@marver-design/marver 0.6.0 → 0.7.0

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package/CHANGELOG.md CHANGED
@@ -2,6 +2,55 @@
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  Notable changes to `@marver-design/marver`. Format follows [Keep a Changelog](https://keepachangelog.com); versions follow semver.
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+ ## 0.7.0 - 2026-08-17
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+
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+ Prototype mode becomes a first-class review surface. The prototype (Play) now carries the same toolbar
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+ as the canvas, laser and comments work INSIDE it, and every comment wears the colour of the element it
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+ points at - the groundwork for tagging a coding agent from anywhere you review.
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+
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+ ### Added
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+
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+ - **The prototype is a review surface, not just a viewer.** Play's top-right toolbar is now the SAME
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+ controls as the canvas - device switch, theme, laser, comment - built from one shared set of
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+ components so the two can never drift. Laser and comment work inside the running prototype: the stage
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+ runs the same element inspector the canvas frames do, so you can point at, highlight, and comment on
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+ the live app while you walk a flow. The bottom-left navigator (restart / prev / i-of-N / next) stays.
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+ - **Hide UI (H).** One binary toggle hides all chrome for a clean point-and-shoot frame, shared by the
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+ canvas and the prototype. No auto-fade, no hover magic; a page refresh always brings the chrome back
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+ (the safety net for a forgotten shortcut). It replaces the prototype's old three-state auto-hiding bar.
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+ - **Comments wear their element's colour.** Comment mode reuses laser's per-element depth hue: the
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+ element you hover, the composer, the pin, the thread card, and the active-element highlight all take
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+ that specific element's colour - a comment on a blue heading reads blue, on a green button green. The
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+ avatar keeps the commenter's own colour; filled buttons use a hue-aware shade so the glyph stays legible.
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+ - **The commented element lights up.** Picking an element locks a persistent outline on it (the highlight
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+ stops chasing the mouse while you compose), and opening a thread re-lights its anchored element - so
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+ everyone sees exactly which element a comment is about. It clears on close.
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+
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+ ### Changed
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+
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+ - **Prototype chrome is discreet and reliable.** The prototype's floating toolbar wears the same quiet
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+ dark skin as the bottom-left navigator, so it recedes into the stage instead of reading as a bright
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+ slab; and it no longer auto-hides or sticks under the cursor - it behaves exactly like the canvas pill
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+ (explicit collapse, Hide-UI, no surprises).
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+ - **Prototype is an action, not a menu item.** The Prototype-view button moved into the canvas pill's
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+ action group (beside comment, laser, tidy), leaving the far right purely for UI management (Hide UI,
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+ collapse).
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+ - **The element label reads clearer.** The laser/comment element tooltip now sits below-left of the
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+ cursor with a gap - clear of the element you are pointing at - and slides in from the edge instead of
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+ being clipped.
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+ - **Escape exits laser mode**, matching comment mode.
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+
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+ ### Fixed
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+
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+ - **Canvas comment highlight is now reliable.** A frame hosting an open thread or a draft shows its LIVE
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+ app rather than the frozen lean snapshot, so the active-element highlight appears, updates, and clears
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+ in real time - it used to be intermittently missing, or frozen after close, depending on snapshot
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+ timing. A clean snapshot rebuilds once the thread closes.
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+ - **Highlights only show while a thread is active.** Closing a thread or hiding pins (Shift+C) clears the
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+ element highlight; a remotely-resolved thread no longer strands one.
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+ - **Prototype comment overlay positions faster** after a walk and never renders behind the frame or off
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+ screen. Element-hue values, message origins, and stage-swap timing are all validated.
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+
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  ## 0.6.0 - 2026-08-17
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  Image-heavy boards, done right. A board full of high-resolution screenshots now zooms fast and stays
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@marver-design/marver",
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- "version": "0.6.0",
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+ "version": "0.7.0",
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  "description": "The agent-native design canvas. A design/ folder, one command, a canvas of live frames built from your repo's real components. The tool ships no AI - your coding agent is the designer.",
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  "type": "module",
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  "private": false,
@@ -1,7 +1,15 @@
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  // Shared frame bridge. TSX frames import it plainly; the plugin injects it into HTML frames
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  // with ?html=1, which turns on theme-from-query and auto-ready (TSX posts its own ready after boot).
