@marver-design/marver 0.14.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +164 -0
- package/README.md +7 -4
- package/dist/boards-6hKVW42a.mjs +57 -0
- package/dist/boards-BdG1TJwU.mjs +267 -0
- package/dist/{build-ByYafIhj.mjs → build-Ct0iMoSi.mjs} +77 -30
- package/dist/cli.mjs +15 -6
- package/dist/{daemon-Bfucyf1o.mjs → daemon-Cb4JjpgL.mjs} +1 -1
- package/dist/{dev-yZMyQeUj.mjs → dev-CdcIuhZJ.mjs} +14 -4
- package/dist/{init-Dvaso7YO.mjs → init-BQIpIpIv.mjs} +6 -3
- package/dist/{manifest-DvOmglFp.mjs → manifest-CpbsqQ_v.mjs} +94 -17
- package/dist/{plugin-BsmG5i2X.mjs → plugin-BXyezwfN.mjs} +201 -74
- package/dist/poster-DOY7pax8.mjs +143 -0
- package/dist/{shot-DkkwuCZ2.mjs → shot-By1AItpD.mjs} +3 -2
- package/dist/{shot-kbR_xzJH.mjs → shot-CwmHO5T4.mjs} +197 -56
- package/docs/live-jam.md +6 -2
- package/docs/publish.md +4 -1
- package/docs/slides.md +9 -3
- package/package.json +1 -1
- package/src/client/content/chart.tsx +62 -24
- package/src/client/content/index.tsx +5 -2
- package/src/client/content/video.tsx +132 -35
- package/src/client/frame-host/bridge.js +6 -1
- package/src/client/shell/App.tsx +33 -247
- package/src/client/shell/BoardList.tsx +408 -0
- package/src/client/shell/ContextMenu.tsx +59 -0
- package/src/client/shell/icons.tsx +7 -0
- package/src/client/shell/store.ts +156 -48
- package/src/client/shell/styles.css +42 -4
- package/src/shared/board-tree.ts +285 -0
- package/templates/AGENTS-embedded.md +35 -7
- package/templates/AGENTS-studio.md +35 -7
- package/templates/instructions/boards.md +120 -7
- package/templates/instructions/craft.md +21 -0
- package/templates/instructions/discover.md +7 -2
- package/templates/instructions/iterate.md +114 -18
- package/templates/instructions/jam.md +18 -2
- package/templates/instructions/review.md +4 -0
- package/templates/instructions/shape.md +16 -2
- package/templates/instructions/slides.md +5 -1
- package/templates/instructions/welcome.md +4 -1
- package/templates/instructions/wireframe.md +3 -0
- package/dist/{comments-DHB_8BRa.mjs → comments-oYcZ3cE-.mjs} +1 -1
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@@ -19,7 +19,7 @@ file in design/instructions/ - they are short, strict, and part of this contract
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| Wireframe | new work: nail structure + copy in throwaway lo-fi | instructions/wireframe.md |
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| Brand | before the first hi-fi work: extract or create the world | instructions/brand.md |
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| Build | hi-fi frames from real components | instructions/craft.md + components.md |
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| Iterate | changing a frame the human has seen, or retiring explorations | instructions/iterate.md |
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| Iterate | changing a frame the human has seen, a round of feedback on a scene, or retiring explorations | instructions/iterate.md |
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| Review | before presenting anything | instructions/review.md |
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| Boards | creating a board, choosing what ships | instructions/boards.md |
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| Slides | a deck is asked for, or `slide: true` frames exist | instructions/slides.md + design/slides.md |
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@@ -58,6 +58,13 @@ Two channels carry element-precise feedback - honor both:
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thread carries the anchored element (tag, quoted text, css path, frame). Work that queue
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per instructions/iterate.md; the comment names the div, so read the anchor before the words.
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Either way, **a pointer names where the human noticed it, not the only place it is.** Before
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you answer, look sideways: every other LIVE frame on that board that shares the component,
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the pattern, the copy or the state (never `archive/` or a `<scene>-v<N>` version - history is
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not a sibling). Same defect there? Fix it in the same pass and say which frames you touched.
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A judgment call? Do the pinned one, then ask in the thread or the reply whether to roll it
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across the others - never silently fix one and leave its siblings wrong.
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## Show the work (working state)
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The canvas can wear your effort live. When a request will create or change frames, making
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@@ -84,7 +91,7 @@ Report where the request came from: chat requests get chat replies; only comment
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## Frames
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- A frame = one file: design/scenes/<scene>/<name>.tsx or .html. One frame, one surface.
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- It default-exports a React component. No imports from the tool are needed. Optional:
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export const meta = { title: "...", viewport: "mobile" } // literal values only
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export const meta = { title: "...", viewport: "mobile", description: "..." } // literal values only
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// viewport names come from design/config.ts (default: mobile, tablet, laptop, monitor;
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// tv available commented-out). Pick the one the screen is designed for - the human can
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// flip the whole board to any device (Devices menu; digit keys - 0 restores each
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@@ -124,8 +131,17 @@ Report where the request came from: chat requests get chat replies; only comment
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setTimeout(() => r(orders), 800)) and let the frame render its skeleton while awaiting.
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## Orientation
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- design/manifest.json
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-
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- design/manifest.json is the canvas with its purpose: the project (name, description),
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every folder and board in sidebar order, every scene and frame - each with its
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`description` when one was written. Read it before exploring; `marver dev` keeps it
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fresh. `npx marver boards` prints the boards part as a tree.
