@marver-design/marver 0.13.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +162 -0
- package/README.md +44 -20
- package/dist/{build-BxGrHFT2.mjs → build-DfuTQZlY.mjs} +46 -6
- package/dist/cli.mjs +21 -7
- package/dist/{daemon-BChkzDqQ.mjs → daemon-DalgvoA9.mjs} +1 -1
- package/dist/{dev-DLwt3Brb.mjs → dev-BxCmeU_H.mjs} +14 -4
- package/dist/{init-BpitOqRQ.mjs → init-QKNi9gvF.mjs} +66 -2
- package/dist/{manifest-CS6krOTe.mjs → manifest-BzxSMoDB.mjs} +24 -6
- package/dist/{marver-id-gate-B2uraTHS.mjs → marver-id-gate-D6By7XHj.mjs} +1 -1
- package/dist/{plugin-DNc4Jpae.mjs → plugin-DJyjmQeh.mjs} +60 -10
- package/dist/poster-CbpzSzJu.mjs +143 -0
- package/dist/{serve-EjEqsiYa.mjs → serve-Bcwfpvhl.mjs} +3 -2
- package/dist/{shot-Cyv3GN79.mjs → shot-BWhoz6cU.mjs} +204 -57
- package/dist/{shot-DkkwuCZ2.mjs → shot-By1AItpD.mjs} +3 -2
- package/docs/live-jam.md +177 -0
- package/docs/publish.md +270 -0
- package/docs/sharing.md +333 -0
- package/docs/slides.md +140 -0
- package/package.json +3 -1
- package/src/client/const.ts +13 -0
- package/src/client/content/chart-engine.ts +33 -0
- package/src/client/content/chart.tsx +138 -0
- package/src/client/content/index.tsx +30 -6
- package/src/client/content/slide.tsx +238 -0
- package/src/client/content/video.tsx +223 -0
- package/src/client/frame-host/bridge.js +6 -1
- package/src/client/shell/App.tsx +59 -13
- package/src/client/shell/LockedApp.tsx +7 -2
- package/src/client/shell/Play.tsx +138 -24
- package/src/client/shell/Toolbar.tsx +12 -3
- package/src/client/shell/canvas/FrameNode.tsx +5 -3
- package/src/client/shell/hash.ts +3 -1
- package/src/client/shell/icons.tsx +3 -0
- package/src/client/shell/play-order.ts +22 -0
- package/src/client/shell/store.ts +80 -9
- package/src/client/shell/styles.css +23 -27
- package/src/client/stage/main.tsx +54 -3
- package/src/shared/utm.ts +3 -2
- package/templates/AGENTS-embedded.md +20 -4
- package/templates/AGENTS-studio.md +20 -4
- package/templates/instructions/boards.md +47 -5
- package/templates/instructions/craft.md +17 -0
- package/templates/instructions/iterate.md +109 -14
- package/templates/instructions/jam.md +18 -2
- package/templates/instructions/publish.md +7 -0
- package/templates/instructions/reference/deck-layouts.md +230 -0
- package/templates/instructions/reference/deck-story.md +110 -0
- package/templates/instructions/shape.md +15 -1
- package/templates/instructions/slides.md +402 -0
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# Iterate - versions are nearly free, so keep them
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Read this when you are about to CHANGE a frame the human has already seen,
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Read this when you are about to CHANGE a frame the human has already seen, when
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a round of feedback arrives on a scene they reviewed, or when a direction has
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won and it is time to clean up. The rule underneath
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everything: exploration is cheap here - never make the human lose a version
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they might want back.
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## Fork, don't overwrite
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- **Meaningful direction change on a seen frame → fork a variant
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- **Meaningful direction change on a seen frame → fork a variant** (a round of
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changes across a whole scene versions the scene instead - next section). Rename the
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current file to `a-<direction>.tsx`, write the new take as `b-<direction>.tsx`
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(nested dir when the scene is busy: `checkout/payment/a-card.tsx`). The
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canvas badges them, keeps them together, and `[` `]` swaps them in place in
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- Name variants for the idea, never the sequence alone: `b-editorial.tsx`
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beats `b-v2.tsx` - three weeks later, "editorial" still means something.
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## Version the scene before a round
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Letters version one frame. A **round** versions the whole scene. A round is any
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of: two or more open threads on one scene; one request that changes more than
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one frame of a scene; the human saying "iterate", "push this further", "next
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version", or asking for a change that is not a typo or a spacing polish. One
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substantial comment on one frame is NOT a round - that is a letter (above).
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Before the first edit of a round, snapshot the scene. One snapshot per round,
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not per comment: if the newest `design/scenes/<scene>-v<N>/` is younger than
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every file in the live scene (nothing changed since it was taken - a sibling
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job or the previous comment took it minutes ago), the snapshot exists - skip
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to step 4.
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1. **Copy the scene**: `design/scenes/<scene>/` → `design/scenes/<scene>-v<N>/`
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(`v1` the first time; then the next free number), `_layout.tsx`,
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`_fixtures.ts` and nested variant directories included. Then re-point every
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id reference inside the copy from `<scene>/` to `<scene>-v<N>/`: `data-goto`
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attributes (`data-goto="<scene>/cart"` → `data-goto="<scene>-v<N>/cart"`),
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Markdown `goto:<scene>/…` links, and any scene-qualified `meta.of`. Check:
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`grep -rn "<scene>/" design/scenes/<scene>-v<N>/` returns nothing but imports.