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+ //
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+ // The laser / comment-pick / anchor / highlight machinery lives in ./inspect.js and is
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+ // shared with the prototype stage; this bridge owns the canvas-frame concerns around it:
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+ // theme, wheel ownership, the interaction lease, data-goto, and error reporting.
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+ import { createInspect } from './inspect.js'
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+
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  const isHtmlFrame = new URL(import.meta.url).searchParams.get('html') === '1'
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- const post = (msg) => { if (window.parent !== window) window.parent.postMessage(msg, '*') }
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+ // same-origin parent (the shell): a fixed target origin keeps posts (incl. picked anchor
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+ // bundles) from leaking if this frame is ever navigated cross-origin
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+ const post = (msg) => { if (window.parent !== window) window.parent.postMessage(msg, location.origin) }
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  const id = new URLSearchParams(location.search).get('id') ?? location.pathname
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  // SPEC-M5: the shell serialises this frame's DOM (same origin) for the lean facade. Open shadow roots
@@ -24,10 +32,25 @@ if (isHtmlFrame) {
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  if (theme) setTheme(theme)
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  }
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+ // A6: report transient laser/comment engagement (pointer inside this frame AND a mode on) so the
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+ // shell leases the frame - a hot update to it then defers until the pointer leaves or the mode
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+ // ends, instead of yanking the user mid-inspect/mid-comment.
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+ let pointerInside = false
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+ let interactiveOn = false // B0.2: set by sh:interactive - the play/interact target owns its own wheel
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+ const reportInteraction = () => post({ type: 'sh:interaction', id, laser: pointerInside && inspect.isLaser(), comment: pointerInside && inspect.isPick() })
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+
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+ // laser / pick / anchor / highlight - one shared controller (see inspect.js). The id is
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+ // static here (one iframe per frame); onModeChange re-reports the lease when a mode flips.
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+ const inspect = createInspect({ post, getId: () => id, onModeChange: () => reportInteraction() })
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+
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+ document.addEventListener('mouseover', () => { if (!pointerInside) { pointerInside = true; reportInteraction() } })
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+ document.addEventListener('mouseout', (e) => { if (!e.relatedTarget) { pointerInside = false; reportInteraction() } })
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+ window.addEventListener('blur', () => { if (pointerInside) { pointerInside = false; reportInteraction() } })
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+
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  document.addEventListener('click', (e) => {
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  // laser/comment mode owns every click - a goto link must not ALSO navigate
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  // (both handlers capture on document, so stopPropagation can't referee)
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- if (modeActive()) return
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+ if (inspect.modeActive()) return
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  const el = e.target instanceof Element ? e.target.closest('[data-goto]') : null
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  if (!el) return
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  e.preventDefault()
@@ -43,7 +66,10 @@ window.addEventListener('unhandledrejection', (e) => post({ type: 'sh:error', id
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  window.addEventListener('message', (e) => {
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  // commands come from the SHELL (parent) only - embedded app content must not flip the theme
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  if (e.source !== window.parent || window.parent === window) return
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+ if (e.origin && e.origin !== location.origin) return // a navigated frame must not spoof commands
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  if (e?.data?.type === 'sh:set-theme') setTheme(e.data.theme)
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+ // B0.2: interact/play target owns its own wheel; passive frames forward it to the canvas
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+ if (e?.data?.type === 'sh:interactive') { interactiveOn = !!e.data.on }
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  })
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  if (isHtmlFrame) {
@@ -57,7 +83,6 @@ if (isHtmlFrame) {
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  // forward them to the shell, when interactive we leave them for the app (only blocking
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  // the browser's own ctrl/meta page pinch-zoom). preventing here is mandatory - the parent
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  // gets the forwarded message too late to cancel the iframe's own scroll.