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- **Descriptions.** Every object takes one optional `description`: one sentence, what it
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is for and its state when that is not obvious (≤ ~160 chars). Project: `description`
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in design/config.ts. Board: `"description"` in its JSON. Folder: on its `_folders.json`
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entry. Scene: the FIRST line of its `_brief.md`. Frame: `meta.description`. Write it
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when you create the thing; keep it true when the state changes (retired, winning
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direction, superseded); before a session ends, re-read the manifest and fix any
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description your session made false. That is how the next session orients in one read.
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- Component galleries: create design/components/<name>/variants.tsx rendering each variant
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and each state (default / hover-styled / focus / disabled / loading) of one ui component.
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by writing files; `all-scenes` is auto-managed, never write it. Compose a board
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deliberately with `"layout"`: rows/columns lanes of scenes plus `{ "space": n }`
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whitespace tokens, and the same grammar per scene for frames (columns align left
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edges; a variant-group name is one indivisible atom).
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-
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edges; a variant-group name is one indivisible atom). **The default composition is
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ONE horizontal band**: scenes side by side, frames flowing left to right; a second
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band only when you can say why the eye should move down, and then with generous
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vertical space. Without a recipe the shell stacks every scene as its own row - so
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every curated board carries one. Boards can sit in **folders** (one level): put
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`"folder": "<name>"` on a board file; `design/boards/_folders.json` names empty folders
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and ranks them - the human creates, renames, and drags folders in the sidebar too, so
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run `npx marver boards` (the tree as the files say it is) before you organise. BEFORE
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creating a board, organising boards, or publishing anything, read instructions/boards.md
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(the layout grammar, file format, folders and their moves, publishing rules).
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A round of feedback on a scene the human has already reviewed starts with a
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**version snapshot** (`design/scenes/<scene>-v<N>/` on the `archive` board) BEFORE
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the first edit - the human iterates fast knowing every version is one board away.
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instructions/iterate.md has the mechanics.
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## Upstream feedback (when marver itself misbehaves)
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@@ -19,7 +19,7 @@ file in design/instructions/ - they are short, strict, and part of this contract
|
|
|
19
19
|
| Wireframe | new work: nail structure + copy in throwaway lo-fi | instructions/wireframe.md |
|
|
20
20
|
| Brand | before the first hi-fi work: extract or create the world | instructions/brand.md |
|
|
21
21
|
| Build | hi-fi frames from real components | instructions/craft.md + components.md |
|
|
22
|
-
| Iterate | changing a frame the human has seen, or retiring explorations | instructions/iterate.md |
|
|
22
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+
| Iterate | changing a frame the human has seen, a round of feedback on a scene, or retiring explorations | instructions/iterate.md |
|
|
23
23
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| Review | before presenting anything | instructions/review.md |
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| Boards | creating a board, choosing what ships | instructions/boards.md |
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25
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| Slides | a deck is asked for, or `slide: true` frames exist | instructions/slides.md + design/slides.md |
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@@ -58,6 +58,13 @@ Two channels carry element-precise feedback - honor both:
|
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58
58
|
thread carries the anchored element (tag, quoted text, css path, frame). Work that queue
|
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59
59
|
per instructions/iterate.md; the comment names the div, so read the anchor before the words.
|
|
60
60
|
|
|
61
|
+
Either way, **a pointer names where the human noticed it, not the only place it is.** Before
|
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62
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+
you answer, look sideways: every other LIVE frame on that board that shares the component,
|
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63
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+
the pattern, the copy or the state (never `archive/` or a `<scene>-v<N>` version - history is
|
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64
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+
not a sibling). Same defect there? Fix it in the same pass and say which frames you touched.
|
|
65
|
+
A judgment call? Do the pinned one, then ask in the thread or the reply whether to roll it
|
|
66
|
+
across the others - never silently fix one and leave its siblings wrong.
|
|
67
|
+
|
|
61
68
|
## Show the work (working state)
|
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62
69
|
|
|
63
70
|
The canvas can wear your effort live. When a request will create or change frames, making
|
|
@@ -84,7 +91,7 @@ Report where the request came from: chat requests get chat replies; only comment
|
|
|
84
91
|
## Frames
|
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85
92
|
- A frame = one file: design/scenes/<scene>/<name>.tsx or .html. One frame, one surface.
|
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86
93
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- It default-exports a React component. No imports from the tool are needed. Optional:
|
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87
|
-
export const meta = { title: "...", viewport: "mobile" } // literal values only
|
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94
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+
export const meta = { title: "...", viewport: "mobile", description: "..." } // literal values only
|
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88
95
|
// viewport names come from design/config.ts (default: mobile, tablet, laptop, monitor;
|
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89
96
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// tv available commented-out). Pick the one the screen is designed for - the human can
|
|
90
97
|
// flip the whole board to any device (Devices menu; digit keys - 0 restores each
|
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@@ -123,8 +130,17 @@ Report where the request came from: chat requests get chat replies; only comment
|
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123
130
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setTimeout(() => r(orders), 800)) and let the frame render its skeleton while awaiting.
