@marble.fun/track-catalog 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +15 -0
- package/assets.json +346 -0
- package/package.json +32 -0
- package/release.json +135 -0
- package/src/audio/game-audio-preference.ts +9 -0
- package/src/authoritative.ts +6 -0
- package/src/catalog.ts +1 -0
- package/src/index.ts +14 -0
- package/src/legacy-stock-catalog.ts +130 -0
- package/src/pages/lobby/lobby-types.ts +140 -0
- package/src/pages/lobby/marble-factory.ts +931 -0
- package/src/pages/play/race/egypt-elevator-blender.ts +159 -0
- package/src/pages/play/race/egypt-portal-frame.ts +382 -0
- package/src/pages/play/race/finish-detection.ts +1 -0
- package/src/pages/play/race/japanese-sakura-castle-support-blender.ts +510 -0
- package/src/pages/play/race/japanese-sakura-kawara-roof.ts +201 -0
- package/src/pages/play/race/japanese-sakura-portal-frame.ts +325 -0
- package/src/pages/play/race/jungle-portal-frame.ts +308 -0
- package/src/pages/play/race/jungle-temple-lift.ts +366 -0
- package/src/pages/play/race/marble-entity.ts +257 -0
- package/src/pages/play/race/marble-material.ts +20 -0
- package/src/pages/play/race/marble-race-engine.ts +2652 -0
- package/src/pages/play/race/path-pattern-layout.ts +142 -0
- package/src/pages/play/race/peg-obstacle-visual.ts +171 -0
- package/src/pages/play/race/physics-debug.ts +1 -0
- package/src/pages/play/race/physics-dry-run.ts +90 -0
- package/src/pages/play/race/portal-derived-elevator-skins.ts +729 -0
- package/src/pages/play/race/portal-pair-color.ts +20 -0
- package/src/pages/play/race/portal-proportions.ts +25 -0
- package/src/pages/play/race/portal-visual.ts +1108 -0
- package/src/pages/play/race/race-camera-director.ts +586 -0
- package/src/pages/play/race/race-camera-obstruction.ts +37 -0
- package/src/pages/play/race/race-camera-tour-planner.ts +274 -0
- package/src/pages/play/race/race-camera.ts +206 -0
- package/src/pages/play/race/race-completion.ts +5 -0
- package/src/pages/play/race/race-configuration.ts +57 -0
- package/src/pages/play/race/race-marble-focus-renderer.ts +134 -0
- package/src/pages/play/race/race-physics-profile.ts +7 -0
- package/src/pages/play/race/race-physics.ts +16 -0
- package/src/pages/play/race/race-playback.ts +41 -0
- package/src/pages/play/race/race-rolling-audio.ts +616 -0
- package/src/pages/play/race/race-simulation-renderer.ts +221 -0
- package/src/pages/play/race/race-terminal-checker-strip.ts +226 -0
- package/src/pages/play/race/race-transform-interpolation.ts +50 -0
- package/src/pages/play/race/race-types.ts +12 -0
- package/src/pages/play/race/rebound-visual.ts +70 -0
- package/src/pages/play/race/seeded-random.ts +23 -0
- package/src/pages/play/race/space-station-portal-frame.ts +275 -0
- package/src/pages/play/race/track-appearance-canopy.ts +946 -0
- package/src/pages/play/race/track-appearance-floor-runner.ts +206 -0
- package/src/pages/play/race/track-appearance-jungle-flower-hedge.ts +483 -0
- package/src/pages/play/race/track-appearance-rope-wall.ts +443 -0
- package/src/pages/play/race/track-appearance-sakura-bridge-fence.ts +305 -0
- package/src/pages/play/race/track-appearance-sakura-castle-wall.ts +1031 -0
- package/src/pages/play/race/track-appearance-space-station-wall.ts +497 -0
- package/src/pages/play/race/track-appearance-stone-block-shell.ts +517 -0
- package/src/pages/play/race/track-appearance-support.ts +983 -0
- package/src/pages/play/race/track-appearance-vampire-carved-wall.ts +545 -0
- package/src/pages/play/race/track-appearance-wall-terminal.ts +167 -0
- package/src/pages/play/race/track-course.ts +271 -0
- package/src/pages/play/race/track-definition.ts +443 -0
- package/src/pages/play/race/track-fence-architecture.ts +33 -0
- package/src/pages/play/race/track-floor-material-rules.ts +51 -0
- package/src/pages/play/race/track-mechanisms.ts +1350 -0
- package/src/pages/play/race/track-physics-surface.ts +6 -0
- package/src/pages/play/race/track-route-network.ts +9 -0
- package/src/pages/play/race/track-shadow-batching.ts +760 -0
- package/src/pages/play/race/track-surface-basis.ts +1 -0
- package/src/pages/play/race/track-surface-topology.ts +326 -0
- package/src/pages/play/race/track-world.ts +10181 -0
- package/src/pages/play/race/under-track-support-architecture.ts +122 -0
- package/src/pages/play/race/vortex-profile.ts +5 -0
- package/src/pages/play/race/vortex-water-effect.ts +863 -0
- package/src/pages/play/race/wild-west-mine-lift.ts +281 -0
- package/src/pages/play/race/wild-west-vortex-housing.ts +572 -0
- package/src/pages/track-lab/atlas-vortex-layout.ts +1 -0
- package/src/pages/track-lab/cone-field-layout.ts +1 -0
- package/src/pages/track-lab/conveyor-layout.ts +1 -0
- package/src/pages/track-lab/engine/canonical-track-assembly.ts +64 -0
- package/src/pages/track-lab/engine/editor-object-geometry.ts +170 -0
- package/src/pages/track-lab/engine/track-lab-connection-state.ts +123 -0
- package/src/pages/track-lab/engine/track-piece-visual.ts +1420 -0
