@marcosdemik/liquidglass 1.0.13 → 1.1.1

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package/README.md CHANGED
@@ -51,20 +51,46 @@ The component includes a `"use client"` directive, so it works out of the box wi
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  ## Props
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+ ### Shape & Appearance
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+
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  | Prop | Type | Default | Description |
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  |------|------|---------|-------------|
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  | `width` | `number` | `300` | Button width in pixels |
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  | `height` | `number` | `56` | Button height in pixels |
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  | `radius` | `number` | `60` | Border radius in pixels |
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- | `edgeSize` | `number` | `40` | Size of the glass edge refraction zone |
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- | `intensity` | `number` | `1.0` | Refraction intensity multiplier |
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- | `smoothness` | `number` | `1.0` | Blur applied to the displacement map (softens edges) |
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- | `distortion` | `number` | `15.0` | Normal map distortion scale |
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- | `chroma` | `number` | `3` | Chromatic aberration strength (RGB channel offset) |
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  | `glassColor` | `string` | `"rgba(255,255,255,0.05)"` | Background tint color of the glass |
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- | `className` | `string` | | Additional CSS classes |
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- | `style` | `CSSProperties` | | Inline styles merged onto the button |
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- | `ref` | `Ref<HTMLButtonElement>` | | Forwarded ref to the underlying button |
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+
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+ ### Glass Effect
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+
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+ | Prop | Type | Default | Description |
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+ |------|------|---------|-------------|
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+ | `displacement` | `number` | `35` | How much the background refracts (feDisplacementMap scale) |
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+ | `blur` | `number` | `2` | Gaussian blur applied to the background |
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+ | `chroma` | `number` | `3` | Chromatic aberration strength (RGB channel offset) |
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+ | `saturation` | `number` | `1.2` | Saturation boost on the final result (1 = normal) |
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+ | `distortion` | `number` | `15` | Normal map distortion scale in the shader |
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+ | `intensity` | `number` | `1.0` | Refraction intensity at the glass edge |
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+ | `edgeSize` | `number` | `40` | Thickness of the glass edge refraction zone |
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+ | `smoothness` | `number` | `1.0` | Blur on the displacement map (softens transitions) |
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+
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+ ### Hover Animation
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+
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+ | Prop | Type | Default | Description |
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+ |------|------|---------|-------------|
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+ | `hoverScale` | `number` | `1.05` | Scale multiplier on hover |
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+ | `hoverDisplacement` | `number` | `65` | Displacement scale on hover |
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+ | `hoverBlur` | `number` | `4` | Blur amount on hover |
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+ | `hoverChromaMultiplier` | `number` | `2.5` | Multiplier applied to `chroma` on hover |
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+ | `hoverDuration` | `number` | `0.4` | Duration of hover animation in seconds |
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+ | `disableAnimation` | `boolean` | `false` | Disable all GSAP animations |
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+
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+ ### Standard HTML
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+
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+ | Prop | Type | Description |
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+ |------|------|-------------|
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+ | `className` | `string` | Additional CSS classes |
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+ | `style` | `CSSProperties` | Inline styles merged onto the button |
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+ | `ref` | `Ref<HTMLButtonElement>` | Forwarded ref to the underlying button |
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  All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, etc.) are also supported.
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@@ -78,14 +104,6 @@ All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, et
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  </LiquidGlassButton>
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  ```
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- ### Square Icon Button
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-
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- ```tsx
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- <LiquidGlassButton width={60} height={60} radius={16} className="text-xl">
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- +
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- </LiquidGlassButton>
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- ```
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-
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  ### Circle Button
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  ```tsx
@@ -94,14 +112,6 @@ All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, et
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  </LiquidGlassButton>
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  ```
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- ### Wide Navigation Bar
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-
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- ```tsx
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- <LiquidGlassButton width={400} height={48} radius={24}>
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- Navigation
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- </LiquidGlassButton>
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- ```
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-
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  ### High Distortion
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  ```tsx
@@ -109,6 +119,7 @@ All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, et
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  width={320}
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  height={60}
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  radius={60}
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+ displacement={60}
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  distortion={30}
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  chroma={8}
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  intensity={2}
@@ -124,6 +135,8 @@ All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, et
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  width={320}
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  height={60}
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  radius={60}
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+ displacement={15}
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+ blur={1}
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  distortion={5}
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  chroma={1}
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  smoothness={3}
@@ -132,16 +145,33 @@ All standard `<button>` HTML attributes (`onClick`, `disabled`, `aria-label`, et
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  </LiquidGlassButton>
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  ```
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- ### With onClick Handler
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+ ### No Hover Animation
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  ```tsx
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  <LiquidGlassButton
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  width={200}
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  height={50}
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  radius={30}
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- onClick={() => console.log("clicked!")}
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+ disableAnimation
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  >
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- Click me
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+ Static Glass
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+ </LiquidGlassButton>
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+ ```
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+
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+ ### Custom Hover Behavior
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+
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+ ```tsx
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+ <LiquidGlassButton
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+ width={320}
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+ height={60}
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+ radius={60}
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+ hoverScale={1.1}
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+ hoverDisplacement={100}
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+ hoverBlur={6}
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+ hoverChromaMultiplier={4}
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+ hoverDuration={0.6}
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+ >
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+ Strong Hover
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  </LiquidGlassButton>
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  ```
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@@ -168,6 +198,10 @@ The effect is built from three layers:
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  3. **GSAP Animations** - Pointer events drive GSAP tweens that animate displacement scale, blur, chromatic separation, and button scale. Filter attributes are mutated directly each frame for maximum performance.
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+ ## Visibility Note
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+
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+ This component returns `null` during SSR and until the displacement map is generated. It always renders at full `opacity: 1` - if you need show/hide behavior (e.g. appear on hover), wrap it in a container with `opacity` control. Use `opacity: 0.01` (not `0`) on the wrapper to keep the browser's GPU compositor layer warm for instant transitions.
