@marcosdemik/liquidglass 2.0.1 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +18 -12
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +4 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +18 -12
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -78,7 +78,7 @@ function cn(...classes) {
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// src/generate-displacement-map.ts
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var VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;
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var FRAG = `
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precision
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precision highp float;
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uniform vec2 uRes;
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uniform float uRadius;
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uniform float uBorderSoftness;
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@@ -92,7 +92,7 @@ float sdRoundedBox(vec2 p, vec2 b, float r){
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}
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vec3 calcNormal(vec2 p, vec2 b, float r){
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float e = max(0.5, min(b.x, b.y) * 0.01);
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vec2 h = vec2(e, 0.0);
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return normalize(vec3(
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sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),
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@@ -173,14 +173,18 @@ function generateGlassMaps(opts) {
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radius = 60,
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edgeSize = 30,
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intensity = 0.7,
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specularWidth = 0.02
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specularWidth = 0.02,
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quality = 2
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} = opts;
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const
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const
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const
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const scale = Math.max(1, Math.round(quality));
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const rw = width * scale;
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const rh = height * scale;
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const r = Math.min(radius * scale, rw / 2, rh / 2);
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const borderSoftness = edgeSize * intensity * scale;
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const specPx = specularWidth * Math.min(rw, rh);
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return {
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displacement: render(
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specular: render(
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displacement: render(rw, rh, r, borderSoftness, specPx, 0),
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specular: render(rw, rh, r, borderSoftness, specPx, 1)
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};
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}
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@@ -207,7 +211,8 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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hoverDisplacement = 125,
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hoverBlur = 4,
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hoverDuration = 0.25,
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disableAnimation = false
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disableAnimation = false,
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quality = 2
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} = _b, props = __objRest(_b, [
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"children",
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"className",
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@@ -227,7 +232,8 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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"hoverDisplacement",
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"hoverBlur",
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"hoverDuration",
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"disableAnimation"
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"disableAnimation",
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"quality"
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]);
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const internalRef = (0, import_react.useRef)(null);
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const buttonRef = ref != null ? ref : internalRef;
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@@ -237,7 +243,7 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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const [maps, setMaps] = (0, import_react.useState)(null);
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(0, import_react.useEffect)(() => {
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let cancelled = false;
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const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });
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const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality });
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let loaded = 0;
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const onLoad = () => {
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loaded++;
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@@ -252,7 +258,7 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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return () => {
