@markdy/astro 1.4.6 → 1.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/package.json +2 -2
  2. package/src/Markdy.astro +13 -12
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@markdy/astro",
3
- "version": "1.4.6",
3
+ "version": "1.4.7",
4
4
  "description": "Astro island component for diagram-native animated MarkdyScript architecture diagrams.",
5
5
  "license": "MIT",
6
6
  "type": "module",
@@ -39,7 +39,7 @@
39
39
  "registry": "https://registry.npmjs.org"
40
40
  },
41
41
  "dependencies": {
42
- "@markdy/renderer-dom": "1.4.6"
42
+ "@markdy/renderer-dom": "1.4.7"
43
43
  },
44
44
  "peerDependencies": {
45
45
  "astro": ">=4.0.0"
package/src/Markdy.astro CHANGED
@@ -40,9 +40,9 @@ export interface Props {
40
40
  loop?: boolean;
41
41
  /** Show the linked "Powered by Markdy" badge at the footer's right edge. */
42
42
  copyright?: boolean;
43
- /** Show a rainbow progress bar around the viewport border, or specify a custom color/gradient. Defaults to true. */
43
+ /** Show a rainbow progress bar around the viewport border, or specify a custom color/gradient. Defaults to false. */
44
44
  progressBar?: boolean | string;
45
- /** Preferred flag to show/hide or set a custom color/gradient for the scene-boundary progress bar. Defaults to true. */
45
+ /** Preferred flag to show/hide or set a custom color/gradient for the scene-boundary progress bar. Defaults to false. */
46
46
  sceneBoundaryProgress?: boolean | string;
47
47
  /** Custom progress bar color or gradient (e.g. "#3b82f6", "emerald", "#ec4899, #8b5cf6"). */
48
48
  progressColor?: string;
@@ -79,8 +79,8 @@ const {
79
79
  autoplay,
80
80
  loop,
81
81
  copyright,
82
- progressBar,
83
- sceneBoundaryProgress,
82
+ progressBar = false,
83
+ sceneBoundaryProgress = false,
84
84
  progressColor,
85
85
  progressBarColor,
86
86
  playbackRate,
@@ -126,7 +126,7 @@ const codeB64 =
126
126
  role="img"
127
127
  aria-label={title}
128
128
  aria-busy="true"
129
- style={`max-width:${width}px;width:100%;aspect-ratio:${width}/${height};overflow:hidden`}
129
+ style={`max-width:${width}px;width:100%;aspect-ratio:${width}/${height};overflow:hidden;border-radius:12px;border:1px solid var(--md-card-border, rgba(148, 163, 184, 0.22));margin:2rem 0;box-sizing:border-box;background:${bg}`}
130
130
  >
131
131
  <!--
132
132
  SSR placeholder: keeps layout stable before the island hydrates.
@@ -137,13 +137,14 @@ const codeB64 =
137
137
  class="markdy-placeholder"
138
138
  type="button"
139
139
  aria-label={`Play ${title}`}
140
- style={`width:100%;height:100%;background:${bg};display:flex;align-items:center;justify-content:center;cursor:pointer;border:none;padding:0`}
140
+ style={`width:100%;height:100%;background:${bg};display:flex;flex-direction:column;align-items:center;justify-content:center;cursor:pointer;border:none;padding:0;outline:none`}
141
141
  >
142
- <span
143
- style="font-family:sans-serif;font-size:12px;color:#bbb;letter-spacing:0.05em;pointer-events:none"
142
+ <div
143
+ style="display:inline-flex;align-items:center;gap:6px;padding:6px 14px;border-radius:9999px;background:rgba(15,23,42,0.04);border:1px solid rgba(148,163,184,0.2);color:#64748b;font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif;font-size:11px;font-weight:500;letter-spacing:0.02em;pointer-events:none;box-shadow:0 1px 2px rgba(0,0,0,0.02)"
144
144
  >
145
- markdy
146
- </span>
145
+ <svg width="10" height="10" viewBox="0 0 24 24" fill="currentColor" style="opacity:0.8"><polygon points="6 3 20 12 6 21 6 3"></polygon></svg>
146
+ <span>Markdy</span>
147
+ </div>
147
148
  </button>
148
149
 
149
150
  <!--
@@ -309,11 +310,11 @@ const codeB64 =
309
310
  const progressBar =
310
311
  el.dataset.markdyProgressBar !== undefined
311
312
  ? el.dataset.markdyProgressBar !== "false"
312
- : undefined;
313
+ : false;
313
314
  const rawSceneBoundaryProgress = el.dataset.markdySceneBoundaryProgress;
314
315
  const sceneBoundaryProgress =
315
316
  rawSceneBoundaryProgress === undefined
316
- ? undefined
317
+ ? false
317
318
  : rawSceneBoundaryProgress === "false"
318
319
  ? false
319
320
  : rawSceneBoundaryProgress !== "true"