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+
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  ## Accessibility
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  - Respects `prefers-reduced-motion` - all animations are automatically disabled
package/dist/index.cjs CHANGED
@@ -172,22 +172,54 @@ function generateGlassMaps(opts) {
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  // src/liquid-glass-button.tsx
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  var import_jsx_runtime = require("react/jsx-runtime");
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- var CONFIG = {
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- initial: { scale: 1, displacement: 35, blur: 2, chroma: 3 },
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- hover: { scale: 1.05, displacement: 65, blur: 4, chroma: 10 },
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- click: { scaleDown: 0.95, scaleUp: 1.05 },
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- duration: { hover: 0.4, clickDown: 0.1, clickUp: 0.3 },
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- ease: {
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- hover: "power3.out",
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- hoverOut: "power2.out",
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- clickDown: "power2.in",
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- clickUp: "back.out(2)"
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- }
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- };
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  var PADDING_PCT = 50;
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  var LiquidGlassButton = (0, import_react.forwardRef)(
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  function LiquidGlassButton2(_a, ref) {
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- var _b = _a, { children, className, width = 300, height = 56, radius = 60, edgeSize, intensity, smoothness = 1, distortion, chroma = 3, glassColor = "rgba(255,255,255,0.05)", style } = _b, props = __objRest(_b, ["children", "className", "width", "height", "radius", "edgeSize", "intensity", "smoothness", "distortion", "chroma", "glassColor", "style"]);
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+ var _b = _a, {
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+ children,
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+ className,
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+ style,
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+ width = 300,
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+ height = 56,
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+ radius = 60,
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+ edgeSize,
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+ intensity,
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+ smoothness = 1,
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+ distortion,
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+ chroma = 3,
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+ glassColor = "rgba(255,255,255,0.05)",
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+ displacement = 35,
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+ blur = 2,
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+ saturation = 1.2,
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+ hoverScale = 1.05,
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+ hoverDisplacement = 65,
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+ hoverBlur = 4,
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+ hoverChromaMultiplier = 2.5,
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+ hoverDuration = 0.4,
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+ disableAnimation = false
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+ } = _b, props = __objRest(_b, [
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+ "children",
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+ "className",
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+ "style",
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+ "width",
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+ "height",
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+ "radius",
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+ "edgeSize",
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+ "intensity",
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+ "smoothness",
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+ "distortion",
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+ "chroma",
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+ "glassColor",
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+ "displacement",
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+ "blur",
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+ "saturation",
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+ "hoverScale",
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+ "hoverDisplacement",
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+ "hoverBlur",
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+ "hoverChromaMultiplier",
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+ "hoverDuration",
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+ "disableAnimation"
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+ ]);
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  const internalRef = (0, import_react.useRef)(null);
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  const buttonRef = ref != null ? ref : internalRef;
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  const blurRef = (0, import_react.useRef)(null);
@@ -210,11 +242,11 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  }, [width, height, radius, edgeSize, intensity, distortion]);
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  (0, import_react.useEffect)(() => {
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  const button = buttonRef.current;
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- if (!button || !blurRef.current) return;
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+ if (!button || !blurRef.current || disableAnimation) return;
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  if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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  const fx = {
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- displacement: CONFIG.initial.displacement,
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- blur: CONFIG.initial.blur,
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+ displacement,
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+ blur,
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  chroma
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  };
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  const sync = () => {
@@ -228,31 +260,31 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  const onEnter = () => {
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  import_gsap.default.killTweensOf([fx, button]);
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  import_gsap.default.to(fx, {
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- displacement: CONFIG.hover.displacement,
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- blur: CONFIG.hover.blur,
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- chroma: chroma * 2.5,
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- duration: CONFIG.duration.hover,
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- ease: CONFIG.ease.hover,
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+ displacement: hoverDisplacement,
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+ blur: hoverBlur,