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The archived flow then plays on its own and never leaks into the live one.
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2. **Freeze what it imports.** Files INSIDE the scene folder travel with the
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copy; anything imported from outside it (`design/screens/`, the app's
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components, a CSS file) stays live - the snapshot tracks it. If the round
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will change any of those, copy them into `<scene>-v<N>/_snapshot/` and
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re-point the imports; otherwise leave a one-line note at the top of the
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version's first frame: `// v<N> tracks the live <Screen>; exact state: git`.
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Assets (`design/assets/`) stay shared - they are rarely edited in place.
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3. **Pin it on the `archive` board** as its own band: a node per frame of the
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version (a board lists frames; the recipe arranges scenes), `layout.rows`
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with one lane per band, oldest version at the top, newest at the bottom,
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`{ "space": 4 }` between bands, and EVERY scene on the board named in the
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recipe with its own scene recipe (an unlisted scene falls to a trailing lane
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in default order). Create the board the first time (`"order"` high, so it
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sits last among the curated boards; `"auto": false`). Set the copied frames'
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`meta.title` to `"<title> · v<N>"` so the sidebar reads as history. The
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version also shows on `all-scenes` (it holds everything) - fine; it must NOT
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be added to any feature board or to `publish.json`.
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```json
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{ "version": 1, "name": "archive", "order": 90, "auto": false,
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"layout": {
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"rows": [ ["archive"], { "space": 4 }, ["checkout-v1"], { "space": 4 }, ["checkout-v2"] ],
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"scenes": {
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"checkout-v1": { "rows": [["cart", "payment", "confirm"]] },
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"checkout-v2": { "rows": [["cart", "payment", "confirm"]] } } },
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"nodes": [ { "frame": "archive/routines-guided" },
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{ "frame": "checkout-v1/cart" }, { "frame": "checkout-v1/payment" }, { "frame": "checkout-v1/confirm" },
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{ "frame": "checkout-v2/cart" }, { "frame": "checkout-v2/payment" }, { "frame": "checkout-v2/confirm" } ] }
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```
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4. **Now do the round on the live scene**, in place - the snapshot is the
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before. Keep each anchored element's tag, `data-testid` and visible text
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where you can, so pins self-heal; when a change must remove an anchored
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element, reply and close that thread FIRST, then make the change (resolve
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first, restructure second). Reply per thread with one line: what changed,
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and that `v<N>` is on the archive board. Who closes the thread depends on
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how the work arrived: from the CLI queue (`comments list --open`), you
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resolve with `--addressed-in <scene>/<frame>`; from a comment-born jam job,
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you never resolve - the owner does (instructions/jam.md).
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Never wait for the human to ask for this. They should be able to say "make the
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cards denser", "drop the sidebar", "try a warmer palette" three times in a row
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and know every state is one board away: rollback is a copy back, the archive
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bands are the proof of work they show a collaborator, and the before/after of
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every comment is visible on the canvas rather than buried in a diff.
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**Git rides along.** At the first snapshot of a session, offer once: "I'll commit
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each version to git as well - ok?" If yes, two commits per version, staging ONLY
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the paths the round touched (never `git add design` wholesale - the human may
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have work in flight there; never a push):
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`git add design/scenes/<scene>-v<N> design/boards/archive.json && git commit -m "design(<scene>): v<N> snapshot"`
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and, after the round, `git add design/scenes/<scene> design/boards design/comments && git commit -m "design(<scene>): <the round, in a few words>"`.
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Not a git repo, or the human declines: the archive board alone carries it.
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Choosing between the two: one frame, one competing direction → a letter. A round
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→ a version. They compose - a version can hold a variant run.
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## Keep the working set live
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Divergences stay on the board while a decision is open - visible, comparable,
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1. **Read the anchor before the words.** Each thread carries the element it
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points at - tag, quote, source hint, position. "Too cramped" pinned to a
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button is a different task than "too cramped" on the whole frame.
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2. **
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2. **Look sideways before you touch anything.** A pin marks where the human
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NOTICED the problem, not the only place it lives. Siblings are the LIVE
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frames on the board the comment names (on `all-scenes`, the frames of the
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pinned frame's own scene and its feature board) that share the component,
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the pattern, the copy or the state: the other steps of the flow, the sibling
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states, the variants. Never `archive/` and never a `<scene>-v<N>` version -
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history is not a sibling. Same defect there (the same element or pattern
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showing the same problem)? Fix it in the same pass and name the frames in
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your reply ("also applied to cart, payment, confirm"). A judgment call - a
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change that could be wanted here and not there? Do the pinned one, then ask
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in the thread: "the same pattern is in cart and confirm - roll it out there
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too?" and leave the thread open until answered. Fixing one frame and leaving
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its siblings wrong is the failure mode; asking is never the failure mode.
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3. **Keep a before.** A round on a scene: snapshot the scene first (above) and
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iterate the live frames in place. A single frame going in a new direction:
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fork a variant (the letter convention) and iterate there - the commented
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frame stays as the before, your variant is the after.
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4. **Resolve with the receipt.** `--addressed-in <the-new-variant>` records
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WHICH frame answered the feedback - the thread becomes an auditable link
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from complaint to fix. Reply first when the change deserves a sentence of
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explanation; resolve silently only for trivial mechanical fixes.
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5. **Never resolve what you didn't address.** Disagree? Reply with your
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reasoning and leave the thread open - the human closes debates, you close
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completed work.