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124
131
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132
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## Orientation
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126
|
-
- design/manifest.json
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127
|
-
|
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133
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+
- design/manifest.json is the canvas with its purpose: the project (name, description),
|
|
134
|
+
every folder and board in sidebar order, every scene and frame - each with its
|
|
135
|
+
`description` when one was written. Read it before exploring; `marver dev` keeps it
|
|
136
|
+
fresh. `npx marver boards` prints the boards part as a tree.
|
|
137
|
+
- **Descriptions.** Every object takes one optional `description`: one sentence, what it
|
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138
|
+
is for and its state when that is not obvious (≤ ~160 chars). Project: `description`
|
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139
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+
in design/config.ts. Board: `"description"` in its JSON. Folder: on its `_folders.json`
|
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entry. Scene: the FIRST line of its `_brief.md`. Frame: `meta.description`. Write it
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+
when you create the thing; keep it true when the state changes (retired, winning
|
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142
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+
direction, superseded); before a session ends, re-read the manifest and fix any
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description your session made false. That is how the next session orients in one read.
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- Component galleries: create design/components/<name>/variants.tsx rendering each variant
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129
145
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and each state (default / hover-styled / focus / disabled / loading) of one ui component.
|
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130
146
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@@ -148,9 +164,21 @@ A board is a saved canvas: `design/boards/<name>.json` - you create and manage t
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148
164
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by writing files; `all-scenes` is auto-managed, never write it. Compose a board
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149
165
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deliberately with `"layout"`: rows/columns lanes of scenes plus `{ "space": n }`
|
|
150
166
|
whitespace tokens, and the same grammar per scene for frames (columns align left
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151
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-
edges; a variant-group name is one indivisible atom).
|
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152
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-
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153
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-
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edges; a variant-group name is one indivisible atom). **The default composition is
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168
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+
ONE horizontal band**: scenes side by side, frames flowing left to right; a second
|
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169
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+
band only when you can say why the eye should move down, and then with generous
|
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170
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+
vertical space. Without a recipe the shell stacks every scene as its own row - so
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171
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+
every curated board carries one. Boards can sit in **folders** (one level): put
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`"folder": "<name>"` on a board file; `design/boards/_folders.json` names empty folders
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and ranks them - the human creates, renames, and drags folders in the sidebar too, so
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run `npx marver boards` (the tree as the files say it is) before you organise. BEFORE
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creating a board, organising boards, or publishing anything, read instructions/boards.md
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(the layout grammar, file format, folders and their moves, publishing rules).
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+
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A round of feedback on a scene the human has already reviewed starts with a
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**version snapshot** (`design/scenes/<scene>-v<N>/` on the `archive` board) BEFORE
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the first edit - the human iterates fast knowing every version is one board away.
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instructions/iterate.md has the mechanics.
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## Upstream feedback (when marver itself misbehaves)
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```json
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{ "version": 1, "name": "checkout-compare", "order": 1, "auto": false,
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"description": "Cart step, direction A vs B side by side - B is the current favourite",
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"nodes": [ { "frame": "checkout-a/cart" }, { "frame": "checkout-b/cart" } ] }
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```
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- `description` - one sentence on what the board is for and where it stands. It is
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how a later session (or the human's next agent) knows this board without opening
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it; it lands in design/manifest.json. Write it at creation, keep it true.
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- The same frame may appear on many boards, or twice on one (add `"w"`/`"h"` on a
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node to pin a size, `"x"`/`"y"` to place it - e.g. a comparison row: same `y`,
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increasing `x`).
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orienting board (an overview or the primary flow) - never a giant one. Boards
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without an `order` sort after the ranked ones, by name. Set `order` deliberately on
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every curated board; it is the first impression. The human can also drag-reorder boards
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in the sidebar (which rewrites `order`)
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your ranking is a starting point they may adjust.
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in the sidebar (which rewrites `order`), rename one from its right-click menu, and file
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boards into folders (below) - so your ranking is a starting point they may adjust.
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- `auto: false` boards show exactly their list. `all-scenes` is auto-managed (it holds
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EVERY frame, so it is the heavy one) and always sinks to the BOTTOM of the switcher -
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never the landing board, and never write its file.
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- Do not edit board files while the canvas is open unless asked; the shell owns
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their layout fields.
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their layout fields (`x`/`y`/`w`/`h`, node keys). What is always yours, canvas
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open or not: creating a board, appending nodes, and writing the `layout` recipe
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of a board you curate (the `archive` board above all).
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- Use boards for comparisons: version A vs B vs C of a flow, side by side. Variant
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groups (letter-prefixed siblings) stay contiguous through every relayout
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automatically.
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- Content frames (specs, diagrams, mood boards - instructions/shape.md) are ordinary
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atoms in every layout scope: a feature-story board mixes them freely with UI frames.
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explorations
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the
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- The `archive` board (instructions/iterate.md) is the one board of history:
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retired explorations (design/scenes/archive/, every frame relabeled with what
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it was and why it retired) and **scene versions** (`<scene>-v1`, `<scene>-v2`
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… - the whole flow as it stood before each round of feedback), one band per
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version, oldest at the top. Winners live on the feature boards; the archive
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answers "what did we try?" and "what did it look like before?".
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## Folders - organising the sidebar
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Boards can sit in folders, one level deep (folders hold boards, never folders).
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Files are the truth, and two files carry it:
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- **Membership lives on the board**: `"folder": "research"` in the board file, next
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to `order`. `order` then ranks the board among its folder siblings (root boards and
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folders share the root sequence). Same grammar as board names
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(`^[a-z0-9][a-z0-9-]*$`); an invalid value means top level. `all-scenes` never
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lives in a folder.
