@marver-design/marver 0.14.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +89 -0
- package/README.md +5 -3
- package/dist/{build-ByYafIhj.mjs → build-DfuTQZlY.mjs} +12 -4
- package/dist/cli.mjs +5 -5
- package/dist/{daemon-Bfucyf1o.mjs → daemon-DalgvoA9.mjs} +1 -1
- package/dist/{dev-yZMyQeUj.mjs → dev-BxCmeU_H.mjs} +14 -4
- package/dist/{init-Dvaso7YO.mjs → init-QKNi9gvF.mjs} +1 -1
- package/dist/{manifest-DvOmglFp.mjs → manifest-BzxSMoDB.mjs} +17 -6
- package/dist/{plugin-BsmG5i2X.mjs → plugin-DJyjmQeh.mjs} +42 -10
- package/dist/poster-CbpzSzJu.mjs +143 -0
- package/dist/{shot-kbR_xzJH.mjs → shot-BWhoz6cU.mjs} +197 -56
- package/dist/{shot-DkkwuCZ2.mjs → shot-By1AItpD.mjs} +3 -2
- package/docs/live-jam.md +6 -2
- package/docs/slides.md +9 -3
- package/package.json +1 -1
- package/src/client/content/chart.tsx +62 -24
- package/src/client/content/index.tsx +5 -2
- package/src/client/content/video.tsx +132 -35
- package/src/client/frame-host/bridge.js +6 -1
- package/src/client/shell/App.tsx +30 -2
- package/src/client/shell/icons.tsx +1 -0
- package/src/client/shell/store.ts +51 -1
- package/src/client/shell/styles.css +6 -0
- package/templates/AGENTS-embedded.md +19 -4
- package/templates/AGENTS-studio.md +19 -4
- package/templates/instructions/boards.md +47 -5
- package/templates/instructions/craft.md +17 -0
- package/templates/instructions/iterate.md +109 -14
- package/templates/instructions/jam.md +18 -2
- package/templates/instructions/shape.md +15 -1
- package/templates/instructions/slides.md +5 -1
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# Iterate - versions are nearly free, so keep them
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Read this when you are about to CHANGE a frame the human has already seen,
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Read this when you are about to CHANGE a frame the human has already seen, when
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a round of feedback arrives on a scene they reviewed, or when a direction has
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won and it is time to clean up. The rule underneath
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everything: exploration is cheap here - never make the human lose a version
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they might want back.
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## Fork, don't overwrite
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- **Meaningful direction change on a seen frame → fork a variant
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- **Meaningful direction change on a seen frame → fork a variant** (a round of
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changes across a whole scene versions the scene instead - next section). Rename the
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current file to `a-<direction>.tsx`, write the new take as `b-<direction>.tsx`
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(nested dir when the scene is busy: `checkout/payment/a-card.tsx`). The
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canvas badges them, keeps them together, and `[` `]` swaps them in place in
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- Name variants for the idea, never the sequence alone: `b-editorial.tsx`
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beats `b-v2.tsx` - three weeks later, "editorial" still means something.
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## Version the scene before a round
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Letters version one frame. A **round** versions the whole scene. A round is any
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of: two or more open threads on one scene; one request that changes more than
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one frame of a scene; the human saying "iterate", "push this further", "next
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version", or asking for a change that is not a typo or a spacing polish. One
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substantial comment on one frame is NOT a round - that is a letter (above).
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Before the first edit of a round, snapshot the scene. One snapshot per round,
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not per comment: if the newest `design/scenes/<scene>-v<N>/` is younger than
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every file in the live scene (nothing changed since it was taken - a sibling
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job or the previous comment took it minutes ago), the snapshot exists - skip
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to step 4.