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- let interactiveOn = false
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  window.addEventListener('wheel', (e) => {
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  if (interactiveOn) { if (e.ctrlKey || e.metaKey) e.preventDefault(); return }
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  e.preventDefault()
@@ -68,242 +93,3 @@ window.addEventListener('wheel', (e) => {
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  document.addEventListener('gesturestart', (e) => e.preventDefault())
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  // a nested scroll container hitting its boundary must not chain into the shell page
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  document.documentElement.style.overscrollBehavior = 'contain'
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-
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- // ---- laser mode + element picking (SPEC-M3 §5, §7) ----------------------------------
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- // Laser: one injected stylesheet, outline only (zero layout shift), depth-based hue -
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- // each nesting level steps 60° around the wheel, cycling at 6. Picking: laser plus a
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- // click interception that captures the anchor bundle and posts it to the shell.
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-
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- const LASER_ID = 'mv-laser-style'
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- // comment-mode cursor: the pin's teardrop in the comment green, duotone (dark rim,
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- // lighter inner) with a white halo ring so it pops on any content; hotspot at the tail
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- const PICK_CURSOR = `url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 256 256'%3E%3Cpath d='M132,24A100.11,100.11,0,0,0,32,124v84a16,16,0,0,0,16,16h84a100,100,0,0,0,0-200Z' fill='none' stroke='%23fff' stroke-width='40'/%3E%3Cpath d='M132,24A100.11,100.11,0,0,0,32,124v84a16,16,0,0,0,16,16h84a100,100,0,0,0,0-200Z' fill='%2334c759' stroke='%231f8a3d' stroke-width='12'/%3E%3Ccircle cx='138' cy='118' r='46' fill='%23fff' opacity='.32'/%3E%3C/svg%3E") 4 21, crosshair`
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- // laser-mode cursor: the crosshair reticle in accent blue with a white halo ring,
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- // hotspot dead center
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- const LASER_CURSOR = `url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 256 256'%3E%3Cg stroke='%23fff' stroke-width='46' fill='none'%3E%3Ccircle cx='128' cy='128' r='56'/%3E%3Cpath d='M128 24 V56 M128 200 V232 M24 128 H56 M200 128 H232' stroke-linecap='round'/%3E%3C/g%3E%3Cg stroke='%230088ff' stroke-width='20' fill='none'%3E%3Ccircle cx='128' cy='128' r='56'/%3E%3Cpath d='M128 24 V56 M128 200 V232 M24 128 H56 M200 128 H232' stroke-linecap='round'/%3E%3C/g%3E%3Ccircle cx='128' cy='128' r='16' fill='%230088ff' stroke='%23fff' stroke-width='8'/%3E%3C/svg%3E") 12 12, crosshair`
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- const laserCss = () => {
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- // depth via unrolled descendant combinators - CSS custom properties cannot cycle
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- let rules = 'body { --mv-hue: 0 }\n'
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- for (let d = 1; d <= 12; d++)
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- rules += `body ${'> * '.repeat(d)}{ --mv-hue: ${(d % 6) * 60} }\n`
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- // full rainbow only in laser mode; comment mode keeps just the hover highlight
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- // (understand what you'd click without the whole board shouting). The label and
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- // its children are chrome, never subjects - no outlines on them.