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+ chroma: chroma * hoverChromaMultiplier,
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+ duration: hoverDuration,
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+ ease: "power3.out",
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  onUpdate: sync
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  });
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- import_gsap.default.to(button, { scale: CONFIG.hover.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hover });
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+ import_gsap.default.to(button, { scale: hoverScale, duration: hoverDuration, ease: "power3.out" });
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  };
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  const onLeave = () => {
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  import_gsap.default.killTweensOf([fx, button]);
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  import_gsap.default.to(fx, {
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- displacement: CONFIG.initial.displacement,
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- blur: CONFIG.initial.blur,
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+ displacement,
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+ blur,
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  chroma,
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- duration: CONFIG.duration.hover,
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- ease: CONFIG.ease.hoverOut,
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+ duration: hoverDuration,
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+ ease: "power2.out",
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  onUpdate: sync
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  });
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- import_gsap.default.to(button, { scale: CONFIG.initial.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hoverOut });
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+ import_gsap.default.to(button, { scale: 1, duration: hoverDuration, ease: "power2.out" });
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  };
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  const onClick = () => {
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  import_gsap.default.killTweensOf(button);
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  const cur = import_gsap.default.getProperty(button, "scale");
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- import_gsap.default.timeline().to(button, { scale: cur * CONFIG.click.scaleDown, duration: CONFIG.duration.clickDown, ease: CONFIG.ease.clickDown }).to(button, { scale: CONFIG.click.scaleUp, duration: CONFIG.duration.clickUp, ease: CONFIG.ease.clickUp });
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+ import_gsap.default.timeline().to(button, { scale: cur * 0.95, duration: 0.1, ease: "power2.in" }).to(button, { scale: hoverScale, duration: 0.3, ease: "back.out(2)" });
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  };
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  button.addEventListener("pointerenter", onEnter);
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  button.addEventListener("pointerleave", onLeave);
@@ -263,7 +295,7 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  button.removeEventListener("click", onClick);
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  import_gsap.default.killTweensOf([button, fx]);
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  };
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- }, [buttonRef, maps, chroma]);
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+ }, [buttonRef, maps, chroma, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverChromaMultiplier, hoverDuration, disableAnimation]);
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  if (!maps) return null;
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  return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [
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  /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(
@@ -292,18 +324,18 @@ var LiquidGlassButton = (0, import_react.forwardRef)(
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  })
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  ),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("svg", { style: { position: "absolute", width: 0, height: 0, pointerEvents: "none" }, "aria-hidden": "true", children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)("defs", { children: /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("filter", { id: filterId, x: `-${PADDING_PCT}%`, y: `-${PADDING_PCT}%`, width: `${100 + PADDING_PCT * 2}%`, height: `${100 + PADDING_PCT * 2}%`, colorInterpolationFilters: "sRGB", children: [
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- /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feGaussianBlur", { ref: blurRef, in: "SourceGraphic", stdDeviation: CONFIG.initial.blur, result: "blurred_bg", edgeMode: "duplicate" }),
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+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feGaussianBlur", { ref: blurRef, in: "SourceGraphic", stdDeviation: blur, result: "blurred_bg", edgeMode: "duplicate" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feImage", { href: maps.displacement, result: "disp_map", x: `${PADDING_PCT}%`, y: `${PADDING_PCT}%`, width: `${100}%`, height: `${100}%`, preserveAspectRatio: "none" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feGaussianBlur", { in: "disp_map", stdDeviation: smoothness, result: "disp_blurred", edgeMode: "duplicate" }),
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- /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerR, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement + chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_r" }),
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+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerR, in: "blurred_bg", in2: "disp_blurred", scale: displacement + chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_r" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feColorMatrix", { in: "displaced_r", type: "matrix", values: "1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0", result: "red_channel" }),
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- /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerG, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_g" }),
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+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerG, in: "blurred_bg", in2: "disp_blurred", scale: displacement, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_g" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feColorMatrix", { in: "displaced_g", type: "matrix", values: "0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0", result: "green_channel" }),
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- /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerB, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement - chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_b" }),
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+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feDisplacementMap", { ref: displacerB, in: "blurred_bg", in2: "disp_blurred", scale: displacement - chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_b" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feColorMatrix", { in: "displaced_b", type: "matrix", values: "0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0", result: "blue_channel" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feBlend", { in: "red_channel", in2: "green_channel", mode: "screen", result: "rg_channels" }),