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6. **A frame with open comments is load-bearing - never delete, rename, or
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gut it.** Its threads are anchored to elements INSIDE it; restructure the
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frame and the anchors strand (a dead anchor parks the pin at the frame
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edge; deleting the whole frame strands the thread off-canvas entirely -
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never lost from the log, but invisible until the frame returns). So:
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never lost from the log, but invisible until the frame returns). So: with a
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version snapshot taken, edit the live frame and resolve each thread right
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after its change, so no pin sits stranded; without one, fork the variant
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and iterate THERE, leave the commented frame untouched as the before, and
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only once you `resolve --addressed-in <variant>` its threads may it move to
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`archive/`. Resolve first, restructure second - never the reverse. Check `comments list --board <b>` (no `--open`) to see resolved
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threads too; the full history lives in the append-only log and in git.
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`board: <n> · scene: <s> (design/scenes/<s>/)`, `board: <n> · frame: <id> (<file>)`) names a
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scope, not one element.
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- Read the WHOLE cluster (`nearby`) before editing, not just the tagged comment.
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- **Look sideways.** The pin marks where the owner noticed it, not the only place it is.
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Check the other LIVE frames on the board that share the component, pattern, copy or state
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(the flow's other steps, sibling states, variants) - never `archive/` or a `<scene>-v<N>`
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version. Same defect there -> fix it in the same job and name those frames in your reply.
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A judgment call -> fix the pinned one and ask, as the follow-up line, whether to roll it
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across the others. Never fix one and leave its siblings wrong without a word.
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- **A round starts with a snapshot.** Two or more open threads on one scene, or one comment
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whose fix changes more than one frame of it: snapshot the scene onto the `archive` board
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first (instructions/iterate.md, "Version the scene before a round" - one snapshot per round;
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a `<scene>-v<N>/` younger than every live file means a sibling job took it), then edit. One
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comment on one frame is not a round.
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- Prefer edits that KEEP the element's tag / `data-testid` / visible text, so the comment pin
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self-heals. Keep each edit atomic.
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`"truncated":true` and a `note` - split it or shorten it and re-shoot.
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in one line, printing the PNG path.
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(If you DO have a shell - `npx marver shot <scene/frame> [--theme dark] [--scale 4]` is the
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same thing in one line, printing the PNG path. `--scale 4` is for a print-quality still - the
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human's "copy as image" on the canvas uses this same renderer, so you both see one picture.)
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Verification is best-effort, not a gate. If your model cannot read images, or the result
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reports no Chrome on the machine, still act on `ok`/`error` - and say plainly in your reply
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- **Hard size cap.** At most the SAME length as the owner's comment - usually ONE short sentence.
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Never list what you added (the canvas shows the work); name the outcome in a few words. Say it ONCE.
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- **Follow-ups on their own line.** A few words, after a blank line - never inline with the answer.
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The sideways question lives here: "Same pattern in cart and confirm - apply there too?"
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- **Name the siblings you touched**, in the same breath as the outcome: "Tightened the header
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spacing - also on cart, payment, confirm." The owner pinned one frame; they should not have
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to discover the others.
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- **Match the human's energy** (casual gets casual; if they are funny, be funny).
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- **Concise and clear, always.** Cut every filler word. Lead with what changed. Apply the copy
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principles in instructions/reference/copy.md (active voice, specific, no fluff).
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redeploy; marver fails loudly if the dir cannot be created.
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Then one line before you build: **name the canvas** -
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`share: { name: "Your App" }` in `design/config.ts`. The name is the gate's
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title, the brand pill's tooltip, and the `utm_campaign` on every powered-by
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link the canvas emits (the wordmark, the gate, the play brand pill). With no
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name it falls back to the ROOT DIRECTORY, which in a container is `app` -
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every containerised canvas you never named reports as the same campaign.
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## The serve contract (env vars, complete list)
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# Deck layouts - the atlas, the grid, the budgets
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Required reading at step 4 of every deck. The doctrine's recipe list is the core;
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this is the full atlas grouped by the JOB a slide does, the shared stage and the
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optional banded grid recipes draw from, and the content budgets that keep type at design size. The atlas
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is a vocabulary, not a fence: when nothing fits the concept you wrote for the
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slide, compose it from divs.
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Words used below: **kicker** = the small-caps `sl-caption` label above a title;
|
|
10
|
+
**hero** = a card's one-line headline in `sl-support`; **ghost numeral** = a large,
|
|
11
|
+
low-contrast number behind or beside a card that carries order; **display** =
|
|
12
|
+
`sl-display`, the one oversize role; **stat** = `sl-stat`, the row-of-figures size.
|
|
13
|
+
|
|
14
|
+
## The stage and the banded grid (content box 1104×632px)
|
|
15
|
+
|
|
16
|
+
Stage margins are asymmetric: 88px at the sides, 44px top and bottom, in px
|
|
17
|
+
at every viewport. Every silhouette shares those margins and nothing else.
|
|
18
|
+
The BANDED grid below is the shell for grid and split recipes that carry a
|
|
19
|
+
title band; statements, heroes, fields, and bookends build their own
|
|
20
|
+
geometry inside the same margins. (The doctrine's 85% rule and spacing scale
|
|
21
|
+
govern every silhouette.)