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- if (laserOn)
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- rules += 'body *:not(script):not(style):not(#mv-laser-label):not(#mv-laser-label *) { outline: 1px solid hsl(var(--mv-hue) 85% 55% / .75); outline-offset: -1px }\n'
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- // comment cursor wins when both modes are on (comment owns the click)
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- if (pickOn || laserOn)
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- rules += `body, body * { cursor: ${pickOn ? PICK_CURSOR : LASER_CURSOR} !important }\n`
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- return rules + `
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- body [data-mv-hover] { outline: 2px solid hsl(var(--mv-hue) 95% 45%); outline-offset: -2px;
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- background-image: linear-gradient(hsl(var(--mv-hue) 95% 50% / .08), hsl(var(--mv-hue) 95% 50% / .08)) }
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- #mv-laser-label { position: fixed; z-index: 2147483647; pointer-events: none; outline: none !important;
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- display: flex; align-items: center; gap: 5px; width: max-content;
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- font: 600 10px -apple-system, system-ui, sans-serif; color: #fff; background: rgba(20, 20, 24, .92);
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- padding: 3px 7px; border-radius: 5px; max-width: 340px; white-space: nowrap; overflow: hidden;
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- text-overflow: ellipsis; letter-spacing: .01em }
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- #mv-laser-label svg { flex: none; display: block; outline: none !important }
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- #mv-laser-label.mv-copied { animation: mv-pop .22s cubic-bezier(.32, .72, .35, 1) }
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- @keyframes mv-pop { from { transform: scale(.85); opacity: .5 } }
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- `
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- }
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-
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- // filled clipboard with a check inside (Phosphor clipboard-fill + check): the label
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- // wears this while confirming a copy
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- const COPIED_HTML = `<svg width="12" height="12" viewBox="0 0 256 256" fill="currentColor"><path d="M200,32H163.74a47.92,47.92,0,0,0-71.48,0H56A16,16,0,0,0,40,48V216a16,16,0,0,0,16,16H200a16,16,0,0,0,16-16V48A16,16,0,0,0,200,32Zm-72,0a32,32,0,0,1,32,32H96A32,32,0,0,1,128,32Z"/><path d="M92 150l26 26 48-54" fill="none" stroke="rgba(20,20,24,.92)" stroke-width="20" stroke-linecap="round" stroke-linejoin="round"/></svg><span>Element path copied</span>`
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-
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- let laserOn = false, pickOn = false, hoverEl = null, labelEl = null
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- const modeActive = () => laserOn || pickOn
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-
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- // A6: report transient laser/comment engagement (pointer inside this frame AND a mode on) so the
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- // shell leases the frame - a hot update to it then defers until the pointer leaves or the mode
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- // ends, instead of yanking the user mid-inspect/mid-comment.
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- let pointerInside = false
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- const reportInteraction = () => post({ type: 'sh:interaction', id, laser: pointerInside && laserOn, comment: pointerInside && pickOn })
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- document.addEventListener('mouseover', () => { if (!pointerInside) { pointerInside = true; reportInteraction() } })
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- document.addEventListener('mouseout', (e) => { if (!e.relatedTarget) { pointerInside = false; reportInteraction() } })
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- window.addEventListener('blur', () => { if (pointerInside) { pointerInside = false; reportInteraction() } })
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-
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- // laser and pick are independent looks over shared hover machinery: the stylesheet
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- // is regenerated on every flip so each mode contributes exactly its own rules
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- const applyModes = () => {
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- const cur = document.getElementById(LASER_ID)
131
- if (!modeActive()) {
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- if (cur) cur.remove()
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- clearHover()
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- return
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- }
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- const s = cur ?? document.createElement('style')
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- s.id = LASER_ID
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- s.textContent = laserCss()
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- if (!cur) document.head.appendChild(s)
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- }
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-
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- let copiedTimer = null
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-
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- const clearHover = () => {
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- if (hoverEl) { delete hoverEl.dataset.mvHover; hoverEl = null }
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- if (labelEl) { labelEl.remove(); labelEl = null }
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- clearTimeout(copiedTimer)
148
- }
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-
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- // the shell confirmed the clipboard write - the hover label ITSELF says so (a
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- // corner toast is too far from where the eyes are), then reverts after 2s.
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- // The seq + element check keeps a slow ack from decorating a DIFFERENT label
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- // (pointer moved on, or laser was retoggled, before writeText resolved).