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  /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feBlend", { in: "rg_channels", in2: "blue_channel", mode: "screen", result: "rgb_channels" }),
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- /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feColorMatrix", { in: "rgb_channels", type: "saturate", values: "1.2", result: "final" })
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+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("feColorMatrix", { in: "rgb_channels", type: "saturate", values: saturation.toString(), result: "final" })
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  ] }) }) })
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  ] });
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  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nconst CONFIG = {\n initial: { scale: 1, displacement: 35, blur: 2, chroma: 3 },\n hover: { scale: 1.05, displacement: 65, blur: 4, chroma: 10 },\n click: { scaleDown: 0.95, scaleUp: 1.05 },\n duration: { hover: 0.4, clickDown: 0.1, clickUp: 0.3 },\n ease: {\n hover: \"power3.out\",\n hoverOut: \"power2.out\",\n clickDown: \"power2.in\",\n clickUp: \"back.out(2)\",\n },\n} as const;\n\nconst PADDING_PCT = 50;\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n width?: number;\n height?: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n smoothness?: number;\n distortion?: number;\n chroma?: number;\n glassColor?: string;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({ children, className, width = 300, height = 56, radius = 60, edgeSize, intensity, smoothness = 1, distortion, chroma = 3, glassColor = \"rgba(255,255,255,0.05)\", style, ...props }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n const displacerR = useRef<SVGFEDisplacementMapElement>(null);\n const displacerG = useRef<SVGFEDisplacementMapElement>(null);\n const displacerB = useRef<SVGFEDisplacementMapElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n // Generate displacement maps + pre-decode the PNG data URL\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, distortion });\n const img = new Image();\n img.onload = () => {\n if (!cancelled) setMaps(m);\n };\n img.src = m.displacement;\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, distortion]);\n\n useEffect(() => {\n const button = buttonRef.current;\n if (!button || !blurRef.current) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: CONFIG.initial.displacement,\n blur: CONFIG.initial.blur,\n chroma: chroma\n };\n\n const sync = () => {\n displacerR.current?.setAttribute(\"scale\", (fx.displacement + fx.chroma).toString());\n displacerG.current?.setAttribute(\"scale\", fx.displacement.toString());\n displacerB.current?.setAttribute(\"scale\", (fx.displacement - fx.chroma).toString());\n blurRef.current?.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: CONFIG.hover.displacement,\n blur: CONFIG.hover.blur,\n chroma: chroma * 2.5,\n duration: CONFIG.duration.hover,\n ease: CONFIG.ease.hover,\n onUpdate: sync\n });\n gsap.to(button, { scale: CONFIG.hover.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hover });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: CONFIG.initial.displacement,\n blur: CONFIG.initial.blur,\n chroma: chroma,\n duration: CONFIG.duration.hover,\n ease: CONFIG.ease.hoverOut,\n onUpdate: sync\n });\n gsap.to(button, { scale: CONFIG.initial.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hoverOut });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * CONFIG.click.scaleDown, duration: CONFIG.duration.clickDown, ease: CONFIG.ease.clickDown })\n .to(button, { scale: CONFIG.click.scaleUp, duration: CONFIG.duration.clickUp, ease: CONFIG.ease.clickUp });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, chroma]);\n\n // Server and first client render: null (no hydration mismatch)\n if (!maps) return null;\n\n // NO opacity/visibility management here - the CONSUMER controls show/hide.\n // This component always renders at full opacity so the browser's compositor\n // keeps the backdrop-filter layer warm at all times.\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-2xl shadow-black/20 cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0 z-0\"\n style={{\n borderRadius: \"inherit\",\n backdropFilter: `url(#${filterId})`,\n WebkitBackdropFilter: `url(#${filterId})`,\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div className=\"absolute inset-0 z-10 flex items-center justify-center font-bold text-white shadow-[inset_0_1px_1px_rgba(255,255,255,0.4)]\" style={{ background: \"linear-gradient(180deg, rgba(255,255,255,0.15) 0%, rgba(255,255,255,0.0) 100%)\", borderRadius: \"inherit\" }}>\n {children}\n </div>\n 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+ {"version":3,"sources":["../src/index.ts","../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["export { LiquidGlassButton } from \"./liquid-glass-button\";\nexport type { LiquidGlassButtonProps } from \"./liquid-glass-button\";\nexport { generateGlassMaps } from \"./generate-displacement-map\";\nexport type { MapOptions } from \"./generate-displacement-map\";\nexport { cn } from \"./utils\";\n","import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nconst PADDING_PCT = 50;\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n /** Button width in px */\n width?: number;\n /** Button height in px */\n height?: number;\n /** Border radius in px */\n radius?: number;\n /** Edge thickness of the glass refraction (shader param) */\n edgeSize?: number;\n /** Edge intensity of the glass refraction (shader param) */\n intensity?: number;\n /** Blur applied to the displacement map (higher = softer transitions) */\n smoothness?: number;\n /** Normal scale in the shader (higher = more warped background) */\n distortion?: number;\n /** RGB channel separation - chromatic aberration amount */\n chroma?: number;\n /** Background color of the glass */\n glassColor?: string;\n /** feDisplacementMap scale - how much the background refracts */\n displacement?: number;\n /** Gaussian blur applied to the background */\n blur?: number;\n /** Saturation boost applied to the final result (1 = normal) */\n saturation?: number;\n /** Scale multiplier on hover */\n hoverScale?: number;\n /** Displacement scale on hover */\n hoverDisplacement?: number;\n /** Blur amount on hover */\n hoverBlur?: number;\n /** Chroma multiplier on hover (applied to chroma prop) */\n hoverChromaMultiplier?: number;\n /** Duration of hover animation in seconds */\n hoverDuration?: number;\n /** Disable all GSAP animations */\n disableAnimation?: boolean;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({\n children, className, style,\n width = 300,\n height = 56,\n radius = 60,\n edgeSize,\n intensity,\n smoothness = 1,\n distortion,\n chroma = 3,\n glassColor = \"rgba(255,255,255,0.05)\",\n displacement = 35,\n blur = 2,\n saturation = 1.2,\n hoverScale = 1.05,\n hoverDisplacement = 65,\n hoverBlur = 4,\n hoverChromaMultiplier = 2.5,\n hoverDuration = 0.4,\n disableAnimation = false,\n ...props\n }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n const displacerR = useRef<SVGFEDisplacementMapElement>(null);\n const displacerG = useRef<SVGFEDisplacementMapElement>(null);\n const displacerB = useRef<SVGFEDisplacementMapElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, distortion });\n const img = new Image();\n img.onload = () => {\n if (!cancelled) setMaps(m);\n };\n img.src = m.displacement;\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, distortion]);\n\n useEffect(() => {\n const button = buttonRef.current;\n if (!button || !blurRef.current || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n chroma: chroma\n };\n\n const sync = () => {\n displacerR.current?.setAttribute(\"scale\", (fx.displacement + fx.chroma).toString());\n displacerG.current?.setAttribute(\"scale\", fx.displacement.toString());\n displacerB.current?.setAttribute(\"scale\", (fx.displacement - fx.chroma).toString());\n blurRef.current?.