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cancelled = true;
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};
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}, [width, height, radius, edgeSize, intensity, specularWidth]);
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}, [width, height, radius, edgeSize, intensity, specularWidth, quality]);
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(0, import_react.useEffect)(() => {
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const button = buttonRef.current;
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const displacer = displacerRef.current;
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package/dist/index.cjs.map
CHANGED
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@@ -1 +1 @@
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1
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{"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uBorderSoftness;\nuniform float uSpecularWidth;\nuniform int uMode; // 0 = displacement, 1 = specular\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nvec3 calcNormal(vec2 p, vec2 b, float r){\n const float e = 1.0;\n vec2 h = vec2(e, 0.0);\n return normalize(vec3(\n sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),\n sdRoundedBox(p+h.yx, b, r) - sdRoundedBox(p-h.yx, b, r),\n -e * 2.0\n ));\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n vec2 halfSize = uRes * 0.5 - 1.0;\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n if(d > 0.0){ gl_FragColor = vec4(0.0); return; }\n\n if(uMode == 0){\n vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uBorderSoftness\"), borderSoftness);\n gl.uniform1f(gl.getUniformLocation(program, \"uSpecularWidth\"), specularWidth);\n gl.uniform1i(gl.getUniformLocation(program, \"uMode\"), mode);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): {\n displacement: string;\n specular: string;\n} {\n const {\n width,\n height,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n } = opts;\n\n const r = Math.min(radius, width / 2, height / 2);\n const borderSoftness = edgeSize * intensity;\n const specPx = specularWidth * Math.min(width, height);\n\n return {\n displacement: render(width, height, r, borderSoftness, specPx, 0),\n specular: render(width, height, r, borderSoftness, specPx, 1),\n 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{"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n /** Supersampling quality for the displacement map (default 2, higher = smoother) */\n quality?: number;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n quality = 2,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth, quality]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n /** Supersampling multiplier for the displacement map (default: 2). 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vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uBorderSoftness\"), borderSoftness);\n gl.uniform1f(gl.getUniformLocation(program, \"uSpecularWidth\"), specularWidth);\n gl.uniform1i(gl.getUniformLocation(program, \"uMode\"), mode);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): {\n displacement: string;\n specular: string;\n} {\n const {\n width,\n height,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n quality = 2,\n } = opts;\n\n const scale = Math.max(1, Math.round(quality));\n const rw = width * scale;\n const rh = height * scale;\n\n const r = Math.min(radius * scale, rw / 2, rh / 2);\n const borderSoftness = edgeSize * intensity * scale;\n const specPx = specularWidth * Math.min(rw, rh);\n\n return {\n displacement: render(rw, rh, r, borderSoftness, specPx, 0),\n specular: render(rw, rh, r, borderSoftness, specPx, 1),\n 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|
package/dist/index.d.cts
CHANGED
|
@@ -33,6 +33,8 @@ interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonEl
|
|
|
33
33
|
hoverDuration?: number;
|
|
34
34
|
/** Disable all GSAP animations */
|
|
35
35
|
disableAnimation?: boolean;
|
|
36
|
+
/** Supersampling quality for the displacement map (default 2, higher = smoother) */
|
|
37
|
+
quality?: number;
|
|
36
38
|
}
|
|
37
39
|
declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
|
|
38
40
|
|
|
@@ -43,6 +45,8 @@ interface MapOptions {
|
|
|
43
45
|
edgeSize?: number;
|
|
44
46
|
intensity?: number;
|
|
45
47
|
specularWidth?: number;
|
|
48
|
+
/** Supersampling multiplier for the displacement map (default: 2). Higher = smoother gradients. */
|
|
49
|
+
quality?: number;
|
|
46
50
|
}
|
|
47
51
|
declare function generateGlassMaps(opts: MapOptions): {
|
|
48
52
|
displacement: string;
|
package/dist/index.d.ts
CHANGED
|
@@ -33,6 +33,8 @@ interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonEl
|
|
|
33
33
|
hoverDuration?: number;
|
|
34
34
|
/** Disable all GSAP animations */
|
|
35
35
|
disableAnimation?: boolean;
|
|
36
|
+
/** Supersampling quality for the displacement map (default 2, higher = smoother) */
|
|
37
|
+
quality?: number;
|
|
36
38
|
}
|
|
37
39
|
declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
|
|
38
40
|
|
|
@@ -43,6 +45,8 @@ interface MapOptions {
|
|
|
43
45
|
edgeSize?: number;
|
|
44
46
|
intensity?: number;
|
|
45
47
|
specularWidth?: number;
|
|
48
|
+
/** Supersampling multiplier for the displacement map (default: 2). Higher = smoother gradients. */
|
|
49
|
+
quality?: number;
|
|
46
50
|
}
|
|
47
51
|
declare function generateGlassMaps(opts: MapOptions): {
|
|
48
52
|
displacement: string;
|
package/dist/index.js
CHANGED
|
@@ -43,7 +43,7 @@ function cn(...classes) {
|
|
|
43
43
|
// src/generate-displacement-map.ts
|
|
44
44
|
var VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;
|
|
45
45
|
var FRAG = `
|
|
46
|
-
precision
|
|
46
|
+
precision highp float;
|
|
47
47
|
uniform vec2 uRes;
|
|
48
48
|
uniform float uRadius;
|
|
49
49
|
uniform float uBorderSoftness;
|
|
@@ -57,7 +57,7 @@ float sdRoundedBox(vec2 p, vec2 b, float r){