|
|
22
|
+
|
|
23
|
+
- **Title band** - the top ~113px: kicker (18px, one line) over the assertion
|
|
24
|
+
(56px, one line), a hairline under. Within a visual group it sits in the
|
|
25
|
+
same place on each slide, so a travelling title lands where it left.
|
|
26
|
+
- **Body band** - full width, ~438px, starting 48px below the title block.
|
|
27
|
+
Content fills at most ~372px of it. This band is the slide.
|
|
28
|
+
- **Foot** - the source line (25px), 48px under the body. A takeaway bar sits
|
|
29
|
+
between them: 56px tall, 40px clear above it.
|
|
30
|
+
- **Split** - text left at 43% of the width, visual right at 48%, a 9% gutter.
|
|
31
|
+
Argument reads first, proof confirms it. A `sl-assertion` in a 43% column
|
|
32
|
+
holds ~20 characters a line - write to it.
|
|
33
|
+
- **Columns** - three equal at a 32px gap (~347px each); five narrow (~192px)
|
|
34
|
+
for spectrums; a 2×2 when the four cells are peers. Card padding 32px.
|
|
35
|
+
- **Dominance before containers.** Decide what is biggest on the slide before
|
|
36
|
+
choosing what holds the rest. Whitespace that makes the dominant object read
|
|
37
|
+
as dominant needs no defence; a companion panel added to "fill the other
|
|
38
|
+
half" does - if it is not evidence, leave the half empty.
|
|
39
|
+
|
|
40
|
+
The banded skeleton, in the project's own Tailwind - for the grid and split
|
|
41
|
+
slides that carry a title band, and only those:
|
|
42
|
+
|
|
43
|
+
```tsx
|
|
44
|
+
<Slide>
|
|
45
|
+
{/* one child at flex:1 claims the box, so the bands land in the same
|
|
46
|
+
place across a visual group; gap 48 is the title-to-body / body-to-foot step */}
|
|
47
|
+
<div className="flex-1 min-h-0 flex flex-col gap-12">
|
|
48
|
+
<header className="shrink-0">
|
|
49
|
+
<p className="sl-caption uppercase tracking-[.14em]">Retention</p>
|
|
50
|
+
<h1 className="sl-assertion mt-2">Churn halved after onboarding v2</h1>
|
|
51
|
+
<hr className="mt-5 border-0 h-px bg-black/10" />
|
|
52
|
+
</header>
|
|
53
|
+
<div className="flex-1 min-h-0 grid grid-cols-[43fr_9fr_48fr] items-center gap-8">
|
|
54
|
+
<div className="sl-body space-y-6">…argument…</div>
|
|
55
|
+
<div />
|
|
56
|
+
<Chart option={…} />
|
|
57
|
+
</div>
|
|
58
|
+
<footer className="sl-caption shrink-0">Source: product analytics, Aug 2026</footer>
|
|
59
|
+
</div>
|
|
60
|
+
</Slide>
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
## The atlas (when · skeleton · budget · anchor)
|
|
64
|
+
|
|
65
|
+
A recipe without a named anchor does not morph - hard cut. Anchors are named
|
|
66
|
+
only inside a declared visual group or build; never a deck-wide fallback.
|
|
67
|
+
Budgets are heuristics: the rendered 1280×720 frame and the Slide's overflow
|
|
68
|
+
outline are the authority - when they disagree with a number here, the frame
|
|
69
|
+
wins. And a slide that merely FITS is not done: the 85% rule is the bar.
|
|
70
|
+
|
|
71
|
+
**Parallel points**
|
|
72
|
+
- **cards** - 2-6 equal cards (kicker · hero · body), ghost numerals for order,
|
|
73
|
+
at most ONE accented card for the emphasised option. Budget: 2-3 cards carry a
|
|
74
|
+
body (≤120 chars, 3 lines); 4-6 cards are kicker + hero only. Anchor: the row.
|
|
75
|
+
- **spectrum** - 3-7 narrow cards for a progression or maturity model, low to
|
|
76
|
+
high left to right. Budget: kicker ≤8 chars, hero ≤15, body ≤40 (≤5 cards) or
|
|
77
|
+
none (6-7).
|
|
78
|
+
- **columns** - N headers + descriptions + an optional metric strip beneath:
|
|
79
|
+
product lines, tracks, team areas. Budget: ≤4 columns with bodies, ≤6 without.
|
|
80
|
+
- **stacked list** - 4-6 items in the right field, argument on the left; the
|
|
81
|
+
numbered variant carries ghost numerals for ordered reasons. Budget: item ≤2
|
|
82
|
+
lines at 24px. Anchor: the list.
|
|
83
|
+
- **split** - argument left (1-3 short paragraphs, optional `sl-support`
|
|
84
|
+
sub-head), ONE visual right (metric, card, image, chart). The workhorse of
|
|
85
|
+
analytical slides. Anchor: the visual.
|
|
86
|
+
- **insight + evidence** - one large insight left (≤30 words, `sl-support`),
|
|
87
|
+
3-4 evidence items right (one-line title + one line). Anchor: the insight.
|
|
88
|
+
|
|
89
|
+
**Proof**
|
|
90
|
+
- **metric** - one hero number (`sl-display`) with label + sub-line, enclosed
|
|
91
|
+
only when the boundary means something;
|
|
92
|
+
pair with a split or a stat row. Budget: value ≤8 chars, label ≤20, sub ≤30.
|
|
93
|
+
- **stat row** - 3-4 figures across in `sl-stat` with a label under each.
