",
120
+ "bonuses": [
121
+ {
122
+ "id": "armor",
123
+ "val": 1
124
+ }
125
+ ]
126
+ },
127
+ {
128
+ "id": "cb_titanomachy_mesh",
129
+ "name": "Titanomachy Mesh",
130
+ "source": "IPS-N",
131
+ "effect": "1/round, when you successfully Ram or Grapple a mech, you can Ram or Grapple again as a free action. Additionally, when you knock targets back with melee attacks, you knock them back 1 additional space.",
132
+ "description": "A double overlay of Goliath Weave at key stress points and beefed-up specifications across the board greatly improve the baseline functionality of any mech.",
133
+ "synergies": [
134
+ {
135
+ "locations": [
136
+ "ram",
137
+ "grapple"
138
+ ],
139
+ "detail": "1/round, when you successfully Ram or Grapple a mech, you can Ram or Grapple again as a free action."
140
+ }
141
+ ]
142
+ },
143
+ {
144
+ "id": "cb_all_theater_movement_suite",
145
+ "name": "All-Theater Movement Suite",
146
+ "source": "SSC",
147
+ "effect": "You may choose to count any and all of your movement as flying; however, you take 1 Heat at the end of each of your turns in which you fly this way.",
148
+ "description": "A popular modification, ATMS adds powerful pulse jets that dramatically improve mech mobility in all theaters.",
149
+ "synergies": [
150
+ {
151
+ "locations": [
152
+ "move"
153
+ ],
154
+ "detail": "You may choose to count any and all of your movement as flying; however, you take 1 Heat at the end of each of your turns in which you fly this way."
155
+ }
156
+ ]
157
+ },
158
+ {
159
+ "id": "cb_full_subjectivity_sync",
160
+ "name": "Full Subjectivity Sync",
161
+ "source": "SSC",
162
+ "effect": "You gain +2 Evasion.",
163
+ "description": "By creating a stable, two-way ontologic bridge, SSC has removed the need for pilots to rely on physical controls alone to pilot their mech. Using a full subjectivity sync, pilots perceive their mech as their own body and control it via neural impulse; somatosensory feedback is translated to the pilot as well, so caution is advised despite nociception-dampening defaults built-in to the system.",
164
+ "bonuses": [
165
+ {
166
+ "id": "evasion",
167
+ "val": 2
168
+ }
169
+ ]
170
+ },
171
+ {
172
+ "id": "cb_ghostweave",
173
+ "name": "Ghostweave",
174
+ "source": "SSC",
175
+ "effect": "During your turn, you are Invisible. If you take no actions on your turn other than your standard move, Hide, and Boost, you remain Invisible until the start of your next turn. You immediately cease to be Invisible when you take a reaction.",
176
+ "description": "An upscaled version of the same systems found in SSC’s Mythimna Panoply, Ghostweave is a proprietary appliqué used to enhance mech camouflage in all environments."
177
+ },
178
+ {
179
+ "id": "cb_integrated_nerveweave",
180
+ "name": "Integrated Nerveweave",
181
+ "source": "SSC",
182
+ "effect": "You may move an additional 2 spaces when you Boost.",
183
+ "description": "Integrated nerveweave combines several technologies to grant total battlefield alacrity, assuring pilots are never left behind.",
184
+ "synergies": [
185
+ {
186
+ "locations": [
187
+ "move",
188
+ "boost"
189
+ ],
190
+ "detail": "You may move an additional 2 spaces when you Boost."
191
+ }
192
+ ]
193
+ },
194
+ {
195
+ "id": "cb_kai_bioplating",
196
+ "name": "Kai Bioplating",
197
+ "source": "SSC",
198
+ "effect": "You gain +1 Accuracy on all Agility checks and saves; additionally, you climb and swim at normal speed, ignore difficult terrain, and when making a standard move, can jump horizontally up to your full Speed and upwards up to half your Speed (in any combination).",
199
+ "description": "Adapted from fauna local to SSC’s home system, Kai Bioplating adds a lamellar layer of insulated, anchored, and chitinous plating over key brush-points on a mech. Essentially a cheaper, more feasible alternative to living metal, bioplating allows for faster movement through hard-to-navigate terrain.",
200
+ "synergies": [
201
+ {
202
+ "locations": [
203
+ "agility"
204
+ ],
205
+ "detail": "+1 Accuracy on all Agility checks and saves"
206
+ },
207
+ {
208
+ "locations": [
209
+ "move"
210
+ ],
211
+ "detail": "You climb and swim at normal speed, ignore difficult terrain, and when making a standard move, can jump horizontally up to your full Speed and upwards up to half your Speed (in any combination)."