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- **Folders live in `design/boards/_folders.json`** - the underscore marks it as
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infrastructure, never a board:
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```json
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{ "version": 1, "folders": [
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{ "name": "research", "order": 1, "description": "The thinking behind the live boards - specs, flows, references" },
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{ "name": "archive", "order": 3, "description": "Retired directions and scene versions, oldest first" } ] }
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```
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A folder's `description` says what belongs in it - the next session files boards
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right without asking.
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It exists so an EMPTY folder can exist and so a folder has a rank at the root.
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A folder a board names but the registry lacks is still real (it sorts after the
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ranked items, by name) - two boards with `"folder": "research"` make a Research
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folder on their own. A malformed registry is an error the canvas shows, not an
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empty one - fix it, never delete it.
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**Look before you organise: `npx marver boards`** prints the sidebar as the files say
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it is - every folder (and whether it is empty or only implied by its boards), every
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board in reading order with its `order`, the landing board, and whether the registry
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exists (`--json` for the tree). Run it before any of the moves below; the human may
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have rearranged things since you last looked, and their arrangement stands.
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The moves, each a file edit, so the files always agree:
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- **Create** a folder: add `{ "name": "<slug>", "order": <n>, "description": "…" }`
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to the registry's `folders` (create the file if absent) - or just point a board at it.
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- **Move a board in**: write `"folder": "<slug>"` on the board and give it an `order`
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among that folder's boards. **Move it out**: delete the `folder` field and give it
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an `order` among the top-level items.
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- **Rank** folders and boards: `order` on the board (among its siblings) and on the
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registry entry (among the top-level items). Renumber the siblings you touch.
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- **Rename** a folder: rewrite `folder` on every member AND the registry entry - a
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registry rename alone leaves the members in the old (implied) folder.
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- **Delete** a folder: remove `folder` from every member, then its registry entry.
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Folders organise, never own: deleting one never deletes a board.
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- The **landing board** is the first board in sidebar order, folders included -
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rank a folder first and its first board opens the canvas.
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Use folders proactively, the way a tidy studio would: a canvas past six or eight
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boards wants grouping - the live feature boards at the top level, `research` /
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`specs` for the thinking, `decks` for slides, `archive` for history and versions
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last. Propose the grouping in one sentence and do it; keep folder names short and
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plain.
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The human does all of this too - from the sidebar: New folder (right-click the Boards
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header, or its `+`), Rename, Delete folder, "Move to …" on a board, and DRAG: boards
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into and out of folders, folders among boards. Each drag rewrites `order` (and
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`folder`) on the boards it touches and the registry - the shell owns those fields
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while the canvas is open, exactly as it owns `order`; write membership and new
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folders freely, and never rewrite an arrangement the human just made. The shell
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refuses a write that would overwrite an edit it has not seen (your file write and
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the human's drag can never silently erase each other), so read a board file before
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you rewrite it. Published canvases show the folders of the published boards only; a
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folder with nothing published never reaches the bundle.
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## The default composition: one horizontal band
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A board reads like a page: left to right first, down only for a reason. The
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default for every curated board is **one `rows` lane holding the scenes side by
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side, in reading order, each scene's frames flowing left to right** - the whole
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story on one horizontal band the human pans along. Without a recipe the shell
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stacks every scene as its own row (a vertical pile of unrelated bands), so a board
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without a `layout` is a board you have not composed yet.
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```json
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"layout": { "rows": [["onboarding", "checkout", "account"]] }
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```
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A **second band** is a decision, not a reflex. Open one when you can say in a
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sentence why the eye should move down - a different chapter of the story (the
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specs that argue for the flow above), a different audience (admin vs customer),
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an archive or a version history, a scene so wide that beside the others it would
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not be read. Then make the break unmistakable: the gap between bands must read as
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"below", never as "next". Units are adaptive (proportional to the touching
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frames), so judge the RENDERED gap: between rows of phone or laptop frames that
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is `{ "space": 4 }`; after a band of tall spec frames `{ "space": 2 }`-`3` already
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reads as a chapter break. Inside a band, `{ "space": 2 }`-`{ "space": 3 }`
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separates clusters (a variant run, a scene that ends one thought and starts
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another); plain adjacency joins.
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+
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Two boards are multi-band BY DESIGN and set their own gaps: the feature-story
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board (instructions/shape.md - thinking, structure, answer, three bands) and the
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`archive` board (instructions/iterate.md - one band per version). Everything else
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starts as one band.
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+
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```json
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"layout": { "rows": [["onboarding", "checkout", "account"], { "space": 4 }, ["checkout-specs"]] }
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+
```
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+
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+
`columns` are for the rarer case where things must share a left edge (versions of
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+
one flow stacked as a timeline, a parked archive under a hero) - never as a way to
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+
fit more on screen.
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## Composing the canvas: `layout`
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157
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@@ -96,6 +96,23 @@ thing - changes everything. This section is binding, not aspiration:
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- **Imagery is real imagery.** When the design calls for photos or screenshots,
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fetch and commit them locally with names that say what they are - never
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hotlink (published canvases make zero external requests, and remote URLs rot).