|
|
94
|
+
Budget: value ≤7 chars at 3 across, ≤5 at 4; label ≤4 words. Anchor: the row.
|
|
95
|
+
- **trajectory** - stacked from → to pairs with a label ("$100k → $480k MRR").
|
|
96
|
+
Budget: 3-4 pairs. Anchor: the arrows.
|
|
97
|
+
- **table** - header row with a rule under it, zebra rows, numbers right-aligned,
|
|
98
|
+
units in the header. Budget at 24px: ≤5 columns × ≤6 rows, header ≤15 chars,
|
|
99
|
+
cell ≤14; more than that is two slides or a chart.
|
|
100
|
+
- **mini grid** - N×M small value + label cells with hairline dividers, for a
|
|
101
|
+
dashboard glance. Budget: ≤12 cells (4×3).
|
|
102
|
+
- **takeaway bar** (modifier) - a full-width dark bar at the foot with the
|
|
103
|
+
so-what, centred, no trailing full stop, ≤12 words. Never a paraphrase of the
|
|
104
|
+
assertion - a different angle or nothing.
|
|
105
|
+
|
|
106
|
+
**Contrast**
|
|
107
|
+
- **before / after** - the doctrine's two-up, the "after" side accented.
|
|
108
|
+
- **scenarios** - bear / base / bull columns over a metric list, the recommended
|
|
109
|
+
column highlighted. Budget: 3 scenarios × ≤5 metrics.
|
|
110
|
+
|
|
111
|
+
**Process** (the subject, never the provenance)
|
|
112
|
+
- **flow** - step cards with forward arrows; ≤5 steps keep bodies, 6+ drop to
|
|
113
|
+
labels only. Budget: label ≤15 chars, body ≤40.
|
|
114
|
+
- **cycle** - 3-6 auto-numbered nodes around a centre; four nodes sit square at
|
|
115
|
+
the corners, others on a circle. Budget: label ≤15, body ≤40. Anchor: the ring.
|
|
116
|
+
- **chain** - primary chevrons for the value chain with support bars beneath (the
|
|
117
|
+
enabling activities). Budget: ≤6 chevrons, ≤3 bars.
|
|
118
|
+
- **swim lanes** - lanes (rows) × stages (columns) with mini-cards at the
|
|
119
|
+
intersections: hand-offs, RACI, cross-functional flow. Budget: ≤4 lanes × ≤5
|
|
120
|
+
columns, card ≤8 words.
|
|
121
|
+
- **funnel** - 3-8 narrowing tiers, the drop-off stated. Budget: label + one
|
|
122
|
+
line ≤5 tiers; labels only at 6-8.
|
|
123
|
+
|
|
124
|
+
**Time**
|
|
125
|
+
- **schedule** - sections × time columns, task bars, milestone diamonds. Budget:
|
|
126
|
+
≤7 rows, ≤8 columns. Anchor: the time header.
|
|
127
|
+
- **timeline**, **roadmap phases** - the doctrine's; alternate event labels
|
|
128
|
+
above and below the spine when they crowd.
|
|
129
|
+
|
|
130
|
+
**Structure and position**
|
|
131
|
+
- **layers** - full-width stacked layers with tag pills; the foundation layer
|
|
132
|
+
dark. Budget: ≤5 layers, ≤4 tags each.
|
|
133
|
+
- **org** - boxes + connectors, two levels max; deeper goes to an appendix.
|
|
134
|
+
- **venn** - 2-3 circles with 2-3 items each and a named overlap.
|
|
135
|
+
- **concentric** - TAM / SAM / SOM rings, labels inside the rings, legend right.
|
|
136
|
+
- **pyramid** - 3-6 trapezoid tiers, widest at the top, each tier a label + 1-3
|
|
137
|
+
items. For priority, never for volume (that is the funnel).
|
|
138
|
+
- **number line** - ticks with labels, one highlighted range: pricing tiers, a
|
|
139
|
+
valuation range, benchmarks. Budget: ≤6 ticks.
|
|
140
|
+
- **capability matrix** - competitors × capabilities with empty / half / full
|
|
141
|
+
circles (CSS), us in the first column. Budget: ≤6 × ≤7.
|
|
142
|
+
|
|
143
|
+
**Status**
|
|
144
|
+
- **scorecard** - rows with a red / amber / green dot + a one-line note. ≤7 rows.
|
|
145
|
+
- **heat map** - rows × columns of RAG cells, a legend, no numbers inside cells.
|
|
146
|
+
Budget: ≤6 × ≤6.
|
|
147
|
+
- **tracker** - initiative · owner · phase · next milestone; or decision · owner ·
|
|
148
|
+
date · status. Budget: ≤6 rows, owners as initials badges.
|
|
149
|
+
|
|
150
|
+
**People and voice**
|
|
151
|
+
- **testimonials** - 1-6 quote cards with an initials avatar, name, company -
|
|
152
|
+
attributed voices (the doctrine's quote-wall is unattributed fragments, ≤15
|
|
153
|
+
words). Budget: ≤25 words a quote at ≤4 cards, ≤15 at 5-6. Anchor: the avatars.
|
|
154
|
+
- **team** - 1-8 people: initials, name (≤15 chars), role (≤22). Budget: ≤4
|
|
155
|
+
people carry a bio (≤30 words); 5-8 are name + role.
