@marcosdemik/liquidglass 2.0.1 → 2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -62,7 +62,8 @@ var index_exports = {};
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  __export(index_exports, {
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  LiquidGlassButton: () => LiquidGlassButton,
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  cn: () => cn,
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- generateGlassMaps: () => generateGlassMaps
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+ generateGlassMaps: () => generateGlassMaps,
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+ revokeGlassMaps: () => revokeGlassMaps
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  });
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  module.exports = __toCommonJS(index_exports);
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@@ -78,7 +79,7 @@ function cn(...classes) {
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  // src/generate-displacement-map.ts
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  var VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;
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  var FRAG = `
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- precision mediump float;
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+ precision highp float;
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  uniform vec2 uRes;
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  uniform float uRadius;
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  uniform float uBorderSoftness;
@@ -92,7 +93,7 @@ float sdRoundedBox(vec2 p, vec2 b, float r){
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  }
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  vec3 calcNormal(vec2 p, vec2 b, float r){
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- const float e = 1.0;
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+ float e = max(0.5, min(b.x, b.y) * 0.01);
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  vec2 h = vec2(e, 0.0);
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  return normalize(vec3(
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  sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),
@@ -150,7 +151,11 @@ function getGL() {
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  _cachedProgram = { gl, program, canvas };
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  return _cachedProgram;
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  }
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- function render(width, height, radius, borderSoftness, specularWidth, mode) {
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+ var _mapCache = /* @__PURE__ */ new Map();
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+ function cacheKey(w, h, r, bs, sw) {
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+ return `${w}|${h}|${r}|${bs}|${sw}`;
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+ }
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+ function renderToBlob(width, height, radius, borderSoftness, specularWidth, mode) {
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  const { gl, program, canvas } = getGL();
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  canvas.width = width;
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  canvas.height = height;
@@ -164,24 +169,42 @@ function render(width, height, radius, borderSoftness, specularWidth, mode) {
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  gl.uniform1f(gl.getUniformLocation(program, "uSpecularWidth"), specularWidth);
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  gl.uniform1i(gl.getUniformLocation(program, "uMode"), mode);
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  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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- return canvas.toDataURL("image/png");
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+ return new Promise((resolve) => {
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+ canvas.toBlob((blob) => {
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+ resolve(URL.createObjectURL(blob));
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+ }, "image/png");
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+ });
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  }
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- function generateGlassMaps(opts) {
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+ async function generateGlassMaps(opts) {
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  const {
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  width,
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  height,
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  radius = 60,
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  edgeSize = 30,
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  intensity = 0.7,
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- specularWidth = 0.02
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+ specularWidth = 0.02,
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+ quality = 2
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  } = opts;
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- const r = Math.min(radius, width / 2, height / 2);
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- const borderSoftness = edgeSize * intensity;