- package/src/pages/track-lab/flipper-bank-layout.ts +1 -0
- package/src/pages/track-lab/flipper-component.ts +127 -0
- package/src/pages/track-lab/rising-wall-layout.ts +1 -0
- package/src/pages/track-lab/simple-obstacle-layout.ts +1 -0
- package/src/pages/track-lab/track-piece-layout.ts +28 -0
- package/src/pages/track-lab/track-runtime-adapter.ts +1152 -0
- package/src/three/geometry-attribute-aliases.ts +24 -0
- package/src/three/geometry-detail.ts +36 -0
- package/src/three/homepage-marble-geometry.ts +15 -0
- package/src/three/japanese-sakura-appearance.ts +252 -0
- package/src/three/jungle-flower-hedge-appearance.ts +7 -0
- package/src/three/jungle-temple-appearance.ts +5 -0
- package/src/three/low-quality-scene-renderer.ts +132 -0
- package/src/three/marble-sphere-geometry.ts +13 -0
- package/src/three/mobile-rendering-budget.ts +11 -0
- package/src/three/painted-valley-appearance.ts +270 -0
- package/src/three/railroad-appearance.ts +71 -0
- package/src/three/renderer-resize.ts +32 -0
- package/src/three/rope-wall-appearance.ts +91 -0
- package/src/three/rugged-track-appearance.ts +2 -0
- package/src/three/scene-lighting.ts +183 -0
- package/src/three/scene-shader-preparation.ts +64 -0
- package/src/three/scene-theme-controller.ts +461 -0
- package/src/three/shadow-shader-preparation.ts +162 -0
- package/src/three/shared-obstacle-metal.ts +44 -0
- package/src/three/soft-additive-particles.ts +57 -0
- package/src/three/space-station-appearance.ts +213 -0
- package/src/three/static-track-batched-mesh.ts +132 -0
- package/src/three/stone-track-shell-appearance.ts +12 -0
- package/src/three/theme-ambience-controller.ts +226 -0
- package/src/three/theme-asset-cache.ts +120 -0
- package/src/three/theme-audio-preference.ts +43 -0
- package/src/three/theme-catalog.ts +1457 -0
- package/src/three/theme-material-assets.ts +258 -0
- package/src/three/theme-material-ktx2-manifest.ts +190 -0
- package/src/three/theme-material-registry.ts +1952 -0
- package/src/three/theme-world-factory.ts +590 -0
- package/src/three/track-connector-batch.ts +125 -0
- package/src/three/track-material-continuity.ts +442 -0
- package/src/three/track-theme.ts +535 -0
- package/src/three/vampire-castle-appearance.ts +258 -0
- package/src/three/visual-frame-pacing.ts +19 -0
- package/src/three/visual-geometry.ts +120 -0
- package/src/three/visual-quality.ts +83 -0
- package/src/three/water-appearance.ts +29 -0
- package/src/three/wild-west-sand-appearance.ts +2 -0
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import * as THREE from 'three'
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import { VisualSphereGeometry, VisualCylinderGeometry, VisualTorusGeometry } from '../../../three/visual-geometry'
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export const WILD_WEST_THEME_ID = 'rocky-mountain-wild-west'
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export interface MineLiftVisualMaterials {
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timber: THREE.Material
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iron: THREE.Material
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signal: THREE.Material
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}
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interface MineLiftFrameOptions {
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id: string
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bottom: THREE.Vector3
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rotation: THREE.Quaternion
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width: number
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height: number
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depth: number
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releaseHeight: number
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materials: MineLiftVisualMaterials
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}
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function addMesh(
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group: THREE.Group,
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name: string,
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geometry: THREE.BufferGeometry,
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material: THREE.Material,
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position: THREE.Vector3,
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rotation = new THREE.Quaternion(),
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): THREE.Mesh {
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const mesh = new THREE.Mesh(geometry, material)
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mesh.name = name
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mesh.position.copy(position)
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mesh.quaternion.copy(rotation)
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mesh.castShadow = true