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1. **Copy the scene**: `design/scenes/<scene>/` → `design/scenes/<scene>-v<N>/`
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(`v1` the first time; then the next free number), `_layout.tsx`,
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`_fixtures.ts` and nested variant directories included. Then re-point every
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id reference inside the copy from `<scene>/` to `<scene>-v<N>/`: `data-goto`
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attributes (`data-goto="<scene>/cart"` → `data-goto="<scene>-v<N>/cart"`),
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Markdown `goto:<scene>/…` links, and any scene-qualified `meta.of`. Check:
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`grep -rn "<scene>/" design/scenes/<scene>-v<N>/` returns nothing but imports.
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The archived flow then plays on its own and never leaks into the live one.
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2. **Freeze what it imports.** Files INSIDE the scene folder travel with the
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copy; anything imported from outside it (`design/screens/`, the app's
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components, a CSS file) stays live - the snapshot tracks it. If the round
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will change any of those, copy them into `<scene>-v<N>/_snapshot/` and
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re-point the imports; otherwise leave a one-line note at the top of the
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version's first frame: `// v<N> tracks the live <Screen>; exact state: git`.
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Assets (`design/assets/`) stay shared - they are rarely edited in place.
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3. **Pin it on the `archive` board** as its own band: a node per frame of the
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version (a board lists frames; the recipe arranges scenes), `layout.rows`
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with one lane per band, oldest version at the top, newest at the bottom,
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`{ "space": 4 }` between bands, and EVERY scene on the board named in the
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recipe with its own scene recipe (an unlisted scene falls to a trailing lane
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in default order). Create the board the first time (`"order"` high, so it
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sits last among the curated boards; `"auto": false`). Set the copied frames'
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`meta.title` to `"<title> · v<N>"` so the sidebar reads as history. The
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version also shows on `all-scenes` (it holds everything) - fine; it must NOT
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be added to any feature board or to `publish.json`.
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```json
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{ "version": 1, "name": "archive", "order": 90, "auto": false,
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"layout": {
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"rows": [ ["archive"], { "space": 4 }, ["checkout-v1"], { "space": 4 }, ["checkout-v2"] ],
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"scenes": {
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"checkout-v1": { "rows": [["cart", "payment", "confirm"]] },
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"checkout-v2": { "rows": [["cart", "payment", "confirm"]] } } },
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"nodes": [ { "frame": "archive/routines-guided" },
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{ "frame": "checkout-v1/cart" }, { "frame": "checkout-v1/payment" }, { "frame": "checkout-v1/confirm" },
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{ "frame": "checkout-v2/cart" }, { "frame": "checkout-v2/payment" }, { "frame": "checkout-v2/confirm" } ] }
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```
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4. **Now do the round on the live scene**, in place - the snapshot is the
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before. Keep each anchored element's tag, `data-testid` and visible text
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where you can, so pins self-heal; when a change must remove an anchored
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element, reply and close that thread FIRST, then make the change (resolve
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first, restructure second). Reply per thread with one line: what changed,
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and that `v<N>` is on the archive board. Who closes the thread depends on
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how the work arrived: from the CLI queue (`comments list --open`), you
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resolve with `--addressed-in <scene>/<frame>`; from a comment-born jam job,
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you never resolve - the owner does (instructions/jam.md).
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Never wait for the human to ask for this. They should be able to say "make the
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cards denser", "drop the sidebar", "try a warmer palette" three times in a row
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and know every state is one board away: rollback is a copy back, the archive
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bands are the proof of work they show a collaborator, and the before/after of
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every comment is visible on the canvas rather than buried in a diff.
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**Git rides along.** At the first snapshot of a session, offer once: "I'll commit
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each version to git as well - ok?" If yes, two commits per version, staging ONLY
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the paths the round touched (never `git add design` wholesale - the human may
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have work in flight there; never a push):
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`git add design/scenes/<scene>-v<N> design/boards/archive.json && git commit -m "design(<scene>): v<N> snapshot"`
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and, after the round, `git add design/scenes/<scene> design/boards design/comments && git commit -m "design(<scene>): <the round, in a few words>"`.
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Not a git repo, or the human declines: the archive board alone carries it.
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Choosing between the two: one frame, one competing direction → a letter. A round
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→ a version. They compose - a version can hold a variant run.