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- const specPx = specularWidth * Math.min(width, height);
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- return {
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- displacement: render(width, height, r, borderSoftness, specPx, 0),
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- specular: render(width, height, r, borderSoftness, specPx, 1)
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- };
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+ const scale = Math.max(1, Math.round(quality));
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+ const rw = width * scale;
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+ const rh = height * scale;
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+ const r = Math.min(radius * scale, rw / 2, rh / 2);
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+ const borderSoftness = edgeSize * intensity * scale;
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+ const specPx = specularWidth * Math.min(rw, rh);
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+ const key = cacheKey(rw, rh, r, borderSoftness, specPx);
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+ const cached = _mapCache.get(key);
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+ if (cached) return cached;
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+ const [displacement, specular] = await Promise.all([
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+ renderToBlob(rw, rh, r, borderSoftness, specPx, 0),
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+ renderToBlob(rw, rh, r, borderSoftness, specPx, 1)
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+ ]);
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+ const result = { displacement, specular };
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+ _mapCache.set(key, result);
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+ return result;
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+ }
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+ function revokeGlassMaps(maps) {
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+ URL.revokeObjectURL(maps.displacement);
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+ URL.revokeObjectURL(maps.specular);
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  }
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  // src/liquid-glass-button.tsx
@@ -207,7 +230,8 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  hoverDisplacement = 125,
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  hoverBlur = 4,
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  hoverDuration = 0.25,
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- disableAnimation = false
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+ disableAnimation = false,
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+ quality = 2
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  } = _b, props = __objRest(_b, [
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  "children",
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  "className",
@@ -227,7 +251,8 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  "hoverDisplacement",
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  "hoverBlur",
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  "hoverDuration",
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- "disableAnimation"
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+ "disableAnimation",
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+ "quality"
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  ]);
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  const internalRef = (0, import_react.useRef)(null);
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  const buttonRef = ref != null ? ref : internalRef;
@@ -237,22 +262,18 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  const [maps, setMaps] = (0, import_react.useState)(null);
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  (0, import_react.useEffect)(() => {
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  let cancelled = false;
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- const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });
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- let loaded = 0;
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- const onLoad = () => {
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- loaded++;
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- if (loaded === 2 && !cancelled) setMaps(m);
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- };
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- const img1 = new Image();
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- img1.onload = onLoad;
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- img1.src = m.displacement;
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- const img2 = new Image();
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- img2.onload = onLoad;
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- img2.src = m.specular;
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+ generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality }).then((m) => {
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+ if (!cancelled) setMaps(m);
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+ });
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  return () => {