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mesh.receiveShadow = true
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mesh.userData.decorative = true
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group.add(mesh)
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return mesh
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}
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function addBeam(
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group: THREE.Group,
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name: string,
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start: THREE.Vector3,
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end: THREE.Vector3,
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thickness: number,
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material: THREE.Material,
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): THREE.Mesh {
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const direction = end.clone().sub(start)
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const length = direction.length()
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const rotation = new THREE.Quaternion().setFromUnitVectors(new THREE.Vector3(0, 1, 0), direction.normalize())
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return addMesh(
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group,
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name,
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new THREE.BoxGeometry(thickness, length, thickness),
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material,
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start.clone().lerp(end, 0.5),
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rotation,
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)
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}
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export function addWildWestMineLiftFrame(root: THREE.Group, options: MineLiftFrameOptions): THREE.Group {
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const { id, bottom, rotation, width, height, depth, releaseHeight, materials } = options
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const group = new THREE.Group()
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group.name = `${id}-wild-west-mine-lift`
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group.position.copy(bottom)
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group.quaternion.copy(rotation)
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group.userData.themeOnly = WILD_WEST_THEME_ID
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group.userData.decorative = true
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const sideX = width / 2 + 0.42
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const frontZ = depth / 2 + 0.3
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const backZ = -depth / 2 - 0.3
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const timber = materials.timber
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const iron = materials.iron
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const postSize = 0.34
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const rearPanelZ = -depth / 2 - 0.05
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const exitOpeningBottom = THREE.MathUtils.clamp(releaseHeight - 0.34, 0.9, height - 1.5)
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const exitOpeningTop = Math.min(height + 0.42, releaseHeight + 1.48)
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const rearPanelBottom = -0.12
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const rearPanelTop = height + 0.68
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const lowerPanelHeight = exitOpeningBottom - rearPanelBottom
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const upperPanelHeight = Math.max(0.24, rearPanelTop - exitOpeningTop)
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addMesh(
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group,
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`${id}-mine-rear-lower-enclosure`,
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new THREE.BoxGeometry(width - 0.34, lowerPanelHeight, 0.18),
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timber,
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new THREE.Vector3(0, (rearPanelBottom + exitOpeningBottom) / 2, rearPanelZ),
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)
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addMesh(
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group,
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`${id}-mine-rear-upper-enclosure`,
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new THREE.BoxGeometry(width - 0.34, upperPanelHeight, 0.18),
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timber,