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n chroma: chroma * hoverChromaMultiplier,\n duration: hoverDuration,\n ease: \"power3.out\",\n onUpdate: sync\n });\n gsap.to(button, { scale: hoverScale, duration: hoverDuration, ease: \"power3.out\" });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: displacement,\n blur: blur,\n chroma: chroma,\n duration: hoverDuration,\n ease: \"power2.out\",\n onUpdate: sync\n });\n gsap.to(button, { scale: 1, duration: hoverDuration, ease: \"power2.out\" });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * 0.95, duration: 0.1, ease: \"power2.in\" })\n .to(button, { scale: hoverScale, duration: 0.3, ease: \"back.out(2)\" });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, chroma, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverChromaMultiplier, hoverDuration, disableAnimation]);\n\n if (!maps) return null;\n\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-2xl shadow-black/20 cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0 z-0\"\n style={{\n borderRadius: \"inherit\",\n backdropFilter: `url(#${filterId})`,\n WebkitBackdropFilter: `url(#${filterId})`,\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div className=\"absolute inset-0 z-10 flex items-center justify-center font-bold text-white shadow-[inset_0_1px_1px_rgba(255,255,255,0.4)]\" style={{ background: \"linear-gradient(180deg, rgba(255,255,255,0.15) 0%, rgba(255,255,255,0.0) 100%)\", borderRadius: \"inherit\" }}>\n {children}\n </div>\n </button>\n\n <svg style={{ position: \"absolute\", width: 0, height: 0, pointerEvents: \"none\" }} aria-hidden=\"true\">\n <defs>\n <filter id={filterId} x={`-${PADDING_PCT}%`} y={`-${PADDING_PCT}%`} width={`${100 + PADDING_PCT * 2}%`} height={`${100 + PADDING_PCT * 2}%`} colorInterpolationFilters=\"sRGB\">\n <feGaussianBlur ref={blurRef} in=\"SourceGraphic\" stdDeviation={blur} result=\"blurred_bg\" edgeMode=\"duplicate\" />\n\n <feImage href={maps.displacement} result=\"disp_map\" x={`${PADDING_PCT}%`} y={`${PADDING_PCT}%`} width={`${100}%`} height={`${100}%`} preserveAspectRatio=\"none\" />\n\n <feGaussianBlur in=\"disp_map\" stdDeviation={smoothness} result=\"disp_blurred\" edgeMode=\"duplicate\" />\n\n <feDisplacementMap ref={displacerR} in=\"blurred_bg\" in2=\"disp_blurred\" scale={displacement + chroma} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_r\" />\n <feColorMatrix in=\"displaced_r\" type=\"matrix\" values=\"1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"red_channel\" />\n\n <feDisplacementMap ref={displacerG} in=\"blurred_bg\" in2=\"disp_blurred\" scale={displacement} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_g\" />\n <feColorMatrix in=\"displaced_g\" type=\"matrix\" values=\"0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"green_channel\" />\n\n <feDisplacementMap ref={displacerB} in=\"blurred_bg\" in2=\"disp_blurred\" scale={displacement - chroma} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_b\" />\n <feColorMatrix in=\"displaced_b\" type=\"matrix\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0\" result=\"blue_channel\" />\n\n <feBlend in=\"red_channel\" in2=\"green_channel\" mode=\"screen\" result=\"rg_channels\" />\n <feBlend in=\"rg_channels\" in2=\"blue_channel\" mode=\"screen\" result=\"rgb_channels\" />\n\n <feColorMatrix in=\"rgb_channels\" type=\"saturate\" values={saturation.toString()} result=\"final\" />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n distortion?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uEdgeSize;\nuniform float uIntensity;\nuniform float uDistortion;\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nfloat getHeight(vec2 p) {\n vec2 halfSize = uRes * 0.5 - 2.0;\n\n // Aumenta o tamanho base do box ligeiramente proporcinal ao edge\n halfSize += uEdgeSize * 0.2;\n\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n float borderSoftness = uEdgeSize * uIntensity;\n d = max(d, -borderSoftness);\n return smoothstep(0.0, -borderSoftness, d);\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n p.y = -p.y;\n\n // --- Displacement Map ---\n const vec2 e = vec2(1.0, 0.0);\n float hx = getHeight(p + e.xy) - getHeight(p - e.xy);\n float hy = getHeight(p + e.yx) - getHeight(p - e.yx);\n\n vec2 normal = vec2(-hx, -hy) * uDistortion;\n vec2 color = clamp(normal * 0.5 + 0.5, 0.0, 1.0);\n\n gl_FragColor = vec4(color.x, color.y, 0.5, 1.0);\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(width: number, height: number, radius: number, edgeSize: number, intensity: number, distortion: number): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0.5, 0.5, 0.5, 1.0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uEdgeSize\"), edgeSize);\n gl.uniform1f(gl.getUniformLocation(program, \"uIntensity\"), intensity);\n gl.uniform1f(gl.getUniformLocation(program, \"uDistortion\"), distortion);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): { displacement: string } {\n const { width, height, radius = 60, edgeSize = 40, intensity = 1.0, distortion = 15.0 } = opts;\n const r = Math.min(radius, width / 2, height / 2);\n\n return {\n displacement: render(width, height, r, edgeSize, intensity, distortion),\n 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package/dist/index.d.cts CHANGED
@@ -1,15 +1,42 @@
1
1
  import React from 'react';
2
2
 
3
3
  interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {
4
+ /** Button width in px */
4
5
  width?: number;
6
+ /** Button height in px */
5
7
  height?: number;
8
+ /** Border radius in px */
6
9
  radius?: number;
10
+ /** Edge thickness of the glass refraction (shader param) */
7
11
  edgeSize?: number;
12
+ /** Edge intensity of the glass refraction (shader param) */
8
13
  intensity?: number;
14
+ /** Blur applied to the displacement map (higher = softer transitions) */
9
15
  smoothness?: number;
16
+ /** Normal scale in the shader (higher = more warped background) */
10
17
  distortion?: number;
18
+ /** RGB channel separation - chromatic aberration amount */
11
19
  chroma?: number;
20
+ /** Background color of the glass */
12
21
  glassColor?: string;
22
+ /** feDisplacementMap scale - how much the background refracts */
23
+ displacement?: number;
24
+ /** Gaussian blur applied to the background */
25
+ blur?: number;
26
+ /** Saturation boost applied to the final result (1 = normal) */
27
+ saturation?: number;
28
+ /** Scale multiplier on hover */
29
+ hoverScale?: number;
30
+ /** Displacement scale on hover */
31
+ hoverDisplacement?: number;
32
+ /** Blur amount on hover */
33
+ hoverBlur?: number;
34
+ /** Chroma multiplier on hover (applied to chroma prop) */
35
+ hoverChromaMultiplier?: number;
36
+ /** Duration of hover animation in seconds */
37
+ hoverDuration?: number;
38
+ /** Disable all GSAP animations */
39
+ disableAnimation?: boolean;
13
40
  }
14
41
  declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
15
42
 
package/dist/index.d.ts CHANGED
@@ -1,15 +1,42 @@
1
1
  import React from 'react';
2
2
 
3
3
  interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {
4
+ /** Button width in px */
4
5
  width?: number;
6
+ /** Button height in px */
5
7
  height?: number;
8
+ /** Border radius in px */
6
9
  radius?: number;
10
+ /** Edge thickness of the glass refraction (shader param) */
7
11
  edgeSize?: number;
12
+ /** Edge intensity of the glass refraction (shader param) */
8
13
  intensity?: number;
14
+ /** Blur applied to the displacement map (higher = softer transitions) */
9
15
  smoothness?: number;
16
+ /** Normal scale in the shader (higher = more warped background) */
10
17