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- **Charts are real charts.** A dashboard, a report, an analytics screen gets
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`Chart` from `@marver-design/marver/content` - Apache ECharts behind a house
|
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+
theme that inherits the SCREEN's ink, typeface and accent (light and dark),
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+
renders SVG, sits still at rest and follows the layout on resize. Importing it
|
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does not make the screen a content frame: it keeps its device, its height and
|
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its place in the flow. Write the ECharts `option` with fixture data; never
|
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+
set colors, fonts or animation in it. Never a static chart image, never
|
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+
hand-drawn bars from divs when the real thing is one import away.
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+
- **Video is a real video.** A hero loop, an onboarding clip, a story in a
|
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phone screen: `Video` from `@marver-design/marver/content` - poster-first
|
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|
+
(still on the canvas, no media fetched at rest), click-to-play wherever the
|
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frame is live, `ratio="9 / 16"` for vertical, `autoplay` for a muted ambient
|
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+
loop (an explicit choice: that frame stays live on the canvas). The poster
|
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|
+
is rendered from the clip when you omit it (`<clip>.poster.png` beside it in
|
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+
`design/assets/`); author one when the opening frame is not the picture.
|
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+
Never a gray "video" box, never
|
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+
a static screenshot standing in for motion the design depends on.
|
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|
- **Licensing sanity, briefly:** brand marks from official sources shown to
|
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|
identify the brand are fine; photos come from sources that permit the use.
|
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|
Unsure about one? Use it, and flag it to the human in the same message.
|
|
@@ -127,6 +144,10 @@ app, and the human attributes the fault to your frame, not to a library.
|
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144
|
|
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|
## Frame law
|
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146
|
|
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+
- Every frame carries `meta.description` - one sentence, what the screen is for and
|
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|
+
its state when that is not obvious ("Filled state of the orders table, current
|
|
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|
+
direction"). It reaches design/manifest.json; the next session reads it instead
|
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|
+
of the file.
|
|
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151
|
- Frames are made of the app's real components and tokens. Rebuilding a lookalike of
|
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|
an existing component inside a frame is a defect.
|
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|
- Repeated and semantic values (colors, type sizes, radii, the spacing rhythm)
|
|
@@ -40,12 +40,17 @@ to the SURFACE, not the product.
|
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40
40
|
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|
41
41
|
Create `design/scenes/<scene>/_brief.md`: audience + scene, the one job, mode, the
|
|
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|
flow as a numbered list, content sources, out-of-scope. Ten lines, not a document.
|
|
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|
+
**Its first non-blank line is the scene's one-sentence description** - purpose and state,
|
|
44
|
+
e.g. `# Checkout - the buyer's path from cart to receipt (v2, after the pricing pivot)`.
|
|
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|
+
That line lands in `design/manifest.json` as the scene's `description`, so a later
|
|
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|
+
session reads it without opening the brief; keep it true as the scene moves on (a
|
|
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|
+
scene that only needs a gist - a version snapshot, an archive - gets a one-line brief).
|
|
43
48
|
Show it. Get the nod.
|
|
44
49
|
|
|
45
50
|
**Unattended?** When the human is away or has said "don't ask", the interview and
|
|
46
51
|
the nod convert to obligations, not blockers: answer the five questions yourself
|
|
47
|
-
from the repo and reasonable product judgment, mark the brief `UNCONFIRMED`
|
|
48
|
-
|
|
52
|
+
from the repo and reasonable product judgment, mark the brief `UNCONFIRMED` in its
|
|
53
|
+
first line (`# Checkout - … (UNCONFIRMED)`), proceed - and surface the brief FIRST when the human returns. Never stall on
|
|
49
54
|
an absent human; never hide that the brief was self-answered.
|
|
50
55
|
|
|
51
56
|
## 4. Align on flow with a diagram frame
|
|
@@ -1,13 +1,15 @@
|
|
|
1
1
|
# Iterate - versions are nearly free, so keep them
|
|
2
2
|
|
|
3
|
-
Read this when you are about to CHANGE a frame the human has already seen,
|
|
4
|
-
|
|
3
|
+
Read this when you are about to CHANGE a frame the human has already seen, when
|
|
4
|
+
a round of feedback arrives on a scene they reviewed, or when a direction has
|
|
5
|
+
won and it is time to clean up. The rule underneath
|
|
5
6
|
everything: exploration is cheap here - never make the human lose a version
|
|
6
7
|
they might want back.
|
|
7
8
|
|
|
8
9
|
## Fork, don't overwrite
|
|
9
10
|
|
|
10
|
-
- **Meaningful direction change on a seen frame → fork a variant
|
|
11
|
+
- **Meaningful direction change on a seen frame → fork a variant** (a round of
|
|
12
|
+
changes across a whole scene versions the scene instead - next section). Rename the
|
|
11
13
|
current file to `a-<direction>.tsx`, write the new take as `b-<direction>.tsx`
|
|
12
14
|
(nested dir when the scene is busy: `checkout/payment/a-card.tsx`). The
|
|
13
15
|
canvas badges them, keeps them together, and `[` `]` swaps them in place in
|
|
@@ -20,6 +22,84 @@ they might want back.
|
|
|
20
22
|
- Name variants for the idea, never the sequence alone: `b-editorial.tsx`
|
|
21
23
|
beats `b-v2.tsx` - three weeks later, "editorial" still means something.