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new THREE.Vector3(0, (exitOpeningTop + rearPanelTop) / 2, rearPanelZ),
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)
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for (const y of [0.14, exitOpeningBottom - 0.16, exitOpeningTop + 0.16, height + 0.46]) {
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addMesh(
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group,
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`${id}-mine-rear-iron-strap-${y}`,
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new THREE.BoxGeometry(width - 0.12, 0.075, 0.055),
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iron,
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new THREE.Vector3(0, y, rearPanelZ - 0.12),
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)
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}
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addMesh(
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group,
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`${id}-mine-base-plinth`,
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new THREE.BoxGeometry(width + 0.72, 0.46, depth + 0.76),
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timber,
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new THREE.Vector3(0, -0.35, 0),
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)
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for (const z of [-depth / 2 - 0.4, depth / 2 + 0.4]) {
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addMesh(
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group,
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`${id}-mine-base-iron-sill-${z}`,
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new THREE.BoxGeometry(width + 0.86, 0.18, 0.16),
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iron,
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new THREE.Vector3(0, -0.14, z),
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)
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}
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for (const x of [-sideX, sideX]) {
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for (const z of [backZ, frontZ]) {
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addMesh(
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group,
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`${id}-mine-upright-${x}-${z}`,
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new THREE.BoxGeometry(postSize, height + 1.15, postSize),
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timber,
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new THREE.Vector3(x, height / 2 + 0.25, z),
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)
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addMesh(
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group,
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`${id}-mine-foot-${x}-${z}`,
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new THREE.BoxGeometry(0.62, 0.18, 0.62),
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iron,
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new THREE.Vector3(x, 0.04, z),
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)
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}
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}
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const bayCount = Math.max(2, Math.round(height / 3.2))
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for (const x of [-sideX, sideX]) {
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for (let bay = 0; bay < bayCount; bay += 1) {
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const low = 0.35 + (bay / bayCount) * height
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const high = 0.35 + ((bay + 1) / bayCount) * height
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addBeam(
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group,
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`${id}-mine-brace-a-${x}-${bay}`,
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new THREE.Vector3(x, low, backZ),
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new THREE.Vector3(x, high, frontZ),
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0.16,
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timber,
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)
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addBeam(
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group,
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`${id}-mine-brace-b-${x}-${bay}`,
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new THREE.Vector3(x, low, frontZ),
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new THREE.Vector3(x, high, backZ),
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timber,
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)
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}