  distortion?: number;
18
+ /** RGB channel separation - chromatic aberration amount */
11
19
  chroma?: number;
20
+ /** Background color of the glass */
12
21
  glassColor?: string;
22
+ /** feDisplacementMap scale - how much the background refracts */
23
+ displacement?: number;
24
+ /** Gaussian blur applied to the background */
25
+ blur?: number;
26
+ /** Saturation boost applied to the final result (1 = normal) */
27
+ saturation?: number;
28
+ /** Scale multiplier on hover */
29
+ hoverScale?: number;
30
+ /** Displacement scale on hover */
31
+ hoverDisplacement?: number;
32
+ /** Blur amount on hover */
33
+ hoverBlur?: number;
34
+ /** Chroma multiplier on hover (applied to chroma prop) */
35
+ hoverChromaMultiplier?: number;
36
+ /** Duration of hover animation in seconds */
37
+ hoverDuration?: number;
38
+ /** Disable all GSAP animations */
39
+ disableAnimation?: boolean;
13
40
  }
14
41
  declare const LiquidGlassButton: React.ForwardRefExoticComponent<LiquidGlassButtonProps & React.RefAttributes<HTMLButtonElement>>;
15
42
 
package/dist/index.js CHANGED
@@ -137,22 +137,54 @@ function generateGlassMaps(opts) {
137
137
 
138
138
  // src/liquid-glass-button.tsx
139
139
  import { Fragment, jsx, jsxs } from "react/jsx-runtime";
140
- var CONFIG = {
141
- initial: { scale: 1, displacement: 35, blur: 2, chroma: 3 },
142
- hover: { scale: 1.05, displacement: 65, blur: 4, chroma: 10 },
143
- click: { scaleDown: 0.95, scaleUp: 1.05 },
144
- duration: { hover: 0.4, clickDown: 0.1, clickUp: 0.3 },
145
- ease: {
146
- hover: "power3.out",
147
- hoverOut: "power2.out",
148
- clickDown: "power2.in",
149
- clickUp: "back.out(2)"
150
- }
151
- };
152
140
  var PADDING_PCT = 50;
153
141
  var LiquidGlassButton = forwardRef(
154
142
  function LiquidGlassButton2(_a, ref) {
155
- var _b = _a, { children, className, width = 300, height = 56, radius = 60, edgeSize, intensity, smoothness = 1, distortion, chroma = 3, glassColor = "rgba(255,255,255,0.05)", style } = _b, props = __objRest(_b, ["children", "className", "width", "height", "radius", "edgeSize", "intensity", "smoothness", "distortion", "chroma", "glassColor", "style"]);
143
+ var _b = _a, {
144
+ children,
145
+ className,
146
+ style,
147
+ width = 300,
148
+ height = 56,
149
+ radius = 60,
150
+ edgeSize,
151
+ intensity,
152
+ smoothness = 1,
153
+ distortion,
154
+ chroma = 3,
155
+ glassColor = "rgba(255,255,255,0.05)",
156
+ displacement = 35,
157
+ blur = 2,
158
+ saturation = 1.2,
159
+ hoverScale = 1.05,
160
+ hoverDisplacement = 65,
161
+ hoverBlur = 4,
162
+ hoverChromaMultiplier = 2.5,
163
+ hoverDuration = 0.4,
164
+ disableAnimation = false
165
+ } = _b, props = __objRest(_b, [
166
+ "children",
167
+ "className",
168
+ "style",
169
+ "width",
170
+ "height",
171
+ "radius",
172
+ "edgeSize",
173
+ "intensity",
174
+ "smoothness",
175
+ "distortion",
176
+ "chroma",
177
+ "glassColor",
178
+ "displacement",
179
+ "blur",
180
+ "saturation",
181
+ "hoverScale",
182
+ "hoverDisplacement",
183
+ "hoverBlur",
184
+ "hoverChromaMultiplier",
185
+ "hoverDuration",
186
+ "disableAnimation"
187
+ ]);
156
188
  const internalRef = useRef(null);
157
189
  const buttonRef = ref != null ? ref : internalRef;
158
190
  const blurRef = useRef(null);
@@ -175,11 +207,11 @@ var LiquidGlassButton = forwardRef(
175
207
  }, [width, height, radius, edgeSize, intensity, distortion]);
176
208
  useEffect(() => {
177
209
  const button = buttonRef.current;
178
- if (!button || !blurRef.current) return;
210
+ if (!button || !blurRef.current || disableAnimation) return;
179
211
  if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
180
212
  const fx = {
181
- displacement: CONFIG.initial.displacement,
182
- blur: CONFIG.initial.blur,
213
+ displacement,
214
+ blur,
183
215
  chroma
184
216
  };
185
217
  const sync = () => {
@@ -193,31 +225,31 @@ var LiquidGlassButton = forwardRef(
193
225
  const onEnter = () => {
194
226
  gsap.killTweensOf([fx, button]);
195
227
  gsap.to(fx, {
196
- displacement: CONFIG.hover.displacement,
197
- blur: CONFIG.hover.blur,
198
- chroma: chroma * 2.5,
199
- duration: CONFIG.duration.hover,
200
- ease: CONFIG.ease.hover,
228
+ displacement: hoverDisplacement,
229
+ blur: hoverBlur,
230
+ chroma: chroma * hoverChromaMultiplier,
231
+ duration: hoverDuration,
232
+ ease: "power3.out",
201
233
  onUpdate: sync
202
234
  });
203
- gsap.to(button, { scale: CONFIG.hover.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hover });
235
+ gsap.to(button, { scale: hoverScale, duration: hoverDuration, ease: "power3.out" });
204
236
  };
205
237
  const onLeave = () => {
206
238
  gsap.killTweensOf([fx, button]);
207
239
  gsap.to(fx, {
208
- displacement: CONFIG.initial.displacement,
209
- blur: CONFIG.initial.blur,
240
+ displacement,
241
+ blur,
210
242
  chroma,
211
- duration: CONFIG.duration.hover,
212
- ease: CONFIG.ease.hoverOut,
243
+ duration: hoverDuration,
244
+ ease: "power2.out",
213
245
  onUpdate: sync
214
246
  });
215
- gsap.to(button, { scale: CONFIG.initial.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hoverOut });
247
+ gsap.to(button, { scale: 1, duration: hoverDuration, ease: "power2.out" });
216
248
  };
217
249
  const onClick = () => {
218
250
  gsap.killTweensOf(button);
219
251
  const cur = gsap.getProperty(button, "scale");
220
- gsap.timeline().to(button, { scale: cur * CONFIG.click.scaleDown, duration: CONFIG.duration.clickDown, ease: CONFIG.ease.clickDown }).to(button, { scale: CONFIG.click.scaleUp, duration: CONFIG.duration.clickUp, ease: CONFIG.ease.clickUp });
252
+ gsap.timeline().to(button, { scale: cur * 0.95, duration: 0.1, ease: "power2.in" }).to(button, { scale: hoverScale, duration: 0.3, ease: "back.out(2)" });
221
253
  };
222
254
  button.addEventListener("pointerenter", onEnter);
223
255
  button.addEventListener("pointerleave", onLeave);
@@ -228,7 +260,7 @@ var LiquidGlassButton = forwardRef(
228
260
  button.removeEventListener("click", onClick);
229
261
  gsap.killTweensOf([button, fx]);
230
262
  };
231
- }, [buttonRef, maps, chroma]);
263
+ }, [buttonRef, maps, chroma, displacement, blur, hoverScale, hoverDisplacement, hoverBlur, hoverChromaMultiplier, hoverDuration, disableAnimation]);
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  if (!maps) return null;
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  return /* @__PURE__ */ jsxs(Fragment, { children: [
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  /* @__PURE__ */ jsxs(
@@ -257,18 +289,18 @@ var LiquidGlassButton = forwardRef(
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  })
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  ),
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  /* @__PURE__ */ jsx("svg", { style: { position: "absolute", width: 0, height: 0, pointerEvents: "none" }, "aria-hidden": "true", children: /* @__PURE__ */ jsx("defs", { children: /* @__PURE__ */ jsxs("filter", { id: filterId, x: `-${PADDING_PCT}%`, y: `-${PADDING_PCT}%`, width: `${100 + PADDING_PCT * 2}%`, height: `${100 + PADDING_PCT * 2}%`, colorInterpolationFilters: "sRGB", children: [
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- /* @__PURE__ */ jsx("feGaussianBlur", { ref: blurRef, in: "SourceGraphic", stdDeviation: CONFIG.initial.blur, result: "blurred_bg", edgeMode: "duplicate" }),
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+ /* @__PURE__ */ jsx("feGaussianBlur", { ref: blurRef, in: "SourceGraphic", stdDeviation: blur, result: "blurred_bg", edgeMode: "duplicate" }),
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  /* @__PURE__ */ jsx("feImage", { href: maps.displacement, result: "disp_map", x: `${PADDING_PCT}%`, y: `${PADDING_PCT}%`, width: `${100}%`, height: `${100}%`, preserveAspectRatio: "none" }),