|
|
22
24
|
|
|
25
|
+
## Version the scene before a round
|
|
26
|
+
|
|
27
|
+
Letters version one frame. A **round** versions the whole scene. A round is any
|
|
28
|
+
of: two or more open threads on one scene; one request that changes more than
|
|
29
|
+
one frame of a scene; the human saying "iterate", "push this further", "next
|
|
30
|
+
version", or asking for a change that is not a typo or a spacing polish. One
|
|
31
|
+
substantial comment on one frame is NOT a round - that is a letter (above).
|
|
32
|
+
|
|
33
|
+
Before the first edit of a round, snapshot the scene. One snapshot per round,
|
|
34
|
+
not per comment: if the newest `design/scenes/<scene>-v<N>/` is younger than
|
|
35
|
+
every file in the live scene (nothing changed since it was taken - a sibling
|
|
36
|
+
job or the previous comment took it minutes ago), the snapshot exists - skip
|
|
37
|
+
to step 4.
|
|
38
|
+
|
|
39
|
+
1. **Copy the scene**: `design/scenes/<scene>/` → `design/scenes/<scene>-v<N>/`
|
|
40
|
+
(`v1` the first time; then the next free number), `_layout.tsx`,
|
|
41
|
+
`_fixtures.ts` and nested variant directories included. Then re-point every
|
|
42
|
+
id reference inside the copy from `<scene>/` to `<scene>-v<N>/`: `data-goto`
|
|
43
|
+
attributes (`data-goto="<scene>/cart"` → `data-goto="<scene>-v<N>/cart"`),
|
|
44
|
+
Markdown `goto:<scene>/…` links, and any scene-qualified `meta.of`. Check:
|
|
45
|
+
`grep -rn "<scene>/" design/scenes/<scene>-v<N>/` returns nothing but imports.
|
|
46
|
+
The archived flow then plays on its own and never leaks into the live one.
|
|
47
|
+
2. **Freeze what it imports.** Files INSIDE the scene folder travel with the
|
|
48
|
+
copy; anything imported from outside it (`design/screens/`, the app's
|
|
49
|
+
components, a CSS file) stays live - the snapshot tracks it. If the round
|
|
50
|
+
will change any of those, copy them into `<scene>-v<N>/_snapshot/` and
|
|
51
|
+
re-point the imports; otherwise leave a one-line note at the top of the
|
|
52
|
+
version's first frame: `// v<N> tracks the live <Screen>; exact state: git`.
|
|
53
|
+
Assets (`design/assets/`) stay shared - they are rarely edited in place.
|
|
54
|
+
3. **Pin it on the `archive` board** as its own band: a node per frame of the
|
|
55
|
+
version (a board lists frames; the recipe arranges scenes), `layout.rows`
|
|
56
|
+
with one lane per band, oldest version at the top, newest at the bottom,
|
|
57
|
+
`{ "space": 4 }` between bands, and EVERY scene on the board named in the
|
|
58
|
+
recipe with its own scene recipe (an unlisted scene falls to a trailing lane
|
|
59
|
+
in default order). Create the board the first time (`"order"` high, so it
|
|
60
|
+
sits last among the curated boards; `"auto": false`). Set the copied frames'
|
|
61
|
+
`meta.title` to `"<title> · v<N>"` so the sidebar reads as history. The
|
|
62
|
+
version also shows on `all-scenes` (it holds everything) - fine; it must NOT
|
|
63
|
+
be added to any feature board or to `publish.json`.
|
|
64
|
+
|
|
65
|
+
```json
|
|
66
|
+
{ "version": 1, "name": "archive", "order": 90, "auto": false,
|
|
67
|
+
"layout": {
|
|
68
|
+
"rows": [ ["archive"], { "space": 4 }, ["checkout-v1"], { "space": 4 }, ["checkout-v2"] ],
|
|
69
|
+
"scenes": {
|
|
70
|
+
"checkout-v1": { "rows": [["cart", "payment", "confirm"]] },
|
|
71
|
+
"checkout-v2": { "rows": [["cart", "payment", "confirm"]] } } },
|
|
72
|
+
"nodes": [ { "frame": "archive/routines-guided" },
|
|
73
|
+
{ "frame": "checkout-v1/cart" }, { "frame": "checkout-v1/payment" }, { "frame": "checkout-v1/confirm" },
|
|
74
|
+
{ "frame": "checkout-v2/cart" }, { "frame": "checkout-v2/payment" }, { "frame": "checkout-v2/confirm" } ] }
|
|
75
|
+
```
|
|
76
|
+
4. **Now do the round on the live scene**, in place - the snapshot is the
|
|
77
|
+
before. Keep each anchored element's tag, `data-testid` and visible text
|
|
78
|
+
where you can, so pins self-heal; when a change must remove an anchored
|
|
79
|
+
element, reply and close that thread FIRST, then make the change (resolve
|
|
80
|
+
first, restructure second). Reply per thread with one line: what changed,
|
|
81
|
+
and that `v<N>` is on the archive board. Who closes the thread depends on
|
|
82
|
+
how the work arrived: from the CLI queue (`comments list --open`), you
|
|
83
|
+
resolve with `--addressed-in <scene>/<frame>`; from a comment-born jam job,
|
|
84
|
+
you never resolve - the owner does (instructions/jam.md).
|
|
85
|
+
|
|
86
|
+
Never wait for the human to ask for this. They should be able to say "make the
|
|
87
|
+
cards denser", "drop the sidebar", "try a warmer palette" three times in a row
|
|
88
|
+
and know every state is one board away: rollback is a copy back, the archive
|
|
89
|
+
bands are the proof of work they show a collaborator, and the before/after of
|
|
90
|
+
every comment is visible on the canvas rather than buried in a diff.