212
+ }
213
+ ]
214
+ },
215
+ {
216
+ "id": "cb_neurolink_targeting",
217
+ "name": "Neurolink Targeting",
218
+ "source": "SSC",
219
+ "effect": "Your ranged weapons gain +3 Range.",
220
+ "description": "To further reduce the information gap between pilot and machine and complement its full subjectivity sync technology, SSC developed neurolinking, a stable, non-invasive, and limited-transfer ontologic bridge. Neurolink targeting is a simple enhancement that helps pilots feel – as opposed to thinking – when engaged in ranged combat, allowing for a more natural expression of pilot ability.",
221
+ "bonuses": [
222
+ {
223
+ "id": "range",
224
+ "range_types": [
225
+ "Range"
226
+ ],
227
+ "val": 3
228
+ }
229
+ ]
230
+ },
231
+ {
232
+ "id": "cb_the_lesson_of_disbelief",
233
+ "name": "The Lesson of Disbelief",
234
+ "source": "HORUS",
235
+ "effect": "You gain +1 accuracy on Systems checks and saves, and +2 E-Defense.",
236
+ "description": "Query the omninet, delve into the archives. Find you the Aeneid, find you the age of Titanomachy. Eat, absorb, mull. Tell me now of the Hecatoncheires, they of the hundred hands. Did they strike the blow against Cronus – Saturno – or did they instead assail the Olympians? Who do you believe? Who stopped the Beast from telling its own story? And why? – “Lesson One”, The Six Lessons of Kilo Nueve.",
237
+ "bonuses": [
238
+ {
239
+ "id": "edef",
240
+ "val": 2
241
+ }
242
+ ],
243
+ "synergies": [
244
+ {
245
+ "locations": [
246
+ "systems"
247
+ ],
248
+ "detail": "+1 Accuracy on on Systems checks and saves"
249
+ }
250
+ ]
251
+ },
252
+ {
253
+ "id": "cb_the_lesson_of_the_open_door",
254
+ "name": "The Lesson of the Open Door",
255
+ "source": "HORUS",
256
+ "effect": "Your Save Target increases by +2; additionally, 1/round, when a character fails a save against you, they take 2 heat.",
257
+ "description": "There is a body and a deep pit, and both are named Tartarus. Once it held kings and titans and myths. Now, the gates that held it back are flung wide, and Tartarus is free. Here is the terrible question: who opened it, and why? – “Lesson Two”, The Six Lessons of Kilo Nueve.",
258
+ "bonuses": [
259
+ {
260
+ "id": "save",
261
+ "val": 2
262
+ }
263
+ ]
264
+ },
265
+ {
266
+ "id": "cb_the_lesson_of_the_held_image",
267
+ "name": "The Lesson of the Held Image",
268
+ "source": "HORUS",
269
+ "effect": "1/round, as a reaction at the start of any allied character’s turn, you may make a Lock On tech action against any character within line of sight and Sensors.",
270
+ "description": "Close your eyes. Hold the image of your enemy in your mind; imagine it in all light and from every angle. In your mind, it has become a more perfect version. Crush it in your mind and kill the perfect thing. Open your eyes. – “Lesson Three”, The Six Lessons of Kilo Nueve.",
271
+ "actions": [
272
+ {
273
+ "name": "Lesson of the Held Image",
274
+ "activation": "Reaction",
275
+ "frequency": "1/round",
276
+ "trigger": "Any allied character starts their turn",
277
+ "detail": "Make a Lock On tech action against any character within line of sight and Sensors."
278
+ }
279
+ ]
280
+ },
281
+ {
282
+ "id": "cb_the_lesson_of_thinking_tomorrows_thought",
283
+ "name": "The Lesson of Thinking-Tomorrow’s-Thought",
284
+ "source": "HORUS",
285
+ "effect": "When you hit with a tech attack, your next melee attack against the same target gains +1 accuracy, and its damage can’t be reduced in any way.",
286
+ "description": "Let me tell you this lesson: the corporeal existence is one that must end in death. The incorporeal existence is one that [must] end in [cascade? do you really think that is true?]. I tell you again, if you can imagine it, it is [done] and you have already struck the killing blow. – “Lesson Four”, The Six Lessons of Kilo Nueve.",
287
+ "synergies": [
288
+ {
289
+ "locations": [
290
+ "tech_attack"
291
+ ],
292
+ "detail": "When you hit with a tech attack, your next melee attack against the same target gains +1 accuracy, and its damage can’t be reduced in any way."