|
|
|
57
57
|
}
|
|
58
58
|
|
|
59
59
|
vec3 calcNormal(vec2 p, vec2 b, float r){
|
|
60
|
-
|
|
60
|
+
float e = max(0.5, min(b.x, b.y) * 0.01);
|
|
61
61
|
vec2 h = vec2(e, 0.0);
|
|
62
62
|
return normalize(vec3(
|
|
63
63
|
sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),
|
|
@@ -138,14 +138,18 @@ function generateGlassMaps(opts) {
|
|
|
138
138
|
radius = 60,
|
|
139
139
|
edgeSize = 30,
|
|
140
140
|
intensity = 0.7,
|
|
141
|
-
specularWidth = 0.02
|
|
141
|
+
specularWidth = 0.02,
|
|
142
|
+
quality = 2
|
|
142
143
|
} = opts;
|
|
143
|
-
const
|
|
144
|
-
const
|
|
145
|
-
const
|
|
144
|
+
const scale = Math.max(1, Math.round(quality));
|
|
145
|
+
const rw = width * scale;
|
|
146
|
+
const rh = height * scale;
|
|
147
|
+
const r = Math.min(radius * scale, rw / 2, rh / 2);
|
|
148
|
+
const borderSoftness = edgeSize * intensity * scale;
|
|
149
|
+
const specPx = specularWidth * Math.min(rw, rh);
|
|
146
150
|
return {
|
|
147
|
-
displacement: render(
|
|
148
|
-
specular: render(
|
|
151
|
+
displacement: render(rw, rh, r, borderSoftness, specPx, 0),
|
|
152
|
+
specular: render(rw, rh, r, borderSoftness, specPx, 1)
|
|
149
153
|
};
|
|
150
154
|
}
|
|
151
155
|
|
|
@@ -172,7 +176,8 @@ var LiquidGlassButton = forwardRef(
|
|
|
172
176
|
hoverDisplacement = 125,
|
|
173
177
|
hoverBlur = 4,
|
|
174
178
|
hoverDuration = 0.25,
|
|
175
|
-
disableAnimation = false
|
|
179
|
+
disableAnimation = false,
|
|
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quality = 2
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} = _b, props = __objRest(_b, [
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"children",
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"className",
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@@ -192,7 +197,8 @@ var LiquidGlassButton = forwardRef(
|
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"hoverDisplacement",
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"hoverBlur",
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"hoverDuration",
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-
"disableAnimation"
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"disableAnimation",
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"quality"
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]);
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203
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const internalRef = useRef(null);
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const buttonRef = ref != null ? ref : internalRef;
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@@ -202,7 +208,7 @@ var LiquidGlassButton = forwardRef(
|
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const [maps, setMaps] = useState(null);
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useEffect(() => {
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let cancelled = false;
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-
const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });
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const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality });
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let loaded = 0;
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const onLoad = () => {
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loaded++;
|
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@@ -217,7 +223,7 @@ var LiquidGlassButton = forwardRef(
|
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|
return () => {
|
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|
cancelled = true;
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};
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-
}, [width, height, radius, edgeSize, intensity, specularWidth]);
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+
}, [width, height, radius, edgeSize, intensity, specularWidth, quality]);
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useEffect(() => {
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const button = buttonRef.current;
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const displacer = displacerRef.current;
|
package/dist/index.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative 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/>\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uBorderSoftness;\nuniform float uSpecularWidth;\nuniform int uMode; // 0 = displacement, 1 = specular\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nvec3 calcNormal(vec2 p, vec2 b, float r){\n const float e = 1.0;\n vec2 h = vec2(e, 0.0);\n return normalize(vec3(\n sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),\n sdRoundedBox(p+h.yx, b, r) - sdRoundedBox(p-h.yx, b, r),\n -e * 2.0\n ));\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n vec2 halfSize = uRes * 0.5 - 1.0;\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n if(d > 0.0){ gl_FragColor = vec4(0.0); return; }\n\n if(uMode == 0){\n vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n 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{"version":3,"sources":["../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction zone */\n edgeSize?: number;\n /** Edge refraction intensity (0-1) */\n intensity?: number;\n /** Specular rim thickness relative to size (0-1) */\n specularWidth?: number;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation applied to the displaced result */\n saturation?: number;\n /** Brightness boost on the backdrop-filter (1 = normal) */\n brightness?: number;\n /** Background tint color of the glass */\n glassColor?: string;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n /** Supersampling quality for the displacement map (default 2, higher = smoother) */\n quality?: number;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize = 30,\n intensity = 0.7,\n specularWidth = 0.02,\n displacement = 55,\n blur = 1,\n saturation = 150,\n brightness = 1.1,\n glassColor = \"transparent\",\n