|
|
91
|
+
|
|
92
|
+
**Git rides along.** At the first snapshot of a session, offer once: "I'll commit
|
|
93
|
+
each version to git as well - ok?" If yes, two commits per version, staging ONLY
|
|
94
|
+
the paths the round touched (never `git add design` wholesale - the human may
|
|
95
|
+
have work in flight there; never a push):
|
|
96
|
+
`git add design/scenes/<scene>-v<N> design/boards/archive.json && git commit -m "design(<scene>): v<N> snapshot"`
|
|
97
|
+
and, after the round, `git add design/scenes/<scene> design/boards design/comments && git commit -m "design(<scene>): <the round, in a few words>"`.
|
|
98
|
+
Not a git repo, or the human declines: the archive board alone carries it.
|
|
99
|
+
|
|
100
|
+
Choosing between the two: one frame, one competing direction → a letter. A round
|
|
101
|
+
→ a version. They compose - a version can hold a variant run.
|
|
102
|
+
|
|
23
103
|
## Keep the working set live
|
|
24
104
|
|
|
25
105
|
Divergences stay on the board while a decision is open - visible, comparable,
|
|
@@ -33,11 +113,12 @@ The human picks a direction; then, in one pass:
|
|
|
33
113
|
1. **The winner takes the clean name.** Drop its letter prefix (or promote it
|
|
34
114
|
over the original file); update goto targets pointing at old ids.
|
|
35
115
|
2. **The losers move to `design/scenes/archive/`** - never deleted, RELABELED:
|
|
36
|
-
filename `<feature>-<direction>.tsx`, meta.title saying
|
|
37
|
-
|
|
38
|
-
`{ title: "Routines editor - guided steps
|
|
116
|
+
filename `<feature>-<direction>.tsx`, meta.title saying what it was and
|
|
117
|
+
meta.description saying why it retired, e.g.
|
|
118
|
+
`{ title: "Routines editor - guided steps", description: "Retired: the sentence canvas won - sharper mental model" }`.
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A one-line comment at the top of the file carries any longer why. That
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sentence is the learning - write it while the reason is fresh
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sentence is the learning - write it while the reason is fresh; it reaches
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design/manifest.json, so the next session knows without opening the file.
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3. **The `archive` board stays clean and organized:** a curated board over the
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archive scene, tidied with a layout recipe, grouped by feature. Anyone
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opening it should know what every frame was without asking.
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1. **Read the anchor before the words.** Each thread carries the element it
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points at - tag, quote, source hint, position. "Too cramped" pinned to a
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button is a different task than "too cramped" on the whole frame.
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2. **
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2. **Look sideways before you touch anything.** A pin marks where the human
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NOTICED the problem, not the only place it lives. Siblings are the LIVE
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frames on the board the comment names (on `all-scenes`, the frames of the
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pinned frame's own scene and its feature board) that share the component,
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the pattern, the copy or the state: the other steps of the flow, the sibling
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states, the variants. Never `archive/` and never a `<scene>-v<N>` version -
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history is not a sibling. Same defect there (the same element or pattern
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showing the same problem)? Fix it in the same pass and name the frames in
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your reply ("also applied to cart, payment, confirm"). A judgment call - a
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change that could be wanted here and not there? Do the pinned one, then ask
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in the thread: "the same pattern is in cart and confirm - roll it out there
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too?" and leave the thread open until answered. Fixing one frame and leaving
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its siblings wrong is the failure mode; asking is never the failure mode.
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3. **Keep a before.** A round on a scene: snapshot the scene first (above) and
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iterate the live frames in place. A single frame going in a new direction:
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fork a variant (the letter convention) and iterate there - the commented
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frame stays as the before, your variant is the after.
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4. **Resolve with the receipt.** `--addressed-in <the-new-variant>` records
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WHICH frame answered the feedback - the thread becomes an auditable link
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from complaint to fix. Reply first when the change deserves a sentence of
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explanation; resolve silently only for trivial mechanical fixes.
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5. **Never resolve what you didn't address.** Disagree? Reply with your
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reasoning and leave the thread open - the human closes debates, you close
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completed work.
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6. **A frame with open comments is load-bearing - never delete, rename, or
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gut it.** Its threads are anchored to elements INSIDE it; restructure the
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frame and the anchors strand (a dead anchor parks the pin at the frame
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edge; deleting the whole frame strands the thread off-canvas entirely -
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never lost from the log, but invisible until the frame returns). So:
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never lost from the log, but invisible until the frame returns). So: with a
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version snapshot taken, edit the live frame and resolve each thread right
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after its change, so no pin sits stranded; without one, fork the variant
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and iterate THERE, leave the commented frame untouched as the before, and
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only once you `resolve --addressed-in <variant>` its threads may it move to
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`archive/`. Resolve first, restructure second - never the reverse. Check `comments list --board <b>` (no `--open`) to see resolved
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threads too; the full history lives in the append-only log and in git.
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`board: <n> · scene: <s> (design/scenes/<s>/)`, `board: <n> · frame: <id> (<file>)`) names a
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scope, not one element.
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- Read the WHOLE cluster (`nearby`) before editing, not just the tagged comment.