293
+ }
294
+ ]
295
+ },
296
+ {
297
+ "id": "cb_the_lesson_of_transubstantiation",
298
+ "name": "The Lesson of Transubstantiation",
299
+ "source": "HORUS",
300
+ "effect": "Any time you take structure damage, you disappear into a non-space and cease to be a valid target. You reappear in the same space at the start of your next turn. If that space is occupied, you reappear in the nearest available free space (chosen by you).",
301
+ "description": "Through ecstatic repetition, you may see the face of God. Speak until your tongue dries and rattles to dust, and your body becomes nothing. When you are nothing and the wind takes you, you are in all things, never to be destroyed, only divided, until time's end. – “Lesson Five”, The Six Lessons of Kilo Nueve."
302
+ },
303
+ {
304
+ "id": "cb_the_lesson_of_shaping",
305
+ "name": "The Lesson of Shaping",
306
+ "source": "HORUS",
307
+ "effect": "You may install an additional AI in your mech. If one enters cascade (or becomes unshackled narratively), the other prevents it from taking control of your mech. You only lose control of your mech if both AI-tagged systems or equipment enter cascade.",
308
+ "description": "A little gift, to be pondered until understood: Cast aside the hammer and sword, the cannon and beam. No weapon formed against me shall land a true blow, as I have seen all ends, and there is nothing left but me. A trillion trillion light-years in all directions, and through it all, only [us? who knows. ego is a mind-killer. best to call your friends. better to face the night together. ‘til later, love.] – “Lesson Six”, The Six Lessons of Kilo Nueve.",
309
+ "bonuses": [
310
+ {
311
+ "id": "ai_cap",
312
+ "val": 1
313
+ }
314
+ ]
315
+ },
316
+ {
317
+ "id": "cb_adaptive_reactor",
318
+ "name": "Adaptive Reactor",
319
+ "source": "HA",
320
+ "effect": "When you Stabilize and choose to cool your mech, you may spend 2 Repairs to clear 1 stress damage.",
321
+ "description": "All Armory frames are designed with multiple failsafe systems, but VIP clients and high-tier citizenry have access to a special catalog. With dozens of options for over-engineering reactors, it’s easy to make sure a mech can keep running indefinitely."
322
+ },
323
+ {
324
+ "id": "cb_armory_sculpted_chassis",
325
+ "name": "Armory-Sculpted Chassis",
326
+ "source": "HA",
327
+ "effect": "You gain +1 accuracy on all Engineering checks and saves. When you Overcharge, you gain soft cover until the start of your next turn.",
328
+ "description": "Anyone can print a stock mech chassis, relying on a section of generic code to keep them alive. The discerning pilot, on the other hand, accepts only the best: a frame designed, tested, and tuned by one of the Armory’s master fabricators.",
329
+ "synergies": [
330
+ {
331
+ "locations": [
332
+ "engineering"
333
+ ],
334
+ "detail": "Gain +1 Accuracy on all Engineering checks and saves."
335
+ },
336
+ {
337
+ "locations": [
338
+ "overcharge"
339
+ ],
340
+ "detail": "Gain soft cover until the start of your next turn."