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## Keep the working set live
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Divergences stay on the board while a decision is open - visible, comparable,
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1. **Read the anchor before the words.** Each thread carries the element it
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points at - tag, quote, source hint, position. "Too cramped" pinned to a
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button is a different task than "too cramped" on the whole frame.
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2. **
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2. **Look sideways before you touch anything.** A pin marks where the human
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NOTICED the problem, not the only place it lives. Siblings are the LIVE
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frames on the board the comment names (on `all-scenes`, the frames of the
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pinned frame's own scene and its feature board) that share the component,
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the pattern, the copy or the state: the other steps of the flow, the sibling
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states, the variants. Never `archive/` and never a `<scene>-v<N>` version -
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history is not a sibling. Same defect there (the same element or pattern
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showing the same problem)? Fix it in the same pass and name the frames in
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your reply ("also applied to cart, payment, confirm"). A judgment call - a
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change that could be wanted here and not there? Do the pinned one, then ask
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in the thread: "the same pattern is in cart and confirm - roll it out there
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too?" and leave the thread open until answered. Fixing one frame and leaving
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its siblings wrong is the failure mode; asking is never the failure mode.
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3. **Keep a before.** A round on a scene: snapshot the scene first (above) and
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iterate the live frames in place. A single frame going in a new direction:
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fork a variant (the letter convention) and iterate there - the commented
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frame stays as the before, your variant is the after.
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4. **Resolve with the receipt.** `--addressed-in <the-new-variant>` records
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WHICH frame answered the feedback - the thread becomes an auditable link
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from complaint to fix. Reply first when the change deserves a sentence of
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explanation; resolve silently only for trivial mechanical fixes.
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5. **Never resolve what you didn't address.** Disagree? Reply with your
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reasoning and leave the thread open - the human closes debates, you close
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completed work.
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6. **A frame with open comments is load-bearing - never delete, rename, or
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gut it.** Its threads are anchored to elements INSIDE it; restructure the
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frame and the anchors strand (a dead anchor parks the pin at the frame
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edge; deleting the whole frame strands the thread off-canvas entirely -
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never lost from the log, but invisible until the frame returns). So:
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never lost from the log, but invisible until the frame returns). So: with a
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version snapshot taken, edit the live frame and resolve each thread right
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after its change, so no pin sits stranded; without one, fork the variant
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and iterate THERE, leave the commented frame untouched as the before, and
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only once you `resolve --addressed-in <variant>` its threads may it move to
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`archive/`. Resolve first, restructure second - never the reverse. Check `comments list --board <b>` (no `--open`) to see resolved
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threads too; the full history lives in the append-only log and in git.
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`board: <n> · scene: <s> (design/scenes/<s>/)`, `board: <n> · frame: <id> (<file>)`) names a
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scope, not one element.
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- Read the WHOLE cluster (`nearby`) before editing, not just the tagged comment.
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- **Look sideways.** The pin marks where the owner noticed it, not the only place it is.
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Check the other LIVE frames on the board that share the component, pattern, copy or state
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(the flow's other steps, sibling states, variants) - never `archive/` or a `<scene>-v<N>`
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version. Same defect there -> fix it in the same job and name those frames in your reply.
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A judgment call -> fix the pinned one and ask, as the follow-up line, whether to roll it
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across the others. Never fix one and leave its siblings wrong without a word.
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- **A round starts with a snapshot.** Two or more open threads on one scene, or one comment
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whose fix changes more than one frame of it: snapshot the scene onto the `archive` board
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first (instructions/iterate.md, "Version the scene before a round" - one snapshot per round;
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a `<scene>-v<N>/` younger than every live file means a sibling job took it), then edit. One
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comment on one frame is not a round.
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- Prefer edits that KEEP the element's tag / `data-testid` / visible text, so the comment pin
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self-heals. Keep each edit atomic.
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full, not cropped. A frame tall enough to hit the capture cap comes back with
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`"truncated":true` and a `note` - split it or shorten it and re-shoot.