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  cancelled = true;
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  };
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- }, [width, height, radius, edgeSize, intensity, specularWidth]);
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+ }, [width, height, radius, edgeSize, intensity, specularWidth, quality]);
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+ (0, import_react.useEffect)(() => {
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+ return () => {
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+ if (maps) revokeGlassMaps(maps);
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+ };
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+ }, [maps]);
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  (0, import_react.useEffect)(() => {
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  const button = buttonRef.current;
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  const displacer = displacerRef.current;
@@ -441,6 +462,7 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  0 && (module.exports = {
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  LiquidGlassButton,
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  cn,
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- generateGlassMaps
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+ generateGlassMaps,
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+ revokeGlassMaps
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  });
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  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
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- {"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uBorderSoftness;\nuniform float uSpecularWidth;\nuniform int uMode; // 0 = displacement, 1 = specular\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nvec3 calcNormal(vec2 p, vec2 b, float r){\n const float e = 1.0;\n vec2 h = vec2(e, 0.0);\n return normalize(vec3(\n sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),\n sdRoundedBox(p+h.yx, b, r) - sdRoundedBox(p-h.yx, b, r),\n -e * 2.0\n ));\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n vec2 halfSize = uRes * 0.5 - 1.0;\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n if(d > 0.0){ gl_FragColor = vec4(0.0); return; }\n\n if(uMode == 0){\n vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uBorderSoftness\"), borderSoftness);\n gl.uniform1f(gl.getUniformLocation(program, \"uSpecularWidth\"), specularWidth);\n gl.uniform1i(gl.getUniformLocation(program, \"uMode\"), mode);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): {\n displacement: string;\n specular: string;\n} {\n const {\n width,\n height,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n } = opts;\n\n const r = Math.min(radius, width / 2, height / 2);\n const borderSoftness = edgeSize * intensity;\n const specPx = specularWidth * Math.min(width, height);\n\n return {\n displacement: render(width, height, r, borderSoftness, specPx, 0),\n specular: render(width, height, r, borderSoftness, specPx, 1),\n 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+ {"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps, revokeGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps, revokeGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n /** Supersampling quality for the displacement map (default 2, higher = smoother) */\n quality?: number;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n quality = 2,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<{ displacement: string; specular: string } | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n\n generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality })\n .then((m) => {\n if (!cancelled) setMaps(m);\n });\n\n return () => {\n cancelled = true;\n };\n }, [width, height, radius, edgeSize, intensity, specularWidth, quality]);\n\n useEffect(() => {\n return () => {\n if (maps) revokeGlassMaps(maps);\n };\n }, [maps]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n /** Supersampling multiplier for the displacement map (default: 2). 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const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\n// ── Cache ──────────────────────────────────────────────────────\n\nconst _mapCache = new Map<string, { displacement: string; specular: string }>();\n\nfunction cacheKey(\n w: number, h: number, r: number, bs: number, sw: number,\n): string {\n return `${w}|${h}|${r}|${bs}|${sw}`;\n}\n\n// ── Render ─────────────────────────────────────────────────────\n\nfunction renderToBlob(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): Promise<string> {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uBorderSoftness\"), borderSoftness);\n gl.uniform1f(gl.getUniformLocation(program, \"uSpecularWidth\"), specularWidth);\n gl.uniform1i(gl.getUniformLocation(program, \"uMode\"), mode);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n\n return new Promise((resolve) => {\n canvas.toBlob((blob) => {\n resolve(URL.createObjectURL(blob!));\n }, \"image/png\");\n });\n}\n\n// ── Public API ─────────────────────────────────────────────────\n\nexport async function generateGlassMaps(opts: MapOptions): Promise<{\n displacement: string;\n specular: string;\n}> {\n const {\n width,\n height,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n quality = 2,\n } = opts;\n\n const scale = Math.max(1, Math.round(quality));\n const rw = width * scale;\n const rh = height * scale;\n\n const r = Math.min(radius * scale, rw / 2, rh / 2);\n const borderSoftness = edgeSize * intensity * scale;\n const specPx = specularWidth * Math.min(rw, rh);\n\n const key = cacheKey(rw, rh, r, borderSoftness, specPx);\n const cached = _mapCache.get(key);\n if (cached) return cached;\n\n const [displacement, specular] = await Promise.all([\n renderToBlob(rw, rh, r, borderSoftness, specPx, 0),\n renderToBlob(rw, rh, r, borderSoftness, specPx, 1),\n ]);\n\n const result = { displacement, specular };\n _mapCache.set(key, result);\n return result;\n}\n\nexport function revokeGlassMaps(maps: { displacement: string; specular: string }) {\n URL.revokeObjectURL(maps.displacement);\n 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package/dist/index.d.cts CHANGED