341
+ }
342
+ ]
343
+ },
344
+ {
345
+ "id": "cb_heatfall_coolant_system",
346
+ "name": "Heatfall Coolant System",
347
+ "source": "HA",
348
+ "effect": "Your cost for Overcharge never goes past 1d6 heat.",
349
+ "description": "The Heatfall Coolant System comes packaged with a stabilized reactor core; paired together, this combo is guaranteed to keep a mech cool in nearly any environment.",
350
+ "bonuses": [
351
+ {
352
+ "id": "overcharge",
353
+ "val": [
354
+ "1",
355
+ "1d3",
356
+ "1d6",
357
+ "1d6"
358
+ ]
359
+ }
360
+ ]
361
+ },
362
+ {
363
+ "id": "cb_integrated_ammo_feeds",
364
+ "name": "Integrated Ammo Feeds",
365
+ "source": "HA",
366
+ "effect": "All Limited systems and weapons gain an additional two charges.",
367
+ "description": "By streamlining and integrating all automated ordnance-loading modules, Harrison Armory specialists can greatly enhance mechs’ time-to-target minimums. As an added bonus, these upgrades usually result in increased carrying capacity, allowing pilots to field more ordnance than design specifications suggest.",
368
+ "bonuses": [
369
+ {
370
+ "id": "limited_bonus",
371
+ "val": 2
372
+ }
373
+ ]
374
+ },
375
+ {
376
+ "id": "cb_stasis_shielding",
377
+ "name": "Stasis Shielding",
378
+ "source": "HA",
379
+ "effect": "Whenever you take stress damage, you gain Resistance to all damage until the start of your next turn.",
380
+ "description": "A Think Tank exercise in extending stasis beyond the capabilities of civilian utility, Harrison Armory’s stasis shielding actively identifies critically stressed inorganic systems and blankets them in unmodulated “Holdfast” stasis, preventing further degradation for a limited period of time until repairs can be made."
381
+ },
382
+ {
383
+ "id": "cb_superior_by_design",
384
+ "name": "Superior by Design",
385
+ "source": "HA",
386
+ "effect": "You gain Immunity to Impaired and gain +2 Heat Cap.",
387
+ "description": "Even the Armory’s entry-level frames aim to outperform the competition. Thanks to the incredible resources they have at their disposal, Harrison Armory can out-design and out-produce almost any smaller, boutique engineer or fabricator. Where resistance is found, the answer is simple: buy them out, or stamp them out. The Armory’s valued customers benefit from this philosophy of “Superior by Design”, so why should they worry?",
388
+ "bonuses": [
389
+ {
390
+ "id": "heatcap",
391
+ "val": 2
392
+ }
393
+ ]
394
+ }
395
+ ]
@@ -0,0 +1,102 @@
1
+ [
2
+ {
3
+ "id": "env_dangerousflorafauna",
4
+ "name": "Dangerous Flora or Fauna",
5
+ "description": "An unusually large proportion of this planet’s animal or plant life is dangerous; some of the flora and fauna may predatory, particularly hostile, or even titanic in size. Use the Monstrosity NPC type to generate encounters with wildlife. Hostile flora can appear on the battlefield as immobile characters with Size 1–2, 5 HP, and Evasion 10; targets that move adjacent to them must succeed on a Hull save or take 3 Kinetic Damage and become Immobilized until the flora is destroyed, as it traps them with sticky sap, webbing, a pit, or the like."
6
+ },
7
+ {
8
+ "id": "env_extremecold",
9
+ "name": "Extreme Cold",
10
+ "description": "Local cultures have adapted to the frozen climate, but mechs and pilots quickly freeze without a nearby source of heat. Mechs that don’t move or Boost on their turn become Immobilized at the end of their turn. This lasts until they break free with a successful Hull save as a quick action. In addition, all mechs gain Resistance to Heat."
11
+ },
12
+ {
13
+ "id": "env_extremeheat",
14
+ "name": "Extreme Heat",
15
+ "description": "Society has retreated mostly underground to escape this world’s blistering atmosphere. All Heat inflicted (to the user or others) by systems or weapons is increased by +1."
16
+ },
17
+ {
18
+ "id": "env_thinatmosphere",
19
+ "name": "Thin Atmosphere",
20
+ "description": "All characters gain Resistance to Explosive Damage."
21
+ },
22
+ {
23
+ "id": "env_extremesun",
24
+ "name": "Extreme Sun",
25
+ "description": "Characters take 1d6 Heat whenever they are aren’t in shade at the end of a turn."
26
+ },
27
+ {
28
+ "id": "env_corrosiveatmosphere",
29
+ "name": "Corrosive Atmosphere",
30
+ "description": "The dense atmosphere of this world eats through armor. All weapons gain AP."
31
+ },
32
+ {
33
+ "id": "env_particulatestorms",
34
+ "name": "Particulate Storms",
35
+ "description": "This planet is swept by brutal, scouring storms of sand, rock, or metal. During storms, mechs always have soft cover. Pilots that leave their mech take 1 Kinetic Damage (AP) each turn they are outside."