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(If you DO have a shell - `npx marver shot <scene/frame> [--theme dark]` is the
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in one line, printing the PNG path.
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(If you DO have a shell - `npx marver shot <scene/frame> [--theme dark] [--scale 4]` is the
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same thing in one line, printing the PNG path. `--scale 4` is for a print-quality still - the
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human's "copy as image" on the canvas uses this same renderer, so you both see one picture.)
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Verification is best-effort, not a gate. If your model cannot read images, or the result
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reports no Chrome on the machine, still act on `ok`/`error` - and say plainly in your reply
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- **Hard size cap.** At most the SAME length as the owner's comment - usually ONE short sentence.
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Never list what you added (the canvas shows the work); name the outcome in a few words. Say it ONCE.
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- **Follow-ups on their own line.** A few words, after a blank line - never inline with the answer.
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The sideways question lives here: "Same pattern in cart and confirm - apply there too?"
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- **Name the siblings you touched**, in the same breath as the outcome: "Tightened the header
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spacing - also on cart, payment, confirm." The owner pinned one frame; they should not have
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to discover the others.
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- **Match the human's energy** (casual gets casual; if they are funny, be funny).
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- **Concise and clear, always.** Cut every filler word. Lead with what changed. Apply the copy
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principles in instructions/reference/copy.md (active voice, specific, no fluff).
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detection is lexical), and declare `intent` on every content frame:
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```tsx
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import { Doc, Row, Col, Md, Diagram, Img } from '@marver-design/marver/content'
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import { Doc, Row, Col, Md, Diagram, Img, Chart } from '@marver-design/marver/content'
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export const meta = { title: 'Checkout - how it works', intent: 'diagram' }
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natural aspect ratio - never cropped, never letterboxed. Size it by how many images
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share its `Row` (fewer = bigger), not by a fixed height. Blocks carry their own
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padding, border, and surface - never hand-manage spacing around them.
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- `Chart` is Apache ECharts, the Diagram way: you write the ECharts `option`
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(any series - bar, line, pie, scatter, radar, gauge, heatmap, funnel, treemap,
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sunburst, sankey, boxplot), marver injects the house look - the frame's own ink
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and typeface, the accent, light and dark - and renders SVG, still at rest.
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`<Chart h={360} option={{ xAxis: {...}, yAxis: {...}, series: [...] }} />`.
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Never set colors, fonts or `animation` in the option: the theme owns them.
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Label inside the plot on narrow blocks (an outside pie label past the edge is
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dropped). Data comes from a fixture, never invented in the option.
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- `Video` (`src`, `poster`) embeds a clip the same way: a design-asset file
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or an https direct URL. The poster is the frame at rest; omit it and marver
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renders one from the clip (`<clip>.poster.png` beside it). Still at
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rest; click the poster to play wherever the frame is live. `ratio="9 / 16"`
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for a vertical clip. A walkthrough recording or a competitor's motion belongs
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in a spec as a `Video`, never as a link the reader has to leave for.
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- `intent` (`diagram` | `spec` | `moodboard` | `notes`) is the frame's PURPOSE,
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not its content mix - a frame with two diagrams and a paragraph is still the
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"diagram frame" if diagrams are why it exists. It drives the icon the human
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@@ -233,7 +233,11 @@ do to a slide. Gaps go on the parent (`gap`), never as per-child margins.
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- **Images** (`Img`): full-bleed with a scrim and a short assertion, or
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generously matted. Never a small image floating in space.
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- **Video** (`Video src poster`): the poster IS the slide at rest - choose
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it like a photograph.
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it like a photograph. Omit `poster` and marver renders one from the clip
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(`<clip>.poster.png` beside it, committed like any asset); author one when
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the clip's opening is not the picture you want. In slides mode the
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player mounts on its own; everywhere else a frame is live, the poster is
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the play button (the same primitive serves screens and specs).
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- **Backgrounds are code**: theme-derived gradients, an oversized numeral, a
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clipped photo, one geometric accent. ONE effect per slide, and decoration
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never touches the evidence's contrast.
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