@@ -33,6 +33,8 @@ interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonEl
33
33
  hoverDuration?: number;
34
34
  /** Disable all GSAP animations */
35
35
  disableAnimation?: boolean;
36
+ /** Supersampling quality for the displacement map (default 2, higher = smoother) */
37
+ quality?: number;
36
38
  }
37
39
  declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
38
40
 
@@ -43,12 +45,18 @@ interface MapOptions {
43
45
  edgeSize?: number;
44
46
  intensity?: number;
45
47
  specularWidth?: number;
48
+ /** Supersampling multiplier for the displacement map (default: 2). Higher = smoother gradients. */
49
+ quality?: number;
46
50
  }
47
- declare function generateGlassMaps(opts: MapOptions): {
51
+ declare function generateGlassMaps(opts: MapOptions): Promise<{
48
52
  displacement: string;
49
53
  specular: string;
50
- };
54
+ }>;
55
+ declare function revokeGlassMaps(maps: {
56
+ displacement: string;
57
+ specular: string;
58
+ }): void;
51
59
 
52
60
  declare function cn(...classes: (string | undefined | null | false)[]): string;
53
61
 
54
- export { LiquidGlassButton, type LiquidGlassButtonProps, type MapOptions, cn, generateGlassMaps };
62
+ export { LiquidGlassButton, type LiquidGlassButtonProps, type MapOptions, cn, generateGlassMaps, revokeGlassMaps };
package/dist/index.d.ts CHANGED
@@ -33,6 +33,8 @@ interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonEl
33
33
  hoverDuration?: number;
34
34
  /** Disable all GSAP animations */
35
35
  disableAnimation?: boolean;
36
+ /** Supersampling quality for the displacement map (default 2, higher = smoother) */
37
+ quality?: number;
36
38
  }
37
39
  declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
38
40
 
@@ -43,12 +45,18 @@ interface MapOptions {
43
45
  edgeSize?: number;
44
46
  intensity?: number;
45
47
  specularWidth?: number;
48
+ /** Supersampling multiplier for the displacement map (default: 2). Higher = smoother gradients. */
49
+ quality?: number;
46
50
  }
47
- declare function generateGlassMaps(opts: MapOptions): {
51
+ declare function generateGlassMaps(opts: MapOptions): Promise<{
48
52
  displacement: string;
49
53
  specular: string;
50
- };
54
+ }>;
55
+ declare function revokeGlassMaps(maps: {
56
+ displacement: string;
57
+ specular: string;
58
+ }): void;
51
59
 
52
60
  declare function cn(...classes: (string | undefined | null | false)[]): string;
53
61
 
54
- export { LiquidGlassButton, type LiquidGlassButtonProps, type MapOptions, cn, generateGlassMaps };
62
+ export { LiquidGlassButton, type LiquidGlassButtonProps, type MapOptions, cn, generateGlassMaps, revokeGlassMaps };
package/dist/index.js CHANGED
@@ -43,7 +43,7 @@ function cn(...classes) {
43
43
  // src/generate-displacement-map.ts
44
44
  var VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;
45
45
  var FRAG = `
46
- precision mediump float;
46
+ precision highp float;
47
47
  uniform vec2 uRes;
48
48
  uniform float uRadius;
49
49
  uniform float uBorderSoftness;
@@ -57,7 +57,7 @@ float sdRoundedBox(vec2 p, vec2 b, float r){
57
57
  }
58
58
 
59
59
  vec3 calcNormal(vec2 p, vec2 b, float r){
60
- const float e = 1.0;
60
+ float e = max(0.5, min(b.x, b.y) * 0.01);
61
61
  vec2 h = vec2(e, 0.0);
62
62
  return normalize(vec3(
63
63
  sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),
@@ -115,7 +115,11 @@ function getGL() {
115
115
  _cachedProgram = { gl, program, canvas };
116
116
  return _cachedProgram;
117
117
  }
118
- function render(width, height, radius, borderSoftness, specularWidth, mode) {
118
+ var _mapCache = /* @__PURE__ */ new Map();
119
+ function cacheKey(w, h, r, bs, sw) {
120
+ return `${w}|${h}|${r}|${bs}|${sw}`;
121
+ }
122
+ function renderToBlob(width, height, radius, borderSoftness, specularWidth, mode) {
119
123
  const { gl, program, canvas } = getGL();
120
124
  canvas.width = width;
121
125
  canvas.height = height;
@@ -129,24 +133,42 @@ function render(width, height, radius, borderSoftness, specularWidth, mode) {
129
133
  gl.uniform1f(gl.getUniformLocation(program, "uSpecularWidth"), specularWidth);
130
134
  gl.uniform1i(gl.getUniformLocation(program, "uMode"), mode);
131
135
  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
132
- return canvas.toDataURL("image/png");
136
+ return new Promise((resolve) => {
137
+ canvas.toBlob((blob) => {
138
+ resolve(URL.createObjectURL(blob));
139
+ }, "image/png");
140
+ });
133
141
  }
134
- function generateGlassMaps(opts) {
142
+ async function generateGlassMaps(opts) {
135
143
  const {
136
144
  width,
137
145
  height,
138
146
  radius = 60,
139
147
  edgeSize = 30,
140
148
  intensity = 0.7,
141
- specularWidth = 0.02
149