36
+ },
37
+ {
38
+ "id": "env_electricalstorms",
39
+ "name": "Electrical Storms",
40
+ "description": "This planet is swept by unusually strong electrical storms. During storms, choose a character at random at the end of each round: they must succeed on an ENGINEERING save with +1 Difficulty per level of Size or be STUNNED until the end of their next turn by a bolt of lightning."
41
+ },
42
+ {
43
+ "id": "env_disruptivestorms",
44
+ "name": "Disruptive Storms",
45
+ "description": "The storms on this planet are so highly charged that electronic systems can’t function. All tech actions, attacks, and SYSTEMS checks and saves receive +1 Difficulty."
46
+ },
47
+ {
48
+ "id": "env_dangeroustorms",
49
+ "name": "Dangerous Storms",
50
+ "description": "Storms of fire, meteors, acid rain, ice, or other destructive particles sweep this planet. During storms, all characters take 2 Energy Damage (AP) at the end of their turns unless they are adjacent to an object that grants hard cover."
51
+ },
52
+ {
53
+ "id": "env_oceanworld",
54
+ "name": "Ocean World",
55
+ "description": "Less than five percent of this world’s surface rises above the ocean. Mechs sink to the bottom and move as though in difficult terrain unless they are flying or have an EVA Module. Mechs can walk (slowly) on the bottom and are usually able to function in extremely high-pressure environments."
56
+ },
57
+ {
58
+ "id": "env_earthquakes",
59
+ "name": "Earthquakes",
60
+ "description": "This world is regularly rocked by earthquakes. During earthquakes, roll 1d6 at the end of each round: on 1, all mechs must succeed on a HULL save or be knocked Prone unless they are flying."
61
+ },
62
+ {
63
+ "id": "env_moltenworld",
64
+ "name": "Molten World",
65
+ "description": "Parts of this world’s crust juts through the surface in showers and pools of liquid rock. When characters move into areas of molten rock or lava for the first time on their turn or start their turn there, they take 5 Energy Damage (AP) and 3 Heat."
66
+ },
67
+ {
68
+ "id": "env_primordealworld",
69
+ "name": "Primordial World",
70
+ "description": "This world is a bubbling soup of semi-organic mud and gases. Humans must use breathing apparatuses or sealed suits outside of their mechs to survive the toxic atmosphere, and boiling mud creates numerous areas of both difficult and dangerous terrain."
71
+ },
72
+ {
73
+ "id": "env_lowgravity",
74
+ "name": "Low Gravity",
75
+ "description": "Mechs count as flying when they Boost but must land after they move. Characters never take damage from falling."
76
+ },
77
+ {
78
+ "id": "env_highgravity",
79
+ "name": "High Gravity",
80
+ "description": "Mechs cannot Boost and are Immobilized instead whenever they would be Slowed."
81
+ },
82
+ {
83
+ "id": "env_tombworld",
84
+ "name": "Tomb World",
85
+ "description": "This world has extremely high levels of ambient radiation, possibly because of nuclear war, atmospheric degradation, or something more sinister. Outside of mechs, humans without environmental protection temporarily decrease their maximum HP by 1 per hour of exposure. If they reach 0 HP this way, they die. They can regain their maximum HP by performing a Full Repair in a safe environment."
86
+ },
87
+ {
88
+ "id": "env_spireworld",
89
+ "name": "Spire World",
90
+ "description": "Instead of a surface, this world is comprised of countless floating islands or spires, each held aloft in a gaseous substrate and suspended through magnetic force. Perhaps the crust was shattered by a superweapon or natural disaster. Most of the remaining landmass is disconnected, although some islands are large enough to hold cities. Navigation systems are almost useless here."
91
+ },
92
+ {
93
+ "id": "env_sinkingworld",
94
+ "name": "Sinking World",
95
+ "description": "The surface of this world is covered in fine sand or thick mud. Mechs that move 1 space or less during their turn are Slowed. Slowed mechs that move 1 space or less are Immobilized and start sinking, eventually becoming completely engulfed. This effect lasts until an affected mech (or one adjacent to it) succeeds on a Hull save as a full action."
96
+ },
97
+ {
98
+ "id": "env_holyworld",
99
+ "name": "Holy World",
100
+ "description": "This world is beautiful and lacks especially dangerous features, but the local population holds it sacrosanct. Damaging any natural object – rocks, trees, and pristine grasslands, for example – incurs the wrath of the residents."
101
+ }
102
+ ]
@@ -0,0 +1 @@
1
+ []