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}
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for (const z of [backZ, frontZ]) {
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addBeam(
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group,
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`${id}-mine-top-header-${z}`,
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new THREE.Vector3(-sideX - 0.25, height + 0.55, z),
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new THREE.Vector3(sideX + 0.25, height + 0.55, z),
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0.3,
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timber,
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)
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addBeam(
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group,
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`${id}-mine-roof-left-${z}`,
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new THREE.Vector3(-sideX, height + 0.55, z),
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new THREE.Vector3(0, height + 1.65, z),
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0.24,
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timber,
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)
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addBeam(
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group,
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`${id}-mine-roof-right-${z}`,
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new THREE.Vector3(sideX, height + 0.55, z),
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new THREE.Vector3(0, height + 1.65, z),
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0.24,
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timber,
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)
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}
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addBeam(
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group,
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`${id}-mine-roof-ridge`,
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new THREE.Vector3(0, height + 1.65, backZ - 0.2),
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new THREE.Vector3(0, height + 1.65, frontZ + 0.2),
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|
204
|
+
0.28,
|
|
205
|
+
timber,
|
|
206
|
+
)
|
|
207
|
+
|
|
208
|
+
const wheelPosition = new THREE.Vector3(0, height + 1.16, frontZ + 0.04)
|
|
209
|
+
addMesh(
|
|
210
|
+
group,
|
|
211
|
+
`${id}-mine-hoist-wheel`,
|
|
212
|
+
new VisualTorusGeometry(0.72, 0.105, 10, 28),
|
|
213
|
+
iron,
|
|
214
|
+
wheelPosition,
|
|
215
|
+
)
|
|
216
|
+
addMesh(
|
|
217
|
+
group,
|
|
218
|
+
`${id}-mine-hoist-hub`,
|
|
219
|
+
new VisualCylinderGeometry(0.18, 0.18, 0.48, 14),
|
|
220
|
+
iron,
|
|
221
|
+
wheelPosition,
|
|
222
|
+
new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(1, 0, 0), Math.PI / 2),
|
|
223
|
+
)
|
|
224
|
+
addMesh(
|
|
225
|
+
group,
|
|
226
|
+
`${id}-mine-hoist-cable`,
|
|
227
|
+
new VisualCylinderGeometry(0.028, 0.028, height + 0.5, 8),
|
|
228
|
+
iron,
|
|
229
|
+
new THREE.Vector3(0, height / 2 + 0.4, frontZ + 0.04),
|
|
230
|
+
)
|
|
231
|
+
|
|
232
|
+
for (const x of [-sideX, sideX]) {
|
|
233
|
+
addMesh(
|
|
234
|
+
group,
|
|
235
|
+
`${id}-mine-lantern-${x}`,
|
|
236
|
+
new VisualSphereGeometry(0.12, 12, 8),
|
|
237
|
+
materials.signal,
|
|
238
|
+
new THREE.Vector3(x * 0.84, height + 0.4, frontZ + 0.16),
|
|
239
|
+
)
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
root.add(group)
|
|
243
|
+
return group
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
export function decorateWildWestMineLiftShelf(
|
|
247
|
+
shelf: THREE.Mesh,
|
|
248
|
+
id: string,
|
|
249
|
+
width: number,
|
|
250
|
+
depth: number,
|
|
251
|
+
materials: MineLiftVisualMaterials,
|
|
252
|
+
): void {
|
|
253
|
+
const decoration = new THREE.Group()
|
|
254
|
+
decoration.name = `${id}-wild-west-mine-platform`
|
|
255
|
+
decoration.userData.themeOnly = WILD_WEST_THEME_ID
|
|
256
|
+
decoration.userData.decorative = true
|
|
257
|
+
addMesh(
|
|
258
|
+
decoration,
|
|
259
|
+
`${id}-mine-platform-timber`,
|
|
260
|
+
new THREE.BoxGeometry(width, 0.09, depth),
|
|
261
|
+
materials.timber,
|
|
262
|
+
new THREE.Vector3(0, 0.11, 0),
|
|
263
|
+
)
|
|
264
|
+
for (const x of [-width * 0.34, 0, width * 0.34]) {
|
|
265
|
+
addMesh(
|
|
266
|
+
decoration,
|
|
267
|
+
`${id}-mine-platform-strap-${x}`,
|
|
268
|
+
new THREE.BoxGeometry(0.055, 0.035, depth * 0.96),
|
|
269
|
+
materials.iron,
|
|
270
|
+
new THREE.Vector3(x, 0.18, 0),
|
|
271
|
+
)
|
|
272
|
+
}
|
|
273
|
+
addMesh(
|
|
274
|
+
decoration,
|
|
275
|
+
`${id}-mine-platform-lip`,
|
|
276
|
+
new THREE.BoxGeometry(width, 0.22, 0.08),
|
|
277
|
+
materials.iron,
|
|
278
|
+
new THREE.Vector3(0, 0.2, depth / 2 - 0.05),
|
|
279
|
+
)
|
|
280
|
+
shelf.add(decoration)
|
|
281
|
+
}
|