+ specularWidth = 0.02,
150
+ quality = 2
142
151
  } = opts;
143
- const r = Math.min(radius, width / 2, height / 2);
144
- const borderSoftness = edgeSize * intensity;
145
- const specPx = specularWidth * Math.min(width, height);
146
- return {
147
- displacement: render(width, height, r, borderSoftness, specPx, 0),
148
- specular: render(width, height, r, borderSoftness, specPx, 1)
149
- };
152
+ const scale = Math.max(1, Math.round(quality));
153
+ const rw = width * scale;
154
+ const rh = height * scale;
155
+ const r = Math.min(radius * scale, rw / 2, rh / 2);
156
+ const borderSoftness = edgeSize * intensity * scale;
157
+ const specPx = specularWidth * Math.min(rw, rh);
158
+ const key = cacheKey(rw, rh, r, borderSoftness, specPx);
159
+ const cached = _mapCache.get(key);
160
+ if (cached) return cached;
161
+ const [displacement, specular] = await Promise.all([
162
+ renderToBlob(rw, rh, r, borderSoftness, specPx, 0),
163
+ renderToBlob(rw, rh, r, borderSoftness, specPx, 1)
164
+ ]);
165
+ const result = { displacement, specular };
166
+ _mapCache.set(key, result);
167
+ return result;
168
+ }
169
+ function revokeGlassMaps(maps) {
170
+ URL.revokeObjectURL(maps.displacement);
171
+ URL.revokeObjectURL(maps.specular);
150
172
  }
151
173
 
152
174
  // src/liquid-glass-button.tsx
@@ -172,7 +194,8 @@ var LiquidGlassButton = forwardRef(
172
194
  hoverDisplacement = 125,
173
195
  hoverBlur = 4,
174
196
  hoverDuration = 0.25,
175
- disableAnimation = false
197
+ disableAnimation = false,
198
+ quality = 2
176
199
  } = _b, props = __objRest(_b, [
177
200
  "children",
178
201
  "className",
@@ -192,7 +215,8 @@ var LiquidGlassButton = forwardRef(
192
215
  "hoverDisplacement",
193
216
  "hoverBlur",
194
217
  "hoverDuration",
195
- "disableAnimation"
218
+ "disableAnimation",
219
+ "quality"
196
220
  ]);
197
221
  const internalRef = useRef(null);
198
222
  const buttonRef = ref != null ? ref : internalRef;
@@ -202,22 +226,18 @@ var LiquidGlassButton = forwardRef(
202
226
  const [maps, setMaps] = useState(null);
203
227
  useEffect(() => {
204
228
  let cancelled = false;
205
- const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });
206
- let loaded = 0;
207
- const onLoad = () => {
208
- loaded++;
209
- if (loaded === 2 && !cancelled) setMaps(m);
210
- };
211
- const img1 = new Image();
212
- img1.onload = onLoad;
213
- img1.src = m.displacement;
214
- const img2 = new Image();
215
- img2.onload = onLoad;
216
- img2.src = m.specular;
229
+ generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality }).then((m) => {
230
+ if (!cancelled) setMaps(m);
231
+ });
217
232
  return () => {
218
233
  cancelled = true;
219
234
  };
220
- }, [width, height, radius, edgeSize, intensity, specularWidth]);
235
+ }, [width, height, radius, edgeSize, intensity, specularWidth, quality]);
236
+ useEffect(() => {
237
+ return () => {
238
+ if (maps) revokeGlassMaps(maps);
239
+ };
240
+ }, [maps]);
221
241
  useEffect(() => {
222
242
  const button = buttonRef.current;
223
243
  const displacer = displacerRef.current;
@@ -405,6 +425,7 @@ var LiquidGlassButton = forwardRef(
405
425
  export {
406
426
  LiquidGlassButton,
407
427
  cn,
408
- generateGlassMaps
428
+ generateGlassMaps,
429
+ revokeGlassMaps
409
430
  };
410
431
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uBorderSoftness;\nuniform float uSpecularWidth;\nuniform int uMode; // 0 = displacement, 1 = specular\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nvec3 calcNormal(vec2 p, vec2 b, float r){\n const float e = 1.0;\n vec2 h = vec2(e, 0.0);\n return normalize(vec3(\n sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),\n sdRoundedBox(p+h.yx, b, r) - sdRoundedBox(p-h.yx, b, r),\n -e * 2.0\n ));\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n vec2 halfSize = uRes * 0.5 - 1.0;\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n if(d > 0.0){ gl_FragColor = vec4(0.0); return; }\n\n if(uMode == 0){\n vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uBorderSoftness\"), borderSoftness);\n gl.uniform1f(gl.getUniformLocation(program, \"uSpecularWidth\"), specularWidth);\n gl.uniform1i(gl.getUniformLocation(program, \"uMode\"), mode);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): {\n displacement: string;\n specular: string;\n} {\n const {\n width,\n height,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n } = opts;\n\n const r = Math.min(radius, width / 2, height / 2);\n const borderSoftness = edgeSize * intensity;\n const specPx = specularWidth * Math.min(width, height);\n\n return {\n displacement: render(width, height, r, borderSoftness, specPx, 0),\n specular: render(width, height, r, borderSoftness, specPx, 1),\n 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+ {"version":3,"sources":["../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps, revokeGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n /** Supersampling quality for the displacement map (default 2, higher = smoother) */\n quality?: number;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n quality = 2,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<{ displacement: string; 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@marcosdemik/liquidglass",
3
- "version": "2.0.1",
3
+ "version": "2.0.3",
4
4
  "description": "Liquid Glass UI effect for React - glassmorphism refraction with SVG filters, WebGL and GSAP animations",
5
5
  "author": "Marcos Demik <marcosdemik>",
6
6
  "license": "MIT",