|
|
156
|
+
- **manifesto** - a single large claim in `sl-support` or `sl-display`, one
|
|
157
|
+
accent-coloured phrase, an attribution line. Budget: ≤20 words. Anchor: the
|
|
158
|
+
accent phrase.
|
|
159
|
+
|
|
160
|
+
**Images**
|
|
161
|
+
- **framed source** - a screenshot, a chart from a PDF, a product shot: the real
|
|
162
|
+
image on the right, framing text on the left saying what it shows. The bitmap
|
|
163
|
+
is at least 2× the CSS box it renders in. Never redraw a source chart as a
|
|
164
|
+
fake: rebuild it as a `Chart` when the underlying data is available, embed the
|
|
165
|
+
render when it is not.
|
|
166
|
+
|
|
167
|
+
## Budgets that keep type at design size
|
|
168
|
+
|
|
169
|
+
| Element | Cap |
|
|
170
|
+
|---|---|
|
|
171
|
+
| card kicker · hero · body | 20 · 30 · 120 chars (bodies only at ≤3 cards) |
|
|
172
|
+
| narrow (spectrum) card | 8 · 15 · 40 chars |
|
|
173
|
+
| metric value · label · sub | 8 · 20 · 30 chars |
|
|
174
|
+
| table header · cell | 15 · 14 chars, ≤5 × ≤6 |
|
|
175
|
+
| flow / cycle label · body | 15 · 40 chars |
|
|
176
|
+
| timeline date · title · body | 8 · 20 · 20 chars |
|
|
177
|
+
| quote | 30 words; testimonial 25 (≤4) / 15 (5-6); quote-wall 15 |
|
|
178
|
+
| bio | 30 words at ≤4 people; name 15 chars, role 22 |
|
|
179
|
+
| takeaway bar | 12 words, one line |
|
|
180
|
+
| body paragraphs | 3-5 short paragraphs, ~600 chars total |
|
|
181
|
+
|
|
182
|
+
A breach is a different recipe or a split. Type never shrinks to fit - the review
|
|
183
|
+
gate reads shrunk type as the tell it is.
|
|
184
|
+
|
|
185
|
+
## Rebuilding an existing deck
|
|
186
|
+
|
|
187
|
+
When the human hands you a finished deck to rebuild on the canvas, ask which
|
|
188
|
+
mode - and default to faithful:
|
|
189
|
+
|
|
190
|
+
- **Faithful** - their order, their words, exactly. You may normalise
|
|
191
|
+
punctuation (em dashes → commas or periods) and number formats; you may not
|
|
192
|
+
change a word. Label titles stay labels. Suggested rewrites go in a comment on
|
|
193
|
+
the frame, never on the slide.
|
|
194
|
+
- **Editorial** (opt-in) - order kept, copy passed through the doctrine's words
|
|
195
|
+
rules: jargon, hedges, filler out; numbers, names, dates verbatim; titles
|
|
196
|
+
turned into assertions where the source supports the claim.
|
|
197
|
+
|
|
198
|
+
Then map shapes - a companion visual ONLY where the source supplies it; a
|
|
199
|
+
paragraph with no metric, image, or chart behind it is a text-led composition,
|
|
200
|
+
and that whitespace is honest:
|
|
201
|
+
|
|
202
|
+
| Source shape | Layout |
|
|
203
|
+
|---|---|
|
|
204
|
+
| a paragraph | split when the source has a companion (metric, image, chart); else text-led |
|
|
205
|
+
| 3 bullets | cards |
|
|
206
|
+
| 4-6 bullets | stacked list (numbered if ordered) |
|
|
207
|
+
| up to 4 numbers | metric grid or stat row |
|
|
208
|
+
| a quote | quote |
|
|
209
|
+
| a table | table (or two slides past the budget) |
|
|
210
|
+
| a chart with its data | `Chart` from the data |
|
|
211
|
+
| an image, chart, schedule, diagram you cannot rebuild losslessly | framed source |
|
|
212
|
+
|
|
213
|
+
## Charts and diagrams - the extra mile
|
|
214
|
+
|
|
215
|
+
- **Decision flows**: boil choices to yes / no, quantify the branches (%, volumes)
|
|
216
|
+
so the eye follows the path that matters, hang customer quotes on the node
|
|
217
|
+
they support.
|
|
218
|
+
- **Waterfalls** beat tables for build-ups and breakdowns: left to right in the
|
|
219
|
+
logical order, the one or two bars that matter highlighted, a few callouts that
|
|
220
|
+
pre-empt the room's questions.
|
|
221
|
+
- **When a slide must be complex**: large visual cues (boxes, highlights) on the
|
|
222
|
+
point, grouping and colour that steer interpretation, and the voiceover ON the
|
|
223
|
+
page - the slide must make sense with no presenter.
|
|
224
|
+
- **Aggregate.** The chart is not the model. Single series is fine. Overlay
|
|
225
|
+
detail (lines, shading) on the base chart instead of adding a second chart.
|
|
226
|
+
- **Formatting**: label bars directly and drop the value axis when the chart is
|
|
227
|
+
simple (keep the axis for dense or grouped series); growth rates visible; one
|
|
228
|
+
label size across the deck; series in logical order (base first, growth
|
|
229
|
+
next); same hue = same thing on every slide; charts aligned to the grid and to
|
|
230
|
+
each other across slides.