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- **Look sideways.** The pin marks where the owner noticed it, not the only place it is.
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Check the other LIVE frames on the board that share the component, pattern, copy or state
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(the flow's other steps, sibling states, variants) - never `archive/` or a `<scene>-v<N>`
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version. Same defect there -> fix it in the same job and name those frames in your reply.
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A judgment call -> fix the pinned one and ask, as the follow-up line, whether to roll it
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across the others. Never fix one and leave its siblings wrong without a word.
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- **A round starts with a snapshot.** Two or more open threads on one scene, or one comment
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whose fix changes more than one frame of it: snapshot the scene onto the `archive` board
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first (instructions/iterate.md, "Version the scene before a round" - one snapshot per round;
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a `<scene>-v<N>/` younger than every live file means a sibling job took it), then edit. One
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comment on one frame is not a round.
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- Prefer edits that KEEP the element's tag / `data-testid` / visible text, so the comment pin
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self-heals. Keep each edit atomic.
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@@ -97,8 +108,9 @@ shot at its natural width and its FULL height, so a wide layout or a long spec r
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full, not cropped. A frame tall enough to hit the capture cap comes back with
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`"truncated":true` and a `note` - split it or shorten it and re-shoot.
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(If you DO have a shell - `npx marver shot <scene/frame> [--theme dark]` is the
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in one line, printing the PNG path.
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(If you DO have a shell - `npx marver shot <scene/frame> [--theme dark] [--scale 4]` is the
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same thing in one line, printing the PNG path. `--scale 4` is for a print-quality still - the
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human's "copy as image" on the canvas uses this same renderer, so you both see one picture.)
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Verification is best-effort, not a gate. If your model cannot read images, or the result
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reports no Chrome on the machine, still act on `ok`/`error` - and say plainly in your reply
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@@ -140,6 +152,10 @@ Rules (first line and the marver-reply block):
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- **Hard size cap.** At most the SAME length as the owner's comment - usually ONE short sentence.
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Never list what you added (the canvas shows the work); name the outcome in a few words. Say it ONCE.
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- **Follow-ups on their own line.** A few words, after a blank line - never inline with the answer.
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The sideways question lives here: "Same pattern in cart and confirm - apply there too?"
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- **Name the siblings you touched**, in the same breath as the outcome: "Tightened the header
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spacing - also on cart, payment, confirm." The owner pinned one frame; they should not have
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to discover the others.
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- **Match the human's energy** (casual gets casual; if they are funny, be funny).
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- **Concise and clear, always.** Cut every filler word. Lead with what changed. Apply the copy
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principles in instructions/reference/copy.md (active voice, specific, no fluff).
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6. **States exist**: for each screen with meaningful states, the empty / error /
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loading siblings are present and reachable.
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7. **Craft floor**: one pass over craft.md's Verify list against the RENDERED frames.
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8. **Descriptions true**: read design/manifest.json once more - every board, folder,
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scene and frame this session touched carries a `description` that is still true
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(state words above all: retired, winning, superseded). The next session orients
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from that file; a stale sentence there costs it more than a missing one.
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## Honesty rules
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@@ -58,9 +58,9 @@ primitives. Import them directly in the frame file (not through a barrel -
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detection is lexical), and declare `intent` on every content frame:
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```tsx
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import { Doc, Row, Col, Md, Diagram, Img } from '@marver-design/marver/content'
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import { Doc, Row, Col, Md, Diagram, Img, Chart } from '@marver-design/marver/content'
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export const meta = { title: 'Checkout - how it works', intent: 'diagram' }
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export const meta = { title: 'Checkout - how it works', intent: 'diagram', description: 'The agreed flow, five screens - the source for the wireframes' }
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export default () => (
|
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<Doc layout="wide">
|
|
@@ -96,6 +96,20 @@ export default () => (
|
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natural aspect ratio - never cropped, never letterboxed. Size it by how many images
|
|
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|
share its `Row` (fewer = bigger), not by a fixed height. Blocks carry their own
|
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padding, border, and surface - never hand-manage spacing around them.
|
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|
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- `Chart` is Apache ECharts, the Diagram way: you write the ECharts `option`
|
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+
(any series - bar, line, pie, scatter, radar, gauge, heatmap, funnel, treemap,
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sunburst, sankey, boxplot), marver injects the house look - the frame's own ink
|
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and typeface, the accent, light and dark - and renders SVG, still at rest.
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`<Chart h={360} option={{ xAxis: {...}, yAxis: {...}, series: [...] }} />`.
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Never set colors, fonts or `animation` in the option: the theme owns them.
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+
Label inside the plot on narrow blocks (an outside pie label past the edge is
|
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+
dropped). Data comes from a fixture, never invented in the option.
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- `Video` (`src`, `poster`) embeds a clip the same way: a design-asset file
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or an https direct URL. The poster is the frame at rest; omit it and marver
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renders one from the clip (`<clip>.poster.png` beside it). Still at
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rest; click the poster to play wherever the frame is live. `ratio="9 / 16"`
|
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for a vertical clip. A walkthrough recording or a competitor's motion belongs
|
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in a spec as a `Video`, never as a link the reader has to leave for.
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- `intent` (`diagram` | `spec` | `moodboard` | `notes`) is the frame's PURPOSE,
|
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not its content mix - a frame with two diagrams and a paragraph is still the
|
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"diagram frame" if diagrams are why it exists. It drives the icon the human
|