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  /* @__PURE__ */ jsx("feGaussianBlur", { in: "disp_map", stdDeviation: smoothness, result: "disp_blurred", edgeMode: "duplicate" }),
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- /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerR, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement + chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_r" }),
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+ /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerR, in: "blurred_bg", in2: "disp_blurred", scale: displacement + chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_r" }),
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  /* @__PURE__ */ jsx("feColorMatrix", { in: "displaced_r", type: "matrix", values: "1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0", result: "red_channel" }),
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- /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerG, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_g" }),
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+ /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerG, in: "blurred_bg", in2: "disp_blurred", scale: displacement, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_g" }),
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  /* @__PURE__ */ jsx("feColorMatrix", { in: "displaced_g", type: "matrix", values: "0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0", result: "green_channel" }),
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- /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerB, in: "blurred_bg", in2: "disp_blurred", scale: CONFIG.initial.displacement - chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_b" }),
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+ /* @__PURE__ */ jsx("feDisplacementMap", { ref: displacerB, in: "blurred_bg", in2: "disp_blurred", scale: displacement - chroma, xChannelSelector: "R", yChannelSelector: "G", result: "displaced_b" }),
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  /* @__PURE__ */ jsx("feColorMatrix", { in: "displaced_b", type: "matrix", values: "0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0", result: "blue_channel" }),
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  /* @__PURE__ */ jsx("feBlend", { in: "red_channel", in2: "green_channel", mode: "screen", result: "rg_channels" }),
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  /* @__PURE__ */ jsx("feBlend", { in: "rg_channels", in2: "blue_channel", mode: "screen", result: "rgb_channels" }),
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- /* @__PURE__ */ jsx("feColorMatrix", { in: "rgb_channels", type: "saturate", values: "1.2", result: "final" })
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+ /* @__PURE__ */ jsx("feColorMatrix", { in: "rgb_channels", type: "saturate", values: saturation.toString(), result: "final" })
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  ] }) }) })
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  ] });
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  }
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/liquid-glass-button.tsx","../src/utils.ts","../src/generate-displacement-map.ts"],"sourcesContent":["import React, { useRef, useEffect, useState, useId, forwardRef } from \"react\";\nimport gsap from \"gsap\";\nimport { cn } from \"./utils\";\nimport { generateGlassMaps } from \"./generate-displacement-map\";\n\nconst CONFIG = {\n initial: { scale: 1, displacement: 35, blur: 2, chroma: 3 },\n hover: { scale: 1.05, displacement: 65, blur: 4, chroma: 10 },\n click: { scaleDown: 0.95, scaleUp: 1.05 },\n duration: { hover: 0.4, clickDown: 0.1, clickUp: 0.3 },\n ease: {\n hover: \"power3.out\",\n hoverOut: \"power2.out\",\n clickDown: \"power2.in\",\n clickUp: \"back.out(2)\",\n },\n} as const;\n\nconst PADDING_PCT = 50;\n\nexport interface LiquidGlassButtonProps extends React.ButtonHTMLAttributes<HTMLButtonElement> {\n width?: number;\n height?: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n smoothness?: number;\n distortion?: number;\n chroma?: number;\n glassColor?: string;\n}\n\nexport const LiquidGlassButton = forwardRef<HTMLButtonElement, LiquidGlassButtonProps>(\n function LiquidGlassButton({ children, className, width = 300, height = 56, radius = 60, edgeSize, intensity, smoothness = 1, distortion, chroma = 3, glassColor = \"rgba(255,255,255,0.05)\", style, ...props }, ref) {\n const internalRef = useRef<HTMLButtonElement>(null);\n const buttonRef = (ref as React.RefObject<HTMLButtonElement>) ?? internalRef;\n\n const blurRef = useRef<SVGFEGaussianBlurElement>(null);\n const displacerR = useRef<SVGFEDisplacementMapElement>(null);\n const displacerG = useRef<SVGFEDisplacementMapElement>(null);\n const displacerB = useRef<SVGFEDisplacementMapElement>(null);\n\n const filterId = \"lg\" + useId().replace(/:/g, \"\");\n\n const [maps, setMaps] = useState<ReturnType<typeof generateGlassMaps> | null>(null);\n\n // Generate displacement maps + pre-decode the PNG data URL\n useEffect(() => {\n let cancelled = false;\n const m = generateGlassMaps({ width, height, radius, edgeSize, intensity, distortion });\n const img = new Image();\n img.onload = () => {\n if (!cancelled) setMaps(m);\n };\n img.src = m.displacement;\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, distortion]);\n\n useEffect(() => {\n const button = buttonRef.current;\n if (!button || !blurRef.current) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: CONFIG.initial.displacement,\n blur: CONFIG.initial.blur,\n chroma: chroma\n };\n\n const sync = () => {\n displacerR.current?.setAttribute(\"scale\", (fx.displacement + fx.chroma).toString());\n displacerG.current?.setAttribute(\"scale\", fx.displacement.toString());\n displacerB.current?.setAttribute(\"scale\", (fx.displacement - fx.chroma).toString());\n blurRef.current?.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: CONFIG.hover.displacement,\n blur: CONFIG.hover.blur,\n chroma: chroma * 2.5,\n duration: CONFIG.duration.hover,\n ease: CONFIG.ease.hover,\n onUpdate: sync\n });\n gsap.to(button, { scale: CONFIG.hover.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hover });\n };\n\n const onLeave = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: CONFIG.initial.displacement,\n blur: CONFIG.initial.blur,\n chroma: chroma,\n duration: CONFIG.duration.hover,\n ease: CONFIG.ease.hoverOut,\n onUpdate: sync\n });\n gsap.to(button, { scale: CONFIG.initial.scale, duration: CONFIG.duration.hover, ease: CONFIG.ease.hoverOut });\n };\n\n const onClick = () => {\n gsap.killTweensOf(button);\n const cur = gsap.getProperty(button, \"scale\") as number;\n gsap.timeline()\n .to(button, { scale: cur * CONFIG.click.scaleDown, duration: CONFIG.duration.clickDown, ease: CONFIG.ease.clickDown })\n .to(button, { scale: CONFIG.click.scaleUp, duration: CONFIG.duration.clickUp, ease: CONFIG.ease.clickUp });\n };\n\n button.addEventListener(\"pointerenter\", onEnter);\n button.addEventListener(\"pointerleave\", onLeave);\n button.addEventListener(\"click\", onClick);\n\n return () => {\n button.removeEventListener(\"pointerenter\", onEnter);\n button.removeEventListener(\"pointerleave\", onLeave);\n button.removeEventListener(\"click\", onClick);\n gsap.killTweensOf([button, fx]);\n };\n }, [buttonRef, maps, chroma]);\n\n // Server and first client render: null (no hydration mismatch)\n if (!maps) return null;\n\n // NO opacity/visibility management here - the CONSUMER controls show/hide.\n // This component always renders at full opacity so the browser's compositor\n // keeps the backdrop-filter layer warm at all times.