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- const showCopied = (seq) => {
155
- if (seq !== copySeq || hoverEl !== copyEl) return
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- if (!labelEl) return
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- labelEl.classList.add('mv-copied')
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- labelEl.innerHTML = COPIED_HTML
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- clearTimeout(copiedTimer)
160
- copiedTimer = setTimeout(() => {
161
- if (!labelEl) return
162
- labelEl.classList.remove('mv-copied')
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- if (hoverEl) labelEl.textContent = describe(hoverEl)
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- else { labelEl.remove(); labelEl = null }
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- }, 2000)
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- }
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-
168
- const describe = (el) => {
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- const tag = el.tagName.toLowerCase()
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- const loc = el.dataset.mvLoc
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- const text = (el.textContent ?? '').trim().replace(/\s+/g, ' ').slice(0, 40)
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- return loc ? `${tag} · ${loc}` : text ? `${tag} · “${text}”` : tag
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- }
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-
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- document.addEventListener('mousemove', (e) => {
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- if (!modeActive()) return
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- const el = e.target instanceof Element && e.target.closest('body *:not(#mv-laser-label)')
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- if (!el || el === hoverEl) { if (labelEl && hoverEl) place(labelEl, e); return }
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- clearHover()
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- hoverEl = el
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- el.dataset.mvHover = '1'
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- labelEl = document.createElement('div')
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- labelEl.id = 'mv-laser-label'
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- labelEl.textContent = describe(el)
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- document.body.appendChild(labelEl)
186
- place(labelEl, e)
187
- }, true)
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- // label rides to the RIGHT of the cursor, vertically centered on it - below-right
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- // hid the pointer's target; flips to the left when the right edge runs out
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- const place = (label, e) => {
191
- const pad = 18
192
- const w = label.offsetWidth, h = label.offsetHeight
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- let x = e.clientX + pad
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- if (x + w > innerWidth - 4) x = Math.max(4, e.clientX - pad - w)
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- label.style.left = x + 'px'
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- label.style.top = Math.min(Math.max(4, e.clientY - h / 2), innerHeight - h - 4) + 'px'
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- }
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-
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- // the anchor bundle (SPEC-M3 §5): every rung captured at pick time
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- const cssPath = (el) => {
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- const seg = []
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- for (let cur = el; cur && cur !== document.body; cur = cur.parentElement) {
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- if (cur.id) { seg.unshift(`#${CSS.escape(cur.id)}`); break }
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- const tag = cur.tagName.toLowerCase()
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- let n = 1
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- for (let sib = cur.previousElementSibling; sib; sib = sib.previousElementSibling)
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- if (sib.tagName === cur.tagName) n++
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- seg.unshift(n > 1 ? `${tag}:nth-of-type(${n})` : tag)
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- }
210
- return seg.join(' > ')
211
- }
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- const anchorBundle = (el, e) => {
213
- const r = el.getBoundingClientRect()
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- const text = (el.textContent ?? '').trim().replace(/\s+/g, ' ')
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- return {
216
- el: {
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- semantics: {
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- tag: el.tagName.toLowerCase(),
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- role: el.getAttribute('role') ?? undefined,
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- ariaLabel: el.getAttribute('aria-label') ?? undefined,
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- testId: el.getAttribute('data-testid') ?? undefined,
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- quote: text.slice(0, 200) || undefined,
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- },
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- cssPath: cssPath(el),
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- source: el.dataset.mvLoc ?? undefined,
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- },
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- pos: {
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- fx: r.width ? Math.min(1, Math.max(0, (e.clientX - r.left) / r.width)) : .5,
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- fy: r.height ? Math.min(1, Math.max(0, (e.clientY - r.top) / r.height)) : .5,
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- },
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- rect: { x: r.left, y: r.top, w: r.width, h: r.height }, // frame-viewport coords for the shell's pin math
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- }
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- }