hoverScale = 1.08,\n hoverDisplacement = 125,\n hoverBlur = 4,\n hoverDuration = 0.25,\n disableAnimation = false,\n quality = 2,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const displacerRef = useRef<SVGFEDisplacementMapElement>(null);\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, specularWidth, quality });\n\n // Pre-decode both PNGs\n let loaded = 0;\n const onLoad = () => {\n loaded++;\n if (loaded === 2 && !cancelled) setMaps(m);\n };\n\n const img1 = new Image();\n img1.onload = onLoad;\n img1.src = m.displacement;\n\n const img2 = new Image();\n img2.onload = onLoad;\n img2.src = m.specular;\n\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, specularWidth, quality]);\n\n useEffect(() => {\n const button = buttonRef.current;\n const displacer = displacerRef.current;\n const blurEl = blurRef.current;\n if (!button || !displacer || !blurEl || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n };\n\n const sync = () => {\n displacer.setAttribute(\"scale\", fx.displacement.toString());\n blurEl.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: hoverScale,\n duration: hoverDuration,\n ease: \"back.out(1.4)\",\n });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync,\n });\n gsap.to(button, {\n scale: 1,\n duration: hoverDuration,\n ease: \"power2.out\",\n });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.92, duration: 0.08, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.25, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-lg cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0\"\n style={{\n backdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n WebkitBackdropFilter: `url(#${filterId}) brightness(${brightness * 100}%)`,\n borderRadius: \"inherit\",\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div\n className=\"absolute inset-0 inline-flex items-center justify-center font-bold text-white\"\n style={{ background: \"hsl(0 100% 100% / 15%)\", borderRadius: \"inherit\" }}\n >\n {children}\n </div>\n </button>\n\n <svg\n colorInterpolationFilters=\"sRGB\"\n style={{ position: \"absolute\", width: 0, height: 0, overflow: \"hidden\" }}\n aria-hidden=\"true\"\n >\n <defs>\n <filter id={filterId}>\n <feGaussianBlur\n ref={blurRef}\n in=\"SourceGraphic\"\n stdDeviation={blur}\n result=\"blurred_source\"\n />\n <feImage\n href={maps.displacement}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"displacement_map\"\n />\n <feDisplacementMap\n ref={displacerRef}\n in=\"blurred_source\"\n in2=\"displacement_map\"\n scale={displacement}\n xChannelSelector=\"R\"\n yChannelSelector=\"G\"\n result=\"displaced\"\n />\n <feColorMatrix\n in=\"displaced\"\n type=\"saturate\"\n result=\"displaced_saturated\"\n values={saturation.toString()}\n />\n <feImage\n href={maps.specular}\n x=\"0\"\n y=\"0\"\n width={width}\n height={height}\n result=\"specular_layer\"\n />\n <feGaussianBlur\n in=\"specular_layer\"\n stdDeviation=\"1\"\n result=\"blurred_specular_layer\"\n />\n <feComposite\n in=\"displaced_saturated\"\n in2=\"blurred_specular_layer\"\n operator=\"in\"\n result=\"final_specular_layer\"\n />\n <feBlend\n in=\"final_specular_layer\"\n in2=\"displaced\"\n mode=\"normal\"\n />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n specularWidth?: number;\n /** Supersampling multiplier for the displacement map (default: 2). Higher = smoother gradients. */\n quality?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision highp float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uBorderSoftness;\nuniform float uSpecularWidth;\nuniform int uMode; // 0 = displacement, 1 = specular\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nvec3 calcNormal(vec2 p, vec2 b, float r){\n float e = max(0.5, min(b.x, b.y) * 0.01);\n vec2 h = vec2(e, 0.0);\n return normalize(vec3(\n sdRoundedBox(p+h.xy, b, r) - sdRoundedBox(p-h.xy, b, r),\n sdRoundedBox(p+h.yx, b, r) - sdRoundedBox(p-h.yx, b, r),\n -e * 2.0\n ));\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n vec2 halfSize = uRes * 0.5 - 1.0;\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n if(d > 0.0){ gl_FragColor = vec4(0.0); return; }\n\n if(uMode == 0){\n vec3 n = calcNormal(p, halfSize, uRadius);\n vec3 nc = n * 0.5 + 0.5;\n float border = smoothstep(-uBorderSoftness, 0.0, d);\n vec3 flat_ = vec3(0.5, 0.5, 1.0);\n gl_FragColor = vec4(mix(flat_, nc, border), 1.0);\n } else {\n float rim = smoothstep(-uSpecularWidth - 2.0, -uSpecularWidth, d)\n * (1.0 - smoothstep(-2.0, 0.0, d));\n float glow = smoothstep(-uBorderSoftness, 0.0, d) * 0.1;\n float s = clamp(rim + glow, 0.0, 1.0);\n gl_FragColor = vec4(vec3(s), s);\n }\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(\n width: number,\n height: number,\n radius: number,\n borderSoftness: number,\n specularWidth: number,\n mode: number,\n): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0, 0, 0, 0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n 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rh);\n\n return {\n displacement: render(rw, rh, r, borderSoftness, specPx, 0),\n specular: render(rw, rh, r, borderSoftness, specPx, 1),\n 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@marcosdemik/liquidglass",
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3
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-
"version": "2.0.
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3
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+
"version": "2.0.2",
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4
4
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"description": "Liquid Glass UI effect for React - glassmorphism refraction with SVG filters, WebGL and GSAP animations",
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5
5
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"author": "Marcos Demik <marcosdemik>",
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|
6
6
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"license": "MIT",
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