\n return (\n <>\n <button\n ref={buttonRef}\n className={cn(\"relative overflow-hidden shadow-2xl shadow-black/20 cursor-pointer\", className)}\n style={{ width, height, borderRadius: radius, border: \"none\", background: glassColor, ...style }}\n {...props}\n >\n <div\n className=\"absolute inset-0 z-0\"\n style={{\n borderRadius: \"inherit\",\n backdropFilter: `url(#${filterId})`,\n WebkitBackdropFilter: `url(#${filterId})`,\n willChange: \"backdrop-filter\",\n transform: \"translateZ(0)\",\n }}\n />\n <div className=\"absolute inset-0 z-10 flex items-center justify-center font-bold text-white shadow-[inset_0_1px_1px_rgba(255,255,255,0.4)]\" style={{ background: \"linear-gradient(180deg, rgba(255,255,255,0.15) 0%, rgba(255,255,255,0.0) 100%)\", borderRadius: \"inherit\" }}>\n {children}\n </div>\n </button>\n\n <svg style={{ position: \"absolute\", width: 0, height: 0, pointerEvents: \"none\" }} aria-hidden=\"true\">\n <defs>\n <filter id={filterId} x={`-${PADDING_PCT}%`} y={`-${PADDING_PCT}%`} width={`${100 + PADDING_PCT * 2}%`} height={`${100 + PADDING_PCT * 2}%`} colorInterpolationFilters=\"sRGB\">\n <feGaussianBlur ref={blurRef} in=\"SourceGraphic\" stdDeviation={CONFIG.initial.blur} result=\"blurred_bg\" edgeMode=\"duplicate\" />\n\n <feImage href={maps.displacement} result=\"disp_map\" x={`${PADDING_PCT}%`} y={`${PADDING_PCT}%`} width={`${100}%`} height={`${100}%`} preserveAspectRatio=\"none\" />\n\n <feGaussianBlur in=\"disp_map\" stdDeviation={smoothness} result=\"disp_blurred\" edgeMode=\"duplicate\" />\n\n <feDisplacementMap ref={displacerR} in=\"blurred_bg\" in2=\"disp_blurred\" scale={CONFIG.initial.displacement + chroma} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_r\" />\n <feColorMatrix in=\"displaced_r\" type=\"matrix\" values=\"1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"red_channel\" />\n\n <feDisplacementMap ref={displacerG} in=\"blurred_bg\" in2=\"disp_blurred\" scale={CONFIG.initial.displacement} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_g\" />\n <feColorMatrix in=\"displaced_g\" type=\"matrix\" values=\"0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0\" result=\"green_channel\" />\n\n <feDisplacementMap ref={displacerB} in=\"blurred_bg\" in2=\"disp_blurred\" scale={CONFIG.initial.displacement - chroma} xChannelSelector=\"R\" yChannelSelector=\"G\" result=\"displaced_b\" />\n <feColorMatrix in=\"displaced_b\" type=\"matrix\" values=\"0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0\" result=\"blue_channel\" />\n\n <feBlend in=\"red_channel\" in2=\"green_channel\" mode=\"screen\" result=\"rg_channels\" />\n <feBlend in=\"rg_channels\" in2=\"blue_channel\" mode=\"screen\" result=\"rgb_channels\" />\n\n <feColorMatrix in=\"rgb_channels\" type=\"saturate\" values=\"1.2\" result=\"final\" />\n </filter>\n </defs>\n </svg>\n </>\n );\n }\n);\n","export function cn(...classes: (string | undefined | null | false)[]) {\n return classes.filter(Boolean).join(\" \");\n}\n","export interface MapOptions {\n width: number;\n height: number;\n radius?: number;\n edgeSize?: number;\n intensity?: number;\n distortion?: number;\n}\n\nconst VERT = `attribute vec4 position; void main(){ gl_Position = position; }`;\n\nconst FRAG = `\nprecision mediump float;\nuniform vec2 uRes;\nuniform float uRadius;\nuniform float uEdgeSize;\nuniform float uIntensity;\nuniform float uDistortion;\n\nfloat sdRoundedBox(vec2 p, vec2 b, float r){\n r = min(r, min(b.x, b.y));\n vec2 q = abs(p) - b + r;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;\n}\n\nfloat getHeight(vec2 p) {\n vec2 halfSize = uRes * 0.5 - 2.0;\n\n // Aumenta o tamanho base do box ligeiramente proporcinal ao edge\n halfSize += uEdgeSize * 0.2;\n\n float d = sdRoundedBox(p, halfSize, uRadius);\n\n float borderSoftness = uEdgeSize * uIntensity;\n d = max(d, -borderSoftness);\n return smoothstep(0.0, -borderSoftness, d);\n}\n\nvoid main(){\n vec2 p = gl_FragCoord.xy - uRes * 0.5;\n p.y = -p.y;\n\n // --- Displacement Map ---\n const vec2 e = vec2(1.0, 0.0);\n float hx = getHeight(p + e.xy) - getHeight(p - e.xy);\n float hy = getHeight(p + e.yx) - getHeight(p - e.yx);\n\n vec2 normal = vec2(-hx, -hy) * uDistortion;\n vec2 color = clamp(normal * 0.5 + 0.5, 0.0, 1.0);\n\n gl_FragColor = vec4(color.x, color.y, 0.5, 1.0);\n}\n`;\n\nfunction compile(gl: WebGLRenderingContext, type: number, src: string) {\n const s = gl.createShader(type)!;\n gl.shaderSource(s, src);\n gl.compileShader(s);\n return s;\n}\n\nlet _cachedProgram: { gl: WebGLRenderingContext; program: WebGLProgram; canvas: HTMLCanvasElement } | null = null;\n\nfunction getGL() {\n if (_cachedProgram) return _cachedProgram;\n\n const canvas = document.createElement(\"canvas\");\n const gl = canvas.getContext(\"webgl\", { preserveDrawingBuffer: true, premultipliedAlpha: false })!;\n\n const vs = compile(gl, gl.VERTEX_SHADER, VERT);\n const fs = compile(gl, gl.FRAGMENT_SHADER, FRAG);\n const program = gl.createProgram()!;\n gl.attachShader(program, vs);\n gl.attachShader(program, fs);\n gl.linkProgram(program);\n gl.useProgram(program);\n\n const buf = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, buf);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const pos = gl.getAttribLocation(program, \"position\");\n gl.enableVertexAttribArray(pos);\n gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);\n\n _cachedProgram = { gl, program, canvas };\n return _cachedProgram;\n}\n\nfunction render(width: number, height: number, radius: number, edgeSize: number, intensity: number, distortion: number): string {\n const { gl, program, canvas } = getGL();\n canvas.width = width;\n canvas.height = height;\n gl.viewport(0, 0, width, height);\n gl.clearColor(0.5, 0.5, 0.5, 1.0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n gl.useProgram(program);\n\n gl.uniform2f(gl.getUniformLocation(program, \"uRes\"), width, height);\n gl.uniform1f(gl.getUniformLocation(program, \"uRadius\"), radius);\n gl.uniform1f(gl.getUniformLocation(program, \"uEdgeSize\"), edgeSize);\n gl.uniform1f(gl.getUniformLocation(program, \"uIntensity\"), intensity);\n gl.uniform1f(gl.getUniformLocation(program, \"uDistortion\"), distortion);\n\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n return canvas.toDataURL(\"image/png\");\n}\n\nexport function generateGlassMaps(opts: MapOptions): { displacement: string } {\n const { width, height, radius = 60, edgeSize = 40, intensity = 1.0, distortion = 15.0 } = opts;\n const r = Math.min(radius, width / 2, height / 2);\n\n return {\n displacement: render(width, height, r, edgeSize, intensity, distortion),\n 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const img = new Image();\n img.onload = () => {\n if (!cancelled) setMaps(m);\n };\n img.src = m.displacement;\n return () => { cancelled = true; };\n }, [width, height, radius, edgeSize, intensity, distortion]);\n\n useEffect(() => {\n const button = buttonRef.current;\n if (!button || !blurRef.current || disableAnimation) return;\n\n if (window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches) return;\n\n const fx = {\n displacement: displacement,\n blur: blur,\n chroma: chroma\n };\n\n const sync = () => {\n displacerR.current?.setAttribute(\"scale\", (fx.displacement + fx.chroma).toString());\n displacerG.current?.setAttribute(\"scale\", fx.displacement.toString());\n displacerB.current?.setAttribute(\"scale\", (fx.displacement - fx.chroma).toString());\n blurRef.current?.setAttribute(\"stdDeviation\", fx.blur.toString());\n };\n\n sync();\n\n const onEnter = () => {\n gsap.killTweensOf([fx, button]);\n gsap.to(fx, {\n displacement: hoverDisplacement,\n blur: hoverBlur,\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@marcosdemik/liquidglass",
3
- "version": "1.0.13",
3
+ "version": "1.1.1",
4
4
  "description": "Liquid Glass UI effect for React - glassmorphism refraction with SVG filters, WebGL and GSAP animations",
5
5
  "author": "Marcos Demik <marcosdemik>",
6
6
  "license": "MIT",