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-
235
- // every press is reported (tiny message, capture, nothing prevented): the shell
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- // uses it to close an open thread card when the click lands INSIDE a frame -
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- // shell-document listeners can never see those
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- document.addEventListener('pointerdown', () => post({ type: 'sh:frame-down', id }), true)
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-
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- let copySeq = 0, copyEl = null
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- document.addEventListener('click', (e) => {
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- if (!modeActive()) return
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- e.preventDefault()
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- e.stopPropagation()
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- const el = e.target instanceof Element && e.target.closest('body *:not(#mv-laser-label)')
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- if (!el) return
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- // comment mode wins when both are on; plain laser click hands the agent an
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- // exact address - frame file + css path (+ source loc when the build stamps one)
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- if (pickOn) post({ type: 'sh:picked', id, anchor: anchorBundle(el, e) })
250
- else {
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- copyEl = el
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- post({ type: 'sh:laser-copy', id, seq: ++copySeq, path: cssPath(el), source: el.dataset.mvLoc ?? null })
253
- }
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- }, true)
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-
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- /** Resolve a stored anchor back to a rect (the ladder, §5): semantics-verified CSS
257
- * path first, then testId, then a quote scan; null = orphan. Every check compares
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- * the FULL captured semantics - two textless buttons must not swap silently. */
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- const resolveAnchor = (anchor) => {
260
- const want = anchor?.el?.semantics ?? {}
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- const match = (el) => {
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- if (want.tag && el.tagName.toLowerCase() !== want.tag) return false
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- if (want.role && el.getAttribute('role') !== want.role) return false
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- if (want.ariaLabel && el.getAttribute('aria-label') !== want.ariaLabel) return false
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- if (want.testId && el.getAttribute('data-testid') !== want.testId) return false
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- const text = (el.textContent ?? '').trim().replace(/\s+/g, ' ')
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- if (want.quote && !(text.startsWith(want.quote.slice(0, 60)) || text.includes(want.quote.slice(0, 40)))) return false
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- return true
269
- }
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- try {
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- const byPath = anchor?.el?.cssPath && document.querySelector(anchor.el.cssPath)
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- if (byPath && match(byPath)) return byPath
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- } catch { /* stale selector */ }
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- try {
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- if (want.testId) {
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- const el = document.querySelector(`[data-testid="${CSS.escape(want.testId)}"]`)
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- if (el && match(el)) return el
278
- }
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- if (want.quote && typeof want.tag === 'string' && /^[a-z][a-z0-9-]*$/.test(want.tag)) {
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- for (const el of document.querySelectorAll(want.tag))
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- if (match(el)) return el
282
- }
283
- } catch { /* malformed semantics must not sink the whole batch */ }
284
- return null
285
- }
286
-
287
- window.addEventListener('message', (e) => {
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- // commands come from the SHELL only - the parent window. Anything else (nested
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- // third-party iframes, a hijacked opener) is ignored.
290
- if (e.source !== window.parent || window.parent === window) return
291
- const m = e?.data
292
- if (!m || typeof m !== 'object') return
293
- // independent toggles - each mode contributes its own rules, applyModes composes
294
- if (m.type === 'sh:laser') { laserOn = !!m.on; applyModes(); reportInteraction() }
295
- if (m.type === 'sh:pick') { pickOn = !!m.on; applyModes(); reportInteraction() }
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- // B0.2: interact/play target owns its own wheel; passive frames forward it to the canvas
297
- if (m.type === 'sh:interactive') { interactiveOn = !!m.on }
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- if (m.type === 'sh:copy-ok') showCopied(m.seq)
299
- if (m.type === 'sh:resolve-anchors' && Array.isArray(m.anchors)) {
300
- const rects = m.anchors.slice(0, 200).map((a) => {
301
- let el = null
302
- try { el = resolveAnchor(a.anchor) } catch { /* one bad anchor, not the batch */ }
303
- if (!el) return { key: a.key, orphan: true }
304
- const r = el.getBoundingClientRect()
305
- return { key: a.key, rect: { x: r.left, y: r.top, w: r.width, h: r.height } }
306
- })
307
- post({ type: 'sh:anchor-rects', id, rects })
308
- }
309
- })
@@ -0,0 +1,6 @@
1
+ // Types for inspect.js (kept as plain JS so it serves into frames like bridge.js).
2
+ export function createInspect(opts: {
3
+ post: (msg: Record<string, unknown>) => void
4
+ getId: () => string
5
+ onModeChange?: (laser: boolean, pick: boolean) => void
6
+ }): { modeActive: () => boolean; isLaser: () => boolean; isPick: () => boolean; dispose: () => void }