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
# Deck story - the argument before the slides
|
|
2
|
+
|
|
3
|
+
The slides doctrine (instructions/slides.md) gives the pipeline. This file is the
|
|
4
|
+
depth behind steps 1-3: how to find the answer, shape the argument, calibrate it to
|
|
5
|
+
the room, and write words that carry it. Pull it when the material is thin or
|
|
6
|
+
rich, the audience is senior, or the first slide list reads like a table of
|
|
7
|
+
contents.
|
|
8
|
+
|
|
9
|
+
## Intake - seven questions, one message
|
|
10
|
+
|
|
11
|
+
Ask them all at once; skip any the human already answered (pasted bullets, a linked
|
|
12
|
+
doc). The first three are required - ask again if skipped, they shape everything.
|
|
13
|
+
|
|
14
|
+
0. **The one thing.** If they remember nothing else, what? ("Approve the Q3 budget",
|
|
15
|
+
"Retention is the lever, not acquisition".)
|
|
16
|
+
1. **The goal.** What happens after the last slide? (a decision, alignment, a meeting)
|
|
17
|
+
2. **The audience.** Executives / cross-functional team / own team / external
|
|
18
|
+
(client, partner, board). Named people help.
|
|
19
|
+
3. **Raw material.** Bullets, a doc, "start from scratch" - messy is fine.
|
|
20
|
+
4. **Numbers.** Metrics and proof points. Numbers make slides land.
|
|
21
|
+
5. **The energy.** Urgent / confident / informational / exploratory.
|
|
22
|
+
6. **Constraints.** Time, slide cap, topics to avoid, must-have slides, who presents.
|
|
23
|
+
|
|
24
|
+
## Find the answer first - five questions, in order
|
|
25
|
+
|
|
26
|
+
| Ask | Yields |
|
|
27
|
+
|---|---|
|
|
28
|
+
| What is top of mind for the audience - goal, worry, definition of success? | the objective |
|
|
29
|
+
| Twenty seconds in a lift: what do you tell them? | THE ANSWER |
|
|
30
|
+
| Which logical steps take them from where they are to the answer? | the storyline |
|
|
31
|
+
| Where will they disagree? What moves them to act? | the slides |
|
|
32
|
+
| What do you not know? What is the burden of proof? | the evidence |
|
|
33
|
+
|
|
34
|
+
Top-down, always. Never start from the slides or the analysis. The answer's shape:
|
|
35
|
+
context ("this matters, in these ways") · options ("two paths, here they are") ·
|
|
36
|
+
recommendation ("the first, for these reasons") · next steps ("what it takes, by
|
|
37
|
+
when"). "We don't know yet, but here is how we find out" IS an answer; a hedge is not.
|
|
38
|
+
|
|
39
|
+
**The pyramid.** Slides 1-2 carry the conclusion. Each argument is a slide group.
|
|
40
|
+
Evidence sits under its argument, never free-floating. A deck where the answer
|
|
41
|
+
arrives on slide 14 has been built bottom-up - rebuild it.
|
|
42
|
+
|
|
43
|
+
**Insights first, outputs second, provenance never.** How the model works,
|
|
44
|
+
what alternatives were considered, how long it took, what went wrong - none
|
|
45
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+
of it belongs in the room. Time spent making a slide earns it nothing. (A
|
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46
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+
process that IS the subject - the operating model you propose, the rollout
|
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47
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+
plan - is content, and the atlas has layouts for it.)
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48
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+
|
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49
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+
## Calibrate to the room
|
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50
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+
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51
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+
- **Executives** - so-what framing, 12-15 slides, one ask.
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52
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+
- **The team** - actionable detail: owners, dates, dependencies.
|
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53
|
+
- **External (client, partner, investor)** - polished narrative, social proof,
|
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54
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+
evidence-heavy, the firm's specific language in the titles.
|
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55
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+
- **Board** - trajectory, risks, asks. Concise.
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56
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+
- **Summary vs full material.** A summary is the conversation about the
|
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57
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+
answer: sized to HALF the meeting (a 45-minute slot carries 12-20 slides;
|
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58
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+
the rest is discussion). The full deck is the reference ("see slide 53"),
|
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59
|
+
organised behind the thesis and its drivers, as long as it needs to be.
|
|
60
|
+
Know which you are building; never blend them.
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61
|
+
- **Wayfinding.** An agenda only when there are three or more sections, each
|
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62
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+
item a section name + the slide it starts on. Section dividers only past ~25
|
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63
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+
slides - below that, section changes live in the assertions themselves.
|
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64
|
+
|
|
65
|
+
## The evidence check - before designing anything
|
|
66
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+
|
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67
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+
Walk every planned slide with one question: could I draft this without inventing a
|
|
68
|
+
single fact? Mark it has-enough or not. For the gaps, write SPECIFIC questions (not
|
|
69
|
+
"more on the team" but "which four people, prior firms, role on this project?"),
|
|
70
|
+
at most two or three per slide, only where the answer changes the slide. Then one
|
|
71
|
+
deck-level call:
|
|
72
|
+
- **ask** - the default when any slide lacks material; put the consolidated list
|
|
73
|
+
to the human before building;
|
|
74
|
+
- **shrink to the evidence** - when most slides lack material and the human
|
|
75
|
+
plainly has no more (early stage, the narrative is the product) - propose the
|
|
76
|
+
smaller deck;
|
|
77
|
+
- **proceed with placeholders** - only when the gaps are editorial (framing,
|
|
78
|
+
taglines), never data (numbers, names, dates).
|
|
79
|
+
|
|
80
|
+
Every claim traces to source, and the gap has a stage. In the scaffold (the
|
|
81
|
+
one-sentence slides on the canvas) a missing fact is a visible `[PLACEHOLDER:
|
|
82
|
+
what belongs here]`. In the build, a factual placeholder BLOCKS its slide -
|
|
83
|
+
answered, or the slide is cut - never filled with plausible prose. Editorial
|
|
84
|
+
gaps (a tagline, a caption, a transition line) you DO draft, labelled as
|
|
85
|
+
proposed in the frame's comment - that is writing, not invention.
|
|
86
|
+
|
|
87
|
+
## Writing that carries
|
|
88
|
+
|
|
89
|
+
- **Distil the voice first.** Scan the material for concepts that recur on three
|
|
90
|
+
or more slides; give each a 2-4 word mnemonic, imperative verb preferred
|
|
91
|
+
("Decide fast", "See everything"), and use it identically everywhere it applies.
|
|
92
|
+
- **Mine the material for specifics** and keep them verbatim: "19 of 25 operators"
|
|
93
|
+
beats "most operators"; "$100k to $480k MRR" (from X to Y) beats "grew strongly".
|
|
94
|
+
- **Assertions fit their box.** ~40 characters full-width, ~20 inside a split,
|
|
95
|
+
two lines the ceiling - compress the phrasing, keep the claim, never shrink
|
|
96
|
+
the type, and check the render.
|
|
97
|
+
- **Paragraphs over bullets for narrative.** 15-30 words, one to three per block.
|
|
98
|
+
Bullets are for parallel lists and action items; a bullet with "and" is two.
|
|
99
|
+
- **Tone follows the energy.** Urgent: "Double down now or miss the target."
|
|
100
|
+
Confident: "Retention hit 85%, the best quarter yet." Informational: "Retention
|
|
101
|
+
stands at 85%, up 12 points." Exploratory: "Three approaches, different trade-offs."
|
|
102
|
+
- **Voice follows the deck type.** Strategy commits to positions. A pitch is warm
|
|
103
|
+
and aspirational. A case study attributes results to named actions. A status
|
|
104
|
+
update is crisp - state, delta, next.
|
|
105
|
+
- **Kill list, extended.** Beyond the doctrine's: "utilize", "unlock", "harness",
|
|
106
|
+
"empower", "seamless", "delve", "unleash", "synergize", "operationalize",
|
|
107
|
+
"cutting-edge", "best-in-class", "at the end of the day", "in terms of".
|
|
108
|
+
- **The ask closes.** Decision, owner, date: "Approve $200k for Q3 retention by
|
|
109
|
+
Friday." The closing slide is that ask - if the house style ends on a bare
|
|
110
|
+
end card (mark on an image), the ask is the slide before it.
|
|
@@ -58,7 +58,7 @@ primitives. Import them directly in the frame file (not through a barrel -
|
|
|
58
58
|
detection is lexical), and declare `intent` on every content frame:
|
|
59
59
|
|
|
60
60
|
```tsx
|
|
61
|
-
import { Doc, Row, Col, Md, Diagram, Img } from '@marver-design/marver/content'
|
|
61
|
+
import { Doc, Row, Col, Md, Diagram, Img, Chart } from '@marver-design/marver/content'
|
|
62
62
|
|
|
63
63
|
export const meta = { title: 'Checkout - how it works', intent: 'diagram' }
|
|
64
64
|
|
|
@@ -96,6 +96,20 @@ export default () => (
|
|
|
96
96
|
natural aspect ratio - never cropped, never letterboxed. Size it by how many images
|
|
97
97
|
share its `Row` (fewer = bigger), not by a fixed height. Blocks carry their own
|
|
98
98
|
padding, border, and surface - never hand-manage spacing around them.
|
|
99
|
+
- `Chart` is Apache ECharts, the Diagram way: you write the ECharts `option`
|
|
100
|
+
(any series - bar, line, pie, scatter, radar, gauge, heatmap, funnel, treemap,
|
|
101
|
+
sunburst, sankey, boxplot), marver injects the house look - the frame's own ink
|
|
102
|
+
and typeface, the accent, light and dark - and renders SVG, still at rest.
|
|
103
|
+
`<Chart h={360} option={{ xAxis: {...}, yAxis: {...}, series: [...] }} />`.
|
|
104
|
+
Never set colors, fonts or `animation` in the option: the theme owns them.
|
|
105
|
+
Label inside the plot on narrow blocks (an outside pie label past the edge is
|
|
106
|
+
dropped). Data comes from a fixture, never invented in the option.
|
|
107
|
+
- `Video` (`src`, `poster`) embeds a clip the same way: a design-asset file
|
|
108
|
+
or an https direct URL. The poster is the frame at rest; omit it and marver
|
|
109
|
+
renders one from the clip (`<clip>.poster.png` beside it). Still at
|
|
110
|
+
rest; click the poster to play wherever the frame is live. `ratio="9 / 16"`
|
|
111
|
+
for a vertical clip. A walkthrough recording or a competitor's motion belongs
|
|
112
|
+
in a spec as a `Video`, never as a link the reader has to leave for.
|
|
99
113
|
- `intent` (`diagram` | `spec` | `moodboard` | `notes`) is the frame's PURPOSE,
|
|
100
114
|
not its content mix - a frame with two diagrams and a paragraph is still the
|
|
101
115
|
"diagram frame" if diagrams are why it exists. It drives the icon the human
|